is-what 4.1.0
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- package/.babelrc +3 -0
- package/.eslintignore +9 -0
- package/.github/FUNDING.yml +12 -0
- package/.prettierrc +9 -0
- package/.vscode/settings.json +9 -0
- package/LICENSE +21 -0
- package/README.md +272 -0
- package/build.js +40 -0
- package/dist/index.js +343 -0
- package/package.json +105 -0
- package/src/index.ts +415 -0
- package/test/ava.ts +419 -0
- package/tsconfig.json +15 -0
- package/types/index.d.ts +267 -0
package/.babelrc
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package/.eslintignore
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# These are supported funding model platforms
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github: mesqueeb
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patreon: # Replace with a single Patreon username
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open_collective: # Replace with a single Open Collective username
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ko_fi: # Replace with a single Ko-fi username
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tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
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community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
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liberapay: # Replace with a single Liberapay username
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issuehunt: # Replace with a single IssueHunt username
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otechie: # Replace with a single Otechie username
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custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
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package/.prettierrc
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{
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"editor.formatOnSave": true,
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"editor.defaultFormatter": "esbenp.prettier-vscode",
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"editor.tabSize": 2, // make sure this is the same as .prettierrc
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"editor.insertSpaces": true,
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"files.insertFinalNewline": true,
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"files.trimFinalNewlines": true,
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"files.trimTrailingWhitespace": true
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}
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package/LICENSE
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MIT License
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Copyright (c) 2018 Luca Ban - Mesqueeb
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# is What? 🙉
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Very simple & small JS type check functions. It's fully TypeScript supported!
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```
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npm i is-what
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```
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Or for deno available at: `"deno.land/x/is_what"`
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## Motivation
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I built is-what because the existing solutions were all too complex or too poorly built.
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I was looking for:
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- A simple way to check any kind of type (including non-primitives)
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- Be able to check if an object is a plain object `{}` or a special object (like a class instance) ‼️
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- Let TypeScript automatically know what type a value is when checking
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And that's exactly what `is-what` is! (what a great wordplay 😃)
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## Usage
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is-what is really easy to use, and most functions work just like you'd expect.
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```js
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// import functions you want to use like so:
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import { isString, isDate, isPlainObject } from 'is-what'
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```
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1. First I'll go over the simple functions available. Only `isNumber` and `isDate` have special treatment.
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2. After that I'll talk about working with Objects (plain objects vs class instances etc.).
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3. Lastly I'll talk about TypeScript implementation
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### Simple type check functions
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```js
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// basics
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isBoolean(true) // true
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isBoolean(false) // true
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isUndefined(undefined) // true
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isNull(null) // true
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// strings
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isString('') // true
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isEmptyString('') // true
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isFullString('') // false
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// numbers
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isNumber(0) // true
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isNumber('0') // false
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isNumber(NaN) // false *
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isPositiveNumber(1) // true
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isNegativeNumber(-1) // true
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// * see below for special NaN use cases!
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// arrays
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isArray([]) // true
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isEmptyArray([]) // true
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isFullArray([1]) // true
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// objects
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isPlainObject({}) // true *
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isEmptyObject({}) // true
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isFullObject({ a: 1 }) // true
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// * see below for special object (& class instance) use cases!
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// functions
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isFunction(function () {}) // true
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isFunction(() => {}) // true
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// dates
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isDate(new Date()) // true
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isDate(new Date('invalid date')) // false
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// maps & sets
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isMap(new Map()) // true
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isSet(new Set()) // true
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isWeakMap(new WeakMap()) // true
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isWeakSet(new WeakSet()) // true
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// others
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isRegExp(/\s/gi) // true
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isSymbol(Symbol()) // true
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isBlob(new Blob()) // true
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isFile(new File([''], '', { type: 'text/html' })) // true
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isError(new Error('')) // true
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isPromise(new Promise((resolve) => {})) // true
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// primitives
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isPrimitive('') // true
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// true for any of: boolean, null, undefined, number, string, symbol
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```
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### Let's talk about NaN
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`isNaN` is a built-in JS Function but it really makes no sense:
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```js
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// 1)
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typeof NaN === 'number' // true
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// 🤔 ("not a number" is a "number"...)
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// 2)
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isNaN('1') // false
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// 🤔 the string '1' is not-"not a number"... so it's a number??
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// 3)
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isNaN('one') // true
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// 🤔 'one' is NaN but `NaN === 'one'` is false...
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```
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With is-what the way we treat NaN makes a little bit more sense:
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```js
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import { isNumber, isNaNValue } from 'is-what'
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// 1)
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isNumber(NaN) // false!
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// let's not treat NaN as a number
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// 2)
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isNaNValue('1') // false
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// if it's not NaN, it's not NaN!!
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// 3)
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isNaNValue('one') // false
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// if it's not NaN, it's not NaN!!
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isNaNValue(NaN) // true
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```
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### isPlainObject vs isAnyObject
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Checking for a JavaScript object can be really difficult. In JavaScript you can create classes that will behave just like JavaScript objects but might have completely different prototypes. With is-what I went for this classification:
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- `isPlainObject` will only return `true` on plain JavaScript objects and not on classes or others
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- `isAnyObject` will be more loose and return `true` on regular objects, classes, etc.
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```js
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// define a plain object
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const plainObject = { hello: 'I am a good old object.' }
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// define a special object
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class SpecialObject {
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constructor(somethingSpecial) {
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this.speciality = somethingSpecial
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}
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}
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const specialObject = new SpecialObject('I am a special object! I am a class instance!!!')
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// check the plain object
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isPlainObject(plainObject) // returns true
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isAnyObject(plainObject) // returns true
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getType(plainObject) // returns 'Object'
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// check the special object
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isPlainObject(specialObject) // returns false !!!!!!!!!
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isAnyObject(specialObject) // returns true
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getType(specialObject) // returns 'Object'
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```
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> Please note that `isPlainObject` will only return `true` for normal plain JavaScript objects.
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### Getting and checking for specific types
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You can check for specific types with `getType` and `isType`:
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```js
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import { getType, isType } from 'is-what'
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getType('') // returns 'String'
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// pass a Type as second param:
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isType('', String) // returns true
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```
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## TypeScript
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is-what makes TypeScript know the type during if statements. This means that a check returns the type of the payload for TypeScript users.
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```ts
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function isNumber(payload: any): payload is number {
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// return boolean
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}
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// As you can see above, all functions return a boolean for JavaScript, but pass the payload type to TypeScript.
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// usage example:
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function fn(payload: string | number): number {
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if (isNumber(payload)) {
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// ↑ TypeScript already knows payload is a number here!
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return payload
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}
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return 0
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}
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```
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`isPlainObject` and `isAnyObject` with TypeScript will declare the payload to be an object type with any props:
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```ts
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function isPlainObject(payload: any): payload is { [key: string]: any }
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function isAnyObject(payload: any): payload is { [key: string]: any }
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// The reason to return `{[key: string]: any}` is to be able to do
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if (isPlainObject(payload) && payload.id) return payload.id
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// if isPlainObject() would return `payload is object` then it would give an error at `payload.id`
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```
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### isObjectLike
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If you want more control over what kind of interface/type is casted when checking for objects.
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To cast to a specific type while checking for `isAnyObject`, can use `isObjectLike<T>`:
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```ts
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import { isObjectLike } from 'is-what'
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const payload = { name: 'Mesqueeb' } // current type: `{ name: string }`
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// Without casting:
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if (isAnyObject(payload)) {
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// in here `payload` is casted to: `Record<string | number | symbol, any>`
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// WE LOOSE THE TYPE!
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}
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// With casting:
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// you can pass a specific type for TS that will be casted when the function returns
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if (isObjectLike<{ name: string }>(payload)) {
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// in here `payload` is casted to: `{ name: string }`
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}
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```
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Please note: this library will not actually check the shape of the object, you need to do that yourself.
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`isObjectLike<T>` works like this under the hood:
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```ts
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function isObjectLike<T extends object>(payload: any): payload is T {
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return isAnyObject(payload)
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}
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```
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## Meet the family
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- [is-what 🙉](https://github.com/mesqueeb/is-what)
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- [merge-anything 🥡](https://github.com/mesqueeb/merge-anything)
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- [filter-anything ⚔️](https://github.com/mesqueeb/filter-anything)
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- [find-and-replace-anything 🎣](https://github.com/mesqueeb/find-and-replace-anything)
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- [compare-anything 🛰](https://github.com/mesqueeb/compare-anything)
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- [copy-anything 🎭](https://github.com/mesqueeb/copy-anything)
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- [flatten-anything 🏏](https://github.com/mesqueeb/flatten-anything)
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## Source code
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It's litterally just these functions:
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```js
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function getType(payload) {
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return Object.prototype.toString.call(payload).slice(8, -1)
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}
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function isUndefined(payload) {
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return getType(payload) === 'Undefined'
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}
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function isString(payload) {
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return getType(payload) === 'String'
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}
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function isAnyObject(payload) {
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return getType(payload) === 'Object'
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}
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// etc...
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```
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See the full source code [here](https://github.com/mesqueeb/is-what/blob/master/src/index.ts).
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package/build.js
ADDED
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/* eslint-disable */
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// npm i -D rollup rollup-plugin-typescript2 typescript
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import typescript from 'rollup-plugin-typescript2'
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// ------------------------------------------------------------------------------------------
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// formats
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// ------------------------------------------------------------------------------------------
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// amd – Asynchronous Module Definition, used with module loaders like RequireJS
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// cjs – CommonJS, suitable for Node and Browserify/Webpack
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// esm – Keep the bundle as an ES module file
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// iife – A self-executing function, suitable for inclusion as a <script> tag. (If you want to create a bundle for your application, you probably want to use this, because it leads to smaller file sizes.)
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// umd – Universal Module Definition, works as amd, cjs and iife all in one
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// system – Native format of the SystemJS loader
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// ------------------------------------------------------------------------------------------
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// setup
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// ------------------------------------------------------------------------------------------
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const pkg = require('./package.json')
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const name = pkg.name
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const className = name.replace(/(^\w|-\w)/g, (c) => c.replace('-', '').toUpperCase())
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export default [
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{
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input: 'src/index.ts',
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output: [
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{
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file: 'dist/index.js',
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format: 'esm',
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sourcemap: false,
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name: className,
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exports: 'named',
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},
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],
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plugins: [
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typescript({ useTsconfigDeclarationDir: true, tsconfigOverride: { exclude: ['test/**/*'] } }),
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],
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external: Object.keys(pkg.dependencies || []),
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},
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]
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