incanto 0.69.0 → 0.70.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/_behaviors-loader.mjs +22 -0
- package/bin/_read-json.mjs +28 -0
- package/bin/incanto-assets.mjs +5 -4
- package/bin/incanto-check.mjs +58 -31
- package/bin/incanto-editor.mjs +128 -5
- package/bin/incanto-env.mjs +3 -2
- package/bin/incanto-feel.mjs +24 -13
- package/bin/incanto-frame.mjs +8 -1
- package/bin/incanto-multiplay.mjs +11 -9
- package/bin/incanto-new.mjs +105 -10
- package/bin/incanto-play.mjs +158 -16
- package/bin/incanto-playtest.mjs +66 -23
- package/bin/incanto-skills.mjs +14 -2
- package/bin/incanto-verify.mjs +125 -44
- package/bin/incanto.mjs +3 -2
- package/dist/2d.d.ts +281 -34
- package/dist/2d.js +4 -4
- package/dist/3d.d.ts +157 -9
- package/dist/3d.js +7 -7
- package/dist/{agent8-CvsfVskX.js → agent8-CmNF01gA.js} +61 -8
- package/dist/{audio-player-C0j2k-yB.d.ts → audio-player-DaMxqfNE.d.ts} +2 -2
- package/dist/{behavior-rm8vVzu_.d.ts → behavior-DZExDn9o.d.ts} +744 -46
- package/dist/{create-game-CwxEDlCm.js → create-game-Bwvh6q8A.js} +142 -59
- package/dist/{create-game-CvJ1wSRP.js → create-game-C7ffQWW7.js} +97 -47
- package/dist/debug.d.ts +1 -1
- package/dist/debug.js +2 -3
- package/dist/diagnostics-Cu85N3tL.d.ts +12 -0
- package/dist/{editor-switch-CnIOiyNJ.d.ts → editor-switch-CFU9mCec.d.ts} +22 -13
- package/dist/editor.js +1065 -863
- package/dist/env.d.ts +1 -1
- package/dist/env.js +5 -3
- package/dist/{environment-presets-BO-7XoFV.js → environment-presets-D6Q5BxeE.js} +298 -45
- package/dist/{gameplay-D1KixWK8.js → gameplay-BfHkuzVb.js} +809 -211
- package/dist/gameplay.d.ts +187 -7
- package/dist/gameplay.js +1 -1
- package/dist/{heightmap-CRK0M4jT.js → heightmap-BYgD5Edk.js} +1 -1
- package/dist/index.d.ts +156 -13
- package/dist/index.js +10 -12
- package/dist/json-CfTjpvW8.js +67 -0
- package/dist/{loader-DadV2QCT.d.ts → loader-Cff09LMm.d.ts} +2 -2
- package/dist/net.d.ts +27 -3
- package/dist/net.js +2 -2
- package/dist/{noise-CGUMx44x.js → noise-D3nPpmFg.js} +1 -1
- package/dist/{physics-2d-CF5yyjbj.js → physics-2d-CE0Qvy3V.js} +136 -11
- package/dist/{physics-3d-DbYaEcZy.js → physics-3d-CpH-2gn5.js} +104 -23
- package/dist/{teardown-CMqFVxO9.js → picking-CQJ_PJKh.js} +103 -12
- package/dist/react.d.ts +2 -2
- package/dist/react.js +2 -2
- package/dist/{register-mmfugpaQ.js → register-6DYnKZcy.js} +546 -817
- package/dist/{register-DbVArsns.js → register-Bkk0wSDB.js} +332 -23
- package/dist/{replay-BEHLDcQV.js → replay-DjAkAzMq.js} +224 -14
- package/dist/{replay-BQfkX4x7.d.ts → replay-Dmw-PKQu.d.ts} +20 -3
- package/dist/{schema-B6ugCV1Q.d.ts → rng-Bb-IutXB.d.ts} +38 -21
- package/dist/{rng-DP-SR7eg.js → rng-CDOMybym.js} +22 -0
- package/dist/{loader-DZE7B07H.js → save-slots-BXVg148r.js} +4570 -2322
- package/dist/{split-screen-Cg76MCV5.d.ts → split-screen--k-XpBjr.d.ts} +36 -4
- package/dist/{split-screen-CauMwu6y.js → split-screen-PL78oVXP.js} +159 -26
- package/dist/{sprite-animation-CY-mrr1L.js → sprite-animation-CqR2o3SA.js} +39 -8
- package/dist/{src-CYEu-_S9.js → src-Cxfiv1Hg.js} +2 -17
- package/dist/test-iHYVUcDK.js +4036 -0
- package/dist/test.d.ts +531 -30
- package/dist/test.js +3 -3
- package/dist/touch-BnCyPA0G.js +519 -0
- package/dist/vite.d.ts +20 -37
- package/dist/vite.js +176 -6
- package/dist/{webgl-unavailable-Z5_g8x9H.js → webgl-unavailable-C8aDbGmR.js} +44 -0
- package/editor/assets/agent8-D0MS174y.js +1 -0
- package/editor/assets/{debug-CMULinBW.js → debug-BnXkKuYu.js} +2 -2
- package/editor/assets/index-CIu3uc3l.js +11046 -0
- package/editor/index.html +1 -1
- package/package.json +4 -14
- package/schemas/scene.schema.json +30 -3
- package/skills/incanto-3d-character.md +14 -1
- package/skills/incanto-3d-models.md +12 -0
- package/skills/incanto-assets.md +9 -1
- package/skills/incanto-audio.md +8 -2
- package/skills/incanto-behaviors-and-scripts.md +83 -6
- package/skills/incanto-building-2d-games.md +77 -8
- package/skills/incanto-building-3d-games.md +58 -4
- package/skills/incanto-editor.md +46 -7
- package/skills/incanto-environment.md +19 -1
- package/skills/incanto-game-feel.md +70 -0
- package/skills/incanto-gameplay-behaviors.md +109 -19
- package/skills/incanto-hud.md +128 -7
- package/skills/incanto-localization.md +13 -5
- package/skills/incanto-multiplayer.md +83 -3
- package/skills/incanto-node-reference.md +222 -58
- package/skills/incanto-performance.md +52 -0
- package/skills/incanto-physics-and-input.md +123 -24
- package/skills/incanto-playtesting.md +78 -2
- package/skills/incanto-save-slots.md +161 -6
- package/skills/incanto-scene-json-authoring.md +69 -12
- package/skills/incanto-verifying-your-game.md +196 -10
- package/skills/incanto-web-integration.md +28 -0
- package/skills/incanto-your-first-game.md +3 -1
- package/templates-app/beacon-isle-3d/generate-world.ts +77 -9
- package/templates-app/beacon-isle-3d/package.json +2 -2
- package/templates-app/beacon-isle-3d/src/behaviors.ts +22 -0
- package/templates-app/beacon-isle-3d/src/game.scene.json +103 -378
- package/templates-app/beacon-isle-3d/src/main.ts +11 -1
- package/templates-app/beacon-isle-3d/tsconfig.json +1 -1
- package/templates-app/beacon-isle-3d/verify.ts +3 -1
- package/templates-app/molehill-2d/.incanto/playtest/lost-seed1.json +4277 -0
- package/templates-app/molehill-2d/PROJECT/Context.md +58 -0
- package/templates-app/molehill-2d/PROJECT/Requirements.md +39 -0
- package/templates-app/molehill-2d/PROJECT/Status.md +27 -0
- package/templates-app/molehill-2d/PROJECT/Structure.md +48 -0
- package/templates-app/molehill-2d/docs/project-2d-rules.md +44 -0
- package/templates-app/molehill-2d/index.html +73 -0
- package/templates-app/molehill-2d/package.json +23 -0
- package/templates-app/molehill-2d/src/behaviors.ts +198 -0
- package/templates-app/molehill-2d/src/game.scene.json +1255 -0
- package/templates-app/molehill-2d/src/main.ts +41 -0
- package/templates-app/molehill-2d/tsconfig.json +13 -0
- package/templates-app/molehill-2d/verify.ts +247 -0
- package/templates-app/molehill-2d/vite.config.ts +12 -0
- package/templates-app/platformer-2d/package.json +2 -2
- package/templates-app/platformer-2d/src/game.scene.json +128 -600
- package/templates-app/platformer-2d/src/main.ts +11 -1
- package/templates-app/platformer-2d/tsconfig.json +1 -1
- package/templates-app/star-survivor/package.json +2 -2
- package/templates-app/star-survivor/src/game.scene.json +41 -195
- package/templates-app/star-survivor/src/main.ts +11 -1
- package/templates-app/star-survivor/tsconfig.json +1 -1
- package/templates-app/tps-3d/PROJECT/Context.md +1 -1
- package/templates-app/tps-3d/package.json +2 -2
- package/templates-app/tps-3d/src/behaviors.ts +19 -1
- package/templates-app/tps-3d/src/game.scene.json +78 -217
- package/templates-app/tps-3d/src/main.ts +13 -2
- package/templates-app/tps-3d/tsconfig.json +1 -1
- package/templates-app/village-quest-3d/.incanto/playtest/swapped-seed1.json +1735 -0
- package/templates-app/village-quest-3d/package.json +2 -2
- package/templates-app/village-quest-3d/src/behaviors.ts +21 -0
- package/templates-app/village-quest-3d/src/grove.scene.json +54 -221
- package/templates-app/village-quest-3d/src/main.ts +11 -1
- package/templates-app/village-quest-3d/src/village.scene.json +199 -838
- package/templates-app/village-quest-3d/tsconfig.json +1 -1
- package/templates-app/village-quest-3d/verify.ts +14 -1
- package/dist/duplicate-Dj4L-5AA.js +0 -22
- package/dist/json-CwwhxQgb.js +0 -36
- package/dist/registry-CF70EArN.js +0 -212
- package/dist/rolldown-runtime-D7D4PA-g.js +0 -13
- package/dist/test-D6ISmuFE.js +0 -2383
- package/dist/touch-DEAmqGdf.js +0 -225
- package/editor/assets/agent8-BDvaZMQJ.js +0 -1
- package/editor/assets/index-CZIRr5EL.js +0 -10958
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@@ -6,7 +6,7 @@
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"dev": "vite",
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"build": "vite build",
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"typecheck": "tsc --noEmit",
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-
"check": "incanto-check src",
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"check": "incanto-check src --behaviors src/behaviors.ts",
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"verify": "bun verify.ts",
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"world": "bun generate-world.ts"
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},
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@@ -14,7 +14,7 @@
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"@dimforge/rapier2d-compat": "0.19.3",
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"@dimforge/rapier3d-compat": "0.19.3",
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"@pixiv/three-vrm": "^3.5.3",
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"incanto": "^0.
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"incanto": "^0.70.0",
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"three": "^0.184.0"
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},
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"devDependencies": {
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@@ -88,6 +88,27 @@ function spawnFootDust(root: Node, at: [number, number, number], scale = 1): voi
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}
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export class IsleDirector extends Behavior {
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/**
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* The isle HAS an ending, and never said so.
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*
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* Three wards lit, the Shadeheart down, fireworks over the lighthouse and
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* `BEACON ISLE SHINES` on the banner — and no `won` anywhere, so every
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* instrument that asks the scene whether it is finishable answered no. On
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* the template `bunx incanto-new my-game` scaffolds by DEFAULT:
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*
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* ```
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* ? plays — nothing declares a win — 8 runs played without a defect,
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* and there was no end to reach
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* next: if it is meant to be finishable, emit `won`
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* ```
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*
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* Both sentences were true about the WIRING and wrong about the game. A
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* signal is the cheapest of the three routes the skill offers (`GameFlow`,
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* `ScoreKeeper`, your own behaviour) and the only one that does not also
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* freeze the world — the isle keeps playing after you win it.
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*/
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static readonly signals: readonly string[] = ['won'];
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private wind: Voice | null = null;
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private nav: TerrainNav | null = null;
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private repathClock = 0;
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(this.node.getNode('WinSfx') as AudioPlayer).play();
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this.fireworksIn = 0.4;
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this.syncQuestLine();
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this.node.emit('won');
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});
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return;
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}
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