incanto 0.63.0 → 0.64.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/incanto-playtest.mjs +14 -5
- package/bin/incanto-verify.mjs +9 -4
- package/dist/2d.js +3 -3
- package/dist/3d.js +4 -4
- package/dist/{create-game-lLeITaZ5.js → create-game-B1KM6dA6.js} +3 -3
- package/dist/{create-game-viBqXUoZ.js → create-game-B746rYbr.js} +3 -3
- package/dist/{environment-presets-QR7_75KJ.js → environment-presets-D2vzw583.js} +1 -1
- package/dist/{gameplay-CuqoHHUB.js → gameplay-CLgFdkh5.js} +32 -1
- package/dist/gameplay.d.ts +23 -0
- package/dist/gameplay.js +1 -1
- package/dist/index.js +2 -2
- package/dist/{physics-2d-CllJXlic.js → physics-2d-BPJcJRRP.js} +4 -4
- package/dist/{physics-3d-BL_pFJ19.js → physics-3d-BOO58xzw.js} +2 -2
- package/dist/react.js +1 -1
- package/dist/{register-1cKM8DEj.js → register-dGsbnJ87.js} +1 -1
- package/dist/{replay-Bhdntkvq.js → replay-DKRmiVjk.js} +40 -0
- package/dist/{src-BlV9Sv4m.js → src-DEWy2qpb.js} +1 -1
- package/dist/{test-Ct1_zf5S.js → test-Ccob3X5i.js} +8 -8
- package/dist/test.js +2 -2
- package/dist/vite.js +2 -2
- package/editor/assets/{agent8-CLZXBRoM.js → agent8-Di-UEn5O.js} +1 -1
- package/editor/assets/{debug-eaSKFAKW.js → debug-DWztJ5_y.js} +1 -1
- package/editor/assets/{index-D66AuRwG.js → index-fct4H89G.js} +50 -50
- package/editor/index.html +1 -1
- package/package.json +1 -1
- package/skills/incanto-gameplay-behaviors.md +27 -5
- package/skills/incanto-node-reference.md +1 -1
- package/skills/incanto-physics-and-input.md +40 -8
- package/skills/incanto-your-first-game.md +18 -5
- package/templates-app/beacon-isle-3d/package.json +1 -1
- package/templates-app/platformer-2d/package.json +1 -1
- package/templates-app/star-survivor/package.json +1 -1
- package/templates-app/tps-3d/PROJECT/Requirements.md +3 -1
- package/templates-app/tps-3d/index.html +3 -1
- package/templates-app/tps-3d/package.json +1 -1
- package/templates-app/tps-3d/src/behaviors.ts +4 -2
- package/templates-app/village-quest-3d/package.json +1 -1
- package/templates-app/village-quest-3d/src/grove.scene.json +6 -2
- package/templates-app/village-quest-3d/src/village.scene.json +12 -4
package/bin/incanto-playtest.mjs
CHANGED
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@@ -86,7 +86,15 @@ if (args.behaviors) {
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// it, and this bin's shebang is node, so `--behaviors` failed on the
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// engine's own flagship template. Hand the work to bun rather than telling
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// the author their file is wrong: it is not.
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-
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+
// …and the same for an EXTENSIONLESS relative import. `import { quest } from
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// './quest'` is what every tsconfig this package scaffolds asks for, and
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// node's resolver refuses it (`Cannot find module .../src/quest`) while bun
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// and vite resolve it. It broke `incanto verify` on the shipped
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// `village-quest-3d` starter, and it breaks for any author who splits their
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// behaviours across files — which is most of them, eventually.
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const nodeCannotReadIt = /import attribute|Unknown file extension|Cannot find module/i.test(
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why,
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);
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if (nodeCannotReadIt && !process.versions.bun && !process.env.INCANTO_BUN_REEXEC) {
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const { spawnSync } = await import('node:child_process');
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const hasBun = spawnSync('bun', ['--version'], { stdio: 'ignore' }).status === 0;
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@@ -102,10 +110,11 @@ if (args.behaviors) {
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console.error(
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`could not load --behaviors '${args.behaviors}' (${why}).` +
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(nodeCannotReadIt
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? '\n\nThis is node refusing your file
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"\
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'\
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'\
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? '\n\nThis is usually node refusing your file rather than a problem with it:' +
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"\nnode cannot import JSON from a .ts module without `with { type: 'json' }`," +
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'\nand it will not resolve an extensionless relative import. Both are what' +
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'\nthe scaffolded tsconfig asks you to write. Run it with bun, which reads' +
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'\nthe file as written: `bunx incanto playtest <scene> --behaviors <file>`.'
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: '\nPass the file that exports your Behavior subclasses, e.g. src/behaviors.ts.'),
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);
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process.exit(1);
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package/bin/incanto-verify.mjs
CHANGED
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@@ -342,16 +342,21 @@ if (rungs[0].status === 'pass') {
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fix: 'connect them — a signal to `play` on an AudioPlayer, or `replay()` on a one-shot; `engine.audio.recent()` and `engine.effects.recent()` say what did fire',
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});
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} else {
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-
const
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-
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-
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const declaredPaths = [...(fb.declaredAudio ?? []), ...(fb.declaredEffects ?? [])];
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const silent = declaredPaths.filter((path) => !fired.has(path));
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// Of the nodes this rung is ABOUT, how many fired. `fired` also holds paths
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// nobody declared — a spawned clone sounds from its own path, a procedural
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// preset from wherever a behaviour played it — so using its size printed
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// arithmetic that cannot be true: `✓ feels — 12 of 9 fired`. The number has
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// to add up with the `silent` list beside it.
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const firedDeclared = declaredPaths.length - silent.length;
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rungs.push({
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name: 'feels',
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status: 'pass',
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summary:
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silent.length === 0
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? `every one of the ${declared} sound/effect nodes fired`
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: `${
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: `${firedDeclared} of ${declared} fired — silent: ${silent.slice(0, 3).join(', ')}${silent.length > 3 ? ` +${silent.length - 3}` : ''}`,
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});
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}
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}
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package/dist/2d.js
CHANGED
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@@ -1,7 +1,7 @@
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1
1
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import { t as IncantoError } from "./errors-BpWbnbb_.js";
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-
import { a as AssetStore2D, i as syncTree2D, r as Renderer2D, t as createGame2D } from "./create-game-
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-
import { _ as RigidBody2D, a as parseCells, c as ColorRect2D, d as AnimatedSprite2D, f as Sprite2D, g as PhysicsBody2D, h as CharacterBody2D, i as mergeSolidRects, l as CharacterController2D, m as Area2D, n as UILayer, o as Particles2D, p as Joint2D, r as TileMap2D, s as Label, t as registerNodes2D, u as Camera2D, v as StaticBody2D, y as Node2D } from "./register-
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import { n as enablePhysics2D, t as Physics2D } from "./physics-2d-
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import { a as AssetStore2D, i as syncTree2D, r as Renderer2D, t as createGame2D } from "./create-game-B1KM6dA6.js";
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import { _ as RigidBody2D, a as parseCells, c as ColorRect2D, d as AnimatedSprite2D, f as Sprite2D, g as PhysicsBody2D, h as CharacterBody2D, i as mergeSolidRects, l as CharacterController2D, m as Area2D, n as UILayer, o as Particles2D, p as Joint2D, r as TileMap2D, s as Label, t as registerNodes2D, u as Camera2D, v as StaticBody2D, y as Node2D } from "./register-dGsbnJ87.js";
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import { n as enablePhysics2D, t as Physics2D } from "./physics-2d-BPJcJRRP.js";
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//#region src/2d/library-sprite.ts
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/**
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* What a `CharacterController2D`/`3D` will ask a skin to play, and the clip in
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package/dist/3d.js
CHANGED
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@@ -1,10 +1,10 @@
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import { c as parseEnvironment3D, l as sunDirectionFromElevationAzimuth, s as horizonColorFromSky, u as sunDirectionFromSky } from "./loader-zDynoew_.js";
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import { a as frameSignature, n as diffSignatures, o as frameStats, r as diffText, s as frameText, t as SIGNATURE_GRID } from "./frame-report-BSMny7oe.js";
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-
import { B as CharacterBody3D, F as Water3D, H as RigidBody3D, I as WATER_CUTOUT_MAX, L as WaterCutout3D, U as StaticBody3D, V as PhysicsBody3D, W as Node3D, q as WATER_MAX_RIPPLES, z as Area3D } from "./gameplay-
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import { A as Terrain3D, B as keyboardIntensity, C as resolveFlowerDensity, D as BoneLookAt3D, E as Camera3D, F as InstancedMesh3D, G as acquireTexture, H as rigPose, I as MeshInstance3D, M as TERRAIN_THEMES, N as terrainThemeLayers, O as BoneAttachment3D, P as Joint3D, R as QUARTER_PITCH, S as Flowers3D, T as CharacterController3D, U as TextureCache3D, V as movementState, W as acquireOwnTexture, _ as LoftMesh3D, a as Tree3D, b as Foliage3D, c as buildRiverRings, d as riverCarveChannels, f as riverStepFor, g as ModelInstance3D, h as Particles3D, i as VoxelGrid3D, j as DEFAULT_TERRAIN_TEXTURE_BASE, k as Billboard3D, l as findRiverCoverageGaps, m as traceDownhillPath, n as registerNodes3D, o as Trail3D, p as smoothCourse, r as VOXEL_PALETTE, s as River3D, u as projectToRiver, v as DirectionalLight3D, w as FLOWER_VARIETIES, x as DENSITY_PRESETS, y as OmniLight3D, z as cameraRelative } from "./environment-presets-
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import { a as Environment3D, i as syncTree, o as setEnvironment3D, r as Renderer3D, s as AssetStore3D, t as createGame3D } from "./create-game-
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import { B as CharacterBody3D, F as Water3D, H as RigidBody3D, I as WATER_CUTOUT_MAX, L as WaterCutout3D, U as StaticBody3D, V as PhysicsBody3D, W as Node3D, q as WATER_MAX_RIPPLES, z as Area3D } from "./gameplay-CLgFdkh5.js";
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import { A as Terrain3D, B as keyboardIntensity, C as resolveFlowerDensity, D as BoneLookAt3D, E as Camera3D, F as InstancedMesh3D, G as acquireTexture, H as rigPose, I as MeshInstance3D, M as TERRAIN_THEMES, N as terrainThemeLayers, O as BoneAttachment3D, P as Joint3D, R as QUARTER_PITCH, S as Flowers3D, T as CharacterController3D, U as TextureCache3D, V as movementState, W as acquireOwnTexture, _ as LoftMesh3D, a as Tree3D, b as Foliage3D, c as buildRiverRings, d as riverCarveChannels, f as riverStepFor, g as ModelInstance3D, h as Particles3D, i as VoxelGrid3D, j as DEFAULT_TERRAIN_TEXTURE_BASE, k as Billboard3D, l as findRiverCoverageGaps, m as traceDownhillPath, n as registerNodes3D, o as Trail3D, p as smoothCourse, r as VOXEL_PALETTE, s as River3D, u as projectToRiver, v as DirectionalLight3D, w as FLOWER_VARIETIES, x as DENSITY_PRESETS, y as OmniLight3D, z as cameraRelative } from "./environment-presets-D2vzw583.js";
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import { a as Environment3D, i as syncTree, o as setEnvironment3D, r as Renderer3D, s as AssetStore3D, t as createGame3D } from "./create-game-B746rYbr.js";
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import { n as splatWeights, t as buildHeightmap } from "./heightmap-CRK0M4jT.js";
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import { n as enablePhysics3D, t as Physics3D } from "./physics-3d-
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import { n as enablePhysics3D, t as Physics3D } from "./physics-3d-BOO58xzw.js";
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//#region src/3d/model-verdict.ts
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/** Mixamo exports every bone as `mixamorigX`; the retargeter binds by that name. */
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const MIXAMO = /^mixamorig[:_]?/i;
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@@ -5,10 +5,10 @@ import { t as IncantoError } from "./errors-BpWbnbb_.js";
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import { i as resolveRendering, n as attachTouchControls } from "./touch-DESwnpOc.js";
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import { a as openBundledEditor, c as claimCanvasGestures, i as devServerLibrary, l as audioErrors, n as pauseWhenHidden, r as crossFade, s as wireDevChannel, t as teardown } from "./teardown-BwhkcNt8.js";
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import { o as frameStats } from "./frame-report-BSMny7oe.js";
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import { n as registerGameplayBehaviors } from "./gameplay-
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import { g as PhysicsBody2D, n as UILayer, t as registerNodes2D, u as Camera2D, y as Node2D } from "./register-
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import { n as registerGameplayBehaviors } from "./gameplay-CLgFdkh5.js";
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import { g as PhysicsBody2D, n as UILayer, t as registerNodes2D, u as Camera2D, y as Node2D } from "./register-dGsbnJ87.js";
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import { t as debugSources } from "./debug-draw-BM3DsvtT.js";
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import { n as enablePhysics2D } from "./physics-2d-
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import { n as enablePhysics2D } from "./physics-2d-BPJcJRRP.js";
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import { Box3, BufferAttribute, BufferGeometry, Color, LineBasicMaterial, LineSegments, LinearFilter, NearestFilter, OrthographicCamera, Raycaster, SRGBColorSpace, Scene, TextureLoader, Vector2, Vector3, WebGLRenderer } from "three";
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//#region src/2d/assets.ts
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/**
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import { i as resolveRendering, n as attachTouchControls } from "./touch-DESwnpOc.js";
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import { a as openBundledEditor, c as claimCanvasGestures, i as devServerLibrary, l as audioErrors, n as pauseWhenHidden, o as poseFromRenderer, r as crossFade, s as wireDevChannel, t as teardown } from "./teardown-BwhkcNt8.js";
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import { o as frameStats } from "./frame-report-BSMny7oe.js";
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import { K as createCausticsQuad, V as PhysicsBody3D, W as Node3D, n as registerGameplayBehaviors } from "./gameplay-
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import { K as createCausticsQuad, V as PhysicsBody3D, W as Node3D, n as registerGameplayBehaviors } from "./gameplay-CLgFdkh5.js";
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import { t as debugSources } from "./debug-draw-BM3DsvtT.js";
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import { E as Camera3D, U as TextureCache3D, g as ModelInstance3D, n as registerNodes3D, t as resolveEnvironmentHdri, v as DirectionalLight3D } from "./environment-presets-
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import { n as enablePhysics3D } from "./physics-3d-
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import { E as Camera3D, U as TextureCache3D, g as ModelInstance3D, n as registerNodes3D, t as resolveEnvironmentHdri, v as DirectionalLight3D } from "./environment-presets-D2vzw583.js";
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import { n as enablePhysics3D } from "./physics-3d-BOO58xzw.js";
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import { ACESFilmicToneMapping, AmbientLight, Box3, BufferAttribute, BufferGeometry, Color, DepthTexture, EquirectangularReflectionMapping, FloatType, Fog, HalfFloatType, LineBasicMaterial, LineSegments, Matrix4, Mesh, PCFShadowMap, PMREMGenerator, PerspectiveCamera, PlaneGeometry, Quaternion, Raycaster, Scene, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget, WebGLRenderer } from "three";
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import { VRMLoaderPlugin, VRMUtils } from "@pixiv/three-vrm";
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import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
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@@ -5,7 +5,7 @@ import { t as Rng } from "./rng-DP-SR7eg.js";
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import { i as getNodeSchema, l as registerNode } from "./registry-CF70EArN.js";
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import { t as createNoise2D } from "./noise-CGUMx44x.js";
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import { i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, r as validateAnimationAliases, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-CY-mrr1L.js";
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import { B as CharacterBody3D, F as Water3D, H as RigidBody3D, J as colliderFootDrop, L as WaterCutout3D, R as rejectScale, U as StaticBody3D, V as PhysicsBody3D, W as Node3D, w as tolerateUnknownAction, z as Area3D } from "./gameplay-
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import { B as CharacterBody3D, F as Water3D, H as RigidBody3D, J as colliderFootDrop, L as WaterCutout3D, R as rejectScale, U as StaticBody3D, V as PhysicsBody3D, W as Node3D, w as tolerateUnknownAction, z as Area3D } from "./gameplay-CLgFdkh5.js";
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import { t as checkSheetGrid } from "./sheet-grid-BT6N_Bjs.js";
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import { n as splatWeights, t as buildHeightmap } from "./heightmap-CRK0M4jT.js";
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import { AdditiveBlending, AnimationClip, AnimationMixer, Box3, BoxGeometry, BufferAttribute, BufferGeometry, CanvasTexture, CapsuleGeometry, ClampToEdgeWrapping, Color, ConeGeometry, CylinderGeometry, DataTexture, DirectionalLight, DoubleSide, DynamicDrawUsage, Euler, Group, IcosahedronGeometry, ImageBitmapLoader, InstancedBufferAttribute, InstancedMesh, LinearFilter, LinearMipmapLinearFilter, LoopOnce, LoopRepeat, Matrix4, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshPhysicalMaterial, MeshStandardMaterial, NearestFilter, NoBlending, NoColorSpace, NormalBlending, PerspectiveCamera, PlaneGeometry, PointLight, Points, PointsMaterial, Quaternion, QuaternionKeyframeTrack, RGBADepthPacking, RGBAFormat, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, SphereGeometry, Texture, TextureLoader, UniformsLib, UniformsUtils, Vector3, Vector4, VectorKeyframeTrack } from "three";
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@@ -4748,6 +4748,7 @@ var Health = class extends Behavior {
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"damaged",
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"healed",
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"died",
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"revived",
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"healthChanged"
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];
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max = 100;
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@@ -4791,6 +4792,36 @@ var Health = class extends Behavior {
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this.setCurrent(this.current + n);
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this.emit("healed", n, this.current);
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}
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/**
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* Bring a dead one back, at `hp` (default: full).
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*
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* There was no way back. `dead` is private, `isDead` is a readonly getter,
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* and `damage`, `heal` and `regenPerSec` all no-op once it is set — so the
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* three-lives loop every game wants, and that
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* `incanto-your-first-game.md` teaches (`lives: 3` plus
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* `died → ScoreKeeper.loseLife`), could spend exactly ONE life. After the
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* first death the player was a walking corpse: full HP bar, immune to every
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* enemy, `died` never firing again, lives frozen, and the game quietly
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* unlosable. Every checker was green on it, and `incanto-playtest` even
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* reported `lost in 19/20` because a single `died` reads as a loss.
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*
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* Wire it where the life is spent:
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*
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* ```json
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* { "signal": "lifeLost", "from": "Score", "to": "Player", "handler": "revive" }
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* ```
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*
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* A no-op on the living — reviving someone who never died would silently
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* refill their health, which is a different feature and not this one.
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*/
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revive(hp) {
|
|
4818
|
+
if (!this.dead) return;
|
|
4819
|
+
this.dead = false;
|
|
4820
|
+
this.current = 0;
|
|
4821
|
+
this.setCurrent(hp === void 0 ? this.max : hp);
|
|
4822
|
+
this.invulnTimer = this.invulnerableFor;
|
|
4823
|
+
this.emit("revived", this.current);
|
|
4824
|
+
}
|
|
4794
4825
|
/** Drop to 0 and die immediately (ignores i-frames). */
|
|
4795
4826
|
kill() {
|
|
4796
4827
|
if (this.dead) return;
|
|
@@ -4931,7 +4962,7 @@ var DamageOnContact = class extends Behavior {
|
|
|
4931
4962
|
if (!opts?.repeat && this.oncePerTarget && this.hit.has(other)) return;
|
|
4932
4963
|
const found = findHealth(other);
|
|
4933
4964
|
if (!found) return;
|
|
4934
|
-
if (this.targetGroup !== "" && !found.owner.isInGroup(this.targetGroup)) return;
|
|
4965
|
+
if (this.targetGroup !== "" && !found.owner.isInGroup(this.targetGroup) && !other.isInGroup(this.targetGroup)) return;
|
|
4935
4966
|
if (this.oncePerTarget) this.hit.add(other);
|
|
4936
4967
|
found.health.damage(this.amount);
|
|
4937
4968
|
this.emit("dealtDamage", this.amount, found.owner);
|
package/dist/gameplay.d.ts
CHANGED
|
@@ -95,6 +95,29 @@ declare class Health extends Behavior {
|
|
|
95
95
|
damage(n: number): void;
|
|
96
96
|
/** Restore `n` hit points (clamped to `max`). No-op when dead. Emits `healed`. */
|
|
97
97
|
heal(n: number): void;
|
|
98
|
+
/**
|
|
99
|
+
* Bring a dead one back, at `hp` (default: full).
|
|
100
|
+
*
|
|
101
|
+
* There was no way back. `dead` is private, `isDead` is a readonly getter,
|
|
102
|
+
* and `damage`, `heal` and `regenPerSec` all no-op once it is set — so the
|
|
103
|
+
* three-lives loop every game wants, and that
|
|
104
|
+
* `incanto-your-first-game.md` teaches (`lives: 3` plus
|
|
105
|
+
* `died → ScoreKeeper.loseLife`), could spend exactly ONE life. After the
|
|
106
|
+
* first death the player was a walking corpse: full HP bar, immune to every
|
|
107
|
+
* enemy, `died` never firing again, lives frozen, and the game quietly
|
|
108
|
+
* unlosable. Every checker was green on it, and `incanto-playtest` even
|
|
109
|
+
* reported `lost in 19/20` because a single `died` reads as a loss.
|
|
110
|
+
*
|
|
111
|
+
* Wire it where the life is spent:
|
|
112
|
+
*
|
|
113
|
+
* ```json
|
|
114
|
+
* { "signal": "lifeLost", "from": "Score", "to": "Player", "handler": "revive" }
|
|
115
|
+
* ```
|
|
116
|
+
*
|
|
117
|
+
* A no-op on the living — reviving someone who never died would silently
|
|
118
|
+
* refill their health, which is a different feature and not this one.
|
|
119
|
+
*/
|
|
120
|
+
revive(hp?: number): void;
|
|
98
121
|
/** Drop to 0 and die immediately (ignores i-frames). */
|
|
99
122
|
kill(): void;
|
|
100
123
|
/**
|
package/dist/gameplay.js
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { A as Health, C as restartScene, D as DayNight, E as FloatAway, M as Chase, O as phaseOf, S as goToScene, T as FollowCamera, _ as Cooldown, a as Wander, b as Interactable, c as SavePoint, d as Patrol, f as PathFollow, g as CameraShake, h as Lifetime, i as WaveSpawner, j as Collector, k as DamageOnContact, l as Projectile, m as MoveTo, n as registerGameplayBehaviors, o as Spawner, p as Oscillate, r as ZombieAI, s as ScoreKeeper, t as GAMEPLAY_BEHAVIORS, u as Pickup, v as hitStop, x as GameFlow, y as screenFlash } from "./gameplay-
|
|
1
|
+
import { A as Health, C as restartScene, D as DayNight, E as FloatAway, M as Chase, O as phaseOf, S as goToScene, T as FollowCamera, _ as Cooldown, a as Wander, b as Interactable, c as SavePoint, d as Patrol, f as PathFollow, g as CameraShake, h as Lifetime, i as WaveSpawner, j as Collector, k as DamageOnContact, l as Projectile, m as MoveTo, n as registerGameplayBehaviors, o as Spawner, p as Oscillate, r as ZombieAI, s as ScoreKeeper, t as GAMEPLAY_BEHAVIORS, u as Pickup, v as hitStop, x as GameFlow, y as screenFlash } from "./gameplay-CLgFdkh5.js";
|
|
2
2
|
export { CameraShake, Chase, Collector, Cooldown, DamageOnContact, DayNight, FloatAway, FollowCamera, GAMEPLAY_BEHAVIORS, GameFlow, Health, Interactable, Lifetime, MoveTo, Oscillate, PathFollow, Patrol, Pickup, Projectile, SavePoint, ScoreKeeper, Spawner, Wander, WaveSpawner, ZombieAI, goToScene, hitStop, phaseOf, registerGameplayBehaviors, restartScene, screenFlash };
|
package/dist/index.js
CHANGED
|
@@ -4,10 +4,10 @@ import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
|
4
4
|
import { t as Rng } from "./rng-DP-SR7eg.js";
|
|
5
5
|
import { n as jsonEquals, r as jsonKind, t as jsonClone } from "./json-CwwhxQgb.js";
|
|
6
6
|
import { a as getNodeSignals, c as mergeStaticSignals, i as getNodeSchema, l as registerNode, n as clearRegistry, o as getNodeType, r as createNode, u as registeredTypes } from "./registry-CF70EArN.js";
|
|
7
|
-
import { n as startRecording, r as auditScene, t as replay } from "./replay-
|
|
7
|
+
import { n as startRecording, r as auditScene, t as replay } from "./replay-DKRmiVjk.js";
|
|
8
8
|
import { a as logReport, i as resolveRendering, n as attachTouchControls, o as logText, r as joystickVector, s as parseDrive, t as TouchControls } from "./touch-DESwnpOc.js";
|
|
9
9
|
import { t as createNoise2D } from "./noise-CGUMx44x.js";
|
|
10
10
|
import { a as PARTICLE_PRESETS, i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-CY-mrr1L.js";
|
|
11
|
-
import { a as preloadUrls, i as preloadSceneAssets, n as newUid, o as findPath, r as assetUrls, s as gridFromRows, t as VERSION } from "./src-
|
|
11
|
+
import { a as preloadUrls, i as preloadSceneAssets, n as newUid, o as findPath, r as assetUrls, s as gridFromRows, t as VERSION } from "./src-DEWy2qpb.js";
|
|
12
12
|
import { t as duplicateNode } from "./duplicate-BOOKmkQ7.js";
|
|
13
13
|
export { AudioBuses, AudioPlayer, BASE_LOCALE, Behavior, CONST_REF_KEY, EffectLog, Engine, HudLayer, IncantoError, InputMap, Localization, LogManager, MusicManager, Node, ORDER_GROUP_BASE, PARTICLE_PRESETS, PARTICLE_PRESET_NAMES, ParticleSim, ROLLOFF_MODELS, Respawn, Rng, SCENE_FORMAT, SFX_PRESETS, SFX_PRESET_NAMES, SaveSlots, Scene, SceneTree, Settings, SfxEngine, Signal, T_PREFIX, Timer, TouchControls, UiBanner, UiBar, UiButton, UiDialogue, UiFrameCapSelect, UiImage, UiLanguageSelect, UiMuteToggle, UiPanel, UiQualitySelect, UiRenderScaleSelect, UiSelect, UiSlider, UiText, UiToggle, UiVolumeSlider, VERSION, WebAudioMusicBackend, applyParticlePreset, assetUrls, attachTouchControls, auditScene, behaviorSchema, behaviorSignals, behaviorsWithoutSave, captureBehaviors, clearBehaviors, clearRegistry, computeViewport, createNode, createNoise2D, createSaveStore, crossfadeGains, describeRefProblem, duplicateNode, effectiveOrder, fadeGain, findPath, getBehavior, getNodeSchema, getNodeSignals, getNodeType, gridFromRows, isAudioContextAvailable, isConstRef, joystickVector, jsonClone, jsonEquals, jsonKind, loadScene, logReport, logText, mergeStaticSignals, newUid, nodeRefWarnings, parseDrive, parseNodePath, preloadSceneAssets, preloadUrls, qualityEnvironment, readDeviceHints, registerBehavior, registerCoreNodes, registerNode, registeredBehaviors, registeredTypes, replay, resolveAnimation, resolveConstants, resolveFrames, resolveOrderGroups, resolveRefInJson, resolveRendering, resolveViewport, restoreBehaviors, savesWithoutUid, serializeNode, sfxDuration, spatialGain, spatialPan, startRecording, suggestLocale, suggestQuality, synthSfx, translationKey };
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
|
|
2
2
|
import { k as diagnose } from "./loader-zDynoew_.js";
|
|
3
3
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
4
|
-
import { _ as RigidBody2D, b as validateCollider2D, g as PhysicsBody2D, h as CharacterBody2D, m as Area2D, p as Joint2D, y as Node2D } from "./register-
|
|
4
|
+
import { _ as RigidBody2D, b as validateCollider2D, g as PhysicsBody2D, h as CharacterBody2D, m as Area2D, p as Joint2D, y as Node2D } from "./register-dGsbnJ87.js";
|
|
5
5
|
import { n as registerDebugSource } from "./debug-draw-BM3DsvtT.js";
|
|
6
6
|
import { t as withoutRapierInitNoise } from "./quiet-rapier-BAJ4K94N.js";
|
|
7
7
|
//#region src/2d/physics/physics-2d.ts
|
|
@@ -109,9 +109,9 @@ var Physics2D = class {
|
|
|
109
109
|
e.lastVX = node.linearVelocity[0] ?? 0;
|
|
110
110
|
e.lastVY = node.linearVelocity[1] ?? 0;
|
|
111
111
|
}
|
|
112
|
-
const
|
|
113
|
-
e.lastX =
|
|
114
|
-
e.lastY =
|
|
112
|
+
const t2 = e.body.translation();
|
|
113
|
+
e.lastX = t2.x * SCALE;
|
|
114
|
+
e.lastY = t2.y * SCALE;
|
|
115
115
|
}
|
|
116
116
|
this.events.drainCollisionEvents((h1, h2, started) => {
|
|
117
117
|
const a = this.byColliderHandle.get(h1);
|
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
|
|
2
2
|
import { k as diagnose } from "./loader-zDynoew_.js";
|
|
3
3
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
4
|
-
import { B as CharacterBody3D, G as validateCollider3D, H as RigidBody3D, V as PhysicsBody3D, W as Node3D, z as Area3D } from "./gameplay-
|
|
4
|
+
import { B as CharacterBody3D, G as validateCollider3D, H as RigidBody3D, V as PhysicsBody3D, W as Node3D, z as Area3D } from "./gameplay-CLgFdkh5.js";
|
|
5
5
|
import { n as registerDebugSource } from "./debug-draw-BM3DsvtT.js";
|
|
6
6
|
import { t as withoutRapierInitNoise } from "./quiet-rapier-BAJ4K94N.js";
|
|
7
|
-
import { A as Terrain3D, F as InstancedMesh3D, L as buildMeshGeometry, P as Joint3D } from "./environment-presets-
|
|
7
|
+
import { A as Terrain3D, F as InstancedMesh3D, L as buildMeshGeometry, P as Joint3D } from "./environment-presets-D2vzw583.js";
|
|
8
8
|
import { Euler, Matrix4, Quaternion, Vector3 } from "three";
|
|
9
9
|
//#region src/3d/physics/collider-lines.ts
|
|
10
10
|
/**
|
package/dist/react.js
CHANGED
|
@@ -156,7 +156,7 @@ function IncantoCanvas(props) {
|
|
|
156
156
|
pointer: latest.pointer,
|
|
157
157
|
...keyboard !== void 0 ? { keyboard } : {}
|
|
158
158
|
};
|
|
159
|
-
const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-
|
|
159
|
+
const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-B746rYbr.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-B1KM6dA6.js").then((n) => n.n)).createGame2D(o)))(opts);
|
|
160
160
|
if (disposed) {
|
|
161
161
|
next.dispose();
|
|
162
162
|
return;
|
|
@@ -4,7 +4,7 @@ import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
|
4
4
|
import { t as Rng } from "./rng-DP-SR7eg.js";
|
|
5
5
|
import { i as getNodeSchema, l as registerNode } from "./registry-CF70EArN.js";
|
|
6
6
|
import { i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, r as validateAnimationAliases, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-CY-mrr1L.js";
|
|
7
|
-
import { N as localFromWorld, P as worldPosition } from "./gameplay-
|
|
7
|
+
import { N as localFromWorld, P as worldPosition } from "./gameplay-CLgFdkh5.js";
|
|
8
8
|
import { t as checkSheetGrid } from "./sheet-grid-BT6N_Bjs.js";
|
|
9
9
|
import { AdditiveBlending, BufferAttribute, BufferGeometry, CanvasTexture, Color, DynamicDrawUsage, Group, InstancedMesh, MathUtils, Matrix4, Mesh, MeshBasicMaterial, NearestFilter, NormalBlending, Object3D, PlaneGeometry, SRGBColorSpace } from "three";
|
|
10
10
|
//#region src/2d/physics/collider-validate.ts
|
|
@@ -115,6 +115,8 @@ function auditScene(scene, opts = {}) {
|
|
|
115
115
|
const cameraDrivers = [];
|
|
116
116
|
const followedCameras = [];
|
|
117
117
|
const needUid = [];
|
|
118
|
+
/** Every `DamageOnContact.targetGroup` in the scene, with the node that set it. */
|
|
119
|
+
const damageGroups = [];
|
|
118
120
|
const walk = (node, path, insideHud, staticRoot, transformed) => {
|
|
119
121
|
const type = node.type ?? "";
|
|
120
122
|
const props = node.props ?? {};
|
|
@@ -133,6 +135,13 @@ function auditScene(scene, opts = {}) {
|
|
|
133
135
|
if (type === "CharacterController3D") cameraDrivers.push(path);
|
|
134
136
|
if (LIGHT_TYPES.has(type)) lights += 1;
|
|
135
137
|
if (BODY_TYPES.has(type) && transformed) warnings.push(`${path}: ${type} sits under '${transformed.path}', whose ${transformed.what} physics cannot compose — the collider will not line up with what is drawn. Keep body ancestors untransformed or translation-only, or put the body outside them.`);
|
|
138
|
+
if (script === "DamageOnContact") {
|
|
139
|
+
const group = (node.script?.props)?.targetGroup;
|
|
140
|
+
if (typeof group === "string" && group !== "") damageGroups.push({
|
|
141
|
+
path,
|
|
142
|
+
group
|
|
143
|
+
});
|
|
144
|
+
}
|
|
136
145
|
if (WORLD_QUERY_TYPES.has(type) && transformed) warnings.push(`${path}: ${type} sits under '${transformed.path}', whose ${transformed.what} it cannot compose — the ground (or water) you can see would not be the ground you can stand on. Keep its ancestors untransformed or translation-only.`);
|
|
137
146
|
if (BODY_TYPES.has(type)) {
|
|
138
147
|
const collider = props.collider;
|
|
@@ -158,12 +167,43 @@ function auditScene(scene, opts = {}) {
|
|
|
158
167
|
if (cameras > 0 && currentCameras === 0) warnings.push("no camera has \"current\": true — the screen renders from a default view, probably not what you framed.");
|
|
159
168
|
if (currentCameras > 1) warnings.push(`${currentCameras} cameras claim "current": true — only the first found wins.`);
|
|
160
169
|
if (scene.dimension === "3d" && lights === 0 && !isLit(scene.environment)) warnings.push("nothing lights this 3D scene — no light node, no environment sky/hdri, and no ambient intensity. It will render black. Add a DirectionalLight3D, or an \"environment\": { \"sky\": { \"type\": \"atmosphere\" } } / { \"preset\": \"...\" }.");
|
|
170
|
+
if (damageGroups.length > 0) {
|
|
171
|
+
const hurtable = hurtableGroups(root);
|
|
172
|
+
for (const { path, group } of damageGroups) {
|
|
173
|
+
if (hurtable.has(group)) continue;
|
|
174
|
+
warnings.push(`${path}: DamageOnContact targets group '${group}', and nothing in this scene both carries a Health and is in that group — so this hazard can never damage anything. Groups that CAN be hurt here: [${[...hurtable].join(", ") || "none"}].`);
|
|
175
|
+
}
|
|
176
|
+
}
|
|
161
177
|
for (const warning of nodeRefWarnings(scene)) warnings.push(warning);
|
|
162
178
|
for (const warning of handlerShadowWarnings(scene)) warnings.push(warning);
|
|
163
179
|
for (const warning of auditStrings(scene, opts.declaredElsewhere)) warnings.push(warning);
|
|
164
180
|
return warnings;
|
|
165
181
|
}
|
|
166
182
|
/**
|
|
183
|
+
* Every group that names something the engine could actually damage.
|
|
184
|
+
*
|
|
185
|
+
* `DamageOnContact` finds the nearest `Health` to the contacted node and then
|
|
186
|
+
* checks `targetGroup` against either end of that entity. So a group only means
|
|
187
|
+
* something if some node declares it AND that node's entity — itself, its
|
|
188
|
+
* descendants, or its ancestors — carries a `Health`.
|
|
189
|
+
*
|
|
190
|
+
* The shipped `star-survivor` template failed this for a subtler reason (its
|
|
191
|
+
* groups and its Health were on different nodes and the filter read only one
|
|
192
|
+
* end), but the shape generalises: a hazard whose `targetGroup` nothing can
|
|
193
|
+
* satisfy is wired, validated, and disarmed, and every check comes back green.
|
|
194
|
+
*/
|
|
195
|
+
function hurtableGroups(root) {
|
|
196
|
+
const out = /* @__PURE__ */ new Set();
|
|
197
|
+
const hasHealth = (node) => node.script?.name === "Health" || (node.children ?? []).some(hasHealth);
|
|
198
|
+
const walk = (node, healthAbove) => {
|
|
199
|
+
const mine = node.script?.name === "Health" || healthAbove;
|
|
200
|
+
if ((node.groups ?? []).length > 0 && (mine || hasHealth(node))) for (const g of node.groups ?? []) out.add(g);
|
|
201
|
+
for (const child of node.children ?? []) walk(child, mine);
|
|
202
|
+
};
|
|
203
|
+
walk(root, false);
|
|
204
|
+
return out;
|
|
205
|
+
}
|
|
206
|
+
/**
|
|
167
207
|
* Translation keys nothing declares — the ONE localization mistake worth
|
|
168
208
|
* reporting.
|
|
169
209
|
*
|
|
@@ -214,6 +214,6 @@ function newUid() {
|
|
|
214
214
|
//#endregion
|
|
215
215
|
//#region src/index.ts
|
|
216
216
|
/** Engine version. Kept in sync with package.json by the release pipeline. */
|
|
217
|
-
const VERSION = "0.
|
|
217
|
+
const VERSION = "0.64.0";
|
|
218
218
|
//#endregion
|
|
219
219
|
export { preloadUrls as a, preloadSceneAssets as i, newUid as n, findPath as o, assetUrls as r, gridFromRows as s, VERSION as t };
|
|
@@ -3,10 +3,10 @@ import { v as Engine } from "./register-Btm7_Emq.js";
|
|
|
3
3
|
import { t as IncantoError } from "./errors-BpWbnbb_.js";
|
|
4
4
|
import { n as jsonEquals, t as jsonClone } from "./json-CwwhxQgb.js";
|
|
5
5
|
import { i as getNodeSchema, s as mergeStaticProps } from "./registry-CF70EArN.js";
|
|
6
|
-
import { n as startRecording } from "./replay-
|
|
7
|
-
import { n as registerGameplayBehaviors } from "./gameplay-
|
|
8
|
-
import { t as registerNodes2D } from "./register-
|
|
9
|
-
import { n as registerNodes3D, t as resolveEnvironmentHdri } from "./environment-presets-
|
|
6
|
+
import { n as startRecording } from "./replay-DKRmiVjk.js";
|
|
7
|
+
import { n as registerGameplayBehaviors } from "./gameplay-CLgFdkh5.js";
|
|
8
|
+
import { t as registerNodes2D } from "./register-dGsbnJ87.js";
|
|
9
|
+
import { n as registerNodes3D, t as resolveEnvironmentHdri } from "./environment-presets-D2vzw583.js";
|
|
10
10
|
import { a as NetworkManager, c as readSyncKey, i as sanitizeName, n as registerNodesNet, r as NetworkSpawner, s as findOwnerNode, t as createSplitScreen } from "./split-screen-Dx0LvzqS.js";
|
|
11
11
|
import { Box3, Euler, Matrix4, PerspectiveCamera, Quaternion, Vector3 } from "three";
|
|
12
12
|
//#region src/test/framing.ts
|
|
@@ -2072,10 +2072,10 @@ async function runScript(json, opts) {
|
|
|
2072
2072
|
if (opts.locale) engine.locale.locale = opts.locale;
|
|
2073
2073
|
const physics = opts.physics ?? "auto";
|
|
2074
2074
|
if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
|
|
2075
|
-
const { enablePhysics2D } = await import("./physics-2d-
|
|
2075
|
+
const { enablePhysics2D } = await import("./physics-2d-BPJcJRRP.js").then((n) => n.r);
|
|
2076
2076
|
await enablePhysics2D(engine);
|
|
2077
2077
|
} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
|
|
2078
|
-
const { enablePhysics3D } = await import("./physics-3d-
|
|
2078
|
+
const { enablePhysics3D } = await import("./physics-3d-BOO58xzw.js").then((n) => n.r);
|
|
2079
2079
|
await enablePhysics3D(engine);
|
|
2080
2080
|
}
|
|
2081
2081
|
const failures = [];
|
|
@@ -2188,10 +2188,10 @@ async function createPlaySession(json, opts = {}) {
|
|
|
2188
2188
|
engine.setScene(scene);
|
|
2189
2189
|
const physics = opts.physics ?? "auto";
|
|
2190
2190
|
if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
|
|
2191
|
-
const { enablePhysics2D } = await import("./physics-2d-
|
|
2191
|
+
const { enablePhysics2D } = await import("./physics-2d-BPJcJRRP.js").then((n) => n.r);
|
|
2192
2192
|
await enablePhysics2D(engine);
|
|
2193
2193
|
} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
|
|
2194
|
-
const { enablePhysics3D } = await import("./physics-3d-
|
|
2194
|
+
const { enablePhysics3D } = await import("./physics-3d-BOO58xzw.js").then((n) => n.r);
|
|
2195
2195
|
await enablePhysics3D(engine);
|
|
2196
2196
|
}
|
|
2197
2197
|
const stepMs = 1e3 / (opts.fixedHz ?? 60);
|
package/dist/test.js
CHANGED
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
import { r as auditScene } from "./replay-
|
|
2
|
-
import { C as describeFraming, S as playtestText, _ as facingReport, a as registerAllNodes, b as findPlayer, c as ladderText, d as multiplayText, f as playMultiplayer, g as agreementProblems, h as takeAgreementSnapshots, i as findFloatingProps, l as ladderVerdict, m as feelText, n as createPlaySession, o as runScript, p as feelReport, r as describeCapture, s as validateScene, t as captureScene, u as multiplayProblems, v as facingText, w as framingText, x as playtest, y as failingReplays } from "./test-
|
|
1
|
+
import { r as auditScene } from "./replay-DKRmiVjk.js";
|
|
2
|
+
import { C as describeFraming, S as playtestText, _ as facingReport, a as registerAllNodes, b as findPlayer, c as ladderText, d as multiplayText, f as playMultiplayer, g as agreementProblems, h as takeAgreementSnapshots, i as findFloatingProps, l as ladderVerdict, m as feelText, n as createPlaySession, o as runScript, p as feelReport, r as describeCapture, s as validateScene, t as captureScene, u as multiplayProblems, v as facingText, w as framingText, x as playtest, y as failingReplays } from "./test-Ccob3X5i.js";
|
|
3
3
|
export { agreementProblems, auditScene, captureScene, createPlaySession, describeCapture, describeFraming, facingReport, facingText, failingReplays, feelReport, feelText, findFloatingProps, findPlayer, framingText, ladderText, ladderVerdict, multiplayProblems, multiplayText, playMultiplayer, playtest, playtestText, registerAllNodes, runScript, takeAgreementSnapshots, validateScene };
|
package/dist/vite.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { t as VERSION } from "./src-
|
|
1
|
+
import { t as VERSION } from "./src-DEWy2qpb.js";
|
|
2
2
|
import { n as diffSignatures } from "./frame-report-BSMny7oe.js";
|
|
3
|
-
import { s as validateScene } from "./test-
|
|
3
|
+
import { s as validateScene } from "./test-Ccob3X5i.js";
|
|
4
4
|
import { existsSync, mkdirSync, readFileSync, readdirSync, statSync, writeFileSync } from "node:fs";
|
|
5
5
|
import { basename, dirname, join, normalize, relative, resolve, sep } from "node:path";
|
|
6
6
|
//#region src/vite/frame-endpoint.ts
|
|
@@ -1 +1 @@
|
|
|
1
|
-
import{n as e}from"./index-
|
|
1
|
+
import{n as e}from"./index-fct4H89G.js";async function t(t){return new n((await e(()=>import(`./GameServer-C56iOUgF.js`),[],import.meta.url)).GameServer,t)}var n=class{raw;active=new Map;reconnecting=!1;disposed=!1;constructor(e,t){this.raw=new e({...t})}get account(){return this.raw.account}get connected(){return this.raw.connected}connect(){return this.raw.connected?Promise.resolve(!0):(this.disposed=!1,this.rawConnect())}rawConnect(){return this.raw.connect({onDisconnect:()=>void this.reconnect()})}disconnect(){this.disposed=!0;for(let e of this.active.values())e.off();return this.active.clear(),this.raw.disconnect()}remoteFunction(e,t,n){return this.raw.remoteFunction(e,t,n)}track(e){let t=Symbol(`sub`),n={make:e,off:e()};return this.active.set(t,n),()=>{n.off(),this.active.delete(t)}}async reconnect(){if(!this.disposed&&!this.reconnecting){this.reconnecting=!0;try{await this.rawConnect();for(let e of this.active.values())e.off(),e.off=e.make()}finally{this.reconnecting=!1}}}subscribeRoomState(e,t){return this.track(()=>this.raw.subscribeRoomState(e,t))}subscribeRoomMyState(e,t){return this.track(()=>this.raw.subscribeRoomMyState(e,t))}subscribeRoomAllUserStates(e,t){return this.track(()=>this.raw.subscribeRoomAllUserStates(e,e=>{let n={};for(let t of e??[]){if(!t||typeof t.account!=`string`||t.__leaved)continue;let{account:e,__updated:r,__leaved:i,...a}=t;n[e]=a}t(n)}))}subscribeRoomCollection(e,t,n){return this.track(()=>this.raw.subscribeRoomCollection(e,t,({items:e})=>{let t={};for(let n of e??[])n&&typeof n.__id==`string`&&(t[n.__id]=n);n(t)}))}onRoomMessage(e,t,n){return this.track(()=>this.raw.onRoomMessage(e,t,n))}onRoomUserJoin(e,t){return this.track(()=>this.raw.onRoomUserJoin(e,t))}onRoomUserLeave(e,t){return this.track(()=>this.raw.onRoomUserLeave(e,t))}subscribeGlobalState(e){return this.track(()=>this.raw.subscribeGlobalState(e))}subscribeGlobalMyState(e){return this.track(()=>this.raw.subscribeGlobalMyState(e))}subscribeGlobalUserState(e,t){return this.track(()=>this.raw.subscribeGlobalUserState(e,t))}subscribeGlobalCollection(e,t){return this.track(()=>this.raw.subscribeGlobalCollection(e,({items:e})=>{let n={};for(let t of e??[])t&&typeof t.__id==`string`&&(n[t.__id]=t);t(n)}))}subscribeAsset(e,t){return this.track(()=>this.raw.subscribeAsset(e,t))}onGlobalMessage(e,t){return this.track(()=>this.raw.onGlobalMessage(e,t))}};export{t as createAgent8Server};
|
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
import{i as e,r as t,t as n}from"./index-
|
|
1
|
+
import{i as e,r as t,t as n}from"./index-fct4H89G.js";function r(e,t,n,r=1){let i=Math.min(e.x0,e.x1)*r,a=Math.max(e.x0,e.x1)*r,o=Math.min(e.y0,e.y1)*r,s=Math.max(e.y0,e.y1)*r,c=Math.max(0,Math.min(Math.round(i),t-1)),l=Math.max(0,Math.min(Math.round(o),n-1));return{x:c,y:l,w:Math.max(1,Math.min(Math.round(a-i),t-c)),h:Math.max(1,Math.min(Math.round(s-o),n-l))}}function i(e,t,n,r){let{x:i,y:a,w:o,h:s}=r,c=new Uint8ClampedArray(o*s*4);for(let n=0;n<s;n++){let r=((a+n)*t+i)*4,s=n*o*4;c.set(e.subarray(r,r+o*4),s)}return{pixels:c,width:o,height:s}}function a(e){if(!e)return`// no scene loaded`;let t=e.source??e;return JSON.stringify(t,null,2)}async function o(e){let t=globalThis.navigator;if(!t?.clipboard?.writeText)return!1;try{return await t.clipboard.writeText(e),!0}catch{return!1}}async function s(e,t){let n=globalThis,r=n.navigator?.clipboard?.write;if(!r||!n.ImageData||!n.ClipboardItem)return!1;try{let i=e.createElement(`canvas`);i.width=t.width,i.height=t.height;let a=i.getContext(`2d`);if(!a)return!1;a.putImageData(new n.ImageData(t.pixels,t.width,t.height),0,0);let o=await new Promise(e=>i.toBlob(e,`image/png`));return o?(await r.call(n.navigator?.clipboard,[new n.ClipboardItem({"image/png":o})]),!0):!1}catch{return!1}}var c=[`nw`,`n`,`ne`,`e`,`se`,`s`,`sw`,`w`],l={nw:[0,0],n:[.5,0],ne:[1,0],e:[1,.5],se:[1,1],s:[.5,1],sw:[0,1],w:[0,.5]},u={nw:`nwse-resize`,se:`nwse-resize`,ne:`nesw-resize`,sw:`nesw-resize`,n:`ns-resize`,s:`ns-resize`,e:`ew-resize`,w:`ew-resize`},d=(e,t,n)=>Math.max(t,Math.min(n,e));function f(e){return{x:Math.min(e.x0,e.x1),y:Math.min(e.y0,e.y1),w:Math.abs(e.x1-e.x0),h:Math.abs(e.y1-e.y0)}}function p(e,t,n,r,i,a){let o=e.x,s=e.y,c=e.x+e.w,l=e.y+e.h;return t.includes(`w`)&&(o=d(o+n,0,i)),t.includes(`e`)&&(c=d(c+n,0,i)),t.includes(`n`)&&(s=d(s+r,0,a)),t.includes(`s`)&&(l=d(l+r,0,a)),{x:Math.min(o,c),y:Math.min(s,l),w:Math.max(1,Math.abs(c-o)),h:Math.max(1,Math.abs(l-s))}}function m(e,t,n,r,i){return{...e,x:d(e.x+t,0,Math.max(0,r-e.w)),y:d(e.y+n,0,Math.max(0,i-e.h))}}function h(e,t,n,r,i,a=8){let o=d(e.x+e.w/2-t/2,a,Math.max(a,r-t-a)),s=e.y+e.h+a,c=e.y-n-a;return{x:o,y:s+n<=i-a?s:c>=a?c:d(s,a,Math.max(a,i-n-a))}}function g(e,t,n,r,i,a,o=180,s=120){let c=Math.max(o,n),l=Math.max(s,r);return{x:Math.min(Math.max(0,e),Math.max(0,i-c)),y:Math.min(Math.max(0,t),Math.max(0,a-l)),w:c,h:l}}function _(e,t,n,r,i,a=4){let o=Math.min(Math.max(0,e.x),Math.max(0,r-t)),s=e.y+e.h+a,c=e.y-n-a;return s+n<=i?{x:o,y:s}:c>=0?{x:o,y:c}:{x:o,y:Math.min(Math.max(0,s),Math.max(0,i-n))}}function v(e,t,n){let r=e=>{e.key===`Escape`&&n()},i=e=>{let r=e.target;if(r){for(let e of t)if(e&&(e===r||e.contains?.(r)))return;n()}};return e.addEventListener?.(`keydown`,r),e.addEventListener?.(`pointerdown`,i),()=>{e.removeEventListener?.(`keydown`,r),e.removeEventListener?.(`pointerdown`,i)}}function y(e,t){for(let[n,r]of Object.entries(t))e.style[n]=r}var b=`rgba(18, 20, 26, 0.92)`,x=`1px solid rgba(255,255,255,0.14)`,S=`12px ui-monospace, SFMono-Regular, Menlo, monospace`,C=class{host;el;body;onClose=()=>{};x;y;w;h;constructor(e,t,n,r){this.host=t,this.x=r.x,this.y=r.y,this.w=r.w,this.h=r.h,this.el=e.createElement(`div`),y(this.el,{position:`absolute`,background:b,border:x,borderRadius:`8px`,color:`rgba(255,255,255,0.88)`,font:S,display:`flex`,flexDirection:`column`,overflow:`hidden`,zIndex:`40`,pointerEvents:`auto`,boxShadow:`0 8px 28px rgba(0,0,0,0.45)`});let i=e.createElement(`div`);i.textContent=n,y(i,{padding:`6px 28px 6px 10px`,background:`rgba(255,255,255,0.07)`,cursor:`move`,userSelect:`none`,touchAction:`none`,fontWeight:`700`}),this.el.appendChild(i);let a=e.createElement(`div`);a.textContent=`×`,a.title=`close`,y(a,{position:`absolute`,top:`2px`,right:`8px`,cursor:`pointer`,fontSize:`16px`,lineHeight:`20px`,opacity:`0.7`}),a.addEventListener(`click`,()=>this.onClose()),this.el.appendChild(a),this.body=e.createElement(`div`),y(this.body,{flex:`1`,overflow:`auto`,padding:`8px 10px`}),this.el.appendChild(this.body);let o=e.createElement(`div`);o.textContent=`◢`,y(o,{position:`absolute`,right:`2px`,bottom:`0`,cursor:`nwse-resize`,opacity:`0.5`,userSelect:`none`,touchAction:`none`}),this.el.appendChild(o),this.wireDrag(i,(e,t)=>{this.x+=e,this.y+=t,this.layout()}),this.wireDrag(o,(e,t)=>{this.w+=e,this.h+=t,this.layout()}),this.layout(),t.appendChild(this.el)}remove(){this.el.remove()}layout(){let e=this.host.getBoundingClientRect(),t=g(this.x,this.y,this.w,this.h,e.width,e.height);this.x=t.x,this.y=t.y,this.w=t.w,this.h=t.h,y(this.el,{left:`${t.x}px`,top:`${t.y}px`,width:`${t.w}px`,height:`${t.h}px`})}wireDrag(e,t){let n=null,r=0,i=0;e.addEventListener(`pointerdown`,t=>{n=t.pointerId,r=t.clientX,i=t.clientY,e.setPointerCapture?.(t.pointerId)}),e.addEventListener(`pointermove`,e=>{e.pointerId===n&&(t(e.clientX-r,e.clientY-i),r=e.clientX,i=e.clientY)});let a=e=>{e.pointerId===n&&(n=null)};e.addEventListener(`pointerup`,a),e.addEventListener(`pointercancel`,a)}},w=4,T=`#6ee7dc`,E=`rgba(18,20,26,0.94)`,D=`12px ui-monospace, Menlo, monospace`;function O(e){let{doc:t,container:n}=e,r=t.createElement(`div`);y(r,{position:`absolute`,inset:`0`,cursor:`crosshair`,zIndex:`80`,pointerEvents:`auto`,userSelect:`none`,touchAction:`none`});let i=t.createElement(`div`);y(i,{position:`absolute`,inset:`0`,background:`rgba(10,14,20,0.35)`,pointerEvents:`none`}),r.appendChild(i);let a=t.createElement(`div`);y(a,{position:`absolute`,outline:`1px solid ${T}`,boxShadow:`0 0 0 9999px rgba(10,14,20,0.35)`,cursor:`grab`,display:`none`,pointerEvents:`auto`}),r.appendChild(a);let o=t.createElement(`div`);y(o,{position:`absolute`,padding:`2px 6px`,borderRadius:`4px`,background:E,color:T,font:D,pointerEvents:`none`,display:`none`,whiteSpace:`nowrap`}),r.appendChild(o);let s=t.createElement(`div`);s.textContent=`drag to select · Esc to cancel`,y(s,{position:`absolute`,top:`10px`,left:`50%`,transform:`translateX(-50%)`,padding:`4px 10px`,borderRadius:`6px`,background:E,color:`rgba(255,255,255,0.85)`,font:D,pointerEvents:`none`,whiteSpace:`nowrap`}),r.appendChild(s);let d=null,g=`idle`,_={x:0,y:0},v={x:0,y:0,w:0,h:0},b=()=>({w:n.clientWidth||1,h:n.clientHeight||1});for(let e of c){let n=t.createElement(`div`),[r,i]=l[e];y(n,{position:`absolute`,left:`${r*100}%`,top:`${i*100}%`,width:`10px`,height:`10px`,marginLeft:`-5px`,marginTop:`-5px`,borderRadius:`2px`,background:T,border:`1px solid rgba(10,14,20,0.75)`,cursor:u[e],pointerEvents:`auto`}),n.addEventListener(`pointerdown`,t=>{k(t,e)}),a.appendChild(n)}let x=t.createElement(`div`);y(x,{position:`absolute`,display:`none`,gap:`6px`,padding:`6px`,borderRadius:`8px`,background:E,border:`1px solid rgba(255,255,255,0.18)`,font:D,pointerEvents:`auto`,whiteSpace:`nowrap`,boxShadow:`0 4px 16px rgba(0,0,0,0.45)`});let S=(e,n,r)=>{let i=t.createElement(`div`);return i.textContent=e,y(i,{padding:`5px 10px`,borderRadius:`5px`,cursor:`pointer`,color:n?`#08121a`:`rgba(255,255,255,0.85)`,background:n?T:`rgba(255,255,255,0.08)`,userSelect:`none`}),i.addEventListener(`pointerdown`,e=>{C(e),r()}),i};x.appendChild(S(`Copy to clipboard`,!0,()=>N())),x.appendChild(S(`Cancel`,!1,()=>I())),r.appendChild(x);function C(e){e.preventDefault?.(),e.stopPropagation?.()}function O(e){let t=e,r=n.getBoundingClientRect?.()??{left:0,top:0};return{x:(t.clientX??0)-r.left,y:(t.clientY??0)-r.top}}function k(e,t){C(e),_=O(e),g=t,t===`create`?d={x:_.x,y:_.y,w:0,h:0}:d&&(v=d),y(x,{display:`none`}),y(a,{cursor:t===`move`?`grabbing`:`crosshair`});let n=e.pointerId;n!==void 0&&r.setPointerCapture?.(n),A()}function A(){if(!d){y(a,{display:`none`}),y(o,{display:`none`}),y(i,{display:`block`});return}y(i,{display:`none`}),y(a,{display:`block`,left:`${d.x}px`,top:`${d.y}px`,width:`${d.w}px`,height:`${d.h}px`});let t=e.scale();o.textContent=`${Math.round(d.w*t)}×${Math.round(d.h*t)}`;let n=d.y-24;y(o,{display:`block`,left:`${Math.max(2,d.x)}px`,top:`${n>=2?n:d.y+4}px`})}function j(){if(!d||d.w<w||d.h<w)return;y(x,{display:`flex`});let e=b(),t=x.offsetWidth||200,n=x.offsetHeight||36,r=h(d,t,n,e.w,e.h);y(x,{left:`${r.x}px`,top:`${r.y}px`})}r.addEventListener(`pointerdown`,e=>{k(e,`create`)}),a.addEventListener(`pointerdown`,e=>{k(e,`move`)}),r.addEventListener(`pointermove`,e=>{if(g===`idle`||!d)return;let t=O(e),n=b();if(g===`create`){let e=f({x0:_.x,y0:_.y,x1:t.x,y1:t.y});d={x:Math.max(0,Math.min(e.x,n.w)),y:Math.max(0,Math.min(e.y,n.h)),w:Math.min(e.w,n.w-Math.max(0,Math.min(e.x,n.w))),h:Math.min(e.h,n.h-Math.max(0,Math.min(e.y,n.h)))}}else d=g===`move`?m(v,t.x-_.x,t.y-_.y,n.w,n.h):p(v,g,t.x-_.x,t.y-_.y,n.w,n.h);A()});let M=()=>{g!==`idle`&&(g===`create`&&d&&(d.w<w||d.h<w)&&(d=null),g=`idle`,y(a,{cursor:`grab`}),s.textContent=d?`drag the handles or the middle · Enter to copy · Esc to cancel`:`drag to select · Esc to cancel`,A(),j())};r.addEventListener(`pointerup`,M),r.addEventListener(`pointercancel`,M);function N(){let t=d;I(),t&&e.onCopy(t)}let P=e=>{let t=e.key;t===`Escape`?I():t===`Enter`&&d&&N()};t.addEventListener?.(`keydown`,P);let F=!1;function I(){F||(F=!0,t.removeEventListener?.(`keydown`,P),r.remove(),e.onClose())}return n.appendChild(r),{element:r,close:I}}var k=96,A=200,j=8192;function M(e){return Array.isArray(e)?`Array(${e.length})`:`Object(${Object.keys(e).length} keys)`}function N(e,t){if(Array.isArray(e)&&e.some(e=>typeof e==`object`&&!!e)){let t=e.slice(0,A).map(e=>JSON.stringify(e)),n=e.length-A;return t.join(`
|
|
2
2
|
`)+(n>0?`\n… ${n} more`:``)}return t.length>j?`${t.slice(0,j)} … (${t.length-j} more chars)`:t}function P(e){return typeof e==`object`&&!!e&&!Array.isArray(e)}var F=2,I=4;function L(e,t={}){let n=t.doc??(typeof document<`u`?document:null);if(!n)return null;let r=t.container??(typeof document<`u`?document.body:null);return!r||typeof r.appendChild!=`function`?null:new B(e,r,n,t.statsSource,t.actions,t.frameSource)}var R=300,z=[`log`,`info`,`warn`,`error`,`debug`],B=class{engine;container;doc;statsSource;actions;frameSource;panels=new Map;cleanups=[];menuButton;dropdown=null;dismissDropdown=null;menuPos={x:8,y:8};selected=null;collapsedFlags=new Map;statsChip=null;logRows=[];levelEnabled={debug:!0,info:!0,warn:!0,error:!0};consoleCapture=!1;consolePatched=[];frame=0;editing=0;detailOpen=new WeakMap;resumeScale=1;timeEls=null;hovering=!1;constructor(e,t,n,r,i=[],a){this.engine=e,this.container=t,this.doc=n,this.statsSource=r,this.actions=i,this.frameSource=a,this.menuButton=n.createElement(`div`),this.menuButton.textContent=`☰ debug`,y(this.menuButton,{position:`absolute`,top:`8px`,left:`8px`,padding:`4px 10px`,background:`rgba(18,20,26,0.85)`,border:`1px solid rgba(255,255,255,0.18)`,borderRadius:`6px`,color:`rgba(255,255,255,0.85)`,font:`12px ui-monospace, Menlo, monospace`,cursor:`pointer`,userSelect:`none`,zIndex:`50`,pointerEvents:`auto`}),this.bindMenuDrag(),t.style.position||(t.style.position=`relative`),t.appendChild(this.menuButton),this.cleanups.push(e.log.added.connect(e=>{this.pushLog({level:e.level,source:`engine`,text:e.parts.map(U).join(` `)})})),this.cleanups.push(e.sceneChanged.connect(()=>{this.selected=null,this.applyColliderScope(),this.renderExplorer(),this.renderInspector()})),this.cleanups.push(e.updated.connect(()=>{this.frame+=1,this.frame%30==0&&(this.renderExplorer(),this.renderStats(),this.editing===0&&!this.hovering&&this.renderInspector(),this.syncTime())}))}isOpen(e){return e===`copyScene`||e===`captureRegion`?!1:e===`colliders`?this.colliderMode!==`off`:e===`stats`?this.statsChip!==null:this.panels.has(e)}colliderMode=`off`;setColliders(e){this.colliderMode=e,this.applyColliderScope()}applyColliderScope(){let e=this.colliderMode;for(let t of n(`2d`).concat(n(`3d`)))t.debugDraw=e!==`off`,t.debugScope=e===`selected`?this.selected:null}open(e){if(e===`stats`){this.openStatsChip();return}if(this.panels.has(e)){e===`explorer`&&this.renderExplorer(),e===`inspector`&&this.renderInspector(),e===`logs`&&this.renderLogs(),e===`time`&&this.renderTime();return}let t=new C(this.doc,this.container,{explorer:`Explorer`,inspector:`Inspector`,logs:`Logs`,time:`Time`}[e],{explorer:{x:12,y:44,w:240,h:320},inspector:{x:264,y:44,w:280,h:320},logs:{x:12,y:380,w:532,h:200},time:{x:556,y:44,w:260,h:150}}[e]);t.onClose=()=>this.close(e),e===`inspector`&&(t.body.addEventListener(`pointerenter`,()=>{this.hovering=!0}),t.body.addEventListener(`pointerleave`,()=>{this.hovering=!1})),this.panels.set(e,t),e===`explorer`&&this.renderExplorer(),e===`inspector`&&this.renderInspector(),e===`logs`&&this.renderLogs(),e===`time`&&this.renderTime()}close(e){if(e===`inspector`&&(this.hovering=!1),e===`stats`){this.statsChip?.remove(),this.statsChip=null;return}let t=this.panels.get(e);t&&(t.remove(),this.panels.delete(e))}toggle(e){if(e===`copyScene`){this.copyScene();return}if(e===`captureRegion`){this.captureRegion();return}if(e===`colliders`){this.setColliders({off:`all`,all:`selected`,selected:`off`}[this.colliderMode]);return}this.isOpen(e)?this.close(e):this.open(e)}setLevelEnabled(e,t){this.levelEnabled[e]=t,this.renderLogs()}setConsoleCapture(e){if(e!==this.consoleCapture)if(this.consoleCapture=e,e){this.renderLogs();let e=console;for(let t of z){let n=e[t];e[t]=(...e)=>{n.apply(console,e);let r=t===`log`?`info`:t;this.pushLog({level:r,source:`console`,text:e.map(U).join(` `)})},this.consolePatched.push(()=>{e[t]=n})}}else{for(let e of this.consolePatched)e();this.consolePatched=[],this.renderLogs()}}dispose(){this.engine.debugSelection=null,this.setColliders(`off`),this.setConsoleCapture(!1);for(let e of this.cleanups)e();for(let e of[...this.panels.keys()])this.close(e);this.close(`stats`),this.closeDropdown(),this.menuButton.remove()}menuLabel(e,t){let n=e===`colliders`&&this.colliderMode!==`off`?` · ${this.colliderMode}`:``;return`${this.isOpen(e)?`✓ `:``}${t}${n}`}bindMenuDrag(){let e=null,t=!1;this.menuButton.addEventListener(`pointerdown`,n=>{let r=n;e={x:r.clientX??0,y:r.clientY??0,bx:this.menuPos.x,by:this.menuPos.y},t=!1,r.pointerId!==void 0&&this.menuButton.setPointerCapture?.(r.pointerId)}),this.menuButton.addEventListener(`pointermove`,n=>{if(!e)return;let r=n,i=(r.clientX??0)-e.x,a=(r.clientY??0)-e.y;!t&&Math.hypot(i,a)<I||(t||(t=!0,this.closeDropdown(),y(this.menuButton,{cursor:`grabbing`})),this.moveMenuButton(e.bx+i,e.by+a))});let n=()=>{if(!e)return;let n=t;e=null,t=!1,y(this.menuButton,{cursor:`pointer`}),n||this.toggleDropdown()};this.menuButton.addEventListener(`pointerup`,n),this.menuButton.addEventListener(`pointercancel`,n)}moveMenuButton(e,t){let n=this.menuButton,r=g(e,t,n.offsetWidth??0,n.offsetHeight??0,this.container.clientWidth||0,this.container.clientHeight||0,0,0);this.menuPos={x:r.x,y:r.y},y(this.menuButton,{left:`${r.x}px`,top:`${r.y}px`})}closeDropdown(){this.dismissDropdown?.(),this.dismissDropdown=null,this.dropdown?.remove(),this.dropdown=null}toggleDropdown(){if(this.dropdown){this.closeDropdown();return}let e=this.doc.createElement(`div`);y(e,{position:`absolute`,background:`rgba(18,20,26,0.95)`,border:`1px solid rgba(255,255,255,0.18)`,borderRadius:`6px`,font:`12px ui-monospace, Menlo, monospace`,color:`rgba(255,255,255,0.85)`,zIndex:`60`,pointerEvents:`auto`,overflow:`hidden`});for(let[t,n]of[[`explorer`,`Explorer`],[`inspector`,`Inspector`],[`logs`,`Logs`],[`time`,`Time`],[`copyScene`,`Copy scene JSON`],[`captureRegion`,`Capture region`],[`stats`,`Stats`],[`colliders`,`Colliders`]]){let r=this.doc.createElement(`div`);r.textContent=this.menuLabel(t,n),y(r,{padding:`6px 14px`,cursor:`pointer`,userSelect:`none`}),r.addEventListener(`click`,()=>{if(this.toggle(t),t===`colliders`){r.textContent=this.menuLabel(t,n);return}this.closeDropdown()}),e.appendChild(r)}for(let t of this.actions){let n=this.doc.createElement(`div`);n.textContent=t.label,y(n,{padding:`6px 14px`,cursor:`pointer`,userSelect:`none`,borderTop:`1px solid rgba(255,255,255,0.14)`,color:`rgba(158,232,220,0.95)`}),n.addEventListener(`click`,()=>{this.closeDropdown(),t.run()}),e.appendChild(n)}this.container.appendChild(e),this.dropdown=e;let t=e,n=this.menuButton,r=_({x:this.menuPos.x,y:this.menuPos.y,w:n.offsetWidth??0,h:n.offsetHeight??26},t.offsetWidth??0,t.offsetHeight??0,this.container.clientWidth||0,this.container.clientHeight||0);y(e,{left:`${r.x}px`,top:`${r.y}px`}),this.dismissDropdown=v(this.doc,[e,this.menuButton],()=>this.closeDropdown())}openStatsChip(){if(this.statsChip)return;let e=this.doc.createElement(`div`);y(e,{position:`absolute`,top:`8px`,right:`8px`,padding:`4px 10px`,background:`rgba(18,20,26,0.85)`,border:`1px solid rgba(255,255,255,0.18)`,borderRadius:`6px`,color:`rgba(255,255,255,0.85)`,font:`12px ui-monospace, Menlo, monospace`,textAlign:`right`,whiteSpace:`pre`,userSelect:`none`,pointerEvents:`none`,zIndex:`70`}),this.container.appendChild(e),this.statsChip=e,this.renderStats()}renderStats(){let e=this.statsChip;if(!e)return;let t=this.engine.stats(),n=this.statsSource?.()??{},r=[`nodes ${t.nodes}`,...n.triangles===void 0?[]:[`tris ${H(n.triangles)}`],...n.drawCalls===void 0?[]:[`calls ${n.drawCalls}`]].join(` · `),i=t.phases,a=`\nphys ${i.fixedMs.toFixed(1)} · logic ${i.updateMs.toFixed(1)} · draw ${i.renderMs.toFixed(1)} · other ${i.otherMs.toFixed(1)}`;e.textContent=`${Math.round(t.fps)} fps · ${t.frameMs.toFixed(1)} ms\n${r}${a}`}renderExplorer(){let e=this.panels.get(`explorer`);if(!e)return;let t=e.body.scrollTop;V(e.body);let n=this.engine.scene?.root;if(!n){e.body.scrollTop=t;return}let r=(e,t)=>{let n=e.constructor,i=e.children.length>0,a=this.collapsedFlags.get(e)===!0,o=this.doc.createElement(`div`);y(o,{display:`flex`,alignItems:`center`,cursor:`pointer`,padding:`1px 2px`,borderRadius:`3px`,background:e===this.selected?`rgba(110,160,255,0.25)`:`transparent`});let s=this.doc.createElement(`span`);s.textContent=i?a?`▸`:`▾`:`·`,y(s,{width:`14px`,flex:`none`,textAlign:`center`,opacity:i?`0.85`:`0.25`,userSelect:`none`}),i&&s.addEventListener(`click`,t=>{t.stopPropagation?.(),this.collapsedFlags.set(e,!a),this.renderExplorer()}),o.appendChild(s);let c=this.doc.createElement(`span`);c.textContent=e.name,y(c,{whiteSpace:`nowrap`}),o.appendChild(c);let l=this.doc.createElement(`span`);if(l.textContent=` ${n.typeName}`,y(l,{opacity:`0.45`,whiteSpace:`nowrap`,fontSize:`10px`}),o.appendChild(l),i&&a){let t=this.doc.createElement(`span`);t.textContent=` (${e.children.length})`,y(t,{opacity:`0.35`,fontSize:`10px`}),o.appendChild(t)}if(o.addEventListener(`click`,()=>{this.selected=e,this.engine.debugSelection=e,this.applyColliderScope(),this.open(`inspector`),this.renderExplorer(),this.renderInspector()}),t.appendChild(o),i&&!a){let n=this.doc.createElement(`div`);y(n,{marginLeft:`8px`,paddingLeft:`8px`,borderLeft:`1px solid rgba(255,255,255,0.14)`});for(let t of e.children)r(t,n);t.appendChild(n)}};r(n,e.body),e.body.scrollTop=t}renderInspector(){let e=this.panels.get(`inspector`);if(!e)return;let n=e.body.scrollTop;V(e.body);let r=this.selected;if(r&&r.tree===null&&(this.selected=null,this.engine.debugSelection=null,this.applyColliderScope(),r=null),!r){let t=this.doc.createElement(`div`);t.textContent=`select a node in the Explorer`,y(t,{opacity:`0.6`}),e.body.appendChild(t);return}let i=r.constructor,a=this.doc.createElement(`div`);if(a.textContent=`${r.getPath()} · ${i.typeName}${r.uid?` · ${r.uid}`:``}`,y(a,{fontWeight:`700`,marginBottom:`6px`,whiteSpace:`pre-wrap`}),e.body.appendChild(a),r.groups.size>0){let t=this.doc.createElement(`div`);t.textContent=`groups: ${[...r.groups].join(`, `)}`,y(t,{opacity:`0.7`,marginBottom:`6px`}),e.body.appendChild(t)}let o=t(i),s=r;for(let t of Object.keys(o)){let n=o[t];this.renderValueRow(e.body,r,t,{read:()=>s[t],write:e=>{s[t]=e},options:n?.options,variants:n?.variants})}e.body.scrollTop=n}renderValueRow(t,n,r,i){let a=i.read(),o=i.options,s={get[r](){return i.read()},set[r](e){i.write(e)}},c=this.doc.createElement(`div`);y(c,{display:`flex`,gap:`6px`,alignItems:`center`,margin:`2px 0`});let l=this.doc.createElement(`div`);l.textContent=r,y(l,{minWidth:`84px`,opacity:`0.75`}),c.appendChild(l);let u=(e,t)=>{let i=this.doc.createElement(`input`);return i.type=`number`,i.value=String(e),y(i,G(`70px`)),this.trackEditing(i),i.addEventListener(`change`,()=>{let e=Number(i.value);Number.isFinite(e)?t(e):i.value=String(n[r])}),i};if(typeof a==`number`)c.appendChild(u(a,e=>{s[r]=e}));else if(typeof a==`boolean`){let e=this.doc.createElement(`input`);e.type=`checkbox`,e.checked=a,this.trackEditing(e),e.addEventListener(`change`,()=>{s[r]=e.checked}),c.appendChild(e)}else if(typeof a==`string`&&o&&o.length>0){let e=this.doc.createElement(`select`);for(let t of o.includes(a)?o:[a,...o]){let n=this.doc.createElement(`option`);n.value=t,n.textContent=t,t===a&&(n.selected=!0),e.appendChild(n)}e.value=a,this.trackEditing(e),e.addEventListener(`change`,()=>{s[r]=e.value}),y(e,G(`110px`)),c.appendChild(e)}else if(typeof a==`string`){let e=this.doc.createElement(`input`);e.type=`text`,e.value=a,this.trackEditing(e),y(e,G(`140px`)),e.addEventListener(`change`,()=>{s[r]=e.value}),c.appendChild(e)}else if(Array.isArray(a)&&a.length<=8&&a.every(e=>typeof e==`number`))for(let e=0;e<a.length;e++)c.appendChild(u(a[e],t=>{let n=[...s[r]];n[e]=t,s[r]=n}));else if(P(a)){let o=this.doc.createElement(`div`);y(o,{marginLeft:`10px`,paddingLeft:`8px`,borderLeft:`1px solid rgba(255,255,255,0.14)`});let s=i.variants?.tag,l=Object.keys(a);s&&!l.includes(s)&&l.unshift(s);let u=i.path??r;for(let t of l){let r=t===s;this.renderValueRow(o,n,t,{path:`${u}.${t}`,read:()=>i.read()[t]??(r?``:null),write:n=>{if(r&&i.variants){let t=i.variants.byTag[String(n)];if(t!==void 0){i.write(e(t));return}}i.write({...i.read(),[t]:n})},options:r&&i.variants?Object.keys(i.variants.byTag):void 0})}t.appendChild(c),t.appendChild(o);return}else{let o=JSON.stringify(e(a));if(o.length<=k){let e=this.doc.createElement(`div`);e.textContent=o,y(e,{opacity:`0.65`,whiteSpace:`pre-wrap`,wordBreak:`break-all`}),c.appendChild(e)}else{let e=i.path??r,s=this.detailOpen.get(n)?.has(e)??!1,l=this.doc.createElement(`div`);if(l.textContent=`${s?`▾`:`▸`} ${M(a)}`,y(l,{opacity:`0.75`,cursor:`pointer`,userSelect:`none`}),l.addEventListener(`click`,()=>{let t=this.detailOpen.get(n);t||(t=new Set,this.detailOpen.set(n,t)),s?t.delete(e):t.add(e),this.renderInspector()}),c.appendChild(l),t.appendChild(c),s){let e=this.doc.createElement(`div`);e.textContent=N(a,o),y(e,{opacity:`0.6`,whiteSpace:`pre-wrap`,wordBreak:`break-all`,marginLeft:`10px`,paddingLeft:`8px`,borderLeft:`1px solid rgba(255,255,255,0.14)`}),t.appendChild(e)}return}}t.appendChild(c)}trackEditing(e){e.addEventListener(`focus`,()=>{this.editing+=1}),e.addEventListener(`blur`,()=>{this.editing=Math.max(0,this.editing-1)})}pushLog(e){this.logRows.push(e),this.logRows.length>R&&this.logRows.splice(0,this.logRows.length-R),this.renderLogs()}async copyScene(){let e=await o(a(this.engine.scene??null));return this.toast(e?`scene JSON copied`:`could not reach the clipboard`),e}captureRegion(){this.capture||=(this.captureScale=globalThis.devicePixelRatio??1,this.frameSource?.().then(e=>{this.captureScale=e.width/Math.max(1,this.container.clientWidth||e.width)}).catch(()=>{}),O({doc:this.doc,container:this.container,scale:()=>this.captureScale,onCopy:e=>void this.copyRegion({x0:e.x,y0:e.y,x1:e.x+e.w,y1:e.y+e.h}),onClose:()=>{this.capture=null}}))}capture=null;captureScale=1;async copyRegion(e){let t=this.frameSource;if(!t)return this.toast(`no renderer to capture from`),!1;try{let n=await t(),a=n.width/Math.max(1,this.container.clientWidth||n.width),o=r(e,n.width,n.height,a),c=i(n.pixels,n.width,n.height,o),l=await s(this.doc,c);return this.toast(l?`copied ${c.width}×${c.height}`:`could not copy the image`),l}catch(e){return this.toast(`capture failed: ${e instanceof Error?e.message:String(e)}`),!1}}toast(e){let t=this.doc.createElement(`div`);t.textContent=e,y(t,{position:`absolute`,bottom:`16px`,left:`50%`,transform:`translateX(-50%)`,padding:`6px 12px`,borderRadius:`6px`,background:`rgba(18,20,26,0.92)`,color:`rgba(255,255,255,0.9)`,font:`12px ui-monospace, Menlo, monospace`,zIndex:`90`,pointerEvents:`none`}),this.container.appendChild(t),setTimeout(()=>t.remove(),1800)}setTimeScale(e){Number.isFinite(e)&&(this.engine.timeScale=Math.max(0,e),this.syncTime())}setPaused(e){e?(this.engine.timeScale>0&&(this.resumeScale=this.engine.timeScale),this.engine.timeScale=0):this.engine.timeScale=this.resumeScale>0?this.resumeScale:1,this.syncTime()}get paused(){return this.engine.timeScale===0}nextFrame(){this.paused||this.setPaused(!0),this.engine.step({ignorePause:!0}),this.syncTime()}syncTime(){let e=this.timeEls;if(!e)return;let t=this.engine.timeScale,n=String(Math.round(t*1e3)/1e3);this.editing===0&&(e.slider.value=String(Math.min(t,F)),e.box.value=n),e.readout.textContent=`timeScale ${n}${this.paused?` · paused`:``}`,e.pause.textContent=this.paused?`▶ Resume`:`⏸ Pause`}renderTime(){let e=this.panels.get(`time`);if(!e)return;V(e.body),this.timeEls=null;let t=this.doc.createElement(`div`);y(t,{marginBottom:`6px`,opacity:`0.85`}),e.body.appendChild(t);let n=this.doc.createElement(`input`);n.type=`range`,n.min=`0`,n.max=String(F),n.step=`0.05`,n.value=String(Math.min(this.engine.timeScale,F)),y(n,{width:`100%`,marginBottom:`6px`}),this.trackEditing(n),n.addEventListener(`input`,()=>this.setTimeScale(Number(n.value))),e.body.appendChild(n);let r=this.doc.createElement(`div`);y(r,{display:`flex`,gap:`6px`,alignItems:`center`,marginBottom:`8px`});let i=this.doc.createElement(`input`);i.type=`number`,i.min=`0`,i.step=`0.05`,i.value=String(this.engine.timeScale),y(i,G(`72px`)),this.trackEditing(i),i.addEventListener(`change`,()=>{let e=Number(i.value);Number.isFinite(e)&&this.setTimeScale(e),this.syncTimeAfterEdit()}),r.appendChild(i);for(let e of[.25,.5,1,2]){let t=this.doc.createElement(`div`);t.textContent=`${e}×`,y(t,{cursor:`pointer`,opacity:`0.7`,padding:`2px 4px`}),t.addEventListener(`click`,()=>this.setTimeScale(e)),r.appendChild(t)}e.body.appendChild(r);let a=this.doc.createElement(`div`);y(a,{display:`flex`,gap:`8px`});let o=this.doc.createElement(`div`);y(o,W()),o.addEventListener(`click`,()=>this.setPaused(!this.paused)),a.appendChild(o);let s=this.doc.createElement(`div`);s.textContent=`⏭ Next frame`,s.title=`Pauses, then advances one fixed step`,y(s,W()),s.addEventListener(`click`,()=>this.nextFrame()),a.appendChild(s),e.body.appendChild(a),this.timeEls={slider:n,box:i,readout:t,pause:o},this.syncTime()}syncTimeAfterEdit(){let e=this.timeEls;if(!e)return;let t=this.engine.timeScale;e.slider.value=String(Math.min(t,F)),e.box.value=String(Math.round(t*1e3)/1e3)}renderLogs(){let e=this.panels.get(`logs`);if(!e)return;V(e.body);let t=this.doc.createElement(`div`);y(t,{display:`flex`,gap:`8px`,marginBottom:`4px`,flexWrap:`wrap`});for(let e of[`debug`,`info`,`warn`,`error`]){let n=this.doc.createElement(`div`);n.textContent=`${this.levelEnabled[e]?`✓`:`·`}${e}`,y(n,{cursor:`pointer`,opacity:this.levelEnabled[e]?`1`:`0.45`}),n.addEventListener(`click`,()=>this.setLevelEnabled(e,!this.levelEnabled[e])),t.appendChild(n)}let n=this.doc.createElement(`div`);n.textContent=`${this.consoleCapture?`✓`:`·`}console`,y(n,{cursor:`pointer`,marginLeft:`auto`}),n.addEventListener(`click`,()=>this.setConsoleCapture(!this.consoleCapture)),t.appendChild(n),e.body.appendChild(t);let r={debug:`rgba(255,255,255,0.5)`,info:`rgba(255,255,255,0.85)`,warn:`#ffc861`,error:`#ff6b6b`};for(let t of this.logRows){if(!this.levelEnabled[t.level])continue;let n=this.doc.createElement(`div`);n.textContent=`[${t.source===`console`?`console`:t.level}] ${t.text}`,y(n,{color:r[t.level],whiteSpace:`pre-wrap`}),e.body.appendChild(n)}}};function V(e){for(let t of[...e.children])t.remove()}function H(e){return e>=1e6?`${(e/1e6).toFixed(1)}M`:e>=1e3?`${(e/1e3).toFixed(1)}k`:String(e)}function U(e){if(typeof e==`string`)return e;if(e instanceof Error){let t=e.stack?.split(`
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3
3
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`)[1]?.trim();return`${e.name}: ${e.message}${t?` (${t})`:``}`}try{let t=JSON.stringify(e);return t===`{}`||t===void 0?String(e):t}catch{return String(e)}}function W(){return{background:`rgba(255,255,255,0.08)`,border:`1px solid rgba(255,255,255,0.2)`,borderRadius:`4px`,padding:`4px 8px`,cursor:`pointer`,userSelect:`none`}}function G(e){return{width:e,background:`rgba(255,255,255,0.08)`,border:`1px solid rgba(255,255,255,0.2)`,borderRadius:`4px`,color:`inherit`,font:`inherit`,padding:`2px 4px`}}export{L as attachDebugOverlay};
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