isaacscript-common 1.0.457 → 1.0.458
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@@ -36,6 +36,12 @@ export declare function getRoomIndex(): int;
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* This function only searches through rooms in the current dimension.
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*/
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export declare function getRoomIndexesForType(roomType: RoomType): Set<int>;
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/**
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* Helper function to get the item pool type for the current room. For example, this returns
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* `ItemPoolType.ItemPoolType.POOL_ANGEL` if you are in an Angel Room. Returns
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* `DEFAULT_ITEM_POOL_TYPE` if there is no particular pool associated with the current room type.
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*/
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export declare function getRoomItemPoolType(): ItemPoolType;
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/**
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* Helper function to get the name of the room as it appears in the STB/XML data.
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*
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package/dist/functions/rooms.lua
CHANGED
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@@ -2,8 +2,11 @@
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require("lualib_bundle");
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local ____exports = {}
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local ____constants = require("constants")
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local DEFAULT_ITEM_POOL_TYPE = ____constants.DEFAULT_ITEM_POOL_TYPE
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local GENESIS_ROOM_SUBTYPE = ____constants.GENESIS_ROOM_SUBTYPE
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local GENESIS_ROOM_VARIANT = ____constants.GENESIS_ROOM_VARIANT
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local MAX_ROOM_INDEX = ____constants.MAX_ROOM_INDEX
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local ROOM_TYPE_TO_ITEM_POOL_TYPE_MAP = ____constants.ROOM_TYPE_TO_ITEM_POOL_TYPE_MAP
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function ____exports.getRoomIndex(self)
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local game = Game()
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local level = game:GetLevel()
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@@ -75,6 +78,13 @@ function ____exports.getRoomIndexesForType(self, roomType)
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end
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return roomIndexes
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end
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function ____exports.getRoomItemPoolType(self)
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local game = Game()
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local room = game:GetRoom()
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local roomType = room:GetType()
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local itemPoolType = ROOM_TYPE_TO_ITEM_POOL_TYPE_MAP:get(roomType)
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return ((itemPoolType == nil) and DEFAULT_ITEM_POOL_TYPE) or itemPoolType
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end
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function ____exports.getRoomName(self)
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local roomData = ____exports.getRoomData(nil)
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if roomData == nil then
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@@ -169,7 +179,8 @@ function ____exports.inGenesisRoom(self)
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local room = game:GetRoom()
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local roomType = room:GetType()
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local roomVariant = ____exports.getRoomVariant(nil)
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-
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local roomSubType = ____exports.getRoomSubType(nil)
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return ((roomType == RoomType.ROOM_ISAACS) and (roomVariant == GENESIS_ROOM_VARIANT)) and (roomSubType == GENESIS_ROOM_SUBTYPE)
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end
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function ____exports.inItLivesRoom(self)
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local roomStageID = ____exports.getRoomStageID(nil)
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