isaacscript-common 1.0.511 → 1.0.515

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/dist/callbacks/itemPickup.lua +6 -2
  2. package/dist/callbacks/postBombInitLate.lua +5 -1
  3. package/dist/callbacks/postCursedTeleport.lua +10 -8
  4. package/dist/callbacks/postEffectInitLate.lua +5 -1
  5. package/dist/callbacks/postEsauJr.lua +4 -2
  6. package/dist/callbacks/postFamiliarInitLate.lua +5 -1
  7. package/dist/callbacks/postFlip.lua +4 -2
  8. package/dist/callbacks/postGridEntity.lua +18 -8
  9. package/dist/callbacks/postKnifeInitLate.lua +5 -1
  10. package/dist/callbacks/postLaserInitLate.lua +5 -1
  11. package/dist/callbacks/postNPCInitLate.lua +5 -1
  12. package/dist/callbacks/postPickupCollect.lua +5 -1
  13. package/dist/callbacks/postPickupInitLate.lua +5 -1
  14. package/dist/callbacks/postPlayerChangeHealth.lua +13 -9
  15. package/dist/callbacks/postPlayerChangeType.lua +5 -1
  16. package/dist/callbacks/postPlayerFatalDamage.lua +2 -2
  17. package/dist/callbacks/postPlayerInitLate.lua +5 -1
  18. package/dist/callbacks/postPlayerReordered.lua +1 -1
  19. package/dist/callbacks/postProjectileInitLate.lua +5 -1
  20. package/dist/callbacks/postPurchase.lua +15 -17
  21. package/dist/callbacks/postSacrifice.lua +3 -3
  22. package/dist/callbacks/postSlotInitUpdate.lua +11 -3
  23. package/dist/callbacks/postSlotRenderBroken.lua +8 -2
  24. package/dist/callbacks/postTearInitLate.lua +5 -1
  25. package/dist/callbacks/postTransformation.lua +5 -1
  26. package/dist/callbacks/reorderedCallbacks.lua +4 -4
  27. package/dist/callbacks/subscriptions/postBombInitLate.lua +3 -3
  28. package/dist/callbacks/subscriptions/postCursedTeleport.lua +1 -1
  29. package/dist/callbacks/subscriptions/postCustomRevive.lua +3 -3
  30. package/dist/callbacks/subscriptions/postEffectInitLate.lua +3 -3
  31. package/dist/callbacks/subscriptions/postEsauJr.lua +1 -1
  32. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +3 -3
  33. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +1 -1
  34. package/dist/callbacks/subscriptions/postFirstFlip.lua +1 -1
  35. package/dist/callbacks/subscriptions/postFlip.lua +1 -1
  36. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +1 -1
  37. package/dist/callbacks/subscriptions/postGridEntityInit.lua +3 -3
  38. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +3 -3
  39. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +3 -3
  40. package/dist/callbacks/subscriptions/postItemPickup.lua +5 -5
  41. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +3 -3
  42. package/dist/callbacks/subscriptions/postLaserInitLate.lua +3 -3
  43. package/dist/callbacks/subscriptions/postNPCInitLate.lua +3 -3
  44. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +1 -1
  45. package/dist/callbacks/subscriptions/postNewRoomEarly.lua +1 -1
  46. package/dist/callbacks/subscriptions/postNewRoomReordered.lua +1 -1
  47. package/dist/callbacks/subscriptions/postPickupCollect.lua +3 -3
  48. package/dist/callbacks/subscriptions/postPickupInitLate.lua +3 -3
  49. package/dist/callbacks/subscriptions/postPlayerChangeHealth.lua +3 -3
  50. package/dist/callbacks/subscriptions/postPlayerChangeType.lua +1 -1
  51. package/dist/callbacks/subscriptions/postPlayerFatalDamage.lua +3 -3
  52. package/dist/callbacks/subscriptions/postPlayerInitLate.lua +3 -3
  53. package/dist/callbacks/subscriptions/postPlayerInitReordered.lua +3 -3
  54. package/dist/callbacks/subscriptions/postPlayerRenderReordered.lua +3 -3
  55. package/dist/callbacks/subscriptions/postPlayerUpdateReordered.lua +3 -3
  56. package/dist/callbacks/subscriptions/postProjectileInitLate.lua +3 -3
  57. package/dist/callbacks/subscriptions/postPurchase.lua +2 -8
  58. package/dist/callbacks/subscriptions/postSacrifice.lua +1 -1
  59. package/dist/callbacks/subscriptions/postSlotDestroyed.lua +3 -3
  60. package/dist/callbacks/subscriptions/postSlotInit.lua +3 -3
  61. package/dist/callbacks/subscriptions/postSlotRender.lua +3 -3
  62. package/dist/callbacks/subscriptions/postSlotUpdate.lua +3 -3
  63. package/dist/callbacks/subscriptions/postTearInitLate.lua +3 -3
  64. package/dist/callbacks/subscriptions/postTransformation.lua +3 -3
  65. package/dist/callbacks/subscriptions/preCustomRevive.lua +1 -1
  66. package/dist/callbacks/subscriptions/preItemPickup.lua +5 -5
  67. package/dist/constants.lua +5 -47
  68. package/dist/features/deployJSONRoom.lua +61 -90
  69. package/dist/features/disableInputs.lua +3 -9
  70. package/dist/features/forgottenSwitch.lua +1 -1
  71. package/dist/features/getCollectibleItemPoolType.lua +10 -4
  72. package/dist/features/preventCollectibleRotate.lua +9 -3
  73. package/dist/features/saveDataManager/load.lua +6 -2
  74. package/dist/features/saveDataManager/main.lua +1 -1
  75. package/dist/features/saveDataManager/merge.lua +4 -2
  76. package/dist/features/sirenHelpers.lua +5 -5
  77. package/dist/functions/array.lua +7 -5
  78. package/dist/functions/bitwise.lua +1 -1
  79. package/dist/functions/charge.lua +12 -10
  80. package/dist/functions/collectibles.lua +23 -18
  81. package/dist/functions/color.lua +1 -9
  82. package/dist/functions/deepCopy.lua +22 -42
  83. package/dist/functions/deepCopyTests.lua +20 -12
  84. package/dist/functions/doors.lua +19 -7
  85. package/dist/functions/entity.lua +2 -8
  86. package/dist/functions/flag.lua +1 -1
  87. package/dist/functions/gridEntity.lua +9 -14
  88. package/dist/functions/input.lua +18 -14
  89. package/dist/functions/jsonRoom.lua +9 -3
  90. package/dist/functions/language.lua +1 -9
  91. package/dist/functions/log.lua +46 -18
  92. package/dist/functions/math.lua +17 -15
  93. package/dist/functions/npc.lua +17 -15
  94. package/dist/functions/pickups.lua +1 -14
  95. package/dist/functions/player.lua +47 -25
  96. package/dist/functions/playerHealth.lua +9 -19
  97. package/dist/functions/pocketItems.lua +4 -4
  98. package/dist/functions/random.lua +2 -2
  99. package/dist/functions/revive.lua +4 -4
  100. package/dist/functions/rooms.d.ts +14 -1
  101. package/dist/functions/rooms.lua +77 -17
  102. package/dist/functions/spawnCollectible.lua +2 -10
  103. package/dist/functions/sprite.lua +2 -2
  104. package/dist/functions/stage.lua +6 -6
  105. package/dist/functions/tears.lua +1 -1
  106. package/dist/functions/transformations.lua +10 -4
  107. package/dist/functions/trinketGive.lua +2 -2
  108. package/dist/functions/trinkets.lua +5 -3
  109. package/dist/functions/ui.lua +3 -3
  110. package/dist/functions/util.lua +8 -4
  111. package/dist/functions/vector.lua +8 -8
  112. package/dist/lualib_bundle.lua +555 -603
  113. package/dist/maps/cardDescriptionMap.lua +1 -99
  114. package/dist/maps/cardNameMap.lua +1 -99
  115. package/dist/maps/collectibleDescriptionMap.lua +1 -722
  116. package/dist/maps/collectibleNameMap.lua +1 -722
  117. package/dist/maps/gridEntityXMLMap.lua +1 -36
  118. package/dist/maps/pillEffectNameMap.lua +1 -52
  119. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.lua +1 -7
  120. package/dist/maps/transformationMap.lua +12 -19
  121. package/dist/maps/trinketDescriptionMap.lua +1 -190
  122. package/dist/maps/trinketNameMap.lua +1 -190
  123. package/dist/sets/cards.lua +2 -98
  124. package/dist/types/ModUpgraded.lua +50 -44
  125. package/package.json +2 -2
@@ -37,7 +37,7 @@ function queueEmpty(self, player, pickingUpItem)
37
37
  end
38
38
  function queueNotEmpty(self, player, pickingUpItem)
39
39
  local queuedItem = player.QueuedItem.Item
40
- if queuedItem ~= nil and queuedItem.ID ~= pickingUpItem.id then
40
+ if (queuedItem ~= nil) and (queuedItem.ID ~= pickingUpItem.id) then
41
41
  pickingUpItem.id = queuedItem.ID
42
42
  pickingUpItem.type = queuedItem.Type
43
43
  preItemPickupFire(nil, player, pickingUpItem)
@@ -52,7 +52,11 @@ function getPickingUpItemForPlayer(self, player)
52
52
  end
53
53
  return pickingUpItem
54
54
  end
55
- v = {run = {pickingUpItem = __TS__New(Map)}}
55
+ v = {
56
+ run = {
57
+ pickingUpItem = __TS__New(Map)
58
+ }
59
+ }
56
60
  function ____exports.itemPickupCallbacksInit(self, mod)
57
61
  saveDataManager(nil, "itemPickup", v, hasSubscriptions)
58
62
  mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PLAYER_UPDATE_REORDERED, postPlayerUpdateReorderedPlayer, 0)
@@ -20,7 +20,11 @@ function postBombUpdate(self, bomb)
20
20
  postBombInitLateFire(nil, bomb)
21
21
  end
22
22
  end
23
- v = {room = {firedSet = __TS__New(Set)}}
23
+ v = {
24
+ room = {
25
+ firedSet = __TS__New(Set)
26
+ }
27
+ }
24
28
  function ____exports.postBombInitLateCallbackInit(self, mod)
25
29
  saveDataManager(nil, "postBombInitLate", v, hasSubscriptions)
26
30
  mod:AddCallback(ModCallbacks.MC_POST_BOMB_UPDATE, postBombUpdate)
@@ -33,7 +33,7 @@ function setDamageFrame(self, tookDamage, damageFlags)
33
33
  local trackingArray = v.run.damageFrameMap:get(playerIndex)
34
34
  if trackingArray ~= nil then
35
35
  local lastDamageFrame, callbackActivatedOnThisFrame = table.unpack(trackingArray)
36
- if lastDamageFrame == gameFrameCount and callbackActivatedOnThisFrame then
36
+ if (lastDamageFrame == gameFrameCount) and callbackActivatedOnThisFrame then
37
37
  return
38
38
  end
39
39
  end
@@ -47,16 +47,16 @@ function isPotentialNaturalTeleportFromSacrificeRoom(self, damageFlags)
47
47
  local room = game:GetRoom()
48
48
  local roomType = room:GetType()
49
49
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.DAMAGE_SPIKES)
50
- return roomType == RoomType.ROOM_SACRIFICE and isSpikeDamage and (v.level.numSacrifices == 6 or v.level.numSacrifices >= 12)
50
+ return ((roomType == RoomType.ROOM_SACRIFICE) and isSpikeDamage) and ((v.level.numSacrifices == 6) or (v.level.numSacrifices >= 12))
51
51
  end
52
52
  function incrementNumSacrifices(self, damageFlags)
53
53
  local game = Game()
54
54
  local room = game:GetRoom()
55
55
  local roomType = room:GetType()
56
56
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.DAMAGE_SPIKES)
57
- if roomType == RoomType.ROOM_SACRIFICE and isSpikeDamage then
58
- local ____v_level_0, ____numSacrifices_1 = v.level, "numSacrifices"
59
- ____v_level_0[____numSacrifices_1] = ____v_level_0[____numSacrifices_1] + 1
57
+ if (roomType == RoomType.ROOM_SACRIFICE) and isSpikeDamage then
58
+ local ____obj, ____index = v.level, "numSacrifices"
59
+ ____obj[____index] = ____obj[____index] + 1
60
60
  end
61
61
  end
62
62
  function postPlayerRenderPlayer(self, player)
@@ -87,20 +87,22 @@ function playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
87
87
  return false
88
88
  end
89
89
  local sprite = player:GetSprite()
90
- if not sprite:IsPlaying("TeleportUp") or sprite:GetFrame() ~= 1 then
90
+ if (not sprite:IsPlaying("TeleportUp")) or (sprite:GetFrame() ~= 1) then
91
91
  return false
92
92
  end
93
93
  if player:HasCollectible(CollectibleType.COLLECTIBLE_CURSED_EYE) then
94
94
  return true
95
95
  end
96
96
  local numHitsLeft = getPlayerNumAllHearts(nil, player)
97
- if player:HasTrinket(TrinketType.TRINKET_CURSED_SKULL) and numHitsLeft == 1 then
97
+ if player:HasTrinket(TrinketType.TRINKET_CURSED_SKULL) and (numHitsLeft == 1) then
98
98
  return true
99
99
  end
100
100
  return false
101
101
  end
102
102
  v = {
103
- run = {damageFrameMap = __TS__New(Map)},
103
+ run = {
104
+ damageFrameMap = __TS__New(Map)
105
+ },
104
106
  level = {numSacrifices = 0}
105
107
  }
106
108
  function ____exports.postCursedTeleportCallbackInit(self, mod)
@@ -20,7 +20,11 @@ function postEffectUpdate(self, effect)
20
20
  postEffectInitLateFire(nil, effect)
21
21
  end
22
22
  end
23
- v = {room = {firedSet = __TS__New(Set)}}
23
+ v = {
24
+ room = {
25
+ firedSet = __TS__New(Set)
26
+ }
27
+ }
24
28
  function ____exports.postEffectInitLateCallbackInit(self, mod)
25
29
  saveDataManager(nil, "postEffectInitLate", v, hasSubscriptions)
26
30
  mod:AddCallback(ModCallbacks.MC_POST_EFFECT_UPDATE, postEffectUpdate)
@@ -20,7 +20,7 @@ function postUpdate(self)
20
20
  end
21
21
  local game = Game()
22
22
  local gameFrameCount = game:GetFrameCount()
23
- if v.run.usedEsauJrFrame == nil or gameFrameCount < v.run.usedEsauJrFrame + 1 then
23
+ if (v.run.usedEsauJrFrame == nil) or (gameFrameCount < (v.run.usedEsauJrFrame + 1)) then
24
24
  return
25
25
  end
26
26
  v.run.usedEsauJrFrame = nil
@@ -39,7 +39,9 @@ function postUpdate(self)
39
39
  postEsauJrFire(nil, player)
40
40
  end
41
41
  function getPlayerWithControllerIndex(self, controllerIndex)
42
- for ____, player in ipairs(getPlayers(nil)) do
42
+ for ____, player in ipairs(
43
+ getPlayers(nil)
44
+ ) do
43
45
  if player.ControllerIndex == controllerIndex then
44
46
  return player
45
47
  end
@@ -20,7 +20,11 @@ function postFamiliarUpdate(self, familiar)
20
20
  postFamiliarInitLateFire(nil, familiar)
21
21
  end
22
22
  end
23
- v = {run = {firedSet = __TS__New(Set)}}
23
+ v = {
24
+ run = {
25
+ firedSet = __TS__New(Set)
26
+ }
27
+ }
24
28
  function ____exports.postFamiliarInitLateCallbackInit(self, mod)
25
29
  saveDataManager(nil, "postFamiliarInitLate", v, hasSubscriptions)
26
30
  mod:AddCallback(ModCallbacks.MC_FAMILIAR_UPDATE, postFamiliarUpdate)
@@ -39,9 +39,11 @@ function getNewLazarus(self, oldLazarus)
39
39
  else
40
40
  error("Failed to determine the character in the postFlip callback.")
41
41
  end
42
- for ____, player in ipairs(getPlayers(nil)) do
42
+ for ____, player in ipairs(
43
+ getPlayers(nil)
44
+ ) do
43
45
  local character = player:GetPlayerType()
44
- if character == newCharacter and player.FrameCount == oldLazarus.FrameCount then
46
+ if (character == newCharacter) and (player.FrameCount == oldLazarus.FrameCount) then
45
47
  return player
46
48
  end
47
49
  end
@@ -16,13 +16,15 @@ local ____postGridEntityUpdate = require("callbacks.subscriptions.postGridEntity
16
16
  local postGridEntityUpdateFire = ____postGridEntityUpdate.postGridEntityUpdateFire
17
17
  local postGridEntityUpdateHasSubscriptions = ____postGridEntityUpdate.postGridEntityUpdateHasSubscriptions
18
18
  function hasSubscriptions(self)
19
- return postGridEntityInitHasSubscriptions(nil) or postGridEntityUpdateHasSubscriptions(nil) or postGridEntityRemoveHasSubscriptions(nil)
19
+ return (postGridEntityInitHasSubscriptions(nil) or postGridEntityUpdateHasSubscriptions(nil)) or postGridEntityRemoveHasSubscriptions(nil)
20
20
  end
21
21
  function postUpdate(self)
22
22
  if not hasSubscriptions(nil) then
23
23
  return
24
24
  end
25
- for ____, gridEntity in ipairs(getGridEntities(nil)) do
25
+ for ____, gridEntity in ipairs(
26
+ getGridEntities(nil)
27
+ ) do
26
28
  checkNewGridEntity(nil, gridEntity)
27
29
  postGridEntityUpdateFire(nil, gridEntity)
28
30
  end
@@ -31,13 +33,15 @@ end
31
33
  function checkGridEntityRemoved(self)
32
34
  local game = Game()
33
35
  local room = game:GetRoom()
34
- local gridEntityType
35
- local gridIndex
36
- for ____, ____value in __TS__Iterator(v.room.initializedGridEntities:entries()) do
36
+ for ____, ____value in __TS__Iterator(
37
+ v.room.initializedGridEntities:entries()
38
+ ) do
39
+ local gridIndex
37
40
  gridIndex = ____value[1]
41
+ local gridEntityType
38
42
  gridEntityType = ____value[2]
39
43
  local gridEntity = room:GetGridEntity(gridIndex)
40
- if gridEntity == nil or gridEntity:GetType() ~= gridEntityType then
44
+ if (gridEntity == nil) or (gridEntity:GetType() ~= gridEntityType) then
41
45
  v.room.initializedGridEntities:delete(gridIndex)
42
46
  postGridEntityRemoveFire(nil, gridIndex, gridEntityType)
43
47
  end
@@ -47,7 +51,9 @@ function postNewRoom(self)
47
51
  if not hasSubscriptions(nil) then
48
52
  return
49
53
  end
50
- for ____, gridEntity in ipairs(getGridEntities(nil)) do
54
+ for ____, gridEntity in ipairs(
55
+ getGridEntities(nil)
56
+ ) do
51
57
  checkNewGridEntity(nil, gridEntity)
52
58
  end
53
59
  end
@@ -60,7 +66,11 @@ function checkNewGridEntity(self, gridEntity)
60
66
  postGridEntityInitFire(nil, gridEntity)
61
67
  end
62
68
  end
63
- v = {room = {initializedGridEntities = __TS__New(Map)}}
69
+ v = {
70
+ room = {
71
+ initializedGridEntities = __TS__New(Map)
72
+ }
73
+ }
64
74
  function ____exports.postGridEntityCallbacksInit(self, mod)
65
75
  saveDataManager(nil, "postGridEntity", v, hasSubscriptions)
66
76
  mod:AddCallback(ModCallbacks.MC_POST_UPDATE, postUpdate)
@@ -20,7 +20,11 @@ function postKnifeUpdate(self, knife)
20
20
  postKnifeInitLateFire(nil, knife)
21
21
  end
22
22
  end
23
- v = {room = {firedSet = __TS__New(Set)}}
23
+ v = {
24
+ room = {
25
+ firedSet = __TS__New(Set)
26
+ }
27
+ }
24
28
  function ____exports.postKnifeInitLateCallbackInit(self, mod)
25
29
  saveDataManager(nil, "postKnifeInitLate", v, hasSubscriptions)
26
30
  mod:AddCallback(ModCallbacks.MC_POST_KNIFE_UPDATE, postKnifeUpdate)
@@ -20,7 +20,11 @@ function postLaserUpdate(self, laser)
20
20
  postLaserInitLateFire(nil, laser)
21
21
  end
22
22
  end
23
- v = {room = {firedSet = __TS__New(Set)}}
23
+ v = {
24
+ room = {
25
+ firedSet = __TS__New(Set)
26
+ }
27
+ }
24
28
  function ____exports.postLaserInitLateCallbackInit(self, mod)
25
29
  saveDataManager(nil, "postLaserInitLate", v, hasSubscriptions)
26
30
  mod:AddCallback(ModCallbacks.MC_POST_LASER_UPDATE, postLaserUpdate)
@@ -20,7 +20,11 @@ function postNPCUpdate(self, npc)
20
20
  postNPCInitLateFire(nil, npc)
21
21
  end
22
22
  end
23
- v = {room = {firedSet = __TS__New(Set)}}
23
+ v = {
24
+ room = {
25
+ firedSet = __TS__New(Set)
26
+ }
27
+ }
24
28
  function ____exports.postNPCInitLateCallbackInit(self, mod)
25
29
  saveDataManager(nil, "postNPCInitLate", v, hasSubscriptions)
26
30
  mod:AddCallback(ModCallbacks.MC_NPC_UPDATE, postNPCUpdate)
@@ -28,7 +28,11 @@ function postPickupRender(self, pickup)
28
28
  postPickupCollectFire(nil, pickup, player)
29
29
  end
30
30
  end
31
- v = {room = {firedSet = __TS__New(Set)}}
31
+ v = {
32
+ room = {
33
+ firedSet = __TS__New(Set)
34
+ }
35
+ }
32
36
  function ____exports.postPickupCollectCallbackInit(self, mod)
33
37
  saveDataManager(nil, "postPickupCollect", v, hasSubscriptions)
34
38
  mod:AddCallback(ModCallbacks.MC_POST_PICKUP_RENDER, postPickupRender)
@@ -20,7 +20,11 @@ function postPickupUpdate(self, pickup)
20
20
  postPickupInitLateFire(nil, pickup)
21
21
  end
22
22
  end
23
- v = {room = {firedSet = __TS__New(Set)}}
23
+ v = {
24
+ room = {
25
+ firedSet = __TS__New(Set)
26
+ }
27
+ }
24
28
  function ____exports.postPickupInitLateCallbackInit(self, mod)
25
29
  saveDataManager(nil, "postPickupInitLate", v, hasSubscriptions)
26
30
  mod:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, postPickupUpdate)
@@ -32,7 +32,7 @@ function postPlayerUpdateReordered(self, player)
32
32
  for ____, healthType in ipairs(healthTypes) do
33
33
  local storedHealthValue = storedHealth:get(healthType)
34
34
  local currentHealthValue = getCurrentHealthValue(nil, player, healthType)
35
- if storedHealthValue ~= nil and storedHealthValue ~= currentHealthValue then
35
+ if (storedHealthValue ~= nil) and (storedHealthValue ~= currentHealthValue) then
36
36
  local amount = currentHealthValue - storedHealthValue
37
37
  postPlayerChangeHealthFire(nil, player, healthType, amount)
38
38
  end
@@ -47,43 +47,43 @@ function getCurrentHealthValue(self, player, healthType)
47
47
  return player:GetHearts()
48
48
  end
49
49
  end
50
- ____cond10 = ____cond10 or ____switch10 == HealthType.SOUL
50
+ ____cond10 = ____cond10 or (____switch10 == HealthType.SOUL)
51
51
  if ____cond10 then
52
52
  do
53
53
  return player:GetSoulHearts()
54
54
  end
55
55
  end
56
- ____cond10 = ____cond10 or ____switch10 == HealthType.ETERNAL
56
+ ____cond10 = ____cond10 or (____switch10 == HealthType.ETERNAL)
57
57
  if ____cond10 then
58
58
  do
59
59
  return player:GetEternalHearts()
60
60
  end
61
61
  end
62
- ____cond10 = ____cond10 or ____switch10 == HealthType.BLACK
62
+ ____cond10 = ____cond10 or (____switch10 == HealthType.BLACK)
63
63
  if ____cond10 then
64
64
  do
65
65
  return player:GetBlackHearts()
66
66
  end
67
67
  end
68
- ____cond10 = ____cond10 or ____switch10 == HealthType.GOLDEN
68
+ ____cond10 = ____cond10 or (____switch10 == HealthType.GOLDEN)
69
69
  if ____cond10 then
70
70
  do
71
71
  return player:GetGoldenHearts()
72
72
  end
73
73
  end
74
- ____cond10 = ____cond10 or ____switch10 == HealthType.BONE
74
+ ____cond10 = ____cond10 or (____switch10 == HealthType.BONE)
75
75
  if ____cond10 then
76
76
  do
77
77
  return player:GetBoneHearts()
78
78
  end
79
79
  end
80
- ____cond10 = ____cond10 or ____switch10 == HealthType.ROTTEN
80
+ ____cond10 = ____cond10 or (____switch10 == HealthType.ROTTEN)
81
81
  if ____cond10 then
82
82
  do
83
83
  return player:GetRottenHearts()
84
84
  end
85
85
  end
86
- ____cond10 = ____cond10 or ____switch10 == HealthType.MAX_HEARTS
86
+ ____cond10 = ____cond10 or (____switch10 == HealthType.MAX_HEARTS)
87
87
  if ____cond10 then
88
88
  do
89
89
  return player:GetMaxHearts()
@@ -97,7 +97,11 @@ function getCurrentHealthValue(self, player, healthType)
97
97
  end
98
98
  until true
99
99
  end
100
- v = {run = {healthMap = __TS__New(Map)}}
100
+ v = {
101
+ run = {
102
+ healthMap = __TS__New(Map)
103
+ }
104
+ }
101
105
  function ____exports.postPlayerChangeHealthCallbackInit(self, mod)
102
106
  saveDataManager(nil, "postPlayerChangeHealth", v, hasSubscriptions)
103
107
  mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PLAYER_UPDATE_REORDERED, postPlayerUpdateReordered)
@@ -30,7 +30,11 @@ function postPlayerUpdateReorderedPlayer(self, player)
30
30
  postPlayerChangeTypeFire(nil, player)
31
31
  end
32
32
  end
33
- v = {run = {characterMap = __TS__New(Map)}}
33
+ v = {
34
+ run = {
35
+ characterMap = __TS__New(Map)
36
+ }
37
+ }
34
38
  function ____exports.postPlayerChangeTypeCallbackInit(self, mod)
35
39
  saveDataManager(nil, "postPlayerChangeType", v, hasSubscriptions)
36
40
  mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PLAYER_UPDATE_REORDERED, postPlayerUpdateReorderedPlayer, 0)
@@ -23,7 +23,7 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, _damageFlags, _dama
23
23
  if willPlayerRevive(nil, player) then
24
24
  return nil
25
25
  end
26
- if not damageIsFatal(nil, player, damageAmount) and not hasLostCurse(nil, player) then
26
+ if (not damageIsFatal(nil, player, damageAmount)) and (not hasLostCurse(nil, player)) then
27
27
  return nil
28
28
  end
29
29
  local shouldSustainDeath = postPlayerFatalDamageFire(nil, player)
@@ -45,7 +45,7 @@ function damageIsFatal(self, player, damageAmount)
45
45
  local eternalHearts = player:GetEternalHearts()
46
46
  local soulHearts = player:GetSoulHearts()
47
47
  local boneHearts = player:GetBoneHearts()
48
- if hearts > 0 and soulHearts > 0 or hearts > 0 and boneHearts > 0 or soulHearts > 0 and boneHearts > 0 or soulHearts > 0 and eternalHearts > 0 or boneHearts >= 2 then
48
+ if (((((hearts > 0) and (soulHearts > 0)) or ((hearts > 0) and (boneHearts > 0))) or ((soulHearts > 0) and (boneHearts > 0))) or ((soulHearts > 0) and (eternalHearts > 0))) or (boneHearts >= 2) then
49
49
  return false
50
50
  end
51
51
  return true
@@ -22,7 +22,11 @@ function postPlayerUpdate(self, player)
22
22
  postPlayerInitLateFire(nil, player)
23
23
  end
24
24
  end
25
- v = {run = {firedSet = __TS__New(Set)}}
25
+ v = {
26
+ run = {
27
+ firedSet = __TS__New(Set)
28
+ }
29
+ }
26
30
  function ____exports.postPlayerInitLateCallbackInit(self, mod)
27
31
  saveDataManager(nil, "postPlayerInitLate", v, hasSubscriptions)
28
32
  mod:AddCallback(ModCallbacks.MC_POST_PLAYER_UPDATE, postPlayerUpdate)
@@ -19,7 +19,7 @@ local ____postPlayerUpdateReordered = require("callbacks.subscriptions.postPlaye
19
19
  local postPlayerUpdateReorderedFire = ____postPlayerUpdateReordered.postPlayerUpdateReorderedFire
20
20
  local postPlayerUpdateReorderedHasSubscriptions = ____postPlayerUpdateReordered.postPlayerUpdateReorderedHasSubscriptions
21
21
  function hasSubscriptions(self)
22
- return postPlayerInitReorderedHasSubscriptions(nil) or postPlayerUpdateReorderedHasSubscriptions(nil) or postPlayerRenderReorderedHasSubscriptions(nil)
22
+ return (postPlayerInitReorderedHasSubscriptions(nil) or postPlayerUpdateReorderedHasSubscriptions(nil)) or postPlayerRenderReorderedHasSubscriptions(nil)
23
23
  end
24
24
  function postPlayerInit(self, player)
25
25
  if not hasSubscriptions(nil) then
@@ -20,7 +20,11 @@ function postProjectileUpdate(self, projectile)
20
20
  postProjectileInitLateFire(nil, projectile)
21
21
  end
22
22
  end
23
- v = {room = {firedSet = __TS__New(Set)}}
23
+ v = {
24
+ room = {
25
+ firedSet = __TS__New(Set)
26
+ }
27
+ }
24
28
  function ____exports.postProjectileInitLateCallbackInit(self, mod)
25
29
  saveDataManager(nil, "postProjectileInitLate", v, hasSubscriptions)
26
30
  mod:AddCallback(ModCallbacks.MC_POST_PROJECTILE_UPDATE, postProjectileUpdate)
@@ -24,10 +24,12 @@ function postUpdate(self)
24
24
  storePlayersInMap(nil, players)
25
25
  end
26
26
  function checkPickupsPurchased(self, pickups, players)
27
- local pickupDescription
28
- local index
29
- for ____, ____value in __TS__Iterator(v.room.pickupMap:entries()) do
27
+ for ____, ____value in __TS__Iterator(
28
+ v.room.pickupMap:entries()
29
+ ) do
30
+ local index
30
31
  index = ____value[1]
32
+ local pickupDescription
31
33
  pickupDescription = ____value[2]
32
34
  do
33
35
  if pickupIndexExists(nil, index, pickups) then
@@ -42,14 +44,8 @@ function checkPickupsPurchased(self, pickups, players)
42
44
  if playerHoldingItemLastFrame == nil then
43
45
  goto __continue9
44
46
  end
45
- if not playerHoldingItemLastFrame and playerHoldingItem then
46
- postPurchaseFire(
47
- nil,
48
- player,
49
- pickupDescription.variant,
50
- pickupDescription.subtype,
51
- pickupDescription.price
52
- )
47
+ if (not playerHoldingItemLastFrame) and playerHoldingItem then
48
+ postPurchaseFire(nil, player, pickupDescription.variant, pickupDescription.subtype, pickupDescription.price)
53
49
  break
54
50
  end
55
51
  end
@@ -63,7 +59,7 @@ function storePickupsInMap(self, pickups)
63
59
  for ____, entity in ipairs(pickups) do
64
60
  do
65
61
  local pickup = entity:ToPickup()
66
- if pickup == nil or pickup.Price == 0 then
62
+ if (pickup == nil) or (pickup.Price == 0) then
67
63
  goto __continue13
68
64
  end
69
65
  v.room.pickupMap:set(pickup.Index, {variant = pickup.Variant, subtype = pickup.SubType, price = pickup.Price})
@@ -80,16 +76,18 @@ function storePlayersInMap(self, players)
80
76
  end
81
77
  function pickupIndexExists(self, index, pickups)
82
78
  for ____, entity in ipairs(pickups) do
83
- if entity.Index == index and entity:Exists() then
79
+ if (entity.Index == index) and entity:Exists() then
84
80
  return true
85
81
  end
86
82
  end
87
83
  return false
88
84
  end
89
- v = {room = {
90
- pickupMap = __TS__New(Map),
91
- playerHoldingItemLastFrameMap = __TS__New(Map)
92
- }}
85
+ v = {
86
+ room = {
87
+ pickupMap = __TS__New(Map),
88
+ playerHoldingItemLastFrameMap = __TS__New(Map)
89
+ }
90
+ }
93
91
  function ____exports.postPurchaseCallbackInit(self, mod)
94
92
  saveDataManager(nil, "postPurchase", v, hasSubscriptions)
95
93
  mod:AddCallback(ModCallbacks.MC_POST_UPDATE, postUpdate)
@@ -23,9 +23,9 @@ function entityTakeDmgPlayer(self, tookDamage, _damageAmount, damageFlags, _dama
23
23
  local room = game:GetRoom()
24
24
  local roomType = room:GetType()
25
25
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.DAMAGE_SPIKES)
26
- if roomType == RoomType.ROOM_SACRIFICE and isSpikeDamage then
27
- local ____v_level_0, ____numSacrifices_1 = v.level, "numSacrifices"
28
- ____v_level_0[____numSacrifices_1] = ____v_level_0[____numSacrifices_1] + 1
26
+ if (roomType == RoomType.ROOM_SACRIFICE) and isSpikeDamage then
27
+ local ____obj, ____index = v.level, "numSacrifices"
28
+ ____obj[____index] = ____obj[____index] + 1
29
29
  postSacrificeFire(nil, player, v.level.numSacrifices)
30
30
  end
31
31
  end
@@ -19,7 +19,9 @@ function postUpdate(self)
19
19
  if not hasSubscriptions(nil) then
20
20
  return
21
21
  end
22
- for ____, slot in ipairs(getSlots(nil)) do
22
+ for ____, slot in ipairs(
23
+ getSlots(nil)
24
+ ) do
23
25
  checkNewEntity(nil, slot)
24
26
  postSlotUpdateFire(nil, slot)
25
27
  end
@@ -28,7 +30,9 @@ function postNewRoom(self)
28
30
  if not hasSubscriptions(nil) then
29
31
  return
30
32
  end
31
- for ____, slot in ipairs(getSlots(nil)) do
33
+ for ____, slot in ipairs(
34
+ getSlots(nil)
35
+ ) do
32
36
  checkNewEntity(nil, slot)
33
37
  end
34
38
  end
@@ -39,7 +43,11 @@ function checkNewEntity(self, slot)
39
43
  postSlotInitFire(nil, slot)
40
44
  end
41
45
  end
42
- v = {room = {initializedSlots = __TS__New(Set)}}
46
+ v = {
47
+ room = {
48
+ initializedSlots = __TS__New(Set)
49
+ }
50
+ }
43
51
  function ____exports.postSlotInitUpdateCallbacksInit(self, mod)
44
52
  saveDataManager(nil, "postSlotInitUpdate", v, hasSubscriptions)
45
53
  mod:AddCallback(ModCallbacks.MC_POST_UPDATE, postUpdate)
@@ -19,7 +19,9 @@ function postRender(self)
19
19
  if not hasSubscriptions(nil) then
20
20
  return
21
21
  end
22
- for ____, slot in ipairs(getSlots(nil)) do
22
+ for ____, slot in ipairs(
23
+ getSlots(nil)
24
+ ) do
23
25
  postSlotRenderFire(nil, slot)
24
26
  checkSlotBroken(nil, slot)
25
27
  end
@@ -38,7 +40,11 @@ function checkSlotBroken(self, slot)
38
40
  end
39
41
  end
40
42
  BROKEN_ANIMATIONS = __TS__New(Set, {"Broken", "Death"})
41
- v = {room = {brokenSlots = __TS__New(Set)}}
43
+ v = {
44
+ room = {
45
+ brokenSlots = __TS__New(Set)
46
+ }
47
+ }
42
48
  function ____exports.postSlotRenderBrokenCallbacksInit(self, mod)
43
49
  saveDataManager(nil, "postSlotRenderBroken", v, hasSubscriptions)
44
50
  mod:AddCallback(ModCallbacks.MC_POST_RENDER, postRender)
@@ -20,7 +20,11 @@ function postTearUpdate(self, tear)
20
20
  postTearInitLateFire(nil, tear)
21
21
  end
22
22
  end
23
- v = {room = {firedSet = __TS__New(Set)}}
23
+ v = {
24
+ room = {
25
+ firedSet = __TS__New(Set)
26
+ }
27
+ }
24
28
  function ____exports.postTearInitLateCallbackInit(self, mod)
25
29
  saveDataManager(nil, "postTearInitLate", v, hasSubscriptions)
26
30
  mod:AddCallback(ModCallbacks.MC_POST_TEAR_UPDATE, postTearUpdate)
@@ -39,7 +39,11 @@ function postPlayerUpdateReorderedPlayer(self, player)
39
39
  end
40
40
  end
41
41
  end
42
- v = {run = {transformations = __TS__New(Map)}}
42
+ v = {
43
+ run = {
44
+ transformations = __TS__New(Map)
45
+ }
46
+ }
43
47
  function ____exports.postTransformationCallbackInit(self, mod)
44
48
  saveDataManager(nil, "postTransformation", v, hasSubscriptions)
45
49
  mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PLAYER_UPDATE_REORDERED, postPlayerUpdateReorderedPlayer, 0)
@@ -11,7 +11,7 @@ local ____postNewRoomReordered = require("callbacks.subscriptions.postNewRoomReo
11
11
  local postNewRoomReorderedFire = ____postNewRoomReordered.postNewRoomReorderedFire
12
12
  local postNewRoomReorderedHasSubscriptions = ____postNewRoomReordered.postNewRoomReorderedHasSubscriptions
13
13
  function hasSubscriptions(self)
14
- return postGameStartedReorderedHasSubscriptions(nil) or postNewLevelReorderedHasSubscriptions(nil) or postNewRoomReorderedHasSubscriptions(nil)
14
+ return (postGameStartedReorderedHasSubscriptions(nil) or postNewLevelReorderedHasSubscriptions(nil)) or postNewRoomReorderedHasSubscriptions(nil)
15
15
  end
16
16
  function useItemGlowingHourGlass(self)
17
17
  usedGlowingHourGlass = true
@@ -31,7 +31,7 @@ function postNewLevelVanilla(self)
31
31
  end
32
32
  local game = Game()
33
33
  local gameFrameCount = game:GetFrameCount()
34
- if gameFrameCount == 0 and not forceNewLevel then
34
+ if (gameFrameCount == 0) and (not forceNewLevel) then
35
35
  return
36
36
  end
37
37
  forceNewLevel = false
@@ -50,14 +50,14 @@ function postNewRoomVanilla(self)
50
50
  local stageType = level:GetStageType()
51
51
  if usedGlowingHourGlass then
52
52
  usedGlowingHourGlass = false
53
- if currentStage ~= stage or currentStageType ~= stageType then
53
+ if (currentStage ~= stage) or (currentStageType ~= stageType) then
54
54
  recordCurrentStage(nil)
55
55
  postNewLevelReorderedFire(nil)
56
56
  postNewRoomReorderedFire(nil)
57
57
  return
58
58
  end
59
59
  end
60
- if (gameFrameCount == 0 or currentStage ~= stage or currentStageType ~= stageType) and not forceNewRoom then
60
+ if (((gameFrameCount == 0) or (currentStage ~= stage)) or (currentStageType ~= stageType)) and (not forceNewRoom) then
61
61
  return
62
62
  end
63
63
  forceNewRoom = false
@@ -9,13 +9,13 @@ function ____exports.postBombInitLateRegister(self, callback, bombVariant)
9
9
  __TS__ArrayPush(subscriptions, {callback, bombVariant})
10
10
  end
11
11
  function ____exports.postBombInitLateFire(self, bomb)
12
- local bombVariant
13
- local callback
14
12
  for ____, ____value in ipairs(subscriptions) do
13
+ local callback
15
14
  callback = ____value[1]
15
+ local bombVariant
16
16
  bombVariant = ____value[2]
17
17
  do
18
- if bombVariant ~= nil and bombVariant ~= bomb.Variant then
18
+ if (bombVariant ~= nil) and (bombVariant ~= bomb.Variant) then
19
19
  goto __continue5
20
20
  end
21
21
  callback(nil, bomb)