isaacscript-common 1.0.565 → 1.0.569
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postPlayerChangeType.lua +1 -1
- package/dist/callbacks/subscriptions/postPlayerChangeType.d.ts +1 -1
- package/dist/callbacks/subscriptions/postPlayerChangeType.lua +2 -2
- package/dist/callbacks/subscriptions/postTrinketBreak.d.ts +1 -1
- package/dist/constants.d.ts +2 -2
- package/dist/constants.lua +2 -2
- package/dist/functions/log.d.ts +1 -0
- package/dist/functions/log.lua +45 -0
- package/dist/functions/rooms.d.ts +7 -0
- package/dist/types/CallbackParametersCustom.d.ts +1 -1
- package/package.json +2 -2
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@@ -27,7 +27,7 @@ function postPEffectUpdateReordered(self, player)
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end
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if character ~= storedCharacter then
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v.run.characterMap:set(playerIndex, character)
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-
postPlayerChangeTypeFire(nil, player)
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+
postPlayerChangeTypeFire(nil, player, character)
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end
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end
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v = {
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@@ -1,2 +1,2 @@
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/// <reference types="isaac-typescript-definitions" />
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-
export declare type PostPlayerChangeTypeCallbackType = (player: EntityPlayer) => void;
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+
export declare type PostPlayerChangeTypeCallbackType = (player: EntityPlayer, character: PlayerType) => void;
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@@ -8,11 +8,11 @@ end
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function ____exports.postPlayerChangeTypeRegister(self, callback)
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__TS__ArrayPush(subscriptions, {callback})
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end
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-
function ____exports.postPlayerChangeTypeFire(self, player)
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+
function ____exports.postPlayerChangeTypeFire(self, player, character)
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for ____, ____value in ipairs(subscriptions) do
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local callback
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callback = ____value[1]
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-
callback(nil, player)
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callback(nil, player, character)
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end
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end
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return ____exports
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@@ -1,2 +1,2 @@
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1
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/// <reference types="isaac-typescript-definitions" />
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-
export declare type PostTrinketBreakCallbackType = (player: EntityPlayer, trinketType: TrinketType) => void;
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export declare type PostTrinketBreakCallbackType = (player: EntityPlayer, trinketType: TrinketType | int) => void;
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package/dist/constants.d.ts
CHANGED
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@@ -60,8 +60,8 @@ export declare const FINAL_STAGE: number;
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* second TMTRAINER item subtracts one from that, and so on.
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*/
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export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: number;
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-
export declare const GENESIS_ROOM_VARIANT =
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-
export declare const GENESIS_ROOM_SUBTYPE =
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export declare const GENESIS_ROOM_VARIANT = -1;
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export declare const GENESIS_ROOM_SUBTYPE = -1;
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export declare const GOLDEN_TRINKET_SHIFT: number;
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export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
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export declare const GAME_FRAMES_PER_SECOND = 30;
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package/dist/constants.lua
CHANGED
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@@ -25,8 +25,8 @@ ____exports.EMPTY_PNG_PATH = "gfx/none.png"
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____exports.FAMILIARS_THAT_SHOOT_PLAYER_TEARS = __TS__New(Set, {FamiliarVariant.SCISSORS, FamiliarVariant.INCUBUS, FamiliarVariant.FATES_REWARD, FamiliarVariant.SPRINKLER, FamiliarVariant.LOST_SOUL, FamiliarVariant.TWISTED_BABY, FamiliarVariant.BLOOD_BABY, FamiliarVariant.DECAP_ATTACK})
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____exports.FINAL_STAGE = LevelStage.NUM_STAGES - 1
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____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
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-
____exports.GENESIS_ROOM_VARIANT =
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____exports.GENESIS_ROOM_SUBTYPE =
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____exports.GENESIS_ROOM_VARIANT = -1
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____exports.GENESIS_ROOM_SUBTYPE = -1
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____exports.GOLDEN_TRINKET_SHIFT = 1 << 15
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____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
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____exports.GAME_FRAMES_PER_SECOND = 30
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package/dist/functions/log.d.ts
CHANGED
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@@ -39,6 +39,7 @@ export declare function logEntity(this: void, entity: Entity): void;
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export declare function logKColor(this: void, kColor: KColor): void;
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export declare function logMap(this: void, map: Map<AnyNotNil, unknown>): void;
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export declare function logTable(this: void, table: unknown): void;
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export declare function logTemporaryEffects(this: void, player: EntityPlayer): void;
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export declare function logSet(this: void, set: Set<AnyNotNil>): void;
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export declare function logVector(this: void, vector: Vector): void;
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/**
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package/dist/functions/log.lua
CHANGED
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@@ -3,8 +3,12 @@ require("lualib_bundle");
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local ____exports = {}
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local ____array = require("functions.array")
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local arrayToString = ____array.arrayToString
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local ____collectibles = require("functions.collectibles")
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local getCollectibleName = ____collectibles.getCollectibleName
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local ____flag = require("functions.flag")
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local hasFlag = ____flag.hasFlag
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local ____trinkets = require("functions.trinkets")
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local getTrinketName = ____trinkets.getTrinketName
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function ____exports.getDebugPrependString(self, msg, numParentFunctions)
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if numParentFunctions == nil then
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numParentFunctions = 3
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@@ -166,6 +170,47 @@ function ____exports.logTable(____table)
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)
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end
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end
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function ____exports.logTemporaryEffects(player)
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local effects = player:GetEffects()
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local effectsList = effects:GetEffectsList()
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____exports.log("Logging all player temporary effects:")
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if effectsList.Size == 0 then
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____exports.log(" n/a (no temporary effects)")
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return
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end
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do
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local i = 0
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while i < effectsList.Size do
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do
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local effect = effectsList:Get(i)
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if effect == nil then
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goto __continue35
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end
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if effect.Item:IsCollectible() then
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local collectibleName = getCollectibleName(nil, effect.Item.ID)
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____exports.log(
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((" " .. tostring(i + 1)) .. ") ") .. collectibleName
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)
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elseif effect.Item:IsTrinket() then
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local trinketName = getTrinketName(nil, effect.Item.ID)
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____exports.log(
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((" " .. tostring(i + 1)) .. ") ") .. trinketName
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)
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elseif effect.Item:IsNull() then
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____exports.log(
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((" " .. tostring(i + 1)) .. ") Null item: ") .. tostring(effect.Item.ID)
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)
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else
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____exports.log(
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((" " .. tostring(i + 1)) .. ") Unknown type of temporary effect: ") .. tostring(effect.Item.ID)
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)
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end
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end
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::__continue35::
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i = i + 1
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end
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end
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end
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function ____exports.logSet(set)
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____exports.log("Printing out a TSTL Set:")
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for ____, value in __TS__Iterator(
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@@ -6,6 +6,13 @@
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*/
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export declare function changeRoom(roomGridIndex: int): void;
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export declare function getAllRoomGridIndexes(): int[];
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/**
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* Helper function to get the current dimension. Most of the time, this will be `Dimension.MAIN`,
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* but it can change if e.g. the player is in the mirror world of Downpour/Dross.
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*
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* Note that this function does correctly handle detecting the Death Certificate dimension, which is
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* tricky to properly detect.
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*/
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export declare function getCurrentDimension(): Dimension;
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/** An alias to the `Level.GetCurrentRoomDesc()` method. */
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export declare function getCurrentRoomDescReadOnly(): RoomDescriptorReadOnly;
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@@ -172,7 +172,7 @@ export interface CallbackParametersCustom {
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];
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[ModCallbacksCustom.MC_POST_TRINKET_BREAK]: [
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callback: PostTrinketBreakCallbackType,
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trinketType?: TrinketType
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trinketType?: TrinketType | int
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];
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[ModCallbacksCustom.MC_POST_SLOT_INIT]: [
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callback: PostSlotInitCallbackType,
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "isaacscript-common",
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"version": "1.0.
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"version": "1.0.569",
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"description": "Helper functions for IsaacScript mods",
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"keywords": [
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"isaac",
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@@ -25,7 +25,7 @@
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"dist/**/*.d.ts"
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],
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"devDependencies": {
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"isaac-typescript-definitions": "^1.0.
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"isaac-typescript-definitions": "^1.0.313",
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"isaacscript-lint": "^1.0.74",
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"typedoc": "^0.22.10",
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"typescript": "4.4.4",
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