isaacscript-common 1.0.499 → 1.0.503

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/dist/callbacks/postBombInitLate.lua +3 -17
  2. package/dist/callbacks/postEffectInitLate.lua +3 -17
  3. package/dist/callbacks/postFamiliarInitLate.lua +1 -15
  4. package/dist/callbacks/postKnifeInitLate.lua +3 -17
  5. package/dist/callbacks/postLaserInitLate.lua +3 -17
  6. package/dist/callbacks/postNPCInitLate.lua +3 -17
  7. package/dist/callbacks/postNewRoomEarly.d.ts +2 -0
  8. package/dist/callbacks/postNewRoomEarly.lua +50 -0
  9. package/dist/callbacks/postPickupInitLate.lua +3 -17
  10. package/dist/callbacks/postProjectileInitLate.lua +3 -17
  11. package/dist/callbacks/postTearInitLate.lua +3 -17
  12. package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts +4 -0
  13. package/dist/callbacks/subscriptions/postNewRoomEarly.lua +18 -0
  14. package/dist/features/deployJSONRoom.lua +16 -16
  15. package/dist/features/getCollectibleItemPoolType.lua +1 -6
  16. package/dist/features/saveDataManager/main.lua +5 -3
  17. package/dist/functions/collectibles.d.ts +5 -5
  18. package/dist/functions/collectibles.lua +4 -0
  19. package/dist/functions/flag.d.ts +1 -1
  20. package/dist/functions/gridEntity.d.ts +8 -2
  21. package/dist/functions/gridEntity.lua +16 -0
  22. package/dist/functions/input.d.ts +3 -5
  23. package/dist/functions/player.d.ts +5 -5
  24. package/dist/functions/revive.d.ts +2 -2
  25. package/dist/functions/rooms.d.ts +39 -18
  26. package/dist/functions/rooms.lua +60 -47
  27. package/dist/functions/util.d.ts +2 -2
  28. package/dist/functions/util.lua +2 -2
  29. package/dist/index.d.ts +1 -0
  30. package/dist/index.lua +8 -0
  31. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +3 -0
  32. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.lua +12 -0
  33. package/dist/types/CallbackParametersCustom.d.ts +4 -0
  34. package/dist/types/ModCallbacksCustom.d.ts +34 -33
  35. package/dist/types/ModCallbacksCustom.lua +35 -33
  36. package/dist/types/ModUpgraded.lua +178 -321
  37. package/dist/upgradeMod.d.ts +2 -2
  38. package/dist/upgradeMod.lua +9 -6
  39. package/package.json +2 -2
@@ -4,9 +4,6 @@ local ____exports = {}
4
4
  local hasSubscriptions, postBombUpdate, v
5
5
  local ____exports = require("features.saveDataManager.exports")
6
6
  local saveDataManager = ____exports.saveDataManager
7
- local ____rooms = require("functions.rooms")
8
- local getRoomIndex = ____rooms.getRoomIndex
9
- local getRoomVisitedCount = ____rooms.getRoomVisitedCount
10
7
  local ____postBombInitLate = require("callbacks.subscriptions.postBombInitLate")
11
8
  local postBombInitLateFire = ____postBombInitLate.postBombInitLateFire
12
9
  local postBombInitLateHasSubscriptions = ____postBombInitLate.postBombInitLateHasSubscriptions
@@ -17,24 +14,13 @@ function postBombUpdate(self, bomb)
17
14
  if not hasSubscriptions(nil) then
18
15
  return
19
16
  end
20
- local roomIndex = getRoomIndex(nil)
21
- local roomVisitedCount = getRoomVisitedCount(nil)
22
- if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
23
- v.run.currentRoomIndex = roomIndex
24
- v.run.currentRoomVisitedCount = roomVisitedCount
25
- v.run.firedSet:clear()
26
- end
27
17
  local index = GetPtrHash(bomb)
28
- if not v.run.firedSet:has(index) then
29
- v.run.firedSet:add(index)
18
+ if not v.room.firedSet:has(index) then
19
+ v.room.firedSet:add(index)
30
20
  postBombInitLateFire(nil, bomb)
31
21
  end
32
22
  end
33
- v = {run = {
34
- firedSet = __TS__New(Set),
35
- currentRoomIndex = nil,
36
- currentRoomVisitedCount = nil
37
- }}
23
+ v = {room = {firedSet = __TS__New(Set)}}
38
24
  function ____exports.postBombInitLateCallbackInit(self, mod)
39
25
  saveDataManager(nil, "postBombInitLate", v, hasSubscriptions)
40
26
  mod:AddCallback(ModCallbacks.MC_POST_BOMB_UPDATE, postBombUpdate)
@@ -4,9 +4,6 @@ local ____exports = {}
4
4
  local hasSubscriptions, postEffectUpdate, v
5
5
  local ____exports = require("features.saveDataManager.exports")
6
6
  local saveDataManager = ____exports.saveDataManager
7
- local ____rooms = require("functions.rooms")
8
- local getRoomIndex = ____rooms.getRoomIndex
9
- local getRoomVisitedCount = ____rooms.getRoomVisitedCount
10
7
  local ____postEffectInitLate = require("callbacks.subscriptions.postEffectInitLate")
11
8
  local postEffectInitLateFire = ____postEffectInitLate.postEffectInitLateFire
12
9
  local postEffectInitLateHasSubscriptions = ____postEffectInitLate.postEffectInitLateHasSubscriptions
@@ -17,24 +14,13 @@ function postEffectUpdate(self, effect)
17
14
  if not hasSubscriptions(nil) then
18
15
  return
19
16
  end
20
- local roomIndex = getRoomIndex(nil)
21
- local roomVisitedCount = getRoomVisitedCount(nil)
22
- if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
23
- v.run.currentRoomIndex = roomIndex
24
- v.run.currentRoomVisitedCount = roomVisitedCount
25
- v.run.firedSet:clear()
26
- end
27
17
  local index = GetPtrHash(effect)
28
- if not v.run.firedSet:has(index) then
29
- v.run.firedSet:add(index)
18
+ if not v.room.firedSet:has(index) then
19
+ v.room.firedSet:add(index)
30
20
  postEffectInitLateFire(nil, effect)
31
21
  end
32
22
  end
33
- v = {run = {
34
- firedSet = __TS__New(Set),
35
- currentRoomIndex = nil,
36
- currentRoomVisitedCount = nil
37
- }}
23
+ v = {room = {firedSet = __TS__New(Set)}}
38
24
  function ____exports.postEffectInitLateCallbackInit(self, mod)
39
25
  saveDataManager(nil, "postEffectInitLate", v, hasSubscriptions)
40
26
  mod:AddCallback(ModCallbacks.MC_POST_EFFECT_UPDATE, postEffectUpdate)
@@ -4,9 +4,6 @@ local ____exports = {}
4
4
  local hasSubscriptions, postFamiliarUpdate, v
5
5
  local ____exports = require("features.saveDataManager.exports")
6
6
  local saveDataManager = ____exports.saveDataManager
7
- local ____rooms = require("functions.rooms")
8
- local getRoomIndex = ____rooms.getRoomIndex
9
- local getRoomVisitedCount = ____rooms.getRoomVisitedCount
10
7
  local ____postFamiliarInitLate = require("callbacks.subscriptions.postFamiliarInitLate")
11
8
  local postFamiliarInitLateFire = ____postFamiliarInitLate.postFamiliarInitLateFire
12
9
  local postFamiliarInitLateHasSubscriptions = ____postFamiliarInitLate.postFamiliarInitLateHasSubscriptions
@@ -17,24 +14,13 @@ function postFamiliarUpdate(self, familiar)
17
14
  if not hasSubscriptions(nil) then
18
15
  return
19
16
  end
20
- local roomIndex = getRoomIndex(nil)
21
- local roomVisitedCount = getRoomVisitedCount(nil)
22
- if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
23
- v.run.currentRoomIndex = roomIndex
24
- v.run.currentRoomVisitedCount = roomVisitedCount
25
- v.run.firedSet:clear()
26
- end
27
17
  local index = GetPtrHash(familiar)
28
18
  if not v.run.firedSet:has(index) then
29
19
  v.run.firedSet:add(index)
30
20
  postFamiliarInitLateFire(nil, familiar)
31
21
  end
32
22
  end
33
- v = {run = {
34
- firedSet = __TS__New(Set),
35
- currentRoomIndex = nil,
36
- currentRoomVisitedCount = nil
37
- }}
23
+ v = {run = {firedSet = __TS__New(Set)}}
38
24
  function ____exports.postFamiliarInitLateCallbackInit(self, mod)
39
25
  saveDataManager(nil, "postFamiliarInitLate", v, hasSubscriptions)
40
26
  mod:AddCallback(ModCallbacks.MC_FAMILIAR_UPDATE, postFamiliarUpdate)
@@ -4,9 +4,6 @@ local ____exports = {}
4
4
  local hasSubscriptions, postKnifeUpdate, v
5
5
  local ____exports = require("features.saveDataManager.exports")
6
6
  local saveDataManager = ____exports.saveDataManager
7
- local ____rooms = require("functions.rooms")
8
- local getRoomIndex = ____rooms.getRoomIndex
9
- local getRoomVisitedCount = ____rooms.getRoomVisitedCount
10
7
  local ____postKnifeInitLate = require("callbacks.subscriptions.postKnifeInitLate")
11
8
  local postKnifeInitLateFire = ____postKnifeInitLate.postKnifeInitLateFire
12
9
  local postKnifeInitLateHasSubscriptions = ____postKnifeInitLate.postKnifeInitLateHasSubscriptions
@@ -17,24 +14,13 @@ function postKnifeUpdate(self, knife)
17
14
  if not hasSubscriptions(nil) then
18
15
  return
19
16
  end
20
- local roomIndex = getRoomIndex(nil)
21
- local roomVisitedCount = getRoomVisitedCount(nil)
22
- if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
23
- v.run.currentRoomIndex = roomIndex
24
- v.run.currentRoomVisitedCount = roomVisitedCount
25
- v.run.firedSet:clear()
26
- end
27
17
  local index = GetPtrHash(knife)
28
- if not v.run.firedSet:has(index) then
29
- v.run.firedSet:add(index)
18
+ if not v.room.firedSet:has(index) then
19
+ v.room.firedSet:add(index)
30
20
  postKnifeInitLateFire(nil, knife)
31
21
  end
32
22
  end
33
- v = {run = {
34
- firedSet = __TS__New(Set),
35
- currentRoomIndex = nil,
36
- currentRoomVisitedCount = nil
37
- }}
23
+ v = {room = {firedSet = __TS__New(Set)}}
38
24
  function ____exports.postKnifeInitLateCallbackInit(self, mod)
39
25
  saveDataManager(nil, "postKnifeInitLate", v, hasSubscriptions)
40
26
  mod:AddCallback(ModCallbacks.MC_POST_KNIFE_UPDATE, postKnifeUpdate)
@@ -4,9 +4,6 @@ local ____exports = {}
4
4
  local hasSubscriptions, postLaserUpdate, v
5
5
  local ____exports = require("features.saveDataManager.exports")
6
6
  local saveDataManager = ____exports.saveDataManager
7
- local ____rooms = require("functions.rooms")
8
- local getRoomIndex = ____rooms.getRoomIndex
9
- local getRoomVisitedCount = ____rooms.getRoomVisitedCount
10
7
  local ____postLaserInitLate = require("callbacks.subscriptions.postLaserInitLate")
11
8
  local postLaserInitLateFire = ____postLaserInitLate.postLaserInitLateFire
12
9
  local postLaserInitLateHasSubscriptions = ____postLaserInitLate.postLaserInitLateHasSubscriptions
@@ -17,24 +14,13 @@ function postLaserUpdate(self, laser)
17
14
  if not hasSubscriptions(nil) then
18
15
  return
19
16
  end
20
- local roomIndex = getRoomIndex(nil)
21
- local roomVisitedCount = getRoomVisitedCount(nil)
22
- if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
23
- v.run.currentRoomIndex = roomIndex
24
- v.run.currentRoomVisitedCount = roomVisitedCount
25
- v.run.firedSet:clear()
26
- end
27
17
  local index = GetPtrHash(laser)
28
- if not v.run.firedSet:has(index) then
29
- v.run.firedSet:add(index)
18
+ if not v.room.firedSet:has(index) then
19
+ v.room.firedSet:add(index)
30
20
  postLaserInitLateFire(nil, laser)
31
21
  end
32
22
  end
33
- v = {run = {
34
- firedSet = __TS__New(Set),
35
- currentRoomIndex = nil,
36
- currentRoomVisitedCount = nil
37
- }}
23
+ v = {room = {firedSet = __TS__New(Set)}}
38
24
  function ____exports.postLaserInitLateCallbackInit(self, mod)
39
25
  saveDataManager(nil, "postLaserInitLate", v, hasSubscriptions)
40
26
  mod:AddCallback(ModCallbacks.MC_POST_LASER_UPDATE, postLaserUpdate)
@@ -4,9 +4,6 @@ local ____exports = {}
4
4
  local hasSubscriptions, postNPCUpdate, v
5
5
  local ____exports = require("features.saveDataManager.exports")
6
6
  local saveDataManager = ____exports.saveDataManager
7
- local ____rooms = require("functions.rooms")
8
- local getRoomIndex = ____rooms.getRoomIndex
9
- local getRoomVisitedCount = ____rooms.getRoomVisitedCount
10
7
  local ____postNPCInitLate = require("callbacks.subscriptions.postNPCInitLate")
11
8
  local postNPCInitLateFire = ____postNPCInitLate.postNPCInitLateFire
12
9
  local postNPCInitLateHasSubscriptions = ____postNPCInitLate.postNPCInitLateHasSubscriptions
@@ -17,24 +14,13 @@ function postNPCUpdate(self, npc)
17
14
  if not hasSubscriptions(nil) then
18
15
  return
19
16
  end
20
- local roomIndex = getRoomIndex(nil)
21
- local roomVisitedCount = getRoomVisitedCount(nil)
22
- if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
23
- v.run.currentRoomIndex = roomIndex
24
- v.run.currentRoomVisitedCount = roomVisitedCount
25
- v.run.firedSet:clear()
26
- end
27
17
  local index = GetPtrHash(npc)
28
- if not v.run.firedSet:has(index) then
29
- v.run.firedSet:add(index)
18
+ if not v.room.firedSet:has(index) then
19
+ v.room.firedSet:add(index)
30
20
  postNPCInitLateFire(nil, npc)
31
21
  end
32
22
  end
33
- v = {run = {
34
- firedSet = __TS__New(Set),
35
- currentRoomIndex = nil,
36
- currentRoomVisitedCount = nil
37
- }}
23
+ v = {room = {firedSet = __TS__New(Set)}}
38
24
  function ____exports.postNPCInitLateCallbackInit(self, mod)
39
25
  saveDataManager(nil, "postNPCInitLate", v, hasSubscriptions)
40
26
  mod:AddCallback(ModCallbacks.MC_NPC_UPDATE, postNPCUpdate)
@@ -0,0 +1,2 @@
1
+ import { ModUpgraded } from "../types/ModUpgraded";
2
+ export declare function postNewRoomEarlyCallbackInit(mod: ModUpgraded): void;
@@ -0,0 +1,50 @@
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
+ local ____exports = {}
3
+ local hasSubscriptions, postNewRoom, preEntitySpawn, checkRoomChanged, currentRoomTopLeftWallPtrHash
4
+ local ____gridEntity = require("functions.gridEntity")
5
+ local getTopLeftWallGridIndex = ____gridEntity.getTopLeftWallGridIndex
6
+ local spawnGridEntity = ____gridEntity.spawnGridEntity
7
+ local ____postNewRoomEarly = require("callbacks.subscriptions.postNewRoomEarly")
8
+ local postNewRoomEarlyFire = ____postNewRoomEarly.postNewRoomEarlyFire
9
+ local postNewRoomEarlyHasSubscriptions = ____postNewRoomEarly.postNewRoomEarlyHasSubscriptions
10
+ function hasSubscriptions(self)
11
+ return postNewRoomEarlyHasSubscriptions(nil)
12
+ end
13
+ function postNewRoom(self)
14
+ if not hasSubscriptions(nil) then
15
+ return
16
+ end
17
+ checkRoomChanged(nil)
18
+ end
19
+ function preEntitySpawn(self)
20
+ if not hasSubscriptions(nil) then
21
+ return
22
+ end
23
+ checkRoomChanged(nil)
24
+ end
25
+ function checkRoomChanged(self)
26
+ local game = Game()
27
+ local room = game:GetRoom()
28
+ local topLeftWallGridIndex = getTopLeftWallGridIndex(nil)
29
+ local topLeftWall = room:GetGridEntity(topLeftWallGridIndex)
30
+ if topLeftWall == nil then
31
+ topLeftWall = spawnGridEntity(nil, GridEntityType.GRID_WALL, topLeftWallGridIndex)
32
+ end
33
+ local ____temp_0
34
+ if topLeftWall == nil then
35
+ ____temp_0 = nil
36
+ else
37
+ ____temp_0 = GetPtrHash(topLeftWall)
38
+ end
39
+ local topLeftWallPtrHash = ____temp_0
40
+ if topLeftWallPtrHash ~= currentRoomTopLeftWallPtrHash then
41
+ currentRoomTopLeftWallPtrHash = topLeftWallPtrHash
42
+ postNewRoomEarlyFire(nil)
43
+ end
44
+ end
45
+ currentRoomTopLeftWallPtrHash = nil
46
+ function ____exports.postNewRoomEarlyCallbackInit(self, mod)
47
+ mod:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, postNewRoom)
48
+ mod:AddCallback(ModCallbacks.MC_PRE_ENTITY_SPAWN, preEntitySpawn)
49
+ end
50
+ return ____exports
@@ -4,9 +4,6 @@ local ____exports = {}
4
4
  local hasSubscriptions, postPickupUpdate, v
5
5
  local ____exports = require("features.saveDataManager.exports")
6
6
  local saveDataManager = ____exports.saveDataManager
7
- local ____rooms = require("functions.rooms")
8
- local getRoomIndex = ____rooms.getRoomIndex
9
- local getRoomVisitedCount = ____rooms.getRoomVisitedCount
10
7
  local ____postPickupInitLate = require("callbacks.subscriptions.postPickupInitLate")
11
8
  local postPickupInitLateFire = ____postPickupInitLate.postPickupInitLateFire
12
9
  local postPickupInitLateHasSubscriptions = ____postPickupInitLate.postPickupInitLateHasSubscriptions
@@ -17,24 +14,13 @@ function postPickupUpdate(self, pickup)
17
14
  if not hasSubscriptions(nil) then
18
15
  return
19
16
  end
20
- local roomIndex = getRoomIndex(nil)
21
- local roomVisitedCount = getRoomVisitedCount(nil)
22
- if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
23
- v.run.currentRoomIndex = roomIndex
24
- v.run.currentRoomVisitedCount = roomVisitedCount
25
- v.run.firedSet:clear()
26
- end
27
17
  local index = GetPtrHash(pickup)
28
- if not v.run.firedSet:has(index) then
29
- v.run.firedSet:add(index)
18
+ if not v.room.firedSet:has(index) then
19
+ v.room.firedSet:add(index)
30
20
  postPickupInitLateFire(nil, pickup)
31
21
  end
32
22
  end
33
- v = {run = {
34
- firedSet = __TS__New(Set),
35
- currentRoomIndex = nil,
36
- currentRoomVisitedCount = nil
37
- }}
23
+ v = {room = {firedSet = __TS__New(Set)}}
38
24
  function ____exports.postPickupInitLateCallbackInit(self, mod)
39
25
  saveDataManager(nil, "postPickupInitLate", v, hasSubscriptions)
40
26
  mod:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, postPickupUpdate)
@@ -4,9 +4,6 @@ local ____exports = {}
4
4
  local hasSubscriptions, postProjectileUpdate, v
5
5
  local ____exports = require("features.saveDataManager.exports")
6
6
  local saveDataManager = ____exports.saveDataManager
7
- local ____rooms = require("functions.rooms")
8
- local getRoomIndex = ____rooms.getRoomIndex
9
- local getRoomVisitedCount = ____rooms.getRoomVisitedCount
10
7
  local ____postProjectileInitLate = require("callbacks.subscriptions.postProjectileInitLate")
11
8
  local postProjectileInitLateFire = ____postProjectileInitLate.postProjectileInitLateFire
12
9
  local postProjectileInitLateHasSubscriptions = ____postProjectileInitLate.postProjectileInitLateHasSubscriptions
@@ -17,24 +14,13 @@ function postProjectileUpdate(self, projectile)
17
14
  if not hasSubscriptions(nil) then
18
15
  return
19
16
  end
20
- local roomIndex = getRoomIndex(nil)
21
- local roomVisitedCount = getRoomVisitedCount(nil)
22
- if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
23
- v.run.currentRoomIndex = roomIndex
24
- v.run.currentRoomVisitedCount = roomVisitedCount
25
- v.run.firedSet:clear()
26
- end
27
17
  local index = GetPtrHash(projectile)
28
- if not v.run.firedSet:has(index) then
29
- v.run.firedSet:add(index)
18
+ if not v.room.firedSet:has(index) then
19
+ v.room.firedSet:add(index)
30
20
  postProjectileInitLateFire(nil, projectile)
31
21
  end
32
22
  end
33
- v = {run = {
34
- firedSet = __TS__New(Set),
35
- currentRoomIndex = nil,
36
- currentRoomVisitedCount = nil
37
- }}
23
+ v = {room = {firedSet = __TS__New(Set)}}
38
24
  function ____exports.postProjectileInitLateCallbackInit(self, mod)
39
25
  saveDataManager(nil, "postProjectileInitLate", v, hasSubscriptions)
40
26
  mod:AddCallback(ModCallbacks.MC_POST_PROJECTILE_UPDATE, postProjectileUpdate)
@@ -4,9 +4,6 @@ local ____exports = {}
4
4
  local hasSubscriptions, postTearUpdate, v
5
5
  local ____exports = require("features.saveDataManager.exports")
6
6
  local saveDataManager = ____exports.saveDataManager
7
- local ____rooms = require("functions.rooms")
8
- local getRoomIndex = ____rooms.getRoomIndex
9
- local getRoomVisitedCount = ____rooms.getRoomVisitedCount
10
7
  local ____postTearInitLate = require("callbacks.subscriptions.postTearInitLate")
11
8
  local postTearInitLateFire = ____postTearInitLate.postTearInitLateFire
12
9
  local postTearInitLateHasSubscriptions = ____postTearInitLate.postTearInitLateHasSubscriptions
@@ -17,24 +14,13 @@ function postTearUpdate(self, tear)
17
14
  if not hasSubscriptions(nil) then
18
15
  return
19
16
  end
20
- local roomIndex = getRoomIndex(nil)
21
- local roomVisitedCount = getRoomVisitedCount(nil)
22
- if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
23
- v.run.currentRoomIndex = roomIndex
24
- v.run.currentRoomVisitedCount = roomVisitedCount
25
- v.run.firedSet:clear()
26
- end
27
17
  local index = GetPtrHash(tear)
28
- if not v.run.firedSet:has(index) then
29
- v.run.firedSet:add(index)
18
+ if not v.room.firedSet:has(index) then
19
+ v.room.firedSet:add(index)
30
20
  postTearInitLateFire(nil, tear)
31
21
  end
32
22
  end
33
- v = {run = {
34
- firedSet = __TS__New(Set),
35
- currentRoomIndex = nil,
36
- currentRoomVisitedCount = nil
37
- }}
23
+ v = {room = {firedSet = __TS__New(Set)}}
38
24
  function ____exports.postTearInitLateCallbackInit(self, mod)
39
25
  saveDataManager(nil, "postTearInitLate", v, hasSubscriptions)
40
26
  mod:AddCallback(ModCallbacks.MC_POST_TEAR_UPDATE, postTearUpdate)
@@ -0,0 +1,4 @@
1
+ export declare type PostNewRoomEarlyCallbackType = () => void;
2
+ export declare function postNewRoomEarlyHasSubscriptions(): boolean;
3
+ export declare function postNewRoomEarlyRegister(callback: PostNewRoomEarlyCallbackType): void;
4
+ export declare function postNewRoomEarlyFire(): void;
@@ -0,0 +1,18 @@
1
+ --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
+ require("lualib_bundle");
3
+ local ____exports = {}
4
+ local subscriptions = {}
5
+ function ____exports.postNewRoomEarlyHasSubscriptions(self)
6
+ return #subscriptions > 0
7
+ end
8
+ function ____exports.postNewRoomEarlyRegister(self, callback)
9
+ __TS__ArrayPush(subscriptions, {callback})
10
+ end
11
+ function ____exports.postNewRoomEarlyFire(self)
12
+ local callback
13
+ for ____, ____value in ipairs(subscriptions) do
14
+ callback = ____value[1]
15
+ callback(nil)
16
+ end
17
+ end
18
+ return ____exports
@@ -22,7 +22,7 @@ local getNPCs = ____npc.getNPCs
22
22
  local ____random = require("functions.random")
23
23
  local nextSeed = ____random.nextSeed
24
24
  local ____rooms = require("functions.rooms")
25
- local getRoomIndex = ____rooms.getRoomIndex
25
+ local getRoomListIndex = ____rooms.getRoomListIndex
26
26
  local gridToPos = ____rooms.gridToPos
27
27
  local setRoomCleared = ____rooms.setRoomCleared
28
28
  local setRoomUncleared = ____rooms.setRoomUncleared
@@ -31,8 +31,8 @@ local spawnCollectible = ____spawnCollectible.spawnCollectible
31
31
  local ____exports = require("features.saveDataManager.exports")
32
32
  local saveDataManager = ____exports.saveDataManager
33
33
  function postNewRoom(self)
34
- local roomIndex = getRoomIndex(nil)
35
- if not v.level.deployedRoomIndexes:has(roomIndex) then
34
+ local roomListIndex = getRoomListIndex(nil)
35
+ if not v.level.deployedRoomListIndexes:has(roomListIndex) then
36
36
  return
37
37
  end
38
38
  setDecorationsInvisible(nil)
@@ -41,8 +41,8 @@ end
41
41
  function setDecorationsInvisible(self)
42
42
  local game = Game()
43
43
  local room = game:GetRoom()
44
- local roomIndex = getRoomIndex(nil)
45
- local decorationGridIndexes = v.level.decorationGridIndexes:get(roomIndex)
44
+ local roomListIndex = getRoomListIndex(nil)
45
+ local decorationGridIndexes = v.level.decorationGridIndexes:get(roomListIndex)
46
46
  if decorationGridIndexes == nil then
47
47
  return
48
48
  end
@@ -56,8 +56,8 @@ end
56
56
  function respawnPersistentEntities(self)
57
57
  local game = Game()
58
58
  local room = game:GetRoom()
59
- local roomIndex = getRoomIndex(nil)
60
- local persistentEntities = v.level.persistentEntities:get(roomIndex)
59
+ local roomListIndex = getRoomListIndex(nil)
60
+ local persistentEntities = v.level.persistentEntities:get(roomListIndex)
61
61
  if persistentEntities == nil then
62
62
  return
63
63
  end
@@ -78,8 +78,8 @@ function ____exports.emptyRoom(self, fillWithDecorations)
78
78
  local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
79
79
  error(msg)
80
80
  end
81
- local roomIndex = getRoomIndex(nil)
82
- v.level.deployedRoomIndexes:add(roomIndex)
81
+ local roomListIndex = getRoomListIndex(nil)
82
+ v.level.deployedRoomListIndexes:add(roomListIndex)
83
83
  removeAllBombs(nil)
84
84
  removeAllPickups(nil)
85
85
  removeAllMatchingEntities(nil, EntityType.ENTITY_SLOT)
@@ -117,11 +117,11 @@ function fillRoomWithDecorations(self)
117
117
  local game = Game()
118
118
  local room = game:GetRoom()
119
119
  local gridSize = room:GetGridSize()
120
- local roomIndex = getRoomIndex(nil)
121
- local decorationGridIndexes = v.level.decorationGridIndexes:get(roomIndex)
120
+ local roomListIndex = getRoomListIndex(nil)
121
+ local decorationGridIndexes = v.level.decorationGridIndexes:get(roomListIndex)
122
122
  if decorationGridIndexes == nil then
123
123
  decorationGridIndexes = {}
124
- v.level.decorationGridIndexes:set(roomIndex, decorationGridIndexes)
124
+ v.level.decorationGridIndexes:set(roomListIndex, decorationGridIndexes)
125
125
  end
126
126
  do
127
127
  local gridIndex = 0
@@ -278,12 +278,12 @@ function storePersistentEntity(self, entity)
278
278
  local game = Game()
279
279
  local room = game:GetRoom()
280
280
  local gridIndex = room:GetGridIndex(entity.Position)
281
- local roomIndex = getRoomIndex(nil)
281
+ local roomListIndex = getRoomListIndex(nil)
282
282
  local persistentEntity = {gridIndex = gridIndex, type = entity.Type, variant = entity.Variant, subType = entity.SubType}
283
- local persistentEntities = v.level.persistentEntities:get(roomIndex)
283
+ local persistentEntities = v.level.persistentEntities:get(roomListIndex)
284
284
  if persistentEntities == nil then
285
285
  persistentEntities = {}
286
- v.level.persistentEntities:set(roomIndex, persistentEntities)
286
+ v.level.persistentEntities:set(roomListIndex, persistentEntities)
287
287
  end
288
288
  __TS__ArrayPush(persistentEntities, persistentEntity)
289
289
  end
@@ -405,7 +405,7 @@ NPC_TYPES_TO_NOT_REMOVE = __TS__New(Set, {EntityType.ENTITY_DARK_ESAU})
405
405
  PERSISTENT_ENTITY_TYPES = __TS__New(Set, {EntityType.ENTITY_WALL_HUGGER})
406
406
  initialized = false
407
407
  v = {level = {
408
- deployedRoomIndexes = __TS__New(Set),
408
+ deployedRoomListIndexes = __TS__New(Set),
409
409
  persistentEntities = __TS__New(Map),
410
410
  decorationGridIndexes = __TS__New(Map)
411
411
  }}
@@ -17,12 +17,7 @@ function postPickupInitCollectible(self, pickup)
17
17
  end
18
18
  local FEATURE_NAME = "get collectible item pool type"
19
19
  local initialized = false
20
- v = {run = {
21
- collectibleQueue = {},
22
- collectibleItemPoolTypeMap = __TS__New(Map),
23
- currentRoomIndex = nil,
24
- currentRoomVisitedCount = nil
25
- }}
20
+ v = {run = {collectibleItemPoolTypeMap = __TS__New(Map)}}
26
21
  function ____exports.getCollectibleItemPoolTypeInit(self, mod)
27
22
  initialized = true
28
23
  saveDataManager(nil, "getCollectibleItemPoolType", v)
@@ -1,6 +1,6 @@
1
1
  --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
2
  local ____exports = {}
3
- local postPlayerInit, preGameExit, postNewLevel, postNewRoom, restoreDefaultsAll, restoreDefaults, clearAndCopyAllElements, mod, loadedDataOnThisRun
3
+ local postPlayerInit, preGameExit, postNewLevel, postNewRoomEarly, restoreDefaultsAll, restoreDefaults, clearAndCopyAllElements, mod, loadedDataOnThisRun
4
4
  local ____errors = require("errors")
5
5
  local getUpgradeErrorMsg = ____errors.getUpgradeErrorMsg
6
6
  local ____deepCopy = require("functions.deepCopy")
@@ -8,6 +8,8 @@ local deepCopy = ____deepCopy.deepCopy
8
8
  local SerializationType = ____deepCopy.SerializationType
9
9
  local ____util = require("functions.util")
10
10
  local tableClear = ____util.tableClear
11
+ local ____ModCallbacksCustom = require("types.ModCallbacksCustom")
12
+ local ModCallbacksCustom = ____ModCallbacksCustom.ModCallbacksCustom
11
13
  local ____SaveData = require("types.SaveData")
12
14
  local SaveDataKeys = ____SaveData.SaveDataKeys
13
15
  local ____load = require("features.saveDataManager.load")
@@ -47,7 +49,7 @@ end
47
49
  function postNewLevel(self)
48
50
  restoreDefaults(nil, SaveDataKeys.Level)
49
51
  end
50
- function postNewRoom(self)
52
+ function postNewRoomEarly(self)
51
53
  restoreDefaults(nil, SaveDataKeys.Room)
52
54
  end
53
55
  function restoreDefaultsAll(self)
@@ -94,7 +96,7 @@ function ____exports.saveDataManagerInit(self, incomingMod)
94
96
  mod:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, postPlayerInit)
95
97
  mod:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, preGameExit)
96
98
  mod:AddCallback(ModCallbacks.MC_POST_NEW_LEVEL, postNewLevel)
97
- mod:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, postNewRoom)
99
+ mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_NEW_ROOM_EARLY, postNewRoomEarly)
98
100
  end
99
101
  function ____exports.isSaveDataManagerInitialized(self)
100
102
  return mod ~= nil
@@ -57,9 +57,9 @@ export declare function isGlitchedCollectible(entity: Entity): boolean;
57
57
  export declare function isPassiveCollectible(collectibleType: CollectibleType | int): boolean;
58
58
  export declare function isQuestCollectible(collectibleType: CollectibleType | int): boolean;
59
59
  /**
60
- * Helper function to see if a particular collectible will disappear from the player's inventory
61
- * upon use. Note that this will not work will modded items, as there is no way to dynamically know
62
- * if a modded item will disappear.
60
+ * Helper function to determine if a particular collectible will disappear from the player's
61
+ * inventory upon use. Note that this will not work will modded items, as there is no way to
62
+ * dynamically know if a modded item will disappear.
63
63
  */
64
64
  export declare function isSingleUseCollectible(collectibleType: CollectibleType | int): boolean;
65
65
  /**
@@ -89,14 +89,14 @@ export declare function setCollectibleBlind(collectible: EntityPickup): void;
89
89
  * player has already taken the item. This is accomplished by setting its sprite to an empty/missing
90
90
  * PNG file.
91
91
  *
92
- * For more information, see the documentation for the "EMPTY_PNG_FILENAME" constant.
92
+ * For more information, see the documentation for the "emptySprite" helper function.
93
93
  */
94
94
  export declare function setCollectibleEmpty(collectible: EntityPickup): void;
95
95
  /**
96
96
  * Helper function to change the sprite of a collectible pedestal entity.
97
97
  *
98
98
  * For more information about removing the collectible sprite, see the documentation for the
99
- * "EMPTY_PNG_FILENAME" constant.
99
+ * "emptySprite" helper function.
100
100
  *
101
101
  * @param collectible The collectible whose sprite you want to modify.
102
102
  * @param pngPath Optional. Equal to the spritesheet path to load (e.g.
@@ -178,6 +178,10 @@ function ____exports.setCollectibleSubType(self, collectible, newCollectibleType
178
178
  if collectible.Variant ~= PickupVariant.PICKUP_COLLECTIBLE then
179
179
  error("You cannot set a collectible sub type for pickups of variant: " .. tostring(collectible.Variant))
180
180
  end
181
+ if newCollectibleType == CollectibleType.COLLECTIBLE_NULL then
182
+ ____exports.setCollectibleEmpty(nil, collectible)
183
+ return
184
+ end
181
185
  collectible:Morph(
182
186
  EntityType.ENTITY_PICKUP,
183
187
  PickupVariant.PICKUP_COLLECTIBLE,
@@ -23,7 +23,7 @@
23
23
  */
24
24
  export declare function addFlag(flags: int, ...flag: int[]): int;
25
25
  /**
26
- * Helper function to check to see if a particular bit flag is set to true.
26
+ * Helper function to determine if a particular bit flag is set to true.
27
27
  * This is a variadic function, so pass as many flags as you want to check for.
28
28
  * If passed multiple flags, it will only return true if all of the flags are set.
29
29
  *
@@ -26,10 +26,16 @@ export declare function convertXMLGridEntityType(gridEntityXMLType: int, gridEnt
26
26
  * ```
27
27
  */
28
28
  export declare function getGridEntities(...gridEntityTypes: GridEntityType[]): GridEntity[];
29
+ export declare function getTopLeftWall(): GridEntity | undefined;
30
+ /**
31
+ * Helper function to get the grid index of the top left wall.
32
+ * (This will depend on what the current room shape is.)
33
+ */
34
+ export declare function getTopLeftWallGridIndex(): int;
29
35
  export declare function getSurroundingGridEntities(gridEntity: GridEntity): GridEntity[];
30
36
  /**
31
- * Helper function to see if all of the pressure plates in the current room are pushed. Returns true
32
- * if there are no pressure plates in the room.
37
+ * Helper function to determine if all of the pressure plates in the current room are pushed.
38
+ * Returns true if there are no pressure plates in the room.
33
39
  */
34
40
  export declare function isAllPressurePlatesPushed(): boolean;
35
41
  /**