incanto 0.79.1 → 0.79.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/editor/index.html CHANGED
@@ -5,8 +5,8 @@
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  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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  <title>Incanto Scene Editor</title>
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  <link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'><rect width='16' height='16' rx='3' fill='%236ee7dc'/><text x='8' y='12' text-anchor='middle' font-size='11' font-family='monospace' fill='%230e1018'>i</text></svg>" />
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- <script type="module" crossorigin src="./assets/index-QEwr2eXD.js"></script>
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- <link rel="modulepreload" crossorigin href="./assets/GameServer-C56iOUgF.js">
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+ <script type="module" crossorigin src="./assets/index-DM_zXnSe.js"></script>
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+ <link rel="modulepreload" crossorigin href="./assets/GameServer-BlrNxR5M.js">
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  </head>
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  <body>
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  <!-- The shell is built by src/shell.ts (generated from this file by
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "incanto",
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- "version": "0.79.1",
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+ "version": "0.79.2",
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  "description": "Vibe-coding-first web game engine SDK — JSON-driven scenes on three.js",
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  "keywords": [
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  "game-engine",
@@ -456,7 +456,7 @@ the composition:
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  game.engine.start(); // the first frame is a networked one
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  ```
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- ## Going live on agent8 (gameserver-sdk v2)
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+ ## Going live on agent8 (GameServer SDK 2.x)
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  The agent8 platform exposes NOTHING client-callable by default — every function
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  NetworkManager calls (`joinRoom`/`leaveRoom`/`setMyState`/`patchRoomState`/
@@ -483,14 +483,39 @@ The client side is unchanged — `await NetworkManager.create(engine)` uses the
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  built-in `createAgent8Server()` transport (verse/account/auth auto-resolve via the
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  SDK). Develop against `LoopbackHub`, then drop the `{ transport }` option to go live.
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+ **`@agent8/gameserver` 1.10.x and 2.x both work**, which is why the peer range is
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+ `>=1.10.0`. Measured against both packages: every method the adapter touches exists
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+ in each, and 2.x only ADDS — `joinRoom`/`leaveRoom` as first-class calls (incanto does
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+ not use them; the room protocol goes through `remoteFunction` so a game proven on
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+ `LoopbackHub` runs live unchanged) and two `remoteFunction` options.
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+
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+ **The SDK's own `react` peer is narrow, in both majors** — `^18.2.0` in 2.x, an exact
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+ `19.2.7` in 1.10.2 — so `npm add @agent8/gameserver` fails with `ERESOLVE` on a project
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+ that is on React 19 (measured: 19.3.0 is refused by both). Platform templates pin React
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+ 18.3.1 and install cleanly. The adapter itself never touches React: it deep-imports the
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+ framework-free `GameServer` class, so the peer only constrains INSTALLING the package.
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+
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+ One 2.x behaviour change is worth knowing: **`new GameServer(config)` returns a SHARED
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+ instance** for the same `verse:account:remoteUrl:auth`, ref-counted, where 1.x always
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+ built a new one. Two `createAgent8Server()` calls with the same config are therefore one
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+ socket in 2.x and two in 1.x, and only the first `connect()`'s disconnect callback is
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+ registered. It does not affect the shipped paths — split-screen runs on `LocalGameServer`,
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+ and live play is one client per browser — but a game that deliberately opened two live
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+ transports under one account was relying on 1.x behaviour.
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+
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  > **Cross-links — defer server-code specifics to the service skills, don't duplicate them here:**
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- > - **`gameserver-sdk-v2`** — the authoritative server AND client reference: the
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+ > - **`gameserver-sdk`** — the authoritative server AND client reference for **2.x**: the
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  > `$global`/`$room`/`$sender`/`$asset`/`$lock` contexts, `$roomTick`, collection/state
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  > APIs, the init/test/build/deploy flow, the isolated-vm limits, AND client connection +
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  > auth/identity (`useGameServer`, `server.connect`, `$sender.isGuest`/`isFollower`/
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  > `isSubscriber`, Verse8 identity). Read it before editing `server/src/server.ts` and for
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  > how the live client connects.
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- > - **`gameserver-sdk`** — legacy v1 single-file `server.js` reference.
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+ > - **`gameserver-sdk-v1`** — legacy 1.x single-file `server.js` reference. Only for a
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+ > project that already ships one.
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+ >
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+ > These two swapped names when the platform made 2.x the default: `gameserver-sdk` used to
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+ > be the 1.x doc and the 2.x one was `gameserver-sdk-v2`. A skill document older than that
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+ > — including one installed from an earlier incanto — still uses the old pair.
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  How incanto's model maps onto v2 rooms:
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  - **`network: {mode:'owner', sync:[...]}`** → throttled `setMyState(roomId, {sync:{…}})`
@@ -14,7 +14,8 @@
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  * Server-code specifics (the $global/$room/$sender/$asset/$lock contexts, the
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  * isolated-vm limits, build/deploy) AND the live client's connection + auth/identity
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  * (useGameServer / server.connect / $sender.isGuest etc.) are owned by the service's
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- * `gameserver-sdk-v2` skill — this file is ONLY the incanto-flavored room protocol body.
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+ * `gameserver-sdk` skill (the 2.x reference; `gameserver-sdk-v1` is the legacy 1.x one)
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+ * — this file is ONLY the incanto-flavored room protocol body.
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  *
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  * This class implements EXACTLY the room protocol incanto's NetworkManager (and
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  * the in-memory LoopbackHub) speak, so a game proven on Loopback runs live by
@@ -31,7 +32,7 @@
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  * STRUCTURED v2 requires the `export` keyword (legacy root server.js must NOT export).
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  */
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- // These globals are injected by the agent8 isolated-vm runtime (see gameserver-sdk-v2).
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+ // These globals are injected by the agent8 isolated-vm runtime (see the gameserver-sdk skill).
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  declare const $sender: { account: string; roomId: string; isGuest?: boolean };
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  /**
@@ -14,7 +14,7 @@
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  "@dimforge/rapier2d-compat": "0.19.3",
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  "@dimforge/rapier3d-compat": "0.19.3",
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  "@pixiv/three-vrm": "^3.5.3",
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- "incanto": "^0.79.1",
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+ "incanto": "^0.79.2",
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  "react": "^18.3.1",
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  "react-dom": "^18.3.1",
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  "three": "^0.184.0"
@@ -11,7 +11,7 @@
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  },
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  "dependencies": {
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  "@dimforge/rapier2d-compat": "0.19.3",
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- "incanto": "^0.79.1",
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+ "incanto": "^0.79.2",
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  "react": "^18.3.1",
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  "react-dom": "^18.3.1",
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  "three": "^0.184.0"
@@ -11,7 +11,7 @@
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  },
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  "dependencies": {
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  "@dimforge/rapier2d-compat": "0.19.3",
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- "incanto": "^0.79.1",
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+ "incanto": "^0.79.2",
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  "react": "^18.3.1",
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  "react-dom": "^18.3.1",
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  "three": "^0.184.0"
@@ -11,7 +11,7 @@
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  },
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  "dependencies": {
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  "@dimforge/rapier2d-compat": "0.19.3",
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- "incanto": "^0.79.1",
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+ "incanto": "^0.79.2",
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  "react": "^18.3.1",
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  "react-dom": "^18.3.1",
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  "three": "^0.184.0"
@@ -13,7 +13,7 @@
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  "@dimforge/rapier2d-compat": "0.19.3",
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  "@dimforge/rapier3d-compat": "0.19.3",
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  "@pixiv/three-vrm": "^3.5.3",
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- "incanto": "^0.79.1",
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+ "incanto": "^0.79.2",
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  "react": "^18.3.1",
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  "react-dom": "^18.3.1",
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  "three": "^0.184.0"
@@ -13,7 +13,7 @@
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  "@dimforge/rapier2d-compat": "0.19.3",
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  "@dimforge/rapier3d-compat": "0.19.3",
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  "@pixiv/three-vrm": "^3.5.3",
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- "incanto": "^0.79.1",
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+ "incanto": "^0.79.2",
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  "react": "^18.3.1",
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  "react-dom": "^18.3.1",
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  "three": "^0.184.0"
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e=this.lookU16();t=this.decodeString(e,2)}else if(e===219){let e=this.lookU32();t=this.decodeString(e,4)}else if(e===220){let e=this.readU16();if(e!==0){this.pushArrayState(e),this.complete();continue DECODE}else t=[]}else if(e===221){let e=this.readU32();if(e!==0){this.pushArrayState(e),this.complete();continue DECODE}else t=[]}else if(e===222){let e=this.readU16();if(e!==0){this.pushMapState(e),this.complete();continue DECODE}else t={}}else if(e===223){let e=this.readU32();if(e!==0){this.pushMapState(e),this.complete();continue DECODE}else t={}}else if(e===196){let e=this.lookU8();t=this.decodeBinary(e,1)}else if(e===197){let e=this.lookU16();t=this.decodeBinary(e,2)}else if(e===198){let e=this.lookU32();t=this.decodeBinary(e,4)}else if(e===212)t=this.decodeExtension(1,0);else if(e===213)t=this.decodeExtension(2,0);else if(e===214)t=this.decodeExtension(4,0);else if(e===215)t=this.decodeExtension(8,0);else if(e===216)t=this.decodeExtension(16,0);else if(e===199){let e=this.lookU8();t=this.decodeExtension(e,1)}else if(e===200){let e=this.lookU16();t=this.decodeExtension(e,2)}else if(e===201){let e=this.lookU32();t=this.decodeExtension(e,4)}else throw new j(`Unrecognized type byte: ${I(e)}`);this.complete();let n=this.stack;for(;n.length>0;){let e=n.top();if(e.type===L)if(e.array[e.position]=t,e.position++,e.position===e.size)t=e.array,n.release(e);else continue DECODE;else if(e.type===R){if(t===`__proto__`)throw new j(`The key __proto__ is not allowed`);e.key=this.mapKeyConverter(t),e.type=z;continue DECODE}else if(e.map[e.key]=t,e.readCount++,e.readCount===e.size)t=e.map,n.release(e);else{e.key=null,e.type=R;continue DECODE}}return t}}readHeadByte(){return this.headByte===B&&(this.headByte=this.readU8()),this.headByte}complete(){this.headByte=B}readArraySize(){let e=this.readHeadByte();switch(e){case 220:return this.readU16();case 221:return this.readU32();default:if(e<160)return e-144;throw new j(`Unrecognized array type byte: 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t=ht(e);if(e.match(/([A-F].*[a-f])|([a-f].*[A-F])/)&&t!==e)throw Error(`bad address checksum: ${e}`);return t}throw Error(`invalid address: ${e}`)}function _t(e){try{return gt(e),!0}catch{return!1}}function vt(e){return _t(e)?gt(e):e}var yt=o(((e,t)=>{t.exports=function(){throw Error(`ws does not work in the browser. 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Please install ws package for Node.js environment.`),e}else throw Error(`WebSocket is not available in this environment`)})(),bt=class e{account;verse;remoteUrl;auth;socket=null;eventSocket=null;connected=!1;listeners={};batchEmitter=null;pendingSubscriptions=[];eventSocketReady=!1;crossRampIntegration;pingInterval=null;socketPongTimeout=null;eventSocketPongTimeout=null;static randomAccount=(()=>{if(localStorage.getItem(`agent8:temporary_account`))return localStorage.getItem(`agent8:temporary_account`);let e=`anonymous-`+Math.random().toString(36).substring(2,15);return localStorage.setItem(`agent8:temporary_account`,e),e})();static instances=new Map;static getInitialVerse(e={}){if(d()){if(e.verse)return e.verse;let t=u(`AGENT8_VERSE`);return t?t+`-preview`:(console.warn(`[GameServer] VITE_AGENT8_VERSE is required for preview environment. Please set it in your .env file.`),`default`)}return e.verse||u(`AGENT8_VERSE`)||`default`}static getInitialAccount(t={}){return vt(t.account||new URLSearchParams(window.location.search).get(`account`)||window.location.hostname.startsWith(`agent8-container`)&&u(`AGENT8_ACCOUNT`)||e.randomAccount)}static getInitialRemoteUrl(e={}){return(e.remoteUrl||u(`AGENT8_REMOTE_URL`)||`https://verse8-game-backend-kr-609824224664.asia-northeast3.run.app`).replace(`https://`,`wss://`).replace(`http://`,`ws://`)}static getInitialAuth(e={}){return e.auth||new URLSearchParams(window.location.search).get(`auth`)||void 0}static getInstanceKey(t={}){return`${e.getInitialVerse(t)}:${e.getInitialAccount(t)}:${e.getInitialRemoteUrl(t)}`}static getInstance(t={}){let n=e.getInstanceKey(t);if(!e.instances.has(n)){let r=new e(t);e.instances.set(n,r)}return e.instances.get(n)}constructor(t={}){this.verse=e.getInitialVerse(t),this.account=e.getInitialAccount(t),this.remoteUrl=e.getInitialRemoteUrl(t),this.auth=e.getInitialAuth(t),this.crossRampIntegration=new Le(this.remoteUrl,this.verse,this.account,this.auth)}createWebSocket(e){let t=new $(e);return t.onopen=()=>{console.log(`WebSocket connection opened`)},t.onclose=()=>{console.log(`WebSocket connection closed`),this.disconnect()},t.onerror=e=>{console.warn(`WebSocket error:`,e)},t}sendMessage(e,t,n){if(e&&e.readyState===$.OPEN){if(e===this.eventSocket&&!this.eventSocketReady&&t!==`subscribeEvents`){this.pendingSubscriptions.push({event:t,data:n});return}e.send(H.compress(we({event:t,data:n})))}else e===this.eventSocket&&t!==`subscribeEvents`&&this.pendingSubscriptions.push({event:t,data:n})}async connect(t={}){t.verse&&(this.verse=t.verse),t.account&&(this.account=t.account),t.remoteUrl&&(this.remoteUrl=e.getInitialRemoteUrl({remoteUrl:t.remoteUrl})),t.auth!==void 0&&(this.auth=t.auth),this.crossRampIntegration.updateConfig(this.remoteUrl,this.verse,this.account,this.auth),console.log(`connect`,d(),this.verse,this.account,this.remoteUrl),this.socket&&this.socket.readyState===$.OPEN&&(this.socket.close(),this.socket=null),this.eventSocket&&this.eventSocket.readyState===$.OPEN&&(this.eventSocket.close(),this.eventSocket=null),this.connected=!1,this.socket=this.createWebSocket(this.remoteUrl),this.batchEmitter=new Ie(this.socket);async function n(e){return typeof e==`string`?JSON.parse(e):e instanceof Blob?Pe(H.decompress(new Uint8Array(await e.arrayBuffer()))):Pe(H.decompress(new Uint8Array(e)))}let r=async()=>new Promise(e=>{this.eventSocket.onmessage=async t=>{try{let r=await n(t.data);this.handleEventSocketMessage(r),r.event===`connected`&&(this.eventSocketReady=!0,this.pendingSubscriptions.length>0&&(this.pendingSubscriptions.forEach(({event:e,data:t})=>{this.sendMessage(this.eventSocket,e,t)}),this.pendingSubscriptions=[]),e(!0))}catch(e){console.warn(`Error parsing event socket message:`,e)}},this.eventSocket.onopen=()=>{this.sendMessage(this.eventSocket,`subscribeEvents`,{verse:this.verse,account:this.account,...this.auth&&{auth:this.auth}})},this.eventSocket.onclose=()=>{this.disconnect(),t.onDisconnect&&t.onDisconnect()},this.eventSocket.onerror=e=>{this.disconnect(),t.onError&&t.onError(e)}}),i=async()=>new Promise(e=>{this.socket.onmessage=async t=>{try{let r=await n(t.data);this.handleSocketMessage(r),r.event===`connected`?(console.log(`Connected to server`,this.verse,this.account),e(!0)):r.event===`notReady`&&(console.log(`Server is not ready`),e(!1))}catch(e){console.warn(`Error parsing socket message:`,e)}},this.socket.onopen=()=>{this.sendMessage(this.socket,`connectServer`,{verse:this.verse,account:this.account,...this.auth&&{auth:this.auth}})},this.socket.onclose=()=>{this.disconnect(),t.onDisconnect&&t.onDisconnect()},this.socket.onerror=e=>{this.disconnect(),t.onError&&t.onError(e)}});return this.connected=await i(),this.connected&&=(this.eventSocket=this.createWebSocket(this.remoteUrl),await r()),this.connected&&this.startPingPong(),this.connected}handleEventSocketMessage(e){let{event:t,data:n}=e;switch(t){case`connected`:this.emit(`connected`,n);break;case`pong`:this.eventSocketPongTimeout&&=(clearTimeout(this.eventSocketPongTimeout),null);break;case`global:state:changed`:this.emit(`global:state:changed`,JSON.parse(n.message));break;case`global:users:state:changed`:n.account===this.account&&this.emit(`global:me:state:changed`,JSON.parse(n.message)),this.emit(`global:users:${n.account}:state:changed`,JSON.parse(n.message));break;case`global:collections:changed`:this.emit(`global:collections:${n.collectionId}:changed`,JSON.parse(n.message));break;case`asset:changed`:try{let e=JSON.parse(n.message);this.emit(`asset:${n.account}:changed`,e)}catch(e){console.error(`[GameServer] Error parsing asset message:`,n.message,e)}break;case`global:message`:this.emit(`global:message:${n.type}`,JSON.parse(n.message));break;case`room:state:changed`:this.emit(`rooms:${n.roomId}:state:changed`,JSON.parse(n.message));break;case`room:users:state:changed`:n.account?this.emit(`rooms:${n.roomId}:users:${n.account}:state:changed`,JSON.parse(n.message)):this.emit(`rooms:${n.roomId}:users:state:changed`,JSON.parse(n.message));break;case`room:collections:changed`:this.emit(`rooms:${n.roomId}:collections:${n.collectionId}:changed`,JSON.parse(n.message));break;case`room:message`:this.emit(`rooms:${n.roomId}:message:${n.type}`,JSON.parse(n.message));break;case`batch`:for(let e of n)this.handleEventSocketMessage(e);break}}handleSocketMessage(e){let{event:t,data:n}=e;switch(t){case`connected`:case`notReady`:this.emit(t,n);break;case`pong`:this.socketPongTimeout&&=(clearTimeout(this.socketPongTimeout),null);break;case`batch`:for(let e of n)e.event?.startsWith(`fn:return:`)?this.emit(e.event,e.data):this.handleSocketMessage(e);break;default:t?.startsWith(`fn:return:`)&&this.emit(t,n);break}}async disconnect(){this.stopPingPong(),this.socket&&=(this.socket.close(),null),this.eventSocket&&=(this.eventSocket.close(),null),this.connected=!1,this.pendingSubscriptions=[],this.eventSocketReady=!1}startPingPong(){this.stopPingPong(),this.pingInterval=setInterval(()=>{this.socket&&this.socket.readyState===$.OPEN&&(this.sendMessage(this.socket,`ping`,{}),this.socketPongTimeout=setTimeout(()=>{console.warn(`Socket did not respond to ping within 3 seconds`),this.disconnect()},3e3)),this.eventSocket&&this.eventSocket.readyState===$.OPEN&&(this.sendMessage(this.eventSocket,`ping`,{}),this.eventSocketPongTimeout=setTimeout(()=>{console.warn(`Event socket did not respond to ping within 3 seconds`),this.disconnect()},3e3))},5e3)}stopPingPong(){this.pingInterval&&=(clearInterval(this.pingInterval),null),this.socketPongTimeout&&=(clearTimeout(this.socketPongTimeout),null),this.eventSocketPongTimeout&&=(clearTimeout(this.eventSocketPongTimeout),null)}subscribeGlobalState(e){let t=`global:state:changed`,n=`global:state:changed`,r=n=>{this.subscribeLastState[t]=n,e(n)};this.subscribeCount[t]?this.subscribeLastState[t]&&e(this.subscribeLastState[t]):this.sendMessage(this.eventSocket,n,{}),this.subscribeCount[t]=(this.subscribeCount[t]||0)+1;let i=this.on(t,r);return()=>{i(),this.subscribeCount[t]--,this.subscribeCount[t]===0&&this.sendMessage(this.eventSocket,n,{unsubscribe:!0})}}subscribeCount={};subscribeLastState={};subscribeGlobalMyState(e){return this.subscribeGlobalUserState(this.account,e)}subscribeGlobalUserState(e,t){if(!e)return console.warn(`subscribeGlobalUserState: account is required`),()=>{};let n=`global:users:${e}:state:changed`,r=`global:users:state:changed`,i=e=>{this.subscribeLastState[n]=e,t(e)};this.subscribeCount[n]?this.subscribeLastState[n]&&t(this.subscribeLastState[n]):this.sendMessage(this.eventSocket,r,{account:e}),this.subscribeCount[n]=(this.subscribeCount[n]||0)+1;let a=this.on(n,i);return()=>{a(),this.subscribeCount[n]--,this.subscribeCount[n]===0&&this.sendMessage(this.eventSocket,r,{account:e,unsubscribe:!0})}}subscribeGlobalCollection(e,t){if(!e)return console.warn(`subscribeGlobalCollection: collectionId is required`),()=>{};let n=`global:collections:${e}:changed`,r=`global:collections:changed`,i=({op:e,items:r})=>{this.subscribeLastState[n]||(this.subscribeLastState[n]=[]),e===`add`?U.addItems(this.subscribeLastState[n],r):e===`deleteAll`?this.subscribeLastState[n]=[]:e===`delete`?U.removeItems(this.subscribeLastState[n],r):e===`update`&&U.updateItems(this.subscribeLastState[n],r),t({items:this.subscribeLastState[n],changes:{op:e,items:r}})};this.subscribeCount[n]?this.subscribeLastState[n]&&t({items:this.subscribeLastState[n],changes:{op:`add`,items:this.subscribeLastState[n]}}):this.sendMessage(this.eventSocket,r,{collectionId:e}),this.subscribeCount[n]=(this.subscribeCount[n]||0)+1;let a=this.on(n,i);return()=>{a(),this.subscribeCount[n]--,this.subscribeCount[n]===0&&this.sendMessage(this.eventSocket,r,{collectionId:e,unsubscribe:!0})}}subscribeAsset(e,t){if(!e)return console.warn(`subscribeAsset: account is required`),()=>{};let n=`asset:${e}:changed`,r=`asset:changed`,i=e=>{this.subscribeLastState[n]=e,t(e)};this.subscribeCount[n]?this.subscribeLastState[n]&&t(this.subscribeLastState[n]):this.sendMessage(this.eventSocket,r,{account:e}),this.subscribeCount[n]=(this.subscribeCount[n]||0)+1;let a=this.on(n,i);return()=>{a(),this.subscribeCount[n]--,this.subscribeCount[n]===0&&this.sendMessage(this.eventSocket,r,{account:e,unsubscribe:!0})}}onGlobalMessage(e,t){if(!e)return console.warn(`onGlobalMessage: type is required`),()=>{};let n=this.on(`global:message:${e}`,t);return this.sendMessage(this.eventSocket,`global:message`,{type:e}),()=>{n(),this.sendMessage(this.eventSocket,`global:message`,{type:e,unsubscribe:!0})}}subscribeRoomState(e,t){if(!e)return console.warn(`subscribeRoomState: roomId is required`),()=>{};let n=`rooms:${e}:state:changed`,r=e=>{this.subscribeLastState[n]=e,t(e)};this.subscribeCount[n]?this.subscribeLastState[n]&&t(this.subscribeLastState[n]):this.sendMessage(this.eventSocket,`room:state:changed`,{roomId:e}),this.subscribeCount[n]=(this.subscribeCount[n]||0)+1;let i=this.on(n,r);return()=>{i(),this.subscribeCount[n]--,this.subscribeCount[n]===0&&this.sendMessage(this.eventSocket,`room:state:changed`,{roomId:e,unsubscribe:!0})}}subscribeRoomMyState(e,t){return this.subscribeRoomUserState(e,this.account,t)}subscribeRoomUserState(e,t,n){if(!e)return console.warn(`subscribeRoomUserState: roomId is required`),()=>{};if(!t)return console.warn(`subscribeRoomUserState: account is required`),()=>{};let r=`rooms:${e}:users:${t}:state:changed`,i=`room:users:state:changed`,a=e=>{this.subscribeLastState[r]=e,n(e)};this.subscribeCount[r]?this.subscribeLastState[r]&&n(this.subscribeLastState[r]):this.sendMessage(this.eventSocket,i,{roomId:e,account:t}),this.subscribeCount[r]=(this.subscribeCount[r]||0)+1;let o=this.on(r,a);return()=>{o(),this.subscribeCount[r]--,this.subscribeCount[r]===0&&this.sendMessage(this.eventSocket,i,{roomId:e,account:t,unsubscribe:!0})}}subscribeRoomAllUserStates(e,t){if(!e)return console.warn(`subscribeRoomAllUserStates: roomId is required`),()=>{};let n=`rooms:${e}:users:state:changed`,r=e=>{this.subscribeLastState[n]||(this.subscribeLastState[n]=[]);let r={};for(let e of this.subscribeLastState[n])delete e.updated,r[e.account]=e;for(let t of e)t.__leaved?delete r[t.account]:r[t.account]={...t,account:t.account,__updated:!0};let i=Object.values(r);this.subscribeLastState[n]=i,t(i)};this.subscribeCount[n]?this.subscribeLastState[n]&&t(this.subscribeLastState[n]):this.sendMessage(this.eventSocket,`room:users:state:changed`,{roomId:e}),this.subscribeCount[n]=(this.subscribeCount[n]||0)+1;let i=this.on(n,r);return()=>{i(),this.subscribeCount[n]--,this.subscribeCount[n]===0&&this.sendMessage(this.eventSocket,`room:users:state:changed`,{roomId:e,unsubscribe:!0})}}subscribeRoomCollection(e,t,n){if(!e)return console.warn(`subscribeRoomCollection: roomId is required`),()=>{};if(!t)return console.warn(`subscribeRoomCollection: collectionId is required`),()=>{};let r=`rooms:${e}:collections:${t}:changed`,i=({op:e,items:t})=>{this.subscribeLastState[r]||(this.subscribeLastState[r]=[]),e===`add`?U.addItems(this.subscribeLastState[r],t):e===`deleteAll`?this.subscribeLastState[r]=[]:e===`delete`?U.removeItems(this.subscribeLastState[r],t):e===`update`&&U.updateItems(this.subscribeLastState[r],t),n({items:this.subscribeLastState[r],changes:{op:e,items:t}})};this.subscribeCount[r]?this.subscribeLastState[r]&&n({items:this.subscribeLastState[r],changes:{op:`add`,items:this.subscribeLastState[r]}}):this.sendMessage(this.eventSocket,`room:collections:changed`,{collectionId:t,roomId:e}),this.subscribeCount[r]=(this.subscribeCount[r]||0)+1;let a=this.on(r,i);return()=>{a(),this.subscribeCount[r]--,this.subscribeCount[r]===0&&this.sendMessage(this.eventSocket,`room:collections:changed`,{roomId:e,collectionId:t,unsubscribe:!0})}}onRoomUserJoin(e,t){return this.onRoomMessage(e,`$JOIN`,e=>{t(e.account)})}onRoomUserLeave(e,t){return this.onRoomMessage(e,`$LEAVE`,e=>{t(e.account)})}onRoomMessage(e,t,n){if(!e)return console.warn(`onRoomMessage: roomId is required`),()=>{};if(!t)return console.warn(`onRoomMessage: type is required`),()=>{};let r=this.on(`rooms:${e}:message:${t}`,n);return this.sendMessage(this.eventSocket,`room:message`,{roomId:e,type:t}),()=>{r(),this.sendMessage(this.eventSocket,`room:message`,{roomId:e,type:t,unsubscribe:!0})}}callTimestamps={};throttledFunctions={};async remoteFunction(e,t=[],{needResponse:n,throttle:r,throttleKey:i}={}){if(t=JSON.parse(JSON.stringify(t,(e,t)=>t===void 0?`__undefined__`:t)),typeof r==`number`){r<30&&(r=30);let a=i?`${e}:${i}`:e;n=!1,this.throttledFunctions[a]||(this.throttledFunctions[a]=(0,Fe.default)(e=>{this.batchEmitter.emit(e)},r,{leading:!0,trailing:!1}));let o=Math.random().toString(36).substring(2,15);return this.throttledFunctions[a]({callId:o,fn:e,args:t,needResponse:!1}),Promise.resolve(null)}else{let r=Date.now();return this.callTimestamps[e]||(this.callTimestamps[e]=[]),this.callTimestamps[e]=this.callTimestamps[e].filter(e=>r-e<1e3),this.callTimestamps[e].length>=10?Promise.reject(Error(`Too many calls to the function. Use throttle option.`)):(this.callTimestamps[e].push(r),new Promise((r,i)=>{let a=Math.random().toString(36).substring(2,15),o;this.batchEmitter.emit({callId:a,fn:e,args:t,needResponse:n}),n===!1?r(null):o=this.on(`fn:return:`+a,e=>{o(),e.error?i(e.error):r(e.result)})}))}}on(e,t){return t?(this.listeners[e]||(this.listeners[e]=[]),this.listeners[e].push(t),()=>{this.listeners[e]=this.listeners[e].filter(e=>e!==t)}):()=>{}}emit(e,t){if(this.listeners[e])for(let n of this.listeners[e])n(t)}async getCrossRampShopUrl(e=`en`){return this.crossRampIntegration.getShopUrl(e)}async getCrossRampForgeUrl(e=`en`){return this.crossRampIntegration.getForgeUrl(e)}};export{bt as GameServer,s as t};