isaacscript-common 1.0.511 → 1.0.512

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@@ -45,7 +45,7 @@ export declare function getRoomSafeGridIndex(): int;
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  *
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  * This function only searches through rooms in the current dimension.
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  */
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- export declare function getRoomGridIndexesForType(roomType: RoomType): Set<int>;
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+ export declare function getRoomGridIndexesForType(roomType: RoomType): int[];
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  /**
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  * Helper function to get the item pool type for the current room. For example, this returns
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  * `ItemPoolType.ItemPoolType.POOL_ANGEL` if you are in an Angel Room.
@@ -94,13 +94,13 @@ end
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  function ____exports.getRoomGridIndexesForType(self, roomType)
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  local game = Game()
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  local level = game:GetLevel()
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- local roomGridIndexes = __TS__New(Set)
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+ local roomGridIndexes = {}
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  do
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  local i = 0
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  while i <= MAX_ROOM_INDEX do
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  local room = level:GetRoomByIdx(i)
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  if room ~= nil and room.Data ~= nil and room.Data.Type == roomType then
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- roomGridIndexes:add(room.SafeGridIndex)
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+ __TS__ArrayPush(roomGridIndexes, room.SafeGridIndex)
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  end
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  i = i + 1
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  end
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.511",
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+ "version": "1.0.512",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",