isaacscript-common 1.0.496 → 1.0.497
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/constants.d.ts
CHANGED
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@@ -17,6 +17,10 @@ export declare const CHARACTERS_WITH_NO_RED_HEARTS: Set<PlayerType>;
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* includes The Lost and Tainted Lost.
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*/
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export declare const CHARACTERS_WITH_NO_SOUL_HEARTS: Set<PlayerType>;
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/**
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* A collection of common colors that can be reused. Note that if you want to further modify these
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* colors, you should copy them first with the `copyColor` function.
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*/
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export declare const COLORS: {
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BLACK: Color;
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RED: Color;
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@@ -24,9 +24,9 @@ export declare function getRoomData(): RoomConfig | undefined;
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export declare function getRoomDataType(): int;
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/**
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* Helper function to get the room index of the current room. Use this instead of calling
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* `
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*
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*
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* `Level.GetCurrentRoomIndex()` directly to avoid bugs with big rooms. (Big rooms will return the
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* specific 1x1 quadrant that the player entered the room at, which can break data structures that
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* use the room index as an index.)
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*/
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export declare function getRoomIndex(): int;
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/**
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package/dist/functions/rooms.lua
CHANGED
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@@ -23,10 +23,6 @@ local hasFlag = ____flag.hasFlag
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function ____exports.getRoomIndex(self)
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local game = Game()
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local level = game:GetLevel()
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local roomIndex = level:GetCurrentRoomIndex()
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if roomIndex < 0 then
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return roomIndex
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-
end
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local roomDesc = level:GetCurrentRoomDesc()
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return roomDesc.SafeGridIndex
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end
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@@ -223,14 +219,14 @@ function ____exports.setRoomCleared(self)
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for ____, door in ipairs(getDoors(nil)) do
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do
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if isHiddenSecretRoomDoor(nil, door) then
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-
goto
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goto __continue38
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end
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door.State = DoorState.STATE_OPEN
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local sprite = door:GetSprite()
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sprite:Play("Opened", true)
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door.ExtraVisible = false
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end
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-
::
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::__continue38::
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end
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sfx:Stop(SoundEffect.SOUND_DOOR_HEAVY_OPEN)
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game:ShakeScreen(0)
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "isaacscript-common",
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"version": "1.0.
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"version": "1.0.497",
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"description": "Helper functions for IsaacScript mods",
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"keywords": [
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"isaac",
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@@ -25,7 +25,7 @@
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"dist/**/*.d.ts"
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],
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"devDependencies": {
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-
"isaac-typescript-definitions": "^1.0.
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"isaac-typescript-definitions": "^1.0.286",
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"isaacscript-lint": "^1.0.68",
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"typedoc": "^0.22.10",
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"typescript": "4.5.2",
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