incanto 0.55.0 → 0.57.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/bin/incanto-verify.mjs +9 -2
  2. package/dist/2d.d.ts +59 -7
  3. package/dist/2d.js +3 -3
  4. package/dist/3d.d.ts +34 -4
  5. package/dist/3d.js +5 -5
  6. package/dist/{behavior-CyQoSu4n.d.ts → behavior-l08AEbq9.d.ts} +5 -0
  7. package/dist/{create-game-CzK9_pzg.js → create-game-C5jQYPah.js} +28 -71
  8. package/dist/{create-game-BRt6XKmP.js → create-game-DpbUrMOQ.js} +146 -7
  9. package/dist/debug.d.ts +1 -1
  10. package/dist/{duplicate-MNLMAcbz.js → duplicate-BPLZDZpd.js} +1 -1
  11. package/dist/{environment-presets-DAbEdEwh.js → environment-presets-CvvQr_bJ.js} +118 -24
  12. package/dist/{frame-report-njybhZon.js → frame-report-BSMny7oe.js} +1 -1
  13. package/dist/{frame-report-DZ70IY26.d.ts → frame-report-DCnHFmto.d.ts} +1 -1
  14. package/dist/{gameplay-CZ2yq37J.js → gameplay-BVphcxmE.js} +163 -14
  15. package/dist/gameplay.d.ts +81 -2
  16. package/dist/gameplay.js +2 -2
  17. package/dist/index.d.ts +45 -5
  18. package/dist/index.js +8 -9
  19. package/dist/{loader-DhI1jFW_.d.ts → loader-BbEMTuWg.d.ts} +1 -1
  20. package/dist/{loader-BTkHYrQn.js → loader-BcrRSjxB.js} +682 -682
  21. package/dist/net.d.ts +2 -2
  22. package/dist/net.js +1 -1
  23. package/dist/{pathfinding-CXGCpRQe.d.ts → pathfinding-mEN4V1CU.d.ts} +1 -1
  24. package/dist/{physics-2d-CfWAggJ1.js → physics-2d-BLcvEFDR.js} +2 -2
  25. package/dist/{physics-3d-C_ZJ6f_d.js → physics-3d-QBrfIT2Y.js} +3 -3
  26. package/dist/react.d.ts +1 -1
  27. package/dist/react.js +1 -1
  28. package/dist/{register-en63AEZO.js → register-C6ZBFRjd.js} +63 -60
  29. package/dist/{register-p48lHE2o.js → register-Ch70uByv.js} +1615 -1502
  30. package/dist/{replay-ePMz26jw.d.ts → replay-Dw6gMlYA.d.ts} +1 -1
  31. package/dist/{replay-t1pP0gQg.js → replay-s7I2GstT.js} +31 -11
  32. package/dist/sheet-grid-BT6N_Bjs.js +59 -0
  33. package/dist/{split-screen-BsdOHbzP.d.ts → split-screen-B0baBwxI.d.ts} +5 -1
  34. package/dist/{split-screen-CSb_uZ6W.js → split-screen-DLsUrleX.js} +14 -3
  35. package/dist/{sprite-animation-7qvUxF6Z.js → sprite-animation-C0wXLBZJ.js} +8 -4
  36. package/dist/{src-BVOVHRL0.js → src-CGjmPw65.js} +55 -2
  37. package/dist/{teardown-C7uVSJvx.js → teardown-Cs113S9F.js} +74 -2
  38. package/dist/{test-Ca5eqELC.js → test-it1VekWs.js} +28 -19
  39. package/dist/test.d.ts +4 -4
  40. package/dist/test.js +2 -2
  41. package/dist/{touch-BnMyy9tr.js → touch-DESwnpOc.js} +173 -1
  42. package/dist/vite.d.ts +1 -1
  43. package/dist/vite.js +3 -3
  44. package/editor/assets/{agent8-Cz4oHPtm.js → agent8-CGT7r3Mb.js} +1 -1
  45. package/editor/assets/{debug-r-Fi9nZh.js → debug-BxWSIHG3.js} +1 -1
  46. package/editor/assets/{index-BfqmvXYD.js → index-CV1m-aX5.js} +62 -62
  47. package/editor/index.html +1 -1
  48. package/package.json +1 -1
  49. package/skills/incanto-assets.md +5 -1
  50. package/skills/incanto-audio.md +7 -1
  51. package/skills/incanto-building-3d-games.md +18 -5
  52. package/skills/incanto-gameplay-behaviors.md +21 -1
  53. package/skills/incanto-hud.md +6 -0
  54. package/skills/incanto-performance.md +5 -0
  55. package/skills/incanto-physics-and-input.md +14 -0
  56. package/skills/incanto-save-slots.md +2 -1
  57. package/skills/incanto-verifying-your-game.md +4 -0
  58. package/templates-app/beacon-isle-3d/package.json +1 -1
  59. package/templates-app/tps-3d/package.json +1 -1
  60. package/templates-app/village-quest-3d/package.json +1 -1
  61. package/dist/log-report-CPFm4OXf.js +0 -173
package/dist/index.d.ts CHANGED
@@ -1,10 +1,10 @@
1
- import { $ as T_PREFIX, A as SettingsValues, At as Node, B as captureBehaviors, C as EngineStats, Ct as synthSfx, Dt as PlayMusicOptions, E as DeviceHints, Et as MusicTrack, F as BehaviorState, Ft as LogManager, G as ORDER_GROUP_BASE, H as savesWithoutUid, I as RestoreReport, It as Signal, J as effectiveOrder, K as OrderGroup, L as SaveSlot, Lt as SignalListener, M as readDeviceHints, Mt as SceneTree, N as suggestQuality, Nt as LogEntry, O as QualityTier, Ot as AudioBuses, P as Scene, Pt as LogLevel, Q as Localization, R as SaveSlots, S as Scheduler, St as SynthOptions, T as RendererStats, Tt as MusicManager, U as SaveStore, V as restoreBehaviors, W as createSaveStore, X as BASE_LOCALE, Y as resolveOrderGroups, Z as LocaleTables, _ as mergeStaticSignals, _t as spatialPan, a as clearBehaviors, at as EffectLog, b as Engine, bt as SfxParams, c as registeredBehaviors, ct as isAudioContextAvailable, d as PropSchema, dt as Listener, et as suggestLocale, f as clearRegistry, ft as ROLLOFF_MODELS, g as getNodeType, gt as spatialGain, h as getNodeSignals, ht as Vec3, i as behaviorSignals, it as EffectKind, j as qualityEnvironment, jt as NodeLifecycle, k as Settings, kt as BusName, l as NodeCtor, lt as Voice, m as getNodeSchema, mt as SpatialParams, n as BehaviorCtor, nt as InputMap, o as getBehavior, ot as SfxEngine, p as createNode, pt as RolloffModel, q as OrderGroupTable, r as behaviorSchema, rt as EffectEvent, s as registerBehavior, st as SfxPlayOptions, t as Behavior, tt as translationKey, u as PropDef, ut as VoicePreset, v as registerNode, vt as SFX_PRESETS, w as GameStats, wt as MusicBackend, x as EngineOptions, xt as SfxWave, y as registeredTypes, yt as SFX_PRESET_NAMES, z as behaviorsWithoutSave } from "./behavior-CyQoSu4n.js";
1
+ import { $ as T_PREFIX, A as SettingsValues, At as Node, B as captureBehaviors, C as EngineStats, Ct as synthSfx, Dt as PlayMusicOptions, E as DeviceHints, Et as MusicTrack, F as BehaviorState, Ft as LogManager, G as ORDER_GROUP_BASE, H as savesWithoutUid, I as RestoreReport, It as Signal, J as effectiveOrder, K as OrderGroup, L as SaveSlot, Lt as SignalListener, M as readDeviceHints, Mt as SceneTree, N as suggestQuality, Nt as LogEntry, O as QualityTier, Ot as AudioBuses, P as Scene, Pt as LogLevel, Q as Localization, R as SaveSlots, S as Scheduler, St as SynthOptions, T as RendererStats, Tt as MusicManager, U as SaveStore, V as restoreBehaviors, W as createSaveStore, X as BASE_LOCALE, Y as resolveOrderGroups, Z as LocaleTables, _ as mergeStaticSignals, _t as spatialPan, a as clearBehaviors, at as EffectLog, b as Engine, bt as SfxParams, c as registeredBehaviors, ct as isAudioContextAvailable, d as PropSchema, dt as Listener, et as suggestLocale, f as clearRegistry, ft as ROLLOFF_MODELS, g as getNodeType, gt as spatialGain, h as getNodeSignals, ht as Vec3, i as behaviorSignals, it as EffectKind, j as qualityEnvironment, jt as NodeLifecycle, k as Settings, kt as BusName, l as NodeCtor, lt as Voice, m as getNodeSchema, mt as SpatialParams, n as BehaviorCtor, nt as InputMap, o as getBehavior, ot as SfxEngine, p as createNode, pt as RolloffModel, q as OrderGroupTable, r as behaviorSchema, rt as EffectEvent, s as registerBehavior, st as SfxPlayOptions, t as Behavior, tt as translationKey, u as PropDef, ut as VoicePreset, v as registerNode, vt as SFX_PRESETS, w as GameStats, wt as MusicBackend, x as EngineOptions, xt as SfxWave, y as registeredTypes, yt as SFX_PRESET_NAMES, z as behaviorsWithoutSave } from "./behavior-l08AEbq9.js";
2
2
  import { a as Rng, c as JsonValue, d as jsonKind, i as SceneJson, l as jsonClone, n as NodeJson, o as JsonKind, r as SCENE_FORMAT, s as JsonObject, t as ConnectionJson, u as jsonEquals } from "./schema-CFeioQRE.js";
3
- import { n as loadScene, t as LoadSceneOptions } from "./loader-DhI1jFW_.js";
3
+ import { n as loadScene, t as LoadSceneOptions } from "./loader-BbEMTuWg.js";
4
4
  import { i as resolveFrames, n as AnimationEntry, r as resolveAnimation, t as AnimationDef } from "./sprite-animation-CMr6f1K2.js";
5
5
  import { n as ParticleSimConfig, r as ParticleView, t as ParticleSim } from "./particle-sim-C5OfBbmU.js";
6
- import { a as AudioElementLike, i as gridFromRows, n as PathGrid, o as AudioPlayer, r as findPath, t as FindPathOptions } from "./pathfinding-CXGCpRQe.js";
7
- import { a as startRecording, c as IncantoErrorDetails, i as replay, l as auditScene, n as ReplayEvent, o as IncantoError, r as ReplayJson, s as IncantoErrorCode, t as Recorder } from "./replay-ePMz26jw.js";
6
+ import { a as AudioElementLike, i as gridFromRows, n as PathGrid, o as AudioPlayer, r as findPath, t as FindPathOptions } from "./pathfinding-mEN4V1CU.js";
7
+ import { a as startRecording, c as IncantoErrorDetails, i as replay, l as auditScene, n as ReplayEvent, o as IncantoError, r as ReplayJson, s as IncantoErrorCode, t as Recorder } from "./replay-Dw6gMlYA.js";
8
8
 
9
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  //#region src/core/audio/crossfade.d.ts
10
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  /**
@@ -36,6 +36,9 @@ declare class WebAudioMusicBackend implements MusicBackend {
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  /** True once a backend is present (lazily created on first use). */
37
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  get available(): boolean;
38
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  private ensure;
39
+ /** Told when a track will never play. Set by the manager, which knows the
40
+ * engine that owns the log. */
41
+ onTrackError: ((src: string, reason: string) => void) | null;
39
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  createTrack(src: string): MusicTrack;
40
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  unlock(): void;
41
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  dispose(): void;
@@ -374,6 +377,17 @@ declare abstract class HudWidgetBase extends Node {
374
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  private host;
375
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  override onExitTree(): void;
376
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  override update(_dt: number): void;
380
+ /** Which anchor slot this widget was mounted into. */
381
+ private mountedAnchor;
382
+ /**
383
+ * Move to the slot the anchor now names.
384
+ *
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+ * `_mountWidget` read `anchor` once and `_element` is nulled only on
386
+ * `onExitTree`, so moving a widget from topLeft to bottomRight — from a
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+ * behavior or from the editor's inspector, which live-patches string props —
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+ * did nothing at all, forever.
389
+ */
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+ private _followAnchor;
377
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  protected _sync(): void;
378
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  /**
379
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  * Resolve a text prop through the engine's locale.
@@ -422,6 +436,9 @@ declare class UiText extends HudWidgetBase {
422
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  */
423
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  get shown(): string;
424
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  protected _build(): HTMLElement;
439
+ /** The whole appearance as one string, so re-applying is one comparison. */
440
+ private look;
441
+ private lastLook;
425
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  protected override _sync(): void;
426
443
  }
427
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  /** A labeled progress bar (health, stamina, reload, boss HP). */
@@ -454,6 +471,11 @@ declare class UiBar extends HudWidgetBase {
454
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  /** Move the ceiling on its own, leaving the fill where it is. */
455
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  setMax(max: number): void;
456
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  protected _build(): HTMLElement;
474
+ private track;
475
+ private lastTrackLook;
476
+ private lastFillColor;
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+ /** The track's whole appearance, so re-applying is one comparison. */
478
+ private trackLook;
457
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  protected override _sync(): void;
458
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  }
459
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  /**
@@ -481,6 +503,10 @@ declare class UiBanner extends HudWidgetBase {
481
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  /** Drop everything (scene transitions). */
482
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  clear(): void;
483
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  protected _build(): HTMLElement;
506
+ /** The whole look, so re-applying is one comparison. `size` was baked in at
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+ * build, and a banner could never be resized. */
508
+ private look;
509
+ private lastLook;
484
510
  override update(dt: number): void;
485
511
  }
486
512
  //#endregion
@@ -508,6 +534,10 @@ declare class UiButton extends HudWidgetBase {
508
534
  /** Programmatic press — same path as a click (tests, gamepad menus). */
509
535
  press(): void;
510
536
  protected _build(): HTMLElement;
537
+ /** The whole look, so re-applying is one comparison. `size`/`color` were baked
538
+ * in at build, and a button could never be restyled afterwards. */
539
+ private look;
540
+ private lastLook;
511
541
  protected override _sync(): void;
512
542
  }
513
543
  /**
@@ -674,6 +704,8 @@ declare class UiToggle extends HudWidgetBase {
674
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  private input;
675
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  private last;
676
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  protected _build(): HTMLElement;
707
+ private tag;
708
+ private lastLabel;
677
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  protected override _sync(): void;
678
710
  }
679
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  /** One of several — quality, resolution, language. Emits `changed(value)`. */
@@ -928,6 +960,14 @@ declare function preloadUrls(urls: string[], onProgress?: (loaded: number, total
928
960
  declare function assetUrls(assets: Record<string, {
929
961
  url?: string;
930
962
  }> | undefined): string[];
963
+ /**
964
+ * Preload every scene-asset URL behind the standard overlay, then remove it:
965
+ *
966
+ * await preloadSceneAssets(sceneJson.assets);
967
+ */
968
+ declare function preloadSceneAssets(assets: Record<string, {
969
+ url?: string;
970
+ }> | undefined, title?: string): Promise<void>;
931
971
  //#endregion
932
972
  //#region src/core/register.d.ts
933
973
  /**
@@ -1089,4 +1129,4 @@ declare function computeViewport(canvasW: number, canvasH: number, viewport: {
1089
1129
  /** Engine version. Kept in sync with package.json by the release pipeline. */
1090
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  declare const VERSION: string;
1091
1131
  //#endregion
1092
- export { type AnimationDef, type AnimationEntry, type AssetFailure, AudioBuses, type AudioElementLike, AudioPlayer, BASE_LOCALE, Behavior, type BehaviorCtor, type BehaviorState, type BusName, CONST_REF_KEY, type ComputedViewport, type ConnectionJson, type CrossfadeGains, type DebugLineSource, type DeviceHints, type DriveScript, type DriveStep, type EffectEvent, type EffectKind, EffectLog, Engine, type EngineOptions, type EngineStats, type FindPathOptions, type GameStats, type GroupedLog, type HudAnchor, HudLayer, IncantoError, type IncantoErrorCode, type IncantoErrorDetails, InputMap, type JsonKind, type JsonObject, type JsonValue, type Listener, type LiveInput, type LiveReport, type LoadSceneOptions, type LocaleTables, Localization, type LogEntry, type LogLevel, LogManager, type MusicBackend, MusicManager, type MusicTrack, Node, type NodeCtor, type NodeJson, type NodeLifecycle, ORDER_GROUP_BASE, type OrderGroup, type OrderGroupTable, PARTICLE_PRESETS, PARTICLE_PRESET_NAMES, type ParsedNodePath, type ParticlePresetValues, ParticleSim, type ParticleSimConfig, type ParticleView, type PathGrid, type PlayMusicOptions, type PreloadResult, type PropDef, type PropSchema, type QualityTier, ROLLOFF_MODELS, type Recorder, type RefNode, type RefProblem, type RefResult, type RendererStats, type ReplayEvent, type ReplayJson, type ResolvedRendering, type ResolvedViewport, type RestoreReport, Rng, type RolloffModel, SCENE_FORMAT, SFX_PRESETS, SFX_PRESET_NAMES, type SaveSlot, SaveSlots, type SaveStore, Scene, type SceneJson, SceneTree, type Scheduler, Settings, type SettingsValues, SfxEngine, type SfxParams, type SfxPlayOptions, type SfxWave, Signal, type SignalListener, type SpatialParams, type SynthOptions, T_PREFIX, Timer, TouchControls, type TouchControlsOptions, UiBanner, UiBar, UiButton, UiDialogue, UiFrameCapSelect, UiImage, UiLanguageSelect, UiMuteToggle, UiPanel, UiQualitySelect, UiRenderScaleSelect, UiSelect, UiSlider, UiText, UiToggle, UiVolumeSlider, VERSION, type Vec3, type ViewportFit, type Voice, type VoicePreset, WebAudioMusicBackend, applyParticlePreset, assetUrls, attachTouchControls, auditScene, behaviorSchema, behaviorSignals, behaviorsWithoutSave, captureBehaviors, clearBehaviors, clearRegistry, computeViewport, createNode, createNoise2D, createSaveStore, crossfadeGains, describeRefProblem, duplicateNode, effectiveOrder, fadeGain, findPath, getBehavior, getNodeSchema, getNodeSignals, getNodeType, gridFromRows, isAudioContextAvailable, isConstRef, joystickVector, jsonClone, jsonEquals, jsonKind, loadScene, logReport, logText, mergeStaticSignals, newUid, nodeRefWarnings, parseDrive, parseNodePath, preloadUrls, qualityEnvironment, readDeviceHints, registerBehavior, registerCoreNodes, registerNode, registeredBehaviors, registeredTypes, replay, resolveAnimation, resolveConstants, resolveFrames, resolveOrderGroups, resolveRefInJson, resolveRendering, resolveViewport, restoreBehaviors, savesWithoutUid, serializeNode, spatialGain, spatialPan, startRecording, suggestLocale, suggestQuality, synthSfx, translationKey };
1132
+ export { type AnimationDef, type AnimationEntry, type AssetFailure, AudioBuses, type AudioElementLike, AudioPlayer, BASE_LOCALE, Behavior, type BehaviorCtor, type BehaviorState, type BusName, CONST_REF_KEY, type ComputedViewport, type ConnectionJson, type CrossfadeGains, type DebugLineSource, type DeviceHints, type DriveScript, type DriveStep, type EffectEvent, type EffectKind, EffectLog, Engine, type EngineOptions, type EngineStats, type FindPathOptions, type GameStats, type GroupedLog, type HudAnchor, HudLayer, IncantoError, type IncantoErrorCode, type IncantoErrorDetails, InputMap, type JsonKind, type JsonObject, type JsonValue, type Listener, type LiveInput, type LiveReport, type LoadSceneOptions, type LocaleTables, Localization, type LogEntry, type LogLevel, LogManager, type MusicBackend, MusicManager, type MusicTrack, Node, type NodeCtor, type NodeJson, type NodeLifecycle, ORDER_GROUP_BASE, type OrderGroup, type OrderGroupTable, PARTICLE_PRESETS, PARTICLE_PRESET_NAMES, type ParsedNodePath, type ParticlePresetValues, ParticleSim, type ParticleSimConfig, type ParticleView, type PathGrid, type PlayMusicOptions, type PreloadResult, type PropDef, type PropSchema, type QualityTier, ROLLOFF_MODELS, type Recorder, type RefNode, type RefProblem, type RefResult, type RendererStats, type ReplayEvent, type ReplayJson, type ResolvedRendering, type ResolvedViewport, type RestoreReport, Rng, type RolloffModel, SCENE_FORMAT, SFX_PRESETS, SFX_PRESET_NAMES, type SaveSlot, SaveSlots, type SaveStore, Scene, type SceneJson, SceneTree, type Scheduler, Settings, type SettingsValues, SfxEngine, type SfxParams, type SfxPlayOptions, type SfxWave, Signal, type SignalListener, type SpatialParams, type SynthOptions, T_PREFIX, Timer, TouchControls, type TouchControlsOptions, UiBanner, UiBar, UiButton, UiDialogue, UiFrameCapSelect, UiImage, UiLanguageSelect, UiMuteToggle, UiPanel, UiQualitySelect, UiRenderScaleSelect, UiSelect, UiSlider, UiText, UiToggle, UiVolumeSlider, VERSION, type Vec3, type ViewportFit, type Voice, type VoicePreset, WebAudioMusicBackend, applyParticlePreset, assetUrls, attachTouchControls, auditScene, behaviorSchema, behaviorSignals, behaviorsWithoutSave, captureBehaviors, clearBehaviors, clearRegistry, computeViewport, createNode, createNoise2D, createSaveStore, crossfadeGains, describeRefProblem, duplicateNode, effectiveOrder, fadeGain, findPath, getBehavior, getNodeSchema, getNodeSignals, getNodeType, gridFromRows, isAudioContextAvailable, isConstRef, joystickVector, jsonClone, jsonEquals, jsonKind, loadScene, logReport, logText, mergeStaticSignals, newUid, nodeRefWarnings, parseDrive, parseNodePath, preloadSceneAssets, preloadUrls, qualityEnvironment, readDeviceHints, registerBehavior, registerCoreNodes, registerNode, registeredBehaviors, registeredTypes, replay, resolveAnimation, resolveConstants, resolveFrames, resolveOrderGroups, resolveRefInJson, resolveRendering, resolveViewport, restoreBehaviors, savesWithoutUid, serializeNode, spatialGain, spatialPan, startRecording, suggestLocale, suggestQuality, synthSfx, translationKey };
package/dist/index.js CHANGED
@@ -1,14 +1,13 @@
1
- import { A as registerBehavior, D as behaviorSignals, E as behaviorSchema, M as Signal, O as clearBehaviors, S as InputMap, T as Behavior, _ as savesWithoutUid, a as SCENE_FORMAT, b as effectiveOrder, c as SceneTree, d as resolveConstants, f as Node, g as restoreBehaviors, h as captureBehaviors, i as serializeNode, j as registeredBehaviors, k as getBehavior, l as CONST_REF_KEY, m as behaviorsWithoutSave, n as loadScene, o as computeViewport, p as SaveSlots, r as Scene, s as resolveViewport, u as isConstRef, v as createSaveStore, w as parseNodePath, x as resolveOrderGroups, y as ORDER_GROUP_BASE } from "./loader-BTkHYrQn.js";
2
- import { A as BASE_LOCALE, B as SFX_PRESETS, D as suggestQuality, E as readDeviceHints, F as SfxEngine, G as crossfadeGains, H as synthSfx, I as isAudioContextAvailable, K as fadeGain, L as ROLLOFF_MODELS, M as T_PREFIX, N as suggestLocale, O as LogManager, P as translationKey, R as spatialGain, S as Settings, U as MusicManager, V as SFX_PRESET_NAMES, W as WebAudioMusicBackend, _ as UiBanner, a as UiMuteToggle, b as AudioPlayer, c as UiRenderScaleSelect, d as UiToggle, f as UiVolumeSlider, g as HudLayer, h as UiDialogue, i as UiLanguageSelect, j as Localization, k as EffectLog, l as UiSelect, m as UiButton, n as UiFrameCapSelect, o as UiPanel, p as Timer, q as AudioBuses, r as UiImage, s as UiQualitySelect, t as registerCoreNodes, u as UiSlider, v as UiBar, w as qualityEnvironment, x as Engine, y as UiText, z as spatialPan } from "./register-p48lHE2o.js";
1
+ import { A as registerBehavior, D as behaviorSignals, E as behaviorSchema, M as Signal, O as clearBehaviors, S as Node, T as Behavior, _ as createSaveStore, a as SCENE_FORMAT, b as resolveOrderGroups, c as SceneTree, d as resolveConstants, f as SaveSlots, g as savesWithoutUid, h as restoreBehaviors, i as serializeNode, j as registeredBehaviors, k as getBehavior, l as CONST_REF_KEY, m as captureBehaviors, n as loadScene, o as computeViewport, p as behaviorsWithoutSave, r as Scene, s as resolveViewport, u as isConstRef, v as ORDER_GROUP_BASE, w as parseNodePath, x as InputMap, y as effectiveOrder } from "./loader-BcrRSjxB.js";
2
+ import { A as UiText, B as spatialPan, C as suggestQuality, E as HudLayer, F as translationKey, G as WebAudioMusicBackend, H as SFX_PRESET_NAMES, I as SfxEngine, J as AudioBuses, K as crossfadeGains, L as isAudioContextAvailable, M as Localization, N as T_PREFIX, O as UiBanner, P as suggestLocale, R as ROLLOFF_MODELS, S as readDeviceHints, T as EffectLog, U as synthSfx, V as SFX_PRESETS, W as MusicManager, _ as Engine, a as UiMuteToggle, b as qualityEnvironment, c as UiRenderScaleSelect, d as UiToggle, f as UiVolumeSlider, g as AudioPlayer, h as UiDialogue, i as UiLanguageSelect, j as BASE_LOCALE, k as UiBar, l as UiSelect, m as UiButton, n as UiFrameCapSelect, o as UiPanel, p as Timer, q as fadeGain, r as UiImage, s as UiQualitySelect, t as registerCoreNodes, u as UiSlider, v as Settings, w as LogManager, z as spatialGain } from "./register-Ch70uByv.js";
3
3
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
4
4
  import { t as Rng } from "./rng-DP-SR7eg.js";
5
5
  import { n as jsonEquals, r as jsonKind, t as jsonClone } from "./json-BLk7H2Qa.js";
6
6
  import { a as getNodeSignals, c as mergeStaticSignals, i as getNodeSchema, l as registerNode, n as clearRegistry, o as getNodeType, r as createNode, u as registeredTypes } from "./registry-C7u42TID.js";
7
- import { a as nodeRefWarnings, i as describeRefProblem, n as startRecording, o as resolveRefInJson, r as auditScene, t as replay } from "./replay-t1pP0gQg.js";
8
- import { n as logText, r as parseDrive, t as logReport } from "./log-report-CPFm4OXf.js";
7
+ import { a as nodeRefWarnings, i as describeRefProblem, n as startRecording, o as resolveRefInJson, r as auditScene, t as replay } from "./replay-s7I2GstT.js";
8
+ import { a as logReport, i as resolveRendering, n as attachTouchControls, o as logText, r as joystickVector, s as parseDrive, t as TouchControls } from "./touch-DESwnpOc.js";
9
9
  import { t as createNoise2D } from "./noise-CGUMx44x.js";
10
- import { a as PARTICLE_PRESETS, i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-7qvUxF6Z.js";
11
- import { a as findPath, i as preloadUrls, n as newUid, o as gridFromRows, r as assetUrls, t as VERSION } from "./src-BVOVHRL0.js";
12
- import { i as resolveRendering, n as attachTouchControls, r as joystickVector, t as TouchControls } from "./touch-BnMyy9tr.js";
13
- import { t as duplicateNode } from "./duplicate-MNLMAcbz.js";
14
- export { AudioBuses, AudioPlayer, BASE_LOCALE, Behavior, CONST_REF_KEY, EffectLog, Engine, HudLayer, IncantoError, InputMap, Localization, LogManager, MusicManager, Node, ORDER_GROUP_BASE, PARTICLE_PRESETS, PARTICLE_PRESET_NAMES, ParticleSim, ROLLOFF_MODELS, Rng, SCENE_FORMAT, SFX_PRESETS, SFX_PRESET_NAMES, SaveSlots, Scene, SceneTree, Settings, SfxEngine, Signal, T_PREFIX, Timer, TouchControls, UiBanner, UiBar, UiButton, UiDialogue, UiFrameCapSelect, UiImage, UiLanguageSelect, UiMuteToggle, UiPanel, UiQualitySelect, UiRenderScaleSelect, UiSelect, UiSlider, UiText, UiToggle, UiVolumeSlider, VERSION, WebAudioMusicBackend, applyParticlePreset, assetUrls, attachTouchControls, auditScene, behaviorSchema, behaviorSignals, behaviorsWithoutSave, captureBehaviors, clearBehaviors, clearRegistry, computeViewport, createNode, createNoise2D, createSaveStore, crossfadeGains, describeRefProblem, duplicateNode, effectiveOrder, fadeGain, findPath, getBehavior, getNodeSchema, getNodeSignals, getNodeType, gridFromRows, isAudioContextAvailable, isConstRef, joystickVector, jsonClone, jsonEquals, jsonKind, loadScene, logReport, logText, mergeStaticSignals, newUid, nodeRefWarnings, parseDrive, parseNodePath, preloadUrls, qualityEnvironment, readDeviceHints, registerBehavior, registerCoreNodes, registerNode, registeredBehaviors, registeredTypes, replay, resolveAnimation, resolveConstants, resolveFrames, resolveOrderGroups, resolveRefInJson, resolveRendering, resolveViewport, restoreBehaviors, savesWithoutUid, serializeNode, spatialGain, spatialPan, startRecording, suggestLocale, suggestQuality, synthSfx, translationKey };
10
+ import { a as PARTICLE_PRESETS, i as ParticleSim, n as resolveFrames, o as PARTICLE_PRESET_NAMES, s as applyParticlePreset, t as resolveAnimation } from "./sprite-animation-C0wXLBZJ.js";
11
+ import { a as preloadUrls, i as preloadSceneAssets, n as newUid, o as findPath, r as assetUrls, s as gridFromRows, t as VERSION } from "./src-CGjmPw65.js";
12
+ import { t as duplicateNode } from "./duplicate-BPLZDZpd.js";
13
+ export { AudioBuses, AudioPlayer, BASE_LOCALE, Behavior, CONST_REF_KEY, EffectLog, Engine, HudLayer, IncantoError, InputMap, Localization, LogManager, MusicManager, Node, ORDER_GROUP_BASE, PARTICLE_PRESETS, PARTICLE_PRESET_NAMES, ParticleSim, ROLLOFF_MODELS, Rng, SCENE_FORMAT, SFX_PRESETS, SFX_PRESET_NAMES, SaveSlots, Scene, SceneTree, Settings, SfxEngine, Signal, T_PREFIX, Timer, TouchControls, UiBanner, UiBar, UiButton, UiDialogue, UiFrameCapSelect, UiImage, UiLanguageSelect, UiMuteToggle, UiPanel, UiQualitySelect, UiRenderScaleSelect, UiSelect, UiSlider, UiText, UiToggle, UiVolumeSlider, VERSION, WebAudioMusicBackend, applyParticlePreset, assetUrls, attachTouchControls, auditScene, behaviorSchema, behaviorSignals, behaviorsWithoutSave, captureBehaviors, clearBehaviors, clearRegistry, computeViewport, createNode, createNoise2D, createSaveStore, crossfadeGains, describeRefProblem, duplicateNode, effectiveOrder, fadeGain, findPath, getBehavior, getNodeSchema, getNodeSignals, getNodeType, gridFromRows, isAudioContextAvailable, isConstRef, joystickVector, jsonClone, jsonEquals, jsonKind, loadScene, logReport, logText, mergeStaticSignals, newUid, nodeRefWarnings, parseDrive, parseNodePath, preloadSceneAssets, preloadUrls, qualityEnvironment, readDeviceHints, registerBehavior, registerCoreNodes, registerNode, registeredBehaviors, registeredTypes, replay, resolveAnimation, resolveConstants, resolveFrames, resolveOrderGroups, resolveRefInJson, resolveRendering, resolveViewport, restoreBehaviors, savesWithoutUid, serializeNode, spatialGain, spatialPan, startRecording, suggestLocale, suggestQuality, synthSfx, translationKey };
@@ -1,4 +1,4 @@
1
- import { P as Scene, b as Engine } from "./behavior-CyQoSu4n.js";
1
+ import { P as Scene, b as Engine } from "./behavior-l08AEbq9.js";
2
2
  import { i as SceneJson } from "./schema-CFeioQRE.js";
3
3
 
4
4
  //#region src/core/scene/loader.d.ts