incanto 0.6.0 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/2d.d.ts +7 -2
- package/dist/2d.js +3 -3
- package/dist/3d.d.ts +9 -3
- package/dist/3d.js +3 -3
- package/dist/{audio-player-DkBqRTs4.d.ts → audio-player-VSjk_vG8.d.ts} +1 -1
- package/dist/{behavior-CWhW3oa6.d.ts → behavior-e3kAmPGC.d.ts} +11 -0
- package/dist/{create-game-DkbZCNaV.js → create-game-CEFoFN8d.js} +3 -3
- package/dist/{create-game-B_sW_eiE.js → create-game-X5iRu6pf.js} +3 -3
- package/dist/debug.d.ts +3 -1
- package/dist/debug.js +56 -6
- package/dist/gameplay.d.ts +1 -1
- package/dist/index.d.ts +21 -4
- package/dist/index.js +3 -3
- package/dist/{loader-D2u0fVW2.d.ts → loader-y_X4zYO0.d.ts} +1 -1
- package/dist/net.d.ts +1 -1
- package/dist/{particle-sim-CFkILGwh.js → particle-sim-CrTE7c02.js} +36 -2
- package/dist/{physics-2d-Cgli1aju.js → physics-2d-DmQ540uR.js} +1 -1
- package/dist/{physics-3d-CBAQ12LY.js → physics-3d-CDjuhtt_.js} +1 -1
- package/dist/react.d.ts +1 -1
- package/dist/react.js +1 -1
- package/dist/{register-BJCfuuZ2.js → register-ClKnoILk.js} +34 -5
- package/dist/{register-Dd7Juujf.js → register-CscQqB7V.js} +44 -3
- package/dist/test.d.ts +2 -2
- package/dist/test.js +7 -7
- package/editor/assets/{agent8-MciFwn0v.js → agent8-1WJU-yXr.js} +1 -1
- package/editor/assets/{index-mofVSmuA.js → index-DzYFgZbl.js} +81 -81
- package/editor/index.html +1 -1
- package/package.json +1 -1
- package/schemas/scene.schema.json +175 -0
- package/skills/incanto-behaviors-and-scripts.md +25 -0
- package/skills/incanto-node-reference.md +35 -0
- package/skills/incanto-scene-json-authoring.md +19 -0
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@@ -1,5 +1,5 @@
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import { f as Node } from "./loader-B4OEXDZ8.js";
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import { i as applyParticlePreset, r as PARTICLE_PRESET_NAMES, t as ParticleSim } from "./particle-sim-
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import { i as applyParticlePreset, o as effectiveOrder, r as PARTICLE_PRESET_NAMES, t as ParticleSim } from "./particle-sim-CrTE7c02.js";
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import { t as IncantoError } from "./errors-BpWbnbb_.js";
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import { t as Rng } from "./rng-DP-SR7eg.js";
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import { t as registerCoreNodes } from "./register-Dl_ixIJe.js";
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@@ -210,7 +210,18 @@ var Node3D = class extends Node {
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] },
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visible: { default: true },
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-
renderOrder: { default: 0 }
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renderOrder: { default: 0 },
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orderGroup: {
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default: "default",
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options: [
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"background",
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"terrain",
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"default",
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"characters",
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"effects",
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"overlay"
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]
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}
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};
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position = [
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0,
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@@ -242,6 +253,12 @@ var Node3D = class extends Node {
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* materials — three sorts the transparent pass by renderOrder, then depth.
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* Pairs with named scene constants (e.g. `{"@const": "UI"}`) for sorting tiers. */
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renderOrder = 0;
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/** Named draw-order band; `renderOrder` is the fine offset inside it. */
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orderGroup = "default";
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/** What three actually sorts by: band base + renderOrder. */
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get effectiveRenderOrder() {
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return effectiveOrder(this.orderGroup, this.renderOrder);
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}
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_object3D = null;
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/**
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* @internal Fixed-step render interpolation. A physics body fills these with
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@@ -275,7 +292,7 @@ var Node3D = class extends Node {
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o.rotation.set(MathUtils.degToRad(this.rotation[0] ?? 0), MathUtils.degToRad(this.rotation[1] ?? 0), MathUtils.degToRad(this.rotation[2] ?? 0));
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o.scale.set(this.scale[0] ?? 1, this.scale[1] ?? 1, this.scale[2] ?? 1);
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o.visible = this.visible;
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o.renderOrder = this.
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o.renderOrder = this.effectiveRenderOrder;
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}
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free() {
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super.free();
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@@ -1139,8 +1156,20 @@ const MAX_RESOLUTION = 128;
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* real numbers off `heightAt`.
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*/
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var Terrain3D = class extends Node3D {
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orderGroup = "terrain";
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static typeName = "Terrain3D";
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static props = {
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orderGroup: {
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default: "terrain",
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options: [
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"background",
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"terrain",
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"default",
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"characters",
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"effects",
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"overlay"
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]
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},
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size: { default: [200, 200] },
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maxHeight: { default: 28 },
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seed: { default: 1 },
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@@ -5820,9 +5849,21 @@ const PX_TO_M = .01;
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* tilts emission out of the plane too).
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*/
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var Particles3D = class Particles3D extends Node3D {
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orderGroup = "effects";
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static typeName = "Particles3D";
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static signals = ["finished"];
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static props = {
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orderGroup: {
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default: "effects",
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options: [
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"background",
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"terrain",
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"default",
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"characters",
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"effects",
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"overlay"
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]
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},
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preset: {
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default: "custom",
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options: ["custom", ...PARTICLE_PRESET_NAMES]
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package/dist/test.d.ts
CHANGED
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@@ -1,6 +1,6 @@
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import { c as JsonValue, i as SceneJson } from "./schema-CcoWb32N.js";
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import { O as LogEntry, T as Node, n as BehaviorCtor, v as Engine, w as Scene } from "./behavior-
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import { t as LoadSceneOptions } from "./loader-
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import { O as LogEntry, T as Node, n as BehaviorCtor, v as Engine, w as Scene } from "./behavior-e3kAmPGC.js";
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import { t as LoadSceneOptions } from "./loader-y_X4zYO0.js";
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import { t as IncantoError } from "./errors-BMFaY68Q.js";
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//#region src/test/index.d.ts
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package/dist/test.js
CHANGED
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@@ -1,11 +1,11 @@
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import { _ as registerBehavior, n as loadScene } from "./loader-B4OEXDZ8.js";
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import {
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import { s as Engine } from "./particle-sim-CrTE7c02.js";
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import { t as IncantoError } from "./errors-BpWbnbb_.js";
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import { n as jsonEquals, t as jsonClone } from "./json-BLk7H2Qa.js";
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import { i as getNodeSchema, s as mergeStaticProps } from "./registry-BVJ2HbCn.js";
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import { n as registerGameplayBehaviors } from "./gameplay-CDFgSG6z.js";
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import { t as registerNodes2D } from "./register-
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import { t as registerNodes3D } from "./register-
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import { t as registerNodes2D } from "./register-ClKnoILk.js";
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import { t as registerNodes3D } from "./register-CscQqB7V.js";
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import { t as registerNodesNet } from "./register-C35HDZpm.js";
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//#region src/test/index.ts
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/**
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@@ -129,10 +129,10 @@ async function runScript(json, opts) {
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engine.setScene(scene);
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const physics = opts.physics ?? "auto";
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if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
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const { enablePhysics2D } = await import("./physics-2d-
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const { enablePhysics2D } = await import("./physics-2d-DmQ540uR.js").then((n) => n.r);
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await enablePhysics2D(engine);
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} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
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const { enablePhysics3D } = await import("./physics-3d-
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const { enablePhysics3D } = await import("./physics-3d-CDjuhtt_.js").then((n) => n.r);
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await enablePhysics3D(engine);
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}
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const failures = [];
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@@ -234,10 +234,10 @@ async function createPlaySession(json, opts = {}) {
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engine.setScene(scene);
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const physics = opts.physics ?? "auto";
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if (physics === "2d" || physics === "auto" && scene.dimension === "2d") {
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const { enablePhysics2D } = await import("./physics-2d-
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const { enablePhysics2D } = await import("./physics-2d-DmQ540uR.js").then((n) => n.r);
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await enablePhysics2D(engine);
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} else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
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const { enablePhysics3D } = await import("./physics-3d-
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const { enablePhysics3D } = await import("./physics-3d-CDjuhtt_.js").then((n) => n.r);
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await enablePhysics3D(engine);
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}
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const stepMs = 1e3 / (opts.fixedHz ?? 60);
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@@ -1 +1 @@
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import{t as e}from"./index-
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import{t as e}from"./index-DzYFgZbl.js";async function t(t){return new n((await e(()=>import(`./GameServer-C56iOUgF.js`),[],import.meta.url)).GameServer,t)}var n=class{raw;active=new Map;reconnecting=!1;disposed=!1;constructor(e,t){this.raw=new e({...t})}get account(){return this.raw.account}get connected(){return this.raw.connected}connect(){return this.raw.connected?Promise.resolve(!0):(this.disposed=!1,this.rawConnect())}rawConnect(){return this.raw.connect({onDisconnect:()=>void this.reconnect()})}disconnect(){this.disposed=!0;for(let e of this.active.values())e.off();return this.active.clear(),this.raw.disconnect()}remoteFunction(e,t,n){return this.raw.remoteFunction(e,t,n)}track(e){let t=Symbol(`sub`),n={make:e,off:e()};return this.active.set(t,n),()=>{n.off(),this.active.delete(t)}}async reconnect(){if(!this.disposed&&!this.reconnecting){this.reconnecting=!0;try{await this.rawConnect();for(let e of this.active.values())e.off(),e.off=e.make()}finally{this.reconnecting=!1}}}subscribeRoomState(e,t){return this.track(()=>this.raw.subscribeRoomState(e,t))}subscribeRoomMyState(e,t){return this.track(()=>this.raw.subscribeRoomMyState(e,t))}subscribeRoomAllUserStates(e,t){return this.track(()=>this.raw.subscribeRoomAllUserStates(e,e=>{let n={};for(let t of e??[]){if(!t||typeof t.account!=`string`||t.__leaved)continue;let{account:e,__updated:r,__leaved:i,...a}=t;n[e]=a}t(n)}))}subscribeRoomCollection(e,t,n){return this.track(()=>this.raw.subscribeRoomCollection(e,t,({items:e})=>{let t={};for(let n of e??[])n&&typeof n.__id==`string`&&(t[n.__id]=n);n(t)}))}onRoomMessage(e,t,n){return this.track(()=>this.raw.onRoomMessage(e,t,n))}onRoomUserJoin(e,t){return this.track(()=>this.raw.onRoomUserJoin(e,t))}onRoomUserLeave(e,t){return this.track(()=>this.raw.onRoomUserLeave(e,t))}subscribeGlobalState(e){return this.track(()=>this.raw.subscribeGlobalState(e))}subscribeGlobalMyState(e){return this.track(()=>this.raw.subscribeGlobalMyState(e))}subscribeGlobalUserState(e,t){return this.track(()=>this.raw.subscribeGlobalUserState(e,t))}subscribeGlobalCollection(e,t){return this.track(()=>this.raw.subscribeGlobalCollection(e,({items:e})=>{let n={};for(let t of e??[])t&&typeof t.__id==`string`&&(n[t.__id]=t);t(n)}))}subscribeAsset(e,t){return this.track(()=>this.raw.subscribeAsset(e,t))}onGlobalMessage(e,t){return this.track(()=>this.raw.onGlobalMessage(e,t))}};export{t as createAgent8Server};
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