isaacscript-common 1.0.454 → 1.0.455
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- package/dist/constants.d.ts +1 -0
- package/dist/constants.lua +1 -0
- package/package.json +1 -1
package/dist/constants.d.ts
CHANGED
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@@ -6,6 +6,7 @@
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export declare const AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125;
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/** Bombs explode when their frame count is equal to this value. */
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export declare const BOMB_EXPLODE_FRAME = 45;
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+
export declare const CHARACTERS_WITH_AN_ACTIVE_ITEM: Set<PlayerType>;
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export declare const CHARACTERS_WITH_NO_RED_HEARTS: Set<PlayerType>;
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/** This is also the distance that a player spawns from the door that they enter a room from. */
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export declare const DISTANCE_OF_GRID_TILE = 40;
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package/dist/constants.lua
CHANGED
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@@ -3,6 +3,7 @@ require("lualib_bundle");
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local ____exports = {}
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____exports.AZAZEL_DEFAULT_BRIMSTONE_DISTANCE = 75.125
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____exports.BOMB_EXPLODE_FRAME = 45
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____exports.CHARACTERS_WITH_AN_ACTIVE_ITEM = __TS__New(Set, {PlayerType.PLAYER_ISAAC, PlayerType.PLAYER_MAGDALENE, PlayerType.PLAYER_JUDAS, PlayerType.PLAYER_BLUEBABY, PlayerType.PLAYER_EVE, PlayerType.PLAYER_EDEN, PlayerType.PLAYER_THELOST, PlayerType.PLAYER_LILITH, PlayerType.PLAYER_KEEPER, PlayerType.PLAYER_APOLLYON, PlayerType.PLAYER_EDEN_B})
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____exports.CHARACTERS_WITH_NO_RED_HEARTS = __TS__New(Set, {PlayerType.PLAYER_BLUEBABY, PlayerType.PLAYER_BLACKJUDAS, PlayerType.PLAYER_JUDAS_B, PlayerType.PLAYER_BLUEBABY_B, PlayerType.PLAYER_THEFORGOTTEN_B, PlayerType.PLAYER_BETHANY_B})
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____exports.DISTANCE_OF_GRID_TILE = 40
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____exports.DOOR_HITBOX_DISTANCE = 11
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