incanto 0.68.0 → 0.70.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (153) hide show
  1. package/assets/catalog.json +9 -5
  2. package/bin/_behaviors-loader.mjs +22 -0
  3. package/bin/_read-json.mjs +28 -0
  4. package/bin/incanto-assets.mjs +19 -5
  5. package/bin/incanto-check.mjs +92 -15
  6. package/bin/incanto-editor.mjs +128 -5
  7. package/bin/incanto-env.mjs +3 -2
  8. package/bin/incanto-feel.mjs +24 -13
  9. package/bin/incanto-frame.mjs +8 -1
  10. package/bin/incanto-multiplay.mjs +11 -9
  11. package/bin/incanto-new.mjs +128 -5
  12. package/bin/incanto-play.mjs +158 -16
  13. package/bin/incanto-playtest.mjs +66 -23
  14. package/bin/incanto-serve.mjs +160 -0
  15. package/bin/incanto-skills.mjs +14 -2
  16. package/bin/incanto-verify.mjs +165 -44
  17. package/bin/incanto.mjs +4 -2
  18. package/dist/2d.d.ts +285 -36
  19. package/dist/2d.js +4 -4
  20. package/dist/3d.d.ts +158 -10
  21. package/dist/3d.js +8 -8
  22. package/dist/{agent8-CvsfVskX.js → agent8-CmNF01gA.js} +61 -8
  23. package/dist/{audio-player-DOrq7sP-.d.ts → audio-player-DaMxqfNE.d.ts} +33 -14
  24. package/dist/{behavior-DoFPYrgo.d.ts → behavior-DZExDn9o.d.ts} +809 -44
  25. package/dist/{create-game-IZIydDwI.js → create-game-Bwvh6q8A.js} +148 -61
  26. package/dist/{create-game-DbWtVTxD.js → create-game-C7ffQWW7.js} +103 -49
  27. package/dist/debug.d.ts +1 -1
  28. package/dist/debug.js +2 -3
  29. package/dist/diagnostics-Cu85N3tL.d.ts +12 -0
  30. package/dist/{editor-switch-CnIOiyNJ.d.ts → editor-switch-CFU9mCec.d.ts} +22 -13
  31. package/dist/editor.js +1066 -864
  32. package/dist/env.d.ts +1 -1
  33. package/dist/env.js +5 -3
  34. package/dist/{environment-presets-CybQXNqS.js → environment-presets-D6Q5BxeE.js} +299 -46
  35. package/dist/{frame-report-DCnHFmto.d.ts → frame-report-DNxDAb1w.d.ts} +8 -0
  36. package/dist/{frame-report-BSMny7oe.js → frame-report-Dlq13Gyj.js} +1 -0
  37. package/dist/{gameplay-DM1eu_cV.js → gameplay-BfHkuzVb.js} +825 -221
  38. package/dist/gameplay.d.ts +187 -7
  39. package/dist/gameplay.js +1 -1
  40. package/dist/{heightmap-CRK0M4jT.js → heightmap-BYgD5Edk.js} +1 -1
  41. package/dist/index.d.ts +156 -13
  42. package/dist/index.js +10 -12
  43. package/dist/json-CfTjpvW8.js +67 -0
  44. package/dist/{loader-CcB533FR.d.ts → loader-Cff09LMm.d.ts} +2 -2
  45. package/dist/net.d.ts +27 -3
  46. package/dist/net.js +2 -2
  47. package/dist/{noise-CGUMx44x.js → noise-D3nPpmFg.js} +1 -1
  48. package/dist/{physics-2d-B7Y6dPZO.js → physics-2d-CE0Qvy3V.js} +136 -11
  49. package/dist/{physics-3d-bG3n70Ky.js → physics-3d-CpH-2gn5.js} +104 -23
  50. package/dist/{teardown-D2NEmxPB.js → picking-CQJ_PJKh.js} +106 -14
  51. package/dist/react.d.ts +2 -2
  52. package/dist/react.js +2 -2
  53. package/dist/{register-3ta-2Xig.js → register-6DYnKZcy.js} +652 -831
  54. package/dist/{register-ibCjm-wH.js → register-Bkk0wSDB.js} +348 -30
  55. package/dist/{replay-CYvhVHHN.js → replay-DjAkAzMq.js} +224 -14
  56. package/dist/{replay-Dvn8aeBd.d.ts → replay-Dmw-PKQu.d.ts} +20 -3
  57. package/dist/{schema-B6ugCV1Q.d.ts → rng-Bb-IutXB.d.ts} +38 -21
  58. package/dist/{rng-DP-SR7eg.js → rng-CDOMybym.js} +22 -0
  59. package/dist/{loader-BC4PNtJX.js → save-slots-BXVg148r.js} +4558 -2294
  60. package/dist/{sheet-grid-BT6N_Bjs.js → sheet-grid-Cea343VO.js} +6 -2
  61. package/dist/{split-screen-DhrSzZIB.d.ts → split-screen--k-XpBjr.d.ts} +36 -4
  62. package/dist/{split-screen-CYwDkbLF.js → split-screen-PL78oVXP.js} +159 -26
  63. package/dist/{sprite-animation-CY-mrr1L.js → sprite-animation-CqR2o3SA.js} +39 -8
  64. package/dist/{src-D7RIqXYF.js → src-Cxfiv1Hg.js} +2 -17
  65. package/dist/test-iHYVUcDK.js +4036 -0
  66. package/dist/test.d.ts +542 -30
  67. package/dist/test.js +3 -3
  68. package/dist/touch-BnCyPA0G.js +519 -0
  69. package/dist/vite.d.ts +54 -3
  70. package/dist/vite.js +349 -17
  71. package/dist/{webgl-unavailable-N9nQqesw.js → webgl-unavailable-C8aDbGmR.js} +56 -1
  72. package/editor/assets/agent8-D0MS174y.js +1 -0
  73. package/editor/assets/{debug-BBhKuBNV.js → debug-BnXkKuYu.js} +2 -2
  74. package/editor/assets/index-CIu3uc3l.js +11046 -0
  75. package/editor/index.html +1 -1
  76. package/package.json +7 -16
  77. package/schemas/scene.schema.json +30 -3
  78. package/skills/incanto-3d-character.md +14 -1
  79. package/skills/incanto-3d-models.md +12 -0
  80. package/skills/incanto-assets.md +25 -3
  81. package/skills/incanto-audio.md +27 -5
  82. package/skills/incanto-behaviors-and-scripts.md +83 -6
  83. package/skills/incanto-building-2d-games.md +106 -8
  84. package/skills/incanto-building-3d-games.md +118 -6
  85. package/skills/incanto-editor.md +46 -7
  86. package/skills/incanto-environment.md +19 -1
  87. package/skills/incanto-game-feel.md +70 -0
  88. package/skills/incanto-gameplay-behaviors.md +121 -14
  89. package/skills/incanto-hud.md +128 -7
  90. package/skills/incanto-localization.md +13 -5
  91. package/skills/incanto-multiplayer.md +83 -3
  92. package/skills/incanto-node-reference.md +222 -58
  93. package/skills/incanto-performance.md +52 -0
  94. package/skills/incanto-physics-and-input.md +123 -24
  95. package/skills/incanto-playtesting.md +78 -2
  96. package/skills/incanto-save-slots.md +188 -6
  97. package/skills/incanto-scene-json-authoring.md +69 -12
  98. package/skills/incanto-verifying-your-game.md +292 -12
  99. package/skills/incanto-web-integration.md +28 -0
  100. package/skills/incanto-your-first-game.md +5 -2
  101. package/templates-app/beacon-isle-3d/generate-world.ts +77 -9
  102. package/templates-app/beacon-isle-3d/package.json +2 -2
  103. package/templates-app/beacon-isle-3d/src/behaviors.ts +22 -0
  104. package/templates-app/beacon-isle-3d/src/game.scene.json +103 -378
  105. package/templates-app/beacon-isle-3d/src/main.ts +24 -4
  106. package/templates-app/beacon-isle-3d/tsconfig.json +1 -1
  107. package/templates-app/beacon-isle-3d/verify.ts +3 -1
  108. package/templates-app/molehill-2d/.incanto/playtest/lost-seed1.json +4277 -0
  109. package/templates-app/molehill-2d/PROJECT/Context.md +58 -0
  110. package/templates-app/molehill-2d/PROJECT/Requirements.md +39 -0
  111. package/templates-app/molehill-2d/PROJECT/Status.md +27 -0
  112. package/templates-app/molehill-2d/PROJECT/Structure.md +48 -0
  113. package/templates-app/molehill-2d/docs/project-2d-rules.md +44 -0
  114. package/templates-app/molehill-2d/index.html +73 -0
  115. package/templates-app/molehill-2d/package.json +23 -0
  116. package/templates-app/molehill-2d/src/behaviors.ts +198 -0
  117. package/templates-app/molehill-2d/src/game.scene.json +1255 -0
  118. package/templates-app/molehill-2d/src/main.ts +41 -0
  119. package/templates-app/molehill-2d/tsconfig.json +13 -0
  120. package/templates-app/molehill-2d/verify.ts +247 -0
  121. package/templates-app/molehill-2d/vite.config.ts +12 -0
  122. package/templates-app/platformer-2d/index.html +0 -23
  123. package/templates-app/platformer-2d/package.json +2 -2
  124. package/templates-app/platformer-2d/src/behaviors.ts +26 -16
  125. package/templates-app/platformer-2d/src/game.scene.json +143 -625
  126. package/templates-app/platformer-2d/src/main.ts +35 -13
  127. package/templates-app/platformer-2d/tsconfig.json +1 -1
  128. package/templates-app/star-survivor/package.json +2 -2
  129. package/templates-app/star-survivor/src/game.scene.json +41 -195
  130. package/templates-app/star-survivor/src/main.ts +28 -7
  131. package/templates-app/star-survivor/tsconfig.json +1 -1
  132. package/templates-app/tps-3d/PROJECT/Context.md +1 -1
  133. package/templates-app/tps-3d/package.json +2 -2
  134. package/templates-app/tps-3d/src/behaviors.ts +19 -1
  135. package/templates-app/tps-3d/src/game.scene.json +78 -217
  136. package/templates-app/tps-3d/src/main.ts +39 -17
  137. package/templates-app/tps-3d/tsconfig.json +1 -1
  138. package/templates-app/village-quest-3d/.incanto/playtest/swapped-seed1.json +1735 -0
  139. package/templates-app/village-quest-3d/package.json +2 -2
  140. package/templates-app/village-quest-3d/src/behaviors.ts +21 -0
  141. package/templates-app/village-quest-3d/src/grove.scene.json +54 -221
  142. package/templates-app/village-quest-3d/src/main.ts +24 -4
  143. package/templates-app/village-quest-3d/src/village.scene.json +199 -838
  144. package/templates-app/village-quest-3d/tsconfig.json +1 -1
  145. package/templates-app/village-quest-3d/verify.ts +14 -1
  146. package/dist/duplicate-IWIqk0HJ.js +0 -22
  147. package/dist/json-CwwhxQgb.js +0 -36
  148. package/dist/registry-CF70EArN.js +0 -212
  149. package/dist/rolldown-runtime-D7D4PA-g.js +0 -13
  150. package/dist/test-8hoHeRmo.js +0 -2340
  151. package/dist/touch-DEAmqGdf.js +0 -225
  152. package/editor/assets/agent8-BrrHOjMJ.js +0 -1
  153. package/editor/assets/index-eVd0BToA.js +0 -10958
@@ -19,8 +19,18 @@ await preloadUrls(assetUrls(gameJson.assets), (done, total) => {
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  });
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  const canvas = document.querySelector('canvas') as HTMLCanvasElement;
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+ /** Dev-only surfaces: the ☰ debug overlay, and the editor behind it. */
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+ const DEBUG = import.meta.env.VITE_INCANTO_DEBUG === '1';
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+
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  const game = await createGame3D({
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- debug: import.meta.env.VITE_INCANTO_DEBUG === '1',
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+ debug: DEBUG,
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+ // The editor's 📚 buttons, served by `incantoLibrary()` in vite.config.ts.
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+ // BOTH halves are the opt-in, and this half was missing from every shipped
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+ // template: the plugin alone left a vite config whose own comment promised
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+ // "the agent8 asset catalog behind the 📚 buttons" and no button anywhere.
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+ // Gated on the same flag, because `editor` DEFAULTS to `debug` and an object
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+ // here would turn the editor on in a production build.
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+ editor: DEBUG && { library: true },
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  canvas,
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  scene: gameJson,
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  behaviors: BEHAVIORS,
@@ -34,7 +44,17 @@ const game = await createGame3D({
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  throw e;
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  });
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- document.querySelector('#loading')?.remove();
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-
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- // console-poking handle for playtesting
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+ // The console handle FIRST, before any wiring of your own can throw.
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+ // `game.stats()`, `game.assetErrors()`, `game.frame()` and `game.engine.log`
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+ // are the entire in-page diagnostic surface, and a static build has no other.
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+ // Assigned after the wiring, one mistake below took all of them with it.
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  (window as unknown as { game: typeof game }).game = game;
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+
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+ // The overlay comes down LAST, after any wiring of your own. There is none in
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+ // this template — when you add some, put it above this line and wrap it:
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+ //
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+ // try { …your wiring… } catch (e) { showBootFailure(e); throw e; }
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+ //
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+ // A throw between the overlay coming down and the handle going up used to leave
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+ // a level that renders perfectly with no player and no error of any kind.
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+ document.querySelector('#loading')?.remove();
@@ -9,5 +9,5 @@
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  "resolveJsonModule": true,
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  "types": ["vite/client", "node"]
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  },
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- "include": ["src", "verify.ts"]
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+ "include": ["src", "verify.ts", "vite.config.ts"]
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  }
@@ -258,7 +258,9 @@ const ok = (label: string, cond: boolean): void => {
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  resetQuest();
259
259
  const boot = async (): Promise<Engine> => {
260
260
  const engine = new Engine({ seed: 42, scheduler: () => () => {} });
261
- engine.setScene(loadScene(structuredClone(gameJson) as Parameters<typeof loadScene>[0]));
261
+ engine.setScene(
262
+ loadScene(structuredClone(gameJson) as Parameters<typeof loadScene>[0], { engine }),
263
+ );
262
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  await enablePhysics3D(engine);
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  return engine;
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  };