isaacscript-common 1.0.481 → 1.0.482

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@@ -21,7 +21,7 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, _damageFlags, _dama
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  if willPlayerRevive(nil, player) then
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  return nil
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  end
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- if (not hasLostCurse(nil, player)) and (not damageIsFatal(nil, player, damageAmount)) then
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+ if (not damageIsFatal(nil, player, damageAmount)) and (not hasLostCurse(nil, player)) then
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  return nil
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  end
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  local shouldSustainDeath = postPlayerFatalDamage:fire(player)
@@ -31,6 +31,10 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, _damageFlags, _dama
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  return nil
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  end
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  function damageIsFatal(self, player, damageAmount)
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+ local character = player:GetPlayerType()
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+ if character == PlayerType.PLAYER_JACOB2_B then
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+ return true
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+ end
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  local playerNumAllHearts = getPlayerNumAllHearts(nil, player)
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  if damageAmount < playerNumAllHearts then
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  return false
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.481",
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+ "version": "1.0.482",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",