incanto 0.69.0 → 0.71.0

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Files changed (147) hide show
  1. package/bin/_behaviors-loader.mjs +22 -0
  2. package/bin/_read-json.mjs +28 -0
  3. package/bin/incanto-assets.mjs +5 -4
  4. package/bin/incanto-check.mjs +58 -31
  5. package/bin/incanto-editor.mjs +128 -5
  6. package/bin/incanto-env.mjs +3 -2
  7. package/bin/incanto-feel.mjs +24 -13
  8. package/bin/incanto-frame.mjs +8 -1
  9. package/bin/incanto-multiplay.mjs +11 -9
  10. package/bin/incanto-new.mjs +105 -10
  11. package/bin/incanto-play.mjs +158 -16
  12. package/bin/incanto-playtest.mjs +66 -23
  13. package/bin/incanto-skills.mjs +14 -2
  14. package/bin/incanto-verify.mjs +121 -102
  15. package/bin/incanto.mjs +3 -2
  16. package/dist/2d.d.ts +296 -34
  17. package/dist/2d.js +4 -4
  18. package/dist/3d.d.ts +157 -9
  19. package/dist/3d.js +8 -8
  20. package/dist/{agent8-CvsfVskX.js → agent8-Cfmd3ar_.js} +61 -8
  21. package/dist/{audio-player-C0j2k-yB.d.ts → audio-player-L8yccdMP.d.ts} +2 -2
  22. package/dist/{behavior-rm8vVzu_.d.ts → behavior-Dcz0fr1S.d.ts} +755 -46
  23. package/dist/{create-game-CwxEDlCm.js → create-game-CH4kt78v.js} +143 -60
  24. package/dist/{create-game-CvJ1wSRP.js → create-game-LCHBLfA4.js} +98 -48
  25. package/dist/debug.d.ts +1 -1
  26. package/dist/debug.js +2 -3
  27. package/dist/diagnostics-Cu85N3tL.d.ts +12 -0
  28. package/dist/{editor-switch-CnIOiyNJ.d.ts → editor-switch-CFU9mCec.d.ts} +22 -13
  29. package/dist/editor.js +1088 -882
  30. package/dist/env.d.ts +1 -1
  31. package/dist/env.js +5 -3
  32. package/dist/{environment-presets-BO-7XoFV.js → environment-presets-99BzP_L-.js} +298 -45
  33. package/dist/{frame-report-Dlq13Gyj.js → frame-report-D-_7YF2G.js} +1 -1
  34. package/dist/{gameplay-D1KixWK8.js → gameplay-CNULJvwh.js} +914 -214
  35. package/dist/gameplay.d.ts +254 -10
  36. package/dist/gameplay.js +2 -2
  37. package/dist/{heightmap-CRK0M4jT.js → heightmap-BYgD5Edk.js} +1 -1
  38. package/dist/index.d.ts +179 -13
  39. package/dist/index.js +10 -12
  40. package/dist/json-CfTjpvW8.js +67 -0
  41. package/dist/{loader-DadV2QCT.d.ts → loader-8-IHvbKD.d.ts} +2 -2
  42. package/dist/net.d.ts +27 -3
  43. package/dist/net.js +2 -2
  44. package/dist/{noise-CGUMx44x.js → noise-D3nPpmFg.js} +1 -1
  45. package/dist/{physics-2d-CF5yyjbj.js → physics-2d-FhrXUc6B.js} +136 -11
  46. package/dist/{physics-3d-DbYaEcZy.js → physics-3d-CFEGxBXZ.js} +104 -23
  47. package/dist/{teardown-CMqFVxO9.js → picking-DVo7fI13.js} +104 -13
  48. package/dist/react.d.ts +2 -2
  49. package/dist/react.js +2 -2
  50. package/dist/{register-DbVArsns.js → register-BYQCBySi.js} +429 -28
  51. package/dist/{register-mmfugpaQ.js → register-DuVdzxbq.js} +594 -831
  52. package/dist/{replay-BEHLDcQV.js → replay-DEvp3kyV.js} +224 -14
  53. package/dist/{replay-BQfkX4x7.d.ts → replay-F7IZHdFR.d.ts} +20 -3
  54. package/dist/{schema-B6ugCV1Q.d.ts → rng-Bb-IutXB.d.ts} +38 -21
  55. package/dist/{rng-DP-SR7eg.js → rng-CDOMybym.js} +22 -0
  56. package/dist/{loader-DZE7B07H.js → save-slots-Bvuh2p_r.js} +4619 -2318
  57. package/dist/{split-screen-Cg76MCV5.d.ts → split-screen-CIYf1zSf.d.ts} +36 -4
  58. package/dist/{split-screen-CauMwu6y.js → split-screen-eULetcg-.js} +159 -26
  59. package/dist/{sprite-animation-CY-mrr1L.js → sprite-animation-CqR2o3SA.js} +39 -8
  60. package/dist/{src-CYEu-_S9.js → src-_jk0qLsS.js} +2 -17
  61. package/dist/test-CmN54kWv.js +4264 -0
  62. package/dist/test.d.ts +639 -30
  63. package/dist/test.js +3 -3
  64. package/dist/touch-BnCyPA0G.js +519 -0
  65. package/dist/vite.d.ts +20 -37
  66. package/dist/vite.js +177 -7
  67. package/dist/{webgl-unavailable-Z5_g8x9H.js → webgl-unavailable-C8aDbGmR.js} +44 -0
  68. package/editor/assets/agent8-yLIEYHbd.js +1 -0
  69. package/editor/assets/{debug-CMULinBW.js → debug-u31w_yhq.js} +2 -2
  70. package/editor/assets/index-DK9xMGpW.js +11046 -0
  71. package/editor/index.html +1 -1
  72. package/package.json +4 -14
  73. package/schemas/scene.schema.json +34 -3
  74. package/skills/incanto-3d-character.md +14 -1
  75. package/skills/incanto-3d-models.md +12 -0
  76. package/skills/incanto-assets.md +9 -1
  77. package/skills/incanto-audio.md +8 -2
  78. package/skills/incanto-behaviors-and-scripts.md +105 -7
  79. package/skills/incanto-building-2d-games.md +97 -10
  80. package/skills/incanto-building-3d-games.md +58 -4
  81. package/skills/incanto-editor.md +46 -7
  82. package/skills/incanto-environment.md +19 -1
  83. package/skills/incanto-game-feel.md +70 -0
  84. package/skills/incanto-gameplay-behaviors.md +172 -20
  85. package/skills/incanto-hud.md +142 -7
  86. package/skills/incanto-localization.md +13 -5
  87. package/skills/incanto-multiplayer.md +83 -3
  88. package/skills/incanto-node-reference.md +239 -59
  89. package/skills/incanto-performance.md +52 -0
  90. package/skills/incanto-physics-and-input.md +123 -24
  91. package/skills/incanto-playtesting.md +112 -2
  92. package/skills/incanto-save-slots.md +217 -7
  93. package/skills/incanto-scene-json-authoring.md +69 -12
  94. package/skills/incanto-verifying-your-game.md +207 -10
  95. package/skills/incanto-web-integration.md +28 -0
  96. package/skills/incanto-your-first-game.md +3 -1
  97. package/templates-app/beacon-isle-3d/generate-world.ts +77 -9
  98. package/templates-app/beacon-isle-3d/package.json +2 -2
  99. package/templates-app/beacon-isle-3d/src/behaviors.ts +22 -0
  100. package/templates-app/beacon-isle-3d/src/game.scene.json +143 -600
  101. package/templates-app/beacon-isle-3d/src/main.ts +11 -1
  102. package/templates-app/beacon-isle-3d/tsconfig.json +1 -1
  103. package/templates-app/beacon-isle-3d/verify.ts +3 -1
  104. package/templates-app/molehill-2d/.incanto/playtest/lost-seed1.json +4277 -0
  105. package/templates-app/molehill-2d/PROJECT/Context.md +58 -0
  106. package/templates-app/molehill-2d/PROJECT/Requirements.md +39 -0
  107. package/templates-app/molehill-2d/PROJECT/Status.md +27 -0
  108. package/templates-app/molehill-2d/PROJECT/Structure.md +48 -0
  109. package/templates-app/molehill-2d/docs/project-2d-rules.md +44 -0
  110. package/templates-app/molehill-2d/index.html +73 -0
  111. package/templates-app/molehill-2d/package.json +23 -0
  112. package/templates-app/molehill-2d/src/behaviors.ts +198 -0
  113. package/templates-app/molehill-2d/src/game.scene.json +1205 -0
  114. package/templates-app/molehill-2d/src/main.ts +41 -0
  115. package/templates-app/molehill-2d/tsconfig.json +13 -0
  116. package/templates-app/molehill-2d/verify.ts +247 -0
  117. package/templates-app/molehill-2d/vite.config.ts +12 -0
  118. package/templates-app/platformer-2d/package.json +2 -2
  119. package/templates-app/platformer-2d/src/game.scene.json +178 -986
  120. package/templates-app/platformer-2d/src/main.ts +11 -1
  121. package/templates-app/platformer-2d/tsconfig.json +1 -1
  122. package/templates-app/star-survivor/package.json +2 -2
  123. package/templates-app/star-survivor/src/game.scene.json +43 -216
  124. package/templates-app/star-survivor/src/main.ts +11 -1
  125. package/templates-app/star-survivor/tsconfig.json +1 -1
  126. package/templates-app/tps-3d/PROJECT/Context.md +1 -1
  127. package/templates-app/tps-3d/package.json +2 -2
  128. package/templates-app/tps-3d/src/behaviors.ts +19 -1
  129. package/templates-app/tps-3d/src/game.scene.json +66 -263
  130. package/templates-app/tps-3d/src/main.ts +13 -2
  131. package/templates-app/tps-3d/tsconfig.json +1 -1
  132. package/templates-app/village-quest-3d/.incanto/playtest/swapped-seed1.json +1735 -0
  133. package/templates-app/village-quest-3d/package.json +2 -2
  134. package/templates-app/village-quest-3d/src/behaviors.ts +42 -4
  135. package/templates-app/village-quest-3d/src/grove.scene.json +68 -306
  136. package/templates-app/village-quest-3d/src/main.ts +11 -1
  137. package/templates-app/village-quest-3d/src/village.scene.json +202 -863
  138. package/templates-app/village-quest-3d/tsconfig.json +1 -1
  139. package/templates-app/village-quest-3d/verify.ts +14 -1
  140. package/dist/duplicate-Dj4L-5AA.js +0 -22
  141. package/dist/json-CwwhxQgb.js +0 -36
  142. package/dist/registry-CF70EArN.js +0 -212
  143. package/dist/rolldown-runtime-D7D4PA-g.js +0 -13
  144. package/dist/test-D6ISmuFE.js +0 -2383
  145. package/dist/touch-DEAmqGdf.js +0 -225
  146. package/editor/assets/agent8-BDvaZMQJ.js +0 -1
  147. package/editor/assets/index-CZIRr5EL.js +0 -10958
@@ -6,14 +6,14 @@
6
6
  "dev": "vite",
7
7
  "build": "vite build",
8
8
  "typecheck": "tsc --noEmit",
9
- "check": "incanto-check src",
9
+ "check": "incanto-check src --behaviors src/behaviors.ts",
10
10
  "verify": "bun verify.ts"
11
11
  },
12
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  "dependencies": {
13
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  "@dimforge/rapier2d-compat": "0.19.3",
14
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  "@dimforge/rapier3d-compat": "0.19.3",
15
15
  "@pixiv/three-vrm": "^3.5.3",
16
- "incanto": "^0.69.0",
16
+ "incanto": "^0.71.0",
17
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  "three": "^0.184.0"
18
18
  },
19
19
  "devDependencies": {
@@ -23,7 +23,7 @@ import type {
23
23
  UiText,
24
24
  Voice,
25
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  } from 'incanto';
26
- import { Behavior, findPath, gridFromRows } from 'incanto';
26
+ import { Behavior, findPath, gridFromRows, Timer } from 'incanto';
27
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  import { mergeSolidRects, parseCells } from 'incanto/2d';
28
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  import type { Camera3D, CharacterController3D, Node3D, Trail3D } from 'incanto/3d';
29
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  import { MeshInstance3D, Particles3D, StaticBody3D } from 'incanto/3d';
@@ -161,6 +161,16 @@ function ambientUpdate(
161
161
  // ---- VillageDirector --------------------------------------------------------------
162
162
 
163
163
  export class VillageDirector extends Behavior {
164
+ /**
165
+ * `QUEST COMPLETE` was a banner and nothing else.
166
+ *
167
+ * The village had an ending — the wolves cleared, the Elder's thanks, a
168
+ * restart button — and emitted no `won`, so the playtest reported
169
+ * `no win declared in this scene — nothing emits won/lost, so there is
170
+ * nothing to reach` about a game that has one. The same shape as the isle's.
171
+ */
172
+ static readonly signals: readonly string[] = ['won'];
173
+
164
174
  private wind: Voice | null = null;
165
175
  private gateHinted = false;
166
176
 
@@ -196,6 +206,16 @@ export class VillageDirector extends Behavior {
196
206
  if (engine && this.dialogue.active && engine.input.justPressed('interact')) {
197
207
  this.dialogue.advance();
198
208
  }
209
+ /*
210
+ * R restarts once the quest is done — the same thing the button does.
211
+ *
212
+ * The scene has always declared `"restart": { "keys": ["KeyR"] }` and
213
+ * nothing read it, so this game's own control vocabulary promised a key
214
+ * that did nothing. `incanto-playtest` now says so:
215
+ * `declared and never read: \`restart\``.
216
+ */
217
+ const restart = engine ? engine.input.justPressed('restart') : false;
218
+ if (restart && quest.done) this.onRestart();
199
219
  }
200
220
 
201
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  /** Elder.interacted → here (scene connection). */
@@ -214,6 +234,7 @@ export class VillageDirector extends Behavior {
214
234
  const banner = this.node.getNode('HUD/Banner') as UiBanner;
215
235
  talk.on('dialogueFinished', () => {
216
236
  banner.show('QUEST COMPLETE');
237
+ this.node.emit('won');
217
238
  (this.node.getNode('HUD/RestartBtn') as UiButton).visible = true;
218
239
  (this.node.getNode('HUD/Quest') as UiText).text = 'Emberwood is safe.';
219
240
  });
@@ -573,7 +594,18 @@ export class SwordStrike extends Behavior {
573
594
  /** Strike bookkeeping: hits per wolf (module-scope — survives behavior instances). */
574
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  const wolfHits = new WeakMap<Node, number>();
575
596
 
576
- /** Red hurt-flash on every mesh of the wolf, reverted a beat later. */
597
+ /**
598
+ * Red hurt-flash on every mesh of the wolf, reverted a beat later.
599
+ *
600
+ * The beat is a `Timer`, not a `setTimeout` — which is what this was, and what
601
+ * `incanto-behaviors-and-scripts.md` calls "the canonical serializable game
602
+ * clock — NEVER setTimeout in game logic". Three things a wall-clock timeout
603
+ * gets wrong here: it keeps running while the game is paused (`timeScale: 0`),
604
+ * it ignores `timeScale` entirely, and in a headless run — where a minute of
605
+ * play takes a second — it fires long after the frame that asked for it, so a
606
+ * seeded playtest stops being reproducible. The node is a child of the wolf,
607
+ * so a wolf that dies mid-flash takes its timer with it.
608
+ */
577
609
  function flashWolf(wolf: Node): void {
578
610
  const meshes: { material: Record<string, unknown> }[] = [];
579
611
  const walk = (n: Node): void => {
@@ -585,11 +617,17 @@ function flashWolf(wolf: Node): void {
585
617
  walk(wolf);
586
618
  const originals = meshes.map((m) => m.material);
587
619
  for (const m of meshes) m.material = { ...m.material, color: '#ff5544' };
588
- setTimeout(() => {
620
+ const beat = new Timer('Unflash');
621
+ beat.waitTime = 0.13;
622
+ beat.oneShot = true;
623
+ beat.autostart = true;
624
+ beat.on('timeout', () => {
589
625
  meshes.forEach((m, i) => {
590
626
  if (wolf.tree) m.material = originals[i] as Record<string, unknown>;
591
627
  });
592
- }, 130);
628
+ beat.queueFree();
629
+ });
630
+ wolf.addChild(beat);
593
631
  }
594
632
 
595
633
  export const BEHAVIORS = { VillageDirector, GroveDirector, SwordStrike };