isaacscript-common 1.0.494 → 1.0.495

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@@ -9,12 +9,12 @@ export declare const BOMB_EXPLODE_FRAME = 45;
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  export declare const CHARACTERS_WITH_AN_ACTIVE_ITEM: Set<PlayerType>;
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  /**
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  * The set of characters where red heart containers will be turned into soul hearts (e.g. Blue
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- * Baby). This set includes The Lost and Tainted Lost.
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+ * Baby). This includes The Lost and Tainted Lost. This does not include Keeper or Tainted Keeper.
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  */
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  export declare const CHARACTERS_WITH_NO_RED_HEARTS: Set<PlayerType>;
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  /**
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  * The set of characters where soul hearts will be automatically stripped away (e.g. Bethany). This
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- * set includes The Lost and Tainted Lost.
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+ * includes The Lost and Tainted Lost.
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  */
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  export declare const CHARACTERS_WITH_NO_SOUL_HEARTS: Set<PlayerType>;
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  export declare const DEFAULT_ITEM_POOL_TYPE = ItemPoolType.POOL_TREASURE;
@@ -26,7 +26,13 @@ ____exports.CHARACTERS_WITH_NO_RED_HEARTS = __TS__New(Set, {
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  PlayerType.PLAYER_THEFORGOTTEN_B,
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  PlayerType.PLAYER_BETHANY_B
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  })
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- ____exports.CHARACTERS_WITH_NO_SOUL_HEARTS = __TS__New(Set, {PlayerType.PLAYER_THELOST, PlayerType.PLAYER_BETHANY, PlayerType.PLAYER_THELOST_B})
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+ ____exports.CHARACTERS_WITH_NO_SOUL_HEARTS = __TS__New(Set, {
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+ PlayerType.PLAYER_THELOST,
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+ PlayerType.PLAYER_KEEPER,
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+ PlayerType.PLAYER_BETHANY,
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+ PlayerType.PLAYER_THELOST_B,
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+ PlayerType.PLAYER_KEEPER_B
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+ })
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  ____exports.DEFAULT_ITEM_POOL_TYPE = ItemPoolType.POOL_TREASURE
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  ____exports.DISTANCE_OF_GRID_TILE = 40
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  ____exports.DOOR_HITBOX_DISTANCE = 11
@@ -22,8 +22,9 @@ export declare function anyPlayerHasTrinket(trinketType: TrinketType | int): boo
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  export declare function anyPlayerIs(matchingCharacter: PlayerType): boolean;
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  /**
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  * Helper function to see if the provided character can have red heart containers. Returns true for
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- * characters like Isaac, Magdalene, or Cain. Returns false for characters like Blue Baby. Returns
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- * false for The Lost and Tainted Lost.
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+ * characters like Isaac, Magdalene, or Cain. Returns true for Keeper and Tainted Keeper, even
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+ * though coin containers are not technically the same as red heart containers. Returns false for
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+ * characters like Blue Baby. Returns false for The Lost and Tainted Lost.
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  */
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  export declare function characterCanHaveRedHearts(character: PlayerType): boolean;
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  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.494",
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+ "version": "1.0.495",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",