isaacscript-common 1.0.467 → 1.0.468
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@@ -28,8 +28,8 @@ export declare function deployRandomJSONRoom(jsonRooms: JSONRoom[], seed?: numbe
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/**
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* Helper function to remove all naturally spawning entities and grid entities from a room. Notably,
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* this will not remove players (1), tears (2), familiars (3), lasers (7), knives (8),
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* projectiles (9), blacklisted NPCs such as Dark Esau, charmed NPCs, friendly NPCs,
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* NPCs.
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* projectiles (9), blacklisted NPCs such as Dark Esau, charmed NPCs, friendly NPCs, persistent
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* NPCs, doors, and walls.
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*
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* @param fillWithDecorations Optional. Set to true to fill every grid tile with an invisible
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* decoration, which prevents vanilla entities in the room from respawning the next time that the
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@@ -11,6 +11,7 @@ local removeAllPickups = ____entity.removeAllPickups
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local ____gridEntity = require("functions.gridEntity")
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local convertXMLGridEntityType = ____gridEntity.convertXMLGridEntityType
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local getGridEntities = ____gridEntity.getGridEntities
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local removeAllGridEntitiesExceptFor = ____gridEntity.removeAllGridEntitiesExceptFor
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local setGridEntityInvisible = ____gridEntity.setGridEntityInvisible
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local ____jsonRoom = require("functions.jsonRoom")
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local getRandomJSONRoom = ____jsonRoom.getRandomJSONRoom
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@@ -74,6 +75,7 @@ function ____exports.emptyRoom(self, fillWithDecorations)
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removeAllPickups(nil)
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removeAllMatchingEntities(nil, EntityType.ENTITY_SLOT)
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removeSpecificNPCs(nil)
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removeAllGridEntitiesExceptFor(nil, GridEntityType.GRID_WALL, GridEntityType.GRID_DOOR)
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setRoomCleared(nil)
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if fillWithDecorations then
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fillRoomWithDecorations(nil)
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