isaacscript-common 1.0.537 → 1.0.538

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@@ -51,6 +51,7 @@ export declare const EGGY_STATE_FRAME_OF_FINAL_SPIDER = 45;
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  * information, see the documentation for the `clearSprite()` helper function.
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  */
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  export declare const EMPTY_PNG_PATH = "gfx/none.png";
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+ export declare const FAMILIARS_THAT_SHOOT_PLAYER_TEARS: Set<FamiliarVariant>;
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  /** As of Repentance, the final stage is floor 13 (which is the Home floor). */
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  export declare const FINAL_STAGE: number;
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  /**
@@ -22,6 +22,7 @@ ____exports.DISTANCE_OF_GRID_TILE = 40
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  ____exports.DOOR_HITBOX_DISTANCE = 11
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  ____exports.EGGY_STATE_FRAME_OF_FINAL_SPIDER = 45
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  ____exports.EMPTY_PNG_PATH = "gfx/none.png"
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+ ____exports.FAMILIARS_THAT_SHOOT_PLAYER_TEARS = __TS__New(Set, {FamiliarVariant.SCISSORS, FamiliarVariant.INCUBUS, FamiliarVariant.FATES_REWARD, FamiliarVariant.SPRINKLER, FamiliarVariant.LOST_SOUL, FamiliarVariant.TWISTED_BABY, FamiliarVariant.BLOOD_BABY, FamiliarVariant.DECAP_ATTACK})
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  ____exports.FINAL_STAGE = LevelStage.NUM_STAGES - 1
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  ____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
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  ____exports.GENESIS_ROOM_VARIANT = 1000
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.537",
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+ "version": "1.0.538",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",