isaacscript-common 1.0.479 → 1.0.480

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -31,7 +31,8 @@ export declare function getAzazelBrimstoneDistance(playerOrTearHeight: EntityPla
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  export declare function getClosestPlayer(position: Vector): EntityPlayer;
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  /**
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  * Most characters have a 56 frame death animation (i.e. the "Death" animation).
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- * The Lost and Tainted Lost use a 38 frame death animation (i.e. the "LostDeath" animation).
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+ * The Lost and Tainted Lost have a 38 frame death animation (i.e. the "LostDeath" animation).
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+ * Tainted Forgotten have a 20 frame death animation (i.e. the "ForgottenDeath" animation).
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  */
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  export declare function getDeathAnimationName(player: EntityPlayer): string;
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  /**
@@ -23,18 +23,18 @@ function ____exports.getPlayers(self, performExclusions)
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  do
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  local player = Isaac.GetPlayer(i)
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  if player == nil then
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- goto __continue53
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+ goto __continue55
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  end
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  if ____exports.isChildPlayer(nil, player) then
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- goto __continue53
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+ goto __continue55
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  end
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  local character = player:GetPlayerType()
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  if performExclusions and EXCLUDED_CHARACTERS:has(character) then
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- goto __continue53
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+ goto __continue55
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  end
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  __TS__ArrayPush(players, player)
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  end
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- ::__continue53::
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+ ::__continue55::
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  i = i + 1
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  end
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  end
@@ -135,8 +135,13 @@ function ____exports.getClosestPlayer(self, position)
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  end
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  function ____exports.getDeathAnimationName(self, player)
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  local character = player:GetPlayerType()
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- local isLostTypeCharacter = (((character == PlayerType.PLAYER_THELOST) or (character == PlayerType.PLAYER_THELOST_B)) or (character == PlayerType.PLAYER_THESOUL)) or (character == PlayerType.PLAYER_THESOUL_B)
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- return (isLostTypeCharacter and "LostDeath") or "Death"
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+ if (((character == PlayerType.PLAYER_THELOST) or (character == PlayerType.PLAYER_THELOST_B)) or (character == PlayerType.PLAYER_THESOUL)) or (character == PlayerType.PLAYER_THESOUL_B) then
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+ return "LostDeath"
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+ end
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+ if character == PlayerType.PLAYER_THEFORGOTTEN_B then
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+ return "ForgottenDeath"
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+ end
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+ return "Death"
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  end
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  function ____exports.getLastHeart(self, player)
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  local hearts = player:GetHearts()
@@ -272,14 +277,14 @@ function ____exports.getPlayerIndexVanilla(self, playerToFind)
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  do
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  local player = Isaac.GetPlayer(i)
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  if player == nil then
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- goto __continue62
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+ goto __continue64
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  end
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  local playerHash = GetPtrHash(player)
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  if playerHash == playerToFindHash then
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  return i
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  end
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  end
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- ::__continue62::
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+ ::__continue64::
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  i = i + 1
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  end
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  end
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.479",
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+ "version": "1.0.480",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",