incanto 0.63.1 → 0.64.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/2d.js +3 -3
- package/dist/3d.js +4 -4
- package/dist/{create-game-BsqKOAFN.js → create-game-B1KM6dA6.js} +3 -3
- package/dist/{create-game-CSnlQDkz.js → create-game-B746rYbr.js} +3 -3
- package/dist/{environment-presets-BKRo-HXg.js → environment-presets-D2vzw583.js} +1 -1
- package/dist/{gameplay-Dqm4LyKR.js → gameplay-CLgFdkh5.js} +31 -0
- package/dist/gameplay.d.ts +23 -0
- package/dist/gameplay.js +1 -1
- package/dist/index.js +1 -1
- package/dist/{physics-2d-BUD-MADM.js → physics-2d-BPJcJRRP.js} +1 -1
- package/dist/{physics-3d-BsutZCtX.js → physics-3d-BOO58xzw.js} +2 -2
- package/dist/react.js +1 -1
- package/dist/{register-BSA93acW.js → register-dGsbnJ87.js} +1 -1
- package/dist/{src-DQzZD_gx.js → src-CNS2xQB1.js} +1 -1
- package/dist/{test-wPUuuJpP.js → test-Ccob3X5i.js} +7 -7
- package/dist/test.js +1 -1
- package/dist/vite.js +2 -2
- package/editor/assets/{agent8-CfacwdPM.js → agent8-Di-UEn5O.js} +1 -1
- package/editor/assets/{debug-D0kX3cGf.js → debug-DWztJ5_y.js} +1 -1
- package/editor/assets/{index-BrG3srCa.js → index-fct4H89G.js} +2 -2
- package/editor/index.html +1 -1
- package/package.json +1 -1
- package/skills/incanto-gameplay-behaviors.md +20 -4
- package/skills/incanto-node-reference.md +1 -1
- package/skills/incanto-your-first-game.md +11 -3
- package/templates-app/beacon-isle-3d/coverage.json +9 -0
- package/templates-app/beacon-isle-3d/package.json +1 -1
- package/templates-app/platformer-2d/coverage.json +5 -0
- package/templates-app/platformer-2d/package.json +1 -1
- package/templates-app/star-survivor/coverage.json +5 -0
- package/templates-app/star-survivor/package.json +1 -1
- package/templates-app/tps-3d/coverage.json +5 -0
- package/templates-app/tps-3d/package.json +1 -1
- package/templates-app/tps-3d/src/game.scene.json +7 -1
- package/templates-app/village-quest-3d/coverage.json +9 -0
- package/templates-app/village-quest-3d/package.json +1 -1
- package/templates-app/village-quest-3d/src/village.scene.json +4 -0
package/dist/2d.js
CHANGED
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@@ -1,7 +1,7 @@
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import { t as IncantoError } from "./errors-BpWbnbb_.js";
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-
import { a as AssetStore2D, i as syncTree2D, r as Renderer2D, t as createGame2D } from "./create-game-
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-
import { _ as RigidBody2D, a as parseCells, c as ColorRect2D, d as AnimatedSprite2D, f as Sprite2D, g as PhysicsBody2D, h as CharacterBody2D, i as mergeSolidRects, l as CharacterController2D, m as Area2D, n as UILayer, o as Particles2D, p as Joint2D, r as TileMap2D, s as Label, t as registerNodes2D, u as Camera2D, v as StaticBody2D, y as Node2D } from "./register-
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import { n as enablePhysics2D, t as Physics2D } from "./physics-2d-
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import { a as AssetStore2D, i as syncTree2D, r as Renderer2D, t as createGame2D } from "./create-game-B1KM6dA6.js";
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import { _ as RigidBody2D, a as parseCells, c as ColorRect2D, d as AnimatedSprite2D, f as Sprite2D, g as PhysicsBody2D, h as CharacterBody2D, i as mergeSolidRects, l as CharacterController2D, m as Area2D, n as UILayer, o as Particles2D, p as Joint2D, r as TileMap2D, s as Label, t as registerNodes2D, u as Camera2D, v as StaticBody2D, y as Node2D } from "./register-dGsbnJ87.js";
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import { n as enablePhysics2D, t as Physics2D } from "./physics-2d-BPJcJRRP.js";
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//#region src/2d/library-sprite.ts
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/**
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* What a `CharacterController2D`/`3D` will ask a skin to play, and the clip in
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package/dist/3d.js
CHANGED
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@@ -1,10 +1,10 @@
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import { c as parseEnvironment3D, l as sunDirectionFromElevationAzimuth, s as horizonColorFromSky, u as sunDirectionFromSky } from "./loader-zDynoew_.js";
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import { a as frameSignature, n as diffSignatures, o as frameStats, r as diffText, s as frameText, t as SIGNATURE_GRID } from "./frame-report-BSMny7oe.js";
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-
import { B as CharacterBody3D, F as Water3D, H as RigidBody3D, I as WATER_CUTOUT_MAX, L as WaterCutout3D, U as StaticBody3D, V as PhysicsBody3D, W as Node3D, q as WATER_MAX_RIPPLES, z as Area3D } from "./gameplay-
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import { A as Terrain3D, B as keyboardIntensity, C as resolveFlowerDensity, D as BoneLookAt3D, E as Camera3D, F as InstancedMesh3D, G as acquireTexture, H as rigPose, I as MeshInstance3D, M as TERRAIN_THEMES, N as terrainThemeLayers, O as BoneAttachment3D, P as Joint3D, R as QUARTER_PITCH, S as Flowers3D, T as CharacterController3D, U as TextureCache3D, V as movementState, W as acquireOwnTexture, _ as LoftMesh3D, a as Tree3D, b as Foliage3D, c as buildRiverRings, d as riverCarveChannels, f as riverStepFor, g as ModelInstance3D, h as Particles3D, i as VoxelGrid3D, j as DEFAULT_TERRAIN_TEXTURE_BASE, k as Billboard3D, l as findRiverCoverageGaps, m as traceDownhillPath, n as registerNodes3D, o as Trail3D, p as smoothCourse, r as VOXEL_PALETTE, s as River3D, u as projectToRiver, v as DirectionalLight3D, w as FLOWER_VARIETIES, x as DENSITY_PRESETS, y as OmniLight3D, z as cameraRelative } from "./environment-presets-
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import { a as Environment3D, i as syncTree, o as setEnvironment3D, r as Renderer3D, s as AssetStore3D, t as createGame3D } from "./create-game-
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import { B as CharacterBody3D, F as Water3D, H as RigidBody3D, I as WATER_CUTOUT_MAX, L as WaterCutout3D, U as StaticBody3D, V as PhysicsBody3D, W as Node3D, q as WATER_MAX_RIPPLES, z as Area3D } from "./gameplay-CLgFdkh5.js";
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import { A as Terrain3D, B as keyboardIntensity, C as resolveFlowerDensity, D as BoneLookAt3D, E as Camera3D, F as InstancedMesh3D, G as acquireTexture, H as rigPose, I as MeshInstance3D, M as TERRAIN_THEMES, N as terrainThemeLayers, O as BoneAttachment3D, P as Joint3D, R as QUARTER_PITCH, S as Flowers3D, T as CharacterController3D, U as TextureCache3D, V as movementState, W as acquireOwnTexture, _ as LoftMesh3D, a as Tree3D, b as Foliage3D, c as buildRiverRings, d as riverCarveChannels, f as riverStepFor, g as ModelInstance3D, h as Particles3D, i as VoxelGrid3D, j as DEFAULT_TERRAIN_TEXTURE_BASE, k as Billboard3D, l as findRiverCoverageGaps, m as traceDownhillPath, n as registerNodes3D, o as Trail3D, p as smoothCourse, r as VOXEL_PALETTE, s as River3D, u as projectToRiver, v as DirectionalLight3D, w as FLOWER_VARIETIES, x as DENSITY_PRESETS, y as OmniLight3D, z as cameraRelative } from "./environment-presets-D2vzw583.js";
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import { a as Environment3D, i as syncTree, o as setEnvironment3D, r as Renderer3D, s as AssetStore3D, t as createGame3D } from "./create-game-B746rYbr.js";
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import { n as splatWeights, t as buildHeightmap } from "./heightmap-CRK0M4jT.js";
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-
import { n as enablePhysics3D, t as Physics3D } from "./physics-3d-
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import { n as enablePhysics3D, t as Physics3D } from "./physics-3d-BOO58xzw.js";
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//#region src/3d/model-verdict.ts
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/** Mixamo exports every bone as `mixamorigX`; the retargeter binds by that name. */
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const MIXAMO = /^mixamorig[:_]?/i;
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@@ -5,10 +5,10 @@ import { t as IncantoError } from "./errors-BpWbnbb_.js";
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import { i as resolveRendering, n as attachTouchControls } from "./touch-DESwnpOc.js";
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import { a as openBundledEditor, c as claimCanvasGestures, i as devServerLibrary, l as audioErrors, n as pauseWhenHidden, r as crossFade, s as wireDevChannel, t as teardown } from "./teardown-BwhkcNt8.js";
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import { o as frameStats } from "./frame-report-BSMny7oe.js";
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import { n as registerGameplayBehaviors } from "./gameplay-
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import { g as PhysicsBody2D, n as UILayer, t as registerNodes2D, u as Camera2D, y as Node2D } from "./register-
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import { n as registerGameplayBehaviors } from "./gameplay-CLgFdkh5.js";
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import { g as PhysicsBody2D, n as UILayer, t as registerNodes2D, u as Camera2D, y as Node2D } from "./register-dGsbnJ87.js";
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import { t as debugSources } from "./debug-draw-BM3DsvtT.js";
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import { n as enablePhysics2D } from "./physics-2d-
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import { n as enablePhysics2D } from "./physics-2d-BPJcJRRP.js";
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import { Box3, BufferAttribute, BufferGeometry, Color, LineBasicMaterial, LineSegments, LinearFilter, NearestFilter, OrthographicCamera, Raycaster, SRGBColorSpace, Scene, TextureLoader, Vector2, Vector3, WebGLRenderer } from "three";
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//#region src/2d/assets.ts
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/**
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@@ -5,10 +5,10 @@ import { t as IncantoError } from "./errors-BpWbnbb_.js";
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import { i as resolveRendering, n as attachTouchControls } from "./touch-DESwnpOc.js";
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import { a as openBundledEditor, c as claimCanvasGestures, i as devServerLibrary, l as audioErrors, n as pauseWhenHidden, o as poseFromRenderer, r as crossFade, s as wireDevChannel, t as teardown } from "./teardown-BwhkcNt8.js";
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import { o as frameStats } from "./frame-report-BSMny7oe.js";
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import { K as createCausticsQuad, V as PhysicsBody3D, W as Node3D, n as registerGameplayBehaviors } from "./gameplay-
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import { K as createCausticsQuad, V as PhysicsBody3D, W as Node3D, n as registerGameplayBehaviors } from "./gameplay-CLgFdkh5.js";
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import { t as debugSources } from "./debug-draw-BM3DsvtT.js";
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import { E as Camera3D, U as TextureCache3D, g as ModelInstance3D, n as registerNodes3D, t as resolveEnvironmentHdri, v as DirectionalLight3D } from "./environment-presets-
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import { n as enablePhysics3D } from "./physics-3d-
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import { E as Camera3D, U as TextureCache3D, g as ModelInstance3D, n as registerNodes3D, t as resolveEnvironmentHdri, v as DirectionalLight3D } from "./environment-presets-D2vzw583.js";
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import { n as enablePhysics3D } from "./physics-3d-BOO58xzw.js";
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import { ACESFilmicToneMapping, AmbientLight, Box3, BufferAttribute, BufferGeometry, Color, DepthTexture, EquirectangularReflectionMapping, FloatType, Fog, HalfFloatType, LineBasicMaterial, LineSegments, Matrix4, Mesh, PCFShadowMap, PMREMGenerator, PerspectiveCamera, PlaneGeometry, Quaternion, Raycaster, Scene, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget, WebGLRenderer } from "three";
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import { VRMLoaderPlugin, VRMUtils } from "@pixiv/three-vrm";
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import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
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@@ -5,7 +5,7 @@ import { t as Rng } from "./rng-DP-SR7eg.js";
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import { i as getNodeSchema, l as registerNode } from "./registry-CF70EArN.js";
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import { t as createNoise2D } from "./noise-CGUMx44x.js";
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import { i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, r as validateAnimationAliases, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-CY-mrr1L.js";
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import { B as CharacterBody3D, F as Water3D, H as RigidBody3D, J as colliderFootDrop, L as WaterCutout3D, R as rejectScale, U as StaticBody3D, V as PhysicsBody3D, W as Node3D, w as tolerateUnknownAction, z as Area3D } from "./gameplay-
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import { B as CharacterBody3D, F as Water3D, H as RigidBody3D, J as colliderFootDrop, L as WaterCutout3D, R as rejectScale, U as StaticBody3D, V as PhysicsBody3D, W as Node3D, w as tolerateUnknownAction, z as Area3D } from "./gameplay-CLgFdkh5.js";
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import { t as checkSheetGrid } from "./sheet-grid-BT6N_Bjs.js";
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import { n as splatWeights, t as buildHeightmap } from "./heightmap-CRK0M4jT.js";
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import { AdditiveBlending, AnimationClip, AnimationMixer, Box3, BoxGeometry, BufferAttribute, BufferGeometry, CanvasTexture, CapsuleGeometry, ClampToEdgeWrapping, Color, ConeGeometry, CylinderGeometry, DataTexture, DirectionalLight, DoubleSide, DynamicDrawUsage, Euler, Group, IcosahedronGeometry, ImageBitmapLoader, InstancedBufferAttribute, InstancedMesh, LinearFilter, LinearMipmapLinearFilter, LoopOnce, LoopRepeat, Matrix4, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshPhysicalMaterial, MeshStandardMaterial, NearestFilter, NoBlending, NoColorSpace, NormalBlending, PerspectiveCamera, PlaneGeometry, PointLight, Points, PointsMaterial, Quaternion, QuaternionKeyframeTrack, RGBADepthPacking, RGBAFormat, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, SphereGeometry, Texture, TextureLoader, UniformsLib, UniformsUtils, Vector3, Vector4, VectorKeyframeTrack } from "three";
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@@ -4748,6 +4748,7 @@ var Health = class extends Behavior {
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"damaged",
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"healed",
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"died",
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"revived",
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"healthChanged"
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];
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max = 100;
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this.setCurrent(this.current + n);
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this.emit("healed", n, this.current);
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}
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/**
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* Bring a dead one back, at `hp` (default: full).
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*
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* There was no way back. `dead` is private, `isDead` is a readonly getter,
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* and `damage`, `heal` and `regenPerSec` all no-op once it is set — so the
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* three-lives loop every game wants, and that
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* `incanto-your-first-game.md` teaches (`lives: 3` plus
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* `died → ScoreKeeper.loseLife`), could spend exactly ONE life. After the
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* first death the player was a walking corpse: full HP bar, immune to every
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* enemy, `died` never firing again, lives frozen, and the game quietly
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* unlosable. Every checker was green on it, and `incanto-playtest` even
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* reported `lost in 19/20` because a single `died` reads as a loss.
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*
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* Wire it where the life is spent:
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*
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* ```json
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* { "signal": "lifeLost", "from": "Score", "to": "Player", "handler": "revive" }
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* ```
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*
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* A no-op on the living — reviving someone who never died would silently
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* refill their health, which is a different feature and not this one.
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*/
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revive(hp) {
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if (!this.dead) return;
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this.dead = false;
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this.current = 0;
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this.setCurrent(hp === void 0 ? this.max : hp);
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this.invulnTimer = this.invulnerableFor;
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this.emit("revived", this.current);
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}
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/** Drop to 0 and die immediately (ignores i-frames). */
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kill() {
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if (this.dead) return;
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package/dist/gameplay.d.ts
CHANGED
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damage(n: number): void;
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/** Restore `n` hit points (clamped to `max`). No-op when dead. Emits `healed`. */
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heal(n: number): void;
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/**
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* Bring a dead one back, at `hp` (default: full).
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*
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* There was no way back. `dead` is private, `isDead` is a readonly getter,
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* and `damage`, `heal` and `regenPerSec` all no-op once it is set — so the
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* three-lives loop every game wants, and that
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* `incanto-your-first-game.md` teaches (`lives: 3` plus
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* `died → ScoreKeeper.loseLife`), could spend exactly ONE life. After the
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* first death the player was a walking corpse: full HP bar, immune to every
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* enemy, `died` never firing again, lives frozen, and the game quietly
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* unlosable. Every checker was green on it, and `incanto-playtest` even
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* reported `lost in 19/20` because a single `died` reads as a loss.
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*
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* Wire it where the life is spent:
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*
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* ```json
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* { "signal": "lifeLost", "from": "Score", "to": "Player", "handler": "revive" }
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* ```
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*
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* A no-op on the living — reviving someone who never died would silently
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* refill their health, which is a different feature and not this one.
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*/
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revive(hp?: number): void;
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/** Drop to 0 and die immediately (ignores i-frames). */
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kill(): void;
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/**
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package/dist/gameplay.js
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import { A as Health, C as restartScene, D as DayNight, E as FloatAway, M as Chase, O as phaseOf, S as goToScene, T as FollowCamera, _ as Cooldown, a as Wander, b as Interactable, c as SavePoint, d as Patrol, f as PathFollow, g as CameraShake, h as Lifetime, i as WaveSpawner, j as Collector, k as DamageOnContact, l as Projectile, m as MoveTo, n as registerGameplayBehaviors, o as Spawner, p as Oscillate, r as ZombieAI, s as ScoreKeeper, t as GAMEPLAY_BEHAVIORS, u as Pickup, v as hitStop, x as GameFlow, y as screenFlash } from "./gameplay-
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import { A as Health, C as restartScene, D as DayNight, E as FloatAway, M as Chase, O as phaseOf, S as goToScene, T as FollowCamera, _ as Cooldown, a as Wander, b as Interactable, c as SavePoint, d as Patrol, f as PathFollow, g as CameraShake, h as Lifetime, i as WaveSpawner, j as Collector, k as DamageOnContact, l as Projectile, m as MoveTo, n as registerGameplayBehaviors, o as Spawner, p as Oscillate, r as ZombieAI, s as ScoreKeeper, t as GAMEPLAY_BEHAVIORS, u as Pickup, v as hitStop, x as GameFlow, y as screenFlash } from "./gameplay-CLgFdkh5.js";
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export { CameraShake, Chase, Collector, Cooldown, DamageOnContact, DayNight, FloatAway, FollowCamera, GAMEPLAY_BEHAVIORS, GameFlow, Health, Interactable, Lifetime, MoveTo, Oscillate, PathFollow, Patrol, Pickup, Projectile, SavePoint, ScoreKeeper, Spawner, Wander, WaveSpawner, ZombieAI, goToScene, hitStop, phaseOf, registerGameplayBehaviors, restartScene, screenFlash };
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package/dist/index.js
CHANGED
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@@ -8,6 +8,6 @@ import { n as startRecording, r as auditScene, t as replay } from "./replay-DKRm
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import { a as logReport, i as resolveRendering, n as attachTouchControls, o as logText, r as joystickVector, s as parseDrive, t as TouchControls } from "./touch-DESwnpOc.js";
|
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9
9
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import { t as createNoise2D } from "./noise-CGUMx44x.js";
|
|
10
10
|
import { a as PARTICLE_PRESETS, i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-CY-mrr1L.js";
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11
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-
import { a as preloadUrls, i as preloadSceneAssets, n as newUid, o as findPath, r as assetUrls, s as gridFromRows, t as VERSION } from "./src-
|
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11
|
+
import { a as preloadUrls, i as preloadSceneAssets, n as newUid, o as findPath, r as assetUrls, s as gridFromRows, t as VERSION } from "./src-CNS2xQB1.js";
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12
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import { t as duplicateNode } from "./duplicate-BOOKmkQ7.js";
|
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13
13
|
export { AudioBuses, AudioPlayer, BASE_LOCALE, Behavior, CONST_REF_KEY, EffectLog, Engine, HudLayer, IncantoError, InputMap, Localization, LogManager, MusicManager, Node, ORDER_GROUP_BASE, PARTICLE_PRESETS, PARTICLE_PRESET_NAMES, ParticleSim, ROLLOFF_MODELS, Respawn, Rng, SCENE_FORMAT, SFX_PRESETS, SFX_PRESET_NAMES, SaveSlots, Scene, SceneTree, Settings, SfxEngine, Signal, T_PREFIX, Timer, TouchControls, UiBanner, UiBar, UiButton, UiDialogue, UiFrameCapSelect, UiImage, UiLanguageSelect, UiMuteToggle, UiPanel, UiQualitySelect, UiRenderScaleSelect, UiSelect, UiSlider, UiText, UiToggle, UiVolumeSlider, VERSION, WebAudioMusicBackend, applyParticlePreset, assetUrls, attachTouchControls, auditScene, behaviorSchema, behaviorSignals, behaviorsWithoutSave, captureBehaviors, clearBehaviors, clearRegistry, computeViewport, createNode, createNoise2D, createSaveStore, crossfadeGains, describeRefProblem, duplicateNode, effectiveOrder, fadeGain, findPath, getBehavior, getNodeSchema, getNodeSignals, getNodeType, gridFromRows, isAudioContextAvailable, isConstRef, joystickVector, jsonClone, jsonEquals, jsonKind, loadScene, logReport, logText, mergeStaticSignals, newUid, nodeRefWarnings, parseDrive, parseNodePath, preloadSceneAssets, preloadUrls, qualityEnvironment, readDeviceHints, registerBehavior, registerCoreNodes, registerNode, registeredBehaviors, registeredTypes, replay, resolveAnimation, resolveConstants, resolveFrames, resolveOrderGroups, resolveRefInJson, resolveRendering, resolveViewport, restoreBehaviors, savesWithoutUid, serializeNode, sfxDuration, spatialGain, spatialPan, startRecording, suggestLocale, suggestQuality, synthSfx, translationKey };
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@@ -1,7 +1,7 @@
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1
1
|
import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
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2
2
|
import { k as diagnose } from "./loader-zDynoew_.js";
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3
3
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import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
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4
|
-
import { _ as RigidBody2D, b as validateCollider2D, g as PhysicsBody2D, h as CharacterBody2D, m as Area2D, p as Joint2D, y as Node2D } from "./register-
|
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4
|
+
import { _ as RigidBody2D, b as validateCollider2D, g as PhysicsBody2D, h as CharacterBody2D, m as Area2D, p as Joint2D, y as Node2D } from "./register-dGsbnJ87.js";
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5
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import { n as registerDebugSource } from "./debug-draw-BM3DsvtT.js";
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6
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import { t as withoutRapierInitNoise } from "./quiet-rapier-BAJ4K94N.js";
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7
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//#region src/2d/physics/physics-2d.ts
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@@ -1,10 +1,10 @@
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1
1
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import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
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2
2
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import { k as diagnose } from "./loader-zDynoew_.js";
|
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3
3
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import { t as IncantoError } from "./errors-BpWbnbb_.js";
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4
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-
import { B as CharacterBody3D, G as validateCollider3D, H as RigidBody3D, V as PhysicsBody3D, W as Node3D, z as Area3D } from "./gameplay-
|
|
4
|
+
import { B as CharacterBody3D, G as validateCollider3D, H as RigidBody3D, V as PhysicsBody3D, W as Node3D, z as Area3D } from "./gameplay-CLgFdkh5.js";
|
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5
5
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import { n as registerDebugSource } from "./debug-draw-BM3DsvtT.js";
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6
6
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import { t as withoutRapierInitNoise } from "./quiet-rapier-BAJ4K94N.js";
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7
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-
import { A as Terrain3D, F as InstancedMesh3D, L as buildMeshGeometry, P as Joint3D } from "./environment-presets-
|
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7
|
+
import { A as Terrain3D, F as InstancedMesh3D, L as buildMeshGeometry, P as Joint3D } from "./environment-presets-D2vzw583.js";
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8
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import { Euler, Matrix4, Quaternion, Vector3 } from "three";
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9
|
//#region src/3d/physics/collider-lines.ts
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10
|
/**
|
package/dist/react.js
CHANGED
|
@@ -156,7 +156,7 @@ function IncantoCanvas(props) {
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156
156
|
pointer: latest.pointer,
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157
157
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...keyboard !== void 0 ? { keyboard } : {}
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|
};
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159
|
-
const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-
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+
const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-B746rYbr.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-B1KM6dA6.js").then((n) => n.n)).createGame2D(o)))(opts);
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if (disposed) {
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next.dispose();
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return;
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@@ -4,7 +4,7 @@ import { t as IncantoError } from "./errors-BpWbnbb_.js";
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import { t as Rng } from "./rng-DP-SR7eg.js";
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5
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import { i as getNodeSchema, l as registerNode } from "./registry-CF70EArN.js";
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6
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import { i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, r as validateAnimationAliases, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-CY-mrr1L.js";
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-
import { N as localFromWorld, P as worldPosition } from "./gameplay-
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+
import { N as localFromWorld, P as worldPosition } from "./gameplay-CLgFdkh5.js";
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8
8
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import { t as checkSheetGrid } from "./sheet-grid-BT6N_Bjs.js";
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9
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import { AdditiveBlending, BufferAttribute, BufferGeometry, CanvasTexture, Color, DynamicDrawUsage, Group, InstancedMesh, MathUtils, Matrix4, Mesh, MeshBasicMaterial, NearestFilter, NormalBlending, Object3D, PlaneGeometry, SRGBColorSpace } from "three";
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//#region src/2d/physics/collider-validate.ts
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|
@@ -214,6 +214,6 @@ function newUid() {
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//#endregion
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//#region src/index.ts
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/** Engine version. Kept in sync with package.json by the release pipeline. */
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|
-
const VERSION = "0.
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+
const VERSION = "0.64.1";
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|
//#endregion
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219
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export { preloadUrls as a, preloadSceneAssets as i, newUid as n, findPath as o, assetUrls as r, gridFromRows as s, VERSION as t };
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|
@@ -4,9 +4,9 @@ import { t as IncantoError } from "./errors-BpWbnbb_.js";
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4
4
|
import { n as jsonEquals, t as jsonClone } from "./json-CwwhxQgb.js";
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5
5
|
import { i as getNodeSchema, s as mergeStaticProps } from "./registry-CF70EArN.js";
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6
6
|
import { n as startRecording } from "./replay-DKRmiVjk.js";
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7
|
-
import { n as registerGameplayBehaviors } from "./gameplay-
|
|
8
|
-
import { t as registerNodes2D } from "./register-
|
|
9
|
-
import { n as registerNodes3D, t as resolveEnvironmentHdri } from "./environment-presets-
|
|
7
|
+
import { n as registerGameplayBehaviors } from "./gameplay-CLgFdkh5.js";
|
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8
|
+
import { t as registerNodes2D } from "./register-dGsbnJ87.js";
|
|
9
|
+
import { n as registerNodes3D, t as resolveEnvironmentHdri } from "./environment-presets-D2vzw583.js";
|
|
10
10
|
import { a as NetworkManager, c as readSyncKey, i as sanitizeName, n as registerNodesNet, r as NetworkSpawner, s as findOwnerNode, t as createSplitScreen } from "./split-screen-Dx0LvzqS.js";
|
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11
11
|
import { Box3, Euler, Matrix4, PerspectiveCamera, Quaternion, Vector3 } from "three";
|
|
12
12
|
//#region src/test/framing.ts
|
|
@@ -2072,10 +2072,10 @@ async function runScript(json, opts) {
|
|
|
2072
2072
|
if (opts.locale) engine.locale.locale = opts.locale;
|
|
2073
2073
|
const physics = opts.physics ?? "auto";
|
|
2074
2074
|
if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
|
|
2075
|
-
const { enablePhysics2D } = await import("./physics-2d-
|
|
2075
|
+
const { enablePhysics2D } = await import("./physics-2d-BPJcJRRP.js").then((n) => n.r);
|
|
2076
2076
|
await enablePhysics2D(engine);
|
|
2077
2077
|
} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
|
|
2078
|
-
const { enablePhysics3D } = await import("./physics-3d-
|
|
2078
|
+
const { enablePhysics3D } = await import("./physics-3d-BOO58xzw.js").then((n) => n.r);
|
|
2079
2079
|
await enablePhysics3D(engine);
|
|
2080
2080
|
}
|
|
2081
2081
|
const failures = [];
|
|
@@ -2188,10 +2188,10 @@ async function createPlaySession(json, opts = {}) {
|
|
|
2188
2188
|
engine.setScene(scene);
|
|
2189
2189
|
const physics = opts.physics ?? "auto";
|
|
2190
2190
|
if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
|
|
2191
|
-
const { enablePhysics2D } = await import("./physics-2d-
|
|
2191
|
+
const { enablePhysics2D } = await import("./physics-2d-BPJcJRRP.js").then((n) => n.r);
|
|
2192
2192
|
await enablePhysics2D(engine);
|
|
2193
2193
|
} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
|
|
2194
|
-
const { enablePhysics3D } = await import("./physics-3d-
|
|
2194
|
+
const { enablePhysics3D } = await import("./physics-3d-BOO58xzw.js").then((n) => n.r);
|
|
2195
2195
|
await enablePhysics3D(engine);
|
|
2196
2196
|
}
|
|
2197
2197
|
const stepMs = 1e3 / (opts.fixedHz ?? 60);
|
package/dist/test.js
CHANGED
|
@@ -1,3 +1,3 @@
|
|
|
1
1
|
import { r as auditScene } from "./replay-DKRmiVjk.js";
|
|
2
|
-
import { C as describeFraming, S as playtestText, _ as facingReport, a as registerAllNodes, b as findPlayer, c as ladderText, d as multiplayText, f as playMultiplayer, g as agreementProblems, h as takeAgreementSnapshots, i as findFloatingProps, l as ladderVerdict, m as feelText, n as createPlaySession, o as runScript, p as feelReport, r as describeCapture, s as validateScene, t as captureScene, u as multiplayProblems, v as facingText, w as framingText, x as playtest, y as failingReplays } from "./test-
|
|
2
|
+
import { C as describeFraming, S as playtestText, _ as facingReport, a as registerAllNodes, b as findPlayer, c as ladderText, d as multiplayText, f as playMultiplayer, g as agreementProblems, h as takeAgreementSnapshots, i as findFloatingProps, l as ladderVerdict, m as feelText, n as createPlaySession, o as runScript, p as feelReport, r as describeCapture, s as validateScene, t as captureScene, u as multiplayProblems, v as facingText, w as framingText, x as playtest, y as failingReplays } from "./test-Ccob3X5i.js";
|
|
3
3
|
export { agreementProblems, auditScene, captureScene, createPlaySession, describeCapture, describeFraming, facingReport, facingText, failingReplays, feelReport, feelText, findFloatingProps, findPlayer, framingText, ladderText, ladderVerdict, multiplayProblems, multiplayText, playMultiplayer, playtest, playtestText, registerAllNodes, runScript, takeAgreementSnapshots, validateScene };
|
package/dist/vite.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { t as VERSION } from "./src-
|
|
1
|
+
import { t as VERSION } from "./src-CNS2xQB1.js";
|
|
2
2
|
import { n as diffSignatures } from "./frame-report-BSMny7oe.js";
|
|
3
|
-
import { s as validateScene } from "./test-
|
|
3
|
+
import { s as validateScene } from "./test-Ccob3X5i.js";
|
|
4
4
|
import { existsSync, mkdirSync, readFileSync, readdirSync, statSync, writeFileSync } from "node:fs";
|
|
5
5
|
import { basename, dirname, join, normalize, relative, resolve, sep } from "node:path";
|
|
6
6
|
//#region src/vite/frame-endpoint.ts
|
|
@@ -1 +1 @@
|
|
|
1
|
-
import{n as e}from"./index-
|
|
1
|
+
import{n as e}from"./index-fct4H89G.js";async function t(t){return new n((await e(()=>import(`./GameServer-C56iOUgF.js`),[],import.meta.url)).GameServer,t)}var n=class{raw;active=new Map;reconnecting=!1;disposed=!1;constructor(e,t){this.raw=new e({...t})}get account(){return this.raw.account}get connected(){return this.raw.connected}connect(){return this.raw.connected?Promise.resolve(!0):(this.disposed=!1,this.rawConnect())}rawConnect(){return this.raw.connect({onDisconnect:()=>void this.reconnect()})}disconnect(){this.disposed=!0;for(let e of this.active.values())e.off();return this.active.clear(),this.raw.disconnect()}remoteFunction(e,t,n){return this.raw.remoteFunction(e,t,n)}track(e){let t=Symbol(`sub`),n={make:e,off:e()};return this.active.set(t,n),()=>{n.off(),this.active.delete(t)}}async reconnect(){if(!this.disposed&&!this.reconnecting){this.reconnecting=!0;try{await this.rawConnect();for(let e of this.active.values())e.off(),e.off=e.make()}finally{this.reconnecting=!1}}}subscribeRoomState(e,t){return this.track(()=>this.raw.subscribeRoomState(e,t))}subscribeRoomMyState(e,t){return this.track(()=>this.raw.subscribeRoomMyState(e,t))}subscribeRoomAllUserStates(e,t){return this.track(()=>this.raw.subscribeRoomAllUserStates(e,e=>{let n={};for(let t of e??[]){if(!t||typeof t.account!=`string`||t.__leaved)continue;let{account:e,__updated:r,__leaved:i,...a}=t;n[e]=a}t(n)}))}subscribeRoomCollection(e,t,n){return this.track(()=>this.raw.subscribeRoomCollection(e,t,({items:e})=>{let t={};for(let n of e??[])n&&typeof n.__id==`string`&&(t[n.__id]=n);n(t)}))}onRoomMessage(e,t,n){return this.track(()=>this.raw.onRoomMessage(e,t,n))}onRoomUserJoin(e,t){return this.track(()=>this.raw.onRoomUserJoin(e,t))}onRoomUserLeave(e,t){return this.track(()=>this.raw.onRoomUserLeave(e,t))}subscribeGlobalState(e){return this.track(()=>this.raw.subscribeGlobalState(e))}subscribeGlobalMyState(e){return this.track(()=>this.raw.subscribeGlobalMyState(e))}subscribeGlobalUserState(e,t){return this.track(()=>this.raw.subscribeGlobalUserState(e,t))}subscribeGlobalCollection(e,t){return this.track(()=>this.raw.subscribeGlobalCollection(e,({items:e})=>{let n={};for(let t of e??[])t&&typeof t.__id==`string`&&(n[t.__id]=t);t(n)}))}subscribeAsset(e,t){return this.track(()=>this.raw.subscribeAsset(e,t))}onGlobalMessage(e,t){return this.track(()=>this.raw.onGlobalMessage(e,t))}};export{t as createAgent8Server};
|
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
import{i as e,r as t,t as n}from"./index-
|
|
1
|
+
import{i as e,r as t,t as n}from"./index-fct4H89G.js";function r(e,t,n,r=1){let i=Math.min(e.x0,e.x1)*r,a=Math.max(e.x0,e.x1)*r,o=Math.min(e.y0,e.y1)*r,s=Math.max(e.y0,e.y1)*r,c=Math.max(0,Math.min(Math.round(i),t-1)),l=Math.max(0,Math.min(Math.round(o),n-1));return{x:c,y:l,w:Math.max(1,Math.min(Math.round(a-i),t-c)),h:Math.max(1,Math.min(Math.round(s-o),n-l))}}function i(e,t,n,r){let{x:i,y:a,w:o,h:s}=r,c=new Uint8ClampedArray(o*s*4);for(let n=0;n<s;n++){let r=((a+n)*t+i)*4,s=n*o*4;c.set(e.subarray(r,r+o*4),s)}return{pixels:c,width:o,height:s}}function a(e){if(!e)return`// no scene loaded`;let t=e.source??e;return JSON.stringify(t,null,2)}async function o(e){let t=globalThis.navigator;if(!t?.clipboard?.writeText)return!1;try{return await t.clipboard.writeText(e),!0}catch{return!1}}async function s(e,t){let n=globalThis,r=n.navigator?.clipboard?.write;if(!r||!n.ImageData||!n.ClipboardItem)return!1;try{let i=e.createElement(`canvas`);i.width=t.width,i.height=t.height;let a=i.getContext(`2d`);if(!a)return!1;a.putImageData(new n.ImageData(t.pixels,t.width,t.height),0,0);let o=await new Promise(e=>i.toBlob(e,`image/png`));return o?(await r.call(n.navigator?.clipboard,[new n.ClipboardItem({"image/png":o})]),!0):!1}catch{return!1}}var c=[`nw`,`n`,`ne`,`e`,`se`,`s`,`sw`,`w`],l={nw:[0,0],n:[.5,0],ne:[1,0],e:[1,.5],se:[1,1],s:[.5,1],sw:[0,1],w:[0,.5]},u={nw:`nwse-resize`,se:`nwse-resize`,ne:`nesw-resize`,sw:`nesw-resize`,n:`ns-resize`,s:`ns-resize`,e:`ew-resize`,w:`ew-resize`},d=(e,t,n)=>Math.max(t,Math.min(n,e));function f(e){return{x:Math.min(e.x0,e.x1),y:Math.min(e.y0,e.y1),w:Math.abs(e.x1-e.x0),h:Math.abs(e.y1-e.y0)}}function p(e,t,n,r,i,a){let o=e.x,s=e.y,c=e.x+e.w,l=e.y+e.h;return t.includes(`w`)&&(o=d(o+n,0,i)),t.includes(`e`)&&(c=d(c+n,0,i)),t.includes(`n`)&&(s=d(s+r,0,a)),t.includes(`s`)&&(l=d(l+r,0,a)),{x:Math.min(o,c),y:Math.min(s,l),w:Math.max(1,Math.abs(c-o)),h:Math.max(1,Math.abs(l-s))}}function m(e,t,n,r,i){return{...e,x:d(e.x+t,0,Math.max(0,r-e.w)),y:d(e.y+n,0,Math.max(0,i-e.h))}}function h(e,t,n,r,i,a=8){let o=d(e.x+e.w/2-t/2,a,Math.max(a,r-t-a)),s=e.y+e.h+a,c=e.y-n-a;return{x:o,y:s+n<=i-a?s:c>=a?c:d(s,a,Math.max(a,i-n-a))}}function g(e,t,n,r,i,a,o=180,s=120){let c=Math.max(o,n),l=Math.max(s,r);return{x:Math.min(Math.max(0,e),Math.max(0,i-c)),y:Math.min(Math.max(0,t),Math.max(0,a-l)),w:c,h:l}}function _(e,t,n,r,i,a=4){let o=Math.min(Math.max(0,e.x),Math.max(0,r-t)),s=e.y+e.h+a,c=e.y-n-a;return s+n<=i?{x:o,y:s}:c>=0?{x:o,y:c}:{x:o,y:Math.min(Math.max(0,s),Math.max(0,i-n))}}function v(e,t,n){let r=e=>{e.key===`Escape`&&n()},i=e=>{let r=e.target;if(r){for(let e of t)if(e&&(e===r||e.contains?.(r)))return;n()}};return e.addEventListener?.(`keydown`,r),e.addEventListener?.(`pointerdown`,i),()=>{e.removeEventListener?.(`keydown`,r),e.removeEventListener?.(`pointerdown`,i)}}function y(e,t){for(let[n,r]of Object.entries(t))e.style[n]=r}var b=`rgba(18, 20, 26, 0.92)`,x=`1px solid rgba(255,255,255,0.14)`,S=`12px ui-monospace, SFMono-Regular, Menlo, monospace`,C=class{host;el;body;onClose=()=>{};x;y;w;h;constructor(e,t,n,r){this.host=t,this.x=r.x,this.y=r.y,this.w=r.w,this.h=r.h,this.el=e.createElement(`div`),y(this.el,{position:`absolute`,background:b,border:x,borderRadius:`8px`,color:`rgba(255,255,255,0.88)`,font:S,display:`flex`,flexDirection:`column`,overflow:`hidden`,zIndex:`40`,pointerEvents:`auto`,boxShadow:`0 8px 28px rgba(0,0,0,0.45)`});let i=e.createElement(`div`);i.textContent=n,y(i,{padding:`6px 28px 6px 10px`,background:`rgba(255,255,255,0.07)`,cursor:`move`,userSelect:`none`,touchAction:`none`,fontWeight:`700`}),this.el.appendChild(i);let 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${r.uid}`:``}`,y(a,{fontWeight:`700`,marginBottom:`6px`,whiteSpace:`pre-wrap`}),e.body.appendChild(a),r.groups.size>0){let t=this.doc.createElement(`div`);t.textContent=`groups: ${[...r.groups].join(`, `)}`,y(t,{opacity:`0.7`,marginBottom:`6px`}),e.body.appendChild(t)}let o=t(i),s=r;for(let t of Object.keys(o)){let n=o[t];this.renderValueRow(e.body,r,t,{read:()=>s[t],write:e=>{s[t]=e},options:n?.options,variants:n?.variants})}e.body.scrollTop=n}renderValueRow(t,n,r,i){let a=i.read(),o=i.options,s={get[r](){return i.read()},set[r](e){i.write(e)}},c=this.doc.createElement(`div`);y(c,{display:`flex`,gap:`6px`,alignItems:`center`,margin:`2px 0`});let l=this.doc.createElement(`div`);l.textContent=r,y(l,{minWidth:`84px`,opacity:`0.75`}),c.appendChild(l);let u=(e,t)=>{let i=this.doc.createElement(`input`);return i.type=`number`,i.value=String(e),y(i,G(`70px`)),this.trackEditing(i),i.addEventListener(`change`,()=>{let e=Number(i.value);Number.isFinite(e)?t(e):i.value=String(n[r])}),i};if(typeof a==`number`)c.appendChild(u(a,e=>{s[r]=e}));else if(typeof a==`boolean`){let e=this.doc.createElement(`input`);e.type=`checkbox`,e.checked=a,this.trackEditing(e),e.addEventListener(`change`,()=>{s[r]=e.checked}),c.appendChild(e)}else if(typeof a==`string`&&o&&o.length>0){let e=this.doc.createElement(`select`);for(let t of o.includes(a)?o:[a,...o]){let n=this.doc.createElement(`option`);n.value=t,n.textContent=t,t===a&&(n.selected=!0),e.appendChild(n)}e.value=a,this.trackEditing(e),e.addEventListener(`change`,()=>{s[r]=e.value}),y(e,G(`110px`)),c.appendChild(e)}else if(typeof a==`string`){let e=this.doc.createElement(`input`);e.type=`text`,e.value=a,this.trackEditing(e),y(e,G(`140px`)),e.addEventListener(`change`,()=>{s[r]=e.value}),c.appendChild(e)}else if(Array.isArray(a)&&a.length<=8&&a.every(e=>typeof e==`number`))for(let e=0;e<a.length;e++)c.appendChild(u(a[e],t=>{let n=[...s[r]];n[e]=t,s[r]=n}));else if(P(a)){let o=this.doc.createElement(`div`);y(o,{marginLeft:`10px`,paddingLeft:`8px`,borderLeft:`1px solid rgba(255,255,255,0.14)`});let s=i.variants?.tag,l=Object.keys(a);s&&!l.includes(s)&&l.unshift(s);let u=i.path??r;for(let t of l){let r=t===s;this.renderValueRow(o,n,t,{path:`${u}.${t}`,read:()=>i.read()[t]??(r?``:null),write:n=>{if(r&&i.variants){let t=i.variants.byTag[String(n)];if(t!==void 0){i.write(e(t));return}}i.write({...i.read(),[t]:n})},options:r&&i.variants?Object.keys(i.variants.byTag):void 0})}t.appendChild(c),t.appendChild(o);return}else{let o=JSON.stringify(e(a));if(o.length<=k){let e=this.doc.createElement(`div`);e.textContent=o,y(e,{opacity:`0.65`,whiteSpace:`pre-wrap`,wordBreak:`break-all`}),c.appendChild(e)}else{let e=i.path??r,s=this.detailOpen.get(n)?.has(e)??!1,l=this.doc.createElement(`div`);if(l.textContent=`${s?`▾`:`▸`} ${M(a)}`,y(l,{opacity:`0.75`,cursor:`pointer`,userSelect:`none`}),l.addEventListener(`click`,()=>{let t=this.detailOpen.get(n);t||(t=new Set,this.detailOpen.set(n,t)),s?t.delete(e):t.add(e),this.renderInspector()}),c.appendChild(l),t.appendChild(c),s){let e=this.doc.createElement(`div`);e.textContent=N(a,o),y(e,{opacity:`0.6`,whiteSpace:`pre-wrap`,wordBreak:`break-all`,marginLeft:`10px`,paddingLeft:`8px`,borderLeft:`1px solid rgba(255,255,255,0.14)`}),t.appendChild(e)}return}}t.appendChild(c)}trackEditing(e){e.addEventListener(`focus`,()=>{this.editing+=1}),e.addEventListener(`blur`,()=>{this.editing=Math.max(0,this.editing-1)})}pushLog(e){this.logRows.push(e),this.logRows.length>R&&this.logRows.splice(0,this.logRows.length-R),this.renderLogs()}async copyScene(){let e=await o(a(this.engine.scene??null));return this.toast(e?`scene JSON copied`:`could not reach the clipboard`),e}captureRegion(){this.capture||=(this.captureScale=globalThis.devicePixelRatio??1,this.frameSource?.().then(e=>{this.captureScale=e.width/Math.max(1,this.container.clientWidth||e.width)}).catch(()=>{}),O({doc:this.doc,container:this.container,scale:()=>this.captureScale,onCopy:e=>void this.copyRegion({x0:e.x,y0:e.y,x1:e.x+e.w,y1:e.y+e.h}),onClose:()=>{this.capture=null}}))}capture=null;captureScale=1;async copyRegion(e){let t=this.frameSource;if(!t)return this.toast(`no renderer to capture from`),!1;try{let n=await t(),a=n.width/Math.max(1,this.container.clientWidth||n.width),o=r(e,n.width,n.height,a),c=i(n.pixels,n.width,n.height,o),l=await s(this.doc,c);return this.toast(l?`copied ${c.width}×${c.height}`:`could not copy the image`),l}catch(e){return this.toast(`capture failed: ${e instanceof Error?e.message:String(e)}`),!1}}toast(e){let t=this.doc.createElement(`div`);t.textContent=e,y(t,{position:`absolute`,bottom:`16px`,left:`50%`,transform:`translateX(-50%)`,padding:`6px 12px`,borderRadius:`6px`,background:`rgba(18,20,26,0.92)`,color:`rgba(255,255,255,0.9)`,font:`12px ui-monospace, Menlo, monospace`,zIndex:`90`,pointerEvents:`none`}),this.container.appendChild(t),setTimeout(()=>t.remove(),1800)}setTimeScale(e){Number.isFinite(e)&&(this.engine.timeScale=Math.max(0,e),this.syncTime())}setPaused(e){e?(this.engine.timeScale>0&&(this.resumeScale=this.engine.timeScale),this.engine.timeScale=0):this.engine.timeScale=this.resumeScale>0?this.resumeScale:1,this.syncTime()}get paused(){return this.engine.timeScale===0}nextFrame(){this.paused||this.setPaused(!0),this.engine.step({ignorePause:!0}),this.syncTime()}syncTime(){let e=this.timeEls;if(!e)return;let t=this.engine.timeScale,n=String(Math.round(t*1e3)/1e3);this.editing===0&&(e.slider.value=String(Math.min(t,F)),e.box.value=n),e.readout.textContent=`timeScale ${n}${this.paused?` · paused`:``}`,e.pause.textContent=this.paused?`▶ Resume`:`⏸ Pause`}renderTime(){let e=this.panels.get(`time`);if(!e)return;V(e.body),this.timeEls=null;let t=this.doc.createElement(`div`);y(t,{marginBottom:`6px`,opacity:`0.85`}),e.body.appendChild(t);let n=this.doc.createElement(`input`);n.type=`range`,n.min=`0`,n.max=String(F),n.step=`0.05`,n.value=String(Math.min(this.engine.timeScale,F)),y(n,{width:`100%`,marginBottom:`6px`}),this.trackEditing(n),n.addEventListener(`input`,()=>this.setTimeScale(Number(n.value))),e.body.appendChild(n);let r=this.doc.createElement(`div`);y(r,{display:`flex`,gap:`6px`,alignItems:`center`,marginBottom:`8px`});let i=this.doc.createElement(`input`);i.type=`number`,i.min=`0`,i.step=`0.05`,i.value=String(this.engine.timeScale),y(i,G(`72px`)),this.trackEditing(i),i.addEventListener(`change`,()=>{let e=Number(i.value);Number.isFinite(e)&&this.setTimeScale(e),this.syncTimeAfterEdit()}),r.appendChild(i);for(let e of[.25,.5,1,2]){let t=this.doc.createElement(`div`);t.textContent=`${e}×`,y(t,{cursor:`pointer`,opacity:`0.7`,padding:`2px 4px`}),t.addEventListener(`click`,()=>this.setTimeScale(e)),r.appendChild(t)}e.body.appendChild(r);let a=this.doc.createElement(`div`);y(a,{display:`flex`,gap:`8px`});let o=this.doc.createElement(`div`);y(o,W()),o.addEventListener(`click`,()=>this.setPaused(!this.paused)),a.appendChild(o);let s=this.doc.createElement(`div`);s.textContent=`⏭ Next frame`,s.title=`Pauses, then advances one fixed step`,y(s,W()),s.addEventListener(`click`,()=>this.nextFrame()),a.appendChild(s),e.body.appendChild(a),this.timeEls={slider:n,box:i,readout:t,pause:o},this.syncTime()}syncTimeAfterEdit(){let e=this.timeEls;if(!e)return;let t=this.engine.timeScale;e.slider.value=String(Math.min(t,F)),e.box.value=String(Math.round(t*1e3)/1e3)}renderLogs(){let e=this.panels.get(`logs`);if(!e)return;V(e.body);let t=this.doc.createElement(`div`);y(t,{display:`flex`,gap:`8px`,marginBottom:`4px`,flexWrap:`wrap`});for(let e of[`debug`,`info`,`warn`,`error`]){let n=this.doc.createElement(`div`);n.textContent=`${this.levelEnabled[e]?`✓`:`·`}${e}`,y(n,{cursor:`pointer`,opacity:this.levelEnabled[e]?`1`:`0.45`}),n.addEventListener(`click`,()=>this.setLevelEnabled(e,!this.levelEnabled[e])),t.appendChild(n)}let n=this.doc.createElement(`div`);n.textContent=`${this.consoleCapture?`✓`:`·`}console`,y(n,{cursor:`pointer`,marginLeft:`auto`}),n.addEventListener(`click`,()=>this.setConsoleCapture(!this.consoleCapture)),t.appendChild(n),e.body.appendChild(t);let r={debug:`rgba(255,255,255,0.5)`,info:`rgba(255,255,255,0.85)`,warn:`#ffc861`,error:`#ff6b6b`};for(let t of this.logRows){if(!this.levelEnabled[t.level])continue;let n=this.doc.createElement(`div`);n.textContent=`[${t.source===`console`?`console`:t.level}] ${t.text}`,y(n,{color:r[t.level],whiteSpace:`pre-wrap`}),e.body.appendChild(n)}}};function V(e){for(let t of[...e.children])t.remove()}function H(e){return e>=1e6?`${(e/1e6).toFixed(1)}M`:e>=1e3?`${(e/1e3).toFixed(1)}k`:String(e)}function U(e){if(typeof e==`string`)return e;if(e instanceof Error){let t=e.stack?.split(`
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3
3
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`)[1]?.trim();return`${e.name}: ${e.message}${t?` (${t})`:``}`}try{let t=JSON.stringify(e);return t===`{}`||t===void 0?String(e):t}catch{return String(e)}}function W(){return{background:`rgba(255,255,255,0.08)`,border:`1px solid rgba(255,255,255,0.2)`,borderRadius:`4px`,padding:`4px 8px`,cursor:`pointer`,userSelect:`none`}}function G(e){return{width:e,background:`rgba(255,255,255,0.08)`,border:`1px solid rgba(255,255,255,0.2)`,borderRadius:`4px`,color:`inherit`,font:`inherit`,padding:`2px 4px`}}export{L as attachDebugOverlay};
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