isaacscript-common 1.0.485 → 1.0.489

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (139) hide show
  1. package/README.md +2 -0
  2. package/dist/callbacks/itemPickup.lua +2 -6
  3. package/dist/callbacks/postBombInitLate.lua +6 -8
  4. package/dist/callbacks/postCursedTeleport.lua +8 -10
  5. package/dist/callbacks/postEffectInitLate.lua +6 -8
  6. package/dist/callbacks/postEsauJr.lua +2 -4
  7. package/dist/callbacks/postFamiliarInitLate.lua +6 -8
  8. package/dist/callbacks/postFlip.lua +2 -4
  9. package/dist/callbacks/postGridEntity.lua +8 -18
  10. package/dist/callbacks/postKnifeInitLate.lua +6 -8
  11. package/dist/callbacks/postLaserInitLate.lua +6 -8
  12. package/dist/callbacks/postNPCInitLate.lua +6 -8
  13. package/dist/callbacks/postPickupCollect.lua +1 -5
  14. package/dist/callbacks/postPickupInitLate.lua +6 -8
  15. package/dist/callbacks/postPlayerChangeHealth.lua +9 -13
  16. package/dist/callbacks/postPlayerChangeType.lua +1 -5
  17. package/dist/callbacks/postPlayerFatalDamage.lua +2 -2
  18. package/dist/callbacks/postPlayerInitLate.lua +1 -5
  19. package/dist/callbacks/postPlayerReordered.lua +1 -1
  20. package/dist/callbacks/postProjectileInitLate.lua +6 -8
  21. package/dist/callbacks/postPurchase.lua +10 -14
  22. package/dist/callbacks/postSacrifice.lua +3 -3
  23. package/dist/callbacks/postSlotInitUpdate.lua +3 -11
  24. package/dist/callbacks/postSlotRenderBroken.lua +2 -8
  25. package/dist/callbacks/postTearInitLate.lua +6 -8
  26. package/dist/callbacks/postTransformation.lua +1 -5
  27. package/dist/callbacks/reorderedCallbacks.lua +4 -4
  28. package/dist/callbacks/subscriptions/postBombInitLate.lua +3 -3
  29. package/dist/callbacks/subscriptions/postCursedTeleport.lua +1 -1
  30. package/dist/callbacks/subscriptions/postCustomRevive.lua +3 -3
  31. package/dist/callbacks/subscriptions/postEffectInitLate.lua +3 -3
  32. package/dist/callbacks/subscriptions/postEsauJr.lua +1 -1
  33. package/dist/callbacks/subscriptions/postFamiliarInitLate.lua +3 -3
  34. package/dist/callbacks/subscriptions/postFirstEsauJr.lua +1 -1
  35. package/dist/callbacks/subscriptions/postFirstFlip.lua +1 -1
  36. package/dist/callbacks/subscriptions/postFlip.lua +1 -1
  37. package/dist/callbacks/subscriptions/postGameStartedReordered.lua +1 -1
  38. package/dist/callbacks/subscriptions/postGridEntityInit.lua +3 -3
  39. package/dist/callbacks/subscriptions/postGridEntityRemove.lua +3 -3
  40. package/dist/callbacks/subscriptions/postGridEntityUpdate.lua +3 -3
  41. package/dist/callbacks/subscriptions/postItemPickup.lua +5 -5
  42. package/dist/callbacks/subscriptions/postKnifeInitLate.lua +3 -3
  43. package/dist/callbacks/subscriptions/postLaserInitLate.lua +3 -3
  44. package/dist/callbacks/subscriptions/postNPCInitLate.lua +3 -3
  45. package/dist/callbacks/subscriptions/postNewLevelReordered.lua +1 -1
  46. package/dist/callbacks/subscriptions/postNewRoomReordered.lua +1 -1
  47. package/dist/callbacks/subscriptions/postPickupCollect.lua +3 -3
  48. package/dist/callbacks/subscriptions/postPickupInitLate.lua +3 -3
  49. package/dist/callbacks/subscriptions/postPlayerChangeHealth.lua +3 -3
  50. package/dist/callbacks/subscriptions/postPlayerChangeType.lua +1 -1
  51. package/dist/callbacks/subscriptions/postPlayerFatalDamage.lua +3 -3
  52. package/dist/callbacks/subscriptions/postPlayerInitLate.lua +3 -3
  53. package/dist/callbacks/subscriptions/postPlayerInitReordered.lua +3 -3
  54. package/dist/callbacks/subscriptions/postPlayerRenderReordered.lua +3 -3
  55. package/dist/callbacks/subscriptions/postPlayerUpdateReordered.lua +3 -3
  56. package/dist/callbacks/subscriptions/postProjectileInitLate.lua +3 -3
  57. package/dist/callbacks/subscriptions/postPurchase.lua +8 -2
  58. package/dist/callbacks/subscriptions/postSacrifice.lua +1 -1
  59. package/dist/callbacks/subscriptions/postSlotDestroyed.lua +3 -3
  60. package/dist/callbacks/subscriptions/postSlotInit.lua +3 -3
  61. package/dist/callbacks/subscriptions/postSlotRender.lua +3 -3
  62. package/dist/callbacks/subscriptions/postSlotUpdate.lua +3 -3
  63. package/dist/callbacks/subscriptions/postTearInitLate.lua +3 -3
  64. package/dist/callbacks/subscriptions/postTransformation.lua +3 -3
  65. package/dist/callbacks/subscriptions/preCustomRevive.lua +1 -1
  66. package/dist/callbacks/subscriptions/preItemPickup.lua +5 -5
  67. package/dist/constants.d.ts +0 -6
  68. package/dist/constants.lua +38 -6
  69. package/dist/features/deployJSONRoom.lua +90 -61
  70. package/dist/features/disableInputs.lua +9 -3
  71. package/dist/features/forgottenSwitch.lua +1 -1
  72. package/dist/features/getCollectibleItemPoolType.lua +10 -14
  73. package/dist/features/preventCollectibleRotate.lua +3 -9
  74. package/dist/features/saveDataManager/load.lua +2 -6
  75. package/dist/features/saveDataManager/main.lua +1 -1
  76. package/dist/features/saveDataManager/merge.lua +2 -4
  77. package/dist/features/sirenHelpers.lua +5 -5
  78. package/dist/functions/array.d.ts +19 -7
  79. package/dist/functions/array.lua +32 -19
  80. package/dist/functions/bitwise.lua +1 -1
  81. package/dist/functions/cards.d.ts +15 -9
  82. package/dist/functions/cards.lua +40 -30
  83. package/dist/functions/charge.lua +10 -12
  84. package/dist/functions/collectibles.d.ts +1 -0
  85. package/dist/functions/collectibles.lua +26 -21
  86. package/dist/functions/color.lua +9 -1
  87. package/dist/functions/deepCopy.lua +42 -22
  88. package/dist/functions/deepCopyTests.lua +12 -20
  89. package/dist/functions/doors.lua +7 -19
  90. package/dist/functions/entity.lua +7 -1
  91. package/dist/functions/flag.lua +1 -1
  92. package/dist/functions/gridEntity.lua +15 -10
  93. package/dist/functions/input.lua +14 -18
  94. package/dist/functions/jsonRoom.lua +3 -9
  95. package/dist/functions/language.lua +9 -1
  96. package/dist/functions/log.lua +18 -46
  97. package/dist/functions/math.lua +15 -17
  98. package/dist/functions/npc.lua +15 -17
  99. package/dist/functions/pickups.d.ts +7 -2
  100. package/dist/functions/pickups.lua +19 -3
  101. package/dist/functions/player.d.ts +0 -43
  102. package/dist/functions/player.lua +37 -137
  103. package/dist/functions/playerHealth.lua +19 -9
  104. package/dist/functions/pocketItems.d.ts +16 -14
  105. package/dist/functions/pocketItems.lua +56 -30
  106. package/dist/functions/random.lua +2 -2
  107. package/dist/functions/revive.lua +4 -4
  108. package/dist/functions/rooms.lua +15 -18
  109. package/dist/functions/spawnCollectible.lua +10 -2
  110. package/dist/functions/sprite.lua +2 -2
  111. package/dist/functions/stage.lua +6 -6
  112. package/dist/functions/tears.lua +1 -1
  113. package/dist/functions/transformations.lua +4 -10
  114. package/dist/functions/trinketGive.lua +2 -2
  115. package/dist/functions/trinkets.d.ts +23 -1
  116. package/dist/functions/trinkets.lua +24 -0
  117. package/dist/functions/ui.lua +3 -3
  118. package/dist/functions/util.lua +4 -8
  119. package/dist/functions/vector.lua +8 -8
  120. package/dist/index.d.ts +4 -0
  121. package/dist/index.lua +32 -0
  122. package/dist/lualib_bundle.lua +603 -555
  123. package/dist/maps/cardDescriptionMap.lua +99 -1
  124. package/dist/maps/cardNameMap.lua +99 -1
  125. package/dist/maps/collectibleDescriptionMap.lua +722 -1
  126. package/dist/maps/collectibleNameMap.lua +722 -1
  127. package/dist/maps/gridEntityXMLMap.d.ts +6 -0
  128. package/dist/maps/gridEntityXMLMap.lua +40 -0
  129. package/dist/maps/pillEffectNameMap.lua +52 -1
  130. package/dist/maps/roomTypeToItemPoolMap.d.ts +2 -0
  131. package/dist/maps/roomTypeToItemPoolMap.lua +19 -0
  132. package/dist/maps/transformationMap.lua +19 -12
  133. package/dist/maps/trinketDescriptionMap.lua +190 -1
  134. package/dist/maps/trinketNameMap.lua +190 -1
  135. package/dist/sets/cards.d.ts +25 -0
  136. package/dist/sets/cards.lua +106 -0
  137. package/dist/types/ModUpgraded.lua +82 -166
  138. package/dist/types/PocketItemDescription.d.ts +1 -0
  139. package/package.json +5 -5
package/README.md CHANGED
@@ -1,3 +1,5 @@
1
+ [![npm version](https://img.shields.io/npm/v/isaacscript-common.svg)](https://www.npmjs.com/package/isaacscript-common)
2
+
1
3
  # isaacscript-common
2
4
 
3
5
  This repository contains helper functions and extra features for IsaacScript mods. You can browse the auto-generated documentation [here](https://isaacscript.github.io/isaacscript-common/index.html).
@@ -33,7 +33,7 @@ function queueEmpty(self, player, pickingUpItem)
33
33
  end
34
34
  function queueNotEmpty(self, player, pickingUpItem)
35
35
  local queuedItem = player.QueuedItem.Item
36
- if (queuedItem ~= nil) and (queuedItem.ID ~= pickingUpItem.id) then
36
+ if queuedItem ~= nil and queuedItem.ID ~= pickingUpItem.id then
37
37
  pickingUpItem.id = queuedItem.ID
38
38
  pickingUpItem.type = queuedItem.Type
39
39
  preItemPickup:fire(player, pickingUpItem)
@@ -48,11 +48,7 @@ function getPickingUpItemForPlayer(self, player)
48
48
  end
49
49
  return pickingUpItem
50
50
  end
51
- v = {
52
- run = {
53
- pickingUpItem = __TS__New(Map)
54
- }
55
- }
51
+ v = {run = {pickingUpItem = __TS__New(Map)}}
56
52
  function ____exports.itemPickupCallbacksInit(self, mod)
57
53
  saveDataManager(nil, "itemPickup", v, hasSubscriptions)
58
54
  mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PLAYER_UPDATE_REORDERED, postPlayerUpdateReorderedPlayer, 0)
@@ -17,7 +17,7 @@ function postBombUpdate(self, bomb)
17
17
  end
18
18
  local roomIndex = getRoomIndex(nil)
19
19
  local roomVisitedCount = getRoomVisitedCount(nil)
20
- if (roomIndex ~= v.run.currentRoomIndex) or (roomVisitedCount ~= v.run.currentRoomVisitedCount) then
20
+ if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
21
21
  v.run.currentRoomIndex = roomIndex
22
22
  v.run.currentRoomVisitedCount = roomVisitedCount
23
23
  v.run.firedSet:clear()
@@ -28,13 +28,11 @@ function postBombUpdate(self, bomb)
28
28
  postBombInitLate:fire(bomb)
29
29
  end
30
30
  end
31
- v = {
32
- run = {
33
- firedSet = __TS__New(Set),
34
- currentRoomIndex = nil,
35
- currentRoomVisitedCount = nil
36
- }
37
- }
31
+ v = {run = {
32
+ firedSet = __TS__New(Set),
33
+ currentRoomIndex = nil,
34
+ currentRoomVisitedCount = nil
35
+ }}
38
36
  function ____exports.postBombInitLateCallbackInit(self, mod)
39
37
  saveDataManager(nil, "postBombInitLate", v, hasSubscriptions)
40
38
  mod:AddCallback(ModCallbacks.MC_POST_BOMB_UPDATE, postBombUpdate)
@@ -31,7 +31,7 @@ function setDamageFrame(self, tookDamage, damageFlags)
31
31
  local trackingArray = v.run.damageFrameMap:get(playerIndex)
32
32
  if trackingArray ~= nil then
33
33
  local lastDamageFrame, callbackActivatedOnThisFrame = table.unpack(trackingArray)
34
- if (lastDamageFrame == gameFrameCount) and callbackActivatedOnThisFrame then
34
+ if lastDamageFrame == gameFrameCount and callbackActivatedOnThisFrame then
35
35
  return
36
36
  end
37
37
  end
@@ -45,16 +45,16 @@ function isPotentialNaturalTeleportFromSacrificeRoom(self, damageFlags)
45
45
  local room = game:GetRoom()
46
46
  local roomType = room:GetType()
47
47
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.DAMAGE_SPIKES)
48
- return ((roomType == RoomType.ROOM_SACRIFICE) and isSpikeDamage) and ((v.level.numSacrifices == 6) or (v.level.numSacrifices >= 12))
48
+ return roomType == RoomType.ROOM_SACRIFICE and isSpikeDamage and (v.level.numSacrifices == 6 or v.level.numSacrifices >= 12)
49
49
  end
50
50
  function incrementNumSacrifices(self, damageFlags)
51
51
  local game = Game()
52
52
  local room = game:GetRoom()
53
53
  local roomType = room:GetType()
54
54
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.DAMAGE_SPIKES)
55
- if (roomType == RoomType.ROOM_SACRIFICE) and isSpikeDamage then
56
- local ____obj, ____index = v.level, "numSacrifices"
57
- ____obj[____index] = ____obj[____index] + 1
55
+ if roomType == RoomType.ROOM_SACRIFICE and isSpikeDamage then
56
+ local ____v_level_0, ____numSacrifices_1 = v.level, "numSacrifices"
57
+ ____v_level_0[____numSacrifices_1] = ____v_level_0[____numSacrifices_1] + 1
58
58
  end
59
59
  end
60
60
  function postPlayerRenderPlayer(self, player)
@@ -85,22 +85,20 @@ function playerIsTeleportingFromCursedTeleport(self, player, lastDamageFrame)
85
85
  return false
86
86
  end
87
87
  local sprite = player:GetSprite()
88
- if (not sprite:IsPlaying("TeleportUp")) or (sprite:GetFrame() ~= 1) then
88
+ if not sprite:IsPlaying("TeleportUp") or sprite:GetFrame() ~= 1 then
89
89
  return false
90
90
  end
91
91
  if player:HasCollectible(CollectibleType.COLLECTIBLE_CURSED_EYE) then
92
92
  return true
93
93
  end
94
94
  local numHitsLeft = getPlayerNumAllHearts(nil, player)
95
- if player:HasTrinket(TrinketType.TRINKET_CURSED_SKULL) and (numHitsLeft == 1) then
95
+ if player:HasTrinket(TrinketType.TRINKET_CURSED_SKULL) and numHitsLeft == 1 then
96
96
  return true
97
97
  end
98
98
  return false
99
99
  end
100
100
  v = {
101
- run = {
102
- damageFrameMap = __TS__New(Map)
103
- },
101
+ run = {damageFrameMap = __TS__New(Map)},
104
102
  level = {numSacrifices = 0}
105
103
  }
106
104
  function ____exports.postCursedTeleportCallbackInit(self, mod)
@@ -17,7 +17,7 @@ function postEffectUpdate(self, effect)
17
17
  end
18
18
  local roomIndex = getRoomIndex(nil)
19
19
  local roomVisitedCount = getRoomVisitedCount(nil)
20
- if (roomIndex ~= v.run.currentRoomIndex) or (roomVisitedCount ~= v.run.currentRoomVisitedCount) then
20
+ if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
21
21
  v.run.currentRoomIndex = roomIndex
22
22
  v.run.currentRoomVisitedCount = roomVisitedCount
23
23
  v.run.firedSet:clear()
@@ -28,13 +28,11 @@ function postEffectUpdate(self, effect)
28
28
  postEffectInitLate:fire(effect)
29
29
  end
30
30
  end
31
- v = {
32
- run = {
33
- firedSet = __TS__New(Set),
34
- currentRoomIndex = nil,
35
- currentRoomVisitedCount = nil
36
- }
37
- }
31
+ v = {run = {
32
+ firedSet = __TS__New(Set),
33
+ currentRoomIndex = nil,
34
+ currentRoomVisitedCount = nil
35
+ }}
38
36
  function ____exports.postEffectInitLateCallbackInit(self, mod)
39
37
  saveDataManager(nil, "postEffectInitLate", v, hasSubscriptions)
40
38
  mod:AddCallback(ModCallbacks.MC_POST_EFFECT_UPDATE, postEffectUpdate)
@@ -16,7 +16,7 @@ function postUpdate(self)
16
16
  end
17
17
  local game = Game()
18
18
  local gameFrameCount = game:GetFrameCount()
19
- if (v.run.usedEsauJrFrame == nil) or (gameFrameCount < (v.run.usedEsauJrFrame + 1)) then
19
+ if v.run.usedEsauJrFrame == nil or gameFrameCount < v.run.usedEsauJrFrame + 1 then
20
20
  return
21
21
  end
22
22
  v.run.usedEsauJrFrame = nil
@@ -35,9 +35,7 @@ function postUpdate(self)
35
35
  postEsauJr:fire(player)
36
36
  end
37
37
  function getPlayerWithControllerIndex(self, controllerIndex)
38
- for ____, player in ipairs(
39
- getPlayers(nil)
40
- ) do
38
+ for ____, player in ipairs(getPlayers(nil)) do
41
39
  if player.ControllerIndex == controllerIndex then
42
40
  return player
43
41
  end
@@ -17,7 +17,7 @@ function postFamiliarUpdate(self, familiar)
17
17
  end
18
18
  local roomIndex = getRoomIndex(nil)
19
19
  local roomVisitedCount = getRoomVisitedCount(nil)
20
- if (roomIndex ~= v.run.currentRoomIndex) or (roomVisitedCount ~= v.run.currentRoomVisitedCount) then
20
+ if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
21
21
  v.run.currentRoomIndex = roomIndex
22
22
  v.run.currentRoomVisitedCount = roomVisitedCount
23
23
  v.run.firedSet:clear()
@@ -28,13 +28,11 @@ function postFamiliarUpdate(self, familiar)
28
28
  postFamiliarInitLate:fire(familiar)
29
29
  end
30
30
  end
31
- v = {
32
- run = {
33
- firedSet = __TS__New(Set),
34
- currentRoomIndex = nil,
35
- currentRoomVisitedCount = nil
36
- }
37
- }
31
+ v = {run = {
32
+ firedSet = __TS__New(Set),
33
+ currentRoomIndex = nil,
34
+ currentRoomVisitedCount = nil
35
+ }}
38
36
  function ____exports.postFamiliarInitLateCallbackInit(self, mod)
39
37
  saveDataManager(nil, "postFamiliarInitLate", v, hasSubscriptions)
40
38
  mod:AddCallback(ModCallbacks.MC_FAMILIAR_UPDATE, postFamiliarUpdate)
@@ -35,11 +35,9 @@ function getNewLazarus(self, oldLazarus)
35
35
  else
36
36
  error("Failed to determine the character in the postFlip callback.")
37
37
  end
38
- for ____, player in ipairs(
39
- getPlayers(nil)
40
- ) do
38
+ for ____, player in ipairs(getPlayers(nil)) do
41
39
  local character = player:GetPlayerType()
42
- if (character == newCharacter) and (player.FrameCount == oldLazarus.FrameCount) then
40
+ if character == newCharacter and player.FrameCount == oldLazarus.FrameCount then
43
41
  return player
44
42
  end
45
43
  end
@@ -10,15 +10,13 @@ local postGridEntityInit = require("callbacks.subscriptions.postGridEntityInit")
10
10
  local postGridEntityRemove = require("callbacks.subscriptions.postGridEntityRemove")
11
11
  local postGridEntityUpdate = require("callbacks.subscriptions.postGridEntityUpdate")
12
12
  function hasSubscriptions(self)
13
- return (postGridEntityInit:hasSubscriptions() or postGridEntityUpdate:hasSubscriptions()) or postGridEntityRemove:hasSubscriptions()
13
+ return postGridEntityInit:hasSubscriptions() or postGridEntityUpdate:hasSubscriptions() or postGridEntityRemove:hasSubscriptions()
14
14
  end
15
15
  function postUpdate(self)
16
16
  if not hasSubscriptions(nil) then
17
17
  return
18
18
  end
19
- for ____, gridEntity in ipairs(
20
- getGridEntities(nil)
21
- ) do
19
+ for ____, gridEntity in ipairs(getGridEntities(nil)) do
22
20
  checkNewGridEntity(nil, gridEntity)
23
21
  postGridEntityUpdate:fire(gridEntity)
24
22
  end
@@ -27,15 +25,13 @@ end
27
25
  function checkGridEntityRemoved(self)
28
26
  local game = Game()
29
27
  local room = game:GetRoom()
30
- for ____, ____value in __TS__Iterator(
31
- v.room.initializedGridEntities:entries()
32
- ) do
33
- local gridIndex
28
+ local gridEntityType
29
+ local gridIndex
30
+ for ____, ____value in __TS__Iterator(v.room.initializedGridEntities:entries()) do
34
31
  gridIndex = ____value[1]
35
- local gridEntityType
36
32
  gridEntityType = ____value[2]
37
33
  local gridEntity = room:GetGridEntity(gridIndex)
38
- if (gridEntity == nil) or (gridEntity:GetType() ~= gridEntityType) then
34
+ if gridEntity == nil or gridEntity:GetType() ~= gridEntityType then
39
35
  v.room.initializedGridEntities:delete(gridIndex)
40
36
  postGridEntityRemove:fire(gridIndex, gridEntityType)
41
37
  end
@@ -45,9 +41,7 @@ function postNewRoom(self)
45
41
  if not hasSubscriptions(nil) then
46
42
  return
47
43
  end
48
- for ____, gridEntity in ipairs(
49
- getGridEntities(nil)
50
- ) do
44
+ for ____, gridEntity in ipairs(getGridEntities(nil)) do
51
45
  checkNewGridEntity(nil, gridEntity)
52
46
  end
53
47
  end
@@ -60,11 +54,7 @@ function checkNewGridEntity(self, gridEntity)
60
54
  postGridEntityInit:fire(gridEntity)
61
55
  end
62
56
  end
63
- v = {
64
- room = {
65
- initializedGridEntities = __TS__New(Map)
66
- }
67
- }
57
+ v = {room = {initializedGridEntities = __TS__New(Map)}}
68
58
  function ____exports.postGridEntityCallbacksInit(self, mod)
69
59
  saveDataManager(nil, "postGridEntity", v, hasSubscriptions)
70
60
  mod:AddCallback(ModCallbacks.MC_POST_UPDATE, postUpdate)
@@ -17,7 +17,7 @@ function postKnifeUpdate(self, knife)
17
17
  end
18
18
  local roomIndex = getRoomIndex(nil)
19
19
  local roomVisitedCount = getRoomVisitedCount(nil)
20
- if (roomIndex ~= v.run.currentRoomIndex) or (roomVisitedCount ~= v.run.currentRoomVisitedCount) then
20
+ if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
21
21
  v.run.currentRoomIndex = roomIndex
22
22
  v.run.currentRoomVisitedCount = roomVisitedCount
23
23
  v.run.firedSet:clear()
@@ -28,13 +28,11 @@ function postKnifeUpdate(self, knife)
28
28
  postKnifeInitLate:fire(knife)
29
29
  end
30
30
  end
31
- v = {
32
- run = {
33
- firedSet = __TS__New(Set),
34
- currentRoomIndex = nil,
35
- currentRoomVisitedCount = nil
36
- }
37
- }
31
+ v = {run = {
32
+ firedSet = __TS__New(Set),
33
+ currentRoomIndex = nil,
34
+ currentRoomVisitedCount = nil
35
+ }}
38
36
  function ____exports.postKnifeInitLateCallbackInit(self, mod)
39
37
  saveDataManager(nil, "postKnifeInitLate", v, hasSubscriptions)
40
38
  mod:AddCallback(ModCallbacks.MC_POST_KNIFE_UPDATE, postKnifeUpdate)
@@ -17,7 +17,7 @@ function postLaserUpdate(self, laser)
17
17
  end
18
18
  local roomIndex = getRoomIndex(nil)
19
19
  local roomVisitedCount = getRoomVisitedCount(nil)
20
- if (roomIndex ~= v.run.currentRoomIndex) or (roomVisitedCount ~= v.run.currentRoomVisitedCount) then
20
+ if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
21
21
  v.run.currentRoomIndex = roomIndex
22
22
  v.run.currentRoomVisitedCount = roomVisitedCount
23
23
  v.run.firedSet:clear()
@@ -28,13 +28,11 @@ function postLaserUpdate(self, laser)
28
28
  postLaserInitLate:fire(laser)
29
29
  end
30
30
  end
31
- v = {
32
- run = {
33
- firedSet = __TS__New(Set),
34
- currentRoomIndex = nil,
35
- currentRoomVisitedCount = nil
36
- }
37
- }
31
+ v = {run = {
32
+ firedSet = __TS__New(Set),
33
+ currentRoomIndex = nil,
34
+ currentRoomVisitedCount = nil
35
+ }}
38
36
  function ____exports.postLaserInitLateCallbackInit(self, mod)
39
37
  saveDataManager(nil, "postLaserInitLate", v, hasSubscriptions)
40
38
  mod:AddCallback(ModCallbacks.MC_POST_LASER_UPDATE, postLaserUpdate)
@@ -17,7 +17,7 @@ function postNPCUpdate(self, npc)
17
17
  end
18
18
  local roomIndex = getRoomIndex(nil)
19
19
  local roomVisitedCount = getRoomVisitedCount(nil)
20
- if (roomIndex ~= v.run.currentRoomIndex) or (roomVisitedCount ~= v.run.currentRoomVisitedCount) then
20
+ if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
21
21
  v.run.currentRoomIndex = roomIndex
22
22
  v.run.currentRoomVisitedCount = roomVisitedCount
23
23
  v.run.firedSet:clear()
@@ -28,13 +28,11 @@ function postNPCUpdate(self, npc)
28
28
  postNPCInitLate:fire(npc)
29
29
  end
30
30
  end
31
- v = {
32
- run = {
33
- firedSet = __TS__New(Set),
34
- currentRoomIndex = nil,
35
- currentRoomVisitedCount = nil
36
- }
37
- }
31
+ v = {run = {
32
+ firedSet = __TS__New(Set),
33
+ currentRoomIndex = nil,
34
+ currentRoomVisitedCount = nil
35
+ }}
38
36
  function ____exports.postNPCInitLateCallbackInit(self, mod)
39
37
  saveDataManager(nil, "postNPCInitLate", v, hasSubscriptions)
40
38
  mod:AddCallback(ModCallbacks.MC_NPC_UPDATE, postNPCUpdate)
@@ -26,11 +26,7 @@ function postPickupRender(self, pickup)
26
26
  postPickupCollect:fire(pickup, player)
27
27
  end
28
28
  end
29
- v = {
30
- room = {
31
- firedSet = __TS__New(Set)
32
- }
33
- }
29
+ v = {room = {firedSet = __TS__New(Set)}}
34
30
  function ____exports.postPickupCollectCallbackInit(self, mod)
35
31
  saveDataManager(nil, "postPickupCollect", v, hasSubscriptions)
36
32
  mod:AddCallback(ModCallbacks.MC_POST_PICKUP_RENDER, postPickupRender)
@@ -17,7 +17,7 @@ function postPickupUpdate(self, pickup)
17
17
  end
18
18
  local roomIndex = getRoomIndex(nil)
19
19
  local roomVisitedCount = getRoomVisitedCount(nil)
20
- if (roomIndex ~= v.run.currentRoomIndex) or (roomVisitedCount ~= v.run.currentRoomVisitedCount) then
20
+ if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
21
21
  v.run.currentRoomIndex = roomIndex
22
22
  v.run.currentRoomVisitedCount = roomVisitedCount
23
23
  v.run.firedSet:clear()
@@ -28,13 +28,11 @@ function postPickupUpdate(self, pickup)
28
28
  postPickupInitLate:fire(pickup)
29
29
  end
30
30
  end
31
- v = {
32
- run = {
33
- firedSet = __TS__New(Set),
34
- currentRoomIndex = nil,
35
- currentRoomVisitedCount = nil
36
- }
37
- }
31
+ v = {run = {
32
+ firedSet = __TS__New(Set),
33
+ currentRoomIndex = nil,
34
+ currentRoomVisitedCount = nil
35
+ }}
38
36
  function ____exports.postPickupInitLateCallbackInit(self, mod)
39
37
  saveDataManager(nil, "postPickupInitLate", v, hasSubscriptions)
40
38
  mod:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, postPickupUpdate)
@@ -30,7 +30,7 @@ function postPlayerUpdateReordered(self, player)
30
30
  for ____, healthType in ipairs(healthTypes) do
31
31
  local storedHealthValue = storedHealth:get(healthType)
32
32
  local currentHealthValue = getCurrentHealthValue(nil, player, healthType)
33
- if (storedHealthValue ~= nil) and (storedHealthValue ~= currentHealthValue) then
33
+ if storedHealthValue ~= nil and storedHealthValue ~= currentHealthValue then
34
34
  local amount = currentHealthValue - storedHealthValue
35
35
  postPlayerChangeHealth:fire(player, healthType, amount)
36
36
  end
@@ -45,43 +45,43 @@ function getCurrentHealthValue(self, player, healthType)
45
45
  return player:GetHearts()
46
46
  end
47
47
  end
48
- ____cond10 = ____cond10 or (____switch10 == HealthType.SOUL)
48
+ ____cond10 = ____cond10 or ____switch10 == HealthType.SOUL
49
49
  if ____cond10 then
50
50
  do
51
51
  return player:GetSoulHearts()
52
52
  end
53
53
  end
54
- ____cond10 = ____cond10 or (____switch10 == HealthType.ETERNAL)
54
+ ____cond10 = ____cond10 or ____switch10 == HealthType.ETERNAL
55
55
  if ____cond10 then
56
56
  do
57
57
  return player:GetEternalHearts()
58
58
  end
59
59
  end
60
- ____cond10 = ____cond10 or (____switch10 == HealthType.BLACK)
60
+ ____cond10 = ____cond10 or ____switch10 == HealthType.BLACK
61
61
  if ____cond10 then
62
62
  do
63
63
  return player:GetBlackHearts()
64
64
  end
65
65
  end
66
- ____cond10 = ____cond10 or (____switch10 == HealthType.GOLDEN)
66
+ ____cond10 = ____cond10 or ____switch10 == HealthType.GOLDEN
67
67
  if ____cond10 then
68
68
  do
69
69
  return player:GetGoldenHearts()
70
70
  end
71
71
  end
72
- ____cond10 = ____cond10 or (____switch10 == HealthType.BONE)
72
+ ____cond10 = ____cond10 or ____switch10 == HealthType.BONE
73
73
  if ____cond10 then
74
74
  do
75
75
  return player:GetBoneHearts()
76
76
  end
77
77
  end
78
- ____cond10 = ____cond10 or (____switch10 == HealthType.ROTTEN)
78
+ ____cond10 = ____cond10 or ____switch10 == HealthType.ROTTEN
79
79
  if ____cond10 then
80
80
  do
81
81
  return player:GetRottenHearts()
82
82
  end
83
83
  end
84
- ____cond10 = ____cond10 or (____switch10 == HealthType.MAX_HEARTS)
84
+ ____cond10 = ____cond10 or ____switch10 == HealthType.MAX_HEARTS
85
85
  if ____cond10 then
86
86
  do
87
87
  return player:GetMaxHearts()
@@ -95,11 +95,7 @@ function getCurrentHealthValue(self, player, healthType)
95
95
  end
96
96
  until true
97
97
  end
98
- v = {
99
- run = {
100
- healthMap = __TS__New(Map)
101
- }
102
- }
98
+ v = {run = {healthMap = __TS__New(Map)}}
103
99
  function ____exports.postPlayerChangeHealthCallbackInit(self, mod)
104
100
  saveDataManager(nil, "postPlayerChangeHealth", v, hasSubscriptions)
105
101
  mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PLAYER_UPDATE_REORDERED, postPlayerUpdateReordered)
@@ -28,11 +28,7 @@ function postPlayerUpdateReorderedPlayer(self, player)
28
28
  postPlayerChangeType:fire(player)
29
29
  end
30
30
  end
31
- v = {
32
- run = {
33
- characterMap = __TS__New(Map)
34
- }
35
- }
31
+ v = {run = {characterMap = __TS__New(Map)}}
36
32
  function ____exports.postPlayerChangeTypeCallbackInit(self, mod)
37
33
  saveDataManager(nil, "postPlayerChangeType", v, hasSubscriptions)
38
34
  mod:AddCallbackCustom(ModCallbacksCustom.MC_POST_PLAYER_UPDATE_REORDERED, postPlayerUpdateReorderedPlayer, 0)
@@ -21,7 +21,7 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, _damageFlags, _dama
21
21
  if willPlayerRevive(nil, player) then
22
22
  return nil
23
23
  end
24
- if (not damageIsFatal(nil, player, damageAmount)) and (not hasLostCurse(nil, player)) then
24
+ if not damageIsFatal(nil, player, damageAmount) and not hasLostCurse(nil, player) then
25
25
  return nil
26
26
  end
27
27
  local shouldSustainDeath = postPlayerFatalDamage:fire(player)
@@ -43,7 +43,7 @@ function damageIsFatal(self, player, damageAmount)
43
43
  local eternalHearts = player:GetEternalHearts()
44
44
  local soulHearts = player:GetSoulHearts()
45
45
  local boneHearts = player:GetBoneHearts()
46
- if (((((hearts > 0) and (soulHearts > 0)) or ((hearts > 0) and (boneHearts > 0))) or ((soulHearts > 0) and (boneHearts > 0))) or ((soulHearts > 0) and (eternalHearts > 0))) or (boneHearts >= 2) then
46
+ if hearts > 0 and soulHearts > 0 or hearts > 0 and boneHearts > 0 or soulHearts > 0 and boneHearts > 0 or soulHearts > 0 and eternalHearts > 0 or boneHearts >= 2 then
47
47
  return false
48
48
  end
49
49
  return true
@@ -20,11 +20,7 @@ function postPlayerUpdate(self, player)
20
20
  postPlayerInitLate:fire(player)
21
21
  end
22
22
  end
23
- v = {
24
- run = {
25
- firedSet = __TS__New(Set)
26
- }
27
- }
23
+ v = {run = {firedSet = __TS__New(Set)}}
28
24
  function ____exports.postPlayerInitLateCallbackInit(self, mod)
29
25
  saveDataManager(nil, "postPlayerInitLate", v, hasSubscriptions)
30
26
  mod:AddCallback(ModCallbacks.MC_POST_PLAYER_UPDATE, postPlayerUpdate)
@@ -13,7 +13,7 @@ local postPlayerInitReordered = require("callbacks.subscriptions.postPlayerInitR
13
13
  local postPlayerRenderReordered = require("callbacks.subscriptions.postPlayerRenderReordered")
14
14
  local postPlayerUpdateReordered = require("callbacks.subscriptions.postPlayerUpdateReordered")
15
15
  function hasSubscriptions(self)
16
- return (postPlayerInitReordered:hasSubscriptions() or postPlayerUpdateReordered:hasSubscriptions()) or postPlayerRenderReordered:hasSubscriptions()
16
+ return postPlayerInitReordered:hasSubscriptions() or postPlayerUpdateReordered:hasSubscriptions() or postPlayerRenderReordered:hasSubscriptions()
17
17
  end
18
18
  function postPlayerInit(self, player)
19
19
  if not hasSubscriptions(nil) then
@@ -17,7 +17,7 @@ function postProjectileUpdate(self, projectile)
17
17
  end
18
18
  local roomIndex = getRoomIndex(nil)
19
19
  local roomVisitedCount = getRoomVisitedCount(nil)
20
- if (roomIndex ~= v.run.currentRoomIndex) or (roomVisitedCount ~= v.run.currentRoomVisitedCount) then
20
+ if roomIndex ~= v.run.currentRoomIndex or roomVisitedCount ~= v.run.currentRoomVisitedCount then
21
21
  v.run.currentRoomIndex = roomIndex
22
22
  v.run.currentRoomVisitedCount = roomVisitedCount
23
23
  v.run.firedSet:clear()
@@ -28,13 +28,11 @@ function postProjectileUpdate(self, projectile)
28
28
  postProjectileInitLate:fire(projectile)
29
29
  end
30
30
  end
31
- v = {
32
- run = {
33
- firedSet = __TS__New(Set),
34
- currentRoomIndex = nil,
35
- currentRoomVisitedCount = nil
36
- }
37
- }
31
+ v = {run = {
32
+ firedSet = __TS__New(Set),
33
+ currentRoomIndex = nil,
34
+ currentRoomVisitedCount = nil
35
+ }}
38
36
  function ____exports.postProjectileInitLateCallbackInit(self, mod)
39
37
  saveDataManager(nil, "postProjectileInitLate", v, hasSubscriptions)
40
38
  mod:AddCallback(ModCallbacks.MC_POST_PROJECTILE_UPDATE, postProjectileUpdate)
@@ -22,12 +22,10 @@ function postUpdate(self)
22
22
  storePlayersInMap(nil, players)
23
23
  end
24
24
  function checkPickupsPurchased(self, pickups, players)
25
- for ____, ____value in __TS__Iterator(
26
- v.room.pickupMap:entries()
27
- ) do
28
- local index
25
+ local pickupDescription
26
+ local index
27
+ for ____, ____value in __TS__Iterator(v.room.pickupMap:entries()) do
29
28
  index = ____value[1]
30
- local pickupDescription
31
29
  pickupDescription = ____value[2]
32
30
  do
33
31
  if pickupIndexExists(nil, index, pickups) then
@@ -42,7 +40,7 @@ function checkPickupsPurchased(self, pickups, players)
42
40
  if playerHoldingItemLastFrame == nil then
43
41
  goto __continue9
44
42
  end
45
- if (not playerHoldingItemLastFrame) and playerHoldingItem then
43
+ if not playerHoldingItemLastFrame and playerHoldingItem then
46
44
  postPurchase:fire(player, pickupDescription.variant, pickupDescription.subtype, pickupDescription.price)
47
45
  break
48
46
  end
@@ -57,7 +55,7 @@ function storePickupsInMap(self, pickups)
57
55
  for ____, entity in ipairs(pickups) do
58
56
  do
59
57
  local pickup = entity:ToPickup()
60
- if (pickup == nil) or (pickup.Price == 0) then
58
+ if pickup == nil or pickup.Price == 0 then
61
59
  goto __continue13
62
60
  end
63
61
  v.room.pickupMap:set(pickup.Index, {variant = pickup.Variant, subtype = pickup.SubType, price = pickup.Price})
@@ -74,18 +72,16 @@ function storePlayersInMap(self, players)
74
72
  end
75
73
  function pickupIndexExists(self, index, pickups)
76
74
  for ____, entity in ipairs(pickups) do
77
- if (entity.Index == index) and entity:Exists() then
75
+ if entity.Index == index and entity:Exists() then
78
76
  return true
79
77
  end
80
78
  end
81
79
  return false
82
80
  end
83
- v = {
84
- room = {
85
- pickupMap = __TS__New(Map),
86
- playerHoldingItemLastFrameMap = __TS__New(Map)
87
- }
88
- }
81
+ v = {room = {
82
+ pickupMap = __TS__New(Map),
83
+ playerHoldingItemLastFrameMap = __TS__New(Map)
84
+ }}
89
85
  function ____exports.postPurchaseCallbackInit(self, mod)
90
86
  saveDataManager(nil, "postPurchase", v, hasSubscriptions)
91
87
  mod:AddCallback(ModCallbacks.MC_POST_UPDATE, postUpdate)
@@ -21,9 +21,9 @@ function entityTakeDmgPlayer(self, tookDamage, _damageAmount, damageFlags, _dama
21
21
  local room = game:GetRoom()
22
22
  local roomType = room:GetType()
23
23
  local isSpikeDamage = hasFlag(nil, damageFlags, DamageFlag.DAMAGE_SPIKES)
24
- if (roomType == RoomType.ROOM_SACRIFICE) and isSpikeDamage then
25
- local ____obj, ____index = v.level, "numSacrifices"
26
- ____obj[____index] = ____obj[____index] + 1
24
+ if roomType == RoomType.ROOM_SACRIFICE and isSpikeDamage then
25
+ local ____v_level_0, ____numSacrifices_1 = v.level, "numSacrifices"
26
+ ____v_level_0[____numSacrifices_1] = ____v_level_0[____numSacrifices_1] + 1
27
27
  postSacrifice:fire(player, v.level.numSacrifices)
28
28
  end
29
29
  end