isaacscript-common 1.0.484 → 1.0.485

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@@ -5,31 +5,28 @@
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  */
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  export declare function getDebugPrependString(msg: string, numParentFunctions?: number): string;
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  /**
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- * Helper function to avoid typing out `Isaac.DebugString()`.
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- * If you have the --luadebug launch flag turned on or the Racing+ sandbox enabled,
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- * then this function will also prepend the function name and the line number before the string.
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+ * Helper function to avoid typing out `Isaac.DebugString()`. If you have the --luadebug launch flag
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+ * turned on or the Racing+ sandbox enabled, then this function will also prepend the function name
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+ * and the line number before the string.
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  */
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  export declare function log(this: void, msg: string): void;
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- /**
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- * Helper function for printing out every damage flag that is turned on. Helpful when debugging.
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- */
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+ /** Helper function for printing out every damage flag that is turned on. Helpful when debugging. */
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  export declare function logAllDamageFlags(this: void, flags: int): void;
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- /**
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- * Helper function for printing out every entity flag that is turned on. Helpful when debugging.
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- */
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+ /** Helper function for printing out every entity flag that is turned on. Helpful when debugging. */
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  export declare function logAllEntityFlags(this: void, flags: int): void;
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+ /** Helper function for printing out every flag that is turned on. Helpful when debugging. */
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+ export declare function logAllFlags(this: void, flags: int, flagEnum: LuaTable, description?: string): void;
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  /**
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- * Helper function for printing out every flag that is turned on. Helpful when debugging.
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+ * Helper function for printing out every game state flag that is turned on. Helpful when debugging.
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  */
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- export declare function logAllFlags(this: void, flags: int, flagEnum: LuaTable, description?: string): void;
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  export declare function logAllGameStateFlags(this: void): void;
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  /**
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  * Helper function for printing out every projectile flag that is turned on. Helpful when debugging.
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  */
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  export declare function logAllProjectileFlags(this: void, flags: int): void;
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- /**
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- * Helper function for printing out every use flag that is turned on. Helpful when debugging.
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- */
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+ /** Helper function for printing out every use flag that is turned on. Helpful when debugging. */
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+ export declare function logAllTearFlags(this: void, flags: int): void;
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+ /** Helper function for printing out every use flag that is turned on. Helpful when debugging. */
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  export declare function logAllUseFlags(this: void, flags: int): void;
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  export declare function logArray<T>(this: void, array: T[]): void;
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  export declare function logColor(this: void, color: Color): void;
@@ -68,6 +68,9 @@ end
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  function ____exports.logAllProjectileFlags(flags)
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  ____exports.logAllFlags(flags, ProjectileFlags, "projectile")
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  end
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+ function ____exports.logAllTearFlags(flags)
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+ ____exports.logAllFlags(flags, TearFlags, "tear")
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+ end
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  function ____exports.logAllUseFlags(flags)
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  ____exports.logAllFlags(flags, UseFlag, "use")
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  end
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.484",
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+ "version": "1.0.485",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",