incanto 0.7.0 → 0.7.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/2d.d.ts +4 -2
- package/dist/2d.js +3 -3
- package/dist/3d.d.ts +5 -3
- package/dist/3d.js +3 -3
- package/dist/{audio-player-VSjk_vG8.d.ts → audio-player-C3bH_eZ5.d.ts} +1 -1
- package/dist/{behavior-e3kAmPGC.d.ts → behavior-q3cejJgs.d.ts} +181 -174
- package/dist/{create-game-X5iRu6pf.js → create-game-DuDkqnjl.js} +87 -4
- package/dist/{create-game-CEFoFN8d.js → create-game-rFulaS3s.js} +75 -4
- package/dist/debug.d.ts +1 -1
- package/dist/debug.js +3 -0
- package/dist/gameplay.d.ts +1 -1
- package/dist/index.d.ts +3 -3
- package/dist/index.js +2 -2
- package/dist/{loader-y_X4zYO0.d.ts → loader-DnLMMRy8.d.ts} +1 -1
- package/dist/net.d.ts +1 -1
- package/dist/{particle-sim-CrTE7c02.js → particle-sim-m3CdTGSl.js} +7 -0
- package/dist/{physics-2d-DmQ540uR.js → physics-2d-CZM5Y90X.js} +1 -1
- package/dist/{physics-3d-CDjuhtt_.js → physics-3d-DT5e8izo.js} +1 -1
- package/dist/react.d.ts +1 -1
- package/dist/react.js +1 -1
- package/dist/{register-ClKnoILk.js → register-Cl3pAxX-.js} +1 -1
- package/dist/{register-CscQqB7V.js → register-CpXcMiEk.js} +1 -1
- package/dist/test.d.ts +2 -2
- package/dist/test.js +7 -7
- package/editor/assets/{agent8-1WJU-yXr.js → agent8-N4bwVH7C.js} +1 -1
- package/editor/assets/{index-DzYFgZbl.js → index-CXFNanuR.js} +63 -63
- package/editor/index.html +1 -1
- package/package.json +1 -1
- package/skills/incanto-verifying-your-game.md +9 -0
package/editor/index.html
CHANGED
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@@ -5,7 +5,7 @@
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Incanto Scene Editor</title>
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'><rect width='16' height='16' rx='3' fill='%236ee7dc'/><text x='8' y='12' text-anchor='middle' font-size='11' font-family='monospace' fill='%230e1018'>i</text></svg>" />
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-
<script type="module" crossorigin src="./assets/index-
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<script type="module" crossorigin src="./assets/index-CXFNanuR.js"></script>
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<link rel="modulepreload" crossorigin href="./assets/GameServer-C56iOUgF.js">
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<link rel="stylesheet" crossorigin href="./assets/index-DF3tMeKJ.css">
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</head>
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package/package.json
CHANGED
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@@ -189,3 +189,12 @@ thing gating it: keep it `false` (or dev-gated) in anything you publish.
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seeded run reproduces exactly.
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- A run that "does nothing": remember the first engine tick only primes the
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clock — `runScript` already handles this for you.
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## Finding a node ON SCREEN (selection highlight)
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Selecting a node in the dev overlay's Explorer draws its world-space
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bounding box as an ORANGE outline in the running game (children included;
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depth-test off, so it shows through walls). Extent-less nodes get a small
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marker cube at their position. That is the fastest answer to "which thing
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on screen IS this node?" — and the reverse of it: walk the tree clicking
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rows until the orange box lands on the thing you're hunting.
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