isaacscript-common 1.0.508 → 1.0.512
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
|
@@ -45,7 +45,7 @@ export declare function getRoomSafeGridIndex(): int;
|
|
|
45
45
|
*
|
|
46
46
|
* This function only searches through rooms in the current dimension.
|
|
47
47
|
*/
|
|
48
|
-
export declare function getRoomGridIndexesForType(roomType: RoomType):
|
|
48
|
+
export declare function getRoomGridIndexesForType(roomType: RoomType): int[];
|
|
49
49
|
/**
|
|
50
50
|
* Helper function to get the item pool type for the current room. For example, this returns
|
|
51
51
|
* `ItemPoolType.ItemPoolType.POOL_ANGEL` if you are in an Angel Room.
|
|
@@ -121,7 +121,11 @@ export declare function inDimension(dimension: Dimension): boolean;
|
|
|
121
121
|
/** Helper function to determine if the current room shape is one of the four L room shapes. */
|
|
122
122
|
export declare function inLRoom(): boolean;
|
|
123
123
|
export declare function inGenesisRoom(): boolean;
|
|
124
|
-
/**
|
|
124
|
+
/**
|
|
125
|
+
* Helper function to determine whether or not the current room is the starting room of a floor.
|
|
126
|
+
* Only returns true for the starting room of the primary dimension (meaning that being in the
|
|
127
|
+
* starting room of the mirror world does not count).
|
|
128
|
+
*/
|
|
125
129
|
export declare function inStartingRoom(): boolean;
|
|
126
130
|
/**
|
|
127
131
|
* Helper function to determine whether or not the current room is part of the floor layout. For
|
package/dist/functions/rooms.lua
CHANGED
|
@@ -94,13 +94,13 @@ end
|
|
|
94
94
|
function ____exports.getRoomGridIndexesForType(self, roomType)
|
|
95
95
|
local game = Game()
|
|
96
96
|
local level = game:GetLevel()
|
|
97
|
-
local roomGridIndexes =
|
|
97
|
+
local roomGridIndexes = {}
|
|
98
98
|
do
|
|
99
99
|
local i = 0
|
|
100
100
|
while i <= MAX_ROOM_INDEX do
|
|
101
101
|
local room = level:GetRoomByIdx(i)
|
|
102
102
|
if room ~= nil and room.Data ~= nil and room.Data.Type == roomType then
|
|
103
|
-
roomGridIndexes
|
|
103
|
+
__TS__ArrayPush(roomGridIndexes, room.SafeGridIndex)
|
|
104
104
|
end
|
|
105
105
|
i = i + 1
|
|
106
106
|
end
|
|
@@ -202,7 +202,7 @@ function ____exports.inStartingRoom(self)
|
|
|
202
202
|
local level = game:GetLevel()
|
|
203
203
|
local startingRoomGridIndex = level:GetStartingRoomIndex()
|
|
204
204
|
local roomSafeGridIndex = ____exports.getRoomSafeGridIndex(nil)
|
|
205
|
-
return roomSafeGridIndex == startingRoomGridIndex
|
|
205
|
+
return roomSafeGridIndex == startingRoomGridIndex and ____exports.inDimension(nil, 0)
|
|
206
206
|
end
|
|
207
207
|
function ____exports.isRoomInsideMap(self)
|
|
208
208
|
local roomSafeGridIndex = ____exports.getRoomSafeGridIndex(nil)
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "1.0.
|
|
3
|
+
"version": "1.0.512",
|
|
4
4
|
"description": "Helper functions for IsaacScript mods",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -25,10 +25,10 @@
|
|
|
25
25
|
"dist/**/*.d.ts"
|
|
26
26
|
],
|
|
27
27
|
"devDependencies": {
|
|
28
|
-
"isaac-typescript-definitions": "^1.0.
|
|
29
|
-
"isaacscript-lint": "^1.0.
|
|
28
|
+
"isaac-typescript-definitions": "^1.0.293",
|
|
29
|
+
"isaacscript-lint": "^1.0.71",
|
|
30
30
|
"typedoc": "^0.22.10",
|
|
31
|
-
"typescript": "4.
|
|
32
|
-
"typescript-to-lua": "
|
|
31
|
+
"typescript": "4.4.4",
|
|
32
|
+
"typescript-to-lua": "1.1.1"
|
|
33
33
|
}
|
|
34
34
|
}
|