isaacscript-common 1.0.447 → 1.0.448
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/collectibleSet.lua +22 -3
- package/dist/functions/collectibles.d.ts +0 -2
- package/dist/functions/collectibles.lua +4 -26
- package/dist/functions/player.lua +2 -2
- package/dist/functions/revive.lua +3 -3
- package/dist/functions/trinketGive.d.ts +24 -0
- package/dist/functions/trinketGive.lua +54 -0
- package/dist/functions/trinketSet.d.ts +3 -0
- package/dist/functions/trinketSet.lua +28 -0
- package/dist/functions/trinkets.d.ts +1 -25
- package/dist/functions/trinkets.lua +2 -70
- package/dist/index.d.ts +3 -0
- package/dist/index.lua +24 -0
- package/package.json +2 -2
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@@ -1,9 +1,28 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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require("lualib_bundle");
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local ____exports = {}
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-
local
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-
local
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local ____collectibles = require("functions.collectibles")
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local getMaxCollectibleID = ____collectibles.getMaxCollectibleID
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local ____util = require("functions.util")
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local copySet = ____util.copySet
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local COLLECTIBLE_SET = __TS__New(Set)
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local function initSet(self)
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local itemConfig = Isaac.GetItemConfig()
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do
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local collectibleType = 1
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while collectibleType <= getMaxCollectibleID(nil) do
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local itemConfigItem = itemConfig:GetCollectible(collectibleType)
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if itemConfigItem ~= nil then
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COLLECTIBLE_SET:add(collectibleType)
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end
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collectibleType = collectibleType + 1
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end
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end
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end
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function ____exports.getCollectibleSet(self)
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-
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if COLLECTIBLE_SET.size == 0 then
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initSet(nil)
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end
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return copySet(nil, COLLECTIBLE_SET)
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end
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return ____exports
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@@ -23,8 +23,6 @@ export declare function getCollectibleMaxCharges(collectibleType: CollectibleTyp
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* ```
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*/
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export declare function getCollectibleName(collectibleType: CollectibleType | int): string;
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/** Returns a set containing every valid collectible type in the game, including modded items. */
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export declare function getCollectibleSet(): Set<CollectibleType | int>;
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/** Helper function to get all of the collectible entities in the room. */
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export declare function getCollectibles(matchingSubType?: number): EntityPickup[];
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export declare function getMaxCollectibleID(): int;
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@@ -6,12 +6,6 @@ local ____collectibleNameMap = require("collectibleNameMap")
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local COLLECTIBLE_NAME_MAP = ____collectibleNameMap.COLLECTIBLE_NAME_MAP
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local ____entity = require("functions.entity")
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local removeAllMatchingEntities = ____entity.removeAllMatchingEntities
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local ____util = require("functions.util")
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local copySet = ____util.copySet
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function ____exports.getMaxCollectibleID(self)
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local itemConfig = Isaac.GetItemConfig()
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return itemConfig:GetCollectibles().Size - 1
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end
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function ____exports.setCollectibleSprite(self, pickup, pngPath)
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if pickup.Variant ~= PickupVariant.PICKUP_COLLECTIBLE then
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error(
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@@ -25,20 +19,6 @@ end
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COLLECTIBLE_SPRITE_LAYER = 1
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local BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png"
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local GLITCHED_ITEM_THRESHOLD = 4000000000
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local COLLECTIBLE_SET = __TS__New(Set)
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local function initSet(self)
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local itemConfig = Isaac.GetItemConfig()
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do
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local collectibleType = 1
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while collectibleType <= ____exports.getMaxCollectibleID(nil) do
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local itemConfigItem = itemConfig:GetCollectible(collectibleType)
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if itemConfigItem ~= nil then
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COLLECTIBLE_SET:add(collectibleType)
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end
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collectibleType = collectibleType + 1
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end
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end
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end
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function ____exports.changeCollectibleSubType(self, collectible, newCollectibleType)
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collectible.SubType = newCollectibleType
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local itemConfig = Isaac.GetItemConfig()
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@@ -115,12 +95,6 @@ function ____exports.getCollectibleName(self, collectibleType)
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end
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return itemConfigItem.Name
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end
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function ____exports.getCollectibleSet(self)
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if COLLECTIBLE_SET.size == 0 then
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initSet(nil)
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end
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return copySet(nil, COLLECTIBLE_SET)
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end
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function ____exports.getCollectibles(self, matchingSubType)
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if matchingSubType == nil then
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matchingSubType = -1
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@@ -135,6 +109,10 @@ function ____exports.getCollectibles(self, matchingSubType)
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end
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return collectibles
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end
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function ____exports.getMaxCollectibleID(self)
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local itemConfig = Isaac.GetItemConfig()
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return itemConfig:GetCollectibles().Size - 1
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end
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function ____exports.isGlitchedCollectible(self, entity)
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return ((entity.Type == EntityType.ENTITY_PICKUP) and (entity.Variant == PickupVariant.PICKUP_COLLECTIBLE)) and (entity.SubType > GLITCHED_ITEM_THRESHOLD)
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end
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@@ -9,8 +9,8 @@ local PocketItemType = ____PocketItemType.PocketItemType
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local ____bitwise = require("functions.bitwise")
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local getKBitOfN = ____bitwise.getKBitOfN
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local getNumBitsOfN = ____bitwise.getNumBitsOfN
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local
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local getCollectibleSet =
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local ____collectibleSet = require("functions.collectibleSet")
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local getCollectibleSet = ____collectibleSet.getCollectibleSet
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function ____exports.getPlayers(self, performExclusions)
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if performExclusions == nil then
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performExclusions = false
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@@ -4,9 +4,9 @@ local ____player = require("functions.player")
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local getDeathAnimationName = ____player.getDeathAnimationName
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local ____sprite = require("functions.sprite")
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local getFinalFrameOfAnimation = ____sprite.getFinalFrameOfAnimation
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local
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local giveTrinketsBack =
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local temporarilyRemoveTrinkets =
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local ____trinketGive = require("functions.trinketGive")
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local giveTrinketsBack = ____trinketGive.giveTrinketsBack
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local temporarilyRemoveTrinkets = ____trinketGive.temporarilyRemoveTrinkets
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function ____exports.willMysteriousPaperRevive(self, player)
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local game = Game()
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local gameFrameCount = game:GetFrameCount()
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@@ -0,0 +1,24 @@
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/// <reference types="isaac-typescript-definitions" />
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export interface TrinketSituation {
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trinketTypeRemoved: TrinketType | int;
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trinket1: TrinketType | int;
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trinket2: TrinketType | int;
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numSmeltedTrinkets: int;
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}
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/**
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* Helper function to temporarily remove a trinket from the player. Use this in combination with the
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* `giveTrinketBack` function to take away and give back a trinket on the same frame. This function
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* correctly handles multiple trinket slots and ensures that all copies of the trinket are removed,
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* including smelted trinkets.
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*
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* Note that for simplicity, this function assumes that all smelted trinkets are non-golden.
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*
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* @returns Null if the player does not have the trinket, or TrinketSituation if they do.
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*/
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export declare function temporarilyRemoveTrinkets(player: EntityPlayer, trinketType: TrinketType): TrinketSituation | undefined;
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/**
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* Helper function to restore the player's trinkets back to the way they were before the
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* `temporarilyRemoveTrinket` function was used. It will re-smelt any smelted trinkets that were
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* removed.
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*/
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export declare function giveTrinketsBack(player: EntityPlayer, trinketSituation: TrinketSituation | undefined): void;
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@@ -0,0 +1,54 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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local ____exports = {}
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local ____constants = require("constants")
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local GOLDEN_TRINKET_SHIFT = ____constants.GOLDEN_TRINKET_SHIFT
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function ____exports.temporarilyRemoveTrinkets(self, player, trinketType)
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if not player:HasTrinket(trinketType) then
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return nil
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end
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local trinket1 = player:GetTrinket(0)
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local trinket2 = player:GetTrinket(1)
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local numTrinkets = 0
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while player:HasTrinket(trinketType) do
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player:TryRemoveTrinket(trinketType)
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numTrinkets = numTrinkets + 1
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end
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local numSmeltedTrinkets = numTrinkets
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local trinketWasInSlot1 = (trinket1 == trinketType) or ((trinket1 + GOLDEN_TRINKET_SHIFT) == trinketType)
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if trinketWasInSlot1 then
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numSmeltedTrinkets = numSmeltedTrinkets - 1
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end
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local trinketWasInSlot2 = (trinket2 == trinketType) or ((trinket2 + GOLDEN_TRINKET_SHIFT) == trinketType)
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if trinketWasInSlot2 then
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numSmeltedTrinkets = numSmeltedTrinkets - 1
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end
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return {trinketTypeRemoved = trinketType, trinket1 = trinket1, trinket2 = trinket2, numSmeltedTrinkets = numSmeltedTrinkets}
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end
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function ____exports.giveTrinketsBack(self, player, trinketSituation)
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if trinketSituation == nil then
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return
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end
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local trinket1 = player:GetTrinket(0)
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local trinket2 = player:GetTrinket(1)
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if trinket1 ~= TrinketType.TRINKET_NULL then
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player:TryRemoveTrinket(trinket1)
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end
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if trinket2 ~= TrinketType.TRINKET_NULL then
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player:TryRemoveTrinket(trinket2)
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end
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do
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local i = 0
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while i < trinketSituation.numSmeltedTrinkets do
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player:AddTrinket(trinketSituation.trinketTypeRemoved, false)
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player:UseActiveItem(CollectibleType.COLLECTIBLE_SMELTER, UseFlag.USE_NOANIM)
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i = i + 1
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end
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end
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if trinketSituation.trinket1 ~= TrinketType.TRINKET_NULL then
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player:AddTrinket(trinketSituation.trinket1, false)
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end
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if trinketSituation.trinket2 ~= TrinketType.TRINKET_NULL then
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player:AddTrinket(trinketSituation.trinket2, false)
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end
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end
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return ____exports
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@@ -0,0 +1,28 @@
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
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require("lualib_bundle");
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local ____exports = {}
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local ____trinkets = require("functions.trinkets")
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local getMaxTrinketID = ____trinkets.getMaxTrinketID
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local ____util = require("functions.util")
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local copySet = ____util.copySet
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local TRINKET_SET = __TS__New(Set)
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local function initSet(self)
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local itemConfig = Isaac.GetItemConfig()
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do
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local trinketType = 1
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while trinketType <= getMaxTrinketID(nil) do
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local itemConfigTrinket = itemConfig:GetTrinket(trinketType)
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if itemConfigTrinket ~= nil then
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TRINKET_SET:add(trinketType)
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end
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trinketType = trinketType + 1
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end
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end
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end
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function ____exports.getTrinketSet(self)
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if TRINKET_SET.size == 0 then
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initSet(nil)
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end
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return copySet(nil, TRINKET_SET)
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end
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return ____exports
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@@ -1,27 +1,4 @@
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/// <reference types="isaac-typescript-definitions" />
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export interface TrinketSituation {
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trinketTypeRemoved: TrinketType | int;
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trinket1: TrinketType | int;
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trinket2: TrinketType | int;
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numSmeltedTrinkets: int;
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}
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/**
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* Helper function to temporarily remove a trinket from the player. Use this in combination with the
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-
* `giveTrinketBack` function to take away and give back a trinket on the same frame. This function
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* correctly handles multiple trinket slots and ensures that all copies of the trinket are removed,
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* including smelted trinkets.
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*
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* Note that for simplicity, this function assumes that all smelted trinkets are non-golden.
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*
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* @returns Null if the player does not have the trinket, or TrinketSituation if they do.
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*/
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export declare function temporarilyRemoveTrinkets(player: EntityPlayer, trinketType: TrinketType): TrinketSituation | undefined;
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/**
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* Helper function to restore the player's trinkets back to the way they were before the
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* `temporarilyRemoveTrinket` function was used. It will re-smelt any smelted trinkets that were
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* removed.
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*/
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export declare function giveTrinketsBack(player: EntityPlayer, trinketSituation: TrinketSituation | undefined): void;
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export declare function getMaxTrinketID(): int;
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/** Helper function to get all of the collectible entities in the room. */
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export declare function getTrinkets(matchingSubType?: number): EntityPickup[];
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* ```
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*/
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export declare function getTrinketName(trinketType: TrinketType | int): string;
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export declare function getTrinketSet(): Set<TrinketType | int>;
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export declare function isGoldenTrinket(trinketType: TrinketType | int): boolean;
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local GOLDEN_TRINKET_SHIFT = ____constants.GOLDEN_TRINKET_SHIFT
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local ____trinketNameMap = require("trinketNameMap")
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local TRINKET_NAME_MAP = ____trinketNameMap.TRINKET_NAME_MAP
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local ____util = require("functions.util")
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local copySet = ____util.copySet
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function ____exports.temporarilyRemoveTrinkets(self, player, trinketType)
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if not player:HasTrinket(trinketType) then
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return nil
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end
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local trinket1 = player:GetTrinket(0)
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15
|
-
local trinket2 = player:GetTrinket(1)
|
|
16
|
-
local numTrinkets = 0
|
|
17
|
-
while player:HasTrinket(trinketType) do
|
|
18
|
-
player:TryRemoveTrinket(trinketType)
|
|
19
|
-
numTrinkets = numTrinkets + 1
|
|
20
|
-
end
|
|
21
|
-
local numSmeltedTrinkets = numTrinkets
|
|
22
|
-
local trinketWasInSlot1 = (trinket1 == trinketType) or ((trinket1 + GOLDEN_TRINKET_SHIFT) == trinketType)
|
|
23
|
-
if trinketWasInSlot1 then
|
|
24
|
-
numSmeltedTrinkets = numSmeltedTrinkets - 1
|
|
25
|
-
end
|
|
26
|
-
local trinketWasInSlot2 = (trinket2 == trinketType) or ((trinket2 + GOLDEN_TRINKET_SHIFT) == trinketType)
|
|
27
|
-
if trinketWasInSlot2 then
|
|
28
|
-
numSmeltedTrinkets = numSmeltedTrinkets - 1
|
|
29
|
-
end
|
|
30
|
-
return {trinketTypeRemoved = trinketType, trinket1 = trinket1, trinket2 = trinket2, numSmeltedTrinkets = numSmeltedTrinkets}
|
|
31
|
-
end
|
|
32
|
-
function ____exports.giveTrinketsBack(self, player, trinketSituation)
|
|
33
|
-
if trinketSituation == nil then
|
|
34
|
-
return
|
|
35
|
-
end
|
|
36
|
-
local trinket1 = player:GetTrinket(0)
|
|
37
|
-
local trinket2 = player:GetTrinket(1)
|
|
38
|
-
if trinket1 ~= TrinketType.TRINKET_NULL then
|
|
39
|
-
player:TryRemoveTrinket(trinket1)
|
|
40
|
-
end
|
|
41
|
-
if trinket2 ~= TrinketType.TRINKET_NULL then
|
|
42
|
-
player:TryRemoveTrinket(trinket2)
|
|
43
|
-
end
|
|
44
|
-
do
|
|
45
|
-
local i = 0
|
|
46
|
-
while i < trinketSituation.numSmeltedTrinkets do
|
|
47
|
-
player:AddTrinket(trinketSituation.trinketTypeRemoved, false)
|
|
48
|
-
player:UseActiveItem(CollectibleType.COLLECTIBLE_SMELTER, UseFlag.USE_NOANIM)
|
|
49
|
-
i = i + 1
|
|
50
|
-
end
|
|
51
|
-
end
|
|
52
|
-
if trinketSituation.trinket1 ~= TrinketType.TRINKET_NULL then
|
|
53
|
-
player:AddTrinket(trinketSituation.trinket1, false)
|
|
54
|
-
end
|
|
55
|
-
if trinketSituation.trinket2 ~= TrinketType.TRINKET_NULL then
|
|
56
|
-
player:AddTrinket(trinketSituation.trinket2, false)
|
|
57
|
-
end
|
|
58
|
-
end
|
|
59
8
|
function ____exports.getMaxTrinketID(self)
|
|
60
9
|
local itemConfig = Isaac.GetItemConfig()
|
|
61
10
|
return itemConfig:GetTrinkets().Size - 1
|
|
@@ -90,24 +39,7 @@ function ____exports.getTrinketName(self, trinketType)
|
|
|
90
39
|
end
|
|
91
40
|
return itemConfigItem.Name
|
|
92
41
|
end
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
local itemConfig = Isaac.GetItemConfig()
|
|
96
|
-
do
|
|
97
|
-
local trinketType = 1
|
|
98
|
-
while trinketType <= ____exports.getMaxTrinketID(nil) do
|
|
99
|
-
local itemConfigTrinket = itemConfig:GetTrinket(trinketType)
|
|
100
|
-
if itemConfigTrinket ~= nil then
|
|
101
|
-
TRINKET_SET:add(trinketType)
|
|
102
|
-
end
|
|
103
|
-
trinketType = trinketType + 1
|
|
104
|
-
end
|
|
105
|
-
end
|
|
106
|
-
end
|
|
107
|
-
function ____exports.getTrinketSet(self)
|
|
108
|
-
if TRINKET_SET.size == 0 then
|
|
109
|
-
initSet(nil)
|
|
110
|
-
end
|
|
111
|
-
return copySet(nil, TRINKET_SET)
|
|
42
|
+
function ____exports.isGoldenTrinket(self, trinketType)
|
|
43
|
+
return trinketType > GOLDEN_TRINKET_SHIFT
|
|
112
44
|
end
|
|
113
45
|
return ____exports
|
package/dist/index.d.ts
CHANGED
|
@@ -12,6 +12,7 @@ export * from "./functions/bitwise";
|
|
|
12
12
|
export * from "./functions/card";
|
|
13
13
|
export * from "./functions/charge";
|
|
14
14
|
export * from "./functions/collectibles";
|
|
15
|
+
export * from "./functions/collectibleSet";
|
|
15
16
|
export * from "./functions/color";
|
|
16
17
|
export { deepCopy } from "./functions/deepCopy";
|
|
17
18
|
export { deepCopyTests } from "./functions/deepCopyTests";
|
|
@@ -36,7 +37,9 @@ export * from "./functions/sprite";
|
|
|
36
37
|
export * from "./functions/stage";
|
|
37
38
|
export * from "./functions/tears";
|
|
38
39
|
export * from "./functions/transformations";
|
|
40
|
+
export * from "./functions/trinketGive";
|
|
39
41
|
export * from "./functions/trinkets";
|
|
42
|
+
export * from "./functions/trinketSet";
|
|
40
43
|
export * from "./functions/ui";
|
|
41
44
|
export * from "./functions/util";
|
|
42
45
|
export * from "./functions/vector";
|
package/dist/index.lua
CHANGED
|
@@ -113,6 +113,14 @@ do
|
|
|
113
113
|
end
|
|
114
114
|
end
|
|
115
115
|
end
|
|
116
|
+
do
|
|
117
|
+
local ____export = require("functions.collectibleSet")
|
|
118
|
+
for ____exportKey, ____exportValue in pairs(____export) do
|
|
119
|
+
if ____exportKey ~= "default" then
|
|
120
|
+
____exports[____exportKey] = ____exportValue
|
|
121
|
+
end
|
|
122
|
+
end
|
|
123
|
+
end
|
|
116
124
|
do
|
|
117
125
|
local ____export = require("functions.color")
|
|
118
126
|
for ____exportKey, ____exportValue in pairs(____export) do
|
|
@@ -299,6 +307,14 @@ do
|
|
|
299
307
|
end
|
|
300
308
|
end
|
|
301
309
|
end
|
|
310
|
+
do
|
|
311
|
+
local ____export = require("functions.trinketGive")
|
|
312
|
+
for ____exportKey, ____exportValue in pairs(____export) do
|
|
313
|
+
if ____exportKey ~= "default" then
|
|
314
|
+
____exports[____exportKey] = ____exportValue
|
|
315
|
+
end
|
|
316
|
+
end
|
|
317
|
+
end
|
|
302
318
|
do
|
|
303
319
|
local ____export = require("functions.trinkets")
|
|
304
320
|
for ____exportKey, ____exportValue in pairs(____export) do
|
|
@@ -307,6 +323,14 @@ do
|
|
|
307
323
|
end
|
|
308
324
|
end
|
|
309
325
|
end
|
|
326
|
+
do
|
|
327
|
+
local ____export = require("functions.trinketSet")
|
|
328
|
+
for ____exportKey, ____exportValue in pairs(____export) do
|
|
329
|
+
if ____exportKey ~= "default" then
|
|
330
|
+
____exports[____exportKey] = ____exportValue
|
|
331
|
+
end
|
|
332
|
+
end
|
|
333
|
+
end
|
|
310
334
|
do
|
|
311
335
|
local ____export = require("functions.ui")
|
|
312
336
|
for ____exportKey, ____exportValue in pairs(____export) do
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "1.0.
|
|
3
|
+
"version": "1.0.448",
|
|
4
4
|
"description": "Helper functions for IsaacScript mods",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -26,7 +26,7 @@
|
|
|
26
26
|
],
|
|
27
27
|
"devDependencies": {
|
|
28
28
|
"isaac-typescript-definitions": "^1.0.275",
|
|
29
|
-
"isaacscript-lint": "^1.0.
|
|
29
|
+
"isaacscript-lint": "^1.0.67",
|
|
30
30
|
"typedoc": "^0.22.9",
|
|
31
31
|
"typescript": "4.4.4",
|
|
32
32
|
"typescript-to-lua": "^1.1.1"
|