instar 1.3.211 → 1.3.213

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/dist/commands/server.d.ts.map +1 -1
  2. package/dist/commands/server.js +13 -0
  3. package/dist/commands/server.js.map +1 -1
  4. package/dist/core/SessionManager.d.ts +24 -0
  5. package/dist/core/SessionManager.d.ts.map +1 -1
  6. package/dist/core/SessionManager.js +79 -0
  7. package/dist/core/SessionManager.js.map +1 -1
  8. package/dist/core/SessionRecoveryChannel.d.ts +103 -0
  9. package/dist/core/SessionRecoveryChannel.d.ts.map +1 -0
  10. package/dist/core/SessionRecoveryChannel.js +158 -0
  11. package/dist/core/SessionRecoveryChannel.js.map +1 -0
  12. package/dist/core/SessionRecoveryConsumer.d.ts +60 -0
  13. package/dist/core/SessionRecoveryConsumer.d.ts.map +1 -0
  14. package/dist/core/SessionRecoveryConsumer.js +110 -0
  15. package/dist/core/SessionRecoveryConsumer.js.map +1 -0
  16. package/dist/core/StuckInputSentinel.d.ts +59 -2
  17. package/dist/core/StuckInputSentinel.d.ts.map +1 -1
  18. package/dist/core/StuckInputSentinel.js +127 -1
  19. package/dist/core/StuckInputSentinel.js.map +1 -1
  20. package/dist/core/types.d.ts +23 -0
  21. package/dist/core/types.d.ts.map +1 -1
  22. package/dist/core/types.js.map +1 -1
  23. package/dist/lifeline/TelegramLifeline.d.ts +1 -0
  24. package/dist/lifeline/TelegramLifeline.d.ts.map +1 -1
  25. package/dist/lifeline/TelegramLifeline.js +28 -0
  26. package/dist/lifeline/TelegramLifeline.js.map +1 -1
  27. package/dist/monitoring/StaleSessionBackstop.d.ts +15 -0
  28. package/dist/monitoring/StaleSessionBackstop.d.ts.map +1 -1
  29. package/dist/monitoring/StaleSessionBackstop.js +16 -4
  30. package/dist/monitoring/StaleSessionBackstop.js.map +1 -1
  31. package/package.json +1 -1
  32. package/src/data/builtin-manifest.json +4 -4
  33. package/upgrades/1.3.212.md +65 -0
  34. package/upgrades/1.3.213.md +50 -0
  35. package/upgrades/side-effects/codex-wedge-self-recovery.md +162 -0
  36. package/upgrades/side-effects/codex-wedged-job-cpu-detection.md +118 -0
@@ -0,0 +1,65 @@
1
+ # Upgrade Guide — vNEXT
2
+
3
+ <!-- assembled-by: assemble-next-md -->
4
+ <!-- bump: patch -->
5
+
6
+ ## What Changed
7
+
8
+ A codex conversational session can wedge: the server is healthy and messages are
9
+ delivered, but the session sits paused with an injected message stuck at the
10
+ prompt, never draining into a turn. `StuckInputSentinel` already detects this
11
+ (marker-based), but its recovery topped out at keypresses — which, live, weren't
12
+ enough; the session needed a full server restart + queue replay, performed by
13
+ hand. This adds an **escalating self-recovery** so a codex session heals itself
14
+ with no external nudge.
15
+
16
+ The hard part is a process boundary: the detector (`StuckInputSentinel`) runs in
17
+ the server process, but the restart authority (`ServerSupervisor` + queue replay)
18
+ runs in the lifeline process. So the fix is split cleanly:
19
+
20
+ - **`SessionRecoveryChannel`** — a cross-process request/ack channel. The server
21
+ emits recovery requests (sole writer of the request file); the lifeline writes
22
+ acks (sole writer of the ack file) — single-writer-per-file, atomic, so the two
23
+ processes never race.
24
+ - **Sentinel escalation** — after the keypress ladder exhausts but the marker is
25
+ still stuck, the sentinel requests a tier-C recovery, polls the ack, verifies,
26
+ and bounds the wait (no restart loop).
27
+ - **`SessionRecoveryConsumer`** (lifeline) — reads tier-C requests and performs
28
+ `performGracefulRestart` + `replayQueue`, dry-run-first, guarded by a **durable**
29
+ cooldown (a server restart wipes the sentinel's in-memory bound, so the loop
30
+ guard has to survive the restart).
31
+
32
+ Ships **dark** behind `monitoring.codexWedgeRecovery` (default off; `dryRun:true`
33
+ first). With no config it is byte-for-byte the legacy behavior.
34
+
35
+ ## What to Tell Your User
36
+
37
+ When one of my codex-driven sessions gets stuck — paused with a message that never
38
+ turns into a reply — I can now work myself loose without anyone stepping in:
39
+ first by nudging the prompt, and if that is not enough, by cleanly restarting my
40
+ own server and replaying the queued message. It is turned off by default and ships
41
+ in a watch-only dry-run mode first, with a built-in cooldown so it can never get
42
+ into a restart loop. You decide when to turn it on.
43
+
44
+ ## Summary of New Capabilities
45
+
46
+ - A codex session that wedges (input delivered, not draining) can self-recover by
47
+ escalating from keypresses to a server restart + queue replay — no external agent.
48
+ - The escalation is bounded and has a durable cross-restart cooldown, so a wedge
49
+ that a restart can't fix can never cause a restart loop.
50
+ - Ships dark + dry-run on the Graduated-Feature-Rollout track
51
+ (`monitoring.codexWedgeRecovery`); absence of config = off, so no migration is
52
+ needed and existing agents are unaffected until explicitly enabled.
53
+
54
+ ## Evidence
55
+
56
+ - 78 tests across 3 tiers: unit (`SessionRecoveryChannel` 15, `StuckInputSentinel`
57
+ escalation 7, `SessionRecoveryConsumer` 8, plus the existing stuck-input suites)
58
+ + integration (`tests/integration/codex-wedge-recovery.test.ts` 3 — the full
59
+ sentinel→channel→consumer→ack→sentinel loop through the real channel, live +
60
+ dry-run + dark-disabled paths).
61
+ - `tsc --noEmit` clean; `pnpm build` clean.
62
+ - Dark-by-default verified: with no config, the sentinel never escalates and the
63
+ lifeline never starts the consumer (asserted in unit + integration).
64
+ - Spec: `docs/specs/CODEX-SESSION-WEDGE-SELF-RECOVERY.md` (grounded gap-analysis +
65
+ cross-process design + the durable-cooldown finding + the increment plan).
@@ -0,0 +1,50 @@
1
+ # Upgrade Guide — vNEXT
2
+
3
+ <!-- assembled-by: assemble-next-md -->
4
+ <!-- bump: patch -->
5
+
6
+ ## What Changed
7
+
8
+ A scheduled codex job (`codex exec --json`) can wedge: the process stays alive but
9
+ makes no progress — 0% CPU, no output. One such job sat wedged ~12h undetected. The
10
+ StaleSessionBackstop (which raises a "stale but unkillable" attention item, never
11
+ kills) missed it because its forward-progress check used process **existence**:
12
+ `hasActiveProcesses` walks descendant processes and returns true if any non-baseline
13
+ child is alive — which a wedged-but-alive job is. So the backstop read it as
14
+ "active" and never escalated. (Conversational claude sessions are saved by transcript
15
+ growth, so only jobs — whose codex transcript doesn't resolve — were exposed.)
16
+
17
+ The fix gives the backstop a real CPU signal: `SessionManager.descendantCpuSeconds`
18
+ reads each non-baseline descendant's accumulated CPU time, and the backstop compares
19
+ the delta across its two snapshots — real CPU *used* in the interval, not mere
20
+ existence. This is scoped to **job sessions** (which have no legitimate-idle state):
21
+ a job that uses no CPU between snapshots reads as no-progress and escalates.
22
+ Conversational sessions keep the existing existence-based check, so a legitimately-idle
23
+ session with a background process is *not* falsely flagged.
24
+
25
+ ## What to Tell Your User
26
+
27
+ If one of my scheduled background jobs ever freezes — alive but doing nothing — I'll
28
+ now actually notice it and flag it for attention, instead of mistaking "the process
29
+ is still running" for "it's making progress." Before, a job could sit stuck for hours
30
+ unseen; now a job that stops using any CPU gets surfaced. This only adds an
31
+ attention notice — it never kills anything — and it doesn't change how I treat your
32
+ normal interactive sessions.
33
+
34
+ ## Summary of New Capabilities
35
+
36
+ - The stale-session backstop now detects a wedged-but-alive **job** (0% CPU, no
37
+ output) and raises its existing attention notice, where it previously read process
38
+ existence as "progress" and stayed silent.
39
+ - New `SessionManager.descendantCpuSeconds` (accumulated CPU-seconds of a session's
40
+ real children) + `parseProcTimeToSeconds` — a CPU-delta progress signal.
41
+ - Scoped to job sessions only; conversational sessions are unchanged (no new
42
+ false-positives on idle-with-a-background-process). Never kills — attention-only.
43
+
44
+ ## Evidence
45
+
46
+ - 19 tests: `stale-session-backstop` (13 — incl. wedged-job→escalate, busy-job→no,
47
+ conversational-idle-with-bg→no-regression) + `parseProcTimeToSeconds` (6, covering
48
+ `MM:SS` / `MM:SS.ss` / `HH:MM:SS` / `DD-HH:MM:SS`). `tsc --noEmit` + `pnpm build` clean.
49
+ - The escalation path is unchanged (still attention-only, never a kill); only the
50
+ forward-progress test gains a CPU-delta requirement for job sessions.
@@ -0,0 +1,162 @@
1
+ # Side-Effects Review — Codex session-wedge self-recovery
2
+
3
+ **Version / slug:** `codex-wedge-self-recovery`
4
+ **Date:** `2026-06-03`
5
+ **Author:** `Echo`
6
+ **Second-pass reviewer:** `Echo (self) — Tier-2, single-pass under standing preapproval; ships dark`
7
+
8
+ ## Summary of the change
9
+
10
+ Adds an escalating self-recovery for wedged codex sessions (input delivered but
11
+ not draining). The detector (`StuckInputSentinel`, server process) escalates past
12
+ the keypress ladder by requesting a tier-C recovery — a server restart + queue
13
+ replay — which is executed by a new lifeline-process consumer
14
+ (`SessionRecoveryConsumer`), because `ServerSupervisor` lives in the lifeline. The
15
+ two processes communicate through a new on-disk `SessionRecoveryChannel`
16
+ (single-writer-per-file request + ack + cooldown). Files: `SessionRecoveryChannel.ts`
17
+ (new), `SessionRecoveryConsumer.ts` (new), `StuckInputSentinel.ts` (escalation state
18
+ machine + recovered-request cleanup), `types.ts` (config shape), `server.ts` +
19
+ `TelegramLifeline.ts` (wiring). Highest-blast-radius decision point: **whether to
20
+ restart the agent server.** Ships dark (`monitoring.codexWedgeRecovery`, default
21
+ off + dryRun).
22
+
23
+ ## Decision-point inventory
24
+
25
+ - `StuckInputSentinel exhausted-record path` — modify — after the keypress ladder,
26
+ escalate (request tier C) instead of stopping, when enabled.
27
+ - `SessionRecoveryConsumer.handle` — add — decides whether to restart the server
28
+ for a given request (cooldown + dedup + dry-run gates).
29
+ - `monitoring.codexWedgeRecovery` config gate — add — master enable + dryRun +
30
+ cooldown + timeout. Default off.
31
+ - No message block/allow decision point is touched.
32
+
33
+ ---
34
+
35
+ ## 1. Over-block
36
+
37
+ No message block/allow surface — over-block not applicable. The closest analogue
38
+ is "would it restart a server it shouldn't?" Guards against that: it only fires
39
+ when (a) the config is enabled, (b) a codex marker is stuck past the keypress
40
+ ladder (≥ minTicks + maxAttempts keypresses all failed), and (c) the durable
41
+ cooldown is clear. In dry-run (the shipping default) it never restarts at all.
42
+
43
+ ---
44
+
45
+ ## 2. Under-block
46
+
47
+ No message block/allow surface. Failure-to-recover modes it still misses: a wedge
48
+ whose pane signature the marker-based detector doesn't recognize won't escalate
49
+ (out of scope — detection is unchanged); a wedge that a server restart genuinely
50
+ can't fix will restart once, hit the cooldown, ack failed, and stop (by design —
51
+ bounded, not infinite). Tier B (a gentler server-side message re-inject before the
52
+ restart) is a documented planned refinement, not in this cut.
53
+
54
+ ---
55
+
56
+ ## 3. Level-of-abstraction fit
57
+
58
+ Correct layering, and it was the central design question. Detection is a low-level
59
+ signal in the server; the restart is a high-level authority in the lifeline. They
60
+ are split across the real process boundary via the channel rather than forcing the
61
+ sentinel to reach across it. Reuses existing primitives (`fireStuckInputRecovery`,
62
+ `ServerSupervisor.performGracefulRestart`, `replayQueue`) instead of reimplementing
63
+ them.
64
+
65
+ ---
66
+
67
+ ## 4. Signal vs authority compliance
68
+
69
+ **Required reference:** [docs/signal-vs-authority.md](../../docs/signal-vs-authority.md)
70
+
71
+ - [x] No — this change has no message block/allow surface.
72
+
73
+ This is the textbook Signal-vs-Authority split: the sentinel emits a SIGNAL (a
74
+ recovery request); the lifeline holds the AUTHORITY to act on it (or decline, via
75
+ cooldown/dry-run). The sentinel never restarts anything; the consumer is the only
76
+ actor, and it is gated.
77
+
78
+ ---
79
+
80
+ ## 5. Interactions
81
+
82
+ - **Shadowing:** The escalation hangs off the END of the existing keypress ladder —
83
+ it only runs after `attempts >= maxAttempts`, so it never shadows the keypress
84
+ recovery (that still runs first, unchanged). The lifeline consumer runs on its own
85
+ 15s interval alongside the existing replay + restart-signal intervals; it acts
86
+ only on tier-C requests, so it can't interfere with version-skew restart signals
87
+ (different file, different tier).
88
+ - **Double-fire:** The consumer dedups on `(sessionId, attemptId)` (terminal ack →
89
+ skip) and records the restart durably BEFORE acting, so a crash mid-restart still
90
+ counts against the cooldown. The sentinel won't emit a second request while one is
91
+ in flight (idempotent by attemptId).
92
+ - **Races:** Single-writer-per-file (server owns request + cooldown-trigger via the
93
+ sentinel's clears; lifeline owns ack + cooldown record) — no cross-process write
94
+ contention. Atomic writes via SafeFsExecutor.
95
+ - **Feedback loops:** THE risk for this feature — a tier-C restart wipes the
96
+ sentinel's in-memory escalation bound, so a still-stuck session could re-detect →
97
+ re-restart forever. Closed by the DURABLE cooldown the lifeline checks before every
98
+ restart (the sentinel's in-memory bound is no longer load-bearing across restarts).
99
+ Unit-tested explicitly (cooldown blocks the second restart; allows it after the
100
+ window).
101
+
102
+ ---
103
+
104
+ ## 6. External surfaces
105
+
106
+ - **Other agents / users:** none — per-agent state files + per-agent processes.
107
+ - **External systems:** none (Telegram/Slack/GitHub untouched). The server restart
108
+ is the agent restarting itself — the same action the auto-updater + `/lifeline
109
+ restart` already perform; it briefly drops the local API/dashboard while the
110
+ server bounces (seconds), then queue replay re-delivers. This only happens when
111
+ the feature is enabled AND not in dry-run.
112
+ - **Persistent state:** three new small JSON files under `state/`
113
+ (`session-recovery-requested/acked/cooldown.json`). Inert when the feature is off.
114
+ - **Timing:** the consumer ticks every 15s only when enabled.
115
+
116
+ ---
117
+
118
+ ## 7. Rollback cost
119
+
120
+ Pure code + new files; the feature is dark by default. Back-out is `git revert` +
121
+ ship the next patch — nothing to undo on existing agents because nothing runs
122
+ until `monitoring.codexWedgeRecovery.enabled` is set (which no agent has). The new
123
+ state files are only written when enabled and are inert otherwise. No data
124
+ migration, no user-visible regression. Disabling live is a config flip (set
125
+ `enabled:false` or `dryRun:true`).
126
+
127
+ ---
128
+
129
+ ## Conclusion
130
+
131
+ The review's central concern — the restart-loop feedback path — was found DURING
132
+ the build (a tier-C restart wipes the in-memory bound) and closed with a durable
133
+ cooldown, which is the load-bearing safety mechanism and is unit-tested. The
134
+ feature ships dark + dry-run on the Graduated-Feature-Rollout track, with the only
135
+ high-blast-radius action (server restart) gated four ways (config enabled, not
136
+ dry-run, past the keypress ladder, cooldown clear) and bounded. Clear to ship as a
137
+ dark feature for review; enabling (dry-run → live) is a deliberate, reversible
138
+ config decision for the operator.
139
+
140
+ ---
141
+
142
+ ## Second-pass review (if required)
143
+
144
+ **Reviewer:** Echo (self) — Tier-2, ships dark; recommend a dry-run soak before live.
145
+ **Independent read of the artifact: concur**
146
+
147
+ The Signal-vs-Authority split is clean, the restart-loop guard is durable and
148
+ tested, dark-by-default is verified in both unit and integration tiers, and the
149
+ rollback cost is a revert. One flagged follow-up (not blocking): add tier B (a
150
+ server-side message re-inject) as a gentler step before the restart, to reduce how
151
+ often tier C fires once this soaks.
152
+
153
+ ---
154
+
155
+ ## Evidence pointers
156
+
157
+ - `tests/unit/SessionRecoveryChannel.test.ts` (15), `tests/unit/StuckInputSentinel-escalation.test.ts` (7),
158
+ `tests/unit/SessionRecoveryConsumer.test.ts` (8), `tests/integration/codex-wedge-recovery.test.ts` (3),
159
+ plus existing stuck-input suites — 78 total green.
160
+ - `docs/specs/CODEX-SESSION-WEDGE-SELF-RECOVERY.md` — design, cross-process
161
+ constraint, durable-cooldown finding, increment plan.
162
+ - `tsc --noEmit` + `pnpm build` clean.
@@ -0,0 +1,118 @@
1
+ # Side-Effects Review — Codex wedged-job CPU-stall detection
2
+
3
+ **Version / slug:** `codex-wedged-job-cpu-detection`
4
+ **Date:** `2026-06-03`
5
+ **Author:** `Echo`
6
+ **Second-pass reviewer:** `Echo (self) — Tier-1; the regression analysis below is the load-bearing part`
7
+
8
+ ## Summary of the change
9
+
10
+ StaleSessionBackstop's `hasForwardProgress` gains a CPU-delta progress signal for
11
+ **job sessions**, replacing the existence-based `mainProcessActive` check for them.
12
+ A wedged-but-alive codex job (0% CPU) now reads as no-progress and triggers the
13
+ existing attention escalation (never a kill). Files: `SessionManager.ts`
14
+ (`descendantCpuSeconds` + `parseProcTimeToSeconds`), `StaleSessionBackstop.ts`
15
+ (ProgressSnapshot fields `descendantCpuSeconds`/`isJobSession`, the job-scoped
16
+ `hasForwardProgress` branch, `cpuFloorSeconds` option), `server.ts` (snapshot
17
+ populates the two fields). The only decision point: *is this session making forward
18
+ progress* — and the change narrows what counts as progress for jobs.
19
+
20
+ ## Decision-point inventory
21
+
22
+ - `StaleSessionBackstop.hasForwardProgress` (ii) — modify — for job sessions, require
23
+ cpu-seconds delta > floor instead of process existence.
24
+ - No message block/allow surface. No kill/terminate surface (the backstop has none —
25
+ asserted by an existing structural test).
26
+
27
+ ## 1. Over-block
28
+
29
+ No block/allow surface. The analogue ("does it raise a false attention notice?") is
30
+ THE risk and is handled by scoping: the stricter cpu-delta test applies ONLY to job
31
+ sessions (`!!session.jobSlug`). A conversational session that's legitimately idle
32
+ with a background process keeps the existence-based check → not flagged. Verified by
33
+ the `conversational-idle-with-bg → no` test.
34
+
35
+ ## 2. Under-block
36
+
37
+ A job that uses *some* CPU between two 120s snapshots (above `cpuFloorSeconds=1`) is
38
+ treated as progressing — so a job that's busy-looping (high CPU, no real output)
39
+ would not be flagged by this signal. That's acceptable: this targets the 0%-CPU
40
+ freeze; a CPU-burning runaway is a different detector's concern (and would show on
41
+ load). I/O-bound jobs at 0% CPU with no output would be flagged — but a job has no
42
+ legitimate long idle-wait state (it runs to completion), so flagging it for attention
43
+ (not killing) is correct.
44
+
45
+ ## 3. Level-of-abstraction fit
46
+
47
+ Correct layer. This is a cheap, deterministic process-metric read feeding an existing
48
+ attention-raising backstop. It reuses `hasActiveProcesses`'s exact descendant
49
+ tree-walk + baseline filter, adding only the CPU-time accumulation. No LLM needed —
50
+ the signal is objective (CPU seconds), and the escalation it feeds is attention-only.
51
+
52
+ ## 4. Signal vs authority compliance
53
+
54
+ **Required reference:** [docs/signal-vs-authority.md](../../docs/signal-vs-authority.md)
55
+
56
+ - [x] No — this change has no message block/allow surface.
57
+
58
+ It refines a SIGNAL (forward-progress) consumed by an existing smart-ish gate
59
+ (the backstop's episode state machine), which only ever raises an attention item and
60
+ never kills. No new authority.
61
+
62
+ ## 5. Interactions
63
+
64
+ - **Shadowing:** The change is inside `hasForwardProgress`, one branch (ii). Branches
65
+ (i) transcript-growth and (iii) idle-token-change are unchanged and still short-
66
+ circuit to "progress" first, so a job that IS producing output/transcript is still
67
+ exempt before the CPU test is consulted.
68
+ - **Double-fire:** None — same single escalation path, same per-episode dedup
69
+ (`episodeActive`), so a persistently-wedged job still raises exactly one item.
70
+ - **Races:** `descendantCpuSeconds` is a synchronous `ps` read per snapshot, same
71
+ cadence/shape as the existing `hasActiveProcesses` call; no shared mutable state.
72
+ - **Feedback loops:** None — the output is an attention notice, which does not feed
73
+ back into the session.
74
+
75
+ ## 6. External surfaces
76
+
77
+ - **Persistent state:** none new. ProgressSnapshot lives in memory per tick.
78
+ - **External systems:** none (the attention item uses the existing poster).
79
+ - **Other agents/users:** none — per-agent backstop.
80
+ - **`ps` cost:** one extra `ps -eo pid,ppid,time,command` per session per 120s tick —
81
+ negligible, same class as the existing `hasActiveProcesses` `ps`.
82
+ - **Cross-platform:** `parseProcTimeToSeconds` handles the `ps -o time` formats
83
+ (`MM:SS`, `MM:SS.ss`, `HH:MM:SS`, `DD-HH:MM:SS`); a bad parse reads as 0 (no growth),
84
+ which is safe (the delta just shows no progress; attention, never kill).
85
+
86
+ ## 7. Rollback cost
87
+
88
+ Pure code change; no persistent state, no migration. Back-out is `git revert` + ship
89
+ the next patch — the backstop reverts to existence-based progress (the prior, looser
90
+ behavior). No user-visible regression during rollback (it only changes whether a
91
+ *job* gets a stale-attention notice). Worst case if the floor is mis-tuned: a busy
92
+ job flagged spuriously (attention only) or a wedged job missed — both are
93
+ attention-level, never destructive.
94
+
95
+ ## Conclusion
96
+
97
+ The review's central risk — falsely flagging legitimately-idle sessions — is closed
98
+ by scoping the cpu-delta requirement to job sessions (no legitimate-idle state) and
99
+ leaving conversational sessions on the existing existence check. That scoping is the
100
+ load-bearing design decision and is directly tested. The escalation remains
101
+ attention-only (never a kill), and the change reuses the existing process-walk. Clear
102
+ to ship.
103
+
104
+ ## Second-pass review (if required)
105
+
106
+ **Reviewer:** Echo (self) — Tier-1.
107
+ **Independent read of the artifact: concur**
108
+
109
+ The job-scoping is the right way to avoid the idle-with-bg false-positive; the three
110
+ behavior tests pin both the fix and the no-regression case; rollback is a revert.
111
+ No concerns.
112
+
113
+ ## Evidence pointers
114
+
115
+ - `tests/unit/stale-session-backstop.test.ts` (13: incl. the 3 new behavior cases),
116
+ `tests/unit/parseProcTimeToSeconds.test.ts` (6). `tsc` + `pnpm build` clean.
117
+ - Root-cause + design trail: `.instar/autonomous/13435.local.md` item 2 (the iterative
118
+ diagnosis that caught the idle-with-bg / extended-think regression traps).