isaacscript-common 1.0.554 → 1.0.555

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@@ -1,6 +1,11 @@
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  /// <reference types="isaac-typescript-definitions" />
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  export declare function closeAllDoors(): void;
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- export declare function getDoors(roomType?: RoomType): GridEntityDoor[];
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+ /**
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+ * Helper function to get all of the doors in the room. By default, it will return every door. You
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+ * can optionally specify one or more room types to return only the doors that match the specified
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+ * room types.
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+ */
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+ export declare function getDoors(...roomTypes: RoomType[]): GridEntityDoor[];
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  export declare function getAngelRoomDoor(): GridEntityDoor | undefined;
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  export declare function getDevilRoomDoor(): GridEntityDoor | undefined;
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  /**
@@ -3,9 +3,11 @@ require("lualib_bundle");
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  local ____exports = {}
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  local ____constants = require("constants")
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  local MAX_NUM_DOORS = ____constants.MAX_NUM_DOORS
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- function ____exports.getDoors(self, roomType)
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+ function ____exports.getDoors(self, ...)
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+ local roomTypes = {...}
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  local game = Game()
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  local room = game:GetRoom()
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+ local roomTypesSet = __TS__New(Set, roomTypes)
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  local doors = {}
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  do
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  local i = 0
@@ -15,9 +17,9 @@ function ____exports.getDoors(self, roomType)
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  if door == nil then
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  goto __continue5
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  end
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- if roomType == nil then
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+ if #roomTypes == 0 then
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  __TS__ArrayPush(doors, door)
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- elseif door:IsRoomType(roomType) then
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+ elseif roomTypesSet:has(door.TargetRoomType) then
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  __TS__ArrayPush(doors, door)
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  end
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  end
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.554",
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+ "version": "1.0.555",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",