isaacscript-common 1.0.449 → 1.0.450
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/position.d.ts +8 -0
- package/dist/functions/position.lua +35 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.lua +8 -0
- package/package.json +2 -2
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@@ -0,0 +1,8 @@
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/// <reference types="isaac-typescript-definitions" />
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/**
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* Helper function to get a room position that is not overlapping with a grid entity, a heaven door,
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* or a player. The `Room.FindFreePickupSpawnPosition()` function will return locations that are
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* overlap with heaven doors and players, so use this function instead if you want to account for
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* those specific situations.
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*/
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export declare function findFreePosition(startingPosition: Vector): Vector;
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@@ -0,0 +1,35 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____exports = {}
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local ____constants = require("constants")
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local DISTANCE_OF_GRID_TILE = ____constants.DISTANCE_OF_GRID_TILE
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local ____entity = require("functions.entity")
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local anyEntityCloserThan = ____entity.anyEntityCloserThan
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local getEffects = ____entity.getEffects
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local ____player = require("functions.player")
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local getPlayerCloserThan = ____player.getPlayerCloserThan
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function ____exports.findFreePosition(self, startingPosition)
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local game = Game()
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local room = game:GetRoom()
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local heavenDoors = getEffects(nil, EffectVariant.HEAVEN_LIGHT_DOOR, 0)
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do
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local i = 0
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while i < 100 do
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do
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local position = room:FindFreePickupSpawnPosition(startingPosition, i)
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local closePlayer = getPlayerCloserThan(nil, position, DISTANCE_OF_GRID_TILE)
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if closePlayer ~= nil then
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goto __continue3
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end
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local isCloseHeavenDoor = anyEntityCloserThan(nil, heavenDoors, position, DISTANCE_OF_GRID_TILE)
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if isCloseHeavenDoor then
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goto __continue3
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end
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return position
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end
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::__continue3::
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i = i + 1
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end
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end
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return room:FindFreePickupSpawnPosition(startingPosition)
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end
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return ____exports
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package/dist/index.d.ts
CHANGED
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@@ -30,6 +30,7 @@ export * from "./functions/pickups";
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export * from "./functions/player";
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export * from "./functions/playerHealth";
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export * from "./functions/pocketItems";
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export * from "./functions/position";
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export * from "./functions/random";
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export * from "./functions/revive";
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export * from "./functions/rooms";
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package/dist/index.lua
CHANGED
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@@ -251,6 +251,14 @@ do
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end
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end
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end
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do
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local ____export = require("functions.position")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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end
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end
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end
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do
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local ____export = require("functions.random")
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for ____exportKey, ____exportValue in pairs(____export) do
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "isaacscript-common",
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"version": "1.0.
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"version": "1.0.450",
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"description": "Helper functions for IsaacScript mods",
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"keywords": [
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"isaac",
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@@ -25,7 +25,7 @@
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"dist/**/*.d.ts"
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],
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"devDependencies": {
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"isaac-typescript-definitions": "^1.0.
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"isaac-typescript-definitions": "^1.0.276",
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"isaacscript-lint": "^1.0.67",
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"typedoc": "^0.22.9",
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"typescript": "4.4.4",
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