isaacscript-common 1.0.558 → 1.0.559

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@@ -209,9 +209,12 @@ export declare function removeTrinketCostume(player: EntityPlayer, trinketType:
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  */
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  export declare function setActiveItem(player: EntityPlayer, collectibleType: CollectibleType, activeSlot: ActiveSlot, charge?: int, keepInPools?: boolean): void;
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  /**
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- * If you want to stop the player from shooting without the blindfold costume, then simply call
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- * `player.TryRemoveNullCostume(NullItemID.ID_BLINDFOLD)` after invoking this function.
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+ * Helper function to blindfold the player by using a hack with the challenge variable.
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  *
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- * This function was originally created by im_tem.
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+ * The method used in this function was discovered by im_tem.
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+ *
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+ * @param player The player to apply or remove the blindfold state from.
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+ * @param enabled Whether or not to apply or remove the blindfold.
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+ * @param modifyCostume Optional. Whether to add or remove the blindfold costume. True by default.
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  */
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- export declare function setBlindfold(player: EntityPlayer, enabled: boolean): void;
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+ export declare function setBlindfold(player: EntityPlayer, enabled: boolean, modifyCostume?: boolean): void;
@@ -472,7 +472,10 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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  end
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  until true
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  end
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- function ____exports.setBlindfold(self, player, enabled)
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+ function ____exports.setBlindfold(self, player, enabled, modifyCostume)
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+ if modifyCostume == nil then
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+ modifyCostume = true
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+ end
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  local game = Game()
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  local character = player:GetPlayerType()
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  local challenge = Isaac.GetChallenge()
@@ -480,11 +483,16 @@ function ____exports.setBlindfold(self, player, enabled)
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  game.Challenge = Challenge.CHALLENGE_SOLAR_SYSTEM
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  player:ChangePlayerType(character)
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  game.Challenge = challenge
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+ if not modifyCostume then
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+ player:TryRemoveNullCostume(NullItemID.ID_BLINDFOLD)
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+ end
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  else
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  game.Challenge = Challenge.CHALLENGE_NULL
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  player:ChangePlayerType(character)
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  game.Challenge = challenge
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- player:TryRemoveNullCostume(NullItemID.ID_BLINDFOLD)
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+ if modifyCostume then
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+ player:TryRemoveNullCostume(NullItemID.ID_BLINDFOLD)
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+ end
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  end
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  end
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  return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.558",
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+ "version": "1.0.559",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",
@@ -26,7 +26,7 @@
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  ],
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  "devDependencies": {
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  "isaac-typescript-definitions": "^1.0.307",
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- "isaacscript-lint": "^1.0.73",
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+ "isaacscript-lint": "^1.0.74",
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  "typedoc": "^0.22.10",
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  "typescript": "4.4.4",
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  "typescript-to-lua": "1.1.1"