incanto 0.8.0 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/2d.js +3 -3
- package/dist/3d.js +3 -3
- package/dist/{create-game-66c4iYJE.js → create-game-Bydey3CZ.js} +3 -3
- package/dist/{create-game-BNDSbhy-.js → create-game-C7Zsqbko.js} +3 -3
- package/dist/index.js +2 -2
- package/dist/net.js +2 -2
- package/dist/{physics-2d-q2N362ph.js → physics-2d-DweTURFt.js} +1 -1
- package/dist/{physics-3d-CvHr31d4.js → physics-3d-Clv1uFzk.js} +1 -1
- package/dist/react.js +1 -1
- package/dist/{register-Cqjxrfq0.js → register-BD6zgrv_.js} +1 -1
- package/dist/{register-CxmuI9FL.js → register-Cwc-yCYx.js} +1 -1
- package/dist/{register-DRPIjrKG.js → register-DJZXxwAn.js} +1 -1
- package/dist/{register-Cbs7QxoV.js → register-iUPtts7T.js} +3 -1
- package/dist/test.js +8 -8
- package/editor/assets/{agent8-B8QnWCeP.js → agent8-B0ZGx-N1.js} +1 -1
- package/editor/assets/{index-CVhnNkb3.js → index-BLzp8moy.js} +48 -48
- package/editor/assets/{index-DF3tMeKJ.css → index-D8QvwvOm.css} +1 -1
- package/editor/index.html +2 -2
- package/package.json +1 -1
- package/skills/incanto-editor.md +13 -0
package/dist/2d.js
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
2
|
-
import { a as AssetStore2D, i as syncTree2D, r as Renderer2D, t as createGame2D } from "./create-game-
|
|
3
|
-
import { _ as RigidBody2D, a as parseCells, c as ColorRect2D, d as AnimatedSprite2D, f as Sprite2D, g as PhysicsBody2D, h as CharacterBody2D, i as mergeSolidRects, l as CharacterController2D, m as Area2D, n as UILayer, o as Particles2D, p as Joint2D, r as TileMap2D, s as Label, t as registerNodes2D, u as Camera2D, v as StaticBody2D, y as Node2D } from "./register-
|
|
4
|
-
import { n as enablePhysics2D, t as Physics2D } from "./physics-2d-
|
|
2
|
+
import { a as AssetStore2D, i as syncTree2D, r as Renderer2D, t as createGame2D } from "./create-game-C7Zsqbko.js";
|
|
3
|
+
import { _ as RigidBody2D, a as parseCells, c as ColorRect2D, d as AnimatedSprite2D, f as Sprite2D, g as PhysicsBody2D, h as CharacterBody2D, i as mergeSolidRects, l as CharacterController2D, m as Area2D, n as UILayer, o as Particles2D, p as Joint2D, r as TileMap2D, s as Label, t as registerNodes2D, u as Camera2D, v as StaticBody2D, y as Node2D } from "./register-BD6zgrv_.js";
|
|
4
|
+
import { n as enablePhysics2D, t as Physics2D } from "./physics-2d-DweTURFt.js";
|
|
5
5
|
//#region src/2d/library-sprite.ts
|
|
6
6
|
/**
|
|
7
7
|
* Turn a library sprite-animation JSON into a scene-ready spritesheet asset
|
package/dist/3d.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { a as Environment3D, c as sunDirectionFromElevationAzimuth, i as syncTree, l as sunDirectionFromSky, o as horizonColorFromSky, r as Renderer3D, s as parseEnvironment3D, t as createGame3D, u as AssetStore3D } from "./create-game-
|
|
2
|
-
import { A as RigidBody3D, C as DEFAULT_TERRAIN_TEXTURE_BASE, D as Area3D, E as Joint3D, F as cameraRelative, I as keyboardIntensity, L as movementState, M as Node3D, O as CharacterBody3D, P as QUARTER_PITCH, R as rigPose, S as Terrain3D, T as terrainThemeLayers, _ as resolveFlowerDensity, a as VoxelGrid3D, b as Camera3D, c as Particles3D, d as MeshInstance3D, f as DirectionalLight3D, g as Flowers3D, h as DENSITY_PRESETS, i as VOXEL_PALETTE, j as StaticBody3D, k as PhysicsBody3D, l as ModelInstance3D, m as Foliage3D, n as Water3D, o as Tree3D, p as OmniLight3D, r as WATER_MAX_RIPPLES, s as Trail3D, t as registerNodes3D, u as LoftMesh3D, v as FLOWER_VARIETIES, w as TERRAIN_THEMES, x as Billboard3D, y as CharacterController3D } from "./register-
|
|
1
|
+
import { a as Environment3D, c as sunDirectionFromElevationAzimuth, i as syncTree, l as sunDirectionFromSky, o as horizonColorFromSky, r as Renderer3D, s as parseEnvironment3D, t as createGame3D, u as AssetStore3D } from "./create-game-Bydey3CZ.js";
|
|
2
|
+
import { A as RigidBody3D, C as DEFAULT_TERRAIN_TEXTURE_BASE, D as Area3D, E as Joint3D, F as cameraRelative, I as keyboardIntensity, L as movementState, M as Node3D, O as CharacterBody3D, P as QUARTER_PITCH, R as rigPose, S as Terrain3D, T as terrainThemeLayers, _ as resolveFlowerDensity, a as VoxelGrid3D, b as Camera3D, c as Particles3D, d as MeshInstance3D, f as DirectionalLight3D, g as Flowers3D, h as DENSITY_PRESETS, i as VOXEL_PALETTE, j as StaticBody3D, k as PhysicsBody3D, l as ModelInstance3D, m as Foliage3D, n as Water3D, o as Tree3D, p as OmniLight3D, r as WATER_MAX_RIPPLES, s as Trail3D, t as registerNodes3D, u as LoftMesh3D, v as FLOWER_VARIETIES, w as TERRAIN_THEMES, x as Billboard3D, y as CharacterController3D } from "./register-iUPtts7T.js";
|
|
3
3
|
import { n as splatWeights, t as buildHeightmap } from "./heightmap-CroQPEER.js";
|
|
4
|
-
import { n as enablePhysics3D, t as Physics3D } from "./physics-3d-
|
|
4
|
+
import { n as enablePhysics3D, t as Physics3D } from "./physics-3d-Clv1uFzk.js";
|
|
5
5
|
export { Area3D, AssetStore3D, Billboard3D, Camera3D, CharacterBody3D, CharacterController3D, DEFAULT_TERRAIN_TEXTURE_BASE, DirectionalLight3D, Environment3D, DENSITY_PRESETS as FLOWER_DENSITY_PRESETS, FLOWER_VARIETIES, Flowers3D, Foliage3D, Joint3D, LoftMesh3D, MeshInstance3D, ModelInstance3D, Node3D, OmniLight3D, Particles3D, Physics3D, PhysicsBody3D, QUARTER_PITCH, Renderer3D, RigidBody3D, StaticBody3D, TERRAIN_THEMES, Terrain3D, Trail3D, Tree3D, VOXEL_PALETTE, VoxelGrid3D, WATER_MAX_RIPPLES, Water3D, buildHeightmap, cameraRelative, createGame3D, enablePhysics3D, horizonColorFromSky, keyboardIntensity, movementState, parseEnvironment3D, registerNodes3D, resolveFlowerDensity, rigPose, splatWeights, sunDirectionFromElevationAzimuth, sunDirectionFromSky, syncTree, terrainThemeLayers };
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
|
|
2
2
|
import { _ as registerBehavior, n as loadScene } from "./loader-B4OEXDZ8.js";
|
|
3
|
-
import { l as AudioPlayer, u as Engine } from "./register-
|
|
3
|
+
import { l as AudioPlayer, u as Engine } from "./register-DJZXxwAn.js";
|
|
4
4
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
5
5
|
import { i as resolveRendering, n as attachTouchControls } from "./touch-031PxtCR.js";
|
|
6
6
|
import { n as registerGameplayBehaviors } from "./gameplay-DPMgZk9W.js";
|
|
7
7
|
import { t as debugSources } from "./debug-draw-CZmOYjL2.js";
|
|
8
|
-
import { M as Node3D, b as Camera3D, f as DirectionalLight3D, k as PhysicsBody3D, l as ModelInstance3D, t as registerNodes3D } from "./register-
|
|
9
|
-
import { n as enablePhysics3D } from "./physics-3d-
|
|
8
|
+
import { M as Node3D, b as Camera3D, f as DirectionalLight3D, k as PhysicsBody3D, l as ModelInstance3D, t as registerNodes3D } from "./register-iUPtts7T.js";
|
|
9
|
+
import { n as enablePhysics3D } from "./physics-3d-Clv1uFzk.js";
|
|
10
10
|
import { ACESFilmicToneMapping, AmbientLight, Box3, BufferAttribute, BufferGeometry, Color, DepthTexture, EquirectangularReflectionMapping, FloatType, Fog, HalfFloatType, LineBasicMaterial, LineSegments, Matrix4, Mesh, PCFShadowMap, PMREMGenerator, PerspectiveCamera, PlaneGeometry, Quaternion, Raycaster, Scene, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget, WebGLRenderer } from "three";
|
|
11
11
|
import { VRMLoaderPlugin, VRMUtils } from "@pixiv/three-vrm";
|
|
12
12
|
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
|
|
2
2
|
import { _ as registerBehavior, n as loadScene, o as computeViewport, s as resolveViewport } from "./loader-B4OEXDZ8.js";
|
|
3
|
-
import { l as AudioPlayer, u as Engine } from "./register-
|
|
3
|
+
import { l as AudioPlayer, u as Engine } from "./register-DJZXxwAn.js";
|
|
4
4
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
5
5
|
import { i as resolveRendering, n as attachTouchControls } from "./touch-031PxtCR.js";
|
|
6
6
|
import { n as registerGameplayBehaviors } from "./gameplay-DPMgZk9W.js";
|
|
7
|
-
import { g as PhysicsBody2D, n as UILayer, t as registerNodes2D, u as Camera2D, y as Node2D } from "./register-
|
|
7
|
+
import { g as PhysicsBody2D, n as UILayer, t as registerNodes2D, u as Camera2D, y as Node2D } from "./register-BD6zgrv_.js";
|
|
8
8
|
import { t as debugSources } from "./debug-draw-CZmOYjL2.js";
|
|
9
|
-
import { n as enablePhysics2D } from "./physics-2d-
|
|
9
|
+
import { n as enablePhysics2D } from "./physics-2d-DweTURFt.js";
|
|
10
10
|
import { Box3, BufferAttribute, BufferGeometry, Color, LineBasicMaterial, LineSegments, LinearFilter, NearestFilter, OrthographicCamera, Raycaster, SRGBColorSpace, Scene, TextureLoader, Vector2, Vector3, WebGLRenderer } from "three";
|
|
11
11
|
//#region src/2d/assets.ts
|
|
12
12
|
/**
|
package/dist/index.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { _ as registerBehavior, a as SCENE_FORMAT, c as SceneTree, d as resolveConstants, f as Node, g as getBehavior, h as clearBehaviors, i as serializeNode, l as CONST_REF_KEY, m as Behavior, n as loadScene, o as computeViewport, p as parseNodePath, r as Scene, s as resolveViewport, u as isConstRef, v as registeredBehaviors, y as Signal } from "./loader-B4OEXDZ8.js";
|
|
2
|
-
import { C as crossfadeGains, S as WebAudioMusicBackend, T as AudioBuses, _ as spatialPan, a as HudLayer, b as synthSfx, c as UiText, d as LogManager, f as InputMap, g as spatialGain, h as ROLLOFF_MODELS, i as UiDialogue, l as AudioPlayer, m as isAudioContextAvailable, n as Timer, o as UiBanner, p as SfxEngine, r as UiButton, s as UiBar, t as registerCoreNodes, u as Engine, v as SFX_PRESETS, w as fadeGain, x as MusicManager, y as SFX_PRESET_NAMES } from "./register-
|
|
2
|
+
import { C as crossfadeGains, S as WebAudioMusicBackend, T as AudioBuses, _ as spatialPan, a as HudLayer, b as synthSfx, c as UiText, d as LogManager, f as InputMap, g as spatialGain, h as ROLLOFF_MODELS, i as UiDialogue, l as AudioPlayer, m as isAudioContextAvailable, n as Timer, o as UiBanner, p as SfxEngine, r as UiButton, s as UiBar, t as registerCoreNodes, u as Engine, v as SFX_PRESETS, w as fadeGain, x as MusicManager, y as SFX_PRESET_NAMES } from "./register-DJZXxwAn.js";
|
|
3
3
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
4
4
|
import { t as Rng } from "./rng-DP-SR7eg.js";
|
|
5
5
|
import { t as auditScene } from "./audit-C6rMyict.js";
|
|
@@ -295,6 +295,6 @@ function newUid() {
|
|
|
295
295
|
//#endregion
|
|
296
296
|
//#region src/index.ts
|
|
297
297
|
/** Engine version. Kept in sync with package.json by the release pipeline. */
|
|
298
|
-
const VERSION = "0.
|
|
298
|
+
const VERSION = "0.9.0";
|
|
299
299
|
//#endregion
|
|
300
300
|
export { AudioBuses, AudioPlayer, Behavior, CONST_REF_KEY, Engine, HudLayer, IncantoError, InputMap, LogManager, MusicManager, Node, ORDER_GROUP_BASE, PARTICLE_PRESETS, PARTICLE_PRESET_NAMES, ParticleSim, ROLLOFF_MODELS, Rng, SCENE_FORMAT, SFX_PRESETS, SFX_PRESET_NAMES, Scene, SceneTree, SfxEngine, Signal, Timer, TouchControls, UiBanner, UiBar, UiButton, UiDialogue, UiText, VERSION, WebAudioMusicBackend, applyParticlePreset, assetUrls, attachTouchControls, auditScene, clearBehaviors, clearRegistry, computeViewport, createNode, createNoise2D, createSaveStore, crossfadeGains, duplicateNode, effectiveOrder, fadeGain, findPath, getBehavior, getNodeSchema, getNodeSignals, getNodeType, gridFromRows, isAudioContextAvailable, isConstRef, joystickVector, jsonClone, jsonEquals, jsonKind, loadScene, mergeStaticSignals, newUid, parseNodePath, preloadUrls, registerBehavior, registerCoreNodes, registerNode, registeredBehaviors, registeredTypes, replay, resolveConstants, resolveRendering, resolveViewport, serializeNode, spatialGain, spatialPan, startRecording, synthSfx };
|
package/dist/net.js
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
import { n as loadScene } from "./loader-B4OEXDZ8.js";
|
|
2
|
-
import { u as Engine } from "./register-
|
|
2
|
+
import { u as Engine } from "./register-DJZXxwAn.js";
|
|
3
3
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
4
4
|
import { t as jsonClone } from "./json-BLk7H2Qa.js";
|
|
5
5
|
import { n as createAgent8Server } from "./agent8-CvsfVskX.js";
|
|
6
|
-
import { i as applySyncPatch, n as NetworkSpawner, r as NetworkManager, t as registerNodesNet } from "./register-
|
|
6
|
+
import { i as applySyncPatch, n as NetworkSpawner, r as NetworkManager, t as registerNodesNet } from "./register-Cwc-yCYx.js";
|
|
7
7
|
//#region src/net/loopback.ts
|
|
8
8
|
/**
|
|
9
9
|
* In-memory multiplayer hub implementing the SAME kernel contract as
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
|
|
2
2
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
3
|
-
import { _ as RigidBody2D, b as validateCollider2D, g as PhysicsBody2D, h as CharacterBody2D, m as Area2D, p as Joint2D, y as Node2D } from "./register-
|
|
3
|
+
import { _ as RigidBody2D, b as validateCollider2D, g as PhysicsBody2D, h as CharacterBody2D, m as Area2D, p as Joint2D, y as Node2D } from "./register-BD6zgrv_.js";
|
|
4
4
|
import { n as registerDebugSource } from "./debug-draw-CZmOYjL2.js";
|
|
5
5
|
//#region src/2d/physics/physics-2d.ts
|
|
6
6
|
var physics_2d_exports = /* @__PURE__ */ __exportAll({
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
|
|
2
2
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
3
3
|
import { n as registerDebugSource } from "./debug-draw-CZmOYjL2.js";
|
|
4
|
-
import { A as RigidBody3D, D as Area3D, E as Joint3D, M as Node3D, N as validateCollider3D, O as CharacterBody3D, S as Terrain3D, k as PhysicsBody3D } from "./register-
|
|
4
|
+
import { A as RigidBody3D, D as Area3D, E as Joint3D, M as Node3D, N as validateCollider3D, O as CharacterBody3D, S as Terrain3D, k as PhysicsBody3D } from "./register-iUPtts7T.js";
|
|
5
5
|
import { Euler, Quaternion } from "three";
|
|
6
6
|
//#region src/3d/physics/physics-3d.ts
|
|
7
7
|
var physics_3d_exports = /* @__PURE__ */ __exportAll({
|
package/dist/react.js
CHANGED
|
@@ -156,7 +156,7 @@ function IncantoCanvas(props) {
|
|
|
156
156
|
pointer: latest.pointer,
|
|
157
157
|
...keyboard !== void 0 ? { keyboard } : {}
|
|
158
158
|
};
|
|
159
|
-
const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-
|
|
159
|
+
const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-Bydey3CZ.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-C7Zsqbko.js").then((n) => n.n)).createGame2D(o)))(opts);
|
|
160
160
|
if (disposed) {
|
|
161
161
|
next.dispose();
|
|
162
162
|
return;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { f as Node } from "./loader-B4OEXDZ8.js";
|
|
2
|
-
import { t as registerCoreNodes } from "./register-
|
|
2
|
+
import { t as registerCoreNodes } from "./register-DJZXxwAn.js";
|
|
3
3
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
4
4
|
import { t as Rng } from "./rng-DP-SR7eg.js";
|
|
5
5
|
import { i as getNodeSchema, l as registerNode } from "./registry-BVJ2HbCn.js";
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { f as Node, t as buildNodeJson, y as Signal } from "./loader-B4OEXDZ8.js";
|
|
2
|
-
import { t as registerCoreNodes } from "./register-
|
|
2
|
+
import { t as registerCoreNodes } from "./register-DJZXxwAn.js";
|
|
3
3
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
4
4
|
import { n as jsonEquals, t as jsonClone } from "./json-BLk7H2Qa.js";
|
|
5
5
|
import { l as registerNode } from "./registry-BVJ2HbCn.js";
|
|
@@ -2249,11 +2249,11 @@ var UiDialogue = class extends HudWidgetBase {
|
|
|
2249
2249
|
this.revealed = this.charsPerSecond <= 0 ? this.current.text.length : 0;
|
|
2250
2250
|
this.emit("lineShown", this.current.text);
|
|
2251
2251
|
if (this._element) {
|
|
2252
|
-
this._element.style.display = "block";
|
|
2253
2252
|
if (this.speakerEl) this.speakerEl.textContent = this.current.speaker;
|
|
2254
2253
|
if (this.choicesEl) this.choicesEl.replaceChildren();
|
|
2255
2254
|
}
|
|
2256
2255
|
}
|
|
2256
|
+
if (this._element) this._element.style.display = this.visible && this.current ? "block" : "none";
|
|
2257
2257
|
if (!this.current) return;
|
|
2258
2258
|
const wasTyping = this.revealed < this.current.text.length;
|
|
2259
2259
|
if (wasTyping) this.revealed = Math.min(this.current.text.length, this.revealed + this.charsPerSecond * dt);
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { f as Node } from "./loader-B4OEXDZ8.js";
|
|
2
|
-
import { t as registerCoreNodes } from "./register-
|
|
2
|
+
import { t as registerCoreNodes } from "./register-DJZXxwAn.js";
|
|
3
3
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
4
4
|
import { t as Rng } from "./rng-DP-SR7eg.js";
|
|
5
5
|
import { i as getNodeSchema, l as registerNode } from "./registry-BVJ2HbCn.js";
|
|
@@ -6171,6 +6171,8 @@ var Trail3D = class extends Node3D {
|
|
|
6171
6171
|
this.mesh = new Mesh(geometry, material);
|
|
6172
6172
|
this.mesh.frustumCulled = false;
|
|
6173
6173
|
this.mesh.matrixAutoUpdate = false;
|
|
6174
|
+
this.mesh.matrixWorld.identity();
|
|
6175
|
+
this.mesh.updateMatrixWorld = () => {};
|
|
6174
6176
|
group.add(this.mesh);
|
|
6175
6177
|
return group;
|
|
6176
6178
|
}
|
package/dist/test.js
CHANGED
|
@@ -1,13 +1,13 @@
|
|
|
1
1
|
import { _ as registerBehavior, n as loadScene } from "./loader-B4OEXDZ8.js";
|
|
2
|
-
import { u as Engine } from "./register-
|
|
2
|
+
import { u as Engine } from "./register-DJZXxwAn.js";
|
|
3
3
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
4
4
|
import { t as auditScene } from "./audit-C6rMyict.js";
|
|
5
5
|
import { n as jsonEquals, t as jsonClone } from "./json-BLk7H2Qa.js";
|
|
6
6
|
import { i as getNodeSchema, s as mergeStaticProps } from "./registry-BVJ2HbCn.js";
|
|
7
7
|
import { n as registerGameplayBehaviors } from "./gameplay-DPMgZk9W.js";
|
|
8
|
-
import { t as registerNodes2D } from "./register-
|
|
9
|
-
import { t as registerNodes3D } from "./register-
|
|
10
|
-
import { t as registerNodesNet } from "./register-
|
|
8
|
+
import { t as registerNodes2D } from "./register-BD6zgrv_.js";
|
|
9
|
+
import { t as registerNodes3D } from "./register-iUPtts7T.js";
|
|
10
|
+
import { t as registerNodesNet } from "./register-Cwc-yCYx.js";
|
|
11
11
|
//#region src/test/index.ts
|
|
12
12
|
/**
|
|
13
13
|
* incanto/test — the browserless verification harness.
|
|
@@ -124,10 +124,10 @@ async function runScript(json, opts) {
|
|
|
124
124
|
engine.setScene(scene);
|
|
125
125
|
const physics = opts.physics ?? "auto";
|
|
126
126
|
if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
|
|
127
|
-
const { enablePhysics2D } = await import("./physics-2d-
|
|
127
|
+
const { enablePhysics2D } = await import("./physics-2d-DweTURFt.js").then((n) => n.r);
|
|
128
128
|
await enablePhysics2D(engine);
|
|
129
129
|
} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
|
|
130
|
-
const { enablePhysics3D } = await import("./physics-3d-
|
|
130
|
+
const { enablePhysics3D } = await import("./physics-3d-Clv1uFzk.js").then((n) => n.r);
|
|
131
131
|
await enablePhysics3D(engine);
|
|
132
132
|
}
|
|
133
133
|
const failures = [];
|
|
@@ -229,10 +229,10 @@ async function createPlaySession(json, opts = {}) {
|
|
|
229
229
|
engine.setScene(scene);
|
|
230
230
|
const physics = opts.physics ?? "auto";
|
|
231
231
|
if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
|
|
232
|
-
const { enablePhysics2D } = await import("./physics-2d-
|
|
232
|
+
const { enablePhysics2D } = await import("./physics-2d-DweTURFt.js").then((n) => n.r);
|
|
233
233
|
await enablePhysics2D(engine);
|
|
234
234
|
} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
|
|
235
|
-
const { enablePhysics3D } = await import("./physics-3d-
|
|
235
|
+
const { enablePhysics3D } = await import("./physics-3d-Clv1uFzk.js").then((n) => n.r);
|
|
236
236
|
await enablePhysics3D(engine);
|
|
237
237
|
}
|
|
238
238
|
const stepMs = 1e3 / (opts.fixedHz ?? 60);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
import{t as e}from"./index-
|
|
1
|
+
import{t as e}from"./index-BLzp8moy.js";async function t(t){return new n((await e(()=>import(`./GameServer-C56iOUgF.js`),[],import.meta.url)).GameServer,t)}var n=class{raw;active=new Map;reconnecting=!1;disposed=!1;constructor(e,t){this.raw=new e({...t})}get account(){return this.raw.account}get connected(){return this.raw.connected}connect(){return this.raw.connected?Promise.resolve(!0):(this.disposed=!1,this.rawConnect())}rawConnect(){return this.raw.connect({onDisconnect:()=>void this.reconnect()})}disconnect(){this.disposed=!0;for(let e of this.active.values())e.off();return this.active.clear(),this.raw.disconnect()}remoteFunction(e,t,n){return this.raw.remoteFunction(e,t,n)}track(e){let t=Symbol(`sub`),n={make:e,off:e()};return this.active.set(t,n),()=>{n.off(),this.active.delete(t)}}async reconnect(){if(!this.disposed&&!this.reconnecting){this.reconnecting=!0;try{await this.rawConnect();for(let e of this.active.values())e.off(),e.off=e.make()}finally{this.reconnecting=!1}}}subscribeRoomState(e,t){return this.track(()=>this.raw.subscribeRoomState(e,t))}subscribeRoomMyState(e,t){return this.track(()=>this.raw.subscribeRoomMyState(e,t))}subscribeRoomAllUserStates(e,t){return this.track(()=>this.raw.subscribeRoomAllUserStates(e,e=>{let n={};for(let t of e??[]){if(!t||typeof t.account!=`string`||t.__leaved)continue;let{account:e,__updated:r,__leaved:i,...a}=t;n[e]=a}t(n)}))}subscribeRoomCollection(e,t,n){return this.track(()=>this.raw.subscribeRoomCollection(e,t,({items:e})=>{let t={};for(let n of e??[])n&&typeof n.__id==`string`&&(t[n.__id]=n);n(t)}))}onRoomMessage(e,t,n){return this.track(()=>this.raw.onRoomMessage(e,t,n))}onRoomUserJoin(e,t){return this.track(()=>this.raw.onRoomUserJoin(e,t))}onRoomUserLeave(e,t){return this.track(()=>this.raw.onRoomUserLeave(e,t))}subscribeGlobalState(e){return this.track(()=>this.raw.subscribeGlobalState(e))}subscribeGlobalMyState(e){return this.track(()=>this.raw.subscribeGlobalMyState(e))}subscribeGlobalUserState(e,t){return this.track(()=>this.raw.subscribeGlobalUserState(e,t))}subscribeGlobalCollection(e,t){return this.track(()=>this.raw.subscribeGlobalCollection(e,({items:e})=>{let n={};for(let t of e??[])t&&typeof t.__id==`string`&&(n[t.__id]=t);t(n)}))}subscribeAsset(e,t){return this.track(()=>this.raw.subscribeAsset(e,t))}onGlobalMessage(e,t){return this.track(()=>this.raw.onGlobalMessage(e,t))}};export{t as createAgent8Server};
|