incanto 0.69.0 → 0.70.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/bin/_behaviors-loader.mjs +22 -0
  2. package/bin/_read-json.mjs +28 -0
  3. package/bin/incanto-assets.mjs +5 -4
  4. package/bin/incanto-check.mjs +58 -31
  5. package/bin/incanto-editor.mjs +128 -5
  6. package/bin/incanto-env.mjs +3 -2
  7. package/bin/incanto-feel.mjs +24 -13
  8. package/bin/incanto-frame.mjs +8 -1
  9. package/bin/incanto-multiplay.mjs +11 -9
  10. package/bin/incanto-new.mjs +105 -10
  11. package/bin/incanto-play.mjs +158 -16
  12. package/bin/incanto-playtest.mjs +66 -23
  13. package/bin/incanto-skills.mjs +14 -2
  14. package/bin/incanto-verify.mjs +125 -44
  15. package/bin/incanto.mjs +3 -2
  16. package/dist/2d.d.ts +281 -34
  17. package/dist/2d.js +4 -4
  18. package/dist/3d.d.ts +157 -9
  19. package/dist/3d.js +7 -7
  20. package/dist/{agent8-CvsfVskX.js → agent8-CmNF01gA.js} +61 -8
  21. package/dist/{audio-player-C0j2k-yB.d.ts → audio-player-DaMxqfNE.d.ts} +2 -2
  22. package/dist/{behavior-rm8vVzu_.d.ts → behavior-DZExDn9o.d.ts} +744 -46
  23. package/dist/{create-game-CwxEDlCm.js → create-game-Bwvh6q8A.js} +142 -59
  24. package/dist/{create-game-CvJ1wSRP.js → create-game-C7ffQWW7.js} +97 -47
  25. package/dist/debug.d.ts +1 -1
  26. package/dist/debug.js +2 -3
  27. package/dist/diagnostics-Cu85N3tL.d.ts +12 -0
  28. package/dist/{editor-switch-CnIOiyNJ.d.ts → editor-switch-CFU9mCec.d.ts} +22 -13
  29. package/dist/editor.js +1065 -863
  30. package/dist/env.d.ts +1 -1
  31. package/dist/env.js +5 -3
  32. package/dist/{environment-presets-BO-7XoFV.js → environment-presets-D6Q5BxeE.js} +298 -45
  33. package/dist/{gameplay-D1KixWK8.js → gameplay-BfHkuzVb.js} +809 -211
  34. package/dist/gameplay.d.ts +187 -7
  35. package/dist/gameplay.js +1 -1
  36. package/dist/{heightmap-CRK0M4jT.js → heightmap-BYgD5Edk.js} +1 -1
  37. package/dist/index.d.ts +156 -13
  38. package/dist/index.js +10 -12
  39. package/dist/json-CfTjpvW8.js +67 -0
  40. package/dist/{loader-DadV2QCT.d.ts → loader-Cff09LMm.d.ts} +2 -2
  41. package/dist/net.d.ts +27 -3
  42. package/dist/net.js +2 -2
  43. package/dist/{noise-CGUMx44x.js → noise-D3nPpmFg.js} +1 -1
  44. package/dist/{physics-2d-CF5yyjbj.js → physics-2d-CE0Qvy3V.js} +136 -11
  45. package/dist/{physics-3d-DbYaEcZy.js → physics-3d-CpH-2gn5.js} +104 -23
  46. package/dist/{teardown-CMqFVxO9.js → picking-CQJ_PJKh.js} +103 -12
  47. package/dist/react.d.ts +2 -2
  48. package/dist/react.js +2 -2
  49. package/dist/{register-mmfugpaQ.js → register-6DYnKZcy.js} +546 -817
  50. package/dist/{register-DbVArsns.js → register-Bkk0wSDB.js} +332 -23
  51. package/dist/{replay-BEHLDcQV.js → replay-DjAkAzMq.js} +224 -14
  52. package/dist/{replay-BQfkX4x7.d.ts → replay-Dmw-PKQu.d.ts} +20 -3
  53. package/dist/{schema-B6ugCV1Q.d.ts → rng-Bb-IutXB.d.ts} +38 -21
  54. package/dist/{rng-DP-SR7eg.js → rng-CDOMybym.js} +22 -0
  55. package/dist/{loader-DZE7B07H.js → save-slots-BXVg148r.js} +4570 -2322
  56. package/dist/{split-screen-Cg76MCV5.d.ts → split-screen--k-XpBjr.d.ts} +36 -4
  57. package/dist/{split-screen-CauMwu6y.js → split-screen-PL78oVXP.js} +159 -26
  58. package/dist/{sprite-animation-CY-mrr1L.js → sprite-animation-CqR2o3SA.js} +39 -8
  59. package/dist/{src-CYEu-_S9.js → src-Cxfiv1Hg.js} +2 -17
  60. package/dist/test-iHYVUcDK.js +4036 -0
  61. package/dist/test.d.ts +531 -30
  62. package/dist/test.js +3 -3
  63. package/dist/touch-BnCyPA0G.js +519 -0
  64. package/dist/vite.d.ts +20 -37
  65. package/dist/vite.js +176 -6
  66. package/dist/{webgl-unavailable-Z5_g8x9H.js → webgl-unavailable-C8aDbGmR.js} +44 -0
  67. package/editor/assets/agent8-D0MS174y.js +1 -0
  68. package/editor/assets/{debug-CMULinBW.js → debug-BnXkKuYu.js} +2 -2
  69. package/editor/assets/index-CIu3uc3l.js +11046 -0
  70. package/editor/index.html +1 -1
  71. package/package.json +4 -14
  72. package/schemas/scene.schema.json +30 -3
  73. package/skills/incanto-3d-character.md +14 -1
  74. package/skills/incanto-3d-models.md +12 -0
  75. package/skills/incanto-assets.md +9 -1
  76. package/skills/incanto-audio.md +8 -2
  77. package/skills/incanto-behaviors-and-scripts.md +83 -6
  78. package/skills/incanto-building-2d-games.md +77 -8
  79. package/skills/incanto-building-3d-games.md +58 -4
  80. package/skills/incanto-editor.md +46 -7
  81. package/skills/incanto-environment.md +19 -1
  82. package/skills/incanto-game-feel.md +70 -0
  83. package/skills/incanto-gameplay-behaviors.md +109 -19
  84. package/skills/incanto-hud.md +128 -7
  85. package/skills/incanto-localization.md +13 -5
  86. package/skills/incanto-multiplayer.md +83 -3
  87. package/skills/incanto-node-reference.md +222 -58
  88. package/skills/incanto-performance.md +52 -0
  89. package/skills/incanto-physics-and-input.md +123 -24
  90. package/skills/incanto-playtesting.md +78 -2
  91. package/skills/incanto-save-slots.md +161 -6
  92. package/skills/incanto-scene-json-authoring.md +69 -12
  93. package/skills/incanto-verifying-your-game.md +196 -10
  94. package/skills/incanto-web-integration.md +28 -0
  95. package/skills/incanto-your-first-game.md +3 -1
  96. package/templates-app/beacon-isle-3d/generate-world.ts +77 -9
  97. package/templates-app/beacon-isle-3d/package.json +2 -2
  98. package/templates-app/beacon-isle-3d/src/behaviors.ts +22 -0
  99. package/templates-app/beacon-isle-3d/src/game.scene.json +103 -378
  100. package/templates-app/beacon-isle-3d/src/main.ts +11 -1
  101. package/templates-app/beacon-isle-3d/tsconfig.json +1 -1
  102. package/templates-app/beacon-isle-3d/verify.ts +3 -1
  103. package/templates-app/molehill-2d/.incanto/playtest/lost-seed1.json +4277 -0
  104. package/templates-app/molehill-2d/PROJECT/Context.md +58 -0
  105. package/templates-app/molehill-2d/PROJECT/Requirements.md +39 -0
  106. package/templates-app/molehill-2d/PROJECT/Status.md +27 -0
  107. package/templates-app/molehill-2d/PROJECT/Structure.md +48 -0
  108. package/templates-app/molehill-2d/docs/project-2d-rules.md +44 -0
  109. package/templates-app/molehill-2d/index.html +73 -0
  110. package/templates-app/molehill-2d/package.json +23 -0
  111. package/templates-app/molehill-2d/src/behaviors.ts +198 -0
  112. package/templates-app/molehill-2d/src/game.scene.json +1255 -0
  113. package/templates-app/molehill-2d/src/main.ts +41 -0
  114. package/templates-app/molehill-2d/tsconfig.json +13 -0
  115. package/templates-app/molehill-2d/verify.ts +247 -0
  116. package/templates-app/molehill-2d/vite.config.ts +12 -0
  117. package/templates-app/platformer-2d/package.json +2 -2
  118. package/templates-app/platformer-2d/src/game.scene.json +128 -600
  119. package/templates-app/platformer-2d/src/main.ts +11 -1
  120. package/templates-app/platformer-2d/tsconfig.json +1 -1
  121. package/templates-app/star-survivor/package.json +2 -2
  122. package/templates-app/star-survivor/src/game.scene.json +41 -195
  123. package/templates-app/star-survivor/src/main.ts +11 -1
  124. package/templates-app/star-survivor/tsconfig.json +1 -1
  125. package/templates-app/tps-3d/PROJECT/Context.md +1 -1
  126. package/templates-app/tps-3d/package.json +2 -2
  127. package/templates-app/tps-3d/src/behaviors.ts +19 -1
  128. package/templates-app/tps-3d/src/game.scene.json +78 -217
  129. package/templates-app/tps-3d/src/main.ts +13 -2
  130. package/templates-app/tps-3d/tsconfig.json +1 -1
  131. package/templates-app/village-quest-3d/.incanto/playtest/swapped-seed1.json +1735 -0
  132. package/templates-app/village-quest-3d/package.json +2 -2
  133. package/templates-app/village-quest-3d/src/behaviors.ts +21 -0
  134. package/templates-app/village-quest-3d/src/grove.scene.json +54 -221
  135. package/templates-app/village-quest-3d/src/main.ts +11 -1
  136. package/templates-app/village-quest-3d/src/village.scene.json +199 -838
  137. package/templates-app/village-quest-3d/tsconfig.json +1 -1
  138. package/templates-app/village-quest-3d/verify.ts +14 -1
  139. package/dist/duplicate-Dj4L-5AA.js +0 -22
  140. package/dist/json-CwwhxQgb.js +0 -36
  141. package/dist/registry-CF70EArN.js +0 -212
  142. package/dist/rolldown-runtime-D7D4PA-g.js +0 -13
  143. package/dist/test-D6ISmuFE.js +0 -2383
  144. package/dist/touch-DEAmqGdf.js +0 -225
  145. package/editor/assets/agent8-BDvaZMQJ.js +0 -1
  146. package/editor/assets/index-CZIRr5EL.js +0 -10958
@@ -6,7 +6,7 @@
6
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  "dev": "vite",
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  "build": "vite build",
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  "typecheck": "tsc --noEmit",
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- "check": "incanto-check src",
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+ "check": "incanto-check src --behaviors src/behaviors.ts",
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  "verify": "bun verify.ts",
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  "world": "bun generate-world.ts"
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  },
@@ -14,7 +14,7 @@
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  "@dimforge/rapier2d-compat": "0.19.3",
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  "@dimforge/rapier3d-compat": "0.19.3",
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  "@pixiv/three-vrm": "^3.5.3",
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- "incanto": "^0.69.0",
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+ "incanto": "^0.70.0",
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  "three": "^0.184.0"
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  },
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  "devDependencies": {
@@ -88,6 +88,27 @@ function spawnFootDust(root: Node, at: [number, number, number], scale = 1): voi
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  }
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  export class IsleDirector extends Behavior {
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+ /**
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+ * The isle HAS an ending, and never said so.
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+ *
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+ * Three wards lit, the Shadeheart down, fireworks over the lighthouse and
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+ * `BEACON ISLE SHINES` on the banner — and no `won` anywhere, so every
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+ * instrument that asks the scene whether it is finishable answered no. On
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+ * the template `bunx incanto-new my-game` scaffolds by DEFAULT:
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+ *
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+ * ```
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+ * ? plays — nothing declares a win — 8 runs played without a defect,
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+ * and there was no end to reach
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+ * next: if it is meant to be finishable, emit `won`
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+ * ```
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+ *
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+ * Both sentences were true about the WIRING and wrong about the game. A
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+ * signal is the cheapest of the three routes the skill offers (`GameFlow`,
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+ * `ScoreKeeper`, your own behaviour) and the only one that does not also
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+ * freeze the world — the isle keeps playing after you win it.
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+ */
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+ static readonly signals: readonly string[] = ['won'];
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+
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  private wind: Voice | null = null;
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  private nav: TerrainNav | null = null;
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  private repathClock = 0;
@@ -445,6 +466,7 @@ export class IsleDirector extends Behavior {
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  (this.node.getNode('WinSfx') as AudioPlayer).play();
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  this.fireworksIn = 0.4;
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  this.syncQuestLine();
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+ this.node.emit('won');
448
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  });
449
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  return;
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  }