inline-chat-kit 0.59.2 → 0.60.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +74 -0
- package/README.md +5 -1
- package/dist/{ChatExperience-umh3nGe_.js → ChatExperience-BBd-p0wh.js} +711 -611
- package/dist/ChatExperience-BBd-p0wh.js.map +1 -0
- package/dist/ChatHeader/ChatHeader.d.ts +7 -0
- package/dist/ChatInput/ChatInput.d.ts +7 -0
- package/dist/ChatTurnRow/ChatTurnRow.d.ts +23 -1
- package/dist/demo.js +1 -1
- package/dist/inline-chat-kit.css +1 -1
- package/dist/inline-chat-kit.js +1 -1
- package/package.json +1 -1
- package/theming.md +69 -0
- package/dist/ChatExperience-umh3nGe_.js.map +0 -1
package/CHANGELOG.md
CHANGED
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@@ -8,6 +8,80 @@ The versions before 1.0 follow the pre-release convention: **a breaking change
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or new public API bumps the minor**, and the patch is for fixes. Anything that would break an
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existing install is called out under **Breaking**, with what to do about it.
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## 0.60.0 — 2026-10-15
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Reported from a host running the kit in production, each one worked around
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outside the kit there. Each was reproduced here before it was changed.
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### Fixed
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- **The header's "…" menu closes when "…" is pressed again.** The press
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moved focus from the menu to the button, the menu closed on that blur, and
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the click toggled it straight back open. Measured in Chromium and WebKit, by
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mouse and by touch: it could not be closed that way at all.
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- **And on a press anywhere outside it.** It closed only on a blur, and on iOS
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a tap on something that takes no focus moves none — so the menu stayed open
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over whatever was touched next.
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- **`ChatExperience` fits its container on a page with no `box-sizing`
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reset.** It was `width: 100%` plus 64px of padding, so in a 400px side
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panel the end of every sent message sat under the panel's edge. A host
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with a reset saw nothing change; one without now gets the column the
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playground was designed with — 720px overall, not 784.
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- **A short message is no longer faded, with "Read more" on it, because of
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the width it had for one frame.** Whether a sent message is long was
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measured once, a frame after the answer settled. In a host's side panel
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still opening under an instant answer, that frame had the bubble 27px wide:
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a one-line message measured 269px tall and stayed faded at 201×25. It is
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measured again whenever it reflows, and the fade and the button go when it
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is no longer long. A resting message mounted from history is measured too,
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so it is clamped the same way a freshly sent one is.
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- **An empty composer is never two lines.** Mounted a few pixels wide in the
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same panel, the fresh composer decided it needed a second line, and the way
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back compared against that width, so it never returned: 68px tall, its "+"
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on a line of its own, for the rest of the session.
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- **A docked composer no longer jumps on a send.** The fresh composer arrived
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like any new turn — rising 16px into place — so the box at the bottom went
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up and back every time a message was sent (840 → 824 → 840). It fades in
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where it is now. A sent message still goes to the top, as before.
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- **Docked, the question lands before its answer starts.** The answer's "…"
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appeared at the top the moment a message was sent, while the message was
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still travelling up from the composer — two things moving in opposite
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directions, an answer begun above a question that had not arrived. The
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answer now waits, still taking its room so the anchor does not move, until
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the bubble has stopped: about 0.45s, measured at 1120×700 and 390×844, and
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for a model that is silent first. Read off the screen rather than from the
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spring, which rests at 1.2s, and including the scroll that carries a second
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message most of its way. `ChatTurnRow` takes it as `answerAfterTravel`;
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`ChatInput` reports it through `onLanded`.
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### Added
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- **`ChatTurnRow` takes `entrance`** — `"rise"` or `"fade"`.
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- **A host's own buttons.** A host matched the kit's buttons by hashed class
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name (`[class*='ick-primary-']`), by position (the button in the
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composer's surface is the send) and by `aria-label` (the stop is the one
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labelled "Zaustavi"), so translating a label changed its colour.
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- Every variant is painted from `--ick-btn-<variant>-*` tokens, with
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`--ick-btn-radius` and `--ick-btn-weight`. The defaults are the values
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the variants had: compared in both themes, at rest and on hover, 60
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samples, no difference.
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- Every button the kit draws says what it is for in `data-ick-role` and
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what it is in `data-ick-variant`. `send`, `stop` and `save` are three
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roles, not one button with three labels. A test fails on a `<Button>`
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drawn without a role.
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- `ChatHeaderAction` takes `variant`, so one action can be the host's
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primary.
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- `HostButtons` story; the tokens and the roles are listed in
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`theming.md`.
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Not a `components={{ Button }}` slot, though that was asked for: the kit's
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buttons carry the composer's morphing glyph and its layout animation, and
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a host component would have to take all of it on to stand in for one.
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- **`OpensWithTheMessage` story**, and `npm run panel-check` in the gate: a
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card's button opens a side panel and sends from it, the answer is ready at
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once. Four failures against 0.59.2, none now — and a long message is
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checked to still be clamped.
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## 0.59.2 — 2026-09-24
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### Fixed
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package/README.md
CHANGED
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@@ -211,6 +211,8 @@ input that morphs into its own bubble rather than a record of what was typed.
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| `placeholder` | `string` | | |
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| `animationConfig` | `InlineAnimConfig` | | Passed to the input |
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| `entranceDelay` | `number` | `0` | Stagger, in seconds |
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| `entrance` | `"rise" \| "fade"` | `"rise"` | How the row arrives — a docked composer fades in place |
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| `answerAfterTravel` | `boolean` | `false` | The answer waits until the sent question has landed — docked, set by `ChatExperience` |
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| `selectionMode` | `"marker" \| "precise"` | `"marker"` | Passed to the highlighter |
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| `questionAlign` | `"end" \| "stretch"` | `"end"` | Where the composer sits — see below |
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| `onDraft` | `(id, value) => void` | | |
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@@ -1393,7 +1395,9 @@ handful of things you can do to the whole thread.
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| `landmark` | `boolean` | `true` | `false` inside a panel, where `banner` would be a lie |
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| `children` | `ReactNode` | | Anything the kit should not manage. Never collapses |
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Each action is `{ id, label, icon, onClick?, href?, count?, active?, disabled?, pinned? }`.
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Each action is `{ id, label, icon, onClick?, href?, count?, active?, disabled?, pinned?, variant? }`.
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`variant` is how one action stands out — `"primary"` for the host's own — and
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only applies while it is in the header rather than folded into the menu.
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`label` is required because an icon has no name of its own, and `count` is
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folded into that name — the badge is decorative, so a reader who cannot see it
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still hears "Saved highlights, 3".
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