isaacscript-common 1.0.334 → 1.0.335
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/constants.d.ts +2 -0
- package/dist/constants.lua +2 -0
- package/dist/functions/player.d.ts +3 -5
- package/dist/functions/player.lua +1 -2
- package/dist/index.d.ts +1 -1
- package/dist/index.lua +4 -0
- package/package.json +1 -1
package/dist/constants.d.ts
CHANGED
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@@ -11,6 +11,8 @@ export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: number;
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export declare const GENESIS_ROOM_VARIANT = 1000;
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export declare const GOLDEN_TRINKET_SHIFT: number;
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export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
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export declare const GAME_FRAMES_PER_SECOND = 30;
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export declare const ISAAC_FRAMES_PER_SECOND = 60;
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/** In a 2x2 room, there can be 8 doors. */
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export declare const MAX_NUM_DOORS = 8;
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/** The game can only handle up to four different players. */
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package/dist/constants.lua
CHANGED
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@@ -8,6 +8,8 @@ ____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
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____exports.GENESIS_ROOM_VARIANT = 1000
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____exports.GOLDEN_TRINKET_SHIFT = 1 << 15
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____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
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____exports.GAME_FRAMES_PER_SECOND = 30
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____exports.ISAAC_FRAMES_PER_SECOND = 60
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____exports.MAX_NUM_DOORS = 8
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____exports.MAX_NUM_INPUTS = 4
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____exports.MAX_PLAYER_POCKET_ITEM_SLOTS = 4
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@@ -10,8 +10,8 @@ import PocketItemDescription from "../types/PocketItemDescription";
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*
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* This type is branded for extra type safety.
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*/
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-
export declare type PlayerIndex =
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-
__playerIndexBrand:
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export declare type PlayerIndex = int & {
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__playerIndexBrand: unknown;
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};
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/** Iterates over all players and checks if any player is close enough to the specified position. */
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export declare function anyPlayerCloserThan(position: Vector, distance: float): boolean;
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@@ -81,9 +81,7 @@ export declare function getPlayersOfType(playerType: PlayerType): EntityPlayer[]
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* relaunching the game.
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*
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* Instead, we use `EntityPlayer.GetCollectibleRNG()` with an arbitrary value of 1 (i.e. Sad Onion).
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-
* This works even if the player does not have any Sad Onions.
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* a string to avoid null element creation when saving the table as JSON (which is necessary when
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* saving variables on run exit).
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* This works even if the player does not have any Sad Onions.
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*
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* Finally, this index fails in the case of Tainted Lazarus, since the RNG will be the same for both
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* Tainted Lazarus and Dead Tainted Lazarus. We revert to using the RNG of Inner Eye for this case.
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@@ -40,8 +40,7 @@ function ____exports.getPlayerIndex(self, player)
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local collectibleToUse = ((character == PlayerType.PLAYER_LAZARUS2_B) and CollectibleType.COLLECTIBLE_INNER_EYE) or CollectibleType.COLLECTIBLE_SAD_ONION
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local collectibleRNG = player:GetCollectibleRNG(collectibleToUse)
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local seed = collectibleRNG:GetSeed()
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-
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-
return seedString
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return seed
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end
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function ____exports.isChildPlayer(self, player)
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return player.Parent ~= nil
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package/dist/index.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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export { forceNewLevelCallback, forceNewRoomCallback, } from "./callbacks/reorderedCallbacks";
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-
export { CHARACTERS_WITH_NO_RED_HEARTS, DISTANCE_OF_GRID_TILE, DOOR_HITBOX_DISTANCE, FIRST_GLITCHED_COLLECTIBLE_TYPE, GENESIS_ROOM_VARIANT, GOLDEN_TRINKET_SHIFT, GRID_INDEX_CENTER_OF_1X1_ROOM, MAX_NUM_DOORS, MAX_NUM_INPUTS, MAX_PLAYER_POCKET_ITEM_SLOTS, MAX_PLAYER_SPEED_IN_UNITS, MAX_PLAYER_TRINKET_SLOTS, MAX_ROOM_INDEX, MAX_VANILLA_COLLECTIBLE_TYPE, SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES, } from "./constants";
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2
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export { CHARACTERS_WITH_NO_RED_HEARTS, DISTANCE_OF_GRID_TILE, DOOR_HITBOX_DISTANCE, FIRST_GLITCHED_COLLECTIBLE_TYPE, GAME_FRAMES_PER_SECOND, GENESIS_ROOM_VARIANT, GOLDEN_TRINKET_SHIFT, GRID_INDEX_CENTER_OF_1X1_ROOM, ISAAC_FRAMES_PER_SECOND, MAX_NUM_DOORS, MAX_NUM_INPUTS, MAX_PLAYER_POCKET_ITEM_SLOTS, MAX_PLAYER_SPEED_IN_UNITS, MAX_PLAYER_TRINKET_SLOTS, MAX_ROOM_INDEX, MAX_VANILLA_COLLECTIBLE_TYPE, SINGLE_USE_ACTIVE_COLLECTIBLE_TYPES, } from "./constants";
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export { disableAllInputs, disableAllInputsExceptFor, disableMovementInputs, disableShootingInputs, enableAllInputs, enableAllInputsExceptFor, } from "./features/disableInputs";
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export { forgottenSwitch } from "./features/forgottenSwitch";
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export { runInNFrames, runNextFrame } from "./features/runInNFrames";
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package/dist/index.lua
CHANGED
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@@ -13,9 +13,11 @@ do
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local DISTANCE_OF_GRID_TILE = ____constants.DISTANCE_OF_GRID_TILE
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local DOOR_HITBOX_DISTANCE = ____constants.DOOR_HITBOX_DISTANCE
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local FIRST_GLITCHED_COLLECTIBLE_TYPE = ____constants.FIRST_GLITCHED_COLLECTIBLE_TYPE
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local GAME_FRAMES_PER_SECOND = ____constants.GAME_FRAMES_PER_SECOND
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local GENESIS_ROOM_VARIANT = ____constants.GENESIS_ROOM_VARIANT
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local GOLDEN_TRINKET_SHIFT = ____constants.GOLDEN_TRINKET_SHIFT
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local GRID_INDEX_CENTER_OF_1X1_ROOM = ____constants.GRID_INDEX_CENTER_OF_1X1_ROOM
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local ISAAC_FRAMES_PER_SECOND = ____constants.ISAAC_FRAMES_PER_SECOND
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local MAX_NUM_DOORS = ____constants.MAX_NUM_DOORS
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local MAX_NUM_INPUTS = ____constants.MAX_NUM_INPUTS
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local MAX_PLAYER_POCKET_ITEM_SLOTS = ____constants.MAX_PLAYER_POCKET_ITEM_SLOTS
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@@ -28,9 +30,11 @@ do
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____exports.DISTANCE_OF_GRID_TILE = DISTANCE_OF_GRID_TILE
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____exports.DOOR_HITBOX_DISTANCE = DOOR_HITBOX_DISTANCE
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____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = FIRST_GLITCHED_COLLECTIBLE_TYPE
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____exports.GAME_FRAMES_PER_SECOND = GAME_FRAMES_PER_SECOND
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____exports.GENESIS_ROOM_VARIANT = GENESIS_ROOM_VARIANT
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____exports.GOLDEN_TRINKET_SHIFT = GOLDEN_TRINKET_SHIFT
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____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = GRID_INDEX_CENTER_OF_1X1_ROOM
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____exports.ISAAC_FRAMES_PER_SECOND = ISAAC_FRAMES_PER_SECOND
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____exports.MAX_NUM_DOORS = MAX_NUM_DOORS
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____exports.MAX_NUM_INPUTS = MAX_NUM_INPUTS
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____exports.MAX_PLAYER_POCKET_ITEM_SLOTS = MAX_PLAYER_POCKET_ITEM_SLOTS
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