isaacscript-common 1.0.448 → 1.0.449

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@@ -63,6 +63,12 @@ export declare function isGreedMode(): boolean;
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  * the game will not switch to a different seed.
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  */
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  export declare function onSetSeed(): boolean;
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+ /**
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+ * Helper function to print something to the in-game console. Use this instead of invoking
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+ * `Isaac.ConsoleOutput()` directly because it will automatically insert a newline at the end of the
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+ * message (which `Isaac.ConsoleOutput()` does not do by default).
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+ */
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+ export declare function printConsole(msg: string): void;
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  /**
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  * In a Map, you can use the `clear` method to delete every element. However, in a LuaTable, the
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  * `clear` method does not exist. Use this helper function as a drop-in replacement for this.
@@ -58,6 +58,9 @@ function ____exports.onSetSeed(self)
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  local challenge = Isaac.GetChallenge()
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  return (challenge == Challenge.CHALLENGE_NULL) and customRun
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  end
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+ function ____exports.printConsole(self, msg)
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+ Isaac.ConsoleOutput(msg .. "\n")
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+ end
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  function ____exports.tableClear(self, ____table)
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  for key in pairs(____table) do
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  ____table[key] = nil
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "1.0.448",
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+ "version": "1.0.449",
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  "description": "Helper functions for IsaacScript mods",
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  "keywords": [
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  "isaac",