incanto 0.5.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/2d.d.ts +7 -1
- package/dist/2d.js +3 -3
- package/dist/3d.d.ts +27 -0
- package/dist/3d.js +3 -3
- package/dist/{create-game-BFESHv1X.js → create-game-B_sW_eiE.js} +27 -7
- package/dist/{create-game-D8UvwXme.js → create-game-DkbZCNaV.js} +63 -8
- package/dist/index.js +1 -1
- package/dist/{physics-2d-KXn1N1jF.js → physics-2d-Cgli1aju.js} +1 -1
- package/dist/{physics-3d-C58oQzTX.js → physics-3d-CBAQ12LY.js} +1 -1
- package/dist/react.js +1 -1
- package/dist/{register-D71C4rDC.js → register-BJCfuuZ2.js} +3 -0
- package/dist/{register-DvPHJdVj.js → register-Dd7Juujf.js} +10 -0
- package/dist/test.js +6 -6
- package/editor/assets/{agent8-DruKhR22.js → agent8-MciFwn0v.js} +1 -1
- package/editor/assets/{index-D2qufqUo.js → index-mofVSmuA.js} +8 -8
- package/editor/index.html +1 -1
- package/package.json +1 -1
- package/schemas/scene.schema.json +140 -0
- package/skills/incanto-building-2d-games.md +6 -0
- package/skills/incanto-building-3d-games.md +13 -0
- package/skills/incanto-node-reference.md +35 -0
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e=T.xr.getDepthSensingMesh();e!==null&&rt(e,t,-1/0,T.sortObjects)}rt(e,t,0,T.sortObjects),b.finish(),T.sortObjects===!0&&b.sort(le,M),be=We.enabled===!1||We.isPresenting===!1||We.hasDepthSensing()===!1,be&&Ie.addToRenderList(b,e),this.info.render.frame++,me===!0&&Pe.beginShadows();let i=x.state.shadowsArray;if(Fe.render(i,e,t),me===!0&&Pe.endShadows(),this.info.autoReset===!0&&this.info.reset(),(r&&w.hasRenderPass())===!1){let n=b.opaque,r=b.transmissive;if(x.setupLights(),t.isArrayCamera){let i=t.cameras;if(r.length>0)for(let t=0,a=i.length;t<a;t++){let a=i[t];at(n,r,e,a)}be&&Ie.render(e);for(let t=0,n=i.length;t<n;t++){let n=i[t];it(b,e,n,n.viewport)}}else r.length>0&&at(n,r,e,t),be&&Ie.render(e),it(b,e,t)}A!==null&&k===0&&(I.updateMultisampleRenderTarget(A),I.updateRenderTargetMipmap(A)),r&&w.end(T),e.isScene===!0&&e.onAfterRender(T,e,t),Ve.resetDefaultState(),ee=-1,te=null,C.pop(),C.length>0?(x=C[C.length-1],I.setTextureUnits(x.state.textureUnits),me===!0&&Pe.setGlobalState(T.clippingPlanes,x.state.camera)):x=null,S.pop(),b=S.length>0?S[S.length-1]:null,D!==null&&D.renderEnd()};function rt(e,t,n,r){if(e.visible===!1)return;if(e.layers.test(t.layers)){if(e.isGroup)n=e.renderOrder;else if(e.isLOD)e.autoUpdate===!0&&e.update(t);else if(e.isLightProbeGrid)x.pushLightProbeGrid(e);else if(e.isLight)x.pushLight(e),e.castShadow&&x.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||pe.intersectsSprite(e)){r&&ve.setFromMatrixPosition(e.matrixWorld).applyMatrix4(ge);let t=ke.update(e),i=e.material;i.visible&&b.push(e,t,i,n,ve.z,null)}}else if((e.isMesh||e.isLine||e.isPoints)&&(!e.frustumCulled||pe.intersectsObject(e))){let t=ke.update(e),i=e.material;if(r&&(e.boundingSphere===void 0?(t.boundingSphere===null&&t.computeBoundingSphere(),ve.copy(t.boundingSphere.center)):(e.boundingSphere===null&&e.computeBoundingSphere(),ve.copy(e.boundingSphere.center)),ve.applyMatrix4(e.matrixWorld).applyMatrix4(ge)),Array.isArray(i)){let r=t.groups;for(let a=0,o=r.length;a<o;a++){let o=r[a],s=i[o.materialIndex];s&&s.visible&&b.push(e,t,s,n,ve.z,o)}}else i.visible&&b.push(e,t,i,n,ve.z,null)}}let i=e.children;for(let e=0,a=i.length;e<a;e++)rt(i[e],t,n,r)}function it(e,t,n,r){let{opaque:i,transmissive:a,transparent:o}=e;x.setupLightsView(n),me===!0&&Pe.setGlobalState(T.clippingPlanes,n),r&&P.viewport(ne.copy(r)),i.length>0&&ot(i,t,n),a.length>0&&ot(a,t,n),o.length>0&&ot(o,t,n),P.buffers.depth.setTest(!0),P.buffers.depth.setMask(!0),P.buffers.color.setMask(!0),P.setPolygonOffset(!1)}function at(e,t,n,r){if((n.isScene===!0?n.overrideMaterial:null)!==null)return;if(x.state.transmissionRenderTarget[r.id]===void 0){let e=Ce.has(`EXT_color_buffer_half_float`)||Ce.has(`EXT_color_buffer_float`);x.state.transmissionRenderTarget[r.id]=new mi(1,1,{generateMipmaps:!0,type:e?Wt:Lt,minFilter:It,samples:Math.max(4,we.samples),stencilBuffer:i,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:ti.workingColorSpace})}let a=x.state.transmissionRenderTarget[r.id],o=r.viewport||ne;a.setSize(o.z*T.transmissionResolutionScale,o.w*T.transmissionResolutionScale);let s=T.getRenderTarget(),c=T.getActiveCubeFace(),l=T.getActiveMipmapLevel();T.setRenderTarget(a),T.getClearColor(ae),oe=T.getClearAlpha(),oe<1&&T.setClearColor(16777215,.5),T.clear(),be&&Ie.render(n);let u=T.toneMapping;T.toneMapping=0;let d=r.viewport;if(r.viewport!==void 0&&(r.viewport=void 0),x.setupLightsView(r),me===!0&&Pe.setGlobalState(T.clippingPlanes,r),ot(e,n,r),I.updateMultisampleRenderTarget(a),I.updateRenderTargetMipmap(a),Ce.has(`WEBGL_multisampled_render_to_texture`)===!1){let e=!1;for(let i=0,a=t.length;i<a;i++){let{object:a,geometry:o,material:s,group:c}=t[i];if(s.side===2&&a.layers.test(r.layers)){let t=s.side;s.side=1,s.needsUpdate=!0,st(a,n,r,o,s,c),s.side=t,s.needsUpdate=!0,e=!0}}e===!0&&(I.updateMultisampleRenderTarget(a),I.updateRenderTargetMipmap(a))}T.setRenderTarget(s,c,l),T.setClearColor(ae,oe),d!==void 0&&(r.viewport=d),T.toneMapping=u}function ot(e,t,n){let r=t.isScene===!0?t.overrideMaterial:null;for(let i=0,a=e.length;i<a;i++){let a=e[i],{object:o,geometry:s,group:c}=a,l=a.material;l.allowOverride===!0&&r!==null&&(l=r),o.layers.test(n.layers)&&st(o,t,n,s,l,c)}}function st(e,t,n,r,i,a){e.onBeforeRender(T,t,n,r,i,a),e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),i.onBeforeRender(T,t,n,r,e,a),i.transparent===!0&&i.side===2&&i.forceSinglePass===!1?(i.side=1,i.needsUpdate=!0,T.renderBufferDirect(n,t,r,i,e,a),i.side=0,i.needsUpdate=!0,T.renderBufferDirect(n,t,r,i,e,a),i.side=2):T.renderBufferDirect(n,t,r,i,e,a),e.onAfterRender(T,t,n,r,i,a)}function ct(e,t,n){t.isScene!==!0&&(t=ye);let r=F.get(e),i=x.state.lights,a=x.state.shadowsArray,o=i.state.version,s=Ae.getParameters(e,i.state,a,t,n,x.state.lightProbeGridArray),c=Ae.getProgramCacheKey(s),l=r.programs;r.environment=e.isMeshStandardMaterial||e.isMeshLambertMaterial||e.isMeshPhongMaterial?t.environment:null,r.fog=t.fog;let u=e.isMeshStandardMaterial||e.isMeshLambertMaterial&&!e.envMap||e.isMeshPhongMaterial&&!e.envMap;r.envMap=Ee.get(e.envMap||r.environment,u),r.envMapRotation=r.environment!==null&&e.envMap===null?t.environmentRotation:e.envMapRotation,l===void 0&&(e.addEventListener(`dispose`,Je),l=new Map,r.programs=l);let d=l.get(c);if(d!==void 0){if(r.currentProgram===d&&r.lightsStateVersion===o)return ut(e,s),d}else s.uniforms=Ae.getUniforms(e),D!==null&&e.isNodeMaterial&&D.build(e,n,s),e.onBeforeCompile(s,T),d=Ae.acquireProgram(s,c),l.set(c,d),r.uniforms=s.uniforms;let f=r.uniforms;return(!e.isShaderMaterial&&!e.isRawShaderMaterial||e.clipping===!0)&&(f.clippingPlanes=Pe.uniform),ut(e,s),r.needsLights=mt(e),r.lightsStateVersion=o,r.needsLights&&(f.ambientLightColor.value=i.state.ambient,f.lightProbe.value=i.state.probe,f.directionalLights.value=i.state.directional,f.directionalLightShadows.value=i.state.directionalShadow,f.spotLights.value=i.state.spot,f.spotLightShadows.value=i.state.spotShadow,f.rectAreaLights.value=i.state.rectArea,f.ltc_1.value=i.state.rectAreaLTC1,f.ltc_2.value=i.state.rectAreaLTC2,f.pointLights.value=i.state.point,f.pointLightShadows.value=i.state.pointShadow,f.hemisphereLights.value=i.state.hemi,f.directionalShadowMatrix.value=i.state.directionalShadowMatrix,f.spotLightMatrix.value=i.state.spotLightMatrix,f.spotLightMap.value=i.state.spotLightMap,f.pointShadowMatrix.value=i.state.pointShadowMatrix),r.lightProbeGrid=x.state.lightProbeGridArray.length>0,r.currentProgram=d,r.uniformsList=null,d}function lt(e){if(e.uniformsList===null){let t=e.currentProgram.getUniforms();e.uniformsList=bd.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function ut(e,t){let n=F.get(e);n.outputColorSpace=t.outputColorSpace,n.batching=t.batching,n.batchingColor=t.batchingColor,n.instancing=t.instancing,n.instancingColor=t.instancingColor,n.instancingMorph=t.instancingMorph,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}function dt(e,t){if(e.length===0)return null;if(e.length===1)return e[0].texture===null?null:e[0];y.setFromMatrixPosition(t.matrixWorld);for(let t=0,n=e.length;t<n;t++){let n=e[t];if(n.texture!==null&&n.boundingBox.containsPoint(y))return n}return null}function ft(e,t,n,r,i){t.isScene!==!0&&(t=ye),I.resetTextureUnits();let a=t.fog,o=r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial?t.environment:null,s=A===null?T.outputColorSpace:A.isXRRenderTarget===!0?A.texture.colorSpace:ti.workingColorSpace,c=r.isMeshStandardMaterial||r.isMeshLambertMaterial&&!r.envMap||r.isMeshPhongMaterial&&!r.envMap,l=Ee.get(r.envMap||o,c),u=r.vertexColors===!0&&!!n.attributes.color&&n.attributes.color.itemSize===4,d=!!n.attributes.tangent&&(!!r.normalMap||r.anisotropy>0),f=!!n.morphAttributes.position,p=!!n.morphAttributes.normal,m=!!n.morphAttributes.color,h=0;r.toneMapped&&(A===null||A.isXRRenderTarget===!0)&&(h=T.toneMapping);let g=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,_=g===void 0?0:g.length,v=F.get(r),y=x.state.lights;if(me===!0&&(he===!0||e!==te)){let t=e===te&&r.id===ee;Pe.setState(r,e,t)}let b=!1;r.version===v.__version?v.needsLights&&v.lightsStateVersion!==y.state.version?b=!0:v.outputColorSpace===s?i.isBatchedMesh&&v.batching===!1||!i.isBatchedMesh&&v.batching===!0||i.isBatchedMesh&&v.batchingColor===!0&&i.colorTexture===null||i.isBatchedMesh&&v.batchingColor===!1&&i.colorTexture!==null||i.isInstancedMesh&&v.instancing===!1||!i.isInstancedMesh&&v.instancing===!0||i.isSkinnedMesh&&v.skinning===!1||!i.isSkinnedMesh&&v.skinning===!0||i.isInstancedMesh&&v.instancingColor===!0&&i.instanceColor===null||i.isInstancedMesh&&v.instancingColor===!1&&i.instanceColor!==null||i.isInstancedMesh&&v.instancingMorph===!0&&i.morphTexture===null||i.isInstancedMesh&&v.instancingMorph===!1&&i.morphTexture!==null?b=!0:v.envMap===l?r.fog===!0&&v.fog!==a||v.numClippingPlanes!==void 0&&(v.numClippingPlanes!==Pe.numPlanes||v.numIntersection!==Pe.numIntersection)?b=!0:v.vertexAlphas===u&&v.vertexTangents===d&&v.morphTargets===f&&v.morphNormals===p&&v.morphColors===m&&v.toneMapping===h&&v.morphTargetsCount===_?!!v.lightProbeGrid!=x.state.lightProbeGridArray.length>0&&(b=!0):b=!0:b=!0:b=!0:(b=!0,v.__version=r.version);let S=v.currentProgram;b===!0&&(S=ct(r,t,i),D&&r.isNodeMaterial&&D.onUpdateProgram(r,S,v));let C=!1,w=!1,E=!1,O=S.getUniforms(),k=v.uniforms;if(P.useProgram(S.program)&&(C=!0,w=!0,E=!0),r.id!==ee&&(ee=r.id,w=!0),v.needsLights){let e=dt(x.state.lightProbeGridArray,i);v.lightProbeGrid!==e&&(v.lightProbeGrid=e,w=!0)}if(C||te!==e){P.buffers.depth.getReversed()&&e.reversedDepth!==!0&&(e._reversedDepth=!0,e.updateProjectionMatrix()),O.setValue(N,`projectionMatrix`,e.projectionMatrix),O.setValue(N,`viewMatrix`,e.matrixWorldInverse);let t=O.map.cameraPosition;t!==void 0&&t.setValue(N,_e.setFromMatrixPosition(e.matrixWorld)),we.logarithmicDepthBuffer&&O.setValue(N,`logDepthBufFC`,2/(Math.log(e.far+1)/Math.LN2)),(r.isMeshPhongMaterial||r.isMeshToonMaterial||r.isMeshLambertMaterial||r.isMeshBasicMaterial||r.isMeshStandardMaterial||r.isShaderMaterial)&&O.setValue(N,`isOrthographic`,e.isOrthographicCamera===!0),te!==e&&(te=e,w=!0,E=!0)}if(v.needsLights&&(y.state.directionalShadowMap.length>0&&O.setValue(N,`directionalShadowMap`,y.state.directionalShadowMap,I),y.state.spotShadowMap.length>0&&O.setValue(N,`spotShadowMap`,y.state.spotShadowMap,I),y.state.pointShadowMap.length>0&&O.setValue(N,`pointShadowMap`,y.state.pointShadowMap,I)),i.isSkinnedMesh){O.setOptional(N,i,`bindMatrix`),O.setOptional(N,i,`bindMatrixInverse`);let e=i.skeleton;e&&(e.boneTexture===null&&e.computeBoneTexture(),O.setValue(N,`boneTexture`,e.boneTexture,I))}i.isBatchedMesh&&(O.setOptional(N,i,`batchingTexture`),O.setValue(N,`batchingTexture`,i._matricesTexture,I),O.setOptional(N,i,`batchingIdTexture`),O.setValue(N,`batchingIdTexture`,i._indirectTexture,I),O.setOptional(N,i,`batchingColorTexture`),i._colorsTexture!==null&&O.setValue(N,`batchingColorTexture`,i._colorsTexture,I));let ne=n.morphAttributes;if((ne.position!==void 0||ne.normal!==void 0||ne.color!==void 0)&&Le.update(i,n,S),(w||v.receiveShadow!==i.receiveShadow)&&(v.receiveShadow=i.receiveShadow,O.setValue(N,`receiveShadow`,i.receiveShadow)),(r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial)&&r.envMap===null&&t.environment!==null&&(k.envMapIntensity.value=t.environmentIntensity),k.dfgLUT!==void 0&&(k.dfgLUT.value=Hf()),w){if(O.setValue(N,`toneMappingExposure`,T.toneMappingExposure),v.needsLights&&pt(k,E),a&&r.fog===!0&&je.refreshFogUniforms(k,a),je.refreshMaterialUniforms(k,r,ce,j,x.state.transmissionRenderTarget[e.id]),v.needsLights&&v.lightProbeGrid){let e=v.lightProbeGrid;k.probesSH.value=e.texture,k.probesMin.value.copy(e.boundingBox.min),k.probesMax.value.copy(e.boundingBox.max),k.probesResolution.value.copy(e.resolution)}bd.upload(N,lt(v),k,I)}if(r.isShaderMaterial&&r.uniformsNeedUpdate===!0&&(bd.upload(N,lt(v),k,I),r.uniformsNeedUpdate=!1),r.isSpriteMaterial&&O.setValue(N,`center`,i.center),O.setValue(N,`modelViewMatrix`,i.modelViewMatrix),O.setValue(N,`normalMatrix`,i.normalMatrix),O.setValue(N,`modelMatrix`,i.matrixWorld),r.uniformsGroups!==void 0){let e=r.uniformsGroups;for(let t=0,n=e.length;t<n;t++){let n=e[t];He.update(n,S),He.bind(n,S)}}return S}function pt(e,t){e.ambientLightColor.needsUpdate=t,e.lightProbe.needsUpdate=t,e.directionalLights.needsUpdate=t,e.directionalLightShadows.needsUpdate=t,e.pointLights.needsUpdate=t,e.pointLightShadows.needsUpdate=t,e.spotLights.needsUpdate=t,e.spotLightShadows.needsUpdate=t,e.rectAreaLights.needsUpdate=t,e.hemisphereLights.needsUpdate=t}function mt(e){return e.isMeshLambertMaterial||e.isMeshToonMaterial||e.isMeshPhongMaterial||e.isMeshStandardMaterial||e.isShadowMaterial||e.isShaderMaterial&&e.lights===!0}this.getActiveCubeFace=function(){return O},this.getActiveMipmapLevel=function(){return k},this.getRenderTarget=function(){return A},this.setRenderTargetTextures=function(e,t,n){let r=F.get(e);r.__autoAllocateDepthBuffer=e.resolveDepthBuffer===!1,r.__autoAllocateDepthBuffer===!1&&(r.__useRenderToTexture=!1),F.get(e.texture).__webglTexture=t,F.get(e.depthTexture).__webglTexture=r.__autoAllocateDepthBuffer?void 0:n,r.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){let n=F.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=t===void 0};let ht=N.createFramebuffer();this.setRenderTarget=function(e,t=0,n=0){A=e,O=t,k=n;let r=null,i=!1,a=!1;if(e){let o=F.get(e);if(o.__useDefaultFramebuffer!==void 0){P.bindFramebuffer(N.FRAMEBUFFER,o.__webglFramebuffer),ne.copy(e.viewport),re.copy(e.scissor),ie=e.scissorTest,P.viewport(ne),P.scissor(re),P.setScissorTest(ie),ee=-1;return}else if(o.__webglFramebuffer===void 0)I.setupRenderTarget(e);else if(o.__hasExternalTextures)I.rebindTextures(e,F.get(e.texture).__webglTexture,F.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){let t=e.depthTexture;if(o.__boundDepthTexture!==t){if(t!==null&&F.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw Error(`WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.`);I.setupDepthRenderbuffer(e)}}let s=e.texture;(s.isData3DTexture||s.isDataArrayTexture||s.isCompressedArrayTexture)&&(a=!0);let c=F.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(r=Array.isArray(c[t])?c[t][n]:c[t],i=!0):r=e.samples>0&&I.useMultisampledRTT(e)===!1?F.get(e).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,ne.copy(e.viewport),re.copy(e.scissor),ie=e.scissorTest}else ne.copy(ue).multiplyScalar(ce).floor(),re.copy(de).multiplyScalar(ce).floor(),ie=fe;if(n!==0&&(r=ht),P.bindFramebuffer(N.FRAMEBUFFER,r)&&P.drawBuffers(e,r),P.viewport(ne),P.scissor(re),P.setScissorTest(ie),i){let r=F.get(e.texture);N.framebufferTexture2D(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_CUBE_MAP_POSITIVE_X+t,r.__webglTexture,n)}else if(a){let r=t;for(let t=0;t<e.textures.length;t++){let i=F.get(e.textures[t]);N.framebufferTextureLayer(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0+t,i.__webglTexture,n,r)}}else if(e!==null&&n!==0){let t=F.get(e.texture);N.framebufferTexture2D(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,t.__webglTexture,n)}ee=-1},this.readRenderTargetPixels=function(e,t,n,r,i,a,o,s=0){if(!(e&&e.isWebGLRenderTarget)){R(`WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.`);return}let c=F.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&o!==void 0&&(c=c[o]),c){P.bindFramebuffer(N.FRAMEBUFFER,c);try{let o=e.textures[s],c=o.format,l=o.type;if(e.textures.length>1&&N.readBuffer(N.COLOR_ATTACHMENT0+s),!we.textureFormatReadable(c)){R(`WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.`);return}if(!we.textureTypeReadable(l)){R(`WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.`);return}t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i&&N.readPixels(t,n,r,i,Be.convert(c),Be.convert(l),a)}finally{let e=A===null?null:F.get(A).__webglFramebuffer;P.bindFramebuffer(N.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,r,i,a,o,s=0){if(!(e&&e.isWebGLRenderTarget))throw Error(`THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.`);let c=F.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&o!==void 0&&(c=c[o]),c)if(t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i){P.bindFramebuffer(N.FRAMEBUFFER,c);let o=e.textures[s],l=o.format,u=o.type;if(e.textures.length>1&&N.readBuffer(N.COLOR_ATTACHMENT0+s),!we.textureFormatReadable(l))throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.`);if(!we.textureTypeReadable(u))throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.`);let d=N.createBuffer();N.bindBuffer(N.PIXEL_PACK_BUFFER,d),N.bufferData(N.PIXEL_PACK_BUFFER,a.byteLength,N.STREAM_READ),N.readPixels(t,n,r,i,Be.convert(l),Be.convert(u),0);let f=A===null?null:F.get(A).__webglFramebuffer;P.bindFramebuffer(N.FRAMEBUFFER,f);let p=N.fenceSync(N.SYNC_GPU_COMMANDS_COMPLETE,0);return N.flush(),await br(N,p,4),N.bindBuffer(N.PIXEL_PACK_BUFFER,d),N.getBufferSubData(N.PIXEL_PACK_BUFFER,0,a),N.deleteBuffer(d),N.deleteSync(p),a}else throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.`)},this.copyFramebufferToTexture=function(e,t=null,n=0){let r=2**-n,i=Math.floor(e.image.width*r),a=Math.floor(e.image.height*r),o=t===null?0:t.x,s=t===null?0:t.y;I.setTexture2D(e,0),N.copyTexSubImage2D(N.TEXTURE_2D,n,0,0,o,s,i,a),P.unbindTexture()};let gt=N.createFramebuffer(),_t=N.createFramebuffer();this.copyTextureToTexture=function(e,t,n=null,r=null,i=0,a=0){let o,s,c,l,u,d,f,p,m,h=e.isCompressedTexture?e.mipmaps[a]:e.image;if(n!==null)o=n.max.x-n.min.x,s=n.max.y-n.min.y,c=n.isBox3?n.max.z-n.min.z:1,l=n.min.x,u=n.min.y,d=n.isBox3?n.min.z:0;else{let t=2**-i;o=Math.floor(h.width*t),s=Math.floor(h.height*t),c=e.isDataArrayTexture?h.depth:e.isData3DTexture?Math.floor(h.depth*t):1,l=0,u=0,d=0}r===null?(f=0,p=0,m=0):(f=r.x,p=r.y,m=r.z);let g=Be.convert(t.format),_=Be.convert(t.type),v;t.isData3DTexture?(I.setTexture3D(t,0),v=N.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(I.setTexture2DArray(t,0),v=N.TEXTURE_2D_ARRAY):(I.setTexture2D(t,0),v=N.TEXTURE_2D),P.activeTexture(N.TEXTURE0),P.pixelStorei(N.UNPACK_FLIP_Y_WEBGL,t.flipY),P.pixelStorei(N.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),P.pixelStorei(N.UNPACK_ALIGNMENT,t.unpackAlignment);let y=P.getParameter(N.UNPACK_ROW_LENGTH),b=P.getParameter(N.UNPACK_IMAGE_HEIGHT),x=P.getParameter(N.UNPACK_SKIP_PIXELS),S=P.getParameter(N.UNPACK_SKIP_ROWS),C=P.getParameter(N.UNPACK_SKIP_IMAGES);P.pixelStorei(N.UNPACK_ROW_LENGTH,h.width),P.pixelStorei(N.UNPACK_IMAGE_HEIGHT,h.height),P.pixelStorei(N.UNPACK_SKIP_PIXELS,l),P.pixelStorei(N.UNPACK_SKIP_ROWS,u),P.pixelStorei(N.UNPACK_SKIP_IMAGES,d);let w=e.isDataArrayTexture||e.isData3DTexture,T=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){let n=F.get(e),r=F.get(t),h=F.get(n.__renderTarget),g=F.get(r.__renderTarget);P.bindFramebuffer(N.READ_FRAMEBUFFER,h.__webglFramebuffer),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,g.__webglFramebuffer);for(let n=0;n<c;n++)w&&(N.framebufferTextureLayer(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,F.get(e).__webglTexture,i,d+n),N.framebufferTextureLayer(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,F.get(t).__webglTexture,a,m+n)),N.blitFramebuffer(l,u,o,s,f,p,o,s,N.DEPTH_BUFFER_BIT,N.NEAREST);P.bindFramebuffer(N.READ_FRAMEBUFFER,null),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,null)}else if(i!==0||e.isRenderTargetTexture||F.has(e)){let n=F.get(e),r=F.get(t);P.bindFramebuffer(N.READ_FRAMEBUFFER,gt),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,_t);for(let e=0;e<c;e++)w?N.framebufferTextureLayer(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,n.__webglTexture,i,d+e):N.framebufferTexture2D(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,n.__webglTexture,i),T?N.framebufferTextureLayer(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,r.__webglTexture,a,m+e):N.framebufferTexture2D(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,r.__webglTexture,a),i===0?T?N.copyTexSubImage3D(v,a,f,p,m+e,l,u,o,s):N.copyTexSubImage2D(v,a,f,p,l,u,o,s):N.blitFramebuffer(l,u,o,s,f,p,o,s,N.COLOR_BUFFER_BIT,N.NEAREST);P.bindFramebuffer(N.READ_FRAMEBUFFER,null),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,null)}else T?e.isDataTexture||e.isData3DTexture?N.texSubImage3D(v,a,f,p,m,o,s,c,g,_,h.data):t.isCompressedArrayTexture?N.compressedTexSubImage3D(v,a,f,p,m,o,s,c,g,h.data):N.texSubImage3D(v,a,f,p,m,o,s,c,g,_,h):e.isDataTexture?N.texSubImage2D(N.TEXTURE_2D,a,f,p,o,s,g,_,h.data):e.isCompressedTexture?N.compressedTexSubImage2D(N.TEXTURE_2D,a,f,p,h.width,h.height,g,h.data):N.texSubImage2D(N.TEXTURE_2D,a,f,p,o,s,g,_,h);P.pixelStorei(N.UNPACK_ROW_LENGTH,y),P.pixelStorei(N.UNPACK_IMAGE_HEIGHT,b),P.pixelStorei(N.UNPACK_SKIP_PIXELS,x),P.pixelStorei(N.UNPACK_SKIP_ROWS,S),P.pixelStorei(N.UNPACK_SKIP_IMAGES,C),a===0&&t.generateMipmaps&&N.generateMipmap(v),P.unbindTexture()},this.initRenderTarget=function(e){F.get(e).__webglFramebuffer===void 0&&I.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?I.setTextureCube(e,0):e.isData3DTexture?I.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?I.setTexture2DArray(e,0):I.setTexture2D(e,0),P.unbindTexture()},this.resetState=function(){O=0,k=0,A=null,P.reset(),Ve.reset()},typeof __THREE_DEVTOOLS__<`u`&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(`observe`,{detail:this}))}get coordinateSystem(){return ur}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=ti._getDrawingBufferColorSpace(e),t.unpackColorSpace=ti._getUnpackColorSpace()}},Wf=class{entries=new Map;loader;constructor(e){this.loader=e??((e,t)=>new Oc().load(e,()=>t?.onLoad?.(),void 0,e=>t?.onError?.(e)))}load(e){for(let[t,n]of Object.entries(e)){let e=n.type;if(e!==`texture`&&e!==`spritesheet`)throw new y(`BAD_FORMAT`,`Asset '${t}': "type" must be 'texture' or 'spritesheet', got ${JSON.stringify(e)}.`);if(typeof n.url!=`string`||n.url===``)throw new y(`BAD_FORMAT`,`Asset '${t}': "url" must be a non-empty string.`);let r,i;if(e===`spritesheet`){if(typeof n.frameWidth!=`number`||typeof n.frameHeight!=`number`)throw new y(`BAD_FORMAT`,`Asset '${t}': spritesheets need numeric "frameWidth" and "frameHeight".`);r=n.frameWidth,i=n.frameHeight}let a=this.entries.get(t),o={status:`loading`},s=this.loader(n.url,{onLoad:()=>{o.status=`ready`},onError:e=>{o.status=`error`,console.error(`[incanto] failed to load texture '${t}' (${n.url}):`,e)}});a&&a.texture!==s&&a.texture.dispose(),s.colorSpace=rr,n.filter===`nearest`?(s.magFilter=jt,s.minFilter=jt,s.generateMipmaps=!1):s.magFilter=Pt,s.needsUpdate=!0,this.entries.set(t,{texture:s,type:e,frameWidth:r,frameHeight:i,state:o})}}status(e){return this.entries.get(e)?.state.status}getTexture(e){return this.resolve(e).texture}getSheet(e){let t=this.resolve(e);if(t.type!==`spritesheet`)throw new y(`BAD_FORMAT`,`Asset '${e}' is a plain texture; a spritesheet (with frameWidth/frameHeight) is required here.`);return{texture:t.texture,frameWidth:t.frameWidth,frameHeight:t.frameHeight}}resolve(e){if(!e.startsWith(`$`))throw new y(`UNKNOWN_ASSET`,`Asset reference '${e}' must use the '$key' form (e.g. '$${e}').`);let t=this.entries.get(e.slice(1));if(!t)throw new y(`UNKNOWN_ASSET`,`Unknown asset '${e}'. Declared assets: [${[...this.entries.keys()].join(`, `)}].`);return t}};function Gf(e,t){let n=e.shape;if(n!==void 0){if(n===`rect`){let n=e.size;if(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${t}': rect needs "size": [width, height].`);return}if(n===`circle`){if(typeof e.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': circle needs "radius".`);return}if(n===`capsule`){if(typeof e.radius!=`number`||typeof e.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': capsule needs "radius" and "height".`);return}throw new y(`BAD_FORMAT`,`Collider on '${t}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(n)}.`)}}var Kf=class extends Ae{static typeName=`Node2D`;static props={position:{default:[0,0]},rotation:{default:0},scale:{default:[1,1]},renderOrder:{default:0},visible:{default:!0}};static propAliases={zIndex:`renderOrder`};position=[0,0];rotation=0;scale=[1,1];renderOrder=0;visible=!0;_object2D=null;_ensureObject2D(){return this._object2D||(this._object2D=this._createObject2D(),this._object2D.userData.incantoNode=this),this._object2D}_createObject2D(){return new Ui}_syncObject2D(e){let t=this._ensureObject2D();t.position.set(this.position[0]??0,-(this.position[1]??0),0),t.rotation.z=-Jr.degToRad(this.rotation),t.scale.set(this.scale[0]??1,this.scale[1]??1,1),t.visible=this.visible}free(){super.free(),this._object2D?.removeFromParent(),this._object2D=null}},qf=class extends Kf{static props={collider:{default:{}}};static signals=[`triggerEnter`,`triggerExit`];_collider={};_colliderChanged=!1;get collider(){return this._collider}set collider(e){this._collider=e,this._colliderChanged=!0}static validateJson(e){Gf(e.collider,e.name)}_physics=null},Jf=class extends qf{static typeName=`StaticBody2D`},Yf=class extends qf{static typeName=`Area2D`},Xf=class extends qf{static typeName=`RigidBody2D`;static props={mass:{default:1},gravityScale:{default:1},fixedRotation:{default:!1},friction:{default:.5},restitution:{default:0},linearVelocity:{default:[0,0]}};mass=1;gravityScale=1;fixedRotation=!1;friction=.5;restitution=0;linearVelocity=[0,0]},Zf=class extends qf{static typeName=`CharacterBody2D`;static props={velocity:{default:[0,0]},snapToGround:{default:!0},slopeLimitDeg:{default:45}};velocity=[0,0];snapToGround=!0;slopeLimitDeg=45;_grounded=!1;moveAndSlide(){if(!this._physics)throw new y(`TREE_VIOLATION`,this.collider.shape===void 0?`CharacterBody2D '${this.name}' has no collider — set a collider prop (physics skips collider-less bodies).`:`CharacterBody2D '${this.name}' has no physics world — await enablePhysics2D(engine) first.`);this._physics.moveAndSlide(this)}isOnFloor(){return this._grounded}},Qf=new Set;function $f(e){return Qf.add(e),()=>Qf.delete(e)}function ep(e){return[...Qf].filter(t=>t.dimension===e)}var tp=class extends Kf{static typeName=`Joint2D`;static props={type:{default:`revolute`,options:[`fixed`,`revolute`,`rope`,`spring`]},target:{default:``},anchor:{default:[0,0]},targetAnchor:{default:[0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`revolute`;target=``;anchor=[0,0];targetAnchor=[0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof qf))throw new y(`TREE_VIOLATION`,`Joint2D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new y(`BAD_FORMAT`,`Joint2D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof qf))throw new y(`NODE_NOT_FOUND`,`Joint2D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},np=`modulepreload`,rp=function(e,t){return new URL(e,t).href},ip={},ap=function(e,t,n){let r=Promise.resolve();if(t&&t.length>0){let e=document.getElementsByTagName(`link`),i=document.querySelector(`meta[property=csp-nonce]`),a=i?.nonce||i?.getAttribute(`nonce`);function o(e){return Promise.all(e.map(e=>Promise.resolve(e).then(e=>({status:`fulfilled`,value:e}),e=>({status:`rejected`,reason:e}))))}r=o(t.map(t=>{if(t=rp(t,n),t in ip)return;ip[t]=!0;let r=t.endsWith(`.css`),i=r?`[rel="stylesheet"]`:``;if(n)for(let n=e.length-1;n>=0;n--){let i=e[n];if(i.href===t&&(!r||i.rel===`stylesheet`))return}else if(document.querySelector(`link[href="${t}"]${i}`))return;let o=document.createElement(`link`);if(o.rel=r?`stylesheet`:np,r||(o.as=`script`),o.crossOrigin=``,o.href=t,a&&o.setAttribute(`nonce`,a),document.head.appendChild(o),r)return new Promise((e,n)=>{o.addEventListener(`load`,e),o.addEventListener(`error`,()=>n(Error(`Unable to preload CSS for ${t}`)))})}))}function i(e){let t=new Event(`vite:preloadError`,{cancelable:!0});if(t.payload=e,window.dispatchEvent(t),!t.defaultPrevented)throw e}return r.then(t=>{for(let e of t||[])e.status===`rejected`&&i(e.reason);return e().catch(i)})},op=100,sp=Math.PI/180;async function cp(e,t){let n=await ap(()=>import(`./rapier-CEuLKeCu.js`),[],import.meta.url);return await n.init(),new lp(n,e,t)}var lp=class{R;engine;debugDraw=!1;dimension=`2d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,980];this.world=new e.World({x:(i[0]??0)/op,y:(i[1]??0)/op}),this.kcc=this.world.createCharacterController(.01),this.kcc.setUp({x:0,y:-1}),this.events=new e.EventQueue(!0),this.unregisterDebug=$f(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.syncBodies()}step(e){if(this.lastDt=e,this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,980];this.world.gravity={x:(e[0]??0)/op,y:(e[1]??0)/op}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()){let[t,r]=pp(e);e.position=[n.x*op-t,n.y*op-r]}if(e instanceof Xf){e.fixedRotation||(e.rotation=t.body.rotation()/sp);let n=t.body.linvel();e.linearVelocity=[n.x*op,n.y*op],t.lastVX=e.linearVelocity[0]??0,t.lastVY=e.linearVelocity[1]??0}let[r,i]=fp(e);t.lastX=r,t.lastY=i}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;r.emit(a,i),i.emit(a,r)})}moveAndSlide(e){let t=this.ensureEntry(e),n=e.velocity[1]??0;e.snapToGround&&n>=0?this.kcc.enableSnapToGround(.05):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*sp);let r={x:(e.velocity[0]??0)*this.lastDt/op,y:n*this.lastDt/op};this.kcc.computeColliderMovement(t.collider,r,this.R.QueryFilterFlags.EXCLUDE_SENSORS);let i=this.kcc.computedMovement(),a=t.body.translation();t.body.setNextKinematicTranslation({x:a.x+i.x,y:a.y+i.y}),e._grounded=this.kcc.computedGrounded()}debugLines(){if(!this.debugDraw)return null;let e=this.world.debugRender().vertices,t=new Float32Array(e.length);for(let n=0;n<e.length;n++)t[n]=e[n]*op;return t}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:(e.anchor[0]??0)/op,y:(e.anchor[1]??0)/op},s={x:(e.targetAnchor[0]??0)/op,y:(e.targetAnchor[1]??0)/op},c=e.length/op;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y)}let l;l=e.type===`fixed`?t.JointData.fixed(o,0,s,0):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.revolute(o,s),this.joints.set(e,this.world.createImpulseJoint(l,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=Math.hypot(t[0],t[1])||1,o=new this.R.Ray({x:e[0]/op,y:e[1]/op},{x:t[0]/a,y:t[1]/a}),s=r?this.entries.get(r)?.collider:void 0,c=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castRayAndGetNormal(o,n/op,!0,c,void 0,s,void 0,e=>!e.isSensor());return l?{distance:l.timeOfImpact*op,normal:[l.normal.x,l.normal.y],node:this.byColliderHandle.get(l.collider.handle)??null}:null}dispose(){this.disconnect(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;bodySet=new Set;syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=t!==this.lastStructure||e.root!==this.lastRoot;n&&(this.lastStructure=t,this.lastRoot=e.root,this.bodySet.clear(),dp(e.root,this.bodySet)),n&&(this.jointSet.clear(),up(e.root,this.jointSet));let r=this.bodySet;for(let e of r){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),console.warn(`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.ensureEntry(e)}if(this.syncJoints(n),n)for(let[e,t]of this.entries)r.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let[r,i]=fp(e),a=r/op,o=i/op,s;s=e instanceof Xf?n.RigidBodyDesc.dynamic():e instanceof Zf||e instanceof Yf?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed(),s.setTranslation(a,o).setRotation(e.rotation*sp),e instanceof Xf&&(s.setGravityScale(e.gravityScale),s.setLinvel((e.linearVelocity[0]??0)/op,(e.linearVelocity[1]??0)/op),e.fixedRotation&&s.lockRotations());let c=this.world.createRigidBody(s),l=mp(n,e.collider,e.name);l.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),l.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof Yf&&l.setSensor(!0),e instanceof Xf&&l.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let u=this.world.createCollider(l,c);return t={body:c,collider:u,lastX:r,lastY:i,lastVX:0,lastVY:0},this.entries.set(e,t),this.byColliderHandle.set(u.handle,e),e._colliderChanged=!1,e._physics=this,t}let[r,i]=fp(e);if((r!==t.lastX||i!==t.lastY)&&(t.body.setTranslation({x:r/op,y:i/op},!0),t.lastX=r,t.lastY=i),e instanceof Xf){let n=e.linearVelocity[0]??0,r=e.linearVelocity[1]??0;(n!==t.lastVX||r!==t.lastVY)&&(t.body.setLinvel({x:n/op,y:r/op},!0),t.lastVX=n,t.lastVY=r)}return t}};function up(e,t){e instanceof tp&&t.add(e);for(let n of e.children)up(n,t)}function dp(e,t){e instanceof qf&&t.add(e);for(let n of e.children)dp(n,t)}function fp(e){let t=0,n=0;for(let r=e;r;r=r.parent)r instanceof Kf&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function pp(e){let t=0,n=0;for(let r=e.parent;r;r=r.parent)r instanceof Kf&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function mp(e,t,n){Gf(t,n);let r=hp(e,t,n),i=t.offset;return Array.isArray(i)&&r.setTranslation((i[0]??0)/op,(i[1]??0)/op),r}function hp(e,t,n){let r=t.shape;if(r===`rect`){let r=t.size;if(!Array.isArray(r)||r.length!==2||r.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${n}': rect needs "size": [width, height].`);return e.ColliderDesc.cuboid(r[0]/2/op,r[1]/2/op)}if(r===`circle`){if(typeof t.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': circle needs "radius".`);return e.ColliderDesc.ball(t.radius/op)}if(r===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2/op,t.radius/op)}throw new y(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(r)}.`)}var gp=new Is(1,1),_p=class extends Kf{static typeName=`Sprite2D`;static props={texture:{default:``},anchor:{default:[.5,.5]},flipX:{default:!1},flipY:{default:!1},tint:{default:`#ffffff`},opacity:{default:1}};texture=``;anchor=[.5,.5];flipX=!1;flipY=!1;tint=`#ffffff`;opacity=1;quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Co(gp,new uo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_createObject2D(){return super._createObject2D()}resolveTexture(e){if(!this.texture||!e)return null;let t=e.getTexture(this.texture),n=t.image;return!n?.width||!n.height?null:{texture:t,width:n.width,height:n.height}}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=t.material,r=this.resolveTexture(e);if(!r){t.visible=!1;return}t.visible=!0,n.map!==r.texture&&(n.map=r.texture,n.needsUpdate=!0);let i=r.width,a=r.height;t.scale.set(this.flipX?-i:i,this.flipY?-a:a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??.5;t.position.set((.5-o)*i,(s-.5)*a,0),t.renderOrder=this.renderOrder,n.color.set(this.tint),n.opacity=this.opacity}},vp=class extends _p{static typeName=`AnimatedSprite2D`;static signals=[`animationFinished`];static props={sheet:{default:``},animations:{default:{}},autoplay:{default:``}};sheet=``;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;ownTexture=null;loadedSheetRef=``;play(e){let t=this.animations[e];if(!t)throw new y(`UNKNOWN_ANIMATION`,`No animation '${e}' on '${this.name}'. Available: [${Object.keys(this.animations).join(`, `)}].`);this.currentAnimation=e,this.frameList=yp(t.frames,e),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.animations[this.currentAnimation];if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}resolveTexture(e){if(!this.sheet||!e)return null;let t=e.getSheet(this.sheet);this.loadedSheetRef!==this.sheet&&(this.ownTexture=t.texture.clone(),this.ownTexture.needsUpdate=!0,this.loadedSheetRef=this.sheet);let n=this.ownTexture,r=t.texture.image;if(!r?.width||!r.height)return null;let i=Math.max(1,Math.floor(r.width/t.frameWidth)),a=this.currentFrame%i,o=Math.floor(this.currentFrame/i);return n.repeat.set(t.frameWidth/r.width,t.frameHeight/r.height),n.offset.set(a*t.frameWidth/r.width,1-(o+1)*t.frameHeight/r.height),{texture:n,width:t.frameWidth,height:t.frameHeight}}};function yp(e,t){if(!Array.isArray(e)||e.length===0)throw new y(`BAD_FORMAT`,`Animation '${t}': "frames" must be a non-empty array.`);if(e.length===2){let[t,n]=e;if(n>=t){let e=[];for(let r=t;r<=n;r++)e.push(r);return e}}return[...e]}var bp=class extends Kf{static typeName=`Camera2D`;static props={follow:{default:``},smoothing:{default:0},zoom:{default:1},limits:{default:[]},current:{default:!1}};follow=``;smoothing=0;zoom=1;limits=[];current=!1;get effectiveZoom(){return Math.max(.01,this.zoom)}update(e){if(!this.follow)return;let t=this.getNodeOrNull(this.follow);if(!(t instanceof Kf))return;let n=t.position[0]??0,r=t.position[1]??0,i=Math.min(Math.max(this.smoothing,0),.99),a=i<=0?1:1-i**(e*60),o=this.position[0]??0,s=this.position[1]??0;this.position=[o+(n-o)*a,s+(r-s)*a]}clampedCenter(e,t){let n=this.position[0]??0,r=this.position[1]??0;if(this.limits.length!==0&&this.limits.length!==4)throw new y(`BAD_FORMAT`,`Camera2D '${this.name}' limits must be [] or [minX,minY,maxX,maxY], got length ${this.limits.length}.`);if(this.limits.length===4){let[i,a,o,s]=this.limits,c=e/(2*this.effectiveZoom),l=t/(2*this.effectiveZoom);n=xp(n,i+c,o-c),r=xp(r,a+l,s-l)}return{x:n,y:r}}};function xp(e,t,n){return t>n?(t+n)/2:Math.min(n,Math.max(t,e))}var Sp=class extends Ae{static typeName=`CharacterController2D`;static props={mode:{default:`platformer`,options:[`platformer`,`topDown`]},maxSpeed:{default:220},jumpHeight:{default:64},moveAction:{default:`move`},jumpAction:{default:`jump`}};mode=`platformer`;maxSpeed=220;jumpHeight=64;moveAction=`move`;jumpAction=`jump`;onReady(){if(!(this.parent instanceof Zf))throw new y(`TREE_VIOLATION`,`CharacterController2D '${this.name}' must be a child of a CharacterBody2D (parent is '${this.parent?.name??`none`}').`);if(this.mode!==`platformer`&&this.mode!==`topDown`)throw new y(`PROP_TYPE_MISMATCH`,`CharacterController2D.mode must be 'platformer' or 'topDown', got '${this.mode}'.`)}fixedUpdate(e){let t=this.tree?.engine;if(!t?.scene)return;let n=this.parent;if(!(n instanceof Zf))return;let r=t.input,i=r.getVector(this.moveAction);if(this.mode===`topDown`){n.velocity=[i.x*this.maxSpeed,i.y*this.maxSpeed],n.moveAndSlide();return}let a=t.scene.physics?.gravity?.[1]??980;if(n.velocity[0]=i.x*this.maxSpeed,n.isOnFloor()){let e=r.justPressed(this.jumpAction);n.velocity[1]=e?-Math.sqrt(2*a*this.jumpHeight):20}else n.velocity[1]=(n.velocity[1]??0)+a*e;n.moveAndSlide()}},Cp=new Is(1,1),wp=class extends Kf{static typeName=`ColorRect2D`;static props={size:{default:[100,100]},color:{default:`#ffffff`},opacity:{default:1},anchor:{default:[.5,.5]}};size=[100,100];color=`#ffffff`;opacity=1;anchor=[.5,.5];quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Co(Cp,new uo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=this.size[0]??0,r=this.size[1]??0;t.visible=n>0&&r>0&&this.opacity>0,t.scale.set(n,r,1);let i=this.anchor[0]??.5,a=this.anchor[1]??.5;t.position.set((.5-i)*n,(a-.5)*r,0),t.renderOrder=this.renderOrder;let o=t.material;o.color.set(this.color),o.opacity=this.opacity}},Tp=new Is(1,1),Ep=class extends Kf{static typeName=`Label`;static props={text:{default:``},fontSize:{default:16},color:{default:`#ffffff`},font:{default:`monospace`},align:{default:`left`}};text=``;fontSize=16;color=`#ffffff`;font=`monospace`;align=`left`;quadMesh=null;canvas=null;lastKey=``;_quad(){return this.quadMesh||(this.quadMesh=new Co(Tp,new uo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad();if(typeof document>`u`||this.text===``){t.visible=!1;return}let n=`${this.text}\0${this.fontSize}\0${this.color}\0${this.font}\0${this.align}`;n!==this.lastKey&&(this.lastKey=n,this.rasterize()),t.visible=!0,t.renderOrder=this.renderOrder}rasterize(){let e=Math.min(globalThis.devicePixelRatio??1,2);this.canvas??=document.createElement(`canvas`);let t=this.canvas.getContext(`2d`);if(!t)return;let n=`${this.fontSize*e}px ${this.font}`;t.font=n;let r=t.measureText(this.text),i=Math.max(1,Math.ceil(r.width)),a=Math.ceil(this.fontSize*e*1.4);this.canvas.width=i,this.canvas.height=a,t.font=n,t.fillStyle=this.color,t.textBaseline=`middle`,t.fillText(this.text,0,a/2);let o=this._quad(),s=o.material;s.map?.dispose(),s.map=new Es(this.canvas),s.needsUpdate=!0;let c=i/e,l=a/e;o.scale.set(c,l,1);let u=this.align===`center`?.5:+(this.align===`right`);o.position.set((.5-u)*c,0,0)}},Dp=new Is(1,1),Op=class e extends Kf{static typeName=`Particles2D`;static signals=[`finished`];static props={preset:{default:`custom`,options:[`custom`,...Xe]},emitting:{default:!0},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},maxParticles:{default:256}};preset=`custom`;emitting=!0;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!Xe.includes(t.preset))throw new y(`BAD_FORMAT`,`Particles2D '${e.name}' preset must be 'custom' or one of [${Xe.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:Xe});if(t.blend!==`add`&&t.blend!==`normal`)throw new y(`BAD_FORMAT`,`Particles2D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){Ze(this,this.preset,fe(e.typeName));let t=this.tree?.engine?.rng??new b(4660);this.sim=new $e({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[this.speed[0]??0,this.speed[1]??0],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[this.gravity[0]??0,this.gravity[1]??0,0],drag:this.drag,maxParticles:this.maxParticles},t)}return this.sim}update(e){let t=this._ensureSim();this.burst>0&&!this.bursted&&(this.bursted=!0,t.burst(this.burst)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}replay(){this.bursted=!1,this.finishedEmitted=!1}mesh=null;paletteCache=[];paletteCacheKey=``;refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new G,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}_syncObject2D(e){super._syncObject2D(e);let t=this._ensureSim();if(!this.mesh||this.mesh.count!==this.maxParticles){this.mesh&&this.mesh.removeFromParent();let e=new uo({transparent:!0,depthWrite:!1,blending:this.blend===`add`?2:1});this.mesh=new Yo(Dp,e,this.maxParticles),this.mesh.instanceMatrix.setUsage(lr),this.mesh.frustumCulled=!1,this._ensureObject2D().add(this.mesh)}let n=this.mesh,r=this.refreshPalette(),i=r?null:Ap.set(this.colorStart),a=jp.set(this.colorEnd),o=this.shimmer,s=0;t.forEach(e=>{let t=this.sizeStart+(this.sizeEnd-this.sizeStart)*e.t;kp.makeScale(t,t,1),kp.setPosition(e.x,-e.y,0),n.setMatrixAt(s,kp);let c=r?r[Math.floor(e.seed*r.length)]:i,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);o>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*o+e.seed))),Mp.copy(c).lerp(a,e.t).multiplyScalar(l),n.setColorAt(s,Mp),s+=1}),n.count=s,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),n.renderOrder=this.renderOrder}},kp=new W,Ap=new G,jp=new G,Mp=new G,Np=[`top-left`,`top`,`top-right`,`left`,`center`,`right`,`bottom-left`,`bottom`,`bottom-right`],Pp=class extends Ae{static typeName=`UILayer`;static props={anchor:{default:`top-left`,options:Np}};anchor=`top-left`;group=null;_ensureGroup(){return this.group||(this.group=new Wi,this.group.userData.incantoNode=this),this.group}static validateJson(e){let t=e.anchor;if(!Np.includes(t))throw new y(`BAD_FORMAT`,`UILayer '${e.name}' anchor must be one of [${Np.join(`, `)}], got '${t}'.`,{prop:`anchor`,validOptions:Np})}_anchorOrigin(e,t){let n=this.anchor;return{x:n.includes(`right`)?e:n===`top`||n===`center`||n===`bottom`?e/2:0,y:n.includes(`bottom`)?t:n===`left`||n===`center`||n===`right`?t/2:0}}};function Fp(){et(),M(Kf),M(_p),M(wp),M(Op),M(vp),M(bp),M(Ep),M(Pp),M(Jf),M(Xf),M(Yf),M(Zf),M(Sp),M(tp)}function Ip(e,t,n){return{x:(t-e.cx)*e.zoom+e.w/2,y:(n-e.cy)*e.zoom+e.h/2}}function Lp(e,t,n){return{x:(t-e.w/2)/e.zoom+e.cx,y:(n-e.h/2)/e.zoom+e.cy}}function Rp(){return{visited:new Set,cameras:[]}}function zp(e,t,n,r,i,a){let o=a??Rp();o.visited.clear(),o.cameras.length=0,Bp(e,t,n,!1,o.visited,o.cameras,r,i),Vp(t,o.visited),Vp(n,o.visited);let s=null;for(let e=0;e<o.cameras.length;e++){let t=o.cameras[e];if(t.current){s=t;break}}return s||=o.cameras[0]??null,{activeCamera:s}}function Bp(e,t,n,r,i,a,o,s){let c=t,l=r;if(e instanceof Pp){let t=e._ensureGroup();t.parent!==n&&n.add(t);let r=s?e._anchorOrigin(s.width,s.height):{x:0,y:0};t.position.set(r.x,-r.y,0),i.add(t),l=!0,c=t}else if(e instanceof Kf){let n=e._ensureObject2D();n.parent!==t&&t.add(n),e._syncObject2D(o),i.add(n),e instanceof bp&&!r&&a.push(e),c=n}for(let t of e.children)Bp(t,c,n,l,i,a,o,s)}function Vp(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):Vp(i,t)}}var Hp=class{viewOverride=null;webgl;worldScene=new $i;syncScratch=Rp();uiScene=new $i;worldCam=new Kc(-1,1,1,-1,-1e3,1e3);uiCam=new Kc(-1,1,1,-1,-1e3,1e3);engine;assets;loadedAssetScenes=new WeakSet;disconnect;canvas;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.assets=e.assets??new Wf;let t=tt(e.engine.scene?.environment,{antialias:!0,pixelRatio:1},globalThis.devicePixelRatio??1,e);this.webgl=new Uf({canvas:e.canvas,antialias:t.antialias}),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.info.autoReset=!1,this.debugLines=new gs(new q,new is({color:`#00ff6e`})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.worldScene.add(this.debugLines),this.disconnect=this.engine.updated.connect(()=>this.render())}debugLines;syncDebugLines(){let e=null;for(let t of ep(`2d`))if(e=t.debugLines(),e)break;if(this.debugLines.visible=e!==null,!e)return;let t=new Float32Array(e.length/2*3);for(let n=0,r=0;n<e.length;n+=2,r+=3)t[r]=e[n],t[r+1]=e[n+1],t[r+2]=0;this.debugLines.geometry.setAttribute(`position`,new K(t,3))}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.syncDebugLines(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e));let t=e.environment?.background;this.worldScene.background=typeof t==`string`?new G(t):null;let n=this.canvas.clientWidth||this.canvas.width,r=this.canvas.clientHeight||this.canvas.height,i=this.webgl.getSize(Wp);(i.x!==n||i.y!==r)&&this.webgl.setSize(n,r,!1);let a=this.viewOverride?null:ct(e.viewport),o=a?lt(n,r,a):null,s=o?o.viewW:n,c=o?o.viewH:r,{activeCamera:l}=zp(e.root,this.worldScene,this.uiScene,this.assets,{width:s,height:c},this.syncScratch),u=a?{x:a.design[0]/2,y:a.design[1]/2}:{x:n/2,y:r/2},d=1;this.viewOverride?(u={x:this.viewOverride.cx,y:this.viewOverride.cy},d=this.viewOverride.zoom):l&&(u=l.clampedCenter(s,c),d=l.effectiveZoom);let f=o?.scale??1;this.lastView={cx:u.x,cy:u.y,zoom:d*f,w:n,h:r},this.lastViewport=o,o&&(o.offsetX>.5||o.offsetY>.5)?(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r),this.webgl.clear(),this.webgl.setViewport(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissor(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissorTest(!0)):(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r)),Up(this.worldCam,u.x,u.y,s/d,c/d),Up(this.uiCam,s/2,c/2,s,c),this.webgl.autoClear=!0,this.webgl.render(this.worldScene,this.worldCam),this.webgl.autoClear=!1,this.webgl.render(this.uiScene,this.uiCam),this.webgl.autoClear=!0}lastViewport=null;lastView={cx:0,cy:0,zoom:1,w:1,h:1};view(){return{...this.lastView}}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}worldFromScreen(e,t){return Lp(this.lastView,e,t)}screenFromWorld(e,t){return Ip(this.lastView,e,t)}pick(e,t){let{w:n,h:r}=this.lastView,i=this.lastViewport?.offsetX??0,a=this.lastViewport?.offsetY??0,o=this.lastViewport?.contentW??n,s=this.lastViewport?.contentH??r;Kp.set((e-i)/o*2-1,-((t-a)/s*2-1)),qp.setFromCamera(Kp,this.worldCam);let c=qp.intersectObjects(this.worldScene.children,!0),l=null;for(let e of c){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(!n)continue;let r=e.object.renderOrder??0;(!l||r>=l.order)&&(l={node:n,order:r})}return l?.node??null}boundsOf(e){let t=e._object2D;if(!t||(Jp.makeEmpty(),Jp.expandByObject(t),Jp.isEmpty())||(Jp.getSize(Gp),Gp.x===0&&Gp.y===0))return null;let n=this.screenFromWorld(Jp.min.x,-Jp.max.y),r=this.screenFromWorld(Jp.max.x,-Jp.min.y);return{x:n.x,y:n.y,w:r.x-n.x,h:r.y-n.y}}dispose(){this.disconnect();for(let e of[this.worldScene,this.uiScene])e.traverse(e=>{let t=e;if(!t.isMesh)return;let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)e?.map?.dispose(),e?.dispose()});this.webgl.dispose()}};function Up(e,t,n,r,i){e.position.set(t,-n,10),e.left=-r/2,e.right=r/2,e.top=i/2,e.bottom=-i/2,e.updateProjectionMatrix()}var Wp=new B,Gp=new H,Kp=new B,qp=new xl,Jp=new ma,Yp=e({enablePhysics2D:()=>cp}),Xp=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Zp=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Qp=class extends Ui{constructor(e){super(),this.weight=0,this.isBinary=!1,this.overrideBlink=`none`,this.overrideLookAt=`none`,this.overrideMouth=`none`,this._binds=[],this.name=`VRMExpression_${e}`,this.expressionName=e,this.type=`VRMExpression`,this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink===`block`?+(0<this.outputWeight):this.overrideBlink===`blend`?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt===`block`?+(0<this.outputWeight):this.overrideLookAt===`blend`?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth===`block`?+(0<this.outputWeight):this.overrideMouth===`blend`?this.outputWeight:0}get outputWeight(){return this.isBinary?+(this.weight>.5):this.weight}addBind(e){this._binds.push(e)}deleteBind(e){let t=this._binds.indexOf(e);t>=0&&this._binds.splice(t,1)}applyWeight(e){let t=this.outputWeight;t*=e?.multiplier??1,this.isBinary&&t<1&&(t=0),this._binds.forEach(e=>e.applyWeight(t))}clearAppliedWeight(){this._binds.forEach(e=>e.clearAppliedWeight())}};function $p(e,t,n){let r=e.parser.json,i=r.nodes?.[t];if(i==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${t}] of glTF but the node doesn't exist`),null;let a=i.mesh;if(a==null)return null;let o=r.meshes?.[a];if(o==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${a}] of glTF but the mesh doesn't exist`),null;let s=o.primitives.length,c=[];return n.traverse(e=>{c.length<s&&e.isMesh&&c.push(e)}),c}function em(e,t){return Zp(this,null,function*(){return $p(e,t,yield e.parser.getDependency(`node`,t))})}function tm(e){return Zp(this,null,function*(){let t=yield e.parser.getDependencies(`node`),n=new Map;return t.forEach((t,r)=>{let i=$p(e,r,t);i!=null&&n.set(r,i)}),n})}var nm={Aa:`aa`,Ih:`ih`,Ou:`ou`,Ee:`ee`,Oh:`oh`,Blink:`blink`,Happy:`happy`,Angry:`angry`,Sad:`sad`,Relaxed:`relaxed`,LookUp:`lookUp`,Surprised:`surprised`,LookDown:`lookDown`,LookLeft:`lookLeft`,LookRight:`lookRight`,BlinkLeft:`blinkLeft`,BlinkRight:`blinkRight`,Neutral:`neutral`};function rm(e){return Math.max(Math.min(e,1),0)}var im=class e{constructor(){this.blinkExpressionNames=[`blink`,`blinkLeft`,`blinkRight`],this.lookAtExpressionNames=[`lookLeft`,`lookRight`,`lookUp`,`lookDown`],this.mouthExpressionNames=[`aa`,`ee`,`ih`,`oh`,`ou`],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){let e={},t=new Set(Object.values(nm));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)&&(e[n]=r)}),e}get customExpressionMap(){let e={},t=new Set(Object.values(nm));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)||(e[n]=r)}),e}copy(e){return this._expressions.concat().forEach(e=>{this.unregisterExpression(e)}),e._expressions.forEach(e=>{this.registerExpression(e)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new e().copy(this)}getExpression(e){return this._expressionMap[e]??null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let t=this._expressions.indexOf(e);t===-1&&console.warn(`VRMExpressionManager: The specified expressions is not registered`),this._expressions.splice(t,1),delete this._expressionMap[e.expressionName]}getValue(e){return this.getExpression(e)?.weight??null}setValue(e,t){let n=this.getExpression(e);n&&(n.weight=rm(t))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let t=this.getExpression(e);return t?`${t.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(e=>{e.clearAppliedWeight()}),this._expressions.forEach(t=>{let n=1,r=t.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(n*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(n*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(n*=e.mouth),t.applyWeight({multiplier:n})})}_calculateWeightMultipliers(){let e=1,t=1,n=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,t-=r.overrideLookAtAmount,n-=r.overrideMouthAmount}),e=Math.max(0,e),t=Math.max(0,t),n=Math.max(0,n),{blink:e,lookAt:t,mouth:n}}},am={Color:`color`,EmissionColor:`emissionColor`,ShadeColor:`shadeColor`,MatcapColor:`matcapColor`,RimColor:`rimColor`,OutlineColor:`outlineColor`},om={_Color:am.Color,_EmissionColor:am.EmissionColor,_ShadeColor:am.ShadeColor,_RimColor:am.RimColor,_OutlineColor:am.OutlineColor},sm=new G,cm=class e{constructor({material:e,type:t,targetValue:n,targetAlpha:r}){this.material=e,this.type=t,this.targetValue=n,this.targetAlpha=r??1;let i=this._initColorBindState(),a=this._initAlphaBindState();this._state={color:i,alpha:a}}applyWeight(e){let{color:t,alpha:n}=this._state;if(t!=null){let{propertyName:n,deltaValue:r}=t;this.material[n]?.add(sm.copy(r).multiplyScalar(e))}if(n!=null){let{propertyName:t,deltaValue:r}=n;this.material[t]!=null&&(this.material[t]+=r*e)}}clearAppliedWeight(){let{color:e,alpha:t}=this._state;if(e!=null){let{propertyName:t,initialValue:n}=e;this.material[t]?.copy(n)}if(t!=null){let{propertyName:e,initialValue:n}=t;this.material[e]!=null&&(this.material[e]=n)}}_initColorBindState(){let{material:e,type:t,targetValue:n}=this,r=this._getPropertyNameMap()?.[t]?.[0]??null;if(r==null)return console.warn(`Tried to add a material color bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type is not supported.`),null;let i=e[r].clone();return{propertyName:r,initialValue:i,deltaValue:new G(n.r-i.r,n.g-i.g,n.b-i.b)}}_initAlphaBindState(){let{material:e,type:t,targetAlpha:n}=this,r=this._getPropertyNameMap()?.[t]?.[1]??null;if(r==null&&n!==1)return console.warn(`Tried to add a material alpha bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type does not support alpha.`),null;if(r==null)return null;let i=e[r];return{propertyName:r,initialValue:i,deltaValue:n-i}}_getPropertyNameMap(){return Object.entries(e._propertyNameMapMap).find(([e])=>this.material[e]===!0)?.[1]??null}};cm._propertyNameMapMap={isMeshStandardMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null]},isMeshBasicMaterial:{color:[`color`,`opacity`]},isMToonMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null],outlineColor:[`outlineColorFactor`,null],matcapColor:[`matcapFactor`,null],rimColor:[`parametricRimColorFactor`,null],shadeColor:[`shadeColorFactor`,null]}};var lm=cm,um=class{constructor({primitives:e,index:t,weight:n}){this.primitives=e,this.index=t,this.weight=n}applyWeight(e){this.primitives.forEach(t=>{t.morphTargetInfluences?.[this.index]!=null&&(t.morphTargetInfluences[this.index]+=this.weight*e)})}clearAppliedWeight(){this.primitives.forEach(e=>{e.morphTargetInfluences?.[this.index]!=null&&(e.morphTargetInfluences[this.index]=0)})}},dm=new B,fm=class e{constructor({material:t,scale:n,offset:r}){this.material=t,this.scale=n,this.offset=r;let i=Object.entries(e._propertyNamesMap).find(([e])=>t[e]===!0)?.[1];i==null?(console.warn(`Tried to add a texture transform bind to the material ${t.name??`(no name)`} but the material is not supported.`),this._properties=[]):(this._properties=[],i.forEach(e=>{let i=t[e]?.clone();if(!i)return null;t[e]=i;let a=i.offset.clone(),o=i.repeat.clone(),s=r.clone().sub(a),c=n.clone().sub(o);this._properties.push({name:e,initialOffset:a,deltaOffset:s,initialScale:o,deltaScale:c})}))}applyWeight(e){this._properties.forEach(t=>{let n=this.material[t.name];n!==void 0&&(n.offset.add(dm.copy(t.deltaOffset).multiplyScalar(e)),n.repeat.add(dm.copy(t.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let t=this.material[e.name];t!==void 0&&(t.offset.copy(e.initialOffset),t.repeat.copy(e.initialScale))})}};fm._propertyNamesMap={isMeshStandardMaterial:[`map`,`emissiveMap`,`bumpMap`,`normalMap`,`displacementMap`,`roughnessMap`,`metalnessMap`,`alphaMap`],isMeshBasicMaterial:[`map`,`specularMap`,`alphaMap`],isMToonMaterial:[`map`,`normalMap`,`emissiveMap`,`shadeMultiplyTexture`,`rimMultiplyTexture`,`outlineWidthMultiplyTexture`,`uvAnimationMaskTexture`]};var pm=fm,mm=new Set([`1.0`,`1.0-beta`]),hm=class e{get name(){return`VRMExpressionLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return Zp(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return Zp(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return Zp(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!mm.has(r))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.expressions;if(!i)return null;let a=new Set(Object.values(nm)),o=new Map;i.preset!=null&&Object.entries(i.preset).forEach(([e,t])=>{if(t!=null){if(!a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${e}" detected. Ignoring the expression`);return}o.set(e,t)}}),i.custom!=null&&Object.entries(i.custom).forEach(([e,t])=>{if(a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${e}". Ignoring the expression`);return}o.set(e,t)});let s=new im;return yield Promise.all(Array.from(o.entries()).map(t=>Zp(this,[t],function*([t,n]){var r,i,a;let o=new Qp(t);if(e.scene.add(o),o.isBinary=n.isBinary??!1,o.overrideBlink=n.overrideBlink??`none`,o.overrideLookAt=n.overrideLookAt??`none`,o.overrideMouth=n.overrideMouth??`none`,(r=n.morphTargetBinds)==null||r.forEach(t=>Zp(this,null,function*(){if(t.node===void 0||t.index===void 0)return;let r=yield em(e,t.node),i=t.index;if(!r.every(e=>Array.isArray(e.morphTargetInfluences)&&i<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${n.name} attempts to index morph #${i} but not found.`);return}o.addBind(new um({primitives:r,index:i,weight:t.weight??1}))})),n.materialColorBinds||n.textureTransformBinds){let t=[];e.scene.traverse(e=>{let n=e.material;n&&(Array.isArray(n)?t.push(...n):t.push(n))}),(i=n.materialColorBinds)==null||i.forEach(e=>Zp(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new lm({material:t,type:e.type,targetValue:new G().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}))})})),(a=n.textureTransformBinds)==null||a.forEach(e=>Zp(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new pm({material:t,offset:new B().fromArray(e.offset??[0,0]),scale:new B().fromArray(e.scale??[1,1])}))})}))}s.registerExpression(o)}))),s})}_v0Import(t){return Zp(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.blendShapeMaster;if(!i)return null;let a=new im,o=i.blendShapeGroups;if(!o)return a;let s=new Set;return yield Promise.all(o.map(r=>Zp(this,null,function*(){let i=r.presetName,o=(i!=null&&e.v0v1PresetNameMap[i]||null)??r.name;if(o==null){console.warn(`VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression`);return}if(s.has(o)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${i} has duplicated entries. Ignoring the expression`);return}s.add(o);let c=new Qp(o);t.scene.add(c),c.isBinary=r.isBinary??!1,r.binds&&r.binds.forEach(e=>Zp(this,null,function*(){var i;if(e.mesh===void 0||e.index===void 0)return;let a=[];(i=n.nodes)==null||i.forEach((t,n)=>{t.mesh===e.mesh&&a.push(n)});let o=e.index;yield Promise.all(a.map(n=>Zp(this,null,function*(){let i=yield em(t,n);if(!i.every(e=>Array.isArray(e.morphTargetInfluences)&&o<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${r.name} attempts to index ${o}th morph but not found.`);return}c.addBind(new um({primitives:i,index:o,weight:.01*(e.weight??100)}))})))}));let l=r.materialValues;l&&l.length!==0&&l.forEach(e=>{if(e.materialName===void 0||e.propertyName===void 0||e.targetValue===void 0)return;let n=[];t.scene.traverse(t=>{if(t.material){let r=t.material;Array.isArray(r)?n.push(...r.filter(t=>(t.name===e.materialName||t.name===e.materialName+` (Outline)`)&&n.indexOf(t)===-1)):r.name===e.materialName&&n.indexOf(r)===-1&&n.push(r)}});let r=e.propertyName;n.forEach(t=>{if(r===`_MainTex_ST`){let n=new B(e.targetValue[0],e.targetValue[1]),r=new B(e.targetValue[2],e.targetValue[3]);r.y=1-r.y-n.y,c.addBind(new pm({material:t,scale:n,offset:r}));return}let n=om[r];if(n){c.addBind(new lm({material:t,type:n,targetValue:new G().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}));return}console.warn(r+` is not supported`)})}),a.registerExpression(c)}))),a})}};hm.v0v1PresetNameMap={a:`aa`,e:`ee`,i:`ih`,o:`oh`,u:`ou`,blink:`blink`,joy:`happy`,angry:`angry`,sorrow:`sad`,fun:`relaxed`,lookup:`lookUp`,lookdown:`lookDown`,lookleft:`lookLeft`,lookright:`lookRight`,blink_l:`blinkLeft`,blink_r:`blinkRight`,neutral:`neutral`};var gm=hm,_m=class e{constructor(t,n){this._firstPersonOnlyLayer=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=e.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=t,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMFirstPerson: humanoid must be same in order to copy`);return this.meshAnnotations=e.meshAnnotations.map(e=>({meshes:e.meshes.concat(),type:e.type})),this}clone(){return new e(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:t=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=e.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||=(this._firstPersonOnlyLayer=t,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(e=>{e.meshes.forEach(t=>{e.type===`firstPersonOnly`?(t.layers.set(this._firstPersonOnlyLayer),t.traverse(e=>e.layers.set(this._firstPersonOnlyLayer))):e.type===`thirdPersonOnly`?(t.layers.set(this._thirdPersonOnlyLayer),t.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer))):e.type===`auto`&&this._createHeadlessModel(t)})}),!0)}_excludeTriangles(e,t,n,r){let i=0;if(t!=null&&t.length>0)for(let a=0;a<e.length;a+=3){let o=e[a],s=e[a+1],c=e[a+2],l=t[o],u=n[o];if(l[0]>0&&r.includes(u[0])||l[1]>0&&r.includes(u[1])||l[2]>0&&r.includes(u[2])||l[3]>0&&r.includes(u[3]))continue;let d=t[s],f=n[s];if(d[0]>0&&r.includes(f[0])||d[1]>0&&r.includes(f[1])||d[2]>0&&r.includes(f[2])||d[3]>0&&r.includes(f[3]))continue;let p=t[c],m=n[c];p[0]>0&&r.includes(m[0])||p[1]>0&&r.includes(m[1])||p[2]>0&&r.includes(m[2])||p[3]>0&&r.includes(m[3])||(e[i++]=o,e[i++]=s,e[i++]=c)}return i}_createErasedMesh(e,t){let n=new Fo(e.geometry.clone(),e.material);n.name=`${e.name}(erase)`,n.frustumCulled=e.frustumCulled,n.layers.set(this._firstPersonOnlyLayer);let r=n.geometry,i=r.getAttribute(`skinIndex`),a=i instanceof yl?[]:i.array,o=[];for(let e=0;e<a.length;e+=4)o.push([a[e],a[e+1],a[e+2],a[e+3]]);let s=r.getAttribute(`skinWeight`),c=s instanceof yl?[]:s.array,l=[];for(let e=0;e<c.length;e+=4)l.push([c[e],c[e+1],c[e+2],c[e+3]]);let u=r.getIndex();if(!u)throw Error(`The geometry doesn't have an index buffer`);let d=Array.from(u.array),f=this._excludeTriangles(d,l,o,t),p=[];for(let e=0;e<f;e++)p[e]=d[e];return r.setIndex(p),e.onBeforeRender&&(n.onBeforeRender=e.onBeforeRender),n.bind(new Bo(e.skeleton.bones,e.skeleton.boneInverses),new W),n}_createHeadlessModelForSkinnedMesh(e,t){let n=[];if(t.skeleton.bones.forEach((e,t)=>{this._isEraseTarget(e)&&n.push(t)}),!n.length){t.layers.enable(this._thirdPersonOnlyLayer),t.layers.enable(this._firstPersonOnlyLayer);return}t.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(t,n);e.add(r)}_createHeadlessModel(e){if(e.type===`Group`)if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer));else{let t=new Wi;t.name=`_headless_${e.name}`,t.layers.set(this._firstPersonOnlyLayer),e.parent.add(t),e.children.filter(e=>e.type===`SkinnedMesh`).forEach(e=>{let n=e;this._createHeadlessModelForSkinnedMesh(t,n)})}else if(e.type===`SkinnedMesh`){let t=e;this._createHeadlessModelForSkinnedMesh(e.parent,t)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode(`head`)?!0:e.parent?this._isEraseTarget(e.parent):!1}};_m.DEFAULT_FIRSTPERSON_ONLY_LAYER=9,_m.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var vm=_m,ym=new Set([`1.0`,`1.0-beta`]),bm=class{get name(){return`VRMFirstPersonLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return Zp(this,null,function*(){let t=e.userData.vrmHumanoid;if(t!==null){if(t===void 0)throw Error(`VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);e.userData.vrmFirstPerson=yield this._import(e,t)}})}_import(e,t){return Zp(this,null,function*(){return t==null?null:(yield this._v1Import(e,t))||(yield this._v0Import(e,t))||null})}_v1Import(e,t){return Zp(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=n.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!ym.has(i))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.firstPerson,o=[],s=yield tm(e);return Array.from(s.entries()).forEach(([e,t])=>{let n=(a?.meshAnnotations)?.find(t=>t.node===e);o.push({meshes:t,type:n?.type??`auto`})}),new vm(t,o)})}_v0Import(e,t){return Zp(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.firstPerson;if(!i)return null;let a=[],o=yield tm(e);return Array.from(o.entries()).forEach(([e,t])=>{let r=n.nodes[e],o=i.meshAnnotations?i.meshAnnotations.find(e=>e.mesh===r.mesh):void 0;a.push({meshes:t,type:this._convertV0FlagToV1Type(o?.firstPersonFlag)})}),new vm(t,a)})}_convertV0FlagToV1Type(e){return e===`FirstPersonOnly`?`firstPersonOnly`:e===`ThirdPersonOnly`?`thirdPersonOnly`:e===`Both`?`both`:`auto`}},xm=new H,Sm=new H,Cm=new V,wm=class extends Wi{constructor(e){super(),this.vrmHumanoid=e,this._boneAxesMap=new Map,Object.values(e.humanBones).forEach(e=>{let t=new wl(1);t.matrixAutoUpdate=!1,t.material.depthTest=!1,t.material.depthWrite=!1,this.add(t),this._boneAxesMap.set(e,t)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(e=>{e.geometry.dispose(),e.material.dispose()})}updateMatrixWorld(e){Array.from(this._boneAxesMap.entries()).forEach(([e,t])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(xm,Cm,Sm);let n=xm.set(.1,.1,.1).divide(Sm);t.matrix.copy(e.node.matrixWorld).scale(n)}),super.updateMatrixWorld(e)}},Tm=`hips.spine.chest.upperChest.neck.head.leftEye.rightEye.jaw.leftUpperLeg.leftLowerLeg.leftFoot.leftToes.rightUpperLeg.rightLowerLeg.rightFoot.rightToes.leftShoulder.leftUpperArm.leftLowerArm.leftHand.rightShoulder.rightUpperArm.rightLowerArm.rightHand.leftThumbMetacarpal.leftThumbProximal.leftThumbDistal.leftIndexProximal.leftIndexIntermediate.leftIndexDistal.leftMiddleProximal.leftMiddleIntermediate.leftMiddleDistal.leftRingProximal.leftRingIntermediate.leftRingDistal.leftLittleProximal.leftLittleIntermediate.leftLittleDistal.rightThumbMetacarpal.rightThumbProximal.rightThumbDistal.rightIndexProximal.rightIndexIntermediate.rightIndexDistal.rightMiddleProximal.rightMiddleIntermediate.rightMiddleDistal.rightRingProximal.rightRingIntermediate.rightRingDistal.rightLittleProximal.rightLittleIntermediate.rightLittleDistal`.split(`.`),Em={hips:null,spine:`hips`,chest:`spine`,upperChest:`chest`,neck:`upperChest`,head:`neck`,leftEye:`head`,rightEye:`head`,jaw:`head`,leftUpperLeg:`hips`,leftLowerLeg:`leftUpperLeg`,leftFoot:`leftLowerLeg`,leftToes:`leftFoot`,rightUpperLeg:`hips`,rightLowerLeg:`rightUpperLeg`,rightFoot:`rightLowerLeg`,rightToes:`rightFoot`,leftShoulder:`upperChest`,leftUpperArm:`leftShoulder`,leftLowerArm:`leftUpperArm`,leftHand:`leftLowerArm`,rightShoulder:`upperChest`,rightUpperArm:`rightShoulder`,rightLowerArm:`rightUpperArm`,rightHand:`rightLowerArm`,leftThumbMetacarpal:`leftHand`,leftThumbProximal:`leftThumbMetacarpal`,leftThumbDistal:`leftThumbProximal`,leftIndexProximal:`leftHand`,leftIndexIntermediate:`leftIndexProximal`,leftIndexDistal:`leftIndexIntermediate`,leftMiddleProximal:`leftHand`,leftMiddleIntermediate:`leftMiddleProximal`,leftMiddleDistal:`leftMiddleIntermediate`,leftRingProximal:`leftHand`,leftRingIntermediate:`leftRingProximal`,leftRingDistal:`leftRingIntermediate`,leftLittleProximal:`leftHand`,leftLittleIntermediate:`leftLittleProximal`,leftLittleDistal:`leftLittleIntermediate`,rightThumbMetacarpal:`rightHand`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbDistal:`rightThumbProximal`,rightIndexProximal:`rightHand`,rightIndexIntermediate:`rightIndexProximal`,rightIndexDistal:`rightIndexIntermediate`,rightMiddleProximal:`rightHand`,rightMiddleIntermediate:`rightMiddleProximal`,rightMiddleDistal:`rightMiddleIntermediate`,rightRingProximal:`rightHand`,rightRingIntermediate:`rightRingProximal`,rightRingDistal:`rightRingIntermediate`,rightLittleProximal:`rightHand`,rightLittleIntermediate:`rightLittleProximal`,rightLittleDistal:`rightLittleIntermediate`};function Dm(e){return e.invert?e.invert():e.inverse(),e}var Om=new H,km=new V,Am=class{constructor(e){this.humanBones=e,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);r&&(Om.copy(r.position),km.copy(r.quaternion),e[n]={position:Om.toArray(),rotation:km.toArray()})}),e}getPose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);if(!r)return;Om.set(0,0,0),km.identity();let i=this.restPose[n];i?.position&&Om.fromArray(i.position).negate(),i?.rotation&&Dm(km.fromArray(i.rotation)),Om.add(r.position),km.premultiply(r.quaternion),e[n]={position:Om.toArray(),rotation:km.toArray()}}),e}setPose(e){Object.entries(e).forEach(([e,t])=>{let n=e,r=this.getBoneNode(n);if(!r)return;let i=this.restPose[n];i&&(t?.position&&(r.position.fromArray(t.position),i.position&&r.position.add(Om.fromArray(i.position))),t?.rotation&&(r.quaternion.fromArray(t.rotation),i.rotation&&r.quaternion.multiply(km.fromArray(i.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([e,t])=>{let n=this.getBoneNode(e);n&&(t?.position&&n.position.fromArray(t.position),t?.rotation&&n.quaternion.fromArray(t.rotation))})}getBone(e){return this.humanBones[e]??void 0}getBoneNode(e){return this.humanBones[e]?.node??null}},jm=new H,Mm=new V,Nm=new H,Pm=class e extends Am{static _setupTransforms(e){let t=new Ui;t.name=`VRMHumanoidRig`;let n={},r={},i={},a={};Tm.forEach(t=>{var o;let s=e.getBoneNode(t);if(s){let e=new H,c=new V;s.updateWorldMatrix(!0,!1),s.matrixWorld.decompose(e,c,jm),n[t]=e,r[t]=c,i[t]=s.quaternion.clone();let l=new V;(o=s.parent)==null||o.matrixWorld.decompose(jm,l,jm),a[t]=l}});let o={};return Tm.forEach(r=>{let i=e.getBoneNode(r);if(i){let e=n[r],a=r,s;for(;s==null&&(a=Em[a],a!=null);)s=n[a];let c=new Ui;c.name=`Normalized_`+i.name,(a?o[a]?.node:t).add(c),c.position.copy(e),s&&c.position.sub(s),o[r]={node:c}}}),{rigBones:o,root:t,parentWorldRotations:a,boneRotations:i}}constructor(t){let{rigBones:n,root:r,parentWorldRotations:i,boneRotations:a}=e._setupTransforms(t);super(n),this.original=t,this.root=r,this._parentWorldRotations=i,this._boneRotations=a}update(){Tm.forEach(e=>{let t=this.original.getBoneNode(e);if(t!=null){let n=this.getBoneNode(e),r=this._parentWorldRotations[e],i=Mm.copy(r).invert(),a=this._boneRotations[e];if(t.quaternion.copy(n.quaternion).multiply(r).premultiply(i).multiply(a),e===`hips`){let e=n.getWorldPosition(Nm);t.parent.updateWorldMatrix(!0,!1);let r=t.parent.matrixWorld,i=e.applyMatrix4(r.invert());t.position.copy(i)}}})}},Fm=class e{get restPose(){return console.warn(`VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead.`),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,t){this.autoUpdateHumanBones=t?.autoUpdateHumanBones??!0,this._rawHumanBones=new Am(e),this._normalizedHumanBones=new Pm(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new Am(e.humanBones),this._normalizedHumanBones=new Pm(this._rawHumanBones),this}clone(){return new e(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn(`VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead.`),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn(`VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead.`),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn(`VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead.`),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn(`VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead.`),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn(`VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead.`),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn(`VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead.`),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},Im={Hips:`hips`,Spine:`spine`,Head:`head`,LeftUpperLeg:`leftUpperLeg`,LeftLowerLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,RightUpperLeg:`rightUpperLeg`,RightLowerLeg:`rightLowerLeg`,RightFoot:`rightFoot`,LeftUpperArm:`leftUpperArm`,LeftLowerArm:`leftLowerArm`,LeftHand:`leftHand`,RightUpperArm:`rightUpperArm`,RightLowerArm:`rightLowerArm`,RightHand:`rightHand`},Lm=new Set([`1.0`,`1.0-beta`]),Rm={leftThumbProximal:`leftThumbMetacarpal`,leftThumbIntermediate:`leftThumbProximal`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbIntermediate:`rightThumbProximal`},zm=class{get name(){return`VRMHumanoidLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot,this.autoUpdateHumanBones=t?.autoUpdateHumanBones}afterRoot(e){return Zp(this,null,function*(){e.userData.vrmHumanoid=yield this._import(e)})}_import(e){return Zp(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return Zp(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!Lm.has(r))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.humanoid;if(!i)return null;let a=i.humanBones.leftThumbIntermediate!=null||i.humanBones.rightThumbIntermediate!=null,o={};i.humanBones!=null&&(yield Promise.all(Object.entries(i.humanBones).map(e=>Zp(this,[e],function*([e,t]){let n=e,r=t.node;if(a){let e=Rm[n];e!=null&&(n=e)}let i=yield this.parser.getDependency(`node`,r);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${n} (index = ${r}) does not exist`);return}o[n]={node:i}}))));let s=new Fm(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(s.normalizedHumanBonesRoot),this.helperRoot){let e=new wm(s);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return s})}_v0Import(e){return Zp(this,null,function*(){let t=this.parser.json.extensions?.VRM;if(!t)return null;let n=t.humanoid;if(!n)return null;let r={};n.humanBones!=null&&(yield Promise.all(n.humanBones.map(e=>Zp(this,null,function*(){let t=e.bone,n=e.node;if(t==null||n==null)return;let i=yield this.parser.getDependency(`node`,n);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${t} (index = ${n}) does not exist`);return}let a=Rm[t]??t;if(r[a]!=null){console.warn(`Multiple bone entries for ${a} detected (index = ${n}), ignoring duplicated entries.`);return}r[a]={node:i}}))));let i=new Fm(this._ensureRequiredBonesExist(r),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(i.normalizedHumanBonesRoot),this.helperRoot){let e=new wm(i);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return i})}_ensureRequiredBonesExist(e){let t=Object.values(Im).filter(t=>e[t]==null);if(t.length>0)throw Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${t.join(`, `)}`);return e}},Bm=class extends q{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new K(new Float32Array(195),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,e=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let e=0;e<64;e++){let t=e/63*this._currentTheta;this._attrPos.setXYZ(e+1,this._currentRadius*Math.sin(t),0,this._currentRadius*Math.cos(t))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<63;e++)this._attrIndex.setXYZ(e*3,0,e+1,e+2);this._attrIndex.needsUpdate=!0}},Vm=class extends q{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new H,this._currentTail=new H,this._attrPos=new K(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},Hm=new V,Um=new V,Wm=new H,Gm=new H,Km=Math.sqrt(2)/2,qm=new V(0,0,-Km,Km),Jm=new H(0,1,0),Ym=class extends Wi{constructor(e){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=e;{let e=new Bm;e.radius=.5;let t=new uo({color:65280,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshPitch=new Co(e,t),this.add(this._meshPitch)}{let e=new Bm;e.radius=.5;let t=new uo({color:16711680,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshYaw=new Co(e,t),this.add(this._meshYaw)}{let e=new Vm;e.radius=.1;let t=new is({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new gs(e,t),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(e){let t=Jr.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=t,this._meshYaw.geometry.update();let n=Jr.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(Wm),this.vrmLookAt.getLookAtWorldQuaternion(Hm),Hm.multiply(this.vrmLookAt.getFaceFrontQuaternion(Um)),this._meshYaw.position.copy(Wm),this._meshYaw.quaternion.copy(Hm),this._meshPitch.position.copy(Wm),this._meshPitch.quaternion.copy(Hm),this._meshPitch.quaternion.multiply(Um.setFromAxisAngle(Jm,t)),this._meshPitch.quaternion.multiply(qm);let{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(Gm).sub(Wm),this._lineTarget.geometry.tail.copy(Gm),this._lineTarget.geometry.update(),this._lineTarget.position.copy(Wm)),super.updateMatrixWorld(e)}},Xm=new H,Zm=new H;function Qm(e,t){return e.matrixWorld.decompose(Xm,t,Zm),t}function $m(e){return[Math.atan2(-e.z,e.x),Math.atan2(e.y,Math.sqrt(e.x*e.x+e.z*e.z))]}function eh(e){let t=Math.round(e/2/Math.PI);return e-2*Math.PI*t}var th=new H(0,0,1),nh=new H,rh=new H,ih=new H,ah=new V,oh=new V,sh=new V,ch=new V,lh=new Ei,uh=class e{constructor(e,t){this.offsetFromHeadBone=new H,this.autoUpdate=!0,this.faceFront=new H(0,0,1),this.humanoid=e,this.applier=t,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new V)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn(`VRMLookAt: euler is deprecated. use getEuler() instead.`),this.getEuler(new Ei)}getEuler(e){return e.set(Jr.DEG2RAD*this._pitch,Jr.DEG2RAD*this._yaw,0,`YXZ`)}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMLookAt: humanoid must be same in order to copy`);return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new e(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let t=this.humanoid.getRawBoneNode(`head`);return e.copy(this.offsetFromHeadBone).applyMatrix4(t.matrixWorld)}getLookAtWorldQuaternion(e){return Qm(this.humanoid.getRawBoneNode(`head`),e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(th)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[t,n]=$m(this.faceFront);return lh.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(lh).premultiply(ch.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(oh),this.getFaceFrontQuaternion(sh),e.copy(th).applyQuaternion(oh).applyQuaternion(sh).applyEuler(this.getEuler(lh))}lookAt(e){let t=ah.copy(this._restHeadWorldQuaternion).multiply(Dm(this.getLookAtWorldQuaternion(oh))),n=this.getLookAtWorldPosition(rh),r=ih.copy(e).sub(n).applyQuaternion(t).normalize(),[i,a]=$m(this.faceFront),[o,s]=$m(r),c=eh(o-i),l=eh(a-s);this._yaw=Jr.RAD2DEG*c,this._pitch=Jr.RAD2DEG*l,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(nh)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};uh.EULER_ORDER=`YXZ`;var dh=uh,fh=new H(0,0,1),ph=new V,mh=new V,hh=new Ei(0,0,0,`YXZ`),gh=class{constructor(e,t,n,r,i){this.humanoid=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new H(0,0,1),this._restQuatLeftEye=new V,this._restQuatRightEye=new V,this._restLeftEyeParentWorldQuat=new V,this._restRightEyeParentWorldQuat=new V;let a=this.humanoid.getRawBoneNode(`leftEye`),o=this.humanoid.getRawBoneNode(`rightEye`);a&&(this._restQuatLeftEye.copy(a.quaternion),Qm(a.parent,this._restLeftEyeParentWorldQuat)),o&&(this._restQuatRightEye.copy(o.quaternion),Qm(o.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(e,t){let n=this.humanoid.getRawBoneNode(`leftEye`),r=this.humanoid.getRawBoneNode(`rightEye`),i=this.humanoid.getNormalizedBoneNode(`leftEye`),a=this.humanoid.getNormalizedBoneNode(`rightEye`);n&&(t<0?hh.x=-Jr.DEG2RAD*this.rangeMapVerticalDown.map(-t):hh.x=Jr.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?hh.y=-Jr.DEG2RAD*this.rangeMapHorizontalInner.map(-e):hh.y=Jr.DEG2RAD*this.rangeMapHorizontalOuter.map(e),ph.setFromEuler(hh),this._getWorldFaceFrontQuat(mh),i.quaternion.copy(mh).multiply(ph).multiply(mh.invert()),ph.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(ph).premultiply(ph.invert()).multiply(this._restQuatLeftEye)),r&&(t<0?hh.x=-Jr.DEG2RAD*this.rangeMapVerticalDown.map(-t):hh.x=Jr.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?hh.y=-Jr.DEG2RAD*this.rangeMapHorizontalOuter.map(-e):hh.y=Jr.DEG2RAD*this.rangeMapHorizontalInner.map(e),ph.setFromEuler(hh),this._getWorldFaceFrontQuat(mh),a.quaternion.copy(mh).multiply(ph).multiply(mh.invert()),ph.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(a.quaternion).multiply(ph).premultiply(ph.invert()).multiply(this._restQuatRightEye))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=Jr.RAD2DEG*e.y,n=Jr.RAD2DEG*e.x;this.applyYawPitch(t,n)}_getWorldFaceFrontQuat(e){if(this.faceFront.distanceToSquared(fh)<.01)return e.identity();let[t,n]=$m(this.faceFront);return hh.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(hh)}};gh.type=`bone`;var _h=class{constructor(e,t,n,r,i){this.expressions=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(e,t){t<0?(this.expressions.setValue(`lookDown`,0),this.expressions.setValue(`lookUp`,this.rangeMapVerticalUp.map(-t))):(this.expressions.setValue(`lookUp`,0),this.expressions.setValue(`lookDown`,this.rangeMapVerticalDown.map(t))),e<0?(this.expressions.setValue(`lookLeft`,0),this.expressions.setValue(`lookRight`,this.rangeMapHorizontalOuter.map(-e))):(this.expressions.setValue(`lookRight`,0),this.expressions.setValue(`lookLeft`,this.rangeMapHorizontalOuter.map(e)))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=Jr.RAD2DEG*e.y,n=Jr.RAD2DEG*e.x;this.applyYawPitch(t,n)}};_h.type=`expression`;var vh=class{constructor(e,t){this.inputMaxValue=e,this.outputScale=t}map(e){return this.outputScale*rm(e/this.inputMaxValue)}},yh=new Set([`1.0`,`1.0-beta`]),bh=.01,xh=class{get name(){return`VRMLookAtLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return Zp(this,null,function*(){let t=e.userData.vrmHumanoid;if(t===null)return;if(t===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);let n=e.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first`);e.userData.vrmLookAt=yield this._import(e,t,n)}})}_import(e,t,n){return Zp(this,null,function*(){return t==null||n==null?null:(yield this._v1Import(e,t,n))||(yield this._v0Import(e,t,n))||null})}_v1Import(e,t,n){return Zp(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=e.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!yh.has(i))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.lookAt;if(!a)return null;let o=a.type===`expression`?1:10,s=this._v1ImportRangeMap(a.rangeMapHorizontalInner,o),c=this._v1ImportRangeMap(a.rangeMapHorizontalOuter,o),l=this._v1ImportRangeMap(a.rangeMapVerticalDown,o),u=this._v1ImportRangeMap(a.rangeMapVerticalUp,o),d;d=a.type===`expression`?new _h(n,s,c,l,u):new gh(t,s,c,l,u);let f=this._importLookAt(t,d);return f.offsetFromHeadBone.fromArray(a.offsetFromHeadBone??[0,.06,0]),f})}_v1ImportRangeMap(e,t){let n=e?.inputMaxValue??90,r=e?.outputScale??t;return n<bh&&(console.warn(`VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!`),n=bh),new vh(n,r)}_v0Import(e,t,n){return Zp(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let r=e.firstPerson;if(!r)return null;let i=r.lookAtTypeName===`BlendShape`?1:10,a=this._v0ImportDegreeMap(r.lookAtHorizontalInner,i),o=this._v0ImportDegreeMap(r.lookAtHorizontalOuter,i),s=this._v0ImportDegreeMap(r.lookAtVerticalDown,i),c=this._v0ImportDegreeMap(r.lookAtVerticalUp,i),l;l=r.lookAtTypeName===`BlendShape`?new _h(n,a,o,s,c):new gh(t,a,o,s,c);let u=this._importLookAt(t,l);return r.firstPersonBoneOffset?u.offsetFromHeadBone.set(r.firstPersonBoneOffset.x??0,r.firstPersonBoneOffset.y??.06,-(r.firstPersonBoneOffset.z??0)):u.offsetFromHeadBone.set(0,.06,0),u.faceFront.set(0,0,-1),l instanceof gh&&l.faceFront.set(0,0,-1),u})}_v0ImportDegreeMap(e,t){let n=e?.curve;JSON.stringify(n)!==`[0,0,0,1,1,1,1,0]`&&console.warn(`Curves of LookAtDegreeMap defined in VRM 0.0 are not supported`);let r=e?.xRange??90,i=e?.yRange??t;return r<bh&&(console.warn(`VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!`),r=bh),new vh(r,i)}_importLookAt(e,t){let n=new dh(e,t);if(this.helperRoot){let e=new Ym(n);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return n}};function Sh(e,t){return typeof e!=`string`||e===``?``:(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^/]+).*/i,`$1`)),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}var Ch=new Set([`1.0`,`1.0-beta`]),wh=class{get name(){return`VRMMetaLoaderPlugin`}constructor(e,t){this.parser=e,this.needThumbnailImage=t?.needThumbnailImage??!1,this.acceptLicenseUrls=t?.acceptLicenseUrls??[`https://vrm.dev/licenses/1.0/`],this.acceptV0Meta=t?.acceptV0Meta??!0}afterRoot(e){return Zp(this,null,function*(){e.userData.vrmMeta=yield this._import(e)})}_import(e){return Zp(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(e){return Zp(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let t=e.extensions?.VRMC_vrm;if(t==null)return null;let n=t.specVersion;if(!Ch.has(n))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${n}"`),null;let r=t.meta;if(!r)return null;let i=r.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(i))throw Error(`VRMMetaLoaderPlugin: The license url "${i}" is not accepted`);let a;return this.needThumbnailImage&&r.thumbnailImage!=null&&(a=(yield this._extractGLTFImage(r.thumbnailImage))??void 0),{metaVersion:`1`,name:r.name,version:r.version,authors:r.authors,copyrightInformation:r.copyrightInformation,contactInformation:r.contactInformation,references:r.references,thirdPartyLicenses:r.thirdPartyLicenses,thumbnailImage:a,licenseUrl:r.licenseUrl,avatarPermission:r.avatarPermission,allowExcessivelyViolentUsage:r.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:r.allowExcessivelySexualUsage,commercialUsage:r.commercialUsage,allowPoliticalOrReligiousUsage:r.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:r.allowAntisocialOrHateUsage,creditNotation:r.creditNotation,allowRedistribution:r.allowRedistribution,modification:r.modification,otherLicenseUrl:r.otherLicenseUrl}})}_v0Import(e){return Zp(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let t=e.meta;if(!t)return null;if(!this.acceptV0Meta)throw Error(`VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false`);let n;return this.needThumbnailImage&&t.texture!=null&&t.texture!==-1&&(n=yield this.parser.getDependency(`texture`,t.texture)),{metaVersion:`0`,allowedUserName:t.allowedUserName,author:t.author,commercialUssageName:t.commercialUssageName,contactInformation:t.contactInformation,licenseName:t.licenseName,otherLicenseUrl:t.otherLicenseUrl,otherPermissionUrl:t.otherPermissionUrl,reference:t.reference,sexualUssageName:t.sexualUssageName,texture:n??void 0,title:t.title,version:t.version,violentUssageName:t.violentUssageName}})}_extractGLTFImage(e){return Zp(this,null,function*(){let t=this.parser.json.images?.[e];if(t==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image doesn't exist`),null;let n=t.uri;if(t.bufferView!=null){let e=yield this.parser.getDependency(`bufferView`,t.bufferView),r=new Blob([e],{type:t.mimeType});n=URL.createObjectURL(r)}return n==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new Ec().loadAsync(Sh(n,this.parser.options.path)).catch(e=>(console.error(e),console.warn(`VRMMetaLoaderPlugin: Failed to load a thumbnail image`),null))})}},Th=class{constructor(e){this.scene=e.scene,this.meta=e.meta,this.humanoid=e.humanoid,this.expressionManager=e.expressionManager,this.firstPerson=e.firstPerson,this.lookAt=e.lookAt}update(e){this.humanoid.update(),this.lookAt&&this.lookAt.update(e),this.expressionManager&&this.expressionManager.update()}},Eh=class extends Th{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(t=>{t.update&&t.update(e)})}},Dh=Object.defineProperty,Oh=Object.getOwnPropertySymbols,kh=Object.prototype.hasOwnProperty,Ah=Object.prototype.propertyIsEnumerable,jh=(e,t,n)=>t in e?Dh(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,Mh=(e,t)=>{for(var n in t||={})kh.call(t,n)&&jh(e,n,t[n]);if(Oh)for(var n of Oh(t))Ah.call(t,n)&&jh(e,n,t[n]);return e},Nh=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function Ph(e,t){e.colorSpace=t}var Fh=class{get pending(){return Promise.all(this._pendings)}constructor(e,t){this._parser=e,this._materialParams=t,this._pendings=[]}assignPrimitive(e,t){t!=null&&(this._materialParams[e]=t)}assignColor(e,t,n){if(t!=null){let r=new G().fromArray(t);n&&r.convertSRGBToLinear(),this._materialParams[e]=r}}assignTexture(e,t,n){return Nh(this,null,function*(){let r=Nh(this,null,function*(){if(t!=null){let r=yield this._parser.assignTexture(this._materialParams,e,t);if(r==null){console.warn(`GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong`);return}n&&Ph(r,`srgb`)}});return this._pendings.push(r),r})}assignTextureByIndex(e,t,n){return Nh(this,null,function*(){return this.assignTexture(e,t==null?void 0:{index:t},n)})}},Ih=`// #define PHONG
|
|
4104
|
+
}`,Pf=class{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t){if(this.texture===null){let n=new ks(e.texture);(e.depthNear!==t.depthNear||e.depthFar!==t.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=n}}getMesh(e){if(this.texture!==null&&this.mesh===null){let t=e.cameras[0].viewport,n=new Ks({vertexShader:Mf,fragmentShader:Nf,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new Co(new Is(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}},Ff=class extends Sr{constructor(e,t){super();let n=this,r=null,i=1,a=null,o=`local-floor`,s=1,c=null,l=null,u=null,d=null,f=null,p=null,m=typeof XRWebGLBinding<`u`,h=new Pf,g={},_=t.getContextAttributes(),v=null,y=null,b=[],x=[],S=new B,C=null,w=new Vc;w.viewport=new fi;let T=new Vc;T.viewport=new fi;let E=[w,T],D=new nl,O=null,k=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=b[e];return t===void 0&&(t=new Ki,b[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=b[e];return t===void 0&&(t=new Ki,b[e]=t),t.getGripSpace()},this.getHand=function(e){let t=b[e];return t===void 0&&(t=new Ki,b[e]=t),t.getHandSpace()};function A(e){let t=x.indexOf(e.inputSource);if(t===-1)return;let n=b[t];n!==void 0&&(n.update(e.inputSource,e.frame,c||a),n.dispatchEvent({type:e.type,data:e.inputSource}))}function ee(){r.removeEventListener(`select`,A),r.removeEventListener(`selectstart`,A),r.removeEventListener(`selectend`,A),r.removeEventListener(`squeeze`,A),r.removeEventListener(`squeezestart`,A),r.removeEventListener(`squeezeend`,A),r.removeEventListener(`end`,ee),r.removeEventListener(`inputsourceschange`,te);for(let e=0;e<b.length;e++){let t=x[e];t!==null&&(x[e]=null,b[e].disconnect(t))}O=null,k=null,h.reset();for(let e in g)delete g[e];e.setRenderTarget(v),f=null,d=null,u=null,r=null,y=null,ce.stop(),n.isPresenting=!1,e.setPixelRatio(C),e.setSize(S.width,S.height,!1),n.dispatchEvent({type:`sessionend`})}this.setFramebufferScaleFactor=function(e){i=e,n.isPresenting===!0&&L(`WebXRManager: Cannot change framebuffer scale while presenting.`)},this.setReferenceSpaceType=function(e){o=e,n.isPresenting===!0&&L(`WebXRManager: Cannot change reference space type while presenting.`)},this.getReferenceSpace=function(){return c||a},this.setReferenceSpace=function(e){c=e},this.getBaseLayer=function(){return d===null?f:d},this.getBinding=function(){return u===null&&m&&(u=new XRWebGLBinding(r,t)),u},this.getFrame=function(){return p},this.getSession=function(){return r},this.setSession=async function(l){if(r=l,r!==null){if(v=e.getRenderTarget(),r.addEventListener(`select`,A),r.addEventListener(`selectstart`,A),r.addEventListener(`selectend`,A),r.addEventListener(`squeeze`,A),r.addEventListener(`squeezestart`,A),r.addEventListener(`squeezeend`,A),r.addEventListener(`end`,ee),r.addEventListener(`inputsourceschange`,te),_.xrCompatible!==!0&&await t.makeXRCompatible(),C=e.getPixelRatio(),e.getSize(S),m&&`createProjectionLayer`in XRWebGLBinding.prototype){let n=null,a=null,o=null;_.depth&&(o=_.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=_.stencil?en:$t,a=_.stencil?qt:Ht);let s={colorFormat:t.RGBA8,depthFormat:o,scaleFactor:i};u=this.getBinding(),d=u.createProjectionLayer(s),r.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),y=new mi(d.textureWidth,d.textureHeight,{format:Qt,type:Lt,depthTexture:new Ds(d.textureWidth,d.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:_.stencil,colorSpace:e.outputColorSpace,samples:_.antialias?4:0,resolveDepthBuffer:d.ignoreDepthValues===!1,resolveStencilBuffer:d.ignoreDepthValues===!1})}else{let n={antialias:_.antialias,alpha:!0,depth:_.depth,stencil:_.stencil,framebufferScaleFactor:i};f=new XRWebGLLayer(r,t,n),r.updateRenderState({baseLayer:f}),e.setPixelRatio(1),e.setSize(f.framebufferWidth,f.framebufferHeight,!1),y=new mi(f.framebufferWidth,f.framebufferHeight,{format:Qt,type:Lt,colorSpace:e.outputColorSpace,stencilBuffer:_.stencil,resolveDepthBuffer:f.ignoreDepthValues===!1,resolveStencilBuffer:f.ignoreDepthValues===!1})}y.isXRRenderTarget=!0,this.setFoveation(s),c=null,a=await r.requestReferenceSpace(o),ce.setContext(r),ce.start(),n.isPresenting=!0,n.dispatchEvent({type:`sessionstart`})}},this.getEnvironmentBlendMode=function(){if(r!==null)return r.environmentBlendMode},this.getDepthTexture=function(){return h.getDepthTexture()};function te(e){for(let t=0;t<e.removed.length;t++){let n=e.removed[t],r=x.indexOf(n);r>=0&&(x[r]=null,b[r].disconnect(n))}for(let t=0;t<e.added.length;t++){let n=e.added[t],r=x.indexOf(n);if(r===-1){for(let e=0;e<b.length;e++)if(e>=x.length){x.push(n),r=e;break}else if(x[e]===null){x[e]=n,r=e;break}if(r===-1)break}let i=b[r];i&&i.connect(n)}}let ne=new H,re=new H;function ie(e,t,n){ne.setFromMatrixPosition(t.matrixWorld),re.setFromMatrixPosition(n.matrixWorld);let r=ne.distanceTo(re),i=t.projectionMatrix.elements,a=n.projectionMatrix.elements,o=i[14]/(i[10]-1),s=i[14]/(i[10]+1),c=(i[9]+1)/i[5],l=(i[9]-1)/i[5],u=(i[8]-1)/i[0],d=(a[8]+1)/a[0],f=o*u,p=o*d,m=r/(-u+d),h=m*-u;if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(h),e.translateZ(m),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),i[10]===-1)e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{let t=o+m,n=s+m,i=f-h,a=p+(r-h),u=c*s/n*t,d=l*s/n*t;e.projectionMatrix.makePerspective(i,a,u,d,t,n),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}function ae(e,t){t===null?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){if(r===null)return;let t=e.near,n=e.far;h.texture!==null&&(h.depthNear>0&&(t=h.depthNear),h.depthFar>0&&(n=h.depthFar)),D.near=T.near=w.near=t,D.far=T.far=w.far=n,(O!==D.near||k!==D.far)&&(r.updateRenderState({depthNear:D.near,depthFar:D.far}),O=D.near,k=D.far),D.layers.mask=e.layers.mask|6,w.layers.mask=D.layers.mask&-5,T.layers.mask=D.layers.mask&-3;let i=e.parent,a=D.cameras;ae(D,i);for(let e=0;e<a.length;e++)ae(a[e],i);a.length===2?ie(D,w,T):D.projectionMatrix.copy(w.projectionMatrix),oe(e,D,i)};function oe(e,t,n){n===null?e.matrix.copy(t.matrixWorld):(e.matrix.copy(n.matrixWorld),e.matrix.invert(),e.matrix.multiply(t.matrixWorld)),e.matrix.decompose(e.position,e.quaternion,e.scale),e.updateMatrixWorld(!0),e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse),e.isPerspectiveCamera&&(e.fov=Er*2*Math.atan(1/e.projectionMatrix.elements[5]),e.zoom=1)}this.getCamera=function(){return D},this.getFoveation=function(){if(!(d===null&&f===null))return s},this.setFoveation=function(e){s=e,d!==null&&(d.fixedFoveation=e),f!==null&&f.fixedFoveation!==void 0&&(f.fixedFoveation=e)},this.hasDepthSensing=function(){return h.texture!==null},this.getDepthSensingMesh=function(){return h.getMesh(D)},this.getCameraTexture=function(e){return g[e]};let se=null;function j(t,i){if(l=i.getViewerPose(c||a),p=i,l!==null){let t=l.views;f!==null&&(e.setRenderTargetFramebuffer(y,f.framebuffer),e.setRenderTarget(y));let 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e=T.xr.getDepthSensingMesh();e!==null&&rt(e,t,-1/0,T.sortObjects)}rt(e,t,0,T.sortObjects),b.finish(),T.sortObjects===!0&&b.sort(le,M),be=We.enabled===!1||We.isPresenting===!1||We.hasDepthSensing()===!1,be&&Ie.addToRenderList(b,e),this.info.render.frame++,me===!0&&Pe.beginShadows();let i=x.state.shadowsArray;if(Fe.render(i,e,t),me===!0&&Pe.endShadows(),this.info.autoReset===!0&&this.info.reset(),(r&&w.hasRenderPass())===!1){let n=b.opaque,r=b.transmissive;if(x.setupLights(),t.isArrayCamera){let i=t.cameras;if(r.length>0)for(let t=0,a=i.length;t<a;t++){let a=i[t];at(n,r,e,a)}be&&Ie.render(e);for(let t=0,n=i.length;t<n;t++){let n=i[t];it(b,e,n,n.viewport)}}else 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t=ke.update(e),i=e.material;if(r&&(e.boundingSphere===void 0?(t.boundingSphere===null&&t.computeBoundingSphere(),ve.copy(t.boundingSphere.center)):(e.boundingSphere===null&&e.computeBoundingSphere(),ve.copy(e.boundingSphere.center)),ve.applyMatrix4(e.matrixWorld).applyMatrix4(ge)),Array.isArray(i)){let r=t.groups;for(let a=0,o=r.length;a<o;a++){let o=r[a],s=i[o.materialIndex];s&&s.visible&&b.push(e,t,s,n,ve.z,o)}}else i.visible&&b.push(e,t,i,n,ve.z,null)}}let i=e.children;for(let e=0,a=i.length;e<a;e++)rt(i[e],t,n,r)}function it(e,t,n,r){let{opaque:i,transmissive:a,transparent:o}=e;x.setupLightsView(n),me===!0&&Pe.setGlobalState(T.clippingPlanes,n),r&&P.viewport(ne.copy(r)),i.length>0&&ot(i,t,n),a.length>0&&ot(a,t,n),o.length>0&&ot(o,t,n),P.buffers.depth.setTest(!0),P.buffers.depth.setMask(!0),P.buffers.color.setMask(!0),P.setPolygonOffset(!1)}function at(e,t,n,r){if((n.isScene===!0?n.overrideMaterial:null)!==null)return;if(x.state.transmissionRenderTarget[r.id]===void 0){let e=Ce.has(`EXT_color_buffer_half_float`)||Ce.has(`EXT_color_buffer_float`);x.state.transmissionRenderTarget[r.id]=new mi(1,1,{generateMipmaps:!0,type:e?Wt:Lt,minFilter:It,samples:Math.max(4,we.samples),stencilBuffer:i,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:ti.workingColorSpace})}let a=x.state.transmissionRenderTarget[r.id],o=r.viewport||ne;a.setSize(o.z*T.transmissionResolutionScale,o.w*T.transmissionResolutionScale);let s=T.getRenderTarget(),c=T.getActiveCubeFace(),l=T.getActiveMipmapLevel();T.setRenderTarget(a),T.getClearColor(ae),oe=T.getClearAlpha(),oe<1&&T.setClearColor(16777215,.5),T.clear(),be&&Ie.render(n);let u=T.toneMapping;T.toneMapping=0;let d=r.viewport;if(r.viewport!==void 0&&(r.viewport=void 0),x.setupLightsView(r),me===!0&&Pe.setGlobalState(T.clippingPlanes,r),ot(e,n,r),I.updateMultisampleRenderTarget(a),I.updateRenderTargetMipmap(a),Ce.has(`WEBGL_multisampled_render_to_texture`)===!1){let e=!1;for(let i=0,a=t.length;i<a;i++){let{object:a,geometry:o,material:s,group:c}=t[i];if(s.side===2&&a.layers.test(r.layers)){let t=s.side;s.side=1,s.needsUpdate=!0,st(a,n,r,o,s,c),s.side=t,s.needsUpdate=!0,e=!0}}e===!0&&(I.updateMultisampleRenderTarget(a),I.updateRenderTargetMipmap(a))}T.setRenderTarget(s,c,l),T.setClearColor(ae,oe),d!==void 0&&(r.viewport=d),T.toneMapping=u}function ot(e,t,n){let r=t.isScene===!0?t.overrideMaterial:null;for(let i=0,a=e.length;i<a;i++){let a=e[i],{object:o,geometry:s,group:c}=a,l=a.material;l.allowOverride===!0&&r!==null&&(l=r),o.layers.test(n.layers)&&st(o,t,n,s,l,c)}}function st(e,t,n,r,i,a){e.onBeforeRender(T,t,n,r,i,a),e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),i.onBeforeRender(T,t,n,r,e,a),i.transparent===!0&&i.side===2&&i.forceSinglePass===!1?(i.side=1,i.needsUpdate=!0,T.renderBufferDirect(n,t,r,i,e,a),i.side=0,i.needsUpdate=!0,T.renderBufferDirect(n,t,r,i,e,a),i.side=2):T.renderBufferDirect(n,t,r,i,e,a),e.onAfterRender(T,t,n,r,i,a)}function ct(e,t,n){t.isScene!==!0&&(t=ye);let r=F.get(e),i=x.state.lights,a=x.state.shadowsArray,o=i.state.version,s=Ae.getParameters(e,i.state,a,t,n,x.state.lightProbeGridArray),c=Ae.getProgramCacheKey(s),l=r.programs;r.environment=e.isMeshStandardMaterial||e.isMeshLambertMaterial||e.isMeshPhongMaterial?t.environment:null,r.fog=t.fog;let u=e.isMeshStandardMaterial||e.isMeshLambertMaterial&&!e.envMap||e.isMeshPhongMaterial&&!e.envMap;r.envMap=Ee.get(e.envMap||r.environment,u),r.envMapRotation=r.environment!==null&&e.envMap===null?t.environmentRotation:e.envMapRotation,l===void 0&&(e.addEventListener(`dispose`,Je),l=new Map,r.programs=l);let d=l.get(c);if(d!==void 0){if(r.currentProgram===d&&r.lightsStateVersion===o)return ut(e,s),d}else s.uniforms=Ae.getUniforms(e),D!==null&&e.isNodeMaterial&&D.build(e,n,s),e.onBeforeCompile(s,T),d=Ae.acquireProgram(s,c),l.set(c,d),r.uniforms=s.uniforms;let f=r.uniforms;return(!e.isShaderMaterial&&!e.isRawShaderMaterial||e.clipping===!0)&&(f.clippingPlanes=Pe.uniform),ut(e,s),r.needsLights=mt(e),r.lightsStateVersion=o,r.needsLights&&(f.ambientLightColor.value=i.state.ambient,f.lightProbe.value=i.state.probe,f.directionalLights.value=i.state.directional,f.directionalLightShadows.value=i.state.directionalShadow,f.spotLights.value=i.state.spot,f.spotLightShadows.value=i.state.spotShadow,f.rectAreaLights.value=i.state.rectArea,f.ltc_1.value=i.state.rectAreaLTC1,f.ltc_2.value=i.state.rectAreaLTC2,f.pointLights.value=i.state.point,f.pointLightShadows.value=i.state.pointShadow,f.hemisphereLights.value=i.state.hemi,f.directionalShadowMatrix.value=i.state.directionalShadowMatrix,f.spotLightMatrix.value=i.state.spotLightMatrix,f.spotLightMap.value=i.state.spotLightMap,f.pointShadowMatrix.value=i.state.pointShadowMatrix),r.lightProbeGrid=x.state.lightProbeGridArray.length>0,r.currentProgram=d,r.uniformsList=null,d}function lt(e){if(e.uniformsList===null){let t=e.currentProgram.getUniforms();e.uniformsList=bd.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function ut(e,t){let n=F.get(e);n.outputColorSpace=t.outputColorSpace,n.batching=t.batching,n.batchingColor=t.batchingColor,n.instancing=t.instancing,n.instancingColor=t.instancingColor,n.instancingMorph=t.instancingMorph,n.skinning=t.skinning,n.morphTargets=t.morphTargets,n.morphNormals=t.morphNormals,n.morphColors=t.morphColors,n.morphTargetsCount=t.morphTargetsCount,n.numClippingPlanes=t.numClippingPlanes,n.numIntersection=t.numClipIntersection,n.vertexAlphas=t.vertexAlphas,n.vertexTangents=t.vertexTangents,n.toneMapping=t.toneMapping}function dt(e,t){if(e.length===0)return null;if(e.length===1)return e[0].texture===null?null:e[0];y.setFromMatrixPosition(t.matrixWorld);for(let t=0,n=e.length;t<n;t++){let n=e[t];if(n.texture!==null&&n.boundingBox.containsPoint(y))return n}return null}function ft(e,t,n,r,i){t.isScene!==!0&&(t=ye),I.resetTextureUnits();let a=t.fog,o=r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial?t.environment:null,s=A===null?T.outputColorSpace:A.isXRRenderTarget===!0?A.texture.colorSpace:ti.workingColorSpace,c=r.isMeshStandardMaterial||r.isMeshLambertMaterial&&!r.envMap||r.isMeshPhongMaterial&&!r.envMap,l=Ee.get(r.envMap||o,c),u=r.vertexColors===!0&&!!n.attributes.color&&n.attributes.color.itemSize===4,d=!!n.attributes.tangent&&(!!r.normalMap||r.anisotropy>0),f=!!n.morphAttributes.position,p=!!n.morphAttributes.normal,m=!!n.morphAttributes.color,h=0;r.toneMapped&&(A===null||A.isXRRenderTarget===!0)&&(h=T.toneMapping);let g=n.morphAttributes.position||n.morphAttributes.normal||n.morphAttributes.color,_=g===void 0?0:g.length,v=F.get(r),y=x.state.lights;if(me===!0&&(he===!0||e!==te)){let t=e===te&&r.id===ee;Pe.setState(r,e,t)}let b=!1;r.version===v.__version?v.needsLights&&v.lightsStateVersion!==y.state.version?b=!0:v.outputColorSpace===s?i.isBatchedMesh&&v.batching===!1||!i.isBatchedMesh&&v.batching===!0||i.isBatchedMesh&&v.batchingColor===!0&&i.colorTexture===null||i.isBatchedMesh&&v.batchingColor===!1&&i.colorTexture!==null||i.isInstancedMesh&&v.instancing===!1||!i.isInstancedMesh&&v.instancing===!0||i.isSkinnedMesh&&v.skinning===!1||!i.isSkinnedMesh&&v.skinning===!0||i.isInstancedMesh&&v.instancingColor===!0&&i.instanceColor===null||i.isInstancedMesh&&v.instancingColor===!1&&i.instanceColor!==null||i.isInstancedMesh&&v.instancingMorph===!0&&i.morphTexture===null||i.isInstancedMesh&&v.instancingMorph===!1&&i.morphTexture!==null?b=!0:v.envMap===l?r.fog===!0&&v.fog!==a||v.numClippingPlanes!==void 0&&(v.numClippingPlanes!==Pe.numPlanes||v.numIntersection!==Pe.numIntersection)?b=!0:v.vertexAlphas===u&&v.vertexTangents===d&&v.morphTargets===f&&v.morphNormals===p&&v.morphColors===m&&v.toneMapping===h&&v.morphTargetsCount===_?!!v.lightProbeGrid!=x.state.lightProbeGridArray.length>0&&(b=!0):b=!0:b=!0:b=!0:(b=!0,v.__version=r.version);let S=v.currentProgram;b===!0&&(S=ct(r,t,i),D&&r.isNodeMaterial&&D.onUpdateProgram(r,S,v));let C=!1,w=!1,E=!1,O=S.getUniforms(),k=v.uniforms;if(P.useProgram(S.program)&&(C=!0,w=!0,E=!0),r.id!==ee&&(ee=r.id,w=!0),v.needsLights){let e=dt(x.state.lightProbeGridArray,i);v.lightProbeGrid!==e&&(v.lightProbeGrid=e,w=!0)}if(C||te!==e){P.buffers.depth.getReversed()&&e.reversedDepth!==!0&&(e._reversedDepth=!0,e.updateProjectionMatrix()),O.setValue(N,`projectionMatrix`,e.projectionMatrix),O.setValue(N,`viewMatrix`,e.matrixWorldInverse);let t=O.map.cameraPosition;t!==void 0&&t.setValue(N,_e.setFromMatrixPosition(e.matrixWorld)),we.logarithmicDepthBuffer&&O.setValue(N,`logDepthBufFC`,2/(Math.log(e.far+1)/Math.LN2)),(r.isMeshPhongMaterial||r.isMeshToonMaterial||r.isMeshLambertMaterial||r.isMeshBasicMaterial||r.isMeshStandardMaterial||r.isShaderMaterial)&&O.setValue(N,`isOrthographic`,e.isOrthographicCamera===!0),te!==e&&(te=e,w=!0,E=!0)}if(v.needsLights&&(y.state.directionalShadowMap.length>0&&O.setValue(N,`directionalShadowMap`,y.state.directionalShadowMap,I),y.state.spotShadowMap.length>0&&O.setValue(N,`spotShadowMap`,y.state.spotShadowMap,I),y.state.pointShadowMap.length>0&&O.setValue(N,`pointShadowMap`,y.state.pointShadowMap,I)),i.isSkinnedMesh){O.setOptional(N,i,`bindMatrix`),O.setOptional(N,i,`bindMatrixInverse`);let e=i.skeleton;e&&(e.boneTexture===null&&e.computeBoneTexture(),O.setValue(N,`boneTexture`,e.boneTexture,I))}i.isBatchedMesh&&(O.setOptional(N,i,`batchingTexture`),O.setValue(N,`batchingTexture`,i._matricesTexture,I),O.setOptional(N,i,`batchingIdTexture`),O.setValue(N,`batchingIdTexture`,i._indirectTexture,I),O.setOptional(N,i,`batchingColorTexture`),i._colorsTexture!==null&&O.setValue(N,`batchingColorTexture`,i._colorsTexture,I));let ne=n.morphAttributes;if((ne.position!==void 0||ne.normal!==void 0||ne.color!==void 0)&&Le.update(i,n,S),(w||v.receiveShadow!==i.receiveShadow)&&(v.receiveShadow=i.receiveShadow,O.setValue(N,`receiveShadow`,i.receiveShadow)),(r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial)&&r.envMap===null&&t.environment!==null&&(k.envMapIntensity.value=t.environmentIntensity),k.dfgLUT!==void 0&&(k.dfgLUT.value=Hf()),w){if(O.setValue(N,`toneMappingExposure`,T.toneMappingExposure),v.needsLights&&pt(k,E),a&&r.fog===!0&&je.refreshFogUniforms(k,a),je.refreshMaterialUniforms(k,r,ce,j,x.state.transmissionRenderTarget[e.id]),v.needsLights&&v.lightProbeGrid){let e=v.lightProbeGrid;k.probesSH.value=e.texture,k.probesMin.value.copy(e.boundingBox.min),k.probesMax.value.copy(e.boundingBox.max),k.probesResolution.value.copy(e.resolution)}bd.upload(N,lt(v),k,I)}if(r.isShaderMaterial&&r.uniformsNeedUpdate===!0&&(bd.upload(N,lt(v),k,I),r.uniformsNeedUpdate=!1),r.isSpriteMaterial&&O.setValue(N,`center`,i.center),O.setValue(N,`modelViewMatrix`,i.modelViewMatrix),O.setValue(N,`normalMatrix`,i.normalMatrix),O.setValue(N,`modelMatrix`,i.matrixWorld),r.uniformsGroups!==void 0){let e=r.uniformsGroups;for(let t=0,n=e.length;t<n;t++){let n=e[t];He.update(n,S),He.bind(n,S)}}return S}function pt(e,t){e.ambientLightColor.needsUpdate=t,e.lightProbe.needsUpdate=t,e.directionalLights.needsUpdate=t,e.directionalLightShadows.needsUpdate=t,e.pointLights.needsUpdate=t,e.pointLightShadows.needsUpdate=t,e.spotLights.needsUpdate=t,e.spotLightShadows.needsUpdate=t,e.rectAreaLights.needsUpdate=t,e.hemisphereLights.needsUpdate=t}function mt(e){return e.isMeshLambertMaterial||e.isMeshToonMaterial||e.isMeshPhongMaterial||e.isMeshStandardMaterial||e.isShadowMaterial||e.isShaderMaterial&&e.lights===!0}this.getActiveCubeFace=function(){return O},this.getActiveMipmapLevel=function(){return k},this.getRenderTarget=function(){return A},this.setRenderTargetTextures=function(e,t,n){let r=F.get(e);r.__autoAllocateDepthBuffer=e.resolveDepthBuffer===!1,r.__autoAllocateDepthBuffer===!1&&(r.__useRenderToTexture=!1),F.get(e.texture).__webglTexture=t,F.get(e.depthTexture).__webglTexture=r.__autoAllocateDepthBuffer?void 0:n,r.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){let n=F.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=t===void 0};let ht=N.createFramebuffer();this.setRenderTarget=function(e,t=0,n=0){A=e,O=t,k=n;let r=null,i=!1,a=!1;if(e){let o=F.get(e);if(o.__useDefaultFramebuffer!==void 0){P.bindFramebuffer(N.FRAMEBUFFER,o.__webglFramebuffer),ne.copy(e.viewport),re.copy(e.scissor),ie=e.scissorTest,P.viewport(ne),P.scissor(re),P.setScissorTest(ie),ee=-1;return}else if(o.__webglFramebuffer===void 0)I.setupRenderTarget(e);else if(o.__hasExternalTextures)I.rebindTextures(e,F.get(e.texture).__webglTexture,F.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){let t=e.depthTexture;if(o.__boundDepthTexture!==t){if(t!==null&&F.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw Error(`WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.`);I.setupDepthRenderbuffer(e)}}let s=e.texture;(s.isData3DTexture||s.isDataArrayTexture||s.isCompressedArrayTexture)&&(a=!0);let c=F.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(r=Array.isArray(c[t])?c[t][n]:c[t],i=!0):r=e.samples>0&&I.useMultisampledRTT(e)===!1?F.get(e).__webglMultisampledFramebuffer:Array.isArray(c)?c[n]:c,ne.copy(e.viewport),re.copy(e.scissor),ie=e.scissorTest}else ne.copy(ue).multiplyScalar(ce).floor(),re.copy(de).multiplyScalar(ce).floor(),ie=fe;if(n!==0&&(r=ht),P.bindFramebuffer(N.FRAMEBUFFER,r)&&P.drawBuffers(e,r),P.viewport(ne),P.scissor(re),P.setScissorTest(ie),i){let r=F.get(e.texture);N.framebufferTexture2D(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_CUBE_MAP_POSITIVE_X+t,r.__webglTexture,n)}else if(a){let r=t;for(let t=0;t<e.textures.length;t++){let i=F.get(e.textures[t]);N.framebufferTextureLayer(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0+t,i.__webglTexture,n,r)}}else if(e!==null&&n!==0){let t=F.get(e.texture);N.framebufferTexture2D(N.FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,t.__webglTexture,n)}ee=-1},this.readRenderTargetPixels=function(e,t,n,r,i,a,o,s=0){if(!(e&&e.isWebGLRenderTarget)){R(`WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.`);return}let c=F.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&o!==void 0&&(c=c[o]),c){P.bindFramebuffer(N.FRAMEBUFFER,c);try{let o=e.textures[s],c=o.format,l=o.type;if(e.textures.length>1&&N.readBuffer(N.COLOR_ATTACHMENT0+s),!we.textureFormatReadable(c)){R(`WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.`);return}if(!we.textureTypeReadable(l)){R(`WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.`);return}t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i&&N.readPixels(t,n,r,i,Be.convert(c),Be.convert(l),a)}finally{let e=A===null?null:F.get(A).__webglFramebuffer;P.bindFramebuffer(N.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,r,i,a,o,s=0){if(!(e&&e.isWebGLRenderTarget))throw Error(`THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.`);let c=F.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&o!==void 0&&(c=c[o]),c)if(t>=0&&t<=e.width-r&&n>=0&&n<=e.height-i){P.bindFramebuffer(N.FRAMEBUFFER,c);let o=e.textures[s],l=o.format,u=o.type;if(e.textures.length>1&&N.readBuffer(N.COLOR_ATTACHMENT0+s),!we.textureFormatReadable(l))throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.`);if(!we.textureTypeReadable(u))throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.`);let d=N.createBuffer();N.bindBuffer(N.PIXEL_PACK_BUFFER,d),N.bufferData(N.PIXEL_PACK_BUFFER,a.byteLength,N.STREAM_READ),N.readPixels(t,n,r,i,Be.convert(l),Be.convert(u),0);let f=A===null?null:F.get(A).__webglFramebuffer;P.bindFramebuffer(N.FRAMEBUFFER,f);let p=N.fenceSync(N.SYNC_GPU_COMMANDS_COMPLETE,0);return N.flush(),await br(N,p,4),N.bindBuffer(N.PIXEL_PACK_BUFFER,d),N.getBufferSubData(N.PIXEL_PACK_BUFFER,0,a),N.deleteBuffer(d),N.deleteSync(p),a}else throw Error(`THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.`)},this.copyFramebufferToTexture=function(e,t=null,n=0){let r=2**-n,i=Math.floor(e.image.width*r),a=Math.floor(e.image.height*r),o=t===null?0:t.x,s=t===null?0:t.y;I.setTexture2D(e,0),N.copyTexSubImage2D(N.TEXTURE_2D,n,0,0,o,s,i,a),P.unbindTexture()};let gt=N.createFramebuffer(),_t=N.createFramebuffer();this.copyTextureToTexture=function(e,t,n=null,r=null,i=0,a=0){let o,s,c,l,u,d,f,p,m,h=e.isCompressedTexture?e.mipmaps[a]:e.image;if(n!==null)o=n.max.x-n.min.x,s=n.max.y-n.min.y,c=n.isBox3?n.max.z-n.min.z:1,l=n.min.x,u=n.min.y,d=n.isBox3?n.min.z:0;else{let t=2**-i;o=Math.floor(h.width*t),s=Math.floor(h.height*t),c=e.isDataArrayTexture?h.depth:e.isData3DTexture?Math.floor(h.depth*t):1,l=0,u=0,d=0}r===null?(f=0,p=0,m=0):(f=r.x,p=r.y,m=r.z);let g=Be.convert(t.format),_=Be.convert(t.type),v;t.isData3DTexture?(I.setTexture3D(t,0),v=N.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(I.setTexture2DArray(t,0),v=N.TEXTURE_2D_ARRAY):(I.setTexture2D(t,0),v=N.TEXTURE_2D),P.activeTexture(N.TEXTURE0),P.pixelStorei(N.UNPACK_FLIP_Y_WEBGL,t.flipY),P.pixelStorei(N.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),P.pixelStorei(N.UNPACK_ALIGNMENT,t.unpackAlignment);let y=P.getParameter(N.UNPACK_ROW_LENGTH),b=P.getParameter(N.UNPACK_IMAGE_HEIGHT),x=P.getParameter(N.UNPACK_SKIP_PIXELS),S=P.getParameter(N.UNPACK_SKIP_ROWS),C=P.getParameter(N.UNPACK_SKIP_IMAGES);P.pixelStorei(N.UNPACK_ROW_LENGTH,h.width),P.pixelStorei(N.UNPACK_IMAGE_HEIGHT,h.height),P.pixelStorei(N.UNPACK_SKIP_PIXELS,l),P.pixelStorei(N.UNPACK_SKIP_ROWS,u),P.pixelStorei(N.UNPACK_SKIP_IMAGES,d);let w=e.isDataArrayTexture||e.isData3DTexture,T=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){let n=F.get(e),r=F.get(t),h=F.get(n.__renderTarget),g=F.get(r.__renderTarget);P.bindFramebuffer(N.READ_FRAMEBUFFER,h.__webglFramebuffer),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,g.__webglFramebuffer);for(let n=0;n<c;n++)w&&(N.framebufferTextureLayer(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,F.get(e).__webglTexture,i,d+n),N.framebufferTextureLayer(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,F.get(t).__webglTexture,a,m+n)),N.blitFramebuffer(l,u,o,s,f,p,o,s,N.DEPTH_BUFFER_BIT,N.NEAREST);P.bindFramebuffer(N.READ_FRAMEBUFFER,null),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,null)}else if(i!==0||e.isRenderTargetTexture||F.has(e)){let n=F.get(e),r=F.get(t);P.bindFramebuffer(N.READ_FRAMEBUFFER,gt),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,_t);for(let e=0;e<c;e++)w?N.framebufferTextureLayer(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,n.__webglTexture,i,d+e):N.framebufferTexture2D(N.READ_FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,n.__webglTexture,i),T?N.framebufferTextureLayer(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,r.__webglTexture,a,m+e):N.framebufferTexture2D(N.DRAW_FRAMEBUFFER,N.COLOR_ATTACHMENT0,N.TEXTURE_2D,r.__webglTexture,a),i===0?T?N.copyTexSubImage3D(v,a,f,p,m+e,l,u,o,s):N.copyTexSubImage2D(v,a,f,p,l,u,o,s):N.blitFramebuffer(l,u,o,s,f,p,o,s,N.COLOR_BUFFER_BIT,N.NEAREST);P.bindFramebuffer(N.READ_FRAMEBUFFER,null),P.bindFramebuffer(N.DRAW_FRAMEBUFFER,null)}else T?e.isDataTexture||e.isData3DTexture?N.texSubImage3D(v,a,f,p,m,o,s,c,g,_,h.data):t.isCompressedArrayTexture?N.compressedTexSubImage3D(v,a,f,p,m,o,s,c,g,h.data):N.texSubImage3D(v,a,f,p,m,o,s,c,g,_,h):e.isDataTexture?N.texSubImage2D(N.TEXTURE_2D,a,f,p,o,s,g,_,h.data):e.isCompressedTexture?N.compressedTexSubImage2D(N.TEXTURE_2D,a,f,p,h.width,h.height,g,h.data):N.texSubImage2D(N.TEXTURE_2D,a,f,p,o,s,g,_,h);P.pixelStorei(N.UNPACK_ROW_LENGTH,y),P.pixelStorei(N.UNPACK_IMAGE_HEIGHT,b),P.pixelStorei(N.UNPACK_SKIP_PIXELS,x),P.pixelStorei(N.UNPACK_SKIP_ROWS,S),P.pixelStorei(N.UNPACK_SKIP_IMAGES,C),a===0&&t.generateMipmaps&&N.generateMipmap(v),P.unbindTexture()},this.initRenderTarget=function(e){F.get(e).__webglFramebuffer===void 0&&I.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?I.setTextureCube(e,0):e.isData3DTexture?I.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?I.setTexture2DArray(e,0):I.setTexture2D(e,0),P.unbindTexture()},this.resetState=function(){O=0,k=0,A=null,P.reset(),Ve.reset()},typeof __THREE_DEVTOOLS__<`u`&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(`observe`,{detail:this}))}get coordinateSystem(){return ur}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=ti._getDrawingBufferColorSpace(e),t.unpackColorSpace=ti._getUnpackColorSpace()}},Wf=class{entries=new Map;loader;constructor(e){this.loader=e??((e,t)=>new Oc().load(e,()=>t?.onLoad?.(),void 0,e=>t?.onError?.(e)))}load(e){for(let[t,n]of Object.entries(e)){let e=n.type;if(e!==`texture`&&e!==`spritesheet`)throw new y(`BAD_FORMAT`,`Asset '${t}': "type" must be 'texture' or 'spritesheet', got ${JSON.stringify(e)}.`);if(typeof n.url!=`string`||n.url===``)throw new y(`BAD_FORMAT`,`Asset '${t}': "url" must be a non-empty string.`);let r,i;if(e===`spritesheet`){if(typeof n.frameWidth!=`number`||typeof n.frameHeight!=`number`)throw new y(`BAD_FORMAT`,`Asset '${t}': spritesheets need numeric "frameWidth" and "frameHeight".`);r=n.frameWidth,i=n.frameHeight}let a=this.entries.get(t),o={status:`loading`},s=this.loader(n.url,{onLoad:()=>{o.status=`ready`},onError:e=>{o.status=`error`,console.error(`[incanto] failed to load texture '${t}' (${n.url}):`,e)}});a&&a.texture!==s&&a.texture.dispose(),s.colorSpace=rr,n.filter===`nearest`?(s.magFilter=jt,s.minFilter=jt,s.generateMipmaps=!1):s.magFilter=Pt,s.needsUpdate=!0,this.entries.set(t,{texture:s,type:e,frameWidth:r,frameHeight:i,state:o})}}status(e){return this.entries.get(e)?.state.status}getTexture(e){return this.resolve(e).texture}getSheet(e){let t=this.resolve(e);if(t.type!==`spritesheet`)throw new y(`BAD_FORMAT`,`Asset '${e}' is a plain texture; a spritesheet (with frameWidth/frameHeight) is required here.`);return{texture:t.texture,frameWidth:t.frameWidth,frameHeight:t.frameHeight}}resolve(e){if(!e.startsWith(`$`))throw new y(`UNKNOWN_ASSET`,`Asset reference '${e}' must use the '$key' form (e.g. '$${e}').`);let t=this.entries.get(e.slice(1));if(!t)throw new y(`UNKNOWN_ASSET`,`Unknown asset '${e}'. Declared assets: [${[...this.entries.keys()].join(`, `)}].`);return t}};function Gf(e,t){let n=e.shape;if(n!==void 0){if(n===`rect`){let n=e.size;if(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${t}': rect needs "size": [width, height].`);return}if(n===`circle`){if(typeof e.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': circle needs "radius".`);return}if(n===`capsule`){if(typeof e.radius!=`number`||typeof e.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': capsule needs "radius" and "height".`);return}throw new y(`BAD_FORMAT`,`Collider on '${t}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(n)}.`)}}var Kf=class extends Ae{static typeName=`Node2D`;static props={position:{default:[0,0]},rotation:{default:0},static:{default:!1},scale:{default:[1,1]},renderOrder:{default:0},visible:{default:!0}};static propAliases={zIndex:`renderOrder`};position=[0,0];rotation=0;static=!1;scale=[1,1];renderOrder=0;visible=!0;_object2D=null;_ensureObject2D(){return this._object2D||(this._object2D=this._createObject2D(),this._object2D.userData.incantoNode=this),this._object2D}_createObject2D(){return new Ui}_syncObject2D(e){let t=this._ensureObject2D();t.position.set(this.position[0]??0,-(this.position[1]??0),0),t.rotation.z=-Jr.degToRad(this.rotation),t.scale.set(this.scale[0]??1,this.scale[1]??1,1),t.visible=this.visible}free(){super.free(),this._object2D?.removeFromParent(),this._object2D=null}},qf=class extends Kf{static props={collider:{default:{}}};static signals=[`triggerEnter`,`triggerExit`];_collider={};_colliderChanged=!1;get collider(){return this._collider}set collider(e){this._collider=e,this._colliderChanged=!0}static validateJson(e){Gf(e.collider,e.name)}_physics=null},Jf=class extends qf{static typeName=`StaticBody2D`},Yf=class extends qf{static typeName=`Area2D`},Xf=class extends qf{static typeName=`RigidBody2D`;static props={mass:{default:1},gravityScale:{default:1},fixedRotation:{default:!1},friction:{default:.5},restitution:{default:0},linearVelocity:{default:[0,0]}};mass=1;gravityScale=1;fixedRotation=!1;friction=.5;restitution=0;linearVelocity=[0,0]},Zf=class extends qf{static typeName=`CharacterBody2D`;static props={velocity:{default:[0,0]},snapToGround:{default:!0},slopeLimitDeg:{default:45}};velocity=[0,0];snapToGround=!0;slopeLimitDeg=45;_grounded=!1;moveAndSlide(){if(!this._physics)throw new y(`TREE_VIOLATION`,this.collider.shape===void 0?`CharacterBody2D '${this.name}' has no collider — set a collider prop (physics skips collider-less bodies).`:`CharacterBody2D '${this.name}' has no physics world — await enablePhysics2D(engine) first.`);this._physics.moveAndSlide(this)}isOnFloor(){return this._grounded}},Qf=new Set;function $f(e){return Qf.add(e),()=>Qf.delete(e)}function ep(e){return[...Qf].filter(t=>t.dimension===e)}var tp=class extends Kf{static typeName=`Joint2D`;static props={type:{default:`revolute`,options:[`fixed`,`revolute`,`rope`,`spring`]},target:{default:``},anchor:{default:[0,0]},targetAnchor:{default:[0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`revolute`;target=``;anchor=[0,0];targetAnchor=[0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof qf))throw new y(`TREE_VIOLATION`,`Joint2D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new y(`BAD_FORMAT`,`Joint2D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof qf))throw new y(`NODE_NOT_FOUND`,`Joint2D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},np=`modulepreload`,rp=function(e,t){return new URL(e,t).href},ip={},ap=function(e,t,n){let r=Promise.resolve();if(t&&t.length>0){let e=document.getElementsByTagName(`link`),i=document.querySelector(`meta[property=csp-nonce]`),a=i?.nonce||i?.getAttribute(`nonce`);function o(e){return Promise.all(e.map(e=>Promise.resolve(e).then(e=>({status:`fulfilled`,value:e}),e=>({status:`rejected`,reason:e}))))}r=o(t.map(t=>{if(t=rp(t,n),t in ip)return;ip[t]=!0;let r=t.endsWith(`.css`),i=r?`[rel="stylesheet"]`:``;if(n)for(let n=e.length-1;n>=0;n--){let i=e[n];if(i.href===t&&(!r||i.rel===`stylesheet`))return}else if(document.querySelector(`link[href="${t}"]${i}`))return;let o=document.createElement(`link`);if(o.rel=r?`stylesheet`:np,r||(o.as=`script`),o.crossOrigin=``,o.href=t,a&&o.setAttribute(`nonce`,a),document.head.appendChild(o),r)return new Promise((e,n)=>{o.addEventListener(`load`,e),o.addEventListener(`error`,()=>n(Error(`Unable to preload CSS for ${t}`)))})}))}function i(e){let t=new Event(`vite:preloadError`,{cancelable:!0});if(t.payload=e,window.dispatchEvent(t),!t.defaultPrevented)throw e}return r.then(t=>{for(let e of t||[])e.status===`rejected`&&i(e.reason);return e().catch(i)})},op=100,sp=Math.PI/180;async function cp(e,t){let n=await ap(()=>import(`./rapier-CEuLKeCu.js`),[],import.meta.url);return await n.init(),new lp(n,e,t)}var lp=class{R;engine;debugDraw=!1;dimension=`2d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,980];this.world=new e.World({x:(i[0]??0)/op,y:(i[1]??0)/op}),this.kcc=this.world.createCharacterController(.01),this.kcc.setUp({x:0,y:-1}),this.events=new e.EventQueue(!0),this.unregisterDebug=$f(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.syncBodies()}step(e){if(this.lastDt=e,this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,980];this.world.gravity={x:(e[0]??0)/op,y:(e[1]??0)/op}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()){let[t,r]=pp(e);e.position=[n.x*op-t,n.y*op-r]}if(e instanceof Xf){e.fixedRotation||(e.rotation=t.body.rotation()/sp);let n=t.body.linvel();e.linearVelocity=[n.x*op,n.y*op],t.lastVX=e.linearVelocity[0]??0,t.lastVY=e.linearVelocity[1]??0}let[r,i]=fp(e);t.lastX=r,t.lastY=i}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;r.emit(a,i),i.emit(a,r)})}moveAndSlide(e){let t=this.ensureEntry(e),n=e.velocity[1]??0;e.snapToGround&&n>=0?this.kcc.enableSnapToGround(.05):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*sp);let r={x:(e.velocity[0]??0)*this.lastDt/op,y:n*this.lastDt/op};this.kcc.computeColliderMovement(t.collider,r,this.R.QueryFilterFlags.EXCLUDE_SENSORS);let i=this.kcc.computedMovement(),a=t.body.translation();t.body.setNextKinematicTranslation({x:a.x+i.x,y:a.y+i.y}),e._grounded=this.kcc.computedGrounded()}debugLines(){if(!this.debugDraw)return null;let e=this.world.debugRender().vertices,t=new Float32Array(e.length);for(let n=0;n<e.length;n++)t[n]=e[n]*op;return t}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:(e.anchor[0]??0)/op,y:(e.anchor[1]??0)/op},s={x:(e.targetAnchor[0]??0)/op,y:(e.targetAnchor[1]??0)/op},c=e.length/op;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y)}let l;l=e.type===`fixed`?t.JointData.fixed(o,0,s,0):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.revolute(o,s),this.joints.set(e,this.world.createImpulseJoint(l,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=Math.hypot(t[0],t[1])||1,o=new this.R.Ray({x:e[0]/op,y:e[1]/op},{x:t[0]/a,y:t[1]/a}),s=r?this.entries.get(r)?.collider:void 0,c=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castRayAndGetNormal(o,n/op,!0,c,void 0,s,void 0,e=>!e.isSensor());return l?{distance:l.timeOfImpact*op,normal:[l.normal.x,l.normal.y],node:this.byColliderHandle.get(l.collider.handle)??null}:null}dispose(){this.disconnect(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;bodySet=new Set;syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=t!==this.lastStructure||e.root!==this.lastRoot;n&&(this.lastStructure=t,this.lastRoot=e.root,this.bodySet.clear(),dp(e.root,this.bodySet)),n&&(this.jointSet.clear(),up(e.root,this.jointSet));let r=this.bodySet;for(let e of r){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),console.warn(`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.ensureEntry(e)}if(this.syncJoints(n),n)for(let[e,t]of this.entries)r.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let[r,i]=fp(e),a=r/op,o=i/op,s;s=e instanceof Xf?n.RigidBodyDesc.dynamic():e instanceof Zf||e instanceof Yf?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed(),s.setTranslation(a,o).setRotation(e.rotation*sp),e instanceof Xf&&(s.setGravityScale(e.gravityScale),s.setLinvel((e.linearVelocity[0]??0)/op,(e.linearVelocity[1]??0)/op),e.fixedRotation&&s.lockRotations());let c=this.world.createRigidBody(s),l=mp(n,e.collider,e.name);l.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),l.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof Yf&&l.setSensor(!0),e instanceof Xf&&l.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let u=this.world.createCollider(l,c);return t={body:c,collider:u,lastX:r,lastY:i,lastVX:0,lastVY:0},this.entries.set(e,t),this.byColliderHandle.set(u.handle,e),e._colliderChanged=!1,e._physics=this,t}let[r,i]=fp(e);if((r!==t.lastX||i!==t.lastY)&&(t.body.setTranslation({x:r/op,y:i/op},!0),t.lastX=r,t.lastY=i),e instanceof Xf){let n=e.linearVelocity[0]??0,r=e.linearVelocity[1]??0;(n!==t.lastVX||r!==t.lastVY)&&(t.body.setLinvel({x:n/op,y:r/op},!0),t.lastVX=n,t.lastVY=r)}return t}};function up(e,t){e instanceof tp&&t.add(e);for(let n of e.children)up(n,t)}function dp(e,t){e instanceof qf&&t.add(e);for(let n of e.children)dp(n,t)}function fp(e){let t=0,n=0;for(let r=e;r;r=r.parent)r instanceof Kf&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function pp(e){let t=0,n=0;for(let r=e.parent;r;r=r.parent)r instanceof Kf&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function mp(e,t,n){Gf(t,n);let r=hp(e,t,n),i=t.offset;return Array.isArray(i)&&r.setTranslation((i[0]??0)/op,(i[1]??0)/op),r}function hp(e,t,n){let r=t.shape;if(r===`rect`){let r=t.size;if(!Array.isArray(r)||r.length!==2||r.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${n}': rect needs "size": [width, height].`);return e.ColliderDesc.cuboid(r[0]/2/op,r[1]/2/op)}if(r===`circle`){if(typeof t.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': circle needs "radius".`);return e.ColliderDesc.ball(t.radius/op)}if(r===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2/op,t.radius/op)}throw new y(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(r)}.`)}var gp=new Is(1,1),_p=class extends Kf{static typeName=`Sprite2D`;static props={texture:{default:``},anchor:{default:[.5,.5]},flipX:{default:!1},flipY:{default:!1},tint:{default:`#ffffff`},opacity:{default:1}};texture=``;anchor=[.5,.5];flipX=!1;flipY=!1;tint=`#ffffff`;opacity=1;quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Co(gp,new uo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_createObject2D(){return super._createObject2D()}resolveTexture(e){if(!this.texture||!e)return null;let t=e.getTexture(this.texture),n=t.image;return!n?.width||!n.height?null:{texture:t,width:n.width,height:n.height}}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=t.material,r=this.resolveTexture(e);if(!r){t.visible=!1;return}t.visible=!0,n.map!==r.texture&&(n.map=r.texture,n.needsUpdate=!0);let i=r.width,a=r.height;t.scale.set(this.flipX?-i:i,this.flipY?-a:a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??.5;t.position.set((.5-o)*i,(s-.5)*a,0),t.renderOrder=this.renderOrder,n.color.set(this.tint),n.opacity=this.opacity}},vp=class extends _p{static typeName=`AnimatedSprite2D`;static signals=[`animationFinished`];static props={sheet:{default:``},animations:{default:{}},autoplay:{default:``}};sheet=``;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;ownTexture=null;loadedSheetRef=``;play(e){let t=this.animations[e];if(!t)throw new y(`UNKNOWN_ANIMATION`,`No animation '${e}' on '${this.name}'. Available: [${Object.keys(this.animations).join(`, `)}].`);this.currentAnimation=e,this.frameList=yp(t.frames,e),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.animations[this.currentAnimation];if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}resolveTexture(e){if(!this.sheet||!e)return null;let t=e.getSheet(this.sheet);this.loadedSheetRef!==this.sheet&&(this.ownTexture=t.texture.clone(),this.ownTexture.needsUpdate=!0,this.loadedSheetRef=this.sheet);let n=this.ownTexture,r=t.texture.image;if(!r?.width||!r.height)return null;let i=Math.max(1,Math.floor(r.width/t.frameWidth)),a=this.currentFrame%i,o=Math.floor(this.currentFrame/i);return n.repeat.set(t.frameWidth/r.width,t.frameHeight/r.height),n.offset.set(a*t.frameWidth/r.width,1-(o+1)*t.frameHeight/r.height),{texture:n,width:t.frameWidth,height:t.frameHeight}}};function yp(e,t){if(!Array.isArray(e)||e.length===0)throw new y(`BAD_FORMAT`,`Animation '${t}': "frames" must be a non-empty array.`);if(e.length===2){let[t,n]=e;if(n>=t){let e=[];for(let r=t;r<=n;r++)e.push(r);return e}}return[...e]}var bp=class extends Kf{static typeName=`Camera2D`;static props={follow:{default:``},smoothing:{default:0},zoom:{default:1},limits:{default:[]},current:{default:!1}};follow=``;smoothing=0;zoom=1;limits=[];current=!1;get effectiveZoom(){return Math.max(.01,this.zoom)}update(e){if(!this.follow)return;let t=this.getNodeOrNull(this.follow);if(!(t instanceof Kf))return;let n=t.position[0]??0,r=t.position[1]??0,i=Math.min(Math.max(this.smoothing,0),.99),a=i<=0?1:1-i**(e*60),o=this.position[0]??0,s=this.position[1]??0;this.position=[o+(n-o)*a,s+(r-s)*a]}clampedCenter(e,t){let n=this.position[0]??0,r=this.position[1]??0;if(this.limits.length!==0&&this.limits.length!==4)throw new y(`BAD_FORMAT`,`Camera2D '${this.name}' limits must be [] or [minX,minY,maxX,maxY], got length ${this.limits.length}.`);if(this.limits.length===4){let[i,a,o,s]=this.limits,c=e/(2*this.effectiveZoom),l=t/(2*this.effectiveZoom);n=xp(n,i+c,o-c),r=xp(r,a+l,s-l)}return{x:n,y:r}}};function xp(e,t,n){return t>n?(t+n)/2:Math.min(n,Math.max(t,e))}var Sp=class extends Ae{static typeName=`CharacterController2D`;static props={mode:{default:`platformer`,options:[`platformer`,`topDown`]},maxSpeed:{default:220},jumpHeight:{default:64},moveAction:{default:`move`},jumpAction:{default:`jump`}};mode=`platformer`;maxSpeed=220;jumpHeight=64;moveAction=`move`;jumpAction=`jump`;onReady(){if(!(this.parent instanceof Zf))throw new y(`TREE_VIOLATION`,`CharacterController2D '${this.name}' must be a child of a CharacterBody2D (parent is '${this.parent?.name??`none`}').`);if(this.mode!==`platformer`&&this.mode!==`topDown`)throw new y(`PROP_TYPE_MISMATCH`,`CharacterController2D.mode must be 'platformer' or 'topDown', got '${this.mode}'.`)}fixedUpdate(e){let t=this.tree?.engine;if(!t?.scene)return;let n=this.parent;if(!(n instanceof Zf))return;let r=t.input,i=r.getVector(this.moveAction);if(this.mode===`topDown`){n.velocity=[i.x*this.maxSpeed,i.y*this.maxSpeed],n.moveAndSlide();return}let a=t.scene.physics?.gravity?.[1]??980;if(n.velocity[0]=i.x*this.maxSpeed,n.isOnFloor()){let e=r.justPressed(this.jumpAction);n.velocity[1]=e?-Math.sqrt(2*a*this.jumpHeight):20}else n.velocity[1]=(n.velocity[1]??0)+a*e;n.moveAndSlide()}},Cp=new Is(1,1),wp=class extends Kf{static typeName=`ColorRect2D`;static props={size:{default:[100,100]},color:{default:`#ffffff`},opacity:{default:1},anchor:{default:[.5,.5]}};size=[100,100];color=`#ffffff`;opacity=1;anchor=[.5,.5];quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new Co(Cp,new uo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=this.size[0]??0,r=this.size[1]??0;t.visible=n>0&&r>0&&this.opacity>0,t.scale.set(n,r,1);let i=this.anchor[0]??.5,a=this.anchor[1]??.5;t.position.set((.5-i)*n,(a-.5)*r,0),t.renderOrder=this.renderOrder;let o=t.material;o.color.set(this.color),o.opacity=this.opacity}},Tp=new Is(1,1),Ep=class extends Kf{static typeName=`Label`;static props={text:{default:``},fontSize:{default:16},color:{default:`#ffffff`},font:{default:`monospace`},align:{default:`left`}};text=``;fontSize=16;color=`#ffffff`;font=`monospace`;align=`left`;quadMesh=null;canvas=null;lastKey=``;_quad(){return this.quadMesh||(this.quadMesh=new Co(Tp,new uo({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad();if(typeof document>`u`||this.text===``){t.visible=!1;return}let n=`${this.text}\0${this.fontSize}\0${this.color}\0${this.font}\0${this.align}`;n!==this.lastKey&&(this.lastKey=n,this.rasterize()),t.visible=!0,t.renderOrder=this.renderOrder}rasterize(){let e=Math.min(globalThis.devicePixelRatio??1,2);this.canvas??=document.createElement(`canvas`);let t=this.canvas.getContext(`2d`);if(!t)return;let n=`${this.fontSize*e}px ${this.font}`;t.font=n;let r=t.measureText(this.text),i=Math.max(1,Math.ceil(r.width)),a=Math.ceil(this.fontSize*e*1.4);this.canvas.width=i,this.canvas.height=a,t.font=n,t.fillStyle=this.color,t.textBaseline=`middle`,t.fillText(this.text,0,a/2);let o=this._quad(),s=o.material;s.map?.dispose(),s.map=new Es(this.canvas),s.needsUpdate=!0;let c=i/e,l=a/e;o.scale.set(c,l,1);let u=this.align===`center`?.5:+(this.align===`right`);o.position.set((.5-u)*c,0,0)}},Dp=new Is(1,1),Op=class e extends Kf{static typeName=`Particles2D`;static signals=[`finished`];static props={preset:{default:`custom`,options:[`custom`,...Xe]},emitting:{default:!0},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},maxParticles:{default:256}};preset=`custom`;emitting=!0;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!Xe.includes(t.preset))throw new y(`BAD_FORMAT`,`Particles2D '${e.name}' preset must be 'custom' or one of [${Xe.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:Xe});if(t.blend!==`add`&&t.blend!==`normal`)throw new y(`BAD_FORMAT`,`Particles2D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){Ze(this,this.preset,fe(e.typeName));let t=this.tree?.engine?.rng??new b(4660);this.sim=new $e({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[this.speed[0]??0,this.speed[1]??0],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[this.gravity[0]??0,this.gravity[1]??0,0],drag:this.drag,maxParticles:this.maxParticles},t)}return this.sim}update(e){let t=this._ensureSim();this.burst>0&&!this.bursted&&(this.bursted=!0,t.burst(this.burst)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}replay(){this.bursted=!1,this.finishedEmitted=!1}mesh=null;paletteCache=[];paletteCacheKey=``;refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new G,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}_syncObject2D(e){super._syncObject2D(e);let t=this._ensureSim();if(!this.mesh||this.mesh.count!==this.maxParticles){this.mesh&&this.mesh.removeFromParent();let e=new uo({transparent:!0,depthWrite:!1,blending:this.blend===`add`?2:1});this.mesh=new Yo(Dp,e,this.maxParticles),this.mesh.instanceMatrix.setUsage(lr),this.mesh.frustumCulled=!1,this._ensureObject2D().add(this.mesh)}let n=this.mesh,r=this.refreshPalette(),i=r?null:Ap.set(this.colorStart),a=jp.set(this.colorEnd),o=this.shimmer,s=0;t.forEach(e=>{let t=this.sizeStart+(this.sizeEnd-this.sizeStart)*e.t;kp.makeScale(t,t,1),kp.setPosition(e.x,-e.y,0),n.setMatrixAt(s,kp);let c=r?r[Math.floor(e.seed*r.length)]:i,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);o>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*o+e.seed))),Mp.copy(c).lerp(a,e.t).multiplyScalar(l),n.setColorAt(s,Mp),s+=1}),n.count=s,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),n.renderOrder=this.renderOrder}},kp=new W,Ap=new G,jp=new G,Mp=new G,Np=[`top-left`,`top`,`top-right`,`left`,`center`,`right`,`bottom-left`,`bottom`,`bottom-right`],Pp=class extends Ae{static typeName=`UILayer`;static props={anchor:{default:`top-left`,options:Np}};anchor=`top-left`;group=null;_ensureGroup(){return this.group||(this.group=new Wi,this.group.userData.incantoNode=this),this.group}static validateJson(e){let t=e.anchor;if(!Np.includes(t))throw new y(`BAD_FORMAT`,`UILayer '${e.name}' anchor must be one of [${Np.join(`, `)}], got '${t}'.`,{prop:`anchor`,validOptions:Np})}_anchorOrigin(e,t){let n=this.anchor;return{x:n.includes(`right`)?e:n===`top`||n===`center`||n===`bottom`?e/2:0,y:n.includes(`bottom`)?t:n===`left`||n===`center`||n===`right`?t/2:0}}};function Fp(){et(),M(Kf),M(_p),M(wp),M(Op),M(vp),M(bp),M(Ep),M(Pp),M(Jf),M(Xf),M(Yf),M(Zf),M(Sp),M(tp)}function Ip(e,t,n){return{x:(t-e.cx)*e.zoom+e.w/2,y:(n-e.cy)*e.zoom+e.h/2}}function Lp(e,t,n){return{x:(t-e.w/2)/e.zoom+e.cx,y:(n-e.h/2)/e.zoom+e.cy}}function Rp(){return{visited:new Set,cameras:[]}}function zp(e,t,n,r,i,a,o){let s=a??Rp();s.visited.clear(),s.cameras.length=0,Bp(e,t,n,!1,s.visited,s.cameras,r,i,o?.ignoreStatic===!0),Vp(t,s.visited),Vp(n,s.visited);let c=null;for(let e=0;e<s.cameras.length;e++){let t=s.cameras[e];if(t.current){c=t;break}}return c||=s.cameras[0]??null,{activeCamera:c}}function Bp(e,t,n,r,i,a,o,s,c){let l=t,u=r;if(e instanceof Kf&&!(e instanceof Pp)){let t=e._ensureObject2D();if(e.static&&!c&&t.userData.incantoStaticSynced===!0){t.userData.incantoStatic=!0,i.add(t);return}}if(e instanceof Pp){let t=e._ensureGroup();t.parent!==n&&n.add(t);let r=s?e._anchorOrigin(s.width,s.height):{x:0,y:0};t.position.set(r.x,-r.y,0),i.add(t),u=!0,l=t}else if(e instanceof Kf){let n=e._ensureObject2D();n.parent!==t&&t.add(n),e._syncObject2D(o),i.add(n),e instanceof bp&&!r&&a.push(e),l=n}for(let t of e.children)Bp(t,l,n,u,i,a,o,s,c);if(e instanceof Kf&&!(e instanceof Pp)){let t=e._ensureObject2D();e.static&&!c?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}function Vp(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&Vp(i,t)}}var Hp=class{viewOverride=null;webgl;worldScene=new $i;syncScratch=Rp();ignoreStatic=!1;uiScene=new $i;worldCam=new Kc(-1,1,1,-1,-1e3,1e3);uiCam=new Kc(-1,1,1,-1,-1e3,1e3);engine;assets;loadedAssetScenes=new WeakSet;disconnect;canvas;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.assets=e.assets??new Wf;let t=tt(e.engine.scene?.environment,{antialias:!0,pixelRatio:1},globalThis.devicePixelRatio??1,e);this.webgl=new Uf({canvas:e.canvas,antialias:t.antialias}),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.info.autoReset=!1,this.debugLines=new gs(new q,new is({color:`#00ff6e`})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.worldScene.add(this.debugLines),this.disconnect=this.engine.updated.connect(()=>this.render())}debugLines;syncDebugLines(){let e=null;for(let t of ep(`2d`))if(e=t.debugLines(),e)break;if(this.debugLines.visible=e!==null,!e)return;let t=new Float32Array(e.length/2*3);for(let n=0,r=0;n<e.length;n+=2,r+=3)t[r]=e[n],t[r+1]=e[n+1],t[r+2]=0;this.debugLines.geometry.setAttribute(`position`,new K(t,3))}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.syncDebugLines(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e));let t=e.environment?.background;this.worldScene.background=typeof t==`string`?new G(t):null;let n=this.canvas.clientWidth||this.canvas.width,r=this.canvas.clientHeight||this.canvas.height,i=this.webgl.getSize(Wp);(i.x!==n||i.y!==r)&&this.webgl.setSize(n,r,!1);let a=this.viewOverride?null:ct(e.viewport),o=a?lt(n,r,a):null,s=o?o.viewW:n,c=o?o.viewH:r,{activeCamera:l}=zp(e.root,this.worldScene,this.uiScene,this.assets,{width:s,height:c},this.syncScratch),u=a?{x:a.design[0]/2,y:a.design[1]/2}:{x:n/2,y:r/2},d=1;this.viewOverride?(u={x:this.viewOverride.cx,y:this.viewOverride.cy},d=this.viewOverride.zoom):l&&(u=l.clampedCenter(s,c),d=l.effectiveZoom);let f=o?.scale??1;this.lastView={cx:u.x,cy:u.y,zoom:d*f,w:n,h:r},this.lastViewport=o,o&&(o.offsetX>.5||o.offsetY>.5)?(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r),this.webgl.clear(),this.webgl.setViewport(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissor(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissorTest(!0)):(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r)),Up(this.worldCam,u.x,u.y,s/d,c/d),Up(this.uiCam,s/2,c/2,s,c),this.webgl.autoClear=!0,this.webgl.render(this.worldScene,this.worldCam),this.webgl.autoClear=!1,this.webgl.render(this.uiScene,this.uiCam),this.webgl.autoClear=!0}lastViewport=null;lastView={cx:0,cy:0,zoom:1,w:1,h:1};view(){return{...this.lastView}}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}worldFromScreen(e,t){return Lp(this.lastView,e,t)}screenFromWorld(e,t){return Ip(this.lastView,e,t)}pick(e,t){let{w:n,h:r}=this.lastView,i=this.lastViewport?.offsetX??0,a=this.lastViewport?.offsetY??0,o=this.lastViewport?.contentW??n,s=this.lastViewport?.contentH??r;Kp.set((e-i)/o*2-1,-((t-a)/s*2-1)),qp.setFromCamera(Kp,this.worldCam);let c=qp.intersectObjects(this.worldScene.children,!0),l=null;for(let e of c){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(!n)continue;let r=e.object.renderOrder??0;(!l||r>=l.order)&&(l={node:n,order:r})}return l?.node??null}boundsOf(e){let t=e._object2D;if(!t||(Jp.makeEmpty(),Jp.expandByObject(t),Jp.isEmpty())||(Jp.getSize(Gp),Gp.x===0&&Gp.y===0))return null;let n=this.screenFromWorld(Jp.min.x,-Jp.max.y),r=this.screenFromWorld(Jp.max.x,-Jp.min.y);return{x:n.x,y:n.y,w:r.x-n.x,h:r.y-n.y}}dispose(){this.disconnect();for(let e of[this.worldScene,this.uiScene])e.traverse(e=>{let t=e;if(!t.isMesh)return;let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)e?.map?.dispose(),e?.dispose()});this.webgl.dispose()}};function Up(e,t,n,r,i){e.position.set(t,-n,10),e.left=-r/2,e.right=r/2,e.top=i/2,e.bottom=-i/2,e.updateProjectionMatrix()}var Wp=new B,Gp=new H,Kp=new B,qp=new xl,Jp=new ma,Yp=e({enablePhysics2D:()=>cp}),Xp=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Zp=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Qp=class extends Ui{constructor(e){super(),this.weight=0,this.isBinary=!1,this.overrideBlink=`none`,this.overrideLookAt=`none`,this.overrideMouth=`none`,this._binds=[],this.name=`VRMExpression_${e}`,this.expressionName=e,this.type=`VRMExpression`,this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink===`block`?+(0<this.outputWeight):this.overrideBlink===`blend`?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt===`block`?+(0<this.outputWeight):this.overrideLookAt===`blend`?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth===`block`?+(0<this.outputWeight):this.overrideMouth===`blend`?this.outputWeight:0}get outputWeight(){return this.isBinary?+(this.weight>.5):this.weight}addBind(e){this._binds.push(e)}deleteBind(e){let t=this._binds.indexOf(e);t>=0&&this._binds.splice(t,1)}applyWeight(e){let t=this.outputWeight;t*=e?.multiplier??1,this.isBinary&&t<1&&(t=0),this._binds.forEach(e=>e.applyWeight(t))}clearAppliedWeight(){this._binds.forEach(e=>e.clearAppliedWeight())}};function $p(e,t,n){let r=e.parser.json,i=r.nodes?.[t];if(i==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${t}] of glTF but the node doesn't exist`),null;let a=i.mesh;if(a==null)return null;let o=r.meshes?.[a];if(o==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${a}] of glTF but the mesh doesn't exist`),null;let s=o.primitives.length,c=[];return n.traverse(e=>{c.length<s&&e.isMesh&&c.push(e)}),c}function em(e,t){return Zp(this,null,function*(){return $p(e,t,yield e.parser.getDependency(`node`,t))})}function tm(e){return Zp(this,null,function*(){let t=yield e.parser.getDependencies(`node`),n=new Map;return t.forEach((t,r)=>{let i=$p(e,r,t);i!=null&&n.set(r,i)}),n})}var nm={Aa:`aa`,Ih:`ih`,Ou:`ou`,Ee:`ee`,Oh:`oh`,Blink:`blink`,Happy:`happy`,Angry:`angry`,Sad:`sad`,Relaxed:`relaxed`,LookUp:`lookUp`,Surprised:`surprised`,LookDown:`lookDown`,LookLeft:`lookLeft`,LookRight:`lookRight`,BlinkLeft:`blinkLeft`,BlinkRight:`blinkRight`,Neutral:`neutral`};function rm(e){return Math.max(Math.min(e,1),0)}var im=class e{constructor(){this.blinkExpressionNames=[`blink`,`blinkLeft`,`blinkRight`],this.lookAtExpressionNames=[`lookLeft`,`lookRight`,`lookUp`,`lookDown`],this.mouthExpressionNames=[`aa`,`ee`,`ih`,`oh`,`ou`],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){let e={},t=new Set(Object.values(nm));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)&&(e[n]=r)}),e}get customExpressionMap(){let e={},t=new Set(Object.values(nm));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)||(e[n]=r)}),e}copy(e){return this._expressions.concat().forEach(e=>{this.unregisterExpression(e)}),e._expressions.forEach(e=>{this.registerExpression(e)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new e().copy(this)}getExpression(e){return this._expressionMap[e]??null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let t=this._expressions.indexOf(e);t===-1&&console.warn(`VRMExpressionManager: The specified expressions is not registered`),this._expressions.splice(t,1),delete this._expressionMap[e.expressionName]}getValue(e){return this.getExpression(e)?.weight??null}setValue(e,t){let n=this.getExpression(e);n&&(n.weight=rm(t))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let t=this.getExpression(e);return t?`${t.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(e=>{e.clearAppliedWeight()}),this._expressions.forEach(t=>{let n=1,r=t.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(n*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(n*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(n*=e.mouth),t.applyWeight({multiplier:n})})}_calculateWeightMultipliers(){let e=1,t=1,n=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,t-=r.overrideLookAtAmount,n-=r.overrideMouthAmount}),e=Math.max(0,e),t=Math.max(0,t),n=Math.max(0,n),{blink:e,lookAt:t,mouth:n}}},am={Color:`color`,EmissionColor:`emissionColor`,ShadeColor:`shadeColor`,MatcapColor:`matcapColor`,RimColor:`rimColor`,OutlineColor:`outlineColor`},om={_Color:am.Color,_EmissionColor:am.EmissionColor,_ShadeColor:am.ShadeColor,_RimColor:am.RimColor,_OutlineColor:am.OutlineColor},sm=new G,cm=class e{constructor({material:e,type:t,targetValue:n,targetAlpha:r}){this.material=e,this.type=t,this.targetValue=n,this.targetAlpha=r??1;let i=this._initColorBindState(),a=this._initAlphaBindState();this._state={color:i,alpha:a}}applyWeight(e){let{color:t,alpha:n}=this._state;if(t!=null){let{propertyName:n,deltaValue:r}=t;this.material[n]?.add(sm.copy(r).multiplyScalar(e))}if(n!=null){let{propertyName:t,deltaValue:r}=n;this.material[t]!=null&&(this.material[t]+=r*e)}}clearAppliedWeight(){let{color:e,alpha:t}=this._state;if(e!=null){let{propertyName:t,initialValue:n}=e;this.material[t]?.copy(n)}if(t!=null){let{propertyName:e,initialValue:n}=t;this.material[e]!=null&&(this.material[e]=n)}}_initColorBindState(){let{material:e,type:t,targetValue:n}=this,r=this._getPropertyNameMap()?.[t]?.[0]??null;if(r==null)return console.warn(`Tried to add a material color bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type is not supported.`),null;let i=e[r].clone();return{propertyName:r,initialValue:i,deltaValue:new G(n.r-i.r,n.g-i.g,n.b-i.b)}}_initAlphaBindState(){let{material:e,type:t,targetAlpha:n}=this,r=this._getPropertyNameMap()?.[t]?.[1]??null;if(r==null&&n!==1)return console.warn(`Tried to add a material alpha bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type does not support alpha.`),null;if(r==null)return null;let i=e[r];return{propertyName:r,initialValue:i,deltaValue:n-i}}_getPropertyNameMap(){return Object.entries(e._propertyNameMapMap).find(([e])=>this.material[e]===!0)?.[1]??null}};cm._propertyNameMapMap={isMeshStandardMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null]},isMeshBasicMaterial:{color:[`color`,`opacity`]},isMToonMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null],outlineColor:[`outlineColorFactor`,null],matcapColor:[`matcapFactor`,null],rimColor:[`parametricRimColorFactor`,null],shadeColor:[`shadeColorFactor`,null]}};var lm=cm,um=class{constructor({primitives:e,index:t,weight:n}){this.primitives=e,this.index=t,this.weight=n}applyWeight(e){this.primitives.forEach(t=>{t.morphTargetInfluences?.[this.index]!=null&&(t.morphTargetInfluences[this.index]+=this.weight*e)})}clearAppliedWeight(){this.primitives.forEach(e=>{e.morphTargetInfluences?.[this.index]!=null&&(e.morphTargetInfluences[this.index]=0)})}},dm=new B,fm=class e{constructor({material:t,scale:n,offset:r}){this.material=t,this.scale=n,this.offset=r;let i=Object.entries(e._propertyNamesMap).find(([e])=>t[e]===!0)?.[1];i==null?(console.warn(`Tried to add a texture transform bind to the material ${t.name??`(no name)`} but the material is not supported.`),this._properties=[]):(this._properties=[],i.forEach(e=>{let i=t[e]?.clone();if(!i)return null;t[e]=i;let a=i.offset.clone(),o=i.repeat.clone(),s=r.clone().sub(a),c=n.clone().sub(o);this._properties.push({name:e,initialOffset:a,deltaOffset:s,initialScale:o,deltaScale:c})}))}applyWeight(e){this._properties.forEach(t=>{let n=this.material[t.name];n!==void 0&&(n.offset.add(dm.copy(t.deltaOffset).multiplyScalar(e)),n.repeat.add(dm.copy(t.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let t=this.material[e.name];t!==void 0&&(t.offset.copy(e.initialOffset),t.repeat.copy(e.initialScale))})}};fm._propertyNamesMap={isMeshStandardMaterial:[`map`,`emissiveMap`,`bumpMap`,`normalMap`,`displacementMap`,`roughnessMap`,`metalnessMap`,`alphaMap`],isMeshBasicMaterial:[`map`,`specularMap`,`alphaMap`],isMToonMaterial:[`map`,`normalMap`,`emissiveMap`,`shadeMultiplyTexture`,`rimMultiplyTexture`,`outlineWidthMultiplyTexture`,`uvAnimationMaskTexture`]};var pm=fm,mm=new Set([`1.0`,`1.0-beta`]),hm=class e{get name(){return`VRMExpressionLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return Zp(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return Zp(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return Zp(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!mm.has(r))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.expressions;if(!i)return null;let a=new Set(Object.values(nm)),o=new Map;i.preset!=null&&Object.entries(i.preset).forEach(([e,t])=>{if(t!=null){if(!a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${e}" detected. Ignoring the expression`);return}o.set(e,t)}}),i.custom!=null&&Object.entries(i.custom).forEach(([e,t])=>{if(a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${e}". Ignoring the expression`);return}o.set(e,t)});let s=new im;return yield Promise.all(Array.from(o.entries()).map(t=>Zp(this,[t],function*([t,n]){var r,i,a;let o=new Qp(t);if(e.scene.add(o),o.isBinary=n.isBinary??!1,o.overrideBlink=n.overrideBlink??`none`,o.overrideLookAt=n.overrideLookAt??`none`,o.overrideMouth=n.overrideMouth??`none`,(r=n.morphTargetBinds)==null||r.forEach(t=>Zp(this,null,function*(){if(t.node===void 0||t.index===void 0)return;let r=yield em(e,t.node),i=t.index;if(!r.every(e=>Array.isArray(e.morphTargetInfluences)&&i<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${n.name} attempts to index morph #${i} but not found.`);return}o.addBind(new um({primitives:r,index:i,weight:t.weight??1}))})),n.materialColorBinds||n.textureTransformBinds){let t=[];e.scene.traverse(e=>{let n=e.material;n&&(Array.isArray(n)?t.push(...n):t.push(n))}),(i=n.materialColorBinds)==null||i.forEach(e=>Zp(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new lm({material:t,type:e.type,targetValue:new G().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}))})})),(a=n.textureTransformBinds)==null||a.forEach(e=>Zp(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new pm({material:t,offset:new B().fromArray(e.offset??[0,0]),scale:new B().fromArray(e.scale??[1,1])}))})}))}s.registerExpression(o)}))),s})}_v0Import(t){return Zp(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.blendShapeMaster;if(!i)return null;let a=new im,o=i.blendShapeGroups;if(!o)return a;let s=new Set;return yield Promise.all(o.map(r=>Zp(this,null,function*(){let i=r.presetName,o=(i!=null&&e.v0v1PresetNameMap[i]||null)??r.name;if(o==null){console.warn(`VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression`);return}if(s.has(o)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${i} has duplicated entries. Ignoring the expression`);return}s.add(o);let c=new Qp(o);t.scene.add(c),c.isBinary=r.isBinary??!1,r.binds&&r.binds.forEach(e=>Zp(this,null,function*(){var i;if(e.mesh===void 0||e.index===void 0)return;let a=[];(i=n.nodes)==null||i.forEach((t,n)=>{t.mesh===e.mesh&&a.push(n)});let o=e.index;yield Promise.all(a.map(n=>Zp(this,null,function*(){let i=yield em(t,n);if(!i.every(e=>Array.isArray(e.morphTargetInfluences)&&o<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${r.name} attempts to index ${o}th morph but not found.`);return}c.addBind(new um({primitives:i,index:o,weight:.01*(e.weight??100)}))})))}));let l=r.materialValues;l&&l.length!==0&&l.forEach(e=>{if(e.materialName===void 0||e.propertyName===void 0||e.targetValue===void 0)return;let n=[];t.scene.traverse(t=>{if(t.material){let r=t.material;Array.isArray(r)?n.push(...r.filter(t=>(t.name===e.materialName||t.name===e.materialName+` (Outline)`)&&n.indexOf(t)===-1)):r.name===e.materialName&&n.indexOf(r)===-1&&n.push(r)}});let r=e.propertyName;n.forEach(t=>{if(r===`_MainTex_ST`){let n=new B(e.targetValue[0],e.targetValue[1]),r=new B(e.targetValue[2],e.targetValue[3]);r.y=1-r.y-n.y,c.addBind(new pm({material:t,scale:n,offset:r}));return}let n=om[r];if(n){c.addBind(new lm({material:t,type:n,targetValue:new G().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}));return}console.warn(r+` is not supported`)})}),a.registerExpression(c)}))),a})}};hm.v0v1PresetNameMap={a:`aa`,e:`ee`,i:`ih`,o:`oh`,u:`ou`,blink:`blink`,joy:`happy`,angry:`angry`,sorrow:`sad`,fun:`relaxed`,lookup:`lookUp`,lookdown:`lookDown`,lookleft:`lookLeft`,lookright:`lookRight`,blink_l:`blinkLeft`,blink_r:`blinkRight`,neutral:`neutral`};var gm=hm,_m=class e{constructor(t,n){this._firstPersonOnlyLayer=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=e.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=t,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMFirstPerson: humanoid must be same in order to copy`);return this.meshAnnotations=e.meshAnnotations.map(e=>({meshes:e.meshes.concat(),type:e.type})),this}clone(){return new e(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:t=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=e.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||=(this._firstPersonOnlyLayer=t,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(e=>{e.meshes.forEach(t=>{e.type===`firstPersonOnly`?(t.layers.set(this._firstPersonOnlyLayer),t.traverse(e=>e.layers.set(this._firstPersonOnlyLayer))):e.type===`thirdPersonOnly`?(t.layers.set(this._thirdPersonOnlyLayer),t.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer))):e.type===`auto`&&this._createHeadlessModel(t)})}),!0)}_excludeTriangles(e,t,n,r){let i=0;if(t!=null&&t.length>0)for(let a=0;a<e.length;a+=3){let o=e[a],s=e[a+1],c=e[a+2],l=t[o],u=n[o];if(l[0]>0&&r.includes(u[0])||l[1]>0&&r.includes(u[1])||l[2]>0&&r.includes(u[2])||l[3]>0&&r.includes(u[3]))continue;let d=t[s],f=n[s];if(d[0]>0&&r.includes(f[0])||d[1]>0&&r.includes(f[1])||d[2]>0&&r.includes(f[2])||d[3]>0&&r.includes(f[3]))continue;let p=t[c],m=n[c];p[0]>0&&r.includes(m[0])||p[1]>0&&r.includes(m[1])||p[2]>0&&r.includes(m[2])||p[3]>0&&r.includes(m[3])||(e[i++]=o,e[i++]=s,e[i++]=c)}return i}_createErasedMesh(e,t){let n=new Fo(e.geometry.clone(),e.material);n.name=`${e.name}(erase)`,n.frustumCulled=e.frustumCulled,n.layers.set(this._firstPersonOnlyLayer);let r=n.geometry,i=r.getAttribute(`skinIndex`),a=i instanceof yl?[]:i.array,o=[];for(let e=0;e<a.length;e+=4)o.push([a[e],a[e+1],a[e+2],a[e+3]]);let s=r.getAttribute(`skinWeight`),c=s instanceof yl?[]:s.array,l=[];for(let e=0;e<c.length;e+=4)l.push([c[e],c[e+1],c[e+2],c[e+3]]);let u=r.getIndex();if(!u)throw Error(`The geometry doesn't have an index buffer`);let d=Array.from(u.array),f=this._excludeTriangles(d,l,o,t),p=[];for(let e=0;e<f;e++)p[e]=d[e];return r.setIndex(p),e.onBeforeRender&&(n.onBeforeRender=e.onBeforeRender),n.bind(new Bo(e.skeleton.bones,e.skeleton.boneInverses),new W),n}_createHeadlessModelForSkinnedMesh(e,t){let n=[];if(t.skeleton.bones.forEach((e,t)=>{this._isEraseTarget(e)&&n.push(t)}),!n.length){t.layers.enable(this._thirdPersonOnlyLayer),t.layers.enable(this._firstPersonOnlyLayer);return}t.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(t,n);e.add(r)}_createHeadlessModel(e){if(e.type===`Group`)if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer));else{let t=new Wi;t.name=`_headless_${e.name}`,t.layers.set(this._firstPersonOnlyLayer),e.parent.add(t),e.children.filter(e=>e.type===`SkinnedMesh`).forEach(e=>{let n=e;this._createHeadlessModelForSkinnedMesh(t,n)})}else if(e.type===`SkinnedMesh`){let t=e;this._createHeadlessModelForSkinnedMesh(e.parent,t)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode(`head`)?!0:e.parent?this._isEraseTarget(e.parent):!1}};_m.DEFAULT_FIRSTPERSON_ONLY_LAYER=9,_m.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var vm=_m,ym=new Set([`1.0`,`1.0-beta`]),bm=class{get name(){return`VRMFirstPersonLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return Zp(this,null,function*(){let t=e.userData.vrmHumanoid;if(t!==null){if(t===void 0)throw Error(`VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);e.userData.vrmFirstPerson=yield this._import(e,t)}})}_import(e,t){return Zp(this,null,function*(){return t==null?null:(yield this._v1Import(e,t))||(yield this._v0Import(e,t))||null})}_v1Import(e,t){return Zp(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=n.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!ym.has(i))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.firstPerson,o=[],s=yield tm(e);return Array.from(s.entries()).forEach(([e,t])=>{let n=(a?.meshAnnotations)?.find(t=>t.node===e);o.push({meshes:t,type:n?.type??`auto`})}),new vm(t,o)})}_v0Import(e,t){return Zp(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.firstPerson;if(!i)return null;let a=[],o=yield tm(e);return Array.from(o.entries()).forEach(([e,t])=>{let r=n.nodes[e],o=i.meshAnnotations?i.meshAnnotations.find(e=>e.mesh===r.mesh):void 0;a.push({meshes:t,type:this._convertV0FlagToV1Type(o?.firstPersonFlag)})}),new vm(t,a)})}_convertV0FlagToV1Type(e){return e===`FirstPersonOnly`?`firstPersonOnly`:e===`ThirdPersonOnly`?`thirdPersonOnly`:e===`Both`?`both`:`auto`}},xm=new H,Sm=new H,Cm=new V,wm=class extends Wi{constructor(e){super(),this.vrmHumanoid=e,this._boneAxesMap=new Map,Object.values(e.humanBones).forEach(e=>{let t=new wl(1);t.matrixAutoUpdate=!1,t.material.depthTest=!1,t.material.depthWrite=!1,this.add(t),this._boneAxesMap.set(e,t)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(e=>{e.geometry.dispose(),e.material.dispose()})}updateMatrixWorld(e){Array.from(this._boneAxesMap.entries()).forEach(([e,t])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(xm,Cm,Sm);let n=xm.set(.1,.1,.1).divide(Sm);t.matrix.copy(e.node.matrixWorld).scale(n)}),super.updateMatrixWorld(e)}},Tm=`hips.spine.chest.upperChest.neck.head.leftEye.rightEye.jaw.leftUpperLeg.leftLowerLeg.leftFoot.leftToes.rightUpperLeg.rightLowerLeg.rightFoot.rightToes.leftShoulder.leftUpperArm.leftLowerArm.leftHand.rightShoulder.rightUpperArm.rightLowerArm.rightHand.leftThumbMetacarpal.leftThumbProximal.leftThumbDistal.leftIndexProximal.leftIndexIntermediate.leftIndexDistal.leftMiddleProximal.leftMiddleIntermediate.leftMiddleDistal.leftRingProximal.leftRingIntermediate.leftRingDistal.leftLittleProximal.leftLittleIntermediate.leftLittleDistal.rightThumbMetacarpal.rightThumbProximal.rightThumbDistal.rightIndexProximal.rightIndexIntermediate.rightIndexDistal.rightMiddleProximal.rightMiddleIntermediate.rightMiddleDistal.rightRingProximal.rightRingIntermediate.rightRingDistal.rightLittleProximal.rightLittleIntermediate.rightLittleDistal`.split(`.`),Em={hips:null,spine:`hips`,chest:`spine`,upperChest:`chest`,neck:`upperChest`,head:`neck`,leftEye:`head`,rightEye:`head`,jaw:`head`,leftUpperLeg:`hips`,leftLowerLeg:`leftUpperLeg`,leftFoot:`leftLowerLeg`,leftToes:`leftFoot`,rightUpperLeg:`hips`,rightLowerLeg:`rightUpperLeg`,rightFoot:`rightLowerLeg`,rightToes:`rightFoot`,leftShoulder:`upperChest`,leftUpperArm:`leftShoulder`,leftLowerArm:`leftUpperArm`,leftHand:`leftLowerArm`,rightShoulder:`upperChest`,rightUpperArm:`rightShoulder`,rightLowerArm:`rightUpperArm`,rightHand:`rightLowerArm`,leftThumbMetacarpal:`leftHand`,leftThumbProximal:`leftThumbMetacarpal`,leftThumbDistal:`leftThumbProximal`,leftIndexProximal:`leftHand`,leftIndexIntermediate:`leftIndexProximal`,leftIndexDistal:`leftIndexIntermediate`,leftMiddleProximal:`leftHand`,leftMiddleIntermediate:`leftMiddleProximal`,leftMiddleDistal:`leftMiddleIntermediate`,leftRingProximal:`leftHand`,leftRingIntermediate:`leftRingProximal`,leftRingDistal:`leftRingIntermediate`,leftLittleProximal:`leftHand`,leftLittleIntermediate:`leftLittleProximal`,leftLittleDistal:`leftLittleIntermediate`,rightThumbMetacarpal:`rightHand`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbDistal:`rightThumbProximal`,rightIndexProximal:`rightHand`,rightIndexIntermediate:`rightIndexProximal`,rightIndexDistal:`rightIndexIntermediate`,rightMiddleProximal:`rightHand`,rightMiddleIntermediate:`rightMiddleProximal`,rightMiddleDistal:`rightMiddleIntermediate`,rightRingProximal:`rightHand`,rightRingIntermediate:`rightRingProximal`,rightRingDistal:`rightRingIntermediate`,rightLittleProximal:`rightHand`,rightLittleIntermediate:`rightLittleProximal`,rightLittleDistal:`rightLittleIntermediate`};function Dm(e){return e.invert?e.invert():e.inverse(),e}var Om=new H,km=new V,Am=class{constructor(e){this.humanBones=e,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);r&&(Om.copy(r.position),km.copy(r.quaternion),e[n]={position:Om.toArray(),rotation:km.toArray()})}),e}getPose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);if(!r)return;Om.set(0,0,0),km.identity();let i=this.restPose[n];i?.position&&Om.fromArray(i.position).negate(),i?.rotation&&Dm(km.fromArray(i.rotation)),Om.add(r.position),km.premultiply(r.quaternion),e[n]={position:Om.toArray(),rotation:km.toArray()}}),e}setPose(e){Object.entries(e).forEach(([e,t])=>{let n=e,r=this.getBoneNode(n);if(!r)return;let i=this.restPose[n];i&&(t?.position&&(r.position.fromArray(t.position),i.position&&r.position.add(Om.fromArray(i.position))),t?.rotation&&(r.quaternion.fromArray(t.rotation),i.rotation&&r.quaternion.multiply(km.fromArray(i.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([e,t])=>{let n=this.getBoneNode(e);n&&(t?.position&&n.position.fromArray(t.position),t?.rotation&&n.quaternion.fromArray(t.rotation))})}getBone(e){return this.humanBones[e]??void 0}getBoneNode(e){return this.humanBones[e]?.node??null}},jm=new H,Mm=new V,Nm=new H,Pm=class e extends Am{static _setupTransforms(e){let t=new Ui;t.name=`VRMHumanoidRig`;let n={},r={},i={},a={};Tm.forEach(t=>{var o;let s=e.getBoneNode(t);if(s){let e=new H,c=new V;s.updateWorldMatrix(!0,!1),s.matrixWorld.decompose(e,c,jm),n[t]=e,r[t]=c,i[t]=s.quaternion.clone();let l=new V;(o=s.parent)==null||o.matrixWorld.decompose(jm,l,jm),a[t]=l}});let o={};return Tm.forEach(r=>{let i=e.getBoneNode(r);if(i){let e=n[r],a=r,s;for(;s==null&&(a=Em[a],a!=null);)s=n[a];let c=new Ui;c.name=`Normalized_`+i.name,(a?o[a]?.node:t).add(c),c.position.copy(e),s&&c.position.sub(s),o[r]={node:c}}}),{rigBones:o,root:t,parentWorldRotations:a,boneRotations:i}}constructor(t){let{rigBones:n,root:r,parentWorldRotations:i,boneRotations:a}=e._setupTransforms(t);super(n),this.original=t,this.root=r,this._parentWorldRotations=i,this._boneRotations=a}update(){Tm.forEach(e=>{let t=this.original.getBoneNode(e);if(t!=null){let n=this.getBoneNode(e),r=this._parentWorldRotations[e],i=Mm.copy(r).invert(),a=this._boneRotations[e];if(t.quaternion.copy(n.quaternion).multiply(r).premultiply(i).multiply(a),e===`hips`){let e=n.getWorldPosition(Nm);t.parent.updateWorldMatrix(!0,!1);let r=t.parent.matrixWorld,i=e.applyMatrix4(r.invert());t.position.copy(i)}}})}},Fm=class e{get restPose(){return console.warn(`VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead.`),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,t){this.autoUpdateHumanBones=t?.autoUpdateHumanBones??!0,this._rawHumanBones=new Am(e),this._normalizedHumanBones=new Pm(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new Am(e.humanBones),this._normalizedHumanBones=new Pm(this._rawHumanBones),this}clone(){return new e(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn(`VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead.`),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn(`VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead.`),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn(`VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead.`),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn(`VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead.`),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn(`VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead.`),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn(`VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead.`),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},Im={Hips:`hips`,Spine:`spine`,Head:`head`,LeftUpperLeg:`leftUpperLeg`,LeftLowerLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,RightUpperLeg:`rightUpperLeg`,RightLowerLeg:`rightLowerLeg`,RightFoot:`rightFoot`,LeftUpperArm:`leftUpperArm`,LeftLowerArm:`leftLowerArm`,LeftHand:`leftHand`,RightUpperArm:`rightUpperArm`,RightLowerArm:`rightLowerArm`,RightHand:`rightHand`},Lm=new Set([`1.0`,`1.0-beta`]),Rm={leftThumbProximal:`leftThumbMetacarpal`,leftThumbIntermediate:`leftThumbProximal`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbIntermediate:`rightThumbProximal`},zm=class{get name(){return`VRMHumanoidLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot,this.autoUpdateHumanBones=t?.autoUpdateHumanBones}afterRoot(e){return Zp(this,null,function*(){e.userData.vrmHumanoid=yield this._import(e)})}_import(e){return Zp(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return Zp(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!Lm.has(r))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.humanoid;if(!i)return null;let a=i.humanBones.leftThumbIntermediate!=null||i.humanBones.rightThumbIntermediate!=null,o={};i.humanBones!=null&&(yield Promise.all(Object.entries(i.humanBones).map(e=>Zp(this,[e],function*([e,t]){let n=e,r=t.node;if(a){let e=Rm[n];e!=null&&(n=e)}let i=yield this.parser.getDependency(`node`,r);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${n} (index = ${r}) does not exist`);return}o[n]={node:i}}))));let s=new Fm(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(s.normalizedHumanBonesRoot),this.helperRoot){let e=new wm(s);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return s})}_v0Import(e){return Zp(this,null,function*(){let t=this.parser.json.extensions?.VRM;if(!t)return null;let n=t.humanoid;if(!n)return null;let r={};n.humanBones!=null&&(yield Promise.all(n.humanBones.map(e=>Zp(this,null,function*(){let t=e.bone,n=e.node;if(t==null||n==null)return;let i=yield this.parser.getDependency(`node`,n);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${t} (index = ${n}) does not exist`);return}let a=Rm[t]??t;if(r[a]!=null){console.warn(`Multiple bone entries for ${a} detected (index = ${n}), ignoring duplicated entries.`);return}r[a]={node:i}}))));let i=new Fm(this._ensureRequiredBonesExist(r),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(i.normalizedHumanBonesRoot),this.helperRoot){let e=new wm(i);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return i})}_ensureRequiredBonesExist(e){let t=Object.values(Im).filter(t=>e[t]==null);if(t.length>0)throw Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${t.join(`, `)}`);return e}},Bm=class extends q{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new K(new Float32Array(195),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,e=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let e=0;e<64;e++){let t=e/63*this._currentTheta;this._attrPos.setXYZ(e+1,this._currentRadius*Math.sin(t),0,this._currentRadius*Math.cos(t))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<63;e++)this._attrIndex.setXYZ(e*3,0,e+1,e+2);this._attrIndex.needsUpdate=!0}},Vm=class extends q{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new H,this._currentTail=new H,this._attrPos=new K(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},Hm=new V,Um=new V,Wm=new H,Gm=new H,Km=Math.sqrt(2)/2,qm=new V(0,0,-Km,Km),Jm=new H(0,1,0),Ym=class extends Wi{constructor(e){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=e;{let e=new Bm;e.radius=.5;let t=new uo({color:65280,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshPitch=new Co(e,t),this.add(this._meshPitch)}{let e=new Bm;e.radius=.5;let t=new uo({color:16711680,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshYaw=new Co(e,t),this.add(this._meshYaw)}{let e=new Vm;e.radius=.1;let t=new is({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new gs(e,t),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(e){let t=Jr.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=t,this._meshYaw.geometry.update();let n=Jr.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(Wm),this.vrmLookAt.getLookAtWorldQuaternion(Hm),Hm.multiply(this.vrmLookAt.getFaceFrontQuaternion(Um)),this._meshYaw.position.copy(Wm),this._meshYaw.quaternion.copy(Hm),this._meshPitch.position.copy(Wm),this._meshPitch.quaternion.copy(Hm),this._meshPitch.quaternion.multiply(Um.setFromAxisAngle(Jm,t)),this._meshPitch.quaternion.multiply(qm);let{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(Gm).sub(Wm),this._lineTarget.geometry.tail.copy(Gm),this._lineTarget.geometry.update(),this._lineTarget.position.copy(Wm)),super.updateMatrixWorld(e)}},Xm=new H,Zm=new H;function Qm(e,t){return e.matrixWorld.decompose(Xm,t,Zm),t}function $m(e){return[Math.atan2(-e.z,e.x),Math.atan2(e.y,Math.sqrt(e.x*e.x+e.z*e.z))]}function eh(e){let t=Math.round(e/2/Math.PI);return e-2*Math.PI*t}var th=new H(0,0,1),nh=new H,rh=new H,ih=new H,ah=new V,oh=new V,sh=new V,ch=new V,lh=new Ei,uh=class e{constructor(e,t){this.offsetFromHeadBone=new H,this.autoUpdate=!0,this.faceFront=new H(0,0,1),this.humanoid=e,this.applier=t,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new V)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn(`VRMLookAt: euler is deprecated. use getEuler() instead.`),this.getEuler(new Ei)}getEuler(e){return e.set(Jr.DEG2RAD*this._pitch,Jr.DEG2RAD*this._yaw,0,`YXZ`)}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMLookAt: humanoid must be same in order to copy`);return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new e(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let t=this.humanoid.getRawBoneNode(`head`);return e.copy(this.offsetFromHeadBone).applyMatrix4(t.matrixWorld)}getLookAtWorldQuaternion(e){return Qm(this.humanoid.getRawBoneNode(`head`),e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(th)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[t,n]=$m(this.faceFront);return lh.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(lh).premultiply(ch.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(oh),this.getFaceFrontQuaternion(sh),e.copy(th).applyQuaternion(oh).applyQuaternion(sh).applyEuler(this.getEuler(lh))}lookAt(e){let t=ah.copy(this._restHeadWorldQuaternion).multiply(Dm(this.getLookAtWorldQuaternion(oh))),n=this.getLookAtWorldPosition(rh),r=ih.copy(e).sub(n).applyQuaternion(t).normalize(),[i,a]=$m(this.faceFront),[o,s]=$m(r),c=eh(o-i),l=eh(a-s);this._yaw=Jr.RAD2DEG*c,this._pitch=Jr.RAD2DEG*l,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(nh)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};uh.EULER_ORDER=`YXZ`;var dh=uh,fh=new H(0,0,1),ph=new V,mh=new V,hh=new Ei(0,0,0,`YXZ`),gh=class{constructor(e,t,n,r,i){this.humanoid=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new H(0,0,1),this._restQuatLeftEye=new V,this._restQuatRightEye=new V,this._restLeftEyeParentWorldQuat=new V,this._restRightEyeParentWorldQuat=new V;let a=this.humanoid.getRawBoneNode(`leftEye`),o=this.humanoid.getRawBoneNode(`rightEye`);a&&(this._restQuatLeftEye.copy(a.quaternion),Qm(a.parent,this._restLeftEyeParentWorldQuat)),o&&(this._restQuatRightEye.copy(o.quaternion),Qm(o.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(e,t){let n=this.humanoid.getRawBoneNode(`leftEye`),r=this.humanoid.getRawBoneNode(`rightEye`),i=this.humanoid.getNormalizedBoneNode(`leftEye`),a=this.humanoid.getNormalizedBoneNode(`rightEye`);n&&(t<0?hh.x=-Jr.DEG2RAD*this.rangeMapVerticalDown.map(-t):hh.x=Jr.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?hh.y=-Jr.DEG2RAD*this.rangeMapHorizontalInner.map(-e):hh.y=Jr.DEG2RAD*this.rangeMapHorizontalOuter.map(e),ph.setFromEuler(hh),this._getWorldFaceFrontQuat(mh),i.quaternion.copy(mh).multiply(ph).multiply(mh.invert()),ph.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(ph).premultiply(ph.invert()).multiply(this._restQuatLeftEye)),r&&(t<0?hh.x=-Jr.DEG2RAD*this.rangeMapVerticalDown.map(-t):hh.x=Jr.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?hh.y=-Jr.DEG2RAD*this.rangeMapHorizontalOuter.map(-e):hh.y=Jr.DEG2RAD*this.rangeMapHorizontalInner.map(e),ph.setFromEuler(hh),this._getWorldFaceFrontQuat(mh),a.quaternion.copy(mh).multiply(ph).multiply(mh.invert()),ph.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(a.quaternion).multiply(ph).premultiply(ph.invert()).multiply(this._restQuatRightEye))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=Jr.RAD2DEG*e.y,n=Jr.RAD2DEG*e.x;this.applyYawPitch(t,n)}_getWorldFaceFrontQuat(e){if(this.faceFront.distanceToSquared(fh)<.01)return e.identity();let[t,n]=$m(this.faceFront);return hh.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(hh)}};gh.type=`bone`;var _h=class{constructor(e,t,n,r,i){this.expressions=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(e,t){t<0?(this.expressions.setValue(`lookDown`,0),this.expressions.setValue(`lookUp`,this.rangeMapVerticalUp.map(-t))):(this.expressions.setValue(`lookUp`,0),this.expressions.setValue(`lookDown`,this.rangeMapVerticalDown.map(t))),e<0?(this.expressions.setValue(`lookLeft`,0),this.expressions.setValue(`lookRight`,this.rangeMapHorizontalOuter.map(-e))):(this.expressions.setValue(`lookRight`,0),this.expressions.setValue(`lookLeft`,this.rangeMapHorizontalOuter.map(e)))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=Jr.RAD2DEG*e.y,n=Jr.RAD2DEG*e.x;this.applyYawPitch(t,n)}};_h.type=`expression`;var vh=class{constructor(e,t){this.inputMaxValue=e,this.outputScale=t}map(e){return this.outputScale*rm(e/this.inputMaxValue)}},yh=new Set([`1.0`,`1.0-beta`]),bh=.01,xh=class{get name(){return`VRMLookAtLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return Zp(this,null,function*(){let t=e.userData.vrmHumanoid;if(t===null)return;if(t===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);let n=e.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first`);e.userData.vrmLookAt=yield this._import(e,t,n)}})}_import(e,t,n){return Zp(this,null,function*(){return t==null||n==null?null:(yield this._v1Import(e,t,n))||(yield this._v0Import(e,t,n))||null})}_v1Import(e,t,n){return Zp(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=e.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!yh.has(i))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.lookAt;if(!a)return null;let o=a.type===`expression`?1:10,s=this._v1ImportRangeMap(a.rangeMapHorizontalInner,o),c=this._v1ImportRangeMap(a.rangeMapHorizontalOuter,o),l=this._v1ImportRangeMap(a.rangeMapVerticalDown,o),u=this._v1ImportRangeMap(a.rangeMapVerticalUp,o),d;d=a.type===`expression`?new _h(n,s,c,l,u):new gh(t,s,c,l,u);let f=this._importLookAt(t,d);return f.offsetFromHeadBone.fromArray(a.offsetFromHeadBone??[0,.06,0]),f})}_v1ImportRangeMap(e,t){let n=e?.inputMaxValue??90,r=e?.outputScale??t;return n<bh&&(console.warn(`VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!`),n=bh),new vh(n,r)}_v0Import(e,t,n){return Zp(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let r=e.firstPerson;if(!r)return null;let i=r.lookAtTypeName===`BlendShape`?1:10,a=this._v0ImportDegreeMap(r.lookAtHorizontalInner,i),o=this._v0ImportDegreeMap(r.lookAtHorizontalOuter,i),s=this._v0ImportDegreeMap(r.lookAtVerticalDown,i),c=this._v0ImportDegreeMap(r.lookAtVerticalUp,i),l;l=r.lookAtTypeName===`BlendShape`?new _h(n,a,o,s,c):new gh(t,a,o,s,c);let u=this._importLookAt(t,l);return r.firstPersonBoneOffset?u.offsetFromHeadBone.set(r.firstPersonBoneOffset.x??0,r.firstPersonBoneOffset.y??.06,-(r.firstPersonBoneOffset.z??0)):u.offsetFromHeadBone.set(0,.06,0),u.faceFront.set(0,0,-1),l instanceof gh&&l.faceFront.set(0,0,-1),u})}_v0ImportDegreeMap(e,t){let n=e?.curve;JSON.stringify(n)!==`[0,0,0,1,1,1,1,0]`&&console.warn(`Curves of LookAtDegreeMap defined in VRM 0.0 are not supported`);let r=e?.xRange??90,i=e?.yRange??t;return r<bh&&(console.warn(`VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!`),r=bh),new vh(r,i)}_importLookAt(e,t){let n=new dh(e,t);if(this.helperRoot){let e=new Ym(n);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return n}};function Sh(e,t){return typeof e!=`string`||e===``?``:(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^/]+).*/i,`$1`)),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}var Ch=new Set([`1.0`,`1.0-beta`]),wh=class{get name(){return`VRMMetaLoaderPlugin`}constructor(e,t){this.parser=e,this.needThumbnailImage=t?.needThumbnailImage??!1,this.acceptLicenseUrls=t?.acceptLicenseUrls??[`https://vrm.dev/licenses/1.0/`],this.acceptV0Meta=t?.acceptV0Meta??!0}afterRoot(e){return Zp(this,null,function*(){e.userData.vrmMeta=yield this._import(e)})}_import(e){return Zp(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(e){return Zp(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let t=e.extensions?.VRMC_vrm;if(t==null)return null;let n=t.specVersion;if(!Ch.has(n))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${n}"`),null;let r=t.meta;if(!r)return null;let i=r.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(i))throw Error(`VRMMetaLoaderPlugin: The license url "${i}" is not accepted`);let a;return this.needThumbnailImage&&r.thumbnailImage!=null&&(a=(yield this._extractGLTFImage(r.thumbnailImage))??void 0),{metaVersion:`1`,name:r.name,version:r.version,authors:r.authors,copyrightInformation:r.copyrightInformation,contactInformation:r.contactInformation,references:r.references,thirdPartyLicenses:r.thirdPartyLicenses,thumbnailImage:a,licenseUrl:r.licenseUrl,avatarPermission:r.avatarPermission,allowExcessivelyViolentUsage:r.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:r.allowExcessivelySexualUsage,commercialUsage:r.commercialUsage,allowPoliticalOrReligiousUsage:r.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:r.allowAntisocialOrHateUsage,creditNotation:r.creditNotation,allowRedistribution:r.allowRedistribution,modification:r.modification,otherLicenseUrl:r.otherLicenseUrl}})}_v0Import(e){return Zp(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let t=e.meta;if(!t)return null;if(!this.acceptV0Meta)throw Error(`VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false`);let n;return this.needThumbnailImage&&t.texture!=null&&t.texture!==-1&&(n=yield this.parser.getDependency(`texture`,t.texture)),{metaVersion:`0`,allowedUserName:t.allowedUserName,author:t.author,commercialUssageName:t.commercialUssageName,contactInformation:t.contactInformation,licenseName:t.licenseName,otherLicenseUrl:t.otherLicenseUrl,otherPermissionUrl:t.otherPermissionUrl,reference:t.reference,sexualUssageName:t.sexualUssageName,texture:n??void 0,title:t.title,version:t.version,violentUssageName:t.violentUssageName}})}_extractGLTFImage(e){return Zp(this,null,function*(){let t=this.parser.json.images?.[e];if(t==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image doesn't exist`),null;let n=t.uri;if(t.bufferView!=null){let e=yield this.parser.getDependency(`bufferView`,t.bufferView),r=new Blob([e],{type:t.mimeType});n=URL.createObjectURL(r)}return n==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new Ec().loadAsync(Sh(n,this.parser.options.path)).catch(e=>(console.error(e),console.warn(`VRMMetaLoaderPlugin: Failed to load a thumbnail image`),null))})}},Th=class{constructor(e){this.scene=e.scene,this.meta=e.meta,this.humanoid=e.humanoid,this.expressionManager=e.expressionManager,this.firstPerson=e.firstPerson,this.lookAt=e.lookAt}update(e){this.humanoid.update(),this.lookAt&&this.lookAt.update(e),this.expressionManager&&this.expressionManager.update()}},Eh=class extends Th{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(t=>{t.update&&t.update(e)})}},Dh=Object.defineProperty,Oh=Object.getOwnPropertySymbols,kh=Object.prototype.hasOwnProperty,Ah=Object.prototype.propertyIsEnumerable,jh=(e,t,n)=>t in e?Dh(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,Mh=(e,t)=>{for(var n in t||={})kh.call(t,n)&&jh(e,n,t[n]);if(Oh)for(var n of Oh(t))Ah.call(t,n)&&jh(e,n,t[n]);return e},Nh=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function Ph(e,t){e.colorSpace=t}var Fh=class{get pending(){return Promise.all(this._pendings)}constructor(e,t){this._parser=e,this._materialParams=t,this._pendings=[]}assignPrimitive(e,t){t!=null&&(this._materialParams[e]=t)}assignColor(e,t,n){if(t!=null){let r=new G().fromArray(t);n&&r.convertSRGBToLinear(),this._materialParams[e]=r}}assignTexture(e,t,n){return Nh(this,null,function*(){let r=Nh(this,null,function*(){if(t!=null){let r=yield this._parser.assignTexture(this._materialParams,e,t);if(r==null){console.warn(`GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong`);return}n&&Ph(r,`srgb`)}});return this._pendings.push(r),r})}assignTextureByIndex(e,t,n){return Nh(this,null,function*(){return this.assignTexture(e,t==null?void 0:{index:t},n)})}},Ih=`// #define PHONG
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`,Rh={None:`none`,Normal:`normal`,LitShadeRate:`litShadeRate`,UV:`uv`},zh={None:`none`,WorldCoordinates:`worldCoordinates`,ScreenCoordinates:`screenCoordinates`};function Bh(e){return e.colorSpace}var Vh=class extends Ks{constructor(e={}){super({vertexShader:Ih,fragmentShader:Lh}),this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.fog=!0,this.normalMapType=0,this._ignoreVertexColor=!0,this._v0CompatShade=!1,this._debugMode=Rh.None,this._outlineWidthMode=zh.None,this._isOutline=!1,e.transparentWithZWrite&&(e.depthWrite=!0),delete e.transparentWithZWrite,e.fog=!0,e.lights=!0,e.clipping=!0,this.uniforms=Us.merge([Y.common,Y.normalmap,Y.emissivemap,Y.fog,Y.lights,{litFactor:{value:new G(1,1,1)},mapUvTransform:{value:new U},colorAlpha:{value:1},normalMapUvTransform:{value:new U},shadeColorFactor:{value:new G(0,0,0)},shadeMultiplyTexture:{value:null},shadeMultiplyTextureUvTransform:{value:new U},shadingShiftFactor:{value:0},shadingShiftTexture:{value:null},shadingShiftTextureUvTransform:{value:new U},shadingShiftTextureScale:{value:1},shadingToonyFactor:{value:.9},giEqualizationFactor:{value:.9},matcapFactor:{value:new G(1,1,1)},matcapTexture:{value:null},matcapTextureUvTransform:{value:new U},parametricRimColorFactor:{value:new G(0,0,0)},rimMultiplyTexture:{value:null},rimMultiplyTextureUvTransform:{value:new U},rimLightingMixFactor:{value:1},parametricRimFresnelPowerFactor:{value:5},parametricRimLiftFactor:{value:0},emissive:{value:new G(0,0,0)},emissiveIntensity:{value:1},emissiveMapUvTransform:{value:new U},outlineWidthMultiplyTexture:{value:null},outlineWidthMultiplyTextureUvTransform:{value:new U},outlineWidthFactor:{value:0},outlineColorFactor:{value:new G(0,0,0)},outlineLightingMixFactor:{value:1},uvAnimationMaskTexture:{value:null},uvAnimationMaskTextureUvTransform:{value:new U},uvAnimationScrollXOffset:{value:0},uvAnimationScrollYOffset:{value:0},uvAnimationRotationPhase:{value:0}},e.uniforms??{}]),this.setValues(e),this._uploadUniformsWorkaround(),this.customProgramCacheKey=()=>[...Object.entries(this._generateDefines()).map(([e,t])=>`${e}:${t}`),this.matcapTexture?`matcapTextureColorSpace:${Bh(this.matcapTexture)}`:``,this.shadeMultiplyTexture?`shadeMultiplyTextureColorSpace:${Bh(this.shadeMultiplyTexture)}`:``,this.rimMultiplyTexture?`rimMultiplyTextureColorSpace:${Bh(this.rimMultiplyTexture)}`:``].join(`,`),this.onBeforeCompile=e=>{let t=Object.entries(Mh(Mh({},this._generateDefines()),this.defines)).filter(([e,t])=>!!t).map(([e,t])=>`#define ${e} ${t}`).join(`
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`;e.vertexShader=t+e.vertexShader,e.fragmentShader=t+e.fragmentShader}}get color(){return this.uniforms.litFactor.value}set color(e){this.uniforms.litFactor.value=e}get map(){return this.uniforms.map.value}set map(e){this.uniforms.map.value=e}get normalMap(){return this.uniforms.normalMap.value}set normalMap(e){this.uniforms.normalMap.value=e}get normalScale(){return this.uniforms.normalScale.value}set normalScale(e){this.uniforms.normalScale.value=e}get emissive(){return this.uniforms.emissive.value}set emissive(e){this.uniforms.emissive.value=e}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(e){this.uniforms.emissiveIntensity.value=e}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(e){this.uniforms.emissiveMap.value=e}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(e){this.uniforms.shadeColorFactor.value=e}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(e){this.uniforms.shadeMultiplyTexture.value=e}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(e){this.uniforms.shadingShiftFactor.value=e}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(e){this.uniforms.shadingShiftTexture.value=e}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(e){this.uniforms.shadingShiftTextureScale.value=e}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(e){this.uniforms.shadingToonyFactor.value=e}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(e){this.uniforms.giEqualizationFactor.value=e}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(e){this.uniforms.matcapFactor.value=e}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(e){this.uniforms.matcapTexture.value=e}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(e){this.uniforms.parametricRimColorFactor.value=e}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(e){this.uniforms.rimMultiplyTexture.value=e}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(e){this.uniforms.rimLightingMixFactor.value=e}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(e){this.uniforms.parametricRimFresnelPowerFactor.value=e}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(e){this.uniforms.parametricRimLiftFactor.value=e}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(e){this.uniforms.outlineWidthMultiplyTexture.value=e}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(e){this.uniforms.outlineWidthFactor.value=e}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(e){this.uniforms.outlineColorFactor.value=e}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(e){this.uniforms.outlineLightingMixFactor.value=e}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(e){this.uniforms.uvAnimationMaskTexture.value=e}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(e){this.uniforms.uvAnimationScrollXOffset.value=e}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(e){this.uniforms.uvAnimationScrollYOffset.value=e}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(e){this.uniforms.uvAnimationRotationPhase.value=e}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(e){this._ignoreVertexColor=e,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(e){this._v0CompatShade=e,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(e){this._debugMode=e,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(e){this._outlineWidthMode=e,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(e){this._isOutline=e,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(e){this._uploadUniformsWorkaround(),this._updateUVAnimation(e)}copy(e){return super.copy(e),this.map=e.map,this.normalMap=e.normalMap,this.emissiveMap=e.emissiveMap,this.shadeMultiplyTexture=e.shadeMultiplyTexture,this.shadingShiftTexture=e.shadingShiftTexture,this.matcapTexture=e.matcapTexture,this.rimMultiplyTexture=e.rimMultiplyTexture,this.outlineWidthMultiplyTexture=e.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=e.uvAnimationMaskTexture,this.normalMapType=e.normalMapType,this.uvAnimationScrollXSpeedFactor=e.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=e.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=e.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=e.ignoreVertexColor,this.v0CompatShade=e.v0CompatShade,this.debugMode=e.debugMode,this.outlineWidthMode=e.outlineWidthMode,this.isOutline=e.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(e){this.uniforms.uvAnimationScrollXOffset.value+=e*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=e*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=e*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){let e=this.outlineWidthMultiplyTexture!==null,t=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:184,OUTLINE:this._isOutline,MTOON_USE_UV:e||t,MTOON_UVS_VERTEX_ONLY:e&&!t,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode===`normal`,DEBUG_LITSHADERATE:this._debugMode===`litShadeRate`,DEBUG_UV:this._debugMode===`uv`,OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===zh.ScreenCoordinates}}_updateTextureMatrix(e,t){e.value&&(e.value.matrixAutoUpdate&&e.value.updateMatrix(),t.value.copy(e.value.matrix))}},Hh=new Set([`1.0`,`1.0-beta`]),Uh=class e{get name(){return e.EXTENSION_NAME}constructor(e,t={}){this.parser=e,this.materialType=t.materialType??Vh,this.renderOrderOffset=t.renderOrderOffset??0,this.v0CompatShade=t.v0CompatShade??!1,this.debugMode=t.debugMode??`none`,this._mToonMaterialSet=new Set}beforeRoot(){return Nh(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return Nh(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,t){let n=this._getMToonExtension(e);return n?this._extendMaterialParams(n,t):null}loadMesh(e){return Nh(this,null,function*(){let t=this.parser,n=t.json.meshes?.[e];if(n==null)throw Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);let r=n.primitives,i=yield t.loadMesh(e);if(r.length===1){let e=i,t=r[0].material;t!=null&&this._setupPrimitive(e,t)}else{let e=i;for(let t=0;t<r.length;t++){let n=e.children[t],i=r[t].material;i!=null&&this._setupPrimitive(n,i)}}return i})}_removeUnlitExtensionIfMToonExists(){this.parser.json.materials?.map((e,t)=>{this._getMToonExtension(t)&&e.extensions?.KHR_materials_unlit&&delete e.extensions.KHR_materials_unlit})}_getMToonExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r==null)return;let i=r.specVersion;if(!Hh.has(i)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${i}"`);return}return r}_extendMaterialParams(e,t){return Nh(this,null,function*(){delete t.metalness,delete t.roughness;let n=new Fh(this.parser,t);n.assignPrimitive(`transparentWithZWrite`,e.transparentWithZWrite),n.assignColor(`shadeColorFactor`,e.shadeColorFactor),n.assignTexture(`shadeMultiplyTexture`,e.shadeMultiplyTexture,!0),n.assignPrimitive(`shadingShiftFactor`,e.shadingShiftFactor),n.assignTexture(`shadingShiftTexture`,e.shadingShiftTexture,!0),n.assignPrimitive(`shadingShiftTextureScale`,e.shadingShiftTexture?.scale),n.assignPrimitive(`shadingToonyFactor`,e.shadingToonyFactor),n.assignPrimitive(`giEqualizationFactor`,e.giEqualizationFactor),n.assignColor(`matcapFactor`,e.matcapFactor),n.assignTexture(`matcapTexture`,e.matcapTexture,!0),n.assignColor(`parametricRimColorFactor`,e.parametricRimColorFactor),n.assignTexture(`rimMultiplyTexture`,e.rimMultiplyTexture,!0),n.assignPrimitive(`rimLightingMixFactor`,e.rimLightingMixFactor),n.assignPrimitive(`parametricRimFresnelPowerFactor`,e.parametricRimFresnelPowerFactor),n.assignPrimitive(`parametricRimLiftFactor`,e.parametricRimLiftFactor),n.assignPrimitive(`outlineWidthMode`,e.outlineWidthMode),n.assignPrimitive(`outlineWidthFactor`,e.outlineWidthFactor),n.assignTexture(`outlineWidthMultiplyTexture`,e.outlineWidthMultiplyTexture,!1),n.assignColor(`outlineColorFactor`,e.outlineColorFactor),n.assignPrimitive(`outlineLightingMixFactor`,e.outlineLightingMixFactor),n.assignTexture(`uvAnimationMaskTexture`,e.uvAnimationMaskTexture,!1),n.assignPrimitive(`uvAnimationScrollXSpeedFactor`,e.uvAnimationScrollXSpeedFactor),n.assignPrimitive(`uvAnimationScrollYSpeedFactor`,e.uvAnimationScrollYSpeedFactor),n.assignPrimitive(`uvAnimationRotationSpeedFactor`,e.uvAnimationRotationSpeedFactor),n.assignPrimitive(`v0CompatShade`,this.v0CompatShade),n.assignPrimitive(`debugMode`,this.debugMode),yield n.pending})}_setupPrimitive(e,t){let n=this._getMToonExtension(t);if(n){e.renderOrder=this._parseRenderOrder(n)+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode==`string`&&e.outlineWidthMode!==`none`&&typeof e.outlineWidthFactor==`number`&&e.outlineWidthFactor>0}_generateOutline(e){let t=e.material;if(!(t instanceof to)||!this._shouldGenerateOutline(t))return;e.material=[t];let n=t.clone();n.name+=` (Outline)`,n.isOutline=!0,n.side=1,e.material.push(n);let r=e.geometry,i=r.index?r.index.count:r.attributes.position.count/3;r.addGroup(0,i,0),r.addGroup(0,i,1)}_addToMaterialSet(e){let t=e.material,n=new Set;Array.isArray(t)?t.forEach(e=>n.add(e)):n.add(t);for(let e of n)this._mToonMaterialSet.add(e)}_parseRenderOrder(e){return(e.transparentWithZWrite?0:19)+(e.renderQueueOffsetNumber??0)}};Uh.EXTENSION_NAME=`VRMC_materials_mtoon`;var Wh=Uh,Gh=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Kh=class e{get name(){return e.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,t){return Gh(this,null,function*(){let n=this._getHDREmissiveMultiplierExtension(e);n!=null&&(console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead."),t.emissiveIntensity=n.emissiveMultiplier)})}_getHDREmissiveMultiplierExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r!=null)return r}};Kh.EXTENSION_NAME=`VRMC_materials_hdr_emissiveMultiplier`;var qh=Kh,Jh=Object.defineProperty,Yh=Object.defineProperties,Xh=Object.getOwnPropertyDescriptors,Zh=Object.getOwnPropertySymbols,Qh=Object.prototype.hasOwnProperty,$h=Object.prototype.propertyIsEnumerable,eg=(e,t,n)=>t in e?Jh(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,tg=(e,t)=>{for(var n in t||={})Qh.call(t,n)&&eg(e,n,t[n]);if(Zh)for(var n of Zh(t))$h.call(t,n)&&eg(e,n,t[n]);return e},ng=(e,t)=>Yh(e,Xh(t)),rg=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function ig(e){return e**2.2}var ag=class{get name(){return`VRMMaterialsV0CompatPlugin`}constructor(e){this.parser=e,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;let t=this.parser.json;t.extensionsUsed=t.extensionsUsed??[],t.extensionsUsed.indexOf(`KHR_texture_transform`)===-1&&t.extensionsUsed.push(`KHR_texture_transform`)}beforeRoot(){return rg(this,null,function*(){let e=this.parser.json,t=e.extensions?.VRM?.materialProperties;t&&(this._populateRenderQueueMap(t),t.forEach((t,n)=>{let r=e.materials?.[n];if(r==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${n}] of glTF but the material doesn't exist`);return}if(t.shader===`VRM/MToon`){let i=this._parseV0MToonProperties(t,r);e.materials[n]=i}else if(t.shader?.startsWith(`VRM/Unlit`)){let i=this._parseV0UnlitProperties(t,r);e.materials[n]=i}else t.shader===`VRM_USE_GLTFSHADER`||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${t.shader}`)}))})}_parseV0MToonProperties(e,t){let n=e.keywordMap?._ALPHABLEND_ON??!1,r=e.floatProperties?._ZWrite===1&&n,i=this._v0ParseRenderQueue(e),a=e.keywordMap?._ALPHATEST_ON??!1,o=n?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=(e.floatProperties?._CullMode??2)===0,l=this._portTextureTransform(e),u=(e.vectorProperties?._Color??[1,1,1,1]).map((e,t)=>t===3?e:ig(e)),d=e.textureProperties?._MainTex,f=d==null?void 0:{index:d,extensions:tg({},l)},p=e.floatProperties?._BumpScale??1,m=e.textureProperties?._BumpMap,h=m==null?void 0:{index:m,scale:p,extensions:tg({},l)},g=(e.vectorProperties?._EmissionColor??[0,0,0,1]).map(ig),_=e.textureProperties?._EmissionMap,v=_==null?void 0:{index:_,extensions:tg({},l)},y=(e.vectorProperties?._ShadeColor??[.97,.81,.86,1]).map(ig),b=e.textureProperties?._ShadeTexture,x=b==null?void 0:{index:b,extensions:tg({},l)},S=e.floatProperties?._ShadeShift??0,C=e.floatProperties?._ShadeToony??.9;C=Jr.lerp(C,1,.5+.5*S),S=-S-(1-C);let w=e.floatProperties?._IndirectLightIntensity??.1,T=w?1-w:void 0,E=e.textureProperties?._SphereAdd,D=E==null?void 0:[1,1,1],O=E==null?void 0:{index:E},k=e.floatProperties?._RimLightingMix??0,A=e.textureProperties?._RimTexture,ee=A==null?void 0:{index:A,extensions:tg({},l)},te=(e.vectorProperties?._RimColor??[0,0,0,1]).map(ig),ne=e.floatProperties?._RimFresnelPower??1,re=e.floatProperties?._RimLift??0,ie=[`none`,`worldCoordinates`,`screenCoordinates`][e.floatProperties?._OutlineWidthMode??0],ae=e.floatProperties?._OutlineWidth??0;ae=.01*ae;let oe=e.textureProperties?._OutlineWidthTexture,se=oe==null?void 0:{index:oe,extensions:tg({},l)},j=(e.vectorProperties?._OutlineColor??[0,0,0]).map(ig),ce=(e.floatProperties?._OutlineColorMode??0)===1?e.floatProperties?._OutlineLightingMix??1:0,le=e.textureProperties?._UvAnimMaskTexture,M=le==null?void 0:{index:le,extensions:tg({},l)},ue=e.floatProperties?._UvAnimScrollX??0,de=e.floatProperties?._UvAnimScrollY??0;de!=null&&(de=-de);let fe=e.floatProperties?._UvAnimRotation??0,pe={specVersion:`1.0`,transparentWithZWrite:r,renderQueueOffsetNumber:i,shadeColorFactor:y,shadeMultiplyTexture:x,shadingShiftFactor:S,shadingToonyFactor:C,giEqualizationFactor:T,matcapFactor:D,matcapTexture:O,rimLightingMixFactor:k,rimMultiplyTexture:ee,parametricRimColorFactor:te,parametricRimFresnelPowerFactor:ne,parametricRimLiftFactor:re,outlineWidthMode:ie,outlineWidthFactor:ae,outlineWidthMultiplyTexture:se,outlineColorFactor:j,outlineLightingMixFactor:ce,uvAnimationMaskTexture:M,uvAnimationScrollXSpeedFactor:ue,uvAnimationScrollYSpeedFactor:de,uvAnimationRotationSpeedFactor:fe};return ng(tg({},t),{pbrMetallicRoughness:{baseColorFactor:u,baseColorTexture:f},normalTexture:h,emissiveTexture:v,emissiveFactor:g,alphaMode:o,alphaCutoff:s,doubleSided:c,extensions:{VRMC_materials_mtoon:pe}})}_parseV0UnlitProperties(e,t){let n=e.shader===`VRM/UnlitTransparentZWrite`,r=e.shader===`VRM/UnlitTransparent`||n,i=this._v0ParseRenderQueue(e),a=e.shader===`VRM/UnlitCutout`,o=r?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=this._portTextureTransform(e),l=(e.vectorProperties?._Color??[1,1,1,1]).map(ig),u=e.textureProperties?._MainTex,d=u==null?void 0:{index:u,extensions:tg({},c)},f={specVersion:`1.0`,transparentWithZWrite:n,renderQueueOffsetNumber:i,shadeColorFactor:l,shadeMultiplyTexture:d};return ng(tg({},t),{pbrMetallicRoughness:{baseColorFactor:l,baseColorTexture:d},alphaMode:o,alphaCutoff:s,extensions:{VRMC_materials_mtoon:f}})}_portTextureTransform(e){let t=e.vectorProperties?._MainTex;if(t==null)return{};let n=[t?.[0]??0,t?.[1]??0],r=[t?.[2]??1,t?.[3]??1];return n[1]=1-r[1]-n[1],{KHR_texture_transform:{offset:n,scale:r}}}_v0ParseRenderQueue(e){let t=e.shader===`VRM/UnlitTransparentZWrite`,n=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||t,r=e.floatProperties?._ZWrite===1||t,i=0;if(n){let t=e.renderQueue;t!=null&&(i=r?this._renderQueueMapTransparentZWrite.get(t):this._renderQueueMapTransparent.get(t))}return i}_populateRenderQueueMap(e){let t=new Set,n=new Set;e.forEach(e=>{let r=e.shader===`VRM/UnlitTransparentZWrite`,i=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||r,a=e.floatProperties?._ZWrite===1||r;if(i){let r=e.renderQueue;r!=null&&(a?n.add(r):t.add(r))}}),t.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${t.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(t).sort().forEach((e,n)=>{let r=Math.min(Math.max(n-t.size+1,-9),0);this._renderQueueMapTransparent.set(e,r)}),Array.from(n).sort().forEach((e,t)=>{let n=Math.min(Math.max(t,0),9);this._renderQueueMapTransparentZWrite.set(e,n)})}},og=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),sg=new H,cg=class extends Wi{constructor(e){super(),this._attrPosition=new K(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(lr);let t=new q;t.setAttribute(`position`,this._attrPosition);let n=new is({color:16711935,depthTest:!1,depthWrite:!1});this._line=new fs(t,n),this.add(this._line),this.constraint=e}updateMatrixWorld(e){sg.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,sg.x,sg.y,sg.z),this.constraint.source&&sg.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,sg.x,sg.y,sg.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(e)}};function lg(e,t){return t.set(e.elements[12],e.elements[13],e.elements[14])}var ug=new H,dg=new H;function fg(e,t){return e.decompose(ug,t,dg),t}function pg(e){return e.invert?e.invert():e.inverse(),e}var mg=class{constructor(e,t){this.destination=e,this.source=t,this.weight=1}},hg=new H,gg=new H,_g=new H,vg=new V,yg=new V,bg=new V,xg=class extends mg{get aimAxis(){return this._aimAxis}set aimAxis(e){this._aimAxis=e,this._v3AimAxis.set(e===`PositiveX`?1:e===`NegativeX`?-1:0,e===`PositiveY`?1:e===`NegativeY`?-1:0,e===`PositiveZ`?1:e===`NegativeZ`?-1:0)}get dependencies(){let e=new Set([this.source]);return this.destination.parent&&e.add(this.destination.parent),e}constructor(e,t){super(e,t),this._aimAxis=`PositiveX`,this._v3AimAxis=new H(1,0,0),this._dstRestQuat=new V}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);let e=vg.identity(),t=yg.identity();this.destination.parent&&(fg(this.destination.parent.matrixWorld,e),pg(t.copy(e)));let n=hg.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(e),r=lg(this.source.matrixWorld,gg).sub(lg(this.destination.matrixWorld,_g)).normalize(),i=bg.setFromUnitVectors(n,r).premultiply(t).multiply(e).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}};function Sg(e,t){let n=[e],r=e.parent;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}var Cg=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(e){this._constraints.add(e);let t=this._objectConstraintsMap.get(e.destination);t??(t=new Set,this._objectConstraintsMap.set(e.destination,t)),t.add(e)}deleteConstraint(e){this._constraints.delete(e),this._objectConstraintsMap.get(e.destination).delete(e)}setInitState(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.setInitState())}update(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.update())}_processConstraint(e,t,n,r){if(n.has(e))return;if(t.has(e))throw Error(`VRMNodeConstraintManager: Circular dependency detected while updating constraints`);t.add(e);let i=e.dependencies;for(let e of i)Sg(e,e=>{let i=this._objectConstraintsMap.get(e);if(i)for(let e of i)this._processConstraint(e,t,n,r)});r(e),n.add(e)}},wg=new V,Tg=new V,Eg=class extends mg{get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._dstRestQuat=new V,this._invSrcRestQuat=new V}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),pg(this._invSrcRestQuat.copy(this.source.quaternion))}update(){let e=wg.copy(this._invSrcRestQuat).multiply(this.source.quaternion),t=Tg.copy(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(t,this.weight)}},Dg=new H,Og=new V,kg=new V,Ag=class extends mg{get rollAxis(){return this._rollAxis}set rollAxis(e){this._rollAxis=e,this._v3RollAxis.set(+(e===`X`),+(e===`Y`),+(e===`Z`))}get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._rollAxis=`X`,this._v3RollAxis=new H(1,0,0),this._dstRestQuat=new V,this._invDstRestQuat=new V,this._invSrcRestQuatMulDstRestQuat=new V}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),pg(this._invDstRestQuat.copy(this._dstRestQuat)),pg(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){let e=Og.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),t=Dg.copy(this._v3RollAxis).applyQuaternion(e),n=kg.setFromUnitVectors(t,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(n,this.weight)}},jg=new Set([`1.0`,`1.0-beta`]),Mg=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return og(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(t){return og(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let r=new Cg,i=yield this.parser.getDependencies(`node`);return i.forEach((t,a)=>{let o=n.nodes[a]?.extensions?.[e.EXTENSION_NAME];if(o==null)return;let s=o.specVersion;if(!jg.has(s)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`);return}let c=o.constraint;if(c.roll!=null){let e=this._importRollConstraint(t,i,c.roll);r.addConstraint(e)}else if(c.aim!=null){let e=this._importAimConstraint(t,i,c.aim);r.addConstraint(e)}else if(c.rotation!=null){let e=this._importRotationConstraint(t,i,c.rotation);r.addConstraint(e)}}),t.scene.updateMatrixWorld(),r.setInitState(),r})}_importRollConstraint(e,t,n){let{source:r,rollAxis:i,weight:a}=n,o=t[r],s=new Ag(e,o);if(i!=null&&(s.rollAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new cg(s);this.helperRoot.add(e)}return s}_importAimConstraint(e,t,n){let{source:r,aimAxis:i,weight:a}=n,o=t[r],s=new xg(e,o);if(i!=null&&(s.aimAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new cg(s);this.helperRoot.add(e)}return s}_importRotationConstraint(e,t,n){let{source:r,weight:i}=n,a=t[r],o=new Eg(e,a);if(i!=null&&(o.weight=i),this.helperRoot){let e=new cg(o);this.helperRoot.add(e)}return o}};Mg.EXTENSION_NAME=`VRMC_node_constraint`;var Ng=Mg,Pg=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Fg=class{},Ig=new H,Lg=new H,Rg=class extends Fg{get type(){return`capsule`}constructor(e){super(),this.offset=e?.offset??new H(0,0,0),this.tail=e?.tail??new H(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){Ig.setFromMatrixPosition(e),Lg.subVectors(this.tail,this.offset).applyMatrix4(e),Lg.sub(Ig);let i=Lg.lengthSq();r.copy(t).sub(Ig);let a=Lg.dot(r);a<=0||(i<=a||Lg.multiplyScalar(a/i),r.sub(Lg));let o=r.length(),s=this.inside?this.radius-n-o:o-n-this.radius;return s<0&&(r.multiplyScalar(1/o),this.inside&&r.negate()),s}},zg=new H,Bg=new U,Vg=class extends Fg{get type(){return`plane`}constructor(e){super(),this.offset=e?.offset??new H(0,0,0),this.normal=e?.normal??new H(0,0,1)}calculateCollision(e,t,n,r){r.setFromMatrixPosition(e),r.negate().add(t),Bg.getNormalMatrix(e),zg.copy(this.normal).applyNormalMatrix(Bg).normalize();let i=r.dot(zg)-n;return r.copy(zg),i}},Hg=new H,Ug=class extends Fg{get type(){return`sphere`}constructor(e){super(),this.offset=e?.offset??new H(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){r.subVectors(t,Hg.setFromMatrixPosition(e));let i=r.length(),a=this.inside?this.radius-n-i:i-n-this.radius;return a<0&&(r.multiplyScalar(1/i),this.inside&&r.negate()),a}},Wg=new H,Gg=class extends q{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new H,this._currentTail=new H,this._shape=e,this._attrPos=new K(new Float32Array(396),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0);let n=Wg.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),e=!0),e&&this._buildPosition()}_buildPosition(){Wg.copy(this._currentTail).sub(this._currentOffset);let e=Wg.length()/this._currentRadius;for(let t=0;t<=16;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(t,-Math.sin(n),-Math.cos(n),0),this._attrPos.setXYZ(17+t,e+Math.sin(n),Math.cos(n),0),this._attrPos.setXYZ(34+t,-Math.sin(n),0,-Math.cos(n)),this._attrPos.setXYZ(51+t,e+Math.sin(n),0,Math.cos(n))}for(let t=0;t<32;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(68+t,0,Math.sin(n),Math.cos(n)),this._attrPos.setXYZ(100+t,e,Math.sin(n),Math.cos(n))}let t=Math.atan2(Wg.y,Math.sqrt(Wg.x*Wg.x+Wg.z*Wg.z)),n=-Math.atan2(Wg.z,Wg.x);this.rotateZ(t),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<34;e++){let t=(e+1)%34;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(68+e*2,34+e,34+t)}for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(136+e*2,68+e,68+t),this._attrIndex.setXY(200+e*2,100+e,100+t)}this._attrIndex.needsUpdate=!0}},Kg=class extends q{constructor(e){super(),this.worldScale=1,this._currentOffset=new H,this._currentNormal=new H,this._shape=e,this._attrPos=new K(new Float32Array(18),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},qg=class extends q{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new H,this._shape=e,this._attrPos=new K(new Float32Array(288),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.needsUpdate=!0}},Jg=new H,Yg=class extends Wi{constructor(e){if(super(),this.matrixAutoUpdate=!1,this.collider=e,this.collider.shape instanceof Ug)this._geometry=new qg(this.collider.shape);else if(this.collider.shape instanceof Rg)this._geometry=new Gg(this.collider.shape);else if(this.collider.shape instanceof Vg)this._geometry=new Kg(this.collider.shape);else throw Error(`VRMSpringBoneColliderHelper: Unknown collider shape type detected`);let t=new is({color:16711935,depthTest:!1,depthWrite:!1});this._line=new gs(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=Jg.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},Xg=class extends q{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new H,this._springBone=e,this._attrPos=new K(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},Zg=new H,Qg=class extends Wi{constructor(e){super(),this.matrixAutoUpdate=!1,this.springBone=e,this._geometry=new Xg(this.springBone);let t=new is({color:16776960,depthTest:!1,depthWrite:!1});this._line=new gs(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=Zg.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},$g=class extends Ui{constructor(e){super(),this.colliderMatrix=new W,this.shape=e}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),e_(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function e_(e,t,n){let r=t.elements;e.copy(t),n&&(e.elements[12]=r[0]*n.x+r[4]*n.y+r[8]*n.z+r[12],e.elements[13]=r[1]*n.x+r[5]*n.y+r[9]*n.z+r[13],e.elements[14]=r[2]*n.x+r[6]*n.y+r[10]*n.z+r[14])}var t_=new W;function n_(e){return e.invert?e.invert():e.getInverse(t_.copy(e)),e}var r_=class{constructor(e){this._inverseCache=new W,this._shouldUpdateInverse=!0,this.matrix=e;let t={set:(e,t,n)=>(this._shouldUpdateInverse=!0,e[t]=n,!0)};this._originalElements=e.elements,e.elements=new Proxy(e.elements,t)}get inverse(){return this._shouldUpdateInverse&&=(n_(this._inverseCache.copy(this.matrix)),!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},i_=new W,a_=new H,o_=new H,s_=new H,c_=new H,l_=new W,u_=class{constructor(e,t,n={},r=[]){this._currentTail=new H,this._prevTail=new H,this._boneAxis=new H,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new W,this._initialLocalRotation=new V,this._initialLocalChildPosition=new H,this.bone=e,this.bone.matrixAutoUpdate=!1,this.child=t,this.settings={hitRadius:n.hitRadius??0,stiffness:n.stiffness??1,gravityPower:n.gravityPower??0,gravityDir:n.gravityDir?.clone()??new H(0,-1,0),dragForce:n.dragForce??.4},this.colliderGroups=r}get dependencies(){let e=new Set,t=this.bone.parent;t&&e.add(t);for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++)e.add(this.colliderGroups[t].colliders[n]);return e}get center(){return this._center}set center(e){this._center?.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=e,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new r_(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:i_}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail)}update(e){if(e<=0)return;this._calcWorldSpaceBoneLength();let t=o_.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);c_.copy(this._currentTail).add(a_.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(t,this.settings.stiffness*e).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*e),s_.setFromMatrixPosition(this.bone.matrixWorld),c_.sub(s_).normalize().multiplyScalar(this._worldSpaceBoneLength).add(s_),this._collision(c_),this._prevTail.copy(this._currentTail),this._currentTail.copy(c_).applyMatrix4(this._getMatrixWorldToCenter());let n=l_.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,a_.copy(c_).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(e){for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++){let r=this.colliderGroups[t].colliders[n],i=r.shape.calculateCollision(r.colliderMatrix,e,this.settings.hitRadius,a_);if(i<0){e.addScaledVector(a_,-i),e.sub(s_);let t=e.length();e.multiplyScalar(this._worldSpaceBoneLength/t).add(s_)}}}_calcWorldSpaceBoneLength(){a_.setFromMatrixPosition(this.bone.matrixWorld),this.child?o_.setFromMatrixPosition(this.child.matrixWorld):(o_.copy(this._initialLocalChildPosition),o_.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=a_.sub(o_).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:i_}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:i_}};function d_(e,t){let n=[],r=e;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}function f_(e,t){e.children.forEach(e=>{t(e)||f_(e,t)})}function p_(e){let t=new Map;for(let n of e){let r=n;do{let n=(t.get(r)??0)+1;if(n===e.size)return r;t.set(r,n),r=r.parent}while(r!==null)}return null}var m_=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn(`VRMSpringBoneManager: springBones is deprecated. use joints instead.`),this._joints}get colliderGroups(){let e=new Set;return this._joints.forEach(t=>{t.colliderGroups.forEach(t=>{e.add(t)})}),Array.from(e)}get colliders(){let e=new Set;return this.colliderGroups.forEach(t=>{t.colliders.forEach(t=>{e.add(t)})}),Array.from(e)}addJoint(e){this._joints.add(e);let t=this._objectSpringBonesMap.get(e.bone);t??(t=new Set,this._objectSpringBonesMap.set(e.bone,t)),t.add(e),this._isSortedJointsDirty=!0}addSpringBone(e){console.warn(`VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead.`),this.addJoint(e)}deleteJoint(e){this._joints.delete(e),this._objectSpringBonesMap.get(e.bone).delete(e),this._isSortedJointsDirty=!0}deleteSpringBone(e){console.warn(`VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead.`),this.deleteJoint(e)}setInitState(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.setInitState()}}reset(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.reset()}}update(e){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let t=0;t<this._sortedJoints.length;t++){let n=this._sortedJoints[t];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(e),f_(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;let e=[],t=new Set,n=new Set,r=new Set;for(let i of this._joints)this._insertJointSort(i,t,n,e,r);this._sortedJoints=e;let i=p_(r);this._ancestors=[],i&&(this._ancestors.push(i),f_(i,e=>(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(this._ancestors.push(e),!1))),this._isSortedJointsDirty=!1}_insertJointSort(e,t,n,r,i){if(n.has(e))return;if(t.has(e)){this._hasWarnedCircularDependency||=(console.warn(`VRMSpringBoneManager: Circular dependency detected`),!0);return}t.add(e);let a=e.dependencies;for(let e of a){let a=!1,o=null;d_(e,e=>{let s=this._objectSpringBonesMap.get(e);if(s)for(let e of s)a=!0,this._insertJointSort(e,t,n,r,i);else a||(o=e)}),o&&i.add(o)}r.push(e),n.add(e)}_relevantChildrenUpdated(e){return(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(e.updateWorldMatrix(!1,!1),!1)}},h_=`VRMC_springBone_extended_collider`,g_=new Set([`1.0`,`1.0-beta`]),__=new Set([`1.0`]),v_=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.jointHelperRoot=t?.jointHelperRoot,this.colliderHelperRoot=t?.colliderHelperRoot,this.useExtendedColliders=t?.useExtendedColliders??!0}afterRoot(e){return Pg(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return Pg(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(t){return Pg(this,null,function*(){var n;let r=t.parser.json;if(r.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let i=new m_,a=yield t.parser.getDependencies(`node`),o=r.extensions?.[e.EXTENSION_NAME];if(!o)return null;let s=o.specVersion;if(!g_.has(s))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`),null;let c=o.colliders?.map((t,n)=>{let r=a[t.node];if(r==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} attempted to reference a node #${t.node} but not found. Skipping the collider`),null;let i=t.shape,o=t.extensions?.[h_];if(this.useExtendedColliders&&o!=null){let t=o.specVersion;if(!__.has(t))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${h_} specVersion "${t}". Fallbacking to the ${e.EXTENSION_NAME} definition`);else{let e=o.shape;if(e.sphere)return this._importSphereCollider(r,{offset:new H().fromArray(e.sphere.offset??[0,0,0]),radius:e.sphere.radius??0,inside:e.sphere.inside??!1});if(e.capsule)return this._importCapsuleCollider(r,{offset:new H().fromArray(e.capsule.offset??[0,0,0]),radius:e.capsule.radius??0,tail:new H().fromArray(e.capsule.tail??[0,0,0]),inside:e.capsule.inside??!1});if(e.plane)return this._importPlaneCollider(r,{offset:new H().fromArray(e.plane.offset??[0,0,0]),normal:new H().fromArray(e.plane.normal??[0,0,1])})}}if(i.sphere)return this._importSphereCollider(r,{offset:new H().fromArray(i.sphere.offset??[0,0,0]),radius:i.sphere.radius??0,inside:!1});if(i.capsule)return this._importCapsuleCollider(r,{offset:new H().fromArray(i.capsule.offset??[0,0,0]),radius:i.capsule.radius??0,tail:new H().fromArray(i.capsule.tail??[0,0,0]),inside:!1});console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} has no valid shape. Skipping the collider`)}),l=o.colliderGroups?.map((e,t)=>({colliders:(e.colliders??[]).map(e=>c?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a collider #${e} but not found. Skipping the collider`),null)).filter(e=>e!=null),name:e.name}));return(n=o.springs)==null||n.forEach((e,t)=>{let n=e.joints,r=e.colliderGroups?.map(e=>l?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null),o=e.center==null?void 0:a[e.center],s;n.forEach(e=>{if(s){let t=a[s.node],n=a[e.node],c={hitRadius:s.hitRadius,dragForce:s.dragForce,gravityPower:s.gravityPower,stiffness:s.stiffness,gravityDir:s.gravityDir==null?void 0:new H().fromArray(s.gravityDir)},l=this._importJoint(t,n,c,r);o&&(l.center=o),i.addJoint(l)}s=e})}),i.setInitState(),i})}_v0Import(e){return Pg(this,null,function*(){let t=e.parser.json;if(t.extensionsUsed?.indexOf(`VRM`)===-1)return null;let n=t.extensions?.VRM?.secondaryAnimation;if(!n)return null;let r=n?.boneGroups;if(!r)return null;let i=new m_,a=yield e.parser.getDependencies(`node`),o=n.colliderGroups?.map((e,t)=>{let n=a[e.node];return n==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a node #${e.node} but not found. Skipping the collider group`),null):{colliders:(e.colliders??[]).map((e,t)=>{let r=new H(0,0,0);return e.offset&&r.set(e.offset.x??0,e.offset.y??0,e.offset.z?-e.offset.z:0),this._importSphereCollider(n,{offset:r,radius:e.radius??0,inside:!1})})}});return r?.forEach((e,t)=>{let n=e.bones;n&&n.forEach(n=>{let r=a[n];if(r==null){console.warn(`VRMSpringBoneLoaderPlugin: The spring bone group #${t} attempted to reference a node #${n} but not found. Skipping the node`);return}let s=new H;e.gravityDir?s.set(e.gravityDir.x??0,e.gravityDir.y??0,e.gravityDir.z??0):s.set(0,-1,0);let c=e.center==null?void 0:a[e.center],l={hitRadius:e.hitRadius,dragForce:e.dragForce,gravityPower:e.gravityPower,stiffness:e.stiffiness,gravityDir:s},u=e.colliderGroups?.map(e=>o?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null);r.traverse(e=>{let t=e.children[0]??null,n=this._importJoint(e,t,l,u);c&&(n.center=c),i.addJoint(n)})})}),e.scene.updateMatrixWorld(),i.setInitState(),i})}_importJoint(e,t,n,r){let i=new u_(e,t,n,r);if(this.jointHelperRoot){let e=new Qg(i);this.jointHelperRoot.add(e),e.renderOrder=this.jointHelperRoot.renderOrder}return i}_importSphereCollider(e,t){let n=new $g(new Ug(t));if(e.add(n),this.colliderHelperRoot){let e=new Yg(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importCapsuleCollider(e,t){let n=new $g(new Rg(t));if(e.add(n),this.colliderHelperRoot){let e=new Yg(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importPlaneCollider(e,t){let n=new $g(new Vg(t));if(e.add(n),this.colliderHelperRoot){let e=new Yg(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}};v_.EXTENSION_NAME=`VRMC_springBone`;var y_=v_,b_=class{get name(){return`VRMLoaderPlugin`}constructor(e,t){this.parser=e;let n=t?.helperRoot,r=t?.autoUpdateHumanBones;this.expressionPlugin=t?.expressionPlugin??new gm(e),this.firstPersonPlugin=t?.firstPersonPlugin??new bm(e),this.humanoidPlugin=t?.humanoidPlugin??new zm(e,{helperRoot:n,autoUpdateHumanBones:r}),this.lookAtPlugin=t?.lookAtPlugin??new xh(e,{helperRoot:n}),this.metaPlugin=t?.metaPlugin??new wh(e),this.mtoonMaterialPlugin=t?.mtoonMaterialPlugin??new Wh(e),this.materialsHDREmissiveMultiplierPlugin=t?.materialsHDREmissiveMultiplierPlugin??new qh(e),this.materialsV0CompatPlugin=t?.materialsV0CompatPlugin??new ag(e),this.springBonePlugin=t?.springBonePlugin??new y_(e,{colliderHelperRoot:n,jointHelperRoot:n}),this.nodeConstraintPlugin=t?.nodeConstraintPlugin??new Ng(e,{helperRoot:n})}beforeRoot(){return Xp(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(e){return Xp(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(e)})}getMaterialType(e){return this.mtoonMaterialPlugin.getMaterialType(e)??null}extendMaterialParams(e,t){return Xp(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(e,t),yield this.mtoonMaterialPlugin.extendMaterialParams(e,t)})}afterRoot(e){return Xp(this,null,function*(){yield this.metaPlugin.afterRoot(e),yield this.humanoidPlugin.afterRoot(e),yield this.expressionPlugin.afterRoot(e),yield this.lookAtPlugin.afterRoot(e),yield this.firstPersonPlugin.afterRoot(e),yield this.springBonePlugin.afterRoot(e),yield this.nodeConstraintPlugin.afterRoot(e),yield this.mtoonMaterialPlugin.afterRoot(e);let t=e.userData.vrmMeta,n=e.userData.vrmHumanoid;if(t&&n){let r=new Eh({scene:e.scene,expressionManager:e.userData.vrmExpressionManager,firstPerson:e.userData.vrmFirstPerson,humanoid:n,lookAt:e.userData.vrmLookAt,meta:t,materials:e.userData.vrmMToonMaterials,springBoneManager:e.userData.vrmSpringBoneManager,nodeConstraintManager:e.userData.vrmNodeConstraintManager});e.userData.vrm=r}})}};function x_(e){let t=new Set;return e.traverse(e=>{if(!e.isMesh)return;let n=e;t.add(n)}),t}function S_(e,t,n){if(t.size===1){let n=t.values().next().value;if(n.weight===1)return e[n.index]}let r=new Float32Array(e[0].count*3),i=0;if(n)i=1;else for(let e of t)i+=e.weight;for(let n of t){let t=e[n.index],a=n.weight/i;for(let e=0;e<t.count;e++)r[e*3+0]+=t.getX(e)*a,r[e*3+1]+=t.getY(e)*a,r[e*3+2]+=t.getZ(e)*a}return new K(r,3)}function C_(e){let t=x_(e.scene),n=new Map,r=e.expressionManager?.expressionMap;if(r!=null)for(let[e,t]of Object.entries(r)){let r=new Set;for(let i of t.binds)if(i instanceof um){if(i.weight!==0)for(let t of i.primitives){let r=n.get(t);r??(r=new Map,n.set(t,r));let a=r.get(e);a??(a=new Set,r.set(e,a)),a.add(i)}r.add(i)}for(let e of r)t.deleteBind(e)}for(let e of t){let t=n.get(e);if(t==null)continue;let i=e.geometry.morphAttributes;e.geometry.morphAttributes={};let a=e.geometry.clone();e.geometry=a;let o=a.morphTargetsRelative,s=i.position!=null,c=i.normal!=null,l={},u={},d=[];if(s||c){s&&(l.position=[]),c&&(l.normal=[]);let n=0;for(let[a,f]of t)s&&(l.position[n]=S_(i.position,f,o)),c&&(l.normal[n]=S_(i.normal,f,o)),r?.[a].addBind(new um({index:n,weight:1,primitives:[e]})),u[a]=n,d.push(0),n++}a.morphAttributes=l,e.morphTargetDictionary=u,e.morphTargetInfluences=d}}function w_(e,t,n){if(e.getComponent)return e.getComponent(t,n);{let r=e.array[t*e.itemSize+n];return e.normalized&&(r=Jr.denormalize(r,e.array)),r}}function T_(e,t,n,r){e.setComponent?e.setComponent(t,n,r):(e.normalized&&(r=Jr.normalize(r,e.array)),e.array[t*e.itemSize+n]=r)}function E_(e){let t=D_(e),n=new Set;for(let e of t)n.has(e.geometry)&&(e.geometry=P_(e.geometry)),n.add(e.geometry);let r=new Map;for(let e of n){let t=e.getAttribute(`skinIndex`),n=r.get(t)??new Map;r.set(t,n);let i=e.getAttribute(`skinWeight`),a=O_(t,i);n.set(i,a)}let i=new Map;for(let e of t){let t=k_(e,r);i.set(e,t)}let a=[];for(let[e,t]of i){let n=!1;for(let r of a)if(A_(t,r.boneInverseMap)){n=!0,r.meshes.add(e);for(let[e,n]of t)r.boneInverseMap.set(e,n);break}n||a.push({boneInverseMap:t,meshes:new Set([e])})}let o=new Map,s=new N_,c=new N_,l=new N_;for(let e of a){let{boneInverseMap:t,meshes:n}=e,r=Array.from(t.keys()),i=new Bo(r,Array.from(t.values())),a=c.getOrCreate(i);for(let e of n){let t=e.geometry.getAttribute(`skinIndex`),n=s.getOrCreate(t),i=e.skeleton.bones,c=`${n};${a};${i.map(e=>l.getOrCreate(e)).join(`,`)}`,u=o.get(c);u??(u=t.clone(),j_(u,i,r),o.set(c,u)),e.geometry.setAttribute(`skinIndex`,u)}for(let e of n)e.bind(i,new W)}}function D_(e){let t=new Set;return e.traverse(e=>{if(!e.isSkinnedMesh)return;let n=e;t.add(n)}),t}function O_(e,t){let n=new Set;for(let r=0;r<e.count;r++)for(let i=0;i<e.itemSize;i++){let a=w_(e,r,i);w_(t,r,i)!==0&&n.add(a)}return n}function k_(e,t){let n=new Map,r=e.skeleton,i=e.geometry,a=i.getAttribute(`skinIndex`),o=i.getAttribute(`skinWeight`),s=t.get(a)?.get(o);if(!s)throw Error(`Unreachable. attributeUsedIndexSetMap does not know the skin index attribute or the skin weight attribute.`);for(let e of s)n.set(r.bones[e],r.boneInverses[e]);return n}function A_(e,t){for(let[n,r]of e.entries()){let e=t.get(n);if(e!=null&&!M_(r,e))return!1}return!0}function j_(e,t,n){let r=new Map;for(let e of t)r.set(e,r.size);let i=new Map;for(let[e,t]of n.entries()){let n=r.get(t);i.set(n,e)}for(let t=0;t<e.count;t++)for(let n=0;n<e.itemSize;n++){let r=w_(e,t,n),a=i.get(r);T_(e,t,n,a)}e.needsUpdate=!0}function M_(e,t,n){if(n||=1e-4,e.elements.length!=t.elements.length)return!1;for(let r=0,i=e.elements.length;r<i;r++)if(Math.abs(e.elements[r]-t.elements[r])>n)return!1;return!0}var N_=class{constructor(){this._objectIndexMap=new Map,this._index=0}get(e){return this._objectIndexMap.get(e)}getOrCreate(e){let t=this._objectIndexMap.get(e);return t??(t=this._index,this._objectIndexMap.set(e,t),this._index++),t}};function P_(e){let t=new q;t.name=e.name,t.setIndex(e.index);for(let[n,r]of Object.entries(e.attributes))t.setAttribute(n,r);for(let[n,r]of Object.entries(e.morphAttributes)){let e=n;t.morphAttributes[e]=r.concat()}t.morphTargetsRelative=e.morphTargetsRelative,t.groups=[];for(let n of e.groups)t.addGroup(n.start,n.count,n.materialIndex);return t.boundingSphere=e.boundingSphere?.clone()??null,t.boundingBox=e.boundingBox?.clone()??null,t.drawRange.start=e.drawRange.start,t.drawRange.count=e.drawRange.count,t.userData=e.userData,t}function F_(e){if(Object.values(e).forEach(e=>{e?.isTexture&&e.dispose()}),e.isShaderMaterial){let t=e.uniforms;t&&Object.values(t).forEach(e=>{let t=e.value;t?.isTexture&&t.dispose()})}e.dispose()}function I_(e){let t=e.geometry;t&&t.dispose();let n=e.skeleton;n&&n.dispose();let r=e.material;r&&(Array.isArray(r)?r.forEach(e=>F_(e)):r&&F_(r))}function L_(e){e.traverse(I_)}function R_(e,t){console.warn(`VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. 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this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,r){let i,a={},o={},s=new TextDecoder;if(typeof e==`string`)i=JSON.parse(e);else if(e instanceof ArrayBuffer)if(s.decode(new Uint8Array(e,0,4))===xv){try{a[X.KHR_BINARY_GLTF]=new wv(e)}catch(e){r&&r(e);return}i=JSON.parse(a[X.KHR_BINARY_GLTF].content)}else i=JSON.parse(s.decode(e));else i=e;if(i.asset===void 0||i.asset.version[0]<2){r&&r(Error(`THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.`));return}let c=new Xv(i,{path:t||this.resourcePath||``,crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let e=0;e<this.pluginCallbacks.length;e++){let t=this.pluginCallbacks[e](c);t.name||console.error(`THREE.GLTFLoader: Invalid plugin found: missing name`),o[t.name]=t,a[t.name]=!0}if(i.extensionsUsed)for(let e=0;e<i.extensionsUsed.length;++e){let t=i.extensionsUsed[e],n=i.extensionsRequired||[];switch(t){case X.KHR_MATERIALS_UNLIT:a[t]=new iv;break;case X.KHR_DRACO_MESH_COMPRESSION:a[t]=new Tv(i,this.dracoLoader);break;case X.KHR_TEXTURE_TRANSFORM:a[t]=new Ev;break;case X.KHR_MESH_QUANTIZATION:a[t]=new Dv;break;default:n.indexOf(t)>=0&&o[t]===void 0&&console.warn(`THREE.GLTFLoader: Unknown extension "`+t+`".`)}}c.setExtensions(a),c.setPlugins(o),c.parse(n,r)}parseAsync(e,t){let n=this;return new Promise(function(r,i){n.parse(e,t,r,i)})}};function tv(){let e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}function nv(e,t,n){let r=e.json.materials[t];return r.extensions&&r.extensions[n]?r.extensions[n]:null}var X={KHR_BINARY_GLTF:`KHR_binary_glTF`,KHR_DRACO_MESH_COMPRESSION:`KHR_draco_mesh_compression`,KHR_LIGHTS_PUNCTUAL:`KHR_lights_punctual`,KHR_MATERIALS_CLEARCOAT:`KHR_materials_clearcoat`,KHR_MATERIALS_DISPERSION:`KHR_materials_dispersion`,KHR_MATERIALS_IOR:`KHR_materials_ior`,KHR_MATERIALS_SHEEN:`KHR_materials_sheen`,KHR_MATERIALS_SPECULAR:`KHR_materials_specular`,KHR_MATERIALS_TRANSMISSION:`KHR_materials_transmission`,KHR_MATERIALS_IRIDESCENCE:`KHR_materials_iridescence`,KHR_MATERIALS_ANISOTROPY:`KHR_materials_anisotropy`,KHR_MATERIALS_UNLIT:`KHR_materials_unlit`,KHR_MATERIALS_VOLUME:`KHR_materials_volume`,KHR_TEXTURE_BASISU:`KHR_texture_basisu`,KHR_TEXTURE_TRANSFORM:`KHR_texture_transform`,KHR_MESH_QUANTIZATION:`KHR_mesh_quantization`,KHR_MATERIALS_EMISSIVE_STRENGTH:`KHR_materials_emissive_strength`,EXT_MATERIALS_BUMP:`EXT_materials_bump`,EXT_TEXTURE_WEBP:`EXT_texture_webp`,EXT_TEXTURE_AVIF:`EXT_texture_avif`,EXT_MESHOPT_COMPRESSION:`EXT_meshopt_compression`,KHR_MESHOPT_COMPRESSION:`KHR_meshopt_compression`,EXT_MESH_GPU_INSTANCING:`EXT_mesh_gpu_instancing`},rv=class{constructor(e){this.parser=e,this.name=X.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){let e=this.parser,t=this.parser.json.nodes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n];r.extensions&&r.extensions[this.name]&&r.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,r.extensions[this.name].light)}}_loadLight(e){let t=this.parser,n=`light:`+e,r=t.cache.get(n);if(r)return r;let i=t.json,a=((i.extensions&&i.extensions[this.name]||{}).lights||[])[e],o,s=new G(16777215);a.color!==void 0&&s.setRGB(a.color[0],a.color[1],a.color[2],ir);let c=a.range===void 0?0:a.range;switch(a.type){case`directional`:o=new Jc(s),o.target.position.set(0,0,-1),o.add(o.target);break;case`point`:o=new Gc(s),o.distance=c;break;case`spot`:o=new Uc(s),o.distance=c,a.spot=a.spot||{},a.spot.innerConeAngle=a.spot.innerConeAngle===void 0?0:a.spot.innerConeAngle,a.spot.outerConeAngle=a.spot.outerConeAngle===void 0?Math.PI/4:a.spot.outerConeAngle,o.angle=a.spot.outerConeAngle,o.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,o.target.position.set(0,0,-1),o.add(o.target);break;default:throw Error(`THREE.GLTFLoader: Unexpected light type: `+a.type)}return o.position.set(0,0,0),Hv(o,a),a.intensity!==void 0&&(o.intensity=a.intensity),o.name=t.createUniqueName(a.name||`light_`+e),r=Promise.resolve(o),t.cache.add(n,r),r}getDependency(e,t){if(e===`light`)return this._loadLight(t)}createNodeAttachment(e){let t=this,n=this.parser,r=n.json.nodes[e],i=(r.extensions&&r.extensions[this.name]||{}).light;return i===void 0?null:this._loadLight(i).then(function(e){return n._getNodeRef(t.cache,i,e)})}},iv=class{constructor(){this.name=X.KHR_MATERIALS_UNLIT}getMaterialType(){return uo}extendParams(e,t,n){let r=[];e.color=new G(1,1,1),e.opacity=1;let i=t.pbrMetallicRoughness;if(i){if(Array.isArray(i.baseColorFactor)){let t=i.baseColorFactor;e.color.setRGB(t[0],t[1],t[2],ir),e.opacity=t[3]}i.baseColorTexture!==void 0&&r.push(n.assignTexture(e,`map`,i.baseColorTexture,rr))}return Promise.all(r)}},av=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);return n===null||n.emissiveStrength!==void 0&&(t.emissiveIntensity=n.emissiveStrength),Promise.resolve()}},ov=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(n.clearcoatFactor!==void 0&&(t.clearcoat=n.clearcoatFactor),n.clearcoatTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatMap`,n.clearcoatTexture)),n.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=n.clearcoatRoughnessFactor),n.clearcoatRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatRoughnessMap`,n.clearcoatRoughnessTexture)),n.clearcoatNormalTexture!==void 0&&(r.push(this.parser.assignTexture(t,`clearcoatNormalMap`,n.clearcoatNormalTexture)),n.clearcoatNormalTexture.scale!==void 0)){let e=n.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new B(e,e)}return Promise.all(r)}},sv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_DISPERSION}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);return n===null||(t.dispersion=n.dispersion===void 0?0:n.dispersion),Promise.resolve()}},cv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.iridescenceFactor!==void 0&&(t.iridescence=n.iridescenceFactor),n.iridescenceTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceMap`,n.iridescenceTexture)),n.iridescenceIor!==void 0&&(t.iridescenceIOR=n.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),n.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=n.iridescenceThicknessMinimum),n.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=n.iridescenceThicknessMaximum),n.iridescenceThicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceThicknessMap`,n.iridescenceThicknessTexture)),Promise.all(r)}},lv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_SHEEN}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(t.sheenColor=new G(0,0,0),t.sheenRoughness=0,t.sheen=1,n.sheenColorFactor!==void 0){let e=n.sheenColorFactor;t.sheenColor.setRGB(e[0],e[1],e[2],ir)}return n.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=n.sheenRoughnessFactor),n.sheenColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenColorMap`,n.sheenColorTexture,rr)),n.sheenRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenRoughnessMap`,n.sheenRoughnessTexture)),Promise.all(r)}},uv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.transmissionFactor!==void 0&&(t.transmission=n.transmissionFactor),n.transmissionTexture!==void 0&&r.push(this.parser.assignTexture(t,`transmissionMap`,n.transmissionTexture)),Promise.all(r)}},dv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_VOLUME}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.thickness=n.thicknessFactor===void 0?0:n.thicknessFactor,n.thicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`thicknessMap`,n.thicknessTexture)),t.attenuationDistance=n.attenuationDistance||1/0;let i=n.attenuationColor||[1,1,1];return t.attenuationColor=new G().setRGB(i[0],i[1],i[2],ir),Promise.all(r)}},fv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_IOR}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);return n===null?Promise.resolve():(t.ior=n.ior===void 0?1.5:n.ior,t.ior===0&&(t.ior=1e3),Promise.resolve())}},pv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_SPECULAR}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.specularIntensity=n.specularFactor===void 0?1:n.specularFactor,n.specularTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularIntensityMap`,n.specularTexture));let i=n.specularColorFactor||[1,1,1];return t.specularColor=new G().setRGB(i[0],i[1],i[2],ir),n.specularColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularColorMap`,n.specularColorTexture,rr)),Promise.all(r)}},mv=class{constructor(e){this.parser=e,this.name=X.EXT_MATERIALS_BUMP}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return t.bumpScale=n.bumpFactor===void 0?1:n.bumpFactor,n.bumpTexture!==void 0&&r.push(this.parser.assignTexture(t,`bumpMap`,n.bumpTexture)),Promise.all(r)}},hv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.anisotropyStrength!==void 0&&(t.anisotropy=n.anisotropyStrength),n.anisotropyRotation!==void 0&&(t.anisotropyRotation=n.anisotropyRotation),n.anisotropyTexture!==void 0&&r.push(this.parser.assignTexture(t,`anisotropyMap`,n.anisotropyTexture)),Promise.all(r)}},gv=class{constructor(e){this.parser=e,this.name=X.KHR_TEXTURE_BASISU}loadTexture(e){let t=this.parser,n=t.json,r=n.textures[e];if(!r.extensions||!r.extensions[this.name])return null;let i=r.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures`);return null}return t.loadTextureImage(e,i.source,a)}},_v=class{constructor(e){this.parser=e,this.name=X.EXT_TEXTURE_WEBP}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},vv=class{constructor(e){this.parser=e,this.name=X.EXT_TEXTURE_AVIF}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},yv=class{constructor(e,t){this.name=t,this.parser=e}loadBufferView(e){let t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){let e=n.extensions[this.name],r=this.parser.getDependency(`buffer`,e.buffer),i=this.parser.options.meshoptDecoder;if(!i||!i.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files`);return null}return r.then(function(t){let n=e.byteOffset||0,r=e.byteLength||0,a=e.count,o=e.byteStride,s=new Uint8Array(t,n,r);return i.decodeGltfBufferAsync?i.decodeGltfBufferAsync(a,o,s,e.mode,e.filter).then(function(e){return e.buffer}):i.ready.then(function(){let t=new ArrayBuffer(a*o);return i.decodeGltfBuffer(new Uint8Array(t),a,o,s,e.mode,e.filter),t})})}else return null}},bv=class{constructor(e){this.name=X.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){let t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||n.mesh===void 0)return null;let r=t.meshes[n.mesh];for(let e of r.primitives)if(e.mode!==jv.TRIANGLES&&e.mode!==jv.TRIANGLE_STRIP&&e.mode!==jv.TRIANGLE_FAN&&e.mode!==void 0)return null;let i=n.extensions[this.name].attributes,a=[],o={};for(let e in i)a.push(this.parser.getDependency(`accessor`,i[e]).then(t=>(o[e]=t,o[e])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(e=>{let t=e.pop(),n=t.isGroup?t.children:[t],r=e[0].count,i=[];for(let e of n){let t=new W,n=new H,a=new V,s=new H(1,1,1),c=new Yo(e.geometry,e.material,r);for(let e=0;e<r;e++)o.TRANSLATION&&n.fromBufferAttribute(o.TRANSLATION,e),o.ROTATION&&a.fromBufferAttribute(o.ROTATION,e),o.SCALE&&s.fromBufferAttribute(o.SCALE,e),c.setMatrixAt(e,t.compose(n,a,s));for(let t in o)if(t===`_COLOR_0`){let e=o[t];c.instanceColor=new Vo(e.array,e.itemSize,e.normalized)}else t!==`TRANSLATION`&&t!==`ROTATION`&&t!==`SCALE`&&e.geometry.setAttribute(t,o[t]);Ui.prototype.copy.call(c,e),this.parser.assignFinalMaterial(c),i.push(c)}return t.isGroup?(t.clear(),t.add(...i),t):i[0]}))}},xv=`glTF`,Sv=12,Cv={JSON:1313821514,BIN:5130562},wv=class{constructor(e){this.name=X.KHR_BINARY_GLTF,this.content=null,this.body=null;let t=new DataView(e,0,Sv),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==xv)throw Error(`THREE.GLTFLoader: Unsupported glTF-Binary header.`);if(this.header.version<2)throw Error(`THREE.GLTFLoader: Legacy binary file detected.`);let r=this.header.length-Sv,i=new DataView(e,Sv),a=0;for(;a<r;){let t=i.getUint32(a,!0);a+=4;let r=i.getUint32(a,!0);if(a+=4,r===Cv.JSON){let r=new Uint8Array(e,Sv+a,t);this.content=n.decode(r)}else if(r===Cv.BIN){let n=Sv+a;this.body=e.slice(n,n+t)}a+=t}if(this.content===null)throw Error(`THREE.GLTFLoader: JSON content not found.`)}},Tv=class{constructor(e,t){if(!t)throw Error(`THREE.GLTFLoader: No DRACOLoader instance provided.`);this.name=X.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){let n=this.json,r=this.dracoLoader,i=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},s={},c={};for(let e in a){let t=Iv[e]||e.toLowerCase();o[t]=a[e]}for(let t in e.attributes){let r=Iv[t]||t.toLowerCase();if(a[t]!==void 0){let i=n.accessors[e.attributes[t]];c[r]=Mv[i.componentType].name,s[r]=i.normalized===!0}}return t.getDependency(`bufferView`,i).then(function(e){return new 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e=0;e!==o;e++){let t=a[m+e+o],n=a[m+e+s]*l,r=a[p+e+o],c=a[p+e]*l;i[e]=_*t+v*n+h*r+g*c}return i}},kv=new V,Av=class extends Ov{interpolate_(e,t,n,r){let i=super.interpolate_(e,t,n,r);return kv.fromArray(i).normalize().toArray(i),i}},jv={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},Mv={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},Nv={9728:jt,9729:Pt,9984:Mt,9985:Ft,9986:Nt,9987:It},Pv={33071:kt,33648:At,10497:Ot},Fv={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Iv={POSITION:`position`,NORMAL:`normal`,TANGENT:`tangent`,TEXCOORD_0:`uv`,TEXCOORD_1:`uv1`,TEXCOORD_2:`uv2`,TEXCOORD_3:`uv3`,COLOR_0:`color`,WEIGHTS_0:`skinWeight`,JOINTS_0:`skinIndex`},Lv={scale:`scale`,translation:`position`,rotation:`quaternion`,weights:`morphTargetInfluences`},Rv={CUBICSPLINE:void 0,LINEAR:qn,STEP:Kn},zv={OPAQUE:`OPAQUE`,MASK:`MASK`,BLEND:`BLEND`};function Bv(e){return e.DefaultMaterial===void 0&&(e.DefaultMaterial=new Js({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:0})),e.DefaultMaterial}function Vv(e,t,n){for(let r in n.extensions)e[r]===void 0&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[r]=n.extensions[r])}function Hv(e,t){t.extras!==void 0&&(typeof t.extras==`object`?Object.assign(e.userData,t.extras):console.warn(`THREE.GLTFLoader: Ignoring primitive type .extras, `+t.extras))}function Uv(e,t,n){let r=!1,i=!1,a=!1;for(let e=0,n=t.length;e<n;e++){let n=t[e];if(n.POSITION!==void 0&&(r=!0),n.NORMAL!==void 0&&(i=!0),n.COLOR_0!==void 0&&(a=!0),r&&i&&a)break}if(!r&&!i&&!a)return Promise.resolve(e);let o=[],s=[],c=[];for(let l=0,u=t.length;l<u;l++){let u=t[l];if(r){let t=u.POSITION===void 0?e.attributes.position:n.getDependency(`accessor`,u.POSITION);o.push(t)}if(i){let t=u.NORMAL===void 0?e.attributes.normal:n.getDependency(`accessor`,u.NORMAL);s.push(t)}if(a){let t=u.COLOR_0===void 0?e.attributes.color:n.getDependency(`accessor`,u.COLOR_0);c.push(t)}}return Promise.all([Promise.all(o),Promise.all(s),Promise.all(c)]).then(function(t){let n=t[0],o=t[1],s=t[2];return r&&(e.morphAttributes.position=n),i&&(e.morphAttributes.normal=o),a&&(e.morphAttributes.color=s),e.morphTargetsRelative=!0,e})}function Wv(e,t){if(e.updateMorphTargets(),t.weights!==void 0)for(let n=0,r=t.weights.length;n<r;n++)e.morphTargetInfluences[n]=t.weights[n];if(t.extras&&Array.isArray(t.extras.targetNames)){let n=t.extras.targetNames;if(e.morphTargetInfluences.length===n.length){e.morphTargetDictionary={};for(let t=0,r=n.length;t<r;t++)e.morphTargetDictionary[n[t]]=t}else console.warn(`THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.`)}}function Gv(e){let t,n=e.extensions&&e.extensions[X.KHR_DRACO_MESH_COMPRESSION];if(t=n?`draco:`+n.bufferView+`:`+n.indices+`:`+Kv(n.attributes):e.indices+`:`+Kv(e.attributes)+`:`+e.mode,e.targets!==void 0)for(let n=0,r=e.targets.length;n<r;n++)t+=`:`+Kv(e.targets[n]);return t}function Kv(e){let t=``,n=Object.keys(e).sort();for(let r=0,i=n.length;r<i;r++)t+=n[r]+`:`+e[n[r]]+`;`;return t}function qv(e){switch(e){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw Error(`THREE.GLTFLoader: Unsupported normalized accessor component type.`)}}function Jv(e){return e.search(/\.jpe?g($|\?)/i)>0||e.search(/^data\:image\/jpeg/)===0?`image/jpeg`:e.search(/\.webp($|\?)/i)>0||e.search(/^data\:image\/webp/)===0?`image/webp`:e.search(/\.ktx2($|\?)/i)>0||e.search(/^data\:image\/ktx2/)===0?`image/ktx2`:`image/png`}var Yv=new W,Xv=class{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new tv,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,r=-1,i=!1,a=-1;if(typeof navigator<`u`&&navigator.userAgent!==void 0){let e=navigator.userAgent;n=/^((?!chrome|android).)*safari/i.test(e)===!0;let t=e.match(/Version\/(\d+)/);r=n&&t?parseInt(t[1],10):-1,i=e.indexOf(`Firefox`)>-1,a=i?e.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>`u`||n&&r<17||i&&a<98?this.textureLoader=new Oc(this.options.manager):this.textureLoader=new Qc(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new wc(this.options.manager),this.fileLoader.setResponseType(`arraybuffer`),this.options.crossOrigin===`use-credentials`&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){let n=this,r=this.json,i=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(e){return e._markDefs&&e._markDefs()}),Promise.all(this._invokeAll(function(e){return e.beforeRoot&&e.beforeRoot()})).then(function(){return Promise.all([n.getDependencies(`scene`),n.getDependencies(`animation`),n.getDependencies(`camera`)])}).then(function(t){let a={scene:t[0][r.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:r.asset,parser:n,userData:{}};return Vv(i,a,r),Hv(a,r),Promise.all(n._invokeAll(function(e){return e.afterRoot&&e.afterRoot(a)})).then(function(){for(let e of a.scenes)e.updateMatrixWorld();e(a)})}).catch(t)}_markDefs(){let e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n].joints;for(let t=0,n=r.length;t<n;t++)e[r[t]].isBone=!0}for(let t=0,r=e.length;t<r;t++){let r=e[t];r.mesh!==void 0&&(this._addNodeRef(this.meshCache,r.mesh),r.skin!==void 0&&(n[r.mesh].isSkinnedMesh=!0)),r.camera!==void 0&&this._addNodeRef(this.cameraCache,r.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;let r=n.clone(),i=(e,t)=>{let n=this.associations.get(e);n!=null&&this.associations.set(t,n);for(let[n,r]of e.children.entries())i(r,t.children[n])};return i(n,r),r.name+=`_instance_`+ e.uses[t]++,r}_invokeOne(e){let t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){let r=e(t[n]);if(r)return r}return null}_invokeAll(e){let t=Object.values(this.plugins);t.unshift(this);let n=[];for(let r=0;r<t.length;r++){let i=e(t[r]);i&&n.push(i)}return n}getDependency(e,t){let n=e+`:`+t,r=this.cache.get(n);if(!r){switch(e){case`scene`:r=this.loadScene(t);break;case`node`:r=this._invokeOne(function(e){return e.loadNode&&e.loadNode(t)});break;case`mesh`:r=this._invokeOne(function(e){return e.loadMesh&&e.loadMesh(t)});break;case`accessor`:r=this.loadAccessor(t);break;case`bufferView`:r=this._invokeOne(function(e){return e.loadBufferView&&e.loadBufferView(t)});break;case`buffer`:r=this.loadBuffer(t);break;case`material`:r=this._invokeOne(function(e){return e.loadMaterial&&e.loadMaterial(t)});break;case`texture`:r=this._invokeOne(function(e){return e.loadTexture&&e.loadTexture(t)});break;case`skin`:r=this.loadSkin(t);break;case`animation`:r=this._invokeOne(function(e){return e.loadAnimation&&e.loadAnimation(t)});break;case`camera`:r=this.loadCamera(t);break;default:if(r=this._invokeOne(function(n){return n!=this&&n.getDependency&&n.getDependency(e,t)}),!r)throw Error(`Unknown type: `+e);break}this.cache.add(n,r)}return r}getDependencies(e){let t=this.cache.get(e);if(!t){let n=this,r=this.json[e+(e===`mesh`?`es`:`s`)]||[];t=Promise.all(r.map(function(t,r){return n.getDependency(e,r)})),this.cache.add(e,t)}return t}loadBuffer(e){let t=this.json.buffers[e],n=this.fileLoader;if(t.type&&t.type!==`arraybuffer`)throw Error(`THREE.GLTFLoader: `+t.type+` buffer type is not supported.`);if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[X.KHR_BINARY_GLTF].body);let r=this.options;return new Promise(function(e,i){n.load(Xc.resolveURL(t.uri,r.path),e,void 0,function(){i(Error(`THREE.GLTFLoader: Failed to load buffer "`+t.uri+`".`))})})}loadBufferView(e){let t=this.json.bufferViews[e];return this.getDependency(`buffer`,t.buffer).then(function(e){let n=t.byteLength||0,r=t.byteOffset||0;return e.slice(r,r+n)})}loadAccessor(e){let t=this,n=this.json,r=this.json.accessors[e];if(r.bufferView===void 0&&r.sparse===void 0){let e=Fv[r.type],t=Mv[r.componentType],n=r.normalized===!0,i=new t(r.count*e);return Promise.resolve(new K(i,e,n))}let i=[];return r.bufferView===void 0?i.push(null):i.push(this.getDependency(`bufferView`,r.bufferView)),r.sparse!==void 0&&(i.push(this.getDependency(`bufferView`,r.sparse.indices.bufferView)),i.push(this.getDependency(`bufferView`,r.sparse.values.bufferView))),Promise.all(i).then(function(e){let i=e[0],a=Fv[r.type],o=Mv[r.componentType],s=o.BYTES_PER_ELEMENT,c=s*a,l=r.byteOffset||0,u=r.bufferView===void 0?void 0:n.bufferViews[r.bufferView].byteStride,d=r.normalized===!0,f,p;if(u&&u!==c){let e=Math.floor(l/u),n=`InterleavedBuffer:`+r.bufferView+`:`+r.componentType+`:`+e+`:`+r.count,c=t.cache.get(n);c||(f=new o(i,e*u,r.count*u/s),c=new Za(f,u/s),t.cache.add(n,c)),p=new $a(c,a,l%u/s,d)}else f=i===null?new o(r.count*a):new o(i,l,r.count*a),p=new K(f,a,d);if(r.sparse!==void 0){let t=Fv.SCALAR,n=Mv[r.sparse.indices.componentType],s=r.sparse.indices.byteOffset||0,c=r.sparse.values.byteOffset||0,l=new n(e[1],s,r.sparse.count*t),u=new o(e[2],c,r.sparse.count*a);i!==null&&(p=new K(p.array.slice(),p.itemSize,p.normalized)),p.normalized=!1;for(let e=0,t=l.length;e<t;e++){let t=l[e];if(p.setX(t,u[e*a]),a>=2&&p.setY(t,u[e*a+1]),a>=3&&p.setZ(t,u[e*a+2]),a>=4&&p.setW(t,u[e*a+3]),a>=5)throw Error(`THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.`)}p.normalized=d}return p})}loadTexture(e){let t=this.json,n=this.options,r=t.textures[e].source,i=t.images[r],a=this.textureLoader;if(i.uri){let e=n.manager.getHandler(i.uri);e!==null&&(a=e)}return this.loadTextureImage(e,r,a)}loadTextureImage(e,t,n){let r=this,i=this.json,a=i.textures[e],o=i.images[t],s=(o.uri||o.bufferView)+`:`+a.sampler;if(this.textureCache[s])return this.textureCache[s];let c=this.loadImageSource(t,n).then(function(t){t.flipY=!1,t.name=a.name||o.name||``,t.name===``&&typeof o.uri==`string`&&o.uri.startsWith(`data:image/`)===!1&&(t.name=o.uri);let n=(i.samplers||{})[a.sampler]||{};return t.magFilter=Nv[n.magFilter]||1006,t.minFilter=Nv[n.minFilter]||1008,t.wrapS=Pv[n.wrapS]||1e3,t.wrapT=Pv[n.wrapT]||1e3,t.generateMipmaps=!t.isCompressedTexture&&t.minFilter!==1003&&t.minFilter!==1006,r.associations.set(t,{textures:e}),t}).catch(function(){return null});return this.textureCache[s]=c,c}loadImageSource(e,t){let n=this,r=this.json,i=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(e=>e.clone());let a=r.images[e],o=self.URL||self.webkitURL,s=a.uri||``,c=!1;if(a.bufferView!==void 0)s=n.getDependency(`bufferView`,a.bufferView).then(function(e){c=!0;let t=new Blob([e],{type:a.mimeType});return s=o.createObjectURL(t),s});else if(a.uri===void 0)throw Error(`THREE.GLTFLoader: Image `+e+` is missing URI and bufferView`);let l=Promise.resolve(s).then(function(e){return new Promise(function(n,r){let a=n;t.isImageBitmapLoader===!0&&(a=function(e){let t=new di(e);t.needsUpdate=!0,n(t)}),t.load(Xc.resolveURL(e,i.path),a,void 0,r)})}).then(function(e){return c===!0&&o.revokeObjectURL(s),Hv(e,a),e.userData.mimeType=a.mimeType||Jv(a.uri),e}).catch(function(e){throw console.error(`THREE.GLTFLoader: Couldn't load texture`,s),e});return this.sourceCache[e]=l,l}assignTexture(e,t,n,r){let i=this;return this.getDependency(`texture`,n.index).then(function(a){if(!a)return null;if(n.texCoord!==void 0&&n.texCoord>0&&(a=a.clone(),a.channel=n.texCoord),i.extensions[X.KHR_TEXTURE_TRANSFORM]){let e=n.extensions===void 0?void 0:n.extensions[X.KHR_TEXTURE_TRANSFORM];if(e){let t=i.associations.get(a);a=i.extensions[X.KHR_TEXTURE_TRANSFORM].extendTexture(a,e),i.associations.set(a,t)}}return r!==void 0&&(a.colorSpace=r),e[t]=a,a})}assignFinalMaterial(e){let t=e.geometry,n=e.material,r=t.attributes.tangent===void 0,i=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){let e=`PointsMaterial:`+n.uuid,t=this.cache.get(e);t||(t=new vs,to.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,t.sizeAttenuation=!1,this.cache.add(e,t)),n=t}else if(e.isLine){let e=`LineBasicMaterial:`+n.uuid,t=this.cache.get(e);t||(t=new is,to.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,this.cache.add(e,t)),n=t}if(r||i||a){let e=`ClonedMaterial:`+n.uuid+`:`;r&&(e+=`derivative-tangents:`),i&&(e+=`vertex-colors:`),a&&(e+=`flat-shading:`);let t=this.cache.get(e);t||(t=n.clone(),i&&(t.vertexColors=!0),a&&(t.flatShading=!0),r&&(t.normalScale&&(t.normalScale.y*=-1),t.clearcoatNormalScale&&(t.clearcoatNormalScale.y*=-1)),this.cache.add(e,t),this.associations.set(t,this.associations.get(n))),n=t}e.material=n}getMaterialType(){return Js}loadMaterial(e){let t=this,n=this.json,r=this.extensions,i=n.materials[e],a,o={},s=i.extensions||{},c=[];if(s[X.KHR_MATERIALS_UNLIT]){let e=r[X.KHR_MATERIALS_UNLIT];a=e.getMaterialType(),c.push(e.extendParams(o,i,t))}else{let n=i.pbrMetallicRoughness||{};if(o.color=new G(1,1,1),o.opacity=1,Array.isArray(n.baseColorFactor)){let e=n.baseColorFactor;o.color.setRGB(e[0],e[1],e[2],ir),o.opacity=e[3]}n.baseColorTexture!==void 0&&c.push(t.assignTexture(o,`map`,n.baseColorTexture,rr)),o.metalness=n.metallicFactor===void 0?1:n.metallicFactor,o.roughness=n.roughnessFactor===void 0?1:n.roughnessFactor,n.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,`metalnessMap`,n.metallicRoughnessTexture)),c.push(t.assignTexture(o,`roughnessMap`,n.metallicRoughnessTexture))),a=this._invokeOne(function(t){return t.getMaterialType&&t.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,o)})))}i.doubleSided===!0&&(o.side=2);let l=i.alphaMode||zv.OPAQUE;if(l===zv.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,l===zv.MASK&&(o.alphaTest=i.alphaCutoff===void 0?.5:i.alphaCutoff)),i.normalTexture!==void 0&&a!==uo&&(c.push(t.assignTexture(o,`normalMap`,i.normalTexture)),o.normalScale=new B(1,1),i.normalTexture.scale!==void 0)){let e=i.normalTexture.scale;o.normalScale.set(e,e)}if(i.occlusionTexture!==void 0&&a!==uo&&(c.push(t.assignTexture(o,`aoMap`,i.occlusionTexture)),i.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=i.occlusionTexture.strength)),i.emissiveFactor!==void 0&&a!==uo){let e=i.emissiveFactor;o.emissive=new G().setRGB(e[0],e[1],e[2],ir)}return i.emissiveTexture!==void 0&&a!==uo&&c.push(t.assignTexture(o,`emissiveMap`,i.emissiveTexture,rr)),Promise.all(c).then(function(){let n=new a(o);return i.name&&(n.name=i.name),Hv(n,i),t.associations.set(n,{materials:e}),i.extensions&&Vv(r,n,i),n})}createUniqueName(e){let t=hl.sanitizeNodeName(e||``);return t in this.nodeNamesUsed?t+`_`+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){let t=this,n=this.extensions,r=this.primitiveCache;function i(e){return n[X.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then(function(n){return Qv(n,e,t)})}let a=[];for(let n=0,o=e.length;n<o;n++){let o=e[n],s=Gv(o),c=r[s];if(c)a.push(c.promise);else{let e;e=o.extensions&&o.extensions[X.KHR_DRACO_MESH_COMPRESSION]?i(o):Qv(new q,o,t),r[s]={primitive:o,promise:e},a.push(e)}}return Promise.all(a)}loadMesh(e){let t=this,n=this.json,r=this.extensions,i=n.meshes[e],a=i.primitives,o=[];for(let e=0,t=a.length;e<t;e++){let t=a[e].material===void 0?Bv(this.cache):this.getDependency(`material`,a[e].material);o.push(t)}return o.push(t.loadGeometries(a)),Promise.all(o).then(function(n){let o=n.slice(0,n.length-1),s=n[n.length-1],c=[];for(let n=0,l=s.length;n<l;n++){let l=s[n],u=a[n],d,f=o[n];if(u.mode===jv.TRIANGLES||u.mode===jv.TRIANGLE_STRIP||u.mode===jv.TRIANGLE_FAN||u.mode===void 0)d=i.isSkinnedMesh===!0?new Fo(l,f):new Co(l,f),d.isSkinnedMesh===!0&&d.normalizeSkinWeights(),u.mode===jv.TRIANGLE_STRIP?d.geometry=Z_(d.geometry,1):u.mode===jv.TRIANGLE_FAN&&(d.geometry=Z_(d.geometry,2));else if(u.mode===jv.LINES)d=new gs(l,f);else if(u.mode===jv.LINE_STRIP)d=new fs(l,f);else if(u.mode===jv.LINE_LOOP)d=new _s(l,f);else if(u.mode===jv.POINTS)d=new Cs(l,f);else throw Error(`THREE.GLTFLoader: Primitive mode unsupported: `+u.mode);Object.keys(d.geometry.morphAttributes).length>0&&Wv(d,i),d.name=t.createUniqueName(i.name||`mesh_`+e),Hv(d,i),u.extensions&&Vv(r,d,u),t.assignFinalMaterial(d),c.push(d)}for(let n=0,r=c.length;n<r;n++)t.associations.set(c[n],{meshes:e,primitives:n});if(c.length===1)return i.extensions&&Vv(r,c[0],i),c[0];let l=new Wi;i.extensions&&Vv(r,l,i),t.associations.set(l,{meshes:e});for(let e=0,t=c.length;e<t;e++)l.add(c[e]);return l})}loadCamera(e){let t,n=this.json.cameras[e],r=n[n.type];if(!r){console.warn(`THREE.GLTFLoader: Missing camera parameters.`);return}return n.type===`perspective`?t=new Vc(Jr.radToDeg(r.yfov),r.aspectRatio||1,r.znear||1,r.zfar||2e6):n.type===`orthographic`&&(t=new Kc(-r.xmag,r.xmag,r.ymag,-r.ymag,r.znear,r.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),Hv(t,n),Promise.resolve(t)}loadSkin(e){let t=this.json.skins[e],n=[];for(let e=0,r=t.joints.length;e<r;e++)n.push(this._loadNodeShallow(t.joints[e]));return t.inverseBindMatrices===void 0?n.push(null):n.push(this.getDependency(`accessor`,t.inverseBindMatrices)),Promise.all(n).then(function(e){let n=e.pop(),r=e,i=[],a=[];for(let e=0,o=r.length;e<o;e++){let o=r[e];if(o){i.push(o);let t=new W;n!==null&&t.fromArray(n.array,e*16),a.push(t)}else console.warn(`THREE.GLTFLoader: Joint "%s" could not be found.`,t.joints[e])}return new Bo(i,a)})}loadAnimation(e){let t=this.json,n=this,r=t.animations[e],i=r.name?r.name:`animation_`+e,a=[],o=[],s=[],c=[],l=[];for(let e=0,t=r.channels.length;e<t;e++){let t=r.channels[e],n=r.samplers[t.sampler],i=t.target,u=i.node,d=r.parameters===void 0?n.input:r.parameters[n.input],f=r.parameters===void 0?n.output:r.parameters[n.output];i.node!==void 0&&(a.push(this.getDependency(`node`,u)),o.push(this.getDependency(`accessor`,d)),s.push(this.getDependency(`accessor`,f)),c.push(n),l.push(i))}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(s),Promise.all(c),Promise.all(l)]).then(function(e){let t=e[0],a=e[1],o=e[2],s=e[3],c=e[4],l=[];for(let e=0,r=t.length;e<r;e++){let r=t[e],i=a[e],u=o[e],d=s[e],f=c[e];if(r===void 0)continue;r.updateMatrix&&r.updateMatrix();let p=n._createAnimationTracks(r,i,u,d,f);if(p)for(let e=0;e<p.length;e++)l.push(p[e])}let u=new hc(i,void 0,l);return Hv(u,r),u})}createNodeMesh(e){let t=this.json,n=this,r=t.nodes[e];return r.mesh===void 0?null:n.getDependency(`mesh`,r.mesh).then(function(e){let t=n._getNodeRef(n.meshCache,r.mesh,e);return r.weights!==void 0&&t.traverse(function(e){if(e.isMesh)for(let t=0,n=r.weights.length;t<n;t++)e.morphTargetInfluences[t]=r.weights[t]}),t})}loadNode(e){let t=this.json,n=this,r=t.nodes[e],i=n._loadNodeShallow(e),a=[],o=r.children||[];for(let e=0,t=o.length;e<t;e++)a.push(n.getDependency(`node`,o[e]));let s=r.skin===void 0?Promise.resolve(null):n.getDependency(`skin`,r.skin);return Promise.all([i,Promise.all(a),s]).then(function(e){let t=e[0],n=e[1],r=e[2];r!==null&&t.traverse(function(e){e.isSkinnedMesh&&e.bind(r,Yv)});for(let e=0,r=n.length;e<r;e++)t.add(n[e]);if(t.userData.pivot!==void 0&&n.length>0){let e=t.userData.pivot,r=n[0];t.pivot=new H().fromArray(e),t.position.x-=e[0],t.position.y-=e[1],t.position.z-=e[2],r.position.set(0,0,0),delete t.userData.pivot}return t})}_loadNodeShallow(e){let t=this.json,n=this.extensions,r=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];let i=t.nodes[e],a=i.name?r.createUniqueName(i.name):``,o=[],s=r._invokeOne(function(t){return t.createNodeMesh&&t.createNodeMesh(e)});return s&&o.push(s),i.camera!==void 0&&o.push(r.getDependency(`camera`,i.camera).then(function(e){return r._getNodeRef(r.cameraCache,i.camera,e)})),r._invokeAll(function(t){return t.createNodeAttachment&&t.createNodeAttachment(e)}).forEach(function(e){o.push(e)}),this.nodeCache[e]=Promise.all(o).then(function(t){let o;if(o=i.isBone===!0?new Io:t.length>1?new Wi:t.length===1?t[0]:new Ui,o!==t[0])for(let e=0,n=t.length;e<n;e++)o.add(t[e]);if(i.name&&(o.userData.name=i.name,o.name=a),Hv(o,i),i.extensions&&Vv(n,o,i),i.matrix!==void 0){let e=new W;e.fromArray(i.matrix),o.applyMatrix4(e)}else i.translation!==void 0&&o.position.fromArray(i.translation),i.rotation!==void 0&&o.quaternion.fromArray(i.rotation),i.scale!==void 0&&o.scale.fromArray(i.scale);if(!r.associations.has(o))r.associations.set(o,{});else if(i.mesh!==void 0&&r.meshCache.refs[i.mesh]>1){let e=r.associations.get(o);r.associations.set(o,{...e})}return r.associations.get(o).nodes=e,o}),this.nodeCache[e]}loadScene(e){let t=this.extensions,n=this.json.scenes[e],r=this,i=new Wi;n.name&&(i.name=r.createUniqueName(n.name)),Hv(i,n),n.extensions&&Vv(t,i,n);let a=n.nodes||[],o=[];for(let e=0,t=a.length;e<t;e++)o.push(r.getDependency(`node`,a[e]));return Promise.all(o).then(function(e){for(let t=0,n=e.length;t<n;t++){let n=e[t];n.parent===null?i.add(n):i.add(Q_(n))}return r.associations=(e=>{let t=new Map;for(let[e,n]of r.associations)(e instanceof to||e instanceof di)&&t.set(e,n);return e.traverse(e=>{let n=r.associations.get(e);n!=null&&t.set(e,n)}),t})(i),i})}_createAnimationTracks(e,t,n,r,i){let a=[],o=e.name?e.name:e.uuid,s=[];function c(e){e.morphTargetInfluences&&s.push(e.name?e.name:e.uuid)}Lv[i.path]===Lv.weights?(c(e),e.isGroup&&e.children.forEach(c)):s.push(o);let l;switch(Lv[i.path]){case Lv.weights:l=uc;break;case Lv.rotation:l=fc;break;case Lv.translation:case Lv.scale:l=mc;break;default:switch(n.itemSize){case 1:l=uc;break;default:l=mc;break}break}let u=r.interpolation===void 0?qn:Rv[r.interpolation],d=this._getArrayFromAccessor(n);for(let e=0,n=s.length;e<n;e++){let n=new l(s[e]+`.`+Lv[i.path],t.array,d,u);r.interpolation===`CUBICSPLINE`&&this._createCubicSplineTrackInterpolant(n),a.push(n)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){let e=qv(t.constructor),n=new Float32Array(t.length);for(let r=0,i=t.length;r<i;r++)n[r]=t[r]*e;t=n}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(e){return new(this instanceof fc?Av:Ov)(this.times,this.values,this.getValueSize()/3,e)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}};function Zv(e,t,n){let r=t.attributes,i=new ma;if(r.POSITION!==void 0){let e=n.json.accessors[r.POSITION],t=e.min,a=e.max;if(t!==void 0&&a!==void 0){if(i.set(new H(t[0],t[1],t[2]),new H(a[0],a[1],a[2])),e.normalized){let t=qv(Mv[e.componentType]);i.min.multiplyScalar(t),i.max.multiplyScalar(t)}}else{console.warn(`THREE.GLTFLoader: Missing min/max properties for accessor POSITION.`);return}}else return;let a=t.targets;if(a!==void 0){let e=new H,t=new H;for(let r=0,i=a.length;r<i;r++){let i=a[r];if(i.POSITION!==void 0){let r=n.json.accessors[i.POSITION],a=r.min,o=r.max;if(a!==void 0&&o!==void 0){if(t.setX(Math.max(Math.abs(a[0]),Math.abs(o[0]))),t.setY(Math.max(Math.abs(a[1]),Math.abs(o[1]))),t.setZ(Math.max(Math.abs(a[2]),Math.abs(o[2]))),r.normalized){let e=qv(Mv[r.componentType]);t.multiplyScalar(e)}e.max(t)}else console.warn(`THREE.GLTFLoader: Missing min/max properties for accessor POSITION.`)}}i.expandByVector(e)}e.boundingBox=i;let o=new Ua;i.getCenter(o.center),o.radius=i.min.distanceTo(i.max)/2,e.boundingSphere=o}function Qv(e,t,n){let r=t.attributes,i=[];function a(t,r){return n.getDependency(`accessor`,t).then(function(t){e.setAttribute(r,t)})}for(let t in r){let n=Iv[t]||t.toLowerCase();n in e.attributes||i.push(a(r[t],n))}if(t.indices!==void 0&&!e.index){let r=n.getDependency(`accessor`,t.indices).then(function(t){e.setIndex(t)});i.push(r)}return ti.workingColorSpace!==`srgb-linear`&&`COLOR_0`in r&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${ti.workingColorSpace}" not supported.`),Hv(e,t),Zv(e,t,n),Promise.all(i).then(function(){return t.targets===void 0?e:Uv(e,t.targets,n)})}var $v=class{models=new Map;animations=new Map;modelKeys=new Map;animationKeys=new Map;loader;constructor(){this.loader=new ev,this.loader.register(e=>new b_(e))}load(e){for(let[t,n]of Object.entries(e)){let e=n;typeof e.url==`string`&&(e.type===`model`?this.modelKeys.set(`$${t}`,e.url):e.type===`animation`&&this.animationKeys.set(`$${t}`,{url:e.url,clip:e.clip}))}}animationRefs(){return[...this.animationKeys.keys()]}modelRefs(){return[...this.modelKeys.keys()]}getModel(e){let t=this.modelKeys.get(e)??e,n=this.models.get(t);return n||(n={status:`loading`,scene:null,animations:[],isVrm:!1,vrm:null,claimedBy:null,retargeted:new Map},this.models.set(t,n),this.loader.load(t,e=>{let t=e.userData.vrm;t?(X_.removeUnnecessaryVertices(e.scene),X_.combineSkeletons(e.scene),X_.rotateVRM0(t),n.scene=t.scene,n.vrm=t,n.isVrm=!0):n.scene=e.scene,n.animations=e.animations??[],n.status=`ready`},void 0,e=>{n.status=`error`,n.error=e instanceof Error?e.message:String(e),console.error(`incanto: failed to load model '${t}':`,e)}),n)}getAnimation(e){let t=this.animationKeys.get(e)??{url:e},n=this.animations.get(t.url);return n||(n={status:`loading`,clips:[],scene:null,clip:t.clip},this.animations.set(t.url,n),this.loader.load(t.url,e=>{n.clips=e.animations??[],n.scene=e.scene,n.status=`ready`,n.clips.length===0&&console.warn(`incanto: animation asset '${t.url}' contains no clips`)},void 0,e=>{n.status=`error`,n.error=e instanceof Error?e.message:String(e),console.error(`incanto: failed to load animation '${t.url}':`,e)}),n)}dispose(){for(let e of this.models.values())e.scene?.traverse(e=>{let t=e;t.geometry?.dispose();let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)if(e){for(let t of Object.values(e))t?.isTexture&&t.dispose();e.dispose()}});this.models.clear(),this.animations.clear()}},ey=Math.atan(1/Math.SQRT2);function ty(e,t,n,r,i,a){let o=[t[0],t[1]+n,t[2]];if(e===`firstPerson`)return{position:o,rotation:[-i,r,0]};if(e===`quarter`){let e=ey;return{position:[o[0],o[1]+a*Math.sin(e),o[2]+a*Math.cos(e)],rotation:[-e,0,0]}}if(e===`side`)return{position:[o[0],o[1],o[2]+a],rotation:[0,0,0]};let s=Math.cos(i);return{position:[o[0]+Math.sin(r)*s*a,o[1]+Math.sin(i)*a,o[2]+Math.cos(r)*s*a],rotation:[-i,r,0]}}function ny(e,t,n,r,i){let a=t[0]-e[0],o=t[1]-e[1],s=t[2]-e[2],c=Math.hypot(a,o,s);if(c<1e-4)return[t[0],t[1],t[2]];let l=[a/c,o/c,s/c],u=n(e,l,c);if(u===null)return[t[0],t[1],t[2]];let d=Math.min(c,Math.max(i,u-r));return[e[0]+l[0]*d,e[1]+l[1]*d,e[2]+l[2]*d]}function ry(e,t,n){let r=t(e,n);return r===null||r>=n?[e[0],e[1],e[2]]:[e[0],e[1]+(n-r),e[2]]}function iy(e,t,n){let r=Math.sin(n),i=Math.cos(n);return[e*i-t*r,0,-e*r-t*i]}function ay(e,t){return e?Math.min(.6+(t?.4:0),1):0}function oy(e,t){return e?t<=0?`idle`:t<.3?`walk`:t<.7?`run`:`fastRun`:`airborne`}function sy(e,t){let n=e.shape;if(n!==void 0){if(n===`box`){let n=e.size;if(!Array.isArray(n)||n.length!==3||n.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${t}': box needs "size": [x, y, z].`);return}if(n===`sphere`){if(typeof e.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': sphere needs "radius".`);return}if(n===`capsule`){if(typeof e.radius!=`number`||typeof e.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': capsule needs "radius" and "height".`);return}if(n===`trimesh`){let n=e.vertices,r=e.indices;if(!Array.isArray(n)||n.length%3!=0||!Array.isArray(r)||r.length%3!=0)throw new y(`BAD_FORMAT`,`Collider on '${t}': trimesh needs "vertices" (flat xyz floats) and "indices" (triangle triplets).`);return}if(n!==`heightfield`)throw new y(`BAD_FORMAT`,`Collider on '${t}': "shape" must be 'box', 'sphere', 'capsule', 'trimesh', or 'heightfield', got ${JSON.stringify(n)}.`)}}var cy=class extends Ae{static typeName=`Node3D`;static props={position:{default:[0,0,0]},rotation:{default:[0,0,0]},scale:{default:[1,1,1]},visible:{default:!0},renderOrder:{default:0}};position=[0,0,0];rotation=[0,0,0];scale=[1,1,1];visible=!0;renderOrder=0;_object3D=null;_interpPrev=null;_interpCurr=null;_ensureObject3D(){return this._object3D||(this._object3D=this._createObject3D(),this._object3D.userData.incantoNode=this),this._object3D}_createObject3D(){return new Ui}_syncObject3D(e=1){let t=this._ensureObject3D(),n=this._interpPrev,r=this._interpCurr;n&&r?t.position.set((n[0]??0)+((r[0]??0)-(n[0]??0))*e,(n[1]??0)+((r[1]??0)-(n[1]??0))*e,(n[2]??0)+((r[2]??0)-(n[2]??0))*e):t.position.set(this.position[0]??0,this.position[1]??0,this.position[2]??0),t.rotation.set(Jr.degToRad(this.rotation[0]??0),Jr.degToRad(this.rotation[1]??0),Jr.degToRad(this.rotation[2]??0)),t.scale.set(this.scale[0]??1,this.scale[1]??1,this.scale[2]??1),t.visible=this.visible,t.renderOrder=this.renderOrder}free(){super.free(),this._object3D?.removeFromParent(),this._object3D=null,this._interpPrev=null,this._interpCurr=null}},ly=class extends cy{static props={collider:{default:{}}};static signals=[`triggerEnter`,`triggerExit`];_collider={};_colliderChanged=!1;get collider(){return this._collider}set collider(e){this._collider=e,this._colliderChanged=!0}static validateJson(e){let t=e;if(sy(t.collider,e.name),t.collider.shape===`heightfield`&&!(t instanceof uy))throw new y(`BAD_FORMAT`,`Collider on '${e.name}': heightfield is static terrain — put it on a StaticBody3D (with a Terrain3D child), not a ${t.constructor.typeName}.`,{prop:`collider`})}_physics=null},uy=class extends ly{static typeName=`StaticBody3D`},dy=class extends ly{static typeName=`Area3D`},fy=class extends ly{static typeName=`RigidBody3D`;static props={mass:{default:1},gravityScale:{default:1},fixedRotation:{default:!1},friction:{default:.5},restitution:{default:0},linearVelocity:{default:[0,0,0]}};mass=1;gravityScale=1;fixedRotation=!1;friction=.5;restitution=0;linearVelocity=[0,0,0];_physics3d=null;applyImpulse(e){this._physics3d?.applyImpulse(this,e)}},py=class extends ly{static typeName=`CharacterBody3D`;static props={velocity:{default:[0,0,0]},snapToGround:{default:!0},slopeLimitDeg:{default:45}};velocity=[0,0,0];snapToGround=!0;slopeLimitDeg=45;_grounded=!1;moveAndSlide(){if(!this._physics)throw new y(`TREE_VIOLATION`,this.collider.shape===void 0?`CharacterBody3D '${this.name}' has no collider — set a collider prop (physics skips collider-less bodies).`:`CharacterBody3D '${this.name}' has no physics world — await enablePhysics3D(engine) first.`);this._physics.moveAndSlide(this)}isOnFloor(){return this._grounded}},my=class extends cy{static typeName=`Joint3D`;static props={type:{default:`spherical`,options:[`fixed`,`spherical`,`rope`,`spring`]},target:{default:``},anchor:{default:[0,0,0]},targetAnchor:{default:[0,0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`spherical`;target=``;anchor=[0,0,0];targetAnchor=[0,0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof ly))throw new y(`TREE_VIOLATION`,`Joint3D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new y(`BAD_FORMAT`,`Joint3D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof ly))throw new y(`NODE_NOT_FOUND`,`Joint3D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},hy=256,gy=.3,_y=.6,vy=45;function yy(e){let{width:t,depth:n,segsX:r,segsZ:i,maxHeight:a,seed:o}=e,s=e.roughness??.5,c=e.detail??4,l=e.flatThreshold??.95,u=e.islandEdge??!1,d=Math.max(0,Math.min(e.edgeWrapRadius??20,vy)),f=e.edgeBottom??-50,p=e.edgeCornerSmoothness??1,m=(e.basins??[]).map(e=>({cx:e.x+t/2,cz:e.z+n/2,radius:e.radius,depth:e.depth})),h=Je(o),g=(e,t)=>(h(e,t)+1)*.5,_=(e,t)=>{let n=e/hy,r=t/hy,i=0,o=.2,u=5;for(let e=0;e<5;e++)i+=g(n*o,r*o)*u,u*=.5,o*=2;let d=0;o=.5,u=.1;for(let e=0;e<c;e++)d+=g(n*o,r*o)*u,u*=s,o*=2;i=Math.abs(i)**1.5*Math.sign(i),i<gy&&(i*=.3);let f=a*(i+d*(i*.5+.5)+1)/2,p=a*l;if(Math.abs(f-p)<_y&&(f=p),m.length>0){let n=0;for(let r of m){let i=Math.hypot(e-r.cx,t-r.cz);if(i<r.radius){let e=i/r.radius;n=Math.max(n,r.depth*(1-e*e*(3-2*e)))}}f-=n}return f},v=(e,a,o)=>{if(!u||d<=0)return o;let s=d,c=Math.min(e,t-e),l=Math.min(a,n-a),m=(t/r+n/i)*.002,h=Math.max(0,s-c+m),g=Math.max(0,s-l+m);if(h<=0&&g<=0)return o;let _=2+(1-Math.min(1,Math.max(0,p)))*30,v=(h**_+g**_)**(1/_),y=o-(s-Math.sqrt(Math.max(0,s*s-v*v)));return v>=s&&(y=Math.min(y,f)),y},y=r+1,b=i+1,x=new Float32Array(y*b),S=1/0,C=-1/0;for(let e=0;e<b;e++){let a=e/i*n;for(let n=0;n<y;n++){let i=n/r*t,o=_(i,a);o<S&&(S=o),o>C&&(C=o),x[e*y+n]=v(i,a,o)}}let w=(e,a)=>{let o=Math.min(Math.max((e+t/2)/t*r,0),r),s=Math.min(Math.max((a+n/2)/n*i,0),i),c=Math.min(Math.floor(o),r-1),l=Math.min(Math.floor(s),i-1),u=o-c,d=s-l,f=x[l*y+c],p=x[l*y+c+1],m=x[(l+1)*y+c],h=x[(l+1)*y+c+1];return(f*(1-u)+p*u)*(1-d)+(m*(1-u)+h*u)*d},T=(e,r)=>_(e+t/2,r+n/2);return{width:t,depth:n,segsX:r,segsZ:i,heights:x,minHeight:S,maxHeight:C,heightAt:w,baseHeight:T,slopeAt:(e,t)=>{let n=(T(e+1,t)-T(e-1,t))/2,r=(T(e,t+1)-T(e,t-1))/2;return Math.atan(Math.sqrt(n*n+r*r))}}}function by(e,t,n,r){return e<t-r||e>n+r?0:e>=t&&e<=n?1:e<t?(e-(t-r))/r:(n+r-e)/r}function xy(e,t,n,r=1.2){let i=[0,0,0,0],a=Math.min(n.length,4),o=0;for(let s=0;s<a;s++){let a=n[s],[c,l]=a.heightRange??[0,1],[u,d]=a.slopeRange??[0,Math.PI/2],f=by(e,c,l,a.heightBlendRange??.1)*by(t,u,d,a.slopeBlendRange??.1);f**=1/r,i[s]=f,o+=f}if(o===0)return[1,0,0,0];for(let e=0;e<4;e++)i[e]=i[e]/o;return i}function Sy(e,t,n){let r=e.indexOf(t);if(r===-1)throw new y(`BAD_FORMAT`,`Terrain3D shader patch: marker '${t}' not found in the three.js shader — the installed three version moved its chunks.`);let i=r+t.length;return`${e.slice(0,i)}\n${n}${e.slice(i)}`}var Cy=`
|
|
5037
|
+
`;e.vertexShader=t+e.vertexShader,e.fragmentShader=t+e.fragmentShader}}get color(){return this.uniforms.litFactor.value}set color(e){this.uniforms.litFactor.value=e}get map(){return this.uniforms.map.value}set map(e){this.uniforms.map.value=e}get normalMap(){return this.uniforms.normalMap.value}set normalMap(e){this.uniforms.normalMap.value=e}get normalScale(){return this.uniforms.normalScale.value}set normalScale(e){this.uniforms.normalScale.value=e}get emissive(){return this.uniforms.emissive.value}set emissive(e){this.uniforms.emissive.value=e}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(e){this.uniforms.emissiveIntensity.value=e}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(e){this.uniforms.emissiveMap.value=e}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(e){this.uniforms.shadeColorFactor.value=e}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(e){this.uniforms.shadeMultiplyTexture.value=e}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(e){this.uniforms.shadingShiftFactor.value=e}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(e){this.uniforms.shadingShiftTexture.value=e}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(e){this.uniforms.shadingShiftTextureScale.value=e}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(e){this.uniforms.shadingToonyFactor.value=e}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(e){this.uniforms.giEqualizationFactor.value=e}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(e){this.uniforms.matcapFactor.value=e}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(e){this.uniforms.matcapTexture.value=e}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(e){this.uniforms.parametricRimColorFactor.value=e}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(e){this.uniforms.rimMultiplyTexture.value=e}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(e){this.uniforms.rimLightingMixFactor.value=e}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(e){this.uniforms.parametricRimFresnelPowerFactor.value=e}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(e){this.uniforms.parametricRimLiftFactor.value=e}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(e){this.uniforms.outlineWidthMultiplyTexture.value=e}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(e){this.uniforms.outlineWidthFactor.value=e}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(e){this.uniforms.outlineColorFactor.value=e}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(e){this.uniforms.outlineLightingMixFactor.value=e}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(e){this.uniforms.uvAnimationMaskTexture.value=e}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(e){this.uniforms.uvAnimationScrollXOffset.value=e}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(e){this.uniforms.uvAnimationScrollYOffset.value=e}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(e){this.uniforms.uvAnimationRotationPhase.value=e}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(e){this._ignoreVertexColor=e,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(e){this._v0CompatShade=e,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(e){this._debugMode=e,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(e){this._outlineWidthMode=e,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(e){this._isOutline=e,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(e){this._uploadUniformsWorkaround(),this._updateUVAnimation(e)}copy(e){return super.copy(e),this.map=e.map,this.normalMap=e.normalMap,this.emissiveMap=e.emissiveMap,this.shadeMultiplyTexture=e.shadeMultiplyTexture,this.shadingShiftTexture=e.shadingShiftTexture,this.matcapTexture=e.matcapTexture,this.rimMultiplyTexture=e.rimMultiplyTexture,this.outlineWidthMultiplyTexture=e.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=e.uvAnimationMaskTexture,this.normalMapType=e.normalMapType,this.uvAnimationScrollXSpeedFactor=e.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=e.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=e.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=e.ignoreVertexColor,this.v0CompatShade=e.v0CompatShade,this.debugMode=e.debugMode,this.outlineWidthMode=e.outlineWidthMode,this.isOutline=e.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(e){this.uniforms.uvAnimationScrollXOffset.value+=e*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=e*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=e*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){let e=this.outlineWidthMultiplyTexture!==null,t=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:184,OUTLINE:this._isOutline,MTOON_USE_UV:e||t,MTOON_UVS_VERTEX_ONLY:e&&!t,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode===`normal`,DEBUG_LITSHADERATE:this._debugMode===`litShadeRate`,DEBUG_UV:this._debugMode===`uv`,OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===zh.ScreenCoordinates}}_updateTextureMatrix(e,t){e.value&&(e.value.matrixAutoUpdate&&e.value.updateMatrix(),t.value.copy(e.value.matrix))}},Hh=new Set([`1.0`,`1.0-beta`]),Uh=class e{get name(){return e.EXTENSION_NAME}constructor(e,t={}){this.parser=e,this.materialType=t.materialType??Vh,this.renderOrderOffset=t.renderOrderOffset??0,this.v0CompatShade=t.v0CompatShade??!1,this.debugMode=t.debugMode??`none`,this._mToonMaterialSet=new Set}beforeRoot(){return Nh(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return Nh(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,t){let n=this._getMToonExtension(e);return n?this._extendMaterialParams(n,t):null}loadMesh(e){return Nh(this,null,function*(){let t=this.parser,n=t.json.meshes?.[e];if(n==null)throw Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);let r=n.primitives,i=yield t.loadMesh(e);if(r.length===1){let e=i,t=r[0].material;t!=null&&this._setupPrimitive(e,t)}else{let e=i;for(let t=0;t<r.length;t++){let n=e.children[t],i=r[t].material;i!=null&&this._setupPrimitive(n,i)}}return i})}_removeUnlitExtensionIfMToonExists(){this.parser.json.materials?.map((e,t)=>{this._getMToonExtension(t)&&e.extensions?.KHR_materials_unlit&&delete e.extensions.KHR_materials_unlit})}_getMToonExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r==null)return;let i=r.specVersion;if(!Hh.has(i)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${i}"`);return}return r}_extendMaterialParams(e,t){return Nh(this,null,function*(){delete t.metalness,delete t.roughness;let n=new Fh(this.parser,t);n.assignPrimitive(`transparentWithZWrite`,e.transparentWithZWrite),n.assignColor(`shadeColorFactor`,e.shadeColorFactor),n.assignTexture(`shadeMultiplyTexture`,e.shadeMultiplyTexture,!0),n.assignPrimitive(`shadingShiftFactor`,e.shadingShiftFactor),n.assignTexture(`shadingShiftTexture`,e.shadingShiftTexture,!0),n.assignPrimitive(`shadingShiftTextureScale`,e.shadingShiftTexture?.scale),n.assignPrimitive(`shadingToonyFactor`,e.shadingToonyFactor),n.assignPrimitive(`giEqualizationFactor`,e.giEqualizationFactor),n.assignColor(`matcapFactor`,e.matcapFactor),n.assignTexture(`matcapTexture`,e.matcapTexture,!0),n.assignColor(`parametricRimColorFactor`,e.parametricRimColorFactor),n.assignTexture(`rimMultiplyTexture`,e.rimMultiplyTexture,!0),n.assignPrimitive(`rimLightingMixFactor`,e.rimLightingMixFactor),n.assignPrimitive(`parametricRimFresnelPowerFactor`,e.parametricRimFresnelPowerFactor),n.assignPrimitive(`parametricRimLiftFactor`,e.parametricRimLiftFactor),n.assignPrimitive(`outlineWidthMode`,e.outlineWidthMode),n.assignPrimitive(`outlineWidthFactor`,e.outlineWidthFactor),n.assignTexture(`outlineWidthMultiplyTexture`,e.outlineWidthMultiplyTexture,!1),n.assignColor(`outlineColorFactor`,e.outlineColorFactor),n.assignPrimitive(`outlineLightingMixFactor`,e.outlineLightingMixFactor),n.assignTexture(`uvAnimationMaskTexture`,e.uvAnimationMaskTexture,!1),n.assignPrimitive(`uvAnimationScrollXSpeedFactor`,e.uvAnimationScrollXSpeedFactor),n.assignPrimitive(`uvAnimationScrollYSpeedFactor`,e.uvAnimationScrollYSpeedFactor),n.assignPrimitive(`uvAnimationRotationSpeedFactor`,e.uvAnimationRotationSpeedFactor),n.assignPrimitive(`v0CompatShade`,this.v0CompatShade),n.assignPrimitive(`debugMode`,this.debugMode),yield n.pending})}_setupPrimitive(e,t){let n=this._getMToonExtension(t);if(n){e.renderOrder=this._parseRenderOrder(n)+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode==`string`&&e.outlineWidthMode!==`none`&&typeof e.outlineWidthFactor==`number`&&e.outlineWidthFactor>0}_generateOutline(e){let t=e.material;if(!(t instanceof to)||!this._shouldGenerateOutline(t))return;e.material=[t];let n=t.clone();n.name+=` (Outline)`,n.isOutline=!0,n.side=1,e.material.push(n);let r=e.geometry,i=r.index?r.index.count:r.attributes.position.count/3;r.addGroup(0,i,0),r.addGroup(0,i,1)}_addToMaterialSet(e){let t=e.material,n=new Set;Array.isArray(t)?t.forEach(e=>n.add(e)):n.add(t);for(let e of n)this._mToonMaterialSet.add(e)}_parseRenderOrder(e){return(e.transparentWithZWrite?0:19)+(e.renderQueueOffsetNumber??0)}};Uh.EXTENSION_NAME=`VRMC_materials_mtoon`;var Wh=Uh,Gh=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Kh=class e{get name(){return e.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,t){return Gh(this,null,function*(){let n=this._getHDREmissiveMultiplierExtension(e);n!=null&&(console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead."),t.emissiveIntensity=n.emissiveMultiplier)})}_getHDREmissiveMultiplierExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r!=null)return r}};Kh.EXTENSION_NAME=`VRMC_materials_hdr_emissiveMultiplier`;var qh=Kh,Jh=Object.defineProperty,Yh=Object.defineProperties,Xh=Object.getOwnPropertyDescriptors,Zh=Object.getOwnPropertySymbols,Qh=Object.prototype.hasOwnProperty,$h=Object.prototype.propertyIsEnumerable,eg=(e,t,n)=>t in e?Jh(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,tg=(e,t)=>{for(var n in t||={})Qh.call(t,n)&&eg(e,n,t[n]);if(Zh)for(var n of Zh(t))$h.call(t,n)&&eg(e,n,t[n]);return e},ng=(e,t)=>Yh(e,Xh(t)),rg=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function ig(e){return e**2.2}var ag=class{get name(){return`VRMMaterialsV0CompatPlugin`}constructor(e){this.parser=e,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;let t=this.parser.json;t.extensionsUsed=t.extensionsUsed??[],t.extensionsUsed.indexOf(`KHR_texture_transform`)===-1&&t.extensionsUsed.push(`KHR_texture_transform`)}beforeRoot(){return rg(this,null,function*(){let e=this.parser.json,t=e.extensions?.VRM?.materialProperties;t&&(this._populateRenderQueueMap(t),t.forEach((t,n)=>{let r=e.materials?.[n];if(r==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${n}] of glTF but the material doesn't exist`);return}if(t.shader===`VRM/MToon`){let i=this._parseV0MToonProperties(t,r);e.materials[n]=i}else if(t.shader?.startsWith(`VRM/Unlit`)){let i=this._parseV0UnlitProperties(t,r);e.materials[n]=i}else t.shader===`VRM_USE_GLTFSHADER`||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${t.shader}`)}))})}_parseV0MToonProperties(e,t){let n=e.keywordMap?._ALPHABLEND_ON??!1,r=e.floatProperties?._ZWrite===1&&n,i=this._v0ParseRenderQueue(e),a=e.keywordMap?._ALPHATEST_ON??!1,o=n?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=(e.floatProperties?._CullMode??2)===0,l=this._portTextureTransform(e),u=(e.vectorProperties?._Color??[1,1,1,1]).map((e,t)=>t===3?e:ig(e)),d=e.textureProperties?._MainTex,f=d==null?void 0:{index:d,extensions:tg({},l)},p=e.floatProperties?._BumpScale??1,m=e.textureProperties?._BumpMap,h=m==null?void 0:{index:m,scale:p,extensions:tg({},l)},g=(e.vectorProperties?._EmissionColor??[0,0,0,1]).map(ig),_=e.textureProperties?._EmissionMap,v=_==null?void 0:{index:_,extensions:tg({},l)},y=(e.vectorProperties?._ShadeColor??[.97,.81,.86,1]).map(ig),b=e.textureProperties?._ShadeTexture,x=b==null?void 0:{index:b,extensions:tg({},l)},S=e.floatProperties?._ShadeShift??0,C=e.floatProperties?._ShadeToony??.9;C=Jr.lerp(C,1,.5+.5*S),S=-S-(1-C);let w=e.floatProperties?._IndirectLightIntensity??.1,T=w?1-w:void 0,E=e.textureProperties?._SphereAdd,D=E==null?void 0:[1,1,1],O=E==null?void 0:{index:E},k=e.floatProperties?._RimLightingMix??0,A=e.textureProperties?._RimTexture,ee=A==null?void 0:{index:A,extensions:tg({},l)},te=(e.vectorProperties?._RimColor??[0,0,0,1]).map(ig),ne=e.floatProperties?._RimFresnelPower??1,re=e.floatProperties?._RimLift??0,ie=[`none`,`worldCoordinates`,`screenCoordinates`][e.floatProperties?._OutlineWidthMode??0],ae=e.floatProperties?._OutlineWidth??0;ae=.01*ae;let oe=e.textureProperties?._OutlineWidthTexture,se=oe==null?void 0:{index:oe,extensions:tg({},l)},j=(e.vectorProperties?._OutlineColor??[0,0,0]).map(ig),ce=(e.floatProperties?._OutlineColorMode??0)===1?e.floatProperties?._OutlineLightingMix??1:0,le=e.textureProperties?._UvAnimMaskTexture,M=le==null?void 0:{index:le,extensions:tg({},l)},ue=e.floatProperties?._UvAnimScrollX??0,de=e.floatProperties?._UvAnimScrollY??0;de!=null&&(de=-de);let fe=e.floatProperties?._UvAnimRotation??0,pe={specVersion:`1.0`,transparentWithZWrite:r,renderQueueOffsetNumber:i,shadeColorFactor:y,shadeMultiplyTexture:x,shadingShiftFactor:S,shadingToonyFactor:C,giEqualizationFactor:T,matcapFactor:D,matcapTexture:O,rimLightingMixFactor:k,rimMultiplyTexture:ee,parametricRimColorFactor:te,parametricRimFresnelPowerFactor:ne,parametricRimLiftFactor:re,outlineWidthMode:ie,outlineWidthFactor:ae,outlineWidthMultiplyTexture:se,outlineColorFactor:j,outlineLightingMixFactor:ce,uvAnimationMaskTexture:M,uvAnimationScrollXSpeedFactor:ue,uvAnimationScrollYSpeedFactor:de,uvAnimationRotationSpeedFactor:fe};return ng(tg({},t),{pbrMetallicRoughness:{baseColorFactor:u,baseColorTexture:f},normalTexture:h,emissiveTexture:v,emissiveFactor:g,alphaMode:o,alphaCutoff:s,doubleSided:c,extensions:{VRMC_materials_mtoon:pe}})}_parseV0UnlitProperties(e,t){let n=e.shader===`VRM/UnlitTransparentZWrite`,r=e.shader===`VRM/UnlitTransparent`||n,i=this._v0ParseRenderQueue(e),a=e.shader===`VRM/UnlitCutout`,o=r?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=this._portTextureTransform(e),l=(e.vectorProperties?._Color??[1,1,1,1]).map(ig),u=e.textureProperties?._MainTex,d=u==null?void 0:{index:u,extensions:tg({},c)},f={specVersion:`1.0`,transparentWithZWrite:n,renderQueueOffsetNumber:i,shadeColorFactor:l,shadeMultiplyTexture:d};return ng(tg({},t),{pbrMetallicRoughness:{baseColorFactor:l,baseColorTexture:d},alphaMode:o,alphaCutoff:s,extensions:{VRMC_materials_mtoon:f}})}_portTextureTransform(e){let t=e.vectorProperties?._MainTex;if(t==null)return{};let n=[t?.[0]??0,t?.[1]??0],r=[t?.[2]??1,t?.[3]??1];return n[1]=1-r[1]-n[1],{KHR_texture_transform:{offset:n,scale:r}}}_v0ParseRenderQueue(e){let t=e.shader===`VRM/UnlitTransparentZWrite`,n=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||t,r=e.floatProperties?._ZWrite===1||t,i=0;if(n){let t=e.renderQueue;t!=null&&(i=r?this._renderQueueMapTransparentZWrite.get(t):this._renderQueueMapTransparent.get(t))}return i}_populateRenderQueueMap(e){let t=new Set,n=new Set;e.forEach(e=>{let r=e.shader===`VRM/UnlitTransparentZWrite`,i=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||r,a=e.floatProperties?._ZWrite===1||r;if(i){let r=e.renderQueue;r!=null&&(a?n.add(r):t.add(r))}}),t.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${t.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(t).sort().forEach((e,n)=>{let r=Math.min(Math.max(n-t.size+1,-9),0);this._renderQueueMapTransparent.set(e,r)}),Array.from(n).sort().forEach((e,t)=>{let n=Math.min(Math.max(t,0),9);this._renderQueueMapTransparentZWrite.set(e,n)})}},og=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),sg=new H,cg=class extends Wi{constructor(e){super(),this._attrPosition=new K(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(lr);let t=new q;t.setAttribute(`position`,this._attrPosition);let n=new is({color:16711935,depthTest:!1,depthWrite:!1});this._line=new fs(t,n),this.add(this._line),this.constraint=e}updateMatrixWorld(e){sg.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,sg.x,sg.y,sg.z),this.constraint.source&&sg.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,sg.x,sg.y,sg.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(e)}};function lg(e,t){return t.set(e.elements[12],e.elements[13],e.elements[14])}var ug=new H,dg=new H;function fg(e,t){return e.decompose(ug,t,dg),t}function pg(e){return e.invert?e.invert():e.inverse(),e}var mg=class{constructor(e,t){this.destination=e,this.source=t,this.weight=1}},hg=new H,gg=new H,_g=new H,vg=new V,yg=new V,bg=new V,xg=class extends mg{get aimAxis(){return this._aimAxis}set aimAxis(e){this._aimAxis=e,this._v3AimAxis.set(e===`PositiveX`?1:e===`NegativeX`?-1:0,e===`PositiveY`?1:e===`NegativeY`?-1:0,e===`PositiveZ`?1:e===`NegativeZ`?-1:0)}get dependencies(){let e=new Set([this.source]);return this.destination.parent&&e.add(this.destination.parent),e}constructor(e,t){super(e,t),this._aimAxis=`PositiveX`,this._v3AimAxis=new H(1,0,0),this._dstRestQuat=new V}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);let e=vg.identity(),t=yg.identity();this.destination.parent&&(fg(this.destination.parent.matrixWorld,e),pg(t.copy(e)));let n=hg.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(e),r=lg(this.source.matrixWorld,gg).sub(lg(this.destination.matrixWorld,_g)).normalize(),i=bg.setFromUnitVectors(n,r).premultiply(t).multiply(e).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}};function Sg(e,t){let n=[e],r=e.parent;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}var Cg=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(e){this._constraints.add(e);let t=this._objectConstraintsMap.get(e.destination);t??(t=new Set,this._objectConstraintsMap.set(e.destination,t)),t.add(e)}deleteConstraint(e){this._constraints.delete(e),this._objectConstraintsMap.get(e.destination).delete(e)}setInitState(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.setInitState())}update(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.update())}_processConstraint(e,t,n,r){if(n.has(e))return;if(t.has(e))throw Error(`VRMNodeConstraintManager: Circular dependency detected while updating constraints`);t.add(e);let i=e.dependencies;for(let e of i)Sg(e,e=>{let i=this._objectConstraintsMap.get(e);if(i)for(let e of i)this._processConstraint(e,t,n,r)});r(e),n.add(e)}},wg=new V,Tg=new V,Eg=class extends mg{get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._dstRestQuat=new V,this._invSrcRestQuat=new V}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),pg(this._invSrcRestQuat.copy(this.source.quaternion))}update(){let e=wg.copy(this._invSrcRestQuat).multiply(this.source.quaternion),t=Tg.copy(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(t,this.weight)}},Dg=new H,Og=new V,kg=new V,Ag=class extends mg{get rollAxis(){return this._rollAxis}set rollAxis(e){this._rollAxis=e,this._v3RollAxis.set(+(e===`X`),+(e===`Y`),+(e===`Z`))}get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._rollAxis=`X`,this._v3RollAxis=new H(1,0,0),this._dstRestQuat=new V,this._invDstRestQuat=new V,this._invSrcRestQuatMulDstRestQuat=new V}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),pg(this._invDstRestQuat.copy(this._dstRestQuat)),pg(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){let e=Og.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),t=Dg.copy(this._v3RollAxis).applyQuaternion(e),n=kg.setFromUnitVectors(t,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(n,this.weight)}},jg=new Set([`1.0`,`1.0-beta`]),Mg=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return og(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(t){return og(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let r=new Cg,i=yield this.parser.getDependencies(`node`);return i.forEach((t,a)=>{let o=n.nodes[a]?.extensions?.[e.EXTENSION_NAME];if(o==null)return;let s=o.specVersion;if(!jg.has(s)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`);return}let c=o.constraint;if(c.roll!=null){let e=this._importRollConstraint(t,i,c.roll);r.addConstraint(e)}else if(c.aim!=null){let e=this._importAimConstraint(t,i,c.aim);r.addConstraint(e)}else if(c.rotation!=null){let e=this._importRotationConstraint(t,i,c.rotation);r.addConstraint(e)}}),t.scene.updateMatrixWorld(),r.setInitState(),r})}_importRollConstraint(e,t,n){let{source:r,rollAxis:i,weight:a}=n,o=t[r],s=new Ag(e,o);if(i!=null&&(s.rollAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new cg(s);this.helperRoot.add(e)}return s}_importAimConstraint(e,t,n){let{source:r,aimAxis:i,weight:a}=n,o=t[r],s=new xg(e,o);if(i!=null&&(s.aimAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new cg(s);this.helperRoot.add(e)}return s}_importRotationConstraint(e,t,n){let{source:r,weight:i}=n,a=t[r],o=new Eg(e,a);if(i!=null&&(o.weight=i),this.helperRoot){let e=new cg(o);this.helperRoot.add(e)}return o}};Mg.EXTENSION_NAME=`VRMC_node_constraint`;var Ng=Mg,Pg=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Fg=class{},Ig=new H,Lg=new H,Rg=class extends Fg{get type(){return`capsule`}constructor(e){super(),this.offset=e?.offset??new H(0,0,0),this.tail=e?.tail??new H(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){Ig.setFromMatrixPosition(e),Lg.subVectors(this.tail,this.offset).applyMatrix4(e),Lg.sub(Ig);let i=Lg.lengthSq();r.copy(t).sub(Ig);let a=Lg.dot(r);a<=0||(i<=a||Lg.multiplyScalar(a/i),r.sub(Lg));let o=r.length(),s=this.inside?this.radius-n-o:o-n-this.radius;return s<0&&(r.multiplyScalar(1/o),this.inside&&r.negate()),s}},zg=new H,Bg=new U,Vg=class extends Fg{get type(){return`plane`}constructor(e){super(),this.offset=e?.offset??new H(0,0,0),this.normal=e?.normal??new H(0,0,1)}calculateCollision(e,t,n,r){r.setFromMatrixPosition(e),r.negate().add(t),Bg.getNormalMatrix(e),zg.copy(this.normal).applyNormalMatrix(Bg).normalize();let i=r.dot(zg)-n;return r.copy(zg),i}},Hg=new H,Ug=class extends Fg{get type(){return`sphere`}constructor(e){super(),this.offset=e?.offset??new H(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){r.subVectors(t,Hg.setFromMatrixPosition(e));let i=r.length(),a=this.inside?this.radius-n-i:i-n-this.radius;return a<0&&(r.multiplyScalar(1/i),this.inside&&r.negate()),a}},Wg=new H,Gg=class extends q{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new H,this._currentTail=new H,this._shape=e,this._attrPos=new K(new Float32Array(396),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0);let n=Wg.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),e=!0),e&&this._buildPosition()}_buildPosition(){Wg.copy(this._currentTail).sub(this._currentOffset);let e=Wg.length()/this._currentRadius;for(let t=0;t<=16;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(t,-Math.sin(n),-Math.cos(n),0),this._attrPos.setXYZ(17+t,e+Math.sin(n),Math.cos(n),0),this._attrPos.setXYZ(34+t,-Math.sin(n),0,-Math.cos(n)),this._attrPos.setXYZ(51+t,e+Math.sin(n),0,Math.cos(n))}for(let t=0;t<32;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(68+t,0,Math.sin(n),Math.cos(n)),this._attrPos.setXYZ(100+t,e,Math.sin(n),Math.cos(n))}let t=Math.atan2(Wg.y,Math.sqrt(Wg.x*Wg.x+Wg.z*Wg.z)),n=-Math.atan2(Wg.z,Wg.x);this.rotateZ(t),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<34;e++){let t=(e+1)%34;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(68+e*2,34+e,34+t)}for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(136+e*2,68+e,68+t),this._attrIndex.setXY(200+e*2,100+e,100+t)}this._attrIndex.needsUpdate=!0}},Kg=class extends q{constructor(e){super(),this.worldScale=1,this._currentOffset=new H,this._currentNormal=new H,this._shape=e,this._attrPos=new K(new Float32Array(18),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},qg=class extends q{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new H,this._shape=e,this._attrPos=new K(new Float32Array(288),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.needsUpdate=!0}},Jg=new H,Yg=class extends Wi{constructor(e){if(super(),this.matrixAutoUpdate=!1,this.collider=e,this.collider.shape instanceof Ug)this._geometry=new qg(this.collider.shape);else if(this.collider.shape instanceof Rg)this._geometry=new Gg(this.collider.shape);else if(this.collider.shape instanceof Vg)this._geometry=new Kg(this.collider.shape);else throw Error(`VRMSpringBoneColliderHelper: Unknown collider shape type detected`);let t=new is({color:16711935,depthTest:!1,depthWrite:!1});this._line=new gs(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=Jg.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},Xg=class extends q{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new H,this._springBone=e,this._attrPos=new K(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new K(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},Zg=new H,Qg=class extends Wi{constructor(e){super(),this.matrixAutoUpdate=!1,this.springBone=e,this._geometry=new Xg(this.springBone);let t=new is({color:16776960,depthTest:!1,depthWrite:!1});this._line=new gs(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=Zg.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},$g=class extends Ui{constructor(e){super(),this.colliderMatrix=new W,this.shape=e}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),e_(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function e_(e,t,n){let r=t.elements;e.copy(t),n&&(e.elements[12]=r[0]*n.x+r[4]*n.y+r[8]*n.z+r[12],e.elements[13]=r[1]*n.x+r[5]*n.y+r[9]*n.z+r[13],e.elements[14]=r[2]*n.x+r[6]*n.y+r[10]*n.z+r[14])}var t_=new W;function n_(e){return e.invert?e.invert():e.getInverse(t_.copy(e)),e}var r_=class{constructor(e){this._inverseCache=new W,this._shouldUpdateInverse=!0,this.matrix=e;let t={set:(e,t,n)=>(this._shouldUpdateInverse=!0,e[t]=n,!0)};this._originalElements=e.elements,e.elements=new Proxy(e.elements,t)}get inverse(){return this._shouldUpdateInverse&&=(n_(this._inverseCache.copy(this.matrix)),!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},i_=new W,a_=new H,o_=new H,s_=new H,c_=new H,l_=new W,u_=class{constructor(e,t,n={},r=[]){this._currentTail=new H,this._prevTail=new H,this._boneAxis=new H,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new W,this._initialLocalRotation=new V,this._initialLocalChildPosition=new H,this.bone=e,this.bone.matrixAutoUpdate=!1,this.child=t,this.settings={hitRadius:n.hitRadius??0,stiffness:n.stiffness??1,gravityPower:n.gravityPower??0,gravityDir:n.gravityDir?.clone()??new H(0,-1,0),dragForce:n.dragForce??.4},this.colliderGroups=r}get dependencies(){let e=new Set,t=this.bone.parent;t&&e.add(t);for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++)e.add(this.colliderGroups[t].colliders[n]);return e}get center(){return this._center}set center(e){this._center?.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=e,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new r_(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:i_}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail)}update(e){if(e<=0)return;this._calcWorldSpaceBoneLength();let t=o_.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);c_.copy(this._currentTail).add(a_.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(t,this.settings.stiffness*e).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*e),s_.setFromMatrixPosition(this.bone.matrixWorld),c_.sub(s_).normalize().multiplyScalar(this._worldSpaceBoneLength).add(s_),this._collision(c_),this._prevTail.copy(this._currentTail),this._currentTail.copy(c_).applyMatrix4(this._getMatrixWorldToCenter());let n=l_.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,a_.copy(c_).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(e){for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++){let r=this.colliderGroups[t].colliders[n],i=r.shape.calculateCollision(r.colliderMatrix,e,this.settings.hitRadius,a_);if(i<0){e.addScaledVector(a_,-i),e.sub(s_);let t=e.length();e.multiplyScalar(this._worldSpaceBoneLength/t).add(s_)}}}_calcWorldSpaceBoneLength(){a_.setFromMatrixPosition(this.bone.matrixWorld),this.child?o_.setFromMatrixPosition(this.child.matrixWorld):(o_.copy(this._initialLocalChildPosition),o_.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=a_.sub(o_).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:i_}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:i_}};function d_(e,t){let n=[],r=e;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}function f_(e,t){e.children.forEach(e=>{t(e)||f_(e,t)})}function p_(e){let t=new Map;for(let n of e){let r=n;do{let n=(t.get(r)??0)+1;if(n===e.size)return r;t.set(r,n),r=r.parent}while(r!==null)}return null}var m_=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn(`VRMSpringBoneManager: springBones is deprecated. use joints instead.`),this._joints}get colliderGroups(){let e=new Set;return this._joints.forEach(t=>{t.colliderGroups.forEach(t=>{e.add(t)})}),Array.from(e)}get colliders(){let e=new Set;return this.colliderGroups.forEach(t=>{t.colliders.forEach(t=>{e.add(t)})}),Array.from(e)}addJoint(e){this._joints.add(e);let t=this._objectSpringBonesMap.get(e.bone);t??(t=new Set,this._objectSpringBonesMap.set(e.bone,t)),t.add(e),this._isSortedJointsDirty=!0}addSpringBone(e){console.warn(`VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead.`),this.addJoint(e)}deleteJoint(e){this._joints.delete(e),this._objectSpringBonesMap.get(e.bone).delete(e),this._isSortedJointsDirty=!0}deleteSpringBone(e){console.warn(`VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead.`),this.deleteJoint(e)}setInitState(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.setInitState()}}reset(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.reset()}}update(e){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let t=0;t<this._sortedJoints.length;t++){let n=this._sortedJoints[t];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(e),f_(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;let e=[],t=new Set,n=new Set,r=new Set;for(let i of this._joints)this._insertJointSort(i,t,n,e,r);this._sortedJoints=e;let i=p_(r);this._ancestors=[],i&&(this._ancestors.push(i),f_(i,e=>(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(this._ancestors.push(e),!1))),this._isSortedJointsDirty=!1}_insertJointSort(e,t,n,r,i){if(n.has(e))return;if(t.has(e)){this._hasWarnedCircularDependency||=(console.warn(`VRMSpringBoneManager: Circular dependency detected`),!0);return}t.add(e);let a=e.dependencies;for(let e of a){let a=!1,o=null;d_(e,e=>{let s=this._objectSpringBonesMap.get(e);if(s)for(let e of s)a=!0,this._insertJointSort(e,t,n,r,i);else a||(o=e)}),o&&i.add(o)}r.push(e),n.add(e)}_relevantChildrenUpdated(e){return(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(e.updateWorldMatrix(!1,!1),!1)}},h_=`VRMC_springBone_extended_collider`,g_=new Set([`1.0`,`1.0-beta`]),__=new Set([`1.0`]),v_=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.jointHelperRoot=t?.jointHelperRoot,this.colliderHelperRoot=t?.colliderHelperRoot,this.useExtendedColliders=t?.useExtendedColliders??!0}afterRoot(e){return Pg(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return Pg(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(t){return Pg(this,null,function*(){var n;let r=t.parser.json;if(r.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let i=new m_,a=yield t.parser.getDependencies(`node`),o=r.extensions?.[e.EXTENSION_NAME];if(!o)return null;let s=o.specVersion;if(!g_.has(s))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`),null;let c=o.colliders?.map((t,n)=>{let r=a[t.node];if(r==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} attempted to reference a node #${t.node} but not found. Skipping the collider`),null;let i=t.shape,o=t.extensions?.[h_];if(this.useExtendedColliders&&o!=null){let t=o.specVersion;if(!__.has(t))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${h_} specVersion "${t}". Fallbacking to the ${e.EXTENSION_NAME} definition`);else{let e=o.shape;if(e.sphere)return this._importSphereCollider(r,{offset:new H().fromArray(e.sphere.offset??[0,0,0]),radius:e.sphere.radius??0,inside:e.sphere.inside??!1});if(e.capsule)return this._importCapsuleCollider(r,{offset:new H().fromArray(e.capsule.offset??[0,0,0]),radius:e.capsule.radius??0,tail:new H().fromArray(e.capsule.tail??[0,0,0]),inside:e.capsule.inside??!1});if(e.plane)return this._importPlaneCollider(r,{offset:new H().fromArray(e.plane.offset??[0,0,0]),normal:new H().fromArray(e.plane.normal??[0,0,1])})}}if(i.sphere)return this._importSphereCollider(r,{offset:new H().fromArray(i.sphere.offset??[0,0,0]),radius:i.sphere.radius??0,inside:!1});if(i.capsule)return this._importCapsuleCollider(r,{offset:new H().fromArray(i.capsule.offset??[0,0,0]),radius:i.capsule.radius??0,tail:new H().fromArray(i.capsule.tail??[0,0,0]),inside:!1});console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} has no valid shape. Skipping the collider`)}),l=o.colliderGroups?.map((e,t)=>({colliders:(e.colliders??[]).map(e=>c?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a collider #${e} but not found. Skipping the collider`),null)).filter(e=>e!=null),name:e.name}));return(n=o.springs)==null||n.forEach((e,t)=>{let n=e.joints,r=e.colliderGroups?.map(e=>l?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null),o=e.center==null?void 0:a[e.center],s;n.forEach(e=>{if(s){let t=a[s.node],n=a[e.node],c={hitRadius:s.hitRadius,dragForce:s.dragForce,gravityPower:s.gravityPower,stiffness:s.stiffness,gravityDir:s.gravityDir==null?void 0:new H().fromArray(s.gravityDir)},l=this._importJoint(t,n,c,r);o&&(l.center=o),i.addJoint(l)}s=e})}),i.setInitState(),i})}_v0Import(e){return Pg(this,null,function*(){let t=e.parser.json;if(t.extensionsUsed?.indexOf(`VRM`)===-1)return null;let n=t.extensions?.VRM?.secondaryAnimation;if(!n)return null;let r=n?.boneGroups;if(!r)return null;let i=new m_,a=yield e.parser.getDependencies(`node`),o=n.colliderGroups?.map((e,t)=>{let n=a[e.node];return n==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a node #${e.node} but not found. Skipping the collider group`),null):{colliders:(e.colliders??[]).map((e,t)=>{let r=new H(0,0,0);return e.offset&&r.set(e.offset.x??0,e.offset.y??0,e.offset.z?-e.offset.z:0),this._importSphereCollider(n,{offset:r,radius:e.radius??0,inside:!1})})}});return r?.forEach((e,t)=>{let n=e.bones;n&&n.forEach(n=>{let r=a[n];if(r==null){console.warn(`VRMSpringBoneLoaderPlugin: The spring bone group #${t} attempted to reference a node #${n} but not found. Skipping the node`);return}let s=new H;e.gravityDir?s.set(e.gravityDir.x??0,e.gravityDir.y??0,e.gravityDir.z??0):s.set(0,-1,0);let c=e.center==null?void 0:a[e.center],l={hitRadius:e.hitRadius,dragForce:e.dragForce,gravityPower:e.gravityPower,stiffness:e.stiffiness,gravityDir:s},u=e.colliderGroups?.map(e=>o?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null);r.traverse(e=>{let t=e.children[0]??null,n=this._importJoint(e,t,l,u);c&&(n.center=c),i.addJoint(n)})})}),e.scene.updateMatrixWorld(),i.setInitState(),i})}_importJoint(e,t,n,r){let i=new u_(e,t,n,r);if(this.jointHelperRoot){let e=new Qg(i);this.jointHelperRoot.add(e),e.renderOrder=this.jointHelperRoot.renderOrder}return i}_importSphereCollider(e,t){let n=new $g(new Ug(t));if(e.add(n),this.colliderHelperRoot){let e=new Yg(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importCapsuleCollider(e,t){let n=new $g(new Rg(t));if(e.add(n),this.colliderHelperRoot){let e=new Yg(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importPlaneCollider(e,t){let n=new $g(new Vg(t));if(e.add(n),this.colliderHelperRoot){let e=new Yg(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return 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Eh({scene:e.scene,expressionManager:e.userData.vrmExpressionManager,firstPerson:e.userData.vrmFirstPerson,humanoid:n,lookAt:e.userData.vrmLookAt,meta:t,materials:e.userData.vrmMToonMaterials,springBoneManager:e.userData.vrmSpringBoneManager,nodeConstraintManager:e.userData.vrmNodeConstraintManager});e.userData.vrm=r}})}};function x_(e){let t=new Set;return e.traverse(e=>{if(!e.isMesh)return;let n=e;t.add(n)}),t}function S_(e,t,n){if(t.size===1){let n=t.values().next().value;if(n.weight===1)return e[n.index]}let r=new Float32Array(e[0].count*3),i=0;if(n)i=1;else for(let e of t)i+=e.weight;for(let n of t){let t=e[n.index],a=n.weight/i;for(let e=0;e<t.count;e++)r[e*3+0]+=t.getX(e)*a,r[e*3+1]+=t.getY(e)*a,r[e*3+2]+=t.getZ(e)*a}return new K(r,3)}function C_(e){let t=x_(e.scene),n=new Map,r=e.expressionManager?.expressionMap;if(r!=null)for(let[e,t]of Object.entries(r)){let r=new Set;for(let i of t.binds)if(i instanceof um){if(i.weight!==0)for(let t of i.primitives){let r=n.get(t);r??(r=new 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t=e.uniforms;t&&Object.values(t).forEach(e=>{let t=e.value;t?.isTexture&&t.dispose()})}e.dispose()}function I_(e){let t=e.geometry;t&&t.dispose();let n=e.skeleton;n&&n.dispose();let r=e.material;r&&(Array.isArray(r)?r.forEach(e=>F_(e)):r&&F_(r))}function L_(e){e.traverse(I_)}function R_(e,t){console.warn(`VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. 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e=0;e<i.extensionsUsed.length;++e){let t=i.extensionsUsed[e],n=i.extensionsRequired||[];switch(t){case X.KHR_MATERIALS_UNLIT:a[t]=new iv;break;case X.KHR_DRACO_MESH_COMPRESSION:a[t]=new Tv(i,this.dracoLoader);break;case X.KHR_TEXTURE_TRANSFORM:a[t]=new Ev;break;case X.KHR_MESH_QUANTIZATION:a[t]=new Dv;break;default:n.indexOf(t)>=0&&o[t]===void 0&&console.warn(`THREE.GLTFLoader: Unknown extension "`+t+`".`)}}c.setExtensions(a),c.setPlugins(o),c.parse(n,r)}parseAsync(e,t){let n=this;return new Promise(function(r,i){n.parse(e,t,r,i)})}};function tv(){let e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}function nv(e,t,n){let r=e.json.materials[t];return r.extensions&&r.extensions[n]?r.extensions[n]:null}var X={KHR_BINARY_GLTF:`KHR_binary_glTF`,KHR_DRACO_MESH_COMPRESSION:`KHR_draco_mesh_compression`,KHR_LIGHTS_PUNCTUAL:`KHR_lights_punctual`,KHR_MATERIALS_CLEARCOAT:`KHR_materials_clearcoat`,KHR_MATERIALS_DISPERSION:`KHR_materials_dispersion`,KHR_MATERIALS_IOR:`KHR_materials_ior`,KHR_MATERIALS_SHEEN:`KHR_materials_sheen`,KHR_MATERIALS_SPECULAR:`KHR_materials_specular`,KHR_MATERIALS_TRANSMISSION:`KHR_materials_transmission`,KHR_MATERIALS_IRIDESCENCE:`KHR_materials_iridescence`,KHR_MATERIALS_ANISOTROPY:`KHR_materials_anisotropy`,KHR_MATERIALS_UNLIT:`KHR_materials_unlit`,KHR_MATERIALS_VOLUME:`KHR_materials_volume`,KHR_TEXTURE_BASISU:`KHR_texture_basisu`,KHR_TEXTURE_TRANSFORM:`KHR_texture_transform`,KHR_MESH_QUANTIZATION:`KHR_mesh_quantization`,KHR_MATERIALS_EMISSIVE_STRENGTH:`KHR_materials_emissive_strength`,EXT_MATERIALS_BUMP:`EXT_materials_bump`,EXT_TEXTURE_WEBP:`EXT_texture_webp`,EXT_TEXTURE_AVIF:`EXT_texture_avif`,EXT_MESHOPT_COMPRESSION:`EXT_meshopt_compression`,KHR_MESHOPT_COMPRESSION:`KHR_meshopt_compression`,EXT_MESH_GPU_INSTANCING:`EXT_mesh_gpu_instancing`},rv=class{constructor(e){this.parser=e,this.name=X.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){let e=this.parser,t=this.parser.json.nodes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n];r.extensions&&r.extensions[this.name]&&r.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,r.extensions[this.name].light)}}_loadLight(e){let t=this.parser,n=`light:`+e,r=t.cache.get(n);if(r)return r;let i=t.json,a=((i.extensions&&i.extensions[this.name]||{}).lights||[])[e],o,s=new G(16777215);a.color!==void 0&&s.setRGB(a.color[0],a.color[1],a.color[2],ir);let c=a.range===void 0?0:a.range;switch(a.type){case`directional`:o=new Jc(s),o.target.position.set(0,0,-1),o.add(o.target);break;case`point`:o=new Gc(s),o.distance=c;break;case`spot`:o=new Uc(s),o.distance=c,a.spot=a.spot||{},a.spot.innerConeAngle=a.spot.innerConeAngle===void 0?0:a.spot.innerConeAngle,a.spot.outerConeAngle=a.spot.outerConeAngle===void 0?Math.PI/4:a.spot.outerConeAngle,o.angle=a.spot.outerConeAngle,o.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,o.target.position.set(0,0,-1),o.add(o.target);break;default:throw Error(`THREE.GLTFLoader: Unexpected light type: `+a.type)}return o.position.set(0,0,0),Hv(o,a),a.intensity!==void 0&&(o.intensity=a.intensity),o.name=t.createUniqueName(a.name||`light_`+e),r=Promise.resolve(o),t.cache.add(n,r),r}getDependency(e,t){if(e===`light`)return this._loadLight(t)}createNodeAttachment(e){let t=this,n=this.parser,r=n.json.nodes[e],i=(r.extensions&&r.extensions[this.name]||{}).light;return i===void 0?null:this._loadLight(i).then(function(e){return n._getNodeRef(t.cache,i,e)})}},iv=class{constructor(){this.name=X.KHR_MATERIALS_UNLIT}getMaterialType(){return uo}extendParams(e,t,n){let r=[];e.color=new G(1,1,1),e.opacity=1;let i=t.pbrMetallicRoughness;if(i){if(Array.isArray(i.baseColorFactor)){let t=i.baseColorFactor;e.color.setRGB(t[0],t[1],t[2],ir),e.opacity=t[3]}i.baseColorTexture!==void 0&&r.push(n.assignTexture(e,`map`,i.baseColorTexture,rr))}return Promise.all(r)}},av=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);return n===null||n.emissiveStrength!==void 0&&(t.emissiveIntensity=n.emissiveStrength),Promise.resolve()}},ov=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(n.clearcoatFactor!==void 0&&(t.clearcoat=n.clearcoatFactor),n.clearcoatTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatMap`,n.clearcoatTexture)),n.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=n.clearcoatRoughnessFactor),n.clearcoatRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatRoughnessMap`,n.clearcoatRoughnessTexture)),n.clearcoatNormalTexture!==void 0&&(r.push(this.parser.assignTexture(t,`clearcoatNormalMap`,n.clearcoatNormalTexture)),n.clearcoatNormalTexture.scale!==void 0)){let e=n.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new B(e,e)}return Promise.all(r)}},sv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_DISPERSION}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);return n===null||(t.dispersion=n.dispersion===void 0?0:n.dispersion),Promise.resolve()}},cv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.iridescenceFactor!==void 0&&(t.iridescence=n.iridescenceFactor),n.iridescenceTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceMap`,n.iridescenceTexture)),n.iridescenceIor!==void 0&&(t.iridescenceIOR=n.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),n.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=n.iridescenceThicknessMinimum),n.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=n.iridescenceThicknessMaximum),n.iridescenceThicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceThicknessMap`,n.iridescenceThicknessTexture)),Promise.all(r)}},lv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_SHEEN}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(t.sheenColor=new G(0,0,0),t.sheenRoughness=0,t.sheen=1,n.sheenColorFactor!==void 0){let e=n.sheenColorFactor;t.sheenColor.setRGB(e[0],e[1],e[2],ir)}return n.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=n.sheenRoughnessFactor),n.sheenColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenColorMap`,n.sheenColorTexture,rr)),n.sheenRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenRoughnessMap`,n.sheenRoughnessTexture)),Promise.all(r)}},uv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.transmissionFactor!==void 0&&(t.transmission=n.transmissionFactor),n.transmissionTexture!==void 0&&r.push(this.parser.assignTexture(t,`transmissionMap`,n.transmissionTexture)),Promise.all(r)}},dv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_VOLUME}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.thickness=n.thicknessFactor===void 0?0:n.thicknessFactor,n.thicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`thicknessMap`,n.thicknessTexture)),t.attenuationDistance=n.attenuationDistance||1/0;let i=n.attenuationColor||[1,1,1];return t.attenuationColor=new G().setRGB(i[0],i[1],i[2],ir),Promise.all(r)}},fv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_IOR}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);return n===null?Promise.resolve():(t.ior=n.ior===void 0?1.5:n.ior,t.ior===0&&(t.ior=1e3),Promise.resolve())}},pv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_SPECULAR}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.specularIntensity=n.specularFactor===void 0?1:n.specularFactor,n.specularTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularIntensityMap`,n.specularTexture));let i=n.specularColorFactor||[1,1,1];return t.specularColor=new G().setRGB(i[0],i[1],i[2],ir),n.specularColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularColorMap`,n.specularColorTexture,rr)),Promise.all(r)}},mv=class{constructor(e){this.parser=e,this.name=X.EXT_MATERIALS_BUMP}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return t.bumpScale=n.bumpFactor===void 0?1:n.bumpFactor,n.bumpTexture!==void 0&&r.push(this.parser.assignTexture(t,`bumpMap`,n.bumpTexture)),Promise.all(r)}},hv=class{constructor(e){this.parser=e,this.name=X.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){return nv(this.parser,e,this.name)===null?null:Ys}extendMaterialParams(e,t){let n=nv(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.anisotropyStrength!==void 0&&(t.anisotropy=n.anisotropyStrength),n.anisotropyRotation!==void 0&&(t.anisotropyRotation=n.anisotropyRotation),n.anisotropyTexture!==void 0&&r.push(this.parser.assignTexture(t,`anisotropyMap`,n.anisotropyTexture)),Promise.all(r)}},gv=class{constructor(e){this.parser=e,this.name=X.KHR_TEXTURE_BASISU}loadTexture(e){let t=this.parser,n=t.json,r=n.textures[e];if(!r.extensions||!r.extensions[this.name])return null;let i=r.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures`);return null}return t.loadTextureImage(e,i.source,a)}},_v=class{constructor(e){this.parser=e,this.name=X.EXT_TEXTURE_WEBP}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},vv=class{constructor(e){this.parser=e,this.name=X.EXT_TEXTURE_AVIF}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},yv=class{constructor(e,t){this.name=t,this.parser=e}loadBufferView(e){let t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){let e=n.extensions[this.name],r=this.parser.getDependency(`buffer`,e.buffer),i=this.parser.options.meshoptDecoder;if(!i||!i.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files`);return null}return r.then(function(t){let n=e.byteOffset||0,r=e.byteLength||0,a=e.count,o=e.byteStride,s=new Uint8Array(t,n,r);return i.decodeGltfBufferAsync?i.decodeGltfBufferAsync(a,o,s,e.mode,e.filter).then(function(e){return e.buffer}):i.ready.then(function(){let t=new ArrayBuffer(a*o);return i.decodeGltfBuffer(new Uint8Array(t),a,o,s,e.mode,e.filter),t})})}else return null}},bv=class{constructor(e){this.name=X.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){let t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||n.mesh===void 0)return null;let r=t.meshes[n.mesh];for(let e of r.primitives)if(e.mode!==jv.TRIANGLES&&e.mode!==jv.TRIANGLE_STRIP&&e.mode!==jv.TRIANGLE_FAN&&e.mode!==void 0)return null;let i=n.extensions[this.name].attributes,a=[],o={};for(let e in i)a.push(this.parser.getDependency(`accessor`,i[e]).then(t=>(o[e]=t,o[e])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(e=>{let t=e.pop(),n=t.isGroup?t.children:[t],r=e[0].count,i=[];for(let e of n){let t=new W,n=new H,a=new V,s=new H(1,1,1),c=new Yo(e.geometry,e.material,r);for(let e=0;e<r;e++)o.TRANSLATION&&n.fromBufferAttribute(o.TRANSLATION,e),o.ROTATION&&a.fromBufferAttribute(o.ROTATION,e),o.SCALE&&s.fromBufferAttribute(o.SCALE,e),c.setMatrixAt(e,t.compose(n,a,s));for(let t in o)if(t===`_COLOR_0`){let e=o[t];c.instanceColor=new Vo(e.array,e.itemSize,e.normalized)}else t!==`TRANSLATION`&&t!==`ROTATION`&&t!==`SCALE`&&e.geometry.setAttribute(t,o[t]);Ui.prototype.copy.call(c,e),this.parser.assignFinalMaterial(c),i.push(c)}return t.isGroup?(t.clear(),t.add(...i),t):i[0]}))}},xv=`glTF`,Sv=12,Cv={JSON:1313821514,BIN:5130562},wv=class{constructor(e){this.name=X.KHR_BINARY_GLTF,this.content=null,this.body=null;let t=new DataView(e,0,Sv),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==xv)throw Error(`THREE.GLTFLoader: Unsupported glTF-Binary header.`);if(this.header.version<2)throw Error(`THREE.GLTFLoader: Legacy binary file detected.`);let r=this.header.length-Sv,i=new DataView(e,Sv),a=0;for(;a<r;){let t=i.getUint32(a,!0);a+=4;let r=i.getUint32(a,!0);if(a+=4,r===Cv.JSON){let r=new Uint8Array(e,Sv+a,t);this.content=n.decode(r)}else if(r===Cv.BIN){let n=Sv+a;this.body=e.slice(n,n+t)}a+=t}if(this.content===null)throw Error(`THREE.GLTFLoader: JSON content not found.`)}},Tv=class{constructor(e,t){if(!t)throw Error(`THREE.GLTFLoader: No DRACOLoader instance provided.`);this.name=X.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){let n=this.json,r=this.dracoLoader,i=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},s={},c={};for(let e in a){let t=Iv[e]||e.toLowerCase();o[t]=a[e]}for(let t in e.attributes){let r=Iv[t]||t.toLowerCase();if(a[t]!==void 0){let i=n.accessors[e.attributes[t]];c[r]=Mv[i.componentType].name,s[r]=i.normalized===!0}}return t.getDependency(`bufferView`,i).then(function(e){return new 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0?e.attributes.color:n.getDependency(`accessor`,u.COLOR_0);c.push(t)}}return Promise.all([Promise.all(o),Promise.all(s),Promise.all(c)]).then(function(t){let n=t[0],o=t[1],s=t[2];return r&&(e.morphAttributes.position=n),i&&(e.morphAttributes.normal=o),a&&(e.morphAttributes.color=s),e.morphTargetsRelative=!0,e})}function Wv(e,t){if(e.updateMorphTargets(),t.weights!==void 0)for(let n=0,r=t.weights.length;n<r;n++)e.morphTargetInfluences[n]=t.weights[n];if(t.extras&&Array.isArray(t.extras.targetNames)){let n=t.extras.targetNames;if(e.morphTargetInfluences.length===n.length){e.morphTargetDictionary={};for(let t=0,r=n.length;t<r;t++)e.morphTargetDictionary[n[t]]=t}else console.warn(`THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.`)}}function Gv(e){let t,n=e.extensions&&e.extensions[X.KHR_DRACO_MESH_COMPRESSION];if(t=n?`draco:`+n.bufferView+`:`+n.indices+`:`+Kv(n.attributes):e.indices+`:`+Kv(e.attributes)+`:`+e.mode,e.targets!==void 0)for(let n=0,r=e.targets.length;n<r;n++)t+=`:`+Kv(e.targets[n]);return t}function Kv(e){let t=``,n=Object.keys(e).sort();for(let r=0,i=n.length;r<i;r++)t+=n[r]+`:`+e[n[r]]+`;`;return t}function qv(e){switch(e){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw Error(`THREE.GLTFLoader: Unsupported normalized accessor component type.`)}}function Jv(e){return e.search(/\.jpe?g($|\?)/i)>0||e.search(/^data\:image\/jpeg/)===0?`image/jpeg`:e.search(/\.webp($|\?)/i)>0||e.search(/^data\:image\/webp/)===0?`image/webp`:e.search(/\.ktx2($|\?)/i)>0||e.search(/^data\:image\/ktx2/)===0?`image/ktx2`:`image/png`}var Yv=new W,Xv=class{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new tv,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,r=-1,i=!1,a=-1;if(typeof navigator<`u`&&navigator.userAgent!==void 0){let e=navigator.userAgent;n=/^((?!chrome|android).)*safari/i.test(e)===!0;let t=e.match(/Version\/(\d+)/);r=n&&t?parseInt(t[1],10):-1,i=e.indexOf(`Firefox`)>-1,a=i?e.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>`u`||n&&r<17||i&&a<98?this.textureLoader=new Oc(this.options.manager):this.textureLoader=new Qc(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new wc(this.options.manager),this.fileLoader.setResponseType(`arraybuffer`),this.options.crossOrigin===`use-credentials`&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){let n=this,r=this.json,i=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(e){return e._markDefs&&e._markDefs()}),Promise.all(this._invokeAll(function(e){return e.beforeRoot&&e.beforeRoot()})).then(function(){return Promise.all([n.getDependencies(`scene`),n.getDependencies(`animation`),n.getDependencies(`camera`)])}).then(function(t){let a={scene:t[0][r.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:r.asset,parser:n,userData:{}};return Vv(i,a,r),Hv(a,r),Promise.all(n._invokeAll(function(e){return e.afterRoot&&e.afterRoot(a)})).then(function(){for(let e of a.scenes)e.updateMatrixWorld();e(a)})}).catch(t)}_markDefs(){let e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n].joints;for(let t=0,n=r.length;t<n;t++)e[r[t]].isBone=!0}for(let t=0,r=e.length;t<r;t++){let r=e[t];r.mesh!==void 0&&(this._addNodeRef(this.meshCache,r.mesh),r.skin!==void 0&&(n[r.mesh].isSkinnedMesh=!0)),r.camera!==void 0&&this._addNodeRef(this.cameraCache,r.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;let r=n.clone(),i=(e,t)=>{let n=this.associations.get(e);n!=null&&this.associations.set(t,n);for(let[n,r]of e.children.entries())i(r,t.children[n])};return i(n,r),r.name+=`_instance_`+ e.uses[t]++,r}_invokeOne(e){let t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){let r=e(t[n]);if(r)return r}return null}_invokeAll(e){let t=Object.values(this.plugins);t.unshift(this);let n=[];for(let r=0;r<t.length;r++){let i=e(t[r]);i&&n.push(i)}return n}getDependency(e,t){let n=e+`:`+t,r=this.cache.get(n);if(!r){switch(e){case`scene`:r=this.loadScene(t);break;case`node`:r=this._invokeOne(function(e){return e.loadNode&&e.loadNode(t)});break;case`mesh`:r=this._invokeOne(function(e){return e.loadMesh&&e.loadMesh(t)});break;case`accessor`:r=this.loadAccessor(t);break;case`bufferView`:r=this._invokeOne(function(e){return e.loadBufferView&&e.loadBufferView(t)});break;case`buffer`:r=this.loadBuffer(t);break;case`material`:r=this._invokeOne(function(e){return e.loadMaterial&&e.loadMaterial(t)});break;case`texture`:r=this._invokeOne(function(e){return e.loadTexture&&e.loadTexture(t)});break;case`skin`:r=this.loadSkin(t);break;case`animation`:r=this._invokeOne(function(e){return e.loadAnimation&&e.loadAnimation(t)});break;case`camera`:r=this.loadCamera(t);break;default:if(r=this._invokeOne(function(n){return n!=this&&n.getDependency&&n.getDependency(e,t)}),!r)throw Error(`Unknown type: `+e);break}this.cache.add(n,r)}return r}getDependencies(e){let t=this.cache.get(e);if(!t){let n=this,r=this.json[e+(e===`mesh`?`es`:`s`)]||[];t=Promise.all(r.map(function(t,r){return n.getDependency(e,r)})),this.cache.add(e,t)}return t}loadBuffer(e){let t=this.json.buffers[e],n=this.fileLoader;if(t.type&&t.type!==`arraybuffer`)throw Error(`THREE.GLTFLoader: `+t.type+` buffer type is not supported.`);if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[X.KHR_BINARY_GLTF].body);let r=this.options;return new Promise(function(e,i){n.load(Xc.resolveURL(t.uri,r.path),e,void 0,function(){i(Error(`THREE.GLTFLoader: Failed to load buffer "`+t.uri+`".`))})})}loadBufferView(e){let t=this.json.bufferViews[e];return this.getDependency(`buffer`,t.buffer).then(function(e){let n=t.byteLength||0,r=t.byteOffset||0;return e.slice(r,r+n)})}loadAccessor(e){let t=this,n=this.json,r=this.json.accessors[e];if(r.bufferView===void 0&&r.sparse===void 0){let e=Fv[r.type],t=Mv[r.componentType],n=r.normalized===!0,i=new t(r.count*e);return Promise.resolve(new K(i,e,n))}let i=[];return r.bufferView===void 0?i.push(null):i.push(this.getDependency(`bufferView`,r.bufferView)),r.sparse!==void 0&&(i.push(this.getDependency(`bufferView`,r.sparse.indices.bufferView)),i.push(this.getDependency(`bufferView`,r.sparse.values.bufferView))),Promise.all(i).then(function(e){let i=e[0],a=Fv[r.type],o=Mv[r.componentType],s=o.BYTES_PER_ELEMENT,c=s*a,l=r.byteOffset||0,u=r.bufferView===void 0?void 0:n.bufferViews[r.bufferView].byteStride,d=r.normalized===!0,f,p;if(u&&u!==c){let e=Math.floor(l/u),n=`InterleavedBuffer:`+r.bufferView+`:`+r.componentType+`:`+e+`:`+r.count,c=t.cache.get(n);c||(f=new o(i,e*u,r.count*u/s),c=new Za(f,u/s),t.cache.add(n,c)),p=new $a(c,a,l%u/s,d)}else f=i===null?new o(r.count*a):new o(i,l,r.count*a),p=new K(f,a,d);if(r.sparse!==void 0){let t=Fv.SCALAR,n=Mv[r.sparse.indices.componentType],s=r.sparse.indices.byteOffset||0,c=r.sparse.values.byteOffset||0,l=new n(e[1],s,r.sparse.count*t),u=new o(e[2],c,r.sparse.count*a);i!==null&&(p=new K(p.array.slice(),p.itemSize,p.normalized)),p.normalized=!1;for(let e=0,t=l.length;e<t;e++){let t=l[e];if(p.setX(t,u[e*a]),a>=2&&p.setY(t,u[e*a+1]),a>=3&&p.setZ(t,u[e*a+2]),a>=4&&p.setW(t,u[e*a+3]),a>=5)throw Error(`THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.`)}p.normalized=d}return p})}loadTexture(e){let t=this.json,n=this.options,r=t.textures[e].source,i=t.images[r],a=this.textureLoader;if(i.uri){let e=n.manager.getHandler(i.uri);e!==null&&(a=e)}return this.loadTextureImage(e,r,a)}loadTextureImage(e,t,n){let r=this,i=this.json,a=i.textures[e],o=i.images[t],s=(o.uri||o.bufferView)+`:`+a.sampler;if(this.textureCache[s])return this.textureCache[s];let c=this.loadImageSource(t,n).then(function(t){t.flipY=!1,t.name=a.name||o.name||``,t.name===``&&typeof o.uri==`string`&&o.uri.startsWith(`data:image/`)===!1&&(t.name=o.uri);let n=(i.samplers||{})[a.sampler]||{};return t.magFilter=Nv[n.magFilter]||1006,t.minFilter=Nv[n.minFilter]||1008,t.wrapS=Pv[n.wrapS]||1e3,t.wrapT=Pv[n.wrapT]||1e3,t.generateMipmaps=!t.isCompressedTexture&&t.minFilter!==1003&&t.minFilter!==1006,r.associations.set(t,{textures:e}),t}).catch(function(){return null});return this.textureCache[s]=c,c}loadImageSource(e,t){let n=this,r=this.json,i=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(e=>e.clone());let a=r.images[e],o=self.URL||self.webkitURL,s=a.uri||``,c=!1;if(a.bufferView!==void 0)s=n.getDependency(`bufferView`,a.bufferView).then(function(e){c=!0;let t=new Blob([e],{type:a.mimeType});return s=o.createObjectURL(t),s});else if(a.uri===void 0)throw Error(`THREE.GLTFLoader: Image `+e+` is missing URI and bufferView`);let l=Promise.resolve(s).then(function(e){return new Promise(function(n,r){let a=n;t.isImageBitmapLoader===!0&&(a=function(e){let t=new di(e);t.needsUpdate=!0,n(t)}),t.load(Xc.resolveURL(e,i.path),a,void 0,r)})}).then(function(e){return c===!0&&o.revokeObjectURL(s),Hv(e,a),e.userData.mimeType=a.mimeType||Jv(a.uri),e}).catch(function(e){throw console.error(`THREE.GLTFLoader: Couldn't load texture`,s),e});return this.sourceCache[e]=l,l}assignTexture(e,t,n,r){let i=this;return this.getDependency(`texture`,n.index).then(function(a){if(!a)return null;if(n.texCoord!==void 0&&n.texCoord>0&&(a=a.clone(),a.channel=n.texCoord),i.extensions[X.KHR_TEXTURE_TRANSFORM]){let e=n.extensions===void 0?void 0:n.extensions[X.KHR_TEXTURE_TRANSFORM];if(e){let t=i.associations.get(a);a=i.extensions[X.KHR_TEXTURE_TRANSFORM].extendTexture(a,e),i.associations.set(a,t)}}return r!==void 0&&(a.colorSpace=r),e[t]=a,a})}assignFinalMaterial(e){let t=e.geometry,n=e.material,r=t.attributes.tangent===void 0,i=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){let e=`PointsMaterial:`+n.uuid,t=this.cache.get(e);t||(t=new vs,to.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,t.sizeAttenuation=!1,this.cache.add(e,t)),n=t}else if(e.isLine){let e=`LineBasicMaterial:`+n.uuid,t=this.cache.get(e);t||(t=new is,to.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,this.cache.add(e,t)),n=t}if(r||i||a){let e=`ClonedMaterial:`+n.uuid+`:`;r&&(e+=`derivative-tangents:`),i&&(e+=`vertex-colors:`),a&&(e+=`flat-shading:`);let t=this.cache.get(e);t||(t=n.clone(),i&&(t.vertexColors=!0),a&&(t.flatShading=!0),r&&(t.normalScale&&(t.normalScale.y*=-1),t.clearcoatNormalScale&&(t.clearcoatNormalScale.y*=-1)),this.cache.add(e,t),this.associations.set(t,this.associations.get(n))),n=t}e.material=n}getMaterialType(){return Js}loadMaterial(e){let t=this,n=this.json,r=this.extensions,i=n.materials[e],a,o={},s=i.extensions||{},c=[];if(s[X.KHR_MATERIALS_UNLIT]){let e=r[X.KHR_MATERIALS_UNLIT];a=e.getMaterialType(),c.push(e.extendParams(o,i,t))}else{let n=i.pbrMetallicRoughness||{};if(o.color=new G(1,1,1),o.opacity=1,Array.isArray(n.baseColorFactor)){let e=n.baseColorFactor;o.color.setRGB(e[0],e[1],e[2],ir),o.opacity=e[3]}n.baseColorTexture!==void 0&&c.push(t.assignTexture(o,`map`,n.baseColorTexture,rr)),o.metalness=n.metallicFactor===void 0?1:n.metallicFactor,o.roughness=n.roughnessFactor===void 0?1:n.roughnessFactor,n.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,`metalnessMap`,n.metallicRoughnessTexture)),c.push(t.assignTexture(o,`roughnessMap`,n.metallicRoughnessTexture))),a=this._invokeOne(function(t){return t.getMaterialType&&t.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,o)})))}i.doubleSided===!0&&(o.side=2);let l=i.alphaMode||zv.OPAQUE;if(l===zv.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,l===zv.MASK&&(o.alphaTest=i.alphaCutoff===void 0?.5:i.alphaCutoff)),i.normalTexture!==void 0&&a!==uo&&(c.push(t.assignTexture(o,`normalMap`,i.normalTexture)),o.normalScale=new B(1,1),i.normalTexture.scale!==void 0)){let e=i.normalTexture.scale;o.normalScale.set(e,e)}if(i.occlusionTexture!==void 0&&a!==uo&&(c.push(t.assignTexture(o,`aoMap`,i.occlusionTexture)),i.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=i.occlusionTexture.strength)),i.emissiveFactor!==void 0&&a!==uo){let e=i.emissiveFactor;o.emissive=new G().setRGB(e[0],e[1],e[2],ir)}return i.emissiveTexture!==void 0&&a!==uo&&c.push(t.assignTexture(o,`emissiveMap`,i.emissiveTexture,rr)),Promise.all(c).then(function(){let n=new a(o);return i.name&&(n.name=i.name),Hv(n,i),t.associations.set(n,{materials:e}),i.extensions&&Vv(r,n,i),n})}createUniqueName(e){let t=hl.sanitizeNodeName(e||``);return t in this.nodeNamesUsed?t+`_`+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){let t=this,n=this.extensions,r=this.primitiveCache;function i(e){return n[X.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then(function(n){return Qv(n,e,t)})}let a=[];for(let n=0,o=e.length;n<o;n++){let o=e[n],s=Gv(o),c=r[s];if(c)a.push(c.promise);else{let e;e=o.extensions&&o.extensions[X.KHR_DRACO_MESH_COMPRESSION]?i(o):Qv(new q,o,t),r[s]={primitive:o,promise:e},a.push(e)}}return Promise.all(a)}loadMesh(e){let t=this,n=this.json,r=this.extensions,i=n.meshes[e],a=i.primitives,o=[];for(let e=0,t=a.length;e<t;e++){let t=a[e].material===void 0?Bv(this.cache):this.getDependency(`material`,a[e].material);o.push(t)}return o.push(t.loadGeometries(a)),Promise.all(o).then(function(n){let o=n.slice(0,n.length-1),s=n[n.length-1],c=[];for(let n=0,l=s.length;n<l;n++){let l=s[n],u=a[n],d,f=o[n];if(u.mode===jv.TRIANGLES||u.mode===jv.TRIANGLE_STRIP||u.mode===jv.TRIANGLE_FAN||u.mode===void 0)d=i.isSkinnedMesh===!0?new Fo(l,f):new Co(l,f),d.isSkinnedMesh===!0&&d.normalizeSkinWeights(),u.mode===jv.TRIANGLE_STRIP?d.geometry=Z_(d.geometry,1):u.mode===jv.TRIANGLE_FAN&&(d.geometry=Z_(d.geometry,2));else if(u.mode===jv.LINES)d=new gs(l,f);else if(u.mode===jv.LINE_STRIP)d=new fs(l,f);else if(u.mode===jv.LINE_LOOP)d=new _s(l,f);else if(u.mode===jv.POINTS)d=new Cs(l,f);else throw Error(`THREE.GLTFLoader: Primitive mode unsupported: `+u.mode);Object.keys(d.geometry.morphAttributes).length>0&&Wv(d,i),d.name=t.createUniqueName(i.name||`mesh_`+e),Hv(d,i),u.extensions&&Vv(r,d,u),t.assignFinalMaterial(d),c.push(d)}for(let n=0,r=c.length;n<r;n++)t.associations.set(c[n],{meshes:e,primitives:n});if(c.length===1)return i.extensions&&Vv(r,c[0],i),c[0];let l=new Wi;i.extensions&&Vv(r,l,i),t.associations.set(l,{meshes:e});for(let e=0,t=c.length;e<t;e++)l.add(c[e]);return l})}loadCamera(e){let t,n=this.json.cameras[e],r=n[n.type];if(!r){console.warn(`THREE.GLTFLoader: Missing camera parameters.`);return}return n.type===`perspective`?t=new Vc(Jr.radToDeg(r.yfov),r.aspectRatio||1,r.znear||1,r.zfar||2e6):n.type===`orthographic`&&(t=new Kc(-r.xmag,r.xmag,r.ymag,-r.ymag,r.znear,r.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),Hv(t,n),Promise.resolve(t)}loadSkin(e){let t=this.json.skins[e],n=[];for(let e=0,r=t.joints.length;e<r;e++)n.push(this._loadNodeShallow(t.joints[e]));return t.inverseBindMatrices===void 0?n.push(null):n.push(this.getDependency(`accessor`,t.inverseBindMatrices)),Promise.all(n).then(function(e){let n=e.pop(),r=e,i=[],a=[];for(let e=0,o=r.length;e<o;e++){let o=r[e];if(o){i.push(o);let t=new W;n!==null&&t.fromArray(n.array,e*16),a.push(t)}else console.warn(`THREE.GLTFLoader: Joint "%s" could not be found.`,t.joints[e])}return new Bo(i,a)})}loadAnimation(e){let t=this.json,n=this,r=t.animations[e],i=r.name?r.name:`animation_`+e,a=[],o=[],s=[],c=[],l=[];for(let e=0,t=r.channels.length;e<t;e++){let t=r.channels[e],n=r.samplers[t.sampler],i=t.target,u=i.node,d=r.parameters===void 0?n.input:r.parameters[n.input],f=r.parameters===void 0?n.output:r.parameters[n.output];i.node!==void 0&&(a.push(this.getDependency(`node`,u)),o.push(this.getDependency(`accessor`,d)),s.push(this.getDependency(`accessor`,f)),c.push(n),l.push(i))}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(s),Promise.all(c),Promise.all(l)]).then(function(e){let t=e[0],a=e[1],o=e[2],s=e[3],c=e[4],l=[];for(let e=0,r=t.length;e<r;e++){let r=t[e],i=a[e],u=o[e],d=s[e],f=c[e];if(r===void 0)continue;r.updateMatrix&&r.updateMatrix();let p=n._createAnimationTracks(r,i,u,d,f);if(p)for(let e=0;e<p.length;e++)l.push(p[e])}let u=new hc(i,void 0,l);return Hv(u,r),u})}createNodeMesh(e){let t=this.json,n=this,r=t.nodes[e];return r.mesh===void 0?null:n.getDependency(`mesh`,r.mesh).then(function(e){let t=n._getNodeRef(n.meshCache,r.mesh,e);return r.weights!==void 0&&t.traverse(function(e){if(e.isMesh)for(let t=0,n=r.weights.length;t<n;t++)e.morphTargetInfluences[t]=r.weights[t]}),t})}loadNode(e){let t=this.json,n=this,r=t.nodes[e],i=n._loadNodeShallow(e),a=[],o=r.children||[];for(let e=0,t=o.length;e<t;e++)a.push(n.getDependency(`node`,o[e]));let s=r.skin===void 0?Promise.resolve(null):n.getDependency(`skin`,r.skin);return Promise.all([i,Promise.all(a),s]).then(function(e){let t=e[0],n=e[1],r=e[2];r!==null&&t.traverse(function(e){e.isSkinnedMesh&&e.bind(r,Yv)});for(let e=0,r=n.length;e<r;e++)t.add(n[e]);if(t.userData.pivot!==void 0&&n.length>0){let e=t.userData.pivot,r=n[0];t.pivot=new H().fromArray(e),t.position.x-=e[0],t.position.y-=e[1],t.position.z-=e[2],r.position.set(0,0,0),delete t.userData.pivot}return t})}_loadNodeShallow(e){let t=this.json,n=this.extensions,r=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];let i=t.nodes[e],a=i.name?r.createUniqueName(i.name):``,o=[],s=r._invokeOne(function(t){return t.createNodeMesh&&t.createNodeMesh(e)});return s&&o.push(s),i.camera!==void 0&&o.push(r.getDependency(`camera`,i.camera).then(function(e){return r._getNodeRef(r.cameraCache,i.camera,e)})),r._invokeAll(function(t){return t.createNodeAttachment&&t.createNodeAttachment(e)}).forEach(function(e){o.push(e)}),this.nodeCache[e]=Promise.all(o).then(function(t){let o;if(o=i.isBone===!0?new Io:t.length>1?new Wi:t.length===1?t[0]:new Ui,o!==t[0])for(let e=0,n=t.length;e<n;e++)o.add(t[e]);if(i.name&&(o.userData.name=i.name,o.name=a),Hv(o,i),i.extensions&&Vv(n,o,i),i.matrix!==void 0){let e=new W;e.fromArray(i.matrix),o.applyMatrix4(e)}else i.translation!==void 0&&o.position.fromArray(i.translation),i.rotation!==void 0&&o.quaternion.fromArray(i.rotation),i.scale!==void 0&&o.scale.fromArray(i.scale);if(!r.associations.has(o))r.associations.set(o,{});else if(i.mesh!==void 0&&r.meshCache.refs[i.mesh]>1){let e=r.associations.get(o);r.associations.set(o,{...e})}return r.associations.get(o).nodes=e,o}),this.nodeCache[e]}loadScene(e){let t=this.extensions,n=this.json.scenes[e],r=this,i=new Wi;n.name&&(i.name=r.createUniqueName(n.name)),Hv(i,n),n.extensions&&Vv(t,i,n);let a=n.nodes||[],o=[];for(let e=0,t=a.length;e<t;e++)o.push(r.getDependency(`node`,a[e]));return Promise.all(o).then(function(e){for(let t=0,n=e.length;t<n;t++){let n=e[t];n.parent===null?i.add(n):i.add(Q_(n))}return r.associations=(e=>{let t=new Map;for(let[e,n]of r.associations)(e instanceof to||e instanceof di)&&t.set(e,n);return e.traverse(e=>{let n=r.associations.get(e);n!=null&&t.set(e,n)}),t})(i),i})}_createAnimationTracks(e,t,n,r,i){let a=[],o=e.name?e.name:e.uuid,s=[];function c(e){e.morphTargetInfluences&&s.push(e.name?e.name:e.uuid)}Lv[i.path]===Lv.weights?(c(e),e.isGroup&&e.children.forEach(c)):s.push(o);let l;switch(Lv[i.path]){case Lv.weights:l=uc;break;case Lv.rotation:l=fc;break;case Lv.translation:case Lv.scale:l=mc;break;default:switch(n.itemSize){case 1:l=uc;break;default:l=mc;break}break}let u=r.interpolation===void 0?qn:Rv[r.interpolation],d=this._getArrayFromAccessor(n);for(let e=0,n=s.length;e<n;e++){let n=new l(s[e]+`.`+Lv[i.path],t.array,d,u);r.interpolation===`CUBICSPLINE`&&this._createCubicSplineTrackInterpolant(n),a.push(n)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){let e=qv(t.constructor),n=new Float32Array(t.length);for(let r=0,i=t.length;r<i;r++)n[r]=t[r]*e;t=n}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(e){return new(this instanceof fc?Av:Ov)(this.times,this.values,this.getValueSize()/3,e)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}};function Zv(e,t,n){let r=t.attributes,i=new ma;if(r.POSITION!==void 0){let e=n.json.accessors[r.POSITION],t=e.min,a=e.max;if(t!==void 0&&a!==void 0){if(i.set(new H(t[0],t[1],t[2]),new H(a[0],a[1],a[2])),e.normalized){let t=qv(Mv[e.componentType]);i.min.multiplyScalar(t),i.max.multiplyScalar(t)}}else{console.warn(`THREE.GLTFLoader: Missing min/max properties for accessor POSITION.`);return}}else return;let a=t.targets;if(a!==void 0){let e=new H,t=new H;for(let r=0,i=a.length;r<i;r++){let i=a[r];if(i.POSITION!==void 0){let r=n.json.accessors[i.POSITION],a=r.min,o=r.max;if(a!==void 0&&o!==void 0){if(t.setX(Math.max(Math.abs(a[0]),Math.abs(o[0]))),t.setY(Math.max(Math.abs(a[1]),Math.abs(o[1]))),t.setZ(Math.max(Math.abs(a[2]),Math.abs(o[2]))),r.normalized){let e=qv(Mv[r.componentType]);t.multiplyScalar(e)}e.max(t)}else console.warn(`THREE.GLTFLoader: Missing min/max properties for accessor POSITION.`)}}i.expandByVector(e)}e.boundingBox=i;let o=new Ua;i.getCenter(o.center),o.radius=i.min.distanceTo(i.max)/2,e.boundingSphere=o}function Qv(e,t,n){let r=t.attributes,i=[];function a(t,r){return n.getDependency(`accessor`,t).then(function(t){e.setAttribute(r,t)})}for(let t in r){let n=Iv[t]||t.toLowerCase();n in e.attributes||i.push(a(r[t],n))}if(t.indices!==void 0&&!e.index){let r=n.getDependency(`accessor`,t.indices).then(function(t){e.setIndex(t)});i.push(r)}return ti.workingColorSpace!==`srgb-linear`&&`COLOR_0`in r&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${ti.workingColorSpace}" not supported.`),Hv(e,t),Zv(e,t,n),Promise.all(i).then(function(){return t.targets===void 0?e:Uv(e,t.targets,n)})}var $v=class{models=new Map;animations=new Map;modelKeys=new Map;animationKeys=new Map;loader;constructor(){this.loader=new ev,this.loader.register(e=>new b_(e))}load(e){for(let[t,n]of Object.entries(e)){let e=n;typeof e.url==`string`&&(e.type===`model`?this.modelKeys.set(`$${t}`,e.url):e.type===`animation`&&this.animationKeys.set(`$${t}`,{url:e.url,clip:e.clip}))}}animationRefs(){return[...this.animationKeys.keys()]}modelRefs(){return[...this.modelKeys.keys()]}getModel(e){let t=this.modelKeys.get(e)??e,n=this.models.get(t);return n||(n={status:`loading`,scene:null,animations:[],isVrm:!1,vrm:null,claimedBy:null,retargeted:new Map},this.models.set(t,n),this.loader.load(t,e=>{let t=e.userData.vrm;t?(X_.removeUnnecessaryVertices(e.scene),X_.combineSkeletons(e.scene),X_.rotateVRM0(t),n.scene=t.scene,n.vrm=t,n.isVrm=!0):n.scene=e.scene,n.animations=e.animations??[],n.status=`ready`},void 0,e=>{n.status=`error`,n.error=e instanceof Error?e.message:String(e),console.error(`incanto: failed to load model '${t}':`,e)}),n)}getAnimation(e){let t=this.animationKeys.get(e)??{url:e},n=this.animations.get(t.url);return n||(n={status:`loading`,clips:[],scene:null,clip:t.clip},this.animations.set(t.url,n),this.loader.load(t.url,e=>{n.clips=e.animations??[],n.scene=e.scene,n.status=`ready`,n.clips.length===0&&console.warn(`incanto: animation asset '${t.url}' contains no clips`)},void 0,e=>{n.status=`error`,n.error=e instanceof Error?e.message:String(e),console.error(`incanto: failed to load animation '${t.url}':`,e)}),n)}dispose(){for(let e of this.models.values())e.scene?.traverse(e=>{let t=e;t.geometry?.dispose();let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)if(e){for(let t of Object.values(e))t?.isTexture&&t.dispose();e.dispose()}});this.models.clear(),this.animations.clear()}},ey=Math.atan(1/Math.SQRT2);function ty(e,t,n,r,i,a){let o=[t[0],t[1]+n,t[2]];if(e===`firstPerson`)return{position:o,rotation:[-i,r,0]};if(e===`quarter`){let e=ey;return{position:[o[0],o[1]+a*Math.sin(e),o[2]+a*Math.cos(e)],rotation:[-e,0,0]}}if(e===`side`)return{position:[o[0],o[1],o[2]+a],rotation:[0,0,0]};let s=Math.cos(i);return{position:[o[0]+Math.sin(r)*s*a,o[1]+Math.sin(i)*a,o[2]+Math.cos(r)*s*a],rotation:[-i,r,0]}}function ny(e,t,n,r,i){let a=t[0]-e[0],o=t[1]-e[1],s=t[2]-e[2],c=Math.hypot(a,o,s);if(c<1e-4)return[t[0],t[1],t[2]];let l=[a/c,o/c,s/c],u=n(e,l,c);if(u===null)return[t[0],t[1],t[2]];let d=Math.min(c,Math.max(i,u-r));return[e[0]+l[0]*d,e[1]+l[1]*d,e[2]+l[2]*d]}function ry(e,t,n){let r=t(e,n);return r===null||r>=n?[e[0],e[1],e[2]]:[e[0],e[1]+(n-r),e[2]]}function iy(e,t,n){let r=Math.sin(n),i=Math.cos(n);return[e*i-t*r,0,-e*r-t*i]}function ay(e,t){return e?Math.min(.6+(t?.4:0),1):0}function oy(e,t){return e?t<=0?`idle`:t<.3?`walk`:t<.7?`run`:`fastRun`:`airborne`}function sy(e,t){let n=e.shape;if(n!==void 0){if(n===`box`){let n=e.size;if(!Array.isArray(n)||n.length!==3||n.some(e=>typeof e!=`number`))throw new y(`BAD_FORMAT`,`Collider on '${t}': box needs "size": [x, y, z].`);return}if(n===`sphere`){if(typeof e.radius!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': sphere needs "radius".`);return}if(n===`capsule`){if(typeof e.radius!=`number`||typeof e.height!=`number`)throw new y(`BAD_FORMAT`,`Collider on '${t}': capsule needs "radius" and "height".`);return}if(n===`trimesh`){let n=e.vertices,r=e.indices;if(!Array.isArray(n)||n.length%3!=0||!Array.isArray(r)||r.length%3!=0)throw new y(`BAD_FORMAT`,`Collider on '${t}': trimesh needs "vertices" (flat xyz floats) and "indices" (triangle triplets).`);return}if(n!==`heightfield`)throw new y(`BAD_FORMAT`,`Collider on '${t}': "shape" must be 'box', 'sphere', 'capsule', 'trimesh', or 'heightfield', got ${JSON.stringify(n)}.`)}}var cy=class extends Ae{static typeName=`Node3D`;static props={position:{default:[0,0,0]},rotation:{default:[0,0,0]},static:{default:!1},scale:{default:[1,1,1]},visible:{default:!0},renderOrder:{default:0}};position=[0,0,0];rotation=[0,0,0];static=!1;scale=[1,1,1];visible=!0;renderOrder=0;_object3D=null;_interpPrev=null;_interpCurr=null;_ensureObject3D(){return this._object3D||(this._object3D=this._createObject3D(),this._object3D.userData.incantoNode=this),this._object3D}_createObject3D(){return new Ui}_syncObject3D(e=1){let t=this._ensureObject3D(),n=this._interpPrev,r=this._interpCurr;n&&r?t.position.set((n[0]??0)+((r[0]??0)-(n[0]??0))*e,(n[1]??0)+((r[1]??0)-(n[1]??0))*e,(n[2]??0)+((r[2]??0)-(n[2]??0))*e):t.position.set(this.position[0]??0,this.position[1]??0,this.position[2]??0),t.rotation.set(Jr.degToRad(this.rotation[0]??0),Jr.degToRad(this.rotation[1]??0),Jr.degToRad(this.rotation[2]??0)),t.scale.set(this.scale[0]??1,this.scale[1]??1,this.scale[2]??1),t.visible=this.visible,t.renderOrder=this.renderOrder}free(){super.free(),this._object3D?.removeFromParent(),this._object3D=null,this._interpPrev=null,this._interpCurr=null}},ly=class extends cy{static props={collider:{default:{}}};static signals=[`triggerEnter`,`triggerExit`];_collider={};_colliderChanged=!1;get collider(){return this._collider}set collider(e){this._collider=e,this._colliderChanged=!0}static validateJson(e){let t=e;if(sy(t.collider,e.name),t.collider.shape===`heightfield`&&!(t instanceof uy))throw new y(`BAD_FORMAT`,`Collider on '${e.name}': heightfield is static terrain — put it on a StaticBody3D (with a Terrain3D child), not a ${t.constructor.typeName}.`,{prop:`collider`})}_physics=null},uy=class extends ly{static typeName=`StaticBody3D`},dy=class extends ly{static typeName=`Area3D`},fy=class extends ly{static typeName=`RigidBody3D`;static props={mass:{default:1},gravityScale:{default:1},fixedRotation:{default:!1},friction:{default:.5},restitution:{default:0},linearVelocity:{default:[0,0,0]}};mass=1;gravityScale=1;fixedRotation=!1;friction=.5;restitution=0;linearVelocity=[0,0,0];_physics3d=null;applyImpulse(e){this._physics3d?.applyImpulse(this,e)}},py=class extends ly{static typeName=`CharacterBody3D`;static props={velocity:{default:[0,0,0]},snapToGround:{default:!0},slopeLimitDeg:{default:45}};velocity=[0,0,0];snapToGround=!0;slopeLimitDeg=45;_grounded=!1;moveAndSlide(){if(!this._physics)throw new y(`TREE_VIOLATION`,this.collider.shape===void 0?`CharacterBody3D '${this.name}' has no collider — set a collider prop (physics skips collider-less bodies).`:`CharacterBody3D '${this.name}' has no physics world — await enablePhysics3D(engine) first.`);this._physics.moveAndSlide(this)}isOnFloor(){return this._grounded}},my=class extends cy{static typeName=`Joint3D`;static props={type:{default:`spherical`,options:[`fixed`,`spherical`,`rope`,`spring`]},target:{default:``},anchor:{default:[0,0,0]},targetAnchor:{default:[0,0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`spherical`;target=``;anchor=[0,0,0];targetAnchor=[0,0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof ly))throw new y(`TREE_VIOLATION`,`Joint3D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new y(`BAD_FORMAT`,`Joint3D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof ly))throw new y(`NODE_NOT_FOUND`,`Joint3D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},hy=256,gy=.3,_y=.6,vy=45;function yy(e){let{width:t,depth:n,segsX:r,segsZ:i,maxHeight:a,seed:o}=e,s=e.roughness??.5,c=e.detail??4,l=e.flatThreshold??.95,u=e.islandEdge??!1,d=Math.max(0,Math.min(e.edgeWrapRadius??20,vy)),f=e.edgeBottom??-50,p=e.edgeCornerSmoothness??1,m=(e.basins??[]).map(e=>({cx:e.x+t/2,cz:e.z+n/2,radius:e.radius,depth:e.depth})),h=Je(o),g=(e,t)=>(h(e,t)+1)*.5,_=(e,t)=>{let n=e/hy,r=t/hy,i=0,o=.2,u=5;for(let e=0;e<5;e++)i+=g(n*o,r*o)*u,u*=.5,o*=2;let d=0;o=.5,u=.1;for(let e=0;e<c;e++)d+=g(n*o,r*o)*u,u*=s,o*=2;i=Math.abs(i)**1.5*Math.sign(i),i<gy&&(i*=.3);let f=a*(i+d*(i*.5+.5)+1)/2,p=a*l;if(Math.abs(f-p)<_y&&(f=p),m.length>0){let n=0;for(let r of m){let i=Math.hypot(e-r.cx,t-r.cz);if(i<r.radius){let e=i/r.radius;n=Math.max(n,r.depth*(1-e*e*(3-2*e)))}}f-=n}return f},v=(e,a,o)=>{if(!u||d<=0)return o;let s=d,c=Math.min(e,t-e),l=Math.min(a,n-a),m=(t/r+n/i)*.002,h=Math.max(0,s-c+m),g=Math.max(0,s-l+m);if(h<=0&&g<=0)return o;let _=2+(1-Math.min(1,Math.max(0,p)))*30,v=(h**_+g**_)**(1/_),y=o-(s-Math.sqrt(Math.max(0,s*s-v*v)));return v>=s&&(y=Math.min(y,f)),y},y=r+1,b=i+1,x=new Float32Array(y*b),S=1/0,C=-1/0;for(let e=0;e<b;e++){let a=e/i*n;for(let n=0;n<y;n++){let i=n/r*t,o=_(i,a);o<S&&(S=o),o>C&&(C=o),x[e*y+n]=v(i,a,o)}}let w=(e,a)=>{let o=Math.min(Math.max((e+t/2)/t*r,0),r),s=Math.min(Math.max((a+n/2)/n*i,0),i),c=Math.min(Math.floor(o),r-1),l=Math.min(Math.floor(s),i-1),u=o-c,d=s-l,f=x[l*y+c],p=x[l*y+c+1],m=x[(l+1)*y+c],h=x[(l+1)*y+c+1];return(f*(1-u)+p*u)*(1-d)+(m*(1-u)+h*u)*d},T=(e,r)=>_(e+t/2,r+n/2);return{width:t,depth:n,segsX:r,segsZ:i,heights:x,minHeight:S,maxHeight:C,heightAt:w,baseHeight:T,slopeAt:(e,t)=>{let n=(T(e+1,t)-T(e-1,t))/2,r=(T(e,t+1)-T(e,t-1))/2;return Math.atan(Math.sqrt(n*n+r*r))}}}function by(e,t,n,r){return e<t-r||e>n+r?0:e>=t&&e<=n?1:e<t?(e-(t-r))/r:(n+r-e)/r}function xy(e,t,n,r=1.2){let i=[0,0,0,0],a=Math.min(n.length,4),o=0;for(let s=0;s<a;s++){let a=n[s],[c,l]=a.heightRange??[0,1],[u,d]=a.slopeRange??[0,Math.PI/2],f=by(e,c,l,a.heightBlendRange??.1)*by(t,u,d,a.slopeBlendRange??.1);f**=1/r,i[s]=f,o+=f}if(o===0)return[1,0,0,0];for(let e=0;e<4;e++)i[e]=i[e]/o;return i}function Sy(e,t,n){let r=e.indexOf(t);if(r===-1)throw new y(`BAD_FORMAT`,`Terrain3D shader patch: marker '${t}' not found in the three.js shader — the installed three version moved its chunks.`);let i=r+t.length;return`${e.slice(0,i)}\n${n}${e.slice(i)}`}var Cy=`
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5038
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varying vec3 vSplatColor;
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5039
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varying vec3 vWorldPosition;
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5040
5040
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varying vec2 vUvSplat;
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@@ -7343,13 +7343,13 @@ void main() {
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7343
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#include <tonemapping_fragment>
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7344
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#include <colorspace_fragment>
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7345
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-
}`};var pD=[`type`,`sunPosition`,`elevationDeg`,`azimuthDeg`,`turbidity`,`rayleigh`],mD=[`color`,`near`,`far`],hD=[`coverage`,`density`,`base`,`top`,`color`,`shadeColor`,`speed`,`scale`],gD=[`threshold`,`strength`],_D=[`mapSize`,`radius`],vD=[1024,2048],yD=2,bD=1,xD=50,SD=800,CD=`#cfd8e0`,wD=Math.PI/180;function TD(e){return{exposure:kD(e?.exposure),sky:AD(e?.sky),fog:jD(e?.fog,e?.sky!==void 0),clouds:MD(e?.clouds),bloom:ND(e?.bloom),shadows:PD(e?.shadows)}}function ED(e,t){let n=(90-e)*wD,r=t*wD;return[Math.sin(n)*Math.sin(r),Math.cos(n),Math.sin(n)*Math.cos(r)]}function DD(e){let[t,n,r]=e.sunPosition,i=Math.hypot(t,n,r)||1;return[t/i,n/i,r/i]}function OD(e){let t=[191,213,232],n=[233,228,217],r=[242,201,150],i=LD((e.turbidity-yD)/8),a=DD(e),o=LD((18-Math.asin(ID(a[1],-1,1))/wD)/18)*.8,s=e=>Math.round(RD(RD(t[e],n[e],i),r[e],o));return`#${[s(0),s(1),s(2)].map(e=>e.toString(16).padStart(2,`0`)).join(``)}`}function kD(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<=0)throw new y(`BAD_FORMAT`,`environment.exposure must be a finite number > 0 (tone-mapping exposure, default 1), got ${JSON.stringify(e)}.`,{prop:`exposure`});return e}function AD(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.sky must be an object ({ type?: "atmosphere", sunPosition? | elevationDeg?+azimuthDeg?, turbidity?, rayleigh? }), got ${JSON.stringify(e)}.`,{prop:`sky`});let t=e;for(let e of Object.keys(t))if(!pD.includes(e))throw new y(`BAD_FORMAT`,`environment.sky has unknown key '${e}'. Valid keys: [${pD.join(`, `)}].`,{prop:`sky`,validOptions:pD});if(t.type!==void 0&&t.type!==`atmosphere`)throw new y(`BAD_FORMAT`,`environment.sky.type must be 'atmosphere' (the only sky type so far), got ${JSON.stringify(t.type)}.`,{prop:`sky`,validOptions:[`atmosphere`]});let n=t.elevationDeg!==void 0||t.azimuthDeg!==void 0;if(t.sunPosition!==void 0&&n)throw new y(`BAD_FORMAT`,`environment.sky takes sunPosition OR elevationDeg/azimuthDeg, not both.`,{prop:`sky`,validOptions:[`sunPosition`,`elevationDeg+azimuthDeg`]});let r;if(t.sunPosition!==void 0){let e=t.sunPosition;if(!Array.isArray(e)||e.length!==3||!e.every(e=>typeof e==`number`&&Number.isFinite(e))||Math.hypot(e[0],e[1],e[2])===0)throw new y(`BAD_FORMAT`,`environment.sky.sunPosition must be a non-zero [x, y, z] vector, got ${JSON.stringify(e)}.`,{prop:`sky`});r=[e[0],e[1],e[2]]}else{let e=FD(t.elevationDeg,32,`sky.elevationDeg`),n=FD(t.azimuthDeg,135,`sky.azimuthDeg`);if(e<-90||e>90)throw new y(`BAD_FORMAT`,`environment.sky.elevationDeg must be in [-90, 90] (degrees above the horizon), got ${e}.`,{prop:`sky`});r=ED(e,n)}let i=FD(t.turbidity,yD,`sky.turbidity`);if(i<=0)throw new y(`BAD_FORMAT`,`environment.sky.turbidity must be > 0 (atmospheric haze; 2 ≈ clear day), got ${i}.`,{prop:`sky`});let a=FD(t.rayleigh,bD,`sky.rayleigh`);if(a<0)throw new y(`BAD_FORMAT`,`environment.sky.rayleigh must be >= 0 (Rayleigh scattering; 1 ≈ earth-like), got ${a}.`,{prop:`sky`});return{sunPosition:r,turbidity:i,rayleigh:a}}function jD(e,t){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.fog must be an object ({ color?, near?, far? }), got ${JSON.stringify(e)}.`,{prop:`fog`});let n=e;for(let e of Object.keys(n))if(!mD.includes(e))throw new y(`BAD_FORMAT`,`environment.fog has unknown key '${e}'. Valid keys: [${mD.join(`, `)}].`,{prop:`fog`,validOptions:mD});if(n.color!==void 0&&typeof n.color!=`string`)throw new y(`BAD_FORMAT`,`environment.fog.color must be a hex color string, got ${JSON.stringify(n.color)}.`,{prop:`fog`});let r=FD(n.near,xD,`fog.near`),i=FD(n.far,SD,`fog.far`);if(r<0)throw new y(`BAD_FORMAT`,`environment.fog.near must be >= 0 meters, got ${r}.`,{prop:`fog`});if(i<=r)throw new y(`BAD_FORMAT`,`environment.fog.far must be > near (got near ${r}, far ${i}).`,{prop:`fog`});return{color:n.color??(t?``:CD),near:r,far:i}}function MD(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.clouds must be an object ({ coverage?, density?, base?, top?, color?, shadeColor?, speed?, scale? }), got ${JSON.stringify(e)}.`,{prop:`clouds`});let t=e;for(let e of Object.keys(t))if(!hD.includes(e))throw new y(`BAD_FORMAT`,`environment.clouds has unknown key '${e}'. Valid keys: [${hD.join(`, `)}].`,{prop:`clouds`,validOptions:hD});for(let e of[`color`,`shadeColor`])if(t[e]!==void 0&&typeof t[e]!=`string`)throw new y(`BAD_FORMAT`,`environment.clouds.${e} must be a hex color string, got ${JSON.stringify(t[e])}.`,{prop:`clouds`});let n=FD(t.coverage,.5,`clouds.coverage`);if(n<0||n>1)throw new y(`BAD_FORMAT`,`environment.clouds.coverage must be in [0, 1] (how much sky is cloudy), got ${n}.`,{prop:`clouds`});let r=FD(t.density,1,`clouds.density`);if(r<0)throw new y(`BAD_FORMAT`,`environment.clouds.density must be >= 0 (optical thickness), got ${r}.`,{prop:`clouds`});let i=FD(t.base,120,`clouds.base`),a=FD(t.top,320,`clouds.top`);if(a<=i)throw new y(`BAD_FORMAT`,`environment.clouds.top must be > base (got base ${i}, top ${a}).`,{prop:`clouds`});let o=FD(t.speed,1,`clouds.speed`),s=FD(t.scale,240,`clouds.scale`);if(s<=0)throw new y(`BAD_FORMAT`,`environment.clouds.scale must be > 0 (feature size in world units), got ${s}.`,{prop:`clouds`});return{coverage:n,density:r,base:i,top:a,color:t.color??`#ffffff`,shadeColor:t.shadeColor??`#9fb0c8`,speed:o,scale:s}}function ND(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.bloom must be an object ({ threshold?, strength? }), got ${JSON.stringify(e)}.`,{prop:`bloom`});let t=e;for(let e of Object.keys(t))if(!gD.includes(e))throw new y(`BAD_FORMAT`,`environment.bloom has unknown key '${e}'. Valid keys: [${gD.join(`, `)}].`,{prop:`bloom`,validOptions:gD});let n=FD(t.threshold,1,`bloom.threshold`);if(n<0||n>8)throw new y(`BAD_FORMAT`,`environment.bloom.threshold must be in [0, 8] (linear-HDR luminance; 1 = white), got ${n}.`,{prop:`bloom`});let r=FD(t.strength,.8,`bloom.strength`);if(r<0)throw new y(`BAD_FORMAT`,`environment.bloom.strength must be >= 0, got ${r}.`,{prop:`bloom`});return{threshold:n,strength:r}}function PD(e){if(e===void 0)return null;if(e===!1)return!1;if(e===!0)return{mapSize:2048,radius:1};if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.shadows must be true, false or an object ({ mapSize?, radius? }), got ${JSON.stringify(e)}.`,{prop:`shadows`});let t=e;for(let e of Object.keys(t))if(!_D.includes(e))throw new y(`BAD_FORMAT`,`environment.shadows has unknown key '${e}'. Valid keys: [${_D.join(`, `)}].`,{prop:`shadows`,validOptions:_D});let n=t.mapSize===void 0?2048:t.mapSize;if(!vD.includes(n))throw new y(`BAD_FORMAT`,`environment.shadows.mapSize must be one of [${vD.join(`, `)}], got ${JSON.stringify(t.mapSize)}.`,{prop:`shadows`,validOptions:vD.map(String)});let r=FD(t.radius,1,`shadows.radius`);if(r<0)throw new y(`BAD_FORMAT`,`environment.shadows.radius must be >= 0, got ${r}.`,{prop:`shadows`});return{mapSize:n,radius:r}}function FD(e,t,n){if(e===void 0)return t;if(typeof e!=`number`||!Number.isFinite(e))throw new y(`BAD_FORMAT`,`environment.${n} must be a finite number, got ${JSON.stringify(e)}.`,{prop:n});return e}function ID(e,t,n){return Math.min(Math.max(e,t),n)}function LD(e){return ID(e,0,1)}function RD(e,t,n){return e+(t-e)*n}var zD=`https://agent8-games.verse8.io/assets/3D/default/textures/hdri`,BD={apartment:`lebombo_1k.hdr`,city:`potsdamer_platz_1k.hdr`,dawn:`kiara_1_dawn_1k.hdr`,forest:`forest_slope_1k.hdr`,lobby:`st_fagans_interior_1k.hdr`,night:`dikhololo_night_1k.hdr`,park:`rooitou_park_1k.hdr`,studio:`studio_small_03_1k.hdr`,sunset:`venice_sunset_1k.hdr`,warehouse:`empty_warehouse_01_1k.hdr`};function VD(e){if(typeof e.hdri==`string`&&e.hdri!==``)return e.hdri;if(typeof e.preset==`string`){let t=BD[e.preset];if(!t)throw Error(`Unknown environment preset '${e.preset}'. Available: ${Object.keys(BD).join(`, `)}.`);return`${zD}/${t}`}return null}var HD=75,UD=class{scene;ambient=new Yc(`#ffffff`,0);envKey=null;config=TD(void 0);hdriUrl=null;hdriTexture=null;_sky=null;skyKey=``;skyEnvKey=``;skyEnvTarget=null;fog=new Qi(`#ffffff`,1,1e3);underwaterFog=null;underwaterBg=new G;constructor(e){this.scene=e,this.scene.add(this.ambient)}get sunDirection(){return this.config.sky?DD(this.config.sky):null}get clouds(){return this.config.clouds}get bloom(){return this.config.bloom}get sceneFog(){return this.scene.fog instanceof Qi?this.scene.fog:null}apply(e,t){let n=e===void 0?``:JSON.stringify(e);n!==this.envKey&&(this.envKey=n,this.config=TD(e));let r=this.config,i=e?.ambient;if(this.ambient.color.set(i?.color??`#ffffff`),this.ambient.intensity=i?.intensity??0,t&&(t.toneMappingExposure=r.exposure,t.shadowMap.enabled=r.shadows!==!1),this.applyHdri(e),this.applySky(r.sky,t),this._sky&&(this._sky.visible=!0),this.applyFog(r),this.scene.environment=this.hdriTexture??this.skyEnvTarget?.texture??null,this.scene.environmentIntensity=(this.scene.environment===this.skyEnvTarget?.texture&&this.skyEnvTarget?.55:1)*WD(e?.iblIntensity),e?.skybox===!0&&this.hdriTexture)this.scene.background=this.hdriTexture;else{let t=e?.background;this.scene.background=typeof t==`string`?new G(t):null}}applySunLight(e,t=null){if(!e)return;let n=this.sunDirection;if(t){let r=e.position.length()||100,i,a,o;if(n)[i,a,o]=n;else{i=e.position.x-e.target.position.x,a=e.position.y-e.target.position.y,o=e.position.z-e.target.position.z;let t=Math.hypot(i,a,o)||1;i/=t,a/=t,o/=t}e.target.position.set(t.x,t.y,t.z),e.target.updateMatrixWorld(),e.position.set(t.x+i*r,t.y+a*r,t.z+o*r)}else if(n){let t=e.position.length()||100;e.position.set(n[0],n[1],n[2]).multiplyScalar(t)}let r=this.config.shadows;if(r&&typeof r==`object`){if(!e.castShadow){let t=e.shadow.camera;`left`in t&&t.left===-5&&(t.left=-75,t.right=HD,t.top=HD,t.bottom=-75,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.castShadow=!0}e.shadow.mapSize.x!==r.mapSize&&(e.shadow.mapSize.set(r.mapSize,r.mapSize),e.shadow.map?.dispose(),e.shadow.map=null),e.shadow.radius=r.radius}}applyUnderwater(e){e&&(this.underwaterFog||=new Qi(`#000000`,.5,e.visibility),this.underwaterFog.color.set(e.color),this.underwaterFog.near=.5,this.underwaterFog.far=e.visibility,this.scene.fog=this.underwaterFog,this.scene.background=this.underwaterBg.set(e.color),this._sky&&(this._sky.visible=!1))}applyHdri(e){let t=VD(e??{});t!==this.hdriUrl&&(this.hdriUrl=t,this.hdriTexture?.dispose(),this.hdriTexture=null,t&&new dD().load(t,e=>{if(this.hdriUrl!==t){e.dispose();return}e.mapping=303,this.hdriTexture=e}))}applySky(e,t){let n=e?JSON.stringify(e):``;if(n!==this.skyKey&&(this.skyKey=n,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null),e)){this._sky=new fD,this._sky.scale.setScalar(45e4);let t=this._sky.material.uniforms;(t.sunPosition?.value).set(...e.sunPosition),t.turbidity&&(t.turbidity.value=e.turbidity),t.rayleigh&&(t.rayleigh.value=e.rayleigh),this.scene.add(this._sky)}if(e&&t&&this._sky&&this.skyEnvKey!==n){this.skyEnvKey=n,this.skyEnvTarget?.dispose();let e=new Yl(t),r=new $i;r.add(this._sky),this.skyEnvTarget=e.fromScene(r),e.dispose(),this.scene.add(this._sky)}!e&&this.skyEnvTarget&&(this.skyEnvTarget.dispose(),this.skyEnvTarget=null,this.skyEnvKey=``)}applyFog(e){if(!e.fog){this.scene.fog=null;return}let t=e.fog.color||(e.sky?OD(e.sky):`#cfd8e0`);this.fog.color.set(t),this.fog.near=e.fog.near,this.fog.far=e.fog.far,this.scene.fog=this.fog}dispose(){this.hdriTexture?.dispose(),this.hdriTexture=null,this.skyEnvTarget?.dispose(),this.skyEnvTarget=null,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null)}};function WD(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<0)throw new y(`BAD_FORMAT`,`environment.iblIntensity must be a finite number >= 0 (multiplies the image-based ambience: sky-derived base 0.55, HDRI base 1; default 1), got ${JSON.stringify(e)}.`,{prop:`iblIntensity`});return e}function GD(e){return e.spatial===!0&&typeof e._setSpatialPose==`function`}function KD(){let e=new Set,t=[],n=[],r=[];return{visited:e,cameras:t,renderHooks:n,emitters:r,state:{visited:e,cameras:t,renderHooks:n,emitters:r,assets:void 0,sunDirection:null,sunLight:null,alpha:1}}}function qD(e,t,n,r,i){let a=i??KD();a.visited.clear(),a.cameras.length=0,a.renderHooks.length=0,a.emitters.length=0;let o=a.state;o.assets=n,o.sunDirection=r?.sunDirection??null,o.sunLight=null,o.alpha=r?.alpha??1,$D(e,t,o),eO(t,a.visited);let s=null;for(let e=0;e<a.cameras.length;e++){let t=a.cameras[e];if(t.current){s=t;break}}s||=a.cameras[0]??null;let c=s?s._ensureObject3D():null;return QD(a.emitters,c),{activeCamera:c,renderHooks:a.renderHooks,sunLight:o.sunLight}}var JD=new H,YD=new H,XD=new H,ZD=new H;function QD(e,t){if(e.length===0||!t)return;t.updateWorldMatrix(!0,!1),t.getWorldPosition(YD),t.getWorldDirection(XD),ZD.set(0,1,0).applyQuaternion(t.quaternion);let n={position:[YD.x,YD.y,YD.z],forward:[XD.x,XD.y,XD.z],up:[ZD.x,ZD.y,ZD.z]};for(let{node:t,parent:r}of e)r.updateWorldMatrix(!0,!1),r.getWorldPosition(JD),t._setSpatialPose({position:[JD.x,JD.y,JD.z],listener:n})}function $D(e,t,n){let r=t;if(e instanceof cy){let i=e._ensureObject3D();if(i.parent!==t&&t.add(i),e._syncObject3D(n.alpha),n.assets&&e instanceof PC&&e._syncModel(n.assets),typeof e._onRender3D==`function`&&n.renderHooks.push(e),n.sunDirection){let t=e._applySunDirection;typeof t==`function`&&t.call(e,n.sunDirection)}e instanceof vC&&(!n.sunLight||e.intensity>n.sunLight.intensity)&&(n.sunLight=e),n.visited.add(i),e instanceof Ab&&n.cameras.push(e),r=i}else GD(e)&&n.emitters.push({node:e,parent:r});for(let t of e.children)$D(t,r,n)}function eO(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):eO(i,t)}}var tO=`
|
|
7346
|
+
}`};var pD=[`type`,`sunPosition`,`elevationDeg`,`azimuthDeg`,`turbidity`,`rayleigh`],mD=[`color`,`near`,`far`],hD=[`coverage`,`density`,`base`,`top`,`color`,`shadeColor`,`speed`,`scale`],gD=[`threshold`,`strength`],_D=[`mapSize`,`radius`,`static`],vD=[1024,2048],yD=2,bD=1,xD=50,SD=800,CD=`#cfd8e0`,wD=Math.PI/180;function TD(e){return{exposure:kD(e?.exposure),sky:AD(e?.sky),fog:jD(e?.fog,e?.sky!==void 0),clouds:MD(e?.clouds),bloom:ND(e?.bloom),shadows:PD(e?.shadows)}}function ED(e,t){let n=(90-e)*wD,r=t*wD;return[Math.sin(n)*Math.sin(r),Math.cos(n),Math.sin(n)*Math.cos(r)]}function DD(e){let[t,n,r]=e.sunPosition,i=Math.hypot(t,n,r)||1;return[t/i,n/i,r/i]}function OD(e){let t=[191,213,232],n=[233,228,217],r=[242,201,150],i=LD((e.turbidity-yD)/8),a=DD(e),o=LD((18-Math.asin(ID(a[1],-1,1))/wD)/18)*.8,s=e=>Math.round(RD(RD(t[e],n[e],i),r[e],o));return`#${[s(0),s(1),s(2)].map(e=>e.toString(16).padStart(2,`0`)).join(``)}`}function kD(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<=0)throw new y(`BAD_FORMAT`,`environment.exposure must be a finite number > 0 (tone-mapping exposure, default 1), got ${JSON.stringify(e)}.`,{prop:`exposure`});return e}function AD(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.sky must be an object ({ type?: "atmosphere", sunPosition? | elevationDeg?+azimuthDeg?, turbidity?, rayleigh? }), got ${JSON.stringify(e)}.`,{prop:`sky`});let t=e;for(let e of Object.keys(t))if(!pD.includes(e))throw new y(`BAD_FORMAT`,`environment.sky has unknown key '${e}'. Valid keys: [${pD.join(`, `)}].`,{prop:`sky`,validOptions:pD});if(t.type!==void 0&&t.type!==`atmosphere`)throw new y(`BAD_FORMAT`,`environment.sky.type must be 'atmosphere' (the only sky type so far), got ${JSON.stringify(t.type)}.`,{prop:`sky`,validOptions:[`atmosphere`]});let n=t.elevationDeg!==void 0||t.azimuthDeg!==void 0;if(t.sunPosition!==void 0&&n)throw new y(`BAD_FORMAT`,`environment.sky takes sunPosition OR elevationDeg/azimuthDeg, not both.`,{prop:`sky`,validOptions:[`sunPosition`,`elevationDeg+azimuthDeg`]});let r;if(t.sunPosition!==void 0){let e=t.sunPosition;if(!Array.isArray(e)||e.length!==3||!e.every(e=>typeof e==`number`&&Number.isFinite(e))||Math.hypot(e[0],e[1],e[2])===0)throw new y(`BAD_FORMAT`,`environment.sky.sunPosition must be a non-zero [x, y, z] vector, got ${JSON.stringify(e)}.`,{prop:`sky`});r=[e[0],e[1],e[2]]}else{let e=FD(t.elevationDeg,32,`sky.elevationDeg`),n=FD(t.azimuthDeg,135,`sky.azimuthDeg`);if(e<-90||e>90)throw new y(`BAD_FORMAT`,`environment.sky.elevationDeg must be in [-90, 90] (degrees above the horizon), got ${e}.`,{prop:`sky`});r=ED(e,n)}let i=FD(t.turbidity,yD,`sky.turbidity`);if(i<=0)throw new y(`BAD_FORMAT`,`environment.sky.turbidity must be > 0 (atmospheric haze; 2 ≈ clear day), got ${i}.`,{prop:`sky`});let a=FD(t.rayleigh,bD,`sky.rayleigh`);if(a<0)throw new y(`BAD_FORMAT`,`environment.sky.rayleigh must be >= 0 (Rayleigh scattering; 1 ≈ earth-like), got ${a}.`,{prop:`sky`});return{sunPosition:r,turbidity:i,rayleigh:a}}function jD(e,t){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.fog must be an object ({ color?, near?, far? }), got ${JSON.stringify(e)}.`,{prop:`fog`});let n=e;for(let e of Object.keys(n))if(!mD.includes(e))throw new y(`BAD_FORMAT`,`environment.fog has unknown key '${e}'. Valid keys: [${mD.join(`, `)}].`,{prop:`fog`,validOptions:mD});if(n.color!==void 0&&typeof n.color!=`string`)throw new y(`BAD_FORMAT`,`environment.fog.color must be a hex color string, got ${JSON.stringify(n.color)}.`,{prop:`fog`});let r=FD(n.near,xD,`fog.near`),i=FD(n.far,SD,`fog.far`);if(r<0)throw new y(`BAD_FORMAT`,`environment.fog.near must be >= 0 meters, got ${r}.`,{prop:`fog`});if(i<=r)throw new y(`BAD_FORMAT`,`environment.fog.far must be > near (got near ${r}, far ${i}).`,{prop:`fog`});return{color:n.color??(t?``:CD),near:r,far:i}}function MD(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.clouds must be an object ({ coverage?, density?, base?, top?, color?, shadeColor?, speed?, scale? }), got ${JSON.stringify(e)}.`,{prop:`clouds`});let t=e;for(let e of Object.keys(t))if(!hD.includes(e))throw new y(`BAD_FORMAT`,`environment.clouds has unknown key '${e}'. Valid keys: [${hD.join(`, `)}].`,{prop:`clouds`,validOptions:hD});for(let e of[`color`,`shadeColor`])if(t[e]!==void 0&&typeof t[e]!=`string`)throw new y(`BAD_FORMAT`,`environment.clouds.${e} must be a hex color string, got ${JSON.stringify(t[e])}.`,{prop:`clouds`});let n=FD(t.coverage,.5,`clouds.coverage`);if(n<0||n>1)throw new y(`BAD_FORMAT`,`environment.clouds.coverage must be in [0, 1] (how much sky is cloudy), got ${n}.`,{prop:`clouds`});let r=FD(t.density,1,`clouds.density`);if(r<0)throw new y(`BAD_FORMAT`,`environment.clouds.density must be >= 0 (optical thickness), got ${r}.`,{prop:`clouds`});let i=FD(t.base,120,`clouds.base`),a=FD(t.top,320,`clouds.top`);if(a<=i)throw new y(`BAD_FORMAT`,`environment.clouds.top must be > base (got base ${i}, top ${a}).`,{prop:`clouds`});let o=FD(t.speed,1,`clouds.speed`),s=FD(t.scale,240,`clouds.scale`);if(s<=0)throw new y(`BAD_FORMAT`,`environment.clouds.scale must be > 0 (feature size in world units), got ${s}.`,{prop:`clouds`});return{coverage:n,density:r,base:i,top:a,color:t.color??`#ffffff`,shadeColor:t.shadeColor??`#9fb0c8`,speed:o,scale:s}}function ND(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.bloom must be an object ({ threshold?, strength? }), got ${JSON.stringify(e)}.`,{prop:`bloom`});let t=e;for(let e of Object.keys(t))if(!gD.includes(e))throw new y(`BAD_FORMAT`,`environment.bloom has unknown key '${e}'. Valid keys: [${gD.join(`, `)}].`,{prop:`bloom`,validOptions:gD});let n=FD(t.threshold,1,`bloom.threshold`);if(n<0||n>8)throw new y(`BAD_FORMAT`,`environment.bloom.threshold must be in [0, 8] (linear-HDR luminance; 1 = white), got ${n}.`,{prop:`bloom`});let r=FD(t.strength,.8,`bloom.strength`);if(r<0)throw new y(`BAD_FORMAT`,`environment.bloom.strength must be >= 0, got ${r}.`,{prop:`bloom`});return{threshold:n,strength:r}}function PD(e){if(e===void 0)return null;if(e===!1)return!1;if(e===!0)return{mapSize:2048,radius:1,static:!1};if(typeof e!=`object`||!e||Array.isArray(e))throw new y(`BAD_FORMAT`,`environment.shadows must be true, false or an object ({ mapSize?, radius? }), got ${JSON.stringify(e)}.`,{prop:`shadows`});let t=e;for(let e of Object.keys(t))if(!_D.includes(e))throw new y(`BAD_FORMAT`,`environment.shadows has unknown key '${e}'. Valid keys: [${_D.join(`, `)}].`,{prop:`shadows`,validOptions:_D});let n=t.mapSize===void 0?2048:t.mapSize;if(!vD.includes(n))throw new y(`BAD_FORMAT`,`environment.shadows.mapSize must be one of [${vD.join(`, `)}], got ${JSON.stringify(t.mapSize)}.`,{prop:`shadows`,validOptions:vD.map(String)});let r=FD(t.radius,1,`shadows.radius`);if(r<0)throw new y(`BAD_FORMAT`,`environment.shadows.radius must be >= 0, got ${r}.`,{prop:`shadows`});let i=t.static===void 0?!1:t.static;if(typeof i!=`boolean`)throw new y(`BAD_FORMAT`,`environment.shadows.static must be a boolean, got ${JSON.stringify(t.static)}.`,{prop:`shadows`});return{mapSize:n,radius:r,static:i}}function FD(e,t,n){if(e===void 0)return t;if(typeof e!=`number`||!Number.isFinite(e))throw new y(`BAD_FORMAT`,`environment.${n} must be a finite number, got ${JSON.stringify(e)}.`,{prop:n});return e}function ID(e,t,n){return Math.min(Math.max(e,t),n)}function LD(e){return ID(e,0,1)}function RD(e,t,n){return e+(t-e)*n}var zD=`https://agent8-games.verse8.io/assets/3D/default/textures/hdri`,BD={apartment:`lebombo_1k.hdr`,city:`potsdamer_platz_1k.hdr`,dawn:`kiara_1_dawn_1k.hdr`,forest:`forest_slope_1k.hdr`,lobby:`st_fagans_interior_1k.hdr`,night:`dikhololo_night_1k.hdr`,park:`rooitou_park_1k.hdr`,studio:`studio_small_03_1k.hdr`,sunset:`venice_sunset_1k.hdr`,warehouse:`empty_warehouse_01_1k.hdr`};function VD(e){if(typeof e.hdri==`string`&&e.hdri!==``)return e.hdri;if(typeof e.preset==`string`){let t=BD[e.preset];if(!t)throw Error(`Unknown environment preset '${e.preset}'. Available: ${Object.keys(BD).join(`, `)}.`);return`${zD}/${t}`}return null}var HD=75,UD=class{scene;ambient=new Yc(`#ffffff`,0);envKey=null;config=TD(void 0);hdriUrl=null;hdriTexture=null;_sky=null;skyKey=``;skyEnvKey=``;skyEnvTarget=null;fog=new Qi(`#ffffff`,1,1e3);underwaterFog=null;underwaterBg=new G;constructor(e){this.scene=e,this.scene.add(this.ambient)}get sunDirection(){return this.config.sky?DD(this.config.sky):null}get clouds(){return this.config.clouds}get bloom(){return this.config.bloom}get sceneFog(){return this.scene.fog instanceof Qi?this.scene.fog:null}apply(e,t){let n=e===void 0?``:JSON.stringify(e);n!==this.envKey&&(this.envKey=n,this.config=TD(e));let r=this.config,i=e?.ambient;if(this.ambient.color.set(i?.color??`#ffffff`),this.ambient.intensity=i?.intensity??0,t&&(t.toneMappingExposure=r.exposure,t.shadowMap.enabled=r.shadows!==!1,r.shadows!==!1&&r.shadows!==null&&r.shadows.static?t.shadowMap.autoUpdate&&(t.shadowMap.autoUpdate=!1,t.shadowMap.needsUpdate=!0):t.shadowMap.autoUpdate||(t.shadowMap.autoUpdate=!0)),this.applyHdri(e),this.applySky(r.sky,t),this._sky&&(this._sky.visible=!0),this.applyFog(r),this.scene.environment=this.hdriTexture??this.skyEnvTarget?.texture??null,this.scene.environmentIntensity=(this.scene.environment===this.skyEnvTarget?.texture&&this.skyEnvTarget?.55:1)*WD(e?.iblIntensity),e?.skybox===!0&&this.hdriTexture)this.scene.background=this.hdriTexture;else{let t=e?.background;this.scene.background=typeof t==`string`?new G(t):null}}applySunLight(e,t=null){if(!e)return;let n=this.sunDirection;if(t){let r=e.position.length()||100,i,a,o;if(n)[i,a,o]=n;else{i=e.position.x-e.target.position.x,a=e.position.y-e.target.position.y,o=e.position.z-e.target.position.z;let t=Math.hypot(i,a,o)||1;i/=t,a/=t,o/=t}e.target.position.set(t.x,t.y,t.z),e.target.updateMatrixWorld(),e.position.set(t.x+i*r,t.y+a*r,t.z+o*r)}else if(n){let t=e.position.length()||100;e.position.set(n[0],n[1],n[2]).multiplyScalar(t)}let r=this.config.shadows;if(r&&typeof r==`object`){if(!e.castShadow){let t=e.shadow.camera;`left`in t&&t.left===-5&&(t.left=-75,t.right=HD,t.top=HD,t.bottom=-75,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.castShadow=!0}e.shadow.mapSize.x!==r.mapSize&&(e.shadow.mapSize.set(r.mapSize,r.mapSize),e.shadow.map?.dispose(),e.shadow.map=null),e.shadow.radius=r.radius}}applyUnderwater(e){e&&(this.underwaterFog||=new Qi(`#000000`,.5,e.visibility),this.underwaterFog.color.set(e.color),this.underwaterFog.near=.5,this.underwaterFog.far=e.visibility,this.scene.fog=this.underwaterFog,this.scene.background=this.underwaterBg.set(e.color),this._sky&&(this._sky.visible=!1))}applyHdri(e){let t=VD(e??{});t!==this.hdriUrl&&(this.hdriUrl=t,this.hdriTexture?.dispose(),this.hdriTexture=null,t&&new dD().load(t,e=>{if(this.hdriUrl!==t){e.dispose();return}e.mapping=303,this.hdriTexture=e}))}applySky(e,t){let n=e?JSON.stringify(e):``;if(n!==this.skyKey&&(this.skyKey=n,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null),e)){this._sky=new fD,this._sky.scale.setScalar(45e4);let t=this._sky.material.uniforms;(t.sunPosition?.value).set(...e.sunPosition),t.turbidity&&(t.turbidity.value=e.turbidity),t.rayleigh&&(t.rayleigh.value=e.rayleigh),this.scene.add(this._sky)}if(e&&t&&this._sky&&this.skyEnvKey!==n){this.skyEnvKey=n,this.skyEnvTarget?.dispose();let e=new Yl(t),r=new $i;r.add(this._sky),this.skyEnvTarget=e.fromScene(r),e.dispose(),this.scene.add(this._sky)}!e&&this.skyEnvTarget&&(this.skyEnvTarget.dispose(),this.skyEnvTarget=null,this.skyEnvKey=``)}applyFog(e){if(!e.fog){this.scene.fog=null;return}let t=e.fog.color||(e.sky?OD(e.sky):`#cfd8e0`);this.fog.color.set(t),this.fog.near=e.fog.near,this.fog.far=e.fog.far,this.scene.fog=this.fog}dispose(){this.hdriTexture?.dispose(),this.hdriTexture=null,this.skyEnvTarget?.dispose(),this.skyEnvTarget=null,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null)}};function WD(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<0)throw new y(`BAD_FORMAT`,`environment.iblIntensity must be a finite number >= 0 (multiplies the image-based ambience: sky-derived base 0.55, HDRI base 1; default 1), got ${JSON.stringify(e)}.`,{prop:`iblIntensity`});return e}function GD(e){return e.spatial===!0&&typeof e._setSpatialPose==`function`}function KD(){let e=new Set,t=[],n=[],r=[];return{visited:e,cameras:t,renderHooks:n,emitters:r,state:{visited:e,cameras:t,renderHooks:n,emitters:r,assets:void 0,sunDirection:null,sunLight:null,alpha:1,ignoreStatic:!1}}}function qD(e,t,n,r,i){let a=i??KD();a.visited.clear(),a.cameras.length=0,a.renderHooks.length=0,a.emitters.length=0;let o=a.state;o.assets=n,o.sunDirection=r?.sunDirection??null,o.ignoreStatic=r?.ignoreStatic===!0,o.sunLight=null,o.alpha=r?.alpha??1,$D(e,t,o),nO(t,a.visited);let s=null;for(let e=0;e<a.cameras.length;e++){let t=a.cameras[e];if(t.current){s=t;break}}s||=a.cameras[0]??null;let c=s?s._ensureObject3D():null;return QD(a.emitters,c),{activeCamera:c,renderHooks:a.renderHooks,sunLight:o.sunLight}}var JD=new H,YD=new H,XD=new H,ZD=new H;function QD(e,t){if(e.length===0||!t)return;t.updateWorldMatrix(!0,!1),t.getWorldPosition(YD),t.getWorldDirection(XD),ZD.set(0,1,0).applyQuaternion(t.quaternion);let n={position:[YD.x,YD.y,YD.z],forward:[XD.x,XD.y,XD.z],up:[ZD.x,ZD.y,ZD.z]};for(let{node:t,parent:r}of e)r.updateWorldMatrix(!0,!1),r.getWorldPosition(JD),t._setSpatialPose({position:[JD.x,JD.y,JD.z],listener:n})}function $D(e,t,n){let r=t;if(e instanceof cy){let i=e._ensureObject3D();if(e.static&&!n.ignoreStatic&&i.userData.incantoStaticSynced===!0){i.userData.incantoStatic=!0,n.visited.add(i);return}if(i.parent!==t&&t.add(i),e._syncObject3D(n.alpha),n.assets&&e instanceof PC&&e._syncModel(n.assets),typeof e._onRender3D==`function`&&n.renderHooks.push(e),n.sunDirection){let t=e._applySunDirection;typeof t==`function`&&t.call(e,n.sunDirection)}e instanceof vC&&(!n.sunLight||e.intensity>n.sunLight.intensity)&&(n.sunLight=e),n.visited.add(i),e instanceof Ab&&n.cameras.push(e),r=i}else GD(e)&&n.emitters.push({node:e,parent:r});for(let t of e.children)$D(t,r,n);if(e instanceof cy){let t=e._ensureObject3D();e.static&&!n.ignoreStatic?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0,tO(e)):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}var eO=new WeakSet;function tO(e){if(eO.has(e))return;eO.add(e);let t=[],n=e=>{(typeof e._onRender3D==`function`||e instanceof Ab)&&t.push(`${e.name} (${e.constructor.typeName??`?`})`);for(let t of e.children)n(t)};n(e),t.length>0&&console.warn(`[incanto] static subtree '${e.name}' freezes animated/per-frame nodes: ${t.join(`, `)} — they will stop updating. Unmark static or move them out.`)}function nO(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&nO(i,t)}}var rO=`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = vec4(position.xy, 0.0, 1.0);
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}
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-
`,
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+
`,iO=`
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precision highp float;
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varying vec2 vUv;
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uniform sampler2D tColor;
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@@ -7402,9 +7402,9 @@ void main() {
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}
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gl_FragColor = color;
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}
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-
`;function rO(){let e=new Ks({vertexShader:tO,fragmentShader:nO,depthTest:!1,depthWrite:!1,uniforms:{tColor:{value:null},tDepth:{value:null},uInvViewProj:{value:new W},uCameraPos:{value:new H},uWaterLevel:{value:0},uTime:{value:0},uCausticColor:{value:new G(`#cdeeff`)},uCausticIntensity:{value:.55},uCausticScale:{value:.32},uMaxDist:{value:22}}}),t=new Co(new Is(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}var iO=class{viewOverride=null;overrideCam=new Vc(60,1,.05,5e3);lastCamera=null;lastSize={w:1,h:1};webgl;threeScene=new $i;environment=new UD(this.threeScene);engine;disconnect;canvas;assets;ownsAssets;loadedAssetScenes=new WeakSet;compiledScene=null;syncScratch=KD();renderCtx=null;causticsTarget=null;causticsScene=null;causticsUniforms=null;cloudsTarget=null;cloudsHalfTarget=null;cloudsBlurTarget=null;cloudsScene=null;cloudsUniforms=null;cloudsBlurScene=null;cloudsBlurUniforms=null;cloudsCompositeScene=null;cloudsCompositeUniforms=null;bloomTarget=null;bloomBrightTarget=null;bloomBlurTarget=null;bloomBrightScene=null;bloomBrightUniforms=null;bloomBlurScene=null;bloomBlurUniforms=null;bloomCompositeScene=null;bloomCompositeUniforms=null;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.ownsAssets=!e.assets,this.assets=e.assets??new $v;let t=tt(e.engine.scene?.environment,{antialias:!0,pixelRatio:Math.min(globalThis.devicePixelRatio??1,2)},globalThis.devicePixelRatio??1,{pixelRatio:e.pixelRatio});this.webgl=new Uf({canvas:e.canvas,antialias:t.antialias}),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.shadowMap.enabled=!0,this.webgl.shadowMap.type=1,this.webgl.toneMapping=4,this.webgl.toneMappingExposure=1,this.debugLines=new gs(new q,new is({color:`#00ff6e`,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.threeScene.add(this.debugLines),this.disconnect=this.engine.updated.connect(()=>this.render())}debugLines;syncDebugLines(){let e=null;for(let t of ep(`3d`))if(e=t.debugLines(),e)break;this.debugLines.visible=e!==null,e&&this.debugLines.geometry.setAttribute(`position`,new K(e,3))}render(){let e=this.engine.scene;if(!e)return;this.syncDebugLines(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e)),this.environment.apply(e.environment,this.webgl);let{activeCamera:t,renderHooks:n,sunLight:r}=qD(e.root,this.threeScene,this.assets,{sunDirection:this.environment.sunDirection,alpha:this.engine.interpolationAlpha},this.syncScratch),i=t;if(this.viewOverride){let[e,t,n]=this.viewOverride.position,[r,a,o]=this.viewOverride.target;this.overrideCam.position.set(e,t,n),this.overrideCam.lookAt(oO.set(r,a,o)),i=this.overrideCam}if(!i)return;this.lastCamera=i,i.updateWorldMatrix(!0,!1);let a=i.getWorldPosition(dO),o=r?r._ensureObject3D():null,s=!!o&&r.shadowFollowsCamera===!0;this.environment.applySunLight(o,s?a:null),this.compiledScene!==e&&(this.compiledScene=e,this.webgl.compile(this.threeScene,i));let c=this.canvas.clientWidth||this.canvas.width,l=this.canvas.clientHeight||this.canvas.height,u=this.webgl.getSize(aO);(u.x!==c||u.y!==l)&&this.webgl.setSize(c,l,!1),this.lastSize={w:c,h:l};let d=l===0?1:c/l;i.aspect!==d&&(i.aspect=d,i.updateProjectionMatrix()),this.renderCtx||={gl:this.webgl,scene:this.threeScene,camera:i};let f=this.renderCtx;f.camera=i,o?(o.updateWorldMatrix(!0,!1),o.target.updateWorldMatrix(!0,!1),f.sunDir=cO.setFromMatrixPosition(o.matrixWorld).sub(lO.setFromMatrixPosition(o.target.matrixWorld)).normalize()):f.sunDir=null;for(let e=0;e<n.length;e++)n[e]?._onRender3D(f);let p=null;for(let e=0;e<n.length;e++){let t=n[e].underwaterAt?.(a.x,a.y,a.z);if(t){p=t;break}}this.environment.applyUnderwater(p);let m=this.environment.clouds,h=this.environment.bloom;p?.caustics.enabled?this.renderWithCaustics(i,p):m&&!p?this.renderWithClouds(i,m,o):h&&!p?this.renderWithBloom(i,h):this.webgl.render(this.threeScene,i)}renderWithBloom(e,t){let n=this.webgl.getDrawingBufferSize(aO),r=Math.max(1,n.x),i=Math.max(1,n.y),a=Math.max(1,Math.ceil(r/2)),o=Math.max(1,Math.ceil(i/2));if(this.bloomTarget&&(this.bloomTarget.width!==r||this.bloomTarget.height!==i)&&(this.bloomTarget.dispose(),this.bloomTarget=null,this.bloomBrightTarget?.dispose(),this.bloomBrightTarget=null,this.bloomBlurTarget?.dispose(),this.bloomBlurTarget=null),this.bloomTarget||(this.bloomTarget=new mi(r,i,{type:Wt}),this.bloomBrightTarget=new mi(a,o,{type:Wt}),this.bloomBlurTarget=new mi(a,o,{type:Wt})),!this.bloomBrightScene){let e=eD();this.bloomBrightScene=new $i,this.bloomBrightScene.add(e.mesh),this.bloomBrightUniforms=e.uniforms;let t=tD();this.bloomBlurScene=new $i,this.bloomBlurScene.add(t.mesh),this.bloomBlurUniforms=t.uniforms;let n=nD();this.bloomCompositeScene=new $i,this.bloomCompositeScene.add(n.mesh),this.bloomCompositeUniforms=n.uniforms}let s=this.bloomBrightTarget,c=this.bloomBlurTarget;this.webgl.setRenderTarget(this.bloomTarget),this.webgl.render(this.threeScene,e);let l=this.bloomBrightUniforms;l.tScene.value=this.bloomTarget.texture,l.uThreshold.value=t.threshold,this.webgl.setRenderTarget(s),this.webgl.render(this.bloomBrightScene,e);let u=this.bloomBlurUniforms;u.tTex.value=s.texture,u.uDir.value.set(1/a,0),this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBlurScene,e),u.tTex.value=c.texture,u.uDir.value.set(0,1/o),this.webgl.setRenderTarget(s),this.webgl.render(this.bloomBlurScene,e);let d=this.bloomCompositeUniforms;d.tScene.value=this.bloomTarget.texture,d.tBloom.value=s.texture,d.uStrength.value=t.strength,this.webgl.setRenderTarget(null),this.webgl.render(this.bloomCompositeScene,e)}renderWithClouds(e,t,n){let r=this.webgl.getDrawingBufferSize(aO),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/3)),s=Math.max(1,Math.ceil(a/3));if(this.cloudsTarget&&(this.cloudsTarget.width!==i||this.cloudsTarget.height!==a)&&(this.cloudsTarget.depthTexture?.dispose(),this.cloudsTarget.dispose(),this.cloudsTarget=null,this.cloudsHalfTarget?.dispose(),this.cloudsHalfTarget=null,this.cloudsBlurTarget?.dispose(),this.cloudsBlurTarget=null),!this.cloudsTarget){let e=new Ds(i,a);e.type=Ut,this.cloudsTarget=new mi(i,a,{depthTexture:e,depthBuffer:!0})}if(this.cloudsHalfTarget||(this.cloudsHalfTarget=new mi(o,s,{depthBuffer:!1}),this.cloudsBlurTarget=new mi(o,s,{depthBuffer:!1})),!this.cloudsScene){let{mesh:e,uniforms:t}=cD();this.cloudsScene=new $i,this.cloudsScene.add(e),this.cloudsUniforms=t}if(!this.cloudsBlurScene){let{mesh:e,uniforms:t}=sD();this.cloudsBlurScene=new $i,this.cloudsBlurScene.add(e),this.cloudsBlurUniforms=t}if(!this.cloudsCompositeScene){let{mesh:e,uniforms:t}=lD();this.cloudsCompositeScene=new $i,this.cloudsCompositeScene.add(e),this.cloudsCompositeUniforms=t}this.webgl.setRenderTarget(this.cloudsTarget),this.webgl.render(this.threeScene,e);let c=this.cloudsUniforms;c.tDepth.value=this.cloudsTarget.depthTexture,c.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(c.uCameraPos.value),c.uTime.value=(globalThis.performance?.now()??0)*.001*t.speed;let l=this.environment.sunDirection??[.4,.8,.3];c.uSunDir.value.set(l[0],l[1],l[2]).normalize(),n&&c.uSunColor.value.copy(n.color),c.uCloudColor.value.set(t.color),c.uShadeColor.value.set(t.shadeColor);let u=this.environment.sceneFog;u?(c.uHorizonColor.value.copy(u.color),c.uFarFade.value=u.far):(c.uHorizonColor.value.set(`#cdd9e6`),c.uFarFade.value=6e3),c.uBase.value=t.base,c.uTop.value=t.top,c.uCoverage.value=t.coverage,c.uDensity.value=t.density,c.uScale.value=t.scale,c.uWind.value.set(1,.35),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(this.cloudsScene,e);let d=this.cloudsBlurUniforms,f=this.cloudsBlurScene;d.tTex.value=this.cloudsHalfTarget.texture,d.uDir.value.set(1/o,0),this.webgl.setRenderTarget(this.cloudsBlurTarget),this.webgl.render(f,e),d.tTex.value=this.cloudsBlurTarget.texture,d.uDir.value.set(0,1/s),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(f,e),this.webgl.setRenderTarget(null);let p=this.cloudsCompositeUniforms;p.tScene.value=this.cloudsTarget.texture,p.tClouds.value=this.cloudsHalfTarget.texture,this.webgl.render(this.cloudsCompositeScene,e)}renderWithCaustics(e,t){let n=this.webgl.getDrawingBufferSize(aO),r=Math.max(1,n.x),i=Math.max(1,n.y);if(this.causticsTarget&&(this.causticsTarget.width!==r||this.causticsTarget.height!==i)&&(this.causticsTarget.depthTexture?.dispose(),this.causticsTarget.dispose(),this.causticsTarget=null),!this.causticsTarget){let e=new Ds(r,i);e.type=Ut,this.causticsTarget=new mi(r,i,{depthTexture:e,depthBuffer:!0})}if(!this.causticsScene){let{mesh:e,uniforms:t}=rO();this.causticsScene=new $i,this.causticsScene.add(e),this.causticsUniforms=t}this.webgl.setRenderTarget(this.causticsTarget),this.webgl.render(this.threeScene,e),this.webgl.setRenderTarget(null);let a=this.causticsUniforms;a.tColor.value=this.causticsTarget.texture,a.tDepth.value=this.causticsTarget.depthTexture,a.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(a.uCameraPos.value),a.uWaterLevel.value=t.surfaceY,a.uTime.value=(globalThis.performance?.now()??0)*.001*t.caustics.speed,a.uCausticColor.value.set(t.caustics.color),a.uCausticIntensity.value=t.caustics.intensity,a.uCausticScale.value=t.caustics.scale,a.uMaxDist.value=t.visibility,this.webgl.render(this.causticsScene,e)}screenFromWorld(e,t,n){let r=this.lastCamera;return r?(sO.set(e,t,n).project(r),{x:(sO.x+1)/2*this.lastSize.w,y:(1-sO.y)/2*this.lastSize.h,behind:sO.z>1}):{x:0,y:0,behind:!0}}pick(e,t){let n=this.lastCamera;if(!n)return null;pO.set(e/this.lastSize.w*2-1,-(t/this.lastSize.h*2-1)),fO.setFromCamera(pO,n);let r=fO.intersectObjects(this.threeScene.children,!0);for(let e of r){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(n)return n}return null}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}cameraBasis(){let e=this.lastCamera,t=e?e.getWorldQuaternion(uO):uO.identity();return{right:new H(1,0,0).applyQuaternion(t),up:new H(0,1,0).applyQuaternion(t),forward:new H(0,0,-1).applyQuaternion(t)}}dispose(){this.disconnect(),this.threeScene.traverse(e=>{let t=e;if(!(!t.isMesh||t.userData?.incantoModelShared))if(t.geometry?.dispose(),Array.isArray(t.material))for(let e of t.material)e.dispose();else t.material?.dispose()}),this.causticsTarget?.depthTexture?.dispose(),this.causticsTarget?.dispose();let e=this.causticsScene?.children[0];e?.geometry?.dispose(),e?.material?.dispose(),this.cloudsTarget?.depthTexture?.dispose(),this.cloudsTarget?.dispose(),this.cloudsHalfTarget?.dispose(),this.cloudsBlurTarget?.dispose(),this.bloomTarget?.dispose(),this.bloomBrightTarget?.dispose(),this.bloomBlurTarget?.dispose();for(let e of[this.cloudsScene,this.cloudsBlurScene,this.cloudsCompositeScene,this.bloomBrightScene,this.bloomBlurScene,this.bloomCompositeScene]){let t=e?.children[0];t?.geometry?.dispose(),t?.material?.dispose()}this.ownsAssets&&this.assets.dispose(),this.environment.dispose(),this.webgl.dispose()}},aO=new B,oO=new H,sO=new H,cO=new H,lO=new H,uO=new V,dO=new H,fO=new xl,pO=new B,mO=e({DEFAULT_TERRAIN_TEXTURE_BASE:()=>Ny,WATER_MAX_RIPPLES:()=>8,enablePhysics3D:()=>Qy}),hO=new WeakMap,gO=class e{account;roomId;roomState=new t;allUserStates=new t;userJoined=new t;userLeft=new t;globalState=new t;globalMyState=new t;asset=new t;latestUserStates={};latestRoomState={};latestGlobalState={};latestGlobalMyState={};latestAsset={};server;engine;throttleMs;subs=[];messageSignals=new Map;collectionSignals=new Map;latestCollections=new Map;globalMessageSignals=new Map;globalCollectionSignals=new Map;latestGlobalCollections=new Map;scenes=new Map;lastSent=new Map;sendAccumulator=0;detachReplication=null;lastOwner=null;boundScene=null;static get(e){return hO.get(e)??null}static async create(t,n={}){await hO.get(t)?.dispose();let r=n.transport??await xO(n.config);await r.connect();let i=n.room??t.scene?.multiplayer?.room??`auto`,a=new e(t,r,await r.remoteFunction(`joinRoom`,[i===`auto`?void 0:i],{needResponse:!0}),n.throttleMs??50);return hO.set(t,a),a}constructor(e,t,n,r){this.engine=e,this.server=t,this.roomId=n,this.account=t.account,this.throttleMs=Math.max(30,r),this.boundScene=e.scene,this.subs.push(t.subscribeRoomState(n,e=>{this.latestRoomState=e,this.roomState.emit(e)}),t.subscribeRoomAllUserStates(n,e=>{this.latestUserStates=e,this.allUserStates.emit(e)}),t.onRoomUserJoin(n,e=>this.userJoined.emit(e)),t.onRoomUserLeave(n,e=>this.userLeft.emit(e))),t.subscribeGlobalState&&this.subs.push(t.subscribeGlobalState(e=>{this.latestGlobalState=e,this.globalState.emit(e)})),t.subscribeGlobalMyState&&this.subs.push(t.subscribeGlobalMyState(e=>{this.latestGlobalMyState=e,this.globalMyState.emit(e)})),t.subscribeAsset&&this.subs.push(t.subscribeAsset(this.account,e=>{this.latestAsset=e,this.asset.emit(e)})),this.detachReplication=e.fixedUpdated.connect(e=>this.replicate(e))}message(e){let n=this.messageSignals.get(e);return n||(n=new t,this.messageSignals.set(e,n),this.subs.push(this.server.onRoomMessage(this.roomId,e,e=>n?.emit(e)))),n}collection(e){let n=this.collectionSignals.get(e);return n||(n=new t,this.collectionSignals.set(e,n),this.subs.push(this.server.subscribeRoomCollection(this.roomId,e,t=>{this.latestCollections.set(e,t),n?.emit(t)}))),n}latestCollection(e){return this.collection(e),this.latestCollections.get(e)??{}}globalMessage(e){let n=this.globalMessageSignals.get(e);if(!n){n=new t,this.globalMessageSignals.set(e,n);let r=this.server.onGlobalMessage?.(e,e=>n?.emit(e));r&&this.subs.push(r)}return n}globalCollection(e){let n=this.globalCollectionSignals.get(e);if(!n){n=new t,this.globalCollectionSignals.set(e,n);let r=this.server.subscribeGlobalCollection?.(e,t=>{this.latestGlobalCollections.set(e,t),n?.emit(t)});r&&this.subs.push(r)}return n}latestGlobalCollection(e){return this.globalCollection(e),this.latestGlobalCollections.get(e)??{}}setMyState(e){return this.server.remoteFunction(`setMyState`,[this.roomId,e],{throttle:this.throttleMs,throttleKey:`incanto:myState`})}patchRoomState(e){return this.server.remoteFunction(`patchRoomState`,[this.roomId,e])}addEntity(e,t){return this.server.remoteFunction(`addEntity`,[this.roomId,e,t])}updateEntity(e,t,n){return this.server.remoteFunction(`updateEntity`,[this.roomId,e,t,n])}removeEntity(e,t){return this.server.remoteFunction(`removeEntity`,[this.roomId,e,t])}sendEvent(e,t){return this.server.remoteFunction(`sendEvent`,[this.roomId,e,t])}call(e,...t){return this.server.remoteFunction(e,[this.roomId,...t],{needResponse:!0})}registerScene(e,t){this.scenes.set(e,t)}resolveScene(e){let t=this.scenes.get(e);if(!t)throw new y(`UNRESOLVED_INSTANCE`,`No scene registered for '${e}'. Registered: [${[...this.scenes.keys()].join(`, `)}]. Call manager.registerScene('${e}', sceneJson).`);return t}async dispose(){this.detachReplication?.();for(let e of this.subs)e();await this.server.remoteFunction(`leaveRoom`,[this.roomId]),hO.delete(this.engine)}replicate(e){let t=this.engine.scene;if(!t||t!==this.boundScene)return;this.sendAccumulator+=e*1e3;let n=_O(t.root,!0);if(!n)return;n!==this.lastOwner&&(this.lastOwner=n,this.lastSent.clear());let r=n.network,i=Math.max(30,typeof r.throttleMs==`number`?r.throttleMs:this.throttleMs),a=Array.isArray(r.sync)?r.sync:[],o={};for(let e of a){let t=yO(n,e);t!==void 0&&(se(this.lastSent.get(e)??null,t)||(o[e]=j(t)))}if(!(this.sendAccumulator<i)&&Object.keys(o).length!==0){for(let[e,t]of Object.entries(o))this.lastSent.set(e,j(t));this.sendAccumulator=0,this.setMyState({sync:o})}}};function _O(e,t=!1){let n=[];if(vO(e,n),t&&n.length>1)throw new y(`BAD_FORMAT`,`Multiple network owner nodes found (${n.map(e=>e.getPath()).join(`, `)}). Exactly ONE node per player may declare network.mode 'owner' — replicate spawned entities through collections instead.`);return n[0]??null}function vO(e,t){e.network?.mode===`owner`&&t.push(e);for(let n of e.children)vO(n,t)}function yO(e,t){let n=t.lastIndexOf(`.`),r=n===-1?e:e.getNodeOrNull(t.slice(0,n))??void 0,i=n===-1?t:t.slice(n+1);if(r)return r[i]}function bO(e,t,n){for(let[r,i]of Object.entries(t)){let t=r.lastIndexOf(`.`),a=t===-1?e:e.getNodeOrNull(r.slice(0,t)),o=t===-1?r:r.slice(t+1);a&&n(a,o,i)}}async function xO(e){let{createAgent8Server:t}=await ap(async()=>{let{createAgent8Server:e}=await import(`./agent8-DruKhR22.js`);return{createAgent8Server:e}},[],import.meta.url);return t(e)}var SO=class extends Ae{static typeName=`NetworkSpawner`;static signals=[`spawned`,`despawned`];static props={source:{default:`users`},scene:{default:``},interpolate:{default:!0}};source=`users`;scene=``;interpolate=!0;spawned=new Map;positionTargets=new Map;failedKeys=new Set;update(e){let t=this.tree?.engine;if(!t)return;let n=gO.get(t);if(!n||this.scene===``)return;let r=this.currentEntries(n);for(let[e,t]of Object.entries(r)){let r=this.spawned.get(e);if(!r){if(this.failedKeys.has(e))continue;try{r=mt(n.resolveScene(this.scene).root)}catch(t){throw this.failedKeys.add(e),t}r.name=CO(e),this.addChild(r),this.spawned.set(e,r),this.emit(`spawned`,r,e)}let i=t.sync;i&&bO(r,i,(e,t,n)=>this.setProp(e,t,n))}for(let[e,t]of[...this.spawned.entries()])e in r||(this.spawned.delete(e),this.positionTargets.delete(t),this.emit(`despawned`,t,e),t.free());this.interpolate&&this.stepInterpolation(e)}currentEntries(e){if(this.source===`users`){let t={};for(let[n,r]of Object.entries(e.latestUserStates))n!==e.account&&(t[n]=r);return t}return this.source.startsWith(`collection:`)?e.latestCollection(this.source.slice(11)):{}}setProp(e,t,n){if(this.interpolate&&t===`position`&&Array.isArray(n)){this.positionTargets.set(e,n);return}e[t]=n}stepInterpolation(e){let t=Math.min(1,e*8);for(let[e,n]of this.positionTargets){let r=e.position;Array.isArray(r)&&(e.position=r.map((e,r)=>e+((n[r]??e)-e)*t))}}};function CO(e){return e.replace(/[/%]/g,`_`)||`remote`}function wO(){et(),M(SO)}var TO=80,EO=` `;function DO(e){return`${OO(e,0)}\n`}function OO(e,t){if(typeof e!=`object`||!e)return JSON.stringify(e);let n=kO(e);if(t*2+n.length<=TO)return n;let r=EO.repeat(t+1),i=EO.repeat(t);if(Array.isArray(e))return e.length===0?`[]`:`[\n${e.map(e=>r+OO(e,t+1)).join(`,
|
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`)}\n${i}]`;let a=Object.entries(e);return a.length===0?`{}`:`{\n${a.map(([e,n])=>`${r}${JSON.stringify(e)}: ${
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`)}\n${i}}`}function kO(e){if(typeof e!=`object`||!e)return JSON.stringify(e);if(Array.isArray(e))return e.length===0?`[]`:`[${e.map(kO).join(`, `)}]`;let t=Object.entries(e);return t.length===0?`{}`:`{ ${t.map(([e,t])=>`${JSON.stringify(e)}: ${kO(t)}`).join(`, `)} }`}async function AO(e){if(!e.ok)throw Error(`HTTP ${e.status} — ${await e.text()}`);return e}async function jO(){return await(await AO(await fetch(`/api/meta`))).json()}async function MO(){return await(await AO(await fetch(`/api/scenes`))).json()}async function NO(e){return await(await AO(await fetch(`/api/scenes`,{method:`POST`,body:JSON.stringify({path:e})}))).json()}function PO(e){return e?`/api/scene?file=${encodeURIComponent(e)}`:`/api/scene`}async function FO(e){return await(await AO(await fetch(PO(e)))).json()}async function IO(e,t){await AO(await fetch(PO(t),{method:`PUT`,body:DO(e)}))}var LO=localStorage.getItem(`incanto-editor-lang`)??`en`,RO=new Set;function zO(){return LO}function 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Sk={ready(e,t,n){xk({type:`incanto-editor:ready`,input:e,output:t,version:n})},open(e,t){xk({type:`incanto-editor:open`,input:e,output:t})},change(e){xk({type:`incanto-editor:change`,dirty:e})},save(e,t,n){xk({type:`incanto-editor:save`,input:e,output:t,data:n})},error(e){xk({type:`incanto-editor:error`,message:e})}},Ck=[[`Core`,e=>!e.endsWith(`2D`)&&!e.endsWith(`3D`)&&e!==`Label`&&e!==`UILayer`&&e!==`NetworkSpawner`],[`2D`,e=>e.endsWith(`2D`)&&!/Body|Area|Controller/.test(e)||e===`Label`||e===`UILayer`],[`2D Physics`,e=>e.endsWith(`2D`)&&/Body|Area|Controller/.test(e)],[`3D`,e=>e.endsWith(`3D`)&&!/Body|Area|Controller/.test(e)],[`3D Physics`,e=>e.endsWith(`3D`)&&/Body|Area|Controller/.test(e)],[`Network`,e=>e===`NetworkSpawner`]],wk=[...Ck,[`Other`,e=>Ck.every(([,t])=>!t(e))]],Tk={title:{en:`How Incanto scenes work`,ko:`Incanto 씬은 어떻게 동작하나`},sections:[{heading:{en:`Everything is a node in a tree`,ko:`모든 것은 트리 위의 노드`},text:{en:`A scene is ONE tree of typed nodes (Godot-style). Each node has a name (unique among its siblings), a type that defines its props and behavior, optional children, and an optional scene-wide-unique uid. The whole structure lives in a *.scene.json file — there is no hidden state: what you see in this editor IS the file.`,ko:`씬은 타입을 가진 노드들의 단일 트리입니다(Godot 방식). 각 노드는 이름(형제 간 유일), props와 동작을 결정하는 타입, 선택적 자식들, 그리고 선택적인 씬 전역 유일 uid를 가집니다. 전체 구조가 *.scene.json 파일 하나에 들어있고 숨겨진 상태는 없습니다 — 이 에디터에서 보는 것이 곧 파일 그 자체입니다.`}},{heading:{en:`Props are delta-only`,ko:`Props는 변경분만 기록`},text:{en:`Every prop has a default defined by the engine. The JSON only stores values that DIFFER from the default — so files stay small and diffs stay meaningful. This editor follows the same rule: set a value back to its default and it disappears from the file.`,ko:`모든 prop에는 엔진이 정의한 기본값이 있습니다. JSON에는 기본값과 다른 값만 기록되어 파일이 작고 diff가 의미를 가집니다. 이 에디터도 같은 규칙을 따릅니다 — 값을 기본값으로 되돌리면 파일에서 사라집니다.`}},{heading:{en:`Addressing: paths, names, uid, groups`,ko:`노드 찾기: 경로·이름·uid·그룹`},text:{en:`Code reaches nodes four ways: a path like "Player/Skin" (relative) or "%Unique" (marked-unique name), getNodesByName("Enemy") which returns a LIST (names repeat across the tree), getNodeByUid("n_x1y2") which returns exactly one node and survives moves/renames, and groups — free tags for queries like "every coin".`,ko:`코드는 네 가지 방법으로 노드에 접근합니다: "Player/Skin" 같은 경로(상대) 또는 "%Unique"(유일 표시 이름), 트리 전체에서 같은 이름을 모두 찾는 getNodesByName("Enemy") — 이름은 중복될 수 있어 리스트가 돌아옵니다 —, 정확히 한 노드를 돌려주고 이동/개명에도 살아남는 getNodeByUid("n_x1y2"), 그리고 "모든 코인"처럼 묶어 조회하는 자유 태그 groups.`}},{heading:{en:`Signals connect, behaviors act`,ko:`시그널로 잇고 비헤이비어로 움직인다`},text:{en:`Nodes emit signals (an Area2D fires triggerEnter, a Timer fires timeout). The scene's "connections" wire a signal to a handler — declaratively, in JSON. Game logic itself is a Behavior: a TypeScript class in YOUR game, attached by name via "script". The editor shows and edits these links but the code lives in the game.`,ko:`노드는 시그널을 발산합니다(Area2D의 triggerEnter, Timer의 timeout). 씬의 "connections"가 시그널을 핸들러에 선언적으로(JSON으로) 연결합니다. 게임 로직 자체는 Behavior — 게임 쪽 TypeScript 클래스이며 "script"에 이름으로 연결됩니다. 에디터는 이 연결을 보여주고 편집하지만 코드는 게임에 있습니다.`}},{heading:{en:`Assets are declared, then referenced`,ko:`에셋은 선언하고 $키로 참조`},text:{en:`The scene header declares assets (textures, spritesheets, 3D models, animation clips) under a key; nodes reference them as "$key". Animations are data too: an {type:"animation"} asset loads GLB clips into memory and any ModelInstance3D can play them — Mixamo clips retarget onto VRM avatars automatically.`,ko:`씬 헤더에서 에셋(텍스처·스프라이트시트·3D 모델·애니메이션 클립)을 키로 선언하고, 노드는 "$key"로 참조합니다. 애니메이션도 데이터입니다 — {type:"animation"} 에셋이 GLB 클립을 메모리에 올리고 어떤 ModelInstance3D든 재생할 수 있으며, Mixamo 클립은 VRM 아바타에 자동 리타게팅됩니다.`}}]},Z=(e,t,...n)=>({type:e,summary:t,body:n}),Ek=[{id:`core`,label:{en:`Core`,ko:`Core`},intro:{en:`Dimension-free building blocks: plain containers and the game clock. They render nothing themselves.`,ko:`차원과 무관한 기본 블록 — 순수 컨테이너와 게임 시계입니다. 스스로는 아무것도 그리지 않습니다.`},nodes:[Z(`Node`,{en:`A plain container with no transform.`,ko:`변환 없이 자식을 묶는 순수 컨테이너.`},{en:`Use it to group related nodes (all coins, all UI) without affecting their positions. Lifecycle, signals, groups, script — everything works; it just has no visual or spatial meaning of its own.`,ko:`위치에 영향을 주지 않으면서 관련 노드(코인 전부, UI 전부)를 묶을 때 씁니다. 라이프사이클·시그널·그룹·스크립트가 모두 동작하며, 시각적·공간적 의미만 없습니다.`}),Z(`Timer`,{en:"A serializable countdown that emits `timeout`.",ko:"`timeout` 시그널을 쏘는 직렬화 가능한 카운트다운."},{en:`Set waitTime (seconds), optionally autostart or oneShot, and connect its timeout signal to any handler. Because it is a node, the whole timing setup lives in the scene file — agents can read and tune it.`,ko:`waitTime(초)을 정하고 autostart·oneShot을 선택한 뒤 timeout 시그널을 핸들러에 연결하세요. 노드이기 때문에 타이밍 설정 전체가 씬 파일에 남아 에이전트가 읽고 조정할 수 있습니다.`}),Z(`HudLayer`,{en:`Screen-space HUD overlay above the canvas — parent for UiText/UiBar/UiBanner.`,ko:`캔버스 위 화면 고정 HUD 오버레이 — UiText/UiBar/UiBanner의 부모.`},{en:`A DOM overlay (position:fixed) that never blocks pointer input. Put UI widgets as children; each picks one of 9 anchors (topLeft…bottomRight). Works identically over 2D and 3D renderers; in headless/tests it is a silent no-op. zIndex lifts it above the canvas.`,ko:`포인터 입력을 가로막지 않는 DOM 오버레이(position:fixed)입니다. UI 위젯을 자식으로 두면 각자 9개 앵커(topLeft…bottomRight) 중 하나에 붙습니다. 2D·3D 렌더러 어디서나 동일하게 동작하고, 헤드리스/테스트에서는 조용히 no-op입니다. zIndex로 캔버스 위에 올립니다.`}),Z(`UiText`,{en:`A HUD text line — score, timers, hints.`,ko:`HUD 텍스트 한 줄 — 점수, 타이머, 힌트.`},{en:`Child of HudLayer. Set text/size/color in JSON; update from behaviors: (getNode('%Score') as UiText).text = String(score). shadow adds a soft outline for readability over any scene.`,ko:`HudLayer의 자식. text/size/color를 JSON으로 정하고, 비헤이비어에서 (getNode('%Score') as UiText).text = String(score) 로 갱신하세요. shadow는 어떤 화면 위에서도 읽히도록 부드러운 그림자를 더합니다.`}),Z(`UiBar`,{en:`A labeled progress bar — health, stamina, reload, boss HP.`,ko:`라벨 달린 진행 바 — 체력, 스태미나, 재장전, 보스 HP.`},{en:`Child of HudLayer. Drive value/max from behaviors; the fill animates and turns lowColor under lowThreshold (default 30%). width/height/color/background style it; label prefixes a small caption.`,ko:`HudLayer의 자식. 비헤이비어에서 value/max를 갱신하면 채움이 애니메이션되고 lowThreshold(기본 30%) 아래로 떨어지면 lowColor로 바뀝니다. width/height/color/background로 스타일, label로 작은 캡션을 붙입니다.`}),Z(`UiBanner`,{en:`Center-screen announcements with fade and a queue — "WAVE 2", "YOU DIED".`,ko:`페이드·큐가 있는 중앙 공지 — "WAVE 2", "YOU DIED".`},{en:`Child of HudLayer. Call show('WAVE 2', { color, seconds }) from behaviors; messages queue and fade in/out. seconds 0 = sticky until the next show(). clear() drops everything. Emits bannerShown(text).`,ko:`HudLayer의 자식. 비헤이비어에서 show('WAVE 2', { color, seconds })를 호출하면 메시지가 큐에 쌓여 페이드 인/아웃됩니다. seconds 0이면 다음 show()까지 고정, clear()로 전부 제거. bannerShown(text) 시그널을 냅니다.`}),Z(`AudioPlayer`,{en:`Plays a sound: zero-asset procedural SFX, BGM loops, or one-shot effects.`,ko:`소리 재생 — 무에셋 절차적 효과음, 배경음 루프, 단발 효과음.`},{en:`Set preset (coin/jump/hurt/explosion/…) for an instant zero-asset SFX (pitch/seed vary it), or leave it "custom" and set src (URL or "$assetKey"). volume 0..1; bus routes through engine.audio (sfx|music) for global volume/mute; loop for music; autoplay starts on ready (browsers may hold it until the first user gesture). Call play()/stop() from game code. Dimension-free — 2D and 3D alike.`,ko:`preset(coin/jump/hurt/explosion/…)을 설정하면 즉시 무에셋 효과음이 납니다(pitch·seed로 변형). 아니면 "custom"으로 두고 src(URL 또는 "$에셋키")를 쓰세요. volume은 0..1, bus는 engine.audio(sfx|music)를 통해 전역 볼륨/음소거에 연결, 음악은 loop, autoplay는 준비되면 재생합니다(브라우저가 첫 입력까지 보류 가능). 게임 코드에서 play()/stop()을 부르세요. 2D·3D 어디서나 동작합니다.`})]},{id:`2d`,label:{en:`2D`,ko:`2D`},intro:{en:`The 2D world is y-down pixels: 1 unit = 1 px, (0,0) top-left, rotation in clockwise degrees. Rendering needs a current Camera2D.`,ko:`2D 세계는 y-아래 픽셀 좌표입니다: 1유닛=1px, (0,0)은 좌상단, 회전은 시계방향 도(degree). 렌더링에는 current 카메라(Camera2D)가 필요합니다.`},nodes:[Z(`Node2D`,{en:`The 2D transform container (position/rotation/scale).`,ko:`2D 변환 컨테이너(position/rotation/scale).`},{en:`Children inherit its transform — move the parent, everything follows. renderOrder orders drawing; visible hides the subtree.`,ko:`자식은 변환을 상속합니다 — 부모를 움직이면 전부 따라옵니다. renderOrder로 그리기 순서를, visible로 서브트리 표시를 제어합니다.`}),Z(`Sprite2D`,{en:`A textured quad.`,ko:`텍스처 사각형(스프라이트).`},{en:`texture is "$assetKey" from the scene assets. anchor [0.5,0.5] centers; flipX/flipY mirror; tint multiplies color; opacity fades. Size comes from the texture × scale.`,ko:`texture는 씬 에셋의 "$키"입니다. anchor [0.5,0.5]면 중앙 기준, flipX/flipY로 반전, tint로 색 곱, opacity로 투명도. 크기는 텍스처 × scale로 정해집니다.`}),Z(`ColorRect2D`,{en:`A flat colored rectangle — no texture needed.`,ko:`단색 사각형 — 텍스처 불필요.`},{en:`size [w,h] px, color, opacity, anchor. Backgrounds, platforms, walls, UI panels, generated-level tiles (maze2d/dungeon2d emit these) — blocky art without any asset.`,ko:`size [w,h] px, color, opacity, anchor. 배경·플랫폼·벽·UI 패널·생성 레벨 타일(maze2d/dungeon2d가 이걸 만듭니다) — 에셋 없이 만드는 블록 그래픽입니다.`}),Z(`AnimatedSprite2D`,{en:`Spritesheet animation player.`,ko:`스프라이트시트 애니메이션 플레이어.`},{en:`Point sheet at a "$sheet" asset, define animations as named frame ranges with fps/loop in JSON, set autoplay. Emits animationFinished(name) for one-shot chains.`,ko:`sheet에 "$시트" 에셋을 연결하고, JSON에 fps/loop를 가진 이름별 프레임 구간으로 animations를 정의한 뒤 autoplay를 지정하세요. 단발 애니메이션 연결을 위해 animationFinished(name)를 발산합니다.`}),Z(`Camera2D`,{en:`The 2D view: follow, zoom, limits.`,ko:`2D 시점 — 추적·줌·경계.`},{en:`position is the view CENTER. follow tracks a node path with smoothing (0..1, higher = snappier). limits [minX,minY,maxX,maxY] clamps the view inside a world region. current: true makes it THE camera.`,ko:`position은 화면의 중심입니다. follow가 노드 경로를 smoothing(0..1, 높을수록 빠릿)으로 추적합니다. limits [minX,minY,maxX,maxY]가 시점을 월드 영역 안에 가둡니다. current: true인 카메라가 실제 시점이 됩니다.`}),Z(`Particles2D`,{en:`A 2D particle emitter (fire, sparks, smoke…).`,ko:`2D 파티클 이미터(불·스파크·연기…).`},{en:`Start from a preset (fire/smoke/sparks/…) then override any prop: rate, lifetime/speed ranges, direction + spread, gravity, size/color/alpha start→end, additive blend. burst > 0 with emitting: false makes a one-shot that emits finished. Animates LIVE in this editor.`,ko:`preset(fire/smoke/sparks/…)에서 시작해 어떤 prop이든 덮어쓰세요: rate, lifetime/speed 구간, direction+spread, gravity, size/color/alpha 시작→끝, additive blend. emitting: false에 burst > 0이면 단발 발사 후 finished를 발산합니다. 이 에디터에서 라이브로 움직입니다.`}),Z(`Label`,{en:`Text rendered to a quad.`,ko:`텍스트를 그리는 노드.`},{en:`text/fontSize/color/font/align — rendered via CanvasTexture, so any system font string works. Inside a UILayer it pins to the screen (HUD).`,ko:`text/fontSize/color/font/align — CanvasTexture로 그려져 시스템 폰트 문자열을 그대로 쓸 수 있습니다. UILayer 아래에 두면 화면에 고정됩니다(HUD).`}),Z(`UILayer`,{en:`A screen-space subtree (HUD).`,ko:`화면 고정 서브트리(HUD).`},{en:`Everything under it ignores the camera: positions are screen pixels from the top-left. Score counters, prompts, menus go here.`,ko:`이 아래의 모든 것은 카메라를 무시합니다 — 좌상단 기준 화면 픽셀 좌표입니다. 점수, 안내 문구, 메뉴를 여기에 둡니다.`})]},{id:`2d-physics`,label:{en:`2D Physics`,ko:`2D 물리`},intro:{en:`Rapier-backed. Colliders are PROPS ({shape, …}) — the green dashed wireframes in this editor. Physics runs when the game calls enablePhysics2D (and in play mode). Gravity lives on the scene row.`,ko:`Rapier 기반입니다. 콜라이더는 prop({shape, …})이며 에디터의 초록 점선이 그것입니다. 물리는 게임이 enablePhysics2D를 부를 때(그리고 플레이 모드에서) 돌고, 중력은 씬 행에 있습니다.`},nodes:[Z(`StaticBody2D`,{en:`Immovable collision: ground, walls, platforms.`,ko:`움직이지 않는 충돌체 — 바닥·벽·플랫폼.`},{en:`Other bodies collide with it; it never moves. Cheapest body type — use it for all level geometry.`,ko:`다른 바디가 부딪히지만 자신은 절대 움직이지 않습니다. 가장 저렴한 바디 — 레벨 지형 전부에 쓰세요.`}),Z(`RigidBody2D`,{en:`Fully simulated: falls, bounces, pushes.`,ko:`완전 시뮬레이션 — 떨어지고 튕기고 밀립니다.`},{en:`Gravity and collisions drive it. Set linearVelocity to launch. For player characters prefer CharacterBody2D (direct control).`,ko:`중력과 충돌이 움직임을 결정합니다. linearVelocity로 발사하세요. 플레이어 캐릭터에는 직접 제어가 가능한 CharacterBody2D를 권합니다.`}),Z(`CharacterBody2D`,{en:`Kinematic character: you set velocity, it slides.`,ko:`키네마틱 캐릭터 — 속도를 주면 미끄러지듯 이동.`},{en:`moveAndSlide() resolves collisions without physics pushing back; isOnFloor() gates jumps. Sensors (Area2D) do not block it but still fire triggers.`,ko:`moveAndSlide()가 밀려나지 않으면서 충돌을 처리하고 isOnFloor()로 점프를 판정합니다. 센서(Area2D)는 길을 막지 않으면서 트리거를 발사합니다.`}),Z(`Area2D`,{en:`A sensor: overlap triggers, no collision response.`,ko:`센서 — 겹침 감지만, 충돌 반응 없음.`},{en:`Fires triggerEnter(other)/triggerExit(other). Coins, checkpoints, damage zones. Filter with other.isInGroup("player").`,ko:`triggerEnter(other)/triggerExit(other)를 발산합니다. 코인·체크포인트·데미지 존에 쓰고, other.isInGroup("player")로 거릅니다.`}),Z(`CharacterController2D`,{en:`Zero-code platformer/top-down movement.`,ko:`코드 없는 플랫포머/탑다운 이동.`},{en:`Put it UNDER a CharacterBody2D. mode "platformer" (gravity + jump via jumpAction) or "topDown" (free 2-axis). Reads the scene input map actions (moveAction/jumpAction). maxSpeed/jumpHeight are intent-level numbers.`,ko:`CharacterBody2D의 자식으로 두세요. mode는 "platformer"(중력+jumpAction 점프) 또는 "topDown"(자유 2축)이며 씬 입력 맵의 액션(moveAction/jumpAction)을 읽습니다. maxSpeed/jumpHeight는 의도 그대로의 숫자입니다.`}),Z(`Joint2D`,{en:`A physics joint linking its parent body to a target body — weld, hinge, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 힌지, 로프, 스프링.`},{en:`Child of body A (a physics body); "target" is a node path to body B. type: fixed (rigid weld) / revolute (pin at the anchors) / rope (caps anchor distance at length px; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL px offsets.`,ko:`바디 A(물리 바디)의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / revolute(앵커 핀 힌지) / rope(앵커 간 거리를 length px로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 px 오프셋.`})]},{id:`3d`,label:{en:`3D`,ko:`3D`},intro:{en:`Meters, y-up, rotations in degrees. Standard materials need LIGHT — add a DirectionalLight3D or scene ambient, or you get silhouettes.`,ko:`미터 단위, y-위, 회전은 도(degree)입니다. 표준 머티리얼은 빛이 필요합니다 — DirectionalLight3D나 씬 ambient가 없으면 실루엣만 보입니다.`},nodes:[Z(`Node3D`,{en:`The 3D transform container.`,ko:`3D 변환 컨테이너.`},{en:`position [x,y,z] in meters, rotation [x,y,z] in degrees, scale per axis. Children inherit.`,ko:`position [x,y,z] 미터, rotation [x,y,z] 도, scale은 축별. 자식이 상속합니다.`}),Z(`MeshInstance3D`,{en:`A primitive mesh + material.`,ko:`프리미티브 메시 + 머티리얼.`},{en:`mesh: box/sphere/plane/cylinder…, size per primitive, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat} (this editor gives it swatches, sliders, texture-URL fields, and a repeat [u,v] tiling vector). map/normalMap are texture URLs; repeat only takes effect with a map. castShadow/receiveShadow per node.`,ko:`mesh: box/sphere/plane/cylinder…, 프리미티브별 size, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat}(에디터가 스와치·슬라이더·텍스처 URL 입력·repeat [u,v] 타일링 벡터 제공). map/normalMap은 텍스처 URL, repeat는 map이 있을 때만 적용. 그림자는 castShadow/receiveShadow.`}),Z(`LoftMesh3D`,{en:`A smooth swept hull (loft).`,ko:`부드러운 스윕 선체(로프트).`},{en:`sections: ≥2 cross-section stations {z, width, height, y, corner 0..1} interpolated into ONE smooth curved surface — vehicle bodies, glass canopies, boat hulls. slices/smooth control tessellation. Same material as MeshInstance3D minus textures (no UVs); pair clearcoat paint or high-envMapIntensity glass with the smooth normals for the automotive look.`,ko:`sections: 단면 스테이션 {z, width, height, y, corner 0..1} 2개 이상을 보간해 하나의 매끈한 곡면을 만듭니다 — 차체, 유리 캐노피, 선체. slices/smooth로 테셀레이션 조절. material은 MeshInstance3D와 동일하되 텍스처 제외(UV 없음). clearcoat 도장이나 높은 envMapIntensity 유리를 곡면 법선과 조합하면 자동차 룩이 납니다.`}),Z(`ModelInstance3D`,{en:`A GLB/glTF/VRM model file.`,ko:`GLB/glTF/VRM 모델 파일.`},{en:'model: "$assetKey" or URL. targetHeight scales the model to stand N units tall (run `npx incanto-model file.glb` to read its real size first). animation plays an embedded clip name OR an "$animation" asset — Mixamo clips retarget onto VRM humanoids automatically. One node per VRM asset (the avatar runtime mounts live).',ko:'model은 "$에셋키" 또는 URL입니다. targetHeight가 모델을 N유닛 높이로 맞춥니다(먼저 `npx incanto-model 파일.glb`로 실제 크기를 확인하세요). animation은 내장 클립 이름 또는 "$애니메이션" 에셋을 재생하며, Mixamo 클립은 VRM 휴머노이드에 자동 리타게팅됩니다. VRM 에셋은 노드 하나만 쓸 수 있습니다(아바타 런타임이 라이브로 마운트됨).'}),Z(`Sprite3D`,{en:`A 2D image as a camera-facing billboard (the 2.5D look).`,ko:`카메라를 향하는 2D 빌보드 스프라이트(2.5D 룩).`},{en:`A textured quad that turns to face the camera inside the 3D world (Octopath / Don't Starve / MapleStory-in-3D). texture is an image URL; size is [w,h] in METERS. billboard: "y" stays upright with a screen-aligned yaw — off-center sprites never roll (characters/props), "full" faces it completely (items/FX), "none" is fixed to the node rotation. anchor [0.5,0] plants the feet on the ground. pixelArt nearest-filters for crisp pixels; alphaTest is a hard cutout that depth-sorts against 3D geometry (a tree occludes it); flipX mirrors left/right; tint/opacity recolor.`,ko:`3D 월드 안에서 카메라를 향해 도는 텍스처 쿼드(Octopath/Don't Starve, 3D 속 메이플스토리 룩). texture는 이미지 URL, size는 [너비,높이] 미터. billboard: "y"는 세로로 선 채 카메라 방향과 정렬된 yaw — 화면 가장자리에서도 기울지 않음(캐릭터/사물), "full"은 완전히 향함(아이템/FX), "none"은 노드 회전에 고정. anchor [0.5,0]은 발을 바닥에 둡니다. pixelArt는 nearest 필터로 픽셀을 또렷하게, alphaTest는 3D 지형과 깊이정렬되는 하드 컷아웃(나무가 가림), flipX는 좌우 반전, tint/opacity로 색·투명도.`}),Z(`AnimatedSprite3D`,{en:`A billboard sprite that plays spritesheet animations.`,ko:`스프라이트시트 애니를 재생하는 빌보드 스프라이트.`},{en:`Everything Sprite3D does, plus frame animation. sheet is a spritesheet image URL whose cells are frameWidth×frameHeight; animations maps a name to {frames, fps, loop} where frames is an inclusive [start,end] range or an explicit list; autoplay starts one on load. Game code calls play("walk") / stop(); a non-looping clip clamps on its last frame and emits animationFinished(name) — chain attack→idle from it.`,ko:`Sprite3D의 모든 기능 + 프레임 애니. sheet는 frameWidth×frameHeight 칸을 가진 스프라이트시트 URL, animations는 이름→{frames, fps, loop}(frames는 포함 [시작,끝] 범위 또는 명시 목록), autoplay는 로드 시 하나를 시작. 게임 코드에서 play("walk")/stop() 호출, 비반복 클립은 마지막 프레임에 머물며 animationFinished(name)를 emit(attack→idle 연결).`}),Z(`Billboard3D`,{en:`A group that turns toward the camera — children follow.`,ko:`카메라를 향해 도는 그룹 — 자식들이 함께 회전.`},{en:`A transform container that orients itself toward the camera every frame; children inherit the rotation, so hang world-space UI under it — HP bars, markers, floating icons (text is a canvas-rendered texture on a child Sprite3D). mode: "screen" (default) copies the camera orientation so a child rectangle stays an upright rectangle anywhere on screen (a yaw-only look-at visibly tilts off-center shapes under a pitched camera); "y" stays upright with a screen-aligned yaw (no off-center roll); "none" turns billboarding off. While billboarding, the node's own rotation prop (and the rotate gizmo) is overwritten every frame — switch to "none" to pose children, then switch back. Unlike Sprite3D (a textured quad that spins only its own image), Billboard3D rotates the whole group.`,ko:`매 프레임 카메라를 향해 자신을 회전시키는 변환 컨테이너로, 자식이 회전을 상속합니다 — HP바·마커·아이콘 같은 월드 UI를 자식으로 붙이세요(텍스트는 캔버스로 그린 텍스처를 자식 Sprite3D에). mode: "screen"(기본)은 카메라 자세를 그대로 복사해 자식 직사각형이 화면 어디서든 똑바른 직사각형으로 보입니다(yaw만 도는 look-at은 기울어진 카메라에서 중앙 밖 도형이 눈에 띄게 비스듬해짐); "y"는 세로로 선 채 카메라로 yaw만; "none"은 빌보드 끔. 빌보드 중에는 노드 자신의 rotation(회전 기즈모 포함)이 매 프레임 덮어써집니다 — 자식을 배치할 땐 "none"으로 바꿨다가 되돌리세요. 자기 그림만 도는 Sprite3D(텍스처 쿼드)와 달리 그룹 전체가 회전합니다.`}),Z(`Camera3D`,{en:`The 3D view.`,ko:`3D 시점.`},{en:`Perspective camera; fov in degrees; current: true selects it. Use the editor's "game cam" (0) to preview exactly what it renders.`,ko:`원근 카메라이며 fov는 도 단위, current: true가 실제 시점이 됩니다. 에디터의 "game cam"(0)으로 정확한 렌더 결과를 미리 보세요.`}),Z(`DirectionalLight3D`,{en:`Sun-like light from a direction.`,ko:`태양광 — 방향에서 평행하게.`},{en:`Position sets the direction toward the origin. intensity/color; pair with scene ambient for soft fill.`,ko:`위치가 원점을 향한 방향을 정합니다. intensity/color를 조절하고 부드러운 채움광은 씬 ambient와 함께 쓰세요.`}),Z(`OmniLight3D`,{en:`A point light radiating everywhere.`,ko:`점광 — 사방으로 퍼지는 빛.`},{en:`Lamps, torches, glows. range limits reach; intensity/color shape the falloff.`,ko:`램프·횃불·발광체. range로 도달 거리를, intensity/color로 감쇠를 만듭니다.`}),Z(`Particles3D`,{en:`A 3D particle emitter (fire, magic, weather…).`,ko:`3D 파티클 이미터(불·마법·날씨…).`},{en:`The same preset + override model as Particles2D, in meters with [x,y,z] gravity. Camera-facing billboard quads, instanced — hundreds are cheap. Animates LIVE in this editor.`,ko:`Particles2D와 같은 preset+덮어쓰기 모델을 미터 단위와 [x,y,z] 중력으로. 카메라를 향하는 빌보드 쿼드를 인스턴싱해 수백 개도 가볍습니다. 이 에디터에서 라이브로 움직입니다.`}),Z(`Terrain3D`,{en:`Procedural heightfield terrain with biome texture splatting.`,ko:`바이옴 텍스처 스플래팅이 적용된 절차적 하이트필드 지형.`},{en:`Seeded simplex hills displaced once on the CPU; theme (island/alpine/plains/desert/custom) picks the 4 blended biome textures by height and slope. heightAt(x,z) answers the surface height anywhere. For physics, parent it under a StaticBody3D with collider {shape:'heightfield'}.`,ko:`시드 기반 심플렉스 언덕을 CPU에서 한 번 변위합니다. theme(island/alpine/plains/desert/custom)이 높이·경사로 블렌딩되는 바이옴 텍스처 4장을 고릅니다. heightAt(x,z)로 어디서든 지표 높이를 얻고, 물리는 StaticBody3D 아래에 두고 collider {shape:'heightfield'}를 쓰세요.`}),Z(`Water3D`,{en:`A shader-water surface with splash signals.`,ko:`스플래시 신호를 내는 셰이더 물 표면.`},{en:`size [w,d] meters on XZ. quality 'fancy' (default) = FBM wave shader with a trough/surface/peak ramp (colors), CubeCamera reflections (reflection/reflectionInterval) and opt-in shoreline foam; 'simple' = the cheap sine material (color). Bodies crossing the surface emit entered/exited(body) and raise ripples (interaction). Volumetric gameplay still wants an Area3D. Waves animate LIVE in this editor.`,ko:`XZ 평면에 size [w,d] 미터. quality 'fancy'(기본)는 FBM 파도 셰이더 — trough/surface/peak 램프(colors), CubeCamera 반사(reflection/reflectionInterval), 옵트인 해안 거품(foam). 'simple'은 저사양용 사인파 머티리얼(color). 바디가 수면을 지나면 entered/exited(body) 신호와 물결이 일어납니다(interaction). 부피 기반 게임플레이엔 여전히 Area3D를 쓰세요. 이 에디터에서 파도가 라이브로 움직입니다.`}),Z(`Foliage3D`,{en:`An instanced grass/flower carpet that sways.`,ko:`바람에 흔들리는 인스턴스 풀밭/꽃밭.`},{en:`kind grass/flowers/reeds scattered over area [w,d] at density (capped by maxInstances — instanced, tens of thousands of blades cheap). Grass defaults to style 'mesh': every instance is a REAL tapered blade curved by a bezier vertex shader — Voronoi-clump hue/lean, groundColor soil roots (match the terrain), sunDirection tip sheen, 2-octave rolling wind, fadeStart/fadeEnd camera LOD, and (interaction) blade-bending around moving bodies. style 'blades' keeps the 8-SDF-blades-per-quad ported shader, 'simple' the legacy quads. colorA/colorB tint bottom→top, sway sets the wind, seed makes the scatter reproducible.`,ko:`kind grass/flowers/reeds를 area [w,d]에 density로 흩뿌립니다(maxInstances 상한 — 인스턴싱이라 수만 가닥도 가벼움). grass는 기본 style 'mesh': 인스턴스 하나하나가 베지어 버텍스 셰이더로 휘어지는 진짜 잎 메시 — 보로노이 클럼프 색/기울기, groundColor 흙빛 뿌리(지형 색에 맞추세요), sunDirection 잎끝 광택, 2옥타브 굽이치는 바람, fadeStart/fadeEnd 카메라 LOD, (interaction) 움직이는 바디 주변 풀 눕힘까지. style 'blades'는 쿼드당 8가닥 SDF 셰이더, 'simple'은 기존 쿼드 룩. colorA/colorB가 아래→위 색, sway가 바람 세기, seed가 배치를 재현 가능하게 합니다.`}),Z(`Flowers3D`,{en:`Instanced flower PLANTS — stems, leaves, multi-petal heads.`,ko:`인스턴스 꽃밭 — 줄기·잎·여러 장 꽃잎의 진짜 꽃 식물.`},{en:`Real procedural flower plants (curved stem, 2-3 leaves, a 5-8 petal head around a contrasting center disc, 1-3 blooms per plant) scattered over area [w,d]. density is the vibe dial: 'lush' / 'sparse' (default) / 'none', or a number in plants/m². varieties picks a subset of daisy/cosmos/bellflower ([] = all three); palette sets the head colors ([] = white/yellow/violet). clustering 0-1 gathers plants into Voronoi patches that bloom one species + color together; sway bobs the heads in a gentle wind; seed makes the field reproducible. ≤3 varieties → ≤6 draw calls.`,ko:`진짜 프로시저럴 꽃 식물(휘어진 줄기, 잎 2-3장, 대비되는 중심 원반을 두른 꽃잎 5-8장 머리, 포기당 꽃 1-3송이)을 area [w,d]에 흩뿌립니다. density가 바이브 다이얼: 'lush'(풍성하게) / 'sparse'(듬성듬성, 기본) / 'none'(없게) 또는 m²당 개수. varieties는 daisy/cosmos/bellflower 부분집합([] = 셋 다), palette는 꽃 색([] = 흰/노랑/보라). clustering 0-1이 보로노이 패치로 모아 한 패치가 같은 종·같은 색으로 피고, sway가 바람에 머리를 끄덕이며, seed로 배치가 재현됩니다. 품종 ≤3 → 드로우 콜 ≤6.`}),Z(`Tree3D`,{en:`Procedural ez-tree groves — branchy trunks, textured leaves.`,ko:`프로시저럴 ez-tree 나무 — 가지 달린 줄기와 텍스처 잎까지.`},{en:`type conifer/broadleaf/dead picks the recipe family; tier is the cost dial: simple = primitive low-poly, medium = light forest presets (≤3k tris/tree), high = full ez-tree presets (8–20k, hero trees). count > 1 scatters a forest patch over area [w,d] — up to 3 seed variants, each branches + leaves InstancedMesh (≤6 draw calls); count × tris/tree is budget-checked at load. seed makes every branch and leaf reproducible; height jitters ±20% per instance; leaves sway in a simplex wind.`,ko:`type conifer/broadleaf/dead가 수종을, tier가 비용을 정합니다: simple = 기존 로우폴리, medium = 가벼운 forest 프리셋(나무당 ≤3k tris), high = 풀 ez-tree 프리셋(8–20k, 주인공 나무). count > 1이면 area [w,d]에 숲 패치를 흩뿌립니다 — 시드 변형 최대 3종, 변형마다 가지+잎 InstancedMesh(드로우 콜 ≤6), count × tris는 로드 시 예산 검사. seed로 가지와 잎이 전부 재현되고 height는 인스턴스마다 ±20% 지터링, 잎은 심플렉스 바람에 흔들립니다.`}),Z(`VoxelGrid3D`,{en:`A Minecraft-style block grid in ONE node.`,ko:`마인크래프트식 블록 그리드 — 노드 하나로.`},{en:`voxels is a list of [x,y,z,palette] integer cells (terrain/island generators emit these). Greedy-meshed and instanced — large worlds stay one draw batch. Game code edits blocks via setBlock/getBlock; emits blocksChanged.`,ko:`voxels는 [x,y,z,팔레트] 정수 셀 목록입니다(terrain/island 생성기가 만들어 냅니다). 그리디 메싱+인스턴싱으로 큰 월드도 드로우 배치 하나를 유지합니다. 게임 코드는 setBlock/getBlock으로 수정하고 blocksChanged가 발산됩니다.`})]},{id:`3d-physics`,label:{en:`3D Physics`,ko:`3D 물리`},intro:{en:`Same model as 2D, in meters with y-up gravity ([0,-9.81,0] default). Colliders: box {size}, sphere {radius}, capsule {radius,height}.`,ko:`2D와 같은 모델을 미터·y-위 중력([0,-9.81,0] 기본)으로. 콜라이더는 box {size}, sphere {radius}, capsule {radius,height}.`},nodes:[Z(`StaticBody3D`,{en:`Immovable 3D collision.`,ko:`움직이지 않는 3D 충돌체.`},{en:`Floors, walls, level geometry.`,ko:`바닥·벽·레벨 지형.`}),Z(`RigidBody3D`,{en:`Simulated 3D body.`,ko:`시뮬레이션되는 3D 바디.`},{en:`Crates, balls, debris — gravity and impacts drive it.`,ko:`상자·공·파편 — 중력과 충격이 움직입니다.`}),Z(`CharacterBody3D`,{en:`Kinematic 3D character.`,ko:`키네마틱 3D 캐릭터.`},{en:`moveAndSlide with up = +y; isOnFloor for jumps.`,ko:`+y를 위로 moveAndSlide, 점프 판정은 isOnFloor.`}),Z(`Area3D`,{en:`3D overlap sensor.`,ko:`3D 겹침 센서.`},{en:`triggerEnter/Exit — pickups, zones, goals.`,ko:`triggerEnter/Exit — 아이템·존·골인 지점.`}),Z(`CharacterController3D`,{en:`Zero-code 3D movement + camera rig.`,ko:`코드 없는 3D 이동 + 카메라 리그.`},{en:`Put it UNDER a CharacterBody3D. view: thirdPerson (orbit + zoom), firstPerson (eyeHeight, mouseLook), sideView or flightView. Reads moveAction/jumpAction/sprintAction from the scene input map; skinPath turns the visual child to face travel. Intent-level numbers: maxSpeed, jumpVelocity, camDistance.`,ko:`CharacterBody3D의 자식으로 두세요. view는 thirdPerson(궤도+줌), firstPerson(eyeHeight, mouseLook), sideView, flightView 중 하나입니다. 씬 입력 맵의 moveAction/jumpAction/sprintAction을 읽고 skinPath의 비주얼 자식을 진행 방향으로 돌립니다. maxSpeed·jumpVelocity·camDistance 같은 의도 수준의 숫자만 만집니다.`}),Z(`Joint3D`,{en:`A physics joint linking its parent body to a target body — weld, ball joint, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 볼 조인트, 로프, 스프링.`},{en:`Child of body A; "target" is a node path to body B. type: fixed (rigid weld) / spherical (ball joint at the anchors) / rope (caps anchor distance at length m; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL meter offsets.`,ko:`바디 A의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / spherical(앵커 볼 조인트) / rope(앵커 간 거리를 length m로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 미터 오프셋.`})]},{id:`network`,label:{en:`Network`,ko:`네트워크`},intro:{en:`Multiplayer is transport-agnostic: the engine speaks one NetworkTransport interface (built-in offline Loopback + an @agent8/gameserver adapter). The scene declares replication; one owner node per player broadcasts its sync keys.`,ko:`멀티플레이어는 트랜스포트 불가지론입니다 — 엔진은 NetworkTransport 인터페이스 하나만 사용합니다(내장 오프라인 Loopback + @agent8/gameserver 어댑터). 복제는 씬이 선언하며, 플레이어당 하나의 owner 노드가 sync 키를 송출합니다.`},nodes:[Z(`NetworkSpawner`,{en:`Spawns a registered scene per remote player/entity.`,ko:`원격 플레이어/엔티티마다 등록된 씬을 생성.`},{en:`source "users" mirrors every OTHER account in the room (self skipped); "collection:<id>" mirrors a room collection. Replicated sync patches apply to each instance; position interpolates. 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a=[Q(e.range(.8,2.6)),Q(e.range(.8,Math.max(1.2,i*.8))),Q(e.range(.8,2.6))],l=Q(e.range(-(n/2-Gk),n/2-Gk)),u=Q(e.range(-(r/2-Gk),r/2-Gk));if(c>0&&Math.hypot(l,u)<c+1.5){let t=Math.max(Math.hypot(l,u),.001);l=Q(l/t*(c+1.5+e.range(0,2))),u=Q(u/t*(c+1.5+e.range(0,2)))}let d=e.int(0,359);s.push(Ik(`Obstacle${o}`,a,[l,Q(a[1]/2),u],{material:{color:e.pick(t.obstacles),roughness:.8},castShadow:!0},[0,d,0]))}return s}function Yk(e,t,n,r,i,a){let o=[];if(a<=0)return o;let s=Math.max(1,Math.round(Math.sqrt(a/2))),c=Math.ceil(a/s),l=n-Gk*2,u=r-Gk*2,d=0;for(let n=0;n<s&&d<a;n++){let r=Q(s===1?0:-u/2+n/(s-1)*u);for(let n=0;n<c&&d<a;n++){d++;let a=Q((c===1?0:-l/2+n/(c-1)*l)+e.range(-.4,.4)),s=Q(e.next()>.35?e.range(i*.7,i*1.2):e.range(.4,.9)),u=Q(e.range(.8,1.2));o.push(Ik(`Obstacle${d}`,[u,s,u],[a,Q(s/2),Q(r+e.range(-.4,.4))],{material:{color:e.pick(t.obstacles),roughness:.95},castShadow:!0},[0,e.int(-8,8),0]))}}return o}function Xk(e,t,n){let r=[],i=Math.min(t,n)*.16,a=r=>{let 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n=1;for(;t+n<=a&&f.has(`${t+n},${e}`);)n++;_++;let r=[n*Zk,Zk];g.push({name:`Wall${_}`,type:`StaticBody2D`,props:{position:[p+(t+n/2)*Zk,m+(e+.5)*Zk],collider:{shape:`rect`,size:r}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:r,color:eA}}]}),t+=n}}return{name:`Dungeon`,type:`Node2D`,children:g}}function nA(e,t,n){return e.x-n<t.x+t.w&&e.x+e.w+n>t.x&&e.y-n<t.y+t.h&&e.y+e.h+n>t.y}function rA(e){return[Math.floor(e.x+e.w/2),Math.floor(e.y+e.h/2)]}var iA=[[0,-1],[1,0],[0,1],[-1,0]];function aA(e,t,n){let r=2*t+1,i=2*n+1,a=Array.from({length:i},()=>Array(r).fill(!1)),o=(e,t)=>{a[t][e]=!0};o(1,1);let s=new Set([`0,0`]),c=[[0,0]];for(;c.length>0;){let[r,i]=c[c.length-1],a=[];for(let[e,o]of iA){let c=r+e,l=i+o;c>=0&&c<t&&l>=0&&l<n&&!s.has(`${c},${l}`)&&a.push([c,l])}if(a.length===0){c.pop();continue}let[l,u]=e.pick(a);s.add(`${l},${u}`),o(2*l+1,2*u+1),o(r+l+1,i+u+1),c.push([l,u])}return o(0,1),o(2*t,2*n-1),{cols:t,rows:n,cells:a}}var oA=[`stone`,`hedge`,`canyon`],sA=.1,cA=`https://agent8-games.verse8.io/assets/3D/default/textures/wall`,lA=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,uA={stone:{wall:{color:`#e8e2d8`,map:`${cA}/blocks.png`,normalMap:`${cA}/blocks_normal.png`,tile:2,roughness:.95},floor:{color:`#99938a`,map:`${lA}/stone.png`,normalMap:`${lA}/stone_normal.png`,tile:3,roughness:1},cap:`#6b5848`,pillar:`#cfc8bb`,path:`#665f55`,sun:{color:`#c9d6ea`,intensity:.75,height:.5},fill:`#9fb4cc`,mood:{sky:{elevationDeg:10,azimuthDeg:150,turbidity:16,rayleigh:3.2},fog:{near:.5,far:3.5,color:`#86909c`},exposure:.82,ambient:{color:`#c9d4e2`,intensity:.12}}},hedge:{wall:{color:`#55a83e`,map:`${lA}/grass.png`,normalMap:`${lA}/grass_normal.png`,tile:1.4,roughness:1},floor:{color:`#86b06d`,map:`${lA}/grass.png`,normalMap:`${lA}/grass_normal.png`,tile:3,roughness:1},pillar:`#3d7531`,path:`#7d6845`,sun:{color:`#e9eee6`,intensity:.7,height:1},fill:`#b9c8b4`,mood:{sky:{elevationDeg:35,azimuthDeg:150,turbidity:18,rayleigh:4.2},fog:{near:.8,far:5,color:`#aab8a6`},exposure:.88,ambient:{color:`#dde5d8`,intensity:.15}}},canyon:{wall:{color:`#f0b070`,map:`${lA}/stone.png`,normalMap:`${lA}/stone_normal.png`,tile:2.4,roughness:1},floor:{color:`#e3c193`,map:`${lA}/sand.png`,normalMap:`${lA}/sand_normal.png`,tile:3.5,roughness:1},pillar:`#d8a868`,path:`#a98a58`,sun:{color:`#ffb572`,intensity:1.15,height:.35},fill:`#caa37e`,mood:{sky:{elevationDeg:9,azimuthDeg:230,turbidity:9,rayleigh:3.5},fog:{near:.7,far:4.5,color:`#c79c6e`},exposure:.92,ambient:{color:`#ffdcb6`,intensity:.13}}}};function dA(e,t,n){return{color:e.color,roughness:e.roughness,map:e.map,...e.normalMap?{normalMap:e.normalMap}:{},repeat:[Q(t/e.tile),Q(n/e.tile)]}}var fA=10;function pA(e){let{seed:t,width:n=8,depth:r=8,cellSize:i=2,wallHeight:a=2.5,theme:o=`stone`}=e;if(!oA.includes(o))throw new y(`BAD_FORMAT`,`generateMaze theme must be one of [${oA.join(`, `)}], got '${o}'.`,{prop:`theme`,validOptions:[...oA]});let s=uA[o],c=new b(t),l=aA(c,n,r),u=2*n+1,d=2*r+1,f=Q(u*i),p=Q(d*i),m=(e,t)=>[Q((e+.5)*i-f/2),Q((t+.5)*i-p/2)],h=[Ik(`Floor`,[f,sA,p],[0,-.1/2,0],{material:dA(s.floor,f,p),receiveShadow:!0})],g=[],_=0;for(let e=0;e<d;e++){let t=0;for(;t<u;){if(l.cells[e]?.[t]){t++;continue}let n=1;for(;t+n<u&&!l.cells[e]?.[t+n];)n++;g.push({gx:t,gz:e,run:n}),_++;let r=Q(n*i);h.push(Ik(`Wall${_}`,[r,a,i],[Q((t+n/2)*i-f/2),Q(a/2),Q((e+.5)*i-p/2)],{material:dA(s.wall,r,a),castShadow:!0,receiveShadow:!0})),t+=n}}return 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d=HA(t,n,{count:3,band:[0,1],maxSlope:.18,margin:10,clearing:e+6});i.push(...d.map((e,n)=>JA(`Accent${n+1}`,e,t,`broadleaf`,{tier:`high`,count:3,area:7,height:[5.6,6.8]})));let f=HA(t,n,{count:10,band:[0,1],maxSlope:.14,margin:9,clearing:e+2});i.push(...f.map((e,n)=>JA(`Bush${n+1}`,e,t,`bush`,{count:4,area:10,height:[2.1,3.1],sink:.12})));let p=0;c.forEach((e,r)=>{if(r%3==2)return;let o=t.range(0,Math.PI*2),s=t.range(2,4.5),c=t.int(1,1e9),l=Q(Vk(e.x+Math.cos(o)*s,-a,a)),u=Q(Vk(e.z+Math.sin(o)*s,-a,a));n.slopeAt(l,u)>.09||(p++,i.push({name:`Fern${p}`,type:`Foliage3D`,props:{kind:`grass`,style:`tufts`,tuftStyle:`fern`,area:[8,8],density:9,height:.4,colorA:`#4a6b34`,colorB:`#82a258`,seed:c,position:[l,Q(n.heightAt(l,u)+.02),u]}}))});let m=Q(r*.08),h=HA(t,n,{count:5,band:[0,1],maxSlope:.06,margin:m/2+8});i.push(...h.map((e,n)=>YA(`Grass${n+1}`,e,t,m,20,0,{height:.24,colors:[`#4f7034`,`#85a154`]})));let g=u.length>0?t.int(3,5):0;for(let e=0;e<g;e++){let 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b=Q(e*.45),x=HA(t,n,{count:2,band:[0,1],maxSlope:.06,margin:8,within:e-Q(b/Math.SQRT2)});i.push(...x.map((e,n)=>ZA(`Flowers${n+1}`,e,t,b,`sparse`)));break}case`savanna`:{let e=HA(t,n,{count:7,band:[0,.85],maxSlope:.35,margin:8});i.push(...e.map((e,n)=>JA(`Tree${n+1}`,e,t,`broadleaf`,{height:[3.5,5],palette:GA})));let a=Q(r*.09),o=HA(t,n,{count:6,band:[0,1],maxSlope:.05,margin:a/2+8});i.push(...o.map((e,n)=>YA(`Carpet${n+1}`,e,t,a,26,0,{height:.34,colors:[`#9a8f43`,`#c9bd6a`]})));let s=HA(t,n,{count:7,band:[0,1],maxSlope:.5,margin:8});i.push(...QA(s,t,[.4,1.4]));let c=HA(t,n,{count:4,band:[0,1],maxSlope:.2,margin:9});i.push(...c.map((e,n)=>JA(`Scrub${n+1}`,e,t,`bush`,{count:3,area:8,height:[1.4,2.2]})));break}case`snow`:{let e=HA(t,n,{count:8,band:[0,.9],maxSlope:.4,margin:8});i.push(...e.map((e,n)=>JA(`Tree${n+1}`,e,t,`conifer`,{height:[4,6.5],palette:KA})));let r=HA(t,n,{count:10,band:[0,1],maxSlope:.7,margin:8});i.push(...QA(r,t,[.5,1.8],ej));break}case`wetland`:{let e=Q(r*.08),a=HA(t,n,{count:6,band:[0,.5],maxSlope:.06,margin:e/2+8});i.push(...a.map((n,r)=>XA(`Reeds${r+1}`,n,t,e,4)));let o=Q(r*.08),s=HA(t,n,{count:4,band:[.2,1],maxSlope:.05,margin:o/2+8});i.push(...s.map((e,n)=>YA(`Moss${n+1}`,e,t,o,22,0,{height:.22,colors:[`#3a5a2c`,`#6f8a48`]})));let c=HA(t,n,{count:6,band:[.25,1],maxSlope:.35,margin:9});i.push(...c.map((e,n)=>JA(`Snag${n+1}`,e,t,`dead`,{height:[4,6]})));let l=HA(t,n,{count:6,band:[.2,1],maxSlope:.2,margin:9});i.push(...l.map((e,n)=>JA(`Bush${n+1}`,e,t,`bush`,{count:3,area:7,height:[1.6,2.6]})));let u=HA(t,n,{count:5,band:[.2,1],maxSlope:.3,margin:8});i.push(...QA(u,t,[.3,1],$A));break}case`volcanic`:{let e=HA(t,n,{count:7,band:[0,1],maxSlope:.45,margin:8});i.push(...e.map((e,n)=>JA(`Tree${n+1}`,e,t,`dead`,{height:[4,6.5]})));let r=HA(t,n,{count:12,band:[0,1],maxSlope:.7,margin:8});i.push(...QA(r,t,[.4,1.8],tj)),HA(t,n,{count:3,band:[0,.6],maxSlope:.18,margin:12}).forEach((e,n)=>{t.int(1,1e9),i.push({name:`Smoke${n+1}`,type:`Particles3D`,props:{preset:`smoke`,position:[e.x,Q(e.y+.2),e.z],rate:8,maxParticles:64,colorStart:`#5a5048`,colorEnd:`#2a2422`,sizeStart:18,sizeEnd:44}}),i.push({name:`Embers${n+1}`,type:`Particles3D`,props:{position:[e.x,Q(e.y+.1),e.z],rate:10,maxParticles:48,lifetime:[.8,1.8],speed:[12,34],directionDeg:-90,spreadDeg:40,gravity:[0,-18],sizeStart:4,sizeEnd:1,colorStart:`#ffce6a`,colorEnd:`#d83a14`,blend:`add`}})});break}}return i}function ij(e,t,n){return{...e,props:{...e.props,color:t,...n===void 0?{}:{intensity:n}}}}var aj={arena:{description:`FPS stage: floor, 4 perimeter walls, obstacles, lights — themes: boxes (crates), ruins (broken stone rows), garden (hedges, grass, pool)`,dimension:`3d`,params:{theme:{type:`string`,default:`boxes`,options:[...Hk]},width:{type:`number`,default:30,min:4},depth:{type:`number`,default:30,min:4},wallHeight:{type:`number`,default:3,min:.5},obstacles:{type:`number`,default:8,min:0}}},terrain:{description:`Heightfield world: StaticBody3D{heightfield} + Terrain3D + theme dressing (trees, rocks, grass, sea/clouds on island, broad swamp water on wetland, smoke/ember emitters on volcanic; maxHeight 0 = theme default; water adds a lake to non-island themes)`,dimension:`3d`,params:{theme:{type:`string`,default:`island`,options:[...NA]},size:{type:`number`,default:200,min:40,max:400},maxHeight:{type:`number`,default:0,min:0},water:{type:`boolean`,default:!1}}},maze:{description:`Recursive-backtracker 3D maze, west→east — themes: stone, hedge (green + grass), canyon (sandstone + rim rocks)`,dimension:`3d`,params:{theme:{type:`string`,default:`stone`,options:[...oA]},width:{type:`number`,default:8,min:2,max:40},depth:{type:`number`,default:8,min:2,max:40},cellSize:{type:`number`,default:2,min:.5},wallHeight:{type:`number`,default:2.5,min:.5}}},maze2d:{description:`The same maze algorithm as 2D ColorRect2D + StaticBody2D tiles`,dimension:`2d`,params:{cols:{type:`number`,default:10,min:2,max:40},rows:{type:`number`,default:8,min:2,max:40},cellPx:{type:`number`,default:64,min:8}}},dungeon2d:{description:`Roguelike rooms + L-corridors: floor rects, wall bodies (32px tiles)`,dimension:`2d`,params:{rooms:{type:`number`,default:5,min:1,max:20},size:{type:`number`,default:960,min:256}}},platforms2d:{description:`Left-to-right 2D platform course (tune ranges via the library)`,dimension:`2d`,params:{count:{type:`number`,default:10,min:1}}}},oj={arena:qk,terrain:zA,maze:pA,maze2d:wA,dungeon2d:tA,platforms2d:DA};function sj(e,t){let n=oj[e];if(!n){let t=Object.keys(oj);throw new y(`BAD_FORMAT`,`Unknown generator '${e}'. Valid: [${t.join(`, `)}] — the old meadow/forest/island/rocks/clouds generators became themes (e.g. terrain theme: 'meadow', arena theme: 'garden'); scatter is library-only (needs item templates).`,{validOptions:t})}return n(t)}function cj(e){return Object.entries(aj).filter(([,t])=>t.dimension===e).map(([e,t])=>({name:e,meta:t}))}function lj(e,t){if(e.type===`boolean`)return t===!0||t===`true`;if(e.type===`number`){let n=typeof t==`boolean`?NaN:Number(t);return(t===``||!Number.isFinite(n))&&(n=e.default),e.min!==void 0&&(n=Math.max(e.min,n)),e.max!==void 0&&(n=Math.min(e.max,n)),n}let n=String(t);return e.options&&!e.options.includes(n)?e.default:n}function uj(){return Math.floor(Math.random()*1e6)}var dj=[],fj=new Map,pj=null;function mj(e){let t=document.querySelector(`#generate`);t&&(_j(e),t.removeAttribute(`hidden`))}function hj(){document.querySelector(`#generate`)?.setAttribute(`hidden`,``)}function gj(e){let t=document.querySelector(`#generate`);t&&(t.addEventListener(`pointerdown`,e=>{e.target===t&&hj()}),document.querySelector(`#generate-close`)?.addEventListener(`click`,hj),document.querySelector(`#generate-cancel`)?.addEventListener(`click`,hj),document.querySelector(`#generate-insert`)?.addEventListener(`click`,()=>vj(e)))}function _j(e){let t=document.querySelector(`#generate-body`),n=document.querySelector(`#generate-status`);if(!t)return;n&&(n.textContent=``),t.textContent=``;let r=e.working.dimension??`2d`;dj=cj(r);let i=document.createElement(`p`);i.className=`gen-hint`,i.textContent=HO({en:`Deterministic ${r.toUpperCase()} environment generators — the subtree inserts under the selected node (the root when nothing is selected). The same seed always generates the same level.`,ko:`결정적 ${r.toUpperCase()} 환경 생성기 — 생성된 서브트리는 선택한 노드 아래에(선택이 없으면 루트에) 들어갑니다. 같은 시드는 항상 같은 레벨을 만듭니다.`}),t.appendChild(i);let a=yj(HO({en:`generator`,ko:`생성기`})),o=document.createElement(`select`);o.id=`generate-name`;for(let{name:e}of dj){let t=document.createElement(`option`);t.value=e,t.textContent=e,o.appendChild(t)}a.appendChild(o),t.appendChild(a);let s=document.createElement(`p`);s.className=`gen-desc`,t.appendChild(s);let c=document.createElement(`div`);c.id=`generate-params`,t.appendChild(c);let l=yj(`seed`);pj=document.createElement(`input`),pj.type=`number`,pj.step=`1`,pj.value=String(uj());let u=document.createElement(`button`);u.type=`button`,u.className=`ghost`,u.textContent=`↻`,u.title=HO({en:`New random seed`,ko:`새 랜덤 시드`}),u.addEventListener(`click`,()=>{pj&&(pj.value=String(uj()))});let d=document.createElement(`div`);d.className=`gen-seed-row`,d.append(pj,u),l.appendChild(d),t.appendChild(l);let f=()=>{let e=dj.find(e=>e.name===o.value)??dj[0];if(e){s.textContent=e.meta.description,c.textContent=``,fj=new Map;for(let[t,n]of Object.entries(e.meta.params)){let e=yj(t),r;if(n.type===`boolean`)r=document.createElement(`input`),r.type=`checkbox`,r.checked=n.default===!0;else if(n.type===`string`&&n.options){r=document.createElement(`select`);for(let e of n.options){let t=document.createElement(`option`);t.value=e,t.textContent=e,r.appendChild(t)}r.value=String(n.default)}else r=document.createElement(`input`),r.type=n.type===`number`?`number`:`text`,n.type===`number`&&(r.step=`any`,n.min!==void 0&&(r.min=String(n.min)),n.max!==void 0&&(r.max=String(n.max))),r.value=String(n.default),(n.min!==void 0||n.max!==void 0)&&(r.title=`${n.min??``}–${n.max??``}`);fj.set(t,r),e.appendChild(r),c.appendChild(e)}}};o.addEventListener(`change`,f),f()}function vj(e){let t=document.querySelector(`#generate-status`),n=document.querySelector(`#generate-name`),r=dj.find(e=>e.name===n?.value);if(!r||!pj)return;let i={seed:lj({type:`number`,default:uj(),min:0},pj.value)};for(let[e,t]of fj){let n=r.meta.params[e];n&&(i[e]=lj(n,t.type===`checkbox`?t.checked:t.value))}let a;try{a=sj(r.name,i)}catch(e){t&&(t.textContent=e instanceof Error?e.message:String(e));return}let o=e.insertNode(a,e.selection??[]);if(o===null){t&&(t.textContent=HO({en:`Insert failed — see the error banner.`,ko:`삽입 실패 — 에러 배너를 확인하세요.`}));return}e.select(o),pj&&(pj.value=String(uj())),hj()}function yj(e){let t=document.createElement(`label`);t.className=`field`;let n=document.createElement(`span`);return n.textContent=e,t.appendChild(n),t}var bj={groups:{title:{en:`groups — tag nodes for queries`,ko:`groups — 조회용 태그`},body:{en:`Free-form tags. Game code finds nodes with tree-wide queries like getNodesInGroup("coins"), and triggers can filter by group (e.g. only react to "player"). Type a name and press Enter.`,ko:`자유 형식 태그입니다. 게임 코드가 getNodesInGroup("coins")처럼 트리 전체에서 노드를 찾고, 트리거는 그룹으로 거릅니다(예: "player"에만 반응). 이름을 입력하고 Enter를 누르세요.`},example:`triggerEnter → if (other.isInGroup("player")) collect()`},script:{title:{en:`script — attach YOUR game logic`,ko:`script — 게임 로직 연결`},body:{en:`A Behavior is a TypeScript class living in YOUR game code, linked by name. The editor stores the link; the class itself must be registered in the game before loadScene. Props here are passed to the behavior instance.`,ko:`Behavior는 게임 코드에 있는 TypeScript 클래스이며 이름으로 연결됩니다. 에디터는 연결만 저장하고, 클래스 자체는 loadScene 전에 게임에서 등록되어야 합니다. 여기의 props가 비헤이비어 인스턴스로 전달됩니다.`},example:`registerBehavior('CoinCounter', CoinCounter) // in your main.ts`,copy:{label:`copy behavior boilerplate`,text:`import { Behavior, registerBehavior } from 'incanto';
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`;function aO(){let e=new Ks({vertexShader:rO,fragmentShader:iO,depthTest:!1,depthWrite:!1,uniforms:{tColor:{value:null},tDepth:{value:null},uInvViewProj:{value:new W},uCameraPos:{value:new H},uWaterLevel:{value:0},uTime:{value:0},uCausticColor:{value:new G(`#cdeeff`)},uCausticIntensity:{value:.55},uCausticScale:{value:.32},uMaxDist:{value:22}}}),t=new Co(new Is(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}var oO=class{viewOverride=null;overrideCam=new Vc(60,1,.05,5e3);lastCamera=null;lastSize={w:1,h:1};webgl;threeScene=new $i;environment=new UD(this.threeScene);engine;disconnect;canvas;assets;ownsAssets;loadedAssetScenes=new WeakSet;compiledScene=null;syncScratch=KD();ignoreStatic=!1;renderCtx=null;causticsTarget=null;causticsScene=null;causticsUniforms=null;cloudsTarget=null;cloudsHalfTarget=null;cloudsBlurTarget=null;cloudsScene=null;cloudsUniforms=null;cloudsBlurScene=null;cloudsBlurUniforms=null;cloudsCompositeScene=null;cloudsCompositeUniforms=null;bloomTarget=null;bloomBrightTarget=null;bloomBlurTarget=null;bloomBrightScene=null;bloomBrightUniforms=null;bloomBlurScene=null;bloomBlurUniforms=null;bloomCompositeScene=null;bloomCompositeUniforms=null;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.ownsAssets=!e.assets,this.assets=e.assets??new $v;let t=tt(e.engine.scene?.environment,{antialias:!0,pixelRatio:Math.min(globalThis.devicePixelRatio??1,2)},globalThis.devicePixelRatio??1,{pixelRatio:e.pixelRatio});this.webgl=new Uf({canvas:e.canvas,antialias:t.antialias}),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.shadowMap.enabled=!0,this.webgl.shadowMap.type=1,this.webgl.toneMapping=4,this.webgl.toneMappingExposure=1,this.debugLines=new gs(new q,new is({color:`#00ff6e`,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.threeScene.add(this.debugLines),this.disconnect=this.engine.updated.connect(()=>this.render())}debugLines;syncDebugLines(){let e=null;for(let t of ep(`3d`))if(e=t.debugLines(),e)break;this.debugLines.visible=e!==null,e&&this.debugLines.geometry.setAttribute(`position`,new K(e,3))}render(){let e=this.engine.scene;if(!e)return;this.syncDebugLines(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e)),this.environment.apply(e.environment,this.webgl);let{activeCamera:t,renderHooks:n,sunLight:r}=qD(e.root,this.threeScene,this.assets,{sunDirection:this.environment.sunDirection,alpha:this.engine.interpolationAlpha,ignoreStatic:this.ignoreStatic},this.syncScratch),i=t;if(this.viewOverride){let[e,t,n]=this.viewOverride.position,[r,a,o]=this.viewOverride.target;this.overrideCam.position.set(e,t,n),this.overrideCam.lookAt(cO.set(r,a,o)),i=this.overrideCam}if(!i)return;this.lastCamera=i,i.updateWorldMatrix(!0,!1);let a=i.getWorldPosition(pO),o=r?r._ensureObject3D():null,s=!!o&&r.shadowFollowsCamera===!0;this.environment.applySunLight(o,s?a:null),this.compiledScene!==e&&(this.compiledScene=e,this.webgl.compile(this.threeScene,i));let c=this.canvas.clientWidth||this.canvas.width,l=this.canvas.clientHeight||this.canvas.height,u=this.webgl.getSize(sO);(u.x!==c||u.y!==l)&&this.webgl.setSize(c,l,!1),this.lastSize={w:c,h:l};let d=l===0?1:c/l;i.aspect!==d&&(i.aspect=d,i.updateProjectionMatrix()),this.renderCtx||={gl:this.webgl,scene:this.threeScene,camera:i};let f=this.renderCtx;f.camera=i,o?(o.updateWorldMatrix(!0,!1),o.target.updateWorldMatrix(!0,!1),f.sunDir=uO.setFromMatrixPosition(o.matrixWorld).sub(dO.setFromMatrixPosition(o.target.matrixWorld)).normalize()):f.sunDir=null;for(let e=0;e<n.length;e++)n[e]?._onRender3D(f);let p=null;for(let e=0;e<n.length;e++){let t=n[e].underwaterAt?.(a.x,a.y,a.z);if(t){p=t;break}}this.environment.applyUnderwater(p);let m=this.environment.clouds,h=this.environment.bloom;p?.caustics.enabled?this.renderWithCaustics(i,p):m&&!p?this.renderWithClouds(i,m,o):h&&!p?this.renderWithBloom(i,h):this.webgl.render(this.threeScene,i)}renderWithBloom(e,t){let n=this.webgl.getDrawingBufferSize(sO),r=Math.max(1,n.x),i=Math.max(1,n.y),a=Math.max(1,Math.ceil(r/2)),o=Math.max(1,Math.ceil(i/2));if(this.bloomTarget&&(this.bloomTarget.width!==r||this.bloomTarget.height!==i)&&(this.bloomTarget.dispose(),this.bloomTarget=null,this.bloomBrightTarget?.dispose(),this.bloomBrightTarget=null,this.bloomBlurTarget?.dispose(),this.bloomBlurTarget=null),this.bloomTarget||(this.bloomTarget=new mi(r,i,{type:Wt}),this.bloomBrightTarget=new mi(a,o,{type:Wt}),this.bloomBlurTarget=new mi(a,o,{type:Wt})),!this.bloomBrightScene){let e=eD();this.bloomBrightScene=new $i,this.bloomBrightScene.add(e.mesh),this.bloomBrightUniforms=e.uniforms;let t=tD();this.bloomBlurScene=new $i,this.bloomBlurScene.add(t.mesh),this.bloomBlurUniforms=t.uniforms;let n=nD();this.bloomCompositeScene=new $i,this.bloomCompositeScene.add(n.mesh),this.bloomCompositeUniforms=n.uniforms}let s=this.bloomBrightTarget,c=this.bloomBlurTarget;this.webgl.setRenderTarget(this.bloomTarget),this.webgl.render(this.threeScene,e);let l=this.bloomBrightUniforms;l.tScene.value=this.bloomTarget.texture,l.uThreshold.value=t.threshold,this.webgl.setRenderTarget(s),this.webgl.render(this.bloomBrightScene,e);let u=this.bloomBlurUniforms;u.tTex.value=s.texture,u.uDir.value.set(1/a,0),this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBlurScene,e),u.tTex.value=c.texture,u.uDir.value.set(0,1/o),this.webgl.setRenderTarget(s),this.webgl.render(this.bloomBlurScene,e);let d=this.bloomCompositeUniforms;d.tScene.value=this.bloomTarget.texture,d.tBloom.value=s.texture,d.uStrength.value=t.strength,this.webgl.setRenderTarget(null),this.webgl.render(this.bloomCompositeScene,e)}renderWithClouds(e,t,n){let r=this.webgl.getDrawingBufferSize(sO),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/3)),s=Math.max(1,Math.ceil(a/3));if(this.cloudsTarget&&(this.cloudsTarget.width!==i||this.cloudsTarget.height!==a)&&(this.cloudsTarget.depthTexture?.dispose(),this.cloudsTarget.dispose(),this.cloudsTarget=null,this.cloudsHalfTarget?.dispose(),this.cloudsHalfTarget=null,this.cloudsBlurTarget?.dispose(),this.cloudsBlurTarget=null),!this.cloudsTarget){let e=new Ds(i,a);e.type=Ut,this.cloudsTarget=new mi(i,a,{depthTexture:e,depthBuffer:!0})}if(this.cloudsHalfTarget||(this.cloudsHalfTarget=new mi(o,s,{depthBuffer:!1}),this.cloudsBlurTarget=new mi(o,s,{depthBuffer:!1})),!this.cloudsScene){let{mesh:e,uniforms:t}=cD();this.cloudsScene=new $i,this.cloudsScene.add(e),this.cloudsUniforms=t}if(!this.cloudsBlurScene){let{mesh:e,uniforms:t}=sD();this.cloudsBlurScene=new $i,this.cloudsBlurScene.add(e),this.cloudsBlurUniforms=t}if(!this.cloudsCompositeScene){let{mesh:e,uniforms:t}=lD();this.cloudsCompositeScene=new $i,this.cloudsCompositeScene.add(e),this.cloudsCompositeUniforms=t}this.webgl.setRenderTarget(this.cloudsTarget),this.webgl.render(this.threeScene,e);let c=this.cloudsUniforms;c.tDepth.value=this.cloudsTarget.depthTexture,c.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(c.uCameraPos.value),c.uTime.value=(globalThis.performance?.now()??0)*.001*t.speed;let l=this.environment.sunDirection??[.4,.8,.3];c.uSunDir.value.set(l[0],l[1],l[2]).normalize(),n&&c.uSunColor.value.copy(n.color),c.uCloudColor.value.set(t.color),c.uShadeColor.value.set(t.shadeColor);let u=this.environment.sceneFog;u?(c.uHorizonColor.value.copy(u.color),c.uFarFade.value=u.far):(c.uHorizonColor.value.set(`#cdd9e6`),c.uFarFade.value=6e3),c.uBase.value=t.base,c.uTop.value=t.top,c.uCoverage.value=t.coverage,c.uDensity.value=t.density,c.uScale.value=t.scale,c.uWind.value.set(1,.35),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(this.cloudsScene,e);let d=this.cloudsBlurUniforms,f=this.cloudsBlurScene;d.tTex.value=this.cloudsHalfTarget.texture,d.uDir.value.set(1/o,0),this.webgl.setRenderTarget(this.cloudsBlurTarget),this.webgl.render(f,e),d.tTex.value=this.cloudsBlurTarget.texture,d.uDir.value.set(0,1/s),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(f,e),this.webgl.setRenderTarget(null);let p=this.cloudsCompositeUniforms;p.tScene.value=this.cloudsTarget.texture,p.tClouds.value=this.cloudsHalfTarget.texture,this.webgl.render(this.cloudsCompositeScene,e)}renderWithCaustics(e,t){let n=this.webgl.getDrawingBufferSize(sO),r=Math.max(1,n.x),i=Math.max(1,n.y);if(this.causticsTarget&&(this.causticsTarget.width!==r||this.causticsTarget.height!==i)&&(this.causticsTarget.depthTexture?.dispose(),this.causticsTarget.dispose(),this.causticsTarget=null),!this.causticsTarget){let e=new Ds(r,i);e.type=Ut,this.causticsTarget=new mi(r,i,{depthTexture:e,depthBuffer:!0})}if(!this.causticsScene){let{mesh:e,uniforms:t}=aO();this.causticsScene=new $i,this.causticsScene.add(e),this.causticsUniforms=t}this.webgl.setRenderTarget(this.causticsTarget),this.webgl.render(this.threeScene,e),this.webgl.setRenderTarget(null);let a=this.causticsUniforms;a.tColor.value=this.causticsTarget.texture,a.tDepth.value=this.causticsTarget.depthTexture,a.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(a.uCameraPos.value),a.uWaterLevel.value=t.surfaceY,a.uTime.value=(globalThis.performance?.now()??0)*.001*t.caustics.speed,a.uCausticColor.value.set(t.caustics.color),a.uCausticIntensity.value=t.caustics.intensity,a.uCausticScale.value=t.caustics.scale,a.uMaxDist.value=t.visibility,this.webgl.render(this.causticsScene,e)}screenFromWorld(e,t,n){let r=this.lastCamera;return r?(lO.set(e,t,n).project(r),{x:(lO.x+1)/2*this.lastSize.w,y:(1-lO.y)/2*this.lastSize.h,behind:lO.z>1}):{x:0,y:0,behind:!0}}pick(e,t){let n=this.lastCamera;if(!n)return null;hO.set(e/this.lastSize.w*2-1,-(t/this.lastSize.h*2-1)),mO.setFromCamera(hO,n);let r=mO.intersectObjects(this.threeScene.children,!0);for(let e of r){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(n)return n}return null}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}cameraBasis(){let e=this.lastCamera,t=e?e.getWorldQuaternion(fO):fO.identity();return{right:new H(1,0,0).applyQuaternion(t),up:new H(0,1,0).applyQuaternion(t),forward:new H(0,0,-1).applyQuaternion(t)}}refreshShadows(){this.webgl.shadowMap.needsUpdate=!0}dispose(){this.disconnect(),this.threeScene.traverse(e=>{let t=e;if(!(!t.isMesh||t.userData?.incantoModelShared))if(t.geometry?.dispose(),Array.isArray(t.material))for(let e of t.material)e.dispose();else t.material?.dispose()}),this.causticsTarget?.depthTexture?.dispose(),this.causticsTarget?.dispose();let e=this.causticsScene?.children[0];e?.geometry?.dispose(),e?.material?.dispose(),this.cloudsTarget?.depthTexture?.dispose(),this.cloudsTarget?.dispose(),this.cloudsHalfTarget?.dispose(),this.cloudsBlurTarget?.dispose(),this.bloomTarget?.dispose(),this.bloomBrightTarget?.dispose(),this.bloomBlurTarget?.dispose();for(let e of[this.cloudsScene,this.cloudsBlurScene,this.cloudsCompositeScene,this.bloomBrightScene,this.bloomBlurScene,this.bloomCompositeScene]){let t=e?.children[0];t?.geometry?.dispose(),t?.material?.dispose()}this.ownsAssets&&this.assets.dispose(),this.environment.dispose(),this.webgl.dispose()}},sO=new B,cO=new H,lO=new H,uO=new H,dO=new H,fO=new V,pO=new H,mO=new xl,hO=new B,gO=e({DEFAULT_TERRAIN_TEXTURE_BASE:()=>Ny,WATER_MAX_RIPPLES:()=>8,enablePhysics3D:()=>Qy}),_O=new WeakMap,vO=class e{account;roomId;roomState=new t;allUserStates=new t;userJoined=new t;userLeft=new t;globalState=new t;globalMyState=new t;asset=new t;latestUserStates={};latestRoomState={};latestGlobalState={};latestGlobalMyState={};latestAsset={};server;engine;throttleMs;subs=[];messageSignals=new Map;collectionSignals=new Map;latestCollections=new Map;globalMessageSignals=new Map;globalCollectionSignals=new Map;latestGlobalCollections=new Map;scenes=new Map;lastSent=new Map;sendAccumulator=0;detachReplication=null;lastOwner=null;boundScene=null;static get(e){return _O.get(e)??null}static async create(t,n={}){await _O.get(t)?.dispose();let r=n.transport??await CO(n.config);await r.connect();let i=n.room??t.scene?.multiplayer?.room??`auto`,a=new e(t,r,await r.remoteFunction(`joinRoom`,[i===`auto`?void 0:i],{needResponse:!0}),n.throttleMs??50);return _O.set(t,a),a}constructor(e,t,n,r){this.engine=e,this.server=t,this.roomId=n,this.account=t.account,this.throttleMs=Math.max(30,r),this.boundScene=e.scene,this.subs.push(t.subscribeRoomState(n,e=>{this.latestRoomState=e,this.roomState.emit(e)}),t.subscribeRoomAllUserStates(n,e=>{this.latestUserStates=e,this.allUserStates.emit(e)}),t.onRoomUserJoin(n,e=>this.userJoined.emit(e)),t.onRoomUserLeave(n,e=>this.userLeft.emit(e))),t.subscribeGlobalState&&this.subs.push(t.subscribeGlobalState(e=>{this.latestGlobalState=e,this.globalState.emit(e)})),t.subscribeGlobalMyState&&this.subs.push(t.subscribeGlobalMyState(e=>{this.latestGlobalMyState=e,this.globalMyState.emit(e)})),t.subscribeAsset&&this.subs.push(t.subscribeAsset(this.account,e=>{this.latestAsset=e,this.asset.emit(e)})),this.detachReplication=e.fixedUpdated.connect(e=>this.replicate(e))}message(e){let n=this.messageSignals.get(e);return n||(n=new t,this.messageSignals.set(e,n),this.subs.push(this.server.onRoomMessage(this.roomId,e,e=>n?.emit(e)))),n}collection(e){let n=this.collectionSignals.get(e);return n||(n=new t,this.collectionSignals.set(e,n),this.subs.push(this.server.subscribeRoomCollection(this.roomId,e,t=>{this.latestCollections.set(e,t),n?.emit(t)}))),n}latestCollection(e){return this.collection(e),this.latestCollections.get(e)??{}}globalMessage(e){let n=this.globalMessageSignals.get(e);if(!n){n=new t,this.globalMessageSignals.set(e,n);let r=this.server.onGlobalMessage?.(e,e=>n?.emit(e));r&&this.subs.push(r)}return n}globalCollection(e){let n=this.globalCollectionSignals.get(e);if(!n){n=new t,this.globalCollectionSignals.set(e,n);let r=this.server.subscribeGlobalCollection?.(e,t=>{this.latestGlobalCollections.set(e,t),n?.emit(t)});r&&this.subs.push(r)}return n}latestGlobalCollection(e){return this.globalCollection(e),this.latestGlobalCollections.get(e)??{}}setMyState(e){return this.server.remoteFunction(`setMyState`,[this.roomId,e],{throttle:this.throttleMs,throttleKey:`incanto:myState`})}patchRoomState(e){return this.server.remoteFunction(`patchRoomState`,[this.roomId,e])}addEntity(e,t){return this.server.remoteFunction(`addEntity`,[this.roomId,e,t])}updateEntity(e,t,n){return this.server.remoteFunction(`updateEntity`,[this.roomId,e,t,n])}removeEntity(e,t){return this.server.remoteFunction(`removeEntity`,[this.roomId,e,t])}sendEvent(e,t){return this.server.remoteFunction(`sendEvent`,[this.roomId,e,t])}call(e,...t){return this.server.remoteFunction(e,[this.roomId,...t],{needResponse:!0})}registerScene(e,t){this.scenes.set(e,t)}resolveScene(e){let t=this.scenes.get(e);if(!t)throw new y(`UNRESOLVED_INSTANCE`,`No scene registered for '${e}'. Registered: [${[...this.scenes.keys()].join(`, `)}]. Call manager.registerScene('${e}', sceneJson).`);return t}async dispose(){this.detachReplication?.();for(let e of this.subs)e();await this.server.remoteFunction(`leaveRoom`,[this.roomId]),_O.delete(this.engine)}replicate(e){let t=this.engine.scene;if(!t||t!==this.boundScene)return;this.sendAccumulator+=e*1e3;let n=yO(t.root,!0);if(!n)return;n!==this.lastOwner&&(this.lastOwner=n,this.lastSent.clear());let r=n.network,i=Math.max(30,typeof r.throttleMs==`number`?r.throttleMs:this.throttleMs),a=Array.isArray(r.sync)?r.sync:[],o={};for(let e of a){let t=xO(n,e);t!==void 0&&(se(this.lastSent.get(e)??null,t)||(o[e]=j(t)))}if(!(this.sendAccumulator<i)&&Object.keys(o).length!==0){for(let[e,t]of Object.entries(o))this.lastSent.set(e,j(t));this.sendAccumulator=0,this.setMyState({sync:o})}}};function yO(e,t=!1){let n=[];if(bO(e,n),t&&n.length>1)throw new y(`BAD_FORMAT`,`Multiple network owner nodes found (${n.map(e=>e.getPath()).join(`, `)}). Exactly ONE node per player may declare network.mode 'owner' — replicate spawned entities through collections instead.`);return n[0]??null}function bO(e,t){e.network?.mode===`owner`&&t.push(e);for(let n of e.children)bO(n,t)}function xO(e,t){let n=t.lastIndexOf(`.`),r=n===-1?e:e.getNodeOrNull(t.slice(0,n))??void 0,i=n===-1?t:t.slice(n+1);if(r)return r[i]}function SO(e,t,n){for(let[r,i]of Object.entries(t)){let t=r.lastIndexOf(`.`),a=t===-1?e:e.getNodeOrNull(r.slice(0,t)),o=t===-1?r:r.slice(t+1);a&&n(a,o,i)}}async function CO(e){let{createAgent8Server:t}=await ap(async()=>{let{createAgent8Server:e}=await import(`./agent8-MciFwn0v.js`);return{createAgent8Server:e}},[],import.meta.url);return t(e)}var wO=class extends Ae{static typeName=`NetworkSpawner`;static signals=[`spawned`,`despawned`];static props={source:{default:`users`},scene:{default:``},interpolate:{default:!0}};source=`users`;scene=``;interpolate=!0;spawned=new Map;positionTargets=new Map;failedKeys=new Set;update(e){let t=this.tree?.engine;if(!t)return;let n=vO.get(t);if(!n||this.scene===``)return;let r=this.currentEntries(n);for(let[e,t]of Object.entries(r)){let r=this.spawned.get(e);if(!r){if(this.failedKeys.has(e))continue;try{r=mt(n.resolveScene(this.scene).root)}catch(t){throw this.failedKeys.add(e),t}r.name=TO(e),this.addChild(r),this.spawned.set(e,r),this.emit(`spawned`,r,e)}let i=t.sync;i&&SO(r,i,(e,t,n)=>this.setProp(e,t,n))}for(let[e,t]of[...this.spawned.entries()])e in r||(this.spawned.delete(e),this.positionTargets.delete(t),this.emit(`despawned`,t,e),t.free());this.interpolate&&this.stepInterpolation(e)}currentEntries(e){if(this.source===`users`){let t={};for(let[n,r]of Object.entries(e.latestUserStates))n!==e.account&&(t[n]=r);return t}return this.source.startsWith(`collection:`)?e.latestCollection(this.source.slice(11)):{}}setProp(e,t,n){if(this.interpolate&&t===`position`&&Array.isArray(n)){this.positionTargets.set(e,n);return}e[t]=n}stepInterpolation(e){let t=Math.min(1,e*8);for(let[e,n]of this.positionTargets){let r=e.position;Array.isArray(r)&&(e.position=r.map((e,r)=>e+((n[r]??e)-e)*t))}}};function TO(e){return e.replace(/[/%]/g,`_`)||`remote`}function EO(){et(),M(wO)}var DO=80,OO=` `;function kO(e){return`${AO(e,0)}\n`}function AO(e,t){if(typeof e!=`object`||!e)return JSON.stringify(e);let n=jO(e);if(t*2+n.length<=DO)return n;let r=OO.repeat(t+1),i=OO.repeat(t);if(Array.isArray(e))return e.length===0?`[]`:`[\n${e.map(e=>r+AO(e,t+1)).join(`,
|
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+
`)}\n${i}]`;let a=Object.entries(e);return a.length===0?`{}`:`{\n${a.map(([e,n])=>`${r}${JSON.stringify(e)}: ${AO(n,t+1)}`).join(`,
|
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+
`)}\n${i}}`}function jO(e){if(typeof e!=`object`||!e)return JSON.stringify(e);if(Array.isArray(e))return e.length===0?`[]`:`[${e.map(jO).join(`, `)}]`;let t=Object.entries(e);return t.length===0?`{}`:`{ ${t.map(([e,t])=>`${JSON.stringify(e)}: ${jO(t)}`).join(`, `)} }`}async function MO(e){if(!e.ok)throw Error(`HTTP ${e.status} — ${await e.text()}`);return e}async function NO(){return await(await MO(await fetch(`/api/meta`))).json()}async function PO(){return await(await MO(await fetch(`/api/scenes`))).json()}async function FO(e){return await(await MO(await fetch(`/api/scenes`,{method:`POST`,body:JSON.stringify({path:e})}))).json()}function IO(e){return e?`/api/scene?file=${encodeURIComponent(e)}`:`/api/scene`}async function LO(e){return await(await MO(await fetch(IO(e)))).json()}async function RO(e,t){await MO(await fetch(IO(t),{method:`PUT`,body:kO(e)}))}var zO=localStorage.getItem(`incanto-editor-lang`)??`en`,BO=new Set;function VO(){return zO}function 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wk={ready(e,t,n){Ck({type:`incanto-editor:ready`,input:e,output:t,version:n})},open(e,t){Ck({type:`incanto-editor:open`,input:e,output:t})},change(e){Ck({type:`incanto-editor:change`,dirty:e})},save(e,t,n){Ck({type:`incanto-editor:save`,input:e,output:t,data:n})},error(e){Ck({type:`incanto-editor:error`,message:e})}},Tk=[[`Core`,e=>!e.endsWith(`2D`)&&!e.endsWith(`3D`)&&e!==`Label`&&e!==`UILayer`&&e!==`NetworkSpawner`],[`2D`,e=>e.endsWith(`2D`)&&!/Body|Area|Controller/.test(e)||e===`Label`||e===`UILayer`],[`2D Physics`,e=>e.endsWith(`2D`)&&/Body|Area|Controller/.test(e)],[`3D`,e=>e.endsWith(`3D`)&&!/Body|Area|Controller/.test(e)],[`3D Physics`,e=>e.endsWith(`3D`)&&/Body|Area|Controller/.test(e)],[`Network`,e=>e===`NetworkSpawner`]],Ek=[...Tk,[`Other`,e=>Tk.every(([,t])=>!t(e))]],Dk={title:{en:`How Incanto scenes work`,ko:`Incanto 씬은 어떻게 동작하나`},sections:[{heading:{en:`Everything is a node in a tree`,ko:`모든 것은 트리 위의 노드`},text:{en:`A scene is ONE tree of typed nodes (Godot-style). 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JSON에는 기본값과 다른 값만 기록되어 파일이 작고 diff가 의미를 가집니다. 이 에디터도 같은 규칙을 따릅니다 — 값을 기본값으로 되돌리면 파일에서 사라집니다.`}},{heading:{en:`Addressing: paths, names, uid, groups`,ko:`노드 찾기: 경로·이름·uid·그룹`},text:{en:`Code reaches nodes four ways: a path like "Player/Skin" (relative) or "%Unique" (marked-unique name), getNodesByName("Enemy") which returns a LIST (names repeat across the tree), getNodeByUid("n_x1y2") which returns exactly one node and survives moves/renames, and groups — free tags for queries like "every coin".`,ko:`코드는 네 가지 방법으로 노드에 접근합니다: "Player/Skin" 같은 경로(상대) 또는 "%Unique"(유일 표시 이름), 트리 전체에서 같은 이름을 모두 찾는 getNodesByName("Enemy") — 이름은 중복될 수 있어 리스트가 돌아옵니다 —, 정확히 한 노드를 돌려주고 이동/개명에도 살아남는 getNodeByUid("n_x1y2"), 그리고 "모든 코인"처럼 묶어 조회하는 자유 태그 groups.`}},{heading:{en:`Signals connect, behaviors act`,ko:`시그널로 잇고 비헤이비어로 움직인다`},text:{en:`Nodes emit signals (an Area2D fires triggerEnter, a Timer fires timeout). The scene's "connections" wire a signal to a handler — declaratively, in JSON. Game logic itself is a Behavior: a TypeScript class in YOUR game, attached by name via "script". The editor shows and edits these links but the code lives in the game.`,ko:`노드는 시그널을 발산합니다(Area2D의 triggerEnter, Timer의 timeout). 씬의 "connections"가 시그널을 핸들러에 선언적으로(JSON으로) 연결합니다. 게임 로직 자체는 Behavior — 게임 쪽 TypeScript 클래스이며 "script"에 이름으로 연결됩니다. 에디터는 이 연결을 보여주고 편집하지만 코드는 게임에 있습니다.`}},{heading:{en:`Assets are declared, then referenced`,ko:`에셋은 선언하고 $키로 참조`},text:{en:`The scene header declares assets (textures, spritesheets, 3D models, animation clips) under a key; nodes reference them as "$key". Animations are data too: an {type:"animation"} asset loads GLB clips into memory and any ModelInstance3D can play them — Mixamo clips retarget onto VRM avatars automatically.`,ko:`씬 헤더에서 에셋(텍스처·스프라이트시트·3D 모델·애니메이션 클립)을 키로 선언하고, 노드는 "$key"로 참조합니다. 애니메이션도 데이터입니다 — {type:"animation"} 에셋이 GLB 클립을 메모리에 올리고 어떤 ModelInstance3D든 재생할 수 있으며, Mixamo 클립은 VRM 아바타에 자동 리타게팅됩니다.`}}]},Z=(e,t,...n)=>({type:e,summary:t,body:n}),Ok=[{id:`core`,label:{en:`Core`,ko:`Core`},intro:{en:`Dimension-free building blocks: plain containers and the game clock. They render nothing themselves.`,ko:`차원과 무관한 기본 블록 — 순수 컨테이너와 게임 시계입니다. 스스로는 아무것도 그리지 않습니다.`},nodes:[Z(`Node`,{en:`A plain container with no transform.`,ko:`변환 없이 자식을 묶는 순수 컨테이너.`},{en:`Use it to group related nodes (all coins, all UI) without affecting their positions. Lifecycle, signals, groups, script — everything works; it just has no visual or spatial meaning of its own.`,ko:`위치에 영향을 주지 않으면서 관련 노드(코인 전부, UI 전부)를 묶을 때 씁니다. 라이프사이클·시그널·그룹·스크립트가 모두 동작하며, 시각적·공간적 의미만 없습니다.`}),Z(`Timer`,{en:"A serializable countdown that emits `timeout`.",ko:"`timeout` 시그널을 쏘는 직렬화 가능한 카운트다운."},{en:`Set waitTime (seconds), optionally autostart or oneShot, and connect its timeout signal to any handler. Because it is a node, the whole timing setup lives in the scene file — agents can read and tune it.`,ko:`waitTime(초)을 정하고 autostart·oneShot을 선택한 뒤 timeout 시그널을 핸들러에 연결하세요. 노드이기 때문에 타이밍 설정 전체가 씬 파일에 남아 에이전트가 읽고 조정할 수 있습니다.`}),Z(`HudLayer`,{en:`Screen-space HUD overlay above the canvas — parent for UiText/UiBar/UiBanner.`,ko:`캔버스 위 화면 고정 HUD 오버레이 — UiText/UiBar/UiBanner의 부모.`},{en:`A DOM overlay (position:fixed) that never blocks pointer input. Put UI widgets as children; each picks one of 9 anchors (topLeft…bottomRight). Works identically over 2D and 3D renderers; in headless/tests it is a silent no-op. zIndex lifts it above the canvas.`,ko:`포인터 입력을 가로막지 않는 DOM 오버레이(position:fixed)입니다. UI 위젯을 자식으로 두면 각자 9개 앵커(topLeft…bottomRight) 중 하나에 붙습니다. 2D·3D 렌더러 어디서나 동일하게 동작하고, 헤드리스/테스트에서는 조용히 no-op입니다. zIndex로 캔버스 위에 올립니다.`}),Z(`UiText`,{en:`A HUD text line — score, timers, hints.`,ko:`HUD 텍스트 한 줄 — 점수, 타이머, 힌트.`},{en:`Child of HudLayer. Set text/size/color in JSON; update from behaviors: (getNode('%Score') as UiText).text = String(score). shadow adds a soft outline for readability over any scene.`,ko:`HudLayer의 자식. text/size/color를 JSON으로 정하고, 비헤이비어에서 (getNode('%Score') as UiText).text = String(score) 로 갱신하세요. shadow는 어떤 화면 위에서도 읽히도록 부드러운 그림자를 더합니다.`}),Z(`UiBar`,{en:`A labeled progress bar — health, stamina, reload, boss HP.`,ko:`라벨 달린 진행 바 — 체력, 스태미나, 재장전, 보스 HP.`},{en:`Child of HudLayer. Drive value/max from behaviors; the fill animates and turns lowColor under lowThreshold (default 30%). width/height/color/background style it; label prefixes a small caption.`,ko:`HudLayer의 자식. 비헤이비어에서 value/max를 갱신하면 채움이 애니메이션되고 lowThreshold(기본 30%) 아래로 떨어지면 lowColor로 바뀝니다. width/height/color/background로 스타일, label로 작은 캡션을 붙입니다.`}),Z(`UiBanner`,{en:`Center-screen announcements with fade and a queue — "WAVE 2", "YOU DIED".`,ko:`페이드·큐가 있는 중앙 공지 — "WAVE 2", "YOU DIED".`},{en:`Child of HudLayer. Call show('WAVE 2', { color, seconds }) from behaviors; messages queue and fade in/out. seconds 0 = sticky until the next show(). clear() drops everything. Emits bannerShown(text).`,ko:`HudLayer의 자식. 비헤이비어에서 show('WAVE 2', { color, seconds })를 호출하면 메시지가 큐에 쌓여 페이드 인/아웃됩니다. seconds 0이면 다음 show()까지 고정, clear()로 전부 제거. bannerShown(text) 시그널을 냅니다.`}),Z(`AudioPlayer`,{en:`Plays a sound: zero-asset procedural SFX, BGM loops, or one-shot effects.`,ko:`소리 재생 — 무에셋 절차적 효과음, 배경음 루프, 단발 효과음.`},{en:`Set preset (coin/jump/hurt/explosion/…) for an instant zero-asset SFX (pitch/seed vary it), or leave it "custom" and set src (URL or "$assetKey"). volume 0..1; bus routes through engine.audio (sfx|music) for global volume/mute; loop for music; autoplay starts on ready (browsers may hold it until the first user gesture). Call play()/stop() from game code. Dimension-free — 2D and 3D alike.`,ko:`preset(coin/jump/hurt/explosion/…)을 설정하면 즉시 무에셋 효과음이 납니다(pitch·seed로 변형). 아니면 "custom"으로 두고 src(URL 또는 "$에셋키")를 쓰세요. volume은 0..1, bus는 engine.audio(sfx|music)를 통해 전역 볼륨/음소거에 연결, 음악은 loop, autoplay는 준비되면 재생합니다(브라우저가 첫 입력까지 보류 가능). 게임 코드에서 play()/stop()을 부르세요. 2D·3D 어디서나 동작합니다.`})]},{id:`2d`,label:{en:`2D`,ko:`2D`},intro:{en:`The 2D world is y-down pixels: 1 unit = 1 px, (0,0) top-left, rotation in clockwise degrees. Rendering needs a current Camera2D.`,ko:`2D 세계는 y-아래 픽셀 좌표입니다: 1유닛=1px, (0,0)은 좌상단, 회전은 시계방향 도(degree). 렌더링에는 current 카메라(Camera2D)가 필요합니다.`},nodes:[Z(`Node2D`,{en:`The 2D transform container (position/rotation/scale).`,ko:`2D 변환 컨테이너(position/rotation/scale).`},{en:`Children inherit its transform — move the parent, everything follows. renderOrder orders drawing; visible hides the subtree.`,ko:`자식은 변환을 상속합니다 — 부모를 움직이면 전부 따라옵니다. renderOrder로 그리기 순서를, visible로 서브트리 표시를 제어합니다.`}),Z(`Sprite2D`,{en:`A textured quad.`,ko:`텍스처 사각형(스프라이트).`},{en:`texture is "$assetKey" from the scene assets. anchor [0.5,0.5] centers; flipX/flipY mirror; tint multiplies color; opacity fades. Size comes from the texture × scale.`,ko:`texture는 씬 에셋의 "$키"입니다. anchor [0.5,0.5]면 중앙 기준, flipX/flipY로 반전, tint로 색 곱, opacity로 투명도. 크기는 텍스처 × scale로 정해집니다.`}),Z(`ColorRect2D`,{en:`A flat colored rectangle — no texture needed.`,ko:`단색 사각형 — 텍스처 불필요.`},{en:`size [w,h] px, color, opacity, anchor. Backgrounds, platforms, walls, UI panels, generated-level tiles (maze2d/dungeon2d emit these) — blocky art without any asset.`,ko:`size [w,h] px, color, opacity, anchor. 배경·플랫폼·벽·UI 패널·생성 레벨 타일(maze2d/dungeon2d가 이걸 만듭니다) — 에셋 없이 만드는 블록 그래픽입니다.`}),Z(`AnimatedSprite2D`,{en:`Spritesheet animation player.`,ko:`스프라이트시트 애니메이션 플레이어.`},{en:`Point sheet at a "$sheet" asset, define animations as named frame ranges with fps/loop in JSON, set autoplay. Emits animationFinished(name) for one-shot chains.`,ko:`sheet에 "$시트" 에셋을 연결하고, JSON에 fps/loop를 가진 이름별 프레임 구간으로 animations를 정의한 뒤 autoplay를 지정하세요. 단발 애니메이션 연결을 위해 animationFinished(name)를 발산합니다.`}),Z(`Camera2D`,{en:`The 2D view: follow, zoom, limits.`,ko:`2D 시점 — 추적·줌·경계.`},{en:`position is the view CENTER. follow tracks a node path with smoothing (0..1, higher = snappier). limits [minX,minY,maxX,maxY] clamps the view inside a world region. current: true makes it THE camera.`,ko:`position은 화면의 중심입니다. follow가 노드 경로를 smoothing(0..1, 높을수록 빠릿)으로 추적합니다. limits [minX,minY,maxX,maxY]가 시점을 월드 영역 안에 가둡니다. current: true인 카메라가 실제 시점이 됩니다.`}),Z(`Particles2D`,{en:`A 2D particle emitter (fire, sparks, smoke…).`,ko:`2D 파티클 이미터(불·스파크·연기…).`},{en:`Start from a preset (fire/smoke/sparks/…) then override any prop: rate, lifetime/speed ranges, direction + spread, gravity, size/color/alpha start→end, additive blend. burst > 0 with emitting: false makes a one-shot that emits finished. Animates LIVE in this editor.`,ko:`preset(fire/smoke/sparks/…)에서 시작해 어떤 prop이든 덮어쓰세요: rate, lifetime/speed 구간, direction+spread, gravity, size/color/alpha 시작→끝, additive blend. emitting: false에 burst > 0이면 단발 발사 후 finished를 발산합니다. 이 에디터에서 라이브로 움직입니다.`}),Z(`Label`,{en:`Text rendered to a quad.`,ko:`텍스트를 그리는 노드.`},{en:`text/fontSize/color/font/align — rendered via CanvasTexture, so any system font string works. Inside a UILayer it pins to the screen (HUD).`,ko:`text/fontSize/color/font/align — CanvasTexture로 그려져 시스템 폰트 문자열을 그대로 쓸 수 있습니다. UILayer 아래에 두면 화면에 고정됩니다(HUD).`}),Z(`UILayer`,{en:`A screen-space subtree (HUD).`,ko:`화면 고정 서브트리(HUD).`},{en:`Everything under it ignores the camera: positions are screen pixels from the top-left. Score counters, prompts, menus go here.`,ko:`이 아래의 모든 것은 카메라를 무시합니다 — 좌상단 기준 화면 픽셀 좌표입니다. 점수, 안내 문구, 메뉴를 여기에 둡니다.`})]},{id:`2d-physics`,label:{en:`2D Physics`,ko:`2D 물리`},intro:{en:`Rapier-backed. Colliders are PROPS ({shape, …}) — the green dashed wireframes in this editor. Physics runs when the game calls enablePhysics2D (and in play mode). Gravity lives on the scene row.`,ko:`Rapier 기반입니다. 콜라이더는 prop({shape, …})이며 에디터의 초록 점선이 그것입니다. 물리는 게임이 enablePhysics2D를 부를 때(그리고 플레이 모드에서) 돌고, 중력은 씬 행에 있습니다.`},nodes:[Z(`StaticBody2D`,{en:`Immovable collision: ground, walls, platforms.`,ko:`움직이지 않는 충돌체 — 바닥·벽·플랫폼.`},{en:`Other bodies collide with it; it never moves. Cheapest body type — use it for all level geometry.`,ko:`다른 바디가 부딪히지만 자신은 절대 움직이지 않습니다. 가장 저렴한 바디 — 레벨 지형 전부에 쓰세요.`}),Z(`RigidBody2D`,{en:`Fully simulated: falls, bounces, pushes.`,ko:`완전 시뮬레이션 — 떨어지고 튕기고 밀립니다.`},{en:`Gravity and collisions drive it. Set linearVelocity to launch. For player characters prefer CharacterBody2D (direct control).`,ko:`중력과 충돌이 움직임을 결정합니다. linearVelocity로 발사하세요. 플레이어 캐릭터에는 직접 제어가 가능한 CharacterBody2D를 권합니다.`}),Z(`CharacterBody2D`,{en:`Kinematic character: you set velocity, it slides.`,ko:`키네마틱 캐릭터 — 속도를 주면 미끄러지듯 이동.`},{en:`moveAndSlide() resolves collisions without physics pushing back; isOnFloor() gates jumps. Sensors (Area2D) do not block it but still fire triggers.`,ko:`moveAndSlide()가 밀려나지 않으면서 충돌을 처리하고 isOnFloor()로 점프를 판정합니다. 센서(Area2D)는 길을 막지 않으면서 트리거를 발사합니다.`}),Z(`Area2D`,{en:`A sensor: overlap triggers, no collision response.`,ko:`센서 — 겹침 감지만, 충돌 반응 없음.`},{en:`Fires triggerEnter(other)/triggerExit(other). Coins, checkpoints, damage zones. Filter with other.isInGroup("player").`,ko:`triggerEnter(other)/triggerExit(other)를 발산합니다. 코인·체크포인트·데미지 존에 쓰고, other.isInGroup("player")로 거릅니다.`}),Z(`CharacterController2D`,{en:`Zero-code platformer/top-down movement.`,ko:`코드 없는 플랫포머/탑다운 이동.`},{en:`Put it UNDER a CharacterBody2D. mode "platformer" (gravity + jump via jumpAction) or "topDown" (free 2-axis). Reads the scene input map actions (moveAction/jumpAction). maxSpeed/jumpHeight are intent-level numbers.`,ko:`CharacterBody2D의 자식으로 두세요. mode는 "platformer"(중력+jumpAction 점프) 또는 "topDown"(자유 2축)이며 씬 입력 맵의 액션(moveAction/jumpAction)을 읽습니다. maxSpeed/jumpHeight는 의도 그대로의 숫자입니다.`}),Z(`Joint2D`,{en:`A physics joint linking its parent body to a target body — weld, hinge, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 힌지, 로프, 스프링.`},{en:`Child of body A (a physics body); "target" is a node path to body B. type: fixed (rigid weld) / revolute (pin at the anchors) / rope (caps anchor distance at length px; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL px offsets.`,ko:`바디 A(물리 바디)의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / revolute(앵커 핀 힌지) / rope(앵커 간 거리를 length px로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 px 오프셋.`})]},{id:`3d`,label:{en:`3D`,ko:`3D`},intro:{en:`Meters, y-up, rotations in degrees. Standard materials need LIGHT — add a DirectionalLight3D or scene ambient, or you get silhouettes.`,ko:`미터 단위, y-위, 회전은 도(degree)입니다. 표준 머티리얼은 빛이 필요합니다 — DirectionalLight3D나 씬 ambient가 없으면 실루엣만 보입니다.`},nodes:[Z(`Node3D`,{en:`The 3D transform container.`,ko:`3D 변환 컨테이너.`},{en:`position [x,y,z] in meters, rotation [x,y,z] in degrees, scale per axis. Children inherit.`,ko:`position [x,y,z] 미터, rotation [x,y,z] 도, scale은 축별. 자식이 상속합니다.`}),Z(`MeshInstance3D`,{en:`A primitive mesh + material.`,ko:`프리미티브 메시 + 머티리얼.`},{en:`mesh: box/sphere/plane/cylinder…, size per primitive, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat} (this editor gives it swatches, sliders, texture-URL fields, and a repeat [u,v] tiling vector). map/normalMap are texture URLs; repeat only takes effect with a map. castShadow/receiveShadow per node.`,ko:`mesh: box/sphere/plane/cylinder…, 프리미티브별 size, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat}(에디터가 스와치·슬라이더·텍스처 URL 입력·repeat [u,v] 타일링 벡터 제공). map/normalMap은 텍스처 URL, repeat는 map이 있을 때만 적용. 그림자는 castShadow/receiveShadow.`}),Z(`LoftMesh3D`,{en:`A smooth swept hull (loft).`,ko:`부드러운 스윕 선체(로프트).`},{en:`sections: ≥2 cross-section stations {z, width, height, y, corner 0..1} interpolated into ONE smooth curved surface — vehicle bodies, glass canopies, boat hulls. slices/smooth control tessellation. Same material as MeshInstance3D minus textures (no UVs); pair clearcoat paint or high-envMapIntensity glass with the smooth normals for the automotive look.`,ko:`sections: 단면 스테이션 {z, width, height, y, corner 0..1} 2개 이상을 보간해 하나의 매끈한 곡면을 만듭니다 — 차체, 유리 캐노피, 선체. slices/smooth로 테셀레이션 조절. material은 MeshInstance3D와 동일하되 텍스처 제외(UV 없음). clearcoat 도장이나 높은 envMapIntensity 유리를 곡면 법선과 조합하면 자동차 룩이 납니다.`}),Z(`ModelInstance3D`,{en:`A GLB/glTF/VRM model file.`,ko:`GLB/glTF/VRM 모델 파일.`},{en:'model: "$assetKey" or URL. targetHeight scales the model to stand N units tall (run `npx incanto-model file.glb` to read its real size first). animation plays an embedded clip name OR an "$animation" asset — Mixamo clips retarget onto VRM humanoids automatically. One node per VRM asset (the avatar runtime mounts live).',ko:'model은 "$에셋키" 또는 URL입니다. targetHeight가 모델을 N유닛 높이로 맞춥니다(먼저 `npx incanto-model 파일.glb`로 실제 크기를 확인하세요). animation은 내장 클립 이름 또는 "$애니메이션" 에셋을 재생하며, Mixamo 클립은 VRM 휴머노이드에 자동 리타게팅됩니다. VRM 에셋은 노드 하나만 쓸 수 있습니다(아바타 런타임이 라이브로 마운트됨).'}),Z(`Sprite3D`,{en:`A 2D image as a camera-facing billboard (the 2.5D look).`,ko:`카메라를 향하는 2D 빌보드 스프라이트(2.5D 룩).`},{en:`A textured quad that turns to face the camera inside the 3D world (Octopath / Don't Starve / MapleStory-in-3D). texture is an image URL; size is [w,h] in METERS. billboard: "y" stays upright with a screen-aligned yaw — off-center sprites never roll (characters/props), "full" faces it completely (items/FX), "none" is fixed to the node rotation. anchor [0.5,0] plants the feet on the ground. pixelArt nearest-filters for crisp pixels; alphaTest is a hard cutout that depth-sorts against 3D geometry (a tree occludes it); flipX mirrors left/right; tint/opacity recolor.`,ko:`3D 월드 안에서 카메라를 향해 도는 텍스처 쿼드(Octopath/Don't Starve, 3D 속 메이플스토리 룩). texture는 이미지 URL, size는 [너비,높이] 미터. billboard: "y"는 세로로 선 채 카메라 방향과 정렬된 yaw — 화면 가장자리에서도 기울지 않음(캐릭터/사물), "full"은 완전히 향함(아이템/FX), "none"은 노드 회전에 고정. anchor [0.5,0]은 발을 바닥에 둡니다. pixelArt는 nearest 필터로 픽셀을 또렷하게, alphaTest는 3D 지형과 깊이정렬되는 하드 컷아웃(나무가 가림), flipX는 좌우 반전, tint/opacity로 색·투명도.`}),Z(`AnimatedSprite3D`,{en:`A billboard sprite that plays spritesheet animations.`,ko:`스프라이트시트 애니를 재생하는 빌보드 스프라이트.`},{en:`Everything Sprite3D does, plus frame animation. sheet is a spritesheet image URL whose cells are frameWidth×frameHeight; animations maps a name to {frames, fps, loop} where frames is an inclusive [start,end] range or an explicit list; autoplay starts one on load. Game code calls play("walk") / stop(); a non-looping clip clamps on its last frame and emits animationFinished(name) — chain attack→idle from it.`,ko:`Sprite3D의 모든 기능 + 프레임 애니. sheet는 frameWidth×frameHeight 칸을 가진 스프라이트시트 URL, animations는 이름→{frames, fps, loop}(frames는 포함 [시작,끝] 범위 또는 명시 목록), autoplay는 로드 시 하나를 시작. 게임 코드에서 play("walk")/stop() 호출, 비반복 클립은 마지막 프레임에 머물며 animationFinished(name)를 emit(attack→idle 연결).`}),Z(`Billboard3D`,{en:`A group that turns toward the camera — children follow.`,ko:`카메라를 향해 도는 그룹 — 자식들이 함께 회전.`},{en:`A transform container that orients itself toward the camera every frame; children inherit the rotation, so hang world-space UI under it — HP bars, markers, floating icons (text is a canvas-rendered texture on a child Sprite3D). mode: "screen" (default) copies the camera orientation so a child rectangle stays an upright rectangle anywhere on screen (a yaw-only look-at visibly tilts off-center shapes under a pitched camera); "y" stays upright with a screen-aligned yaw (no off-center roll); "none" turns billboarding off. While billboarding, the node's own rotation prop (and the rotate gizmo) is overwritten every frame — switch to "none" to pose children, then switch back. Unlike Sprite3D (a textured quad that spins only its own image), Billboard3D rotates the whole group.`,ko:`매 프레임 카메라를 향해 자신을 회전시키는 변환 컨테이너로, 자식이 회전을 상속합니다 — HP바·마커·아이콘 같은 월드 UI를 자식으로 붙이세요(텍스트는 캔버스로 그린 텍스처를 자식 Sprite3D에). mode: "screen"(기본)은 카메라 자세를 그대로 복사해 자식 직사각형이 화면 어디서든 똑바른 직사각형으로 보입니다(yaw만 도는 look-at은 기울어진 카메라에서 중앙 밖 도형이 눈에 띄게 비스듬해짐); "y"는 세로로 선 채 카메라로 yaw만; "none"은 빌보드 끔. 빌보드 중에는 노드 자신의 rotation(회전 기즈모 포함)이 매 프레임 덮어써집니다 — 자식을 배치할 땐 "none"으로 바꿨다가 되돌리세요. 자기 그림만 도는 Sprite3D(텍스처 쿼드)와 달리 그룹 전체가 회전합니다.`}),Z(`Camera3D`,{en:`The 3D view.`,ko:`3D 시점.`},{en:`Perspective camera; fov in degrees; current: true selects it. Use the editor's "game cam" (0) to preview exactly what it renders.`,ko:`원근 카메라이며 fov는 도 단위, current: true가 실제 시점이 됩니다. 에디터의 "game cam"(0)으로 정확한 렌더 결과를 미리 보세요.`}),Z(`DirectionalLight3D`,{en:`Sun-like light from a direction.`,ko:`태양광 — 방향에서 평행하게.`},{en:`Position sets the direction toward the origin. intensity/color; pair with scene ambient for soft fill.`,ko:`위치가 원점을 향한 방향을 정합니다. intensity/color를 조절하고 부드러운 채움광은 씬 ambient와 함께 쓰세요.`}),Z(`OmniLight3D`,{en:`A point light radiating everywhere.`,ko:`점광 — 사방으로 퍼지는 빛.`},{en:`Lamps, torches, glows. range limits reach; intensity/color shape the falloff.`,ko:`램프·횃불·발광체. range로 도달 거리를, intensity/color로 감쇠를 만듭니다.`}),Z(`Particles3D`,{en:`A 3D particle emitter (fire, magic, weather…).`,ko:`3D 파티클 이미터(불·마법·날씨…).`},{en:`The same preset + override model as Particles2D, in meters with [x,y,z] gravity. Camera-facing billboard quads, instanced — hundreds are cheap. Animates LIVE in this editor.`,ko:`Particles2D와 같은 preset+덮어쓰기 모델을 미터 단위와 [x,y,z] 중력으로. 카메라를 향하는 빌보드 쿼드를 인스턴싱해 수백 개도 가볍습니다. 이 에디터에서 라이브로 움직입니다.`}),Z(`Terrain3D`,{en:`Procedural heightfield terrain with biome texture splatting.`,ko:`바이옴 텍스처 스플래팅이 적용된 절차적 하이트필드 지형.`},{en:`Seeded simplex hills displaced once on the CPU; theme (island/alpine/plains/desert/custom) picks the 4 blended biome textures by height and slope. heightAt(x,z) answers the surface height anywhere. For physics, parent it under a StaticBody3D with collider {shape:'heightfield'}.`,ko:`시드 기반 심플렉스 언덕을 CPU에서 한 번 변위합니다. theme(island/alpine/plains/desert/custom)이 높이·경사로 블렌딩되는 바이옴 텍스처 4장을 고릅니다. heightAt(x,z)로 어디서든 지표 높이를 얻고, 물리는 StaticBody3D 아래에 두고 collider {shape:'heightfield'}를 쓰세요.`}),Z(`Water3D`,{en:`A shader-water surface with splash signals.`,ko:`스플래시 신호를 내는 셰이더 물 표면.`},{en:`size [w,d] meters on XZ. quality 'fancy' (default) = FBM wave shader with a trough/surface/peak ramp (colors), CubeCamera reflections (reflection/reflectionInterval) and opt-in shoreline foam; 'simple' = the cheap sine material (color). Bodies crossing the surface emit entered/exited(body) and raise ripples (interaction). Volumetric gameplay still wants an Area3D. Waves animate LIVE in this editor.`,ko:`XZ 평면에 size [w,d] 미터. quality 'fancy'(기본)는 FBM 파도 셰이더 — trough/surface/peak 램프(colors), CubeCamera 반사(reflection/reflectionInterval), 옵트인 해안 거품(foam). 'simple'은 저사양용 사인파 머티리얼(color). 바디가 수면을 지나면 entered/exited(body) 신호와 물결이 일어납니다(interaction). 부피 기반 게임플레이엔 여전히 Area3D를 쓰세요. 이 에디터에서 파도가 라이브로 움직입니다.`}),Z(`Foliage3D`,{en:`An instanced grass/flower carpet that sways.`,ko:`바람에 흔들리는 인스턴스 풀밭/꽃밭.`},{en:`kind grass/flowers/reeds scattered over area [w,d] at density (capped by maxInstances — instanced, tens of thousands of blades cheap). Grass defaults to style 'mesh': every instance is a REAL tapered blade curved by a bezier vertex shader — Voronoi-clump hue/lean, groundColor soil roots (match the terrain), sunDirection tip sheen, 2-octave rolling wind, fadeStart/fadeEnd camera LOD, and (interaction) blade-bending around moving bodies. style 'blades' keeps the 8-SDF-blades-per-quad ported shader, 'simple' the legacy quads. colorA/colorB tint bottom→top, sway sets the wind, seed makes the scatter reproducible.`,ko:`kind grass/flowers/reeds를 area [w,d]에 density로 흩뿌립니다(maxInstances 상한 — 인스턴싱이라 수만 가닥도 가벼움). grass는 기본 style 'mesh': 인스턴스 하나하나가 베지어 버텍스 셰이더로 휘어지는 진짜 잎 메시 — 보로노이 클럼프 색/기울기, groundColor 흙빛 뿌리(지형 색에 맞추세요), sunDirection 잎끝 광택, 2옥타브 굽이치는 바람, fadeStart/fadeEnd 카메라 LOD, (interaction) 움직이는 바디 주변 풀 눕힘까지. style 'blades'는 쿼드당 8가닥 SDF 셰이더, 'simple'은 기존 쿼드 룩. colorA/colorB가 아래→위 색, sway가 바람 세기, seed가 배치를 재현 가능하게 합니다.`}),Z(`Flowers3D`,{en:`Instanced flower PLANTS — stems, leaves, multi-petal heads.`,ko:`인스턴스 꽃밭 — 줄기·잎·여러 장 꽃잎의 진짜 꽃 식물.`},{en:`Real procedural flower plants (curved stem, 2-3 leaves, a 5-8 petal head around a contrasting center disc, 1-3 blooms per plant) scattered over area [w,d]. density is the vibe dial: 'lush' / 'sparse' (default) / 'none', or a number in plants/m². varieties picks a subset of daisy/cosmos/bellflower ([] = all three); palette sets the head colors ([] = white/yellow/violet). clustering 0-1 gathers plants into Voronoi patches that bloom one species + color together; sway bobs the heads in a gentle wind; seed makes the field reproducible. ≤3 varieties → ≤6 draw calls.`,ko:`진짜 프로시저럴 꽃 식물(휘어진 줄기, 잎 2-3장, 대비되는 중심 원반을 두른 꽃잎 5-8장 머리, 포기당 꽃 1-3송이)을 area [w,d]에 흩뿌립니다. density가 바이브 다이얼: 'lush'(풍성하게) / 'sparse'(듬성듬성, 기본) / 'none'(없게) 또는 m²당 개수. varieties는 daisy/cosmos/bellflower 부분집합([] = 셋 다), palette는 꽃 색([] = 흰/노랑/보라). clustering 0-1이 보로노이 패치로 모아 한 패치가 같은 종·같은 색으로 피고, sway가 바람에 머리를 끄덕이며, seed로 배치가 재현됩니다. 품종 ≤3 → 드로우 콜 ≤6.`}),Z(`Tree3D`,{en:`Procedural ez-tree groves — branchy trunks, textured leaves.`,ko:`프로시저럴 ez-tree 나무 — 가지 달린 줄기와 텍스처 잎까지.`},{en:`type conifer/broadleaf/dead picks the recipe family; tier is the cost dial: simple = primitive low-poly, medium = light forest presets (≤3k tris/tree), high = full ez-tree presets (8–20k, hero trees). count > 1 scatters a forest patch over area [w,d] — up to 3 seed variants, each branches + leaves InstancedMesh (≤6 draw calls); count × tris/tree is budget-checked at load. seed makes every branch and leaf reproducible; height jitters ±20% per instance; leaves sway in a simplex wind.`,ko:`type conifer/broadleaf/dead가 수종을, tier가 비용을 정합니다: simple = 기존 로우폴리, medium = 가벼운 forest 프리셋(나무당 ≤3k tris), high = 풀 ez-tree 프리셋(8–20k, 주인공 나무). count > 1이면 area [w,d]에 숲 패치를 흩뿌립니다 — 시드 변형 최대 3종, 변형마다 가지+잎 InstancedMesh(드로우 콜 ≤6), count × tris는 로드 시 예산 검사. seed로 가지와 잎이 전부 재현되고 height는 인스턴스마다 ±20% 지터링, 잎은 심플렉스 바람에 흔들립니다.`}),Z(`VoxelGrid3D`,{en:`A Minecraft-style block grid in ONE node.`,ko:`마인크래프트식 블록 그리드 — 노드 하나로.`},{en:`voxels is a list of [x,y,z,palette] integer cells (terrain/island generators emit these). Greedy-meshed and instanced — large worlds stay one draw batch. Game code edits blocks via setBlock/getBlock; emits blocksChanged.`,ko:`voxels는 [x,y,z,팔레트] 정수 셀 목록입니다(terrain/island 생성기가 만들어 냅니다). 그리디 메싱+인스턴싱으로 큰 월드도 드로우 배치 하나를 유지합니다. 게임 코드는 setBlock/getBlock으로 수정하고 blocksChanged가 발산됩니다.`})]},{id:`3d-physics`,label:{en:`3D Physics`,ko:`3D 물리`},intro:{en:`Same model as 2D, in meters with y-up gravity ([0,-9.81,0] default). Colliders: box {size}, sphere {radius}, capsule {radius,height}.`,ko:`2D와 같은 모델을 미터·y-위 중력([0,-9.81,0] 기본)으로. 콜라이더는 box {size}, sphere {radius}, capsule {radius,height}.`},nodes:[Z(`StaticBody3D`,{en:`Immovable 3D collision.`,ko:`움직이지 않는 3D 충돌체.`},{en:`Floors, walls, level geometry.`,ko:`바닥·벽·레벨 지형.`}),Z(`RigidBody3D`,{en:`Simulated 3D body.`,ko:`시뮬레이션되는 3D 바디.`},{en:`Crates, balls, debris — gravity and impacts drive it.`,ko:`상자·공·파편 — 중력과 충격이 움직입니다.`}),Z(`CharacterBody3D`,{en:`Kinematic 3D character.`,ko:`키네마틱 3D 캐릭터.`},{en:`moveAndSlide with up = +y; isOnFloor for jumps.`,ko:`+y를 위로 moveAndSlide, 점프 판정은 isOnFloor.`}),Z(`Area3D`,{en:`3D overlap sensor.`,ko:`3D 겹침 센서.`},{en:`triggerEnter/Exit — pickups, zones, goals.`,ko:`triggerEnter/Exit — 아이템·존·골인 지점.`}),Z(`CharacterController3D`,{en:`Zero-code 3D movement + camera rig.`,ko:`코드 없는 3D 이동 + 카메라 리그.`},{en:`Put it UNDER a CharacterBody3D. view: thirdPerson (orbit + zoom), firstPerson (eyeHeight, mouseLook), sideView or flightView. Reads moveAction/jumpAction/sprintAction from the scene input map; skinPath turns the visual child to face travel. Intent-level numbers: maxSpeed, jumpVelocity, camDistance.`,ko:`CharacterBody3D의 자식으로 두세요. view는 thirdPerson(궤도+줌), firstPerson(eyeHeight, mouseLook), sideView, flightView 중 하나입니다. 씬 입력 맵의 moveAction/jumpAction/sprintAction을 읽고 skinPath의 비주얼 자식을 진행 방향으로 돌립니다. maxSpeed·jumpVelocity·camDistance 같은 의도 수준의 숫자만 만집니다.`}),Z(`Joint3D`,{en:`A physics joint linking its parent body to a target body — weld, ball joint, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 볼 조인트, 로프, 스프링.`},{en:`Child of body A; "target" is a node path to body B. type: fixed (rigid weld) / spherical (ball joint at the anchors) / rope (caps anchor distance at length m; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL meter offsets.`,ko:`바디 A의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / spherical(앵커 볼 조인트) / rope(앵커 간 거리를 length m로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 미터 오프셋.`})]},{id:`network`,label:{en:`Network`,ko:`네트워크`},intro:{en:`Multiplayer is transport-agnostic: the engine speaks one NetworkTransport interface (built-in offline Loopback + an @agent8/gameserver adapter). The scene declares replication; one owner node per player broadcasts its sync keys.`,ko:`멀티플레이어는 트랜스포트 불가지론입니다 — 엔진은 NetworkTransport 인터페이스 하나만 사용합니다(내장 오프라인 Loopback + @agent8/gameserver 어댑터). 복제는 씬이 선언하며, 플레이어당 하나의 owner 노드가 sync 키를 송출합니다.`},nodes:[Z(`NetworkSpawner`,{en:`Spawns a registered scene per remote player/entity.`,ko:`원격 플레이어/엔티티마다 등록된 씬을 생성.`},{en:`source "users" mirrors every OTHER account in the room (self skipped); "collection:<id>" mirrors a room collection. Replicated sync patches apply to each instance; position interpolates. 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n=1;for(;t+n<=a&&f.has(`${t+n},${e}`);)n++;_++;let r=[n*$k,$k];g.push({name:`Wall${_}`,type:`StaticBody2D`,props:{position:[p+(t+n/2)*$k,m+(e+.5)*$k],collider:{shape:`rect`,size:r}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:r,color:nA}}]}),t+=n}}return{name:`Dungeon`,type:`Node2D`,children:g}}function iA(e,t,n){return e.x-n<t.x+t.w&&e.x+e.w+n>t.x&&e.y-n<t.y+t.h&&e.y+e.h+n>t.y}function aA(e){return[Math.floor(e.x+e.w/2),Math.floor(e.y+e.h/2)]}var oA=[[0,-1],[1,0],[0,1],[-1,0]];function sA(e,t,n){let r=2*t+1,i=2*n+1,a=Array.from({length:i},()=>Array(r).fill(!1)),o=(e,t)=>{a[t][e]=!0};o(1,1);let s=new Set([`0,0`]),c=[[0,0]];for(;c.length>0;){let[r,i]=c[c.length-1],a=[];for(let[e,o]of oA){let c=r+e,l=i+o;c>=0&&c<t&&l>=0&&l<n&&!s.has(`${c},${l}`)&&a.push([c,l])}if(a.length===0){c.pop();continue}let[l,u]=e.pick(a);s.add(`${l},${u}`),o(2*l+1,2*u+1),o(r+l+1,i+u+1),c.push([l,u])}return o(0,1),o(2*t,2*n-1),{cols:t,rows:n,cells:a}}var cA=[`stone`,`hedge`,`canyon`],lA=.1,uA=`https://agent8-games.verse8.io/assets/3D/default/textures/wall`,dA=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,fA={stone:{wall:{color:`#e8e2d8`,map:`${uA}/blocks.png`,normalMap:`${uA}/blocks_normal.png`,tile:2,roughness:.95},floor:{color:`#99938a`,map:`${dA}/stone.png`,normalMap:`${dA}/stone_normal.png`,tile:3,roughness:1},cap:`#6b5848`,pillar:`#cfc8bb`,path:`#665f55`,sun:{color:`#c9d6ea`,intensity:.75,height:.5},fill:`#9fb4cc`,mood:{sky:{elevationDeg:10,azimuthDeg:150,turbidity:16,rayleigh:3.2},fog:{near:.5,far:3.5,color:`#86909c`},exposure:.82,ambient:{color:`#c9d4e2`,intensity:.12}}},hedge:{wall:{color:`#55a83e`,map:`${dA}/grass.png`,normalMap:`${dA}/grass_normal.png`,tile:1.4,roughness:1},floor:{color:`#86b06d`,map:`${dA}/grass.png`,normalMap:`${dA}/grass_normal.png`,tile:3,roughness:1},pillar:`#3d7531`,path:`#7d6845`,sun:{color:`#e9eee6`,intensity:.7,height:1},fill:`#b9c8b4`,mood:{sky:{elevationDeg:35,azimuthDeg:150,turbidity:18,rayleigh:4.2},fog:{near:.8,far:5,color:`#aab8a6`},exposure:.88,ambient:{color:`#dde5d8`,intensity:.15}}},canyon:{wall:{color:`#f0b070`,map:`${dA}/stone.png`,normalMap:`${dA}/stone_normal.png`,tile:2.4,roughness:1},floor:{color:`#e3c193`,map:`${dA}/sand.png`,normalMap:`${dA}/sand_normal.png`,tile:3.5,roughness:1},pillar:`#d8a868`,path:`#a98a58`,sun:{color:`#ffb572`,intensity:1.15,height:.35},fill:`#caa37e`,mood:{sky:{elevationDeg:9,azimuthDeg:230,turbidity:9,rayleigh:3.5},fog:{near:.7,far:4.5,color:`#c79c6e`},exposure:.92,ambient:{color:`#ffdcb6`,intensity:.13}}}};function pA(e,t,n){return{color:e.color,roughness:e.roughness,map:e.map,...e.normalMap?{normalMap:e.normalMap}:{},repeat:[Q(t/e.tile),Q(n/e.tile)]}}var mA=10;function hA(e){let{seed:t,width:n=8,depth:r=8,cellSize:i=2,wallHeight:a=2.5,theme:o=`stone`}=e;if(!cA.includes(o))throw new y(`BAD_FORMAT`,`generateMaze theme must be one of [${cA.join(`, `)}], got '${o}'.`,{prop:`theme`,validOptions:[...cA]});let s=fA[o],c=new b(t),l=sA(c,n,r),u=2*n+1,d=2*r+1,f=Q(u*i),p=Q(d*i),m=(e,t)=>[Q((e+.5)*i-f/2),Q((t+.5)*i-p/2)],h=[Rk(`Floor`,[f,lA,p],[0,-.1/2,0],{material:pA(s.floor,f,p),receiveShadow:!0})],g=[],_=0;for(let e=0;e<d;e++){let t=0;for(;t<u;){if(l.cells[e]?.[t]){t++;continue}let n=1;for(;t+n<u&&!l.cells[e]?.[t+n];)n++;g.push({gx:t,gz:e,run:n}),_++;let r=Q(n*i);h.push(Rk(`Wall${_}`,[r,a,i],[Q((t+n/2)*i-f/2),Q(a/2),Q((e+.5)*i-p/2)],{material:pA(s.wall,r,a),castShadow:!0,receiveShadow:!0})),t+=n}}return 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b=Q(e*.45),x=WA(t,n,{count:2,band:[0,1],maxSlope:.06,margin:8,within:e-Q(b/Math.SQRT2)});i.push(...x.map((e,n)=>$A(`Flowers${n+1}`,e,t,b,`sparse`)));break}case`savanna`:{let e=WA(t,n,{count:7,band:[0,.85],maxSlope:.35,margin:8});i.push(...e.map((e,n)=>XA(`Tree${n+1}`,e,t,`broadleaf`,{height:[3.5,5],palette:qA})));let a=Q(r*.09),o=WA(t,n,{count:6,band:[0,1],maxSlope:.05,margin:a/2+8});i.push(...o.map((e,n)=>ZA(`Carpet${n+1}`,e,t,a,26,0,{height:.34,colors:[`#9a8f43`,`#c9bd6a`]})));let s=WA(t,n,{count:7,band:[0,1],maxSlope:.5,margin:8});i.push(...ej(s,t,[.4,1.4]));let c=WA(t,n,{count:4,band:[0,1],maxSlope:.2,margin:9});i.push(...c.map((e,n)=>XA(`Scrub${n+1}`,e,t,`bush`,{count:3,area:8,height:[1.4,2.2]})));break}case`snow`:{let e=WA(t,n,{count:8,band:[0,.9],maxSlope:.4,margin:8});i.push(...e.map((e,n)=>XA(`Tree${n+1}`,e,t,`conifer`,{height:[4,6.5],palette:JA})));let r=WA(t,n,{count:10,band:[0,1],maxSlope:.7,margin:8});i.push(...ej(r,t,[.5,1.8],nj));break}case`wetland`:{let e=Q(r*.08),a=WA(t,n,{count:6,band:[0,.5],maxSlope:.06,margin:e/2+8});i.push(...a.map((n,r)=>QA(`Reeds${r+1}`,n,t,e,4)));let o=Q(r*.08),s=WA(t,n,{count:4,band:[.2,1],maxSlope:.05,margin:o/2+8});i.push(...s.map((e,n)=>ZA(`Moss${n+1}`,e,t,o,22,0,{height:.22,colors:[`#3a5a2c`,`#6f8a48`]})));let c=WA(t,n,{count:6,band:[.25,1],maxSlope:.35,margin:9});i.push(...c.map((e,n)=>XA(`Snag${n+1}`,e,t,`dead`,{height:[4,6]})));let l=WA(t,n,{count:6,band:[.2,1],maxSlope:.2,margin:9});i.push(...l.map((e,n)=>XA(`Bush${n+1}`,e,t,`bush`,{count:3,area:7,height:[1.6,2.6]})));let u=WA(t,n,{count:5,band:[.2,1],maxSlope:.3,margin:8});i.push(...ej(u,t,[.3,1],tj));break}case`volcanic`:{let e=WA(t,n,{count:7,band:[0,1],maxSlope:.45,margin:8});i.push(...e.map((e,n)=>XA(`Tree${n+1}`,e,t,`dead`,{height:[4,6.5]})));let r=WA(t,n,{count:12,band:[0,1],maxSlope:.7,margin:8});i.push(...ej(r,t,[.4,1.8],rj)),WA(t,n,{count:3,band:[0,.6],maxSlope:.18,margin:12}).forEach((e,n)=>{t.int(1,1e9),i.push({name:`Smoke${n+1}`,type:`Particles3D`,props:{preset:`smoke`,position:[e.x,Q(e.y+.2),e.z],rate:8,maxParticles:64,colorStart:`#5a5048`,colorEnd:`#2a2422`,sizeStart:18,sizeEnd:44}}),i.push({name:`Embers${n+1}`,type:`Particles3D`,props:{position:[e.x,Q(e.y+.1),e.z],rate:10,maxParticles:48,lifetime:[.8,1.8],speed:[12,34],directionDeg:-90,spreadDeg:40,gravity:[0,-18],sizeStart:4,sizeEnd:1,colorStart:`#ffce6a`,colorEnd:`#d83a14`,blend:`add`}})});break}}return i}function oj(e,t,n){return{...e,props:{...e.props,color:t,...n===void 0?{}:{intensity:n}}}}var sj={arena:{description:`FPS stage: floor, 4 perimeter walls, obstacles, lights — themes: boxes (crates), ruins (broken stone rows), garden (hedges, grass, pool)`,dimension:`3d`,params:{theme:{type:`string`,default:`boxes`,options:[...Wk]},width:{type:`number`,default:30,min:4},depth:{type:`number`,default:30,min:4},wallHeight:{type:`number`,default:3,min:.5},obstacles:{type:`number`,default:8,min:0}}},terrain:{description:`Heightfield world: StaticBody3D{heightfield} + Terrain3D + theme dressing (trees, rocks, grass, sea/clouds on island, broad swamp water on wetland, smoke/ember emitters on volcanic; maxHeight 0 = theme default; water adds a lake to non-island themes)`,dimension:`3d`,params:{theme:{type:`string`,default:`island`,options:[...FA]},size:{type:`number`,default:200,min:40,max:400},maxHeight:{type:`number`,default:0,min:0},water:{type:`boolean`,default:!1}}},maze:{description:`Recursive-backtracker 3D maze, west→east — themes: stone, hedge (green + grass), canyon (sandstone + rim rocks)`,dimension:`3d`,params:{theme:{type:`string`,default:`stone`,options:[...cA]},width:{type:`number`,default:8,min:2,max:40},depth:{type:`number`,default:8,min:2,max:40},cellSize:{type:`number`,default:2,min:.5},wallHeight:{type:`number`,default:2.5,min:.5}}},maze2d:{description:`The same maze algorithm as 2D ColorRect2D + StaticBody2D tiles`,dimension:`2d`,params:{cols:{type:`number`,default:10,min:2,max:40},rows:{type:`number`,default:8,min:2,max:40},cellPx:{type:`number`,default:64,min:8}}},dungeon2d:{description:`Roguelike rooms + L-corridors: floor rects, wall bodies (32px tiles)`,dimension:`2d`,params:{rooms:{type:`number`,default:5,min:1,max:20},size:{type:`number`,default:960,min:256}}},platforms2d:{description:`Left-to-right 2D platform course (tune ranges via the library)`,dimension:`2d`,params:{count:{type:`number`,default:10,min:1}}}},cj={arena:Yk,terrain:VA,maze:hA,maze2d:EA,dungeon2d:rA,platforms2d:kA};function lj(e,t){let n=cj[e];if(!n){let t=Object.keys(cj);throw new y(`BAD_FORMAT`,`Unknown generator '${e}'. Valid: [${t.join(`, `)}] — the old meadow/forest/island/rocks/clouds generators became themes (e.g. terrain theme: 'meadow', arena theme: 'garden'); scatter is library-only (needs item templates).`,{validOptions:t})}return n(t)}function uj(e){return Object.entries(sj).filter(([,t])=>t.dimension===e).map(([e,t])=>({name:e,meta:t}))}function dj(e,t){if(e.type===`boolean`)return t===!0||t===`true`;if(e.type===`number`){let n=typeof t==`boolean`?NaN:Number(t);return(t===``||!Number.isFinite(n))&&(n=e.default),e.min!==void 0&&(n=Math.max(e.min,n)),e.max!==void 0&&(n=Math.min(e.max,n)),n}let n=String(t);return e.options&&!e.options.includes(n)?e.default:n}function fj(){return Math.floor(Math.random()*1e6)}var pj=[],mj=new Map,hj=null;function gj(e){let t=document.querySelector(`#generate`);t&&(yj(e),t.removeAttribute(`hidden`))}function _j(){document.querySelector(`#generate`)?.setAttribute(`hidden`,``)}function vj(e){let t=document.querySelector(`#generate`);t&&(t.addEventListener(`pointerdown`,e=>{e.target===t&&_j()}),document.querySelector(`#generate-close`)?.addEventListener(`click`,_j),document.querySelector(`#generate-cancel`)?.addEventListener(`click`,_j),document.querySelector(`#generate-insert`)?.addEventListener(`click`,()=>bj(e)))}function yj(e){let t=document.querySelector(`#generate-body`),n=document.querySelector(`#generate-status`);if(!t)return;n&&(n.textContent=``),t.textContent=``;let r=e.working.dimension??`2d`;pj=uj(r);let i=document.createElement(`p`);i.className=`gen-hint`,i.textContent=WO({en:`Deterministic ${r.toUpperCase()} environment generators — the subtree inserts under the selected node (the root when nothing is selected). The same seed always generates the same level.`,ko:`결정적 ${r.toUpperCase()} 환경 생성기 — 생성된 서브트리는 선택한 노드 아래에(선택이 없으면 루트에) 들어갑니다. 같은 시드는 항상 같은 레벨을 만듭니다.`}),t.appendChild(i);let a=xj(WO({en:`generator`,ko:`생성기`})),o=document.createElement(`select`);o.id=`generate-name`;for(let{name:e}of pj){let t=document.createElement(`option`);t.value=e,t.textContent=e,o.appendChild(t)}a.appendChild(o),t.appendChild(a);let s=document.createElement(`p`);s.className=`gen-desc`,t.appendChild(s);let c=document.createElement(`div`);c.id=`generate-params`,t.appendChild(c);let l=xj(`seed`);hj=document.createElement(`input`),hj.type=`number`,hj.step=`1`,hj.value=String(fj());let u=document.createElement(`button`);u.type=`button`,u.className=`ghost`,u.textContent=`↻`,u.title=WO({en:`New random seed`,ko:`새 랜덤 시드`}),u.addEventListener(`click`,()=>{hj&&(hj.value=String(fj()))});let d=document.createElement(`div`);d.className=`gen-seed-row`,d.append(hj,u),l.appendChild(d),t.appendChild(l);let f=()=>{let e=pj.find(e=>e.name===o.value)??pj[0];if(e){s.textContent=e.meta.description,c.textContent=``,mj=new Map;for(let[t,n]of Object.entries(e.meta.params)){let e=xj(t),r;if(n.type===`boolean`)r=document.createElement(`input`),r.type=`checkbox`,r.checked=n.default===!0;else if(n.type===`string`&&n.options){r=document.createElement(`select`);for(let e of n.options){let t=document.createElement(`option`);t.value=e,t.textContent=e,r.appendChild(t)}r.value=String(n.default)}else r=document.createElement(`input`),r.type=n.type===`number`?`number`:`text`,n.type===`number`&&(r.step=`any`,n.min!==void 0&&(r.min=String(n.min)),n.max!==void 0&&(r.max=String(n.max))),r.value=String(n.default),(n.min!==void 0||n.max!==void 0)&&(r.title=`${n.min??``}–${n.max??``}`);mj.set(t,r),e.appendChild(r),c.appendChild(e)}}};o.addEventListener(`change`,f),f()}function bj(e){let t=document.querySelector(`#generate-status`),n=document.querySelector(`#generate-name`),r=pj.find(e=>e.name===n?.value);if(!r||!hj)return;let i={seed:dj({type:`number`,default:fj(),min:0},hj.value)};for(let[e,t]of mj){let n=r.meta.params[e];n&&(i[e]=dj(n,t.type===`checkbox`?t.checked:t.value))}let a;try{a=lj(r.name,i)}catch(e){t&&(t.textContent=e instanceof Error?e.message:String(e));return}let o=e.insertNode(a,e.selection??[]);if(o===null){t&&(t.textContent=WO({en:`Insert failed — see the error banner.`,ko:`삽입 실패 — 에러 배너를 확인하세요.`}));return}e.select(o),hj&&(hj.value=String(fj())),_j()}function xj(e){let t=document.createElement(`label`);t.className=`field`;let n=document.createElement(`span`);return n.textContent=e,t.appendChild(n),t}var Sj={groups:{title:{en:`groups — tag nodes for queries`,ko:`groups — 조회용 태그`},body:{en:`Free-form tags. Game code finds nodes with tree-wide queries like getNodesInGroup("coins"), and triggers can filter by group (e.g. only react to "player"). Type a name and press Enter.`,ko:`자유 형식 태그입니다. 게임 코드가 getNodesInGroup("coins")처럼 트리 전체에서 노드를 찾고, 트리거는 그룹으로 거릅니다(예: "player"에만 반응). 이름을 입력하고 Enter를 누르세요.`},example:`triggerEnter → if (other.isInGroup("player")) collect()`},script:{title:{en:`script — attach YOUR game logic`,ko:`script — 게임 로직 연결`},body:{en:`A Behavior is a TypeScript class living in YOUR game code, linked by name. The editor stores the link; the class itself must be registered in the game before loadScene. Props here are passed to the behavior instance.`,ko:`Behavior는 게임 코드에 있는 TypeScript 클래스이며 이름으로 연결됩니다. 에디터는 연결만 저장하고, 클래스 자체는 loadScene 전에 게임에서 등록되어야 합니다. 여기의 props가 비헤이비어 인스턴스로 전달됩니다.`},example:`registerBehavior('CoinCounter', CoinCounter) // in your main.ts`,copy:{label:`copy behavior boilerplate`,text:`import { Behavior, registerBehavior } from 'incanto';
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export class MyBehavior extends Behavior {
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static props = { speed: { default: 100 } };
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@@ -7414,4 +7414,4 @@ export class MyBehavior extends Behavior {
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update(dt: number): void {}
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registerBehavior('MyBehavior', MyBehavior); // before loadScene()
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-
`}},network:{title:{en:`network — replicate to other players`,ko:`network — 다른 플레이어에게 복제`},body:{en:`mode "owner" means THIS player owns the node and broadcasts the listed sync keys to everyone in the room (one owner node per player — usually your player character). Other players see it via a NetworkSpawner. Keys are relative to this node: "position", or "Skin.animation" for a child prop.`,ko:`mode "owner"는 이 플레이어가 노드를 소유하고 sync 키 목록을 방의 모두에게 송출한다는 뜻입니다(플레이어당 owner 노드 하나 — 보통 내 캐릭터). 다른 플레이어는 NetworkSpawner로 봅니다. 키는 이 노드 기준 상대 표기입니다: "position", 자식 prop은 "Skin.animation".`},example:`{ "mode": "owner", "sync": ["position"], "throttleMs": 50 }`},collider:{title:{en:`collider — the physics shape`,ko:`collider — 물리 모양`},body:{en:`Shapes: rect (size [w,h]), circle (radius), capsule (radius + height — good for characters). offset shifts the shape from the node position. The green dashed outline in the viewport shows exactly where it is.`,ko:`모양: rect(size [w,h]), circle(radius), capsule(radius+height — 캐릭터에 적합). offset이 노드 위치에서 모양을 이동시킵니다. 뷰포트의 초록 점선이 정확한 위치를 보여줍니다.`},example:`{ "shape": "capsule", "radius": 12, "height": 16 }`},physics:{title:{en:`physics — scene gravity`,ko:`physics — 씬 중력`},body:{en:`World gravity in px/s² (y-down: positive y pulls DOWN). [0, 1400] feels platformer-y; [0, 0] for top-down. Takes effect when the game calls enablePhysics2D — and in the editor’s play mode.`,ko:`월드 중력, px/s² 단위(y-아래: 양수 y가 아래로 당김). [0, 1400]이면 플랫포머 느낌, 탑다운은 [0, 0]. 게임이 enablePhysics2D를 부를 때 — 그리고 에디터 플레이 모드에서 — 적용됩니다.`},example:`"physics": { "gravity": [0, 1400] }`}},xj=null;function Sj(e){document.addEventListener(`click`,t=>{let n=t.target,r=n.closest(`[data-help]`);if(!r){e.contains(n)||(e.hidden=!0);return}let i=bj[r.dataset.help??``];if(!i)return;if(!e.hidden&&xj===r){e.hidden=!0;return}xj=r,e.textContent=``;let a=document.createElement(`h4`);a.textContent=HO(i.title);let o=document.createElement(`div`);if(o.textContent=HO(i.body),e.append(a,o),i.example){let t=document.createElement(`pre`);t.textContent=i.example,e.appendChild(t)}if(i.copy){let t=document.createElement(`div`);t.className=`pop-actions`;let n=document.createElement(`button`);n.type=`button`,n.className=`linklike`,n.textContent=`⧉ ${i.copy.label}`,n.addEventListener(`click`,()=>{navigator.clipboard.writeText(i.copy?.text??``),n.textContent=`✓ copied`}),t.appendChild(n),e.appendChild(t)}e.hidden=!1;let s=r.getBoundingClientRect();e.style.left=`${Math.max(8,Math.min(innerWidth-300-8,s.left-300+20))}px`,e.style.top=`${Math.min(innerHeight-60,s.bottom+8)}px`})}function Cj(e){let t=document.createElement(`button`);return t.type=`button`,t.className=`help-btn`,t.dataset.help=e,t.textContent=`?`,t.title=`What is this?`,t}var wj=JSON.parse('[{"name":"2dbasic","file":"characters/2dbasic.png","url":"incanto/assets/characters/2dbasic.png","kind":"character","bytes":30499,"description":"2dbasic sprite sheet image.anything,base character. 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0.5)`,e.lineWidth=1,e.beginPath(),e.roundRect(t+14,n-26,i,20,5),e.fill(),e.stroke(),e.fillStyle=`#6ee7dc`,e.textAlign=`left`,e.textBaseline=`middle`,e.fillText(r,t+21,n-16)}var tN=class{engine;editCanvas;overlay;playCanvas;cb;renderer2d=null;renderer3d=null;rendererDim=null;orbit={yaw:.6,pitch:.35,dist:10,target:[0,1,0]};pathOf=new Map;nodeAtPath=new Map;selectedPath=null;extraPaths=[];hoveredNode=null;hoveredGizmo=null;lastGood=null;lastAppliedKey=null;playEngine=null;playRenderer=null;get playing(){return this.playEngine!==null}constructor(e,t,n,r){this.editCanvas=e,this.overlay=t,this.playCanvas=n,this.cb=r;let i=this;this.engine=new Ee({scheduler:e=>{let t=0,n=performance.now(),r=requestAnimationFrame(function a(o){t+=.001;let s=Math.min(.1,(o-n)/1e3);n=o;try{e(t),i.tickAmbientPreviews(s)}catch(e){console.error(`incanto-editor viewport:`,e)}r=requestAnimationFrame(a)});return()=>cancelAnimationFrame(r)}}),this.engine.start(),this.engine.updated.connect(()=>this.drawOverlay()),window.addEventListener(`keydown`,e=>{e.key===`Shift`&&(this.shiftHeld=!0)}),window.addEventListener(`keyup`,e=>{e.key===`Shift`&&(this.shiftHeld=!1)}),this.bindPointer()}apply(e){e.root||(e={...e,root:{name:`__empty`,type:(e.dimension??`2d`)===`3d`?`Node3D`:`Node2D`}});let t=JSON.stringify(e);if(t===this.lastAppliedKey&&this.rendererDim===(e.dimension??`2d`))return null;let n;try{let t=structuredClone(e);delete t.connections,gN(t.root),yN(t),n=pt(t)}catch(e){return e instanceof Error?e.message:String(e)}this.lastGood=e,this.lastAppliedKey=t;let r=e.dimension??`2d`;if(this.rendererDim!==r){if(this.renderer2d?.dispose(),this.renderer3d?.dispose(),this.renderer2d=null,this.renderer3d=null,r===`2d`)this.renderer2d=new Hp({canvas:this.editCanvas,engine:this.engine}),this.renderer2d.viewOverride=this.defaultView(e);else{this.renderer3d=new iO({canvas:this.editCanvas,engine:this.engine});let t=mN(e.root);if(t){let[e,n,r]=t;this.orbit.dist=Math.max(2,Math.hypot(e,n,r)),this.orbit.yaw=Math.atan2(e,r),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,n/this.orbit.dist))),this.orbit.target=[0,Math.min(2,Math.abs(n)/2),0]}this.syncOrbit()}this.rendererDim=r}return this.engine.setScene(n),this.indexTree(n.root),this.hoveredNode=null,null}setSelection(e,t=[]){this.selectedPath=e,this.extraPaths=t}validate(e){if(!e.root)return null;try{let t=structuredClone(e);return delete t.connections,gN(t.root),yN(t),pt(t),null}catch(e){return e instanceof Error?e.message:String(e)}}defaultView(e){let t=hN(e.root);if(t)return{cx:t[0],cy:t[1],zoom:1};let n=this.editCanvas.clientWidth||960,r=this.editCanvas.clientHeight||540;return{cx:n/2,cy:r/2,zoom:1}}indexTree(e){this.pathOf=new Map,this.nodeAtPath=new Map;let t=(e,n)=>{this.pathOf.set(e,n),this.nodeAtPath.set(n.join(`.`),e),e.children.forEach((e,r)=>{t(e,[...n,r])})};t(e,[])}liveSelected(){return this.selectedPath===null?null:this.nodeAtPath.get(this.selectedPath.join(`.`))??null}patchProp(e,t,n,r){if(this.playing)return!1;let i=this.nodeAtPath.get(t.join(`.`));if(!i)return!1;try{i[n]=r===void 0?void 0:structuredClone(r)}catch{return!1}return this.lastAppliedKey=JSON.stringify(e),!0}gizmoActive=null;gizmoMode=`move`;activeRing=null;readout=null;cancelActiveDrag=()=>{};shiftHeld=!1;showColliders=!0;get mode(){return this.gizmoMode}setMode(e){this.gizmoMode=e,this.cb.onModeChanged(e)}gizmoLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=e.position;if(!Array.isArray(t))return null;let n=pN(e),r=this.renderer2d.screenFromWorld(n.x,n.y),i=this.renderer2d.view().zoom;return{origin:r,centerSize:7,axes:[{axis:`x`,sx:64,sy:0,worldPerUnit:64/i,color:KM.x},{axis:`y`,sx:0,sy:64,worldPerUnit:64/i,color:KM.y}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D,n=e.position;if(!t||!Array.isArray(n))return null;t.getWorldPosition(cN);let r=this.renderer3d.screenFromWorld(cN.x,cN.y,cN.z);if(r.behind)return null;let i=[],a=this.orbit.dist,o=Math.max(.2,a*.18);for(let[e,t]of[[`x`,[1,0,0]],[`y`,[0,1,0]],[`z`,[0,0,1]]]){let n=this.renderer3d.screenFromWorld(cN.x+t[0]*o,cN.y+t[1]*o,cN.z+t[2]*o);n.behind||i.push({axis:e,sx:n.x-r.x,sy:n.y-r.y,worldPerUnit:o,color:KM[e]})}return{origin:{x:r.x,y:r.y},centerSize:7,axes:i}}return null}ringLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=pN(e),n=this.renderer2d.screenFromWorld(t.x,t.y),r=[];for(let e=0;e<48;e++){let t=e/48*Math.PI*2;r.push({x:n.x+56*Math.cos(t),y:n.y+56*Math.sin(t)})}return{origin:n,rings:[{axis:`z`,points:r}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D;if(!t)return null;t.getWorldPosition(cN);let n={x:cN.x,y:cN.y,z:cN.z},r=this.renderer3d.screenFromWorld(n.x,n.y,n.z);if(r.behind)return null;let i=Math.max(.2,this.orbit.dist*.16),a=[];for(let e of[`x`,`y`,`z`]){let t=[];for(let r=0;r<48;r++){let a=r/48*Math.PI*2,o=Math.cos(a)*i,s=Math.sin(a)*i,c=e===`x`?this.renderer3d.screenFromWorld(n.x,n.y+o,n.z+s):e===`y`?this.renderer3d.screenFromWorld(n.x+o,n.y,n.z+s):this.renderer3d.screenFromWorld(n.x+o,n.y+s,n.z);c.behind||t.push({x:c.x,y:c.y})}a.push({axis:e,points:t})}return{origin:{x:r.x,y:r.y},rings:a}}return null}orbitVectors(){let{yaw:e,pitch:t,dist:n,target:r}=this.orbit,i=Math.cos(t),a=new H(r[0]+n*i*Math.sin(e),r[1]+n*Math.sin(t),r[2]+n*i*Math.cos(e)),o=new H(r[0],r[1],r[2]).sub(a).normalize(),s=new H().crossVectors(o,iN).normalize();return{pos:a,right:s,up:new H().crossVectors(s,o).normalize(),forward:o}}syncOrbit(){if(!this.renderer3d)return;let{pos:e}=this.orbitVectors();this.renderer3d.viewOverride={position:[e.x,e.y,e.z],target:[...this.orbit.target]}}gameView(){if(this.rendererDim===`3d`&&this.renderer3d){let e=null;for(let[t]of this.pathOf)if(t instanceof Ab&&(t.current||!e)&&(e=t,t.current))break;let t=e?e._ensureObject3D():null;if(t){t.getWorldPosition(aN),oN.set(0,0,-1).applyQuaternion(t.getWorldQuaternion(sN));let e=Math.min(40,Math.max(3,this.orbit.dist));this.orbit.target=[aN.x+oN.x*e,aN.y+oN.y*e,aN.z+oN.z*e],this.orbit.dist=e,this.orbit.yaw=Math.atan2(-oN.x,-oN.z),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,-oN.y)))}this.renderer3d.viewOverride=null;return}this.renderer2d&&(this.renderer2d.viewOverride=null)}snapView(e,t){e===`y`?(this.orbit.pitch=t*1.45,this.orbit.yaw=0):(this.orbit.pitch=0,this.orbit.yaw=e===`z`?t===1?0:Math.PI:Math.PI/2*t),this.syncOrbit()}gizmoCenter(){return{x:this.overlay.clientWidth-58,y:58,r:36}}gizmoHandles(){let{right:e,up:t,forward:n}=this.orbitVectors(),r=this.gizmoCenter(),i=[];for(let[a,o]of[[`x`,new H(1,0,0)],[`y`,new H(0,1,0)],[`z`,new H(0,0,1)]])for(let s of[1,-1]){let c=o.clone().multiplyScalar(s);i.push({axis:a,sign:s,x:r.x+c.dot(e)*26,y:r.y-c.dot(t)*26,z:-c.dot(n)})}return i.sort((e,t)=>e.z-t.z)}gizmoHit(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=14;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r??{axis:`z`,sign:1}}gizmoHandleAt(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=12;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r}tickAmbientPreviews(e){if(!this.playing)for(let[t]of this.pathOf)(t instanceof PC||t instanceof Op||t instanceof LC||t instanceof AE||t instanceof aC)&&t.update(e)}modelAnimationsAt(e){let t=this.nodeAtPath.get(e.join(`.`));return t instanceof PC?t.availableAnimations():[]}drawOverlay(){let e=this.overlay.getContext(`2d`);if(!e)return;let t=this.overlay.clientWidth,n=this.overlay.clientHeight,r=Math.min(devicePixelRatio||1,2);if((this.overlay.width!==t*r||this.overlay.height!==n*r)&&(this.overlay.width=t*r,this.overlay.height=n*r),e.setTransform(r,0,0,r,0,0),e.clearRect(0,0,t,n),this.playing)return;if(this.rendererDim===`3d`){this.showColliders&&this.drawColliders3D(e),this.drawGizmo(e),this.drawModeGizmo(e),this.readout&&eN(e,this.readout.x,this.readout.y,this.readout.text);return}if(!this.renderer2d)return;if(this.drawAxes2D(e),this.showColliders)for(let[t]of this.pathOf){let n=t.collider;n&&typeof n==`object`&&`shape`in n&&this.drawCollider(e,t,n)}if(this.hoveredNode&&this.hoveredNode!==this.liveSelected()){let t=this.renderer2d.boundsOf(this.hoveredNode);t&&(e.strokeStyle=`rgba(110, 231, 220, 0.45)`,e.lineWidth=1.5,e.setLineDash([]),e.strokeRect(t.x,t.y,t.w,t.h))}for(let t of this.extraPaths){let n=this.nodeAtPath.get(t.join(`.`)),r=n?this.renderer2d.boundsOf(n):null;r&&(e.strokeStyle=`rgba(110, 231, 220, 0.7)`,e.lineWidth=1.5,e.setLineDash([4,3]),e.strokeRect(r.x-2,r.y-2,r.w+4,r.h+4),e.setLineDash([]))}let i=this.liveSelected();if(i){let t=this.renderer2d.boundsOf(i)??this.pointBounds(i);if(t){e.strokeStyle=`#6ee7dc`,e.lineWidth=2,e.setLineDash([6,4]),e.lineDashOffset=-(performance.now()/50%10),e.strokeRect(t.x-2,t.y-2,t.w+4,t.h+4),e.setLineDash([]),e.fillStyle=`#6ee7dc`;for(let[n,r]of[[t.x-2,t.y-2],[t.x+t.w+2,t.y-2],[t.x-2,t.y+t.h+2],[t.x+t.w+2,t.y+t.h+2]])e.fillRect(n-3,r-3,6,6)}}this.drawModeGizmo(e),this.readout&&eN(e,this.readout.x,this.readout.y,this.readout.text)}drawModeGizmo(e){if(this.gizmoMode===`rotate`){let t=this.ringLayout();t&&$M(e,t.rings,this.activeRing);return}let t=this.gizmoLayout();t&&YM(e,t,this.gizmoActive,this.gizmoMode===`scale`)}drawGizmo(e){let t=this.gizmoCenter();e.beginPath(),e.arc(t.x,t.y,t.r,0,Math.PI*2),e.fillStyle=`rgba(16, 19, 29, 0.72)`,e.fill(),e.strokeStyle=`rgba(52, 60, 84, 0.9)`,e.lineWidth=1,e.stroke();let n={x:`#fb7185`,y:`#86efac`,z:`#7aa2ff`},r={x1:`right`,"x-1":`left`,y1:`top`,"y-1":`bottom`,z1:`front`,"z-1":`back`};for(let r of this.gizmoHandles()){let i=this.hoveredGizmo?.axis===r.axis&&this.hoveredGizmo?.sign===r.sign,a=n[r.axis],o=(r.z+1)/2;e.globalAlpha=i?1:.45+o*.55,e.strokeStyle=a,e.lineWidth=1.5,e.beginPath(),e.moveTo(t.x,t.y),e.lineTo(r.x,r.y),e.stroke(),e.beginPath(),e.arc(r.x,r.y,(r.sign===1?7:5)+(i?2:0),0,Math.PI*2),r.sign===1?(e.fillStyle=a,e.fill(),e.fillStyle=`#0b0d14`,e.font=`700 8px ui-monospace, monospace`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(r.axis.toUpperCase(),r.x,r.y+.5)):(e.fillStyle=`rgba(16, 19, 29, 0.9)`,e.fill(),e.stroke())}if(e.globalAlpha=1,this.hoveredGizmo){let n=r[`${this.hoveredGizmo.axis}${this.hoveredGizmo.sign}`];e.fillStyle=`#9aa3bd`,e.font=`600 10px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`bottom`,e.fillText(`${n} view`,t.x,t.y-t.r-6)}}drawColliders3D(e){let t=this.renderer3d;if(!t)return;e.save(),e.strokeStyle=nN,e.lineWidth=1.5;let n=(e,n,r)=>t.screenFromWorld(e,n,r),r=(t,r=!1)=>{e.beginPath();let i=!1;for(let[r,a,o]of t){let t=n(r,a,o);if(t.behind){i=!1;continue}i?e.lineTo(t.x,t.y):e.moveTo(t.x,t.y),i=!0}r&&e.closePath(),e.stroke()},i=(e,t,n,i,a)=>{let o=[];for(let r=0;r<=32;r++){let s=r/32*Math.PI*2,c=Math.cos(s)*i,l=Math.sin(s)*i;a===`xz`?o.push([e+c,t,n+l]):a===`xy`?o.push([e+c,t+l,n]):o.push([e,t+c,n+l])}r(o)};for(let[e]of this.pathOf){let t=e.collider,n=e._object3D;if(!t||typeof t!=`object`||!(`shape`in t)||!n)continue;n.getWorldPosition(cN);let a=t.offset??[0,0,0],o=cN.x+(a[0]??0),s=cN.y+(a[1]??0),c=cN.z+(a[2]??0);if(t.shape===`box`){let e=t.size??[1,1,1],n=(e[0]??1)/2,i=(e[1]??1)/2,a=(e[2]??1)/2;r([[o-n,s-i,c-a],[o+n,s-i,c-a],[o+n,s-i,c+a],[o-n,s-i,c+a]],!0),r([[o-n,s+i,c-a],[o+n,s+i,c-a],[o+n,s+i,c+a],[o-n,s+i,c+a]],!0);for(let[e,t]of[[-1,-1],[1,-1],[1,1],[-1,1]])r([[o+e*n,s-i,c+t*a],[o+e*n,s+i,c+t*a]])}else if(t.shape===`sphere`){let e=t.radius??.5;i(o,s,c,e,`xz`),i(o,s,c,e,`xy`),i(o,s,c,e,`yz`)}else if(t.shape===`capsule`){let e=t.radius??.4,n=(t.height??1)/2;i(o,s+n,c,e,`xz`),i(o,s-n,c,e,`xz`);for(let[t,i]of[[e,0],[-e,0],[0,e],[0,-e]])r([[o+t,s-n,c+i],[o+t,s+n,c+i]])}}e.restore()}drawAxes2D(e){let t=this.gizmoCenter();e.save(),e.shadowColor=`rgba(0, 0, 0, 0.25)`,e.shadowBlur=10,e.shadowOffsetY=2,e.beginPath(),e.arc(t.x,t.y,31,0,Math.PI*2),e.fillStyle=`rgba(13, 16, 24, 0.42)`,e.fill(),e.shadowColor=`transparent`,e.strokeStyle=`rgba(255, 255, 255, 0.16)`,e.lineWidth=1,e.stroke();let n=t.x-9,r=t.y-9;e.lineCap=`round`;let i=(t,i,a,o)=>{let s=n+t*21,c=r+i*21,l=e.createLinearGradient(n,r,s,c);l.addColorStop(0,`${a}55`),l.addColorStop(1,a),e.strokeStyle=l,e.lineWidth=2,e.beginPath(),e.moveTo(n,r),e.lineTo(s,c),e.stroke(),e.beginPath(),e.arc(s,c,6.5,0,Math.PI*2),e.fillStyle=a,e.fill(),e.font=`800 8px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillStyle=`#0b0d14`,e.fillText(o,s,c+.5)};i(1,0,`#fb7185`,`X`),i(0,1,`#86efac`,`Y`),e.beginPath(),e.arc(n,r,2.5,0,Math.PI*2),e.fillStyle=`#e2e6f0`,e.fill(),e.restore()}pointBounds(e){if(!this.renderer2d)return null;let t=e.position;if(!Array.isArray(t))return null;let n=pN(e),r=this.renderer2d.screenFromWorld(n.x,n.y);return{x:r.x-12,y:r.y-12,w:24,h:24}}drawCollider(e,t,n){if(!this.renderer2d)return;let r=pN(t),i=n.offset??[0,0],a=this.renderer2d.screenFromWorld(r.x+(i[0]??0),r.y+(i[1]??0)),o=this.renderer2d.view().zoom;e.strokeStyle=nN,e.lineWidth=1.5,e.setLineDash([]);let s=n.shape;if(s===`rect`){let t=n.size??[32,32],r=(t[0]??32)/2*o,i=(t[1]??32)/2*o;e.strokeRect(a.x-r,a.y-i,r*2,i*2)}else if(s===`circle`){let t=(n.radius??16)*o;e.beginPath(),e.arc(a.x,a.y,t,0,Math.PI*2),e.stroke()}else if(s===`capsule`){let t=(n.radius??16)*o,r=(n.height??32)/2*o;e.beginPath(),e.arc(a.x,a.y-r,t,Math.PI,0),e.arc(a.x,a.y+r,t,0,Math.PI),e.closePath(),e.stroke()}e.setLineDash([])}bindPointer(){let e=this.overlay,t=null,n=null,r=null,i=null,a=null,o=null,s=null,c=t=>{let n=this.ringLayout();if(!n)return!1;let r=QM(n.rings,t.offsetX,t.offsetY,9);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=i.rotation,o=1;if(this.rendererDim===`3d`&&this.renderer3d){let{forward:e}=this.renderer3d.cameraBasis();o=(r===`x`?e.x:r===`y`?e.y:e.z)>0?1:-1}return s={axis:r,node:i,origin:n.origin,startAngle:XM(n.origin,t.offsetX,t.offsetY),startRotation:Array.isArray(a)?[...a]:a??0,sign:o},this.activeRing=r,!0},l=e=>{if(!s)return;let{axis:t,node:n,origin:r,startAngle:i,startRotation:a,sign:o}=s,c=ZM(i,XM(r,e.offsetX,e.offsetY))*o,l=e.shiftKey||this.shiftHeld?15:null,u=e=>{let t=e+c;return l?Math.round(t/l)*l:Math.round(t*10)/10},d;if(Array.isArray(a)){let e={x:0,y:1,z:2}[t],r=[...a];r[e]=u(a[e]??0),d=r[e],n.rotation=r}else{let e=u(a);d=e,n.rotation=e}this.readout={x:e.offsetX,y:e.offsetY,text:`${d}°${l?` ⌁15°`:``}`}},u=e=>{if(!s)return;let{node:t,startRotation:n}=s;if(!e)t.rotation=n;else{let e=this.pathOf.get(t),n=t.rotation;e!==void 0&&n!==void 0&&(Array.isArray(n)?this.cb.onNodeRotated3D(e,[n[0]??0,n[1]??0,n[2]??0]):this.cb.onNodeRotated2D(e,n))}s=null,this.activeRing=null,this.readout=null};this.cancelActiveDrag=()=>{u(!1),o&&(o.node.position=o.startPos,o.node.scale=o.startScale,o=null,this.gizmoActive=null,this.readout=null)};let d=t=>{if(this.gizmoMode===`rotate`)return c(t);let n=this.gizmoLayout();if(!n)return!1;let r=qM(n,t.offsetX,t.offsetY);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=[...i.position??[]],s=[...i.scale??[]];return o={hit:r,mode:this.gizmoMode===`scale`||t.button===2?`scale`:`move`,startX:t.offsetX,startY:t.offsetY,layout:n,node:i,startPos:a,startScale:s},this.gizmoActive=r,!0},f=e=>{if(!o)return;let{hit:t,mode:n,layout:r,node:i,startPos:a,startScale:s}=o,c=e.offsetX-o.startX,l=e.offsetY-o.startY,u=this.rendererDim===`3d`,d={x:0,y:1,z:2},f=e.shiftKey||this.shiftHeld,p=f?u?.5:10:null,m=f?.25:null,h=e=>p?Math.round(e/p)*p:e,g=e=>m?Math.max(m,Math.round(e/m)*m):e;if(n===`scale`){let n=Math.max(.05,1+(c-l)*.005),r=[...s];if(t.kind===`axis`)r[d[t.axis]]=rN(g((s[d[t.axis]]??1)*n));else for(let e=0;e<r.length;e++)r[e]=rN(g((s[e]??1)*n));i.scale=r,this.readout={x:e.offsetX,y:e.offsetY,text:`×${r.map(e=>rN(e)).join(`, `)}`};return}let _=[...a];if(t.kind===`axis`){let e=r.axes.find(e=>e.axis===t.axis);if(!e)return;let n=JM(e,c,l);if(u)_[d[t.axis]]=rN(h((a[d[t.axis]]??0)+n));else{let e=fN(i,t.axis===`x`?n:0,t.axis===`y`?n:0),r=t.axis===`x`?e.x:e.y;_[d[t.axis]]=Math.round(h((a[d[t.axis]]??0)+r))}}else 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`}},network:{title:{en:`network — replicate to other players`,ko:`network — 다른 플레이어에게 복제`},body:{en:`mode "owner" means THIS player owns the node and broadcasts the listed sync keys to everyone in the room (one owner node per player — usually your player character). Other players see it via a NetworkSpawner. Keys are relative to this node: "position", or "Skin.animation" for a child prop.`,ko:`mode "owner"는 이 플레이어가 노드를 소유하고 sync 키 목록을 방의 모두에게 송출한다는 뜻입니다(플레이어당 owner 노드 하나 — 보통 내 캐릭터). 다른 플레이어는 NetworkSpawner로 봅니다. 키는 이 노드 기준 상대 표기입니다: "position", 자식 prop은 "Skin.animation".`},example:`{ "mode": "owner", "sync": ["position"], "throttleMs": 50 }`},collider:{title:{en:`collider — the physics shape`,ko:`collider — 물리 모양`},body:{en:`Shapes: rect (size [w,h]), circle (radius), capsule (radius + height — good for characters). offset shifts the shape from the node position. 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t=r=>{e.contains(r.target)||(e.remove(),document.removeEventListener(`pointerdown`,t,!0),document.removeEventListener(`keydown`,n,!0))},n=r=>{r.key===`Escape`&&(e.remove(),document.removeEventListener(`pointerdown`,t,!0),document.removeEventListener(`keydown`,n,!0))};setTimeout(()=>{document.addEventListener(`pointerdown`,t,!0),document.addEventListener(`keydown`,n,!0)},0)}function GM(e,t){let n=t.getBoundingClientRect(),r=(e.clientY-n.top)/n.height;return r<.25?`before`:r>.75?`after`:`into`}function KM(e){e.classList.remove(`drop-into`,`drop-before`,`drop-after`)}function 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n=Math.max(0,Math.min(1,(r*t.sx+i*t.sy)/e)),a=r-t.sx*n,o=i-t.sy*n;if(n>.25&&Math.hypot(a,o)<=8)return{kind:`axis`,axis:t.axis}}return null}function XM(e,t,n){let r=e.sx*e.sx+e.sy*e.sy;return r<1?0:(t*e.sx+n*e.sy)/r*e.worldPerUnit}function ZM(e,t,n,r=!1){let{origin:i,axes:a,centerSize:o}=t;for(let t of a){let a=n?.kind===`axis`&&n.axis===t.axis;e.strokeStyle=t.color,e.fillStyle=t.color,e.globalAlpha=a?1:.9,e.lineWidth=a?3:2,e.beginPath(),e.moveTo(i.x,i.y),e.lineTo(i.x+t.sx,i.y+t.sy),e.stroke();let o=Math.hypot(t.sx,t.sy)||1,s=t.sx/o,c=t.sy/o,l=i.x+t.sx,u=i.y+t.sy;e.beginPath(),r?e.rect(l-5,u-5,10,10):(e.moveTo(l+s*9,u+c*9),e.lineTo(l-c*4.5,u+s*4.5),e.lineTo(l+c*4.5,u-s*4.5),e.closePath()),e.fill(),e.font=`700 9px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(t.axis.toUpperCase(),l+s*18,u+c*18)}let 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Hp({canvas:this.editCanvas,engine:this.engine}),this.renderer2d.ignoreStatic=!0,this.renderer2d.viewOverride=this.defaultView(e);else{this.renderer3d=new oO({canvas:this.editCanvas,engine:this.engine}),this.renderer3d.ignoreStatic=!0;let t=gN(e.root);if(t){let[e,n,r]=t;this.orbit.dist=Math.max(2,Math.hypot(e,n,r)),this.orbit.yaw=Math.atan2(e,r),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,n/this.orbit.dist))),this.orbit.target=[0,Math.min(2,Math.abs(n)/2),0]}this.syncOrbit()}this.rendererDim=r}return this.engine.setScene(n),this.indexTree(n.root),this.hoveredNode=null,null}setSelection(e,t=[]){this.selectedPath=e,this.extraPaths=t}validate(e){if(!e.root)return null;try{let t=structuredClone(e);return delete t.connections,vN(t.root),xN(t),pt(t),null}catch(e){return e instanceof Error?e.message:String(e)}}defaultView(e){let t=_N(e.root);if(t)return{cx:t[0],cy:t[1],zoom:1};let n=this.editCanvas.clientWidth||960,r=this.editCanvas.clientHeight||540;return{cx:n/2,cy:r/2,zoom:1}}indexTree(e){this.pathOf=new Map,this.nodeAtPath=new Map;let t=(e,n)=>{this.pathOf.set(e,n),this.nodeAtPath.set(n.join(`.`),e),e.children.forEach((e,r)=>{t(e,[...n,r])})};t(e,[])}liveSelected(){return this.selectedPath===null?null:this.nodeAtPath.get(this.selectedPath.join(`.`))??null}patchProp(e,t,n,r){if(this.playing)return!1;let i=this.nodeAtPath.get(t.join(`.`));if(!i)return!1;try{i[n]=r===void 0?void 0:structuredClone(r)}catch{return!1}return this.lastAppliedKey=JSON.stringify(e),!0}gizmoActive=null;gizmoMode=`move`;activeRing=null;readout=null;cancelActiveDrag=()=>{};shiftHeld=!1;showColliders=!0;get mode(){return this.gizmoMode}setMode(e){this.gizmoMode=e,this.cb.onModeChanged(e)}gizmoLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=e.position;if(!Array.isArray(t))return null;let n=hN(e),r=this.renderer2d.screenFromWorld(n.x,n.y),i=this.renderer2d.view().zoom;return{origin:r,centerSize:7,axes:[{axis:`x`,sx:64,sy:0,worldPerUnit:64/i,color:JM.x},{axis:`y`,sx:0,sy:64,worldPerUnit:64/i,color:JM.y}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D,n=e.position;if(!t||!Array.isArray(n))return null;t.getWorldPosition(uN);let r=this.renderer3d.screenFromWorld(uN.x,uN.y,uN.z);if(r.behind)return null;let i=[],a=this.orbit.dist,o=Math.max(.2,a*.18);for(let[e,t]of[[`x`,[1,0,0]],[`y`,[0,1,0]],[`z`,[0,0,1]]]){let n=this.renderer3d.screenFromWorld(uN.x+t[0]*o,uN.y+t[1]*o,uN.z+t[2]*o);n.behind||i.push({axis:e,sx:n.x-r.x,sy:n.y-r.y,worldPerUnit:o,color:JM[e]})}return{origin:{x:r.x,y:r.y},centerSize:7,axes:i}}return null}ringLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=hN(e),n=this.renderer2d.screenFromWorld(t.x,t.y),r=[];for(let e=0;e<48;e++){let t=e/48*Math.PI*2;r.push({x:n.x+56*Math.cos(t),y:n.y+56*Math.sin(t)})}return{origin:n,rings:[{axis:`z`,points:r}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D;if(!t)return null;t.getWorldPosition(uN);let n={x:uN.x,y:uN.y,z:uN.z},r=this.renderer3d.screenFromWorld(n.x,n.y,n.z);if(r.behind)return null;let i=Math.max(.2,this.orbit.dist*.16),a=[];for(let e of[`x`,`y`,`z`]){let t=[];for(let r=0;r<48;r++){let a=r/48*Math.PI*2,o=Math.cos(a)*i,s=Math.sin(a)*i,c=e===`x`?this.renderer3d.screenFromWorld(n.x,n.y+o,n.z+s):e===`y`?this.renderer3d.screenFromWorld(n.x+o,n.y,n.z+s):this.renderer3d.screenFromWorld(n.x+o,n.y+s,n.z);c.behind||t.push({x:c.x,y:c.y})}a.push({axis:e,points:t})}return{origin:{x:r.x,y:r.y},rings:a}}return null}orbitVectors(){let{yaw:e,pitch:t,dist:n,target:r}=this.orbit,i=Math.cos(t),a=new H(r[0]+n*i*Math.sin(e),r[1]+n*Math.sin(t),r[2]+n*i*Math.cos(e)),o=new H(r[0],r[1],r[2]).sub(a).normalize(),s=new H().crossVectors(o,oN).normalize();return{pos:a,right:s,up:new H().crossVectors(s,o).normalize(),forward:o}}syncOrbit(){if(!this.renderer3d)return;let{pos:e}=this.orbitVectors();this.renderer3d.viewOverride={position:[e.x,e.y,e.z],target:[...this.orbit.target]}}gameView(){if(this.rendererDim===`3d`&&this.renderer3d){let e=null;for(let[t]of this.pathOf)if(t instanceof Ab&&(t.current||!e)&&(e=t,t.current))break;let t=e?e._ensureObject3D():null;if(t){t.getWorldPosition(sN),cN.set(0,0,-1).applyQuaternion(t.getWorldQuaternion(lN));let e=Math.min(40,Math.max(3,this.orbit.dist));this.orbit.target=[sN.x+cN.x*e,sN.y+cN.y*e,sN.z+cN.z*e],this.orbit.dist=e,this.orbit.yaw=Math.atan2(-cN.x,-cN.z),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,-cN.y)))}this.renderer3d.viewOverride=null;return}this.renderer2d&&(this.renderer2d.viewOverride=null)}snapView(e,t){e===`y`?(this.orbit.pitch=t*1.45,this.orbit.yaw=0):(this.orbit.pitch=0,this.orbit.yaw=e===`z`?t===1?0:Math.PI:Math.PI/2*t),this.syncOrbit()}gizmoCenter(){return{x:this.overlay.clientWidth-58,y:58,r:36}}gizmoHandles(){let{right:e,up:t,forward:n}=this.orbitVectors(),r=this.gizmoCenter(),i=[];for(let[a,o]of[[`x`,new H(1,0,0)],[`y`,new H(0,1,0)],[`z`,new H(0,0,1)]])for(let s of[1,-1]){let c=o.clone().multiplyScalar(s);i.push({axis:a,sign:s,x:r.x+c.dot(e)*26,y:r.y-c.dot(t)*26,z:-c.dot(n)})}return i.sort((e,t)=>e.z-t.z)}gizmoHit(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=14;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r??{axis:`z`,sign:1}}gizmoHandleAt(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=12;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r}tickAmbientPreviews(e){if(!this.playing)for(let[t]of this.pathOf)(t instanceof PC||t instanceof Op||t instanceof LC||t instanceof AE||t instanceof aC)&&t.update(e)}modelAnimationsAt(e){let t=this.nodeAtPath.get(e.join(`.`));return t instanceof PC?t.availableAnimations():[]}drawOverlay(){let e=this.overlay.getContext(`2d`);if(!e)return;let t=this.overlay.clientWidth,n=this.overlay.clientHeight,r=Math.min(devicePixelRatio||1,2);if((this.overlay.width!==t*r||this.overlay.height!==n*r)&&(this.overlay.width=t*r,this.overlay.height=n*r),e.setTransform(r,0,0,r,0,0),e.clearRect(0,0,t,n),this.playing)return;if(this.rendererDim===`3d`){this.showColliders&&this.drawColliders3D(e),this.drawGizmo(e),this.drawModeGizmo(e),this.readout&&nN(e,this.readout.x,this.readout.y,this.readout.text);return}if(!this.renderer2d)return;if(this.drawAxes2D(e),this.showColliders)for(let[t]of this.pathOf){let n=t.collider;n&&typeof n==`object`&&`shape`in n&&this.drawCollider(e,t,n)}if(this.hoveredNode&&this.hoveredNode!==this.liveSelected()){let t=this.renderer2d.boundsOf(this.hoveredNode);t&&(e.strokeStyle=`rgba(110, 231, 220, 0.45)`,e.lineWidth=1.5,e.setLineDash([]),e.strokeRect(t.x,t.y,t.w,t.h))}for(let t of this.extraPaths){let n=this.nodeAtPath.get(t.join(`.`)),r=n?this.renderer2d.boundsOf(n):null;r&&(e.strokeStyle=`rgba(110, 231, 220, 0.7)`,e.lineWidth=1.5,e.setLineDash([4,3]),e.strokeRect(r.x-2,r.y-2,r.w+4,r.h+4),e.setLineDash([]))}let i=this.liveSelected();if(i){let t=this.renderer2d.boundsOf(i)??this.pointBounds(i);if(t){e.strokeStyle=`#6ee7dc`,e.lineWidth=2,e.setLineDash([6,4]),e.lineDashOffset=-(performance.now()/50%10),e.strokeRect(t.x-2,t.y-2,t.w+4,t.h+4),e.setLineDash([]),e.fillStyle=`#6ee7dc`;for(let[n,r]of[[t.x-2,t.y-2],[t.x+t.w+2,t.y-2],[t.x-2,t.y+t.h+2],[t.x+t.w+2,t.y+t.h+2]])e.fillRect(n-3,r-3,6,6)}}this.drawModeGizmo(e),this.readout&&nN(e,this.readout.x,this.readout.y,this.readout.text)}drawModeGizmo(e){if(this.gizmoMode===`rotate`){let t=this.ringLayout();t&&tN(e,t.rings,this.activeRing);return}let t=this.gizmoLayout();t&&ZM(e,t,this.gizmoActive,this.gizmoMode===`scale`)}drawGizmo(e){let t=this.gizmoCenter();e.beginPath(),e.arc(t.x,t.y,t.r,0,Math.PI*2),e.fillStyle=`rgba(16, 19, 29, 0.72)`,e.fill(),e.strokeStyle=`rgba(52, 60, 84, 0.9)`,e.lineWidth=1,e.stroke();let n={x:`#fb7185`,y:`#86efac`,z:`#7aa2ff`},r={x1:`right`,"x-1":`left`,y1:`top`,"y-1":`bottom`,z1:`front`,"z-1":`back`};for(let r of this.gizmoHandles()){let i=this.hoveredGizmo?.axis===r.axis&&this.hoveredGizmo?.sign===r.sign,a=n[r.axis],o=(r.z+1)/2;e.globalAlpha=i?1:.45+o*.55,e.strokeStyle=a,e.lineWidth=1.5,e.beginPath(),e.moveTo(t.x,t.y),e.lineTo(r.x,r.y),e.stroke(),e.beginPath(),e.arc(r.x,r.y,(r.sign===1?7:5)+(i?2:0),0,Math.PI*2),r.sign===1?(e.fillStyle=a,e.fill(),e.fillStyle=`#0b0d14`,e.font=`700 8px ui-monospace, monospace`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(r.axis.toUpperCase(),r.x,r.y+.5)):(e.fillStyle=`rgba(16, 19, 29, 0.9)`,e.fill(),e.stroke())}if(e.globalAlpha=1,this.hoveredGizmo){let n=r[`${this.hoveredGizmo.axis}${this.hoveredGizmo.sign}`];e.fillStyle=`#9aa3bd`,e.font=`600 10px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`bottom`,e.fillText(`${n} view`,t.x,t.y-t.r-6)}}drawColliders3D(e){let t=this.renderer3d;if(!t)return;e.save(),e.strokeStyle=iN,e.lineWidth=1.5;let n=(e,n,r)=>t.screenFromWorld(e,n,r),r=(t,r=!1)=>{e.beginPath();let i=!1;for(let[r,a,o]of t){let t=n(r,a,o);if(t.behind){i=!1;continue}i?e.lineTo(t.x,t.y):e.moveTo(t.x,t.y),i=!0}r&&e.closePath(),e.stroke()},i=(e,t,n,i,a)=>{let o=[];for(let r=0;r<=32;r++){let s=r/32*Math.PI*2,c=Math.cos(s)*i,l=Math.sin(s)*i;a===`xz`?o.push([e+c,t,n+l]):a===`xy`?o.push([e+c,t+l,n]):o.push([e,t+c,n+l])}r(o)};for(let[e]of this.pathOf){let t=e.collider,n=e._object3D;if(!t||typeof t!=`object`||!(`shape`in t)||!n)continue;n.getWorldPosition(uN);let a=t.offset??[0,0,0],o=uN.x+(a[0]??0),s=uN.y+(a[1]??0),c=uN.z+(a[2]??0);if(t.shape===`box`){let e=t.size??[1,1,1],n=(e[0]??1)/2,i=(e[1]??1)/2,a=(e[2]??1)/2;r([[o-n,s-i,c-a],[o+n,s-i,c-a],[o+n,s-i,c+a],[o-n,s-i,c+a]],!0),r([[o-n,s+i,c-a],[o+n,s+i,c-a],[o+n,s+i,c+a],[o-n,s+i,c+a]],!0);for(let[e,t]of[[-1,-1],[1,-1],[1,1],[-1,1]])r([[o+e*n,s-i,c+t*a],[o+e*n,s+i,c+t*a]])}else if(t.shape===`sphere`){let e=t.radius??.5;i(o,s,c,e,`xz`),i(o,s,c,e,`xy`),i(o,s,c,e,`yz`)}else if(t.shape===`capsule`){let e=t.radius??.4,n=(t.height??1)/2;i(o,s+n,c,e,`xz`),i(o,s-n,c,e,`xz`);for(let[t,i]of[[e,0],[-e,0],[0,e],[0,-e]])r([[o+t,s-n,c+i],[o+t,s+n,c+i]])}}e.restore()}drawAxes2D(e){let t=this.gizmoCenter();e.save(),e.shadowColor=`rgba(0, 0, 0, 0.25)`,e.shadowBlur=10,e.shadowOffsetY=2,e.beginPath(),e.arc(t.x,t.y,31,0,Math.PI*2),e.fillStyle=`rgba(13, 16, 24, 0.42)`,e.fill(),e.shadowColor=`transparent`,e.strokeStyle=`rgba(255, 255, 255, 0.16)`,e.lineWidth=1,e.stroke();let n=t.x-9,r=t.y-9;e.lineCap=`round`;let i=(t,i,a,o)=>{let s=n+t*21,c=r+i*21,l=e.createLinearGradient(n,r,s,c);l.addColorStop(0,`${a}55`),l.addColorStop(1,a),e.strokeStyle=l,e.lineWidth=2,e.beginPath(),e.moveTo(n,r),e.lineTo(s,c),e.stroke(),e.beginPath(),e.arc(s,c,6.5,0,Math.PI*2),e.fillStyle=a,e.fill(),e.font=`800 8px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillStyle=`#0b0d14`,e.fillText(o,s,c+.5)};i(1,0,`#fb7185`,`X`),i(0,1,`#86efac`,`Y`),e.beginPath(),e.arc(n,r,2.5,0,Math.PI*2),e.fillStyle=`#e2e6f0`,e.fill(),e.restore()}pointBounds(e){if(!this.renderer2d)return null;let t=e.position;if(!Array.isArray(t))return null;let n=hN(e),r=this.renderer2d.screenFromWorld(n.x,n.y);return{x:r.x-12,y:r.y-12,w:24,h:24}}drawCollider(e,t,n){if(!this.renderer2d)return;let r=hN(t),i=n.offset??[0,0],a=this.renderer2d.screenFromWorld(r.x+(i[0]??0),r.y+(i[1]??0)),o=this.renderer2d.view().zoom;e.strokeStyle=iN,e.lineWidth=1.5,e.setLineDash([]);let s=n.shape;if(s===`rect`){let t=n.size??[32,32],r=(t[0]??32)/2*o,i=(t[1]??32)/2*o;e.strokeRect(a.x-r,a.y-i,r*2,i*2)}else if(s===`circle`){let t=(n.radius??16)*o;e.beginPath(),e.arc(a.x,a.y,t,0,Math.PI*2),e.stroke()}else if(s===`capsule`){let t=(n.radius??16)*o,r=(n.height??32)/2*o;e.beginPath(),e.arc(a.x,a.y-r,t,Math.PI,0),e.arc(a.x,a.y+r,t,0,Math.PI),e.closePath(),e.stroke()}e.setLineDash([])}bindPointer(){let e=this.overlay,t=null,n=null,r=null,i=null,a=null,o=null,s=null,c=t=>{let n=this.ringLayout();if(!n)return!1;let r=eN(n.rings,t.offsetX,t.offsetY,9);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=i.rotation,o=1;if(this.rendererDim===`3d`&&this.renderer3d){let{forward:e}=this.renderer3d.cameraBasis();o=(r===`x`?e.x:r===`y`?e.y:e.z)>0?1:-1}return s={axis:r,node:i,origin:n.origin,startAngle:QM(n.origin,t.offsetX,t.offsetY),startRotation:Array.isArray(a)?[...a]:a??0,sign:o},this.activeRing=r,!0},l=e=>{if(!s)return;let{axis:t,node:n,origin:r,startAngle:i,startRotation:a,sign:o}=s,c=$M(i,QM(r,e.offsetX,e.offsetY))*o,l=e.shiftKey||this.shiftHeld?15:null,u=e=>{let t=e+c;return l?Math.round(t/l)*l:Math.round(t*10)/10},d;if(Array.isArray(a)){let e={x:0,y:1,z:2}[t],r=[...a];r[e]=u(a[e]??0),d=r[e],n.rotation=r}else{let e=u(a);d=e,n.rotation=e}this.readout={x:e.offsetX,y:e.offsetY,text:`${d}°${l?` ⌁15°`:``}`}},u=e=>{if(!s)return;let{node:t,startRotation:n}=s;if(!e)t.rotation=n;else{let e=this.pathOf.get(t),n=t.rotation;e!==void 0&&n!==void 0&&(Array.isArray(n)?this.cb.onNodeRotated3D(e,[n[0]??0,n[1]??0,n[2]??0]):this.cb.onNodeRotated2D(e,n))}s=null,this.activeRing=null,this.readout=null};this.cancelActiveDrag=()=>{u(!1),o&&(o.node.position=o.startPos,o.node.scale=o.startScale,o=null,this.gizmoActive=null,this.readout=null)};let d=t=>{if(this.gizmoMode===`rotate`)return c(t);let n=this.gizmoLayout();if(!n)return!1;let r=YM(n,t.offsetX,t.offsetY);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=[...i.position??[]],s=[...i.scale??[]];return o={hit:r,mode:this.gizmoMode===`scale`||t.button===2?`scale`:`move`,startX:t.offsetX,startY:t.offsetY,layout:n,node:i,startPos:a,startScale:s},this.gizmoActive=r,!0},f=e=>{if(!o)return;let{hit:t,mode:n,layout:r,node:i,startPos:a,startScale:s}=o,c=e.offsetX-o.startX,l=e.offsetY-o.startY,u=this.rendererDim===`3d`,d={x:0,y:1,z:2},f=e.shiftKey||this.shiftHeld,p=f?u?.5:10:null,m=f?.25:null,h=e=>p?Math.round(e/p)*p:e,g=e=>m?Math.max(m,Math.round(e/m)*m):e;if(n===`scale`){let n=Math.max(.05,1+(c-l)*.005),r=[...s];if(t.kind===`axis`)r[d[t.axis]]=aN(g((s[d[t.axis]]??1)*n));else for(let e=0;e<r.length;e++)r[e]=aN(g((s[e]??1)*n));i.scale=r,this.readout={x:e.offsetX,y:e.offsetY,text:`×${r.map(e=>aN(e)).join(`, `)}`};return}let _=[...a];if(t.kind===`axis`){let e=r.axes.find(e=>e.axis===t.axis);if(!e)return;let n=XM(e,c,l);if(u)_[d[t.axis]]=aN(h((a[d[t.axis]]??0)+n));else{let e=mN(i,t.axis===`x`?n:0,t.axis===`y`?n:0),r=t.axis===`x`?e.x:e.y;_[d[t.axis]]=Math.round(h((a[d[t.axis]]??0)+r))}}else if(u&&this.renderer3d){let{right:e,up:t}=this.renderer3d.cameraBasis(),n=this.orbit.dist*.0016;_[0]=aN(h((a[0]??0)+(e.x*c-t.x*l)*n)),_[1]=aN(h((a[1]??0)+(e.y*c-t.y*l)*n)),_[2]=aN(h((a[2]??0)+(e.z*c-t.z*l)*n))}else if(this.renderer2d){let e=this.renderer2d.view(),t=mN(i,c/e.zoom,l/e.zoom);_[0]=Math.round(h((a[0]??0)+t.x)),_[1]=Math.round(h((a[1]??0)+t.y))}i.position=_,this.readout={x:e.offsetX,y:e.offsetY,text:`[${_.map(e=>aN(e)).join(`, `)}]`}},p=()=>{if(!o)return;let{node:e,mode:t}=o,n=this.pathOf.get(e);if(n)if(t===`scale`){let t=e.scale??[];this.rendererDim===`3d`?this.cb.onNodeScaled3D(n,[t[0]??1,t[1]??1,t[2]??1]):this.cb.onNodeScaled(n,[t[0]??1,t[1]??1])}else{let t=e.position??[];this.rendererDim===`3d`?this.cb.onNodeMoved3D(n,[t[0]??0,t[1]??0,t[2]??0]):this.cb.onNodeMoved(n,[t[0]??0,t[1]??0])}o=null,this.gizmoActive=null};e.addEventListener(`pointerdown`,o=>{if(this.playing||d(o))return;if(this.rendererDim===`3d`){let t=this.gizmoHit(o.offsetX,o.offsetY);if(t){this.snapView(t.axis,t.sign);return}e.setPointerCapture(o.pointerId),o.button===1||o.button===2||o.shiftKey?i={x:o.offsetX,y:o.offsetY,target:[...this.orbit.target]}:(r={x:o.offsetX,y:o.offsetY,yaw:this.orbit.yaw,pitch:this.orbit.pitch},a={x:o.offsetX,y:o.offsetY,toggle:o.ctrlKey||o.metaKey});return}if(!this.renderer2d)return;if(e.setPointerCapture(o.pointerId),o.button===1||o.button===2||o.shiftKey){let e=this.renderer2d.view();n={startX:o.offsetX,startY:o.offsetY,cx:e.cx,cy:e.cy};return}let s=this.renderer2d.pick(o.offsetX,o.offsetY),c=s?this.pathOf.get(s)??null:null;if(this.cb.onPick(c,{toggle:o.ctrlKey||o.metaKey}),this.selectedPath=c,s&&c&&Array.isArray(s.position)){let e=s.position;t={node:s,startWorld:this.renderer2d.worldFromScreen(o.offsetX,o.offsetY),startPos:[e[0]??0,e[1]??0]}}}),e.addEventListener(`pointermove`,a=>{if(!this.playing){if(s){l(a);return}if(o){f(a);return}if(this.rendererDim===`3d`){if(!r&&!i?(this.hoveredGizmo=this.gizmoHandleAt(a.offsetX,a.offsetY),e.style.cursor=this.hoveredGizmo?`pointer`:`grab`):e.style.cursor=`grabbing`,r)this.orbit.yaw=r.yaw-(a.offsetX-r.x)*.006,this.orbit.pitch=Math.max(-1.5,Math.min(1.5,r.pitch+(a.offsetY-r.y)*.006)),this.syncOrbit();else if(i){let{right:e,up:t}=this.orbitVectors(),n=this.orbit.dist*.0016,r=(a.offsetX-i.x)*n,o=(a.offsetY-i.y)*n;this.orbit.target=[i.target[0]-e.x*r+t.x*o,i.target[1]-e.y*r+t.y*o,i.target[2]-e.z*r+t.z*o],this.syncOrbit()}return}if(this.renderer2d){if(e.style.cursor=`crosshair`,n){let e=this.renderer2d.view();this.renderer2d.viewOverride={cx:n.cx-(a.offsetX-n.startX)/e.zoom,cy:n.cy-(a.offsetY-n.startY)/e.zoom,zoom:e.zoom};return}if(t){let 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