isaacscript-common 1.0.540 → 1.0.544
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/cards.d.ts +2 -2
- package/dist/functions/entity.d.ts +7 -0
- package/dist/functions/entity.lua +6 -0
- package/dist/functions/pills.d.ts +1 -1
- package/dist/functions/revive.lua +2 -2
- package/dist/functions/transformations.d.ts +10 -0
- package/dist/functions/transformations.lua +11 -4
- package/dist/functions/trinketGive.d.ts +15 -12
- package/dist/functions/trinketGive.lua +15 -1
- package/dist/functions/trinkets.d.ts +11 -0
- package/dist/functions/trinkets.lua +18 -0
- package/dist/index.d.ts +3 -1
- package/dist/index.lua +9 -1
- package/dist/maps/transformationMaps.d.ts +5 -0
- package/dist/maps/transformationMaps.lua +56 -0
- package/dist/maps/transformationNameMap.d.ts +2 -0
- package/dist/maps/transformationNameMap.lua +5 -0
- package/dist/types/TrinketSituation.d.ts +7 -0
- package/dist/types/TrinketSituation.lua +3 -0
- package/dist/upgradeMod.lua +3 -0
- package/package.json +3 -3
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@@ -1,11 +1,11 @@
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/// <reference types="isaac-typescript-definitions" />
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/**
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* Helper function to get a card
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* Helper function to get a card description from a Card enum value.
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*
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* Example:
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* ```
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* const card = Card.CARD_FOOL;
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* const
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* const cardDescription = getCardDescription(card); // cardDescription is "Where journey begins"
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* ```
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*/
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export declare function getCardDescription(card: Card | int): string;
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@@ -152,6 +152,13 @@ export declare function getSlots(matchingVariant?: number, matchingSubType?: num
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* ```
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*/
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export declare function getTears(matchingVariant?: number, matchingSubType?: number): EntityTear[];
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/**
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* Helper function to measure an entity's velocity to see if it is moving.
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*
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* @param entity The entity whose velocity to measure.
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* @param threshold Optional. The threshold from 0 to consider to be moving. 0.01 by default.
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*/
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export declare function isEntityMoving(entity: Entity, threshold?: number): boolean;
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/**
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* Helper function to remove all of the entities in the supplied array.
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*
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@@ -210,6 +210,12 @@ function ____exports.getTears(self, matchingVariant, matchingSubType)
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end
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return tears
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end
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function ____exports.isEntityMoving(self, entity, threshold)
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if threshold == nil then
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threshold = 0.01
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end
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return entity.Velocity:Length() >= threshold
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end
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function ____exports.removeEntities(self, entities, cap)
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local numEntitiesRemoved = 0
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do
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@@ -6,7 +6,7 @@ local ____sprite = require("functions.sprite")
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local getFinalFrameOfAnimation = ____sprite.getFinalFrameOfAnimation
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local ____trinketGive = require("functions.trinketGive")
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local giveTrinketsBack = ____trinketGive.giveTrinketsBack
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local
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local temporarilyRemoveTrinket = ____trinketGive.temporarilyRemoveTrinket
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function ____exports.willMysteriousPaperRevive(self, player)
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local game = Game()
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local gameFrameCount = game:GetFrameCount()
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@@ -17,7 +17,7 @@ function ____exports.willMysteriousPaperRevive(self, player)
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return (frameOfDeath % 4) == 3
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end
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function ____exports.willPlayerRevive(self, player)
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local trinketSituation =
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local trinketSituation = temporarilyRemoveTrinket(nil, player, TrinketType.TRINKET_MYSTERIOUS_PAPER)
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local willRevive = player:WillPlayerRevive() or ((trinketSituation ~= nil) and ____exports.willMysteriousPaperRevive(nil, player))
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giveTrinketsBack(nil, player, trinketSituation)
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return willRevive
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@@ -2,3 +2,13 @@
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/** Returns the number of items that a player has towards a particular transformation. */
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export declare function getPlayerNumTransformationCollectibles(player: EntityPlayer, playerForm: PlayerForm): int;
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export declare function getTransformationsForItem(collectibleType: CollectibleType | int): Set<PlayerForm>;
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/**
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* Helper function to get a transformation name from a PlayerForm enum.
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*
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* Example:
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* ```
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* const transformationName = getTransformationName(PlayerForm.PLAYERFORM_LORD_OF_THE_FLIES);
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* // transformationName is "Beelzebub"
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* ```
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*/
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export declare function getTransformationName(transformation: PlayerForm): string;
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@@ -1,10 +1,12 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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require("lualib_bundle");
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local ____exports = {}
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local
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local ITEM_TO_TRANSFORMATION_MAP =
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local TRANSFORMATIONS_NOT_BASED_ON_ITEMS =
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local TRANSFORMATION_TO_ITEMS_MAP =
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local ____transformationMaps = require("maps.transformationMaps")
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local ITEM_TO_TRANSFORMATION_MAP = ____transformationMaps.ITEM_TO_TRANSFORMATION_MAP
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local TRANSFORMATIONS_NOT_BASED_ON_ITEMS = ____transformationMaps.TRANSFORMATIONS_NOT_BASED_ON_ITEMS
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local TRANSFORMATION_TO_ITEMS_MAP = ____transformationMaps.TRANSFORMATION_TO_ITEMS_MAP
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local ____transformationNameMap = require("maps.transformationNameMap")
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local TRANSFORMATION_NAME_MAP = ____transformationNameMap.TRANSFORMATION_NAME_MAP
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local ____util = require("functions.util")
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local copySet = ____util.copySet
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function ____exports.getPlayerNumTransformationCollectibles(self, player, playerForm)
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@@ -31,4 +33,9 @@ function ____exports.getTransformationsForItem(self, collectibleType)
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local transformations = ITEM_TO_TRANSFORMATION_MAP:get(collectibleType)
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return ((transformations == nil) and __TS__New(Set)) or copySet(nil, transformations)
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end
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function ____exports.getTransformationName(self, transformation)
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local defaultName = "Unknown"
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local transformationName = TRANSFORMATION_NAME_MAP:get(transformation)
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return ((transformationName == nil) and defaultName) or transformationName
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end
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return ____exports
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@@ -1,21 +1,24 @@
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/// <reference types="isaac-typescript-definitions" />
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-
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trinketTypeRemoved: TrinketType | int;
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trinket1: TrinketType | int;
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trinket2: TrinketType | int;
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numSmeltedTrinkets: int;
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}
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import { TrinketSituation } from "../types/TrinketSituation";
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/**
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* Helper function to temporarily remove a trinket from the player. Use this in
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* `giveTrinketBack` function to take away and give back a trinket on the same
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* correctly handles multiple trinket slots and ensures that all copies of the
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* including smelted trinkets.
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* Helper function to temporarily remove a specific kind of trinket from the player. Use this in
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* combination with the `giveTrinketBack` function to take away and give back a trinket on the same
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* frame. This function correctly handles multiple trinket slots and ensures that all copies of the
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* trinket are removed, including smelted trinkets.
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*
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* Note that for simplicity, this function assumes that all smelted trinkets are non-golden.
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*
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* @returns
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* @returns Undefined if the player does not have the trinket, or TrinketSituation if they do.
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*/
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export declare function
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export declare function temporarilyRemoveTrinket(player: EntityPlayer, trinketType: TrinketType | int): TrinketSituation | undefined;
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/**
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* Helper function to temporarily removes a player's held trinkets, if any. This will not remove any
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* smelted trinkets. Use this in combination with the `giveTrinketBack` function to take away and
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* give back trinkets on the same frame.
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*
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* @returns Undefined if the player does not have any trinkets, or TrinketSituation if they do.
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*/
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export declare function temporarilyRemoveTrinkets(player: EntityPlayer): TrinketSituation | undefined;
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/**
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* Helper function to restore the player's trinkets back to the way they were before the
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* `temporarilyRemoveTrinket` function was used. It will re-smelt any smelted trinkets that were
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local ____exports = {}
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local ____constants = require("constants")
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local GOLDEN_TRINKET_SHIFT = ____constants.GOLDEN_TRINKET_SHIFT
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function ____exports.
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function ____exports.temporarilyRemoveTrinket(self, player, trinketType)
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if not player:HasTrinket(trinketType) then
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return nil
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end
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end
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return {trinketTypeRemoved = trinketType, trinket1 = trinket1, trinket2 = trinket2, numSmeltedTrinkets = numSmeltedTrinkets}
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end
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function ____exports.temporarilyRemoveTrinkets(self, player)
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local trinket1 = player:GetTrinket(0)
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local trinket2 = player:GetTrinket(1)
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if (trinket1 == TrinketType.TRINKET_NULL) and (trinket2 == TrinketType.TRINKET_NULL) then
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return nil
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end
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if trinket1 ~= TrinketType.TRINKET_NULL then
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player:TryRemoveTrinket(trinket1)
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end
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if trinket2 ~= TrinketType.TRINKET_NULL then
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player:TryRemoveTrinket(trinket2)
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end
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return {trinketTypeRemoved = TrinketType.TRINKET_NULL, trinket1 = trinket1, trinket2 = trinket2, numSmeltedTrinkets = 0}
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end
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function ____exports.giveTrinketsBack(self, player, trinketSituation)
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if trinketSituation == nil then
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return
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*/
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export declare function hasOpenTrinketSlot(player: EntityPlayer): boolean;
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export declare function isGoldenTrinket(trinketType: TrinketType | int): boolean;
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/**
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* Helper function to smelt a trinket. Before smelting, this function will automatically remove the
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* trinkets that the player is holding, if any, and then give them back after the new trinket is
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* smelted.
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*
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* @param player The player to smelt the trinkets to.
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* @param trinketType The trinket type to smelt.
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* @param numTrinkets Optional. If specified, will smelt the given number of trinkets. Use this to
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* avoid calling this function multiple times. 1 by default.
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*/
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export declare function smeltTrinket(player: EntityPlayer, trinketType: TrinketType | int, numTrinkets?: number): void;
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local TRINKET_DESCRIPTION_MAP = ____trinketDescriptionMap.TRINKET_DESCRIPTION_MAP
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local ____trinketNameMap = require("maps.trinketNameMap")
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local TRINKET_NAME_MAP = ____trinketNameMap.TRINKET_NAME_MAP
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local ____trinketGive = require("functions.trinketGive")
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local giveTrinketsBack = ____trinketGive.giveTrinketsBack
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local temporarilyRemoveTrinkets = ____trinketGive.temporarilyRemoveTrinkets
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function ____exports.getMaxTrinketID(self)
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local itemConfig = Isaac.GetItemConfig()
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return itemConfig:GetTrinkets().Size - 1
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function ____exports.isGoldenTrinket(self, trinketType)
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return trinketType > GOLDEN_TRINKET_SHIFT
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end
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function ____exports.smeltTrinket(self, player, trinketType, numTrinkets)
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if numTrinkets == nil then
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numTrinkets = 1
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end
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local trinketSituation = temporarilyRemoveTrinkets(nil, player)
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do
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local i = 0
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while i < numTrinkets do
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player:AddTrinket(trinketType)
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player:UseActiveItem(CollectibleType.COLLECTIBLE_SMELTER, false, false, true, false)
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i = i + 1
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end
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end
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giveTrinketsBack(nil, player, trinketSituation)
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end
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return ____exports
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package/dist/index.d.ts
CHANGED
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export * from "./maps/gridEntityXMLMap";
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export * from "./maps/pillEffectNameMap";
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export * from "./maps/roomShapeToTopLeftWallGridIndexMap";
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export * from "./maps/
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export * from "./maps/transformationMaps";
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export * from "./maps/transformationNameMap";
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export * from "./maps/trinketNameMap";
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export * from "./sets/cards";
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export * from "./types/CallbackParametersCustom";
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export * from "./types/PlayerHealth";
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export * from "./types/PocketItemDescription";
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export * from "./types/PocketItemType";
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export * from "./types/TrinketSituation";
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export * from "./upgradeMod";
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package/dist/index.lua
CHANGED
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end
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do
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local ____export = require("maps.
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local ____export = require("maps.transformationMaps")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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end
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end
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end
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do
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local ____export = require("maps.transformationNameMap")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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/// <reference types="isaac-typescript-definitions" />
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export declare const TRANSFORMATION_TO_TAG_MAP: Map<PlayerForm, ItemConfigTag>;
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export declare const TRANSFORMATIONS_NOT_BASED_ON_ITEMS: Set<PlayerForm>;
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export declare const TRANSFORMATION_TO_ITEMS_MAP: Map<PlayerForm, Set<number>>;
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export declare const ITEM_TO_TRANSFORMATION_MAP: Map<number, Set<PlayerForm>>;
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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require("lualib_bundle");
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local ____exports = {}
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local initMaps
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local ____collectibles = require("functions.collectibles")
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local collectibleHasTag = ____collectibles.collectibleHasTag
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local getMaxCollectibleID = ____collectibles.getMaxCollectibleID
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function initMaps(self)
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for ____, playerForm in __TS__Iterator(
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____exports.TRANSFORMATION_TO_TAG_MAP:keys()
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) do
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____exports.TRANSFORMATION_TO_ITEMS_MAP:set(
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playerForm,
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+
__TS__New(Set)
|
|
15
|
+
)
|
|
16
|
+
end
|
|
17
|
+
do
|
|
18
|
+
local collectibleType = 1
|
|
19
|
+
while collectibleType <= getMaxCollectibleID(nil) do
|
|
20
|
+
for ____, ____value in __TS__Iterator(
|
|
21
|
+
____exports.TRANSFORMATION_TO_TAG_MAP:entries()
|
|
22
|
+
) do
|
|
23
|
+
local playerForm
|
|
24
|
+
playerForm = ____value[1]
|
|
25
|
+
local tag
|
|
26
|
+
tag = ____value[2]
|
|
27
|
+
do
|
|
28
|
+
if not collectibleHasTag(nil, collectibleType, tag) then
|
|
29
|
+
goto __continue5
|
|
30
|
+
end
|
|
31
|
+
local items = ____exports.TRANSFORMATION_TO_ITEMS_MAP:get(playerForm)
|
|
32
|
+
if items == nil then
|
|
33
|
+
error(
|
|
34
|
+
"Failed to get the items for transformation: " .. tostring(playerForm)
|
|
35
|
+
)
|
|
36
|
+
end
|
|
37
|
+
items:add(collectibleType)
|
|
38
|
+
local transformations = ____exports.ITEM_TO_TRANSFORMATION_MAP:get(collectibleType)
|
|
39
|
+
if transformations == nil then
|
|
40
|
+
transformations = __TS__New(Set)
|
|
41
|
+
____exports.ITEM_TO_TRANSFORMATION_MAP:set(collectibleType, transformations)
|
|
42
|
+
end
|
|
43
|
+
transformations:add(playerForm)
|
|
44
|
+
end
|
|
45
|
+
::__continue5::
|
|
46
|
+
end
|
|
47
|
+
collectibleType = collectibleType + 1
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
____exports.TRANSFORMATION_TO_TAG_MAP = __TS__New(Map, {{PlayerForm.PLAYERFORM_GUPPY, 32}, {PlayerForm.PLAYERFORM_LORD_OF_THE_FLIES, 64}, {PlayerForm.PLAYERFORM_MUSHROOM, 256}, {PlayerForm.PLAYERFORM_ANGEL, 1024}, {PlayerForm.PLAYERFORM_BOB, 128}, {PlayerForm.PLAYERFORM_DRUGS, 2}, {PlayerForm.PLAYERFORM_MOM, 4}, {PlayerForm.PLAYERFORM_BABY, 512}, {PlayerForm.PLAYERFORM_EVIL_ANGEL, 2048}, {PlayerForm.PLAYERFORM_POOP, 4096}, {PlayerForm.PLAYERFORM_BOOK_WORM, 8192}, {PlayerForm.PLAYERFORM_SPIDERBABY, 16384}})
|
|
52
|
+
____exports.TRANSFORMATIONS_NOT_BASED_ON_ITEMS = __TS__New(Set, {PlayerForm.PLAYERFORM_ADULTHOOD, PlayerForm.PLAYERFORM_STOMPY, PlayerForm.PLAYERFORM_FLIGHT})
|
|
53
|
+
____exports.TRANSFORMATION_TO_ITEMS_MAP = __TS__New(Map)
|
|
54
|
+
____exports.ITEM_TO_TRANSFORMATION_MAP = __TS__New(Map)
|
|
55
|
+
initMaps(nil)
|
|
56
|
+
return ____exports
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
|
|
2
|
+
require("lualib_bundle");
|
|
3
|
+
local ____exports = {}
|
|
4
|
+
____exports.TRANSFORMATION_NAME_MAP = __TS__New(Map, {{PlayerForm.PLAYERFORM_GUPPY, "Guppy"}, {PlayerForm.PLAYERFORM_LORD_OF_THE_FLIES, "Beelzebub"}, {PlayerForm.PLAYERFORM_MUSHROOM, "Fun Guy"}, {PlayerForm.PLAYERFORM_ANGEL, "Seraphim"}, {PlayerForm.PLAYERFORM_BOB, "Bob"}, {PlayerForm.PLAYERFORM_DRUGS, "Spun"}, {PlayerForm.PLAYERFORM_MOM, "Yes Mother?"}, {PlayerForm.PLAYERFORM_BABY, "Conjoined"}, {PlayerForm.PLAYERFORM_EVIL_ANGEL, "Leviathan"}, {PlayerForm.PLAYERFORM_POOP, "Oh Crap"}, {PlayerForm.PLAYERFORM_BOOK_WORM, "Bookworm"}, {PlayerForm.PLAYERFORM_ADULTHOOD, "Adult"}, {PlayerForm.PLAYERFORM_SPIDERBABY, "Spider Baby"}, {PlayerForm.PLAYERFORM_STOMPY, "Stompy"}, {PlayerForm.PLAYERFORM_FLIGHT, "Flight"}})
|
|
5
|
+
return ____exports
|
package/dist/upgradeMod.lua
CHANGED
|
@@ -54,6 +54,8 @@ local ____postSlotRenderBroken = require("callbacks.postSlotRenderBroken")
|
|
|
54
54
|
local postSlotRenderBrokenCallbacksInit = ____postSlotRenderBroken.postSlotRenderBrokenCallbacksInit
|
|
55
55
|
local ____postTearInitLate = require("callbacks.postTearInitLate")
|
|
56
56
|
local postTearInitLateCallbackInit = ____postTearInitLate.postTearInitLateCallbackInit
|
|
57
|
+
local ____postTearInitVeryLate = require("callbacks.postTearInitVeryLate")
|
|
58
|
+
local postTearInitVeryLateCallbackInit = ____postTearInitVeryLate.postTearInitVeryLateCallbackInit
|
|
57
59
|
local ____postTransformation = require("callbacks.postTransformation")
|
|
58
60
|
local postTransformationCallbackInit = ____postTransformation.postTransformationCallbackInit
|
|
59
61
|
local ____preNewLevel = require("callbacks.preNewLevel")
|
|
@@ -89,6 +91,7 @@ function initCustomCallbacks(self, mod)
|
|
|
89
91
|
postPlayerReorderedCallbacksInit(nil, mod)
|
|
90
92
|
postPlayerInitLateCallbackInit(nil, mod)
|
|
91
93
|
postTearInitLateCallbackInit(nil, mod)
|
|
94
|
+
postTearInitVeryLateCallbackInit(nil, mod)
|
|
92
95
|
postFamiliarInitLateCallbackInit(nil, mod)
|
|
93
96
|
postBombInitLateCallbackInit(nil, mod)
|
|
94
97
|
postPickupInitLateCallbackInit(nil, mod)
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "1.0.
|
|
3
|
+
"version": "1.0.544",
|
|
4
4
|
"description": "Helper functions for IsaacScript mods",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -25,8 +25,8 @@
|
|
|
25
25
|
"dist/**/*.d.ts"
|
|
26
26
|
],
|
|
27
27
|
"devDependencies": {
|
|
28
|
-
"isaac-typescript-definitions": "^1.0.
|
|
29
|
-
"isaacscript-lint": "^1.0.
|
|
28
|
+
"isaac-typescript-definitions": "^1.0.306",
|
|
29
|
+
"isaacscript-lint": "^1.0.73",
|
|
30
30
|
"typedoc": "^0.22.10",
|
|
31
31
|
"typescript": "4.4.4",
|
|
32
32
|
"typescript-to-lua": "1.1.1"
|