isaacscript-common 1.0.470 → 1.0.474
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/deployJSONRoom.d.ts +36 -7
- package/dist/features/deployJSONRoom.lua +55 -14
- package/dist/functions/gridEntity.lua +5 -6
- package/dist/functions/jsonRoom.d.ts +9 -2
- package/dist/functions/jsonRoom.lua +16 -1
- package/dist/functions/rooms.d.ts +1 -0
- package/dist/functions/rooms.lua +10 -2
- package/package.json +2 -2
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@@ -10,10 +10,22 @@ export declare function deployJSONRoomInit(mod: ModUpgraded): void;
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*
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* This function is meant to be used in the PostNewRoom callback.
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*
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* @
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*
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* @param jsonRoom The JSON room to deploy. In practice, this will be something like:
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* ```
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* import customRooms from "./customRooms";
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*
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* const firstJSONRoom = customRooms.rooms.room[0];
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* deployJSONRoom(firstJSONRoom);
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* ```
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* @param seed Optional. Specifies the seed that will be used for spawning every entity in the room.
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* Equal to `Random()` by default.
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* @param verbose Optional. If specified, will write entries to the "log.txt" file that describe
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* what the function is doing. False by default.
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* @returns Before using the seed for spawning each entity, it is iterated with `nextSeed()`. The
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* function returns the final iterated seed after spawning everything, which can be used in
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* subsequent room deployments.
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*/
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-
export declare function deployJSONRoom(jsonRoom: JSONRoom, seed?: number): int;
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export declare function deployJSONRoom(jsonRoom: JSONRoom, seed?: number, verbose?: boolean): int;
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/**
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* Helper function to deconstruct a vanilla room and set up a custom room in its place.
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* Specifically, this will clear the current room of all entities and grid entities, and then spawn
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@@ -21,15 +33,32 @@ export declare function deployJSONRoom(jsonRoom: JSONRoom, seed?: number): int;
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*
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* This function is meant to be used in the PostNewRoom callback.
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*
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*
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*
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* Note that this function does not simply choose a random element in the provided array; it will
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* properly account for each room weight using the algorithm from:
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* https://stackoverflow.com/questions/1761626/weighted-random-numbers
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*
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* @param jsonRooms An array of JSON rooms to randomly select from. In practice, this will be
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* something like:
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* ```
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* import customRooms from "./customRooms";
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*
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* const jsonRooms = customRooms.rooms.room;
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* deployRandomJSONRoom(jsonRooms);
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* ```
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* @param seed Optional. Specifies the seed that will be used for determining the random room. After
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* that, it is also used for spawning every entity in the room. Equal to `Random()` by default.
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* @param verbose Optional. If specified, will write entries to the "log.txt" file that describe
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* what the function is doing. False by default.
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* @returns Before using the seed for spawning each entity, it is iterated with `nextSeed()`. The
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* function returns the final iterated seed after spawning everything, which can be used in
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* subsequent room deployments.
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*/
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-
export declare function deployRandomJSONRoom(jsonRooms: JSONRoom[], seed?: number): int;
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export declare function deployRandomJSONRoom(jsonRooms: JSONRoom[], seed?: number, verbose?: boolean): int;
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/**
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* Helper function to remove all naturally spawning entities and grid entities from a room. Notably,
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* this will not remove players (1), tears (2), familiars (3), lasers (7), knives (8),
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* projectiles (9), blacklisted NPCs such as Dark Esau, charmed NPCs, friendly NPCs, persistent
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* NPCs, doors, and walls.
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* NPCs, most effects (1000), doors, and walls.
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*
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* @param fillWithDecorations Optional. Set to true to fill every grid tile with an invisible
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* decoration, which prevents vanilla entities in the room from respawning the next time that the
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@@ -1,7 +1,7 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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require("lualib_bundle");
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local ____exports = {}
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-
local postNewRoom, setDecorationsInvisible, respawnPersistentEntities, removeSpecificNPCs, fillRoomWithDecorations, spawnAllEntities, spawnGridEntity, spawnNormalEntity, storePersistentEntity, fixPitGraphics, getPitMap, getPitFrame, FEATURE_NAME,
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local postNewRoom, setDecorationsInvisible, respawnPersistentEntities, removeSpecificNPCs, fillRoomWithDecorations, spawnAllEntities, spawnGridEntity, spawnNormalEntity, storePersistentEntity, fixPitGraphics, getPitMap, getPitFrame, FEATURE_NAME, NPC_TYPES_TO_NOT_REMOVE, PERSISTENT_ENTITY_TYPES, initialized, v
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local ____errors = require("errors")
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local getUpgradeErrorMsg = ____errors.getUpgradeErrorMsg
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local ____entity = require("functions.entity")
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@@ -15,6 +15,8 @@ local removeAllGridEntitiesExceptFor = ____gridEntity.removeAllGridEntitiesExcep
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local setGridEntityInvisible = ____gridEntity.setGridEntityInvisible
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local ____jsonRoom = require("functions.jsonRoom")
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local getRandomJSONRoom = ____jsonRoom.getRandomJSONRoom
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local ____log = require("functions.log")
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local log = ____log.log
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local ____npc = require("functions.npc")
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local getNPCs = ____npc.getNPCs
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local ____random = require("functions.random")
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@@ -75,6 +77,8 @@ function ____exports.emptyRoom(self, fillWithDecorations)
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removeAllPickups(nil)
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removeAllMatchingEntities(nil, EntityType.ENTITY_SLOT)
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removeSpecificNPCs(nil)
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removeAllMatchingEntities(nil, EntityType.ENTITY_EFFECT, EffectVariant.DEVIL)
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removeAllMatchingEntities(nil, EntityType.ENTITY_EFFECT, EffectVariant.ANGEL)
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removeAllGridEntitiesExceptFor(nil, GridEntityType.GRID_WALL, GridEntityType.GRID_DOOR)
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setRoomCleared(nil)
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if fillWithDecorations then
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@@ -88,11 +92,11 @@ function removeSpecificNPCs(self)
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getNPCs(nil)
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) do
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do
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if
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goto
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if NPC_TYPES_TO_NOT_REMOVE:has(npc.Type) then
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goto __continue25
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end
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if (npc:HasEntityFlags(EntityFlag.FLAG_CHARM) or npc:HasEntityFlags(EntityFlag.FLAG_FRIENDLY)) or npc:HasEntityFlags(EntityFlag.FLAG_PERSISTENT) then
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-
goto
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goto __continue25
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end
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npc:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
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npc:Remove()
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@@ -101,7 +105,7 @@ function removeSpecificNPCs(self)
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room:SetGridPath(gridIndex, 0)
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end
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end
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-
::
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::__continue25::
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end
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end
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function fillRoomWithDecorations(self)
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@@ -120,19 +124,22 @@ function fillRoomWithDecorations(self)
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do
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local existingGridEntity = room:GetGridEntity(gridIndex)
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if existingGridEntity ~= nil then
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-
goto
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goto __continue31
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end
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local position = room:GetGridPosition(gridIndex)
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local decoration = Isaac.GridSpawn(GridEntityType.GRID_DECORATION, 0, position, true)
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setGridEntityInvisible(nil, decoration)
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__TS__ArrayPush(decorationGridIndexes, gridIndex)
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end
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-
::
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::__continue31::
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gridIndex = gridIndex + 1
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end
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end
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end
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function spawnAllEntities(self, jsonRoom, seed)
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function spawnAllEntities(self, jsonRoom, seed, verbose)
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if verbose == nil then
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verbose = false
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end
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local shouldUnclearRoom = false
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for ____, spawn in ipairs(jsonRoom.spawn) do
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local xString = spawn["$"].x
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@@ -169,9 +176,19 @@ function spawnAllEntities(self, jsonRoom, seed)
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)
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end
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if entityType >= 1000 then
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if verbose then
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log(
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((((((("Spawning a grid entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")"
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)
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end
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spawnGridEntity(nil, entityType, variant, x, y)
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else
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seed = nextSeed(nil, seed)
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if verbose then
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log(
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((((((((("Spawning a normal entity " .. tostring(entityType)) .. ".") .. tostring(variant)) .. ".") .. tostring(subType)) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")"
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)
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end
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local entity = spawnNormalEntity(nil, entityType, variant, subType, x, y, seed)
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local npc = entity:ToNPC()
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if (npc ~= nil) and npc.CanShutDoors then
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@@ -180,6 +197,9 @@ function spawnAllEntities(self, jsonRoom, seed)
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end
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end
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if shouldUnclearRoom then
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if verbose then
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log("Setting the room to be uncleared since there were one or more battle NPCs spawned.")
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end
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setRoomUncleared(nil)
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end
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return seed
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@@ -348,7 +368,7 @@ function getPitFrame(self, L, R, U, D, UL, UR, DL, DR)
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return F
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end
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FEATURE_NAME = "JSON room deployer"
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-
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NPC_TYPES_TO_NOT_REMOVE = __TS__New(Set, {EntityType.ENTITY_DARK_ESAU})
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PERSISTENT_ENTITY_TYPES = __TS__New(Set, {EntityType.ENTITY_WALL_HUGGER})
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initialized = false
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v = {
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@@ -363,29 +383,50 @@ function ____exports.deployJSONRoomInit(self, mod)
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saveDataManager(nil, "deployJSONRoom", v)
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mod:AddCallback(ModCallbacks.MC_POST_NEW_ROOM, postNewRoom)
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end
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function ____exports.deployJSONRoom(self, jsonRoom, seed)
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function ____exports.deployJSONRoom(self, jsonRoom, seed, verbose)
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if seed == nil then
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seed = Random()
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end
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if verbose == nil then
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verbose = false
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end
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if not initialized then
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local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
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error(msg)
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end
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if verbose then
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log("Starting to empty the room of entities and grid entities.")
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end
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____exports.emptyRoom(nil, false)
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-
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if verbose then
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log("Finished emptying the room of entities and grid entities.")
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end
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if verbose then
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log("Starting to spawn all of the new entities and grid entities.")
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end
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local newSeed = spawnAllEntities(nil, jsonRoom, seed, verbose)
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if verbose then
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log("Finished spawning all of the new entities and grid entities.")
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end
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fixPitGraphics(nil)
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fillRoomWithDecorations(nil)
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return newSeed
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end
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function ____exports.deployRandomJSONRoom(self, jsonRooms, seed)
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function ____exports.deployRandomJSONRoom(self, jsonRooms, seed, verbose)
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if seed == nil then
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seed = Random()
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end
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if verbose == nil then
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verbose = false
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end
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if not initialized then
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local msg = getUpgradeErrorMsg(nil, FEATURE_NAME)
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error(msg)
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end
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local randomJSONRoom = getRandomJSONRoom(nil, jsonRooms, seed)
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local randomJSONRoom = getRandomJSONRoom(nil, jsonRooms, seed, verbose)
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if verbose then
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log((((((("Randomly chose JSON room " .. randomJSONRoom["$"].type) .. ".") .. randomJSONRoom["$"].variant) .. ".") .. randomJSONRoom["$"].subtype) .. " with name: ") .. randomJSONRoom["$"].name)
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end
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return ____exports.deployJSONRoom(nil, randomJSONRoom, seed, verbose)
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end
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return ____exports
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local room = game:GetRoom()
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local gridIndex = gridEntity:GetGridIndex()
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room:RemoveGridEntity(gridIndex, 0, false)
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____exports.setGridEntityInvisible(nil, gridEntity)
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room:Update()
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end
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function ____exports.setGridEntityInvisible(self, gridEntity)
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local sprite = gridEntity:GetSprite()
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sprite:ReplaceSpritesheet(0, "gfx/none.png")
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sprite:LoadGraphics()
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end
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function ____exports.spawnGridEntityWithVariant(self, gridEntityType, variant, gridIndex)
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local game = Game()
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local room = game:GetRoom()
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@@ -129,6 +123,11 @@ function ____exports.removeAllMatchingGridEntities(self, gridEntityType)
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____exports.removeGridEntity(nil, gridEntity)
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end
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end
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function ____exports.setGridEntityInvisible(self, gridEntity)
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local sprite = gridEntity:GetSprite()
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sprite:ReplaceSpritesheet(0, "gfx/none.png")
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sprite:LoadGraphics()
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end
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function ____exports.spawnGiantPoop(self, topLeftGridIndex)
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local game = Game()
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local room = game:GetRoom()
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@@ -1,5 +1,12 @@
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1
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/// <reference types="isaac-typescript-definitions" />
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import { JSONRoom } from "../types/JSONRoom";
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-
export declare function getJSONRoomOfVariant(jsonRooms: JSONRoom[], variant: int): JSONRoom |
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export declare function getJSONRoomOfVariant(jsonRooms: JSONRoom[], variant: int): JSONRoom | undefined;
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export declare function getJSONRoomsOfSubType(jsonRooms: JSONRoom[], subType: int): JSONRoom[];
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/**
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* Helper function to get a random JSON room from an array of JSON rooms.
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*
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* Note that this function does not simply choose a random element in the provided array; it will
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* properly account for each room weight using the algorithm from:
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* https://stackoverflow.com/questions/1761626/weighted-random-numbers
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*/
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export declare function getRandomJSONRoom(jsonRooms: JSONRoom[], seed?: number, verbose?: boolean): JSONRoom;
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@@ -2,6 +2,8 @@
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2
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require("lualib_bundle");
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3
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local ____exports = {}
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local getTotalWeightOfJSONRooms, getJSONRoomWithChosenWeight
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local ____log = require("functions.log")
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local log = ____log.log
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local ____random = require("functions.random")
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local getRandomFloat = ____random.getRandomFloat
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function getTotalWeightOfJSONRooms(self, jsonRooms)
|
|
@@ -54,12 +56,25 @@ function ____exports.getJSONRoomsOfSubType(self, jsonRooms, subType)
|
|
|
54
56
|
end
|
|
55
57
|
return jsonRoomsOfSubType
|
|
56
58
|
end
|
|
57
|
-
function ____exports.getRandomJSONRoom(self, jsonRooms, seed)
|
|
59
|
+
function ____exports.getRandomJSONRoom(self, jsonRooms, seed, verbose)
|
|
58
60
|
if seed == nil then
|
|
59
61
|
seed = Random()
|
|
60
62
|
end
|
|
63
|
+
if verbose == nil then
|
|
64
|
+
verbose = false
|
|
65
|
+
end
|
|
61
66
|
local totalWeight = getTotalWeightOfJSONRooms(nil, jsonRooms)
|
|
67
|
+
if verbose then
|
|
68
|
+
log(
|
|
69
|
+
"Total weight of the JSON rooms provided: " .. tostring(totalWeight)
|
|
70
|
+
)
|
|
71
|
+
end
|
|
62
72
|
local chosenWeight = getRandomFloat(nil, 0, totalWeight, seed)
|
|
73
|
+
if verbose then
|
|
74
|
+
log(
|
|
75
|
+
"Randomly chose weight: " .. tostring(chosenWeight)
|
|
76
|
+
)
|
|
77
|
+
end
|
|
63
78
|
return getJSONRoomWithChosenWeight(nil, jsonRooms, chosenWeight)
|
|
64
79
|
end
|
|
65
80
|
return ____exports
|
|
@@ -102,6 +102,7 @@ export declare function inCrawlspace(): boolean;
|
|
|
102
102
|
* area.
|
|
103
103
|
*/
|
|
104
104
|
export declare function inDeathCertificateArea(): boolean;
|
|
105
|
+
export declare function isDevilsCrownTreasureRoom(): boolean;
|
|
105
106
|
export declare function inDimension(dimension: Dimension): boolean;
|
|
106
107
|
/** Helper function to see if the current room shape is one of the four L room shapes. */
|
|
107
108
|
export declare function inLRoom(): boolean;
|
package/dist/functions/rooms.lua
CHANGED
|
@@ -11,6 +11,8 @@ local ____doors = require("functions.doors")
|
|
|
11
11
|
local closeAllDoors = ____doors.closeAllDoors
|
|
12
12
|
local getDoors = ____doors.getDoors
|
|
13
13
|
local isHiddenSecretRoomDoor = ____doors.isHiddenSecretRoomDoor
|
|
14
|
+
local ____flag = require("functions.flag")
|
|
15
|
+
local hasFlag = ____flag.hasFlag
|
|
14
16
|
function ____exports.getRoomIndex(self)
|
|
15
17
|
local game = Game()
|
|
16
18
|
local level = game:GetLevel()
|
|
@@ -164,6 +166,12 @@ function ____exports.inDeathCertificateArea(self)
|
|
|
164
166
|
local roomSubType = ____exports.getRoomSubType(nil)
|
|
165
167
|
return (roomStageID == 35) and ((roomSubType == 33) or (roomSubType == 33))
|
|
166
168
|
end
|
|
169
|
+
function ____exports.isDevilsCrownTreasureRoom(self)
|
|
170
|
+
local game = Game()
|
|
171
|
+
local level = game:GetLevel()
|
|
172
|
+
local roomDesc = level:GetCurrentRoomDesc()
|
|
173
|
+
return hasFlag(nil, roomDesc.Flags, 2048)
|
|
174
|
+
end
|
|
167
175
|
function ____exports.inDimension(self, dimension)
|
|
168
176
|
return dimension == ____exports.getCurrentDimension(nil)
|
|
169
177
|
end
|
|
@@ -202,14 +210,14 @@ function ____exports.setRoomCleared(self)
|
|
|
202
210
|
) do
|
|
203
211
|
do
|
|
204
212
|
if isHiddenSecretRoomDoor(nil, door) then
|
|
205
|
-
goto
|
|
213
|
+
goto __continue38
|
|
206
214
|
end
|
|
207
215
|
door.State = DoorState.STATE_OPEN
|
|
208
216
|
local sprite = door:GetSprite()
|
|
209
217
|
sprite:Play("Opened", true)
|
|
210
218
|
door.ExtraVisible = false
|
|
211
219
|
end
|
|
212
|
-
::
|
|
220
|
+
::__continue38::
|
|
213
221
|
end
|
|
214
222
|
sfx:Stop(SoundEffect.SOUND_DOOR_HEAVY_OPEN)
|
|
215
223
|
game:ShakeScreen(0)
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "1.0.
|
|
3
|
+
"version": "1.0.474",
|
|
4
4
|
"description": "Helper functions for IsaacScript mods",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -25,7 +25,7 @@
|
|
|
25
25
|
"dist/**/*.d.ts"
|
|
26
26
|
],
|
|
27
27
|
"devDependencies": {
|
|
28
|
-
"isaac-typescript-definitions": "^1.0.
|
|
28
|
+
"isaac-typescript-definitions": "^1.0.282",
|
|
29
29
|
"isaacscript-lint": "^1.0.67",
|
|
30
30
|
"typedoc": "^0.22.10",
|
|
31
31
|
"typescript": "4.4.4",
|