isaacscript-common 1.0.474 → 1.0.475

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@@ -178,7 +178,7 @@ function spawnAllEntities(self, jsonRoom, seed, verbose)
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  if entityType >= 1000 then
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  if verbose then
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  log(
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- ((((((("Spawning a grid entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")"
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+ ((((((("Spawning grid entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")"
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  )
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  end
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  spawnGridEntity(nil, entityType, variant, x, y)
@@ -186,7 +186,7 @@ function spawnAllEntities(self, jsonRoom, seed, verbose)
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  seed = nextSeed(nil, seed)
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  if verbose then
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  log(
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- ((((((((("Spawning a normal entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. ".") .. tostring(subType)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")"
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+ ((((((((("Spawning normal entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. ".") .. tostring(subType)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")"
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  )
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  end
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  local entity = spawnNormalEntity(nil, entityType, variant, subType, x, y, seed)
@@ -76,10 +76,10 @@ function ____exports.setPlayerHealth(self, player, playerHealth)
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  player:AddEternalHearts(playerHealth.eternalHearts)
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  local soulHeartsRemaining = playerHealth.soulHearts
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  do
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- local i = 1
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- while i <= #playerHealth.soulHeartTypes do
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- local heartType = playerHealth.soulHeartTypes[i]
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- local isHalf = (playerHealth.soulHearts + (playerHealth.boneHearts * 2)) < (i * 2)
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+ local i = 0
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+ while i < #playerHealth.soulHeartTypes do
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+ local heartType = playerHealth.soulHeartTypes[i + 1]
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+ local isHalf = (playerHealth.soulHearts + (playerHealth.boneHearts * 2)) < ((i + 1) * 2)
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  local addAmount = 2
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  if (isHalf or (heartType == HeartSubType.HEART_BONE)) or (soulHeartsRemaining < 2) then
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  addAmount = 1
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.474",
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+ "version": "1.0.475",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",