isaacscript-common 1.0.470 → 1.0.471
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -29,7 +29,7 @@ export declare function deployRandomJSONRoom(jsonRooms: JSONRoom[], seed?: numbe
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* Helper function to remove all naturally spawning entities and grid entities from a room. Notably,
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* this will not remove players (1), tears (2), familiars (3), lasers (7), knives (8),
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* projectiles (9), blacklisted NPCs such as Dark Esau, charmed NPCs, friendly NPCs, persistent
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* NPCs, doors, and walls.
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* NPCs, most effects (1000), doors, and walls.
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*
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* @param fillWithDecorations Optional. Set to true to fill every grid tile with an invisible
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* decoration, which prevents vanilla entities in the room from respawning the next time that the
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@@ -75,6 +75,8 @@ function ____exports.emptyRoom(self, fillWithDecorations)
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removeAllPickups(nil)
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removeAllMatchingEntities(nil, EntityType.ENTITY_SLOT)
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removeSpecificNPCs(nil)
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removeAllMatchingEntities(nil, EntityType.ENTITY_EFFECT, EffectVariant.DEVIL)
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removeAllMatchingEntities(nil, EntityType.ENTITY_EFFECT, EffectVariant.ANGEL)
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removeAllGridEntitiesExceptFor(nil, GridEntityType.GRID_WALL, GridEntityType.GRID_DOOR)
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setRoomCleared(nil)
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if fillWithDecorations then
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@@ -8,14 +8,8 @@ function ____exports.removeGridEntity(self, gridEntity)
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local room = game:GetRoom()
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local gridIndex = gridEntity:GetGridIndex()
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room:RemoveGridEntity(gridIndex, 0, false)
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-
____exports.setGridEntityInvisible(nil, gridEntity)
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room:Update()
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end
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-
function ____exports.setGridEntityInvisible(self, gridEntity)
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-
local sprite = gridEntity:GetSprite()
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sprite:ReplaceSpritesheet(0, "gfx/none.png")
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sprite:LoadGraphics()
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end
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function ____exports.spawnGridEntityWithVariant(self, gridEntityType, variant, gridIndex)
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local game = Game()
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local room = game:GetRoom()
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@@ -129,6 +123,11 @@ function ____exports.removeAllMatchingGridEntities(self, gridEntityType)
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____exports.removeGridEntity(nil, gridEntity)
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end
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end
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+
function ____exports.setGridEntityInvisible(self, gridEntity)
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local sprite = gridEntity:GetSprite()
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sprite:ReplaceSpritesheet(0, "gfx/none.png")
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sprite:LoadGraphics()
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end
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function ____exports.spawnGiantPoop(self, topLeftGridIndex)
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local game = Game()
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local room = game:GetRoom()
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