isaacscript-common 1.0.472 → 1.0.473
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -21,6 +21,10 @@ export declare function deployJSONRoom(jsonRoom: JSONRoom, seed?: number): int;
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*
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* This function is meant to be used in the PostNewRoom callback.
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*
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* Note that this function does not simply choose a random element in the provided array; it will
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* properly account for each room weight using the algorithm from:
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* https://stackoverflow.com/questions/1761626/weighted-random-numbers
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*
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* @returns The iterated seed, which can be used in subsequent room deployments. (The seed is used
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* to spawn every entity contained within the custom room.)
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*/
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@@ -102,6 +102,7 @@ export declare function inCrawlspace(): boolean;
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* area.
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*/
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export declare function inDeathCertificateArea(): boolean;
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export declare function isDevilsCrownTreasureRoom(): boolean;
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export declare function inDimension(dimension: Dimension): boolean;
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/** Helper function to see if the current room shape is one of the four L room shapes. */
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export declare function inLRoom(): boolean;
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package/dist/functions/rooms.lua
CHANGED
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@@ -11,6 +11,8 @@ local ____doors = require("functions.doors")
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local closeAllDoors = ____doors.closeAllDoors
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local getDoors = ____doors.getDoors
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local isHiddenSecretRoomDoor = ____doors.isHiddenSecretRoomDoor
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local ____flag = require("functions.flag")
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local hasFlag = ____flag.hasFlag
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function ____exports.getRoomIndex(self)
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local game = Game()
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local level = game:GetLevel()
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@@ -164,6 +166,12 @@ function ____exports.inDeathCertificateArea(self)
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local roomSubType = ____exports.getRoomSubType(nil)
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return (roomStageID == 35) and ((roomSubType == 33) or (roomSubType == 33))
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end
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function ____exports.isDevilsCrownTreasureRoom(self)
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local game = Game()
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local level = game:GetLevel()
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local roomDesc = level:GetCurrentRoomDesc()
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return hasFlag(nil, roomDesc.Flags, 2048)
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end
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function ____exports.inDimension(self, dimension)
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return dimension == ____exports.getCurrentDimension(nil)
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end
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@@ -202,14 +210,14 @@ function ____exports.setRoomCleared(self)
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) do
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do
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if isHiddenSecretRoomDoor(nil, door) then
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-
goto
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goto __continue38
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end
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door.State = DoorState.STATE_OPEN
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local sprite = door:GetSprite()
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sprite:Play("Opened", true)
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door.ExtraVisible = false
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end
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-
::
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::__continue38::
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end
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sfx:Stop(SoundEffect.SOUND_DOOR_HEAVY_OPEN)
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game:ShakeScreen(0)
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "isaacscript-common",
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"version": "1.0.
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"version": "1.0.473",
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"description": "Helper functions for IsaacScript mods",
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"keywords": [
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"isaac",
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@@ -25,7 +25,7 @@
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"dist/**/*.d.ts"
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],
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"devDependencies": {
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-
"isaac-typescript-definitions": "^1.0.
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"isaac-typescript-definitions": "^1.0.282",
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"isaacscript-lint": "^1.0.67",
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"typedoc": "^0.22.10",
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"typescript": "4.4.4",
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