isaacscript-common 1.0.504 → 1.0.505
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@@ -44,6 +44,12 @@ export declare function isDoorToMines(door: GridEntityDoor): boolean;
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export declare function isDoorToMomsHeart(door: GridEntityDoor): boolean;
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export declare function isRepentanceDoor(door: GridEntityDoor): boolean;
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export declare function isSecretRoomDoor(door: GridEntityDoor): boolean;
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/**
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* Helper function to reset an unlocked door back to a locked state. Doing this is non-trivial
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* because you must also set the variant and close the door in addition to calling the `SetLocked()`
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* method.
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*/
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export declare function lockDoor(door: GridEntityDoor): void;
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/**
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* For the purposes of this function, doors to Secret Rooms or Super Secret Rooms that have not been
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* discovered yet will not be opened.
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package/dist/functions/doors.lua
CHANGED
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@@ -125,6 +125,11 @@ function ____exports.isDoorToMomsHeart(self, door)
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local filename = sprite:GetFilename()
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return filename == "gfx/grid/Door_MomsHeart.anm2"
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end
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function ____exports.lockDoor(self, door)
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door:SetVariant(DoorVariant.DOOR_LOCKED)
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door:SetLocked(true)
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door:Close(true)
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end
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function ____exports.openAllDoors(self)
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for ____, door in ipairs(____exports.getDoors(nil)) do
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door:Open()
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