isaacscript-common 1.0.485 → 1.0.486

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  import { HealthType } from "../types/HealthType";
3
- import { PocketItemDescription } from "../types/PocketItemDescription";
4
3
  /**
5
4
  * PlayerIndex is a specific type of string; see the documentation for the [[`getPlayerIndex`]]
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  * function. Mods can signify that data structures handle EntityPlayers by using this type:
@@ -47,20 +46,6 @@ export declare function getLastHeart(player: EntityPlayer): HealthType;
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  */
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  export declare function getNewestPlayer(): EntityPlayer;
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  export declare function getFinalPlayer(): EntityPlayer;
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- /**
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- * Returns the slot number corresponding to where a trinket can be safely inserted.
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- *
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- * Example:
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- * ```
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- * const player = Isaac.GetPlayer();
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- * const trinketSlot = getOpenTrinketSlotNum(player);
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- * if (trinketSlot !== undefined) {
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- * // They have one or more open trinket slots
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- * player.AddTrinket(TrinketType.TRINKET_SWALLOWED_PENNY);
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- * }
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- * ```
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- */
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- export declare function getOpenTrinketSlot(player: EntityPlayer): int | undefined;
64
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  /**
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  * Iterates over all players and checks if any are close enough to the specified position.
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  *
@@ -115,17 +100,6 @@ export declare function getPlayerIndexVanilla(playerToFind: EntityPlayer): int |
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  * This is equivalent to the number of hits that the player can currently take.
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  */
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  export declare function getPlayerNumAllHearts(player: EntityPlayer): int;
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- /**
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- * Use this helper function as a workaround for `EntityPlayer.GetPocketItem()` not working
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- * correctly.
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- *
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- * Note that due to API limitations, there is no way to determine the location of a Dice Bag trinket
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- * dice. Furthermore, when the player has a Dice Bag trinket dice and a pocket active at the same
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- * time, there is no way to determine the location of the pocket active item. If this function
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- * cannot determine the identity of a particular slot, it will mark the type of the slot as
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- * `PocketItemType.UNDETERMINABLE`.
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- */
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- export declare function getPocketItems(player: EntityPlayer): PocketItemDescription[];
129
103
  /**
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  * Helper function to return the active charge and the battery charge combined. This is useful
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105
  * because you are not able to set the battery charge directly.
@@ -146,23 +120,6 @@ export declare function hasLostCurse(player: EntityPlayer): boolean;
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  * items. (Only Tainted Forgotten can pick up items.)
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  */
148
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  export declare function hasOpenActiveItemSlot(player: EntityPlayer): boolean;
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- /**
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- * Returns whether or not the player can hold an additional pocket item, beyond what they are
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- * currently carrying. This takes into account items that modify the max number of pocket items,
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- * like Starter Deck.
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- *
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- * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
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- * items. (Only Tainted Forgotten can pick up items.)
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- */
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- export declare function hasOpenPocketItemSlot(player: EntityPlayer): boolean;
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- /**
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- * Returns whether or not the player can hold an additional trinket, beyond what they are currently
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- * carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
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- *
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- * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
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- * items. (Only Tainted Forgotten can pick up items.)
164
- */
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- export declare function hasOpenTrinketSlot(player: EntityPlayer): boolean;
166
123
  /**
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  * Helper function for detecting when a player is Bethany or Tainted Bethany. This is useful if you
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125
  * need to adjust UI elements to account for Bethany's soul charges or Tainted Bethany's blood
@@ -6,8 +6,6 @@ local ____constants = require("constants")
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  local LOST_STYLE_PLAYER_TYPES = ____constants.LOST_STYLE_PLAYER_TYPES
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  local ____HealthType = require("types.HealthType")
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  local HealthType = ____HealthType.HealthType
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- local ____PocketItemType = require("types.PocketItemType")
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- local PocketItemType = ____PocketItemType.PocketItemType
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9
  local ____bitwise = require("functions.bitwise")
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  local getKBitOfN = ____bitwise.getKBitOfN
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  local getNumBitsOfN = ____bitwise.getNumBitsOfN
@@ -29,18 +27,18 @@ function ____exports.getPlayers(self, performExclusions)
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  do
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  local player = Isaac.GetPlayer(i)
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  if player == nil then
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- goto __continue55
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+ goto __continue51
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  end
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  if ____exports.isChildPlayer(nil, player) then
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- goto __continue55
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+ goto __continue51
36
34
  end
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  local character = player:GetPlayerType()
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  if performExclusions and EXCLUDED_CHARACTERS:has(character) then
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- goto __continue55
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+ goto __continue51
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  end
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  __TS__ArrayPush(players, player)
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40
  end
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- ::__continue55::
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+ ::__continue51::
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  i = i + 1
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  end
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  end
@@ -210,24 +208,6 @@ function ____exports.getFinalPlayer(self)
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  local players = ____exports.getPlayers(nil)
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  return players[#players]
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  end
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- function ____exports.getOpenTrinketSlot(self, player)
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- local maxTrinkets = player:GetMaxTrinkets()
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- local trinket0 = player:GetTrinket(0)
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- local trinket1 = player:GetTrinket(1)
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- if maxTrinkets == 1 then
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- return ((trinket0 == TrinketType.TRINKET_NULL) and 0) or nil
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- end
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- if maxTrinkets == 2 then
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- if trinket0 == TrinketType.TRINKET_NULL then
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- return 0
223
- end
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- return ((trinket1 == TrinketType.TRINKET_NULL) and 1) or nil
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- end
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- error(
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- "The player has an unknown number of trinket slots: " .. tostring(maxTrinkets)
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- )
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- return nil
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- end
231
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  function ____exports.getPlayerCloserThan(self, position, distance)
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  for ____, player in ipairs(
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  ____exports.getPlayers(nil)
@@ -283,14 +263,14 @@ function ____exports.getPlayerIndexVanilla(self, playerToFind)
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  do
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  local player = Isaac.GetPlayer(i)
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  if player == nil then
286
- goto __continue64
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+ goto __continue60
287
267
  end
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  local playerHash = GetPtrHash(player)
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  if playerHash == playerToFindHash then
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  return i
291
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  end
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  end
293
- ::__continue64::
273
+ ::__continue60::
294
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  i = i + 1
295
275
  end
296
276
  end
@@ -303,43 +283,6 @@ function ____exports.getPlayerNumAllHearts(self, player)
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  local eternalHearts = player:GetEternalHearts()
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  return ((hearts + soulHearts) + boneHearts) + eternalHearts
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  end
306
- function ____exports.getPocketItems(self, player)
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- local pocketItem = player:GetActiveItem(ActiveSlot.SLOT_POCKET)
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- local hasPocketItem = pocketItem ~= CollectibleType.COLLECTIBLE_NULL
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- local pocketItem2 = player:GetActiveItem(ActiveSlot.SLOT_POCKET2)
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- local hasPocketItem2 = pocketItem2 ~= CollectibleType.COLLECTIBLE_NULL
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- local maxPocketItems = player:GetMaxPocketItems()
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- local pocketItems = {}
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- local pocketItemIdentified = false
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- local pocketItem2Identified = false
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- do
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- local slot = 0
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- while slot < 4 do
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- local card = player:GetCard(slot)
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- local pill = player:GetPill(slot)
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- if card ~= Card.CARD_NULL then
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- __TS__ArrayPush(pocketItems, {type = PocketItemType.CARD, id = card})
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- elseif pill ~= PillColor.PILL_NULL then
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- __TS__ArrayPush(pocketItems, {type = PocketItemType.PILL, id = pill})
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- elseif (hasPocketItem and (not hasPocketItem2)) and (not pocketItemIdentified) then
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- pocketItemIdentified = true
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- __TS__ArrayPush(pocketItems, {type = PocketItemType.ACTIVE_ITEM, id = pocketItem})
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- elseif ((not hasPocketItem) and hasPocketItem2) and (not pocketItem2Identified) then
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- pocketItem2Identified = true
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- __TS__ArrayPush(pocketItems, {type = PocketItemType.DICE_BAG_DICE, id = pocketItem2})
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- elseif hasPocketItem and hasPocketItem2 then
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- __TS__ArrayPush(pocketItems, {type = PocketItemType.UNDETERMINABLE, id = 0})
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- else
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- __TS__ArrayPush(pocketItems, {type = PocketItemType.EMPTY, id = 0})
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- end
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- if (slot + 1) == maxPocketItems then
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- break
337
- end
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- slot = slot + 1
339
- end
340
- end
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- return pocketItems
342
- end
343
286
  function ____exports.getTotalCharge(self, player, activeSlot)
344
287
  local activeCharge = player:GetActiveCharge(activeSlot)
345
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  local batteryCharge = player:GetBatteryCharge(activeSlot)
@@ -371,27 +314,6 @@ function ____exports.hasOpenActiveItemSlot(self, player)
371
314
  end
372
315
  return activeItemPrimary == CollectibleType.COLLECTIBLE_NULL
373
316
  end
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- function ____exports.hasOpenPocketItemSlot(self, player)
375
- local character = player:GetPlayerType()
376
- if character == PlayerType.PLAYER_THESOUL_B then
377
- return false
378
- end
379
- local pocketItems = ____exports.getPocketItems(nil, player)
380
- for ____, pocketItem in ipairs(pocketItems) do
381
- if pocketItem.type == PocketItemType.EMPTY then
382
- return true
383
- end
384
- end
385
- return false
386
- end
387
- function ____exports.hasOpenTrinketSlot(self, player)
388
- local character = player:GetPlayerType()
389
- if character == PlayerType.PLAYER_THESOUL_B then
390
- return false
391
- end
392
- local openTrinketSlot = ____exports.getOpenTrinketSlot(nil, player)
393
- return openTrinketSlot ~= nil
394
- end
395
317
  function ____exports.isBethany(self, player)
396
318
  local character = player:GetPlayerType()
397
319
  return (character == PlayerType.PLAYER_BETHANY) or (character == PlayerType.PLAYER_BETHANY_B)
@@ -456,9 +378,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
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378
  itemPool:RemoveCollectible(collectibleType)
457
379
  end
458
380
  repeat
459
- local ____switch106 = activeSlot
460
- local ____cond106 = ____switch106 == ActiveSlot.SLOT_PRIMARY
461
- if ____cond106 then
381
+ local ____switch87 = activeSlot
382
+ local ____cond87 = ____switch87 == ActiveSlot.SLOT_PRIMARY
383
+ if ____cond87 then
462
384
  do
463
385
  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
464
386
  player:RemoveCollectible(primaryCollectibleType)
@@ -467,8 +389,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
467
389
  break
468
390
  end
469
391
  end
470
- ____cond106 = ____cond106 or (____switch106 == ActiveSlot.SLOT_SECONDARY)
471
- if ____cond106 then
392
+ ____cond87 = ____cond87 or (____switch87 == ActiveSlot.SLOT_SECONDARY)
393
+ if ____cond87 then
472
394
  do
473
395
  if primaryCollectibleType ~= CollectibleType.COLLECTIBLE_NULL then
474
396
  player:RemoveCollectible(primaryCollectibleType)
@@ -483,16 +405,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
483
405
  break
484
406
  end
485
407
  end
486
- ____cond106 = ____cond106 or (____switch106 == ActiveSlot.SLOT_POCKET)
487
- if ____cond106 then
408
+ ____cond87 = ____cond87 or (____switch87 == ActiveSlot.SLOT_POCKET)
409
+ if ____cond87 then
488
410
  do
489
411
  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
490
412
  player:SetActiveCharge(charge, activeSlot)
491
413
  break
492
414
  end
493
415
  end
494
- ____cond106 = ____cond106 or (____switch106 == ActiveSlot.SLOT_POCKET2)
495
- if ____cond106 then
416
+ ____cond87 = ____cond87 or (____switch87 == ActiveSlot.SLOT_POCKET2)
417
+ if ____cond87 then
496
418
  do
497
419
  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
498
420
  break
@@ -1,21 +1,23 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ import { PocketItemDescription } from "../types/PocketItemDescription";
3
+ export declare function getFirstCardOrPill(player: EntityPlayer): PocketItemDescription | undefined;
2
4
  /**
3
- * This is a helper function to get a card name from a Card.
5
+ * Use this helper function as a workaround for `EntityPlayer.GetPocketItem()` not working
6
+ * correctly.
4
7
  *
5
- * Example:
6
- * ```
7
- * const card = Card.CARD_FOOL;
8
- * const cardName = getCardName(card); // cardName is "0 - The Fool"
9
- * ```
8
+ * Note that due to API limitations, there is no way to determine the location of a Dice Bag trinket
9
+ * dice. Furthermore, when the player has a Dice Bag trinket dice and a pocket active at the same
10
+ * time, there is no way to determine the location of the pocket active item. If this function
11
+ * cannot determine the identity of a particular slot, it will mark the type of the slot as
12
+ * `PocketItemType.UNDETERMINABLE`.
10
13
  */
11
- export declare function getCardName(card: Card | int): string;
14
+ export declare function getPocketItems(player: EntityPlayer): PocketItemDescription[];
12
15
  /**
13
- * This is a helper function to get a pill effect name from a PillEffect.
16
+ * Returns whether or not the player can hold an additional pocket item, beyond what they are
17
+ * currently carrying. This takes into account items that modify the max number of pocket items,
18
+ * like Starter Deck.
14
19
  *
15
- * Example:
16
- * ```
17
- * const pillEffect = PillEffect.PILLEFFECT_BAD_GAS;
18
- * const pillEffectName = getPillEffectName(pillEffect); // trinketName is "Bad Gas"
19
- * ```
20
+ * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
21
+ * items. (Only Tainted Forgotten can pick up items.)
20
22
  */
21
- export declare function getPillEffectName(pillEffect: PillEffect | int): string;
23
+ export declare function hasOpenPocketItemSlot(player: EntityPlayer): boolean;
@@ -1,39 +1,65 @@
1
1
  --[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
2
+ require("lualib_bundle");
2
3
  local ____exports = {}
3
- local ____cardNameMap = require("maps.cardNameMap")
4
- local CARD_NAME_MAP = ____cardNameMap.CARD_NAME_MAP
5
- local ____pillEffectNameMap = require("maps.pillEffectNameMap")
6
- local PILL_EFFECT_NAME_MAP = ____pillEffectNameMap.PILL_EFFECT_NAME_MAP
7
- function ____exports.getCardName(self, card)
8
- local itemConfig = Isaac.GetItemConfig()
9
- local defaultName = "Unknown"
10
- if type(card) ~= "number" then
11
- return defaultName
4
+ local ____PocketItemType = require("types.PocketItemType")
5
+ local PocketItemType = ____PocketItemType.PocketItemType
6
+ function ____exports.getPocketItems(self, player)
7
+ local pocketItem = player:GetActiveItem(ActiveSlot.SLOT_POCKET)
8
+ local hasPocketItem = pocketItem ~= CollectibleType.COLLECTIBLE_NULL
9
+ local pocketItem2 = player:GetActiveItem(ActiveSlot.SLOT_POCKET2)
10
+ local hasPocketItem2 = pocketItem2 ~= CollectibleType.COLLECTIBLE_NULL
11
+ local maxPocketItems = player:GetMaxPocketItems()
12
+ local pocketItems = {}
13
+ local pocketItemIdentified = false
14
+ local pocketItem2Identified = false
15
+ do
16
+ local slot = 0
17
+ while slot < 4 do
18
+ local card = player:GetCard(slot)
19
+ local pill = player:GetPill(slot)
20
+ if card ~= Card.CARD_NULL then
21
+ __TS__ArrayPush(pocketItems, {type = PocketItemType.CARD, id = card})
22
+ elseif pill ~= PillColor.PILL_NULL then
23
+ __TS__ArrayPush(pocketItems, {type = PocketItemType.PILL, id = pill})
24
+ elseif (hasPocketItem and (not hasPocketItem2)) and (not pocketItemIdentified) then
25
+ pocketItemIdentified = true
26
+ __TS__ArrayPush(pocketItems, {type = PocketItemType.ACTIVE_ITEM, id = pocketItem})
27
+ elseif ((not hasPocketItem) and hasPocketItem2) and (not pocketItem2Identified) then
28
+ pocketItem2Identified = true
29
+ __TS__ArrayPush(pocketItems, {type = PocketItemType.DICE_BAG_DICE, id = pocketItem2})
30
+ elseif hasPocketItem and hasPocketItem2 then
31
+ __TS__ArrayPush(pocketItems, {type = PocketItemType.UNDETERMINABLE, id = 0})
32
+ else
33
+ __TS__ArrayPush(pocketItems, {type = PocketItemType.EMPTY, id = 0})
34
+ end
35
+ if (slot + 1) == maxPocketItems then
36
+ break
37
+ end
38
+ slot = slot + 1
39
+ end
12
40
  end
13
- local cardName = CARD_NAME_MAP:get(card)
14
- if cardName ~= nil then
15
- return cardName
16
- end
17
- local itemConfigCard = itemConfig:GetCard(card)
18
- if itemConfigCard == nil then
19
- return defaultName
20
- end
21
- return itemConfigCard.Name
41
+ return pocketItems
22
42
  end
23
- function ____exports.getPillEffectName(self, pillEffect)
24
- local itemConfig = Isaac.GetItemConfig()
25
- local defaultName = "Unknown"
26
- if type(pillEffect) ~= "number" then
27
- return defaultName
43
+ function ____exports.getFirstCardOrPill(self, player)
44
+ local pocketItems = ____exports.getPocketItems(nil, player)
45
+ for ____, pocketItem in ipairs(pocketItems) do
46
+ if (pocketItem.type == PocketItemType.CARD) or (pocketItem.type == PocketItemType.PILL) then
47
+ return pocketItem
48
+ end
28
49
  end
29
- local pillEffectName = PILL_EFFECT_NAME_MAP:get(pillEffect)
30
- if pillEffectName ~= nil then
31
- return pillEffectName
50
+ return nil
51
+ end
52
+ function ____exports.hasOpenPocketItemSlot(self, player)
53
+ local character = player:GetPlayerType()
54
+ if character == PlayerType.PLAYER_THESOUL_B then
55
+ return false
32
56
  end
33
- local itemConfigPillEffect = itemConfig:GetPillEffect(pillEffect)
34
- if itemConfigPillEffect == nil then
35
- return defaultName
57
+ local pocketItems = ____exports.getPocketItems(nil, player)
58
+ for ____, pocketItem in ipairs(pocketItems) do
59
+ if pocketItem.type == PocketItemType.EMPTY then
60
+ return true
61
+ end
36
62
  end
37
- return itemConfigPillEffect.Name
63
+ return false
38
64
  end
39
65
  return ____exports
@@ -1,6 +1,20 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  export declare function getMaxTrinketID(): int;
3
- /** Helper function to get all of the collectible entities in the room. */
3
+ /**
4
+ * Returns the slot number corresponding to where a trinket can be safely inserted.
5
+ *
6
+ * Example:
7
+ * ```
8
+ * const player = Isaac.GetPlayer();
9
+ * const trinketSlot = getOpenTrinketSlotNum(player);
10
+ * if (trinketSlot !== undefined) {
11
+ * // They have one or more open trinket slots
12
+ * player.AddTrinket(TrinketType.TRINKET_SWALLOWED_PENNY);
13
+ * }
14
+ * ```
15
+ */
16
+ export declare function getOpenTrinketSlot(player: EntityPlayer): int | undefined;
17
+ /** Helper function to get all of the trinket entities in the room. */
4
18
  export declare function getTrinkets(matchingSubType?: number): EntityPickup[];
5
19
  /** This is a helper function to get a trinket description from a TrinketType. */
6
20
  export declare function getTrinketDescription(trinketType: TrinketType | int): string;
@@ -14,4 +28,12 @@ export declare function getTrinketDescription(trinketType: TrinketType | int): s
14
28
  * ```
15
29
  */
16
30
  export declare function getTrinketName(trinketType: TrinketType | int): string;
31
+ /**
32
+ * Returns whether or not the player can hold an additional trinket, beyond what they are currently
33
+ * carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
34
+ *
35
+ * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
36
+ * items. (Only Tainted Forgotten can pick up items.)
37
+ */
38
+ export declare function hasOpenTrinketSlot(player: EntityPlayer): boolean;
17
39
  export declare function isGoldenTrinket(trinketType: TrinketType | int): boolean;
@@ -11,6 +11,24 @@ function ____exports.getMaxTrinketID(self)
11
11
  local itemConfig = Isaac.GetItemConfig()
12
12
  return itemConfig:GetTrinkets().Size - 1
13
13
  end
14
+ function ____exports.getOpenTrinketSlot(self, player)
15
+ local maxTrinkets = player:GetMaxTrinkets()
16
+ local trinket0 = player:GetTrinket(0)
17
+ local trinket1 = player:GetTrinket(1)
18
+ if maxTrinkets == 1 then
19
+ return ((trinket0 == TrinketType.TRINKET_NULL) and 0) or nil
20
+ end
21
+ if maxTrinkets == 2 then
22
+ if trinket0 == TrinketType.TRINKET_NULL then
23
+ return 0
24
+ end
25
+ return ((trinket1 == TrinketType.TRINKET_NULL) and 1) or nil
26
+ end
27
+ error(
28
+ "The player has an unknown number of trinket slots: " .. tostring(maxTrinkets)
29
+ )
30
+ return nil
31
+ end
14
32
  function ____exports.getTrinkets(self, matchingSubType)
15
33
  if matchingSubType == nil then
16
34
  matchingSubType = -1
@@ -57,6 +75,14 @@ function ____exports.getTrinketName(self, trinketType)
57
75
  end
58
76
  return itemConfigItem.Name
59
77
  end
78
+ function ____exports.hasOpenTrinketSlot(self, player)
79
+ local character = player:GetPlayerType()
80
+ if character == PlayerType.PLAYER_THESOUL_B then
81
+ return false
82
+ end
83
+ local openTrinketSlot = ____exports.getOpenTrinketSlot(nil, player)
84
+ return openTrinketSlot ~= nil
85
+ end
60
86
  function ____exports.isGoldenTrinket(self, trinketType)
61
87
  return trinketType > GOLDEN_TRINKET_SHIFT
62
88
  end
package/dist/index.d.ts CHANGED
@@ -32,6 +32,7 @@ export * from "./functions/pickups";
32
32
  export * from "./functions/pills";
33
33
  export * from "./functions/player";
34
34
  export * from "./functions/playerHealth";
35
+ export * from "./functions/pocketItems";
35
36
  export * from "./functions/position";
36
37
  export * from "./functions/random";
37
38
  export * from "./functions/revive";
package/dist/index.lua CHANGED
@@ -262,6 +262,14 @@ do
262
262
  end
263
263
  end
264
264
  end
265
+ do
266
+ local ____export = require("functions.pocketItems")
267
+ for ____exportKey, ____exportValue in pairs(____export) do
268
+ if ____exportKey ~= "default" then
269
+ ____exports[____exportKey] = ____exportValue
270
+ end
271
+ end
272
+ end
265
273
  do
266
274
  local ____export = require("functions.position")
267
275
  for ____exportKey, ____exportValue in pairs(____export) do
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "1.0.485",
3
+ "version": "1.0.486",
4
4
  "description": "Helper functions for IsaacScript mods",
5
5
  "keywords": [
6
6
  "isaac",
@@ -25,7 +25,7 @@
25
25
  "dist/**/*.d.ts"
26
26
  ],
27
27
  "devDependencies": {
28
- "isaac-typescript-definitions": "^1.0.282",
28
+ "isaac-typescript-definitions": "^1.0.284",
29
29
  "isaacscript-lint": "^1.0.67",
30
30
  "typedoc": "^0.22.10",
31
31
  "typescript": "4.4.4",