insomni-plot 0.1.0-alpha.0

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Files changed (242) hide show
  1. package/LICENSE.md +674 -0
  2. package/README.md +81 -0
  3. package/dist/core.d.mts +340 -0
  4. package/dist/core.mjs +1047 -0
  5. package/dist/index.d.mts +3426 -0
  6. package/dist/index.mjs +12762 -0
  7. package/dist/interactions-DEFL_F4E.mjs +5395 -0
  8. package/dist/range-presets-CzECsu3V.d.mts +1523 -0
  9. package/package.json +34 -0
  10. package/src/annotations.d.ts +121 -0
  11. package/src/annotations.ts +438 -0
  12. package/src/axis.d.ts +184 -0
  13. package/src/axis.test.ts +131 -0
  14. package/src/axis.ts +765 -0
  15. package/src/colorbar.d.ts +69 -0
  16. package/src/colorbar.ts +294 -0
  17. package/src/colors.d.ts +57 -0
  18. package/src/colors.test.ts +28 -0
  19. package/src/colors.ts +486 -0
  20. package/src/core.ts +299 -0
  21. package/src/format.d.ts +54 -0
  22. package/src/format.ts +138 -0
  23. package/src/grammar/accessibility.d.ts +147 -0
  24. package/src/grammar/accessibility.test.ts +199 -0
  25. package/src/grammar/accessibility.ts +443 -0
  26. package/src/grammar/aes.d.ts +35 -0
  27. package/src/grammar/aes.test.ts +75 -0
  28. package/src/grammar/aes.ts +120 -0
  29. package/src/grammar/annotations.d.ts +86 -0
  30. package/src/grammar/annotations.test.ts +68 -0
  31. package/src/grammar/annotations.ts +336 -0
  32. package/src/grammar/attach-brush.d.ts +44 -0
  33. package/src/grammar/attach-brush.test.ts +214 -0
  34. package/src/grammar/attach-brush.ts +111 -0
  35. package/src/grammar/attach-presets.d.ts +33 -0
  36. package/src/grammar/attach-presets.test.ts +106 -0
  37. package/src/grammar/attach-presets.ts +215 -0
  38. package/src/grammar/chart.d.ts +952 -0
  39. package/src/grammar/chart.test.ts +118 -0
  40. package/src/grammar/chart.ts +1172 -0
  41. package/src/grammar/color-utils.d.ts +29 -0
  42. package/src/grammar/color-utils.test.ts +53 -0
  43. package/src/grammar/color-utils.ts +66 -0
  44. package/src/grammar/constants.d.ts +45 -0
  45. package/src/grammar/constants.ts +61 -0
  46. package/src/grammar/coord.d.ts +183 -0
  47. package/src/grammar/coord.test.ts +355 -0
  48. package/src/grammar/coord.ts +619 -0
  49. package/src/grammar/data/pivot.d.ts +57 -0
  50. package/src/grammar/data/pivot.ts +107 -0
  51. package/src/grammar/emphasis-driver.d.ts +69 -0
  52. package/src/grammar/emphasis-driver.test.ts +199 -0
  53. package/src/grammar/emphasis-driver.ts +205 -0
  54. package/src/grammar/equality.d.ts +3 -0
  55. package/src/grammar/equality.ts +40 -0
  56. package/src/grammar/facet.d.ts +63 -0
  57. package/src/grammar/facet.test.ts +60 -0
  58. package/src/grammar/facet.ts +175 -0
  59. package/src/grammar/geoms/_categorical.d.ts +94 -0
  60. package/src/grammar/geoms/_categorical.ts +0 -0
  61. package/src/grammar/geoms/_distribution.d.ts +52 -0
  62. package/src/grammar/geoms/_distribution.ts +125 -0
  63. package/src/grammar/geoms/_mark.d.ts +69 -0
  64. package/src/grammar/geoms/_mark.ts +136 -0
  65. package/src/grammar/geoms/_shape.d.ts +41 -0
  66. package/src/grammar/geoms/_shape.ts +74 -0
  67. package/src/grammar/geoms/aggregate.d.ts +95 -0
  68. package/src/grammar/geoms/aggregate.test.ts +554 -0
  69. package/src/grammar/geoms/aggregate.ts +840 -0
  70. package/src/grammar/geoms/area.d.ts +32 -0
  71. package/src/grammar/geoms/area.test.ts +165 -0
  72. package/src/grammar/geoms/area.ts +578 -0
  73. package/src/grammar/geoms/band.d.ts +27 -0
  74. package/src/grammar/geoms/band.test.ts +57 -0
  75. package/src/grammar/geoms/band.ts +126 -0
  76. package/src/grammar/geoms/bar.d.ts +56 -0
  77. package/src/grammar/geoms/bar.test.ts +367 -0
  78. package/src/grammar/geoms/bar.ts +1054 -0
  79. package/src/grammar/geoms/boxplot.d.ts +129 -0
  80. package/src/grammar/geoms/boxplot.test.ts +299 -0
  81. package/src/grammar/geoms/boxplot.ts +834 -0
  82. package/src/grammar/geoms/connected-scatter.d.ts +27 -0
  83. package/src/grammar/geoms/connected-scatter.test.ts +157 -0
  84. package/src/grammar/geoms/connected-scatter.ts +63 -0
  85. package/src/grammar/geoms/emphasis.d.ts +76 -0
  86. package/src/grammar/geoms/emphasis.test.ts +135 -0
  87. package/src/grammar/geoms/emphasis.ts +162 -0
  88. package/src/grammar/geoms/histogram.d.ts +75 -0
  89. package/src/grammar/geoms/histogram.test.ts +262 -0
  90. package/src/grammar/geoms/histogram.ts +740 -0
  91. package/src/grammar/geoms/index.d.ts +20 -0
  92. package/src/grammar/geoms/index.ts +77 -0
  93. package/src/grammar/geoms/interval.d.ts +31 -0
  94. package/src/grammar/geoms/interval.test.ts +154 -0
  95. package/src/grammar/geoms/interval.ts +342 -0
  96. package/src/grammar/geoms/line.d.ts +38 -0
  97. package/src/grammar/geoms/line.test.ts +247 -0
  98. package/src/grammar/geoms/line.ts +659 -0
  99. package/src/grammar/geoms/point.d.ts +57 -0
  100. package/src/grammar/geoms/point.test.ts +163 -0
  101. package/src/grammar/geoms/point.ts +545 -0
  102. package/src/grammar/geoms/polar.test.ts +216 -0
  103. package/src/grammar/geoms/ribbon.d.ts +21 -0
  104. package/src/grammar/geoms/ribbon.test.ts +170 -0
  105. package/src/grammar/geoms/ribbon.ts +87 -0
  106. package/src/grammar/geoms/ridgeline.d.ts +89 -0
  107. package/src/grammar/geoms/ridgeline.test.ts +247 -0
  108. package/src/grammar/geoms/ridgeline.ts +1164 -0
  109. package/src/grammar/geoms/rolling.d.ts +43 -0
  110. package/src/grammar/geoms/rolling.test.ts +217 -0
  111. package/src/grammar/geoms/rolling.ts +387 -0
  112. package/src/grammar/geoms/rug.d.ts +28 -0
  113. package/src/grammar/geoms/rug.test.ts +126 -0
  114. package/src/grammar/geoms/rug.ts +214 -0
  115. package/src/grammar/geoms/rule.d.ts +23 -0
  116. package/src/grammar/geoms/rule.test.ts +69 -0
  117. package/src/grammar/geoms/rule.ts +212 -0
  118. package/src/grammar/geoms/smooth.d.ts +54 -0
  119. package/src/grammar/geoms/smooth.test.ts +78 -0
  120. package/src/grammar/geoms/smooth.ts +337 -0
  121. package/src/grammar/geoms/text.d.ts +29 -0
  122. package/src/grammar/geoms/text.test.ts +64 -0
  123. package/src/grammar/geoms/text.ts +234 -0
  124. package/src/grammar/geoms/tile.d.ts +61 -0
  125. package/src/grammar/geoms/tile.test.ts +157 -0
  126. package/src/grammar/geoms/tile.ts +621 -0
  127. package/src/grammar/geoms/types.d.ts +319 -0
  128. package/src/grammar/geoms/types.ts +362 -0
  129. package/src/grammar/geoms/violin.d.ts +85 -0
  130. package/src/grammar/geoms/violin.test.ts +187 -0
  131. package/src/grammar/geoms/violin.ts +672 -0
  132. package/src/grammar/index.d.ts +22 -0
  133. package/src/grammar/index.ts +269 -0
  134. package/src/grammar/interactions/_disposable.d.ts +5 -0
  135. package/src/grammar/interactions/_disposable.ts +23 -0
  136. package/src/grammar/interactions/_z.d.ts +4 -0
  137. package/src/grammar/interactions/_z.ts +16 -0
  138. package/src/grammar/interactions/brush-selection.test.ts +262 -0
  139. package/src/grammar/interactions/brush.d.ts +63 -0
  140. package/src/grammar/interactions/brush.test.ts +483 -0
  141. package/src/grammar/interactions/brush.ts +452 -0
  142. package/src/grammar/interactions/crosshair.d.ts +19 -0
  143. package/src/grammar/interactions/crosshair.test.ts +127 -0
  144. package/src/grammar/interactions/crosshair.ts +76 -0
  145. package/src/grammar/interactions/hit-layer.d.ts +64 -0
  146. package/src/grammar/interactions/hit-layer.ts +246 -0
  147. package/src/grammar/interactions/legend.d.ts +19 -0
  148. package/src/grammar/interactions/legend.ts +101 -0
  149. package/src/grammar/interactions/menu.d.ts +93 -0
  150. package/src/grammar/interactions/menu.test.ts +373 -0
  151. package/src/grammar/interactions/menu.ts +342 -0
  152. package/src/grammar/interactions/selection.d.ts +25 -0
  153. package/src/grammar/interactions/selection.test.ts +289 -0
  154. package/src/grammar/interactions/selection.ts +142 -0
  155. package/src/grammar/interactions/series-readout.d.ts +91 -0
  156. package/src/grammar/interactions/series-readout.test.ts +668 -0
  157. package/src/grammar/interactions/series-readout.ts +422 -0
  158. package/src/grammar/interactions/series-snap.d.ts +70 -0
  159. package/src/grammar/interactions/series-snap.test.ts +214 -0
  160. package/src/grammar/interactions/series-snap.ts +218 -0
  161. package/src/grammar/interactions/tooltip-axis.test.ts +176 -0
  162. package/src/grammar/interactions/tooltip-touch.browser.test.ts +49 -0
  163. package/src/grammar/interactions/tooltip-touch.test.ts +161 -0
  164. package/src/grammar/interactions/tooltip.d.ts +140 -0
  165. package/src/grammar/interactions/tooltip.test.ts +406 -0
  166. package/src/grammar/interactions/tooltip.ts +622 -0
  167. package/src/grammar/interactions/transitions.d.ts +34 -0
  168. package/src/grammar/interactions/transitions.test.ts +172 -0
  169. package/src/grammar/interactions/transitions.ts +160 -0
  170. package/src/grammar/layout.d.ts +68 -0
  171. package/src/grammar/layout.ts +186 -0
  172. package/src/grammar/legend-merge.test.ts +332 -0
  173. package/src/grammar/mount.d.ts +78 -0
  174. package/src/grammar/mount.test.ts +479 -0
  175. package/src/grammar/mount.ts +2112 -0
  176. package/src/grammar/palettes.d.ts +54 -0
  177. package/src/grammar/palettes.test.ts +80 -0
  178. package/src/grammar/palettes.ts +167 -0
  179. package/src/grammar/pan-zoom.test.ts +398 -0
  180. package/src/grammar/phylo.d.ts +65 -0
  181. package/src/grammar/phylo.test.ts +59 -0
  182. package/src/grammar/phylo.ts +112 -0
  183. package/src/grammar/pipeline.auto-ticks.test.ts +40 -0
  184. package/src/grammar/pipeline.d.ts +158 -0
  185. package/src/grammar/pipeline.test.ts +463 -0
  186. package/src/grammar/pipeline.ts +1233 -0
  187. package/src/grammar/profiling.d.ts +8 -0
  188. package/src/grammar/profiling.ts +24 -0
  189. package/src/grammar/scales.d.ts +188 -0
  190. package/src/grammar/scales.test.ts +181 -0
  191. package/src/grammar/scales.ts +800 -0
  192. package/src/grammar/svg.d.ts +3 -0
  193. package/src/grammar/svg.ts +39 -0
  194. package/src/grammar/theme.d.ts +261 -0
  195. package/src/grammar/theme.test.ts +105 -0
  196. package/src/grammar/theme.ts +490 -0
  197. package/src/heatmap/cpu.ts +109 -0
  198. package/src/heatmap/gpu.ts +565 -0
  199. package/src/heatmap/types.ts +177 -0
  200. package/src/heatmap.browser.test.ts +308 -0
  201. package/src/heatmap.test.ts +320 -0
  202. package/src/heatmap.ts +123 -0
  203. package/src/index.d.ts +1 -0
  204. package/src/index.ts +8 -0
  205. package/src/interactions.d.ts +48 -0
  206. package/src/interactions.test.ts +226 -0
  207. package/src/interactions.ts +394 -0
  208. package/src/layout/box.d.ts +48 -0
  209. package/src/layout/box.test.ts +107 -0
  210. package/src/layout/box.ts +143 -0
  211. package/src/legend.d.ts +115 -0
  212. package/src/legend.ts +422 -0
  213. package/src/marks/curve.d.ts +43 -0
  214. package/src/marks/curve.ts +244 -0
  215. package/src/marks/stack.d.ts +53 -0
  216. package/src/marks/stack.ts +184 -0
  217. package/src/marks.d.ts +273 -0
  218. package/src/marks.test.ts +541 -0
  219. package/src/marks.ts +1292 -0
  220. package/src/navigator.test.ts +174 -0
  221. package/src/navigator.ts +393 -0
  222. package/src/range-presets.d.ts +113 -0
  223. package/src/range-presets.test.ts +345 -0
  224. package/src/range-presets.ts +349 -0
  225. package/src/scales.d.ts +98 -0
  226. package/src/scales.test.ts +103 -0
  227. package/src/scales.ts +695 -0
  228. package/src/stats/index.d.ts +200 -0
  229. package/src/stats/index.test.ts +349 -0
  230. package/src/stats/index.ts +740 -0
  231. package/src/stats/regression.d.ts +38 -0
  232. package/src/stats/regression.test.ts +56 -0
  233. package/src/stats/regression.ts +396 -0
  234. package/src/stats/rolling-window.d.ts +55 -0
  235. package/src/stats/rolling-window.test.ts +237 -0
  236. package/src/stats/rolling-window.ts +256 -0
  237. package/src/test-setup.ts +19 -0
  238. package/src/viewport/axis-state.d.ts +72 -0
  239. package/src/viewport/axis-state.ts +476 -0
  240. package/src/viewport.d.ts +170 -0
  241. package/src/viewport.test.ts +363 -0
  242. package/src/viewport.ts +510 -0
@@ -0,0 +1,565 @@
1
+ // ---------------------------------------------------------------------------
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+ // GPU heatmap renderer — used by Renderer2D / WebGPU path.
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+ // ---------------------------------------------------------------------------
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+
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+ import type { TgpuRoot } from "typegpu";
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+ import { createLayer, Layer, type Renderer2D, Texture } from "insomni";
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+
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+ import type { ContinuousPalette } from "../colors.ts";
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+ import { LUT_SIZE, WG_1D, WG_2D, clamp01, nextPow2, type ResolvedSpec } from "./types.ts";
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+
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+ interface GpuState {
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+ root: TgpuRoot;
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+ device: GPUDevice;
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+ dataBuffer: GPUBuffer;
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+ dataCapacity: number; // datums
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+ binBuffer: GPUBuffer; // atomic<i32>[nx*ny]
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+ maxBuffer: GPUBuffer; // atomic<i32>[1]
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+ paramsBuffer: GPUBuffer; // uniform
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+ lutTexture: GPUTexture;
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+ lutView: GPUTextureView;
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+ outputTexture: GPUTexture;
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+ outputView: GPUTextureView;
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+ outputWrapper: Texture;
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+ clearPipeline: GPUComputePipeline;
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+ splatPipeline: GPUComputePipeline;
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+ reducePipeline: GPUComputePipeline;
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+ colormapPipeline: GPUComputePipeline;
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+ splatLayout: GPUBindGroupLayout;
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+ clearBindGroup: GPUBindGroup;
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+ splatBindGroup: GPUBindGroup;
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+ reduceBindGroup: GPUBindGroup;
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+ colormapBindGroup: GPUBindGroup;
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+ spriteLayer: Layer;
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+ dataCount: number;
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+ }
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+
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+ export class HeatmapGpuRenderer<T> {
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+ private readonly spec: ResolvedSpec<T>;
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+ private data: readonly T[];
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+ private state: GpuState | null = null;
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+ private dirty = true;
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+
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+ constructor(spec: ResolvedSpec<T>, data: readonly T[]) {
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+ this.spec = spec;
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+ this.data = data;
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+ }
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+
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+ setData(data: readonly T[]): void {
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+ this.data = data;
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+ this.dirty = true;
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+ }
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+
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+ markDirty(): void {
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+ this.dirty = true;
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+ }
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+
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+ /**
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+ * Build (or refresh) the GPU heatmap and return the drawable that renders it.
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+ *
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+ * `root` owns the GPU buffers/textures/pipelines; `renderer` is the v3
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+ * {@link Renderer2D} whose `compute(cb)` seam the binning passes are recorded
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+ * onto. The returned {@link Layer} is a `space:"ui"` layer with a single sprite
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+ * pointing at the compute-written output texture, drawn in submission order
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+ * (the same post-main slot as before). The sprite layer is cleared and
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+ * re-pushed each frame so the pack content naturally changes when data is
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+ * dirty — no separate `bumpVersion` needed.
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+ *
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+ * The compute callback is queued (not submitted) here; it runs when the
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+ * caller invokes `renderer.render(...)`, immediately before the render pass,
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+ * so the colormap output is visible to this layer's draw in the same frame.
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+ */
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+ build(root: TgpuRoot, renderer: Renderer2D): Layer {
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+ const state = this.ensureState(root);
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+ this.updateSprite(state);
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+
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+ if (this.dirty) {
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+ this.uploadDataBuffer(state);
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+ renderer.compute((encoder) => {
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+ const pass = encoder.beginComputePass({ label: "heatmap-pass" });
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+ this.runPasses(state, pass);
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+ pass.end();
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+ });
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+ this.dirty = false;
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+ }
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+
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+ return state.spriteLayer;
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+ }
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+
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+ destroy(): void {
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+ if (!this.state) return;
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+ this.state.dataBuffer.destroy();
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+ this.state.binBuffer.destroy();
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+ this.state.maxBuffer.destroy();
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+ this.state.paramsBuffer.destroy();
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+ this.state.lutTexture.destroy();
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+ this.state.outputWrapper.destroy();
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+ this.state = null;
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+ }
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+
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+ private ensureState(root: TgpuRoot): GpuState {
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+ if (this.state) return this.state;
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+ const spec = this.spec;
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+ const device = root.device;
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+ const nx = spec.nx;
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+ const ny = spec.ny;
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+
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+ const binBuffer = device.createBuffer({
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+ label: "heatmap-bins",
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+ size: Math.max(nx * ny * 4, 16),
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+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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+ });
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+ const maxBuffer = device.createBuffer({
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+ label: "heatmap-max",
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+ size: 16,
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+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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+ });
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+ const paramsBuffer = device.createBuffer({
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+ label: "heatmap-params",
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+ size: 48, // padded — see params layout below
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+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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+ });
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+
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+ const initialCapacity = Math.max(1, this.data.length);
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+ const dataBuffer = device.createBuffer({
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+ label: "heatmap-data",
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+ size: initialCapacity * 16, // vec4<f32> per datum
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+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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+ });
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+
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+ const lutTexture = device.createTexture({
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+ label: "heatmap-lut",
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+ size: [LUT_SIZE, 1, 1],
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+ format: "rgba8unorm",
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+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST,
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+ });
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+ const lutView = lutTexture.createView();
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+
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+ const outputTexture = device.createTexture({
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+ label: "heatmap-output",
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+ size: [nx, ny, 1],
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+ format: "rgba8unorm",
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+ usage:
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+ GPUTextureUsage.TEXTURE_BINDING |
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+ GPUTextureUsage.STORAGE_BINDING |
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+ GPUTextureUsage.COPY_DST,
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+ });
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+ const outputView = outputTexture.createView();
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+ const outputWrapper = new Texture(outputTexture, nx, ny);
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+
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+ const clearModule = device.createShaderModule({ label: "heatmap-clear", code: CLEAR_WGSL });
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+ const splatModule = device.createShaderModule({ label: "heatmap-splat", code: SPLAT_WGSL });
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+ const reduceModule = device.createShaderModule({
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+ label: "heatmap-reduce",
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+ code: REDUCE_WGSL,
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+ });
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+ const colormapModule = device.createShaderModule({
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+ label: "heatmap-colormap",
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+ code: COLORMAP_WGSL,
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+ });
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+ const clearLayout = device.createBindGroupLayout({
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+ label: "heatmap-clear",
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+ entries: [
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+ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
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+ { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
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+ { binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
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+ ],
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+ });
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+ const splatLayout = device.createBindGroupLayout({
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+ label: "heatmap-splat",
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+ entries: [
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+ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "read-only-storage" } },
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+ { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
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+ { binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
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+ ],
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+ });
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+ const reduceLayout = device.createBindGroupLayout({
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+ label: "heatmap-reduce",
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+ entries: [
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+ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
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+ { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
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+ { binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
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+ ],
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+ });
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+ const colormapLayout = device.createBindGroupLayout({
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+ label: "heatmap-colormap",
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+ entries: [
187
+ { binding: 0, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
188
+ { binding: 1, visibility: GPUShaderStage.COMPUTE, buffer: { type: "storage" } },
189
+ { binding: 2, visibility: GPUShaderStage.COMPUTE, buffer: { type: "uniform" } },
190
+ {
191
+ binding: 3,
192
+ visibility: GPUShaderStage.COMPUTE,
193
+ texture: { sampleType: "float", viewDimension: "2d" },
194
+ },
195
+ {
196
+ binding: 4,
197
+ visibility: GPUShaderStage.COMPUTE,
198
+ storageTexture: { access: "write-only", format: "rgba8unorm", viewDimension: "2d" },
199
+ },
200
+ ],
201
+ });
202
+
203
+ const clearPipeline = device.createComputePipeline({
204
+ label: "heatmap-clear-pipeline",
205
+ layout: device.createPipelineLayout({ bindGroupLayouts: [clearLayout] }),
206
+ compute: { module: clearModule, entryPoint: "main" },
207
+ });
208
+ const splatPipeline = device.createComputePipeline({
209
+ label: "heatmap-splat-pipeline",
210
+ layout: device.createPipelineLayout({ bindGroupLayouts: [splatLayout] }),
211
+ compute: { module: splatModule, entryPoint: "main" },
212
+ });
213
+ const reducePipeline = device.createComputePipeline({
214
+ label: "heatmap-reduce-pipeline",
215
+ layout: device.createPipelineLayout({ bindGroupLayouts: [reduceLayout] }),
216
+ compute: { module: reduceModule, entryPoint: "main" },
217
+ });
218
+ const colormapPipeline = device.createComputePipeline({
219
+ label: "heatmap-colormap-pipeline",
220
+ layout: device.createPipelineLayout({ bindGroupLayouts: [colormapLayout] }),
221
+ compute: { module: colormapModule, entryPoint: "main" },
222
+ });
223
+
224
+ const clearBindGroup = device.createBindGroup({
225
+ layout: clearLayout,
226
+ entries: [
227
+ { binding: 0, resource: { buffer: binBuffer } },
228
+ { binding: 1, resource: { buffer: maxBuffer } },
229
+ { binding: 2, resource: { buffer: paramsBuffer } },
230
+ ],
231
+ });
232
+ const splatBindGroup = device.createBindGroup({
233
+ layout: splatLayout,
234
+ entries: [
235
+ { binding: 0, resource: { buffer: dataBuffer } },
236
+ { binding: 1, resource: { buffer: binBuffer } },
237
+ { binding: 2, resource: { buffer: paramsBuffer } },
238
+ ],
239
+ });
240
+ const reduceBindGroup = device.createBindGroup({
241
+ layout: reduceLayout,
242
+ entries: [
243
+ { binding: 0, resource: { buffer: binBuffer } },
244
+ { binding: 1, resource: { buffer: maxBuffer } },
245
+ { binding: 2, resource: { buffer: paramsBuffer } },
246
+ ],
247
+ });
248
+ const colormapBindGroup = device.createBindGroup({
249
+ layout: colormapLayout,
250
+ entries: [
251
+ { binding: 0, resource: { buffer: binBuffer } },
252
+ { binding: 1, resource: { buffer: maxBuffer } },
253
+ { binding: 2, resource: { buffer: paramsBuffer } },
254
+ { binding: 3, resource: lutView },
255
+ { binding: 4, resource: outputView },
256
+ ],
257
+ });
258
+
259
+ // Pre-fill the LUT from the palette.
260
+ writeLut(device, lutTexture, spec.colorMap);
261
+ // Pre-fill the params uniform once; `updateSprite` keeps it in sync if the
262
+ // spec ever mutates (v1 treats spec as immutable, but params buffer still
263
+ // needs a first write).
264
+ writeParams(device, paramsBuffer, spec, this.data.length);
265
+
266
+ const spriteLayer = createLayer({ space: "ui" });
267
+
268
+ this.state = {
269
+ root,
270
+ device,
271
+ dataBuffer,
272
+ dataCapacity: initialCapacity,
273
+ binBuffer,
274
+ maxBuffer,
275
+ paramsBuffer,
276
+ lutTexture,
277
+ lutView,
278
+ outputTexture,
279
+ outputView,
280
+ outputWrapper,
281
+ clearPipeline,
282
+ splatPipeline,
283
+ reducePipeline,
284
+ colormapPipeline,
285
+ splatLayout,
286
+ clearBindGroup,
287
+ splatBindGroup,
288
+ reduceBindGroup,
289
+ colormapBindGroup,
290
+ spriteLayer,
291
+ dataCount: this.data.length,
292
+ };
293
+ return this.state;
294
+ }
295
+
296
+ private uploadDataBuffer(state: GpuState): void {
297
+ const spec = this.spec;
298
+ const n = this.data.length;
299
+ state.dataCount = n;
300
+
301
+ if (n > state.dataCapacity) {
302
+ state.dataBuffer.destroy();
303
+ const next = nextPow2(n);
304
+ state.dataBuffer = state.device.createBuffer({
305
+ label: "heatmap-data",
306
+ size: next * 16,
307
+ usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
308
+ });
309
+ state.dataCapacity = next;
310
+ // Rebuild the splat bind group since the buffer identity changed.
311
+ state.splatBindGroup = state.device.createBindGroup({
312
+ layout: state.splatLayout,
313
+ entries: [
314
+ { binding: 0, resource: { buffer: state.dataBuffer } },
315
+ { binding: 1, resource: { buffer: state.binBuffer } },
316
+ { binding: 2, resource: { buffer: state.paramsBuffer } },
317
+ ],
318
+ });
319
+ }
320
+
321
+ if (n > 0) {
322
+ const packed = new Float32Array(n * 4);
323
+ for (let i = 0; i < n; i++) {
324
+ const datum = this.data[i]!;
325
+ packed[i * 4 + 0] = spec.x(datum);
326
+ packed[i * 4 + 1] = spec.y(datum);
327
+ packed[i * 4 + 2] = spec.weight(datum);
328
+ packed[i * 4 + 3] = 0;
329
+ }
330
+ state.device.queue.writeBuffer(state.dataBuffer, 0, packed);
331
+ }
332
+
333
+ writeParams(state.device, state.paramsBuffer, spec, n);
334
+ }
335
+
336
+ private updateSprite(state: GpuState): void {
337
+ // Clear and re-push the single sprite every frame so the frame rect
338
+ // (caller may move it) is always current.
339
+ const spec = this.spec;
340
+ state.spriteLayer.clear();
341
+ state.spriteLayer.pushSprite({
342
+ pos: { x: spec.frame.x + spec.frame.width * 0.5, y: spec.frame.y + spec.frame.height * 0.5 },
343
+ size: { x: spec.frame.width, y: spec.frame.height },
344
+ texture: state.outputWrapper,
345
+ anchor: { x: 0.5, y: 0.5 },
346
+ });
347
+ }
348
+
349
+ private runPasses(state: GpuState, pass: GPUComputePassEncoder): void {
350
+ const spec = this.spec;
351
+ const cellCount = spec.nx * spec.ny;
352
+
353
+ // Clear: one thread per cell; also resets max to 0.
354
+ pass.setPipeline(state.clearPipeline);
355
+ pass.setBindGroup(0, state.clearBindGroup);
356
+ pass.dispatchWorkgroups(Math.ceil(cellCount / WG_1D));
357
+
358
+ // Splat: one thread per datum.
359
+ if (state.dataCount > 0) {
360
+ pass.setPipeline(state.splatPipeline);
361
+ pass.setBindGroup(0, state.splatBindGroup);
362
+ pass.dispatchWorkgroups(Math.ceil(state.dataCount / WG_1D));
363
+ }
364
+
365
+ // Reduce max across all cells. One workgroup, 256 threads, each thread
366
+ // strides through cells and atomicMax's into a single atomic<i32>.
367
+ pass.setPipeline(state.reducePipeline);
368
+ pass.setBindGroup(0, state.reduceBindGroup);
369
+ pass.dispatchWorkgroups(1);
370
+
371
+ // Colormap: one thread per output pixel.
372
+ pass.setPipeline(state.colormapPipeline);
373
+ pass.setBindGroup(0, state.colormapBindGroup);
374
+ pass.dispatchWorkgroups(Math.ceil(spec.nx / WG_2D), Math.ceil(spec.ny / WG_2D));
375
+ }
376
+ }
377
+
378
+ // ---------------------------------------------------------------------------
379
+ // GPU helpers
380
+ // ---------------------------------------------------------------------------
381
+
382
+ function writeParams<T>(
383
+ device: GPUDevice,
384
+ buffer: GPUBuffer,
385
+ spec: ResolvedSpec<T>,
386
+ count: number,
387
+ ): void {
388
+ // Params layout (48 bytes):
389
+ // bins: vec2u @ 0 (8)
390
+ // count: u32 @ 8 (4)
391
+ // weightScale: f32 @ 12 (4)
392
+ // xDomain: vec2f @ 16 (8)
393
+ // yDomain: vec2f @ 24 (8)
394
+ // cellCount: u32 @ 32 (4)
395
+ // normalize: u32 @ 36 (4) — 0=max, 1=log, 2=sqrt
396
+ // _pad1: vec2f @ 40 (8)
397
+ const bytes = new ArrayBuffer(48);
398
+ const u32 = new Uint32Array(bytes);
399
+ const f32 = new Float32Array(bytes);
400
+ u32[0] = spec.nx;
401
+ u32[1] = spec.ny;
402
+ u32[2] = count;
403
+ f32[3] = spec.weightScale;
404
+ f32[4] = spec.x0;
405
+ f32[5] = spec.x1;
406
+ f32[6] = spec.y0;
407
+ f32[7] = spec.y1;
408
+ u32[8] = spec.nx * spec.ny;
409
+ u32[9] = spec.normalize === "log" ? 1 : spec.normalize === "sqrt" ? 2 : 0;
410
+ device.queue.writeBuffer(buffer, 0, bytes);
411
+ }
412
+
413
+ function writeLut(device: GPUDevice, texture: GPUTexture, palette: ContinuousPalette): void {
414
+ const bytes = new Uint8Array(LUT_SIZE * 4);
415
+ for (let i = 0; i < LUT_SIZE; i++) {
416
+ const t = i / (LUT_SIZE - 1);
417
+ const c = palette(t);
418
+ // Premultiplied alpha (matches sprite sampler convention).
419
+ const a = clamp01(c.a);
420
+ bytes[i * 4 + 0] = Math.round(clamp01(c.r) * a * 255);
421
+ bytes[i * 4 + 1] = Math.round(clamp01(c.g) * a * 255);
422
+ bytes[i * 4 + 2] = Math.round(clamp01(c.b) * a * 255);
423
+ bytes[i * 4 + 3] = Math.round(a * 255);
424
+ }
425
+ device.queue.writeTexture({ texture }, bytes, { bytesPerRow: LUT_SIZE * 4, rowsPerImage: 1 }, [
426
+ LUT_SIZE,
427
+ 1,
428
+ 1,
429
+ ]);
430
+ }
431
+
432
+ // ---------------------------------------------------------------------------
433
+ // WGSL
434
+ // ---------------------------------------------------------------------------
435
+
436
+ const PARAMS_WGSL = /* wgsl */ `
437
+ struct Params {
438
+ bins: vec2u,
439
+ count: u32,
440
+ weightScale: f32,
441
+ xDomain: vec2f,
442
+ yDomain: vec2f,
443
+ cellCount: u32,
444
+ normalize: u32, // 0=max, 1=log, 2=sqrt
445
+ };
446
+ `;
447
+
448
+ const CLEAR_WGSL = /* wgsl */ `${PARAMS_WGSL}
449
+ @group(0) @binding(0) var<storage, read_write> bins: array<atomic<i32>>;
450
+ @group(0) @binding(1) var<storage, read_write> maxCell: array<atomic<i32>, 1>;
451
+ @group(0) @binding(2) var<uniform> params: Params;
452
+
453
+ @compute @workgroup_size(${WG_1D})
454
+ fn main(@builtin(global_invocation_id) gid: vec3u) {
455
+ let i = gid.x;
456
+ if (i >= params.cellCount) {
457
+ return;
458
+ }
459
+ atomicStore(&bins[i], 0);
460
+ if (i == 0u) {
461
+ atomicStore(&maxCell[0], 0);
462
+ }
463
+ }
464
+ `;
465
+
466
+ const SPLAT_WGSL = /* wgsl */ `${PARAMS_WGSL}
467
+ @group(0) @binding(0) var<storage, read> data: array<vec4f>;
468
+ @group(0) @binding(1) var<storage, read_write> bins: array<atomic<i32>>;
469
+ @group(0) @binding(2) var<uniform> params: Params;
470
+
471
+ @compute @workgroup_size(${WG_1D})
472
+ fn main(@builtin(global_invocation_id) gid: vec3u) {
473
+ let i = gid.x;
474
+ if (i >= params.count) {
475
+ return;
476
+ }
477
+ let datum = data[i];
478
+ let xv = datum.x;
479
+ let yv = datum.y;
480
+ let w = datum.z;
481
+
482
+ let dx = params.xDomain.y - params.xDomain.x;
483
+ let dy = params.yDomain.y - params.yDomain.x;
484
+ if (dx == 0.0 || dy == 0.0) {
485
+ return;
486
+ }
487
+ let tx = (xv - params.xDomain.x) / dx;
488
+ let ty = (yv - params.yDomain.x) / dy;
489
+ if (tx < 0.0 || tx >= 1.0 || ty < 0.0 || ty >= 1.0) {
490
+ return;
491
+ }
492
+ let nx = params.bins.x;
493
+ let ny = params.bins.y;
494
+ let ix = min(nx - 1u, u32(tx * f32(nx)));
495
+ // Flip iy: row 0 represents the *top* of the frame (highest data-y).
496
+ let iy = ny - 1u - min(ny - 1u, u32(ty * f32(ny)));
497
+ let idx = iy * nx + ix;
498
+ let quant = i32(round(w * params.weightScale));
499
+ atomicAdd(&bins[idx], quant);
500
+ }
501
+ `;
502
+
503
+ const REDUCE_WGSL = /* wgsl */ `${PARAMS_WGSL}
504
+ @group(0) @binding(0) var<storage, read_write> bins: array<atomic<i32>>;
505
+ @group(0) @binding(1) var<storage, read_write> maxCell: array<atomic<i32>, 1>;
506
+ @group(0) @binding(2) var<uniform> params: Params;
507
+
508
+ @compute @workgroup_size(${WG_1D})
509
+ fn main(@builtin(local_invocation_id) lid: vec3u) {
510
+ let threads = ${WG_1D}u;
511
+ let total = params.cellCount;
512
+ var localMax: i32 = 0;
513
+ var i = lid.x;
514
+ loop {
515
+ if (i >= total) {
516
+ break;
517
+ }
518
+ let v = atomicLoad(&bins[i]);
519
+ if (v > localMax) {
520
+ localMax = v;
521
+ }
522
+ i = i + threads;
523
+ }
524
+ atomicMax(&maxCell[0], localMax);
525
+ }
526
+ `;
527
+
528
+ const COLORMAP_WGSL = /* wgsl */ `${PARAMS_WGSL}
529
+ @group(0) @binding(0) var<storage, read_write> bins: array<atomic<i32>>;
530
+ @group(0) @binding(1) var<storage, read_write> maxCell: array<atomic<i32>, 1>;
531
+ @group(0) @binding(2) var<uniform> params: Params;
532
+ @group(0) @binding(3) var lut: texture_2d<f32>;
533
+ @group(0) @binding(4) var outputTex: texture_storage_2d<rgba8unorm, write>;
534
+
535
+ @compute @workgroup_size(${WG_2D}, ${WG_2D})
536
+ fn main(@builtin(global_invocation_id) gid: vec3u) {
537
+ let nx = params.bins.x;
538
+ let ny = params.bins.y;
539
+ if (gid.x >= nx || gid.y >= ny) {
540
+ return;
541
+ }
542
+ let idx = gid.y * nx + gid.x;
543
+ let raw = atomicLoad(&bins[idx]);
544
+ let maxRaw = atomicLoad(&maxCell[0]);
545
+ var t: f32 = 0.0;
546
+ if (maxRaw > 0) {
547
+ let fraw = f32(raw);
548
+ let fmax = f32(maxRaw);
549
+ if (params.normalize == 1u) {
550
+ // log: log(1+v) / log(1+max)
551
+ t = clamp(log(1.0 + fraw) / log(1.0 + fmax), 0.0, 1.0);
552
+ } else if (params.normalize == 2u) {
553
+ // sqrt
554
+ t = clamp(sqrt(fraw / fmax), 0.0, 1.0);
555
+ } else {
556
+ // max (default)
557
+ t = clamp(fraw / fmax, 0.0, 1.0);
558
+ }
559
+ }
560
+ let lutWidth = ${LUT_SIZE};
561
+ let u = i32(round(t * f32(lutWidth - 1)));
562
+ let color = textureLoad(lut, vec2i(u, 0), 0);
563
+ textureStore(outputTex, vec2i(i32(gid.x), i32(gid.y)), color);
564
+ }
565
+ `;