incanto 0.7.1 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/incanto-check.mjs +6 -4
- package/dist/2d.d.ts +91 -3
- package/dist/2d.js +4 -4
- package/dist/3d.d.ts +43 -4
- package/dist/3d.js +4 -4
- package/dist/{audio-player-C3bH_eZ5.d.ts → audio-player-Dyjg5k92.d.ts} +1 -1
- package/dist/audit-C6rMyict.js +58 -0
- package/dist/{behavior-q3cejJgs.d.ts → behavior-Bod1AyJS.d.ts} +31 -1
- package/dist/{create-game-rFulaS3s.js → create-game-Bydey3CZ.js} +4 -5
- package/dist/{create-game-DuDkqnjl.js → create-game-C7Zsqbko.js} +4 -5
- package/dist/debug.d.ts +1 -1
- package/dist/{errors-BMFaY68Q.d.ts → errors-1dXlIwoR.d.ts} +7 -1
- package/dist/{gameplay-CDFgSG6z.js → gameplay-DPMgZk9W.js} +108 -1
- package/dist/gameplay.d.ts +44 -3
- package/dist/gameplay.js +2 -2
- package/dist/index.d.ts +151 -9
- package/dist/index.js +189 -4
- package/dist/{loader-DnLMMRy8.d.ts → loader-BcUDfNHn.d.ts} +1 -1
- package/dist/net.d.ts +46 -2
- package/dist/net.js +54 -2
- package/dist/particle-sim-CyUU7HVU.js +281 -0
- package/dist/{physics-2d-CZM5Y90X.js → physics-2d-DweTURFt.js} +45 -4
- package/dist/{physics-3d-DT5e8izo.js → physics-3d-Clv1uFzk.js} +1 -1
- package/dist/react.d.ts +1 -1
- package/dist/react.js +1 -1
- package/dist/{register-Cl3pAxX-.js → register-BD6zgrv_.js} +254 -4
- package/dist/{register-C35HDZpm.js → register-Cwc-yCYx.js} +1 -1
- package/dist/{particle-sim-m3CdTGSl.js → register-DJZXxwAn.js} +1178 -278
- package/dist/{register-CpXcMiEk.js → register-iUPtts7T.js} +141 -4
- package/dist/test.d.ts +4 -10
- package/dist/test.js +11 -16
- package/editor/assets/{agent8-N4bwVH7C.js → agent8-B0ZGx-N1.js} +1 -1
- package/editor/assets/index-BLzp8moy.js +7417 -0
- package/editor/assets/{index-DF3tMeKJ.css → index-D8QvwvOm.css} +1 -1
- package/editor/index.html +2 -2
- package/package.json +1 -1
- package/schemas/scene.schema.json +427 -0
- package/skills/incanto-3d-character.md +14 -0
- package/skills/incanto-audio.md +23 -0
- package/skills/incanto-building-2d-games.md +31 -0
- package/skills/incanto-building-3d-games.md +21 -0
- package/skills/incanto-editor.md +13 -0
- package/skills/incanto-gameplay-behaviors.md +28 -0
- package/skills/incanto-hud.md +24 -0
- package/skills/incanto-multiplayer.md +27 -0
- package/skills/incanto-node-reference.md +73 -0
- package/skills/incanto-physics-and-input.md +9 -0
- package/skills/incanto-verifying-your-game.md +31 -0
- package/dist/register-Dl_ixIJe.js +0 -834
- package/editor/assets/index-CXFNanuR.js +0 -7417
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
import { f as Node } from "./loader-B4OEXDZ8.js";
|
|
2
|
-
import {
|
|
2
|
+
import { t as registerCoreNodes } from "./register-DJZXxwAn.js";
|
|
3
3
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
4
4
|
import { t as Rng } from "./rng-DP-SR7eg.js";
|
|
5
|
-
import { t as registerCoreNodes } from "./register-Dl_ixIJe.js";
|
|
6
5
|
import { i as getNodeSchema, l as registerNode } from "./registry-BVJ2HbCn.js";
|
|
7
6
|
import { t as createNoise2D } from "./noise-CGUMx44x.js";
|
|
7
|
+
import { i as applyParticlePreset, o as effectiveOrder, r as PARTICLE_PRESET_NAMES, t as ParticleSim } from "./particle-sim-CyUU7HVU.js";
|
|
8
8
|
import { n as splatWeights, t as buildHeightmap } from "./heightmap-CroQPEER.js";
|
|
9
9
|
import { AdditiveBlending, AnimationClip, AnimationMixer, Box3, BoxGeometry, BufferAttribute, BufferGeometry, CanvasTexture, CapsuleGeometry, Color, ConeGeometry, CubeCamera, CylinderGeometry, DataTexture, DepthTexture, DirectionalLight, DoubleSide, Euler, FloatType, Frustum, Group, HalfFloatType, IcosahedronGeometry, ImageBitmapLoader, InstancedBufferAttribute, InstancedMesh, LinearFilter, LinearMipmapLinearFilter, LoopOnce, LoopRepeat, MathUtils, Matrix4, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshPhysicalMaterial, MeshStandardMaterial, NearestFilter, NoBlending, NormalBlending, Object3D, PerspectiveCamera, Plane, PlaneGeometry, PointLight, Points, PointsMaterial, Quaternion, QuaternionKeyframeTrack, RGBADepthPacking, RGBAFormat, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, Sphere, SphereGeometry, Texture, TextureLoader, UniformsLib, UniformsUtils, Vector2, Vector3, Vector4, VectorKeyframeTrack, WebGLCubeRenderTarget, WebGLRenderTarget } from "three";
|
|
10
10
|
import { clone } from "three/addons/utils/SkeletonUtils.js";
|
|
@@ -1996,7 +1996,8 @@ var CharacterController3D = class extends Node3D {
|
|
|
1996
1996
|
jumpAction: { default: "jump" },
|
|
1997
1997
|
sprintAction: { default: "sprint" },
|
|
1998
1998
|
skinPath: { default: "../Skin" },
|
|
1999
|
-
skinYawOffset: { default: 0 }
|
|
1999
|
+
skinYawOffset: { default: 0 },
|
|
2000
|
+
animations: { default: {} }
|
|
2000
2001
|
};
|
|
2001
2002
|
view = "free";
|
|
2002
2003
|
camDistance = 4;
|
|
@@ -2027,6 +2028,13 @@ var CharacterController3D = class extends Node3D {
|
|
|
2027
2028
|
* character facing away from the camera until it first moves).
|
|
2028
2029
|
*/
|
|
2029
2030
|
skinYawOffset = 0;
|
|
2031
|
+
/**
|
|
2032
|
+
* Movement-state → animation asset map, applied to the `skinPath` model
|
|
2033
|
+
* directly — no CharacterAnimator behavior needed:
|
|
2034
|
+
* "animations": { "idle": "$idle", "run": "$run", "fastRun": "$sprint",
|
|
2035
|
+
* "walk": "$walk", "airborne": "$jump" }
|
|
2036
|
+
*/
|
|
2037
|
+
animations = {};
|
|
2030
2038
|
/** Camera yaw/pitch in radians (mouse look mutates these). */
|
|
2031
2039
|
yaw = 0;
|
|
2032
2040
|
pitch = 0;
|
|
@@ -2147,6 +2155,11 @@ var CharacterController3D = class extends Node3D {
|
|
|
2147
2155
|
const next = movementState(this.grounded, moving ? intensity : 0);
|
|
2148
2156
|
if (next !== this.state) {
|
|
2149
2157
|
this.state = next;
|
|
2158
|
+
const clip = this.animations[next];
|
|
2159
|
+
if (clip && this.skinPath !== "") {
|
|
2160
|
+
const skin = this.getNodeOrNull(this.skinPath);
|
|
2161
|
+
if (skin && "animation" in skin) skin.animation = clip;
|
|
2162
|
+
}
|
|
2150
2163
|
this.emit("movementStateChanged", next);
|
|
2151
2164
|
}
|
|
2152
2165
|
if (moving && this.skinPath !== "") {
|
|
@@ -6108,6 +6121,129 @@ function softSprite() {
|
|
|
6108
6121
|
return tex;
|
|
6109
6122
|
}
|
|
6110
6123
|
//#endregion
|
|
6124
|
+
//#region src/3d/nodes/trail-3d.ts
|
|
6125
|
+
const MAX_POINTS = 128;
|
|
6126
|
+
/**
|
|
6127
|
+
* A fading ribbon behind whatever this node is parented to — wingtip trails,
|
|
6128
|
+
* sword arcs, tyre streaks. Records the node's world position over `seconds`
|
|
6129
|
+
* and renders a camera-facing strip that tapers and fades to the tail.
|
|
6130
|
+
*
|
|
6131
|
+
* { "name": "WingTrail", "type": "Trail3D",
|
|
6132
|
+
* "props": { "width": 0.4, "color": "#dddddd", "seconds": 0.8 } }
|
|
6133
|
+
*
|
|
6134
|
+
* `emitting: false` stops laying new ribbon (the old tail still fades out).
|
|
6135
|
+
*/
|
|
6136
|
+
var Trail3D = class extends Node3D {
|
|
6137
|
+
static typeName = "Trail3D";
|
|
6138
|
+
static props = {
|
|
6139
|
+
width: { default: .3 },
|
|
6140
|
+
color: { default: "#ffffff" },
|
|
6141
|
+
opacity: { default: .8 },
|
|
6142
|
+
seconds: { default: .6 },
|
|
6143
|
+
emitting: { default: true },
|
|
6144
|
+
additive: { default: false },
|
|
6145
|
+
/** Min world distance between recorded points (jitter filter). */
|
|
6146
|
+
minDistance: { default: .05 }
|
|
6147
|
+
};
|
|
6148
|
+
width = .3;
|
|
6149
|
+
color = "#ffffff";
|
|
6150
|
+
opacity = .8;
|
|
6151
|
+
seconds = .6;
|
|
6152
|
+
emitting = true;
|
|
6153
|
+
additive = false;
|
|
6154
|
+
minDistance = .05;
|
|
6155
|
+
points = [];
|
|
6156
|
+
clock = 0;
|
|
6157
|
+
mesh = null;
|
|
6158
|
+
lastColor = "";
|
|
6159
|
+
_createObject3D() {
|
|
6160
|
+
const group = new Group();
|
|
6161
|
+
const geometry = new BufferGeometry();
|
|
6162
|
+
geometry.setAttribute("position", new BufferAttribute(new Float32Array(MAX_POINTS * 2 * 3), 3));
|
|
6163
|
+
const material = new MeshBasicMaterial({
|
|
6164
|
+
color: this.color,
|
|
6165
|
+
transparent: true,
|
|
6166
|
+
opacity: this.opacity,
|
|
6167
|
+
side: DoubleSide,
|
|
6168
|
+
depthWrite: false,
|
|
6169
|
+
blending: this.additive ? AdditiveBlending : NormalBlending
|
|
6170
|
+
});
|
|
6171
|
+
this.mesh = new Mesh(geometry, material);
|
|
6172
|
+
this.mesh.frustumCulled = false;
|
|
6173
|
+
this.mesh.matrixAutoUpdate = false;
|
|
6174
|
+
this.mesh.matrixWorld.identity();
|
|
6175
|
+
this.mesh.updateMatrixWorld = () => {};
|
|
6176
|
+
group.add(this.mesh);
|
|
6177
|
+
return group;
|
|
6178
|
+
}
|
|
6179
|
+
update(dt) {
|
|
6180
|
+
this.clock += dt;
|
|
6181
|
+
while (this.points.length > 0 && this.clock - this.points[0].t > this.seconds) this.points.shift();
|
|
6182
|
+
}
|
|
6183
|
+
_onRender3D(ctx) {
|
|
6184
|
+
const obj = this._ensureObject3D();
|
|
6185
|
+
if (this.emitting) {
|
|
6186
|
+
obj.getWorldPosition(worldScratch);
|
|
6187
|
+
const last = this.points[this.points.length - 1];
|
|
6188
|
+
if (!last || (last.x - worldScratch.x) ** 2 + (last.y - worldScratch.y) ** 2 + (last.z - worldScratch.z) ** 2 > this.minDistance * this.minDistance) {
|
|
6189
|
+
this.points.push({
|
|
6190
|
+
x: worldScratch.x,
|
|
6191
|
+
y: worldScratch.y,
|
|
6192
|
+
z: worldScratch.z,
|
|
6193
|
+
t: this.clock
|
|
6194
|
+
});
|
|
6195
|
+
if (this.points.length > MAX_POINTS) this.points.shift();
|
|
6196
|
+
}
|
|
6197
|
+
}
|
|
6198
|
+
const mesh = this.mesh;
|
|
6199
|
+
if (!mesh) return;
|
|
6200
|
+
mesh.matrixWorld.identity();
|
|
6201
|
+
const mat = mesh.material;
|
|
6202
|
+
if (this.color !== this.lastColor) {
|
|
6203
|
+
this.lastColor = this.color;
|
|
6204
|
+
mat.color = new Color(this.color);
|
|
6205
|
+
}
|
|
6206
|
+
mat.opacity = this.opacity;
|
|
6207
|
+
const n = this.points.length;
|
|
6208
|
+
const geometry = mesh.geometry;
|
|
6209
|
+
const pos = geometry.getAttribute("position");
|
|
6210
|
+
if (n < 2) {
|
|
6211
|
+
geometry.setDrawRange(0, 0);
|
|
6212
|
+
return;
|
|
6213
|
+
}
|
|
6214
|
+
for (let i = 0; i < n; i++) {
|
|
6215
|
+
const p = this.points[i];
|
|
6216
|
+
const q = this.points[Math.min(i + 1, n - 1)] ?? p;
|
|
6217
|
+
dirScratch.set(q.x - p.x, q.y - p.y, q.z - p.z);
|
|
6218
|
+
if (dirScratch.lengthSq() < 1e-8) dirScratch.set(0, 1, 0);
|
|
6219
|
+
camScratch.set(ctx.camera.position.x - p.x, ctx.camera.position.y - p.y, ctx.camera.position.z - p.z);
|
|
6220
|
+
sideScratch.crossVectors(dirScratch, camScratch).normalize();
|
|
6221
|
+
const age = (this.clock - p.t) / this.seconds;
|
|
6222
|
+
const half = this.width / 2 * Math.max(0, 1 - age);
|
|
6223
|
+
pos.setXYZ(i * 2, p.x + sideScratch.x * half, p.y + sideScratch.y * half, p.z + sideScratch.z * half);
|
|
6224
|
+
pos.setXYZ(i * 2 + 1, p.x - sideScratch.x * half, p.y - sideScratch.y * half, p.z - sideScratch.z * half);
|
|
6225
|
+
}
|
|
6226
|
+
pos.needsUpdate = true;
|
|
6227
|
+
if (!geometry.index || geometry.index.count < (MAX_POINTS - 1) * 6) {
|
|
6228
|
+
const indices = [];
|
|
6229
|
+
for (let i = 0; i < MAX_POINTS - 1; i++) {
|
|
6230
|
+
const a = i * 2;
|
|
6231
|
+
indices.push(a, a + 1, a + 2, a + 1, a + 3, a + 2);
|
|
6232
|
+
}
|
|
6233
|
+
geometry.setIndex(indices);
|
|
6234
|
+
}
|
|
6235
|
+
geometry.setDrawRange(0, (n - 1) * 6);
|
|
6236
|
+
}
|
|
6237
|
+
/** Test hook: recorded point count. */
|
|
6238
|
+
get pointCount() {
|
|
6239
|
+
return this.points.length;
|
|
6240
|
+
}
|
|
6241
|
+
};
|
|
6242
|
+
const worldScratch = new Vector3();
|
|
6243
|
+
const dirScratch = new Vector3();
|
|
6244
|
+
const camScratch = new Vector3();
|
|
6245
|
+
const sideScratch = new Vector3();
|
|
6246
|
+
//#endregion
|
|
6111
6247
|
//#region src/3d/vegetation/eztree/options.ts
|
|
6112
6248
|
/**
|
|
6113
6249
|
* Predict the EXACT triangle count `buildEzTreeGeometry` will emit for these
|
|
@@ -11481,6 +11617,7 @@ function registerNodes3D() {
|
|
|
11481
11617
|
registerNode(CharacterController3D);
|
|
11482
11618
|
registerNode(VoxelGrid3D);
|
|
11483
11619
|
registerNode(Joint3D);
|
|
11620
|
+
registerNode(Trail3D);
|
|
11484
11621
|
registerNode(Terrain3D);
|
|
11485
11622
|
registerNode(Water3D);
|
|
11486
11623
|
registerNode(Foliage3D);
|
|
@@ -11496,4 +11633,4 @@ function registerNodes3D() {
|
|
|
11496
11633
|
registerNode(CharacterBody3D);
|
|
11497
11634
|
}
|
|
11498
11635
|
//#endregion
|
|
11499
|
-
export {
|
|
11636
|
+
export { RigidBody3D as A, DEFAULT_TERRAIN_TEXTURE_BASE as C, Area3D as D, Joint3D as E, cameraRelative as F, keyboardIntensity as I, movementState as L, Node3D as M, validateCollider3D as N, CharacterBody3D as O, QUARTER_PITCH as P, rigPose as R, Terrain3D as S, terrainThemeLayers as T, resolveFlowerDensity as _, VoxelGrid3D as a, Camera3D as b, Particles3D as c, MeshInstance3D as d, DirectionalLight3D as f, Flowers3D as g, DENSITY_PRESETS as h, VOXEL_PALETTE as i, StaticBody3D as j, PhysicsBody3D as k, ModelInstance3D as l, Foliage3D as m, Water3D as n, Tree3D as o, OmniLight3D as p, WATER_MAX_RIPPLES as r, Trail3D as s, registerNodes3D as t, LoftMesh3D as u, FLOWER_VARIETIES as v, TERRAIN_THEMES as w, Billboard3D as x, CharacterController3D as y };
|
package/dist/test.d.ts
CHANGED
|
@@ -1,15 +1,9 @@
|
|
|
1
1
|
import { c as JsonValue, i as SceneJson } from "./schema-CcoWb32N.js";
|
|
2
|
-
import {
|
|
3
|
-
import { t as LoadSceneOptions } from "./loader-
|
|
4
|
-
import { t as IncantoError } from "./errors-
|
|
2
|
+
import { $ as Node, T as LogEntry, n as BehaviorCtor, v as Engine, w as Scene } from "./behavior-Bod1AyJS.js";
|
|
3
|
+
import { t as LoadSceneOptions } from "./loader-BcUDfNHn.js";
|
|
4
|
+
import { i as auditScene, t as IncantoError } from "./errors-1dXlIwoR.js";
|
|
5
5
|
|
|
6
6
|
//#region src/test/index.d.ts
|
|
7
|
-
/**
|
|
8
|
-
* Register every built-in node set (core + 2d + 3d + net) AND the built-in
|
|
9
|
-
* gameplay behaviors — so headless verification (validateScene/runScript) of a
|
|
10
|
-
* game built on `incanto/gameplay` works without re-passing them. Idempotent;
|
|
11
|
-
* a user behavior passed via `behaviors` (registered after) still wins.
|
|
12
|
-
*/
|
|
13
7
|
declare function registerAllNodes(): void;
|
|
14
8
|
interface NodeCapture {
|
|
15
9
|
/** Absolute path ('/Root/Player') — stable, grep-able. */
|
|
@@ -155,4 +149,4 @@ interface PlaySession {
|
|
|
155
149
|
*/
|
|
156
150
|
declare function createPlaySession(json: unknown, opts?: PlaySessionOptions): Promise<PlaySession>;
|
|
157
151
|
//#endregion
|
|
158
|
-
export { NodeCapture, PlaySession, PlaySessionOptions, RunContext, RunFailure, RunResult, RunScriptOptions, SceneCapture, ScriptStep, ValidateSceneOptions, ValidationResult, captureScene, createPlaySession, describeCapture, registerAllNodes, runScript, validateScene };
|
|
152
|
+
export { NodeCapture, PlaySession, PlaySessionOptions, RunContext, RunFailure, RunResult, RunScriptOptions, SceneCapture, ScriptStep, ValidateSceneOptions, ValidationResult, auditScene, captureScene, createPlaySession, describeCapture, registerAllNodes, runScript, validateScene };
|
package/dist/test.js
CHANGED
|
@@ -1,12 +1,13 @@
|
|
|
1
1
|
import { _ as registerBehavior, n as loadScene } from "./loader-B4OEXDZ8.js";
|
|
2
|
-
import {
|
|
2
|
+
import { u as Engine } from "./register-DJZXxwAn.js";
|
|
3
3
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
4
|
+
import { t as auditScene } from "./audit-C6rMyict.js";
|
|
4
5
|
import { n as jsonEquals, t as jsonClone } from "./json-BLk7H2Qa.js";
|
|
5
6
|
import { i as getNodeSchema, s as mergeStaticProps } from "./registry-BVJ2HbCn.js";
|
|
6
|
-
import { n as registerGameplayBehaviors } from "./gameplay-
|
|
7
|
-
import { t as registerNodes2D } from "./register-
|
|
8
|
-
import { t as registerNodes3D } from "./register-
|
|
9
|
-
import { t as registerNodesNet } from "./register-
|
|
7
|
+
import { n as registerGameplayBehaviors } from "./gameplay-DPMgZk9W.js";
|
|
8
|
+
import { t as registerNodes2D } from "./register-BD6zgrv_.js";
|
|
9
|
+
import { t as registerNodes3D } from "./register-iUPtts7T.js";
|
|
10
|
+
import { t as registerNodesNet } from "./register-Cwc-yCYx.js";
|
|
10
11
|
//#region src/test/index.ts
|
|
11
12
|
/**
|
|
12
13
|
* incanto/test — the browserless verification harness.
|
|
@@ -24,12 +25,6 @@ import { t as registerNodesNet } from "./register-C35HDZpm.js";
|
|
|
24
25
|
* Deterministic by construction: fixed timestep, seeded `engine.rng`,
|
|
25
26
|
* no requestAnimationFrame.
|
|
26
27
|
*/
|
|
27
|
-
/**
|
|
28
|
-
* Register every built-in node set (core + 2d + 3d + net) AND the built-in
|
|
29
|
-
* gameplay behaviors — so headless verification (validateScene/runScript) of a
|
|
30
|
-
* game built on `incanto/gameplay` works without re-passing them. Idempotent;
|
|
31
|
-
* a user behavior passed via `behaviors` (registered after) still wins.
|
|
32
|
-
*/
|
|
33
28
|
function registerAllNodes() {
|
|
34
29
|
registerNodes2D();
|
|
35
30
|
registerNodes3D();
|
|
@@ -129,10 +124,10 @@ async function runScript(json, opts) {
|
|
|
129
124
|
engine.setScene(scene);
|
|
130
125
|
const physics = opts.physics ?? "auto";
|
|
131
126
|
if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
|
|
132
|
-
const { enablePhysics2D } = await import("./physics-2d-
|
|
127
|
+
const { enablePhysics2D } = await import("./physics-2d-DweTURFt.js").then((n) => n.r);
|
|
133
128
|
await enablePhysics2D(engine);
|
|
134
129
|
} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
|
|
135
|
-
const { enablePhysics3D } = await import("./physics-3d-
|
|
130
|
+
const { enablePhysics3D } = await import("./physics-3d-Clv1uFzk.js").then((n) => n.r);
|
|
136
131
|
await enablePhysics3D(engine);
|
|
137
132
|
}
|
|
138
133
|
const failures = [];
|
|
@@ -234,10 +229,10 @@ async function createPlaySession(json, opts = {}) {
|
|
|
234
229
|
engine.setScene(scene);
|
|
235
230
|
const physics = opts.physics ?? "auto";
|
|
236
231
|
if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
|
|
237
|
-
const { enablePhysics2D } = await import("./physics-2d-
|
|
232
|
+
const { enablePhysics2D } = await import("./physics-2d-DweTURFt.js").then((n) => n.r);
|
|
238
233
|
await enablePhysics2D(engine);
|
|
239
234
|
} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
|
|
240
|
-
const { enablePhysics3D } = await import("./physics-3d-
|
|
235
|
+
const { enablePhysics3D } = await import("./physics-3d-Clv1uFzk.js").then((n) => n.r);
|
|
241
236
|
await enablePhysics3D(engine);
|
|
242
237
|
}
|
|
243
238
|
const stepMs = 1e3 / (opts.fixedHz ?? 60);
|
|
@@ -272,4 +267,4 @@ async function createPlaySession(json, opts = {}) {
|
|
|
272
267
|
};
|
|
273
268
|
}
|
|
274
269
|
//#endregion
|
|
275
|
-
export { captureScene, createPlaySession, describeCapture, registerAllNodes, runScript, validateScene };
|
|
270
|
+
export { auditScene, captureScene, createPlaySession, describeCapture, registerAllNodes, runScript, validateScene };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
import{t as e}from"./index-
|
|
1
|
+
import{t as e}from"./index-BLzp8moy.js";async function t(t){return new n((await e(()=>import(`./GameServer-C56iOUgF.js`),[],import.meta.url)).GameServer,t)}var n=class{raw;active=new Map;reconnecting=!1;disposed=!1;constructor(e,t){this.raw=new e({...t})}get account(){return this.raw.account}get connected(){return this.raw.connected}connect(){return this.raw.connected?Promise.resolve(!0):(this.disposed=!1,this.rawConnect())}rawConnect(){return this.raw.connect({onDisconnect:()=>void this.reconnect()})}disconnect(){this.disposed=!0;for(let e of this.active.values())e.off();return this.active.clear(),this.raw.disconnect()}remoteFunction(e,t,n){return this.raw.remoteFunction(e,t,n)}track(e){let t=Symbol(`sub`),n={make:e,off:e()};return this.active.set(t,n),()=>{n.off(),this.active.delete(t)}}async reconnect(){if(!this.disposed&&!this.reconnecting){this.reconnecting=!0;try{await this.rawConnect();for(let e of this.active.values())e.off(),e.off=e.make()}finally{this.reconnecting=!1}}}subscribeRoomState(e,t){return this.track(()=>this.raw.subscribeRoomState(e,t))}subscribeRoomMyState(e,t){return this.track(()=>this.raw.subscribeRoomMyState(e,t))}subscribeRoomAllUserStates(e,t){return this.track(()=>this.raw.subscribeRoomAllUserStates(e,e=>{let n={};for(let t of e??[]){if(!t||typeof t.account!=`string`||t.__leaved)continue;let{account:e,__updated:r,__leaved:i,...a}=t;n[e]=a}t(n)}))}subscribeRoomCollection(e,t,n){return this.track(()=>this.raw.subscribeRoomCollection(e,t,({items:e})=>{let t={};for(let n of e??[])n&&typeof n.__id==`string`&&(t[n.__id]=n);n(t)}))}onRoomMessage(e,t,n){return this.track(()=>this.raw.onRoomMessage(e,t,n))}onRoomUserJoin(e,t){return this.track(()=>this.raw.onRoomUserJoin(e,t))}onRoomUserLeave(e,t){return this.track(()=>this.raw.onRoomUserLeave(e,t))}subscribeGlobalState(e){return this.track(()=>this.raw.subscribeGlobalState(e))}subscribeGlobalMyState(e){return this.track(()=>this.raw.subscribeGlobalMyState(e))}subscribeGlobalUserState(e,t){return this.track(()=>this.raw.subscribeGlobalUserState(e,t))}subscribeGlobalCollection(e,t){return this.track(()=>this.raw.subscribeGlobalCollection(e,({items:e})=>{let n={};for(let t of e??[])t&&typeof t.__id==`string`&&(n[t.__id]=t);t(n)}))}subscribeAsset(e,t){return this.track(()=>this.raw.subscribeAsset(e,t))}onGlobalMessage(e,t){return this.track(()=>this.raw.onGlobalMessage(e,t))}};export{t as createAgent8Server};
|