isaacscript-common 1.0.524 → 1.0.528
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/subscriptions/PreNewLevel.d.ts +1 -1
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +2 -1
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts +2 -1
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postEsauJr.d.ts +2 -1
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +2 -1
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts +2 -1
- package/dist/callbacks/subscriptions/postFlip.d.ts +2 -1
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +1 -1
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +2 -1
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +2 -1
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postItemPickup.d.ts +1 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -1
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -1
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -1
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts +2 -1
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postPlayerChangeHealth.d.ts +3 -1
- package/dist/callbacks/subscriptions/postPlayerChangeType.d.ts +2 -1
- package/dist/callbacks/subscriptions/postPlayerFatalDamage.d.ts +2 -1
- package/dist/callbacks/subscriptions/postPlayerInitLate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postPlayerInitReordered.d.ts +2 -1
- package/dist/callbacks/subscriptions/postPlayerRenderReordered.d.ts +2 -1
- package/dist/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +2 -1
- package/dist/callbacks/subscriptions/postProjectileInitLate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postPurchase.d.ts +2 -1
- package/dist/callbacks/subscriptions/postSacrifice.d.ts +2 -1
- package/dist/callbacks/subscriptions/postSlotDestroyed.d.ts +2 -1
- package/dist/callbacks/subscriptions/postSlotInit.d.ts +2 -1
- package/dist/callbacks/subscriptions/postSlotRender.d.ts +2 -1
- package/dist/callbacks/subscriptions/postSlotUpdate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postTearInitLate.d.ts +2 -1
- package/dist/callbacks/subscriptions/postTransformation.d.ts +2 -1
- package/dist/callbacks/subscriptions/preCustomRevive.d.ts +2 -1
- package/dist/callbacks/subscriptions/preItemPickup.d.ts +3 -1
- package/dist/functions/rooms.d.ts +11 -0
- package/dist/functions/rooms.lua +59 -48
- package/dist/functions/seeds.d.ts +2 -0
- package/dist/functions/seeds.lua +8 -0
- package/dist/functions/stage.d.ts +9 -0
- package/dist/functions/stage.lua +23 -13
- package/dist/functions/util.d.ts +7 -2
- package/dist/functions/util.lua +13 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.lua +8 -0
- package/package.json +1 -1
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export
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export declare type PreNewLevelCallbackType = () => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostBombInitLateCallbackType = (bomb: EntityBomb) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostCursedTeleportCallbackType = (player: EntityPlayer) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostCustomReviveCallbackType = (player: EntityPlayer, revivalType: int) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostEffectInitLateCallbackType = (effect: EntityEffect) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostEsauJrCallbackType = (player: EntityPlayer) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostFamiliarInitLateCallbackType = (familiar: EntityFamiliar) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostFirstEsauJrCallbackType = (player: EntityPlayer) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostFirstFlipCallbackType = (player: EntityPlayer) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostFlipCallbackType = (player: EntityPlayer) => void;
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export
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export declare type PostGameStartedReorderedCallbackType = (isContinued: boolean) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostGridEntityInitCallbackType = (gridEntity: GridEntity) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostGridEntityRemoveCallbackType = (gridIndex: int, gridEntityType: GridEntityType) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostGridEntityUpdateCallbackType = (gridEntity: GridEntity) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostKnifeInitLateCallbackType = (knife: EntityKnife) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostLaserInitLateCallbackType = (laser: EntityLaser) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostNPCInitLateCallbackType = (npc: EntityNPC) => void;
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export
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export declare type PostNewLevelReorderedCallbackType = () => void;
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export
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export declare type PostNewRoomEarlyCallbackType = () => void;
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export
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export declare type PostNewRoomReorderedCallbackType = () => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostPickupCollectCallbackType = (pickup: EntityPickup, player: EntityPlayer) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostPickupInitLateCallbackType = (pickup: EntityPickup) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostPlayerChangeTypeCallbackType = (player: EntityPlayer) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostPlayerFatalDamageCallbackType = (player: EntityPlayer) => boolean | void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostPlayerInitLateCallbackType = (player: EntityPlayer) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostPlayerInitReorderedCallbackType = (player: EntityPlayer) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostPlayerRenderReorderedCallbackType = (player: EntityPlayer) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostPlayerUpdateReorderedCallbackType = (player: EntityPlayer) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostProjectileInitLateCallbackType = (projectile: EntityProjectile) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostPurchaseCallbackType = (player: EntityPlayer, pickupVariant: PickupVariant | int, pickupSubType: int, pickupPrice: int) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostSacrificeCallbackType = (player: EntityPlayer, numSacrifices: int) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostSlotDestroyedCallbackType = (slot: Entity) => void;
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/// <reference types="isaac-typescript-definitions" />
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export declare type PostSlotInitCallbackType = (slot: Entity) => void;
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export declare type PostSlotRenderCallbackType = (slot: Entity) => void;
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export declare type PostSlotUpdateCallbackType = (slot: Entity) => void;
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export declare type PostTearInitLateCallbackType = (tear: EntityTear) => void;
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export declare type PostTransformationCallbackType = (player: EntityPlayer, playerForm: PlayerForm, hasForm: boolean) => void;
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export declare type PreCustomReviveCallbackType = (player: EntityPlayer) => int | void;
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* the variable is only incremented immediately before the PostNewRoom callback fires.
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export declare function getRoomVisitedCount(): int;
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/**
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* Helper function to get the room descriptor for every room on the level. Uses the
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* `Level.GetRooms()` method to accomplish this.
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* @param includeExtraDimensionalRooms Optional. On some floors (e.g. Downpour 2, Mines 2),
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* extra-dimensional rooms are automatically be generated and can be seen when you iterate over the
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* `RoomList`. False by default.
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*/
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export declare function getRooms(includeExtraDimensionalRooms?: boolean): RoomDescriptor[];
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/**
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* Converts a room X and Y coordinate to a position. For example, the coordinates of 0, 0 are
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* equal to `Vector(80, 160)`.
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/**
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* Helper function to loop through every room on the floor and see if it has been cleared.
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* This function will only check rooms in the current dimension.
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*
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* @param onlyCheckRoomTypes Optional. A whitelist of room types. If specified, room types not in
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* the array will be ignored. If not specified, then all rooms will be checked. Undefined by
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* default.
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package/dist/functions/rooms.lua
CHANGED
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end
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return roomData.Subtype
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end
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function ____exports.getRooms(self, includeExtraDimensionalRooms)
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if includeExtraDimensionalRooms == nil then
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includeExtraDimensionalRooms = false
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end
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local game = Game()
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local level = game:GetLevel()
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local roomList = level:GetRooms()
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local rooms = {}
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if includeExtraDimensionalRooms then
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do
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local i = 0
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while i < roomList.Size do
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local roomDesc = roomList:Get(i)
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if roomDesc ~= nil then
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__TS__ArrayPush(rooms, roomDesc)
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end
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end
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end
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else
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do
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while i <= MAX_ROOM_INDEX do
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local roomDesc = level:GetRoomByIdx(i)
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if roomDesc ~= nil then
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__TS__ArrayPush(rooms, roomDesc)
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end
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end
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end
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end
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return rooms
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end
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function ____exports.inDeathCertificateArea(self)
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local roomStageID = ____exports.getRoomStageID(nil)
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local roomSubType = ____exports.getRoomSubType(nil)
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function ____exports.getAllRoomGridIndexes(self)
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local rooms = level:GetRooms()
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local allRoomGridIndexes = {}
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for ____, roomDesc in ipairs(
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____exports.getRooms(nil)
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__TS__ArrayPush(allRoomGridIndexes, roomDesc.SafeGridIndex)
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function ____exports.getRoomGridIndexesForType(self, roomType)
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local level = game:GetLevel()
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local roomGridIndexes = {}
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for ____, roomDesc in ipairs(
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____exports.getRooms(nil)
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if (roomDesc.Data ~= nil) and (roomDesc.Data.Type == roomType) then
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end
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return roomGridIndexes
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end
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function ____exports.isAllRoomsClear(self, onlyCheckRoomTypes)
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local game = Game()
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local level = game:GetLevel()
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local rooms = level:GetRooms()
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local roomTypeWhitelist = (((onlyCheckRoomTypes == nil) and (function() return nil end)) or (function() return __TS__New(Set, onlyCheckRoomTypes) end))()
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-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
goto __continue42
|
|
254
|
-
end
|
|
255
|
-
if not roomDesc.Clear then
|
|
256
|
-
return false
|
|
257
|
-
end
|
|
256
|
+
for ____, roomDesc in ipairs(
|
|
257
|
+
____exports.getRooms(nil)
|
|
258
|
+
) do
|
|
259
|
+
do
|
|
260
|
+
local roomData = roomDesc.Data
|
|
261
|
+
if roomData == nil then
|
|
262
|
+
goto __continue48
|
|
263
|
+
end
|
|
264
|
+
local roomType = roomData.Type
|
|
265
|
+
if (roomTypeWhitelist ~= nil) and (not roomTypeWhitelist:has(roomType)) then
|
|
266
|
+
goto __continue48
|
|
267
|
+
end
|
|
268
|
+
if not roomDesc.Clear then
|
|
269
|
+
return false
|
|
258
270
|
end
|
|
259
|
-
::__continue42::
|
|
260
|
-
i = i + 1
|
|
261
271
|
end
|
|
272
|
+
::__continue48::
|
|
262
273
|
end
|
|
263
274
|
return true
|
|
264
275
|
end
|
|
@@ -290,14 +301,14 @@ function ____exports.setRoomCleared(self)
|
|
|
290
301
|
) do
|
|
291
302
|
do
|
|
292
303
|
if isHiddenSecretRoomDoor(nil, door) then
|
|
293
|
-
goto
|
|
304
|
+
goto __continue56
|
|
294
305
|
end
|
|
295
306
|
door.State = DoorState.STATE_OPEN
|
|
296
307
|
local sprite = door:GetSprite()
|
|
297
308
|
sprite:Play("Opened", true)
|
|
298
309
|
door.ExtraVisible = false
|
|
299
310
|
end
|
|
300
|
-
::
|
|
311
|
+
::__continue56::
|
|
301
312
|
end
|
|
302
313
|
sfx:Stop(SoundEffect.SOUND_DOOR_HEAVY_OPEN)
|
|
303
314
|
game:ShakeScreen(0)
|
|
@@ -1,5 +1,14 @@
|
|
|
1
1
|
/// <reference types="isaac-typescript-definitions" />
|
|
2
|
+
/**
|
|
3
|
+
* Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
|
|
4
|
+
* the third level of the run, but the game considers it to have a stage of 2. This function will
|
|
5
|
+
* consider Downpour 2 to have a stage of 3.
|
|
6
|
+
*/
|
|
2
7
|
export declare function getEffectiveStage(): int;
|
|
8
|
+
/** Helper function to get the current stage. */
|
|
9
|
+
export declare function getStage(): LevelStage;
|
|
10
|
+
/** Helper function to get the current stage. */
|
|
11
|
+
export declare function getStageType(): StageType;
|
|
3
12
|
/** Helper function to directly warp to a specific stage using the "stage" console command. */
|
|
4
13
|
export declare function goToStage(stage: LevelStage, stageType: StageType): void;
|
|
5
14
|
export declare function onCathedral(): boolean;
|
package/dist/functions/stage.lua
CHANGED
|
@@ -10,39 +10,39 @@ function ____exports.onRepentanceStage(self)
|
|
|
10
10
|
end
|
|
11
11
|
function ____exports.stageTypeToLetter(self, stageType)
|
|
12
12
|
repeat
|
|
13
|
-
local
|
|
14
|
-
local
|
|
15
|
-
if
|
|
13
|
+
local ____switch14 = stageType
|
|
14
|
+
local ____cond14 = ____switch14 == StageType.STAGETYPE_ORIGINAL
|
|
15
|
+
if ____cond14 then
|
|
16
16
|
do
|
|
17
17
|
return ""
|
|
18
18
|
end
|
|
19
19
|
end
|
|
20
|
-
|
|
21
|
-
if
|
|
20
|
+
____cond14 = ____cond14 or (____switch14 == StageType.STAGETYPE_WOTL)
|
|
21
|
+
if ____cond14 then
|
|
22
22
|
do
|
|
23
23
|
return "a"
|
|
24
24
|
end
|
|
25
25
|
end
|
|
26
|
-
|
|
27
|
-
if
|
|
26
|
+
____cond14 = ____cond14 or (____switch14 == StageType.STAGETYPE_AFTERBIRTH)
|
|
27
|
+
if ____cond14 then
|
|
28
28
|
do
|
|
29
29
|
return "b"
|
|
30
30
|
end
|
|
31
31
|
end
|
|
32
|
-
|
|
33
|
-
if
|
|
32
|
+
____cond14 = ____cond14 or (____switch14 == StageType.STAGETYPE_GREEDMODE)
|
|
33
|
+
if ____cond14 then
|
|
34
34
|
do
|
|
35
35
|
return ""
|
|
36
36
|
end
|
|
37
37
|
end
|
|
38
|
-
|
|
39
|
-
if
|
|
38
|
+
____cond14 = ____cond14 or (____switch14 == StageType.STAGETYPE_REPENTANCE)
|
|
39
|
+
if ____cond14 then
|
|
40
40
|
do
|
|
41
41
|
return "c"
|
|
42
42
|
end
|
|
43
43
|
end
|
|
44
|
-
|
|
45
|
-
if
|
|
44
|
+
____cond14 = ____cond14 or (____switch14 == StageType.STAGETYPE_REPENTANCE_B)
|
|
45
|
+
if ____cond14 then
|
|
46
46
|
do
|
|
47
47
|
return "d"
|
|
48
48
|
end
|
|
@@ -64,6 +64,16 @@ function ____exports.getEffectiveStage(self)
|
|
|
64
64
|
end
|
|
65
65
|
return stage
|
|
66
66
|
end
|
|
67
|
+
function ____exports.getStage(self)
|
|
68
|
+
local game = Game()
|
|
69
|
+
local level = game:GetLevel()
|
|
70
|
+
return level:GetStage()
|
|
71
|
+
end
|
|
72
|
+
function ____exports.getStageType(self)
|
|
73
|
+
local game = Game()
|
|
74
|
+
local level = game:GetLevel()
|
|
75
|
+
return level:GetStageType()
|
|
76
|
+
end
|
|
67
77
|
function ____exports.goToStage(self, stage, stageType)
|
|
68
78
|
local stageTypeLetterSuffix = ____exports.stageTypeToLetter(nil, stageType)
|
|
69
79
|
local command = ("stage " .. tostring(stage)) .. stageTypeLetterSuffix
|
package/dist/functions/util.d.ts
CHANGED
|
@@ -1,8 +1,13 @@
|
|
|
1
1
|
/// <reference types="isaac-typescript-definitions" />
|
|
2
2
|
/// <reference types="typescript-to-lua/language-extensions" />
|
|
3
3
|
/**
|
|
4
|
-
* Using a
|
|
5
|
-
*
|
|
4
|
+
* Using a Map constructor to copy a Map does not seem to work properly, so use this helper function
|
|
5
|
+
* instead.
|
|
6
|
+
*/
|
|
7
|
+
export declare function copyMap<K, V>(oldMap: Map<K, V>): Map<K, V>;
|
|
8
|
+
/**
|
|
9
|
+
* Using a Set constructor to copy a Set does not seem to work properly, so use this helper function
|
|
10
|
+
* instead.
|
|
6
11
|
*/
|
|
7
12
|
export declare function copySet<T>(oldSet: Set<T>): Set<T>;
|
|
8
13
|
/**
|
package/dist/functions/util.lua
CHANGED
|
@@ -2,6 +2,19 @@
|
|
|
2
2
|
require("lualib_bundle");
|
|
3
3
|
local ____exports = {}
|
|
4
4
|
local HEX_STRING_LENGTH = 6
|
|
5
|
+
function ____exports.copyMap(self, oldMap)
|
|
6
|
+
local newMap = __TS__New(Map)
|
|
7
|
+
for ____, ____value in __TS__Iterator(
|
|
8
|
+
oldMap:entries()
|
|
9
|
+
) do
|
|
10
|
+
local key
|
|
11
|
+
key = ____value[1]
|
|
12
|
+
local value
|
|
13
|
+
value = ____value[2]
|
|
14
|
+
newMap:set(key, value)
|
|
15
|
+
end
|
|
16
|
+
return newMap
|
|
17
|
+
end
|
|
5
18
|
function ____exports.copySet(self, oldSet)
|
|
6
19
|
local newSet = __TS__New(Set)
|
|
7
20
|
for ____, value in __TS__Iterator(
|
package/dist/index.d.ts
CHANGED
|
@@ -38,6 +38,7 @@ export * from "./functions/position";
|
|
|
38
38
|
export * from "./functions/random";
|
|
39
39
|
export * from "./functions/revive";
|
|
40
40
|
export * from "./functions/rooms";
|
|
41
|
+
export * from "./functions/seeds";
|
|
41
42
|
export * from "./functions/spawnCollectible";
|
|
42
43
|
export * from "./functions/sprite";
|
|
43
44
|
export * from "./functions/stage";
|
package/dist/index.lua
CHANGED
|
@@ -310,6 +310,14 @@ do
|
|
|
310
310
|
end
|
|
311
311
|
end
|
|
312
312
|
end
|
|
313
|
+
do
|
|
314
|
+
local ____export = require("functions.seeds")
|
|
315
|
+
for ____exportKey, ____exportValue in pairs(____export) do
|
|
316
|
+
if ____exportKey ~= "default" then
|
|
317
|
+
____exports[____exportKey] = ____exportValue
|
|
318
|
+
end
|
|
319
|
+
end
|
|
320
|
+
end
|
|
313
321
|
do
|
|
314
322
|
local ____export = require("functions.spawnCollectible")
|
|
315
323
|
for ____exportKey, ____exportValue in pairs(____export) do
|