isaacscript-common 1.0.544 → 1.0.545
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/collectibles.d.ts +2 -1
- package/dist/functions/collectibles.lua +1 -1
- package/dist/functions/entity.d.ts +20 -10
- package/dist/functions/entity.lua +14 -10
- package/dist/functions/gridEntity.d.ts +6 -2
- package/dist/functions/gridEntity.lua +10 -1
- package/dist/functions/npc.d.ts +2 -1
- package/dist/functions/npc.lua +1 -1
- package/package.json +1 -1
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@@ -68,8 +68,9 @@ export declare function isSingleUseCollectible(collectibleType: CollectibleType
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* @param collectibleType Optional. If specified, will only remove collectibles that match this
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* collectible type.
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* @param cap Optional. If specified, will only remove the given amount of collectibles.
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* @returns True if one or more collectibles was removed, false otherwise.
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*/
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export declare function removeAllCollectibles(collectibleType?: CollectibleType | int, cap?: int):
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export declare function removeAllCollectibles(collectibleType?: CollectibleType | int, cap?: int): boolean;
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/**
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* Helper function to remove all pickup delay on a collectible. By default, collectibles have a 20
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* frame delay before they can be picked up by a player.
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@@ -151,7 +151,7 @@ function ____exports.isSingleUseCollectible(self, collectibleType)
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return SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES:has(collectibleType)
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end
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function ____exports.removeAllCollectibles(self, collectibleType, cap)
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-
removeAllPickups(nil, PickupVariant.PICKUP_COLLECTIBLE, collectibleType, cap)
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return removeAllPickups(nil, PickupVariant.PICKUP_COLLECTIBLE, collectibleType, cap)
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end
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function ____exports.removeCollectiblePickupDelay(self, collectible)
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if collectible.Variant ~= PickupVariant.PICKUP_COLLECTIBLE then
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@@ -164,48 +164,54 @@ export declare function isEntityMoving(entity: Entity, threshold?: number): bool
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*
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* @param entities The array of entities to remove.
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* @param cap Optional. If specified, will only remove the given amount of entities.
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* @returns True if one or more entities was removed, false otherwise.
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*/
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export declare function removeEntities(entities: Entity[], cap?: int):
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export declare function removeEntities(entities: Entity[], cap?: int): boolean;
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/**
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* Helper function to remove all of the bombs in the room.
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*
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* @param variant Optional. If specified, will only remove bombs that match this variant.
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* @param subType Optional. If specified, will only remove bombs that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of bombs.
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* @returns True if one or more bombs was removed, false otherwise.
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*/
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export declare function removeAllBombs(variant?: BombVariant | int, subType?: int, cap?: int):
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export declare function removeAllBombs(variant?: BombVariant | int, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the effects in the room.
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*
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* @param variant Optional. If specified, will only remove effects that match this variant.
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* @param subType Optional. If specified, will only remove effects that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of effects.
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* @returns True if one or more effects was removed, false otherwise.
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*/
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export declare function removeAllEffects(variant?: EffectVariant, subType?: int, cap?: int):
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export declare function removeAllEffects(variant?: EffectVariant, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the familiars in the room.
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*
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* @param variant Optional. If specified, will only remove familiars that match this variant.
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* @param subType Optional. If specified, will only remove familiars that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of familiars.
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* @returns True if one or more familiars was removed, false otherwise.
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*/
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export declare function removeAllFamiliars(variant?: FamiliarVariant | int, subType?: int, cap?: int):
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export declare function removeAllFamiliars(variant?: FamiliarVariant | int, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the knives in the room.
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*
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* @param variant Optional. If specified, will only remove knives that match this variant.
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* @param subType Optional. If specified, will only remove knives that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of knives.
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* @returns True if one or more knives was removed, false otherwise.
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*/
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export declare function removeAllKnives(variant?: KnifeVariant | int, subType?: int, cap?: int):
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export declare function removeAllKnives(variant?: KnifeVariant | int, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the lasers in the room.
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*
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* @param variant Optional. If specified, will only remove lasers that match this variant.
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* @param subType Optional. If specified, will only remove lasers that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of lasers.
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* @returns True if one or more lasers was removed, false otherwise.
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*/
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-
export declare function removeAllLasers(variant?: LaserVariant | int, subType?: int, cap?: int):
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export declare function removeAllLasers(variant?: LaserVariant | int, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the matching entities in the room.
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*
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@@ -215,32 +221,36 @@ export declare function removeAllLasers(variant?: LaserVariant | int, subType?:
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* @param entitySubType Optional. The sub-type to match. -1 by default (which will match every
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* sub-type).
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* @param cap Optional. If specified, will only remove the given amount of collectibles.
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* @returns True if one or more entities was removed, false otherwise.
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*/
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-
export declare function removeAllMatchingEntities(entityType: int, entityVariant?: number, entitySubType?: number, cap?: int | undefined):
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export declare function removeAllMatchingEntities(entityType: int, entityVariant?: number, entitySubType?: number, cap?: int | undefined): boolean;
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/**
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* Helper function to remove all of the pickups in the room.
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*
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* @param variant Optional. If specified, will only remove pickups that match this variant.
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* @param subType Optional. If specified, will only remove pickups that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of pickups.
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* @returns True if one or more pickups was removed, false otherwise.
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*/
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-
export declare function removeAllPickups(variant?: PickupVariant | int, subType?: int, cap?: int):
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export declare function removeAllPickups(variant?: PickupVariant | int, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the projectiles in the room.
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*
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* @param variant Optional. If specified, will only remove projectiles that match this variant.
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* @param subType Optional. If specified, will only remove projectiles that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of projectiles.
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* @returns True if one or more projectiles was removed, false otherwise.
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*/
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-
export declare function removeAllProjectiles(variant?: ProjectileVariant | int, subType?: int, cap?: int):
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export declare function removeAllProjectiles(variant?: ProjectileVariant | int, subType?: int, cap?: int): boolean;
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/**
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* Helper function to remove all of the tears in the room.
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*
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* @param variant Optional. If specified, will only remove tears that match this variant.
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* @param subType Optional. If specified, will only remove tears that match this sub-type.
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* @param cap Optional. If specified, will only remove the given amount of tears.
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* @returns True if one or more tears was removed, false otherwise.
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*/
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export declare function removeAllTears(variant?: TearVariant | int, subType?: int, cap?: int):
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export declare function removeAllTears(variant?: TearVariant | int, subType?: int, cap?: int): boolean;
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/**
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* Helper function to set the position of every entity in the room based on a map of positions. If
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* an entity is found that does not have matching element in the provided map, then that entity will
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@@ -217,6 +217,9 @@ function ____exports.isEntityMoving(self, entity, threshold)
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return entity.Velocity:Length() >= threshold
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end
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function ____exports.removeEntities(self, entities, cap)
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if #entities == 0 then
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return false
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end
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local numEntitiesRemoved = 0
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do
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local i = 0
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@@ -225,31 +228,32 @@ function ____exports.removeEntities(self, entities, cap)
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entity:Remove()
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numEntitiesRemoved = numEntitiesRemoved + 1
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if (cap ~= nil) and (numEntitiesRemoved >= cap) then
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return
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return true
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end
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i = i + 1
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end
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end
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return true
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end
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function ____exports.removeAllBombs(self, variant, subType, cap)
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local bombs = ____exports.getBombs(nil, variant, subType)
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____exports.removeEntities(nil, bombs, cap)
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return ____exports.removeEntities(nil, bombs, cap)
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end
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function ____exports.removeAllEffects(self, variant, subType, cap)
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local effects = ____exports.getEffects(nil, variant, subType)
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____exports.removeEntities(nil, effects, cap)
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return ____exports.removeEntities(nil, effects, cap)
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end
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function ____exports.removeAllFamiliars(self, variant, subType, cap)
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local familiars = ____exports.getFamiliars(nil, variant, subType)
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____exports.removeEntities(nil, familiars, cap)
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return ____exports.removeEntities(nil, familiars, cap)
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end
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function ____exports.removeAllKnives(self, variant, subType, cap)
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local knives = ____exports.getKnives(nil, variant, subType)
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____exports.removeEntities(nil, knives, cap)
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return ____exports.removeEntities(nil, knives, cap)
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end
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function ____exports.removeAllLasers(self, variant, subType, cap)
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local lasers = ____exports.getLasers(nil, variant, subType)
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____exports.removeEntities(nil, lasers, cap)
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return ____exports.removeEntities(nil, lasers, cap)
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end
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function ____exports.removeAllMatchingEntities(self, entityType, entityVariant, entitySubType, cap)
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if entityVariant == nil then
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@@ -262,19 +266,19 @@ function ____exports.removeAllMatchingEntities(self, entityType, entityVariant,
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cap = nil
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end
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local entities = Isaac.FindByType(entityType, entityVariant, entitySubType)
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____exports.removeEntities(nil, entities, cap)
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return ____exports.removeEntities(nil, entities, cap)
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end
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function ____exports.removeAllPickups(self, variant, subType, cap)
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local pickups = ____exports.getPickups(nil, variant, subType)
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____exports.removeEntities(nil, pickups, cap)
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return ____exports.removeEntities(nil, pickups, cap)
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end
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function ____exports.removeAllProjectiles(self, variant, subType, cap)
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local projectiles = ____exports.getProjectiles(nil, variant, subType)
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____exports.removeEntities(nil, projectiles, cap)
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return ____exports.removeEntities(nil, projectiles, cap)
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end
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function ____exports.removeAllTears(self, variant, subType, cap)
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local tears = ____exports.getTears(nil, variant, subType)
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____exports.removeEntities(nil, tears, cap)
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return ____exports.removeEntities(nil, tears, cap)
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end
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function ____exports.setEntityPositions(self, entityPositions, entities)
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if entities == nil then
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@@ -55,8 +55,10 @@ export declare function isPostBossVoidPortal(gridEntity: GridEntity): boolean;
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* GridEntityType.GRID_DOOR,
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* );
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* ```
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*
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* @returns True if one or more grid entities was removed, false otherwise.
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*/
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export declare function removeAllGridEntitiesExceptFor(...gridEntityTypes: GridEntityType[]):
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export declare function removeAllGridEntitiesExceptFor(...gridEntityTypes: GridEntityType[]): boolean;
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/**
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* Helper function to remove all of the grid entities in the room that match the grid entity types
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* provided.
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@@ -69,8 +71,10 @@ export declare function removeAllGridEntitiesExceptFor(...gridEntityTypes: GridE
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* GridEntityType.GRID_ROCKT,
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* );
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* ```
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*
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* @returns True if one or more grid entities was removed, false otherwise.
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*/
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export declare function removeAllMatchingGridEntities(...gridEntityType: GridEntityType[]):
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export declare function removeAllMatchingGridEntities(...gridEntityType: GridEntityType[]): boolean;
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/**
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* Helper function to remove a grid entity simply by providing the grid entity object.
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*
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local gridEntityTypes = {...}
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local gridEntityTypeExceptions = __TS__New(Set, gridEntityTypes)
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local gridEntities = ____exports.getGridEntities(nil)
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local removedOneOrMoreGridEntities = false
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for ____, gridEntity in ipairs(gridEntities) do
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local gridEntityType = gridEntity:GetType()
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if not gridEntityTypeExceptions:has(gridEntityType) then
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____exports.removeGridEntity(nil, gridEntity, false)
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removedOneOrMoreGridEntities = true
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end
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end
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-
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if removedOneOrMoreGridEntities then
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roomUpdateSafe(nil)
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end
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return removedOneOrMoreGridEntities
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end
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function ____exports.removeAllMatchingGridEntities(self, ...)
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local gridEntities = ____exports.getGridEntities(nil, ...)
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if #gridEntities == 0 then
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return false
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end
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for ____, gridEntity in ipairs(gridEntities) do
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____exports.removeGridEntity(nil, gridEntity, false)
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end
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roomUpdateSafe(nil)
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return true
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end
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function ____exports.setGridEntityInvisible(self, gridEntity)
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local sprite = gridEntity:GetSprite()
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package/dist/functions/npc.d.ts
CHANGED
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* Helper function to remove all NPCs in the room.
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*
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* @param cap Optional. If specified, will only remove the given amount of NPCs.
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* @returns True if one or more NPCs was removed, false otherwise.
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*/
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export declare function removeAllNPCs(cap?: int):
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export declare function removeAllNPCs(cap?: int): boolean;
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package/dist/functions/npc.lua
CHANGED