incanto 0.49.0 → 0.50.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/incanto-play.mjs +42 -17
- package/dist/2d.js +2 -2
- package/dist/3d.js +4 -4
- package/dist/{create-game-BgV6UbVA.js → create-game-BLDjy_PW.js} +2 -2
- package/dist/{create-game-DFBjMetZ.js → create-game-DqqxEax1.js} +3 -3
- package/dist/{environment-presets-CZOH5TY5.js → environment-presets-XFuqu5jv.js} +1 -1
- package/dist/{gameplay-02Btmmjn.js → gameplay-DbaI313d.js} +16 -2
- package/dist/gameplay.js +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +2 -2
- package/dist/{physics-2d-vyCBfACH.js → physics-2d-_9VBOHn6.js} +1 -1
- package/dist/{physics-3d-DpRqw8Mz.js → physics-3d-DrpF5hcG.js} +7 -7
- package/dist/react.js +1 -1
- package/dist/{replay-CAphXMyM.d.ts → replay-DYdy1wb0.d.ts} +5 -1
- package/dist/{replay-C0XJIsO7.js → replay-j-m6lJ4W.js} +22 -2
- package/dist/{src-DF4gCsqO.js → src-B3HrKuAi.js} +1 -1
- package/dist/{test-DRna_BQU.js → test-D16igj4C.js} +44 -17
- package/dist/test.d.ts +1 -1
- package/dist/test.js +2 -2
- package/dist/vite.js +2 -2
- package/editor/assets/{agent8-DCW4TgDt.js → agent8-t3kl5q9K.js} +1 -1
- package/editor/assets/{debug-RC6qts6S.js → debug-Bu3eeAlO.js} +1 -1
- package/editor/assets/{index-5dEIhvsf.js → index-Df5g8ofT.js} +51 -51
- package/editor/index.html +1 -1
- package/package.json +1 -1
- package/skills/incanto-gameplay-behaviors.md +11 -0
- package/skills/incanto-playtesting.md +13 -2
- package/templates-app/beacon-isle-3d/package.json +1 -1
- package/templates-app/tps-3d/package.json +1 -1
- package/templates-app/village-quest-3d/package.json +1 -1
|
@@ -4108,7 +4108,7 @@ void main() {
|
|
|
4108
4108
|
import { incantoScenes } from 'incanto/vite';
|
|
4109
4109
|
export default defineConfig({ plugins: [incantoScenes()] });
|
|
4110
4110
|
|
|
4111
|
-
It also validates every scene you save, before the page reloads into a broken one.`;async function Qm(e){let t=await fetch(`/api/scene?file=${encodeURIComponent(e)}`);if(t.ok)return await t.json();let n=await t.json().catch(()=>null);throw Error(n?.error??`could not open ${e}: HTTP ${t.status}`)}async function $m(e){let t;try{t=await Um(()=>Promise.resolve().then(()=>
|
|
4111
|
+
It also validates every scene you save, before the page reloads into a broken one.`;async function Qm(e){let t=await fetch(`/api/scene?file=${encodeURIComponent(e)}`);if(t.ok)return await t.json();let n=await t.json().catch(()=>null);throw Error(n?.error??`could not open ${e}: HTTP ${t.status}`)}async function $m(e){let t;try{t=await Um(()=>Promise.resolve().then(()=>dH),void 0,import.meta.url)}catch(e){throw Error(`createGame3D editor: could not load 'incanto/editor'. If this app aliases incanto to the engine SOURCE (the examples and playground do), add an alias for 'incanto/editor' → packages/editor/src/main.ts — or pass editor: { open } and load it yourself. (${e instanceof Error?e.message:String(e)})`)}let n=null,r=await Jm(),i=t.formatSceneJson??(e=>JSON.stringify(e,null,2)),a=async(e,t)=>{let n=await fetch(`/api/scene?file=${encodeURIComponent(e)}`,{method:`PUT`,body:i(t)});if(!n.ok)throw Error(`could not save ${e}: HTTP ${n.status} ${await n.text()}`)};n=await t.mountEditor({...e.camera?{camera:e.camera}:{},api:{meta:async()=>({version:`live`,mode:`project`,root:``,input:null,output:null}),loadScene:async t=>t?await Qm(t):e.scene,...e.save||r?{saveScene:async(t,n)=>{if(n)return a(n,t);if(e.save)return void await e.save(t);let i=Ym(r,e.scene);if(i)return a(i,t);throw Error(Xm(r,e.scene))}}:{},scenes:async()=>{let e=await Jm();if(!e)throw Error(Zm);return e},createScene:async e=>{let t=await fetch(`/api/scenes`,{method:`POST`,body:JSON.stringify({path:e})});if(t.status===404)throw Error(Zm);if(!t.ok)throw Error(`could not create ${e}: ${await t.text()}`);return await t.json()},...e.library?{library:e.library}:{}},onPlay:(t,r)=>{if(t!==`debug`)return;let i=n?.camera();return eh(async()=>{n?.dispose(),n=null,await e.play(r,i)},`starting the game…`)},...e.exit?{onExit:()=>eh(async()=>{n?.dispose(),n=null,await e.exit?.()},`back to the game…`)}:{}})}async function eh(e,t=``){let n=Gm(t);await Km();try{await e()}finally{await Km(0),n.lift()}}function th(e,t=8){let n=e.cameraBasis,r=e.lastCameraPosition;if(typeof n!=`function`||typeof r!=`function`)return;let i=r.call(e);if(!i)return;let{forward:a}=n.call(e);return{position:[i.x,i.y,i.z],target:[i.x+a.x*t,i.y+a.y*t,i.z+a.z*t]}}function nh(e,t=typeof document>`u`?null:document){if(!t)return()=>{};let n=null,r=!1,i=()=>{if(t.hidden){n===null&&e.timeScale>0&&(n=e.timeScale,e.timeScale=0),e.audio.muted||(e.audio.muted=!0,r=!0);return}n!==null&&(e.timeScale===0&&(e.timeScale=n),n=null),r&&=(e.audio.muted=!1,!1)};return t.addEventListener(`visibilitychange`,i),()=>t.removeEventListener(`visibilitychange`,i)}function rh(e,t=ih){let n=[];for(let r of e){if(!r)continue;let[e,i]=r;try{i()}catch(r){n.push({what:e,error:r});try{t(e,r)}catch{}}}return{failures:n}}function ih(e,t){console.error(`[incanto] teardown: ${e} failed (continuing)`,t)}var ah=new Qc,oh=new G,sh=new zs;function ch(e,t,n){return oh.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),ah.setFromProjectionMatrix(oh),sh.center.set(t.x,t.y,t.z),sh.radius=n,ah.intersectsSphere(sh)}function lh(e){if(!e||typeof e!=`object`)return 0;switch(e.shape){case`capsule`:return(e.height??0)/2+(e.radius??0);case`sphere`:return e.radius??0;case`box`:return(e.size?.[1]??0)/2;default:return 0}}function uh(e){return .55+Math.min(Math.max(e,0),12)/12*.45}function dh(e,t,n=0){let r=[],i=[],a=new Set;for(let o of t){let t=e.has(o.id);(t?o.y<=o.waterline+n:o.y<o.waterline)?(a.add(o.id),t||r.push(o)):t&&i.push(o)}return{entered:r,exited:i,inWater:a}}function fh(e,t,n,r,i=0,a=8){if(e.length>=a){let t=0;for(let n=1;n<e.length;n++)e[n].age>e[t].age&&(t=n);e.splice(t,1)}e.push({x:t,z:n,age:0,amp:r,foam:i})}function ph(e,t,n=3){for(let r=e.length-1;r>=0;r--){let i=e[r];i.age+=t,i.age>=n&&e.splice(r,1)}}function mh(e,t,n){let r=e-n.x,i=t-n.z,a=Math.sqrt(r*r+i*i);return n.amp*Math.sin(6*a-8*n.age)*Math.exp(-1.1*n.age)*Math.exp(-.15*a*a)}function hh(e,t,n){let r=0;for(let i of n)r+=mh(e,t,i);return r}function gh(e,t,n,r){let i=[];for(let n of e.keys())t.has(n)||e.delete(n);for(let a of t){let t=(e.get(a)??0)+n;t>=r?(i.push(a),e.set(a,t-r)):e.set(a,t)}return i}var _h=`
|
|
4112
4112
|
precision highp float;
|
|
4113
4113
|
|
|
4114
4114
|
// atmosphere: three's linear fog rides the standard chunks (compiled out
|
|
@@ -5769,7 +5769,7 @@ void main() {
|
|
|
5769
5769
|
if (any(greaterThan(abs(vCutLocal), uHalf))) discard;
|
|
5770
5770
|
gl_FragColor = vec4(0.0);
|
|
5771
5771
|
}
|
|
5772
|
-
`,colorWrite:!1,depthWrite:!0,depthTest:!1,side:2}),w_=9.81,T_=6,E_=.15,D_=class extends lt{static props={water:{default:``,nodePath:!0},draft:{default:.35},stiffness:{default:3},damping:{default:3.5},drift:{default:.6},drag:{default:.9},samples:{default:4},size:{default:[1,1]}};static signals=[`submerged`,`surfaced`];water=``;draft=.35;stiffness=3;damping=3.5;drift=.6;drag=.9;samples=4;size=[1,1];surface=null;wet=!1;update(e){if(e<=0)return;let t=this.resolveWater();if(!t)return;let n=this.node;if(!n.applyImpulse)return;let[r,i,a]=[n.position[0]??0,n.position[1]??0,n.position[2]??0],o=[(this.size[0]??1)/2,(this.size[1]??1)/2],s=this.samplePoints(r,a,o[0],o[1]),c=n.mass??1,l=n.linearVelocity??[0,0,0],u=0,d=0,f=0,p=0;for(let[e,n]of s){let r=t.heightAt(e,n)-(i-this.draft);if(r<=0)continue;p++,u+=w_*(1+this.stiffness*(r/Math.max(this.draft,E_)));let a=.6;d+=t.heightAt(e+a,n)-t.heightAt(e-a,n),f+=t.heightAt(e,n+a)-t.heightAt(e,n-a)}let m=p>0;if(m!==this.wet&&(this.wet=m,this.emit(m?`submerged`:`surfaced`,this.node)),!m)return;let h=p/s.length,g=Math.min(u/s.length-this.damping*(l[1]??0),T_*w_)*e*c,_=(-d*this.drift*12-(l[0]??0)*this.drag)*h*e*c,v=(-f*this.drift*12-(l[2]??0)*this.drag)*h*e*c;n.applyImpulse([_,g,v])}samplePoints(e,t,n,r){let i=Math.max(1,Math.round(this.samples));if(i===1)return[[e,t]];let a=[];for(let o=0;o<i;o++){let s=o/i*Math.PI*2+Math.PI/4;a.push([e+Math.cos(s)*n,t+Math.sin(s)*r])}return a}resolveWater(){if(this.surface)return this.surface;if(this.water!==``){let e=this.node.getNodeOrNull(this.water);if(!(e instanceof Wg))throw new F(`NODE_NOT_FOUND`,`Buoyancy on '${this.node.getPath()}': water '${this.water}' is not a Water3D in the tree.`,{prop:`water`});return this.surface=e,e}return this.surface=O_(this.node.getRoot()),this.surface}};function O_(e){if(e instanceof Wg)return e;for(let t of e.children){let e=O_(t);if(e)return e}return null}function k_(e){return Array.isArray(e.position)}function A_(e){let t=e.node;if(!k_(t)){let n=e.constructor.name;throw new F(`PROP_TYPE_MISMATCH`,`${n} on '${t.getPath()}' needs a spatial node with a numeric 'position' array (a Node2D/Node3D subtype). '${t.name}' has none.`,{path:t.getPath()})}return t}function j_(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(e[i]??0)-(t[i]??0);n+=r*r}return Math.sqrt(n)}function M_(e,t){let n=Math.max(e.length,t.length),r=Array(n);for(let i=0;i<n;i++)r[i]=(e[i]??0)+(t[i]??0);return r}function N_(e){let t=0;for(let n of e)t+=n*n;return Math.sqrt(t)}function P_(e){let t=N_(e);return t===0?e.map(()=>0):e.map(e=>e/t)}function F_(e,t,n){let r=Math.max(e.length,t.length),i=0;for(let n=0;n<r;n++){let r=(t[n]??0)-(e[n]??0);i+=r*r}let a=Math.sqrt(i),o=Array(r);if(a<=n||a===0){for(let e=0;e<r;e++)o[e]=t[e]??0;return{position:o,reached:!0}}let s=n/a;for(let n=0;n<r;n++){let r=e[n]??0;o[n]=r+((t[n]??0)-r)*s}return{position:o,reached:!1}}function I_(e,t){let n=Math.min(Math.max(e,0),.99);return n<=0?1:1-n**(t*60)}var L_=class extends lt{static props={target:{default:``,nodePath:!0},speed:{default:60},stopRange:{default:0},loseRange:{default:0},moveParent:{default:!1}};static signals=[`reachedTarget`,`lostTarget`];target=``;speed=60;stopRange=0;loseRange=0;moveParent=!1;inRange=!1;lost=!1;onReady(){if(this.target===``)throw new F(`PROP_TYPE_MISMATCH`,`Chase on '${this.node.getPath()}': "target" (a node path) is required.`,{prop:`target`});if(this.moveParent){let e=this.node.parent;if(!e||!k_(e))throw new F(`PROP_TYPE_MISMATCH`,`Chase on '${this.node.getPath()}': "moveParent" needs a spatial parent (a Node2D/Node3D) to move. '${this.node.name}' has none.`,{prop:`moveParent`,path:this.node.getPath()})}else A_(this)}update(e){let t=this.moveParent?this.node.parent:this.node;if(!t||!k_(t))return;let n=this.node.getNodeOrNull(this.target);if(!n||!k_(n))return;let r=j_(t.position,n.position);if(this.loseRange>0&&r>this.loseRange){this.lost||(this.lost=!0,this.inRange=!1,this.emit(`lostTarget`));return}if(this.lost=!1,this.stopRange>0&&r<=this.stopRange){this.inRange||(this.inRange=!0,this.emit(`reachedTarget`));return}this.inRange=!1;let i=Math.min(this.speed*e,this.stopRange>0?r-this.stopRange:r),{position:a}=F_(t.position,n.position,Math.max(0,i));t.position=a}},R_=class extends lt{static props={button:{default:0},maxDistance:{default:0},enabled:{default:!0}};static signals=[`clicked`,`hovered`,`unhovered`];button=0;maxDistance=0;enabled=!0;hovering=!1;pressedHere=!1;update(){let e=this.node.tree?.engine;if(!e||!this.enabled)return;let t=e.picker,n=e.input.pointerPosition();if(!t||!n){this.hovering&&this.setHover(!1);return}let r=t(n.x,n.y),i=r!==null&&this.isSelfOrDescendant(r)&&this.withinRange(r);i!==this.hovering&&this.setHover(i),e.input.mouseJustPressed(this.button)&&(this.pressedHere=i),e.input.mouseJustReleased(this.button)&&(this.pressedHere&&i&&this.emit(`clicked`,this.node),this.pressedHere=!1)}setHover(e){this.hovering=e,this.emit(e?`hovered`:`unhovered`,this.node)}isSelfOrDescendant(e){for(let t=e;t;t=t.parent)if(t===this.node)return!0;return!1}withinRange(e){if(this.maxDistance<=0||!this.node.tree?.engine?.scene?.root)return!0;let t=this.node.position,n=e.position;if(!Array.isArray(t)||!Array.isArray(n))return!0;let r=0;for(let e=0;e<Math.max(t.length,n.length);e++){let i=(t[e]??0)-(n[e]??0);r+=i*i}return Math.sqrt(r)<=this.maxDistance}},z_=class extends lt{static props={group:{default:`player`}};static signals=[`totalChanged`];group=`player`;total=0;onReady(){this.node.addToGroup(this.group)}collect(e){this.total+=e,this.emit(`totalChanged`,this.total)}serialize(){return{total:this.total}}deserialize(e){let t=e;typeof t.total==`number`&&(this.total=t.total)}},B_=class extends lt{static props={max:{default:100},regenPerSec:{default:0},invulnerableFor:{default:0},freeOnDeath:{default:!1}};static signals=[`damaged`,`healed`,`died`,`healthChanged`];max=100;regenPerSec=0;invulnerableFor=0;freeOnDeath=!1;current=0;invulnTimer=0;dead=!1;get isDead(){return this.dead}get invulnerableRemaining(){return this.invulnTimer}onReady(){if(!(this.max>0))throw new F(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "max" must be > 0, got ${this.max}.`,{prop:`max`});if(this.regenPerSec<0)throw new F(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "regenPerSec" must be >= 0, got ${this.regenPerSec}.`,{prop:`regenPerSec`});if(this.invulnerableFor<0)throw new F(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "invulnerableFor" must be >= 0, got ${this.invulnerableFor}.`,{prop:`invulnerableFor`});this.current=this.max}update(e){this.invulnTimer>0&&(this.invulnTimer=Math.max(0,this.invulnTimer-e)),this.regenPerSec>0&&!this.dead&&this.current<this.max&&this.setCurrent(this.current+this.regenPerSec*e)}damage(e){this.dead||e<=0||this.invulnTimer>0||(this.setCurrent(this.current-e),this.emit(`damaged`,e,this.current),this.invulnerableFor>0&&(this.invulnTimer=this.invulnerableFor),this.current<=0&&this.die())}heal(e){this.dead||e<=0||(this.setCurrent(this.current+e),this.emit(`healed`,e,this.current))}kill(){this.dead||(this.setCurrent(0),this.die())}setCurrent(e){let t=Math.max(0,Math.min(this.max,e));t!==this.current&&(this.current=t,this.emit(`healthChanged`,this.current,this.max))}die(){this.dead||(this.dead=!0,this.setCurrent(0),this.emit(`died`),this.freeOnDeath&&this.node.queueFree())}serialize(){return{current:this.current,dead:this.dead}}deserialize(e){let t=e;typeof t.current==`number`&&(this.current=Math.min(this.max,Math.max(0,t.current))),typeof t.dead==`boolean`&&(this.dead=t.dead)}};function V_(e,t){let n=e.node;if(!n.declaredSignalNames().includes(`triggerEnter`)){let t=e.constructor.name;throw new F(`UNKNOWN_SIGNAL`,`${t} on '${n.getPath()}' needs a node that emits 'triggerEnter' — attach it to an Area2D/Area3D (or another body that declares the collision signals). '${n.name}' declares: [${n.declaredSignalNames().join(`, `)}].`,{signal:`triggerEnter`,path:n.getPath()})}n.on(`triggerEnter`,e=>t(e))}var H_=class extends lt{static props={amount:{default:10},targetGroup:{default:``},oncePerTarget:{default:!0},repeatEvery:{default:0},destroySelf:{default:!1}};static signals=[`dealtDamage`];amount=10;targetGroup=``;oncePerTarget=!0;repeatEvery=0;destroySelf=!1;hit=new WeakSet;inside=new Map;onReady(){V_(this,e=>{this.inside.set(e,this.repeatEvery),this.tryDamage(e)}),this.node.on(`triggerExit`,e=>{this.inside.delete(e)})}update(e){if(!(this.repeatEvery<=0||this.inside.size===0))for(let[t,n]of this.inside){if(!t.tree){this.inside.delete(t);continue}let r=n-e;r>0?this.inside.set(t,r):(this.inside.set(t,this.repeatEvery),this.tryDamage(t,{repeat:!0}))}}tryDamage(e,t){if(!t?.repeat&&this.oncePerTarget&&this.hit.has(e))return;let n=U_(e);n&&(this.targetGroup!==``&&!n.owner.isInGroup(this.targetGroup)||(this.oncePerTarget&&this.hit.add(e),n.health.damage(this.amount),this.emit(`dealtDamage`,this.amount,n.owner),this.destroySelf&&this.node.queueFree()))}};function U_(e){let t=[e];for(;t.length>0;){let e=t.shift();if(e.behavior instanceof B_)return{health:e.behavior,owner:e};t.push(...e.children)}for(let t=e.parent;t;t=t.parent)if(t.behavior instanceof B_)return{health:t.behavior,owner:t};return null}var W_=class extends lt{static signals=[`dayPhaseChanged`];static props={daySeconds:{default:240},startHour:{default:10},maxSunElevationDeg:{default:55},nightDarkness:{default:.75},paused:{default:!1}};daySeconds=240;startHour=10;maxSunElevationDeg=55;nightDarkness=.75;paused=!1;hour=0;phase=``;applyClock=0;baseAmbient=.3;baseExposure=1;captured=!1;onReady(){this.hour=this.startHour}update(e){if(this.paused||(this.hour=(this.hour+e/this.daySeconds*24)%24),this.applyClock-=e,this.applyClock>0)return;this.applyClock=.2,this.applyHour();let t=G_(this.hour);t!==this.phase&&(this.phase=t,this.emit(`dayPhaseChanged`,t))}applyHour(){let e=this.node.tree?.engine,t=e?.scene?.environment;if(!e||!t?.sky)return;this.captured||(this.captured=!0,this.baseAmbient=t.ambient?.intensity??.3,this.baseExposure=t.exposure??1);let n=(this.hour-6)/12*Math.PI,r=Math.sin(n);t.sky.elevationDeg=r*this.maxSunElevationDeg+(r<0?r*10:0),t.sky.azimuthDeg=this.hour/24*360+90;let i=Math.max(0,r),a=this.nightDarkness;t.ambient={...t.ambient??{},intensity:this.baseAmbient*(1-a+a*i)},t.exposure=this.baseExposure*(1-a*.55*(1-i))}};function G_(e){return e<5||e>=20?`night`:e<7.5?`dawn`:e<17.5?`day`:`dusk`}var K_=class extends lt{static props={target:{default:``,nodePath:!0},offset:{default:[]},smoothing:{default:0},deadzone:{default:0}};static signals=[];target=``;offset=[];smoothing=0;deadzone=0;onReady(){if(this.target===``)throw new F(`PROP_TYPE_MISMATCH`,`FollowCamera on '${this.node.getPath()}': "target" (a node path) is required.`,{prop:`target`});if(this.deadzone<0)throw new F(`PROP_TYPE_MISMATCH`,`FollowCamera on '${this.node.getPath()}': "deadzone" must be >= 0, got ${this.deadzone}.`,{prop:`deadzone`});A_(this)}shakeMag=0;shakeT=0;shakeFalloff=.28;shake(e,t=.28){this.shakeMag=Math.max(this.shakeMag,e),this.shakeT=t,this.shakeFalloff=t}update(e){let t=this.node;if(!k_(t))return;let n=t.getNodeOrNull(this.target);if(!n||!k_(n))return;let r=M_(n.position,this.offset);if(!(this.deadzone>0&&j_(t.position,r)<=this.deadzone)){let n=I_(this.smoothing,e);n>=1?t.position=[...r]:t.position=t.position.map((e,t)=>e+((r[t]??e)-e)*n)}if(this.shakeT>0){this.shakeT-=e;let n=this.shakeMag*Math.max(0,this.shakeT)/this.shakeFalloff;this.shakeT<=0&&(this.shakeMag=0);let r=t.position.slice();for(let e=0;e<r.length;e++){let t=r.length>=3&&e===1?.5:1;r[e]=(r[e]??0)+(this.engine.rng.next()*2-1)*n*t}t.position=r}}};function q_(e){let t=e.scene?.source;t&&(e.timeScale=1,e.setScene(Xn(Ze(t))))}function J_(e,t,n){let r=n?.fadeSeconds??.4,i=()=>{e.timeScale=1,e.setScene(Xn(Ze(t)))};if(typeof document>`u`||r<=0){i();return}let a=`incanto-scene-fade`,o=document.getElementById(a);o||(o=document.createElement(`div`),o.id=a,o.style.cssText=`position:fixed;inset:0;z-index:10001;background:#000;opacity:0;pointer-events:none;`,document.body.appendChild(o)),o.style.transition=`opacity ${r/2}s`,o.style.opacity=`1`,setTimeout(()=>{i();let e=document.getElementById(a);e&&(e.style.opacity=`0`,setTimeout(()=>e.remove(),r*500+60))},r*500+30)}var Y_=class extends lt{static signals=[`flowChanged`];static props={restartAction:{default:`restart`},pauseAction:{default:`pause`},freezeOnEnd:{default:!0},bannerPath:{default:`%Banner`,nodePath:!0},pausePanelPath:{default:`%PauseMenu`,nodePath:!0}};restartAction=`restart`;freezeOnEnd=!0;bannerPath=`%Banner`;pauseAction=`pause`;pausePanelPath=`%PauseMenu`;state=`playing`;frozeScale=!1;onReady(){this.syncPausePanel()}syncPausePanel(){if(this.pausePanelPath===``)return;let e=this.node.getNodeOrNull(this.pausePanelPath);e&&`visible`in e&&(e.visible=this.state===`paused`)}gameOver(e=`GAME OVER`,t=`#ef4444`){this.transition(`gameover`,e,t)}win(e=`YOU WIN`,t=`#4ade80`){this.transition(`won`,e,t)}pause(){this.state===`playing`&&(this.state=`paused`,this.freeze(),this.syncPausePanel(),this.node.emit(`flowChanged`,this.state))}resume(){this.state===`paused`&&(this.state=`playing`,this.thaw(),this.syncPausePanel(),this.node.emit(`flowChanged`,this.state))}restart(){this.thaw(),q_(this.engine)}goToScene(e,t){this.thaw(),J_(this.engine,e,t)}transition(e,t,n){this.state===`gameover`||this.state===`won`||(this.state=e,this.freezeOnEnd&&this.freeze(),this.bannerPath!==``&&this.node.getNodeOrNull(this.bannerPath)?.show(t,{color:n,seconds:0}),this.node.emit(`flowChanged`,e))}freeze(){this.frozeScale||(this.frozeScale=!0,this.engine.timeScale=0)}thaw(){this.frozeScale&&(this.frozeScale=!1,this.engine.timeScale=1)}update(){if(this.state===`playing`||this.state===`paused`){try{this.engine.input.justPressed(this.pauseAction)&&(this.state===`playing`?this.pause():this.resume())}catch{}return}if(!(this.state!==`gameover`&&this.state!==`won`))try{this.engine.input.justPressed(this.restartAction)&&this.restart()}catch{}}};function X_(e){return Array.isArray(e.position)}function Z_(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(e[i]??0)-(t[i]??0);n+=r*r}return Math.sqrt(n)}var Q_=class extends lt{static props={action:{default:`interact`},range:{default:2},actorGroup:{default:`player`}};static signals=[`interacted`];action=`interact`;range=2;actorGroup=`player`;update(){let e=this.node.tree?.engine;if(!e?.scene||!e.input.justPressed(this.action)||!X_(this.node))return;let t=this.node.position,n=null,r=1/0,i=this.node.tree?.getNodesInGroup(this.actorGroup)??$_(this.node.getRoot(),this.actorGroup);for(let e of i){if(!X_(e))continue;let i=Z_(t,e.position);i<=this.range&&i<r&&(n=e,r=i)}n&&this.emit(`interacted`,n)}};function $_(e,t){let n=[],r=e=>{e.isInGroup(t)&&n.push(e);for(let t of e.children)r(t)};return r(e),n}var ev=.28,tv=class extends lt{static props={falloff:{default:ev}};falloff=ev;magnitude=0;t=0;prev=[];shake(e,t){this.engine?.settings.get(`reduceMotion`)!==!0&&(this.magnitude=Math.max(this.magnitude,e),this.t=t??this.falloff)}update(e){let t=A_(this),n=t.position;for(let e=0;e<this.prev.length;e++)n[e]=(n[e]??0)-(this.prev[e]??0);if(this.t<=0){this.prev.length>0&&(t.position=n.slice(),this.prev.length=0);return}this.t-=e;let r=this.magnitude*Math.max(0,this.t)/this.falloff;this.t<=0&&(this.magnitude=0);let i=n.slice();this.prev.length!==i.length&&(this.prev=Array(i.length).fill(0));for(let e=0;e<i.length;e++){let t=i.length>=3&&e===1?.5:1;this.prev[e]=(this.engine.rng.next()*2-1)*r*t,i[e]=(i[e]??0)+this.prev[e]}t.position=i}},nv=class extends lt{static props={seconds:{default:1},startOnSignal:{default:!1}};static signals=[`expired`];seconds=1;startOnSignal=!1;elapsed=0;running=!1;fired=!1;onReady(){if(!(this.seconds>0))throw new F(`PROP_TYPE_MISMATCH`,`Lifetime on '${this.node.getPath()}': "seconds" must be > 0, got ${this.seconds}.`,{prop:`seconds`});this.running=!this.startOnSignal}startTimer(){this.elapsed=0,this.fired=!1,this.running=!0}update(e){!this.running||this.fired||(this.elapsed+=e,this.elapsed>=this.seconds&&(this.fired=!0,this.running=!1,this.emit(`expired`),this.node.queueFree()))}},rv=[`linear`,`easeIn`,`easeOut`,`easeInOut`];function iv(e,t){let n=t<0?0:t>1?1:t;switch(e){case`linear`:return n;case`easeIn`:return n*n;case`easeOut`:return 1-(1-n)*(1-n);case`easeInOut`:return n<.5?2*n*n:1-(-2*n+2)**2/2}}var av=class extends lt{static props={to:{default:[]},duration:{default:1},ease:{default:`easeInOut`,options:[...rv]},startOnSignal:{default:!1}};static signals=[`arrived`];to=[];duration=1;ease=`easeInOut`;startOnSignal=!1;from=[];elapsed=0;running=!1;arrivedFired=!1;onReady(){if(!(this.duration>0))throw new F(`PROP_TYPE_MISMATCH`,`MoveTo on '${this.node.getPath()}': "duration" must be > 0, got ${this.duration}.`,{prop:`duration`});if(!rv.includes(this.ease))throw new F(`PROP_TYPE_MISMATCH`,`MoveTo on '${this.node.getPath()}': "ease" must be one of [${rv.join(`, `)}], got '${this.ease}'.`,{prop:`ease`});let e=A_(this);this.from=[...e.position],this.startOnSignal||(this.running=!0)}start(){let e=this.node;this.from=[...e.position],this.elapsed=0,this.arrivedFired=!1,this.running=!0}update(e){if(!this.running)return;let t=this.node;this.elapsed+=e;let n=Math.min(1,this.elapsed/this.duration),r=iv(this.ease,n);t.position=this.from.map((e,t)=>e+((this.to[t]??e)-e)*r),n>=1&&!this.arrivedFired&&(this.arrivedFired=!0,this.running=!1,this.emit(`arrived`))}},ov=[`x`,`y`,`z`],sv=[`position`,`rotation`,`scale`],cv={x:0,y:1,z:2},lv=class extends lt{static props={axis:{default:`y`,options:[...ov]},amplitude:{default:1},frequency:{default:1},mode:{default:`position`,options:[...sv]}};static signals=[];axis=`y`;amplitude=1;frequency=1;mode=`position`;base=0;time=0;onReady(){if(!ov.includes(this.axis))throw new F(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': "axis" must be one of [${ov.join(`, `)}], got '${this.axis}'.`,{prop:`axis`});if(!sv.includes(this.mode))throw new F(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': "mode" must be one of [${sv.join(`, `)}], got '${this.mode}'.`,{prop:`mode`});this.base=this.readChannel()}update(e){this.time+=e;let t=this.amplitude*Math.sin(2*Math.PI*this.frequency*this.time);this.writeChannel(this.base+t)}isScalarRotation(){return this.mode===`rotation`&&typeof this.node.rotation==`number`}readChannel(){if(this.isScalarRotation())return this.node.rotation;let e=this.node[this.mode];if(!Array.isArray(e))throw new F(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': node has no '${this.mode}' array to oscillate.`,{prop:`mode`});return e[cv[this.axis]]??0}writeChannel(e){if(this.isScalarRotation()){this.node.rotation=e;return}let t=[...this.node[this.mode]];t[cv[this.axis]]=e,this.node[this.mode]=t}},uv=class extends lt{static signals=[`waypointReached`,`arrived`];static props={speed:{default:120},loop:{default:!1}};speed=120;loop=!1;waypoints=[];index=0;get moving(){return this.index<this.waypoints.length}setPath(e){this.waypoints=e.map(e=>[...e]),this.index=0}stop(){this.waypoints=[],this.index=0}update(e){if(!this.moving)return;let t=A_(this),n=this.speed*e;for(;n>0&&this.index<this.waypoints.length;){let e=this.waypoints[this.index],r=F_(t.position,e,n),i=dv(t.position,r.position);if(t.position=r.position,n-=i,r.reached){if(this.node.emit(`waypointReached`,this.index),this.index+=1,this.index>=this.waypoints.length)if(this.loop&&this.waypoints.length>1)this.index=0;else{this.node.emit(`arrived`);return}}else return}}};function dv(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(t[i]??0)-(e[i]??0);n+=r*r}return Math.sqrt(n)}var fv=class extends lt{static props={points:{default:[]},speed:{default:60},loop:{default:!0},mode:{default:`loop`,options:[`loop`,`pingpong`]},pauseAt:{default:0}};static signals=[`reachedPoint`];points=[];speed=60;loop=!0;mode=`loop`;pauseAt=0;index=0;direction=1;pauseTimer=0;onReady(){if(!Array.isArray(this.points)||this.points.length===0)throw new F(`PROP_TYPE_MISMATCH`,`Patrol on '${this.node.getPath()}': "points" must be a non-empty array of position arrays or node paths.`,{prop:`points`});if(this.mode!==`loop`&&this.mode!==`pingpong`)throw new F(`PROP_TYPE_MISMATCH`,`Patrol on '${this.node.getPath()}': "mode" must be 'loop' or 'pingpong', got '${this.mode}'.`,{prop:`mode`});A_(this)}update(e){if(this.pauseTimer>0){this.pauseTimer=Math.max(0,this.pauseTimer-e);return}let t=this.node,n=this.pointAt(this.index);if(!n)return;let{position:r,reached:i}=F_(t.position,n,this.speed*e);t.position=r,i&&(this.emit(`reachedPoint`,this.index),this.advance(),this.pauseAt>0&&(this.pauseTimer=this.pauseAt))}pointAt(e){let t=this.points[e];if(Array.isArray(t))return t;if(typeof t==`string`){let e=this.node.getNodeOrNull(t);return Array.isArray(e?.position)?e.position:null}return null}advance(){let e=this.points.length-1;if(this.mode===`pingpong`){this.index>=e?this.direction=-1:this.index<=0&&(this.direction=1),this.index=Math.min(e,Math.max(0,this.index+this.direction));return}this.index<e?this.index+=1:this.loop&&(this.index=0)}},pv=class extends lt{static props={value:{default:1},kind:{default:`coin`},collectorGroup:{default:`player`}};static signals=[`collected`];value=1;kind=`coin`;collectorGroup=`player`;collectedAlready=!1;onReady(){V_(this,e=>this.tryCollect(e))}tryCollect(e){if(this.collectedAlready)return;let t=mv(e,this.collectorGroup);t&&(this.collectedAlready=!0,this.emit(`collected`,this.value,t),this.node.queueFree())}};function mv(e,t){let n=[e];for(;n.length>0;){let e=n.shift();if(e.isInGroup(t))return e;n.push(...e.children)}for(let n=e.parent;n;n=n.parent)if(n.isInGroup(t))return n;return null}var hv=class extends lt{static props={speed:{default:300},direction:{default:null},gravity:{default:0}};static signals=[];speed=300;direction=null;gravity=0;velocity=[];onReady(){if(this.speed===0&&this.gravity===0)throw new F(`PROP_TYPE_MISMATCH`,`Projectile on '${this.node.getPath()}': a projectile with "speed" 0 and "gravity" 0 never moves — set one of them.`,{prop:`speed`});let e=A_(this),t=this.resolveDirection();for(this.velocity=t.map(e=>e*this.speed);this.velocity.length<e.position.length;)this.velocity.push(0)}update(e){let t=this.node;this.gravity!==0&&(this.velocity[1]=(this.velocity[1]??0)+this.gravity*e);let n=t.position,r=Math.max(n.length,this.velocity.length),i=Array(r);for(let t=0;t<r;t++)i[t]=(n[t]??0)+(this.velocity[t]??0)*e;t.position=i}resolveDirection(){if(Array.isArray(this.direction))return P_(this.direction);if(this.direction===null||this.direction===`forward`)return this.forwardFromRotation();throw new F(`PROP_TYPE_MISMATCH`,`Projectile on '${this.node.getPath()}': "direction" must be a vector or 'forward', got ${JSON.stringify(this.direction)}.`,{prop:`direction`})}forwardFromRotation(){let e=this.node.rotation;if(typeof e==`number`){let t=e*Math.PI/180;return[Math.cos(t),Math.sin(t)]}if(Array.isArray(e)){let t=(e[1]??0)*Math.PI/180,n=(e[0]??0)*Math.PI/180;return P_([-Math.sin(t)*Math.cos(n),Math.sin(n),-Math.cos(t)*Math.cos(n)])}return[1,0]}},gv=class extends lt{static props={score:{default:0},lives:{default:0},scoreToWin:{default:0}};static signals=[`scoreChanged`,`won`,`lost`,`lifeLost`];score=0;lives=0;scoreToWin=0;hasWon=!1;hasLost=!1;onReady(){if(this.lives<0)throw new F(`PROP_TYPE_MISMATCH`,`ScoreKeeper on '${this.node.getPath()}': "lives" must be >= 0, got ${this.lives}.`,{prop:`lives`});if(this.scoreToWin<0)throw new F(`PROP_TYPE_MISMATCH`,`ScoreKeeper on '${this.node.getPath()}': "scoreToWin" must be >= 0, got ${this.scoreToWin}.`,{prop:`scoreToWin`})}addScore(e){this.setScore(this.score+e)}setScore(e){this.score=e,this.emit(`scoreChanged`,this.score),this.scoreToWin>0&&!this.hasWon&&this.score>=this.scoreToWin&&(this.hasWon=!0,this.emit(`won`))}loseLife(){this.lives<=0||this.hasLost||(--this.lives,this.emit(`lifeLost`,this.lives),this.lives<=0&&(this.hasLost=!0,this.emit(`lost`)))}serialize(){return{score:this.score,lives:this.lives,hasWon:this.hasWon,hasLost:this.hasLost}}deserialize(e){let t=e;typeof t.score==`number`&&(this.score=t.score),typeof t.lives==`number`&&(this.lives=t.lives),typeof t.hasWon==`boolean`&&(this.hasWon=t.hasWon),typeof t.hasLost==`boolean`&&(this.hasLost=t.hasLost)}},_v=class{behavior;detached=new Map;constructor(e){this.behavior=e}resolveTemplate(e){let t=this.detached.get(e);if(t)return t;let n=this.behavior.node,r=e===``?null:n.getNodeOrNull(e);if(!r){let t=this.behavior.constructor.name;throw new F(`NODE_NOT_FOUND`,`${t} on '${n.getPath()}': "prefab" '${e}' does not resolve to a template node. Point it at a (usually hidden) child node to clone.`,{prop:`prefab`,path:n.getPath()})}return r.parent&&r.parent.removeChild(r),this.detached.set(e,r),r}spawn(e,t){let n=dr(e),r=t?.at;return r&&r.length>0&&k_(n)&&(n.position=M_(k_(this.behavior.node)?this.behavior.node.position:[],r)),typeof n.visible==`boolean`&&(n.visible=!0),(t?.parent??this.behavior.node).addChild(n),n}},vv={CameraShake:tv,DayNight:W_,GameFlow:Y_,PathFollow:uv,Health:B_,Lifetime:nv,ScoreKeeper:gv,Pickup:pv,Collector:z_,DamageOnContact:H_,Interactable:Q_,Clickable:R_,FollowCamera:K_,Patrol:fv,Chase:L_,Wander:class extends lt{static props={speed:{default:40},radius:{default:50},changeEvery:{default:2}};static signals=[];speed=40;radius=50;changeEvery=2;origin=[];goal=[];timer=0;onReady(){if(!(this.radius>0))throw new F(`PROP_TYPE_MISMATCH`,`Wander on '${this.node.getPath()}': "radius" must be > 0, got ${this.radius}.`,{prop:`radius`});let e=A_(this);this.origin=[...e.position],this.goal=[...e.position],this.pickGoal()}update(e){let t=this.node;this.timer-=e;let{position:n,reached:r}=F_(t.position,this.goal,this.speed*e);t.position=n,(r||this.timer<=0)&&this.pickGoal()}pickGoal(){this.timer=this.changeEvery;let e=this.origin.length,t=Array(e);for(let n=0;n<8;n++){for(let n=0;n<e;n++)t[n]=(this.origin[n]??0)+this.rng.range(-this.radius,this.radius);if(j_(t,this.origin)<=this.radius){this.goal=t;return}}this.goal=t.map((e,n)=>{let r=this.origin[n]??0,i=j_(t,this.origin)||1;return r+(e-r)/i*this.radius})}},ZombieAI:class extends lt{static props={aggroTarget:{default:``,nodePath:!0},aggroRange:{default:12},deAggroRange:{default:0},chaseSpeed:{default:4},wanderSpeed:{default:1.4},wanderRadius:{default:8},wanderChangeEvery:{default:3},goalTarget:{default:``,nodePath:!0},stopRange:{default:1.2},moveParent:{default:!1}};static signals=[`enteredAggro`,`exitedAggro`,`movementStateChanged`];aggroTarget=``;aggroRange=12;deAggroRange=0;chaseSpeed=4;wanderSpeed=1.4;wanderRadius=8;wanderChangeEvery=3;goalTarget=``;stopRange=1.2;moveParent=!1;aggro=!1;started=!1;home=[];goal=[];timer=0;lastState=``;mover(){let e=this.moveParent?this.node.parent:this.node;return e&&k_(e)?e:null}effectiveDeAggro(){return this.deAggroRange>0?this.deAggroRange:this.aggroRange*1.5}onReady(){if(this.moveParent){let e=this.node.parent;if(!e||!k_(e))throw new F(`PROP_TYPE_MISMATCH`,`ZombieAI on '${this.node.getPath()}': "moveParent" needs a spatial parent (a Node2D/Node3D) to move. '${this.node.name}' has none.`,{prop:`moveParent`,path:this.node.getPath()})}else A_(this)}update(e){let t=this.mover();if(!t)return;this.started||(this.started=!0,this.home=[...t.position],this.pickGoal());let n=this.aggroTarget?this.node.getNodeOrNull(this.aggroTarget):null,r=n&&k_(n)?n.position:null,i=r?this.groundDistance(t.position,r):1/0;if(!this.aggro&&i<=this.aggroRange?(this.aggro=!0,this.emit(`enteredAggro`)):this.aggro&&i>=this.effectiveDeAggro()&&(this.aggro=!1,this.emit(`exitedAggro`),this.pickGoal()),this.aggro&&r){let n=this.approach(t,r,this.chaseSpeed,e);this.setState(n?`idle`:`run`);return}this.timer-=e;let a=this.approach(t,this.goal,this.wanderSpeed,e);this.setState(a?`idle`:`walk`),(a||this.timer<=0)&&this.pickGoal()}approach(e,t,n,r){let i=e.position;if(this.groundDistance(i,t)<=this.stopRange)return!0;let a=i.length>=3?1:-1,o=[...t];a>=0&&(o[a]=i[a]??0);let s=this.groundDistance(i,o),{position:c}=F_(i,o,Math.min(n*r,Math.max(0,s-this.stopRange)));return e.position=c,!1}groundDistance(e,t){if(e.length>=3){let n=(e[0]??0)-(t[0]??0),r=(e[2]??0)-(t[2]??0);return Math.hypot(n,r)}return j_(e,t)}setState(e){e!==this.lastState&&(this.lastState=e,this.emit(`movementStateChanged`,e))}pickGoal(){this.timer=this.wanderChangeEvery;let e=this.mover(),t=e?e.position:this.home,n=t.length>=3?1:-1,r=this.home,i=this.goalTarget?this.node.getNodeOrNull(this.goalTarget):null;if(i&&k_(i)){let e=i.position;r=t.map((t,n)=>t+((e[n]??0)-t)*.4)}let a=[...r];for(let e=0;e<a.length;e++)e!==n&&(a[e]=(r[e]??0)+this.rng.range(-this.wanderRadius,this.wanderRadius));n>=0&&(a[n]=t[n]??0),this.goal=a}},MoveTo:av,Oscillate:lv,Spawner:class extends lt{static props={prefab:{default:``,nodePath:!0},interval:{default:1},max:{default:0},at:{default:[]},autoStart:{default:!0},total:{default:0}};static signals=[`spawned`,`finished`];prefab=``;interval=1;max=0;at=[];autoStart=!0;total=0;source=new _v(this);template;live=new Set;timer=0;running=!1;spawnedCount=0;done=!1;get liveCount(){return this.prune(),this.live.size}_templateForTest(){return this.template}onReady(){this.template=this.source.resolveTemplate(this.prefab),this.running=this.autoStart,this.timer=this.interval}start(){this.done||(this.running=!0)}stop(){this.running=!1}spawn(){if(this.prune(),this.done||this.max>0&&this.live.size>=this.max)return null;let e=this.source.spawn(this.template,this.at.length>0?{at:this.at}:void 0);return this.live.add(e),this.spawnedCount+=1,this.emit(`spawned`,e),this.total>0&&this.spawnedCount>=this.total&&(this.done=!0,this.running=!1,this.emit(`finished`)),e}update(e){this.running&&(this.timer-=e,!(this.timer>0)&&(this.timer+=this.interval,this.spawn()))}prune(){for(let e of this.live)e.parent===null&&this.live.delete(e)}},WaveSpawner:class extends lt{static props={waves:{default:[]},autoStart:{default:!0}};static signals=[`waveStarted`,`waveCleared`,`allCleared`];waves=[];autoStart=!0;source=new _v(this);parsed=[];live=new Set;waveIndex=-1;phase=`idle`;timer=0;spawnedThisWave=0;announced=!1;onReady(){if(!Array.isArray(this.waves)||this.waves.length===0)throw new F(`PROP_TYPE_MISMATCH`,`WaveSpawner on '${this.node.getPath()}': "waves" must be a non-empty array of { prefab, count, interval, delayBefore }.`,{prop:`waves`});this.parsed=this.waves.map((e,t)=>this.parseWave(e,t));for(let e of this.parsed)this.source.resolveTemplate(e.prefab);this.autoStart&&this.beginWave(0)}start(){this.beginWave(0)}update(e){if(this.phase===`idle`||this.phase===`done`)return;let t=this.parsed[this.waveIndex];if(t){if(this.announced||(this.announced=!0,this.emit(`waveStarted`,this.waveIndex)),this.phase===`delay`){this.timer-=e,this.timer<=0&&(this.phase=`spawning`,this.timer=0);return}if(this.phase===`spawning`){for(this.timer-=e;this.timer<=0&&this.spawnedThisWave<t.count;){let e=this.source.spawn(this.source.resolveTemplate(t.prefab));this.live.add(e),this.spawnedThisWave+=1,this.timer+=t.interval}this.spawnedThisWave>=t.count&&(this.phase=`clearing`);return}if(this.phase===`clearing`&&(this.prune(),this.live.size===0)){this.emit(`waveCleared`,this.waveIndex);let e=this.waveIndex+1;e<this.parsed.length?this.beginWave(e):(this.phase=`done`,this.emit(`allCleared`))}}}beginWave(e){this.waveIndex=e,this.spawnedThisWave=0,this.announced=!1,this.live.clear();let t=this.parsed[e];t&&(t.delayBefore>0?(this.phase=`delay`,this.timer=t.delayBefore):(this.phase=`spawning`,this.timer=0))}prune(){for(let e of this.live)e.parent===null&&this.live.delete(e)}parseWave(e,t){let n=e,r=typeof n?.prefab==`string`?n.prefab:``;if(r===``)throw new F(`PROP_TYPE_MISMATCH`,`WaveSpawner on '${this.node.getPath()}': wave ${t} needs a "prefab" template path.`,{prop:`waves`});return{prefab:r,count:typeof n?.count==`number`?n.count:1,interval:typeof n?.interval==`number`?n.interval:.5,delayBefore:typeof n?.delayBefore==`number`?n.delayBefore:0}}},Projectile:hv,Buoyancy:D_};function yv(e){let t=e?.replace??!0;for(let[e,n]of Object.entries(vv))pt(e,n,{replace:t})}function bv(e,t){let n=e.shape;if(n!==void 0){if(e.oneWay!==void 0&&typeof e.oneWay!=`boolean`)throw new F(`BAD_FORMAT`,`Collider on '${t}': "oneWay" must be a boolean (platforms you jump up through), got ${JSON.stringify(e.oneWay)}.`);if(n===`rect`){let n=e.size;if(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`))throw new F(`BAD_FORMAT`,`Collider on '${t}': rect needs "size": [width, height].`);return}if(n===`circle`){if(typeof e.radius!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${t}': circle needs "radius".`);return}if(n===`capsule`){if(typeof e.radius!=`number`||typeof e.height!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${t}': capsule needs "radius" and "height".`);return}throw new F(`BAD_FORMAT`,`Collider on '${t}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(n)}.`)}}var xv=class extends Jt{static typeName=`Node2D`;static props={position:{default:[0,0]},rotation:{default:0},static:{default:!1},scale:{default:[1,1]},renderOrder:{default:0},orderGroup:{default:`default`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},visible:{default:!0}};static propAliases={zIndex:`renderOrder`};position=[0,0];rotation=0;static=!1;scale=[1,1];renderOrder=0;orderGroup=`default`;get effectiveRenderOrder(){return Et(this.orderGroup,this.renderOrder,this.tree?.engine?.orderGroups)}visible=!0;_object2D=null;_ensureObject2D(){return this._object2D||(this._object2D=this._createObject2D(),this._object2D.userData.incantoNode=this),this._object2D}_createObject2D(){return new zo}_syncObject2D(e){let t=this._ensureObject2D();t.position.set(this.position[0]??0,-(this.position[1]??0),0),t.rotation.z=-Ua.degToRad(this.rotation),t.scale.set(this.scale[0]??1,this.scale[1]??1,1),t.visible=this.visible}free(){super.free(),this._object2D?.removeFromParent(),this._object2D=null}},Sv=class extends xv{static props={collider:{default:{},variants:{tag:`shape`,byTag:{rect:{shape:`rect`,size:[32,32]},circle:{shape:`circle`,radius:16},capsule:{shape:`capsule`,radius:12,height:32}}}}};static signals=[`triggerEnter`,`triggerExit`];_collider={};_colliderChanged=!1;get collider(){return this._collider}set collider(e){this._collider=e,this._colliderChanged=!0}static validateJson(e){bv(e.collider,e.name)}_physics=null},Cv=class extends Sv{static typeName=`StaticBody2D`},wv=class extends Sv{static typeName=`Area2D`},Tv=class extends Sv{static typeName=`RigidBody2D`;static props={mass:{default:1},gravityScale:{default:1},fixedRotation:{default:!1},friction:{default:.5},restitution:{default:0},linearVelocity:{default:[0,0]}};mass=1;gravityScale=1;fixedRotation=!1;friction=.5;restitution=0;linearVelocity=[0,0]},Ev=class extends Sv{static typeName=`CharacterBody2D`;static props={velocity:{default:[0,0]},stickToGround:{default:!0},slopeLimitDeg:{default:45}};static propAliases={snapToGround:`stickToGround`};velocity=[0,0];stickToGround=!0;slopeLimitDeg=45;_grounded=!1;moveAndSlide(){if(!this._physics)throw new F(`TREE_VIOLATION`,this.collider.shape===void 0?`CharacterBody2D '${this.name}' has no collider — set a collider prop (physics skips collider-less bodies).`:`CharacterBody2D '${this.name}' has no physics world — await enablePhysics2D(engine) first.`);this._physics.moveAndSlide(this)}_onWall=0;_onCeiling=!1;isOnWall(){return this._onWall!==0}wallSide(){return this._onWall}isOnCeiling(){return this._onCeiling}isOnFloor(){return this._grounded}},Dv=new Set;function Ov(e){return Dv.add(e),()=>Dv.delete(e)}function kv(e,t){return[...Dv].filter(n=>n.dimension===e&&(t===void 0||n.engine===t))}var Av=class extends xv{static typeName=`Joint2D`;static props={type:{default:`revolute`,options:[`fixed`,`revolute`,`rope`,`spring`]},target:{default:``,nodePath:!0},anchor:{default:[0,0]},targetAnchor:{default:[0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`revolute`;target=``;anchor=[0,0];targetAnchor=[0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof Sv))throw new F(`TREE_VIOLATION`,`Joint2D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new F(`BAD_FORMAT`,`Joint2D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof Sv))throw new F(`NODE_NOT_FOUND`,`Joint2D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},Z=100,jv=Math.PI/180;async function Mv(e,t){let n=await Um(()=>import(`./rapier-CEuLKeCu.js`),[],import.meta.url);return await n.init({}),new Nv(n,e,t)}var Nv=class{R;engine;debugDraw=!1;debugScope=null;dimension=`2d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.simulate=n?.simulate??!0,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,980];this.world=new e.World({x:(i[0]??0)/Z,y:(i[1]??0)/Z}),this.kcc=this.world.createCharacterController(.01),this.kcc.setUp({x:0,y:-1}),this.events=new e.EventQueue(!0),this.unregisterDebug=Ov(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.syncBodies()}simulate;step(e){if(this.lastDt=e,!this.simulate){this.syncBodies(),this.poseFromTree();return}if(this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,980];this.world.gravity={x:(e[0]??0)/Z,y:(e[1]??0)/Z}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()){let[t,r]=Bv(e);e.position=[n.x*Z-t,n.y*Z-r]}if(e instanceof Tv){e.fixedRotation||(e.rotation=t.body.rotation()/jv);let n=t.body.linvel();e.linearVelocity=[n.x*Z,n.y*Z],t.lastVX=e.linearVelocity[0]??0,t.lastVY=e.linearVelocity[1]??0}let[r,i]=zv(e);t.lastX=r,t.lastY=i}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;try{r.emit(a,i),i.emit(a,r)}catch(e){vt(this.engine,`error`,`incanto: error in a '${a}' handler (${r.name} ↔ ${i.name}):`,e)}})}moveAndSlide(e){let t=this.ensureEntry(e),n=e.velocity[1]??0;e.stickToGround&&n>=0?this.kcc.enableSnapToGround(.05):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*jv);let r=0,i=0;if(t.ground&&t.ground._physics===this){let[e,n]=zv(t.ground);r=e-(t.groundX??e),i=n-(t.groundY??n)}else t.ground=null;let a={x:((e.velocity[0]??0)*this.lastDt+r)/Z*1,y:(n*this.lastDt+i)/Z*1},o=t.body.translation().y*Z+Lv(e);this.kcc.computeColliderMovement(t.collider,a,this.R.QueryFilterFlags.EXCLUDE_SENSORS,void 0,t=>{let r=this.byColliderHandle.get(t.handle);return!(r&&r!==e&&r.collider.oneWay===!0&&(n<0||o>Rv(r)+Iv))});let s=this.kcc.computedMovement(),c=t.body.translation();t.body.setNextKinematicTranslation({x:c.x+s.x,y:c.y+s.y}),e._grounded=this.kcc.computedGrounded(),e._onWall=0,e._onCeiling=!1;let l=this.kcc.numComputedCollisions();for(let t=0;t<l;t++){let n=this.kcc.computedCollision(t)?.normal1;n&&(Math.abs(n.y)>.7?e._grounded||(e._onCeiling=!0):Math.abs(n.x)>.7&&(e._onWall=n.x>0?-1:1))}if(e._grounded){let n=(c.x+s.x)*Z,r=(c.y+s.y)*Z+Lv(e)-2,i=this.castRay([n,r],[0,1],8,e);if(i?.node&&!(i.node instanceof Ev)){t.ground=i.node;let[e,n]=zv(i.node);t.groundX=e,t.groundY=n}else t.ground=null}else t.ground=null}debugLines(){if(!this.debugDraw)return null;let e=this.debugScope?this.scopedLines(this.debugScope):this.world.debugRender().vertices,t=new Float32Array(e.length);for(let n=0;n<e.length;n++)t[n]=e[n]*Z;return t}scopedLines(e){let t=[],n=[],r=e=>{let t=this.entries.get(e);t&&n.push(t.body);for(let t of e.children)r(t)};r(e);for(let t=e.parent;t&&n.length===0;t=t.parent){let e=this.entries.get(t);e&&n.push(e.body)}for(let e of n)for(let n=0;n<e.numColliders();n++){let r=e.collider(n);if(!r)continue;let i=r.translation(),a=r.rotation(),o=Math.cos(a),s=Math.sin(a),c=(e,n)=>{t.push(i.x+e*o-n*s,i.y+e*s+n*o)},l=(e,t,n,r)=>{c(e,t),c(n,r)},u=r.shape;if(u.halfExtents){let{x:e,y:t}=u.halfExtents;l(-e,-t,e,-t),l(e,-t,e,t),l(e,t,-e,t),l(-e,t,-e,-t)}else if(u.radius!==void 0){let e=u.radius,t=u.halfHeight??0;for(let n=0;n<24;n++){let r=n/24*Math.PI*2,i=(n+1)/24*Math.PI*2,a=e=>e>=0?t:-t;l(Math.cos(r)*e,Math.sin(r)*e+a(Math.sin(r)),Math.cos(i)*e,Math.sin(i)*e+a(Math.sin(i)))}t>0&&(l(-e,-t,-e,t),l(e,-t,e,t))}}return new Float32Array(t)}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:(e.anchor[0]??0)/Z,y:(e.anchor[1]??0)/Z},s={x:(e.targetAnchor[0]??0)/Z,y:(e.targetAnchor[1]??0)/Z},c=e.length/Z;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y)}let l;l=e.type===`fixed`?t.JointData.fixed(o,0,s,0):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.revolute(o,s),this.joints.set(e,this.world.createImpulseJoint(l,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=Math.hypot(t[0],t[1])||1,o=new this.R.Ray({x:e[0]/Z,y:e[1]/Z},{x:t[0]/a,y:t[1]/a}),s=r?this.entries.get(r)?.collider:void 0,c=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castRayAndGetNormal(o,n/Z,!0,c,void 0,s,void 0,e=>!e.isSensor());return l?{distance:l.timeOfImpact*Z,normal:[l.normal.x,l.normal.y],node:this.byColliderHandle.get(l.collider.handle)??null}:null}dispose(){this.disconnect(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;bodySet=new Set;poseFromTree(){for(let[e,t]of this.entries){let[n,r]=zv(e);t.body.setTranslation({x:n/Z,y:r/Z},!1),t.body.setRotation(e.rotation*jv,!1)}this.world.propagateModifiedBodyPositionsToColliders()}syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=e.root===this.lastRoot,r=t!==this.lastStructure||!n;if(r){let r=n?e.tree._structureSince(this.lastStructure):null;if(this.lastStructure=t,this.lastRoot=e.root,r){let t=!1;for(let{node:e,added:n}of r)e instanceof Sv&&(n?this.bodySet.add(e):this.bodySet.delete(e)),e instanceof Av&&(t=!0);t&&(this.jointSet.clear(),Pv(e.root,this.jointSet))}else this.bodySet.clear(),Fv(e.root,this.bodySet),this.jointSet.clear(),Pv(e.root,this.jointSet)}let i=this.bodySet;for(let e of i){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),vt(this.engine,`warn`,`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.ensureEntry(e)}if(this.syncJoints(r),r)for(let[e,t]of this.entries)i.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let[r,i]=zv(e),a=r/Z,o=i/Z,s;s=e instanceof Tv?n.RigidBodyDesc.dynamic():e instanceof Ev||e instanceof wv?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed(),s.setTranslation(a,o).setRotation(e.rotation*jv),e instanceof Tv&&(s.setGravityScale(e.gravityScale),s.setLinvel((e.linearVelocity[0]??0)/Z,(e.linearVelocity[1]??0)/Z),e.fixedRotation&&s.lockRotations());let c=this.world.createRigidBody(s),l=Vv(n,e.collider,e.name);l.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),l.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof wv&&l.setSensor(!0),e instanceof Tv&&l.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let u=this.world.createCollider(l,c);return t={body:c,collider:u,lastX:r,lastY:i,lastVX:0,lastVY:0},this.entries.set(e,t),this.byColliderHandle.set(u.handle,e),e._colliderChanged=!1,e._physics=this,t}let[r,i]=zv(e);if((r!==t.lastX||i!==t.lastY)&&(t.body.setTranslation({x:r/Z,y:i/Z},!0),t.lastX=r,t.lastY=i),e instanceof Tv){let n=e.linearVelocity[0]??0,r=e.linearVelocity[1]??0;(n!==t.lastVX||r!==t.lastVY)&&(t.body.setLinvel({x:n/Z,y:r/Z},!0),t.lastVX=n,t.lastVY=r)}return t}};function Pv(e,t){e instanceof Av&&t.add(e);for(let n of e.children)Pv(n,t)}function Fv(e,t){e instanceof Sv&&t.add(e);for(let n of e.children)Fv(n,t)}var Iv=4;function Lv(e){let t=e.collider;return t.shape===`rect`?(t.size?.[1]??32)/2:t.shape===`capsule`?(t.height??32)/2+(t.radius??8):t.radius??16}function Rv(e){let[,t]=zv(e),n=e.collider;return t-(n.shape===`rect`?(n.size?.[1]??32)/2:n.shape===`capsule`?(n.height??32)/2+(n.radius??8):n.radius??16)}function zv(e){let t=0,n=0;for(let r=e;r;r=r.parent)r instanceof xv&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function Bv(e){let t=0,n=0;for(let r=e.parent;r;r=r.parent)r instanceof xv&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function Vv(e,t,n){bv(t,n);let r=Hv(e,t,n),i=t.offset;return Array.isArray(i)&&r.setTranslation((i[0]??0)/Z,(i[1]??0)/Z),r}function Hv(e,t,n){let r=t.shape;if(r===`rect`){let r=t.size;if(!Array.isArray(r)||r.length!==2||r.some(e=>typeof e!=`number`))throw new F(`BAD_FORMAT`,`Collider on '${n}': rect needs "size": [width, height].`);return e.ColliderDesc.cuboid(r[0]/2/Z,r[1]/2/Z)}if(r===`circle`){if(typeof t.radius!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${n}': circle needs "radius".`);return e.ColliderDesc.ball(t.radius/Z)}if(r===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2/Z,t.radius/Z)}throw new F(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(r)}.`)}var Uv=new jl(1,1),Wv=class extends xv{static typeName=`Sprite2D`;static props={texture:{default:``},anchor:{default:[.5,.5]},flipX:{default:!1},flipY:{default:!1},tint:{default:`#ffffff`},opacity:{default:1}};texture=``;anchor=[.5,.5];flipX=!1;flipY=!1;tint=`#ffffff`;opacity=1;quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new vc(Uv,new oc({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_createObject2D(){return super._createObject2D()}resolveTexture(e){if(!this.texture||!e)return null;let t=e.getTexture(this.texture),n=t.image;return!n?.width||!n.height?null:{texture:t,width:n.width,height:n.height}}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=t.material,r=this.resolveTexture(e);if(!r){t.visible=!1;return}t.visible=!0,n.map!==r.texture&&(n.map=r.texture,n.needsUpdate=!0);let i=r.width,a=r.height;t.scale.set(this.flipX?-i:i,this.flipY?-a:a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??.5;t.position.set((.5-o)*i,(s-.5)*a,0),t.renderOrder=this.effectiveRenderOrder,n.color.set(this.tint),n.opacity=this.opacity}},Gv=class extends Wv{static typeName=`AnimatedSprite2D`;static signals=[`animationFinished`];static props={sheet:{default:``},animations:{default:{}},autoplay:{default:``}};sheet=``;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;currentDef=null;ownTexture=null;loadedSheetRef=``;play(e){let{name:t,def:n}=fr(this.animations,e,this.name);this.currentAnimation=t,this.currentDef=n,this.frameList=mr(n.frames,t),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){pr(this.animations,this.name),this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.currentDef;if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}resolveTexture(e){if(!this.sheet||!e)return null;let t=e.getSheet(this.sheet);this.loadedSheetRef!==this.sheet&&(this.ownTexture=t.texture.clone(),this.ownTexture.needsUpdate=!0,this.loadedSheetRef=this.sheet);let n=this.ownTexture,r=t.texture.image;if(!r?.width||!r.height)return null;let i=Math.max(1,Math.floor(r.width/t.frameWidth)),a=this.currentFrame%i,o=Math.floor(this.currentFrame/i);return n.repeat.set(t.frameWidth/r.width,t.frameHeight/r.height),n.offset.set(a*t.frameWidth/r.width,1-(o+1)*t.frameHeight/r.height),{texture:n,width:t.frameWidth,height:t.frameHeight}}},Kv=class extends xv{static typeName=`Camera2D`;static props={follow:{default:``,nodePath:!0},smoothing:{default:0},zoom:{default:1},limits:{default:[]},current:{default:!1}};follow=``;smoothing=0;zoom=1;limits=[];current=!1;get effectiveZoom(){return Math.max(.01,this.zoom)}update(e){if(!this.follow)return;let t=this.getNodeOrNull(this.follow);if(!(t instanceof xv))return;let n=t.position[0]??0,r=t.position[1]??0,i=Math.min(Math.max(this.smoothing,0),.99),a=i<=0?1:1-i**(e*60),o=this.position[0]??0,s=this.position[1]??0;this.position=[o+(n-o)*a,s+(r-s)*a]}clampedCenter(e,t){let n=this.position[0]??0,r=this.position[1]??0;if(this.limits.length!==0&&this.limits.length!==4)throw new F(`BAD_FORMAT`,`Camera2D '${this.name}' limits must be [] or [minX,minY,maxX,maxY], got length ${this.limits.length}.`);if(this.limits.length===4){let[i,a,o,s]=this.limits,c=e/(2*this.effectiveZoom),l=t/(2*this.effectiveZoom);n=qv(n,i+c,o-c),r=qv(r,a+l,s-l)}return{x:n,y:r}}};function qv(e,t,n){return t>n?(t+n)/2:Math.min(n,Math.max(t,e))}var Jv=class extends Jt{static typeName=`CharacterController2D`;static props={mode:{default:`platformer`,options:[`platformer`,`topDown`]},maxSpeed:{default:220},jumpHeight:{default:64},moveAction:{default:`move`},jumpAction:{default:`jump`},coyoteSeconds:{default:0},jumpBufferSeconds:{default:0},jumpCutMultiplier:{default:1},maxJumps:{default:1},dashSpeed:{default:0},dashSeconds:{default:.15},dashAction:{default:`dash`},wallSlideSpeed:{default:0},wallJumpImpulse:{default:[0,0]}};static signals=[`movementStateChanged`];mode=`platformer`;maxSpeed=220;jumpHeight=64;moveAction=`move`;jumpAction=`jump`;coyoteSeconds=0;jumpBufferSeconds=0;jumpCutMultiplier=1;maxJumps=1;dashSpeed=0;dashSeconds=.15;dashAction=`dash`;wallSlideSpeed=0;wallJumpImpulse=[0,0];state=`idle`;coyoteLeft=0;bufferLeft=0;jumpsUsed=0;dashLeft=0;dashDir=1;rising=!1;onReady(){if(!(this.parent instanceof Ev))throw new F(`TREE_VIOLATION`,`CharacterController2D '${this.name}' must be a child of a CharacterBody2D (parent is '${this.parent?.name??`none`}').`);if(this.mode!==`platformer`&&this.mode!==`topDown`)throw new F(`PROP_TYPE_MISMATCH`,`CharacterController2D.mode must be 'platformer' or 'topDown', got '${this.mode}'.`)}fixedUpdate(e){let t=this.tree?.engine;if(!t?.scene)return;let n=this.parent;if(!(n instanceof Ev))return;let r=t.input,i=r.getVector(this.moveAction);if(this.mode===`topDown`){n.velocity=[i.x*this.maxSpeed,i.y*this.maxSpeed],n.moveAndSlide();return}let a=t.scene.physics?.gravity?.[1]??980,o=n.isOnFloor(),s=-Math.sqrt(2*a*this.jumpHeight);if(this.dashLeft>0){this.dashLeft-=e,n.velocity[0]=this.dashDir*this.dashSpeed,n.velocity[1]=0,n.moveAndSlide(),this.setState(`dash`);return}if(this.dashSpeed>0&&r.justPressed(this.dashAction)){this.dashLeft=this.dashSeconds,this.dashDir=i.x===0?this.dashDir:Math.sign(i.x),n.velocity[0]=this.dashDir*this.dashSpeed,n.velocity[1]=0,n.moveAndSlide(),this.setState(`dash`);return}n.velocity[0]=i.x*this.maxSpeed,o?(this.coyoteLeft=this.coyoteSeconds,this.jumpsUsed=0):(this.coyoteLeft=Math.max(0,this.coyoteLeft-e),this.coyoteLeft<=0&&this.jumpsUsed===0&&(this.jumpsUsed=1)),r.justPressed(this.jumpAction)?this.bufferLeft=Math.max(this.jumpBufferSeconds,0):this.bufferLeft=Math.max(0,this.bufferLeft-e);let c=this.bufferLeft>0||r.justPressed(this.jumpAction),l=this.wallSlideSpeed>0||this.wallJumpImpulse.some(e=>e!==0)?n.isOnWall():!1;if(c&&l&&!o&&this.wallJumpImpulse.some(e=>e!==0)){let e=-n.wallSide();n.velocity[0]=e*(this.wallJumpImpulse[0]??0),n.velocity[1]=-(this.wallJumpImpulse[1]??0),this.bufferLeft=0,this.rising=!0,this.jumpsUsed=1}else c&&(o||this.coyoteLeft>0||this.jumpsUsed<this.maxJumps)?(n.velocity[1]=s,this.bufferLeft=0,this.coyoteLeft=0,this.rising=!0,this.jumpsUsed=o?1:this.jumpsUsed+1):o?(n.velocity[1]=20,this.rising=!1):(n.velocity[1]=(n.velocity[1]??0)+a*e,this.rising&&this.jumpCutMultiplier<1&&!r.isPressed(this.jumpAction)&&(n.velocity[1]=(n.velocity[1]??0)*this.jumpCutMultiplier,this.rising=!1),(n.velocity[1]??0)>=0&&(this.rising=!1),this.wallSlideSpeed>0&&l&&(n.velocity[1]??0)>this.wallSlideSpeed&&(n.velocity[1]=this.wallSlideSpeed));n.isOnCeiling()&&(n.velocity[1]??0)<0&&(n.velocity[1]=0,this.rising=!1),n.moveAndSlide();let u=n.velocity[1]??0;this.wallSlideSpeed>0&&!n.isOnFloor()&&n.isOnWall()&&u>0?this.setState(`wallSlide`):n.isOnFloor()?this.setState(Math.abs(i.x)>.01?`run`:`idle`):this.setState(u<0?`jump`:`fall`)}setState(e){e!==this.state&&(this.state=e,this.emit(`movementStateChanged`,e))}},Yv=new jl(1,1),Xv=class extends xv{static typeName=`ColorRect2D`;static props={size:{default:[100,100]},color:{default:`#ffffff`},opacity:{default:1},anchor:{default:[.5,.5]}};size=[100,100];color=`#ffffff`;opacity=1;anchor=[.5,.5];quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new vc(Yv,new oc({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=this.size[0]??0,r=this.size[1]??0;t.visible=n>0&&r>0&&this.opacity>0,t.scale.set(n,r,1);let i=this.anchor[0]??.5,a=this.anchor[1]??.5;t.position.set((.5-i)*n,(a-.5)*r,0),t.renderOrder=this.effectiveRenderOrder;let o=t.material;o.color.set(this.color),o.opacity=this.opacity}},Zv=new jl(1,1),Qv=class extends xv{static typeName=`Label`;static props={text:{default:``},fontSize:{default:16},color:{default:`#ffffff`},font:{default:`monospace`},align:{default:`left`}};text=``;fontSize=16;color=`#ffffff`;font=`monospace`;align=`left`;quadMesh=null;canvas=null;lastKey=``;_quad(){return this.quadMesh||(this.quadMesh=new vc(Zv,new oc({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad();if(typeof document>`u`||this.text===``){t.visible=!1;return}let n=`${this.text}\0${this.fontSize}\0${this.color}\0${this.font}\0${this.align}`;n!==this.lastKey&&(this.lastKey=n,this.rasterize()),t.visible=!0,t.renderOrder=this.effectiveRenderOrder}rasterize(){let e=Math.min(globalThis.devicePixelRatio??1,2);this.canvas??=document.createElement(`canvas`);let t=this.canvas.getContext(`2d`);if(!t)return;let n=`${this.fontSize*e}px ${this.font}`;t.font=n;let r=t.measureText(this.text),i=Math.max(1,Math.ceil(r.width)),a=Math.ceil(this.fontSize*e*1.4);this.canvas.width=i,this.canvas.height=a,t.font=n,t.fillStyle=this.color,t.textBaseline=`middle`,t.fillText(this.text,0,a/2);let o=this._quad(),s=o.material;s.map?.dispose(),s.map=new xl(this.canvas),s.needsUpdate=!0;let c=i/e,l=a/e;o.scale.set(c,l,1);let u=this.align===`center`?.5:+(this.align===`right`);o.position.set((.5-u)*c,0,0)}},$v=new jl(1,1),ey=class e extends xv{orderGroup=`effects`;static typeName=`Particles2D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...Nn]},emitting:{default:!0},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},maxParticles:{default:256}};preset=`custom`;emitting=!0;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!Nn.includes(t.preset))throw new F(`BAD_FORMAT`,`Particles2D '${e.name}' preset must be 'custom' or one of [${Nn.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:Nn});if(t.blend!==`add`&&t.blend!==`normal`)throw new F(`BAD_FORMAT`,`Particles2D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){Pn(this,this.preset,nt(e.typeName));let t=this.tree?.engine?.rng??new I(4660);this.sim=new In({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[this.speed[0]??0,this.speed[1]??0],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[this.gravity[0]??0,this.gravity[1]??0,0],drag:this.drag,maxParticles:this.maxParticles},t)}return this.sim}update(e){let t=this._ensureSim();this.burst>0&&!this.bursted&&(this.bursted=!0,t.burst(this.burst)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}replay(){this.bursted=!1,this.finishedEmitted=!1}mesh=null;paletteCache=[];paletteCacheKey=``;refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new K,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}_syncObject2D(e){super._syncObject2D(e);let t=this._ensureSim();if(!this.mesh||this.mesh.count!==this.maxParticles){this.mesh&&this.mesh.removeFromParent();let e=new oc({transparent:!0,depthWrite:!1,blending:this.blend===`add`?2:1});this.mesh=new Wc($v,e,this.maxParticles),this.mesh.instanceMatrix.setUsage(ia),this.mesh.frustumCulled=!1,this._ensureObject2D().add(this.mesh)}let n=this.mesh,r=this.refreshPalette(),i=r?null:ny.set(this.colorStart),a=ry.set(this.colorEnd),o=this.shimmer,s=0;t.forEach(e=>{let t=this.sizeStart+(this.sizeEnd-this.sizeStart)*e.t;ty.makeScale(t,t,1),ty.setPosition(e.x,-e.y,0),n.setMatrixAt(s,ty);let c=r?r[Math.floor(e.seed*r.length)]:i,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);o>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*o+e.seed))),iy.copy(c).lerp(a,e.t).multiplyScalar(l),n.setColorAt(s,iy),s+=1}),n.count=s,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),n.renderOrder=this.effectiveRenderOrder}},ty=new G,ny=new K,ry=new K,iy=new K;function ay(e,t){let n=[],r=0;for(let i of e){let e=[];if(typeof i==`string`)for(let n of i){let r=t[n];if(r!==void 0)e.push(r);else if(n===`.`||n===` `)e.push(-1);else if(n>=`0`&&n<=`9`)e.push(n.charCodeAt(0)-48);else throw new F(`BAD_FORMAT`,`TileMap2D: unknown tile char '${n}' — add it to "legend" (char → tile index), or use '.'/' ' for empty and digits 0-9.`)}else for(let t of i)e.push(t);r=Math.max(r,e.length),n.push(e)}for(let e of n)for(;e.length<r;)e.push(-1);return n}function oy(e,t){let n=e.length,r=n>0?e[0].length:0,i=e.map(e=>e.map(()=>!1)),a=(n,r)=>t.has(e[r][n]),o=[];for(let e=0;e<n;e++)for(let t=0;t<r;t++){if(!a(t,e)||i[e][t])continue;let s=1;for(;t+s<r&&a(t+s,e)&&!i[e][t+s];)s++;let c=1;grow:for(;e+c<n;){for(let n=0;n<s;n++)if(!a(t+n,e+c)||i[e+c][t+n])break grow;c++}for(let n=0;n<c;n++)for(let r=0;r<s;r++)i[e+n][t+r]=!0;o.push({x:t,y:e,w:s,h:c})}return o}var sy=class extends xv{static typeName=`TileMap2D`;static props={texture:{default:``},tileSize:{default:32},columns:{default:0},cells:{default:[]},legend:{default:{}},solid:{default:[]},opacity:{default:1}};texture=``;tileSize=32;columns=0;_cells=[];_legend={};_solid=[];geometryDirty=!0;collidersDirty=!0;get cells(){return this._cells}set cells(e){this._cells=e,this.geometryDirty=!0,this.collidersDirty=!0}get legend(){return this._legend}set legend(e){this._legend=e,this.geometryDirty=!0,this.collidersDirty=!0}get solid(){return this._solid}set solid(e){this._solid=e,this.collidersDirty=!0}opacity=1;tileMesh=null;builtColumns=0;builtRows=0;static validateJson(e){let t=e;ay(t._cells,t._legend)}grid(){return ay(this._cells,this._legend)}onReady(){this.rebuildColliders()}update(e){this.collidersDirty&&this.rebuildColliders()}rebuildColliders(){this.collidersDirty=!1;for(let e of[...this.children])e.name.startsWith(`__tileSolid`)&&e.free();if(this._solid.length===0)return;let e=this.tileSize;oy(this.grid(),new Set(this._solid)).forEach((t,n)=>{let r=new Cv(`__tileSolid${n}`);r.position=[(t.x+t.w/2)*e,(t.y+t.h/2)*e],r.collider={shape:`rect`,size:[t.w*e,t.h*e]},this.addChild(r)})}_mesh(){return this.tileMesh||(this.tileMesh=new vc(new J,new oc({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.tileMesh)),this.tileMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._mesh(),n=t.material;if(!this.texture||!e){t.visible=!1;return}let r=e.getTexture(this.texture),i=r.image;if(!i?.width||!i.height){t.visible=!1;return}t.visible=this.opacity>0,t.renderOrder=this.effectiveRenderOrder,n.opacity=this.opacity,n.map!==r&&(r.magFilter=Dr,n.map=r,n.needsUpdate=!0,this.geometryDirty=!0);let a=this.columns>0?this.columns:Math.max(1,Math.floor(i.width/this.tileSize)),o=Math.max(1,Math.floor(i.height/this.tileSize));(a!==this.builtColumns||o!==this.builtRows)&&(this.geometryDirty=!0),this.geometryDirty&&(this.geometryDirty=!1,this.builtColumns=a,this.builtRows=o,this.buildGeometry(t.geometry,a,o))}buildGeometry(e,t,n){let r=this.grid(),i=this.tileSize,a=[],o=[],s=[];for(let e=0;e<r.length;e++){let c=r[e];for(let r=0;r<c.length;r++){let l=c[r];if(l<0)continue;let u=r*i,d=u+i,f=-(e*i),p=-((e+1)*i),m=a.length/3;a.push(u,f,0,d,f,0,d,p,0,u,p,0);let h=l%t,g=Math.floor(l/t),_=h/t,v=(h+1)/t,y=1-g/n,b=1-(g+1)/n;o.push(_,y,v,y,v,b,_,b),s.push(m,m+2,m+1,m,m+3,m+2)}}e.setAttribute(`position`,new q(new Float32Array(a),3)),e.setAttribute(`uv`,new q(new Float32Array(o),2)),e.setIndex(s),e.computeBoundingSphere()}get renderedTileCount(){let e=this.tileMesh?.geometry.getAttribute(`position`);return e?e.count/4:0}free(){this.tileMesh?.geometry.dispose(),super.free()}},cy=[`top-left`,`top`,`top-right`,`left`,`center`,`right`,`bottom-left`,`bottom`,`bottom-right`],ly=class extends Jt{static typeName=`UILayer`;static props={anchor:{default:`top-left`,options:cy}};anchor=`top-left`;group=null;_ensureGroup(){return this.group||(this.group=new Bo,this.group.userData.incantoNode=this),this.group}static validateJson(e){let t=e.anchor;if(!cy.includes(t))throw new F(`BAD_FORMAT`,`UILayer '${e.name}' anchor must be one of [${cy.join(`, `)}], got '${t}'.`,{prop:`anchor`,validOptions:cy})}_anchorOrigin(e,t){let n=this.anchor;return{x:n.includes(`right`)?e:n===`top`||n===`center`||n===`bottom`?e/2:0,y:n.includes(`bottom`)?t:n===`left`||n===`center`||n===`right`?t/2:0}}};function uy(){Ln(),L(xv),L(Wv),L(Xv),L(ey),L(Gv),L(Kv),L(Qv),L(ly),L(Cv),L(Tv),L(wv),L(Ev),L(Jv),L(Av),L(sy)}function dy(e,t,n){return{x:(t-e.cx)*e.zoom+e.w/2,y:(n-e.cy)*e.zoom+e.h/2}}function fy(e,t,n){return{x:(t-e.w/2)/e.zoom+e.cx,y:(n-e.h/2)/e.zoom+e.cy}}var py=new us,my=new U,hy=12,gy=new Float32Array(16);function _y(e){if(!(e instanceof xv))return null;let t=e._ensureObject2D();t.updateWorldMatrix(!0,!0),py.setFromObject(t),py.getSize(my);let n,r,i,a;if(!Number.isFinite(my.x)||my.x===0&&my.y===0){let e=new U().setFromMatrixPosition(t.matrixWorld);n=e.x-hy,i=e.x+hy,r=e.y-hy,a=e.y+hy}else n=py.min.x-2,i=py.max.x+2,r=py.min.y-2,a=py.max.y+2;let o=[n,r,i,r,i,r,i,a,i,a,n,a,n,a,n,r];return gy.set(o),gy}function vy(){return{visited:new Set,cameras:[]}}function yy(e,t,n,r,i,a,o){let s=a??vy();s.visited.clear(),s.cameras.length=0,by(e,t,n,!1,s.visited,s.cameras,r,i,o?.ignoreStatic===!0),xy(t,s.visited),xy(n,s.visited);let c=null;for(let e=0;e<s.cameras.length;e++){let t=s.cameras[e];if(t.current){c=t;break}}return c||=s.cameras[0]??null,{activeCamera:c}}function by(e,t,n,r,i,a,o,s,c){let l=t,u=r;if(e instanceof xv&&!(e instanceof ly)){let t=e._ensureObject2D();if(e.static&&!c&&t.userData.incantoStaticSynced===!0){t.userData.incantoStatic=!0,i.add(t);return}}if(e instanceof ly){let t=e._ensureGroup();t.parent!==n&&n.add(t);let r=s?e._anchorOrigin(s.width,s.height):{x:0,y:0};t.position.set(r.x,-r.y,0),i.add(t),u=!0,l=t}else if(e instanceof xv){let n=e._ensureObject2D();n.parent!==t&&t.add(n),e._syncObject2D(o),i.add(n),e instanceof Kv&&!r&&a.push(e),l=n}for(let t of e.children)by(t,l,n,u,i,a,o,s,c);if(e instanceof xv&&!(e instanceof ly)){let t=e._ensureObject2D();e.static&&!c?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}function xy(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&xy(i,t)}}var Sy=class{viewOverride=null;webgl;worldScene=new Yo;syncScratch=vy();ignoreStatic=!1;uiScene=new Yo;worldCam=new Vu(-1,1,1,-1,-1e3,1e3);uiCam=new Vu(-1,1,1,-1,-1e3,1e3);engine;assets;loadedAssetScenes=new WeakSet;disconnect;canvas;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.assets=e.assets??new zm(void 0,this.engine);let t=Rn(e.engine.scene?.environment,{antialias:!0,pixelRatio:1,preserveDrawingBuffer:!1},globalThis.devicePixelRatio??1,e);this.webgl=new Rm({canvas:e.canvas,antialias:t.antialias,preserveDrawingBuffer:t.preserveDrawingBuffer}),this.webgl.info.autoReset=!1,this.engine.picker=(e,t)=>this.pick(e,t),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.info.autoReset=!1,this.debugLines=new dl(new J,new $c({color:`#00ff6e`,transparent:!0,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.worldScene.add(this.debugLines),this.selectionLines=new dl(new J,new $c({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.worldScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>this.render())}debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?_y(t):null;if(this.selectionLines.visible=n!==null,!n)return;let r=new Float32Array(n.length/2*3);for(let e=0,t=0;e<n.length;e+=2,t+=3)r[t]=n[e],r[t+1]=n[e+1],r[t+2]=0;this.selectionLines.geometry.setAttribute(`position`,new q(r,3)),this.selectionLines.geometry.getAttribute(`position`).needsUpdate=!0}syncDebugLines(){let e=null;for(let t of kv(`2d`,this.engine))if(e=t.debugLines(),e)break;if(this.debugLines.visible=e!==null,!e)return;let t=new Float32Array(e.length/2*3);for(let n=0,r=0;n<e.length;n+=2,r+=3)t[r]=e[n],t[r+1]=e[n+1],t[r+2]=0;this.debugLines.geometry.setAttribute(`position`,new q(t,3))}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e));let t=e.environment?.background;this.worldScene.background=typeof t==`string`?new K(t):null;let n=this.canvas.clientWidth||this.canvas.width,r=this.canvas.clientHeight||this.canvas.height,i=this.webgl.getSize(wy);(i.x!==n||i.y!==r)&&this.webgl.setSize(n,r,!1);let a=this.viewOverride?null:Gn(e.viewport),o=a?Kn(n,r,a):null,s=o?o.viewW:n,c=o?o.viewH:r,{activeCamera:l}=yy(e.root,this.worldScene,this.uiScene,this.assets,{width:s,height:c},this.syncScratch),u=a?{x:a.design[0]/2,y:a.design[1]/2}:{x:n/2,y:r/2},d=1;this.viewOverride?(u={x:this.viewOverride.cx,y:this.viewOverride.cy},d=this.viewOverride.zoom):l&&(u=l.clampedCenter(s,c),d=l.effectiveZoom);let f=o?.scale??1;this.lastView={cx:u.x,cy:u.y,zoom:d*f,w:n,h:r},this.lastViewport=o,o&&(o.offsetX>.5||o.offsetY>.5)?(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r),this.webgl.clear(),this.webgl.setViewport(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissor(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissorTest(!0)):(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r)),Cy(this.worldCam,u.x,u.y,s/d,c/d),Cy(this.uiCam,s/2,c/2,s,c),this.webgl.info.reset(),this.webgl.autoClear=!0,this.webgl.render(this.worldScene,this.worldCam),this.webgl.autoClear=!1,this.webgl.render(this.uiScene,this.uiCam),this.webgl.autoClear=!0}lastViewport=null;lastView={cx:0,cy:0,zoom:1,w:1,h:1};view(){return{...this.lastView}}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}worldFromScreen(e,t){return fy(this.lastView,e,t)}screenFromWorld(e,t){return dy(this.lastView,e,t)}pick(e,t){let{w:n,h:r}=this.lastView,i=this.lastViewport?.offsetX??0,a=this.lastViewport?.offsetY??0,o=this.lastViewport?.contentW??n,s=this.lastViewport?.contentH??r;Ey.set((e-i)/o*2-1,-((t-a)/s*2-1)),Dy.setFromCamera(Ey,this.worldCam);let c=Dy.intersectObjects(this.worldScene.children,!0),l=null;for(let e of c){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(!n)continue;let r=e.object.renderOrder??0;(!l||r>=l.order)&&(l={node:n,order:r})}return l?.node??null}boundsOf(e){let t=e._object2D;if(!t||(Oy.makeEmpty(),Oy.expandByObject(t),Oy.isEmpty())||(Oy.getSize(Ty),Ty.x===0&&Ty.y===0))return null;let n=this.screenFromWorld(Oy.min.x,-Oy.max.y),r=this.screenFromWorld(Oy.max.x,-Oy.min.y);return{x:n.x,y:n.y,w:r.x-n.x,h:r.y-n.y}}dispose(){this.engine.picker&&(this.engine.picker=null),this.disconnect();for(let e of[this.worldScene,this.uiScene])e.traverse(e=>{let t=e;if(!t.isMesh)return;let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)e?.map?.dispose(),e?.dispose()});this.webgl.dispose()}};function Cy(e,t,n,r,i){e.position.set(t,-n,10),e.left=-r/2,e.right=r/2,e.top=i/2,e.bottom=-i/2,e.updateProjectionMatrix()}var wy=new V,Ty=new U,Ey=new V,Dy=new gd,Oy=new us;async function ky(e){uy(),(e.gameplay??!0)&&yv();for(let[t,n]of Object.entries(e.behaviors??{}))pt(t,n,{replace:!0});let t=new Wt({seed:e.seed,fixedHz:e.fixedHz,...e._scheduler?{scheduler:e._scheduler}:{}}),n=Ay(e.scene),r=Xn(Ay(n),{resolveScene:e.resolveScene,engine:t});t.setScene(r);let i=null;(e.physics===!0||(e.physics??`auto`)===`auto`&&jy(r.root))&&(i=await Mv(t));let a=[],o=e.keyboard??(typeof window<`u`?window:!1);o&&t.input.attachKeyboard(o),a.push(My(t,r.root,e.canvas)),a.push(t.settings.bindAudio(t.audio)),a.push(nh(t)),a.push(t.settings.bindLocale(t.locale));let s=e.touch??`auto`;if(s!==!1){let n=e.touchContainer??e.canvas.parentElement??null;if(n){let r={force:s===!0,...e._touchDoc?{doc:e._touchDoc}:{}},i=_r(t,n,r),o=t.sceneChanged.connect(()=>{i?.dispose(),i=_r(t,n,r)});a.push(()=>{o(),i?.dispose()})}}let c=e._rendererFactory?e._rendererFactory(t,e.canvas):new Sy({canvas:e.canvas,engine:t,...e.pixelRatio===void 0?{}:{pixelRatio:e.pixelRatio},...e.antialias===void 0?{}:{antialias:e.antialias}}),l=e.debug??!1,u=e.editor??l,d=u===!0?{}:u||null,f={label:`✎ edit this scene`,run:async()=>{if(!d)return;let t=d.open??$m,r=async t=>{await ky({...e,scene:t})};await eh(async()=>{p();try{await t({scene:n,play:r,exit:()=>r(n),...d.save?{save:d.save}:{},...d.library?{library:d.library===!0?qm():d.library}:{}})}catch(e){console.error(`[incanto] could not open the editor:`,e),await r(n)}},`opening the editor…`)}};if(l){let n=e.touchContainer??e.canvas.parentElement??(typeof document<`u`?document.body:null);if(n){let{attachDebugOverlay:r}=await Um(async()=>{let{attachDebugOverlay:e}=await import(`./debug-RC6qts6S.js`);return{attachDebugOverlay:e}},[],import.meta.url),i=r(t,{container:n,statsSource:()=>c.stats?.()??{},...d?{actions:[f]}:{},...e._debugDoc?{doc:e._debugDoc}:{}});i&&a.push(()=>i.dispose())}}t.start();function p(){rh([i?[`physics`,()=>i?.dispose()]:null,[`app cleanups`,()=>{for(let e of a)e()}],[`engine`,()=>t.dispose()],[`renderer`,()=>c.dispose()]])}return{engine:t,scene:r,sourceJson:n,renderer:c,physics:i,pick(e,n){return t.picker?.(e,n)??null},stats(){return{triangles:0,drawCalls:0,geometries:0,textures:0,...t.stats(),...c.stats?.()}},openEditor:d?f.run:null,dispose:p}}function Ay(e){try{return structuredClone(e)}catch{throw new F(`BAD_FORMAT`,`createGame "scene" must be plain scene JSON (the imported *.scene.json object) — got something unclonable (a loaded Scene, class instances, or functions).`)}}function jy(e){if(e instanceof Sv)return!0;for(let t of e.children)if(jy(t))return!0;return!1}function My(e,t,n){let r=[],i=n;if(i.addEventListener&&r.push({target:i,type:`pointerdown`}),typeof window<`u`&&r.push({target:window,type:`keydown`}),r.length===0)return()=>{};function a(){for(let e of r)e.target.removeEventListener?.(e.type,o)}function o(){e.sfx.unlock(),e.music.unlock();let n=!1,r=e=>{e instanceof $t&&(e.retryPending(),e.pendingGesture&&(n=!0));for(let t of e.children)r(t)};r(t),n||a()}for(let e of r)e.target.addEventListener?.(e.type,o,{passive:!0});return a}var Ny=[[`run`,[`run`,`move`,`walk`]],[`jump`,[`jump`,`idle`]],[`fall`,[`fall`,`jump`,`idle`]],[`wallSlide`,[`wallSlide`,`idle`]],[`dash`,[`dash`,`run`,`move`,`idle`]]];function Py(e){let t=new Set(Object.keys(e));if(t.has(`idle`))for(let[n,r]of Ny){if(t.has(n))continue;let i=r.find(e=>e!==n&&t.has(e));i&&(e[n]=i)}}function Fy(e,t){let n=e;if(typeof n?.frame?.width!=`number`||typeof n.frame.height!=`number`||!n.animations||Object.keys(n.animations).length===0)throw new F(`BAD_FORMAT`,`Library sprite metadata needs {frame: {width, height}, animations: {<name>: {start, end, frameRate, repeat}}} — got ${JSON.stringify(e).slice(0,120)}.`);let r={},i=null,a=null;for(let[e,t]of Object.entries(n.animations)){if(typeof t.start!=`number`||typeof t.end!=`number`||typeof t.frameRate!=`number`)throw new F(`BAD_FORMAT`,`Library animation '${e}' needs numeric start/end/frameRate, got ${JSON.stringify(t)}.`);let n=t.repeat===-1;r[e]={frames:[t.start,t.end],fps:t.frameRate,loop:n},i??=e,n&&a===null&&(a=e)}Py(r);let o=t.autoplay??a??i;return{asset:{type:`spritesheet`,url:t.url,frameWidth:n.frame.width,frameHeight:n.frame.height},props:{sheet:`$${t.assetKey}`,autoplay:o,animations:r}}}var Iy=e({createGame2D:()=>ky,enablePhysics2D:()=>Mv}),Ly=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Ry=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),zy=class extends zo{constructor(e){super(),this.weight=0,this.isBinary=!1,this.overrideBlink=`none`,this.overrideLookAt=`none`,this.overrideMouth=`none`,this._binds=[],this.name=`VRMExpression_${e}`,this.expressionName=e,this.type=`VRMExpression`,this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink===`block`?+(0<this.outputWeight):this.overrideBlink===`blend`?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt===`block`?+(0<this.outputWeight):this.overrideLookAt===`blend`?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth===`block`?+(0<this.outputWeight):this.overrideMouth===`blend`?this.outputWeight:0}get outputWeight(){return this.isBinary?+(this.weight>.5):this.weight}addBind(e){this._binds.push(e)}deleteBind(e){let t=this._binds.indexOf(e);t>=0&&this._binds.splice(t,1)}applyWeight(e){let t=this.outputWeight;t*=e?.multiplier??1,this.isBinary&&t<1&&(t=0),this._binds.forEach(e=>e.applyWeight(t))}clearAppliedWeight(){this._binds.forEach(e=>e.clearAppliedWeight())}};function By(e,t,n){let r=e.parser.json,i=r.nodes?.[t];if(i==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${t}] of glTF but the node doesn't exist`),null;let a=i.mesh;if(a==null)return null;let o=r.meshes?.[a];if(o==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${a}] of glTF but the mesh doesn't exist`),null;let s=o.primitives.length,c=[];return n.traverse(e=>{c.length<s&&e.isMesh&&c.push(e)}),c}function Vy(e,t){return Ry(this,null,function*(){return By(e,t,yield e.parser.getDependency(`node`,t))})}function Hy(e){return Ry(this,null,function*(){let t=yield e.parser.getDependencies(`node`),n=new Map;return t.forEach((t,r)=>{let i=By(e,r,t);i!=null&&n.set(r,i)}),n})}var Uy={Aa:`aa`,Ih:`ih`,Ou:`ou`,Ee:`ee`,Oh:`oh`,Blink:`blink`,Happy:`happy`,Angry:`angry`,Sad:`sad`,Relaxed:`relaxed`,LookUp:`lookUp`,Surprised:`surprised`,LookDown:`lookDown`,LookLeft:`lookLeft`,LookRight:`lookRight`,BlinkLeft:`blinkLeft`,BlinkRight:`blinkRight`,Neutral:`neutral`};function Wy(e){return Math.max(Math.min(e,1),0)}var Gy=class e{constructor(){this.blinkExpressionNames=[`blink`,`blinkLeft`,`blinkRight`],this.lookAtExpressionNames=[`lookLeft`,`lookRight`,`lookUp`,`lookDown`],this.mouthExpressionNames=[`aa`,`ee`,`ih`,`oh`,`ou`],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){let e={},t=new Set(Object.values(Uy));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)&&(e[n]=r)}),e}get customExpressionMap(){let e={},t=new Set(Object.values(Uy));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)||(e[n]=r)}),e}copy(e){return this._expressions.concat().forEach(e=>{this.unregisterExpression(e)}),e._expressions.forEach(e=>{this.registerExpression(e)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new e().copy(this)}getExpression(e){return this._expressionMap[e]??null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let t=this._expressions.indexOf(e);t===-1&&console.warn(`VRMExpressionManager: The specified expressions is not registered`),this._expressions.splice(t,1),delete this._expressionMap[e.expressionName]}getValue(e){return this.getExpression(e)?.weight??null}setValue(e,t){let n=this.getExpression(e);n&&(n.weight=Wy(t))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let t=this.getExpression(e);return t?`${t.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(e=>{e.clearAppliedWeight()}),this._expressions.forEach(t=>{let n=1,r=t.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(n*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(n*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(n*=e.mouth),t.applyWeight({multiplier:n})})}_calculateWeightMultipliers(){let e=1,t=1,n=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,t-=r.overrideLookAtAmount,n-=r.overrideMouthAmount}),e=Math.max(0,e),t=Math.max(0,t),n=Math.max(0,n),{blink:e,lookAt:t,mouth:n}}},Ky={Color:`color`,EmissionColor:`emissionColor`,ShadeColor:`shadeColor`,MatcapColor:`matcapColor`,RimColor:`rimColor`,OutlineColor:`outlineColor`},qy={_Color:Ky.Color,_EmissionColor:Ky.EmissionColor,_ShadeColor:Ky.ShadeColor,_RimColor:Ky.RimColor,_OutlineColor:Ky.OutlineColor},Jy=new K,Yy=class e{constructor({material:e,type:t,targetValue:n,targetAlpha:r}){this.material=e,this.type=t,this.targetValue=n,this.targetAlpha=r??1;let i=this._initColorBindState(),a=this._initAlphaBindState();this._state={color:i,alpha:a}}applyWeight(e){let{color:t,alpha:n}=this._state;if(t!=null){let{propertyName:n,deltaValue:r}=t;this.material[n]?.add(Jy.copy(r).multiplyScalar(e))}if(n!=null){let{propertyName:t,deltaValue:r}=n;this.material[t]!=null&&(this.material[t]+=r*e)}}clearAppliedWeight(){let{color:e,alpha:t}=this._state;if(e!=null){let{propertyName:t,initialValue:n}=e;this.material[t]?.copy(n)}if(t!=null){let{propertyName:e,initialValue:n}=t;this.material[e]!=null&&(this.material[e]=n)}}_initColorBindState(){let{material:e,type:t,targetValue:n}=this,r=this._getPropertyNameMap()?.[t]?.[0]??null;if(r==null)return console.warn(`Tried to add a material color bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type is not supported.`),null;let i=e[r].clone();return{propertyName:r,initialValue:i,deltaValue:new K(n.r-i.r,n.g-i.g,n.b-i.b)}}_initAlphaBindState(){let{material:e,type:t,targetAlpha:n}=this,r=this._getPropertyNameMap()?.[t]?.[1]??null;if(r==null&&n!==1)return console.warn(`Tried to add a material alpha bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type does not support alpha.`),null;if(r==null)return null;let i=e[r];return{propertyName:r,initialValue:i,deltaValue:n-i}}_getPropertyNameMap(){return Object.entries(e._propertyNameMapMap).find(([e])=>this.material[e]===!0)?.[1]??null}};Yy._propertyNameMapMap={isMeshStandardMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null]},isMeshBasicMaterial:{color:[`color`,`opacity`]},isMToonMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null],outlineColor:[`outlineColorFactor`,null],matcapColor:[`matcapFactor`,null],rimColor:[`parametricRimColorFactor`,null],shadeColor:[`shadeColorFactor`,null]}};var Xy=Yy,Zy=class{constructor({primitives:e,index:t,weight:n}){this.primitives=e,this.index=t,this.weight=n}applyWeight(e){this.primitives.forEach(t=>{t.morphTargetInfluences?.[this.index]!=null&&(t.morphTargetInfluences[this.index]+=this.weight*e)})}clearAppliedWeight(){this.primitives.forEach(e=>{e.morphTargetInfluences?.[this.index]!=null&&(e.morphTargetInfluences[this.index]=0)})}},Qy=new V,$y=class e{constructor({material:t,scale:n,offset:r}){this.material=t,this.scale=n,this.offset=r;let i=Object.entries(e._propertyNamesMap).find(([e])=>t[e]===!0)?.[1];i==null?(console.warn(`Tried to add a texture transform bind to the material ${t.name??`(no name)`} but the material is not supported.`),this._properties=[]):(this._properties=[],i.forEach(e=>{let i=t[e]?.clone();if(!i)return null;t[e]=i;let a=i.offset.clone(),o=i.repeat.clone(),s=r.clone().sub(a),c=n.clone().sub(o);this._properties.push({name:e,initialOffset:a,deltaOffset:s,initialScale:o,deltaScale:c})}))}applyWeight(e){this._properties.forEach(t=>{let n=this.material[t.name];n!==void 0&&(n.offset.add(Qy.copy(t.deltaOffset).multiplyScalar(e)),n.repeat.add(Qy.copy(t.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let t=this.material[e.name];t!==void 0&&(t.offset.copy(e.initialOffset),t.repeat.copy(e.initialScale))})}};$y._propertyNamesMap={isMeshStandardMaterial:[`map`,`emissiveMap`,`bumpMap`,`normalMap`,`displacementMap`,`roughnessMap`,`metalnessMap`,`alphaMap`],isMeshBasicMaterial:[`map`,`specularMap`,`alphaMap`],isMToonMaterial:[`map`,`normalMap`,`emissiveMap`,`shadeMultiplyTexture`,`rimMultiplyTexture`,`outlineWidthMultiplyTexture`,`uvAnimationMaskTexture`]};var eb=$y,tb=new Set([`1.0`,`1.0-beta`]),nb=class e{get name(){return`VRMExpressionLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return Ry(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return Ry(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return Ry(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!tb.has(r))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.expressions;if(!i)return null;let a=new Set(Object.values(Uy)),o=new Map;i.preset!=null&&Object.entries(i.preset).forEach(([e,t])=>{if(t!=null){if(!a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${e}" detected. Ignoring the expression`);return}o.set(e,t)}}),i.custom!=null&&Object.entries(i.custom).forEach(([e,t])=>{if(a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${e}". Ignoring the expression`);return}o.set(e,t)});let s=new Gy;return yield Promise.all(Array.from(o.entries()).map(t=>Ry(this,[t],function*([t,n]){var r,i,a;let o=new zy(t);if(e.scene.add(o),o.isBinary=n.isBinary??!1,o.overrideBlink=n.overrideBlink??`none`,o.overrideLookAt=n.overrideLookAt??`none`,o.overrideMouth=n.overrideMouth??`none`,(r=n.morphTargetBinds)==null||r.forEach(t=>Ry(this,null,function*(){if(t.node===void 0||t.index===void 0)return;let r=yield Vy(e,t.node),i=t.index;if(!r.every(e=>Array.isArray(e.morphTargetInfluences)&&i<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${n.name} attempts to index morph #${i} but not found.`);return}o.addBind(new Zy({primitives:r,index:i,weight:t.weight??1}))})),n.materialColorBinds||n.textureTransformBinds){let t=[];e.scene.traverse(e=>{let n=e.material;n&&(Array.isArray(n)?t.push(...n):t.push(n))}),(i=n.materialColorBinds)==null||i.forEach(e=>Ry(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new Xy({material:t,type:e.type,targetValue:new K().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}))})})),(a=n.textureTransformBinds)==null||a.forEach(e=>Ry(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new eb({material:t,offset:new V().fromArray(e.offset??[0,0]),scale:new V().fromArray(e.scale??[1,1])}))})}))}s.registerExpression(o)}))),s})}_v0Import(t){return Ry(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.blendShapeMaster;if(!i)return null;let a=new Gy,o=i.blendShapeGroups;if(!o)return a;let s=new Set;return yield Promise.all(o.map(r=>Ry(this,null,function*(){let i=r.presetName,o=(i!=null&&e.v0v1PresetNameMap[i]||null)??r.name;if(o==null){console.warn(`VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression`);return}if(s.has(o)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${i} has duplicated entries. Ignoring the expression`);return}s.add(o);let c=new zy(o);t.scene.add(c),c.isBinary=r.isBinary??!1,r.binds&&r.binds.forEach(e=>Ry(this,null,function*(){var i;if(e.mesh===void 0||e.index===void 0)return;let a=[];(i=n.nodes)==null||i.forEach((t,n)=>{t.mesh===e.mesh&&a.push(n)});let o=e.index;yield Promise.all(a.map(n=>Ry(this,null,function*(){let i=yield Vy(t,n);if(!i.every(e=>Array.isArray(e.morphTargetInfluences)&&o<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${r.name} attempts to index ${o}th morph but not found.`);return}c.addBind(new Zy({primitives:i,index:o,weight:.01*(e.weight??100)}))})))}));let l=r.materialValues;l&&l.length!==0&&l.forEach(e=>{if(e.materialName===void 0||e.propertyName===void 0||e.targetValue===void 0)return;let n=[];t.scene.traverse(t=>{if(t.material){let r=t.material;Array.isArray(r)?n.push(...r.filter(t=>(t.name===e.materialName||t.name===e.materialName+` (Outline)`)&&n.indexOf(t)===-1)):r.name===e.materialName&&n.indexOf(r)===-1&&n.push(r)}});let r=e.propertyName;n.forEach(t=>{if(r===`_MainTex_ST`){let n=new V(e.targetValue[0],e.targetValue[1]),r=new V(e.targetValue[2],e.targetValue[3]);r.y=1-r.y-n.y,c.addBind(new eb({material:t,scale:n,offset:r}));return}let n=qy[r];if(n){c.addBind(new Xy({material:t,type:n,targetValue:new K().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}));return}console.warn(r+` is not supported`)})}),a.registerExpression(c)}))),a})}};nb.v0v1PresetNameMap={a:`aa`,e:`ee`,i:`ih`,o:`oh`,u:`ou`,blink:`blink`,joy:`happy`,angry:`angry`,sorrow:`sad`,fun:`relaxed`,lookup:`lookUp`,lookdown:`lookDown`,lookleft:`lookLeft`,lookright:`lookRight`,blink_l:`blinkLeft`,blink_r:`blinkRight`,neutral:`neutral`};var rb=nb,ib=class e{constructor(t,n){this._firstPersonOnlyLayer=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=e.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=t,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMFirstPerson: humanoid must be same in order to copy`);return this.meshAnnotations=e.meshAnnotations.map(e=>({meshes:e.meshes.concat(),type:e.type})),this}clone(){return new e(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:t=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=e.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||=(this._firstPersonOnlyLayer=t,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(e=>{e.meshes.forEach(t=>{e.type===`firstPersonOnly`?(t.layers.set(this._firstPersonOnlyLayer),t.traverse(e=>e.layers.set(this._firstPersonOnlyLayer))):e.type===`thirdPersonOnly`?(t.layers.set(this._thirdPersonOnlyLayer),t.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer))):e.type===`auto`&&this._createHeadlessModel(t)})}),!0)}_excludeTriangles(e,t,n,r){let i=0;if(t!=null&&t.length>0)for(let a=0;a<e.length;a+=3){let o=e[a],s=e[a+1],c=e[a+2],l=t[o],u=n[o];if(l[0]>0&&r.includes(u[0])||l[1]>0&&r.includes(u[1])||l[2]>0&&r.includes(u[2])||l[3]>0&&r.includes(u[3]))continue;let d=t[s],f=n[s];if(d[0]>0&&r.includes(f[0])||d[1]>0&&r.includes(f[1])||d[2]>0&&r.includes(f[2])||d[3]>0&&r.includes(f[3]))continue;let p=t[c],m=n[c];p[0]>0&&r.includes(m[0])||p[1]>0&&r.includes(m[1])||p[2]>0&&r.includes(m[2])||p[3]>0&&r.includes(m[3])||(e[i++]=o,e[i++]=s,e[i++]=c)}return i}_createErasedMesh(e,t){let n=new Ac(e.geometry.clone(),e.material);n.name=`${e.name}(erase)`,n.frustumCulled=e.frustumCulled,n.layers.set(this._firstPersonOnlyLayer);let r=n.geometry,i=r.getAttribute(`skinIndex`),a=i instanceof md?[]:i.array,o=[];for(let e=0;e<a.length;e+=4)o.push([a[e],a[e+1],a[e+2],a[e+3]]);let s=r.getAttribute(`skinWeight`),c=s instanceof md?[]:s.array,l=[];for(let e=0;e<c.length;e+=4)l.push([c[e],c[e+1],c[e+2],c[e+3]]);let u=r.getIndex();if(!u)throw Error(`The geometry doesn't have an index buffer`);let d=Array.from(u.array),f=this._excludeTriangles(d,l,o,t),p=[];for(let e=0;e<f;e++)p[e]=d[e];return r.setIndex(p),e.onBeforeRender&&(n.onBeforeRender=e.onBeforeRender),n.bind(new Fc(e.skeleton.bones,e.skeleton.boneInverses),new G),n}_createHeadlessModelForSkinnedMesh(e,t){let n=[];if(t.skeleton.bones.forEach((e,t)=>{this._isEraseTarget(e)&&n.push(t)}),!n.length){t.layers.enable(this._thirdPersonOnlyLayer),t.layers.enable(this._firstPersonOnlyLayer);return}t.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(t,n);e.add(r)}_createHeadlessModel(e){if(e.type===`Group`)if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer));else{let t=new Bo;t.name=`_headless_${e.name}`,t.layers.set(this._firstPersonOnlyLayer),e.parent.add(t),e.children.filter(e=>e.type===`SkinnedMesh`).forEach(e=>{let n=e;this._createHeadlessModelForSkinnedMesh(t,n)})}else if(e.type===`SkinnedMesh`){let t=e;this._createHeadlessModelForSkinnedMesh(e.parent,t)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode(`head`)?!0:e.parent?this._isEraseTarget(e.parent):!1}};ib.DEFAULT_FIRSTPERSON_ONLY_LAYER=9,ib.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var ab=ib,ob=new Set([`1.0`,`1.0-beta`]),sb=class{get name(){return`VRMFirstPersonLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return Ry(this,null,function*(){let t=e.userData.vrmHumanoid;if(t!==null){if(t===void 0)throw Error(`VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);e.userData.vrmFirstPerson=yield this._import(e,t)}})}_import(e,t){return Ry(this,null,function*(){return t==null?null:(yield this._v1Import(e,t))||(yield this._v0Import(e,t))||null})}_v1Import(e,t){return Ry(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=n.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!ob.has(i))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.firstPerson,o=[],s=yield Hy(e);return Array.from(s.entries()).forEach(([e,t])=>{let n=(a?.meshAnnotations)?.find(t=>t.node===e);o.push({meshes:t,type:n?.type??`auto`})}),new ab(t,o)})}_v0Import(e,t){return Ry(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.firstPerson;if(!i)return null;let a=[],o=yield Hy(e);return Array.from(o.entries()).forEach(([e,t])=>{let r=n.nodes[e],o=i.meshAnnotations?i.meshAnnotations.find(e=>e.mesh===r.mesh):void 0;a.push({meshes:t,type:this._convertV0FlagToV1Type(o?.firstPersonFlag)})}),new ab(t,a)})}_convertV0FlagToV1Type(e){return e===`FirstPersonOnly`?`firstPersonOnly`:e===`ThirdPersonOnly`?`thirdPersonOnly`:e===`Both`?`both`:`auto`}},cb=new U,lb=new U,ub=new H,db=class extends Bo{constructor(e){super(),this.vrmHumanoid=e,this._boneAxesMap=new Map,Object.values(e.humanBones).forEach(e=>{let t=new yd(1);t.matrixAutoUpdate=!1,t.material.depthTest=!1,t.material.depthWrite=!1,this.add(t),this._boneAxesMap.set(e,t)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(e=>{e.geometry.dispose(),e.material.dispose()})}updateMatrixWorld(e){Array.from(this._boneAxesMap.entries()).forEach(([e,t])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(cb,ub,lb);let n=cb.set(.1,.1,.1).divide(lb);t.matrix.copy(e.node.matrixWorld).scale(n)}),super.updateMatrixWorld(e)}},fb=`hips.spine.chest.upperChest.neck.head.leftEye.rightEye.jaw.leftUpperLeg.leftLowerLeg.leftFoot.leftToes.rightUpperLeg.rightLowerLeg.rightFoot.rightToes.leftShoulder.leftUpperArm.leftLowerArm.leftHand.rightShoulder.rightUpperArm.rightLowerArm.rightHand.leftThumbMetacarpal.leftThumbProximal.leftThumbDistal.leftIndexProximal.leftIndexIntermediate.leftIndexDistal.leftMiddleProximal.leftMiddleIntermediate.leftMiddleDistal.leftRingProximal.leftRingIntermediate.leftRingDistal.leftLittleProximal.leftLittleIntermediate.leftLittleDistal.rightThumbMetacarpal.rightThumbProximal.rightThumbDistal.rightIndexProximal.rightIndexIntermediate.rightIndexDistal.rightMiddleProximal.rightMiddleIntermediate.rightMiddleDistal.rightRingProximal.rightRingIntermediate.rightRingDistal.rightLittleProximal.rightLittleIntermediate.rightLittleDistal`.split(`.`),pb={hips:null,spine:`hips`,chest:`spine`,upperChest:`chest`,neck:`upperChest`,head:`neck`,leftEye:`head`,rightEye:`head`,jaw:`head`,leftUpperLeg:`hips`,leftLowerLeg:`leftUpperLeg`,leftFoot:`leftLowerLeg`,leftToes:`leftFoot`,rightUpperLeg:`hips`,rightLowerLeg:`rightUpperLeg`,rightFoot:`rightLowerLeg`,rightToes:`rightFoot`,leftShoulder:`upperChest`,leftUpperArm:`leftShoulder`,leftLowerArm:`leftUpperArm`,leftHand:`leftLowerArm`,rightShoulder:`upperChest`,rightUpperArm:`rightShoulder`,rightLowerArm:`rightUpperArm`,rightHand:`rightLowerArm`,leftThumbMetacarpal:`leftHand`,leftThumbProximal:`leftThumbMetacarpal`,leftThumbDistal:`leftThumbProximal`,leftIndexProximal:`leftHand`,leftIndexIntermediate:`leftIndexProximal`,leftIndexDistal:`leftIndexIntermediate`,leftMiddleProximal:`leftHand`,leftMiddleIntermediate:`leftMiddleProximal`,leftMiddleDistal:`leftMiddleIntermediate`,leftRingProximal:`leftHand`,leftRingIntermediate:`leftRingProximal`,leftRingDistal:`leftRingIntermediate`,leftLittleProximal:`leftHand`,leftLittleIntermediate:`leftLittleProximal`,leftLittleDistal:`leftLittleIntermediate`,rightThumbMetacarpal:`rightHand`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbDistal:`rightThumbProximal`,rightIndexProximal:`rightHand`,rightIndexIntermediate:`rightIndexProximal`,rightIndexDistal:`rightIndexIntermediate`,rightMiddleProximal:`rightHand`,rightMiddleIntermediate:`rightMiddleProximal`,rightMiddleDistal:`rightMiddleIntermediate`,rightRingProximal:`rightHand`,rightRingIntermediate:`rightRingProximal`,rightRingDistal:`rightRingIntermediate`,rightLittleProximal:`rightHand`,rightLittleIntermediate:`rightLittleProximal`,rightLittleDistal:`rightLittleIntermediate`};function mb(e){return e.invert?e.invert():e.inverse(),e}var hb=new U,gb=new H,_b=class{constructor(e){this.humanBones=e,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);r&&(hb.copy(r.position),gb.copy(r.quaternion),e[n]={position:hb.toArray(),rotation:gb.toArray()})}),e}getPose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);if(!r)return;hb.set(0,0,0),gb.identity();let i=this.restPose[n];i?.position&&hb.fromArray(i.position).negate(),i?.rotation&&mb(gb.fromArray(i.rotation)),hb.add(r.position),gb.premultiply(r.quaternion),e[n]={position:hb.toArray(),rotation:gb.toArray()}}),e}setPose(e){Object.entries(e).forEach(([e,t])=>{let n=e,r=this.getBoneNode(n);if(!r)return;let i=this.restPose[n];i&&(t?.position&&(r.position.fromArray(t.position),i.position&&r.position.add(hb.fromArray(i.position))),t?.rotation&&(r.quaternion.fromArray(t.rotation),i.rotation&&r.quaternion.multiply(gb.fromArray(i.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([e,t])=>{let n=this.getBoneNode(e);n&&(t?.position&&n.position.fromArray(t.position),t?.rotation&&n.quaternion.fromArray(t.rotation))})}getBone(e){return this.humanBones[e]??void 0}getBoneNode(e){return this.humanBones[e]?.node??null}},vb=new U,yb=new H,bb=new U,xb=class e extends _b{static _setupTransforms(e){let t=new zo;t.name=`VRMHumanoidRig`;let n={},r={},i={},a={};fb.forEach(t=>{var o;let s=e.getBoneNode(t);if(s){let e=new U,c=new H;s.updateWorldMatrix(!0,!1),s.matrixWorld.decompose(e,c,vb),n[t]=e,r[t]=c,i[t]=s.quaternion.clone();let l=new H;(o=s.parent)==null||o.matrixWorld.decompose(vb,l,vb),a[t]=l}});let o={};return fb.forEach(r=>{let i=e.getBoneNode(r);if(i){let e=n[r],a=r,s;for(;s==null&&(a=pb[a],a!=null);)s=n[a];let c=new zo;c.name=`Normalized_`+i.name,(a?o[a]?.node:t).add(c),c.position.copy(e),s&&c.position.sub(s),o[r]={node:c}}}),{rigBones:o,root:t,parentWorldRotations:a,boneRotations:i}}constructor(t){let{rigBones:n,root:r,parentWorldRotations:i,boneRotations:a}=e._setupTransforms(t);super(n),this.original=t,this.root=r,this._parentWorldRotations=i,this._boneRotations=a}update(){fb.forEach(e=>{let t=this.original.getBoneNode(e);if(t!=null){let n=this.getBoneNode(e),r=this._parentWorldRotations[e],i=yb.copy(r).invert(),a=this._boneRotations[e];if(t.quaternion.copy(n.quaternion).multiply(r).premultiply(i).multiply(a),e===`hips`){let e=n.getWorldPosition(bb);t.parent.updateWorldMatrix(!0,!1);let r=t.parent.matrixWorld,i=e.applyMatrix4(r.invert());t.position.copy(i)}}})}},Sb=class e{get restPose(){return console.warn(`VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead.`),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,t){this.autoUpdateHumanBones=t?.autoUpdateHumanBones??!0,this._rawHumanBones=new _b(e),this._normalizedHumanBones=new xb(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new _b(e.humanBones),this._normalizedHumanBones=new xb(this._rawHumanBones),this}clone(){return new e(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn(`VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead.`),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn(`VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead.`),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn(`VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead.`),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn(`VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead.`),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn(`VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead.`),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn(`VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead.`),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},Cb={Hips:`hips`,Spine:`spine`,Head:`head`,LeftUpperLeg:`leftUpperLeg`,LeftLowerLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,RightUpperLeg:`rightUpperLeg`,RightLowerLeg:`rightLowerLeg`,RightFoot:`rightFoot`,LeftUpperArm:`leftUpperArm`,LeftLowerArm:`leftLowerArm`,LeftHand:`leftHand`,RightUpperArm:`rightUpperArm`,RightLowerArm:`rightLowerArm`,RightHand:`rightHand`},wb=new Set([`1.0`,`1.0-beta`]),Tb={leftThumbProximal:`leftThumbMetacarpal`,leftThumbIntermediate:`leftThumbProximal`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbIntermediate:`rightThumbProximal`},Eb=class{get name(){return`VRMHumanoidLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot,this.autoUpdateHumanBones=t?.autoUpdateHumanBones}afterRoot(e){return Ry(this,null,function*(){e.userData.vrmHumanoid=yield this._import(e)})}_import(e){return Ry(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return Ry(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!wb.has(r))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.humanoid;if(!i)return null;let a=i.humanBones.leftThumbIntermediate!=null||i.humanBones.rightThumbIntermediate!=null,o={};i.humanBones!=null&&(yield Promise.all(Object.entries(i.humanBones).map(e=>Ry(this,[e],function*([e,t]){let n=e,r=t.node;if(a){let e=Tb[n];e!=null&&(n=e)}let i=yield this.parser.getDependency(`node`,r);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${n} (index = ${r}) does not exist`);return}o[n]={node:i}}))));let s=new Sb(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(s.normalizedHumanBonesRoot),this.helperRoot){let e=new db(s);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return s})}_v0Import(e){return Ry(this,null,function*(){let t=this.parser.json.extensions?.VRM;if(!t)return null;let n=t.humanoid;if(!n)return null;let r={};n.humanBones!=null&&(yield Promise.all(n.humanBones.map(e=>Ry(this,null,function*(){let t=e.bone,n=e.node;if(t==null||n==null)return;let i=yield this.parser.getDependency(`node`,n);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${t} (index = ${n}) does not exist`);return}let a=Tb[t]??t;if(r[a]!=null){console.warn(`Multiple bone entries for ${a} detected (index = ${n}), ignoring duplicated entries.`);return}r[a]={node:i}}))));let i=new Sb(this._ensureRequiredBonesExist(r),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(i.normalizedHumanBonesRoot),this.helperRoot){let e=new db(i);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return i})}_ensureRequiredBonesExist(e){let t=Object.values(Cb).filter(t=>e[t]==null);if(t.length>0)throw Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${t.join(`, `)}`);return e}},Db=class extends J{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new q(new Float32Array(195),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,e=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let e=0;e<64;e++){let t=e/63*this._currentTheta;this._attrPos.setXYZ(e+1,this._currentRadius*Math.sin(t),0,this._currentRadius*Math.cos(t))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<63;e++)this._attrIndex.setXYZ(e*3,0,e+1,e+2);this._attrIndex.needsUpdate=!0}},Ob=class extends J{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new U,this._currentTail=new U,this._attrPos=new q(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},kb=new H,Ab=new H,jb=new U,Mb=new U,Nb=Math.sqrt(2)/2,Pb=new H(0,0,-Nb,Nb),Fb=new U(0,1,0),Ib=class extends Bo{constructor(e){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=e;{let e=new Db;e.radius=.5;let t=new oc({color:65280,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshPitch=new vc(e,t),this.add(this._meshPitch)}{let e=new Db;e.radius=.5;let t=new oc({color:16711680,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshYaw=new vc(e,t),this.add(this._meshYaw)}{let e=new Ob;e.radius=.1;let t=new $c({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new dl(e,t),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(e){let t=Ua.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=t,this._meshYaw.geometry.update();let n=Ua.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(jb),this.vrmLookAt.getLookAtWorldQuaternion(kb),kb.multiply(this.vrmLookAt.getFaceFrontQuaternion(Ab)),this._meshYaw.position.copy(jb),this._meshYaw.quaternion.copy(kb),this._meshPitch.position.copy(jb),this._meshPitch.quaternion.copy(kb),this._meshPitch.quaternion.multiply(Ab.setFromAxisAngle(Fb,t)),this._meshPitch.quaternion.multiply(Pb);let{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(Mb).sub(jb),this._lineTarget.geometry.tail.copy(Mb),this._lineTarget.geometry.update(),this._lineTarget.position.copy(jb)),super.updateMatrixWorld(e)}},Lb=new U,Rb=new U;function zb(e,t){return e.matrixWorld.decompose(Lb,t,Rb),t}function Bb(e){return[Math.atan2(-e.z,e.x),Math.atan2(e.y,Math.sqrt(e.x*e.x+e.z*e.z))]}function Vb(e){let t=Math.round(e/2/Math.PI);return e-2*Math.PI*t}var Hb=new U(0,0,1),Ub=new U,Wb=new U,Gb=new U,Kb=new H,qb=new H,Jb=new H,Yb=new H,Xb=new So,Zb=class e{constructor(e,t){this.offsetFromHeadBone=new U,this.autoUpdate=!0,this.faceFront=new U(0,0,1),this.humanoid=e,this.applier=t,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new H)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn(`VRMLookAt: euler is deprecated. use getEuler() instead.`),this.getEuler(new So)}getEuler(e){return e.set(Ua.DEG2RAD*this._pitch,Ua.DEG2RAD*this._yaw,0,`YXZ`)}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMLookAt: humanoid must be same in order to copy`);return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new e(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let t=this.humanoid.getRawBoneNode(`head`);return e.copy(this.offsetFromHeadBone).applyMatrix4(t.matrixWorld)}getLookAtWorldQuaternion(e){return zb(this.humanoid.getRawBoneNode(`head`),e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(Hb)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[t,n]=Bb(this.faceFront);return Xb.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(Xb).premultiply(Yb.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(qb),this.getFaceFrontQuaternion(Jb),e.copy(Hb).applyQuaternion(qb).applyQuaternion(Jb).applyEuler(this.getEuler(Xb))}lookAt(e){let t=Kb.copy(this._restHeadWorldQuaternion).multiply(mb(this.getLookAtWorldQuaternion(qb))),n=this.getLookAtWorldPosition(Wb),r=Gb.copy(e).sub(n).applyQuaternion(t).normalize(),[i,a]=Bb(this.faceFront),[o,s]=Bb(r),c=Vb(o-i),l=Vb(a-s);this._yaw=Ua.RAD2DEG*c,this._pitch=Ua.RAD2DEG*l,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(Ub)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};Zb.EULER_ORDER=`YXZ`;var Qb=Zb,$b=new U(0,0,1),ex=new H,tx=new H,nx=new So(0,0,0,`YXZ`),rx=class{constructor(e,t,n,r,i){this.humanoid=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new U(0,0,1),this._restQuatLeftEye=new H,this._restQuatRightEye=new H,this._restLeftEyeParentWorldQuat=new H,this._restRightEyeParentWorldQuat=new H;let a=this.humanoid.getRawBoneNode(`leftEye`),o=this.humanoid.getRawBoneNode(`rightEye`);a&&(this._restQuatLeftEye.copy(a.quaternion),zb(a.parent,this._restLeftEyeParentWorldQuat)),o&&(this._restQuatRightEye.copy(o.quaternion),zb(o.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(e,t){let n=this.humanoid.getRawBoneNode(`leftEye`),r=this.humanoid.getRawBoneNode(`rightEye`),i=this.humanoid.getNormalizedBoneNode(`leftEye`),a=this.humanoid.getNormalizedBoneNode(`rightEye`);n&&(t<0?nx.x=-Ua.DEG2RAD*this.rangeMapVerticalDown.map(-t):nx.x=Ua.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?nx.y=-Ua.DEG2RAD*this.rangeMapHorizontalInner.map(-e):nx.y=Ua.DEG2RAD*this.rangeMapHorizontalOuter.map(e),ex.setFromEuler(nx),this._getWorldFaceFrontQuat(tx),i.quaternion.copy(tx).multiply(ex).multiply(tx.invert()),ex.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(ex).premultiply(ex.invert()).multiply(this._restQuatLeftEye)),r&&(t<0?nx.x=-Ua.DEG2RAD*this.rangeMapVerticalDown.map(-t):nx.x=Ua.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?nx.y=-Ua.DEG2RAD*this.rangeMapHorizontalOuter.map(-e):nx.y=Ua.DEG2RAD*this.rangeMapHorizontalInner.map(e),ex.setFromEuler(nx),this._getWorldFaceFrontQuat(tx),a.quaternion.copy(tx).multiply(ex).multiply(tx.invert()),ex.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(a.quaternion).multiply(ex).premultiply(ex.invert()).multiply(this._restQuatRightEye))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=Ua.RAD2DEG*e.y,n=Ua.RAD2DEG*e.x;this.applyYawPitch(t,n)}_getWorldFaceFrontQuat(e){if(this.faceFront.distanceToSquared($b)<.01)return e.identity();let[t,n]=Bb(this.faceFront);return nx.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(nx)}};rx.type=`bone`;var ix=class{constructor(e,t,n,r,i){this.expressions=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(e,t){t<0?(this.expressions.setValue(`lookDown`,0),this.expressions.setValue(`lookUp`,this.rangeMapVerticalUp.map(-t))):(this.expressions.setValue(`lookUp`,0),this.expressions.setValue(`lookDown`,this.rangeMapVerticalDown.map(t))),e<0?(this.expressions.setValue(`lookLeft`,0),this.expressions.setValue(`lookRight`,this.rangeMapHorizontalOuter.map(-e))):(this.expressions.setValue(`lookRight`,0),this.expressions.setValue(`lookLeft`,this.rangeMapHorizontalOuter.map(e)))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=Ua.RAD2DEG*e.y,n=Ua.RAD2DEG*e.x;this.applyYawPitch(t,n)}};ix.type=`expression`;var ax=class{constructor(e,t){this.inputMaxValue=e,this.outputScale=t}map(e){return this.outputScale*Wy(e/this.inputMaxValue)}},ox=new Set([`1.0`,`1.0-beta`]),sx=.01,cx=class{get name(){return`VRMLookAtLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return Ry(this,null,function*(){let t=e.userData.vrmHumanoid;if(t===null)return;if(t===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);let n=e.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first`);e.userData.vrmLookAt=yield this._import(e,t,n)}})}_import(e,t,n){return Ry(this,null,function*(){return t==null||n==null?null:(yield this._v1Import(e,t,n))||(yield this._v0Import(e,t,n))||null})}_v1Import(e,t,n){return Ry(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=e.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!ox.has(i))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.lookAt;if(!a)return null;let o=a.type===`expression`?1:10,s=this._v1ImportRangeMap(a.rangeMapHorizontalInner,o),c=this._v1ImportRangeMap(a.rangeMapHorizontalOuter,o),l=this._v1ImportRangeMap(a.rangeMapVerticalDown,o),u=this._v1ImportRangeMap(a.rangeMapVerticalUp,o),d;d=a.type===`expression`?new ix(n,s,c,l,u):new rx(t,s,c,l,u);let f=this._importLookAt(t,d);return f.offsetFromHeadBone.fromArray(a.offsetFromHeadBone??[0,.06,0]),f})}_v1ImportRangeMap(e,t){let n=e?.inputMaxValue??90,r=e?.outputScale??t;return n<sx&&(console.warn(`VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!`),n=sx),new ax(n,r)}_v0Import(e,t,n){return Ry(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let r=e.firstPerson;if(!r)return null;let i=r.lookAtTypeName===`BlendShape`?1:10,a=this._v0ImportDegreeMap(r.lookAtHorizontalInner,i),o=this._v0ImportDegreeMap(r.lookAtHorizontalOuter,i),s=this._v0ImportDegreeMap(r.lookAtVerticalDown,i),c=this._v0ImportDegreeMap(r.lookAtVerticalUp,i),l;l=r.lookAtTypeName===`BlendShape`?new ix(n,a,o,s,c):new rx(t,a,o,s,c);let u=this._importLookAt(t,l);return r.firstPersonBoneOffset?u.offsetFromHeadBone.set(r.firstPersonBoneOffset.x??0,r.firstPersonBoneOffset.y??.06,-(r.firstPersonBoneOffset.z??0)):u.offsetFromHeadBone.set(0,.06,0),u.faceFront.set(0,0,-1),l instanceof rx&&l.faceFront.set(0,0,-1),u})}_v0ImportDegreeMap(e,t){let n=e?.curve;JSON.stringify(n)!==`[0,0,0,1,1,1,1,0]`&&console.warn(`Curves of LookAtDegreeMap defined in VRM 0.0 are not supported`);let r=e?.xRange??90,i=e?.yRange??t;return r<sx&&(console.warn(`VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!`),r=sx),new ax(r,i)}_importLookAt(e,t){let n=new Qb(e,t);if(this.helperRoot){let e=new Ib(n);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return n}};function lx(e,t){return typeof e!=`string`||e===``?``:(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^/]+).*/i,`$1`)),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}var ux=new Set([`1.0`,`1.0-beta`]),dx=class{get name(){return`VRMMetaLoaderPlugin`}constructor(e,t){this.parser=e,this.needThumbnailImage=t?.needThumbnailImage??!1,this.acceptLicenseUrls=t?.acceptLicenseUrls??[`https://vrm.dev/licenses/1.0/`],this.acceptV0Meta=t?.acceptV0Meta??!0}afterRoot(e){return Ry(this,null,function*(){e.userData.vrmMeta=yield this._import(e)})}_import(e){return Ry(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(e){return Ry(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let t=e.extensions?.VRMC_vrm;if(t==null)return null;let n=t.specVersion;if(!ux.has(n))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${n}"`),null;let r=t.meta;if(!r)return null;let i=r.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(i))throw Error(`VRMMetaLoaderPlugin: The license url "${i}" is not accepted`);let a;return this.needThumbnailImage&&r.thumbnailImage!=null&&(a=(yield this._extractGLTFImage(r.thumbnailImage))??void 0),{metaVersion:`1`,name:r.name,version:r.version,authors:r.authors,copyrightInformation:r.copyrightInformation,contactInformation:r.contactInformation,references:r.references,thirdPartyLicenses:r.thirdPartyLicenses,thumbnailImage:a,licenseUrl:r.licenseUrl,avatarPermission:r.avatarPermission,allowExcessivelyViolentUsage:r.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:r.allowExcessivelySexualUsage,commercialUsage:r.commercialUsage,allowPoliticalOrReligiousUsage:r.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:r.allowAntisocialOrHateUsage,creditNotation:r.creditNotation,allowRedistribution:r.allowRedistribution,modification:r.modification,otherLicenseUrl:r.otherLicenseUrl}})}_v0Import(e){return Ry(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let t=e.meta;if(!t)return null;if(!this.acceptV0Meta)throw Error(`VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false`);let n;return this.needThumbnailImage&&t.texture!=null&&t.texture!==-1&&(n=yield this.parser.getDependency(`texture`,t.texture)),{metaVersion:`0`,allowedUserName:t.allowedUserName,author:t.author,commercialUssageName:t.commercialUssageName,contactInformation:t.contactInformation,licenseName:t.licenseName,otherLicenseUrl:t.otherLicenseUrl,otherPermissionUrl:t.otherPermissionUrl,reference:t.reference,sexualUssageName:t.sexualUssageName,texture:n??void 0,title:t.title,version:t.version,violentUssageName:t.violentUssageName}})}_extractGLTFImage(e){return Ry(this,null,function*(){let t=this.parser.json.images?.[e];if(t==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image doesn't exist`),null;let n=t.uri;if(t.bufferView!=null){let e=yield this.parser.getDependency(`bufferView`,t.bufferView),r=new Blob([e],{type:t.mimeType});n=URL.createObjectURL(r)}return n==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new xu().loadAsync(lx(n,this.parser.options.path)).catch(e=>(console.error(e),console.warn(`VRMMetaLoaderPlugin: Failed to load a thumbnail image`),null))})}},fx=class{constructor(e){this.scene=e.scene,this.meta=e.meta,this.humanoid=e.humanoid,this.expressionManager=e.expressionManager,this.firstPerson=e.firstPerson,this.lookAt=e.lookAt}update(e){this.humanoid.update(),this.lookAt&&this.lookAt.update(e),this.expressionManager&&this.expressionManager.update()}},px=class extends fx{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(t=>{t.update&&t.update(e)})}},mx=Object.defineProperty,hx=Object.getOwnPropertySymbols,gx=Object.prototype.hasOwnProperty,_x=Object.prototype.propertyIsEnumerable,vx=(e,t,n)=>t in e?mx(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,yx=(e,t)=>{for(var n in t||={})gx.call(t,n)&&vx(e,n,t[n]);if(hx)for(var n of hx(t))_x.call(t,n)&&vx(e,n,t[n]);return e},bx=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function xx(e,t){e.colorSpace=t}var Sx=class{get pending(){return Promise.all(this._pendings)}constructor(e,t){this._parser=e,this._materialParams=t,this._pendings=[]}assignPrimitive(e,t){t!=null&&(this._materialParams[e]=t)}assignColor(e,t,n){if(t!=null){let r=new K().fromArray(t);n&&r.convertSRGBToLinear(),this._materialParams[e]=r}}assignTexture(e,t,n){return bx(this,null,function*(){let r=bx(this,null,function*(){if(t!=null){let r=yield this._parser.assignTexture(this._materialParams,e,t);if(r==null){console.warn(`GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong`);return}n&&xx(r,`srgb`)}});return this._pendings.push(r),r})}assignTextureByIndex(e,t,n){return bx(this,null,function*(){return this.assignTexture(e,t==null?void 0:{index:t},n)})}},Cx=`// #define PHONG
|
|
5772
|
+
`,colorWrite:!1,depthWrite:!0,depthTest:!1,side:2}),w_=9.81,T_=6,E_=.15,D_=class extends lt{static props={water:{default:``,nodePath:!0},draft:{default:.35},stiffness:{default:3},damping:{default:3.5},drift:{default:.6},drag:{default:.9},samples:{default:4},size:{default:[1,1]}};static signals=[`submerged`,`surfaced`];water=``;draft=.35;stiffness=3;damping=3.5;drift=.6;drag=.9;samples=4;size=[1,1];surface=null;wet=!1;update(e){if(e<=0)return;let t=this.resolveWater();if(!t)return;let n=this.node;if(!n.applyImpulse)return;let[r,i,a]=[n.position[0]??0,n.position[1]??0,n.position[2]??0],o=[(this.size[0]??1)/2,(this.size[1]??1)/2],s=this.samplePoints(r,a,o[0],o[1]),c=n.mass??1,l=n.linearVelocity??[0,0,0],u=0,d=0,f=0,p=0;for(let[e,n]of s){let r=t.heightAt(e,n)-(i-this.draft);if(r<=0)continue;p++,u+=w_*(1+this.stiffness*(r/Math.max(this.draft,E_)));let a=.6;d+=t.heightAt(e+a,n)-t.heightAt(e-a,n),f+=t.heightAt(e,n+a)-t.heightAt(e,n-a)}let m=p>0;if(m!==this.wet&&(this.wet=m,this.emit(m?`submerged`:`surfaced`,this.node)),!m)return;let h=p/s.length,g=Math.min(u/s.length-this.damping*(l[1]??0),T_*w_)*e*c,_=(-d*this.drift*12-(l[0]??0)*this.drag)*h*e*c,v=(-f*this.drift*12-(l[2]??0)*this.drag)*h*e*c;n.applyImpulse([_,g,v])}samplePoints(e,t,n,r){let i=Math.max(1,Math.round(this.samples));if(i===1)return[[e,t]];let a=[];for(let o=0;o<i;o++){let s=o/i*Math.PI*2+Math.PI/4;a.push([e+Math.cos(s)*n,t+Math.sin(s)*r])}return a}resolveWater(){if(this.surface)return this.surface;if(this.water!==``){let e=this.node.getNodeOrNull(this.water);if(!(e instanceof Wg))throw new F(`NODE_NOT_FOUND`,`Buoyancy on '${this.node.getPath()}': water '${this.water}' is not a Water3D in the tree.`,{prop:`water`});return this.surface=e,e}return this.surface=O_(this.node.getRoot()),this.surface}};function O_(e){if(e instanceof Wg)return e;for(let t of e.children){let e=O_(t);if(e)return e}return null}function k_(e,t,n){let r=e;if(typeof r.moveAndSlide!=`function`||r._physics==null||n<=0){e.position=[...t];return}let i=r.position,a=[];for(let e=0;e<i.length;e++)a.push(((t[e]??i[e]??0)-(i[e]??0))/n);r.velocity=a,r.moveAndSlide()}function A_(e){return Array.isArray(e.position)}function j_(e){let t=e.node;if(!A_(t)){let n=e.constructor.name;throw new F(`PROP_TYPE_MISMATCH`,`${n} on '${t.getPath()}' needs a spatial node with a numeric 'position' array (a Node2D/Node3D subtype). '${t.name}' has none.`,{path:t.getPath()})}return t}function M_(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(e[i]??0)-(t[i]??0);n+=r*r}return Math.sqrt(n)}function N_(e,t){let n=Math.max(e.length,t.length),r=Array(n);for(let i=0;i<n;i++)r[i]=(e[i]??0)+(t[i]??0);return r}function P_(e){let t=0;for(let n of e)t+=n*n;return Math.sqrt(t)}function F_(e){let t=P_(e);return t===0?e.map(()=>0):e.map(e=>e/t)}function I_(e,t,n){let r=Math.max(e.length,t.length),i=0;for(let n=0;n<r;n++){let r=(t[n]??0)-(e[n]??0);i+=r*r}let a=Math.sqrt(i),o=Array(r);if(a<=n||a===0){for(let e=0;e<r;e++)o[e]=t[e]??0;return{position:o,reached:!0}}let s=n/a;for(let n=0;n<r;n++){let r=e[n]??0;o[n]=r+((t[n]??0)-r)*s}return{position:o,reached:!1}}function L_(e,t){let n=Math.min(Math.max(e,0),.99);return n<=0?1:1-n**(t*60)}var R_=class extends lt{static props={target:{default:``,nodePath:!0},speed:{default:60},stopRange:{default:0},loseRange:{default:0},moveParent:{default:!1}};static signals=[`reachedTarget`,`lostTarget`];target=``;speed=60;stopRange=0;loseRange=0;moveParent=!1;inRange=!1;lost=!1;onReady(){if(this.target===``)throw new F(`PROP_TYPE_MISMATCH`,`Chase on '${this.node.getPath()}': "target" (a node path) is required.`,{prop:`target`});if(this.moveParent){let e=this.node.parent;if(!e||!A_(e))throw new F(`PROP_TYPE_MISMATCH`,`Chase on '${this.node.getPath()}': "moveParent" needs a spatial parent (a Node2D/Node3D) to move. '${this.node.name}' has none.`,{prop:`moveParent`,path:this.node.getPath()})}else j_(this)}update(e){let t=this.moveParent?this.node.parent:this.node;if(!t||!A_(t))return;let n=this.node.getNodeOrNull(this.target);if(!n||!A_(n))return;let r=M_(t.position,n.position);if(this.loseRange>0&&r>this.loseRange){this.lost||(this.lost=!0,this.inRange=!1,this.emit(`lostTarget`));return}if(this.lost=!1,this.stopRange>0&&r<=this.stopRange){this.inRange||(this.inRange=!0,this.emit(`reachedTarget`));return}this.inRange=!1;let i=Math.min(this.speed*e,this.stopRange>0?r-this.stopRange:r),{position:a}=I_(t.position,n.position,Math.max(0,i));k_(t,a,e)}},z_=class extends lt{static props={button:{default:0},maxDistance:{default:0},enabled:{default:!0}};static signals=[`clicked`,`hovered`,`unhovered`];button=0;maxDistance=0;enabled=!0;hovering=!1;pressedHere=!1;update(){let e=this.node.tree?.engine;if(!e||!this.enabled)return;let t=e.picker,n=e.input.pointerPosition();if(!t||!n){this.hovering&&this.setHover(!1);return}let r=t(n.x,n.y),i=r!==null&&this.isSelfOrDescendant(r)&&this.withinRange(r);i!==this.hovering&&this.setHover(i),e.input.mouseJustPressed(this.button)&&(this.pressedHere=i),e.input.mouseJustReleased(this.button)&&(this.pressedHere&&i&&this.emit(`clicked`,this.node),this.pressedHere=!1)}setHover(e){this.hovering=e,this.emit(e?`hovered`:`unhovered`,this.node)}isSelfOrDescendant(e){for(let t=e;t;t=t.parent)if(t===this.node)return!0;return!1}withinRange(e){if(this.maxDistance<=0||!this.node.tree?.engine?.scene?.root)return!0;let t=this.node.position,n=e.position;if(!Array.isArray(t)||!Array.isArray(n))return!0;let r=0;for(let e=0;e<Math.max(t.length,n.length);e++){let i=(t[e]??0)-(n[e]??0);r+=i*i}return Math.sqrt(r)<=this.maxDistance}},B_=class extends lt{static props={group:{default:`player`}};static signals=[`totalChanged`];group=`player`;total=0;onReady(){this.node.addToGroup(this.group)}collect(e){this.total+=e,this.emit(`totalChanged`,this.total)}serialize(){return{total:this.total}}deserialize(e){let t=e;typeof t.total==`number`&&(this.total=t.total)}},V_=class extends lt{static props={max:{default:100},regenPerSec:{default:0},invulnerableFor:{default:0},freeOnDeath:{default:!1}};static signals=[`damaged`,`healed`,`died`,`healthChanged`];max=100;regenPerSec=0;invulnerableFor=0;freeOnDeath=!1;current=0;invulnTimer=0;dead=!1;get isDead(){return this.dead}get invulnerableRemaining(){return this.invulnTimer}onReady(){if(!(this.max>0))throw new F(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "max" must be > 0, got ${this.max}.`,{prop:`max`});if(this.regenPerSec<0)throw new F(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "regenPerSec" must be >= 0, got ${this.regenPerSec}.`,{prop:`regenPerSec`});if(this.invulnerableFor<0)throw new F(`PROP_TYPE_MISMATCH`,`Health on '${this.node.getPath()}': "invulnerableFor" must be >= 0, got ${this.invulnerableFor}.`,{prop:`invulnerableFor`});this.current=this.max}update(e){this.invulnTimer>0&&(this.invulnTimer=Math.max(0,this.invulnTimer-e)),this.regenPerSec>0&&!this.dead&&this.current<this.max&&this.setCurrent(this.current+this.regenPerSec*e)}damage(e){this.dead||e<=0||this.invulnTimer>0||(this.setCurrent(this.current-e),this.emit(`damaged`,e,this.current),this.invulnerableFor>0&&(this.invulnTimer=this.invulnerableFor),this.current<=0&&this.die())}heal(e){this.dead||e<=0||(this.setCurrent(this.current+e),this.emit(`healed`,e,this.current))}kill(){this.dead||(this.setCurrent(0),this.die())}setCurrent(e){let t=Math.max(0,Math.min(this.max,e));t!==this.current&&(this.current=t,this.emit(`healthChanged`,this.current,this.max))}die(){this.dead||(this.dead=!0,this.setCurrent(0),this.emit(`died`),this.freeOnDeath&&this.node.queueFree())}serialize(){return{current:this.current,dead:this.dead}}deserialize(e){let t=e;typeof t.current==`number`&&(this.current=Math.min(this.max,Math.max(0,t.current))),typeof t.dead==`boolean`&&(this.dead=t.dead)}};function H_(e,t){let n=e.node;if(!n.declaredSignalNames().includes(`triggerEnter`)){let t=e.constructor.name;throw new F(`UNKNOWN_SIGNAL`,`${t} on '${n.getPath()}' needs a node that emits 'triggerEnter' — attach it to an Area2D/Area3D (or another body that declares the collision signals). '${n.name}' declares: [${n.declaredSignalNames().join(`, `)}].`,{signal:`triggerEnter`,path:n.getPath()})}n.on(`triggerEnter`,e=>t(e))}var U_=class extends lt{static props={amount:{default:10},targetGroup:{default:``},oncePerTarget:{default:!0},repeatEvery:{default:0},destroySelf:{default:!1}};static signals=[`dealtDamage`];amount=10;targetGroup=``;oncePerTarget=!0;repeatEvery=0;destroySelf=!1;hit=new WeakSet;inside=new Map;onReady(){H_(this,e=>{this.inside.set(e,this.repeatEvery),this.tryDamage(e)}),this.node.on(`triggerExit`,e=>{this.inside.delete(e)})}update(e){if(!(this.repeatEvery<=0||this.inside.size===0))for(let[t,n]of this.inside){if(!t.tree){this.inside.delete(t);continue}let r=n-e;r>0?this.inside.set(t,r):(this.inside.set(t,this.repeatEvery),this.tryDamage(t,{repeat:!0}))}}tryDamage(e,t){if(!t?.repeat&&this.oncePerTarget&&this.hit.has(e))return;let n=W_(e);n&&(this.targetGroup!==``&&!n.owner.isInGroup(this.targetGroup)||(this.oncePerTarget&&this.hit.add(e),n.health.damage(this.amount),this.emit(`dealtDamage`,this.amount,n.owner),this.destroySelf&&this.node.queueFree()))}};function W_(e){let t=[e];for(;t.length>0;){let e=t.shift();if(e.behavior instanceof V_)return{health:e.behavior,owner:e};t.push(...e.children)}for(let t=e.parent;t;t=t.parent)if(t.behavior instanceof V_)return{health:t.behavior,owner:t};return null}var G_=class extends lt{static signals=[`dayPhaseChanged`];static props={daySeconds:{default:240},startHour:{default:10},maxSunElevationDeg:{default:55},nightDarkness:{default:.75},paused:{default:!1}};daySeconds=240;startHour=10;maxSunElevationDeg=55;nightDarkness=.75;paused=!1;hour=0;phase=``;applyClock=0;baseAmbient=.3;baseExposure=1;captured=!1;onReady(){this.hour=this.startHour}update(e){if(this.paused||(this.hour=(this.hour+e/this.daySeconds*24)%24),this.applyClock-=e,this.applyClock>0)return;this.applyClock=.2,this.applyHour();let t=K_(this.hour);t!==this.phase&&(this.phase=t,this.emit(`dayPhaseChanged`,t))}applyHour(){let e=this.node.tree?.engine,t=e?.scene?.environment;if(!e||!t?.sky)return;this.captured||(this.captured=!0,this.baseAmbient=t.ambient?.intensity??.3,this.baseExposure=t.exposure??1);let n=(this.hour-6)/12*Math.PI,r=Math.sin(n);t.sky.elevationDeg=r*this.maxSunElevationDeg+(r<0?r*10:0),t.sky.azimuthDeg=this.hour/24*360+90;let i=Math.max(0,r),a=this.nightDarkness;t.ambient={...t.ambient??{},intensity:this.baseAmbient*(1-a+a*i)},t.exposure=this.baseExposure*(1-a*.55*(1-i))}};function K_(e){return e<5||e>=20?`night`:e<7.5?`dawn`:e<17.5?`day`:`dusk`}var q_=class extends lt{static props={target:{default:``,nodePath:!0},offset:{default:[]},smoothing:{default:0},deadzone:{default:0}};static signals=[];target=``;offset=[];smoothing=0;deadzone=0;onReady(){if(this.target===``)throw new F(`PROP_TYPE_MISMATCH`,`FollowCamera on '${this.node.getPath()}': "target" (a node path) is required.`,{prop:`target`});if(this.deadzone<0)throw new F(`PROP_TYPE_MISMATCH`,`FollowCamera on '${this.node.getPath()}': "deadzone" must be >= 0, got ${this.deadzone}.`,{prop:`deadzone`});j_(this)}shakeMag=0;shakeT=0;shakeFalloff=.28;shake(e,t=.28){this.shakeMag=Math.max(this.shakeMag,e),this.shakeT=t,this.shakeFalloff=t}update(e){let t=this.node;if(!A_(t))return;let n=t.getNodeOrNull(this.target);if(!n||!A_(n))return;let r=N_(n.position,this.offset);if(!(this.deadzone>0&&M_(t.position,r)<=this.deadzone)){let n=L_(this.smoothing,e);n>=1?t.position=[...r]:t.position=t.position.map((e,t)=>e+((r[t]??e)-e)*n)}if(this.shakeT>0){this.shakeT-=e;let n=this.shakeMag*Math.max(0,this.shakeT)/this.shakeFalloff;this.shakeT<=0&&(this.shakeMag=0);let r=t.position.slice();for(let e=0;e<r.length;e++){let t=r.length>=3&&e===1?.5:1;r[e]=(r[e]??0)+(this.engine.rng.next()*2-1)*n*t}t.position=r}}};function J_(e){let t=e.scene?.source;t&&(e.timeScale=1,e.setScene(Xn(Ze(t))))}function Y_(e,t,n){let r=n?.fadeSeconds??.4,i=()=>{e.timeScale=1,e.setScene(Xn(Ze(t)))};if(typeof document>`u`||r<=0){i();return}let a=`incanto-scene-fade`,o=document.getElementById(a);o||(o=document.createElement(`div`),o.id=a,o.style.cssText=`position:fixed;inset:0;z-index:10001;background:#000;opacity:0;pointer-events:none;`,document.body.appendChild(o)),o.style.transition=`opacity ${r/2}s`,o.style.opacity=`1`,setTimeout(()=>{i();let e=document.getElementById(a);e&&(e.style.opacity=`0`,setTimeout(()=>e.remove(),r*500+60))},r*500+30)}var X_=class extends lt{static signals=[`flowChanged`];static props={restartAction:{default:`restart`},pauseAction:{default:`pause`},freezeOnEnd:{default:!0},bannerPath:{default:`%Banner`,nodePath:!0},pausePanelPath:{default:`%PauseMenu`,nodePath:!0}};restartAction=`restart`;freezeOnEnd=!0;bannerPath=`%Banner`;pauseAction=`pause`;pausePanelPath=`%PauseMenu`;state=`playing`;frozeScale=!1;onReady(){this.syncPausePanel()}syncPausePanel(){if(this.pausePanelPath===``)return;let e=this.node.getNodeOrNull(this.pausePanelPath);e&&`visible`in e&&(e.visible=this.state===`paused`)}gameOver(e=`GAME OVER`,t=`#ef4444`){this.transition(`gameover`,e,t)}win(e=`YOU WIN`,t=`#4ade80`){this.transition(`won`,e,t)}pause(){this.state===`playing`&&(this.state=`paused`,this.freeze(),this.syncPausePanel(),this.node.emit(`flowChanged`,this.state))}resume(){this.state===`paused`&&(this.state=`playing`,this.thaw(),this.syncPausePanel(),this.node.emit(`flowChanged`,this.state))}restart(){this.thaw(),J_(this.engine)}goToScene(e,t){this.thaw(),Y_(this.engine,e,t)}transition(e,t,n){this.state===`gameover`||this.state===`won`||(this.state=e,this.freezeOnEnd&&this.freeze(),this.bannerPath!==``&&this.node.getNodeOrNull(this.bannerPath)?.show(t,{color:n,seconds:0}),this.node.emit(`flowChanged`,e))}freeze(){this.frozeScale||(this.frozeScale=!0,this.engine.timeScale=0)}thaw(){this.frozeScale&&(this.frozeScale=!1,this.engine.timeScale=1)}update(){if(this.state===`playing`||this.state===`paused`){try{this.engine.input.justPressed(this.pauseAction)&&(this.state===`playing`?this.pause():this.resume())}catch{}return}if(!(this.state!==`gameover`&&this.state!==`won`))try{this.engine.input.justPressed(this.restartAction)&&this.restart()}catch{}}};function Z_(e){return Array.isArray(e.position)}function Q_(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(e[i]??0)-(t[i]??0);n+=r*r}return Math.sqrt(n)}var $_=class extends lt{static props={action:{default:`interact`},range:{default:2},actorGroup:{default:`player`}};static signals=[`interacted`];action=`interact`;range=2;actorGroup=`player`;update(){let e=this.node.tree?.engine;if(!e?.scene||!e.input.justPressed(this.action)||!Z_(this.node))return;let t=this.node.position,n=null,r=1/0,i=this.node.tree?.getNodesInGroup(this.actorGroup)??ev(this.node.getRoot(),this.actorGroup);for(let e of i){if(!Z_(e))continue;let i=Q_(t,e.position);i<=this.range&&i<r&&(n=e,r=i)}n&&this.emit(`interacted`,n)}};function ev(e,t){let n=[],r=e=>{e.isInGroup(t)&&n.push(e);for(let t of e.children)r(t)};return r(e),n}var tv=.28,nv=class extends lt{static props={falloff:{default:tv}};falloff=tv;magnitude=0;t=0;prev=[];shake(e,t){this.engine?.settings.get(`reduceMotion`)!==!0&&(this.magnitude=Math.max(this.magnitude,e),this.t=t??this.falloff)}update(e){let t=j_(this),n=t.position;for(let e=0;e<this.prev.length;e++)n[e]=(n[e]??0)-(this.prev[e]??0);if(this.t<=0){this.prev.length>0&&(t.position=n.slice(),this.prev.length=0);return}this.t-=e;let r=this.magnitude*Math.max(0,this.t)/this.falloff;this.t<=0&&(this.magnitude=0);let i=n.slice();this.prev.length!==i.length&&(this.prev=Array(i.length).fill(0));for(let e=0;e<i.length;e++){let t=i.length>=3&&e===1?.5:1;this.prev[e]=(this.engine.rng.next()*2-1)*r*t,i[e]=(i[e]??0)+this.prev[e]}t.position=i}},rv=class extends lt{static props={seconds:{default:1},startOnSignal:{default:!1}};static signals=[`expired`];seconds=1;startOnSignal=!1;elapsed=0;running=!1;fired=!1;onReady(){if(!(this.seconds>0))throw new F(`PROP_TYPE_MISMATCH`,`Lifetime on '${this.node.getPath()}': "seconds" must be > 0, got ${this.seconds}.`,{prop:`seconds`});this.running=!this.startOnSignal}startTimer(){this.elapsed=0,this.fired=!1,this.running=!0}update(e){!this.running||this.fired||(this.elapsed+=e,this.elapsed>=this.seconds&&(this.fired=!0,this.running=!1,this.emit(`expired`),this.node.queueFree()))}},iv=[`linear`,`easeIn`,`easeOut`,`easeInOut`];function av(e,t){let n=t<0?0:t>1?1:t;switch(e){case`linear`:return n;case`easeIn`:return n*n;case`easeOut`:return 1-(1-n)*(1-n);case`easeInOut`:return n<.5?2*n*n:1-(-2*n+2)**2/2}}var ov=class extends lt{static props={to:{default:[]},duration:{default:1},ease:{default:`easeInOut`,options:[...iv]},startOnSignal:{default:!1}};static signals=[`arrived`];to=[];duration=1;ease=`easeInOut`;startOnSignal=!1;from=[];elapsed=0;running=!1;arrivedFired=!1;onReady(){if(!(this.duration>0))throw new F(`PROP_TYPE_MISMATCH`,`MoveTo on '${this.node.getPath()}': "duration" must be > 0, got ${this.duration}.`,{prop:`duration`});if(!iv.includes(this.ease))throw new F(`PROP_TYPE_MISMATCH`,`MoveTo on '${this.node.getPath()}': "ease" must be one of [${iv.join(`, `)}], got '${this.ease}'.`,{prop:`ease`});let e=j_(this);this.from=[...e.position],this.startOnSignal||(this.running=!0)}start(){let e=this.node;this.from=[...e.position],this.elapsed=0,this.arrivedFired=!1,this.running=!0}update(e){if(!this.running)return;let t=this.node;this.elapsed+=e;let n=Math.min(1,this.elapsed/this.duration),r=av(this.ease,n);t.position=this.from.map((e,t)=>e+((this.to[t]??e)-e)*r),n>=1&&!this.arrivedFired&&(this.arrivedFired=!0,this.running=!1,this.emit(`arrived`))}},sv=[`x`,`y`,`z`],cv=[`position`,`rotation`,`scale`],lv={x:0,y:1,z:2},uv=class extends lt{static props={axis:{default:`y`,options:[...sv]},amplitude:{default:1},frequency:{default:1},mode:{default:`position`,options:[...cv]}};static signals=[];axis=`y`;amplitude=1;frequency=1;mode=`position`;base=0;time=0;onReady(){if(!sv.includes(this.axis))throw new F(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': "axis" must be one of [${sv.join(`, `)}], got '${this.axis}'.`,{prop:`axis`});if(!cv.includes(this.mode))throw new F(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': "mode" must be one of [${cv.join(`, `)}], got '${this.mode}'.`,{prop:`mode`});this.base=this.readChannel()}update(e){this.time+=e;let t=this.amplitude*Math.sin(2*Math.PI*this.frequency*this.time);this.writeChannel(this.base+t)}isScalarRotation(){return this.mode===`rotation`&&typeof this.node.rotation==`number`}readChannel(){if(this.isScalarRotation())return this.node.rotation;let e=this.node[this.mode];if(!Array.isArray(e))throw new F(`PROP_TYPE_MISMATCH`,`Oscillate on '${this.node.getPath()}': node has no '${this.mode}' array to oscillate.`,{prop:`mode`});return e[lv[this.axis]]??0}writeChannel(e){if(this.isScalarRotation()){this.node.rotation=e;return}let t=[...this.node[this.mode]];t[lv[this.axis]]=e,this.node[this.mode]=t}},dv=class extends lt{static signals=[`waypointReached`,`arrived`];static props={speed:{default:120},loop:{default:!1}};speed=120;loop=!1;waypoints=[];index=0;get moving(){return this.index<this.waypoints.length}setPath(e){this.waypoints=e.map(e=>[...e]),this.index=0}stop(){this.waypoints=[],this.index=0}update(e){if(!this.moving)return;let t=j_(this),n=this.speed*e;for(;n>0&&this.index<this.waypoints.length;){let e=this.waypoints[this.index],r=I_(t.position,e,n),i=fv(t.position,r.position);if(t.position=r.position,n-=i,r.reached){if(this.node.emit(`waypointReached`,this.index),this.index+=1,this.index>=this.waypoints.length)if(this.loop&&this.waypoints.length>1)this.index=0;else{this.node.emit(`arrived`);return}}else return}}};function fv(e,t){let n=0,r=Math.max(e.length,t.length);for(let i=0;i<r;i++){let r=(t[i]??0)-(e[i]??0);n+=r*r}return Math.sqrt(n)}var pv=class extends lt{static props={points:{default:[]},speed:{default:60},loop:{default:!0},mode:{default:`loop`,options:[`loop`,`pingpong`]},pauseAt:{default:0}};static signals=[`reachedPoint`];points=[];speed=60;loop=!0;mode=`loop`;pauseAt=0;index=0;direction=1;pauseTimer=0;onReady(){if(!Array.isArray(this.points)||this.points.length===0)throw new F(`PROP_TYPE_MISMATCH`,`Patrol on '${this.node.getPath()}': "points" must be a non-empty array of position arrays or node paths.`,{prop:`points`});if(this.mode!==`loop`&&this.mode!==`pingpong`)throw new F(`PROP_TYPE_MISMATCH`,`Patrol on '${this.node.getPath()}': "mode" must be 'loop' or 'pingpong', got '${this.mode}'.`,{prop:`mode`});j_(this)}update(e){if(this.pauseTimer>0){this.pauseTimer=Math.max(0,this.pauseTimer-e);return}let t=this.node,n=this.pointAt(this.index);if(!n)return;let{position:r,reached:i}=I_(t.position,n,this.speed*e);k_(t,r,e),i&&(this.emit(`reachedPoint`,this.index),this.advance(),this.pauseAt>0&&(this.pauseTimer=this.pauseAt))}pointAt(e){let t=this.points[e];if(Array.isArray(t))return t;if(typeof t==`string`){let e=this.node.getNodeOrNull(t);return Array.isArray(e?.position)?e.position:null}return null}advance(){let e=this.points.length-1;if(this.mode===`pingpong`){this.index>=e?this.direction=-1:this.index<=0&&(this.direction=1),this.index=Math.min(e,Math.max(0,this.index+this.direction));return}this.index<e?this.index+=1:this.loop&&(this.index=0)}},mv=class extends lt{static props={value:{default:1},kind:{default:`coin`},collectorGroup:{default:`player`}};static signals=[`collected`];value=1;kind=`coin`;collectorGroup=`player`;collectedAlready=!1;onReady(){H_(this,e=>this.tryCollect(e))}tryCollect(e){if(this.collectedAlready)return;let t=hv(e,this.collectorGroup);t&&(this.collectedAlready=!0,this.emit(`collected`,this.value,t),this.node.queueFree())}};function hv(e,t){let n=[e];for(;n.length>0;){let e=n.shift();if(e.isInGroup(t))return e;n.push(...e.children)}for(let n=e.parent;n;n=n.parent)if(n.isInGroup(t))return n;return null}var gv=class extends lt{static props={speed:{default:300},direction:{default:null},gravity:{default:0}};static signals=[];speed=300;direction=null;gravity=0;velocity=[];onReady(){if(this.speed===0&&this.gravity===0)throw new F(`PROP_TYPE_MISMATCH`,`Projectile on '${this.node.getPath()}': a projectile with "speed" 0 and "gravity" 0 never moves — set one of them.`,{prop:`speed`});let e=j_(this),t=this.resolveDirection();for(this.velocity=t.map(e=>e*this.speed);this.velocity.length<e.position.length;)this.velocity.push(0)}update(e){let t=this.node;this.gravity!==0&&(this.velocity[1]=(this.velocity[1]??0)+this.gravity*e);let n=t.position,r=Math.max(n.length,this.velocity.length),i=Array(r);for(let t=0;t<r;t++)i[t]=(n[t]??0)+(this.velocity[t]??0)*e;t.position=i}resolveDirection(){if(Array.isArray(this.direction))return F_(this.direction);if(this.direction===null||this.direction===`forward`)return this.forwardFromRotation();throw new F(`PROP_TYPE_MISMATCH`,`Projectile on '${this.node.getPath()}': "direction" must be a vector or 'forward', got ${JSON.stringify(this.direction)}.`,{prop:`direction`})}forwardFromRotation(){let e=this.node.rotation;if(typeof e==`number`){let t=e*Math.PI/180;return[Math.cos(t),Math.sin(t)]}if(Array.isArray(e)){let t=(e[1]??0)*Math.PI/180,n=(e[0]??0)*Math.PI/180;return F_([-Math.sin(t)*Math.cos(n),Math.sin(n),-Math.cos(t)*Math.cos(n)])}return[1,0]}},_v=class extends lt{static props={score:{default:0},lives:{default:0},scoreToWin:{default:0}};static signals=[`scoreChanged`,`won`,`lost`,`lifeLost`];score=0;lives=0;scoreToWin=0;hasWon=!1;hasLost=!1;onReady(){if(this.lives<0)throw new F(`PROP_TYPE_MISMATCH`,`ScoreKeeper on '${this.node.getPath()}': "lives" must be >= 0, got ${this.lives}.`,{prop:`lives`});if(this.scoreToWin<0)throw new F(`PROP_TYPE_MISMATCH`,`ScoreKeeper on '${this.node.getPath()}': "scoreToWin" must be >= 0, got ${this.scoreToWin}.`,{prop:`scoreToWin`})}addScore(e){this.setScore(this.score+e)}setScore(e){this.score=e,this.emit(`scoreChanged`,this.score),this.scoreToWin>0&&!this.hasWon&&this.score>=this.scoreToWin&&(this.hasWon=!0,this.emit(`won`))}loseLife(){this.lives<=0||this.hasLost||(--this.lives,this.emit(`lifeLost`,this.lives),this.lives<=0&&(this.hasLost=!0,this.emit(`lost`)))}serialize(){return{score:this.score,lives:this.lives,hasWon:this.hasWon,hasLost:this.hasLost}}deserialize(e){let t=e;typeof t.score==`number`&&(this.score=t.score),typeof t.lives==`number`&&(this.lives=t.lives),typeof t.hasWon==`boolean`&&(this.hasWon=t.hasWon),typeof t.hasLost==`boolean`&&(this.hasLost=t.hasLost)}},vv=class{behavior;detached=new Map;constructor(e){this.behavior=e}resolveTemplate(e){let t=this.detached.get(e);if(t)return t;let n=this.behavior.node,r=e===``?null:n.getNodeOrNull(e);if(!r){let t=this.behavior.constructor.name;throw new F(`NODE_NOT_FOUND`,`${t} on '${n.getPath()}': "prefab" '${e}' does not resolve to a template node. Point it at a (usually hidden) child node to clone.`,{prop:`prefab`,path:n.getPath()})}return r.parent&&r.parent.removeChild(r),this.detached.set(e,r),r}spawn(e,t){let n=dr(e),r=t?.at;return r&&r.length>0&&A_(n)&&(n.position=N_(A_(this.behavior.node)?this.behavior.node.position:[],r)),typeof n.visible==`boolean`&&(n.visible=!0),(t?.parent??this.behavior.node).addChild(n),n}},yv={CameraShake:nv,DayNight:G_,GameFlow:X_,PathFollow:dv,Health:V_,Lifetime:rv,ScoreKeeper:_v,Pickup:mv,Collector:B_,DamageOnContact:U_,Interactable:$_,Clickable:z_,FollowCamera:q_,Patrol:pv,Chase:R_,Wander:class extends lt{static props={speed:{default:40},radius:{default:50},changeEvery:{default:2}};static signals=[];speed=40;radius=50;changeEvery=2;origin=[];goal=[];timer=0;onReady(){if(!(this.radius>0))throw new F(`PROP_TYPE_MISMATCH`,`Wander on '${this.node.getPath()}': "radius" must be > 0, got ${this.radius}.`,{prop:`radius`});let e=j_(this);this.origin=[...e.position],this.goal=[...e.position],this.pickGoal()}update(e){let t=this.node;this.timer-=e;let{position:n,reached:r}=I_(t.position,this.goal,this.speed*e);t.position=n,(r||this.timer<=0)&&this.pickGoal()}pickGoal(){this.timer=this.changeEvery;let e=this.origin.length,t=Array(e);for(let n=0;n<8;n++){for(let n=0;n<e;n++)t[n]=(this.origin[n]??0)+this.rng.range(-this.radius,this.radius);if(M_(t,this.origin)<=this.radius){this.goal=t;return}}this.goal=t.map((e,n)=>{let r=this.origin[n]??0,i=M_(t,this.origin)||1;return r+(e-r)/i*this.radius})}},ZombieAI:class extends lt{static props={aggroTarget:{default:``,nodePath:!0},aggroRange:{default:12},deAggroRange:{default:0},chaseSpeed:{default:4},wanderSpeed:{default:1.4},wanderRadius:{default:8},wanderChangeEvery:{default:3},goalTarget:{default:``,nodePath:!0},stopRange:{default:1.2},moveParent:{default:!1}};static signals=[`enteredAggro`,`exitedAggro`,`movementStateChanged`];aggroTarget=``;aggroRange=12;deAggroRange=0;chaseSpeed=4;wanderSpeed=1.4;wanderRadius=8;wanderChangeEvery=3;goalTarget=``;stopRange=1.2;moveParent=!1;aggro=!1;started=!1;home=[];goal=[];timer=0;lastState=``;mover(){let e=this.moveParent?this.node.parent:this.node;return e&&A_(e)?e:null}effectiveDeAggro(){return this.deAggroRange>0?this.deAggroRange:this.aggroRange*1.5}onReady(){if(this.moveParent){let e=this.node.parent;if(!e||!A_(e))throw new F(`PROP_TYPE_MISMATCH`,`ZombieAI on '${this.node.getPath()}': "moveParent" needs a spatial parent (a Node2D/Node3D) to move. '${this.node.name}' has none.`,{prop:`moveParent`,path:this.node.getPath()})}else j_(this)}update(e){let t=this.mover();if(!t)return;this.started||(this.started=!0,this.home=[...t.position],this.pickGoal());let n=this.aggroTarget?this.node.getNodeOrNull(this.aggroTarget):null,r=n&&A_(n)?n.position:null,i=r?this.groundDistance(t.position,r):1/0;if(!this.aggro&&i<=this.aggroRange?(this.aggro=!0,this.emit(`enteredAggro`)):this.aggro&&i>=this.effectiveDeAggro()&&(this.aggro=!1,this.emit(`exitedAggro`),this.pickGoal()),this.aggro&&r){let n=this.approach(t,r,this.chaseSpeed,e);this.setState(n?`idle`:`run`);return}this.timer-=e;let a=this.approach(t,this.goal,this.wanderSpeed,e);this.setState(a?`idle`:`walk`),(a||this.timer<=0)&&this.pickGoal()}approach(e,t,n,r){let i=e.position;if(this.groundDistance(i,t)<=this.stopRange)return!0;let a=i.length>=3?1:-1,o=[...t];a>=0&&(o[a]=i[a]??0);let s=this.groundDistance(i,o),{position:c}=I_(i,o,Math.min(n*r,Math.max(0,s-this.stopRange)));return e.position=c,!1}groundDistance(e,t){if(e.length>=3){let n=(e[0]??0)-(t[0]??0),r=(e[2]??0)-(t[2]??0);return Math.hypot(n,r)}return M_(e,t)}setState(e){e!==this.lastState&&(this.lastState=e,this.emit(`movementStateChanged`,e))}pickGoal(){this.timer=this.wanderChangeEvery;let e=this.mover(),t=e?e.position:this.home,n=t.length>=3?1:-1,r=this.home,i=this.goalTarget?this.node.getNodeOrNull(this.goalTarget):null;if(i&&A_(i)){let e=i.position;r=t.map((t,n)=>t+((e[n]??0)-t)*.4)}let a=[...r];for(let e=0;e<a.length;e++)e!==n&&(a[e]=(r[e]??0)+this.rng.range(-this.wanderRadius,this.wanderRadius));n>=0&&(a[n]=t[n]??0),this.goal=a}},MoveTo:ov,Oscillate:uv,Spawner:class extends lt{static props={prefab:{default:``,nodePath:!0},interval:{default:1},max:{default:0},at:{default:[]},autoStart:{default:!0},total:{default:0}};static signals=[`spawned`,`finished`];prefab=``;interval=1;max=0;at=[];autoStart=!0;total=0;source=new vv(this);template;live=new Set;timer=0;running=!1;spawnedCount=0;done=!1;get liveCount(){return this.prune(),this.live.size}_templateForTest(){return this.template}onReady(){this.template=this.source.resolveTemplate(this.prefab),this.running=this.autoStart,this.timer=this.interval}start(){this.done||(this.running=!0)}stop(){this.running=!1}spawn(){if(this.prune(),this.done||this.max>0&&this.live.size>=this.max)return null;let e=this.source.spawn(this.template,this.at.length>0?{at:this.at}:void 0);return this.live.add(e),this.spawnedCount+=1,this.emit(`spawned`,e),this.total>0&&this.spawnedCount>=this.total&&(this.done=!0,this.running=!1,this.emit(`finished`)),e}update(e){this.running&&(this.timer-=e,!(this.timer>0)&&(this.timer+=this.interval,this.spawn()))}prune(){for(let e of this.live)e.parent===null&&this.live.delete(e)}},WaveSpawner:class extends lt{static props={waves:{default:[]},autoStart:{default:!0}};static signals=[`waveStarted`,`waveCleared`,`allCleared`];waves=[];autoStart=!0;source=new vv(this);parsed=[];live=new Set;waveIndex=-1;phase=`idle`;timer=0;spawnedThisWave=0;announced=!1;onReady(){if(!Array.isArray(this.waves)||this.waves.length===0)throw new F(`PROP_TYPE_MISMATCH`,`WaveSpawner on '${this.node.getPath()}': "waves" must be a non-empty array of { prefab, count, interval, delayBefore }.`,{prop:`waves`});this.parsed=this.waves.map((e,t)=>this.parseWave(e,t));for(let e of this.parsed)this.source.resolveTemplate(e.prefab);this.autoStart&&this.beginWave(0)}start(){this.beginWave(0)}update(e){if(this.phase===`idle`||this.phase===`done`)return;let t=this.parsed[this.waveIndex];if(t){if(this.announced||(this.announced=!0,this.emit(`waveStarted`,this.waveIndex)),this.phase===`delay`){this.timer-=e,this.timer<=0&&(this.phase=`spawning`,this.timer=0);return}if(this.phase===`spawning`){for(this.timer-=e;this.timer<=0&&this.spawnedThisWave<t.count;){let e=this.source.spawn(this.source.resolveTemplate(t.prefab));this.live.add(e),this.spawnedThisWave+=1,this.timer+=t.interval}this.spawnedThisWave>=t.count&&(this.phase=`clearing`);return}if(this.phase===`clearing`&&(this.prune(),this.live.size===0)){this.emit(`waveCleared`,this.waveIndex);let e=this.waveIndex+1;e<this.parsed.length?this.beginWave(e):(this.phase=`done`,this.emit(`allCleared`))}}}beginWave(e){this.waveIndex=e,this.spawnedThisWave=0,this.announced=!1,this.live.clear();let t=this.parsed[e];t&&(t.delayBefore>0?(this.phase=`delay`,this.timer=t.delayBefore):(this.phase=`spawning`,this.timer=0))}prune(){for(let e of this.live)e.parent===null&&this.live.delete(e)}parseWave(e,t){let n=e,r=typeof n?.prefab==`string`?n.prefab:``;if(r===``)throw new F(`PROP_TYPE_MISMATCH`,`WaveSpawner on '${this.node.getPath()}': wave ${t} needs a "prefab" template path.`,{prop:`waves`});return{prefab:r,count:typeof n?.count==`number`?n.count:1,interval:typeof n?.interval==`number`?n.interval:.5,delayBefore:typeof n?.delayBefore==`number`?n.delayBefore:0}}},Projectile:gv,Buoyancy:D_};function bv(e){let t=e?.replace??!0;for(let[e,n]of Object.entries(yv))pt(e,n,{replace:t})}function xv(e,t){let n=e.shape;if(n!==void 0){if(e.oneWay!==void 0&&typeof e.oneWay!=`boolean`)throw new F(`BAD_FORMAT`,`Collider on '${t}': "oneWay" must be a boolean (platforms you jump up through), got ${JSON.stringify(e.oneWay)}.`);if(n===`rect`){let n=e.size;if(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`))throw new F(`BAD_FORMAT`,`Collider on '${t}': rect needs "size": [width, height].`);return}if(n===`circle`){if(typeof e.radius!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${t}': circle needs "radius".`);return}if(n===`capsule`){if(typeof e.radius!=`number`||typeof e.height!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${t}': capsule needs "radius" and "height".`);return}throw new F(`BAD_FORMAT`,`Collider on '${t}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(n)}.`)}}var Sv=class extends Jt{static typeName=`Node2D`;static props={position:{default:[0,0]},rotation:{default:0},static:{default:!1},scale:{default:[1,1]},renderOrder:{default:0},orderGroup:{default:`default`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},visible:{default:!0}};static propAliases={zIndex:`renderOrder`};position=[0,0];rotation=0;static=!1;scale=[1,1];renderOrder=0;orderGroup=`default`;get effectiveRenderOrder(){return Et(this.orderGroup,this.renderOrder,this.tree?.engine?.orderGroups)}visible=!0;_object2D=null;_ensureObject2D(){return this._object2D||(this._object2D=this._createObject2D(),this._object2D.userData.incantoNode=this),this._object2D}_createObject2D(){return new zo}_syncObject2D(e){let t=this._ensureObject2D();t.position.set(this.position[0]??0,-(this.position[1]??0),0),t.rotation.z=-Ua.degToRad(this.rotation),t.scale.set(this.scale[0]??1,this.scale[1]??1,1),t.visible=this.visible}free(){super.free(),this._object2D?.removeFromParent(),this._object2D=null}},Cv=class extends Sv{static props={collider:{default:{},variants:{tag:`shape`,byTag:{rect:{shape:`rect`,size:[32,32]},circle:{shape:`circle`,radius:16},capsule:{shape:`capsule`,radius:12,height:32}}}}};static signals=[`triggerEnter`,`triggerExit`];_collider={};_colliderChanged=!1;get collider(){return this._collider}set collider(e){this._collider=e,this._colliderChanged=!0}static validateJson(e){xv(e.collider,e.name)}_physics=null},wv=class extends Cv{static typeName=`StaticBody2D`},Tv=class extends Cv{static typeName=`Area2D`},Ev=class extends Cv{static typeName=`RigidBody2D`;static props={mass:{default:1},gravityScale:{default:1},fixedRotation:{default:!1},friction:{default:.5},restitution:{default:0},linearVelocity:{default:[0,0]}};mass=1;gravityScale=1;fixedRotation=!1;friction=.5;restitution=0;linearVelocity=[0,0]},Dv=class extends Cv{static typeName=`CharacterBody2D`;static props={velocity:{default:[0,0]},stickToGround:{default:!0},slopeLimitDeg:{default:45}};static propAliases={snapToGround:`stickToGround`};velocity=[0,0];stickToGround=!0;slopeLimitDeg=45;_grounded=!1;moveAndSlide(){if(!this._physics)throw new F(`TREE_VIOLATION`,this.collider.shape===void 0?`CharacterBody2D '${this.name}' has no collider — set a collider prop (physics skips collider-less bodies).`:`CharacterBody2D '${this.name}' has no physics world — await enablePhysics2D(engine) first.`);this._physics.moveAndSlide(this)}_onWall=0;_onCeiling=!1;isOnWall(){return this._onWall!==0}wallSide(){return this._onWall}isOnCeiling(){return this._onCeiling}isOnFloor(){return this._grounded}},Ov=new Set;function kv(e){return Ov.add(e),()=>Ov.delete(e)}function Av(e,t){return[...Ov].filter(n=>n.dimension===e&&(t===void 0||n.engine===t))}var jv=class extends Sv{static typeName=`Joint2D`;static props={type:{default:`revolute`,options:[`fixed`,`revolute`,`rope`,`spring`]},target:{default:``,nodePath:!0},anchor:{default:[0,0]},targetAnchor:{default:[0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`revolute`;target=``;anchor=[0,0];targetAnchor=[0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof Cv))throw new F(`TREE_VIOLATION`,`Joint2D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new F(`BAD_FORMAT`,`Joint2D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof Cv))throw new F(`NODE_NOT_FOUND`,`Joint2D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},Z=100,Mv=Math.PI/180;async function Nv(e,t){let n=await Um(()=>import(`./rapier-CEuLKeCu.js`),[],import.meta.url);return await n.init({}),new Pv(n,e,t)}var Pv=class{R;engine;debugDraw=!1;debugScope=null;dimension=`2d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.simulate=n?.simulate??!0,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,980];this.world=new e.World({x:(i[0]??0)/Z,y:(i[1]??0)/Z}),this.kcc=this.world.createCharacterController(.01),this.kcc.setUp({x:0,y:-1}),this.events=new e.EventQueue(!0),this.unregisterDebug=kv(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.syncBodies()}simulate;step(e){if(this.lastDt=e,!this.simulate){this.syncBodies(),this.poseFromTree();return}if(this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,980];this.world.gravity={x:(e[0]??0)/Z,y:(e[1]??0)/Z}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()&&!(e instanceof Tv)){let[t,r]=Vv(e);e.position=[n.x*Z-t,n.y*Z-r]}if(e instanceof Ev){e.fixedRotation||(e.rotation=t.body.rotation()/Mv);let n=t.body.linvel();e.linearVelocity=[n.x*Z,n.y*Z],t.lastVX=e.linearVelocity[0]??0,t.lastVY=e.linearVelocity[1]??0}let[r,i]=Bv(e);t.lastX=r,t.lastY=i}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;try{r.emit(a,i),i.emit(a,r)}catch(e){vt(this.engine,`error`,`incanto: error in a '${a}' handler (${r.name} ↔ ${i.name}):`,e)}})}moveAndSlide(e){let t=this.ensureEntry(e),n=e.velocity[1]??0;e.stickToGround&&n>=0?this.kcc.enableSnapToGround(.05):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*Mv);let r=0,i=0;if(t.ground&&t.ground._physics===this){let[e,n]=Bv(t.ground);r=e-(t.groundX??e),i=n-(t.groundY??n)}else t.ground=null;let a={x:((e.velocity[0]??0)*this.lastDt+r)/Z*1,y:(n*this.lastDt+i)/Z*1},o=t.body.translation().y*Z+Rv(e);this.kcc.computeColliderMovement(t.collider,a,this.R.QueryFilterFlags.EXCLUDE_SENSORS,void 0,t=>{let r=this.byColliderHandle.get(t.handle);return!(r&&r!==e&&r.collider.oneWay===!0&&(n<0||o>zv(r)+Lv))});let s=this.kcc.computedMovement(),c=t.body.translation();t.body.setNextKinematicTranslation({x:c.x+s.x,y:c.y+s.y}),e._grounded=this.kcc.computedGrounded(),e._onWall=0,e._onCeiling=!1;let l=this.kcc.numComputedCollisions();for(let t=0;t<l;t++){let n=this.kcc.computedCollision(t)?.normal1;n&&(Math.abs(n.y)>.7?e._grounded||(e._onCeiling=!0):Math.abs(n.x)>.7&&(e._onWall=n.x>0?-1:1))}if(e._grounded){let n=(c.x+s.x)*Z,r=(c.y+s.y)*Z+Rv(e)-2,i=this.castRay([n,r],[0,1],8,e);if(i?.node&&!(i.node instanceof Dv)){t.ground=i.node;let[e,n]=Bv(i.node);t.groundX=e,t.groundY=n}else t.ground=null}else t.ground=null}debugLines(){if(!this.debugDraw)return null;let e=this.debugScope?this.scopedLines(this.debugScope):this.world.debugRender().vertices,t=new Float32Array(e.length);for(let n=0;n<e.length;n++)t[n]=e[n]*Z;return t}scopedLines(e){let t=[],n=[],r=e=>{let t=this.entries.get(e);t&&n.push(t.body);for(let t of e.children)r(t)};r(e);for(let t=e.parent;t&&n.length===0;t=t.parent){let e=this.entries.get(t);e&&n.push(e.body)}for(let e of n)for(let n=0;n<e.numColliders();n++){let r=e.collider(n);if(!r)continue;let i=r.translation(),a=r.rotation(),o=Math.cos(a),s=Math.sin(a),c=(e,n)=>{t.push(i.x+e*o-n*s,i.y+e*s+n*o)},l=(e,t,n,r)=>{c(e,t),c(n,r)},u=r.shape;if(u.halfExtents){let{x:e,y:t}=u.halfExtents;l(-e,-t,e,-t),l(e,-t,e,t),l(e,t,-e,t),l(-e,t,-e,-t)}else if(u.radius!==void 0){let e=u.radius,t=u.halfHeight??0;for(let n=0;n<24;n++){let r=n/24*Math.PI*2,i=(n+1)/24*Math.PI*2,a=e=>e>=0?t:-t;l(Math.cos(r)*e,Math.sin(r)*e+a(Math.sin(r)),Math.cos(i)*e,Math.sin(i)*e+a(Math.sin(i)))}t>0&&(l(-e,-t,-e,t),l(e,-t,e,t))}}return new Float32Array(t)}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:(e.anchor[0]??0)/Z,y:(e.anchor[1]??0)/Z},s={x:(e.targetAnchor[0]??0)/Z,y:(e.targetAnchor[1]??0)/Z},c=e.length/Z;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y)}let l;l=e.type===`fixed`?t.JointData.fixed(o,0,s,0):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.revolute(o,s),this.joints.set(e,this.world.createImpulseJoint(l,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=Math.hypot(t[0],t[1])||1,o=new this.R.Ray({x:e[0]/Z,y:e[1]/Z},{x:t[0]/a,y:t[1]/a}),s=r?this.entries.get(r)?.collider:void 0,c=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castRayAndGetNormal(o,n/Z,!0,c,void 0,s,void 0,e=>!e.isSensor());return l?{distance:l.timeOfImpact*Z,normal:[l.normal.x,l.normal.y],node:this.byColliderHandle.get(l.collider.handle)??null}:null}dispose(){this.disconnect(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;bodySet=new Set;poseFromTree(){for(let[e,t]of this.entries){let[n,r]=Bv(e);t.body.setTranslation({x:n/Z,y:r/Z},!1),t.body.setRotation(e.rotation*Mv,!1)}this.world.propagateModifiedBodyPositionsToColliders()}syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=e.root===this.lastRoot,r=t!==this.lastStructure||!n;if(r){let r=n?e.tree._structureSince(this.lastStructure):null;if(this.lastStructure=t,this.lastRoot=e.root,r){let t=!1;for(let{node:e,added:n}of r)e instanceof Cv&&(n?this.bodySet.add(e):this.bodySet.delete(e)),e instanceof jv&&(t=!0);t&&(this.jointSet.clear(),Fv(e.root,this.jointSet))}else this.bodySet.clear(),Iv(e.root,this.bodySet),this.jointSet.clear(),Fv(e.root,this.jointSet)}let i=this.bodySet;for(let e of i){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),vt(this.engine,`warn`,`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null),this.ensureEntry(e)}if(this.syncJoints(r),r)for(let[e,t]of this.entries)i.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let[r,i]=Bv(e),a=r/Z,o=i/Z,s;s=e instanceof Ev?n.RigidBodyDesc.dynamic():e instanceof Dv||e instanceof Tv?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed(),s.setTranslation(a,o).setRotation(e.rotation*Mv),e instanceof Ev&&(s.setGravityScale(e.gravityScale),s.setLinvel((e.linearVelocity[0]??0)/Z,(e.linearVelocity[1]??0)/Z),e.fixedRotation&&s.lockRotations());let c=this.world.createRigidBody(s),l=Hv(n,e.collider,e.name);l.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),l.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof Tv&&l.setSensor(!0),e instanceof Ev&&l.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let u=this.world.createCollider(l,c);return t={body:c,collider:u,lastX:r,lastY:i,lastVX:0,lastVY:0},this.entries.set(e,t),this.byColliderHandle.set(u.handle,e),e._colliderChanged=!1,e._physics=this,t}let[r,i]=Bv(e);if((r!==t.lastX||i!==t.lastY)&&(t.body.setTranslation({x:r/Z,y:i/Z},!0),t.lastX=r,t.lastY=i),e instanceof Ev){let n=e.linearVelocity[0]??0,r=e.linearVelocity[1]??0;(n!==t.lastVX||r!==t.lastVY)&&(t.body.setLinvel({x:n/Z,y:r/Z},!0),t.lastVX=n,t.lastVY=r)}return t}};function Fv(e,t){e instanceof jv&&t.add(e);for(let n of e.children)Fv(n,t)}function Iv(e,t){e instanceof Cv&&t.add(e);for(let n of e.children)Iv(n,t)}var Lv=4;function Rv(e){let t=e.collider;return t.shape===`rect`?(t.size?.[1]??32)/2:t.shape===`capsule`?(t.height??32)/2+(t.radius??8):t.radius??16}function zv(e){let[,t]=Bv(e),n=e.collider;return t-(n.shape===`rect`?(n.size?.[1]??32)/2:n.shape===`capsule`?(n.height??32)/2+(n.radius??8):n.radius??16)}function Bv(e){let t=0,n=0;for(let r=e;r;r=r.parent)r instanceof Sv&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function Vv(e){let t=0,n=0;for(let r=e.parent;r;r=r.parent)r instanceof Sv&&(t+=r.position[0]??0,n+=r.position[1]??0);return[t,n]}function Hv(e,t,n){xv(t,n);let r=Uv(e,t,n),i=t.offset;return Array.isArray(i)&&r.setTranslation((i[0]??0)/Z,(i[1]??0)/Z),r}function Uv(e,t,n){let r=t.shape;if(r===`rect`){let r=t.size;if(!Array.isArray(r)||r.length!==2||r.some(e=>typeof e!=`number`))throw new F(`BAD_FORMAT`,`Collider on '${n}': rect needs "size": [width, height].`);return e.ColliderDesc.cuboid(r[0]/2/Z,r[1]/2/Z)}if(r===`circle`){if(typeof t.radius!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${n}': circle needs "radius".`);return e.ColliderDesc.ball(t.radius/Z)}if(r===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2/Z,t.radius/Z)}throw new F(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'rect', 'circle', or 'capsule', got ${JSON.stringify(r)}.`)}var Wv=new jl(1,1),Gv=class extends Sv{static typeName=`Sprite2D`;static props={texture:{default:``},anchor:{default:[.5,.5]},flipX:{default:!1},flipY:{default:!1},tint:{default:`#ffffff`},opacity:{default:1}};texture=``;anchor=[.5,.5];flipX=!1;flipY=!1;tint=`#ffffff`;opacity=1;quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new vc(Wv,new oc({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_createObject2D(){return super._createObject2D()}resolveTexture(e){if(!this.texture||!e)return null;let t=e.getTexture(this.texture),n=t.image;return!n?.width||!n.height?null:{texture:t,width:n.width,height:n.height}}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=t.material,r=this.resolveTexture(e);if(!r){t.visible=!1;return}t.visible=!0,n.map!==r.texture&&(n.map=r.texture,n.needsUpdate=!0);let i=r.width,a=r.height;t.scale.set(this.flipX?-i:i,this.flipY?-a:a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??.5;t.position.set((.5-o)*i,(s-.5)*a,0),t.renderOrder=this.effectiveRenderOrder,n.color.set(this.tint),n.opacity=this.opacity}},Kv=class extends Gv{static typeName=`AnimatedSprite2D`;static signals=[`animationFinished`];static props={sheet:{default:``},animations:{default:{}},autoplay:{default:``}};sheet=``;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;currentDef=null;ownTexture=null;loadedSheetRef=``;play(e){let{name:t,def:n}=fr(this.animations,e,this.name);this.currentAnimation=t,this.currentDef=n,this.frameList=mr(n.frames,t),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){pr(this.animations,this.name),this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.currentDef;if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}resolveTexture(e){if(!this.sheet||!e)return null;let t=e.getSheet(this.sheet);this.loadedSheetRef!==this.sheet&&(this.ownTexture=t.texture.clone(),this.ownTexture.needsUpdate=!0,this.loadedSheetRef=this.sheet);let n=this.ownTexture,r=t.texture.image;if(!r?.width||!r.height)return null;let i=Math.max(1,Math.floor(r.width/t.frameWidth)),a=this.currentFrame%i,o=Math.floor(this.currentFrame/i);return n.repeat.set(t.frameWidth/r.width,t.frameHeight/r.height),n.offset.set(a*t.frameWidth/r.width,1-(o+1)*t.frameHeight/r.height),{texture:n,width:t.frameWidth,height:t.frameHeight}}},qv=class extends Sv{static typeName=`Camera2D`;static props={follow:{default:``,nodePath:!0},smoothing:{default:0},zoom:{default:1},limits:{default:[]},current:{default:!1}};follow=``;smoothing=0;zoom=1;limits=[];current=!1;get effectiveZoom(){return Math.max(.01,this.zoom)}update(e){if(!this.follow)return;let t=this.getNodeOrNull(this.follow);if(!(t instanceof Sv))return;let n=t.position[0]??0,r=t.position[1]??0,i=Math.min(Math.max(this.smoothing,0),.99),a=i<=0?1:1-i**(e*60),o=this.position[0]??0,s=this.position[1]??0;this.position=[o+(n-o)*a,s+(r-s)*a]}clampedCenter(e,t){let n=this.position[0]??0,r=this.position[1]??0;if(this.limits.length!==0&&this.limits.length!==4)throw new F(`BAD_FORMAT`,`Camera2D '${this.name}' limits must be [] or [minX,minY,maxX,maxY], got length ${this.limits.length}.`);if(this.limits.length===4){let[i,a,o,s]=this.limits,c=e/(2*this.effectiveZoom),l=t/(2*this.effectiveZoom);n=Jv(n,i+c,o-c),r=Jv(r,a+l,s-l)}return{x:n,y:r}}};function Jv(e,t,n){return t>n?(t+n)/2:Math.min(n,Math.max(t,e))}var Yv=class extends Jt{static typeName=`CharacterController2D`;static props={mode:{default:`platformer`,options:[`platformer`,`topDown`]},maxSpeed:{default:220},jumpHeight:{default:64},moveAction:{default:`move`},jumpAction:{default:`jump`},coyoteSeconds:{default:0},jumpBufferSeconds:{default:0},jumpCutMultiplier:{default:1},maxJumps:{default:1},dashSpeed:{default:0},dashSeconds:{default:.15},dashAction:{default:`dash`},wallSlideSpeed:{default:0},wallJumpImpulse:{default:[0,0]}};static signals=[`movementStateChanged`];mode=`platformer`;maxSpeed=220;jumpHeight=64;moveAction=`move`;jumpAction=`jump`;coyoteSeconds=0;jumpBufferSeconds=0;jumpCutMultiplier=1;maxJumps=1;dashSpeed=0;dashSeconds=.15;dashAction=`dash`;wallSlideSpeed=0;wallJumpImpulse=[0,0];state=`idle`;coyoteLeft=0;bufferLeft=0;jumpsUsed=0;dashLeft=0;dashDir=1;rising=!1;onReady(){if(!(this.parent instanceof Dv))throw new F(`TREE_VIOLATION`,`CharacterController2D '${this.name}' must be a child of a CharacterBody2D (parent is '${this.parent?.name??`none`}').`);if(this.mode!==`platformer`&&this.mode!==`topDown`)throw new F(`PROP_TYPE_MISMATCH`,`CharacterController2D.mode must be 'platformer' or 'topDown', got '${this.mode}'.`)}fixedUpdate(e){let t=this.tree?.engine;if(!t?.scene)return;let n=this.parent;if(!(n instanceof Dv))return;let r=t.input,i=r.getVector(this.moveAction);if(this.mode===`topDown`){n.velocity=[i.x*this.maxSpeed,i.y*this.maxSpeed],n.moveAndSlide();return}let a=t.scene.physics?.gravity?.[1]??980,o=n.isOnFloor(),s=-Math.sqrt(2*a*this.jumpHeight);if(this.dashLeft>0){this.dashLeft-=e,n.velocity[0]=this.dashDir*this.dashSpeed,n.velocity[1]=0,n.moveAndSlide(),this.setState(`dash`);return}if(this.dashSpeed>0&&r.justPressed(this.dashAction)){this.dashLeft=this.dashSeconds,this.dashDir=i.x===0?this.dashDir:Math.sign(i.x),n.velocity[0]=this.dashDir*this.dashSpeed,n.velocity[1]=0,n.moveAndSlide(),this.setState(`dash`);return}n.velocity[0]=i.x*this.maxSpeed,o?(this.coyoteLeft=this.coyoteSeconds,this.jumpsUsed=0):(this.coyoteLeft=Math.max(0,this.coyoteLeft-e),this.coyoteLeft<=0&&this.jumpsUsed===0&&(this.jumpsUsed=1)),r.justPressed(this.jumpAction)?this.bufferLeft=Math.max(this.jumpBufferSeconds,0):this.bufferLeft=Math.max(0,this.bufferLeft-e);let c=this.bufferLeft>0||r.justPressed(this.jumpAction),l=this.wallSlideSpeed>0||this.wallJumpImpulse.some(e=>e!==0)?n.isOnWall():!1;if(c&&l&&!o&&this.wallJumpImpulse.some(e=>e!==0)){let e=-n.wallSide();n.velocity[0]=e*(this.wallJumpImpulse[0]??0),n.velocity[1]=-(this.wallJumpImpulse[1]??0),this.bufferLeft=0,this.rising=!0,this.jumpsUsed=1}else c&&(o||this.coyoteLeft>0||this.jumpsUsed<this.maxJumps)?(n.velocity[1]=s,this.bufferLeft=0,this.coyoteLeft=0,this.rising=!0,this.jumpsUsed=o?1:this.jumpsUsed+1):o?(n.velocity[1]=20,this.rising=!1):(n.velocity[1]=(n.velocity[1]??0)+a*e,this.rising&&this.jumpCutMultiplier<1&&!r.isPressed(this.jumpAction)&&(n.velocity[1]=(n.velocity[1]??0)*this.jumpCutMultiplier,this.rising=!1),(n.velocity[1]??0)>=0&&(this.rising=!1),this.wallSlideSpeed>0&&l&&(n.velocity[1]??0)>this.wallSlideSpeed&&(n.velocity[1]=this.wallSlideSpeed));n.isOnCeiling()&&(n.velocity[1]??0)<0&&(n.velocity[1]=0,this.rising=!1),n.moveAndSlide();let u=n.velocity[1]??0;this.wallSlideSpeed>0&&!n.isOnFloor()&&n.isOnWall()&&u>0?this.setState(`wallSlide`):n.isOnFloor()?this.setState(Math.abs(i.x)>.01?`run`:`idle`):this.setState(u<0?`jump`:`fall`)}setState(e){e!==this.state&&(this.state=e,this.emit(`movementStateChanged`,e))}},Xv=new jl(1,1),Zv=class extends Sv{static typeName=`ColorRect2D`;static props={size:{default:[100,100]},color:{default:`#ffffff`},opacity:{default:1},anchor:{default:[.5,.5]}};size=[100,100];color=`#ffffff`;opacity=1;anchor=[.5,.5];quadMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new vc(Xv,new oc({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad(),n=this.size[0]??0,r=this.size[1]??0;t.visible=n>0&&r>0&&this.opacity>0,t.scale.set(n,r,1);let i=this.anchor[0]??.5,a=this.anchor[1]??.5;t.position.set((.5-i)*n,(a-.5)*r,0),t.renderOrder=this.effectiveRenderOrder;let o=t.material;o.color.set(this.color),o.opacity=this.opacity}},Qv=new jl(1,1),$v=class extends Sv{static typeName=`Label`;static props={text:{default:``},fontSize:{default:16},color:{default:`#ffffff`},font:{default:`monospace`},align:{default:`left`}};text=``;fontSize=16;color=`#ffffff`;font=`monospace`;align=`left`;quadMesh=null;canvas=null;lastKey=``;_quad(){return this.quadMesh||(this.quadMesh=new vc(Qv,new oc({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.quadMesh)),this.quadMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._quad();if(typeof document>`u`||this.text===``){t.visible=!1;return}let n=`${this.text}\0${this.fontSize}\0${this.color}\0${this.font}\0${this.align}`;n!==this.lastKey&&(this.lastKey=n,this.rasterize()),t.visible=!0,t.renderOrder=this.effectiveRenderOrder}rasterize(){let e=Math.min(globalThis.devicePixelRatio??1,2);this.canvas??=document.createElement(`canvas`);let t=this.canvas.getContext(`2d`);if(!t)return;let n=`${this.fontSize*e}px ${this.font}`;t.font=n;let r=t.measureText(this.text),i=Math.max(1,Math.ceil(r.width)),a=Math.ceil(this.fontSize*e*1.4);this.canvas.width=i,this.canvas.height=a,t.font=n,t.fillStyle=this.color,t.textBaseline=`middle`,t.fillText(this.text,0,a/2);let o=this._quad(),s=o.material;s.map?.dispose(),s.map=new xl(this.canvas),s.needsUpdate=!0;let c=i/e,l=a/e;o.scale.set(c,l,1);let u=this.align===`center`?.5:+(this.align===`right`);o.position.set((.5-u)*c,0,0)}},ey=new jl(1,1),ty=class e extends Sv{orderGroup=`effects`;static typeName=`Particles2D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...Nn]},emitting:{default:!0},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},maxParticles:{default:256}};preset=`custom`;emitting=!0;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!Nn.includes(t.preset))throw new F(`BAD_FORMAT`,`Particles2D '${e.name}' preset must be 'custom' or one of [${Nn.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:Nn});if(t.blend!==`add`&&t.blend!==`normal`)throw new F(`BAD_FORMAT`,`Particles2D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){Pn(this,this.preset,nt(e.typeName));let t=this.tree?.engine?.rng??new I(4660);this.sim=new In({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[this.speed[0]??0,this.speed[1]??0],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[this.gravity[0]??0,this.gravity[1]??0,0],drag:this.drag,maxParticles:this.maxParticles},t)}return this.sim}update(e){let t=this._ensureSim();this.burst>0&&!this.bursted&&(this.bursted=!0,t.burst(this.burst)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}replay(){this.bursted=!1,this.finishedEmitted=!1}mesh=null;paletteCache=[];paletteCacheKey=``;refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new K,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}_syncObject2D(e){super._syncObject2D(e);let t=this._ensureSim();if(!this.mesh||this.mesh.count!==this.maxParticles){this.mesh&&this.mesh.removeFromParent();let e=new oc({transparent:!0,depthWrite:!1,blending:this.blend===`add`?2:1});this.mesh=new Wc(ey,e,this.maxParticles),this.mesh.instanceMatrix.setUsage(ia),this.mesh.frustumCulled=!1,this._ensureObject2D().add(this.mesh)}let n=this.mesh,r=this.refreshPalette(),i=r?null:ry.set(this.colorStart),a=iy.set(this.colorEnd),o=this.shimmer,s=0;t.forEach(e=>{let t=this.sizeStart+(this.sizeEnd-this.sizeStart)*e.t;ny.makeScale(t,t,1),ny.setPosition(e.x,-e.y,0),n.setMatrixAt(s,ny);let c=r?r[Math.floor(e.seed*r.length)]:i,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);o>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*o+e.seed))),ay.copy(c).lerp(a,e.t).multiplyScalar(l),n.setColorAt(s,ay),s+=1}),n.count=s,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),n.renderOrder=this.effectiveRenderOrder}},ny=new G,ry=new K,iy=new K,ay=new K;function oy(e,t){let n=[],r=0;for(let i of e){let e=[];if(typeof i==`string`)for(let n of i){let r=t[n];if(r!==void 0)e.push(r);else if(n===`.`||n===` `)e.push(-1);else if(n>=`0`&&n<=`9`)e.push(n.charCodeAt(0)-48);else throw new F(`BAD_FORMAT`,`TileMap2D: unknown tile char '${n}' — add it to "legend" (char → tile index), or use '.'/' ' for empty and digits 0-9.`)}else for(let t of i)e.push(t);r=Math.max(r,e.length),n.push(e)}for(let e of n)for(;e.length<r;)e.push(-1);return n}function sy(e,t){let n=e.length,r=n>0?e[0].length:0,i=e.map(e=>e.map(()=>!1)),a=(n,r)=>t.has(e[r][n]),o=[];for(let e=0;e<n;e++)for(let t=0;t<r;t++){if(!a(t,e)||i[e][t])continue;let s=1;for(;t+s<r&&a(t+s,e)&&!i[e][t+s];)s++;let c=1;grow:for(;e+c<n;){for(let n=0;n<s;n++)if(!a(t+n,e+c)||i[e+c][t+n])break grow;c++}for(let n=0;n<c;n++)for(let r=0;r<s;r++)i[e+n][t+r]=!0;o.push({x:t,y:e,w:s,h:c})}return o}var cy=class extends Sv{static typeName=`TileMap2D`;static props={texture:{default:``},tileSize:{default:32},columns:{default:0},cells:{default:[]},legend:{default:{}},solid:{default:[]},opacity:{default:1}};texture=``;tileSize=32;columns=0;_cells=[];_legend={};_solid=[];geometryDirty=!0;collidersDirty=!0;get cells(){return this._cells}set cells(e){this._cells=e,this.geometryDirty=!0,this.collidersDirty=!0}get legend(){return this._legend}set legend(e){this._legend=e,this.geometryDirty=!0,this.collidersDirty=!0}get solid(){return this._solid}set solid(e){this._solid=e,this.collidersDirty=!0}opacity=1;tileMesh=null;builtColumns=0;builtRows=0;static validateJson(e){let t=e;oy(t._cells,t._legend)}grid(){return oy(this._cells,this._legend)}onReady(){this.rebuildColliders()}update(e){this.collidersDirty&&this.rebuildColliders()}rebuildColliders(){this.collidersDirty=!1;for(let e of[...this.children])e.name.startsWith(`__tileSolid`)&&e.free();if(this._solid.length===0)return;let e=this.tileSize;sy(this.grid(),new Set(this._solid)).forEach((t,n)=>{let r=new wv(`__tileSolid${n}`);r.position=[(t.x+t.w/2)*e,(t.y+t.h/2)*e],r.collider={shape:`rect`,size:[t.w*e,t.h*e]},this.addChild(r)})}_mesh(){return this.tileMesh||(this.tileMesh=new vc(new J,new oc({transparent:!0,depthWrite:!1})),this._ensureObject2D().add(this.tileMesh)),this.tileMesh}_syncObject2D(e){super._syncObject2D(e);let t=this._mesh(),n=t.material;if(!this.texture||!e){t.visible=!1;return}let r=e.getTexture(this.texture),i=r.image;if(!i?.width||!i.height){t.visible=!1;return}t.visible=this.opacity>0,t.renderOrder=this.effectiveRenderOrder,n.opacity=this.opacity,n.map!==r&&(r.magFilter=Dr,n.map=r,n.needsUpdate=!0,this.geometryDirty=!0);let a=this.columns>0?this.columns:Math.max(1,Math.floor(i.width/this.tileSize)),o=Math.max(1,Math.floor(i.height/this.tileSize));(a!==this.builtColumns||o!==this.builtRows)&&(this.geometryDirty=!0),this.geometryDirty&&(this.geometryDirty=!1,this.builtColumns=a,this.builtRows=o,this.buildGeometry(t.geometry,a,o))}buildGeometry(e,t,n){let r=this.grid(),i=this.tileSize,a=[],o=[],s=[];for(let e=0;e<r.length;e++){let c=r[e];for(let r=0;r<c.length;r++){let l=c[r];if(l<0)continue;let u=r*i,d=u+i,f=-(e*i),p=-((e+1)*i),m=a.length/3;a.push(u,f,0,d,f,0,d,p,0,u,p,0);let h=l%t,g=Math.floor(l/t),_=h/t,v=(h+1)/t,y=1-g/n,b=1-(g+1)/n;o.push(_,y,v,y,v,b,_,b),s.push(m,m+2,m+1,m,m+3,m+2)}}e.setAttribute(`position`,new q(new Float32Array(a),3)),e.setAttribute(`uv`,new q(new Float32Array(o),2)),e.setIndex(s),e.computeBoundingSphere()}get renderedTileCount(){let e=this.tileMesh?.geometry.getAttribute(`position`);return e?e.count/4:0}free(){this.tileMesh?.geometry.dispose(),super.free()}},ly=[`top-left`,`top`,`top-right`,`left`,`center`,`right`,`bottom-left`,`bottom`,`bottom-right`],uy=class extends Jt{static typeName=`UILayer`;static props={anchor:{default:`top-left`,options:ly}};anchor=`top-left`;group=null;_ensureGroup(){return this.group||(this.group=new Bo,this.group.userData.incantoNode=this),this.group}static validateJson(e){let t=e.anchor;if(!ly.includes(t))throw new F(`BAD_FORMAT`,`UILayer '${e.name}' anchor must be one of [${ly.join(`, `)}], got '${t}'.`,{prop:`anchor`,validOptions:ly})}_anchorOrigin(e,t){let n=this.anchor;return{x:n.includes(`right`)?e:n===`top`||n===`center`||n===`bottom`?e/2:0,y:n.includes(`bottom`)?t:n===`left`||n===`center`||n===`right`?t/2:0}}};function dy(){Ln(),L(Sv),L(Gv),L(Zv),L(ty),L(Kv),L(qv),L($v),L(uy),L(wv),L(Ev),L(Tv),L(Dv),L(Yv),L(jv),L(cy)}function fy(e,t,n){return{x:(t-e.cx)*e.zoom+e.w/2,y:(n-e.cy)*e.zoom+e.h/2}}function py(e,t,n){return{x:(t-e.w/2)/e.zoom+e.cx,y:(n-e.h/2)/e.zoom+e.cy}}var my=new us,hy=new U,gy=12,_y=new Float32Array(16);function vy(e){if(!(e instanceof Sv))return null;let t=e._ensureObject2D();t.updateWorldMatrix(!0,!0),my.setFromObject(t),my.getSize(hy);let n,r,i,a;if(!Number.isFinite(hy.x)||hy.x===0&&hy.y===0){let e=new U().setFromMatrixPosition(t.matrixWorld);n=e.x-gy,i=e.x+gy,r=e.y-gy,a=e.y+gy}else n=my.min.x-2,i=my.max.x+2,r=my.min.y-2,a=my.max.y+2;let o=[n,r,i,r,i,r,i,a,i,a,n,a,n,a,n,r];return _y.set(o),_y}function yy(){return{visited:new Set,cameras:[]}}function by(e,t,n,r,i,a,o){let s=a??yy();s.visited.clear(),s.cameras.length=0,xy(e,t,n,!1,s.visited,s.cameras,r,i,o?.ignoreStatic===!0),Sy(t,s.visited),Sy(n,s.visited);let c=null;for(let e=0;e<s.cameras.length;e++){let t=s.cameras[e];if(t.current){c=t;break}}return c||=s.cameras[0]??null,{activeCamera:c}}function xy(e,t,n,r,i,a,o,s,c){let l=t,u=r;if(e instanceof Sv&&!(e instanceof uy)){let t=e._ensureObject2D();if(e.static&&!c&&t.userData.incantoStaticSynced===!0){t.userData.incantoStatic=!0,i.add(t);return}}if(e instanceof uy){let t=e._ensureGroup();t.parent!==n&&n.add(t);let r=s?e._anchorOrigin(s.width,s.height):{x:0,y:0};t.position.set(r.x,-r.y,0),i.add(t),u=!0,l=t}else if(e instanceof Sv){let n=e._ensureObject2D();n.parent!==t&&t.add(n),e._syncObject2D(o),i.add(n),e instanceof qv&&!r&&a.push(e),l=n}for(let t of e.children)xy(t,l,n,u,i,a,o,s,c);if(e instanceof Sv&&!(e instanceof uy)){let t=e._ensureObject2D();e.static&&!c?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}function Sy(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&Sy(i,t)}}var Cy=class{viewOverride=null;webgl;worldScene=new Yo;syncScratch=yy();ignoreStatic=!1;uiScene=new Yo;worldCam=new Vu(-1,1,1,-1,-1e3,1e3);uiCam=new Vu(-1,1,1,-1,-1e3,1e3);engine;assets;loadedAssetScenes=new WeakSet;disconnect;canvas;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.assets=e.assets??new zm(void 0,this.engine);let t=Rn(e.engine.scene?.environment,{antialias:!0,pixelRatio:1,preserveDrawingBuffer:!1},globalThis.devicePixelRatio??1,e);this.webgl=new Rm({canvas:e.canvas,antialias:t.antialias,preserveDrawingBuffer:t.preserveDrawingBuffer}),this.webgl.info.autoReset=!1,this.engine.picker=(e,t)=>this.pick(e,t),this.webgl.setPixelRatio(t.pixelRatio),this.webgl.info.autoReset=!1,this.debugLines=new dl(new J,new $c({color:`#00ff6e`,transparent:!0,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.worldScene.add(this.debugLines),this.selectionLines=new dl(new J,new $c({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.worldScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>this.render())}debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?vy(t):null;if(this.selectionLines.visible=n!==null,!n)return;let r=new Float32Array(n.length/2*3);for(let e=0,t=0;e<n.length;e+=2,t+=3)r[t]=n[e],r[t+1]=n[e+1],r[t+2]=0;this.selectionLines.geometry.setAttribute(`position`,new q(r,3)),this.selectionLines.geometry.getAttribute(`position`).needsUpdate=!0}syncDebugLines(){let e=null;for(let t of Av(`2d`,this.engine))if(e=t.debugLines(),e)break;if(this.debugLines.visible=e!==null,!e)return;let t=new Float32Array(e.length/2*3);for(let n=0,r=0;n<e.length;n+=2,r+=3)t[r]=e[n],t[r+1]=e[n+1],t[r+2]=0;this.debugLines.geometry.setAttribute(`position`,new q(t,3))}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e));let t=e.environment?.background;this.worldScene.background=typeof t==`string`?new K(t):null;let n=this.canvas.clientWidth||this.canvas.width,r=this.canvas.clientHeight||this.canvas.height,i=this.webgl.getSize(Ty);(i.x!==n||i.y!==r)&&this.webgl.setSize(n,r,!1);let a=this.viewOverride?null:Gn(e.viewport),o=a?Kn(n,r,a):null,s=o?o.viewW:n,c=o?o.viewH:r,{activeCamera:l}=by(e.root,this.worldScene,this.uiScene,this.assets,{width:s,height:c},this.syncScratch),u=a?{x:a.design[0]/2,y:a.design[1]/2}:{x:n/2,y:r/2},d=1;this.viewOverride?(u={x:this.viewOverride.cx,y:this.viewOverride.cy},d=this.viewOverride.zoom):l&&(u=l.clampedCenter(s,c),d=l.effectiveZoom);let f=o?.scale??1;this.lastView={cx:u.x,cy:u.y,zoom:d*f,w:n,h:r},this.lastViewport=o,o&&(o.offsetX>.5||o.offsetY>.5)?(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r),this.webgl.clear(),this.webgl.setViewport(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissor(o.offsetX,o.offsetY,o.contentW,o.contentH),this.webgl.setScissorTest(!0)):(this.webgl.setScissorTest(!1),this.webgl.setViewport(0,0,n,r)),wy(this.worldCam,u.x,u.y,s/d,c/d),wy(this.uiCam,s/2,c/2,s,c),this.webgl.info.reset(),this.webgl.autoClear=!0,this.webgl.render(this.worldScene,this.worldCam),this.webgl.autoClear=!1,this.webgl.render(this.uiScene,this.uiCam),this.webgl.autoClear=!0}lastViewport=null;lastView={cx:0,cy:0,zoom:1,w:1,h:1};view(){return{...this.lastView}}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}worldFromScreen(e,t){return py(this.lastView,e,t)}screenFromWorld(e,t){return fy(this.lastView,e,t)}pick(e,t){let{w:n,h:r}=this.lastView,i=this.lastViewport?.offsetX??0,a=this.lastViewport?.offsetY??0,o=this.lastViewport?.contentW??n,s=this.lastViewport?.contentH??r;Dy.set((e-i)/o*2-1,-((t-a)/s*2-1)),Oy.setFromCamera(Dy,this.worldCam);let c=Oy.intersectObjects(this.worldScene.children,!0),l=null;for(let e of c){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(!n)continue;let r=e.object.renderOrder??0;(!l||r>=l.order)&&(l={node:n,order:r})}return l?.node??null}boundsOf(e){let t=e._object2D;if(!t||(ky.makeEmpty(),ky.expandByObject(t),ky.isEmpty())||(ky.getSize(Ey),Ey.x===0&&Ey.y===0))return null;let n=this.screenFromWorld(ky.min.x,-ky.max.y),r=this.screenFromWorld(ky.max.x,-ky.min.y);return{x:n.x,y:n.y,w:r.x-n.x,h:r.y-n.y}}dispose(){this.engine.picker&&(this.engine.picker=null),this.disconnect();for(let e of[this.worldScene,this.uiScene])e.traverse(e=>{let t=e;if(!t.isMesh)return;let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)e?.map?.dispose(),e?.dispose()});this.webgl.dispose()}};function wy(e,t,n,r,i){e.position.set(t,-n,10),e.left=-r/2,e.right=r/2,e.top=i/2,e.bottom=-i/2,e.updateProjectionMatrix()}var Ty=new V,Ey=new U,Dy=new V,Oy=new gd,ky=new us;async function Ay(e){dy(),(e.gameplay??!0)&&bv();for(let[t,n]of Object.entries(e.behaviors??{}))pt(t,n,{replace:!0});let t=new Wt({seed:e.seed,fixedHz:e.fixedHz,...e._scheduler?{scheduler:e._scheduler}:{}}),n=jy(e.scene),r=Xn(jy(n),{resolveScene:e.resolveScene,engine:t});t.setScene(r);let i=null;(e.physics===!0||(e.physics??`auto`)===`auto`&&My(r.root))&&(i=await Nv(t));let a=[],o=e.keyboard??(typeof window<`u`?window:!1);o&&t.input.attachKeyboard(o),a.push(Ny(t,r.root,e.canvas)),a.push(t.settings.bindAudio(t.audio)),a.push(nh(t)),a.push(t.settings.bindLocale(t.locale));let s=e.touch??`auto`;if(s!==!1){let n=e.touchContainer??e.canvas.parentElement??null;if(n){let r={force:s===!0,...e._touchDoc?{doc:e._touchDoc}:{}},i=_r(t,n,r),o=t.sceneChanged.connect(()=>{i?.dispose(),i=_r(t,n,r)});a.push(()=>{o(),i?.dispose()})}}let c=e._rendererFactory?e._rendererFactory(t,e.canvas):new Cy({canvas:e.canvas,engine:t,...e.pixelRatio===void 0?{}:{pixelRatio:e.pixelRatio},...e.antialias===void 0?{}:{antialias:e.antialias}}),l=e.debug??!1,u=e.editor??l,d=u===!0?{}:u||null,f={label:`✎ edit this scene`,run:async()=>{if(!d)return;let t=d.open??$m,r=async t=>{await Ay({...e,scene:t})};await eh(async()=>{p();try{await t({scene:n,play:r,exit:()=>r(n),...d.save?{save:d.save}:{},...d.library?{library:d.library===!0?qm():d.library}:{}})}catch(e){console.error(`[incanto] could not open the editor:`,e),await r(n)}},`opening the editor…`)}};if(l){let n=e.touchContainer??e.canvas.parentElement??(typeof document<`u`?document.body:null);if(n){let{attachDebugOverlay:r}=await Um(async()=>{let{attachDebugOverlay:e}=await import(`./debug-Bu3eeAlO.js`);return{attachDebugOverlay:e}},[],import.meta.url),i=r(t,{container:n,statsSource:()=>c.stats?.()??{},...d?{actions:[f]}:{},...e._debugDoc?{doc:e._debugDoc}:{}});i&&a.push(()=>i.dispose())}}t.start();function p(){rh([i?[`physics`,()=>i?.dispose()]:null,[`app cleanups`,()=>{for(let e of a)e()}],[`engine`,()=>t.dispose()],[`renderer`,()=>c.dispose()]])}return{engine:t,scene:r,sourceJson:n,renderer:c,physics:i,pick(e,n){return t.picker?.(e,n)??null},stats(){return{triangles:0,drawCalls:0,geometries:0,textures:0,...t.stats(),...c.stats?.()}},openEditor:d?f.run:null,dispose:p}}function jy(e){try{return structuredClone(e)}catch{throw new F(`BAD_FORMAT`,`createGame "scene" must be plain scene JSON (the imported *.scene.json object) — got something unclonable (a loaded Scene, class instances, or functions).`)}}function My(e){if(e instanceof Cv)return!0;for(let t of e.children)if(My(t))return!0;return!1}function Ny(e,t,n){let r=[],i=n;if(i.addEventListener&&r.push({target:i,type:`pointerdown`}),typeof window<`u`&&r.push({target:window,type:`keydown`}),r.length===0)return()=>{};function a(){for(let e of r)e.target.removeEventListener?.(e.type,o)}function o(){e.sfx.unlock(),e.music.unlock();let n=!1,r=e=>{e instanceof $t&&(e.retryPending(),e.pendingGesture&&(n=!0));for(let t of e.children)r(t)};r(t),n||a()}for(let e of r)e.target.addEventListener?.(e.type,o,{passive:!0});return a}var Py=[[`run`,[`run`,`move`,`walk`]],[`jump`,[`jump`,`idle`]],[`fall`,[`fall`,`jump`,`idle`]],[`wallSlide`,[`wallSlide`,`idle`]],[`dash`,[`dash`,`run`,`move`,`idle`]]];function Fy(e){let t=new Set(Object.keys(e));if(t.has(`idle`))for(let[n,r]of Py){if(t.has(n))continue;let i=r.find(e=>e!==n&&t.has(e));i&&(e[n]=i)}}function Iy(e,t){let n=e;if(typeof n?.frame?.width!=`number`||typeof n.frame.height!=`number`||!n.animations||Object.keys(n.animations).length===0)throw new F(`BAD_FORMAT`,`Library sprite metadata needs {frame: {width, height}, animations: {<name>: {start, end, frameRate, repeat}}} — got ${JSON.stringify(e).slice(0,120)}.`);let r={},i=null,a=null;for(let[e,t]of Object.entries(n.animations)){if(typeof t.start!=`number`||typeof t.end!=`number`||typeof t.frameRate!=`number`)throw new F(`BAD_FORMAT`,`Library animation '${e}' needs numeric start/end/frameRate, got ${JSON.stringify(t)}.`);let n=t.repeat===-1;r[e]={frames:[t.start,t.end],fps:t.frameRate,loop:n},i??=e,n&&a===null&&(a=e)}Fy(r);let o=t.autoplay??a??i;return{asset:{type:`spritesheet`,url:t.url,frameWidth:n.frame.width,frameHeight:n.frame.height},props:{sheet:`$${t.assetKey}`,autoplay:o,animations:r}}}var Ly=e({createGame2D:()=>Ay,enablePhysics2D:()=>Nv}),Ry=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),zy=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),By=class extends zo{constructor(e){super(),this.weight=0,this.isBinary=!1,this.overrideBlink=`none`,this.overrideLookAt=`none`,this.overrideMouth=`none`,this._binds=[],this.name=`VRMExpression_${e}`,this.expressionName=e,this.type=`VRMExpression`,this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink===`block`?+(0<this.outputWeight):this.overrideBlink===`blend`?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt===`block`?+(0<this.outputWeight):this.overrideLookAt===`blend`?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth===`block`?+(0<this.outputWeight):this.overrideMouth===`blend`?this.outputWeight:0}get outputWeight(){return this.isBinary?+(this.weight>.5):this.weight}addBind(e){this._binds.push(e)}deleteBind(e){let t=this._binds.indexOf(e);t>=0&&this._binds.splice(t,1)}applyWeight(e){let t=this.outputWeight;t*=e?.multiplier??1,this.isBinary&&t<1&&(t=0),this._binds.forEach(e=>e.applyWeight(t))}clearAppliedWeight(){this._binds.forEach(e=>e.clearAppliedWeight())}};function Vy(e,t,n){let r=e.parser.json,i=r.nodes?.[t];if(i==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${t}] of glTF but the node doesn't exist`),null;let a=i.mesh;if(a==null)return null;let o=r.meshes?.[a];if(o==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${a}] of glTF but the mesh doesn't exist`),null;let s=o.primitives.length,c=[];return n.traverse(e=>{c.length<s&&e.isMesh&&c.push(e)}),c}function Hy(e,t){return zy(this,null,function*(){return Vy(e,t,yield e.parser.getDependency(`node`,t))})}function Uy(e){return zy(this,null,function*(){let t=yield e.parser.getDependencies(`node`),n=new Map;return t.forEach((t,r)=>{let i=Vy(e,r,t);i!=null&&n.set(r,i)}),n})}var Wy={Aa:`aa`,Ih:`ih`,Ou:`ou`,Ee:`ee`,Oh:`oh`,Blink:`blink`,Happy:`happy`,Angry:`angry`,Sad:`sad`,Relaxed:`relaxed`,LookUp:`lookUp`,Surprised:`surprised`,LookDown:`lookDown`,LookLeft:`lookLeft`,LookRight:`lookRight`,BlinkLeft:`blinkLeft`,BlinkRight:`blinkRight`,Neutral:`neutral`};function Gy(e){return Math.max(Math.min(e,1),0)}var Ky=class e{constructor(){this.blinkExpressionNames=[`blink`,`blinkLeft`,`blinkRight`],this.lookAtExpressionNames=[`lookLeft`,`lookRight`,`lookUp`,`lookDown`],this.mouthExpressionNames=[`aa`,`ee`,`ih`,`oh`,`ou`],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){let e={},t=new Set(Object.values(Wy));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)&&(e[n]=r)}),e}get customExpressionMap(){let e={},t=new Set(Object.values(Wy));return Object.entries(this._expressionMap).forEach(([n,r])=>{t.has(n)||(e[n]=r)}),e}copy(e){return this._expressions.concat().forEach(e=>{this.unregisterExpression(e)}),e._expressions.forEach(e=>{this.registerExpression(e)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new e().copy(this)}getExpression(e){return this._expressionMap[e]??null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let t=this._expressions.indexOf(e);t===-1&&console.warn(`VRMExpressionManager: The specified expressions is not registered`),this._expressions.splice(t,1),delete this._expressionMap[e.expressionName]}getValue(e){return this.getExpression(e)?.weight??null}setValue(e,t){let n=this.getExpression(e);n&&(n.weight=Gy(t))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let t=this.getExpression(e);return t?`${t.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(e=>{e.clearAppliedWeight()}),this._expressions.forEach(t=>{let n=1,r=t.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(n*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(n*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(n*=e.mouth),t.applyWeight({multiplier:n})})}_calculateWeightMultipliers(){let e=1,t=1,n=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,t-=r.overrideLookAtAmount,n-=r.overrideMouthAmount}),e=Math.max(0,e),t=Math.max(0,t),n=Math.max(0,n),{blink:e,lookAt:t,mouth:n}}},qy={Color:`color`,EmissionColor:`emissionColor`,ShadeColor:`shadeColor`,MatcapColor:`matcapColor`,RimColor:`rimColor`,OutlineColor:`outlineColor`},Jy={_Color:qy.Color,_EmissionColor:qy.EmissionColor,_ShadeColor:qy.ShadeColor,_RimColor:qy.RimColor,_OutlineColor:qy.OutlineColor},Yy=new K,Xy=class e{constructor({material:e,type:t,targetValue:n,targetAlpha:r}){this.material=e,this.type=t,this.targetValue=n,this.targetAlpha=r??1;let i=this._initColorBindState(),a=this._initAlphaBindState();this._state={color:i,alpha:a}}applyWeight(e){let{color:t,alpha:n}=this._state;if(t!=null){let{propertyName:n,deltaValue:r}=t;this.material[n]?.add(Yy.copy(r).multiplyScalar(e))}if(n!=null){let{propertyName:t,deltaValue:r}=n;this.material[t]!=null&&(this.material[t]+=r*e)}}clearAppliedWeight(){let{color:e,alpha:t}=this._state;if(e!=null){let{propertyName:t,initialValue:n}=e;this.material[t]?.copy(n)}if(t!=null){let{propertyName:e,initialValue:n}=t;this.material[e]!=null&&(this.material[e]=n)}}_initColorBindState(){let{material:e,type:t,targetValue:n}=this,r=this._getPropertyNameMap()?.[t]?.[0]??null;if(r==null)return console.warn(`Tried to add a material color bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type is not supported.`),null;let i=e[r].clone();return{propertyName:r,initialValue:i,deltaValue:new K(n.r-i.r,n.g-i.g,n.b-i.b)}}_initAlphaBindState(){let{material:e,type:t,targetAlpha:n}=this,r=this._getPropertyNameMap()?.[t]?.[1]??null;if(r==null&&n!==1)return console.warn(`Tried to add a material alpha bind to the material ${e.name??`(no name)`}, the type ${t} but the material or the type does not support alpha.`),null;if(r==null)return null;let i=e[r];return{propertyName:r,initialValue:i,deltaValue:n-i}}_getPropertyNameMap(){return Object.entries(e._propertyNameMapMap).find(([e])=>this.material[e]===!0)?.[1]??null}};Xy._propertyNameMapMap={isMeshStandardMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null]},isMeshBasicMaterial:{color:[`color`,`opacity`]},isMToonMaterial:{color:[`color`,`opacity`],emissionColor:[`emissive`,null],outlineColor:[`outlineColorFactor`,null],matcapColor:[`matcapFactor`,null],rimColor:[`parametricRimColorFactor`,null],shadeColor:[`shadeColorFactor`,null]}};var Zy=Xy,Qy=class{constructor({primitives:e,index:t,weight:n}){this.primitives=e,this.index=t,this.weight=n}applyWeight(e){this.primitives.forEach(t=>{t.morphTargetInfluences?.[this.index]!=null&&(t.morphTargetInfluences[this.index]+=this.weight*e)})}clearAppliedWeight(){this.primitives.forEach(e=>{e.morphTargetInfluences?.[this.index]!=null&&(e.morphTargetInfluences[this.index]=0)})}},$y=new V,eb=class e{constructor({material:t,scale:n,offset:r}){this.material=t,this.scale=n,this.offset=r;let i=Object.entries(e._propertyNamesMap).find(([e])=>t[e]===!0)?.[1];i==null?(console.warn(`Tried to add a texture transform bind to the material ${t.name??`(no name)`} but the material is not supported.`),this._properties=[]):(this._properties=[],i.forEach(e=>{let i=t[e]?.clone();if(!i)return null;t[e]=i;let a=i.offset.clone(),o=i.repeat.clone(),s=r.clone().sub(a),c=n.clone().sub(o);this._properties.push({name:e,initialOffset:a,deltaOffset:s,initialScale:o,deltaScale:c})}))}applyWeight(e){this._properties.forEach(t=>{let n=this.material[t.name];n!==void 0&&(n.offset.add($y.copy(t.deltaOffset).multiplyScalar(e)),n.repeat.add($y.copy(t.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let t=this.material[e.name];t!==void 0&&(t.offset.copy(e.initialOffset),t.repeat.copy(e.initialScale))})}};eb._propertyNamesMap={isMeshStandardMaterial:[`map`,`emissiveMap`,`bumpMap`,`normalMap`,`displacementMap`,`roughnessMap`,`metalnessMap`,`alphaMap`],isMeshBasicMaterial:[`map`,`specularMap`,`alphaMap`],isMToonMaterial:[`map`,`normalMap`,`emissiveMap`,`shadeMultiplyTexture`,`rimMultiplyTexture`,`outlineWidthMultiplyTexture`,`uvAnimationMaskTexture`]};var tb=eb,nb=new Set([`1.0`,`1.0-beta`]),rb=class e{get name(){return`VRMExpressionLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return zy(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return zy(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return zy(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!nb.has(r))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.expressions;if(!i)return null;let a=new Set(Object.values(Wy)),o=new Map;i.preset!=null&&Object.entries(i.preset).forEach(([e,t])=>{if(t!=null){if(!a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${e}" detected. Ignoring the expression`);return}o.set(e,t)}}),i.custom!=null&&Object.entries(i.custom).forEach(([e,t])=>{if(a.has(e)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${e}". Ignoring the expression`);return}o.set(e,t)});let s=new Ky;return yield Promise.all(Array.from(o.entries()).map(t=>zy(this,[t],function*([t,n]){var r,i,a;let o=new By(t);if(e.scene.add(o),o.isBinary=n.isBinary??!1,o.overrideBlink=n.overrideBlink??`none`,o.overrideLookAt=n.overrideLookAt??`none`,o.overrideMouth=n.overrideMouth??`none`,(r=n.morphTargetBinds)==null||r.forEach(t=>zy(this,null,function*(){if(t.node===void 0||t.index===void 0)return;let r=yield Hy(e,t.node),i=t.index;if(!r.every(e=>Array.isArray(e.morphTargetInfluences)&&i<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${n.name} attempts to index morph #${i} but not found.`);return}o.addBind(new Qy({primitives:r,index:i,weight:t.weight??1}))})),n.materialColorBinds||n.textureTransformBinds){let t=[];e.scene.traverse(e=>{let n=e.material;n&&(Array.isArray(n)?t.push(...n):t.push(n))}),(i=n.materialColorBinds)==null||i.forEach(e=>zy(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new Zy({material:t,type:e.type,targetValue:new K().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}))})})),(a=n.textureTransformBinds)==null||a.forEach(e=>zy(this,null,function*(){t.filter(t=>{let n=this.parser.associations.get(t)?.materials;return e.material===n}).forEach(t=>{o.addBind(new tb({material:t,offset:new V().fromArray(e.offset??[0,0]),scale:new V().fromArray(e.scale??[1,1])}))})}))}s.registerExpression(o)}))),s})}_v0Import(t){return zy(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.blendShapeMaster;if(!i)return null;let a=new Ky,o=i.blendShapeGroups;if(!o)return a;let s=new Set;return yield Promise.all(o.map(r=>zy(this,null,function*(){let i=r.presetName,o=(i!=null&&e.v0v1PresetNameMap[i]||null)??r.name;if(o==null){console.warn(`VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression`);return}if(s.has(o)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${i} has duplicated entries. Ignoring the expression`);return}s.add(o);let c=new By(o);t.scene.add(c),c.isBinary=r.isBinary??!1,r.binds&&r.binds.forEach(e=>zy(this,null,function*(){var i;if(e.mesh===void 0||e.index===void 0)return;let a=[];(i=n.nodes)==null||i.forEach((t,n)=>{t.mesh===e.mesh&&a.push(n)});let o=e.index;yield Promise.all(a.map(n=>zy(this,null,function*(){let i=yield Hy(t,n);if(!i.every(e=>Array.isArray(e.morphTargetInfluences)&&o<e.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${r.name} attempts to index ${o}th morph but not found.`);return}c.addBind(new Qy({primitives:i,index:o,weight:.01*(e.weight??100)}))})))}));let l=r.materialValues;l&&l.length!==0&&l.forEach(e=>{if(e.materialName===void 0||e.propertyName===void 0||e.targetValue===void 0)return;let n=[];t.scene.traverse(t=>{if(t.material){let r=t.material;Array.isArray(r)?n.push(...r.filter(t=>(t.name===e.materialName||t.name===e.materialName+` (Outline)`)&&n.indexOf(t)===-1)):r.name===e.materialName&&n.indexOf(r)===-1&&n.push(r)}});let r=e.propertyName;n.forEach(t=>{if(r===`_MainTex_ST`){let n=new V(e.targetValue[0],e.targetValue[1]),r=new V(e.targetValue[2],e.targetValue[3]);r.y=1-r.y-n.y,c.addBind(new tb({material:t,scale:n,offset:r}));return}let n=Jy[r];if(n){c.addBind(new Zy({material:t,type:n,targetValue:new K().fromArray(e.targetValue),targetAlpha:e.targetValue[3]}));return}console.warn(r+` is not supported`)})}),a.registerExpression(c)}))),a})}};rb.v0v1PresetNameMap={a:`aa`,e:`ee`,i:`ih`,o:`oh`,u:`ou`,blink:`blink`,joy:`happy`,angry:`angry`,sorrow:`sad`,fun:`relaxed`,lookup:`lookUp`,lookdown:`lookDown`,lookleft:`lookLeft`,lookright:`lookRight`,blink_l:`blinkLeft`,blink_r:`blinkRight`,neutral:`neutral`};var ib=rb,ab=class e{constructor(t,n){this._firstPersonOnlyLayer=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=e.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=t,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMFirstPerson: humanoid must be same in order to copy`);return this.meshAnnotations=e.meshAnnotations.map(e=>({meshes:e.meshes.concat(),type:e.type})),this}clone(){return new e(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:t=e.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=e.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||=(this._firstPersonOnlyLayer=t,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(e=>{e.meshes.forEach(t=>{e.type===`firstPersonOnly`?(t.layers.set(this._firstPersonOnlyLayer),t.traverse(e=>e.layers.set(this._firstPersonOnlyLayer))):e.type===`thirdPersonOnly`?(t.layers.set(this._thirdPersonOnlyLayer),t.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer))):e.type===`auto`&&this._createHeadlessModel(t)})}),!0)}_excludeTriangles(e,t,n,r){let i=0;if(t!=null&&t.length>0)for(let a=0;a<e.length;a+=3){let o=e[a],s=e[a+1],c=e[a+2],l=t[o],u=n[o];if(l[0]>0&&r.includes(u[0])||l[1]>0&&r.includes(u[1])||l[2]>0&&r.includes(u[2])||l[3]>0&&r.includes(u[3]))continue;let d=t[s],f=n[s];if(d[0]>0&&r.includes(f[0])||d[1]>0&&r.includes(f[1])||d[2]>0&&r.includes(f[2])||d[3]>0&&r.includes(f[3]))continue;let p=t[c],m=n[c];p[0]>0&&r.includes(m[0])||p[1]>0&&r.includes(m[1])||p[2]>0&&r.includes(m[2])||p[3]>0&&r.includes(m[3])||(e[i++]=o,e[i++]=s,e[i++]=c)}return i}_createErasedMesh(e,t){let n=new Ac(e.geometry.clone(),e.material);n.name=`${e.name}(erase)`,n.frustumCulled=e.frustumCulled,n.layers.set(this._firstPersonOnlyLayer);let r=n.geometry,i=r.getAttribute(`skinIndex`),a=i instanceof md?[]:i.array,o=[];for(let e=0;e<a.length;e+=4)o.push([a[e],a[e+1],a[e+2],a[e+3]]);let s=r.getAttribute(`skinWeight`),c=s instanceof md?[]:s.array,l=[];for(let e=0;e<c.length;e+=4)l.push([c[e],c[e+1],c[e+2],c[e+3]]);let u=r.getIndex();if(!u)throw Error(`The geometry doesn't have an index buffer`);let d=Array.from(u.array),f=this._excludeTriangles(d,l,o,t),p=[];for(let e=0;e<f;e++)p[e]=d[e];return r.setIndex(p),e.onBeforeRender&&(n.onBeforeRender=e.onBeforeRender),n.bind(new Fc(e.skeleton.bones,e.skeleton.boneInverses),new G),n}_createHeadlessModelForSkinnedMesh(e,t){let n=[];if(t.skeleton.bones.forEach((e,t)=>{this._isEraseTarget(e)&&n.push(t)}),!n.length){t.layers.enable(this._thirdPersonOnlyLayer),t.layers.enable(this._firstPersonOnlyLayer);return}t.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(t,n);e.add(r)}_createHeadlessModel(e){if(e.type===`Group`)if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer));else{let t=new Bo;t.name=`_headless_${e.name}`,t.layers.set(this._firstPersonOnlyLayer),e.parent.add(t),e.children.filter(e=>e.type===`SkinnedMesh`).forEach(e=>{let n=e;this._createHeadlessModelForSkinnedMesh(t,n)})}else if(e.type===`SkinnedMesh`){let t=e;this._createHeadlessModelForSkinnedMesh(e.parent,t)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(e=>e.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode(`head`)?!0:e.parent?this._isEraseTarget(e.parent):!1}};ab.DEFAULT_FIRSTPERSON_ONLY_LAYER=9,ab.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var ob=ab,sb=new Set([`1.0`,`1.0-beta`]),cb=class{get name(){return`VRMFirstPersonLoaderPlugin`}constructor(e){this.parser=e}afterRoot(e){return zy(this,null,function*(){let t=e.userData.vrmHumanoid;if(t!==null){if(t===void 0)throw Error(`VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);e.userData.vrmFirstPerson=yield this._import(e,t)}})}_import(e,t){return zy(this,null,function*(){return t==null?null:(yield this._v1Import(e,t))||(yield this._v0Import(e,t))||null})}_v1Import(e,t){return zy(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=n.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!sb.has(i))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.firstPerson,o=[],s=yield Uy(e);return Array.from(s.entries()).forEach(([e,t])=>{let n=(a?.meshAnnotations)?.find(t=>t.node===e);o.push({meshes:t,type:n?.type??`auto`})}),new ob(t,o)})}_v0Import(e,t){return zy(this,null,function*(){let n=this.parser.json,r=n.extensions?.VRM;if(!r)return null;let i=r.firstPerson;if(!i)return null;let a=[],o=yield Uy(e);return Array.from(o.entries()).forEach(([e,t])=>{let r=n.nodes[e],o=i.meshAnnotations?i.meshAnnotations.find(e=>e.mesh===r.mesh):void 0;a.push({meshes:t,type:this._convertV0FlagToV1Type(o?.firstPersonFlag)})}),new ob(t,a)})}_convertV0FlagToV1Type(e){return e===`FirstPersonOnly`?`firstPersonOnly`:e===`ThirdPersonOnly`?`thirdPersonOnly`:e===`Both`?`both`:`auto`}},lb=new U,ub=new U,db=new H,fb=class extends Bo{constructor(e){super(),this.vrmHumanoid=e,this._boneAxesMap=new Map,Object.values(e.humanBones).forEach(e=>{let t=new yd(1);t.matrixAutoUpdate=!1,t.material.depthTest=!1,t.material.depthWrite=!1,this.add(t),this._boneAxesMap.set(e,t)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(e=>{e.geometry.dispose(),e.material.dispose()})}updateMatrixWorld(e){Array.from(this._boneAxesMap.entries()).forEach(([e,t])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(lb,db,ub);let n=lb.set(.1,.1,.1).divide(ub);t.matrix.copy(e.node.matrixWorld).scale(n)}),super.updateMatrixWorld(e)}},pb=`hips.spine.chest.upperChest.neck.head.leftEye.rightEye.jaw.leftUpperLeg.leftLowerLeg.leftFoot.leftToes.rightUpperLeg.rightLowerLeg.rightFoot.rightToes.leftShoulder.leftUpperArm.leftLowerArm.leftHand.rightShoulder.rightUpperArm.rightLowerArm.rightHand.leftThumbMetacarpal.leftThumbProximal.leftThumbDistal.leftIndexProximal.leftIndexIntermediate.leftIndexDistal.leftMiddleProximal.leftMiddleIntermediate.leftMiddleDistal.leftRingProximal.leftRingIntermediate.leftRingDistal.leftLittleProximal.leftLittleIntermediate.leftLittleDistal.rightThumbMetacarpal.rightThumbProximal.rightThumbDistal.rightIndexProximal.rightIndexIntermediate.rightIndexDistal.rightMiddleProximal.rightMiddleIntermediate.rightMiddleDistal.rightRingProximal.rightRingIntermediate.rightRingDistal.rightLittleProximal.rightLittleIntermediate.rightLittleDistal`.split(`.`),mb={hips:null,spine:`hips`,chest:`spine`,upperChest:`chest`,neck:`upperChest`,head:`neck`,leftEye:`head`,rightEye:`head`,jaw:`head`,leftUpperLeg:`hips`,leftLowerLeg:`leftUpperLeg`,leftFoot:`leftLowerLeg`,leftToes:`leftFoot`,rightUpperLeg:`hips`,rightLowerLeg:`rightUpperLeg`,rightFoot:`rightLowerLeg`,rightToes:`rightFoot`,leftShoulder:`upperChest`,leftUpperArm:`leftShoulder`,leftLowerArm:`leftUpperArm`,leftHand:`leftLowerArm`,rightShoulder:`upperChest`,rightUpperArm:`rightShoulder`,rightLowerArm:`rightUpperArm`,rightHand:`rightLowerArm`,leftThumbMetacarpal:`leftHand`,leftThumbProximal:`leftThumbMetacarpal`,leftThumbDistal:`leftThumbProximal`,leftIndexProximal:`leftHand`,leftIndexIntermediate:`leftIndexProximal`,leftIndexDistal:`leftIndexIntermediate`,leftMiddleProximal:`leftHand`,leftMiddleIntermediate:`leftMiddleProximal`,leftMiddleDistal:`leftMiddleIntermediate`,leftRingProximal:`leftHand`,leftRingIntermediate:`leftRingProximal`,leftRingDistal:`leftRingIntermediate`,leftLittleProximal:`leftHand`,leftLittleIntermediate:`leftLittleProximal`,leftLittleDistal:`leftLittleIntermediate`,rightThumbMetacarpal:`rightHand`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbDistal:`rightThumbProximal`,rightIndexProximal:`rightHand`,rightIndexIntermediate:`rightIndexProximal`,rightIndexDistal:`rightIndexIntermediate`,rightMiddleProximal:`rightHand`,rightMiddleIntermediate:`rightMiddleProximal`,rightMiddleDistal:`rightMiddleIntermediate`,rightRingProximal:`rightHand`,rightRingIntermediate:`rightRingProximal`,rightRingDistal:`rightRingIntermediate`,rightLittleProximal:`rightHand`,rightLittleIntermediate:`rightLittleProximal`,rightLittleDistal:`rightLittleIntermediate`};function hb(e){return e.invert?e.invert():e.inverse(),e}var gb=new U,_b=new H,vb=class{constructor(e){this.humanBones=e,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);r&&(gb.copy(r.position),_b.copy(r.quaternion),e[n]={position:gb.toArray(),rotation:_b.toArray()})}),e}getPose(){let e={};return Object.keys(this.humanBones).forEach(t=>{let n=t,r=this.getBoneNode(n);if(!r)return;gb.set(0,0,0),_b.identity();let i=this.restPose[n];i?.position&&gb.fromArray(i.position).negate(),i?.rotation&&hb(_b.fromArray(i.rotation)),gb.add(r.position),_b.premultiply(r.quaternion),e[n]={position:gb.toArray(),rotation:_b.toArray()}}),e}setPose(e){Object.entries(e).forEach(([e,t])=>{let n=e,r=this.getBoneNode(n);if(!r)return;let i=this.restPose[n];i&&(t?.position&&(r.position.fromArray(t.position),i.position&&r.position.add(gb.fromArray(i.position))),t?.rotation&&(r.quaternion.fromArray(t.rotation),i.rotation&&r.quaternion.multiply(_b.fromArray(i.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([e,t])=>{let n=this.getBoneNode(e);n&&(t?.position&&n.position.fromArray(t.position),t?.rotation&&n.quaternion.fromArray(t.rotation))})}getBone(e){return this.humanBones[e]??void 0}getBoneNode(e){return this.humanBones[e]?.node??null}},yb=new U,bb=new H,xb=new U,Sb=class e extends vb{static _setupTransforms(e){let t=new zo;t.name=`VRMHumanoidRig`;let n={},r={},i={},a={};pb.forEach(t=>{var o;let s=e.getBoneNode(t);if(s){let e=new U,c=new H;s.updateWorldMatrix(!0,!1),s.matrixWorld.decompose(e,c,yb),n[t]=e,r[t]=c,i[t]=s.quaternion.clone();let l=new H;(o=s.parent)==null||o.matrixWorld.decompose(yb,l,yb),a[t]=l}});let o={};return pb.forEach(r=>{let i=e.getBoneNode(r);if(i){let e=n[r],a=r,s;for(;s==null&&(a=mb[a],a!=null);)s=n[a];let c=new zo;c.name=`Normalized_`+i.name,(a?o[a]?.node:t).add(c),c.position.copy(e),s&&c.position.sub(s),o[r]={node:c}}}),{rigBones:o,root:t,parentWorldRotations:a,boneRotations:i}}constructor(t){let{rigBones:n,root:r,parentWorldRotations:i,boneRotations:a}=e._setupTransforms(t);super(n),this.original=t,this.root=r,this._parentWorldRotations=i,this._boneRotations=a}update(){pb.forEach(e=>{let t=this.original.getBoneNode(e);if(t!=null){let n=this.getBoneNode(e),r=this._parentWorldRotations[e],i=bb.copy(r).invert(),a=this._boneRotations[e];if(t.quaternion.copy(n.quaternion).multiply(r).premultiply(i).multiply(a),e===`hips`){let e=n.getWorldPosition(xb);t.parent.updateWorldMatrix(!0,!1);let r=t.parent.matrixWorld,i=e.applyMatrix4(r.invert());t.position.copy(i)}}})}},Cb=class e{get restPose(){return console.warn(`VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead.`),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,t){this.autoUpdateHumanBones=t?.autoUpdateHumanBones??!0,this._rawHumanBones=new vb(e),this._normalizedHumanBones=new Sb(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new vb(e.humanBones),this._normalizedHumanBones=new Sb(this._rawHumanBones),this}clone(){return new e(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn(`VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead.`),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn(`VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead.`),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn(`VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead.`),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn(`VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead.`),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn(`VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead.`),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn(`VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead.`),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},wb={Hips:`hips`,Spine:`spine`,Head:`head`,LeftUpperLeg:`leftUpperLeg`,LeftLowerLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,RightUpperLeg:`rightUpperLeg`,RightLowerLeg:`rightLowerLeg`,RightFoot:`rightFoot`,LeftUpperArm:`leftUpperArm`,LeftLowerArm:`leftLowerArm`,LeftHand:`leftHand`,RightUpperArm:`rightUpperArm`,RightLowerArm:`rightLowerArm`,RightHand:`rightHand`},Tb=new Set([`1.0`,`1.0-beta`]),Eb={leftThumbProximal:`leftThumbMetacarpal`,leftThumbIntermediate:`leftThumbProximal`,rightThumbProximal:`rightThumbMetacarpal`,rightThumbIntermediate:`rightThumbProximal`},Db=class{get name(){return`VRMHumanoidLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot,this.autoUpdateHumanBones=t?.autoUpdateHumanBones}afterRoot(e){return zy(this,null,function*(){e.userData.vrmHumanoid=yield this._import(e)})}_import(e){return zy(this,null,function*(){return(yield this._v1Import(e))||(yield this._v0Import(e))||null})}_v1Import(e){return zy(this,null,function*(){let t=this.parser.json;if(t.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let n=t.extensions?.VRMC_vrm;if(!n)return null;let r=n.specVersion;if(!Tb.has(r))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${r}"`),null;let i=n.humanoid;if(!i)return null;let a=i.humanBones.leftThumbIntermediate!=null||i.humanBones.rightThumbIntermediate!=null,o={};i.humanBones!=null&&(yield Promise.all(Object.entries(i.humanBones).map(e=>zy(this,[e],function*([e,t]){let n=e,r=t.node;if(a){let e=Eb[n];e!=null&&(n=e)}let i=yield this.parser.getDependency(`node`,r);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${n} (index = ${r}) does not exist`);return}o[n]={node:i}}))));let s=new Cb(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(s.normalizedHumanBonesRoot),this.helperRoot){let e=new fb(s);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return s})}_v0Import(e){return zy(this,null,function*(){let t=this.parser.json.extensions?.VRM;if(!t)return null;let n=t.humanoid;if(!n)return null;let r={};n.humanBones!=null&&(yield Promise.all(n.humanBones.map(e=>zy(this,null,function*(){let t=e.bone,n=e.node;if(t==null||n==null)return;let i=yield this.parser.getDependency(`node`,n);if(i==null){console.warn(`A glTF node bound to the humanoid bone ${t} (index = ${n}) does not exist`);return}let a=Eb[t]??t;if(r[a]!=null){console.warn(`Multiple bone entries for ${a} detected (index = ${n}), ignoring duplicated entries.`);return}r[a]={node:i}}))));let i=new Cb(this._ensureRequiredBonesExist(r),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(e.scene.add(i.normalizedHumanBonesRoot),this.helperRoot){let e=new fb(i);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return i})}_ensureRequiredBonesExist(e){let t=Object.values(wb).filter(t=>e[t]==null);if(t.length>0)throw Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${t.join(`, `)}`);return e}},Ob=class extends J{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new q(new Float32Array(195),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,e=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let e=0;e<64;e++){let t=e/63*this._currentTheta;this._attrPos.setXYZ(e+1,this._currentRadius*Math.sin(t),0,this._currentRadius*Math.cos(t))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<63;e++)this._attrIndex.setXYZ(e*3,0,e+1,e+2);this._attrIndex.needsUpdate=!0}},kb=class extends J{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new U,this._currentTail=new U,this._attrPos=new q(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,e=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},Ab=new H,jb=new H,Mb=new U,Nb=new U,Pb=Math.sqrt(2)/2,Fb=new H(0,0,-Pb,Pb),Ib=new U(0,1,0),Lb=class extends Bo{constructor(e){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=e;{let e=new Ob;e.radius=.5;let t=new oc({color:65280,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshPitch=new vc(e,t),this.add(this._meshPitch)}{let e=new Ob;e.radius=.5;let t=new oc({color:16711680,transparent:!0,opacity:.5,side:2,depthTest:!1,depthWrite:!1});this._meshYaw=new vc(e,t),this.add(this._meshYaw)}{let e=new kb;e.radius=.1;let t=new $c({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new dl(e,t),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(e){let t=Ua.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=t,this._meshYaw.geometry.update();let n=Ua.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(Mb),this.vrmLookAt.getLookAtWorldQuaternion(Ab),Ab.multiply(this.vrmLookAt.getFaceFrontQuaternion(jb)),this._meshYaw.position.copy(Mb),this._meshYaw.quaternion.copy(Ab),this._meshPitch.position.copy(Mb),this._meshPitch.quaternion.copy(Ab),this._meshPitch.quaternion.multiply(jb.setFromAxisAngle(Ib,t)),this._meshPitch.quaternion.multiply(Fb);let{target:r,autoUpdate:i}=this.vrmLookAt;r!=null&&i&&(r.getWorldPosition(Nb).sub(Mb),this._lineTarget.geometry.tail.copy(Nb),this._lineTarget.geometry.update(),this._lineTarget.position.copy(Mb)),super.updateMatrixWorld(e)}},Rb=new U,zb=new U;function Bb(e,t){return e.matrixWorld.decompose(Rb,t,zb),t}function Vb(e){return[Math.atan2(-e.z,e.x),Math.atan2(e.y,Math.sqrt(e.x*e.x+e.z*e.z))]}function Hb(e){let t=Math.round(e/2/Math.PI);return e-2*Math.PI*t}var Ub=new U(0,0,1),Wb=new U,Gb=new U,Kb=new U,qb=new H,Jb=new H,Yb=new H,Xb=new H,Zb=new So,Qb=class e{constructor(e,t){this.offsetFromHeadBone=new U,this.autoUpdate=!0,this.faceFront=new U(0,0,1),this.humanoid=e,this.applier=t,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new H)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn(`VRMLookAt: euler is deprecated. use getEuler() instead.`),this.getEuler(new So)}getEuler(e){return e.set(Ua.DEG2RAD*this._pitch,Ua.DEG2RAD*this._yaw,0,`YXZ`)}copy(e){if(this.humanoid!==e.humanoid)throw Error(`VRMLookAt: humanoid must be same in order to copy`);return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new e(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let t=this.humanoid.getRawBoneNode(`head`);return e.copy(this.offsetFromHeadBone).applyMatrix4(t.matrixWorld)}getLookAtWorldQuaternion(e){return Bb(this.humanoid.getRawBoneNode(`head`),e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(Ub)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[t,n]=Vb(this.faceFront);return Zb.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(Zb).premultiply(Xb.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(Jb),this.getFaceFrontQuaternion(Yb),e.copy(Ub).applyQuaternion(Jb).applyQuaternion(Yb).applyEuler(this.getEuler(Zb))}lookAt(e){let t=qb.copy(this._restHeadWorldQuaternion).multiply(hb(this.getLookAtWorldQuaternion(Jb))),n=this.getLookAtWorldPosition(Gb),r=Kb.copy(e).sub(n).applyQuaternion(t).normalize(),[i,a]=Vb(this.faceFront),[o,s]=Vb(r),c=Hb(o-i),l=Hb(a-s);this._yaw=Ua.RAD2DEG*c,this._pitch=Ua.RAD2DEG*l,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(Wb)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};Qb.EULER_ORDER=`YXZ`;var $b=Qb,ex=new U(0,0,1),tx=new H,nx=new H,rx=new So(0,0,0,`YXZ`),ix=class{constructor(e,t,n,r,i){this.humanoid=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i,this.faceFront=new U(0,0,1),this._restQuatLeftEye=new H,this._restQuatRightEye=new H,this._restLeftEyeParentWorldQuat=new H,this._restRightEyeParentWorldQuat=new H;let a=this.humanoid.getRawBoneNode(`leftEye`),o=this.humanoid.getRawBoneNode(`rightEye`);a&&(this._restQuatLeftEye.copy(a.quaternion),Bb(a.parent,this._restLeftEyeParentWorldQuat)),o&&(this._restQuatRightEye.copy(o.quaternion),Bb(o.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(e,t){let n=this.humanoid.getRawBoneNode(`leftEye`),r=this.humanoid.getRawBoneNode(`rightEye`),i=this.humanoid.getNormalizedBoneNode(`leftEye`),a=this.humanoid.getNormalizedBoneNode(`rightEye`);n&&(t<0?rx.x=-Ua.DEG2RAD*this.rangeMapVerticalDown.map(-t):rx.x=Ua.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?rx.y=-Ua.DEG2RAD*this.rangeMapHorizontalInner.map(-e):rx.y=Ua.DEG2RAD*this.rangeMapHorizontalOuter.map(e),tx.setFromEuler(rx),this._getWorldFaceFrontQuat(nx),i.quaternion.copy(nx).multiply(tx).multiply(nx.invert()),tx.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(i.quaternion).multiply(tx).premultiply(tx.invert()).multiply(this._restQuatLeftEye)),r&&(t<0?rx.x=-Ua.DEG2RAD*this.rangeMapVerticalDown.map(-t):rx.x=Ua.DEG2RAD*this.rangeMapVerticalUp.map(t),e<0?rx.y=-Ua.DEG2RAD*this.rangeMapHorizontalOuter.map(-e):rx.y=Ua.DEG2RAD*this.rangeMapHorizontalInner.map(e),tx.setFromEuler(rx),this._getWorldFaceFrontQuat(nx),a.quaternion.copy(nx).multiply(tx).multiply(nx.invert()),tx.copy(this._restRightEyeParentWorldQuat),r.quaternion.copy(a.quaternion).multiply(tx).premultiply(tx.invert()).multiply(this._restQuatRightEye))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=Ua.RAD2DEG*e.y,n=Ua.RAD2DEG*e.x;this.applyYawPitch(t,n)}_getWorldFaceFrontQuat(e){if(this.faceFront.distanceToSquared(ex)<.01)return e.identity();let[t,n]=Vb(this.faceFront);return rx.set(0,.5*Math.PI+t,n,`YZX`),e.setFromEuler(rx)}};ix.type=`bone`;var ax=class{constructor(e,t,n,r,i){this.expressions=e,this.rangeMapHorizontalInner=t,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=r,this.rangeMapVerticalUp=i}applyYawPitch(e,t){t<0?(this.expressions.setValue(`lookDown`,0),this.expressions.setValue(`lookUp`,this.rangeMapVerticalUp.map(-t))):(this.expressions.setValue(`lookUp`,0),this.expressions.setValue(`lookDown`,this.rangeMapVerticalDown.map(t))),e<0?(this.expressions.setValue(`lookLeft`,0),this.expressions.setValue(`lookRight`,this.rangeMapHorizontalOuter.map(-e))):(this.expressions.setValue(`lookRight`,0),this.expressions.setValue(`lookLeft`,this.rangeMapHorizontalOuter.map(e)))}lookAt(e){console.warn(`VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.`);let t=Ua.RAD2DEG*e.y,n=Ua.RAD2DEG*e.x;this.applyYawPitch(t,n)}};ax.type=`expression`;var ox=class{constructor(e,t){this.inputMaxValue=e,this.outputScale=t}map(e){return this.outputScale*Gy(e/this.inputMaxValue)}},sx=new Set([`1.0`,`1.0-beta`]),cx=.01,lx=class{get name(){return`VRMLookAtLoaderPlugin`}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return zy(this,null,function*(){let t=e.userData.vrmHumanoid;if(t===null)return;if(t===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first`);let n=e.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw Error(`VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first`);e.userData.vrmLookAt=yield this._import(e,t,n)}})}_import(e,t,n){return zy(this,null,function*(){return t==null||n==null?null:(yield this._v1Import(e,t,n))||(yield this._v0Import(e,t,n))||null})}_v1Import(e,t,n){return zy(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let r=e.extensions?.VRMC_vrm;if(!r)return null;let i=r.specVersion;if(!sx.has(i))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${i}"`),null;let a=r.lookAt;if(!a)return null;let o=a.type===`expression`?1:10,s=this._v1ImportRangeMap(a.rangeMapHorizontalInner,o),c=this._v1ImportRangeMap(a.rangeMapHorizontalOuter,o),l=this._v1ImportRangeMap(a.rangeMapVerticalDown,o),u=this._v1ImportRangeMap(a.rangeMapVerticalUp,o),d;d=a.type===`expression`?new ax(n,s,c,l,u):new ix(t,s,c,l,u);let f=this._importLookAt(t,d);return f.offsetFromHeadBone.fromArray(a.offsetFromHeadBone??[0,.06,0]),f})}_v1ImportRangeMap(e,t){let n=e?.inputMaxValue??90,r=e?.outputScale??t;return n<cx&&(console.warn(`VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!`),n=cx),new ox(n,r)}_v0Import(e,t,n){return zy(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let r=e.firstPerson;if(!r)return null;let i=r.lookAtTypeName===`BlendShape`?1:10,a=this._v0ImportDegreeMap(r.lookAtHorizontalInner,i),o=this._v0ImportDegreeMap(r.lookAtHorizontalOuter,i),s=this._v0ImportDegreeMap(r.lookAtVerticalDown,i),c=this._v0ImportDegreeMap(r.lookAtVerticalUp,i),l;l=r.lookAtTypeName===`BlendShape`?new ax(n,a,o,s,c):new ix(t,a,o,s,c);let u=this._importLookAt(t,l);return r.firstPersonBoneOffset?u.offsetFromHeadBone.set(r.firstPersonBoneOffset.x??0,r.firstPersonBoneOffset.y??.06,-(r.firstPersonBoneOffset.z??0)):u.offsetFromHeadBone.set(0,.06,0),u.faceFront.set(0,0,-1),l instanceof ix&&l.faceFront.set(0,0,-1),u})}_v0ImportDegreeMap(e,t){let n=e?.curve;JSON.stringify(n)!==`[0,0,0,1,1,1,1,0]`&&console.warn(`Curves of LookAtDegreeMap defined in VRM 0.0 are not supported`);let r=e?.xRange??90,i=e?.yRange??t;return r<cx&&(console.warn(`VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!`),r=cx),new ox(r,i)}_importLookAt(e,t){let n=new $b(e,t);if(this.helperRoot){let e=new Lb(n);this.helperRoot.add(e),e.renderOrder=this.helperRoot.renderOrder}return n}};function ux(e,t){return typeof e!=`string`||e===``?``:(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^/]+).*/i,`$1`)),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}var dx=new Set([`1.0`,`1.0-beta`]),fx=class{get name(){return`VRMMetaLoaderPlugin`}constructor(e,t){this.parser=e,this.needThumbnailImage=t?.needThumbnailImage??!1,this.acceptLicenseUrls=t?.acceptLicenseUrls??[`https://vrm.dev/licenses/1.0/`],this.acceptV0Meta=t?.acceptV0Meta??!0}afterRoot(e){return zy(this,null,function*(){e.userData.vrmMeta=yield this._import(e)})}_import(e){return zy(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(e){return zy(this,null,function*(){let e=this.parser.json;if(e.extensionsUsed?.indexOf(`VRMC_vrm`)===-1)return null;let t=e.extensions?.VRMC_vrm;if(t==null)return null;let n=t.specVersion;if(!dx.has(n))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${n}"`),null;let r=t.meta;if(!r)return null;let i=r.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(i))throw Error(`VRMMetaLoaderPlugin: The license url "${i}" is not accepted`);let a;return this.needThumbnailImage&&r.thumbnailImage!=null&&(a=(yield this._extractGLTFImage(r.thumbnailImage))??void 0),{metaVersion:`1`,name:r.name,version:r.version,authors:r.authors,copyrightInformation:r.copyrightInformation,contactInformation:r.contactInformation,references:r.references,thirdPartyLicenses:r.thirdPartyLicenses,thumbnailImage:a,licenseUrl:r.licenseUrl,avatarPermission:r.avatarPermission,allowExcessivelyViolentUsage:r.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:r.allowExcessivelySexualUsage,commercialUsage:r.commercialUsage,allowPoliticalOrReligiousUsage:r.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:r.allowAntisocialOrHateUsage,creditNotation:r.creditNotation,allowRedistribution:r.allowRedistribution,modification:r.modification,otherLicenseUrl:r.otherLicenseUrl}})}_v0Import(e){return zy(this,null,function*(){let e=this.parser.json.extensions?.VRM;if(!e)return null;let t=e.meta;if(!t)return null;if(!this.acceptV0Meta)throw Error(`VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false`);let n;return this.needThumbnailImage&&t.texture!=null&&t.texture!==-1&&(n=yield this.parser.getDependency(`texture`,t.texture)),{metaVersion:`0`,allowedUserName:t.allowedUserName,author:t.author,commercialUssageName:t.commercialUssageName,contactInformation:t.contactInformation,licenseName:t.licenseName,otherLicenseUrl:t.otherLicenseUrl,otherPermissionUrl:t.otherPermissionUrl,reference:t.reference,sexualUssageName:t.sexualUssageName,texture:n??void 0,title:t.title,version:t.version,violentUssageName:t.violentUssageName}})}_extractGLTFImage(e){return zy(this,null,function*(){let t=this.parser.json.images?.[e];if(t==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image doesn't exist`),null;let n=t.uri;if(t.bufferView!=null){let e=yield this.parser.getDependency(`bufferView`,t.bufferView),r=new Blob([e],{type:t.mimeType});n=URL.createObjectURL(r)}return n==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${e}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new xu().loadAsync(ux(n,this.parser.options.path)).catch(e=>(console.error(e),console.warn(`VRMMetaLoaderPlugin: Failed to load a thumbnail image`),null))})}},px=class{constructor(e){this.scene=e.scene,this.meta=e.meta,this.humanoid=e.humanoid,this.expressionManager=e.expressionManager,this.firstPerson=e.firstPerson,this.lookAt=e.lookAt}update(e){this.humanoid.update(),this.lookAt&&this.lookAt.update(e),this.expressionManager&&this.expressionManager.update()}},mx=class extends px{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(t=>{t.update&&t.update(e)})}},hx=Object.defineProperty,gx=Object.getOwnPropertySymbols,_x=Object.prototype.hasOwnProperty,vx=Object.prototype.propertyIsEnumerable,yx=(e,t,n)=>t in e?hx(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,bx=(e,t)=>{for(var n in t||={})_x.call(t,n)&&yx(e,n,t[n]);if(gx)for(var n of gx(t))vx.call(t,n)&&yx(e,n,t[n]);return e},xx=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function Sx(e,t){e.colorSpace=t}var Cx=class{get pending(){return Promise.all(this._pendings)}constructor(e,t){this._parser=e,this._materialParams=t,this._pendings=[]}assignPrimitive(e,t){t!=null&&(this._materialParams[e]=t)}assignColor(e,t,n){if(t!=null){let r=new K().fromArray(t);n&&r.convertSRGBToLinear(),this._materialParams[e]=r}}assignTexture(e,t,n){return xx(this,null,function*(){let r=xx(this,null,function*(){if(t!=null){let r=yield this._parser.assignTexture(this._materialParams,e,t);if(r==null){console.warn(`GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong`);return}n&&Sx(r,`srgb`)}});return this._pendings.push(r),r})}assignTextureByIndex(e,t,n){return xx(this,null,function*(){return this.assignTexture(e,t==null?void 0:{index:t},n)})}},wx=`// #define PHONG
|
|
5773
5773
|
|
|
5774
5774
|
varying vec3 vViewPosition;
|
|
5775
5775
|
|
|
@@ -5887,7 +5887,7 @@ void main() {
|
|
|
5887
5887
|
#include <shadowmap_vertex>
|
|
5888
5888
|
#include <fog_vertex>
|
|
5889
5889
|
|
|
5890
|
-
}`,
|
|
5890
|
+
}`,Tx=`// #define PHONG
|
|
5891
5891
|
|
|
5892
5892
|
uniform vec3 litFactor;
|
|
5893
5893
|
|
|
@@ -6700,17 +6700,17 @@ void main() {
|
|
|
6700
6700
|
gl_FragColor = vec4( col, diffuseColor.a );
|
|
6701
6701
|
postCorrection();
|
|
6702
6702
|
}
|
|
6703
|
-
`,
|
|
6703
|
+
`,Ex={None:`none`,Normal:`normal`,LitShadeRate:`litShadeRate`,UV:`uv`},Dx={None:`none`,WorldCoordinates:`worldCoordinates`,ScreenCoordinates:`screenCoordinates`};function Ox(e){return e.colorSpace}var kx=class extends Vl{constructor(e={}){super({vertexShader:wx,fragmentShader:Tx}),this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.fog=!0,this.normalMapType=0,this._ignoreVertexColor=!0,this._v0CompatShade=!1,this._debugMode=Ex.None,this._outlineWidthMode=Dx.None,this._isOutline=!1,e.transparentWithZWrite&&(e.depthWrite=!0),delete e.transparentWithZWrite,e.fog=!0,e.lights=!0,e.clipping=!0,this.uniforms=Rl.merge([X.common,X.normalmap,X.emissivemap,X.fog,X.lights,{litFactor:{value:new K(1,1,1)},mapUvTransform:{value:new W},colorAlpha:{value:1},normalMapUvTransform:{value:new W},shadeColorFactor:{value:new K(0,0,0)},shadeMultiplyTexture:{value:null},shadeMultiplyTextureUvTransform:{value:new W},shadingShiftFactor:{value:0},shadingShiftTexture:{value:null},shadingShiftTextureUvTransform:{value:new W},shadingShiftTextureScale:{value:1},shadingToonyFactor:{value:.9},giEqualizationFactor:{value:.9},matcapFactor:{value:new K(1,1,1)},matcapTexture:{value:null},matcapTextureUvTransform:{value:new W},parametricRimColorFactor:{value:new K(0,0,0)},rimMultiplyTexture:{value:null},rimMultiplyTextureUvTransform:{value:new W},rimLightingMixFactor:{value:1},parametricRimFresnelPowerFactor:{value:5},parametricRimLiftFactor:{value:0},emissive:{value:new K(0,0,0)},emissiveIntensity:{value:1},emissiveMapUvTransform:{value:new W},outlineWidthMultiplyTexture:{value:null},outlineWidthMultiplyTextureUvTransform:{value:new W},outlineWidthFactor:{value:0},outlineColorFactor:{value:new K(0,0,0)},outlineLightingMixFactor:{value:1},uvAnimationMaskTexture:{value:null},uvAnimationMaskTextureUvTransform:{value:new W},uvAnimationScrollXOffset:{value:0},uvAnimationScrollYOffset:{value:0},uvAnimationRotationPhase:{value:0}},e.uniforms??{}]),this.setValues(e),this._uploadUniformsWorkaround(),this.customProgramCacheKey=()=>[...Object.entries(this._generateDefines()).map(([e,t])=>`${e}:${t}`),this.matcapTexture?`matcapTextureColorSpace:${Ox(this.matcapTexture)}`:``,this.shadeMultiplyTexture?`shadeMultiplyTextureColorSpace:${Ox(this.shadeMultiplyTexture)}`:``,this.rimMultiplyTexture?`rimMultiplyTextureColorSpace:${Ox(this.rimMultiplyTexture)}`:``].join(`,`),this.onBeforeCompile=e=>{let t=Object.entries(bx(bx({},this._generateDefines()),this.defines)).filter(([e,t])=>!!t).map(([e,t])=>`#define ${e} ${t}`).join(`
|
|
6704
6704
|
`)+`
|
|
6705
|
-
`;e.vertexShader=t+e.vertexShader,e.fragmentShader=t+e.fragmentShader}}get color(){return this.uniforms.litFactor.value}set color(e){this.uniforms.litFactor.value=e}get map(){return this.uniforms.map.value}set map(e){this.uniforms.map.value=e}get normalMap(){return this.uniforms.normalMap.value}set normalMap(e){this.uniforms.normalMap.value=e}get normalScale(){return this.uniforms.normalScale.value}set normalScale(e){this.uniforms.normalScale.value=e}get emissive(){return this.uniforms.emissive.value}set emissive(e){this.uniforms.emissive.value=e}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(e){this.uniforms.emissiveIntensity.value=e}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(e){this.uniforms.emissiveMap.value=e}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(e){this.uniforms.shadeColorFactor.value=e}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(e){this.uniforms.shadeMultiplyTexture.value=e}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(e){this.uniforms.shadingShiftFactor.value=e}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(e){this.uniforms.shadingShiftTexture.value=e}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(e){this.uniforms.shadingShiftTextureScale.value=e}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(e){this.uniforms.shadingToonyFactor.value=e}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(e){this.uniforms.giEqualizationFactor.value=e}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(e){this.uniforms.matcapFactor.value=e}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(e){this.uniforms.matcapTexture.value=e}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(e){this.uniforms.parametricRimColorFactor.value=e}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(e){this.uniforms.rimMultiplyTexture.value=e}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(e){this.uniforms.rimLightingMixFactor.value=e}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(e){this.uniforms.parametricRimFresnelPowerFactor.value=e}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(e){this.uniforms.parametricRimLiftFactor.value=e}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(e){this.uniforms.outlineWidthMultiplyTexture.value=e}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(e){this.uniforms.outlineWidthFactor.value=e}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(e){this.uniforms.outlineColorFactor.value=e}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(e){this.uniforms.outlineLightingMixFactor.value=e}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(e){this.uniforms.uvAnimationMaskTexture.value=e}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(e){this.uniforms.uvAnimationScrollXOffset.value=e}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(e){this.uniforms.uvAnimationScrollYOffset.value=e}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(e){this.uniforms.uvAnimationRotationPhase.value=e}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(e){this._ignoreVertexColor=e,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(e){this._v0CompatShade=e,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(e){this._debugMode=e,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(e){this._outlineWidthMode=e,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(e){this._isOutline=e,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(e){this._uploadUniformsWorkaround(),this._updateUVAnimation(e)}copy(e){return super.copy(e),this.map=e.map,this.normalMap=e.normalMap,this.emissiveMap=e.emissiveMap,this.shadeMultiplyTexture=e.shadeMultiplyTexture,this.shadingShiftTexture=e.shadingShiftTexture,this.matcapTexture=e.matcapTexture,this.rimMultiplyTexture=e.rimMultiplyTexture,this.outlineWidthMultiplyTexture=e.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=e.uvAnimationMaskTexture,this.normalMapType=e.normalMapType,this.uvAnimationScrollXSpeedFactor=e.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=e.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=e.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=e.ignoreVertexColor,this.v0CompatShade=e.v0CompatShade,this.debugMode=e.debugMode,this.outlineWidthMode=e.outlineWidthMode,this.isOutline=e.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(e){this.uniforms.uvAnimationScrollXOffset.value+=e*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=e*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=e*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){let e=this.outlineWidthMultiplyTexture!==null,t=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:184,OUTLINE:this._isOutline,MTOON_USE_UV:e||t,MTOON_UVS_VERTEX_ONLY:e&&!t,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode===`normal`,DEBUG_LITSHADERATE:this._debugMode===`litShadeRate`,DEBUG_UV:this._debugMode===`uv`,OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===Ex.ScreenCoordinates}}_updateTextureMatrix(e,t){e.value&&(e.value.matrixAutoUpdate&&e.value.updateMatrix(),t.value.copy(e.value.matrix))}},kx=new Set([`1.0`,`1.0-beta`]),Ax=class e{get name(){return e.EXTENSION_NAME}constructor(e,t={}){this.parser=e,this.materialType=t.materialType??Ox,this.renderOrderOffset=t.renderOrderOffset??0,this.v0CompatShade=t.v0CompatShade??!1,this.debugMode=t.debugMode??`none`,this._mToonMaterialSet=new Set}beforeRoot(){return bx(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return bx(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,t){let n=this._getMToonExtension(e);return n?this._extendMaterialParams(n,t):null}loadMesh(e){return bx(this,null,function*(){let t=this.parser,n=t.json.meshes?.[e];if(n==null)throw Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);let r=n.primitives,i=yield t.loadMesh(e);if(r.length===1){let e=i,t=r[0].material;t!=null&&this._setupPrimitive(e,t)}else{let e=i;for(let t=0;t<r.length;t++){let n=e.children[t],i=r[t].material;i!=null&&this._setupPrimitive(n,i)}}return i})}_removeUnlitExtensionIfMToonExists(){this.parser.json.materials?.map((e,t)=>{this._getMToonExtension(t)&&e.extensions?.KHR_materials_unlit&&delete e.extensions.KHR_materials_unlit})}_getMToonExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r==null)return;let i=r.specVersion;if(!kx.has(i)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${i}"`);return}return r}_extendMaterialParams(e,t){return bx(this,null,function*(){delete t.metalness,delete t.roughness;let n=new Sx(this.parser,t);n.assignPrimitive(`transparentWithZWrite`,e.transparentWithZWrite),n.assignColor(`shadeColorFactor`,e.shadeColorFactor),n.assignTexture(`shadeMultiplyTexture`,e.shadeMultiplyTexture,!0),n.assignPrimitive(`shadingShiftFactor`,e.shadingShiftFactor),n.assignTexture(`shadingShiftTexture`,e.shadingShiftTexture,!0),n.assignPrimitive(`shadingShiftTextureScale`,e.shadingShiftTexture?.scale),n.assignPrimitive(`shadingToonyFactor`,e.shadingToonyFactor),n.assignPrimitive(`giEqualizationFactor`,e.giEqualizationFactor),n.assignColor(`matcapFactor`,e.matcapFactor),n.assignTexture(`matcapTexture`,e.matcapTexture,!0),n.assignColor(`parametricRimColorFactor`,e.parametricRimColorFactor),n.assignTexture(`rimMultiplyTexture`,e.rimMultiplyTexture,!0),n.assignPrimitive(`rimLightingMixFactor`,e.rimLightingMixFactor),n.assignPrimitive(`parametricRimFresnelPowerFactor`,e.parametricRimFresnelPowerFactor),n.assignPrimitive(`parametricRimLiftFactor`,e.parametricRimLiftFactor),n.assignPrimitive(`outlineWidthMode`,e.outlineWidthMode),n.assignPrimitive(`outlineWidthFactor`,e.outlineWidthFactor),n.assignTexture(`outlineWidthMultiplyTexture`,e.outlineWidthMultiplyTexture,!1),n.assignColor(`outlineColorFactor`,e.outlineColorFactor),n.assignPrimitive(`outlineLightingMixFactor`,e.outlineLightingMixFactor),n.assignTexture(`uvAnimationMaskTexture`,e.uvAnimationMaskTexture,!1),n.assignPrimitive(`uvAnimationScrollXSpeedFactor`,e.uvAnimationScrollXSpeedFactor),n.assignPrimitive(`uvAnimationScrollYSpeedFactor`,e.uvAnimationScrollYSpeedFactor),n.assignPrimitive(`uvAnimationRotationSpeedFactor`,e.uvAnimationRotationSpeedFactor),n.assignPrimitive(`v0CompatShade`,this.v0CompatShade),n.assignPrimitive(`debugMode`,this.debugMode),yield n.pending})}_setupPrimitive(e,t){let n=this._getMToonExtension(t);if(n){e.renderOrder=this._parseRenderOrder(n)+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode==`string`&&e.outlineWidthMode!==`none`&&typeof e.outlineWidthFactor==`number`&&e.outlineWidthFactor>0}_generateOutline(e){let t=e.material;if(!(t instanceof Zs)||!this._shouldGenerateOutline(t))return;e.material=[t];let n=t.clone();n.name+=` (Outline)`,n.isOutline=!0,n.side=1,e.material.push(n);let r=e.geometry,i=r.index?r.index.count:r.attributes.position.count/3;r.addGroup(0,i,0),r.addGroup(0,i,1)}_addToMaterialSet(e){let t=e.material,n=new Set;Array.isArray(t)?t.forEach(e=>n.add(e)):n.add(t);for(let e of n)this._mToonMaterialSet.add(e)}_parseRenderOrder(e){return(e.transparentWithZWrite?0:19)+(e.renderQueueOffsetNumber??0)}};Ax.EXTENSION_NAME=`VRMC_materials_mtoon`;var jx=Ax,Mx=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Nx=class e{get name(){return e.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,t){return Mx(this,null,function*(){let n=this._getHDREmissiveMultiplierExtension(e);n!=null&&(console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead."),t.emissiveIntensity=n.emissiveMultiplier)})}_getHDREmissiveMultiplierExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r!=null)return r}};Nx.EXTENSION_NAME=`VRMC_materials_hdr_emissiveMultiplier`;var Px=Nx,Fx=Object.defineProperty,Ix=Object.defineProperties,Lx=Object.getOwnPropertyDescriptors,Rx=Object.getOwnPropertySymbols,zx=Object.prototype.hasOwnProperty,Bx=Object.prototype.propertyIsEnumerable,Vx=(e,t,n)=>t in e?Fx(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,Hx=(e,t)=>{for(var n in t||={})zx.call(t,n)&&Vx(e,n,t[n]);if(Rx)for(var n of Rx(t))Bx.call(t,n)&&Vx(e,n,t[n]);return e},Ux=(e,t)=>Ix(e,Lx(t)),Wx=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function Gx(e){return e**2.2}var Kx=class{get name(){return`VRMMaterialsV0CompatPlugin`}constructor(e){this.parser=e,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;let t=this.parser.json;t.extensionsUsed=t.extensionsUsed??[],t.extensionsUsed.indexOf(`KHR_texture_transform`)===-1&&t.extensionsUsed.push(`KHR_texture_transform`)}beforeRoot(){return Wx(this,null,function*(){let e=this.parser.json,t=e.extensions?.VRM?.materialProperties;t&&(this._populateRenderQueueMap(t),t.forEach((t,n)=>{let r=e.materials?.[n];if(r==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${n}] of glTF but the material doesn't exist`);return}if(t.shader===`VRM/MToon`){let i=this._parseV0MToonProperties(t,r);e.materials[n]=i}else if(t.shader?.startsWith(`VRM/Unlit`)){let i=this._parseV0UnlitProperties(t,r);e.materials[n]=i}else t.shader===`VRM_USE_GLTFSHADER`||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${t.shader}`)}))})}_parseV0MToonProperties(e,t){let n=e.keywordMap?._ALPHABLEND_ON??!1,r=e.floatProperties?._ZWrite===1&&n,i=this._v0ParseRenderQueue(e),a=e.keywordMap?._ALPHATEST_ON??!1,o=n?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=(e.floatProperties?._CullMode??2)===0,l=this._portTextureTransform(e),u=(e.vectorProperties?._Color??[1,1,1,1]).map((e,t)=>t===3?e:Gx(e)),d=e.textureProperties?._MainTex,f=d==null?void 0:{index:d,extensions:Hx({},l)},p=e.floatProperties?._BumpScale??1,m=e.textureProperties?._BumpMap,h=m==null?void 0:{index:m,scale:p,extensions:Hx({},l)},g=(e.vectorProperties?._EmissionColor??[0,0,0,1]).map(Gx),_=e.textureProperties?._EmissionMap,v=_==null?void 0:{index:_,extensions:Hx({},l)},y=(e.vectorProperties?._ShadeColor??[.97,.81,.86,1]).map(Gx),b=e.textureProperties?._ShadeTexture,x=b==null?void 0:{index:b,extensions:Hx({},l)},S=e.floatProperties?._ShadeShift??0,C=e.floatProperties?._ShadeToony??.9;C=Ua.lerp(C,1,.5+.5*S),S=-S-(1-C);let w=e.floatProperties?._IndirectLightIntensity??.1,T=w?1-w:void 0,E=e.textureProperties?._SphereAdd,D=E==null?void 0:[1,1,1],O=E==null?void 0:{index:E},k=e.floatProperties?._RimLightingMix??0,A=e.textureProperties?._RimTexture,ee=A==null?void 0:{index:A,extensions:Hx({},l)},te=(e.vectorProperties?._RimColor??[0,0,0,1]).map(Gx),ne=e.floatProperties?._RimFresnelPower??1,re=e.floatProperties?._RimLift??0,ie=[`none`,`worldCoordinates`,`screenCoordinates`][e.floatProperties?._OutlineWidthMode??0],ae=e.floatProperties?._OutlineWidth??0;ae=.01*ae;let j=e.textureProperties?._OutlineWidthTexture,oe=j==null?void 0:{index:j,extensions:Hx({},l)},se=(e.vectorProperties?._OutlineColor??[0,0,0]).map(Gx),ce=(e.floatProperties?._OutlineColorMode??0)===1?e.floatProperties?._OutlineLightingMix??1:0,le=e.textureProperties?._UvAnimMaskTexture,ue=le==null?void 0:{index:le,extensions:Hx({},l)},M=e.floatProperties?._UvAnimScrollX??0,de=e.floatProperties?._UvAnimScrollY??0;de!=null&&(de=-de);let fe=e.floatProperties?._UvAnimRotation??0,pe={specVersion:`1.0`,transparentWithZWrite:r,renderQueueOffsetNumber:i,shadeColorFactor:y,shadeMultiplyTexture:x,shadingShiftFactor:S,shadingToonyFactor:C,giEqualizationFactor:T,matcapFactor:D,matcapTexture:O,rimLightingMixFactor:k,rimMultiplyTexture:ee,parametricRimColorFactor:te,parametricRimFresnelPowerFactor:ne,parametricRimLiftFactor:re,outlineWidthMode:ie,outlineWidthFactor:ae,outlineWidthMultiplyTexture:oe,outlineColorFactor:se,outlineLightingMixFactor:ce,uvAnimationMaskTexture:ue,uvAnimationScrollXSpeedFactor:M,uvAnimationScrollYSpeedFactor:de,uvAnimationRotationSpeedFactor:fe};return Ux(Hx({},t),{pbrMetallicRoughness:{baseColorFactor:u,baseColorTexture:f},normalTexture:h,emissiveTexture:v,emissiveFactor:g,alphaMode:o,alphaCutoff:s,doubleSided:c,extensions:{VRMC_materials_mtoon:pe}})}_parseV0UnlitProperties(e,t){let n=e.shader===`VRM/UnlitTransparentZWrite`,r=e.shader===`VRM/UnlitTransparent`||n,i=this._v0ParseRenderQueue(e),a=e.shader===`VRM/UnlitCutout`,o=r?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=this._portTextureTransform(e),l=(e.vectorProperties?._Color??[1,1,1,1]).map(Gx),u=e.textureProperties?._MainTex,d=u==null?void 0:{index:u,extensions:Hx({},c)},f={specVersion:`1.0`,transparentWithZWrite:n,renderQueueOffsetNumber:i,shadeColorFactor:l,shadeMultiplyTexture:d};return Ux(Hx({},t),{pbrMetallicRoughness:{baseColorFactor:l,baseColorTexture:d},alphaMode:o,alphaCutoff:s,extensions:{VRMC_materials_mtoon:f}})}_portTextureTransform(e){let t=e.vectorProperties?._MainTex;if(t==null)return{};let n=[t?.[0]??0,t?.[1]??0],r=[t?.[2]??1,t?.[3]??1];return n[1]=1-r[1]-n[1],{KHR_texture_transform:{offset:n,scale:r}}}_v0ParseRenderQueue(e){let t=e.shader===`VRM/UnlitTransparentZWrite`,n=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||t,r=e.floatProperties?._ZWrite===1||t,i=0;if(n){let t=e.renderQueue;t!=null&&(i=r?this._renderQueueMapTransparentZWrite.get(t):this._renderQueueMapTransparent.get(t))}return i}_populateRenderQueueMap(e){let t=new Set,n=new Set;e.forEach(e=>{let r=e.shader===`VRM/UnlitTransparentZWrite`,i=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||r,a=e.floatProperties?._ZWrite===1||r;if(i){let r=e.renderQueue;r!=null&&(a?n.add(r):t.add(r))}}),t.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${t.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(t).sort().forEach((e,n)=>{let r=Math.min(Math.max(n-t.size+1,-9),0);this._renderQueueMapTransparent.set(e,r)}),Array.from(n).sort().forEach((e,t)=>{let n=Math.min(Math.max(t,0),9);this._renderQueueMapTransparentZWrite.set(e,n)})}},qx=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Jx=new U,Yx=class extends Bo{constructor(e){super(),this._attrPosition=new q(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(ia);let t=new J;t.setAttribute(`position`,this._attrPosition);let n=new $c({color:16711935,depthTest:!1,depthWrite:!1});this._line=new sl(t,n),this.add(this._line),this.constraint=e}updateMatrixWorld(e){Jx.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,Jx.x,Jx.y,Jx.z),this.constraint.source&&Jx.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,Jx.x,Jx.y,Jx.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(e)}};function Xx(e,t){return t.set(e.elements[12],e.elements[13],e.elements[14])}var Zx=new U,Qx=new U;function $x(e,t){return e.decompose(Zx,t,Qx),t}function eS(e){return e.invert?e.invert():e.inverse(),e}var tS=class{constructor(e,t){this.destination=e,this.source=t,this.weight=1}},nS=new U,rS=new U,iS=new U,aS=new H,oS=new H,sS=new H,cS=class extends tS{get aimAxis(){return this._aimAxis}set aimAxis(e){this._aimAxis=e,this._v3AimAxis.set(e===`PositiveX`?1:e===`NegativeX`?-1:0,e===`PositiveY`?1:e===`NegativeY`?-1:0,e===`PositiveZ`?1:e===`NegativeZ`?-1:0)}get dependencies(){let e=new Set([this.source]);return this.destination.parent&&e.add(this.destination.parent),e}constructor(e,t){super(e,t),this._aimAxis=`PositiveX`,this._v3AimAxis=new U(1,0,0),this._dstRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);let e=aS.identity(),t=oS.identity();this.destination.parent&&($x(this.destination.parent.matrixWorld,e),eS(t.copy(e)));let n=nS.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(e),r=Xx(this.source.matrixWorld,rS).sub(Xx(this.destination.matrixWorld,iS)).normalize(),i=sS.setFromUnitVectors(n,r).premultiply(t).multiply(e).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}};function lS(e,t){let n=[e],r=e.parent;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}var uS=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(e){this._constraints.add(e);let t=this._objectConstraintsMap.get(e.destination);t??(t=new Set,this._objectConstraintsMap.set(e.destination,t)),t.add(e)}deleteConstraint(e){this._constraints.delete(e),this._objectConstraintsMap.get(e.destination).delete(e)}setInitState(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.setInitState())}update(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.update())}_processConstraint(e,t,n,r){if(n.has(e))return;if(t.has(e))throw Error(`VRMNodeConstraintManager: Circular dependency detected while updating constraints`);t.add(e);let i=e.dependencies;for(let e of i)lS(e,e=>{let i=this._objectConstraintsMap.get(e);if(i)for(let e of i)this._processConstraint(e,t,n,r)});r(e),n.add(e)}},dS=new H,fS=new H,pS=class extends tS{get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._dstRestQuat=new H,this._invSrcRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),eS(this._invSrcRestQuat.copy(this.source.quaternion))}update(){let e=dS.copy(this._invSrcRestQuat).multiply(this.source.quaternion),t=fS.copy(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(t,this.weight)}},mS=new U,hS=new H,gS=new H,_S=class extends tS{get rollAxis(){return this._rollAxis}set rollAxis(e){this._rollAxis=e,this._v3RollAxis.set(+(e===`X`),+(e===`Y`),+(e===`Z`))}get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._rollAxis=`X`,this._v3RollAxis=new U(1,0,0),this._dstRestQuat=new H,this._invDstRestQuat=new H,this._invSrcRestQuatMulDstRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),eS(this._invDstRestQuat.copy(this._dstRestQuat)),eS(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){let e=hS.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),t=mS.copy(this._v3RollAxis).applyQuaternion(e),n=gS.setFromUnitVectors(t,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(n,this.weight)}},vS=new Set([`1.0`,`1.0-beta`]),yS=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return qx(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(t){return qx(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let r=new uS,i=yield this.parser.getDependencies(`node`);return i.forEach((t,a)=>{let o=n.nodes[a]?.extensions?.[e.EXTENSION_NAME];if(o==null)return;let s=o.specVersion;if(!vS.has(s)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`);return}let c=o.constraint;if(c.roll!=null){let e=this._importRollConstraint(t,i,c.roll);r.addConstraint(e)}else if(c.aim!=null){let e=this._importAimConstraint(t,i,c.aim);r.addConstraint(e)}else if(c.rotation!=null){let e=this._importRotationConstraint(t,i,c.rotation);r.addConstraint(e)}}),t.scene.updateMatrixWorld(),r.setInitState(),r})}_importRollConstraint(e,t,n){let{source:r,rollAxis:i,weight:a}=n,o=t[r],s=new _S(e,o);if(i!=null&&(s.rollAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new Yx(s);this.helperRoot.add(e)}return s}_importAimConstraint(e,t,n){let{source:r,aimAxis:i,weight:a}=n,o=t[r],s=new cS(e,o);if(i!=null&&(s.aimAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new Yx(s);this.helperRoot.add(e)}return s}_importRotationConstraint(e,t,n){let{source:r,weight:i}=n,a=t[r],o=new pS(e,a);if(i!=null&&(o.weight=i),this.helperRoot){let e=new Yx(o);this.helperRoot.add(e)}return o}};yS.EXTENSION_NAME=`VRMC_node_constraint`;var bS=yS,xS=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),SS=class{},CS=new U,wS=new U,TS=class extends SS{get type(){return`capsule`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.tail=e?.tail??new U(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){CS.setFromMatrixPosition(e),wS.subVectors(this.tail,this.offset).applyMatrix4(e),wS.sub(CS);let i=wS.lengthSq();r.copy(t).sub(CS);let a=wS.dot(r);a<=0||(i<=a||wS.multiplyScalar(a/i),r.sub(wS));let o=r.length(),s=this.inside?this.radius-n-o:o-n-this.radius;return s<0&&(r.multiplyScalar(1/o),this.inside&&r.negate()),s}},ES=new U,DS=new W,OS=class extends SS{get type(){return`plane`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.normal=e?.normal??new U(0,0,1)}calculateCollision(e,t,n,r){r.setFromMatrixPosition(e),r.negate().add(t),DS.getNormalMatrix(e),ES.copy(this.normal).applyNormalMatrix(DS).normalize();let i=r.dot(ES)-n;return r.copy(ES),i}},kS=new U,AS=class extends SS{get type(){return`sphere`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){r.subVectors(t,kS.setFromMatrixPosition(e));let i=r.length(),a=this.inside?this.radius-n-i:i-n-this.radius;return a<0&&(r.multiplyScalar(1/i),this.inside&&r.negate()),a}},jS=new U,MS=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new U,this._currentTail=new U,this._shape=e,this._attrPos=new q(new Float32Array(396),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0);let n=jS.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),e=!0),e&&this._buildPosition()}_buildPosition(){jS.copy(this._currentTail).sub(this._currentOffset);let e=jS.length()/this._currentRadius;for(let t=0;t<=16;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(t,-Math.sin(n),-Math.cos(n),0),this._attrPos.setXYZ(17+t,e+Math.sin(n),Math.cos(n),0),this._attrPos.setXYZ(34+t,-Math.sin(n),0,-Math.cos(n)),this._attrPos.setXYZ(51+t,e+Math.sin(n),0,Math.cos(n))}for(let t=0;t<32;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(68+t,0,Math.sin(n),Math.cos(n)),this._attrPos.setXYZ(100+t,e,Math.sin(n),Math.cos(n))}let t=Math.atan2(jS.y,Math.sqrt(jS.x*jS.x+jS.z*jS.z)),n=-Math.atan2(jS.z,jS.x);this.rotateZ(t),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<34;e++){let t=(e+1)%34;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(68+e*2,34+e,34+t)}for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(136+e*2,68+e,68+t),this._attrIndex.setXY(200+e*2,100+e,100+t)}this._attrIndex.needsUpdate=!0}},NS=class extends J{constructor(e){super(),this.worldScale=1,this._currentOffset=new U,this._currentNormal=new U,this._shape=e,this._attrPos=new q(new Float32Array(18),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},PS=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new U,this._shape=e,this._attrPos=new q(new Float32Array(288),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.needsUpdate=!0}},FS=new U,IS=class extends Bo{constructor(e){if(super(),this.matrixAutoUpdate=!1,this.collider=e,this.collider.shape instanceof AS)this._geometry=new PS(this.collider.shape);else if(this.collider.shape instanceof TS)this._geometry=new MS(this.collider.shape);else if(this.collider.shape instanceof OS)this._geometry=new NS(this.collider.shape);else throw Error(`VRMSpringBoneColliderHelper: Unknown collider shape type detected`);let t=new $c({color:16711935,depthTest:!1,depthWrite:!1});this._line=new dl(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=FS.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},LS=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new U,this._springBone=e,this._attrPos=new q(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},RS=new U,zS=class extends Bo{constructor(e){super(),this.matrixAutoUpdate=!1,this.springBone=e,this._geometry=new LS(this.springBone);let t=new $c({color:16776960,depthTest:!1,depthWrite:!1});this._line=new dl(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=RS.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},BS=class extends zo{constructor(e){super(),this.colliderMatrix=new G,this.shape=e}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),VS(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function VS(e,t,n){let r=t.elements;e.copy(t),n&&(e.elements[12]=r[0]*n.x+r[4]*n.y+r[8]*n.z+r[12],e.elements[13]=r[1]*n.x+r[5]*n.y+r[9]*n.z+r[13],e.elements[14]=r[2]*n.x+r[6]*n.y+r[10]*n.z+r[14])}var HS=new G;function US(e){return e.invert?e.invert():e.getInverse(HS.copy(e)),e}var WS=class{constructor(e){this._inverseCache=new G,this._shouldUpdateInverse=!0,this.matrix=e;let t={set:(e,t,n)=>(this._shouldUpdateInverse=!0,e[t]=n,!0)};this._originalElements=e.elements,e.elements=new Proxy(e.elements,t)}get inverse(){return this._shouldUpdateInverse&&=(US(this._inverseCache.copy(this.matrix)),!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},GS=new G,KS=new U,qS=new U,JS=new U,YS=new U,XS=new G,ZS=class{constructor(e,t,n={},r=[]){this._currentTail=new U,this._prevTail=new U,this._boneAxis=new U,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new G,this._initialLocalRotation=new H,this._initialLocalChildPosition=new U,this.bone=e,this.bone.matrixAutoUpdate=!1,this.child=t,this.settings={hitRadius:n.hitRadius??0,stiffness:n.stiffness??1,gravityPower:n.gravityPower??0,gravityDir:n.gravityDir?.clone()??new U(0,-1,0),dragForce:n.dragForce??.4},this.colliderGroups=r}get dependencies(){let e=new Set,t=this.bone.parent;t&&e.add(t);for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++)e.add(this.colliderGroups[t].colliders[n]);return e}get center(){return this._center}set center(e){this._center?.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=e,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new WS(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:GS}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail)}update(e){if(e<=0)return;this._calcWorldSpaceBoneLength();let t=qS.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);YS.copy(this._currentTail).add(KS.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(t,this.settings.stiffness*e).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*e),JS.setFromMatrixPosition(this.bone.matrixWorld),YS.sub(JS).normalize().multiplyScalar(this._worldSpaceBoneLength).add(JS),this._collision(YS),this._prevTail.copy(this._currentTail),this._currentTail.copy(YS).applyMatrix4(this._getMatrixWorldToCenter());let n=XS.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,KS.copy(YS).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(e){for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++){let r=this.colliderGroups[t].colliders[n],i=r.shape.calculateCollision(r.colliderMatrix,e,this.settings.hitRadius,KS);if(i<0){e.addScaledVector(KS,-i),e.sub(JS);let t=e.length();e.multiplyScalar(this._worldSpaceBoneLength/t).add(JS)}}}_calcWorldSpaceBoneLength(){KS.setFromMatrixPosition(this.bone.matrixWorld),this.child?qS.setFromMatrixPosition(this.child.matrixWorld):(qS.copy(this._initialLocalChildPosition),qS.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=KS.sub(qS).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:GS}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:GS}};function QS(e,t){let n=[],r=e;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}function $S(e,t){e.children.forEach(e=>{t(e)||$S(e,t)})}function eC(e){let t=new Map;for(let n of e){let r=n;do{let n=(t.get(r)??0)+1;if(n===e.size)return r;t.set(r,n),r=r.parent}while(r!==null)}return null}var tC=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn(`VRMSpringBoneManager: springBones is deprecated. use joints instead.`),this._joints}get colliderGroups(){let e=new Set;return this._joints.forEach(t=>{t.colliderGroups.forEach(t=>{e.add(t)})}),Array.from(e)}get colliders(){let e=new Set;return this.colliderGroups.forEach(t=>{t.colliders.forEach(t=>{e.add(t)})}),Array.from(e)}addJoint(e){this._joints.add(e);let t=this._objectSpringBonesMap.get(e.bone);t??(t=new Set,this._objectSpringBonesMap.set(e.bone,t)),t.add(e),this._isSortedJointsDirty=!0}addSpringBone(e){console.warn(`VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead.`),this.addJoint(e)}deleteJoint(e){this._joints.delete(e),this._objectSpringBonesMap.get(e.bone).delete(e),this._isSortedJointsDirty=!0}deleteSpringBone(e){console.warn(`VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead.`),this.deleteJoint(e)}setInitState(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.setInitState()}}reset(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.reset()}}update(e){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let t=0;t<this._sortedJoints.length;t++){let n=this._sortedJoints[t];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(e),$S(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;let e=[],t=new Set,n=new Set,r=new Set;for(let i of this._joints)this._insertJointSort(i,t,n,e,r);this._sortedJoints=e;let i=eC(r);this._ancestors=[],i&&(this._ancestors.push(i),$S(i,e=>(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(this._ancestors.push(e),!1))),this._isSortedJointsDirty=!1}_insertJointSort(e,t,n,r,i){if(n.has(e))return;if(t.has(e)){this._hasWarnedCircularDependency||=(console.warn(`VRMSpringBoneManager: Circular dependency detected`),!0);return}t.add(e);let a=e.dependencies;for(let e of a){let a=!1,o=null;QS(e,e=>{let s=this._objectSpringBonesMap.get(e);if(s)for(let e of s)a=!0,this._insertJointSort(e,t,n,r,i);else a||(o=e)}),o&&i.add(o)}r.push(e),n.add(e)}_relevantChildrenUpdated(e){return(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(e.updateWorldMatrix(!1,!1),!1)}},nC=`VRMC_springBone_extended_collider`,rC=new Set([`1.0`,`1.0-beta`]),iC=new Set([`1.0`]),aC=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.jointHelperRoot=t?.jointHelperRoot,this.colliderHelperRoot=t?.colliderHelperRoot,this.useExtendedColliders=t?.useExtendedColliders??!0}afterRoot(e){return xS(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return xS(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(t){return xS(this,null,function*(){var n;let r=t.parser.json;if(r.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let i=new tC,a=yield t.parser.getDependencies(`node`),o=r.extensions?.[e.EXTENSION_NAME];if(!o)return null;let s=o.specVersion;if(!rC.has(s))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`),null;let c=o.colliders?.map((t,n)=>{let r=a[t.node];if(r==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} attempted to reference a node #${t.node} but not found. Skipping the collider`),null;let i=t.shape,o=t.extensions?.[nC];if(this.useExtendedColliders&&o!=null){let t=o.specVersion;if(!iC.has(t))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${nC} specVersion "${t}". Fallbacking to the ${e.EXTENSION_NAME} definition`);else{let e=o.shape;if(e.sphere)return this._importSphereCollider(r,{offset:new U().fromArray(e.sphere.offset??[0,0,0]),radius:e.sphere.radius??0,inside:e.sphere.inside??!1});if(e.capsule)return this._importCapsuleCollider(r,{offset:new U().fromArray(e.capsule.offset??[0,0,0]),radius:e.capsule.radius??0,tail:new U().fromArray(e.capsule.tail??[0,0,0]),inside:e.capsule.inside??!1});if(e.plane)return this._importPlaneCollider(r,{offset:new U().fromArray(e.plane.offset??[0,0,0]),normal:new U().fromArray(e.plane.normal??[0,0,1])})}}if(i.sphere)return this._importSphereCollider(r,{offset:new U().fromArray(i.sphere.offset??[0,0,0]),radius:i.sphere.radius??0,inside:!1});if(i.capsule)return this._importCapsuleCollider(r,{offset:new U().fromArray(i.capsule.offset??[0,0,0]),radius:i.capsule.radius??0,tail:new U().fromArray(i.capsule.tail??[0,0,0]),inside:!1});console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} has no valid shape. Skipping the collider`)}),l=o.colliderGroups?.map((e,t)=>({colliders:(e.colliders??[]).map(e=>c?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a collider #${e} but not found. Skipping the collider`),null)).filter(e=>e!=null),name:e.name}));return(n=o.springs)==null||n.forEach((e,t)=>{let n=e.joints,r=e.colliderGroups?.map(e=>l?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null),o=e.center==null?void 0:a[e.center],s;n.forEach(e=>{if(s){let t=a[s.node],n=a[e.node],c={hitRadius:s.hitRadius,dragForce:s.dragForce,gravityPower:s.gravityPower,stiffness:s.stiffness,gravityDir:s.gravityDir==null?void 0:new U().fromArray(s.gravityDir)},l=this._importJoint(t,n,c,r);o&&(l.center=o),i.addJoint(l)}s=e})}),i.setInitState(),i})}_v0Import(e){return xS(this,null,function*(){let t=e.parser.json;if(t.extensionsUsed?.indexOf(`VRM`)===-1)return null;let n=t.extensions?.VRM?.secondaryAnimation;if(!n)return null;let r=n?.boneGroups;if(!r)return null;let i=new tC,a=yield e.parser.getDependencies(`node`),o=n.colliderGroups?.map((e,t)=>{let n=a[e.node];return n==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a node #${e.node} but not found. Skipping the collider group`),null):{colliders:(e.colliders??[]).map((e,t)=>{let r=new U(0,0,0);return e.offset&&r.set(e.offset.x??0,e.offset.y??0,e.offset.z?-e.offset.z:0),this._importSphereCollider(n,{offset:r,radius:e.radius??0,inside:!1})})}});return r?.forEach((e,t)=>{let n=e.bones;n&&n.forEach(n=>{let r=a[n];if(r==null){console.warn(`VRMSpringBoneLoaderPlugin: The spring bone group #${t} attempted to reference a node #${n} but not found. Skipping the node`);return}let s=new U;e.gravityDir?s.set(e.gravityDir.x??0,e.gravityDir.y??0,e.gravityDir.z??0):s.set(0,-1,0);let c=e.center==null?void 0:a[e.center],l={hitRadius:e.hitRadius,dragForce:e.dragForce,gravityPower:e.gravityPower,stiffness:e.stiffiness,gravityDir:s},u=e.colliderGroups?.map(e=>o?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null);r.traverse(e=>{let t=e.children[0]??null,n=this._importJoint(e,t,l,u);c&&(n.center=c),i.addJoint(n)})})}),e.scene.updateMatrixWorld(),i.setInitState(),i})}_importJoint(e,t,n,r){let i=new ZS(e,t,n,r);if(this.jointHelperRoot){let e=new zS(i);this.jointHelperRoot.add(e),e.renderOrder=this.jointHelperRoot.renderOrder}return i}_importSphereCollider(e,t){let n=new BS(new AS(t));if(e.add(n),this.colliderHelperRoot){let e=new IS(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importCapsuleCollider(e,t){let n=new BS(new TS(t));if(e.add(n),this.colliderHelperRoot){let e=new IS(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importPlaneCollider(e,t){let n=new BS(new OS(t));if(e.add(n),this.colliderHelperRoot){let e=new IS(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}};aC.EXTENSION_NAME=`VRMC_springBone`;var oC=aC,sC=class{get name(){return`VRMLoaderPlugin`}constructor(e,t){this.parser=e;let n=t?.helperRoot,r=t?.autoUpdateHumanBones;this.expressionPlugin=t?.expressionPlugin??new rb(e),this.firstPersonPlugin=t?.firstPersonPlugin??new sb(e),this.humanoidPlugin=t?.humanoidPlugin??new Eb(e,{helperRoot:n,autoUpdateHumanBones:r}),this.lookAtPlugin=t?.lookAtPlugin??new cx(e,{helperRoot:n}),this.metaPlugin=t?.metaPlugin??new dx(e),this.mtoonMaterialPlugin=t?.mtoonMaterialPlugin??new jx(e),this.materialsHDREmissiveMultiplierPlugin=t?.materialsHDREmissiveMultiplierPlugin??new Px(e),this.materialsV0CompatPlugin=t?.materialsV0CompatPlugin??new Kx(e),this.springBonePlugin=t?.springBonePlugin??new oC(e,{colliderHelperRoot:n,jointHelperRoot:n}),this.nodeConstraintPlugin=t?.nodeConstraintPlugin??new bS(e,{helperRoot:n})}beforeRoot(){return Ly(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(e){return Ly(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(e)})}getMaterialType(e){return this.mtoonMaterialPlugin.getMaterialType(e)??null}extendMaterialParams(e,t){return Ly(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(e,t),yield this.mtoonMaterialPlugin.extendMaterialParams(e,t)})}afterRoot(e){return Ly(this,null,function*(){yield this.metaPlugin.afterRoot(e),yield this.humanoidPlugin.afterRoot(e),yield this.expressionPlugin.afterRoot(e),yield this.lookAtPlugin.afterRoot(e),yield this.firstPersonPlugin.afterRoot(e),yield this.springBonePlugin.afterRoot(e),yield this.nodeConstraintPlugin.afterRoot(e),yield this.mtoonMaterialPlugin.afterRoot(e);let t=e.userData.vrmMeta,n=e.userData.vrmHumanoid;if(t&&n){let r=new px({scene:e.scene,expressionManager:e.userData.vrmExpressionManager,firstPerson:e.userData.vrmFirstPerson,humanoid:n,lookAt:e.userData.vrmLookAt,meta:t,materials:e.userData.vrmMToonMaterials,springBoneManager:e.userData.vrmSpringBoneManager,nodeConstraintManager:e.userData.vrmNodeConstraintManager});e.userData.vrm=r}})}};function cC(e){let t=new Set;return e.traverse(e=>{if(!e.isMesh)return;let n=e;t.add(n)}),t}function lC(e,t,n){if(t.size===1){let n=t.values().next().value;if(n.weight===1)return e[n.index]}let r=new Float32Array(e[0].count*3),i=0;if(n)i=1;else for(let e of t)i+=e.weight;for(let n of t){let t=e[n.index],a=n.weight/i;for(let e=0;e<t.count;e++)r[e*3+0]+=t.getX(e)*a,r[e*3+1]+=t.getY(e)*a,r[e*3+2]+=t.getZ(e)*a}return new q(r,3)}function uC(e){let t=cC(e.scene),n=new Map,r=e.expressionManager?.expressionMap;if(r!=null)for(let[e,t]of Object.entries(r)){let r=new Set;for(let i of t.binds)if(i instanceof Zy){if(i.weight!==0)for(let t of i.primitives){let r=n.get(t);r??(r=new Map,n.set(t,r));let a=r.get(e);a??(a=new Set,r.set(e,a)),a.add(i)}r.add(i)}for(let e of r)t.deleteBind(e)}for(let e of t){let t=n.get(e);if(t==null)continue;let i=e.geometry.morphAttributes;e.geometry.morphAttributes={};let a=e.geometry.clone();e.geometry=a;let o=a.morphTargetsRelative,s=i.position!=null,c=i.normal!=null,l={},u={},d=[];if(s||c){s&&(l.position=[]),c&&(l.normal=[]);let n=0;for(let[a,f]of t)s&&(l.position[n]=lC(i.position,f,o)),c&&(l.normal[n]=lC(i.normal,f,o)),r?.[a].addBind(new Zy({index:n,weight:1,primitives:[e]})),u[a]=n,d.push(0),n++}a.morphAttributes=l,e.morphTargetDictionary=u,e.morphTargetInfluences=d}}function dC(e,t,n){if(e.getComponent)return e.getComponent(t,n);{let r=e.array[t*e.itemSize+n];return e.normalized&&(r=Ua.denormalize(r,e.array)),r}}function fC(e,t,n,r){e.setComponent?e.setComponent(t,n,r):(e.normalized&&(r=Ua.normalize(r,e.array)),e.array[t*e.itemSize+n]=r)}function pC(e){let t=mC(e),n=new Set;for(let e of t)n.has(e.geometry)&&(e.geometry=xC(e.geometry)),n.add(e.geometry);let r=new Map;for(let e of n){let t=e.getAttribute(`skinIndex`),n=r.get(t)??new Map;r.set(t,n);let i=e.getAttribute(`skinWeight`),a=hC(t,i);n.set(i,a)}let i=new Map;for(let e of t){let t=gC(e,r);i.set(e,t)}let a=[];for(let[e,t]of i){let n=!1;for(let r of a)if(_C(t,r.boneInverseMap)){n=!0,r.meshes.add(e);for(let[e,n]of t)r.boneInverseMap.set(e,n);break}n||a.push({boneInverseMap:t,meshes:new Set([e])})}let o=new Map,s=new bC,c=new bC,l=new bC;for(let e of a){let{boneInverseMap:t,meshes:n}=e,r=Array.from(t.keys()),i=new Fc(r,Array.from(t.values())),a=c.getOrCreate(i);for(let e of n){let t=e.geometry.getAttribute(`skinIndex`),n=s.getOrCreate(t),i=e.skeleton.bones,c=`${n};${a};${i.map(e=>l.getOrCreate(e)).join(`,`)}`,u=o.get(c);u??(u=t.clone(),vC(u,i,r),o.set(c,u)),e.geometry.setAttribute(`skinIndex`,u)}for(let e of n)e.bind(i,new G)}}function mC(e){let t=new Set;return e.traverse(e=>{if(!e.isSkinnedMesh)return;let n=e;t.add(n)}),t}function hC(e,t){let n=new Set;for(let r=0;r<e.count;r++)for(let i=0;i<e.itemSize;i++){let a=dC(e,r,i);dC(t,r,i)!==0&&n.add(a)}return n}function gC(e,t){let n=new Map,r=e.skeleton,i=e.geometry,a=i.getAttribute(`skinIndex`),o=i.getAttribute(`skinWeight`),s=t.get(a)?.get(o);if(!s)throw Error(`Unreachable. attributeUsedIndexSetMap does not know the skin index attribute or the skin weight attribute.`);for(let e of s)n.set(r.bones[e],r.boneInverses[e]);return n}function _C(e,t){for(let[n,r]of e.entries()){let e=t.get(n);if(e!=null&&!yC(r,e))return!1}return!0}function vC(e,t,n){let r=new Map;for(let e of t)r.set(e,r.size);let i=new Map;for(let[e,t]of n.entries()){let n=r.get(t);i.set(n,e)}for(let t=0;t<e.count;t++)for(let n=0;n<e.itemSize;n++){let r=dC(e,t,n),a=i.get(r);fC(e,t,n,a)}e.needsUpdate=!0}function yC(e,t,n){if(n||=1e-4,e.elements.length!=t.elements.length)return!1;for(let r=0,i=e.elements.length;r<i;r++)if(Math.abs(e.elements[r]-t.elements[r])>n)return!1;return!0}var bC=class{constructor(){this._objectIndexMap=new Map,this._index=0}get(e){return this._objectIndexMap.get(e)}getOrCreate(e){let t=this._objectIndexMap.get(e);return t??(t=this._index,this._objectIndexMap.set(e,t),this._index++),t}};function xC(e){let t=new J;t.name=e.name,t.setIndex(e.index);for(let[n,r]of Object.entries(e.attributes))t.setAttribute(n,r);for(let[n,r]of Object.entries(e.morphAttributes)){let e=n;t.morphAttributes[e]=r.concat()}t.morphTargetsRelative=e.morphTargetsRelative,t.groups=[];for(let n of e.groups)t.addGroup(n.start,n.count,n.materialIndex);return t.boundingSphere=e.boundingSphere?.clone()??null,t.boundingBox=e.boundingBox?.clone()??null,t.drawRange.start=e.drawRange.start,t.drawRange.count=e.drawRange.count,t.userData=e.userData,t}function SC(e){if(Object.values(e).forEach(e=>{e?.isTexture&&e.dispose()}),e.isShaderMaterial){let t=e.uniforms;t&&Object.values(t).forEach(e=>{let t=e.value;t?.isTexture&&t.dispose()})}e.dispose()}function CC(e){let t=e.geometry;t&&t.dispose();let n=e.skeleton;n&&n.dispose();let r=e.material;r&&(Array.isArray(r)?r.forEach(e=>SC(e)):r&&SC(r))}function wC(e){e.traverse(CC)}function TC(e,t){console.warn(`VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. This function will be removed in the next major version.`);let n=t?.experimentalSameBoneCounts??!1,r=[];e.traverse(e=>{e.type===`SkinnedMesh`&&r.push(e)});let i=new Map,a=0;for(let e of r){let t=e.geometry.getAttribute(`skinIndex`);if(i.has(t))continue;let n=new Map,r=new Map;for(let e=0;e<t.count;e++)for(let i=0;i<t.itemSize;i++){let a=dC(t,e,i),o=n.get(a);o??(o=n.size,n.set(a,o),r.set(o,a)),fC(t,e,i,o)}t.needsUpdate=!0,i.set(t,r),a=Math.max(a,n.size)}for(let e of r){let t=e.geometry.getAttribute(`skinIndex`),r=i.get(t),o=[],s=[],c=n?a:r.size;for(let t=0;t<c;t++){let n=r.get(t)??0;o.push(e.skeleton.bones[n]),s.push(e.skeleton.boneInverses[n])}let l=new Fc(o,s);e.bind(l,new G)}}function EC(e,t){let n=e.position.count,r=Array(n),i=0,a=t.array;for(let e=0;e<a.length;e++){let t=a[e];r[t]||(r[t]=!0,i++)}return{isVertexUsed:r,vertexCount:n,verticesUsed:i}}function DC(e){let t=[],n=[],r=0;for(let i=0;i<e.length;i++)if(e[i]){let e=r++;t[i]=e,n[e]=i}return{originalIndexNewIndexMap:t,newIndexOriginalIndexMap:n}}function OC(e,t){t.name=e.name,t.morphTargetsRelative=e.morphTargetsRelative,e.groups.forEach(e=>{t.addGroup(e.start,e.count,e.materialIndex)}),t.boundingBox=e.boundingBox?.clone()??null,t.boundingSphere=e.boundingSphere?.clone()??null,t.setDrawRange(e.drawRange.start,e.drawRange.count),t.userData=e.userData}function kC(e,t,n){let r=t.array,i=new r.constructor(r.length);for(let e=0;e<r.length;e++)i[e]=n[r[e]];e.setIndex(new q(i,t.itemSize,t.normalized))}function AC(e,t,n){let r=e.constructor,i=new r(t.length*n),a=!0;for(let r=0;r<t.length;r++){let o=t[r]*n,s=r*n;for(let t=0;t<n;t++){let n=e[o+t];i[s+t]=n,a&&=n===0}}return[i,a]}function jC(e){let t=new Map,n=[];for(let[r,i]of Object.entries(e))if(i.isInterleavedBufferAttribute){let e=i,n=e.data,a=t.get(n)??[];t.set(n,a),a.push([r,e])}else{let e=i;n.push([r,e])}return[t,n]}function MC(e,t,n){let[r,i]=jC(t);for(let[t,i]of r){let r=t.array,{stride:a}=t,[o,s]=AC(r,n,a),c=new qs(o,a);c.setUsage(t.usage);for(let[t,n]of i){let{itemSize:r,offset:i,normalized:a}=n,o=new Ys(c,r,i,a);e.setAttribute(t,o)}}for(let[t,r]of i){let i=r.array,{itemSize:a,normalized:o}=r,[s,c]=AC(i,n,a);e.setAttribute(t,new q(s,a,o))}}function NC(e){let t=new Map,n=[];for(let[r,i]of Object.entries(e)){let e=r;for(let r=0;r<i.length;r++){let a=i[r];if(a.isInterleavedBufferAttribute){let n=a,i=n.data,o=t.get(i)??[];t.set(i,o),o.push([e,r,n])}else{let t=a;n.push([e,r,t])}}}return[t,n]}function PC(e,t,n){let r=!0,[i,a]=NC(t),o={};for(let[e,t]of i){let i=e.array,{stride:a}=e,[s,c]=AC(i,n,a);r&&=c;let l=new qs(s,a);l.setUsage(e.usage);for(let[e,n,r]of t){let{itemSize:t,offset:i,normalized:a}=r,s=new Ys(l,t,i,a);o[e]??(o[e]=[]),o[e][n]=s}}for(let[e,t,i]of a){let a=i,s=a.array,{itemSize:c,normalized:l}=a,[u,d]=AC(s,n,c);r&&=d,o[e]??(o[e]=[]),o[e][t]=new q(u,c,l)}e.morphAttributes=r?{}:o}function FC(e){let t=new Map;e.traverse(e=>{if(!e.isMesh)return;let n=e,r=n.geometry,i=r.index;if(i==null)return;let a=t.get(r);if(a!=null){n.geometry=a;return}let{isVertexUsed:o,vertexCount:s,verticesUsed:c}=EC(r.attributes,i);if(c===s)return;let{originalIndexNewIndexMap:l,newIndexOriginalIndexMap:u}=DC(o),d=new J;OC(r,d),t.set(r,d),kC(d,i,l),MC(d,r.attributes,u),PC(d,r.morphAttributes,u),n.geometry=d}),Array.from(t.keys()).forEach(e=>{e.dispose()})}function IC(e){e.meta?.metaVersion===`0`&&(e.scene.rotation.y=Math.PI)}var LC=class{constructor(){}};LC.combineMorphs=uC,LC.combineSkeletons=pC,LC.deepDispose=wC,LC.removeUnnecessaryJoints=TC,LC.removeUnnecessaryVertices=FC,LC.rotateVRM0=IC;function RC(e,t){if(t===0)return console.warn(`THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.`),e;if(t===2||t===1){let n=e.getIndex();if(n===null){let t=[],r=e.getAttribute(`position`);if(r!==void 0){for(let e=0;e<r.count;e++)t.push(e);e.setIndex(t),n=e.getIndex()}else return console.error(`THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.`),e}let r=n.count-2,i=[];if(t===2)for(let e=1;e<=r;e++)i.push(n.getX(0)),i.push(n.getX(e)),i.push(n.getX(e+1));else for(let e=0;e<r;e++)e%2==0?(i.push(n.getX(e)),i.push(n.getX(e+1)),i.push(n.getX(e+2))):(i.push(n.getX(e+2)),i.push(n.getX(e+1)),i.push(n.getX(e)));i.length/3!==r&&console.error(`THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.`);let a=e.clone();return a.setIndex(i),a.clearGroups(),a}else return console.error(`THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:`,t),e}function zC(e){let t=new Map,n=new Map,r=e.clone();return BC(e,r,function(e,r){t.set(r,e),n.set(e,r)}),r.traverse(function(e){if(!e.isSkinnedMesh)return;let r=e,i=t.get(e),a=i.skeleton.bones;r.skeleton=i.skeleton.clone(),r.bindMatrix.copy(i.bindMatrix),r.skeleton.bones=a.map(function(e){return n.get(e)}),r.bind(r.skeleton,r.bindMatrix)}),r}function BC(e,t,n){n(e,t);for(let r=0;r<e.children.length;r++)BC(e.children[r],t.children[r],n)}var VC=class extends gu{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(e){return new JC(e)}),this.register(function(e){return new YC(e)}),this.register(function(e){return new iw(e)}),this.register(function(e){return new aw(e)}),this.register(function(e){return new ow(e)}),this.register(function(e){return new ZC(e)}),this.register(function(e){return new QC(e)}),this.register(function(e){return new $C(e)}),this.register(function(e){return new ew(e)}),this.register(function(e){return new qC(e)}),this.register(function(e){return new tw(e)}),this.register(function(e){return new XC(e)}),this.register(function(e){return new rw(e)}),this.register(function(e){return new nw(e)}),this.register(function(e){return new GC(e)}),this.register(function(e){return new sw(e,WC.EXT_MESHOPT_COMPRESSION)}),this.register(function(e){return new sw(e,WC.KHR_MESHOPT_COMPRESSION)}),this.register(function(e){return new cw(e)})}load(e,t,n,r){let i=this,a;if(this.resourcePath!==``)a=this.resourcePath;else if(this.path!==``){let t=Gu.extractUrlBase(e);a=Gu.resolveURL(t,this.path)}else a=Gu.extractUrlBase(e);this.manager.itemStart(e);let o=function(t){r?r(t):console.error(t),i.manager.itemError(e),i.manager.itemEnd(e)},s=new yu(this.manager);s.setPath(this.path),s.setResponseType(`arraybuffer`),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,function(n){try{i.parse(n,a,function(n){t(n),i.manager.itemEnd(e)},o)}catch(e){o(e)}},n,o)}setDRACOLoader(e){return this.dracoLoader=e,this}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return this.pluginCallbacks.indexOf(e)===-1&&this.pluginCallbacks.push(e),this}unregister(e){return this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,r){let i,a={},o={},s=new TextDecoder;if(typeof e==`string`)i=JSON.parse(e);else if(e instanceof ArrayBuffer)if(s.decode(new Uint8Array(e,0,4))===lw){try{a[WC.KHR_BINARY_GLTF]=new fw(e)}catch(e){r&&r(e);return}i=JSON.parse(a[WC.KHR_BINARY_GLTF].content)}else i=JSON.parse(s.decode(e));else i=e;if(i.asset===void 0||i.asset.version[0]<2){r&&r(Error(`THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.`));return}let c=new Rw(i,{path:t||this.resourcePath||``,crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let e=0;e<this.pluginCallbacks.length;e++){let t=this.pluginCallbacks[e](c);t.name||console.error(`THREE.GLTFLoader: Invalid plugin found: missing name`),o[t.name]=t,a[t.name]=!0}if(i.extensionsUsed)for(let e=0;e<i.extensionsUsed.length;++e){let t=i.extensionsUsed[e],n=i.extensionsRequired||[];switch(t){case WC.KHR_MATERIALS_UNLIT:a[t]=new KC;break;case WC.KHR_DRACO_MESH_COMPRESSION:a[t]=new pw(i,this.dracoLoader);break;case WC.KHR_TEXTURE_TRANSFORM:a[t]=new mw;break;case WC.KHR_MESH_QUANTIZATION:a[t]=new hw;break;default:n.indexOf(t)>=0&&o[t]===void 0&&console.warn(`THREE.GLTFLoader: Unknown extension "`+t+`".`)}}c.setExtensions(a),c.setPlugins(o),c.parse(n,r)}parseAsync(e,t){let n=this;return new Promise(function(r,i){n.parse(e,t,r,i)})}};function HC(){let e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}function UC(e,t,n){let r=e.json.materials[t];return r.extensions&&r.extensions[n]?r.extensions[n]:null}var WC={KHR_BINARY_GLTF:`KHR_binary_glTF`,KHR_DRACO_MESH_COMPRESSION:`KHR_draco_mesh_compression`,KHR_LIGHTS_PUNCTUAL:`KHR_lights_punctual`,KHR_MATERIALS_CLEARCOAT:`KHR_materials_clearcoat`,KHR_MATERIALS_DISPERSION:`KHR_materials_dispersion`,KHR_MATERIALS_IOR:`KHR_materials_ior`,KHR_MATERIALS_SHEEN:`KHR_materials_sheen`,KHR_MATERIALS_SPECULAR:`KHR_materials_specular`,KHR_MATERIALS_TRANSMISSION:`KHR_materials_transmission`,KHR_MATERIALS_IRIDESCENCE:`KHR_materials_iridescence`,KHR_MATERIALS_ANISOTROPY:`KHR_materials_anisotropy`,KHR_MATERIALS_UNLIT:`KHR_materials_unlit`,KHR_MATERIALS_VOLUME:`KHR_materials_volume`,KHR_TEXTURE_BASISU:`KHR_texture_basisu`,KHR_TEXTURE_TRANSFORM:`KHR_texture_transform`,KHR_MESH_QUANTIZATION:`KHR_mesh_quantization`,KHR_MATERIALS_EMISSIVE_STRENGTH:`KHR_materials_emissive_strength`,EXT_MATERIALS_BUMP:`EXT_materials_bump`,EXT_TEXTURE_WEBP:`EXT_texture_webp`,EXT_TEXTURE_AVIF:`EXT_texture_avif`,EXT_MESHOPT_COMPRESSION:`EXT_meshopt_compression`,KHR_MESHOPT_COMPRESSION:`KHR_meshopt_compression`,EXT_MESH_GPU_INSTANCING:`EXT_mesh_gpu_instancing`},GC=class{constructor(e){this.parser=e,this.name=WC.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){let e=this.parser,t=this.parser.json.nodes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n];r.extensions&&r.extensions[this.name]&&r.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,r.extensions[this.name].light)}}_loadLight(e){let t=this.parser,n=`light:`+e,r=t.cache.get(n);if(r)return r;let i=t.json,a=((i.extensions&&i.extensions[this.name]||{}).lights||[])[e],o,s=new K(16777215);a.color!==void 0&&s.setRGB(a.color[0],a.color[1],a.color[2],$i);let c=a.range===void 0?0:a.range;switch(a.type){case`directional`:o=new Uu(s),o.target.position.set(0,0,-1),o.add(o.target);break;case`point`:o=new Bu(s),o.distance=c;break;case`spot`:o=new Ru(s),o.distance=c,a.spot=a.spot||{},a.spot.innerConeAngle=a.spot.innerConeAngle===void 0?0:a.spot.innerConeAngle,a.spot.outerConeAngle=a.spot.outerConeAngle===void 0?Math.PI/4:a.spot.outerConeAngle,o.angle=a.spot.outerConeAngle,o.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,o.target.position.set(0,0,-1),o.add(o.target);break;default:throw Error(`THREE.GLTFLoader: Unexpected light type: `+a.type)}return o.position.set(0,0,0),Aw(o,a),a.intensity!==void 0&&(o.intensity=a.intensity),o.name=t.createUniqueName(a.name||`light_`+e),r=Promise.resolve(o),t.cache.add(n,r),r}getDependency(e,t){if(e===`light`)return this._loadLight(t)}createNodeAttachment(e){let t=this,n=this.parser,r=n.json.nodes[e],i=(r.extensions&&r.extensions[this.name]||{}).light;return i===void 0?null:this._loadLight(i).then(function(e){return n._getNodeRef(t.cache,i,e)})}},KC=class{constructor(){this.name=WC.KHR_MATERIALS_UNLIT}getMaterialType(){return oc}extendParams(e,t,n){let r=[];e.color=new K(1,1,1),e.opacity=1;let i=t.pbrMetallicRoughness;if(i){if(Array.isArray(i.baseColorFactor)){let t=i.baseColorFactor;e.color.setRGB(t[0],t[1],t[2],$i),e.opacity=t[3]}i.baseColorTexture!==void 0&&r.push(n.assignTexture(e,`map`,i.baseColorTexture,Qi))}return Promise.all(r)}},qC=class{constructor(e){this.parser=e,this.name=WC.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){let n=UC(this.parser,e,this.name);return n===null||n.emissiveStrength!==void 0&&(t.emissiveIntensity=n.emissiveStrength),Promise.resolve()}},JC=class{constructor(e){this.parser=e,this.name=WC.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){return UC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=UC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(n.clearcoatFactor!==void 0&&(t.clearcoat=n.clearcoatFactor),n.clearcoatTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatMap`,n.clearcoatTexture)),n.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=n.clearcoatRoughnessFactor),n.clearcoatRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatRoughnessMap`,n.clearcoatRoughnessTexture)),n.clearcoatNormalTexture!==void 0&&(r.push(this.parser.assignTexture(t,`clearcoatNormalMap`,n.clearcoatNormalTexture)),n.clearcoatNormalTexture.scale!==void 0)){let e=n.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new V(e,e)}return Promise.all(r)}},YC=class{constructor(e){this.parser=e,this.name=WC.KHR_MATERIALS_DISPERSION}getMaterialType(e){return UC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=UC(this.parser,e,this.name);return n===null||(t.dispersion=n.dispersion===void 0?0:n.dispersion),Promise.resolve()}},XC=class{constructor(e){this.parser=e,this.name=WC.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){return UC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=UC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.iridescenceFactor!==void 0&&(t.iridescence=n.iridescenceFactor),n.iridescenceTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceMap`,n.iridescenceTexture)),n.iridescenceIor!==void 0&&(t.iridescenceIOR=n.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),n.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=n.iridescenceThicknessMinimum),n.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=n.iridescenceThicknessMaximum),n.iridescenceThicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceThicknessMap`,n.iridescenceThicknessTexture)),Promise.all(r)}},ZC=class{constructor(e){this.parser=e,this.name=WC.KHR_MATERIALS_SHEEN}getMaterialType(e){return UC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=UC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(t.sheenColor=new K(0,0,0),t.sheenRoughness=0,t.sheen=1,n.sheenColorFactor!==void 0){let e=n.sheenColorFactor;t.sheenColor.setRGB(e[0],e[1],e[2],$i)}return n.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=n.sheenRoughnessFactor),n.sheenColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenColorMap`,n.sheenColorTexture,Qi)),n.sheenRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenRoughnessMap`,n.sheenRoughnessTexture)),Promise.all(r)}},QC=class{constructor(e){this.parser=e,this.name=WC.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){return UC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=UC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.transmissionFactor!==void 0&&(t.transmission=n.transmissionFactor),n.transmissionTexture!==void 0&&r.push(this.parser.assignTexture(t,`transmissionMap`,n.transmissionTexture)),Promise.all(r)}},$C=class{constructor(e){this.parser=e,this.name=WC.KHR_MATERIALS_VOLUME}getMaterialType(e){return UC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=UC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.thickness=n.thicknessFactor===void 0?0:n.thicknessFactor,n.thicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`thicknessMap`,n.thicknessTexture)),t.attenuationDistance=n.attenuationDistance||1/0;let i=n.attenuationColor||[1,1,1];return t.attenuationColor=new K().setRGB(i[0],i[1],i[2],$i),Promise.all(r)}},ew=class{constructor(e){this.parser=e,this.name=WC.KHR_MATERIALS_IOR}getMaterialType(e){return UC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=UC(this.parser,e,this.name);return n===null?Promise.resolve():(t.ior=n.ior===void 0?1.5:n.ior,t.ior===0&&(t.ior=1e3),Promise.resolve())}},tw=class{constructor(e){this.parser=e,this.name=WC.KHR_MATERIALS_SPECULAR}getMaterialType(e){return UC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=UC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.specularIntensity=n.specularFactor===void 0?1:n.specularFactor,n.specularTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularIntensityMap`,n.specularTexture));let i=n.specularColorFactor||[1,1,1];return t.specularColor=new K().setRGB(i[0],i[1],i[2],$i),n.specularColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularColorMap`,n.specularColorTexture,Qi)),Promise.all(r)}},nw=class{constructor(e){this.parser=e,this.name=WC.EXT_MATERIALS_BUMP}getMaterialType(e){return UC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=UC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return t.bumpScale=n.bumpFactor===void 0?1:n.bumpFactor,n.bumpTexture!==void 0&&r.push(this.parser.assignTexture(t,`bumpMap`,n.bumpTexture)),Promise.all(r)}},rw=class{constructor(e){this.parser=e,this.name=WC.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){return UC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=UC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.anisotropyStrength!==void 0&&(t.anisotropy=n.anisotropyStrength),n.anisotropyRotation!==void 0&&(t.anisotropyRotation=n.anisotropyRotation),n.anisotropyTexture!==void 0&&r.push(this.parser.assignTexture(t,`anisotropyMap`,n.anisotropyTexture)),Promise.all(r)}},iw=class{constructor(e){this.parser=e,this.name=WC.KHR_TEXTURE_BASISU}loadTexture(e){let t=this.parser,n=t.json,r=n.textures[e];if(!r.extensions||!r.extensions[this.name])return null;let i=r.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures`);return null}return t.loadTextureImage(e,i.source,a)}},aw=class{constructor(e){this.parser=e,this.name=WC.EXT_TEXTURE_WEBP}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},ow=class{constructor(e){this.parser=e,this.name=WC.EXT_TEXTURE_AVIF}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},sw=class{constructor(e,t){this.name=t,this.parser=e}loadBufferView(e){let t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){let e=n.extensions[this.name],r=this.parser.getDependency(`buffer`,e.buffer),i=this.parser.options.meshoptDecoder;if(!i||!i.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files`);return null}return r.then(function(t){let n=e.byteOffset||0,r=e.byteLength||0,a=e.count,o=e.byteStride,s=new Uint8Array(t,n,r);return i.decodeGltfBufferAsync?i.decodeGltfBufferAsync(a,o,s,e.mode,e.filter).then(function(e){return e.buffer}):i.ready.then(function(){let t=new ArrayBuffer(a*o);return i.decodeGltfBuffer(new Uint8Array(t),a,o,s,e.mode,e.filter),t})})}else return null}},cw=class{constructor(e){this.name=WC.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){let t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||n.mesh===void 0)return null;let r=t.meshes[n.mesh];for(let e of r.primitives)if(e.mode!==yw.TRIANGLES&&e.mode!==yw.TRIANGLE_STRIP&&e.mode!==yw.TRIANGLE_FAN&&e.mode!==void 0)return null;let i=n.extensions[this.name].attributes,a=[],o={};for(let e in i)a.push(this.parser.getDependency(`accessor`,i[e]).then(t=>(o[e]=t,o[e])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(e=>{let t=e.pop(),n=t.isGroup?t.children:[t],r=e[0].count,i=[];for(let e of n){let t=new G,n=new U,a=new H,s=new U(1,1,1),c=new Wc(e.geometry,e.material,r);for(let e=0;e<r;e++)o.TRANSLATION&&n.fromBufferAttribute(o.TRANSLATION,e),o.ROTATION&&a.fromBufferAttribute(o.ROTATION,e),o.SCALE&&s.fromBufferAttribute(o.SCALE,e),c.setMatrixAt(e,t.compose(n,a,s));for(let t in o)if(t===`_COLOR_0`){let e=o[t];c.instanceColor=new Ic(e.array,e.itemSize,e.normalized)}else t!==`TRANSLATION`&&t!==`ROTATION`&&t!==`SCALE`&&e.geometry.setAttribute(t,o[t]);zo.prototype.copy.call(c,e),this.parser.assignFinalMaterial(c),i.push(c)}return t.isGroup?(t.clear(),t.add(...i),t):i[0]}))}},lw=`glTF`,uw=12,dw={JSON:1313821514,BIN:5130562},fw=class{constructor(e){this.name=WC.KHR_BINARY_GLTF,this.content=null,this.body=null;let t=new DataView(e,0,uw),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==lw)throw Error(`THREE.GLTFLoader: Unsupported glTF-Binary header.`);if(this.header.version<2)throw Error(`THREE.GLTFLoader: Legacy binary file detected.`);let r=this.header.length-uw,i=new DataView(e,uw),a=0;for(;a<r;){let t=i.getUint32(a,!0);a+=4;let r=i.getUint32(a,!0);if(a+=4,r===dw.JSON){let r=new Uint8Array(e,uw+a,t);this.content=n.decode(r)}else if(r===dw.BIN){let n=uw+a;this.body=e.slice(n,n+t)}a+=t}if(this.content===null)throw Error(`THREE.GLTFLoader: JSON content not found.`)}},pw=class{constructor(e,t){if(!t)throw Error(`THREE.GLTFLoader: No DRACOLoader instance provided.`);this.name=WC.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){let n=this.json,r=this.dracoLoader,i=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},s={},c={};for(let e in a){let t=ww[e]||e.toLowerCase();o[t]=a[e]}for(let t in e.attributes){let r=ww[t]||t.toLowerCase();if(a[t]!==void 0){let i=n.accessors[e.attributes[t]];c[r]=bw[i.componentType].name,s[r]=i.normalized===!0}}return t.getDependency(`bufferView`,i).then(function(e){return new Promise(function(t,n){r.decodeDracoFile(e,function(e){for(let t in e.attributes){let n=e.attributes[t],r=s[t];r!==void 0&&(n.normalized=r)}t(e)},o,c,$i,n)})})}},mw=class{constructor(){this.name=WC.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return(t.texCoord===void 0||t.texCoord===e.channel)&&t.offset===void 0&&t.rotation===void 0&&t.scale===void 0?e:(e=e.clone(),t.texCoord!==void 0&&(e.channel=t.texCoord),t.offset!==void 0&&e.offset.fromArray(t.offset),t.rotation!==void 0&&(e.rotation=t.rotation),t.scale!==void 0&&e.repeat.fromArray(t.scale),e.needsUpdate=!0,e)}},hw=class{constructor(){this.name=WC.KHR_MESH_QUANTIZATION}},gw=class extends Zl{constructor(e,t,n,r){super(e,t,n,r)}copySampleValue_(e){let t=this.resultBuffer,n=this.sampleValues,r=this.valueSize,i=e*r*3+r;for(let e=0;e!==r;e++)t[e]=n[i+e];return t}interpolate_(e,t,n,r){let i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=o*2,c=o*3,l=r-t,u=(n-t)/l,d=u*u,f=d*u,p=e*c,m=p-c,h=-2*f+3*d,g=f-d,_=1-h,v=g-d+u;for(let e=0;e!==o;e++){let t=a[m+e+o],n=a[m+e+s]*l,r=a[p+e+o],c=a[p+e]*l;i[e]=_*t+v*n+h*r+g*c}return i}},_w=new H,vw=class extends gw{interpolate_(e,t,n,r){let i=super.interpolate_(e,t,n,r);return _w.fromArray(i).normalize().toArray(i),i}},yw={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},bw={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},xw={9728:Dr,9729:Ar,9984:Or,9985:jr,9986:kr,9987:Mr},Sw={33071:Tr,33648:Er,10497:wr},Cw={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},ww={POSITION:`position`,NORMAL:`normal`,TANGENT:`tangent`,TEXCOORD_0:`uv`,TEXCOORD_1:`uv1`,TEXCOORD_2:`uv2`,TEXCOORD_3:`uv3`,COLOR_0:`color`,WEIGHTS_0:`skinWeight`,JOINTS_0:`skinIndex`},Tw={scale:`scale`,translation:`position`,rotation:`quaternion`,weights:`morphTargetInfluences`},Ew={CUBICSPLINE:void 0,LINEAR:Hi,STEP:Vi},Dw={OPAQUE:`OPAQUE`,MASK:`MASK`,BLEND:`BLEND`};function Ow(e){return e.DefaultMaterial===void 0&&(e.DefaultMaterial=new Ul({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:0})),e.DefaultMaterial}function kw(e,t,n){for(let r in n.extensions)e[r]===void 0&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[r]=n.extensions[r])}function Aw(e,t){t.extras!==void 0&&(typeof t.extras==`object`?Object.assign(e.userData,t.extras):console.warn(`THREE.GLTFLoader: Ignoring primitive type .extras, `+t.extras))}function jw(e,t,n){let r=!1,i=!1,a=!1;for(let e=0,n=t.length;e<n;e++){let n=t[e];if(n.POSITION!==void 0&&(r=!0),n.NORMAL!==void 0&&(i=!0),n.COLOR_0!==void 0&&(a=!0),r&&i&&a)break}if(!r&&!i&&!a)return Promise.resolve(e);let o=[],s=[],c=[];for(let l=0,u=t.length;l<u;l++){let u=t[l];if(r){let t=u.POSITION===void 0?e.attributes.position:n.getDependency(`accessor`,u.POSITION);o.push(t)}if(i){let t=u.NORMAL===void 0?e.attributes.normal:n.getDependency(`accessor`,u.NORMAL);s.push(t)}if(a){let t=u.COLOR_0===void 0?e.attributes.color:n.getDependency(`accessor`,u.COLOR_0);c.push(t)}}return Promise.all([Promise.all(o),Promise.all(s),Promise.all(c)]).then(function(t){let n=t[0],o=t[1],s=t[2];return r&&(e.morphAttributes.position=n),i&&(e.morphAttributes.normal=o),a&&(e.morphAttributes.color=s),e.morphTargetsRelative=!0,e})}function Mw(e,t){if(e.updateMorphTargets(),t.weights!==void 0)for(let n=0,r=t.weights.length;n<r;n++)e.morphTargetInfluences[n]=t.weights[n];if(t.extras&&Array.isArray(t.extras.targetNames)){let n=t.extras.targetNames;if(e.morphTargetInfluences.length===n.length){e.morphTargetDictionary={};for(let t=0,r=n.length;t<r;t++)e.morphTargetDictionary[n[t]]=t}else console.warn(`THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.`)}}function Nw(e){let t,n=e.extensions&&e.extensions[WC.KHR_DRACO_MESH_COMPRESSION];if(t=n?`draco:`+n.bufferView+`:`+n.indices+`:`+Pw(n.attributes):e.indices+`:`+Pw(e.attributes)+`:`+e.mode,e.targets!==void 0)for(let n=0,r=e.targets.length;n<r;n++)t+=`:`+Pw(e.targets[n]);return t}function Pw(e){let t=``,n=Object.keys(e).sort();for(let r=0,i=n.length;r<i;r++)t+=n[r]+`:`+e[n[r]]+`;`;return t}function Fw(e){switch(e){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw Error(`THREE.GLTFLoader: Unsupported normalized accessor component type.`)}}function Iw(e){return e.search(/\.jpe?g($|\?)/i)>0||e.search(/^data\:image\/jpeg/)===0?`image/jpeg`:e.search(/\.webp($|\?)/i)>0||e.search(/^data\:image\/webp/)===0?`image/webp`:e.search(/\.ktx2($|\?)/i)>0||e.search(/^data\:image\/ktx2/)===0?`image/ktx2`:`image/png`}var Lw=new G,Rw=class{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new HC,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,r=-1,i=!1,a=-1;if(typeof navigator<`u`&&navigator.userAgent!==void 0){let e=navigator.userAgent;n=/^((?!chrome|android).)*safari/i.test(e)===!0;let t=e.match(/Version\/(\d+)/);r=n&&t?parseInt(t[1],10):-1,i=e.indexOf(`Firefox`)>-1,a=i?e.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>`u`||n&&r<17||i&&a<98?this.textureLoader=new Cu(this.options.manager):this.textureLoader=new qu(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new yu(this.options.manager),this.fileLoader.setResponseType(`arraybuffer`),this.options.crossOrigin===`use-credentials`&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){let n=this,r=this.json,i=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(e){return e._markDefs&&e._markDefs()}),Promise.all(this._invokeAll(function(e){return e.beforeRoot&&e.beforeRoot()})).then(function(){return Promise.all([n.getDependencies(`scene`),n.getDependencies(`animation`),n.getDependencies(`camera`)])}).then(function(t){let a={scene:t[0][r.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:r.asset,parser:n,userData:{}};return kw(i,a,r),Aw(a,r),Promise.all(n._invokeAll(function(e){return e.afterRoot&&e.afterRoot(a)})).then(function(){for(let e of a.scenes)e.updateMatrixWorld();e(a)})}).catch(t)}_markDefs(){let e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n].joints;for(let t=0,n=r.length;t<n;t++)e[r[t]].isBone=!0}for(let t=0,r=e.length;t<r;t++){let r=e[t];r.mesh!==void 0&&(this._addNodeRef(this.meshCache,r.mesh),r.skin!==void 0&&(n[r.mesh].isSkinnedMesh=!0)),r.camera!==void 0&&this._addNodeRef(this.cameraCache,r.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;let r=n.clone(),i=(e,t)=>{let n=this.associations.get(e);n!=null&&this.associations.set(t,n);for(let[n,r]of e.children.entries())i(r,t.children[n])};return i(n,r),r.name+=`_instance_`+ e.uses[t]++,r}_invokeOne(e){let t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){let r=e(t[n]);if(r)return r}return null}_invokeAll(e){let t=Object.values(this.plugins);t.unshift(this);let n=[];for(let r=0;r<t.length;r++){let i=e(t[r]);i&&n.push(i)}return n}getDependency(e,t){let n=e+`:`+t,r=this.cache.get(n);if(!r){switch(e){case`scene`:r=this.loadScene(t);break;case`node`:r=this._invokeOne(function(e){return e.loadNode&&e.loadNode(t)});break;case`mesh`:r=this._invokeOne(function(e){return e.loadMesh&&e.loadMesh(t)});break;case`accessor`:r=this.loadAccessor(t);break;case`bufferView`:r=this._invokeOne(function(e){return e.loadBufferView&&e.loadBufferView(t)});break;case`buffer`:r=this.loadBuffer(t);break;case`material`:r=this._invokeOne(function(e){return e.loadMaterial&&e.loadMaterial(t)});break;case`texture`:r=this._invokeOne(function(e){return e.loadTexture&&e.loadTexture(t)});break;case`skin`:r=this.loadSkin(t);break;case`animation`:r=this._invokeOne(function(e){return e.loadAnimation&&e.loadAnimation(t)});break;case`camera`:r=this.loadCamera(t);break;default:if(r=this._invokeOne(function(n){return n!=this&&n.getDependency&&n.getDependency(e,t)}),!r)throw Error(`Unknown type: `+e);break}this.cache.add(n,r)}return r}getDependencies(e){let t=this.cache.get(e);if(!t){let n=this,r=this.json[e+(e===`mesh`?`es`:`s`)]||[];t=Promise.all(r.map(function(t,r){return n.getDependency(e,r)})),this.cache.add(e,t)}return t}loadBuffer(e){let t=this.json.buffers[e],n=this.fileLoader;if(t.type&&t.type!==`arraybuffer`)throw Error(`THREE.GLTFLoader: `+t.type+` buffer type is not supported.`);if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[WC.KHR_BINARY_GLTF].body);let r=this.options;return new Promise(function(e,i){n.load(Gu.resolveURL(t.uri,r.path),e,void 0,function(){i(Error(`THREE.GLTFLoader: Failed to load buffer "`+t.uri+`".`))})})}loadBufferView(e){let t=this.json.bufferViews[e];return this.getDependency(`buffer`,t.buffer).then(function(e){let n=t.byteLength||0,r=t.byteOffset||0;return e.slice(r,r+n)})}loadAccessor(e){let t=this,n=this.json,r=this.json.accessors[e];if(r.bufferView===void 0&&r.sparse===void 0){let e=Cw[r.type],t=bw[r.componentType],n=r.normalized===!0,i=new t(r.count*e);return Promise.resolve(new q(i,e,n))}let i=[];return r.bufferView===void 0?i.push(null):i.push(this.getDependency(`bufferView`,r.bufferView)),r.sparse!==void 0&&(i.push(this.getDependency(`bufferView`,r.sparse.indices.bufferView)),i.push(this.getDependency(`bufferView`,r.sparse.values.bufferView))),Promise.all(i).then(function(e){let i=e[0],a=Cw[r.type],o=bw[r.componentType],s=o.BYTES_PER_ELEMENT,c=s*a,l=r.byteOffset||0,u=r.bufferView===void 0?void 0:n.bufferViews[r.bufferView].byteStride,d=r.normalized===!0,f,p;if(u&&u!==c){let e=Math.floor(l/u),n=`InterleavedBuffer:`+r.bufferView+`:`+r.componentType+`:`+e+`:`+r.count,c=t.cache.get(n);c||(f=new o(i,e*u,r.count*u/s),c=new qs(f,u/s),t.cache.add(n,c)),p=new Ys(c,a,l%u/s,d)}else f=i===null?new o(r.count*a):new o(i,l,r.count*a),p=new q(f,a,d);if(r.sparse!==void 0){let t=Cw.SCALAR,n=bw[r.sparse.indices.componentType],s=r.sparse.indices.byteOffset||0,c=r.sparse.values.byteOffset||0,l=new n(e[1],s,r.sparse.count*t),u=new o(e[2],c,r.sparse.count*a);i!==null&&(p=new q(p.array.slice(),p.itemSize,p.normalized)),p.normalized=!1;for(let e=0,t=l.length;e<t;e++){let t=l[e];if(p.setX(t,u[e*a]),a>=2&&p.setY(t,u[e*a+1]),a>=3&&p.setZ(t,u[e*a+2]),a>=4&&p.setW(t,u[e*a+3]),a>=5)throw Error(`THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.`)}p.normalized=d}return p})}loadTexture(e){let t=this.json,n=this.options,r=t.textures[e].source,i=t.images[r],a=this.textureLoader;if(i.uri){let e=n.manager.getHandler(i.uri);e!==null&&(a=e)}return this.loadTextureImage(e,r,a)}loadTextureImage(e,t,n){let r=this,i=this.json,a=i.textures[e],o=i.images[t],s=(o.uri||o.bufferView)+`:`+a.sampler;if(this.textureCache[s])return this.textureCache[s];let c=this.loadImageSource(t,n).then(function(t){t.flipY=!1,t.name=a.name||o.name||``,t.name===``&&typeof o.uri==`string`&&o.uri.startsWith(`data:image/`)===!1&&(t.name=o.uri);let n=(i.samplers||{})[a.sampler]||{};return t.magFilter=xw[n.magFilter]||1006,t.minFilter=xw[n.minFilter]||1008,t.wrapS=Sw[n.wrapS]||1e3,t.wrapT=Sw[n.wrapT]||1e3,t.generateMipmaps=!t.isCompressedTexture&&t.minFilter!==1003&&t.minFilter!==1006,r.associations.set(t,{textures:e}),t}).catch(function(){return null});return this.textureCache[s]=c,c}loadImageSource(e,t){let n=this,r=this.json,i=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(e=>e.clone());let a=r.images[e],o=self.URL||self.webkitURL,s=a.uri||``,c=!1;if(a.bufferView!==void 0)s=n.getDependency(`bufferView`,a.bufferView).then(function(e){c=!0;let t=new Blob([e],{type:a.mimeType});return s=o.createObjectURL(t),s});else if(a.uri===void 0)throw Error(`THREE.GLTFLoader: Image `+e+` is missing URI and bufferView`);let l=Promise.resolve(s).then(function(e){return new Promise(function(n,r){let a=n;t.isImageBitmapLoader===!0&&(a=function(e){let t=new oo(e);t.needsUpdate=!0,n(t)}),t.load(Gu.resolveURL(e,i.path),a,void 0,r)})}).then(function(e){return c===!0&&o.revokeObjectURL(s),Aw(e,a),e.userData.mimeType=a.mimeType||Iw(a.uri),e}).catch(function(e){throw console.error(`THREE.GLTFLoader: Couldn't load texture`,s),e});return this.sourceCache[e]=l,l}assignTexture(e,t,n,r){let i=this;return this.getDependency(`texture`,n.index).then(function(a){if(!a)return null;if(n.texCoord!==void 0&&n.texCoord>0&&(a=a.clone(),a.channel=n.texCoord),i.extensions[WC.KHR_TEXTURE_TRANSFORM]){let e=n.extensions===void 0?void 0:n.extensions[WC.KHR_TEXTURE_TRANSFORM];if(e){let t=i.associations.get(a);a=i.extensions[WC.KHR_TEXTURE_TRANSFORM].extendTexture(a,e),i.associations.set(a,t)}}return r!==void 0&&(a.colorSpace=r),e[t]=a,a})}assignFinalMaterial(e){let t=e.geometry,n=e.material,r=t.attributes.tangent===void 0,i=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){let e=`PointsMaterial:`+n.uuid,t=this.cache.get(e);t||(t=new pl,Zs.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,t.sizeAttenuation=!1,this.cache.add(e,t)),n=t}else if(e.isLine){let e=`LineBasicMaterial:`+n.uuid,t=this.cache.get(e);t||(t=new $c,Zs.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,this.cache.add(e,t)),n=t}if(r||i||a){let e=`ClonedMaterial:`+n.uuid+`:`;r&&(e+=`derivative-tangents:`),i&&(e+=`vertex-colors:`),a&&(e+=`flat-shading:`);let t=this.cache.get(e);t||(t=n.clone(),i&&(t.vertexColors=!0),a&&(t.flatShading=!0),r&&(t.normalScale&&(t.normalScale.y*=-1),t.clearcoatNormalScale&&(t.clearcoatNormalScale.y*=-1)),this.cache.add(e,t),this.associations.set(t,this.associations.get(n))),n=t}e.material=n}getMaterialType(){return Ul}loadMaterial(e){let t=this,n=this.json,r=this.extensions,i=n.materials[e],a,o={},s=i.extensions||{},c=[];if(s[WC.KHR_MATERIALS_UNLIT]){let e=r[WC.KHR_MATERIALS_UNLIT];a=e.getMaterialType(),c.push(e.extendParams(o,i,t))}else{let n=i.pbrMetallicRoughness||{};if(o.color=new K(1,1,1),o.opacity=1,Array.isArray(n.baseColorFactor)){let e=n.baseColorFactor;o.color.setRGB(e[0],e[1],e[2],$i),o.opacity=e[3]}n.baseColorTexture!==void 0&&c.push(t.assignTexture(o,`map`,n.baseColorTexture,Qi)),o.metalness=n.metallicFactor===void 0?1:n.metallicFactor,o.roughness=n.roughnessFactor===void 0?1:n.roughnessFactor,n.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,`metalnessMap`,n.metallicRoughnessTexture)),c.push(t.assignTexture(o,`roughnessMap`,n.metallicRoughnessTexture))),a=this._invokeOne(function(t){return t.getMaterialType&&t.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,o)})))}i.doubleSided===!0&&(o.side=2);let l=i.alphaMode||Dw.OPAQUE;if(l===Dw.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,l===Dw.MASK&&(o.alphaTest=i.alphaCutoff===void 0?.5:i.alphaCutoff)),i.normalTexture!==void 0&&a!==oc&&(c.push(t.assignTexture(o,`normalMap`,i.normalTexture)),o.normalScale=new V(1,1),i.normalTexture.scale!==void 0)){let e=i.normalTexture.scale;o.normalScale.set(e,e)}if(i.occlusionTexture!==void 0&&a!==oc&&(c.push(t.assignTexture(o,`aoMap`,i.occlusionTexture)),i.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=i.occlusionTexture.strength)),i.emissiveFactor!==void 0&&a!==oc){let e=i.emissiveFactor;o.emissive=new K().setRGB(e[0],e[1],e[2],$i)}return i.emissiveTexture!==void 0&&a!==oc&&c.push(t.assignTexture(o,`emissiveMap`,i.emissiveTexture,Qi)),Promise.all(c).then(function(){let n=new a(o);return i.name&&(n.name=i.name),Aw(n,i),t.associations.set(n,{materials:e}),i.extensions&&kw(r,n,i),n})}createUniqueName(e){let t=ud.sanitizeNodeName(e||``);return t in this.nodeNamesUsed?t+`_`+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){let t=this,n=this.extensions,r=this.primitiveCache;function i(e){return n[WC.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then(function(n){return Bw(n,e,t)})}let a=[];for(let n=0,o=e.length;n<o;n++){let o=e[n],s=Nw(o),c=r[s];if(c)a.push(c.promise);else{let e;e=o.extensions&&o.extensions[WC.KHR_DRACO_MESH_COMPRESSION]?i(o):Bw(new J,o,t),r[s]={primitive:o,promise:e},a.push(e)}}return Promise.all(a)}loadMesh(e){let t=this,n=this.json,r=this.extensions,i=n.meshes[e],a=i.primitives,o=[];for(let e=0,t=a.length;e<t;e++){let t=a[e].material===void 0?Ow(this.cache):this.getDependency(`material`,a[e].material);o.push(t)}return o.push(t.loadGeometries(a)),Promise.all(o).then(function(n){let o=n.slice(0,n.length-1),s=n[n.length-1],c=[];for(let n=0,l=s.length;n<l;n++){let l=s[n],u=a[n],d,f=o[n];if(u.mode===yw.TRIANGLES||u.mode===yw.TRIANGLE_STRIP||u.mode===yw.TRIANGLE_FAN||u.mode===void 0)d=i.isSkinnedMesh===!0?new Ac(l,f):new vc(l,f),d.isSkinnedMesh===!0&&d.normalizeSkinWeights(),u.mode===yw.TRIANGLE_STRIP?d.geometry=RC(d.geometry,1):u.mode===yw.TRIANGLE_FAN&&(d.geometry=RC(d.geometry,2));else if(u.mode===yw.LINES)d=new dl(l,f);else if(u.mode===yw.LINE_STRIP)d=new sl(l,f);else if(u.mode===yw.LINE_LOOP)d=new fl(l,f);else if(u.mode===yw.POINTS)d=new vl(l,f);else throw Error(`THREE.GLTFLoader: Primitive mode unsupported: `+u.mode);Object.keys(d.geometry.morphAttributes).length>0&&Mw(d,i),d.name=t.createUniqueName(i.name||`mesh_`+e),Aw(d,i),u.extensions&&kw(r,d,u),t.assignFinalMaterial(d),c.push(d)}for(let n=0,r=c.length;n<r;n++)t.associations.set(c[n],{meshes:e,primitives:n});if(c.length===1)return i.extensions&&kw(r,c[0],i),c[0];let l=new Bo;i.extensions&&kw(r,l,i),t.associations.set(l,{meshes:e});for(let e=0,t=c.length;e<t;e++)l.add(c[e]);return l})}loadCamera(e){let t,n=this.json.cameras[e],r=n[n.type];if(!r){console.warn(`THREE.GLTFLoader: Missing camera parameters.`);return}return n.type===`perspective`?t=new Iu(Ua.radToDeg(r.yfov),r.aspectRatio||1,r.znear||1,r.zfar||2e6):n.type===`orthographic`&&(t=new Vu(-r.xmag,r.xmag,r.ymag,-r.ymag,r.znear,r.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),Aw(t,n),Promise.resolve(t)}loadSkin(e){let t=this.json.skins[e],n=[];for(let e=0,r=t.joints.length;e<r;e++)n.push(this._loadNodeShallow(t.joints[e]));return t.inverseBindMatrices===void 0?n.push(null):n.push(this.getDependency(`accessor`,t.inverseBindMatrices)),Promise.all(n).then(function(e){let n=e.pop(),r=e,i=[],a=[];for(let e=0,o=r.length;e<o;e++){let o=r[e];if(o){i.push(o);let t=new G;n!==null&&t.fromArray(n.array,e*16),a.push(t)}else console.warn(`THREE.GLTFLoader: Joint "%s" could not be found.`,t.joints[e])}return new Fc(i,a)})}loadAnimation(e){let t=this.json,n=this,r=t.animations[e],i=r.name?r.name:`animation_`+e,a=[],o=[],s=[],c=[],l=[];for(let e=0,t=r.channels.length;e<t;e++){let t=r.channels[e],n=r.samplers[t.sampler],i=t.target,u=i.node,d=r.parameters===void 0?n.input:r.parameters[n.input],f=r.parameters===void 0?n.output:r.parameters[n.output];i.node!==void 0&&(a.push(this.getDependency(`node`,u)),o.push(this.getDependency(`accessor`,d)),s.push(this.getDependency(`accessor`,f)),c.push(n),l.push(i))}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(s),Promise.all(c),Promise.all(l)]).then(function(e){let t=e[0],a=e[1],o=e[2],s=e[3],c=e[4],l=[];for(let e=0,r=t.length;e<r;e++){let r=t[e],i=a[e],u=o[e],d=s[e],f=c[e];if(r===void 0)continue;r.updateMatrix&&r.updateMatrix();let p=n._createAnimationTracks(r,i,u,d,f);if(p)for(let e=0;e<p.length;e++)l.push(p[e])}let u=new uu(i,void 0,l);return Aw(u,r),u})}createNodeMesh(e){let t=this.json,n=this,r=t.nodes[e];return r.mesh===void 0?null:n.getDependency(`mesh`,r.mesh).then(function(e){let t=n._getNodeRef(n.meshCache,r.mesh,e);return r.weights!==void 0&&t.traverse(function(e){if(e.isMesh)for(let t=0,n=r.weights.length;t<n;t++)e.morphTargetInfluences[t]=r.weights[t]}),t})}loadNode(e){let t=this.json,n=this,r=t.nodes[e],i=n._loadNodeShallow(e),a=[],o=r.children||[];for(let e=0,t=o.length;e<t;e++)a.push(n.getDependency(`node`,o[e]));let s=r.skin===void 0?Promise.resolve(null):n.getDependency(`skin`,r.skin);return Promise.all([i,Promise.all(a),s]).then(function(e){let t=e[0],n=e[1],r=e[2];r!==null&&t.traverse(function(e){e.isSkinnedMesh&&e.bind(r,Lw)});for(let e=0,r=n.length;e<r;e++)t.add(n[e]);if(t.userData.pivot!==void 0&&n.length>0){let e=t.userData.pivot,r=n[0];t.pivot=new U().fromArray(e),t.position.x-=e[0],t.position.y-=e[1],t.position.z-=e[2],r.position.set(0,0,0),delete t.userData.pivot}return t})}_loadNodeShallow(e){let t=this.json,n=this.extensions,r=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];let i=t.nodes[e],a=i.name?r.createUniqueName(i.name):``,o=[],s=r._invokeOne(function(t){return t.createNodeMesh&&t.createNodeMesh(e)});return s&&o.push(s),i.camera!==void 0&&o.push(r.getDependency(`camera`,i.camera).then(function(e){return r._getNodeRef(r.cameraCache,i.camera,e)})),r._invokeAll(function(t){return t.createNodeAttachment&&t.createNodeAttachment(e)}).forEach(function(e){o.push(e)}),this.nodeCache[e]=Promise.all(o).then(function(t){let o;if(o=i.isBone===!0?new jc:t.length>1?new Bo:t.length===1?t[0]:new zo,o!==t[0])for(let e=0,n=t.length;e<n;e++)o.add(t[e]);if(i.name&&(o.userData.name=i.name,o.name=a),Aw(o,i),i.extensions&&kw(n,o,i),i.matrix!==void 0){let e=new G;e.fromArray(i.matrix),o.applyMatrix4(e)}else i.translation!==void 0&&o.position.fromArray(i.translation),i.rotation!==void 0&&o.quaternion.fromArray(i.rotation),i.scale!==void 0&&o.scale.fromArray(i.scale);if(!r.associations.has(o))r.associations.set(o,{});else if(i.mesh!==void 0&&r.meshCache.refs[i.mesh]>1){let e=r.associations.get(o);r.associations.set(o,{...e})}return r.associations.get(o).nodes=e,o}),this.nodeCache[e]}loadScene(e){let t=this.extensions,n=this.json.scenes[e],r=this,i=new Bo;n.name&&(i.name=r.createUniqueName(n.name)),Aw(i,n),n.extensions&&kw(t,i,n);let a=n.nodes||[],o=[];for(let e=0,t=a.length;e<t;e++)o.push(r.getDependency(`node`,a[e]));return Promise.all(o).then(function(e){for(let t=0,n=e.length;t<n;t++){let n=e[t];n.parent===null?i.add(n):i.add(zC(n))}return r.associations=(e=>{let t=new Map;for(let[e,n]of r.associations)(e instanceof Zs||e instanceof oo)&&t.set(e,n);return e.traverse(e=>{let n=r.associations.get(e);n!=null&&t.set(e,n)}),t})(i),i})}_createAnimationTracks(e,t,n,r,i){let a=[],o=e.name?e.name:e.uuid,s=[];function c(e){e.morphTargetInfluences&&s.push(e.name?e.name:e.uuid)}Tw[i.path]===Tw.weights?(c(e),e.isGroup&&e.children.forEach(c)):s.push(o);let l;switch(Tw[i.path]){case Tw.weights:l=au;break;case Tw.rotation:l=su;break;case Tw.translation:case Tw.scale:l=lu;break;default:switch(n.itemSize){case 1:l=au;break;default:l=lu;break}break}let u=r.interpolation===void 0?Hi:Ew[r.interpolation],d=this._getArrayFromAccessor(n);for(let e=0,n=s.length;e<n;e++){let n=new l(s[e]+`.`+Tw[i.path],t.array,d,u);r.interpolation===`CUBICSPLINE`&&this._createCubicSplineTrackInterpolant(n),a.push(n)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){let e=Fw(t.constructor),n=new Float32Array(t.length);for(let r=0,i=t.length;r<i;r++)n[r]=t[r]*e;t=n}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(e){return new(this instanceof su?vw:gw)(this.times,this.values,this.getValueSize()/3,e)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}};function zw(e,t,n){let r=t.attributes,i=new us;if(r.POSITION!==void 0){let e=n.json.accessors[r.POSITION],t=e.min,a=e.max;if(t!==void 0&&a!==void 0){if(i.set(new U(t[0],t[1],t[2]),new U(a[0],a[1],a[2])),e.normalized){let t=Fw(bw[e.componentType]);i.min.multiplyScalar(t),i.max.multiplyScalar(t)}}else{console.warn(`THREE.GLTFLoader: Missing min/max properties for accessor POSITION.`);return}}else return;let a=t.targets;if(a!==void 0){let e=new U,t=new U;for(let r=0,i=a.length;r<i;r++){let i=a[r];if(i.POSITION!==void 0){let r=n.json.accessors[i.POSITION],a=r.min,o=r.max;if(a!==void 0&&o!==void 0){if(t.setX(Math.max(Math.abs(a[0]),Math.abs(o[0]))),t.setY(Math.max(Math.abs(a[1]),Math.abs(o[1]))),t.setZ(Math.max(Math.abs(a[2]),Math.abs(o[2]))),r.normalized){let e=Fw(bw[r.componentType]);t.multiplyScalar(e)}e.max(t)}else console.warn(`THREE.GLTFLoader: Missing min/max properties for accessor POSITION.`)}}i.expandByVector(e)}e.boundingBox=i;let o=new zs;i.getCenter(o.center),o.radius=i.min.distanceTo(i.max)/2,e.boundingSphere=o}function Bw(e,t,n){let r=t.attributes,i=[];function a(t,r){return n.getDependency(`accessor`,t).then(function(t){e.setAttribute(r,t)})}for(let t in r){let n=ww[t]||t.toLowerCase();n in e.attributes||i.push(a(r[t],n))}if(t.indices!==void 0&&!e.index){let r=n.getDependency(`accessor`,t.indices).then(function(t){e.setIndex(t)});i.push(r)}return Xa.workingColorSpace!==`srgb-linear`&&`COLOR_0`in r&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${Xa.workingColorSpace}" not supported.`),Aw(e,t),zw(e,t,n),Promise.all(i).then(function(){return t.targets===void 0?e:jw(e,t.targets,n)})}var Vw=(e,t)=>new Cu().load(e,void 0,void 0,t);function Hw(e,t){return[e,t?.colorSpace??`srgb`,t?.filter??`linear`,t?.wrap??`clamp`,String(t?.anisotropy??1),t?.process?.id??``].join(`|`)}function Uw(e,t){e.colorSpace=(t?.colorSpace??`srgb`)===`srgb`?Qi:``;let n=t?.filter===`nearest`;e.magFilter=n?Dr:Ar,e.generateMipmaps=!n,e.minFilter=n?Dr:Mr;let r=t?.wrap===`repeat`?wr:Tr;e.wrapS=r,e.wrapT=r,t?.anisotropy&&(e.anisotropy=t.anisotropy)}var Ww=class{entries=new Map;load;diagnostics;constructor(e){this.load=e?.loader??Vw,this.diagnostics=e?.diagnostics??null}acquire(e,t){if(e===``||typeof document>`u`&&this.load===Vw)return null;let n=Hw(e,t),r=this.entries.get(n);if(r)return r.texture;let i={url:e,texture:null,error:null};return i.texture=this.load(e,t=>{i.error=t instanceof Error?t.message:String(t),this.diagnostics?.warn(`texture failed to load: ${e} — ${i.error}`)}),Uw(i.texture,t),t?.process?.run(i.texture),this.entries.set(n,i),i.texture}acquireOwn(e,t){let n=this.acquire(e,t);return n?n.clone():null}errors(){let e=[];for(let t of this.entries.values())t.error!==null&&e.push({url:t.url,error:t.error});return e}size(){return this.entries.size}dispose(){for(let e of this.entries.values())e.texture.dispose();this.entries.clear()}};function Gw(e,t,n){return e?e.textures.acquire(t,n):qw().acquire(t,n)}function Kw(e,t,n){return e?e.textures.acquireOwn(t,n):qw().acquireOwn(t,n)}function qw(){return new Ww}var Jw=class{engine;models=new Map;animations=new Map;modelKeys=new Map;animationKeys=new Map;loader;textures;constructor(e=null){this.engine=e,this.loader=new VC,this.loader.register(e=>new sC(e)),this.textures=new Ww({diagnostics:e?{warn:(...t)=>vt(e,`warn`,...t)}:null})}errors(){let e=[];for(let{url:t,error:n}of this.textures.errors())e.push({ref:t,url:t,error:n});for(let[t,n]of this.modelKeys){let r=this.models.get(n);r?.error&&e.push({ref:t,url:n,error:String(r.error)})}for(let[t,n]of this.animationKeys){let r=this.animations.get(n.url);r?.error&&e.push({ref:t,url:n.url,error:String(r.error)})}return e}load(e){for(let[t,n]of Object.entries(e)){let e=n;typeof e.url==`string`&&(e.type===`model`?this.modelKeys.set(`$${t}`,e.url):e.type===`animation`&&this.animationKeys.set(`$${t}`,{url:e.url,clip:e.clip}))}}animationRefs(){return[...this.animationKeys.keys()]}modelRefs(){return[...this.modelKeys.keys()]}getModel(e){let t=this.modelKeys.get(e)??e,n=this.models.get(t);return n||(n={status:`loading`,scene:null,animations:[],isVrm:!1,vrm:null,claimedBy:null,retargeted:new Map},this.models.set(t,n),this.loader.load(t,e=>{let t=e.userData.vrm;t?(LC.removeUnnecessaryVertices(e.scene),LC.combineSkeletons(e.scene),LC.rotateVRM0(t),n.scene=t.scene,n.vrm=t,n.isVrm=!0):n.scene=e.scene,n.animations=e.animations??[],n.status=`ready`},void 0,e=>{n.status=`error`,n.error=e instanceof Error?e.message:String(e),vt(this.engine,`error`,`incanto: failed to load model '${t}':`,e)}),n)}getAnimation(e){let t=this.animationKeys.get(e)??{url:e},n=this.animations.get(t.url);return n||(n={status:`loading`,clips:[],scene:null,clip:t.clip},this.animations.set(t.url,n),this.loader.load(t.url,e=>{n.clips=e.animations??[],n.scene=e.scene,n.status=`ready`,n.clips.length===0&&vt(this.engine,`warn`,`incanto: animation asset '${t.url}' contains no clips`)},void 0,e=>{n.status=`error`,n.error=e instanceof Error?e.message:String(e),vt(this.engine,`error`,`incanto: failed to load animation '${t.url}':`,e)}),n)}dispose(){this.textures.dispose();for(let e of this.models.values())e.scene?.traverse(e=>{let t=e;t.geometry?.dispose();let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)if(e){for(let t of Object.values(e))t?.isTexture&&t.dispose();e.dispose()}});this.models.clear(),this.animations.clear()}},Yw=Math.atan(1/Math.SQRT2);function Xw(e,t,n,r,i,a){let o=[t[0],t[1]+n,t[2]];if(e===`firstPerson`)return{position:o,rotation:[-i,r,0]};if(e===`quarter`){let e=Yw;return{position:[o[0],o[1]+a*Math.sin(e),o[2]+a*Math.cos(e)],rotation:[-e,0,0]}}if(e===`side`)return{position:[o[0],o[1],o[2]+a],rotation:[0,0,0]};let s=Math.cos(i);return{position:[o[0]+Math.sin(r)*s*a,o[1]+Math.sin(i)*a,o[2]+Math.cos(r)*s*a],rotation:[-i,r,0]}}function Zw(e,t,n,r,i){let a=t[0]-e[0],o=t[1]-e[1],s=t[2]-e[2],c=Math.hypot(a,o,s);if(c<1e-4)return[t[0],t[1],t[2]];let l=[a/c,o/c,s/c],u=n(e,l,c);if(u===null)return[t[0],t[1],t[2]];let d=Math.min(c,Math.max(i,u-r));return[e[0]+l[0]*d,e[1]+l[1]*d,e[2]+l[2]*d]}function Qw(e,t,n){let r=t(e,n);return r===null||r>=n?[e[0],e[1],e[2]]:[e[0],e[1]+(n-r),e[2]]}function $w(e,t,n){let r=Math.sin(n),i=Math.cos(n);return[e*i-t*r,0,-e*r-t*i]}function eT(e,t){return e?Math.min(.6+(t?.4:0),1):0}function tT(e,t){return e?t<=0?`idle`:t<.3?`walk`:t<.7?`run`:`fastRun`:`airborne`}var nT=[`type`,`sunPosition`,`elevationDeg`,`azimuthDeg`,`turbidity`,`rayleigh`],rT=[`color`,`near`,`far`],iT=[`coverage`,`density`,`base`,`top`,`color`,`shadeColor`,`speed`,`scale`],aT=[`threshold`,`strength`],oT=[`vignette`,`saturation`,`contrast`],sT=[`mapSize`,`radius`,`static`],cT=[1024,2048],lT=2,uT=1,dT=50,fT=800,pT=`#cfd8e0`,mT=Math.PI/180;function hT(e){return{exposure:yT(e?.exposure),sky:bT(e?.sky),fog:xT(e?.fog,e?.sky!==void 0),clouds:ST(e?.clouds),bloom:CT(e?.bloom),post:wT(e?.post),shadows:TT(e?.shadows)}}function gT(e,t){let n=(90-e)*mT,r=t*mT;return[Math.sin(n)*Math.sin(r),Math.cos(n),Math.sin(n)*Math.cos(r)]}function _T(e){let[t,n,r]=e.sunPosition,i=Math.hypot(t,n,r)||1;return[t/i,n/i,r/i]}function vT(e){let t=[191,213,232],n=[233,228,217],r=[242,201,150],i=OT((e.turbidity-lT)/8),a=_T(e),o=OT((18-Math.asin(DT(a[1],-1,1))/mT)/18)*.8,s=e=>Math.round(kT(kT(t[e],n[e],i),r[e],o));return`#${[s(0),s(1),s(2)].map(e=>e.toString(16).padStart(2,`0`)).join(``)}`}function yT(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<=0)throw new F(`BAD_FORMAT`,`environment.exposure must be a finite number > 0 (tone-mapping exposure, default 1), got ${JSON.stringify(e)}.`,{prop:`exposure`});return e}function bT(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.sky must be an object ({ type?: "atmosphere", sunPosition? | elevationDeg?+azimuthDeg?, turbidity?, rayleigh? }), got ${JSON.stringify(e)}.`,{prop:`sky`});let t=e;for(let e of Object.keys(t))if(!nT.includes(e))throw new F(`BAD_FORMAT`,`environment.sky has unknown key '${e}'. Valid keys: [${nT.join(`, `)}].`,{prop:`sky`,validOptions:nT});if(t.type!==void 0&&t.type!==`atmosphere`)throw new F(`BAD_FORMAT`,`environment.sky.type must be 'atmosphere' (the only sky type so far), got ${JSON.stringify(t.type)}.`,{prop:`sky`,validOptions:[`atmosphere`]});let n=t.elevationDeg!==void 0||t.azimuthDeg!==void 0;if(t.sunPosition!==void 0&&n)throw new F(`BAD_FORMAT`,`environment.sky takes sunPosition OR elevationDeg/azimuthDeg, not both.`,{prop:`sky`,validOptions:[`sunPosition`,`elevationDeg+azimuthDeg`]});let r;if(t.sunPosition!==void 0){let e=t.sunPosition;if(!Array.isArray(e)||e.length!==3||!e.every(e=>typeof e==`number`&&Number.isFinite(e))||Math.hypot(e[0],e[1],e[2])===0)throw new F(`BAD_FORMAT`,`environment.sky.sunPosition must be a non-zero [x, y, z] vector, got ${JSON.stringify(e)}.`,{prop:`sky`});r=[e[0],e[1],e[2]]}else{let e=ET(t.elevationDeg,32,`sky.elevationDeg`),n=ET(t.azimuthDeg,135,`sky.azimuthDeg`);if(e<-90||e>90)throw new F(`BAD_FORMAT`,`environment.sky.elevationDeg must be in [-90, 90] (degrees above the horizon), got ${e}.`,{prop:`sky`});r=gT(e,n)}let i=ET(t.turbidity,lT,`sky.turbidity`);if(i<=0)throw new F(`BAD_FORMAT`,`environment.sky.turbidity must be > 0 (atmospheric haze; 2 ≈ clear day), got ${i}.`,{prop:`sky`});let a=ET(t.rayleigh,uT,`sky.rayleigh`);if(a<0)throw new F(`BAD_FORMAT`,`environment.sky.rayleigh must be >= 0 (Rayleigh scattering; 1 ≈ earth-like), got ${a}.`,{prop:`sky`});return{sunPosition:r,turbidity:i,rayleigh:a}}function xT(e,t){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.fog must be an object ({ color?, near?, far? }), got ${JSON.stringify(e)}.`,{prop:`fog`});let n=e;for(let e of Object.keys(n))if(!rT.includes(e))throw new F(`BAD_FORMAT`,`environment.fog has unknown key '${e}'. Valid keys: [${rT.join(`, `)}].`,{prop:`fog`,validOptions:rT});if(n.color!==void 0&&typeof n.color!=`string`)throw new F(`BAD_FORMAT`,`environment.fog.color must be a hex color string, got ${JSON.stringify(n.color)}.`,{prop:`fog`});let r=ET(n.near,dT,`fog.near`),i=ET(n.far,fT,`fog.far`);if(r<0)throw new F(`BAD_FORMAT`,`environment.fog.near must be >= 0 meters, got ${r}.`,{prop:`fog`});if(i<=r)throw new F(`BAD_FORMAT`,`environment.fog.far must be > near (got near ${r}, far ${i}).`,{prop:`fog`});return{color:n.color??(t?``:pT),near:r,far:i}}function ST(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.clouds must be an object ({ coverage?, density?, base?, top?, color?, shadeColor?, speed?, scale? }), got ${JSON.stringify(e)}.`,{prop:`clouds`});let t=e;for(let e of Object.keys(t))if(!iT.includes(e))throw new F(`BAD_FORMAT`,`environment.clouds has unknown key '${e}'. Valid keys: [${iT.join(`, `)}].`,{prop:`clouds`,validOptions:iT});for(let e of[`color`,`shadeColor`])if(t[e]!==void 0&&typeof t[e]!=`string`)throw new F(`BAD_FORMAT`,`environment.clouds.${e} must be a hex color string, got ${JSON.stringify(t[e])}.`,{prop:`clouds`});let n=ET(t.coverage,.5,`clouds.coverage`);if(n<0||n>1)throw new F(`BAD_FORMAT`,`environment.clouds.coverage must be in [0, 1] (how much sky is cloudy), got ${n}.`,{prop:`clouds`});let r=ET(t.density,1,`clouds.density`);if(r<0)throw new F(`BAD_FORMAT`,`environment.clouds.density must be >= 0 (optical thickness), got ${r}.`,{prop:`clouds`});let i=ET(t.base,120,`clouds.base`),a=ET(t.top,320,`clouds.top`);if(a<=i)throw new F(`BAD_FORMAT`,`environment.clouds.top must be > base (got base ${i}, top ${a}).`,{prop:`clouds`});let o=ET(t.speed,1,`clouds.speed`),s=ET(t.scale,240,`clouds.scale`);if(s<=0)throw new F(`BAD_FORMAT`,`environment.clouds.scale must be > 0 (feature size in world units), got ${s}.`,{prop:`clouds`});return{coverage:n,density:r,base:i,top:a,color:t.color??`#ffffff`,shadeColor:t.shadeColor??`#9fb0c8`,speed:o,scale:s}}function CT(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.bloom must be an object ({ threshold?, strength? }), got ${JSON.stringify(e)}.`,{prop:`bloom`});let t=e;for(let e of Object.keys(t))if(!aT.includes(e))throw new F(`BAD_FORMAT`,`environment.bloom has unknown key '${e}'. Valid keys: [${aT.join(`, `)}].`,{prop:`bloom`,validOptions:aT});let n=ET(t.threshold,1,`bloom.threshold`);if(n<0||n>8)throw new F(`BAD_FORMAT`,`environment.bloom.threshold must be in [0, 8] (linear-HDR luminance; 1 = white), got ${n}.`,{prop:`bloom`});let r=ET(t.strength,.8,`bloom.strength`);if(r<0)throw new F(`BAD_FORMAT`,`environment.bloom.strength must be >= 0, got ${r}.`,{prop:`bloom`});return{threshold:n,strength:r}}function wT(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.post must be an object ({ vignette?, saturation?, contrast? }), got ${JSON.stringify(e)}.`,{prop:`post`});let t=e;for(let e of Object.keys(t))if(!oT.includes(e))throw new F(`BAD_FORMAT`,`environment.post has unknown key '${e}'. Valid keys: [${oT.join(`, `)}].`,{prop:`post`,validOptions:oT});let n=ET(t.vignette,0,`post.vignette`);if(n<0||n>1)throw new F(`BAD_FORMAT`,`environment.post.vignette must be in [0, 1], got ${n}.`,{prop:`post`});let r=ET(t.saturation,1,`post.saturation`);if(r<0||r>4)throw new F(`BAD_FORMAT`,`environment.post.saturation must be in [0, 4] (1 = neutral), got ${r}.`,{prop:`post`});let i=ET(t.contrast,1,`post.contrast`);if(i<.2||i>3)throw new F(`BAD_FORMAT`,`environment.post.contrast must be in [0.2, 3] (1 = neutral), got ${i}.`,{prop:`post`});return{vignette:n,saturation:r,contrast:i}}function TT(e){if(e===void 0)return null;if(e===!1)return!1;if(e===!0)return{mapSize:2048,radius:1,static:!1};if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.shadows must be true, false or an object ({ mapSize?, radius? }), got ${JSON.stringify(e)}.`,{prop:`shadows`});let t=e;for(let e of Object.keys(t))if(!sT.includes(e))throw new F(`BAD_FORMAT`,`environment.shadows has unknown key '${e}'. Valid keys: [${sT.join(`, `)}].`,{prop:`shadows`,validOptions:sT});let n=t.mapSize===void 0?2048:t.mapSize;if(!cT.includes(n))throw new F(`BAD_FORMAT`,`environment.shadows.mapSize must be one of [${cT.join(`, `)}], got ${JSON.stringify(t.mapSize)}.`,{prop:`shadows`,validOptions:cT.map(String)});let r=ET(t.radius,1,`shadows.radius`);if(r<0)throw new F(`BAD_FORMAT`,`environment.shadows.radius must be >= 0, got ${r}.`,{prop:`shadows`});let i=t.static===void 0?!1:t.static;if(typeof i!=`boolean`)throw new F(`BAD_FORMAT`,`environment.shadows.static must be a boolean, got ${JSON.stringify(t.static)}.`,{prop:`shadows`});return{mapSize:n,radius:r,static:i}}function ET(e,t,n){if(e===void 0)return t;if(typeof e!=`number`||!Number.isFinite(e))throw new F(`BAD_FORMAT`,`environment.${n} must be a finite number, got ${JSON.stringify(e)}.`,{prop:n});return e}function DT(e,t,n){return Math.min(Math.max(e,t),n)}function OT(e){return DT(e,0,1)}function kT(e,t,n){return e+(t-e)*n}function AT(e,t){let n=e.scene;if(!n)throw new F(`BAD_FORMAT`,`setEnvironment3D: the engine has no scene.`);let r={...n.environment??{}};for(let[e,n]of Object.entries(t))n===null?delete r[e]:typeof n==`object`&&!Array.isArray(n)&&typeof r[e]==`object`&&r[e]!==null&&!Array.isArray(r[e])?r[e]={...r[e],...n}:r[e]=n;hT(r),n.environment=r}function jT(e,t,n){return(.2126*e+.7152*t+.0722*n)/255}var MT=.012,NT=.004;function PT(e,t,n,r,i){let a=new Uint8Array(r*i*3);for(let o=0;o<i;o++)for(let s=0;s<r;s++){let c=Math.floor(s*t/r),l=Math.max(c+1,Math.floor((s+1)*t/r)),u=Math.floor(o*n/i),d=Math.max(u+1,Math.floor((o+1)*n/i)),f=0,p=0,m=0,h=0;for(let n=u;n<d;n++)for(let r=c;r<l;r++){let i=(n*t+r)*4;f+=e[i]??0,p+=e[i+1]??0,m+=e[i+2]??0,h+=1}let g=(o*r+s)*3;a[g]=Math.round(f/h),a[g+1]=Math.round(p/h),a[g+2]=Math.round(m/h)}return a}var FT=24;function IT(e,t,n){let r=0,i=0,a=0,o=0,s=(n,s)=>{let c=(s*t+n)*4;r+=e[c],i+=e[c+1],a+=e[c+2],o+=1};for(let e=0;e<t;e++)s(e,0),s(e,n-1);for(let e=1;e<n-1;e++)s(0,e),s(t-1,e);return o===0?[0,0,0]:[r/o,i/o,a/o]}function LT(e,t,n){let r=IT(e,t,n),i=(n,r)=>{let i=(r*t+n)*4;return[e[i],e[i+1],e[i+2]]},a=(e,t)=>Math.abs(e[0]-t[0])+Math.abs(e[1]-t[1])+Math.abs(e[2]-t[2]),o=t,s=n,c=-1,l=-1,u=0;for(let e=0;e<n;e++){let n=i(0,e),d=i(t-1,e),f=a(n,d)>FT?a(n,r)<=a(d,r)?n:d:[(n[0]+d[0])/2,(n[1]+d[1])/2,(n[2]+d[2])/2];for(let n=0;n<t;n++)a(i(n,e),f)<FT||(u+=1,n<o&&(o=n),n>c&&(c=n),e<s&&(s=e),e>l&&(l=e))}return c<0?null:{box:{x:o,y:s,w:c-o+1,h:l-s+1},coverage:u/(t*n),clipped:o===0||s===0||c===t-1||l===n-1}}function RT(e,t,n,r={}){let[i,a]=r.grid??[16,9],o=PT(e,t,n,i,a),s=[],c=0,l=0,u=1;for(let e=0;e<a;e++){let t=[];for(let n=0;n<i;n++){let r=(e*i+n)*3,a=[o[r],o[r+1],o[r+2]],s=jT(a[0],a[1],a[2]);c+=s,l=Math.max(l,s),u=Math.min(u,s),t.push(a)}s.push(t)}let d=i*a,f=c/d,p=l<=MT;return{width:t,height:n,black:p,uniform:l-u<NT,meanLuma:Math.round(f*1e3)/1e3,grid:s,subject:p?null:LT(e,t,n)}}var zT=[`color`,`metalness`,`roughness`,`emissive`,`emissiveIntensity`,`wireframe`,`flatShading`,`opacity`,`clearcoat`,`clearcoatRoughness`,`envMapIntensity`,`depthTest`,`depthWrite`,`map`,`normalMap`,`repeat`],BT=class extends eg{static typeName=`MeshInstance3D`;static props={mesh:{default:`box`,options:[`box`,`sphere`,`capsule`,`plane`,`cylinder`,`gem`]},size:{default:[1,1,1]},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};mesh=`box`;size=[1,1,1];material={};castShadow=!1;receiveShadow=!1;static validateJson(e){HT(e.material,e.name)}geometryKey=``;textureKey=``;loadedTextures=[];_createObject3D(){return new vc(new Tl(1,1,1),new Wl)}_syncObject3D(e=1,t=null){super._syncObject3D(e,t);let n=this._ensureObject3D(),r=`${this.mesh}:${JSON.stringify(this.size)}`;r!==this.geometryKey&&(n.geometry.dispose(),n.geometry=UT(this.mesh,this.size),this.geometryKey=r);let i=n.material;VT(i,this.material),this.syncTextures(i,t),n.castShadow=this.castShadow,n.receiveShadow=this.receiveShadow}syncTextures(e,t){let n=JSON.stringify([this.material.map??``,this.material.normalMap??``,this.material.repeat??null]);if(n===this.textureKey)return;this.textureKey=n;for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[];let r=e.map!==null||e.normalMap!==null;e.map=null,e.normalMap=null,this.material.map&&(e.map=this.loadTexture(t,this.material.map,!0)),this.material.normalMap&&(e.normalMap=this.loadTexture(t,this.material.normalMap,!1)),(r||e.map||e.normalMap)&&(e.needsUpdate=!0)}loadTexture(e,t,n){let r=Kw(e,t,{wrap:`repeat`,anisotropy:4,colorSpace:n?`srgb`:`linear`});if(!r)return null;let[i,a]=this.material.repeat??[1,1];return r.repeat.set(i,a),this.loadedTextures.push(r),r}free(){for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[];let e=this._builtObject3D;if(e){e.geometry?.dispose();let t=Array.isArray(e.material)?e.material:[e.material];for(let e of t)e?.dispose()}super.free()}};function VT(e,t){e.color.set(t.color??`#ffffff`),e.metalness=t.metalness??0,e.roughness=t.roughness??1,e.wireframe=t.wireframe??!1,e.emissive.set(t.emissive??`#000000`),e.emissiveIntensity=t.emissiveIntensity??1;let n=t.opacity??1;e.opacity=n,e.transparent=n<1;let r=t.clearcoat??0;e.clearcoat>0!=r>0&&(e.needsUpdate=!0),e.clearcoat=r,e.clearcoatRoughness=t.clearcoatRoughness??0,e.envMapIntensity=t.envMapIntensity??1,e.depthTest=t.depthTest??!0,e.depthWrite=t.depthWrite??!0;let i=t.flatShading??!1;e.flatShading!==i&&(e.flatShading=i,e.needsUpdate=!0)}function HT(e,t,n=`MeshInstance3D`){let r=e=>{throw new F(`BAD_FORMAT`,`${n} '${t}' ${e}`,{prop:`material`,validOptions:[...zT]})};(typeof e!=`object`||!e||Array.isArray(e))&&r(`material must be an object, got ${JSON.stringify(e)}.`);for(let t of Object.keys(e))zT.includes(t)||r(`material has unknown key '${t}' — must be one of [${zT.join(`, `)}].`);for(let t of[`map`,`normalMap`]){let n=e[t];n!==void 0&&(typeof n!=`string`||n.length===0)&&r(`material.${t} must be a non-empty texture URL string, got ${JSON.stringify(n)}.`)}if(e.repeat!==void 0){let t=e.repeat;(!Array.isArray(t)||t.length!==2||!t.every(e=>typeof e==`number`&&Number.isFinite(e)&&e>0))&&r(`material.repeat must be [u, v] with positive numbers, got ${JSON.stringify(t)}.`),!e.map&&!e.normalMap&&r(`material.repeat tiles nothing — add a 'map' and/or 'normalMap' texture URL.`)}for(let t of[`metalness`,`roughness`,`opacity`,`clearcoat`,`clearcoatRoughness`]){let n=e[t];n!==void 0&&!(typeof n==`number`&&n>=0&&n<=1)&&r(`material.${t} must be a number in 0..1, got ${JSON.stringify(n)}.`)}e.envMapIntensity!==void 0&&!(typeof e.envMapIntensity==`number`&&Number.isFinite(e.envMapIntensity)&&e.envMapIntensity>=0)&&r(`material.envMapIntensity must be a number >= 0, got ${JSON.stringify(e.envMapIntensity)}.`);for(let t of[`wireframe`,`flatShading`,`depthTest`,`depthWrite`]){let n=e[t];n!==void 0&&typeof n!=`boolean`&&r(`material.${t} must be a boolean, got ${JSON.stringify(n)}.`)}}function UT(e,t){let n=t[0]??1,r=t[1]??1,i=t[2]??1;switch(e){case`box`:return new Tl(n,r,i);case`sphere`:return new Ml(n,32,16);case`gem`:return new Al(n,0);case`capsule`:return new El(n,r,8,16);case`plane`:{let e=new jl(n,i);return e.rotateX(-Math.PI/2),e}case`cylinder`:return new Dl(n,n,r,24);default:throw new F(`PROP_TYPE_MISMATCH`,`MeshInstance3D.mesh must be one of box|sphere|capsule|plane|cylinder|gem, got '${e}'.`)}}var WT=class extends eg{static typeName=`InstancedMesh3D`;static props={mesh:{default:`box`,options:[`box`,`sphere`,`capsule`,`plane`,`cylinder`,`gem`]},size:{default:[1,1,1]},material:{default:{}},transforms:{default:[]},castShadow:{default:!1},receiveShadow:{default:!1},collider:{default:null}};mesh=`box`;size=[1,1,1];material={};castShadow=!1;receiveShadow=!1;collider=null;_transforms=[];transformsDirty=!0;get transforms(){return this._transforms}set transforms(e){this._transforms=e,this.transformsDirty=!0}instanced=null;builtKey=``;static validateJson(e){let t=e;HT(t.material,e.name);for(let[n,r]of t._transforms.entries())if(!Array.isArray(r)||r.length<3||r.length>5||r.some(e=>typeof e!=`number`))throw new F(`BAD_FORMAT`,`InstancedMesh3D '${e.name}': transforms[${n}] must be [x, y, z, yawDeg?, scale?] (numbers), got ${JSON.stringify(r)}.`)}get instanceCount(){return this.instanced?.count??0}_syncObject3D(e){super._syncObject3D(e);let t=this._ensureObject3D(),n=`${this.mesh} ${JSON.stringify(this.size)} ${this._transforms.length}`;if(n!==this.builtKey){if(this.builtKey=n,this.instanced&&=(t.remove(this.instanced),this.instanced.geometry.dispose(),this.instanced.material.dispose(),null),this._transforms.length>0){let e=UT(this.mesh,this.size),n=new Wl;this.instanced=new Wc(e,n,this._transforms.length),this.instanced.instanceMatrix.setUsage(ia),t.add(this.instanced)}this.transformsDirty=!0}let r=this.instanced;if(r&&(r.castShadow=this.castShadow,r.receiveShadow=this.receiveShadow,VT(r.material,this.material),this.transformsDirty)){this.transformsDirty=!1;for(let e=0;e<this._transforms.length;e++){let t=this._transforms[e];KT.set(t[0]??0,t[1]??0,t[2]??0),qT.setFromAxisAngle(GT,(t[3]??0)*Math.PI/180);let n=t[4]??1;JT.set(n,n,n),YT.compose(KT,qT,JT),r.setMatrixAt(e,YT)}r.instanceMatrix.needsUpdate=!0,r.computeBoundingSphere()}}free(){this.instanced&&(this.instanced.geometry.dispose(),this.instanced.material.dispose()),super.free()}},GT=new U(0,1,0),KT=new U,qT=new H,JT=new U,YT=new G,XT=class extends eg{static typeName=`Joint3D`;static props={type:{default:`spherical`,options:[`fixed`,`spherical`,`rope`,`spring`]},target:{default:``,nodePath:!0},anchor:{default:[0,0,0]},targetAnchor:{default:[0,0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`spherical`;target=``;anchor=[0,0,0];targetAnchor=[0,0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof tg))throw new F(`TREE_VIOLATION`,`Joint3D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new F(`BAD_FORMAT`,`Joint3D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof tg))throw new F(`NODE_NOT_FOUND`,`Joint3D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},ZT=256,QT=.3,$T=.6,eE=45;function tE(e){let{width:t,depth:n,segsX:r,segsZ:i,maxHeight:a,seed:o}=e,s=e.roughness??.5,c=e.detail??4,l=e.flatThreshold??.95,u=e.islandEdge??!1,d=Math.max(0,Math.min(e.edgeWrapRadius??20,eE)),f=e.edgeBottom??-50,p=e.edgeCornerSmoothness??1,m=(e.basins??[]).map(e=>({cx:e.x+t/2,cz:e.z+n/2,radius:e.radius,depth:e.depth})),h=(e.channels??[]).map(e=>({half:Math.max(e.width,0)/2,taper:Math.max(e.taper??e.width,.001),depth:e.depth,segs:e.path.map(e=>({x:(e[0]??0)+t/2,z:(e[1]??0)+n/2})).flatMap((e,t,n)=>t===0?[]:[{ax:n[t-1].x,az:n[t-1].z,bx:e.x,bz:e.z}])})).filter(e=>e.segs.length>0&&e.depth!==0),g=jn(o),_=(e,t)=>(g(e,t)+1)*.5,v=(e,t)=>{let n=e/ZT,r=t/ZT,i=0,o=.2,u=5;for(let e=0;e<5;e++)i+=_(n*o,r*o)*u,u*=.5,o*=2;let d=0;o=.5,u=.1;for(let e=0;e<c;e++)d+=_(n*o,r*o)*u,u*=s,o*=2;i=Math.abs(i)**1.5*Math.sign(i),i<QT&&(i*=.3);let f=a*(i+d*(i*.5+.5)+1)/2,p=a*l;if(Math.abs(f-p)<$T&&(f=p),m.length>0){let n=0,r=0;for(let i of m){let a=Math.hypot(e-i.cx,t-i.cz);if(a<i.radius){let e=a/i.radius,t=1-e*e*(3-2*e);i.depth>=0?n=Math.max(n,i.depth*t):r=Math.max(r,-i.depth*t)}}f+=r-n}if(h.length>0){let n=0;for(let r of h){let i=1/0;for(let n of r.segs){let a=n.bx-n.ax,o=n.bz-n.az,s=a*a+o*o,c=s>1e-9?Math.min(1,Math.max(0,((e-n.ax)*a+(t-n.az)*o)/s)):0,l=n.ax+a*c,u=n.az+o*c,d=Math.hypot(e-l,t-u);if(d<i&&(i=d),i<=r.half)break}if(i>=r.half+r.taper)continue;let a=Math.min(1,Math.max(0,(i-r.half)/r.taper));n=Math.max(n,r.depth*(1-a*a*(3-2*a)))}f-=n}return f},y=(e,a,o)=>{if(!u||d<=0)return o;let s=d,c=Math.min(e,t-e),l=Math.min(a,n-a),m=(t/r+n/i)*.002,h=Math.max(0,s-c+m),g=Math.max(0,s-l+m);if(h<=0&&g<=0)return o;let _=2+(1-Math.min(1,Math.max(0,p)))*30,v=(h**_+g**_)**(1/_),y=o-(s-Math.sqrt(Math.max(0,s*s-v*v)));return v>=s&&(y=Math.min(y,f)),y},b=r+1,x=i+1,S=new Float32Array(b*x),C=1/0,w=-1/0;for(let e=0;e<x;e++){let a=e/i*n;for(let n=0;n<b;n++){let i=n/r*t,o=v(i,a);o<C&&(C=o),o>w&&(w=o),S[e*b+n]=y(i,a,o)}}let T=(e,a)=>{let o=Math.min(Math.max((e+t/2)/t*r,0),r),s=Math.min(Math.max((a+n/2)/n*i,0),i),c=Math.min(Math.floor(o),r-1),l=Math.min(Math.floor(s),i-1),u=o-c,d=s-l,f=S[l*b+c],p=S[l*b+c+1],m=S[(l+1)*b+c],h=S[(l+1)*b+c+1];return(f*(1-u)+p*u)*(1-d)+(m*(1-u)+h*u)*d},E=(e,r)=>v(e+t/2,r+n/2);return{width:t,depth:n,segsX:r,segsZ:i,heights:S,minHeight:C,maxHeight:w,heightAt:T,baseHeight:E,slopeAt:(e,t)=>{let n=(E(e+1,t)-E(e-1,t))/2,r=(E(e,t+1)-E(e,t-1))/2;return Math.atan(Math.sqrt(n*n+r*r))}}}function nE(e,t,n,r){return e<t-r||e>n+r?0:e>=t&&e<=n?1:e<t?(e-(t-r))/r:(n+r-e)/r}function rE(e,t,n,r=1.2){let i=[0,0,0,0],a=Math.min(n.length,4),o=0;for(let s=0;s<a;s++){let a=n[s],[c,l]=a.heightRange??[0,1],[u,d]=a.slopeRange??[0,Math.PI/2],f=nE(e,c,l,a.heightBlendRange??.1)*nE(t,u,d,a.slopeBlendRange??.1);f**=1/r,i[s]=f,o+=f}if(o===0)return[1,0,0,0];for(let e=0;e<4;e++)i[e]=i[e]/o;return i}function iE(e,t,n){let r=e.indexOf(t);if(r===-1)throw new F(`BAD_FORMAT`,`Terrain3D shader patch: marker '${t}' not found in the three.js shader — the installed three version moved its chunks.`);let i=r+t.length;return`${e.slice(0,i)}\n${n}${e.slice(i)}`}var aE=`
|
|
6705
|
+
`;e.vertexShader=t+e.vertexShader,e.fragmentShader=t+e.fragmentShader}}get color(){return this.uniforms.litFactor.value}set color(e){this.uniforms.litFactor.value=e}get map(){return this.uniforms.map.value}set map(e){this.uniforms.map.value=e}get normalMap(){return this.uniforms.normalMap.value}set normalMap(e){this.uniforms.normalMap.value=e}get normalScale(){return this.uniforms.normalScale.value}set normalScale(e){this.uniforms.normalScale.value=e}get emissive(){return this.uniforms.emissive.value}set emissive(e){this.uniforms.emissive.value=e}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(e){this.uniforms.emissiveIntensity.value=e}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(e){this.uniforms.emissiveMap.value=e}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(e){this.uniforms.shadeColorFactor.value=e}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(e){this.uniforms.shadeMultiplyTexture.value=e}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(e){this.uniforms.shadingShiftFactor.value=e}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(e){this.uniforms.shadingShiftTexture.value=e}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(e){this.uniforms.shadingShiftTextureScale.value=e}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(e){this.uniforms.shadingToonyFactor.value=e}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(e){this.uniforms.giEqualizationFactor.value=e}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(e){this.uniforms.matcapFactor.value=e}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(e){this.uniforms.matcapTexture.value=e}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(e){this.uniforms.parametricRimColorFactor.value=e}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(e){this.uniforms.rimMultiplyTexture.value=e}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(e){this.uniforms.rimLightingMixFactor.value=e}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(e){this.uniforms.parametricRimFresnelPowerFactor.value=e}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(e){this.uniforms.parametricRimLiftFactor.value=e}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(e){this.uniforms.outlineWidthMultiplyTexture.value=e}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(e){this.uniforms.outlineWidthFactor.value=e}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(e){this.uniforms.outlineColorFactor.value=e}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(e){this.uniforms.outlineLightingMixFactor.value=e}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(e){this.uniforms.uvAnimationMaskTexture.value=e}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(e){this.uniforms.uvAnimationScrollXOffset.value=e}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(e){this.uniforms.uvAnimationScrollYOffset.value=e}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(e){this.uniforms.uvAnimationRotationPhase.value=e}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(e){this._ignoreVertexColor=e,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(e){this._v0CompatShade=e,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(e){this._debugMode=e,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(e){this._outlineWidthMode=e,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(e){this._isOutline=e,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(e){this._uploadUniformsWorkaround(),this._updateUVAnimation(e)}copy(e){return super.copy(e),this.map=e.map,this.normalMap=e.normalMap,this.emissiveMap=e.emissiveMap,this.shadeMultiplyTexture=e.shadeMultiplyTexture,this.shadingShiftTexture=e.shadingShiftTexture,this.matcapTexture=e.matcapTexture,this.rimMultiplyTexture=e.rimMultiplyTexture,this.outlineWidthMultiplyTexture=e.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=e.uvAnimationMaskTexture,this.normalMapType=e.normalMapType,this.uvAnimationScrollXSpeedFactor=e.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=e.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=e.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=e.ignoreVertexColor,this.v0CompatShade=e.v0CompatShade,this.debugMode=e.debugMode,this.outlineWidthMode=e.outlineWidthMode,this.isOutline=e.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(e){this.uniforms.uvAnimationScrollXOffset.value+=e*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=e*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=e*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){let e=this.outlineWidthMultiplyTexture!==null,t=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:184,OUTLINE:this._isOutline,MTOON_USE_UV:e||t,MTOON_UVS_VERTEX_ONLY:e&&!t,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode===`normal`,DEBUG_LITSHADERATE:this._debugMode===`litShadeRate`,DEBUG_UV:this._debugMode===`uv`,OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===Dx.ScreenCoordinates}}_updateTextureMatrix(e,t){e.value&&(e.value.matrixAutoUpdate&&e.value.updateMatrix(),t.value.copy(e.value.matrix))}},Ax=new Set([`1.0`,`1.0-beta`]),jx=class e{get name(){return e.EXTENSION_NAME}constructor(e,t={}){this.parser=e,this.materialType=t.materialType??kx,this.renderOrderOffset=t.renderOrderOffset??0,this.v0CompatShade=t.v0CompatShade??!1,this.debugMode=t.debugMode??`none`,this._mToonMaterialSet=new Set}beforeRoot(){return xx(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return xx(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,t){let n=this._getMToonExtension(e);return n?this._extendMaterialParams(n,t):null}loadMesh(e){return xx(this,null,function*(){let t=this.parser,n=t.json.meshes?.[e];if(n==null)throw Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);let r=n.primitives,i=yield t.loadMesh(e);if(r.length===1){let e=i,t=r[0].material;t!=null&&this._setupPrimitive(e,t)}else{let e=i;for(let t=0;t<r.length;t++){let n=e.children[t],i=r[t].material;i!=null&&this._setupPrimitive(n,i)}}return i})}_removeUnlitExtensionIfMToonExists(){this.parser.json.materials?.map((e,t)=>{this._getMToonExtension(t)&&e.extensions?.KHR_materials_unlit&&delete e.extensions.KHR_materials_unlit})}_getMToonExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r==null)return;let i=r.specVersion;if(!Ax.has(i)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${i}"`);return}return r}_extendMaterialParams(e,t){return xx(this,null,function*(){delete t.metalness,delete t.roughness;let n=new Cx(this.parser,t);n.assignPrimitive(`transparentWithZWrite`,e.transparentWithZWrite),n.assignColor(`shadeColorFactor`,e.shadeColorFactor),n.assignTexture(`shadeMultiplyTexture`,e.shadeMultiplyTexture,!0),n.assignPrimitive(`shadingShiftFactor`,e.shadingShiftFactor),n.assignTexture(`shadingShiftTexture`,e.shadingShiftTexture,!0),n.assignPrimitive(`shadingShiftTextureScale`,e.shadingShiftTexture?.scale),n.assignPrimitive(`shadingToonyFactor`,e.shadingToonyFactor),n.assignPrimitive(`giEqualizationFactor`,e.giEqualizationFactor),n.assignColor(`matcapFactor`,e.matcapFactor),n.assignTexture(`matcapTexture`,e.matcapTexture,!0),n.assignColor(`parametricRimColorFactor`,e.parametricRimColorFactor),n.assignTexture(`rimMultiplyTexture`,e.rimMultiplyTexture,!0),n.assignPrimitive(`rimLightingMixFactor`,e.rimLightingMixFactor),n.assignPrimitive(`parametricRimFresnelPowerFactor`,e.parametricRimFresnelPowerFactor),n.assignPrimitive(`parametricRimLiftFactor`,e.parametricRimLiftFactor),n.assignPrimitive(`outlineWidthMode`,e.outlineWidthMode),n.assignPrimitive(`outlineWidthFactor`,e.outlineWidthFactor),n.assignTexture(`outlineWidthMultiplyTexture`,e.outlineWidthMultiplyTexture,!1),n.assignColor(`outlineColorFactor`,e.outlineColorFactor),n.assignPrimitive(`outlineLightingMixFactor`,e.outlineLightingMixFactor),n.assignTexture(`uvAnimationMaskTexture`,e.uvAnimationMaskTexture,!1),n.assignPrimitive(`uvAnimationScrollXSpeedFactor`,e.uvAnimationScrollXSpeedFactor),n.assignPrimitive(`uvAnimationScrollYSpeedFactor`,e.uvAnimationScrollYSpeedFactor),n.assignPrimitive(`uvAnimationRotationSpeedFactor`,e.uvAnimationRotationSpeedFactor),n.assignPrimitive(`v0CompatShade`,this.v0CompatShade),n.assignPrimitive(`debugMode`,this.debugMode),yield n.pending})}_setupPrimitive(e,t){let n=this._getMToonExtension(t);if(n){e.renderOrder=this._parseRenderOrder(n)+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode==`string`&&e.outlineWidthMode!==`none`&&typeof e.outlineWidthFactor==`number`&&e.outlineWidthFactor>0}_generateOutline(e){let t=e.material;if(!(t instanceof Zs)||!this._shouldGenerateOutline(t))return;e.material=[t];let n=t.clone();n.name+=` (Outline)`,n.isOutline=!0,n.side=1,e.material.push(n);let r=e.geometry,i=r.index?r.index.count:r.attributes.position.count/3;r.addGroup(0,i,0),r.addGroup(0,i,1)}_addToMaterialSet(e){let t=e.material,n=new Set;Array.isArray(t)?t.forEach(e=>n.add(e)):n.add(t);for(let e of n)this._mToonMaterialSet.add(e)}_parseRenderOrder(e){return(e.transparentWithZWrite?0:19)+(e.renderQueueOffsetNumber??0)}};jx.EXTENSION_NAME=`VRMC_materials_mtoon`;var Mx=jx,Nx=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Px=class e{get name(){return e.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,t){return Nx(this,null,function*(){let n=this._getHDREmissiveMultiplierExtension(e);n!=null&&(console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead."),t.emissiveIntensity=n.emissiveMultiplier)})}_getHDREmissiveMultiplierExtension(t){let n=this.parser.json.materials?.[t];if(n==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${t}] of glTF but the material doesn't exist`);return}let r=n.extensions?.[e.EXTENSION_NAME];if(r!=null)return r}};Px.EXTENSION_NAME=`VRMC_materials_hdr_emissiveMultiplier`;var Fx=Px,Ix=Object.defineProperty,Lx=Object.defineProperties,Rx=Object.getOwnPropertyDescriptors,zx=Object.getOwnPropertySymbols,Bx=Object.prototype.hasOwnProperty,Vx=Object.prototype.propertyIsEnumerable,Hx=(e,t,n)=>t in e?Ix(e,t,{enumerable:!0,configurable:!0,writable:!0,value:n}):e[t]=n,Ux=(e,t)=>{for(var n in t||={})Bx.call(t,n)&&Hx(e,n,t[n]);if(zx)for(var n of zx(t))Vx.call(t,n)&&Hx(e,n,t[n]);return e},Wx=(e,t)=>Lx(e,Rx(t)),Gx=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())});function Kx(e){return e**2.2}var qx=class{get name(){return`VRMMaterialsV0CompatPlugin`}constructor(e){this.parser=e,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;let t=this.parser.json;t.extensionsUsed=t.extensionsUsed??[],t.extensionsUsed.indexOf(`KHR_texture_transform`)===-1&&t.extensionsUsed.push(`KHR_texture_transform`)}beforeRoot(){return Gx(this,null,function*(){let e=this.parser.json,t=e.extensions?.VRM?.materialProperties;t&&(this._populateRenderQueueMap(t),t.forEach((t,n)=>{let r=e.materials?.[n];if(r==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${n}] of glTF but the material doesn't exist`);return}if(t.shader===`VRM/MToon`){let i=this._parseV0MToonProperties(t,r);e.materials[n]=i}else if(t.shader?.startsWith(`VRM/Unlit`)){let i=this._parseV0UnlitProperties(t,r);e.materials[n]=i}else t.shader===`VRM_USE_GLTFSHADER`||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${t.shader}`)}))})}_parseV0MToonProperties(e,t){let n=e.keywordMap?._ALPHABLEND_ON??!1,r=e.floatProperties?._ZWrite===1&&n,i=this._v0ParseRenderQueue(e),a=e.keywordMap?._ALPHATEST_ON??!1,o=n?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=(e.floatProperties?._CullMode??2)===0,l=this._portTextureTransform(e),u=(e.vectorProperties?._Color??[1,1,1,1]).map((e,t)=>t===3?e:Kx(e)),d=e.textureProperties?._MainTex,f=d==null?void 0:{index:d,extensions:Ux({},l)},p=e.floatProperties?._BumpScale??1,m=e.textureProperties?._BumpMap,h=m==null?void 0:{index:m,scale:p,extensions:Ux({},l)},g=(e.vectorProperties?._EmissionColor??[0,0,0,1]).map(Kx),_=e.textureProperties?._EmissionMap,v=_==null?void 0:{index:_,extensions:Ux({},l)},y=(e.vectorProperties?._ShadeColor??[.97,.81,.86,1]).map(Kx),b=e.textureProperties?._ShadeTexture,x=b==null?void 0:{index:b,extensions:Ux({},l)},S=e.floatProperties?._ShadeShift??0,C=e.floatProperties?._ShadeToony??.9;C=Ua.lerp(C,1,.5+.5*S),S=-S-(1-C);let w=e.floatProperties?._IndirectLightIntensity??.1,T=w?1-w:void 0,E=e.textureProperties?._SphereAdd,D=E==null?void 0:[1,1,1],O=E==null?void 0:{index:E},k=e.floatProperties?._RimLightingMix??0,A=e.textureProperties?._RimTexture,ee=A==null?void 0:{index:A,extensions:Ux({},l)},te=(e.vectorProperties?._RimColor??[0,0,0,1]).map(Kx),ne=e.floatProperties?._RimFresnelPower??1,re=e.floatProperties?._RimLift??0,ie=[`none`,`worldCoordinates`,`screenCoordinates`][e.floatProperties?._OutlineWidthMode??0],ae=e.floatProperties?._OutlineWidth??0;ae=.01*ae;let j=e.textureProperties?._OutlineWidthTexture,oe=j==null?void 0:{index:j,extensions:Ux({},l)},se=(e.vectorProperties?._OutlineColor??[0,0,0]).map(Kx),ce=(e.floatProperties?._OutlineColorMode??0)===1?e.floatProperties?._OutlineLightingMix??1:0,le=e.textureProperties?._UvAnimMaskTexture,ue=le==null?void 0:{index:le,extensions:Ux({},l)},M=e.floatProperties?._UvAnimScrollX??0,de=e.floatProperties?._UvAnimScrollY??0;de!=null&&(de=-de);let fe=e.floatProperties?._UvAnimRotation??0,pe={specVersion:`1.0`,transparentWithZWrite:r,renderQueueOffsetNumber:i,shadeColorFactor:y,shadeMultiplyTexture:x,shadingShiftFactor:S,shadingToonyFactor:C,giEqualizationFactor:T,matcapFactor:D,matcapTexture:O,rimLightingMixFactor:k,rimMultiplyTexture:ee,parametricRimColorFactor:te,parametricRimFresnelPowerFactor:ne,parametricRimLiftFactor:re,outlineWidthMode:ie,outlineWidthFactor:ae,outlineWidthMultiplyTexture:oe,outlineColorFactor:se,outlineLightingMixFactor:ce,uvAnimationMaskTexture:ue,uvAnimationScrollXSpeedFactor:M,uvAnimationScrollYSpeedFactor:de,uvAnimationRotationSpeedFactor:fe};return Wx(Ux({},t),{pbrMetallicRoughness:{baseColorFactor:u,baseColorTexture:f},normalTexture:h,emissiveTexture:v,emissiveFactor:g,alphaMode:o,alphaCutoff:s,doubleSided:c,extensions:{VRMC_materials_mtoon:pe}})}_parseV0UnlitProperties(e,t){let n=e.shader===`VRM/UnlitTransparentZWrite`,r=e.shader===`VRM/UnlitTransparent`||n,i=this._v0ParseRenderQueue(e),a=e.shader===`VRM/UnlitCutout`,o=r?`BLEND`:a?`MASK`:`OPAQUE`,s=a?e.floatProperties?._Cutoff??.5:void 0,c=this._portTextureTransform(e),l=(e.vectorProperties?._Color??[1,1,1,1]).map(Kx),u=e.textureProperties?._MainTex,d=u==null?void 0:{index:u,extensions:Ux({},c)},f={specVersion:`1.0`,transparentWithZWrite:n,renderQueueOffsetNumber:i,shadeColorFactor:l,shadeMultiplyTexture:d};return Wx(Ux({},t),{pbrMetallicRoughness:{baseColorFactor:l,baseColorTexture:d},alphaMode:o,alphaCutoff:s,extensions:{VRMC_materials_mtoon:f}})}_portTextureTransform(e){let t=e.vectorProperties?._MainTex;if(t==null)return{};let n=[t?.[0]??0,t?.[1]??0],r=[t?.[2]??1,t?.[3]??1];return n[1]=1-r[1]-n[1],{KHR_texture_transform:{offset:n,scale:r}}}_v0ParseRenderQueue(e){let t=e.shader===`VRM/UnlitTransparentZWrite`,n=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||t,r=e.floatProperties?._ZWrite===1||t,i=0;if(n){let t=e.renderQueue;t!=null&&(i=r?this._renderQueueMapTransparentZWrite.get(t):this._renderQueueMapTransparent.get(t))}return i}_populateRenderQueueMap(e){let t=new Set,n=new Set;e.forEach(e=>{let r=e.shader===`VRM/UnlitTransparentZWrite`,i=e.keywordMap?._ALPHABLEND_ON!=null||e.shader===`VRM/UnlitTransparent`||r,a=e.floatProperties?._ZWrite===1||r;if(i){let r=e.renderQueue;r!=null&&(a?n.add(r):t.add(r))}}),t.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${t.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(t).sort().forEach((e,n)=>{let r=Math.min(Math.max(n-t.size+1,-9),0);this._renderQueueMapTransparent.set(e,r)}),Array.from(n).sort().forEach((e,t)=>{let n=Math.min(Math.max(t,0),9);this._renderQueueMapTransparentZWrite.set(e,n)})}},Jx=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),Yx=new U,Xx=class extends Bo{constructor(e){super(),this._attrPosition=new q(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(ia);let t=new J;t.setAttribute(`position`,this._attrPosition);let n=new $c({color:16711935,depthTest:!1,depthWrite:!1});this._line=new sl(t,n),this.add(this._line),this.constraint=e}updateMatrixWorld(e){Yx.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,Yx.x,Yx.y,Yx.z),this.constraint.source&&Yx.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,Yx.x,Yx.y,Yx.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(e)}};function Zx(e,t){return t.set(e.elements[12],e.elements[13],e.elements[14])}var Qx=new U,$x=new U;function eS(e,t){return e.decompose(Qx,t,$x),t}function tS(e){return e.invert?e.invert():e.inverse(),e}var nS=class{constructor(e,t){this.destination=e,this.source=t,this.weight=1}},rS=new U,iS=new U,aS=new U,oS=new H,sS=new H,cS=new H,lS=class extends nS{get aimAxis(){return this._aimAxis}set aimAxis(e){this._aimAxis=e,this._v3AimAxis.set(e===`PositiveX`?1:e===`NegativeX`?-1:0,e===`PositiveY`?1:e===`NegativeY`?-1:0,e===`PositiveZ`?1:e===`NegativeZ`?-1:0)}get dependencies(){let e=new Set([this.source]);return this.destination.parent&&e.add(this.destination.parent),e}constructor(e,t){super(e,t),this._aimAxis=`PositiveX`,this._v3AimAxis=new U(1,0,0),this._dstRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);let e=oS.identity(),t=sS.identity();this.destination.parent&&(eS(this.destination.parent.matrixWorld,e),tS(t.copy(e)));let n=rS.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(e),r=Zx(this.source.matrixWorld,iS).sub(Zx(this.destination.matrixWorld,aS)).normalize(),i=cS.setFromUnitVectors(n,r).premultiply(t).multiply(e).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}};function uS(e,t){let n=[e],r=e.parent;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}var dS=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(e){this._constraints.add(e);let t=this._objectConstraintsMap.get(e.destination);t??(t=new Set,this._objectConstraintsMap.set(e.destination,t)),t.add(e)}deleteConstraint(e){this._constraints.delete(e),this._objectConstraintsMap.get(e.destination).delete(e)}setInitState(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.setInitState())}update(){let e=new Set,t=new Set;for(let n of this._constraints)this._processConstraint(n,e,t,e=>e.update())}_processConstraint(e,t,n,r){if(n.has(e))return;if(t.has(e))throw Error(`VRMNodeConstraintManager: Circular dependency detected while updating constraints`);t.add(e);let i=e.dependencies;for(let e of i)uS(e,e=>{let i=this._objectConstraintsMap.get(e);if(i)for(let e of i)this._processConstraint(e,t,n,r)});r(e),n.add(e)}},fS=new H,pS=new H,mS=class extends nS{get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._dstRestQuat=new H,this._invSrcRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),tS(this._invSrcRestQuat.copy(this.source.quaternion))}update(){let e=fS.copy(this._invSrcRestQuat).multiply(this.source.quaternion),t=pS.copy(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(t,this.weight)}},hS=new U,gS=new H,_S=new H,vS=class extends nS{get rollAxis(){return this._rollAxis}set rollAxis(e){this._rollAxis=e,this._v3RollAxis.set(+(e===`X`),+(e===`Y`),+(e===`Z`))}get dependencies(){return new Set([this.source])}constructor(e,t){super(e,t),this._rollAxis=`X`,this._v3RollAxis=new U(1,0,0),this._dstRestQuat=new H,this._invDstRestQuat=new H,this._invSrcRestQuatMulDstRestQuat=new H}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),tS(this._invDstRestQuat.copy(this._dstRestQuat)),tS(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){let e=gS.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),t=hS.copy(this._v3RollAxis).applyQuaternion(e),n=_S.setFromUnitVectors(t,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(e);this.destination.quaternion.copy(this._dstRestQuat).slerp(n,this.weight)}},yS=new Set([`1.0`,`1.0-beta`]),bS=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.helperRoot=t?.helperRoot}afterRoot(e){return Jx(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(t){return Jx(this,null,function*(){let n=this.parser.json;if(n.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let r=new dS,i=yield this.parser.getDependencies(`node`);return i.forEach((t,a)=>{let o=n.nodes[a]?.extensions?.[e.EXTENSION_NAME];if(o==null)return;let s=o.specVersion;if(!yS.has(s)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`);return}let c=o.constraint;if(c.roll!=null){let e=this._importRollConstraint(t,i,c.roll);r.addConstraint(e)}else if(c.aim!=null){let e=this._importAimConstraint(t,i,c.aim);r.addConstraint(e)}else if(c.rotation!=null){let e=this._importRotationConstraint(t,i,c.rotation);r.addConstraint(e)}}),t.scene.updateMatrixWorld(),r.setInitState(),r})}_importRollConstraint(e,t,n){let{source:r,rollAxis:i,weight:a}=n,o=t[r],s=new vS(e,o);if(i!=null&&(s.rollAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new Xx(s);this.helperRoot.add(e)}return s}_importAimConstraint(e,t,n){let{source:r,aimAxis:i,weight:a}=n,o=t[r],s=new lS(e,o);if(i!=null&&(s.aimAxis=i),a!=null&&(s.weight=a),this.helperRoot){let e=new Xx(s);this.helperRoot.add(e)}return s}_importRotationConstraint(e,t,n){let{source:r,weight:i}=n,a=t[r],o=new mS(e,a);if(i!=null&&(o.weight=i),this.helperRoot){let e=new Xx(o);this.helperRoot.add(e)}return o}};bS.EXTENSION_NAME=`VRMC_node_constraint`;var xS=bS,SS=(e,t,n)=>new Promise((r,i)=>{var a=e=>{try{s(n.next(e))}catch(e){i(e)}},o=e=>{try{s(n.throw(e))}catch(e){i(e)}},s=e=>e.done?r(e.value):Promise.resolve(e.value).then(a,o);s((n=n.apply(e,t)).next())}),CS=class{},wS=new U,TS=new U,ES=class extends CS{get type(){return`capsule`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.tail=e?.tail??new U(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){wS.setFromMatrixPosition(e),TS.subVectors(this.tail,this.offset).applyMatrix4(e),TS.sub(wS);let i=TS.lengthSq();r.copy(t).sub(wS);let a=TS.dot(r);a<=0||(i<=a||TS.multiplyScalar(a/i),r.sub(TS));let o=r.length(),s=this.inside?this.radius-n-o:o-n-this.radius;return s<0&&(r.multiplyScalar(1/o),this.inside&&r.negate()),s}},DS=new U,OS=new W,kS=class extends CS{get type(){return`plane`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.normal=e?.normal??new U(0,0,1)}calculateCollision(e,t,n,r){r.setFromMatrixPosition(e),r.negate().add(t),OS.getNormalMatrix(e),DS.copy(this.normal).applyNormalMatrix(OS).normalize();let i=r.dot(DS)-n;return r.copy(DS),i}},AS=new U,jS=class extends CS{get type(){return`sphere`}constructor(e){super(),this.offset=e?.offset??new U(0,0,0),this.radius=e?.radius??0,this.inside=e?.inside??!1}calculateCollision(e,t,n,r){r.subVectors(t,AS.setFromMatrixPosition(e));let i=r.length(),a=this.inside?this.radius-n-i:i-n-this.radius;return a<0&&(r.multiplyScalar(1/i),this.inside&&r.negate()),a}},MS=new U,NS=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new U,this._currentTail=new U,this._shape=e,this._attrPos=new q(new Float32Array(396),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0);let n=MS.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),e=!0),e&&this._buildPosition()}_buildPosition(){MS.copy(this._currentTail).sub(this._currentOffset);let e=MS.length()/this._currentRadius;for(let t=0;t<=16;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(t,-Math.sin(n),-Math.cos(n),0),this._attrPos.setXYZ(17+t,e+Math.sin(n),Math.cos(n),0),this._attrPos.setXYZ(34+t,-Math.sin(n),0,-Math.cos(n)),this._attrPos.setXYZ(51+t,e+Math.sin(n),0,Math.cos(n))}for(let t=0;t<32;t++){let n=t/16*Math.PI;this._attrPos.setXYZ(68+t,0,Math.sin(n),Math.cos(n)),this._attrPos.setXYZ(100+t,e,Math.sin(n),Math.cos(n))}let t=Math.atan2(MS.y,Math.sqrt(MS.x*MS.x+MS.z*MS.z)),n=-Math.atan2(MS.z,MS.x);this.rotateZ(t),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<34;e++){let t=(e+1)%34;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(68+e*2,34+e,34+t)}for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(136+e*2,68+e,68+t),this._attrIndex.setXY(200+e*2,100+e,100+t)}this._attrIndex.needsUpdate=!0}},PS=class extends J{constructor(e){super(),this.worldScale=1,this._currentOffset=new U,this._currentNormal=new U,this._shape=e,this._attrPos=new q(new Float32Array(18),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),e=!0),e&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},FS=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new U,this._shape=e,this._attrPos=new q(new Float32Array(288),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._shape.radius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.needsUpdate=!0}},IS=new U,LS=class extends Bo{constructor(e){if(super(),this.matrixAutoUpdate=!1,this.collider=e,this.collider.shape instanceof jS)this._geometry=new FS(this.collider.shape);else if(this.collider.shape instanceof ES)this._geometry=new NS(this.collider.shape);else if(this.collider.shape instanceof kS)this._geometry=new PS(this.collider.shape);else throw Error(`VRMSpringBoneColliderHelper: Unknown collider shape type detected`);let t=new $c({color:16711935,depthTest:!1,depthWrite:!1});this._line=new dl(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=IS.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},RS=class extends J{constructor(e){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new U,this._springBone=e,this._attrPos=new q(new Float32Array(294),3),this.setAttribute(`position`,this._attrPos),this._attrIndex=new q(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let e=!1,t=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==t&&(this._currentRadius=t,e=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),e=!0),e&&this._buildPosition()}_buildPosition(){for(let e=0;e<32;e++){let t=e/16*Math.PI;this._attrPos.setXYZ(e,Math.cos(t),Math.sin(t),0),this._attrPos.setXYZ(32+e,0,Math.cos(t),Math.sin(t)),this._attrPos.setXYZ(64+e,Math.sin(t),0,Math.cos(t))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let e=0;e<32;e++){let t=(e+1)%32;this._attrIndex.setXY(e*2,e,t),this._attrIndex.setXY(64+e*2,32+e,32+t),this._attrIndex.setXY(128+e*2,64+e,64+t)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},zS=new U,BS=class extends Bo{constructor(e){super(),this.matrixAutoUpdate=!1,this.springBone=e,this._geometry=new RS(this.springBone);let t=new $c({color:16776960,depthTest:!1,depthWrite:!1});this._line=new dl(this._geometry,t),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(e){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);let t=this.matrix.elements;this._geometry.worldScale=zS.set(t[0],t[1],t[2]).length(),this._geometry.update(),super.updateMatrixWorld(e)}},VS=class extends zo{constructor(e){super(),this.colliderMatrix=new G,this.shape=e}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),HS(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function HS(e,t,n){let r=t.elements;e.copy(t),n&&(e.elements[12]=r[0]*n.x+r[4]*n.y+r[8]*n.z+r[12],e.elements[13]=r[1]*n.x+r[5]*n.y+r[9]*n.z+r[13],e.elements[14]=r[2]*n.x+r[6]*n.y+r[10]*n.z+r[14])}var US=new G;function WS(e){return e.invert?e.invert():e.getInverse(US.copy(e)),e}var GS=class{constructor(e){this._inverseCache=new G,this._shouldUpdateInverse=!0,this.matrix=e;let t={set:(e,t,n)=>(this._shouldUpdateInverse=!0,e[t]=n,!0)};this._originalElements=e.elements,e.elements=new Proxy(e.elements,t)}get inverse(){return this._shouldUpdateInverse&&=(WS(this._inverseCache.copy(this.matrix)),!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},KS=new G,qS=new U,JS=new U,YS=new U,XS=new U,ZS=new G,QS=class{constructor(e,t,n={},r=[]){this._currentTail=new U,this._prevTail=new U,this._boneAxis=new U,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new G,this._initialLocalRotation=new H,this._initialLocalChildPosition=new U,this.bone=e,this.bone.matrixAutoUpdate=!1,this.child=t,this.settings={hitRadius:n.hitRadius??0,stiffness:n.stiffness??1,gravityPower:n.gravityPower??0,gravityDir:n.gravityDir?.clone()??new U(0,-1,0),dragForce:n.dragForce??.4},this.colliderGroups=r}get dependencies(){let e=new Set,t=this.bone.parent;t&&e.add(t);for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++)e.add(this.colliderGroups[t].colliders[n]);return e}get center(){return this._center}set center(e){this._center?.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=e,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new GS(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:KS}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);let e=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(e),this._prevTail.copy(this._currentTail)}update(e){if(e<=0)return;this._calcWorldSpaceBoneLength();let t=JS.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);XS.copy(this._currentTail).add(qS.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(t,this.settings.stiffness*e).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*e),YS.setFromMatrixPosition(this.bone.matrixWorld),XS.sub(YS).normalize().multiplyScalar(this._worldSpaceBoneLength).add(YS),this._collision(XS),this._prevTail.copy(this._currentTail),this._currentTail.copy(XS).applyMatrix4(this._getMatrixWorldToCenter());let n=ZS.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,qS.copy(XS).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(e){for(let t=0;t<this.colliderGroups.length;t++)for(let n=0;n<this.colliderGroups[t].colliders.length;n++){let r=this.colliderGroups[t].colliders[n],i=r.shape.calculateCollision(r.colliderMatrix,e,this.settings.hitRadius,qS);if(i<0){e.addScaledVector(qS,-i),e.sub(YS);let t=e.length();e.multiplyScalar(this._worldSpaceBoneLength/t).add(YS)}}}_calcWorldSpaceBoneLength(){qS.setFromMatrixPosition(this.bone.matrixWorld),this.child?JS.setFromMatrixPosition(this.child.matrixWorld):(JS.copy(this._initialLocalChildPosition),JS.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=qS.sub(JS).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:KS}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:KS}};function $S(e,t){let n=[],r=e;for(;r!==null;)n.unshift(r),r=r.parent;n.forEach(e=>{t(e)})}function eC(e,t){e.children.forEach(e=>{t(e)||eC(e,t)})}function tC(e){let t=new Map;for(let n of e){let r=n;do{let n=(t.get(r)??0)+1;if(n===e.size)return r;t.set(r,n),r=r.parent}while(r!==null)}return null}var nC=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn(`VRMSpringBoneManager: springBones is deprecated. use joints instead.`),this._joints}get colliderGroups(){let e=new Set;return this._joints.forEach(t=>{t.colliderGroups.forEach(t=>{e.add(t)})}),Array.from(e)}get colliders(){let e=new Set;return this.colliderGroups.forEach(t=>{t.colliders.forEach(t=>{e.add(t)})}),Array.from(e)}addJoint(e){this._joints.add(e);let t=this._objectSpringBonesMap.get(e.bone);t??(t=new Set,this._objectSpringBonesMap.set(e.bone,t)),t.add(e),this._isSortedJointsDirty=!0}addSpringBone(e){console.warn(`VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead.`),this.addJoint(e)}deleteJoint(e){this._joints.delete(e),this._objectSpringBonesMap.get(e.bone).delete(e),this._isSortedJointsDirty=!0}deleteSpringBone(e){console.warn(`VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead.`),this.deleteJoint(e)}setInitState(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.setInitState()}}reset(){this._sortJoints();for(let e=0;e<this._sortedJoints.length;e++){let t=this._sortedJoints[e];t.bone.updateMatrix(),t.bone.updateWorldMatrix(!1,!1),t.reset()}}update(e){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let t=0;t<this._sortedJoints.length;t++){let n=this._sortedJoints[t];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(e),eC(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;let e=[],t=new Set,n=new Set,r=new Set;for(let i of this._joints)this._insertJointSort(i,t,n,e,r);this._sortedJoints=e;let i=tC(r);this._ancestors=[],i&&(this._ancestors.push(i),eC(i,e=>(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(this._ancestors.push(e),!1))),this._isSortedJointsDirty=!1}_insertJointSort(e,t,n,r,i){if(n.has(e))return;if(t.has(e)){this._hasWarnedCircularDependency||=(console.warn(`VRMSpringBoneManager: Circular dependency detected`),!0);return}t.add(e);let a=e.dependencies;for(let e of a){let a=!1,o=null;$S(e,e=>{let s=this._objectSpringBonesMap.get(e);if(s)for(let e of s)a=!0,this._insertJointSort(e,t,n,r,i);else a||(o=e)}),o&&i.add(o)}r.push(e),n.add(e)}_relevantChildrenUpdated(e){return(this._objectSpringBonesMap.get(e)?.size??0)>0?!0:(e.updateWorldMatrix(!1,!1),!1)}},rC=`VRMC_springBone_extended_collider`,iC=new Set([`1.0`,`1.0-beta`]),aC=new Set([`1.0`]),oC=class e{get name(){return e.EXTENSION_NAME}constructor(e,t){this.parser=e,this.jointHelperRoot=t?.jointHelperRoot,this.colliderHelperRoot=t?.colliderHelperRoot,this.useExtendedColliders=t?.useExtendedColliders??!0}afterRoot(e){return SS(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return SS(this,null,function*(){return(yield this._v1Import(e))??(yield this._v0Import(e))??null})}_v1Import(t){return SS(this,null,function*(){var n;let r=t.parser.json;if(r.extensionsUsed?.indexOf(e.EXTENSION_NAME)===-1)return null;let i=new nC,a=yield t.parser.getDependencies(`node`),o=r.extensions?.[e.EXTENSION_NAME];if(!o)return null;let s=o.specVersion;if(!iC.has(s))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${e.EXTENSION_NAME} specVersion "${s}"`),null;let c=o.colliders?.map((t,n)=>{let r=a[t.node];if(r==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} attempted to reference a node #${t.node} but not found. Skipping the collider`),null;let i=t.shape,o=t.extensions?.[rC];if(this.useExtendedColliders&&o!=null){let t=o.specVersion;if(!aC.has(t))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${rC} specVersion "${t}". Fallbacking to the ${e.EXTENSION_NAME} definition`);else{let e=o.shape;if(e.sphere)return this._importSphereCollider(r,{offset:new U().fromArray(e.sphere.offset??[0,0,0]),radius:e.sphere.radius??0,inside:e.sphere.inside??!1});if(e.capsule)return this._importCapsuleCollider(r,{offset:new U().fromArray(e.capsule.offset??[0,0,0]),radius:e.capsule.radius??0,tail:new U().fromArray(e.capsule.tail??[0,0,0]),inside:e.capsule.inside??!1});if(e.plane)return this._importPlaneCollider(r,{offset:new U().fromArray(e.plane.offset??[0,0,0]),normal:new U().fromArray(e.plane.normal??[0,0,1])})}}if(i.sphere)return this._importSphereCollider(r,{offset:new U().fromArray(i.sphere.offset??[0,0,0]),radius:i.sphere.radius??0,inside:!1});if(i.capsule)return this._importCapsuleCollider(r,{offset:new U().fromArray(i.capsule.offset??[0,0,0]),radius:i.capsule.radius??0,tail:new U().fromArray(i.capsule.tail??[0,0,0]),inside:!1});console.warn(`VRMSpringBoneLoaderPlugin: The collider #${n} has no valid shape. Skipping the collider`)}),l=o.colliderGroups?.map((e,t)=>({colliders:(e.colliders??[]).map(e=>c?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a collider #${e} but not found. Skipping the collider`),null)).filter(e=>e!=null),name:e.name}));return(n=o.springs)==null||n.forEach((e,t)=>{let n=e.joints,r=e.colliderGroups?.map(e=>l?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null),o=e.center==null?void 0:a[e.center],s;n.forEach(e=>{if(s){let t=a[s.node],n=a[e.node],c={hitRadius:s.hitRadius,dragForce:s.dragForce,gravityPower:s.gravityPower,stiffness:s.stiffness,gravityDir:s.gravityDir==null?void 0:new U().fromArray(s.gravityDir)},l=this._importJoint(t,n,c,r);o&&(l.center=o),i.addJoint(l)}s=e})}),i.setInitState(),i})}_v0Import(e){return SS(this,null,function*(){let t=e.parser.json;if(t.extensionsUsed?.indexOf(`VRM`)===-1)return null;let n=t.extensions?.VRM?.secondaryAnimation;if(!n)return null;let r=n?.boneGroups;if(!r)return null;let i=new nC,a=yield e.parser.getDependencies(`node`),o=n.colliderGroups?.map((e,t)=>{let n=a[e.node];return n==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${t} attempted to reference a node #${e.node} but not found. Skipping the collider group`),null):{colliders:(e.colliders??[]).map((e,t)=>{let r=new U(0,0,0);return e.offset&&r.set(e.offset.x??0,e.offset.y??0,e.offset.z?-e.offset.z:0),this._importSphereCollider(n,{offset:r,radius:e.radius??0,inside:!1})})}});return r?.forEach((e,t)=>{let n=e.bones;n&&n.forEach(n=>{let r=a[n];if(r==null){console.warn(`VRMSpringBoneLoaderPlugin: The spring bone group #${t} attempted to reference a node #${n} but not found. Skipping the node`);return}let s=new U;e.gravityDir?s.set(e.gravityDir.x??0,e.gravityDir.y??0,e.gravityDir.z??0):s.set(0,-1,0);let c=e.center==null?void 0:a[e.center],l={hitRadius:e.hitRadius,dragForce:e.dragForce,gravityPower:e.gravityPower,stiffness:e.stiffiness,gravityDir:s},u=e.colliderGroups?.map(e=>o?.[e]??(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${t} attempted to reference a collider group #${e} but not found. Skipping the collider group`),null)).filter(e=>e!=null);r.traverse(e=>{let t=e.children[0]??null,n=this._importJoint(e,t,l,u);c&&(n.center=c),i.addJoint(n)})})}),e.scene.updateMatrixWorld(),i.setInitState(),i})}_importJoint(e,t,n,r){let i=new QS(e,t,n,r);if(this.jointHelperRoot){let e=new BS(i);this.jointHelperRoot.add(e),e.renderOrder=this.jointHelperRoot.renderOrder}return i}_importSphereCollider(e,t){let n=new VS(new jS(t));if(e.add(n),this.colliderHelperRoot){let e=new LS(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importCapsuleCollider(e,t){let n=new VS(new ES(t));if(e.add(n),this.colliderHelperRoot){let e=new LS(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}_importPlaneCollider(e,t){let n=new VS(new kS(t));if(e.add(n),this.colliderHelperRoot){let e=new LS(n);this.colliderHelperRoot.add(e),e.renderOrder=this.colliderHelperRoot.renderOrder}return n}};oC.EXTENSION_NAME=`VRMC_springBone`;var sC=oC,cC=class{get name(){return`VRMLoaderPlugin`}constructor(e,t){this.parser=e;let n=t?.helperRoot,r=t?.autoUpdateHumanBones;this.expressionPlugin=t?.expressionPlugin??new ib(e),this.firstPersonPlugin=t?.firstPersonPlugin??new cb(e),this.humanoidPlugin=t?.humanoidPlugin??new Db(e,{helperRoot:n,autoUpdateHumanBones:r}),this.lookAtPlugin=t?.lookAtPlugin??new lx(e,{helperRoot:n}),this.metaPlugin=t?.metaPlugin??new fx(e),this.mtoonMaterialPlugin=t?.mtoonMaterialPlugin??new Mx(e),this.materialsHDREmissiveMultiplierPlugin=t?.materialsHDREmissiveMultiplierPlugin??new Fx(e),this.materialsV0CompatPlugin=t?.materialsV0CompatPlugin??new qx(e),this.springBonePlugin=t?.springBonePlugin??new sC(e,{colliderHelperRoot:n,jointHelperRoot:n}),this.nodeConstraintPlugin=t?.nodeConstraintPlugin??new xS(e,{helperRoot:n})}beforeRoot(){return Ry(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(e){return Ry(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(e)})}getMaterialType(e){return this.mtoonMaterialPlugin.getMaterialType(e)??null}extendMaterialParams(e,t){return Ry(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(e,t),yield this.mtoonMaterialPlugin.extendMaterialParams(e,t)})}afterRoot(e){return Ry(this,null,function*(){yield this.metaPlugin.afterRoot(e),yield this.humanoidPlugin.afterRoot(e),yield this.expressionPlugin.afterRoot(e),yield this.lookAtPlugin.afterRoot(e),yield this.firstPersonPlugin.afterRoot(e),yield this.springBonePlugin.afterRoot(e),yield this.nodeConstraintPlugin.afterRoot(e),yield this.mtoonMaterialPlugin.afterRoot(e);let t=e.userData.vrmMeta,n=e.userData.vrmHumanoid;if(t&&n){let r=new mx({scene:e.scene,expressionManager:e.userData.vrmExpressionManager,firstPerson:e.userData.vrmFirstPerson,humanoid:n,lookAt:e.userData.vrmLookAt,meta:t,materials:e.userData.vrmMToonMaterials,springBoneManager:e.userData.vrmSpringBoneManager,nodeConstraintManager:e.userData.vrmNodeConstraintManager});e.userData.vrm=r}})}};function lC(e){let t=new Set;return e.traverse(e=>{if(!e.isMesh)return;let n=e;t.add(n)}),t}function uC(e,t,n){if(t.size===1){let n=t.values().next().value;if(n.weight===1)return e[n.index]}let r=new Float32Array(e[0].count*3),i=0;if(n)i=1;else for(let e of t)i+=e.weight;for(let n of t){let t=e[n.index],a=n.weight/i;for(let e=0;e<t.count;e++)r[e*3+0]+=t.getX(e)*a,r[e*3+1]+=t.getY(e)*a,r[e*3+2]+=t.getZ(e)*a}return new q(r,3)}function dC(e){let t=lC(e.scene),n=new Map,r=e.expressionManager?.expressionMap;if(r!=null)for(let[e,t]of Object.entries(r)){let r=new Set;for(let i of t.binds)if(i instanceof Qy){if(i.weight!==0)for(let t of i.primitives){let r=n.get(t);r??(r=new Map,n.set(t,r));let a=r.get(e);a??(a=new Set,r.set(e,a)),a.add(i)}r.add(i)}for(let e of r)t.deleteBind(e)}for(let e of t){let t=n.get(e);if(t==null)continue;let i=e.geometry.morphAttributes;e.geometry.morphAttributes={};let a=e.geometry.clone();e.geometry=a;let o=a.morphTargetsRelative,s=i.position!=null,c=i.normal!=null,l={},u={},d=[];if(s||c){s&&(l.position=[]),c&&(l.normal=[]);let n=0;for(let[a,f]of t)s&&(l.position[n]=uC(i.position,f,o)),c&&(l.normal[n]=uC(i.normal,f,o)),r?.[a].addBind(new Qy({index:n,weight:1,primitives:[e]})),u[a]=n,d.push(0),n++}a.morphAttributes=l,e.morphTargetDictionary=u,e.morphTargetInfluences=d}}function fC(e,t,n){if(e.getComponent)return e.getComponent(t,n);{let r=e.array[t*e.itemSize+n];return e.normalized&&(r=Ua.denormalize(r,e.array)),r}}function pC(e,t,n,r){e.setComponent?e.setComponent(t,n,r):(e.normalized&&(r=Ua.normalize(r,e.array)),e.array[t*e.itemSize+n]=r)}function mC(e){let t=hC(e),n=new Set;for(let e of t)n.has(e.geometry)&&(e.geometry=SC(e.geometry)),n.add(e.geometry);let r=new Map;for(let e of n){let t=e.getAttribute(`skinIndex`),n=r.get(t)??new Map;r.set(t,n);let i=e.getAttribute(`skinWeight`),a=gC(t,i);n.set(i,a)}let i=new Map;for(let e of t){let t=_C(e,r);i.set(e,t)}let a=[];for(let[e,t]of i){let n=!1;for(let r of a)if(vC(t,r.boneInverseMap)){n=!0,r.meshes.add(e);for(let[e,n]of t)r.boneInverseMap.set(e,n);break}n||a.push({boneInverseMap:t,meshes:new Set([e])})}let o=new Map,s=new xC,c=new xC,l=new xC;for(let e of a){let{boneInverseMap:t,meshes:n}=e,r=Array.from(t.keys()),i=new Fc(r,Array.from(t.values())),a=c.getOrCreate(i);for(let e of n){let t=e.geometry.getAttribute(`skinIndex`),n=s.getOrCreate(t),i=e.skeleton.bones,c=`${n};${a};${i.map(e=>l.getOrCreate(e)).join(`,`)}`,u=o.get(c);u??(u=t.clone(),yC(u,i,r),o.set(c,u)),e.geometry.setAttribute(`skinIndex`,u)}for(let e of n)e.bind(i,new G)}}function hC(e){let t=new Set;return e.traverse(e=>{if(!e.isSkinnedMesh)return;let n=e;t.add(n)}),t}function gC(e,t){let n=new Set;for(let r=0;r<e.count;r++)for(let i=0;i<e.itemSize;i++){let a=fC(e,r,i);fC(t,r,i)!==0&&n.add(a)}return n}function _C(e,t){let n=new Map,r=e.skeleton,i=e.geometry,a=i.getAttribute(`skinIndex`),o=i.getAttribute(`skinWeight`),s=t.get(a)?.get(o);if(!s)throw Error(`Unreachable. attributeUsedIndexSetMap does not know the skin index attribute or the skin weight attribute.`);for(let e of s)n.set(r.bones[e],r.boneInverses[e]);return n}function vC(e,t){for(let[n,r]of e.entries()){let e=t.get(n);if(e!=null&&!bC(r,e))return!1}return!0}function yC(e,t,n){let r=new Map;for(let e of t)r.set(e,r.size);let i=new Map;for(let[e,t]of n.entries()){let n=r.get(t);i.set(n,e)}for(let t=0;t<e.count;t++)for(let n=0;n<e.itemSize;n++){let r=fC(e,t,n),a=i.get(r);pC(e,t,n,a)}e.needsUpdate=!0}function bC(e,t,n){if(n||=1e-4,e.elements.length!=t.elements.length)return!1;for(let r=0,i=e.elements.length;r<i;r++)if(Math.abs(e.elements[r]-t.elements[r])>n)return!1;return!0}var xC=class{constructor(){this._objectIndexMap=new Map,this._index=0}get(e){return this._objectIndexMap.get(e)}getOrCreate(e){let t=this._objectIndexMap.get(e);return t??(t=this._index,this._objectIndexMap.set(e,t),this._index++),t}};function SC(e){let t=new J;t.name=e.name,t.setIndex(e.index);for(let[n,r]of Object.entries(e.attributes))t.setAttribute(n,r);for(let[n,r]of Object.entries(e.morphAttributes)){let e=n;t.morphAttributes[e]=r.concat()}t.morphTargetsRelative=e.morphTargetsRelative,t.groups=[];for(let n of e.groups)t.addGroup(n.start,n.count,n.materialIndex);return t.boundingSphere=e.boundingSphere?.clone()??null,t.boundingBox=e.boundingBox?.clone()??null,t.drawRange.start=e.drawRange.start,t.drawRange.count=e.drawRange.count,t.userData=e.userData,t}function CC(e){if(Object.values(e).forEach(e=>{e?.isTexture&&e.dispose()}),e.isShaderMaterial){let t=e.uniforms;t&&Object.values(t).forEach(e=>{let t=e.value;t?.isTexture&&t.dispose()})}e.dispose()}function wC(e){let t=e.geometry;t&&t.dispose();let n=e.skeleton;n&&n.dispose();let r=e.material;r&&(Array.isArray(r)?r.forEach(e=>CC(e)):r&&CC(r))}function TC(e){e.traverse(wC)}function EC(e,t){console.warn(`VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. This function will be removed in the next major version.`);let n=t?.experimentalSameBoneCounts??!1,r=[];e.traverse(e=>{e.type===`SkinnedMesh`&&r.push(e)});let i=new Map,a=0;for(let e of r){let t=e.geometry.getAttribute(`skinIndex`);if(i.has(t))continue;let n=new Map,r=new Map;for(let e=0;e<t.count;e++)for(let i=0;i<t.itemSize;i++){let a=fC(t,e,i),o=n.get(a);o??(o=n.size,n.set(a,o),r.set(o,a)),pC(t,e,i,o)}t.needsUpdate=!0,i.set(t,r),a=Math.max(a,n.size)}for(let e of r){let t=e.geometry.getAttribute(`skinIndex`),r=i.get(t),o=[],s=[],c=n?a:r.size;for(let t=0;t<c;t++){let n=r.get(t)??0;o.push(e.skeleton.bones[n]),s.push(e.skeleton.boneInverses[n])}let l=new Fc(o,s);e.bind(l,new G)}}function DC(e,t){let n=e.position.count,r=Array(n),i=0,a=t.array;for(let e=0;e<a.length;e++){let t=a[e];r[t]||(r[t]=!0,i++)}return{isVertexUsed:r,vertexCount:n,verticesUsed:i}}function OC(e){let t=[],n=[],r=0;for(let i=0;i<e.length;i++)if(e[i]){let e=r++;t[i]=e,n[e]=i}return{originalIndexNewIndexMap:t,newIndexOriginalIndexMap:n}}function kC(e,t){t.name=e.name,t.morphTargetsRelative=e.morphTargetsRelative,e.groups.forEach(e=>{t.addGroup(e.start,e.count,e.materialIndex)}),t.boundingBox=e.boundingBox?.clone()??null,t.boundingSphere=e.boundingSphere?.clone()??null,t.setDrawRange(e.drawRange.start,e.drawRange.count),t.userData=e.userData}function AC(e,t,n){let r=t.array,i=new r.constructor(r.length);for(let e=0;e<r.length;e++)i[e]=n[r[e]];e.setIndex(new q(i,t.itemSize,t.normalized))}function jC(e,t,n){let r=e.constructor,i=new r(t.length*n),a=!0;for(let r=0;r<t.length;r++){let o=t[r]*n,s=r*n;for(let t=0;t<n;t++){let n=e[o+t];i[s+t]=n,a&&=n===0}}return[i,a]}function MC(e){let t=new Map,n=[];for(let[r,i]of Object.entries(e))if(i.isInterleavedBufferAttribute){let e=i,n=e.data,a=t.get(n)??[];t.set(n,a),a.push([r,e])}else{let e=i;n.push([r,e])}return[t,n]}function NC(e,t,n){let[r,i]=MC(t);for(let[t,i]of r){let r=t.array,{stride:a}=t,[o,s]=jC(r,n,a),c=new qs(o,a);c.setUsage(t.usage);for(let[t,n]of i){let{itemSize:r,offset:i,normalized:a}=n,o=new Ys(c,r,i,a);e.setAttribute(t,o)}}for(let[t,r]of i){let i=r.array,{itemSize:a,normalized:o}=r,[s,c]=jC(i,n,a);e.setAttribute(t,new q(s,a,o))}}function PC(e){let t=new Map,n=[];for(let[r,i]of Object.entries(e)){let e=r;for(let r=0;r<i.length;r++){let a=i[r];if(a.isInterleavedBufferAttribute){let n=a,i=n.data,o=t.get(i)??[];t.set(i,o),o.push([e,r,n])}else{let t=a;n.push([e,r,t])}}}return[t,n]}function FC(e,t,n){let r=!0,[i,a]=PC(t),o={};for(let[e,t]of i){let i=e.array,{stride:a}=e,[s,c]=jC(i,n,a);r&&=c;let l=new qs(s,a);l.setUsage(e.usage);for(let[e,n,r]of t){let{itemSize:t,offset:i,normalized:a}=r,s=new Ys(l,t,i,a);o[e]??(o[e]=[]),o[e][n]=s}}for(let[e,t,i]of a){let a=i,s=a.array,{itemSize:c,normalized:l}=a,[u,d]=jC(s,n,c);r&&=d,o[e]??(o[e]=[]),o[e][t]=new q(u,c,l)}e.morphAttributes=r?{}:o}function IC(e){let t=new Map;e.traverse(e=>{if(!e.isMesh)return;let n=e,r=n.geometry,i=r.index;if(i==null)return;let a=t.get(r);if(a!=null){n.geometry=a;return}let{isVertexUsed:o,vertexCount:s,verticesUsed:c}=DC(r.attributes,i);if(c===s)return;let{originalIndexNewIndexMap:l,newIndexOriginalIndexMap:u}=OC(o),d=new J;kC(r,d),t.set(r,d),AC(d,i,l),NC(d,r.attributes,u),FC(d,r.morphAttributes,u),n.geometry=d}),Array.from(t.keys()).forEach(e=>{e.dispose()})}function LC(e){e.meta?.metaVersion===`0`&&(e.scene.rotation.y=Math.PI)}var RC=class{constructor(){}};RC.combineMorphs=dC,RC.combineSkeletons=mC,RC.deepDispose=TC,RC.removeUnnecessaryJoints=EC,RC.removeUnnecessaryVertices=IC,RC.rotateVRM0=LC;function zC(e,t){if(t===0)return console.warn(`THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.`),e;if(t===2||t===1){let n=e.getIndex();if(n===null){let t=[],r=e.getAttribute(`position`);if(r!==void 0){for(let e=0;e<r.count;e++)t.push(e);e.setIndex(t),n=e.getIndex()}else return console.error(`THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.`),e}let r=n.count-2,i=[];if(t===2)for(let e=1;e<=r;e++)i.push(n.getX(0)),i.push(n.getX(e)),i.push(n.getX(e+1));else for(let e=0;e<r;e++)e%2==0?(i.push(n.getX(e)),i.push(n.getX(e+1)),i.push(n.getX(e+2))):(i.push(n.getX(e+2)),i.push(n.getX(e+1)),i.push(n.getX(e)));i.length/3!==r&&console.error(`THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.`);let a=e.clone();return a.setIndex(i),a.clearGroups(),a}else return console.error(`THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:`,t),e}function BC(e){let t=new Map,n=new Map,r=e.clone();return VC(e,r,function(e,r){t.set(r,e),n.set(e,r)}),r.traverse(function(e){if(!e.isSkinnedMesh)return;let r=e,i=t.get(e),a=i.skeleton.bones;r.skeleton=i.skeleton.clone(),r.bindMatrix.copy(i.bindMatrix),r.skeleton.bones=a.map(function(e){return n.get(e)}),r.bind(r.skeleton,r.bindMatrix)}),r}function VC(e,t,n){n(e,t);for(let r=0;r<e.children.length;r++)VC(e.children[r],t.children[r],n)}var HC=class extends gu{constructor(e){super(e),this.dracoLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(e){return new YC(e)}),this.register(function(e){return new XC(e)}),this.register(function(e){return new aw(e)}),this.register(function(e){return new ow(e)}),this.register(function(e){return new sw(e)}),this.register(function(e){return new QC(e)}),this.register(function(e){return new $C(e)}),this.register(function(e){return new ew(e)}),this.register(function(e){return new tw(e)}),this.register(function(e){return new JC(e)}),this.register(function(e){return new nw(e)}),this.register(function(e){return new ZC(e)}),this.register(function(e){return new iw(e)}),this.register(function(e){return new rw(e)}),this.register(function(e){return new KC(e)}),this.register(function(e){return new cw(e,GC.EXT_MESHOPT_COMPRESSION)}),this.register(function(e){return new cw(e,GC.KHR_MESHOPT_COMPRESSION)}),this.register(function(e){return new lw(e)})}load(e,t,n,r){let i=this,a;if(this.resourcePath!==``)a=this.resourcePath;else if(this.path!==``){let t=Gu.extractUrlBase(e);a=Gu.resolveURL(t,this.path)}else a=Gu.extractUrlBase(e);this.manager.itemStart(e);let o=function(t){r?r(t):console.error(t),i.manager.itemError(e),i.manager.itemEnd(e)},s=new yu(this.manager);s.setPath(this.path),s.setResponseType(`arraybuffer`),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,function(n){try{i.parse(n,a,function(n){t(n),i.manager.itemEnd(e)},o)}catch(e){o(e)}},n,o)}setDRACOLoader(e){return this.dracoLoader=e,this}setKTX2Loader(e){return this.ktx2Loader=e,this}setMeshoptDecoder(e){return this.meshoptDecoder=e,this}register(e){return this.pluginCallbacks.indexOf(e)===-1&&this.pluginCallbacks.push(e),this}unregister(e){return this.pluginCallbacks.indexOf(e)!==-1&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(e),1),this}parse(e,t,n,r){let i,a={},o={},s=new TextDecoder;if(typeof e==`string`)i=JSON.parse(e);else if(e instanceof ArrayBuffer)if(s.decode(new Uint8Array(e,0,4))===uw){try{a[GC.KHR_BINARY_GLTF]=new pw(e)}catch(e){r&&r(e);return}i=JSON.parse(a[GC.KHR_BINARY_GLTF].content)}else i=JSON.parse(s.decode(e));else i=e;if(i.asset===void 0||i.asset.version[0]<2){r&&r(Error(`THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.`));return}let c=new zw(i,{path:t||this.resourcePath||``,crossOrigin:this.crossOrigin,requestHeader:this.requestHeader,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});c.fileLoader.setRequestHeader(this.requestHeader);for(let e=0;e<this.pluginCallbacks.length;e++){let t=this.pluginCallbacks[e](c);t.name||console.error(`THREE.GLTFLoader: Invalid plugin found: missing name`),o[t.name]=t,a[t.name]=!0}if(i.extensionsUsed)for(let e=0;e<i.extensionsUsed.length;++e){let t=i.extensionsUsed[e],n=i.extensionsRequired||[];switch(t){case GC.KHR_MATERIALS_UNLIT:a[t]=new qC;break;case GC.KHR_DRACO_MESH_COMPRESSION:a[t]=new mw(i,this.dracoLoader);break;case GC.KHR_TEXTURE_TRANSFORM:a[t]=new hw;break;case GC.KHR_MESH_QUANTIZATION:a[t]=new gw;break;default:n.indexOf(t)>=0&&o[t]===void 0&&console.warn(`THREE.GLTFLoader: Unknown extension "`+t+`".`)}}c.setExtensions(a),c.setPlugins(o),c.parse(n,r)}parseAsync(e,t){let n=this;return new Promise(function(r,i){n.parse(e,t,r,i)})}};function UC(){let e={};return{get:function(t){return e[t]},add:function(t,n){e[t]=n},remove:function(t){delete e[t]},removeAll:function(){e={}}}}function WC(e,t,n){let r=e.json.materials[t];return r.extensions&&r.extensions[n]?r.extensions[n]:null}var GC={KHR_BINARY_GLTF:`KHR_binary_glTF`,KHR_DRACO_MESH_COMPRESSION:`KHR_draco_mesh_compression`,KHR_LIGHTS_PUNCTUAL:`KHR_lights_punctual`,KHR_MATERIALS_CLEARCOAT:`KHR_materials_clearcoat`,KHR_MATERIALS_DISPERSION:`KHR_materials_dispersion`,KHR_MATERIALS_IOR:`KHR_materials_ior`,KHR_MATERIALS_SHEEN:`KHR_materials_sheen`,KHR_MATERIALS_SPECULAR:`KHR_materials_specular`,KHR_MATERIALS_TRANSMISSION:`KHR_materials_transmission`,KHR_MATERIALS_IRIDESCENCE:`KHR_materials_iridescence`,KHR_MATERIALS_ANISOTROPY:`KHR_materials_anisotropy`,KHR_MATERIALS_UNLIT:`KHR_materials_unlit`,KHR_MATERIALS_VOLUME:`KHR_materials_volume`,KHR_TEXTURE_BASISU:`KHR_texture_basisu`,KHR_TEXTURE_TRANSFORM:`KHR_texture_transform`,KHR_MESH_QUANTIZATION:`KHR_mesh_quantization`,KHR_MATERIALS_EMISSIVE_STRENGTH:`KHR_materials_emissive_strength`,EXT_MATERIALS_BUMP:`EXT_materials_bump`,EXT_TEXTURE_WEBP:`EXT_texture_webp`,EXT_TEXTURE_AVIF:`EXT_texture_avif`,EXT_MESHOPT_COMPRESSION:`EXT_meshopt_compression`,KHR_MESHOPT_COMPRESSION:`KHR_meshopt_compression`,EXT_MESH_GPU_INSTANCING:`EXT_mesh_gpu_instancing`},KC=class{constructor(e){this.parser=e,this.name=GC.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}_markDefs(){let e=this.parser,t=this.parser.json.nodes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n];r.extensions&&r.extensions[this.name]&&r.extensions[this.name].light!==void 0&&e._addNodeRef(this.cache,r.extensions[this.name].light)}}_loadLight(e){let t=this.parser,n=`light:`+e,r=t.cache.get(n);if(r)return r;let i=t.json,a=((i.extensions&&i.extensions[this.name]||{}).lights||[])[e],o,s=new K(16777215);a.color!==void 0&&s.setRGB(a.color[0],a.color[1],a.color[2],$i);let c=a.range===void 0?0:a.range;switch(a.type){case`directional`:o=new Uu(s),o.target.position.set(0,0,-1),o.add(o.target);break;case`point`:o=new Bu(s),o.distance=c;break;case`spot`:o=new Ru(s),o.distance=c,a.spot=a.spot||{},a.spot.innerConeAngle=a.spot.innerConeAngle===void 0?0:a.spot.innerConeAngle,a.spot.outerConeAngle=a.spot.outerConeAngle===void 0?Math.PI/4:a.spot.outerConeAngle,o.angle=a.spot.outerConeAngle,o.penumbra=1-a.spot.innerConeAngle/a.spot.outerConeAngle,o.target.position.set(0,0,-1),o.add(o.target);break;default:throw Error(`THREE.GLTFLoader: Unexpected light type: `+a.type)}return o.position.set(0,0,0),jw(o,a),a.intensity!==void 0&&(o.intensity=a.intensity),o.name=t.createUniqueName(a.name||`light_`+e),r=Promise.resolve(o),t.cache.add(n,r),r}getDependency(e,t){if(e===`light`)return this._loadLight(t)}createNodeAttachment(e){let t=this,n=this.parser,r=n.json.nodes[e],i=(r.extensions&&r.extensions[this.name]||{}).light;return i===void 0?null:this._loadLight(i).then(function(e){return n._getNodeRef(t.cache,i,e)})}},qC=class{constructor(){this.name=GC.KHR_MATERIALS_UNLIT}getMaterialType(){return oc}extendParams(e,t,n){let r=[];e.color=new K(1,1,1),e.opacity=1;let i=t.pbrMetallicRoughness;if(i){if(Array.isArray(i.baseColorFactor)){let t=i.baseColorFactor;e.color.setRGB(t[0],t[1],t[2],$i),e.opacity=t[3]}i.baseColorTexture!==void 0&&r.push(n.assignTexture(e,`map`,i.baseColorTexture,Qi))}return Promise.all(r)}},JC=class{constructor(e){this.parser=e,this.name=GC.KHR_MATERIALS_EMISSIVE_STRENGTH}extendMaterialParams(e,t){let n=WC(this.parser,e,this.name);return n===null||n.emissiveStrength!==void 0&&(t.emissiveIntensity=n.emissiveStrength),Promise.resolve()}},YC=class{constructor(e){this.parser=e,this.name=GC.KHR_MATERIALS_CLEARCOAT}getMaterialType(e){return WC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=WC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(n.clearcoatFactor!==void 0&&(t.clearcoat=n.clearcoatFactor),n.clearcoatTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatMap`,n.clearcoatTexture)),n.clearcoatRoughnessFactor!==void 0&&(t.clearcoatRoughness=n.clearcoatRoughnessFactor),n.clearcoatRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`clearcoatRoughnessMap`,n.clearcoatRoughnessTexture)),n.clearcoatNormalTexture!==void 0&&(r.push(this.parser.assignTexture(t,`clearcoatNormalMap`,n.clearcoatNormalTexture)),n.clearcoatNormalTexture.scale!==void 0)){let e=n.clearcoatNormalTexture.scale;t.clearcoatNormalScale=new V(e,e)}return Promise.all(r)}},XC=class{constructor(e){this.parser=e,this.name=GC.KHR_MATERIALS_DISPERSION}getMaterialType(e){return WC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=WC(this.parser,e,this.name);return n===null||(t.dispersion=n.dispersion===void 0?0:n.dispersion),Promise.resolve()}},ZC=class{constructor(e){this.parser=e,this.name=GC.KHR_MATERIALS_IRIDESCENCE}getMaterialType(e){return WC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=WC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.iridescenceFactor!==void 0&&(t.iridescence=n.iridescenceFactor),n.iridescenceTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceMap`,n.iridescenceTexture)),n.iridescenceIor!==void 0&&(t.iridescenceIOR=n.iridescenceIor),t.iridescenceThicknessRange===void 0&&(t.iridescenceThicknessRange=[100,400]),n.iridescenceThicknessMinimum!==void 0&&(t.iridescenceThicknessRange[0]=n.iridescenceThicknessMinimum),n.iridescenceThicknessMaximum!==void 0&&(t.iridescenceThicknessRange[1]=n.iridescenceThicknessMaximum),n.iridescenceThicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`iridescenceThicknessMap`,n.iridescenceThicknessTexture)),Promise.all(r)}},QC=class{constructor(e){this.parser=e,this.name=GC.KHR_MATERIALS_SHEEN}getMaterialType(e){return WC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=WC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];if(t.sheenColor=new K(0,0,0),t.sheenRoughness=0,t.sheen=1,n.sheenColorFactor!==void 0){let e=n.sheenColorFactor;t.sheenColor.setRGB(e[0],e[1],e[2],$i)}return n.sheenRoughnessFactor!==void 0&&(t.sheenRoughness=n.sheenRoughnessFactor),n.sheenColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenColorMap`,n.sheenColorTexture,Qi)),n.sheenRoughnessTexture!==void 0&&r.push(this.parser.assignTexture(t,`sheenRoughnessMap`,n.sheenRoughnessTexture)),Promise.all(r)}},$C=class{constructor(e){this.parser=e,this.name=GC.KHR_MATERIALS_TRANSMISSION}getMaterialType(e){return WC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=WC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.transmissionFactor!==void 0&&(t.transmission=n.transmissionFactor),n.transmissionTexture!==void 0&&r.push(this.parser.assignTexture(t,`transmissionMap`,n.transmissionTexture)),Promise.all(r)}},ew=class{constructor(e){this.parser=e,this.name=GC.KHR_MATERIALS_VOLUME}getMaterialType(e){return WC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=WC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.thickness=n.thicknessFactor===void 0?0:n.thicknessFactor,n.thicknessTexture!==void 0&&r.push(this.parser.assignTexture(t,`thicknessMap`,n.thicknessTexture)),t.attenuationDistance=n.attenuationDistance||1/0;let i=n.attenuationColor||[1,1,1];return t.attenuationColor=new K().setRGB(i[0],i[1],i[2],$i),Promise.all(r)}},tw=class{constructor(e){this.parser=e,this.name=GC.KHR_MATERIALS_IOR}getMaterialType(e){return WC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=WC(this.parser,e,this.name);return n===null?Promise.resolve():(t.ior=n.ior===void 0?1.5:n.ior,t.ior===0&&(t.ior=1e3),Promise.resolve())}},nw=class{constructor(e){this.parser=e,this.name=GC.KHR_MATERIALS_SPECULAR}getMaterialType(e){return WC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=WC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];t.specularIntensity=n.specularFactor===void 0?1:n.specularFactor,n.specularTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularIntensityMap`,n.specularTexture));let i=n.specularColorFactor||[1,1,1];return t.specularColor=new K().setRGB(i[0],i[1],i[2],$i),n.specularColorTexture!==void 0&&r.push(this.parser.assignTexture(t,`specularColorMap`,n.specularColorTexture,Qi)),Promise.all(r)}},rw=class{constructor(e){this.parser=e,this.name=GC.EXT_MATERIALS_BUMP}getMaterialType(e){return WC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=WC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return t.bumpScale=n.bumpFactor===void 0?1:n.bumpFactor,n.bumpTexture!==void 0&&r.push(this.parser.assignTexture(t,`bumpMap`,n.bumpTexture)),Promise.all(r)}},iw=class{constructor(e){this.parser=e,this.name=GC.KHR_MATERIALS_ANISOTROPY}getMaterialType(e){return WC(this.parser,e,this.name)===null?null:Wl}extendMaterialParams(e,t){let n=WC(this.parser,e,this.name);if(n===null)return Promise.resolve();let r=[];return n.anisotropyStrength!==void 0&&(t.anisotropy=n.anisotropyStrength),n.anisotropyRotation!==void 0&&(t.anisotropyRotation=n.anisotropyRotation),n.anisotropyTexture!==void 0&&r.push(this.parser.assignTexture(t,`anisotropyMap`,n.anisotropyTexture)),Promise.all(r)}},aw=class{constructor(e){this.parser=e,this.name=GC.KHR_TEXTURE_BASISU}loadTexture(e){let t=this.parser,n=t.json,r=n.textures[e];if(!r.extensions||!r.extensions[this.name])return null;let i=r.extensions[this.name],a=t.options.ktx2Loader;if(!a){if(n.extensionsRequired&&n.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures`);return null}return t.loadTextureImage(e,i.source,a)}},ow=class{constructor(e){this.parser=e,this.name=GC.EXT_TEXTURE_WEBP}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},sw=class{constructor(e){this.parser=e,this.name=GC.EXT_TEXTURE_AVIF}loadTexture(e){let t=this.name,n=this.parser,r=n.json,i=r.textures[e];if(!i.extensions||!i.extensions[t])return null;let a=i.extensions[t],o=r.images[a.source],s=n.textureLoader;if(o.uri){let e=n.options.manager.getHandler(o.uri);e!==null&&(s=e)}return n.loadTextureImage(e,a.source,s)}},cw=class{constructor(e,t){this.name=t,this.parser=e}loadBufferView(e){let t=this.parser.json,n=t.bufferViews[e];if(n.extensions&&n.extensions[this.name]){let e=n.extensions[this.name],r=this.parser.getDependency(`buffer`,e.buffer),i=this.parser.options.meshoptDecoder;if(!i||!i.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw Error(`THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files`);return null}return r.then(function(t){let n=e.byteOffset||0,r=e.byteLength||0,a=e.count,o=e.byteStride,s=new Uint8Array(t,n,r);return i.decodeGltfBufferAsync?i.decodeGltfBufferAsync(a,o,s,e.mode,e.filter).then(function(e){return e.buffer}):i.ready.then(function(){let t=new ArrayBuffer(a*o);return i.decodeGltfBuffer(new Uint8Array(t),a,o,s,e.mode,e.filter),t})})}else return null}},lw=class{constructor(e){this.name=GC.EXT_MESH_GPU_INSTANCING,this.parser=e}createNodeMesh(e){let t=this.parser.json,n=t.nodes[e];if(!n.extensions||!n.extensions[this.name]||n.mesh===void 0)return null;let r=t.meshes[n.mesh];for(let e of r.primitives)if(e.mode!==bw.TRIANGLES&&e.mode!==bw.TRIANGLE_STRIP&&e.mode!==bw.TRIANGLE_FAN&&e.mode!==void 0)return null;let i=n.extensions[this.name].attributes,a=[],o={};for(let e in i)a.push(this.parser.getDependency(`accessor`,i[e]).then(t=>(o[e]=t,o[e])));return a.length<1?null:(a.push(this.parser.createNodeMesh(e)),Promise.all(a).then(e=>{let t=e.pop(),n=t.isGroup?t.children:[t],r=e[0].count,i=[];for(let e of n){let t=new G,n=new U,a=new H,s=new U(1,1,1),c=new Wc(e.geometry,e.material,r);for(let e=0;e<r;e++)o.TRANSLATION&&n.fromBufferAttribute(o.TRANSLATION,e),o.ROTATION&&a.fromBufferAttribute(o.ROTATION,e),o.SCALE&&s.fromBufferAttribute(o.SCALE,e),c.setMatrixAt(e,t.compose(n,a,s));for(let t in o)if(t===`_COLOR_0`){let e=o[t];c.instanceColor=new Ic(e.array,e.itemSize,e.normalized)}else t!==`TRANSLATION`&&t!==`ROTATION`&&t!==`SCALE`&&e.geometry.setAttribute(t,o[t]);zo.prototype.copy.call(c,e),this.parser.assignFinalMaterial(c),i.push(c)}return t.isGroup?(t.clear(),t.add(...i),t):i[0]}))}},uw=`glTF`,dw=12,fw={JSON:1313821514,BIN:5130562},pw=class{constructor(e){this.name=GC.KHR_BINARY_GLTF,this.content=null,this.body=null;let t=new DataView(e,0,dw),n=new TextDecoder;if(this.header={magic:n.decode(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==uw)throw Error(`THREE.GLTFLoader: Unsupported glTF-Binary header.`);if(this.header.version<2)throw Error(`THREE.GLTFLoader: Legacy binary file detected.`);let r=this.header.length-dw,i=new DataView(e,dw),a=0;for(;a<r;){let t=i.getUint32(a,!0);a+=4;let r=i.getUint32(a,!0);if(a+=4,r===fw.JSON){let r=new Uint8Array(e,dw+a,t);this.content=n.decode(r)}else if(r===fw.BIN){let n=dw+a;this.body=e.slice(n,n+t)}a+=t}if(this.content===null)throw Error(`THREE.GLTFLoader: JSON content not found.`)}},mw=class{constructor(e,t){if(!t)throw Error(`THREE.GLTFLoader: No DRACOLoader instance provided.`);this.name=GC.KHR_DRACO_MESH_COMPRESSION,this.json=e,this.dracoLoader=t,this.dracoLoader.preload()}decodePrimitive(e,t){let n=this.json,r=this.dracoLoader,i=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,o={},s={},c={};for(let e in a){let t=Tw[e]||e.toLowerCase();o[t]=a[e]}for(let t in e.attributes){let r=Tw[t]||t.toLowerCase();if(a[t]!==void 0){let i=n.accessors[e.attributes[t]];c[r]=xw[i.componentType].name,s[r]=i.normalized===!0}}return t.getDependency(`bufferView`,i).then(function(e){return new Promise(function(t,n){r.decodeDracoFile(e,function(e){for(let t in e.attributes){let n=e.attributes[t],r=s[t];r!==void 0&&(n.normalized=r)}t(e)},o,c,$i,n)})})}},hw=class{constructor(){this.name=GC.KHR_TEXTURE_TRANSFORM}extendTexture(e,t){return(t.texCoord===void 0||t.texCoord===e.channel)&&t.offset===void 0&&t.rotation===void 0&&t.scale===void 0?e:(e=e.clone(),t.texCoord!==void 0&&(e.channel=t.texCoord),t.offset!==void 0&&e.offset.fromArray(t.offset),t.rotation!==void 0&&(e.rotation=t.rotation),t.scale!==void 0&&e.repeat.fromArray(t.scale),e.needsUpdate=!0,e)}},gw=class{constructor(){this.name=GC.KHR_MESH_QUANTIZATION}},_w=class extends Zl{constructor(e,t,n,r){super(e,t,n,r)}copySampleValue_(e){let t=this.resultBuffer,n=this.sampleValues,r=this.valueSize,i=e*r*3+r;for(let e=0;e!==r;e++)t[e]=n[i+e];return t}interpolate_(e,t,n,r){let i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=o*2,c=o*3,l=r-t,u=(n-t)/l,d=u*u,f=d*u,p=e*c,m=p-c,h=-2*f+3*d,g=f-d,_=1-h,v=g-d+u;for(let e=0;e!==o;e++){let t=a[m+e+o],n=a[m+e+s]*l,r=a[p+e+o],c=a[p+e]*l;i[e]=_*t+v*n+h*r+g*c}return i}},vw=new H,yw=class extends _w{interpolate_(e,t,n,r){let i=super.interpolate_(e,t,n,r);return vw.fromArray(i).normalize().toArray(i),i}},bw={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},xw={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},Sw={9728:Dr,9729:Ar,9984:Or,9985:jr,9986:kr,9987:Mr},Cw={33071:Tr,33648:Er,10497:wr},ww={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},Tw={POSITION:`position`,NORMAL:`normal`,TANGENT:`tangent`,TEXCOORD_0:`uv`,TEXCOORD_1:`uv1`,TEXCOORD_2:`uv2`,TEXCOORD_3:`uv3`,COLOR_0:`color`,WEIGHTS_0:`skinWeight`,JOINTS_0:`skinIndex`},Ew={scale:`scale`,translation:`position`,rotation:`quaternion`,weights:`morphTargetInfluences`},Dw={CUBICSPLINE:void 0,LINEAR:Hi,STEP:Vi},Ow={OPAQUE:`OPAQUE`,MASK:`MASK`,BLEND:`BLEND`};function kw(e){return e.DefaultMaterial===void 0&&(e.DefaultMaterial=new Ul({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:0})),e.DefaultMaterial}function Aw(e,t,n){for(let r in n.extensions)e[r]===void 0&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[r]=n.extensions[r])}function jw(e,t){t.extras!==void 0&&(typeof t.extras==`object`?Object.assign(e.userData,t.extras):console.warn(`THREE.GLTFLoader: Ignoring primitive type .extras, `+t.extras))}function Mw(e,t,n){let r=!1,i=!1,a=!1;for(let e=0,n=t.length;e<n;e++){let n=t[e];if(n.POSITION!==void 0&&(r=!0),n.NORMAL!==void 0&&(i=!0),n.COLOR_0!==void 0&&(a=!0),r&&i&&a)break}if(!r&&!i&&!a)return Promise.resolve(e);let o=[],s=[],c=[];for(let l=0,u=t.length;l<u;l++){let u=t[l];if(r){let t=u.POSITION===void 0?e.attributes.position:n.getDependency(`accessor`,u.POSITION);o.push(t)}if(i){let t=u.NORMAL===void 0?e.attributes.normal:n.getDependency(`accessor`,u.NORMAL);s.push(t)}if(a){let t=u.COLOR_0===void 0?e.attributes.color:n.getDependency(`accessor`,u.COLOR_0);c.push(t)}}return Promise.all([Promise.all(o),Promise.all(s),Promise.all(c)]).then(function(t){let n=t[0],o=t[1],s=t[2];return r&&(e.morphAttributes.position=n),i&&(e.morphAttributes.normal=o),a&&(e.morphAttributes.color=s),e.morphTargetsRelative=!0,e})}function Nw(e,t){if(e.updateMorphTargets(),t.weights!==void 0)for(let n=0,r=t.weights.length;n<r;n++)e.morphTargetInfluences[n]=t.weights[n];if(t.extras&&Array.isArray(t.extras.targetNames)){let n=t.extras.targetNames;if(e.morphTargetInfluences.length===n.length){e.morphTargetDictionary={};for(let t=0,r=n.length;t<r;t++)e.morphTargetDictionary[n[t]]=t}else console.warn(`THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.`)}}function Pw(e){let t,n=e.extensions&&e.extensions[GC.KHR_DRACO_MESH_COMPRESSION];if(t=n?`draco:`+n.bufferView+`:`+n.indices+`:`+Fw(n.attributes):e.indices+`:`+Fw(e.attributes)+`:`+e.mode,e.targets!==void 0)for(let n=0,r=e.targets.length;n<r;n++)t+=`:`+Fw(e.targets[n]);return t}function Fw(e){let t=``,n=Object.keys(e).sort();for(let r=0,i=n.length;r<i;r++)t+=n[r]+`:`+e[n[r]]+`;`;return t}function Iw(e){switch(e){case Int8Array:return 1/127;case Uint8Array:return 1/255;case Int16Array:return 1/32767;case Uint16Array:return 1/65535;default:throw Error(`THREE.GLTFLoader: Unsupported normalized accessor component type.`)}}function Lw(e){return e.search(/\.jpe?g($|\?)/i)>0||e.search(/^data\:image\/jpeg/)===0?`image/jpeg`:e.search(/\.webp($|\?)/i)>0||e.search(/^data\:image\/webp/)===0?`image/webp`:e.search(/\.ktx2($|\?)/i)>0||e.search(/^data\:image\/ktx2/)===0?`image/ktx2`:`image/png`}var Rw=new G,zw=class{constructor(e={},t={}){this.json=e,this.extensions={},this.plugins={},this.options=t,this.cache=new UC,this.associations=new Map,this.primitiveCache={},this.nodeCache={},this.meshCache={refs:{},uses:{}},this.cameraCache={refs:{},uses:{}},this.lightCache={refs:{},uses:{}},this.sourceCache={},this.textureCache={},this.nodeNamesUsed={};let n=!1,r=-1,i=!1,a=-1;if(typeof navigator<`u`&&navigator.userAgent!==void 0){let e=navigator.userAgent;n=/^((?!chrome|android).)*safari/i.test(e)===!0;let t=e.match(/Version\/(\d+)/);r=n&&t?parseInt(t[1],10):-1,i=e.indexOf(`Firefox`)>-1,a=i?e.match(/Firefox\/([0-9]+)\./)[1]:-1}typeof createImageBitmap>`u`||n&&r<17||i&&a<98?this.textureLoader=new Cu(this.options.manager):this.textureLoader=new qu(this.options.manager),this.textureLoader.setCrossOrigin(this.options.crossOrigin),this.textureLoader.setRequestHeader(this.options.requestHeader),this.fileLoader=new yu(this.options.manager),this.fileLoader.setResponseType(`arraybuffer`),this.options.crossOrigin===`use-credentials`&&this.fileLoader.setWithCredentials(!0)}setExtensions(e){this.extensions=e}setPlugins(e){this.plugins=e}parse(e,t){let n=this,r=this.json,i=this.extensions;this.cache.removeAll(),this.nodeCache={},this._invokeAll(function(e){return e._markDefs&&e._markDefs()}),Promise.all(this._invokeAll(function(e){return e.beforeRoot&&e.beforeRoot()})).then(function(){return Promise.all([n.getDependencies(`scene`),n.getDependencies(`animation`),n.getDependencies(`camera`)])}).then(function(t){let a={scene:t[0][r.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:r.asset,parser:n,userData:{}};return Aw(i,a,r),jw(a,r),Promise.all(n._invokeAll(function(e){return e.afterRoot&&e.afterRoot(a)})).then(function(){for(let e of a.scenes)e.updateMatrixWorld();e(a)})}).catch(t)}_markDefs(){let e=this.json.nodes||[],t=this.json.skins||[],n=this.json.meshes||[];for(let n=0,r=t.length;n<r;n++){let r=t[n].joints;for(let t=0,n=r.length;t<n;t++)e[r[t]].isBone=!0}for(let t=0,r=e.length;t<r;t++){let r=e[t];r.mesh!==void 0&&(this._addNodeRef(this.meshCache,r.mesh),r.skin!==void 0&&(n[r.mesh].isSkinnedMesh=!0)),r.camera!==void 0&&this._addNodeRef(this.cameraCache,r.camera)}}_addNodeRef(e,t){t!==void 0&&(e.refs[t]===void 0&&(e.refs[t]=e.uses[t]=0),e.refs[t]++)}_getNodeRef(e,t,n){if(e.refs[t]<=1)return n;let r=n.clone(),i=(e,t)=>{let n=this.associations.get(e);n!=null&&this.associations.set(t,n);for(let[n,r]of e.children.entries())i(r,t.children[n])};return i(n,r),r.name+=`_instance_`+ e.uses[t]++,r}_invokeOne(e){let t=Object.values(this.plugins);t.push(this);for(let n=0;n<t.length;n++){let r=e(t[n]);if(r)return r}return null}_invokeAll(e){let t=Object.values(this.plugins);t.unshift(this);let n=[];for(let r=0;r<t.length;r++){let i=e(t[r]);i&&n.push(i)}return n}getDependency(e,t){let n=e+`:`+t,r=this.cache.get(n);if(!r){switch(e){case`scene`:r=this.loadScene(t);break;case`node`:r=this._invokeOne(function(e){return e.loadNode&&e.loadNode(t)});break;case`mesh`:r=this._invokeOne(function(e){return e.loadMesh&&e.loadMesh(t)});break;case`accessor`:r=this.loadAccessor(t);break;case`bufferView`:r=this._invokeOne(function(e){return e.loadBufferView&&e.loadBufferView(t)});break;case`buffer`:r=this.loadBuffer(t);break;case`material`:r=this._invokeOne(function(e){return e.loadMaterial&&e.loadMaterial(t)});break;case`texture`:r=this._invokeOne(function(e){return e.loadTexture&&e.loadTexture(t)});break;case`skin`:r=this.loadSkin(t);break;case`animation`:r=this._invokeOne(function(e){return e.loadAnimation&&e.loadAnimation(t)});break;case`camera`:r=this.loadCamera(t);break;default:if(r=this._invokeOne(function(n){return n!=this&&n.getDependency&&n.getDependency(e,t)}),!r)throw Error(`Unknown type: `+e);break}this.cache.add(n,r)}return r}getDependencies(e){let t=this.cache.get(e);if(!t){let n=this,r=this.json[e+(e===`mesh`?`es`:`s`)]||[];t=Promise.all(r.map(function(t,r){return n.getDependency(e,r)})),this.cache.add(e,t)}return t}loadBuffer(e){let t=this.json.buffers[e],n=this.fileLoader;if(t.type&&t.type!==`arraybuffer`)throw Error(`THREE.GLTFLoader: `+t.type+` buffer type is not supported.`);if(t.uri===void 0&&e===0)return Promise.resolve(this.extensions[GC.KHR_BINARY_GLTF].body);let r=this.options;return new Promise(function(e,i){n.load(Gu.resolveURL(t.uri,r.path),e,void 0,function(){i(Error(`THREE.GLTFLoader: Failed to load buffer "`+t.uri+`".`))})})}loadBufferView(e){let t=this.json.bufferViews[e];return this.getDependency(`buffer`,t.buffer).then(function(e){let n=t.byteLength||0,r=t.byteOffset||0;return e.slice(r,r+n)})}loadAccessor(e){let t=this,n=this.json,r=this.json.accessors[e];if(r.bufferView===void 0&&r.sparse===void 0){let e=ww[r.type],t=xw[r.componentType],n=r.normalized===!0,i=new t(r.count*e);return Promise.resolve(new q(i,e,n))}let i=[];return r.bufferView===void 0?i.push(null):i.push(this.getDependency(`bufferView`,r.bufferView)),r.sparse!==void 0&&(i.push(this.getDependency(`bufferView`,r.sparse.indices.bufferView)),i.push(this.getDependency(`bufferView`,r.sparse.values.bufferView))),Promise.all(i).then(function(e){let i=e[0],a=ww[r.type],o=xw[r.componentType],s=o.BYTES_PER_ELEMENT,c=s*a,l=r.byteOffset||0,u=r.bufferView===void 0?void 0:n.bufferViews[r.bufferView].byteStride,d=r.normalized===!0,f,p;if(u&&u!==c){let e=Math.floor(l/u),n=`InterleavedBuffer:`+r.bufferView+`:`+r.componentType+`:`+e+`:`+r.count,c=t.cache.get(n);c||(f=new o(i,e*u,r.count*u/s),c=new qs(f,u/s),t.cache.add(n,c)),p=new Ys(c,a,l%u/s,d)}else f=i===null?new o(r.count*a):new o(i,l,r.count*a),p=new q(f,a,d);if(r.sparse!==void 0){let t=ww.SCALAR,n=xw[r.sparse.indices.componentType],s=r.sparse.indices.byteOffset||0,c=r.sparse.values.byteOffset||0,l=new n(e[1],s,r.sparse.count*t),u=new o(e[2],c,r.sparse.count*a);i!==null&&(p=new q(p.array.slice(),p.itemSize,p.normalized)),p.normalized=!1;for(let e=0,t=l.length;e<t;e++){let t=l[e];if(p.setX(t,u[e*a]),a>=2&&p.setY(t,u[e*a+1]),a>=3&&p.setZ(t,u[e*a+2]),a>=4&&p.setW(t,u[e*a+3]),a>=5)throw Error(`THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.`)}p.normalized=d}return p})}loadTexture(e){let t=this.json,n=this.options,r=t.textures[e].source,i=t.images[r],a=this.textureLoader;if(i.uri){let e=n.manager.getHandler(i.uri);e!==null&&(a=e)}return this.loadTextureImage(e,r,a)}loadTextureImage(e,t,n){let r=this,i=this.json,a=i.textures[e],o=i.images[t],s=(o.uri||o.bufferView)+`:`+a.sampler;if(this.textureCache[s])return this.textureCache[s];let c=this.loadImageSource(t,n).then(function(t){t.flipY=!1,t.name=a.name||o.name||``,t.name===``&&typeof o.uri==`string`&&o.uri.startsWith(`data:image/`)===!1&&(t.name=o.uri);let n=(i.samplers||{})[a.sampler]||{};return t.magFilter=Sw[n.magFilter]||1006,t.minFilter=Sw[n.minFilter]||1008,t.wrapS=Cw[n.wrapS]||1e3,t.wrapT=Cw[n.wrapT]||1e3,t.generateMipmaps=!t.isCompressedTexture&&t.minFilter!==1003&&t.minFilter!==1006,r.associations.set(t,{textures:e}),t}).catch(function(){return null});return this.textureCache[s]=c,c}loadImageSource(e,t){let n=this,r=this.json,i=this.options;if(this.sourceCache[e]!==void 0)return this.sourceCache[e].then(e=>e.clone());let a=r.images[e],o=self.URL||self.webkitURL,s=a.uri||``,c=!1;if(a.bufferView!==void 0)s=n.getDependency(`bufferView`,a.bufferView).then(function(e){c=!0;let t=new Blob([e],{type:a.mimeType});return s=o.createObjectURL(t),s});else if(a.uri===void 0)throw Error(`THREE.GLTFLoader: Image `+e+` is missing URI and bufferView`);let l=Promise.resolve(s).then(function(e){return new Promise(function(n,r){let a=n;t.isImageBitmapLoader===!0&&(a=function(e){let t=new oo(e);t.needsUpdate=!0,n(t)}),t.load(Gu.resolveURL(e,i.path),a,void 0,r)})}).then(function(e){return c===!0&&o.revokeObjectURL(s),jw(e,a),e.userData.mimeType=a.mimeType||Lw(a.uri),e}).catch(function(e){throw console.error(`THREE.GLTFLoader: Couldn't load texture`,s),e});return this.sourceCache[e]=l,l}assignTexture(e,t,n,r){let i=this;return this.getDependency(`texture`,n.index).then(function(a){if(!a)return null;if(n.texCoord!==void 0&&n.texCoord>0&&(a=a.clone(),a.channel=n.texCoord),i.extensions[GC.KHR_TEXTURE_TRANSFORM]){let e=n.extensions===void 0?void 0:n.extensions[GC.KHR_TEXTURE_TRANSFORM];if(e){let t=i.associations.get(a);a=i.extensions[GC.KHR_TEXTURE_TRANSFORM].extendTexture(a,e),i.associations.set(a,t)}}return r!==void 0&&(a.colorSpace=r),e[t]=a,a})}assignFinalMaterial(e){let t=e.geometry,n=e.material,r=t.attributes.tangent===void 0,i=t.attributes.color!==void 0,a=t.attributes.normal===void 0;if(e.isPoints){let e=`PointsMaterial:`+n.uuid,t=this.cache.get(e);t||(t=new pl,Zs.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,t.sizeAttenuation=!1,this.cache.add(e,t)),n=t}else if(e.isLine){let e=`LineBasicMaterial:`+n.uuid,t=this.cache.get(e);t||(t=new $c,Zs.prototype.copy.call(t,n),t.color.copy(n.color),t.map=n.map,this.cache.add(e,t)),n=t}if(r||i||a){let e=`ClonedMaterial:`+n.uuid+`:`;r&&(e+=`derivative-tangents:`),i&&(e+=`vertex-colors:`),a&&(e+=`flat-shading:`);let t=this.cache.get(e);t||(t=n.clone(),i&&(t.vertexColors=!0),a&&(t.flatShading=!0),r&&(t.normalScale&&(t.normalScale.y*=-1),t.clearcoatNormalScale&&(t.clearcoatNormalScale.y*=-1)),this.cache.add(e,t),this.associations.set(t,this.associations.get(n))),n=t}e.material=n}getMaterialType(){return Ul}loadMaterial(e){let t=this,n=this.json,r=this.extensions,i=n.materials[e],a,o={},s=i.extensions||{},c=[];if(s[GC.KHR_MATERIALS_UNLIT]){let e=r[GC.KHR_MATERIALS_UNLIT];a=e.getMaterialType(),c.push(e.extendParams(o,i,t))}else{let n=i.pbrMetallicRoughness||{};if(o.color=new K(1,1,1),o.opacity=1,Array.isArray(n.baseColorFactor)){let e=n.baseColorFactor;o.color.setRGB(e[0],e[1],e[2],$i),o.opacity=e[3]}n.baseColorTexture!==void 0&&c.push(t.assignTexture(o,`map`,n.baseColorTexture,Qi)),o.metalness=n.metallicFactor===void 0?1:n.metallicFactor,o.roughness=n.roughnessFactor===void 0?1:n.roughnessFactor,n.metallicRoughnessTexture!==void 0&&(c.push(t.assignTexture(o,`metalnessMap`,n.metallicRoughnessTexture)),c.push(t.assignTexture(o,`roughnessMap`,n.metallicRoughnessTexture))),a=this._invokeOne(function(t){return t.getMaterialType&&t.getMaterialType(e)}),c.push(Promise.all(this._invokeAll(function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,o)})))}i.doubleSided===!0&&(o.side=2);let l=i.alphaMode||Ow.OPAQUE;if(l===Ow.BLEND?(o.transparent=!0,o.depthWrite=!1):(o.transparent=!1,l===Ow.MASK&&(o.alphaTest=i.alphaCutoff===void 0?.5:i.alphaCutoff)),i.normalTexture!==void 0&&a!==oc&&(c.push(t.assignTexture(o,`normalMap`,i.normalTexture)),o.normalScale=new V(1,1),i.normalTexture.scale!==void 0)){let e=i.normalTexture.scale;o.normalScale.set(e,e)}if(i.occlusionTexture!==void 0&&a!==oc&&(c.push(t.assignTexture(o,`aoMap`,i.occlusionTexture)),i.occlusionTexture.strength!==void 0&&(o.aoMapIntensity=i.occlusionTexture.strength)),i.emissiveFactor!==void 0&&a!==oc){let e=i.emissiveFactor;o.emissive=new K().setRGB(e[0],e[1],e[2],$i)}return i.emissiveTexture!==void 0&&a!==oc&&c.push(t.assignTexture(o,`emissiveMap`,i.emissiveTexture,Qi)),Promise.all(c).then(function(){let n=new a(o);return i.name&&(n.name=i.name),jw(n,i),t.associations.set(n,{materials:e}),i.extensions&&Aw(r,n,i),n})}createUniqueName(e){let t=ud.sanitizeNodeName(e||``);return t in this.nodeNamesUsed?t+`_`+ ++this.nodeNamesUsed[t]:(this.nodeNamesUsed[t]=0,t)}loadGeometries(e){let t=this,n=this.extensions,r=this.primitiveCache;function i(e){return n[GC.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(e,t).then(function(n){return Vw(n,e,t)})}let a=[];for(let n=0,o=e.length;n<o;n++){let o=e[n],s=Pw(o),c=r[s];if(c)a.push(c.promise);else{let e;e=o.extensions&&o.extensions[GC.KHR_DRACO_MESH_COMPRESSION]?i(o):Vw(new J,o,t),r[s]={primitive:o,promise:e},a.push(e)}}return Promise.all(a)}loadMesh(e){let t=this,n=this.json,r=this.extensions,i=n.meshes[e],a=i.primitives,o=[];for(let e=0,t=a.length;e<t;e++){let t=a[e].material===void 0?kw(this.cache):this.getDependency(`material`,a[e].material);o.push(t)}return o.push(t.loadGeometries(a)),Promise.all(o).then(function(n){let o=n.slice(0,n.length-1),s=n[n.length-1],c=[];for(let n=0,l=s.length;n<l;n++){let l=s[n],u=a[n],d,f=o[n];if(u.mode===bw.TRIANGLES||u.mode===bw.TRIANGLE_STRIP||u.mode===bw.TRIANGLE_FAN||u.mode===void 0)d=i.isSkinnedMesh===!0?new Ac(l,f):new vc(l,f),d.isSkinnedMesh===!0&&d.normalizeSkinWeights(),u.mode===bw.TRIANGLE_STRIP?d.geometry=zC(d.geometry,1):u.mode===bw.TRIANGLE_FAN&&(d.geometry=zC(d.geometry,2));else if(u.mode===bw.LINES)d=new dl(l,f);else if(u.mode===bw.LINE_STRIP)d=new sl(l,f);else if(u.mode===bw.LINE_LOOP)d=new fl(l,f);else if(u.mode===bw.POINTS)d=new vl(l,f);else throw Error(`THREE.GLTFLoader: Primitive mode unsupported: `+u.mode);Object.keys(d.geometry.morphAttributes).length>0&&Nw(d,i),d.name=t.createUniqueName(i.name||`mesh_`+e),jw(d,i),u.extensions&&Aw(r,d,u),t.assignFinalMaterial(d),c.push(d)}for(let n=0,r=c.length;n<r;n++)t.associations.set(c[n],{meshes:e,primitives:n});if(c.length===1)return i.extensions&&Aw(r,c[0],i),c[0];let l=new Bo;i.extensions&&Aw(r,l,i),t.associations.set(l,{meshes:e});for(let e=0,t=c.length;e<t;e++)l.add(c[e]);return l})}loadCamera(e){let t,n=this.json.cameras[e],r=n[n.type];if(!r){console.warn(`THREE.GLTFLoader: Missing camera parameters.`);return}return n.type===`perspective`?t=new Iu(Ua.radToDeg(r.yfov),r.aspectRatio||1,r.znear||1,r.zfar||2e6):n.type===`orthographic`&&(t=new Vu(-r.xmag,r.xmag,r.ymag,-r.ymag,r.znear,r.zfar)),n.name&&(t.name=this.createUniqueName(n.name)),jw(t,n),Promise.resolve(t)}loadSkin(e){let t=this.json.skins[e],n=[];for(let e=0,r=t.joints.length;e<r;e++)n.push(this._loadNodeShallow(t.joints[e]));return t.inverseBindMatrices===void 0?n.push(null):n.push(this.getDependency(`accessor`,t.inverseBindMatrices)),Promise.all(n).then(function(e){let n=e.pop(),r=e,i=[],a=[];for(let e=0,o=r.length;e<o;e++){let o=r[e];if(o){i.push(o);let t=new G;n!==null&&t.fromArray(n.array,e*16),a.push(t)}else console.warn(`THREE.GLTFLoader: Joint "%s" could not be found.`,t.joints[e])}return new Fc(i,a)})}loadAnimation(e){let t=this.json,n=this,r=t.animations[e],i=r.name?r.name:`animation_`+e,a=[],o=[],s=[],c=[],l=[];for(let e=0,t=r.channels.length;e<t;e++){let t=r.channels[e],n=r.samplers[t.sampler],i=t.target,u=i.node,d=r.parameters===void 0?n.input:r.parameters[n.input],f=r.parameters===void 0?n.output:r.parameters[n.output];i.node!==void 0&&(a.push(this.getDependency(`node`,u)),o.push(this.getDependency(`accessor`,d)),s.push(this.getDependency(`accessor`,f)),c.push(n),l.push(i))}return Promise.all([Promise.all(a),Promise.all(o),Promise.all(s),Promise.all(c),Promise.all(l)]).then(function(e){let t=e[0],a=e[1],o=e[2],s=e[3],c=e[4],l=[];for(let e=0,r=t.length;e<r;e++){let r=t[e],i=a[e],u=o[e],d=s[e],f=c[e];if(r===void 0)continue;r.updateMatrix&&r.updateMatrix();let p=n._createAnimationTracks(r,i,u,d,f);if(p)for(let e=0;e<p.length;e++)l.push(p[e])}let u=new uu(i,void 0,l);return jw(u,r),u})}createNodeMesh(e){let t=this.json,n=this,r=t.nodes[e];return r.mesh===void 0?null:n.getDependency(`mesh`,r.mesh).then(function(e){let t=n._getNodeRef(n.meshCache,r.mesh,e);return r.weights!==void 0&&t.traverse(function(e){if(e.isMesh)for(let t=0,n=r.weights.length;t<n;t++)e.morphTargetInfluences[t]=r.weights[t]}),t})}loadNode(e){let t=this.json,n=this,r=t.nodes[e],i=n._loadNodeShallow(e),a=[],o=r.children||[];for(let e=0,t=o.length;e<t;e++)a.push(n.getDependency(`node`,o[e]));let s=r.skin===void 0?Promise.resolve(null):n.getDependency(`skin`,r.skin);return Promise.all([i,Promise.all(a),s]).then(function(e){let t=e[0],n=e[1],r=e[2];r!==null&&t.traverse(function(e){e.isSkinnedMesh&&e.bind(r,Rw)});for(let e=0,r=n.length;e<r;e++)t.add(n[e]);if(t.userData.pivot!==void 0&&n.length>0){let e=t.userData.pivot,r=n[0];t.pivot=new U().fromArray(e),t.position.x-=e[0],t.position.y-=e[1],t.position.z-=e[2],r.position.set(0,0,0),delete t.userData.pivot}return t})}_loadNodeShallow(e){let t=this.json,n=this.extensions,r=this;if(this.nodeCache[e]!==void 0)return this.nodeCache[e];let i=t.nodes[e],a=i.name?r.createUniqueName(i.name):``,o=[],s=r._invokeOne(function(t){return t.createNodeMesh&&t.createNodeMesh(e)});return s&&o.push(s),i.camera!==void 0&&o.push(r.getDependency(`camera`,i.camera).then(function(e){return r._getNodeRef(r.cameraCache,i.camera,e)})),r._invokeAll(function(t){return t.createNodeAttachment&&t.createNodeAttachment(e)}).forEach(function(e){o.push(e)}),this.nodeCache[e]=Promise.all(o).then(function(t){let o;if(o=i.isBone===!0?new jc:t.length>1?new Bo:t.length===1?t[0]:new zo,o!==t[0])for(let e=0,n=t.length;e<n;e++)o.add(t[e]);if(i.name&&(o.userData.name=i.name,o.name=a),jw(o,i),i.extensions&&Aw(n,o,i),i.matrix!==void 0){let e=new G;e.fromArray(i.matrix),o.applyMatrix4(e)}else i.translation!==void 0&&o.position.fromArray(i.translation),i.rotation!==void 0&&o.quaternion.fromArray(i.rotation),i.scale!==void 0&&o.scale.fromArray(i.scale);if(!r.associations.has(o))r.associations.set(o,{});else if(i.mesh!==void 0&&r.meshCache.refs[i.mesh]>1){let e=r.associations.get(o);r.associations.set(o,{...e})}return r.associations.get(o).nodes=e,o}),this.nodeCache[e]}loadScene(e){let t=this.extensions,n=this.json.scenes[e],r=this,i=new Bo;n.name&&(i.name=r.createUniqueName(n.name)),jw(i,n),n.extensions&&Aw(t,i,n);let a=n.nodes||[],o=[];for(let e=0,t=a.length;e<t;e++)o.push(r.getDependency(`node`,a[e]));return Promise.all(o).then(function(e){for(let t=0,n=e.length;t<n;t++){let n=e[t];n.parent===null?i.add(n):i.add(BC(n))}return r.associations=(e=>{let t=new Map;for(let[e,n]of r.associations)(e instanceof Zs||e instanceof oo)&&t.set(e,n);return e.traverse(e=>{let n=r.associations.get(e);n!=null&&t.set(e,n)}),t})(i),i})}_createAnimationTracks(e,t,n,r,i){let a=[],o=e.name?e.name:e.uuid,s=[];function c(e){e.morphTargetInfluences&&s.push(e.name?e.name:e.uuid)}Ew[i.path]===Ew.weights?(c(e),e.isGroup&&e.children.forEach(c)):s.push(o);let l;switch(Ew[i.path]){case Ew.weights:l=au;break;case Ew.rotation:l=su;break;case Ew.translation:case Ew.scale:l=lu;break;default:switch(n.itemSize){case 1:l=au;break;default:l=lu;break}break}let u=r.interpolation===void 0?Hi:Dw[r.interpolation],d=this._getArrayFromAccessor(n);for(let e=0,n=s.length;e<n;e++){let n=new l(s[e]+`.`+Ew[i.path],t.array,d,u);r.interpolation===`CUBICSPLINE`&&this._createCubicSplineTrackInterpolant(n),a.push(n)}return a}_getArrayFromAccessor(e){let t=e.array;if(e.normalized){let e=Iw(t.constructor),n=new Float32Array(t.length);for(let r=0,i=t.length;r<i;r++)n[r]=t[r]*e;t=n}return t}_createCubicSplineTrackInterpolant(e){e.createInterpolant=function(e){return new(this instanceof su?yw:_w)(this.times,this.values,this.getValueSize()/3,e)},e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline=!0}};function Bw(e,t,n){let r=t.attributes,i=new us;if(r.POSITION!==void 0){let e=n.json.accessors[r.POSITION],t=e.min,a=e.max;if(t!==void 0&&a!==void 0){if(i.set(new U(t[0],t[1],t[2]),new U(a[0],a[1],a[2])),e.normalized){let t=Iw(xw[e.componentType]);i.min.multiplyScalar(t),i.max.multiplyScalar(t)}}else{console.warn(`THREE.GLTFLoader: Missing min/max properties for accessor POSITION.`);return}}else return;let a=t.targets;if(a!==void 0){let e=new U,t=new U;for(let r=0,i=a.length;r<i;r++){let i=a[r];if(i.POSITION!==void 0){let r=n.json.accessors[i.POSITION],a=r.min,o=r.max;if(a!==void 0&&o!==void 0){if(t.setX(Math.max(Math.abs(a[0]),Math.abs(o[0]))),t.setY(Math.max(Math.abs(a[1]),Math.abs(o[1]))),t.setZ(Math.max(Math.abs(a[2]),Math.abs(o[2]))),r.normalized){let e=Iw(xw[r.componentType]);t.multiplyScalar(e)}e.max(t)}else console.warn(`THREE.GLTFLoader: Missing min/max properties for accessor POSITION.`)}}i.expandByVector(e)}e.boundingBox=i;let o=new zs;i.getCenter(o.center),o.radius=i.min.distanceTo(i.max)/2,e.boundingSphere=o}function Vw(e,t,n){let r=t.attributes,i=[];function a(t,r){return n.getDependency(`accessor`,t).then(function(t){e.setAttribute(r,t)})}for(let t in r){let n=Tw[t]||t.toLowerCase();n in e.attributes||i.push(a(r[t],n))}if(t.indices!==void 0&&!e.index){let r=n.getDependency(`accessor`,t.indices).then(function(t){e.setIndex(t)});i.push(r)}return Xa.workingColorSpace!==`srgb-linear`&&`COLOR_0`in r&&console.warn(`THREE.GLTFLoader: Converting vertex colors from "srgb-linear" to "${Xa.workingColorSpace}" not supported.`),jw(e,t),Bw(e,t,n),Promise.all(i).then(function(){return t.targets===void 0?e:Mw(e,t.targets,n)})}var Hw=(e,t)=>new Cu().load(e,void 0,void 0,t);function Uw(e,t){return[e,t?.colorSpace??`srgb`,t?.filter??`linear`,t?.wrap??`clamp`,String(t?.anisotropy??1),t?.process?.id??``].join(`|`)}function Ww(e,t){e.colorSpace=(t?.colorSpace??`srgb`)===`srgb`?Qi:``;let n=t?.filter===`nearest`;e.magFilter=n?Dr:Ar,e.generateMipmaps=!n,e.minFilter=n?Dr:Mr;let r=t?.wrap===`repeat`?wr:Tr;e.wrapS=r,e.wrapT=r,t?.anisotropy&&(e.anisotropy=t.anisotropy)}var Gw=class{entries=new Map;load;diagnostics;constructor(e){this.load=e?.loader??Hw,this.diagnostics=e?.diagnostics??null}acquire(e,t){if(e===``||typeof document>`u`&&this.load===Hw)return null;let n=Uw(e,t),r=this.entries.get(n);if(r)return r.texture;let i={url:e,texture:null,error:null};return i.texture=this.load(e,t=>{i.error=t instanceof Error?t.message:String(t),this.diagnostics?.warn(`texture failed to load: ${e} — ${i.error}`)}),Ww(i.texture,t),t?.process?.run(i.texture),this.entries.set(n,i),i.texture}acquireOwn(e,t){let n=this.acquire(e,t);return n?n.clone():null}errors(){let e=[];for(let t of this.entries.values())t.error!==null&&e.push({url:t.url,error:t.error});return e}size(){return this.entries.size}dispose(){for(let e of this.entries.values())e.texture.dispose();this.entries.clear()}};function Kw(e,t,n){return e?e.textures.acquire(t,n):Jw().acquire(t,n)}function qw(e,t,n){return e?e.textures.acquireOwn(t,n):Jw().acquireOwn(t,n)}function Jw(){return new Gw}var Yw=class{engine;models=new Map;animations=new Map;modelKeys=new Map;animationKeys=new Map;loader;textures;constructor(e=null){this.engine=e,this.loader=new HC,this.loader.register(e=>new cC(e)),this.textures=new Gw({diagnostics:e?{warn:(...t)=>vt(e,`warn`,...t)}:null})}errors(){let e=[];for(let{url:t,error:n}of this.textures.errors())e.push({ref:t,url:t,error:n});for(let[t,n]of this.modelKeys){let r=this.models.get(n);r?.error&&e.push({ref:t,url:n,error:String(r.error)})}for(let[t,n]of this.animationKeys){let r=this.animations.get(n.url);r?.error&&e.push({ref:t,url:n.url,error:String(r.error)})}return e}load(e){for(let[t,n]of Object.entries(e)){let e=n;typeof e.url==`string`&&(e.type===`model`?this.modelKeys.set(`$${t}`,e.url):e.type===`animation`&&this.animationKeys.set(`$${t}`,{url:e.url,clip:e.clip}))}}animationRefs(){return[...this.animationKeys.keys()]}modelRefs(){return[...this.modelKeys.keys()]}getModel(e){let t=this.modelKeys.get(e)??e,n=this.models.get(t);return n||(n={status:`loading`,scene:null,animations:[],isVrm:!1,vrm:null,claimedBy:null,retargeted:new Map},this.models.set(t,n),this.loader.load(t,e=>{let t=e.userData.vrm;t?(RC.removeUnnecessaryVertices(e.scene),RC.combineSkeletons(e.scene),RC.rotateVRM0(t),n.scene=t.scene,n.vrm=t,n.isVrm=!0):n.scene=e.scene,n.animations=e.animations??[],n.status=`ready`},void 0,e=>{n.status=`error`,n.error=e instanceof Error?e.message:String(e),vt(this.engine,`error`,`incanto: failed to load model '${t}':`,e)}),n)}getAnimation(e){let t=this.animationKeys.get(e)??{url:e},n=this.animations.get(t.url);return n||(n={status:`loading`,clips:[],scene:null,clip:t.clip},this.animations.set(t.url,n),this.loader.load(t.url,e=>{n.clips=e.animations??[],n.scene=e.scene,n.status=`ready`,n.clips.length===0&&vt(this.engine,`warn`,`incanto: animation asset '${t.url}' contains no clips`)},void 0,e=>{n.status=`error`,n.error=e instanceof Error?e.message:String(e),vt(this.engine,`error`,`incanto: failed to load animation '${t.url}':`,e)}),n)}dispose(){this.textures.dispose();for(let e of this.models.values())e.scene?.traverse(e=>{let t=e;t.geometry?.dispose();let n=Array.isArray(t.material)?t.material:[t.material];for(let e of n)if(e){for(let t of Object.values(e))t?.isTexture&&t.dispose();e.dispose()}});this.models.clear(),this.animations.clear()}},Xw=Math.atan(1/Math.SQRT2);function Zw(e,t,n,r,i,a){let o=[t[0],t[1]+n,t[2]];if(e===`firstPerson`)return{position:o,rotation:[-i,r,0]};if(e===`quarter`){let e=Xw;return{position:[o[0],o[1]+a*Math.sin(e),o[2]+a*Math.cos(e)],rotation:[-e,0,0]}}if(e===`side`)return{position:[o[0],o[1],o[2]+a],rotation:[0,0,0]};let s=Math.cos(i);return{position:[o[0]+Math.sin(r)*s*a,o[1]+Math.sin(i)*a,o[2]+Math.cos(r)*s*a],rotation:[-i,r,0]}}function Qw(e,t,n,r,i){let a=t[0]-e[0],o=t[1]-e[1],s=t[2]-e[2],c=Math.hypot(a,o,s);if(c<1e-4)return[t[0],t[1],t[2]];let l=[a/c,o/c,s/c],u=n(e,l,c);if(u===null)return[t[0],t[1],t[2]];let d=Math.min(c,Math.max(i,u-r));return[e[0]+l[0]*d,e[1]+l[1]*d,e[2]+l[2]*d]}function $w(e,t,n){let r=t(e,n);return r===null||r>=n?[e[0],e[1],e[2]]:[e[0],e[1]+(n-r),e[2]]}function eT(e,t,n){let r=Math.sin(n),i=Math.cos(n);return[e*i-t*r,0,-e*r-t*i]}function tT(e,t){return e?Math.min(.6+(t?.4:0),1):0}function nT(e,t){return e?t<=0?`idle`:t<.3?`walk`:t<.7?`run`:`fastRun`:`airborne`}var rT=[`type`,`sunPosition`,`elevationDeg`,`azimuthDeg`,`turbidity`,`rayleigh`],iT=[`color`,`near`,`far`],aT=[`coverage`,`density`,`base`,`top`,`color`,`shadeColor`,`speed`,`scale`],oT=[`threshold`,`strength`],sT=[`vignette`,`saturation`,`contrast`],cT=[`mapSize`,`radius`,`static`],lT=[1024,2048],uT=2,dT=1,fT=50,pT=800,mT=`#cfd8e0`,hT=Math.PI/180;function gT(e){return{exposure:bT(e?.exposure),sky:xT(e?.sky),fog:ST(e?.fog,e?.sky!==void 0),clouds:CT(e?.clouds),bloom:wT(e?.bloom),post:TT(e?.post),shadows:ET(e?.shadows)}}function _T(e,t){let n=(90-e)*hT,r=t*hT;return[Math.sin(n)*Math.sin(r),Math.cos(n),Math.sin(n)*Math.cos(r)]}function vT(e){let[t,n,r]=e.sunPosition,i=Math.hypot(t,n,r)||1;return[t/i,n/i,r/i]}function yT(e){let t=[191,213,232],n=[233,228,217],r=[242,201,150],i=kT((e.turbidity-uT)/8),a=vT(e),o=kT((18-Math.asin(OT(a[1],-1,1))/hT)/18)*.8,s=e=>Math.round(AT(AT(t[e],n[e],i),r[e],o));return`#${[s(0),s(1),s(2)].map(e=>e.toString(16).padStart(2,`0`)).join(``)}`}function bT(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<=0)throw new F(`BAD_FORMAT`,`environment.exposure must be a finite number > 0 (tone-mapping exposure, default 1), got ${JSON.stringify(e)}.`,{prop:`exposure`});return e}function xT(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.sky must be an object ({ type?: "atmosphere", sunPosition? | elevationDeg?+azimuthDeg?, turbidity?, rayleigh? }), got ${JSON.stringify(e)}.`,{prop:`sky`});let t=e;for(let e of Object.keys(t))if(!rT.includes(e))throw new F(`BAD_FORMAT`,`environment.sky has unknown key '${e}'. Valid keys: [${rT.join(`, `)}].`,{prop:`sky`,validOptions:rT});if(t.type!==void 0&&t.type!==`atmosphere`)throw new F(`BAD_FORMAT`,`environment.sky.type must be 'atmosphere' (the only sky type so far), got ${JSON.stringify(t.type)}.`,{prop:`sky`,validOptions:[`atmosphere`]});let n=t.elevationDeg!==void 0||t.azimuthDeg!==void 0;if(t.sunPosition!==void 0&&n)throw new F(`BAD_FORMAT`,`environment.sky takes sunPosition OR elevationDeg/azimuthDeg, not both.`,{prop:`sky`,validOptions:[`sunPosition`,`elevationDeg+azimuthDeg`]});let r;if(t.sunPosition!==void 0){let e=t.sunPosition;if(!Array.isArray(e)||e.length!==3||!e.every(e=>typeof e==`number`&&Number.isFinite(e))||Math.hypot(e[0],e[1],e[2])===0)throw new F(`BAD_FORMAT`,`environment.sky.sunPosition must be a non-zero [x, y, z] vector, got ${JSON.stringify(e)}.`,{prop:`sky`});r=[e[0],e[1],e[2]]}else{let e=DT(t.elevationDeg,32,`sky.elevationDeg`),n=DT(t.azimuthDeg,135,`sky.azimuthDeg`);if(e<-90||e>90)throw new F(`BAD_FORMAT`,`environment.sky.elevationDeg must be in [-90, 90] (degrees above the horizon), got ${e}.`,{prop:`sky`});r=_T(e,n)}let i=DT(t.turbidity,uT,`sky.turbidity`);if(i<=0)throw new F(`BAD_FORMAT`,`environment.sky.turbidity must be > 0 (atmospheric haze; 2 ≈ clear day), got ${i}.`,{prop:`sky`});let a=DT(t.rayleigh,dT,`sky.rayleigh`);if(a<0)throw new F(`BAD_FORMAT`,`environment.sky.rayleigh must be >= 0 (Rayleigh scattering; 1 ≈ earth-like), got ${a}.`,{prop:`sky`});return{sunPosition:r,turbidity:i,rayleigh:a}}function ST(e,t){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.fog must be an object ({ color?, near?, far? }), got ${JSON.stringify(e)}.`,{prop:`fog`});let n=e;for(let e of Object.keys(n))if(!iT.includes(e))throw new F(`BAD_FORMAT`,`environment.fog has unknown key '${e}'. Valid keys: [${iT.join(`, `)}].`,{prop:`fog`,validOptions:iT});if(n.color!==void 0&&typeof n.color!=`string`)throw new F(`BAD_FORMAT`,`environment.fog.color must be a hex color string, got ${JSON.stringify(n.color)}.`,{prop:`fog`});let r=DT(n.near,fT,`fog.near`),i=DT(n.far,pT,`fog.far`);if(r<0)throw new F(`BAD_FORMAT`,`environment.fog.near must be >= 0 meters, got ${r}.`,{prop:`fog`});if(i<=r)throw new F(`BAD_FORMAT`,`environment.fog.far must be > near (got near ${r}, far ${i}).`,{prop:`fog`});return{color:n.color??(t?``:mT),near:r,far:i}}function CT(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.clouds must be an object ({ coverage?, density?, base?, top?, color?, shadeColor?, speed?, scale? }), got ${JSON.stringify(e)}.`,{prop:`clouds`});let t=e;for(let e of Object.keys(t))if(!aT.includes(e))throw new F(`BAD_FORMAT`,`environment.clouds has unknown key '${e}'. Valid keys: [${aT.join(`, `)}].`,{prop:`clouds`,validOptions:aT});for(let e of[`color`,`shadeColor`])if(t[e]!==void 0&&typeof t[e]!=`string`)throw new F(`BAD_FORMAT`,`environment.clouds.${e} must be a hex color string, got ${JSON.stringify(t[e])}.`,{prop:`clouds`});let n=DT(t.coverage,.5,`clouds.coverage`);if(n<0||n>1)throw new F(`BAD_FORMAT`,`environment.clouds.coverage must be in [0, 1] (how much sky is cloudy), got ${n}.`,{prop:`clouds`});let r=DT(t.density,1,`clouds.density`);if(r<0)throw new F(`BAD_FORMAT`,`environment.clouds.density must be >= 0 (optical thickness), got ${r}.`,{prop:`clouds`});let i=DT(t.base,120,`clouds.base`),a=DT(t.top,320,`clouds.top`);if(a<=i)throw new F(`BAD_FORMAT`,`environment.clouds.top must be > base (got base ${i}, top ${a}).`,{prop:`clouds`});let o=DT(t.speed,1,`clouds.speed`),s=DT(t.scale,240,`clouds.scale`);if(s<=0)throw new F(`BAD_FORMAT`,`environment.clouds.scale must be > 0 (feature size in world units), got ${s}.`,{prop:`clouds`});return{coverage:n,density:r,base:i,top:a,color:t.color??`#ffffff`,shadeColor:t.shadeColor??`#9fb0c8`,speed:o,scale:s}}function wT(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.bloom must be an object ({ threshold?, strength? }), got ${JSON.stringify(e)}.`,{prop:`bloom`});let t=e;for(let e of Object.keys(t))if(!oT.includes(e))throw new F(`BAD_FORMAT`,`environment.bloom has unknown key '${e}'. Valid keys: [${oT.join(`, `)}].`,{prop:`bloom`,validOptions:oT});let n=DT(t.threshold,1,`bloom.threshold`);if(n<0||n>8)throw new F(`BAD_FORMAT`,`environment.bloom.threshold must be in [0, 8] (linear-HDR luminance; 1 = white), got ${n}.`,{prop:`bloom`});let r=DT(t.strength,.8,`bloom.strength`);if(r<0)throw new F(`BAD_FORMAT`,`environment.bloom.strength must be >= 0, got ${r}.`,{prop:`bloom`});return{threshold:n,strength:r}}function TT(e){if(e===void 0)return null;if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.post must be an object ({ vignette?, saturation?, contrast? }), got ${JSON.stringify(e)}.`,{prop:`post`});let t=e;for(let e of Object.keys(t))if(!sT.includes(e))throw new F(`BAD_FORMAT`,`environment.post has unknown key '${e}'. Valid keys: [${sT.join(`, `)}].`,{prop:`post`,validOptions:sT});let n=DT(t.vignette,0,`post.vignette`);if(n<0||n>1)throw new F(`BAD_FORMAT`,`environment.post.vignette must be in [0, 1], got ${n}.`,{prop:`post`});let r=DT(t.saturation,1,`post.saturation`);if(r<0||r>4)throw new F(`BAD_FORMAT`,`environment.post.saturation must be in [0, 4] (1 = neutral), got ${r}.`,{prop:`post`});let i=DT(t.contrast,1,`post.contrast`);if(i<.2||i>3)throw new F(`BAD_FORMAT`,`environment.post.contrast must be in [0.2, 3] (1 = neutral), got ${i}.`,{prop:`post`});return{vignette:n,saturation:r,contrast:i}}function ET(e){if(e===void 0)return null;if(e===!1)return!1;if(e===!0)return{mapSize:2048,radius:1,static:!1};if(typeof e!=`object`||!e||Array.isArray(e))throw new F(`BAD_FORMAT`,`environment.shadows must be true, false or an object ({ mapSize?, radius? }), got ${JSON.stringify(e)}.`,{prop:`shadows`});let t=e;for(let e of Object.keys(t))if(!cT.includes(e))throw new F(`BAD_FORMAT`,`environment.shadows has unknown key '${e}'. Valid keys: [${cT.join(`, `)}].`,{prop:`shadows`,validOptions:cT});let n=t.mapSize===void 0?2048:t.mapSize;if(!lT.includes(n))throw new F(`BAD_FORMAT`,`environment.shadows.mapSize must be one of [${lT.join(`, `)}], got ${JSON.stringify(t.mapSize)}.`,{prop:`shadows`,validOptions:lT.map(String)});let r=DT(t.radius,1,`shadows.radius`);if(r<0)throw new F(`BAD_FORMAT`,`environment.shadows.radius must be >= 0, got ${r}.`,{prop:`shadows`});let i=t.static===void 0?!1:t.static;if(typeof i!=`boolean`)throw new F(`BAD_FORMAT`,`environment.shadows.static must be a boolean, got ${JSON.stringify(t.static)}.`,{prop:`shadows`});return{mapSize:n,radius:r,static:i}}function DT(e,t,n){if(e===void 0)return t;if(typeof e!=`number`||!Number.isFinite(e))throw new F(`BAD_FORMAT`,`environment.${n} must be a finite number, got ${JSON.stringify(e)}.`,{prop:n});return e}function OT(e,t,n){return Math.min(Math.max(e,t),n)}function kT(e){return OT(e,0,1)}function AT(e,t,n){return e+(t-e)*n}function jT(e,t){let n=e.scene;if(!n)throw new F(`BAD_FORMAT`,`setEnvironment3D: the engine has no scene.`);let r={...n.environment??{}};for(let[e,n]of Object.entries(t))n===null?delete r[e]:typeof n==`object`&&!Array.isArray(n)&&typeof r[e]==`object`&&r[e]!==null&&!Array.isArray(r[e])?r[e]={...r[e],...n}:r[e]=n;gT(r),n.environment=r}function MT(e,t,n){return(.2126*e+.7152*t+.0722*n)/255}var NT=.012,PT=.004;function FT(e,t,n,r,i){let a=new Uint8Array(r*i*3);for(let o=0;o<i;o++)for(let s=0;s<r;s++){let c=Math.floor(s*t/r),l=Math.max(c+1,Math.floor((s+1)*t/r)),u=Math.floor(o*n/i),d=Math.max(u+1,Math.floor((o+1)*n/i)),f=0,p=0,m=0,h=0;for(let n=u;n<d;n++)for(let r=c;r<l;r++){let i=(n*t+r)*4;f+=e[i]??0,p+=e[i+1]??0,m+=e[i+2]??0,h+=1}let g=(o*r+s)*3;a[g]=Math.round(f/h),a[g+1]=Math.round(p/h),a[g+2]=Math.round(m/h)}return a}var IT=24;function LT(e,t,n){let r=0,i=0,a=0,o=0,s=(n,s)=>{let c=(s*t+n)*4;r+=e[c],i+=e[c+1],a+=e[c+2],o+=1};for(let e=0;e<t;e++)s(e,0),s(e,n-1);for(let e=1;e<n-1;e++)s(0,e),s(t-1,e);return o===0?[0,0,0]:[r/o,i/o,a/o]}function RT(e,t,n){let r=LT(e,t,n),i=(n,r)=>{let i=(r*t+n)*4;return[e[i],e[i+1],e[i+2]]},a=(e,t)=>Math.abs(e[0]-t[0])+Math.abs(e[1]-t[1])+Math.abs(e[2]-t[2]),o=t,s=n,c=-1,l=-1,u=0;for(let e=0;e<n;e++){let n=i(0,e),d=i(t-1,e),f=a(n,d)>IT?a(n,r)<=a(d,r)?n:d:[(n[0]+d[0])/2,(n[1]+d[1])/2,(n[2]+d[2])/2];for(let n=0;n<t;n++)a(i(n,e),f)<IT||(u+=1,n<o&&(o=n),n>c&&(c=n),e<s&&(s=e),e>l&&(l=e))}return c<0?null:{box:{x:o,y:s,w:c-o+1,h:l-s+1},coverage:u/(t*n),clipped:o===0||s===0||c===t-1||l===n-1}}function zT(e,t,n,r={}){let[i,a]=r.grid??[16,9],o=FT(e,t,n,i,a),s=[],c=0,l=0,u=1;for(let e=0;e<a;e++){let t=[];for(let n=0;n<i;n++){let r=(e*i+n)*3,a=[o[r],o[r+1],o[r+2]],s=MT(a[0],a[1],a[2]);c+=s,l=Math.max(l,s),u=Math.min(u,s),t.push(a)}s.push(t)}let d=i*a,f=c/d,p=l<=NT;return{width:t,height:n,black:p,uniform:l-u<PT,meanLuma:Math.round(f*1e3)/1e3,grid:s,subject:p?null:RT(e,t,n)}}var BT=[`color`,`metalness`,`roughness`,`emissive`,`emissiveIntensity`,`wireframe`,`flatShading`,`opacity`,`clearcoat`,`clearcoatRoughness`,`envMapIntensity`,`depthTest`,`depthWrite`,`map`,`normalMap`,`repeat`],VT=class extends eg{static typeName=`MeshInstance3D`;static props={mesh:{default:`box`,options:[`box`,`sphere`,`capsule`,`plane`,`cylinder`,`gem`]},size:{default:[1,1,1]},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};mesh=`box`;size=[1,1,1];material={};castShadow=!1;receiveShadow=!1;static validateJson(e){UT(e.material,e.name)}geometryKey=``;textureKey=``;loadedTextures=[];_createObject3D(){return new vc(new Tl(1,1,1),new Wl)}_syncObject3D(e=1,t=null){super._syncObject3D(e,t);let n=this._ensureObject3D(),r=`${this.mesh}:${JSON.stringify(this.size)}`;r!==this.geometryKey&&(n.geometry.dispose(),n.geometry=WT(this.mesh,this.size),this.geometryKey=r);let i=n.material;HT(i,this.material),this.syncTextures(i,t),n.castShadow=this.castShadow,n.receiveShadow=this.receiveShadow}syncTextures(e,t){let n=JSON.stringify([this.material.map??``,this.material.normalMap??``,this.material.repeat??null]);if(n===this.textureKey)return;this.textureKey=n;for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[];let r=e.map!==null||e.normalMap!==null;e.map=null,e.normalMap=null,this.material.map&&(e.map=this.loadTexture(t,this.material.map,!0)),this.material.normalMap&&(e.normalMap=this.loadTexture(t,this.material.normalMap,!1)),(r||e.map||e.normalMap)&&(e.needsUpdate=!0)}loadTexture(e,t,n){let r=qw(e,t,{wrap:`repeat`,anisotropy:4,colorSpace:n?`srgb`:`linear`});if(!r)return null;let[i,a]=this.material.repeat??[1,1];return r.repeat.set(i,a),this.loadedTextures.push(r),r}free(){for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[];let e=this._builtObject3D;if(e){e.geometry?.dispose();let t=Array.isArray(e.material)?e.material:[e.material];for(let e of t)e?.dispose()}super.free()}};function HT(e,t){e.color.set(t.color??`#ffffff`),e.metalness=t.metalness??0,e.roughness=t.roughness??1,e.wireframe=t.wireframe??!1,e.emissive.set(t.emissive??`#000000`),e.emissiveIntensity=t.emissiveIntensity??1;let n=t.opacity??1;e.opacity=n,e.transparent=n<1;let r=t.clearcoat??0;e.clearcoat>0!=r>0&&(e.needsUpdate=!0),e.clearcoat=r,e.clearcoatRoughness=t.clearcoatRoughness??0,e.envMapIntensity=t.envMapIntensity??1,e.depthTest=t.depthTest??!0,e.depthWrite=t.depthWrite??!0;let i=t.flatShading??!1;e.flatShading!==i&&(e.flatShading=i,e.needsUpdate=!0)}function UT(e,t,n=`MeshInstance3D`){let r=e=>{throw new F(`BAD_FORMAT`,`${n} '${t}' ${e}`,{prop:`material`,validOptions:[...BT]})};(typeof e!=`object`||!e||Array.isArray(e))&&r(`material must be an object, got ${JSON.stringify(e)}.`);for(let t of Object.keys(e))BT.includes(t)||r(`material has unknown key '${t}' — must be one of [${BT.join(`, `)}].`);for(let t of[`map`,`normalMap`]){let n=e[t];n!==void 0&&(typeof n!=`string`||n.length===0)&&r(`material.${t} must be a non-empty texture URL string, got ${JSON.stringify(n)}.`)}if(e.repeat!==void 0){let t=e.repeat;(!Array.isArray(t)||t.length!==2||!t.every(e=>typeof e==`number`&&Number.isFinite(e)&&e>0))&&r(`material.repeat must be [u, v] with positive numbers, got ${JSON.stringify(t)}.`),!e.map&&!e.normalMap&&r(`material.repeat tiles nothing — add a 'map' and/or 'normalMap' texture URL.`)}for(let t of[`metalness`,`roughness`,`opacity`,`clearcoat`,`clearcoatRoughness`]){let n=e[t];n!==void 0&&!(typeof n==`number`&&n>=0&&n<=1)&&r(`material.${t} must be a number in 0..1, got ${JSON.stringify(n)}.`)}e.envMapIntensity!==void 0&&!(typeof e.envMapIntensity==`number`&&Number.isFinite(e.envMapIntensity)&&e.envMapIntensity>=0)&&r(`material.envMapIntensity must be a number >= 0, got ${JSON.stringify(e.envMapIntensity)}.`);for(let t of[`wireframe`,`flatShading`,`depthTest`,`depthWrite`]){let n=e[t];n!==void 0&&typeof n!=`boolean`&&r(`material.${t} must be a boolean, got ${JSON.stringify(n)}.`)}}function WT(e,t){let n=t[0]??1,r=t[1]??1,i=t[2]??1;switch(e){case`box`:return new Tl(n,r,i);case`sphere`:return new Ml(n,32,16);case`gem`:return new Al(n,0);case`capsule`:return new El(n,r,8,16);case`plane`:{let e=new jl(n,i);return e.rotateX(-Math.PI/2),e}case`cylinder`:return new Dl(n,n,r,24);default:throw new F(`PROP_TYPE_MISMATCH`,`MeshInstance3D.mesh must be one of box|sphere|capsule|plane|cylinder|gem, got '${e}'.`)}}var GT=class extends eg{static typeName=`InstancedMesh3D`;static props={mesh:{default:`box`,options:[`box`,`sphere`,`capsule`,`plane`,`cylinder`,`gem`]},size:{default:[1,1,1]},material:{default:{}},transforms:{default:[]},castShadow:{default:!1},receiveShadow:{default:!1},collider:{default:null}};mesh=`box`;size=[1,1,1];material={};castShadow=!1;receiveShadow=!1;collider=null;_transforms=[];transformsDirty=!0;get transforms(){return this._transforms}set transforms(e){this._transforms=e,this.transformsDirty=!0}instanced=null;builtKey=``;static validateJson(e){let t=e;UT(t.material,e.name);for(let[n,r]of t._transforms.entries())if(!Array.isArray(r)||r.length<3||r.length>5||r.some(e=>typeof e!=`number`))throw new F(`BAD_FORMAT`,`InstancedMesh3D '${e.name}': transforms[${n}] must be [x, y, z, yawDeg?, scale?] (numbers), got ${JSON.stringify(r)}.`)}get instanceCount(){return this.instanced?.count??0}_syncObject3D(e){super._syncObject3D(e);let t=this._ensureObject3D(),n=`${this.mesh} ${JSON.stringify(this.size)} ${this._transforms.length}`;if(n!==this.builtKey){if(this.builtKey=n,this.instanced&&=(t.remove(this.instanced),this.instanced.geometry.dispose(),this.instanced.material.dispose(),null),this._transforms.length>0){let e=WT(this.mesh,this.size),n=new Wl;this.instanced=new Wc(e,n,this._transforms.length),this.instanced.instanceMatrix.setUsage(ia),t.add(this.instanced)}this.transformsDirty=!0}let r=this.instanced;if(r&&(r.castShadow=this.castShadow,r.receiveShadow=this.receiveShadow,HT(r.material,this.material),this.transformsDirty)){this.transformsDirty=!1;for(let e=0;e<this._transforms.length;e++){let t=this._transforms[e];qT.set(t[0]??0,t[1]??0,t[2]??0),JT.setFromAxisAngle(KT,(t[3]??0)*Math.PI/180);let n=t[4]??1;YT.set(n,n,n),XT.compose(qT,JT,YT),r.setMatrixAt(e,XT)}r.instanceMatrix.needsUpdate=!0,r.computeBoundingSphere()}}free(){this.instanced&&(this.instanced.geometry.dispose(),this.instanced.material.dispose()),super.free()}},KT=new U(0,1,0),qT=new U,JT=new H,YT=new U,XT=new G,ZT=class extends eg{static typeName=`Joint3D`;static props={type:{default:`spherical`,options:[`fixed`,`spherical`,`rope`,`spring`]},target:{default:``,nodePath:!0},anchor:{default:[0,0,0]},targetAnchor:{default:[0,0,0]},length:{default:0},stiffness:{default:50},damping:{default:5}};type=`spherical`;target=``;anchor=[0,0,0];targetAnchor=[0,0,0];length=0;stiffness=50;damping=5;onEnterTree(){if(!(this.parent instanceof tg))throw new F(`TREE_VIOLATION`,`Joint3D '${this.name}' must be a child of a physics body (its body A); parent is '${this.parent?.name??`none`}'.`);if(this.target===``)throw new F(`BAD_FORMAT`,`Joint3D '${this.name}' needs a "target" node path to the body it links to.`)}_resolveBodies(){let e=this.parent,t=this.getNodeOrNull(this.target);if(!(t instanceof tg))throw new F(`NODE_NOT_FOUND`,`Joint3D '${this.name}': target '${this.target}' is not a physics body.`);return{a:e,b:t}}},QT=256,$T=.3,eE=.6,tE=45;function nE(e){let{width:t,depth:n,segsX:r,segsZ:i,maxHeight:a,seed:o}=e,s=e.roughness??.5,c=e.detail??4,l=e.flatThreshold??.95,u=e.islandEdge??!1,d=Math.max(0,Math.min(e.edgeWrapRadius??20,tE)),f=e.edgeBottom??-50,p=e.edgeCornerSmoothness??1,m=(e.basins??[]).map(e=>({cx:e.x+t/2,cz:e.z+n/2,radius:e.radius,depth:e.depth})),h=(e.channels??[]).map(e=>({half:Math.max(e.width,0)/2,taper:Math.max(e.taper??e.width,.001),depth:e.depth,segs:e.path.map(e=>({x:(e[0]??0)+t/2,z:(e[1]??0)+n/2})).flatMap((e,t,n)=>t===0?[]:[{ax:n[t-1].x,az:n[t-1].z,bx:e.x,bz:e.z}])})).filter(e=>e.segs.length>0&&e.depth!==0),g=jn(o),_=(e,t)=>(g(e,t)+1)*.5,v=(e,t)=>{let n=e/QT,r=t/QT,i=0,o=.2,u=5;for(let e=0;e<5;e++)i+=_(n*o,r*o)*u,u*=.5,o*=2;let d=0;o=.5,u=.1;for(let e=0;e<c;e++)d+=_(n*o,r*o)*u,u*=s,o*=2;i=Math.abs(i)**1.5*Math.sign(i),i<$T&&(i*=.3);let f=a*(i+d*(i*.5+.5)+1)/2,p=a*l;if(Math.abs(f-p)<eE&&(f=p),m.length>0){let n=0,r=0;for(let i of m){let a=Math.hypot(e-i.cx,t-i.cz);if(a<i.radius){let e=a/i.radius,t=1-e*e*(3-2*e);i.depth>=0?n=Math.max(n,i.depth*t):r=Math.max(r,-i.depth*t)}}f+=r-n}if(h.length>0){let n=0;for(let r of h){let i=1/0;for(let n of r.segs){let a=n.bx-n.ax,o=n.bz-n.az,s=a*a+o*o,c=s>1e-9?Math.min(1,Math.max(0,((e-n.ax)*a+(t-n.az)*o)/s)):0,l=n.ax+a*c,u=n.az+o*c,d=Math.hypot(e-l,t-u);if(d<i&&(i=d),i<=r.half)break}if(i>=r.half+r.taper)continue;let a=Math.min(1,Math.max(0,(i-r.half)/r.taper));n=Math.max(n,r.depth*(1-a*a*(3-2*a)))}f-=n}return f},y=(e,a,o)=>{if(!u||d<=0)return o;let s=d,c=Math.min(e,t-e),l=Math.min(a,n-a),m=(t/r+n/i)*.002,h=Math.max(0,s-c+m),g=Math.max(0,s-l+m);if(h<=0&&g<=0)return o;let _=2+(1-Math.min(1,Math.max(0,p)))*30,v=(h**_+g**_)**(1/_),y=o-(s-Math.sqrt(Math.max(0,s*s-v*v)));return v>=s&&(y=Math.min(y,f)),y},b=r+1,x=i+1,S=new Float32Array(b*x),C=1/0,w=-1/0;for(let e=0;e<x;e++){let a=e/i*n;for(let n=0;n<b;n++){let i=n/r*t,o=v(i,a);o<C&&(C=o),o>w&&(w=o),S[e*b+n]=y(i,a,o)}}let T=(e,a)=>{let o=Math.min(Math.max((e+t/2)/t*r,0),r),s=Math.min(Math.max((a+n/2)/n*i,0),i),c=Math.min(Math.floor(o),r-1),l=Math.min(Math.floor(s),i-1),u=o-c,d=s-l,f=S[l*b+c],p=S[l*b+c+1],m=S[(l+1)*b+c],h=S[(l+1)*b+c+1];return(f*(1-u)+p*u)*(1-d)+(m*(1-u)+h*u)*d},E=(e,r)=>v(e+t/2,r+n/2);return{width:t,depth:n,segsX:r,segsZ:i,heights:S,minHeight:C,maxHeight:w,heightAt:T,baseHeight:E,slopeAt:(e,t)=>{let n=(E(e+1,t)-E(e-1,t))/2,r=(E(e,t+1)-E(e,t-1))/2;return Math.atan(Math.sqrt(n*n+r*r))}}}function rE(e,t,n,r){return e<t-r||e>n+r?0:e>=t&&e<=n?1:e<t?(e-(t-r))/r:(n+r-e)/r}function iE(e,t,n,r=1.2){let i=[0,0,0,0],a=Math.min(n.length,4),o=0;for(let s=0;s<a;s++){let a=n[s],[c,l]=a.heightRange??[0,1],[u,d]=a.slopeRange??[0,Math.PI/2],f=rE(e,c,l,a.heightBlendRange??.1)*rE(t,u,d,a.slopeBlendRange??.1);f**=1/r,i[s]=f,o+=f}if(o===0)return[1,0,0,0];for(let e=0;e<4;e++)i[e]=i[e]/o;return i}function aE(e,t,n){let r=e.indexOf(t);if(r===-1)throw new F(`BAD_FORMAT`,`Terrain3D shader patch: marker '${t}' not found in the three.js shader — the installed three version moved its chunks.`);let i=r+t.length;return`${e.slice(0,i)}\n${n}${e.slice(i)}`}var oE=`
|
|
6706
6706
|
varying vec3 vSplatColor;
|
|
6707
6707
|
varying vec3 vWorldPosition;
|
|
6708
6708
|
varying vec2 vUvSplat;
|
|
6709
|
-
`,
|
|
6709
|
+
`,sE=`
|
|
6710
6710
|
vSplatColor = color;
|
|
6711
6711
|
vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;
|
|
6712
6712
|
vUvSplat = uv;
|
|
6713
|
-
`,
|
|
6713
|
+
`,cE=`
|
|
6714
6714
|
uniform sampler2D splatTexture1;
|
|
6715
6715
|
uniform sampler2D splatTexture2;
|
|
6716
6716
|
uniform sampler2D splatTexture3;
|
|
@@ -6831,7 +6831,7 @@ vec3 perturbSplatNormal(vec3 normal, vec3 viewPos, vec2 uv, vec3 normalSample) {
|
|
|
6831
6831
|
|
|
6832
6832
|
return normalize(TBN * normalMap);
|
|
6833
6833
|
}
|
|
6834
|
-
`,
|
|
6834
|
+
`,lE=`
|
|
6835
6835
|
// World-based UVs per layer (texture repeat baked in)
|
|
6836
6836
|
vec2 baseWorldUV1 = vec2(vWorldPosition.x, vWorldPosition.z) * (splatTextureRepeat1 * 0.1);
|
|
6837
6837
|
vec2 baseWorldUV2 = vec2(vWorldPosition.x, vWorldPosition.z) * (splatTextureRepeat2 * 0.1);
|
|
@@ -6937,14 +6937,14 @@ if (uWetlineY > -1.0e8) {
|
|
|
6937
6937
|
}
|
|
6938
6938
|
|
|
6939
6939
|
diffuseColor = vec4(splatColor.rgb, diffuseColor.a);
|
|
6940
|
-
`,lE=`
|
|
6941
|
-
roughnessFactor = blendedRoughness;
|
|
6942
6940
|
`,uE=`
|
|
6941
|
+
roughnessFactor = blendedRoughness;
|
|
6942
|
+
`,dE=`
|
|
6943
6943
|
iblIrradiance *= splatEnvCut;
|
|
6944
6944
|
radiance *= splatEnvCut;
|
|
6945
|
-
`,dE=`
|
|
6946
|
-
metalnessFactor = blendedMetalness;
|
|
6947
6945
|
`,fE=`
|
|
6946
|
+
metalnessFactor = blendedMetalness;
|
|
6947
|
+
`,pE=`
|
|
6948
6948
|
#ifdef USE_TERRAIN_NORMALMAP
|
|
6949
6949
|
vec3 normalSample1 = vec3(0.5, 0.5, 1.0);
|
|
6950
6950
|
vec3 normalSample2 = vec3(0.5, 0.5, 1.0);
|
|
@@ -6989,7 +6989,7 @@ if (splatDetailAmount > 0.001) {
|
|
|
6989
6989
|
|
|
6990
6990
|
normal = perturbSplatNormal(normal, vViewPosition, vUvSplat, blendedNormalSample);
|
|
6991
6991
|
#endif
|
|
6992
|
-
`;function pE(e,t){for(let n=0;n<4;n++){let r=n+1;e.uniforms[`splatTexture${r}`]={value:t.textures[n]??t.textures[0]??null},e.uniforms[`splatNormalMap${r}`]={value:t.normalMaps[n]??null},e.uniforms[`splatTextureRepeat${r}`]={value:t.repeats[n]??1},e.uniforms[`splatRoughness${r}`]={value:t.roughness[n]??1},e.uniforms[`splatMetalness${r}`]={value:t.metalness[n]??0},e.uniforms[`uvNoiseIntensity${r}`]={value:t.uvNoiseIntensity[n]??.15}}e.uniforms.splatTextureCount={value:Math.min(4,t.layerCount)},e.uniforms.uWetlineY={value:-1e9},e.uniforms.uWetlineBand={value:1.1},e.uniforms.uWetTime={value:0},e.uniforms.splatEnvCut={value:t.envCut},e.vertexShader=iE(e.vertexShader,`#include <common>`,aE),e.vertexShader=iE(e.vertexShader,`#include <begin_vertex>`,oE);let n=e.fragmentShader;n=iE(n,`#include <common>`,sE),n=iE(n,`#include <color_fragment>`,cE),n=iE(n,`#include <roughnessmap_fragment>`,lE),n=iE(n,`#include <metalnessmap_fragment>`,dE),n=iE(n,`#include <normal_fragment_maps>`,fE),n=iE(n,`#include <lights_fragment_maps>`,uE),t.hasNormalMaps&&(n=`#define USE_TERRAIN_NORMALMAP\n${n}`),e.fragmentShader=n}var mE=[`island`,`alpine`,`plains`,`desert`,`grassland`,`forest`,`savanna`,`snow`,`wetland`,`volcanic`,`custom`],hE=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,gE=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground`,_E=1/3,vE=Math.PI/4;function yE(e,t,n){return{texture:`${e}/${t}.png`,normalMap:`${e}/${t}_normal.png`,...n}}function bE(e,t){let n=t.replace(/\/$/,``);switch(e){case`island`:return[yE(n,`sand`,{heightRange:[0,.12],slopeRange:[0,Math.PI/2],heightBlendRange:.05,roughness:.9}),yE(n,`grass`,{heightRange:[.1,.7],slopeRange:[0,vE],heightBlendRange:.1,slopeBlendRange:.1,roughness:.8}),yE(n,`stone`,{heightRange:[0,1],slopeRange:[vE,Math.PI],heightBlendRange:.5,slopeBlendRange:.5,roughness:.85}),yE(n,`snow`,{heightRange:[.8,1],slopeRange:[0,Math.PI/3],heightBlendRange:.1,roughness:.6})];case`alpine`:return[yE(n,`grass`,{heightRange:[0,.45],slopeRange:[0,Math.PI/5],heightBlendRange:.1,roughness:.8}),yE(n,`stone`,{heightRange:[.3,1],slopeRange:[0,Math.PI],heightBlendRange:.25,slopeBlendRange:.5,roughness:.85}),yE(n,`gravel`,{heightRange:[0,1],slopeRange:[Math.PI/5,Math.PI],heightBlendRange:.5,slopeBlendRange:.15,roughness:.9}),yE(n,`snow`,{heightRange:[.55,1],slopeRange:[0,Math.PI/3],heightBlendRange:.12,roughness:.55})];case`plains`:return[yE(n,`grass`,{heightRange:[0,1],slopeRange:[0,vE],heightBlendRange:.1,slopeBlendRange:.1,roughness:.8}),yE(n,`dirt`,{heightRange:[.35,.65],slopeRange:[0,Math.PI/5],heightBlendRange:.2,roughness:.9}),yE(n,`gravel`,{heightRange:[0,1],slopeRange:[vE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.9})];case`desert`:return[yE(n,`sand`,{heightRange:[0,1],slopeRange:[0,vE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),yE(n,`gravel`,{heightRange:[0,.15],slopeRange:[0,Math.PI/3],heightBlendRange:.08,roughness:.9}),yE(n,`stone`,{heightRange:[0,1],slopeRange:[vE,Math.PI],heightBlendRange:.5,slopeBlendRange:.4,roughness:.85})];case`grassland`:return n===`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`?[{texture:`${gE}/grass.jpg`,heightRange:[0,1],slopeRange:[0,vE],heightBlendRange:.1,slopeBlendRange:.15,roughness:1,repeat:_E,uvNoiseIntensity:0},{texture:`${gE}/dirt_color.jpg`,heightRange:[0,1],slopeRange:[vE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:1,repeat:_E,uvNoiseIntensity:0}]:[yE(n,`grass`,{heightRange:[0,1],slopeRange:[0,vE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.8}),yE(n,`dirt`,{heightRange:[0,1],slopeRange:[vE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.9})];case`forest`:return n===`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`?[{texture:`${gE}/dirt_color.jpg`,heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:1,repeat:_E,uvNoiseIntensity:0},{texture:`${gE}/grass.jpg`,heightRange:[-2,-1],roughness:1,repeat:_E,uvNoiseIntensity:0}]:[yE(n,`dirt`,{heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:.9}),yE(n,`grass`,{heightRange:[-2,-1],roughness:.8})];case`savanna`:return[yE(n,`grass`,{heightRange:[0,1],slopeRange:[0,vE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),yE(n,`sand`,{heightRange:[0,.22],slopeRange:[0,Math.PI/4],heightBlendRange:.12,roughness:.95}),yE(n,`dirt`,{heightRange:[0,1],slopeRange:[vE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.95})];case`snow`:return[yE(n,`snow`,{heightRange:[0,1],slopeRange:[0,vE],heightBlendRange:.1,slopeBlendRange:.18,roughness:.55}),yE(n,`stone`,{heightRange:[0,1],slopeRange:[vE,Math.PI],heightBlendRange:.5,slopeBlendRange:.35,roughness:.85})];case`wetland`:return[yE(n,`grass`,{heightRange:[0,1],slopeRange:[0,vE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),yE(n,`dirt`,{heightRange:[0,1],slopeRange:[vE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.95})];case`volcanic`:return[yE(n,`stone`,{heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:.95}),yE(n,`gravel`,{heightRange:[0,.28],slopeRange:[0,Math.PI/3],heightBlendRange:.14,slopeBlendRange:.2,roughness:.95})];case`custom`:return[]}}var xE={scale:100,threshold:.7,blend:.1},SE={scale:55,threshold:.58,blend:.12},CE={scale:85,threshold:.62,blend:.12},wE={scale:48,threshold:.5,blend:.14};function TE(e,t){let n=jn(e+27927);return(e,r)=>{let i=(.5+.5*n(e/t.scale,r/t.scale)-(t.threshold-t.blend))/(2*t.blend),a=Math.min(1,Math.max(0,i));return a*a*(3-2*a)}}function EE(e,t){return e===`grassland`?TE(t,xE):e===`forest`?TE(t,SE):e===`savanna`?TE(t,CE):e===`wetland`?TE(t,wE):null}function DE(e){return e===`savanna`?{from:0,to:2}:e===`grassland`||e===`forest`||e===`wetland`?{from:0,to:1}:null}var OE=256,kE=class extends eg{orderGroup=`terrain`;static typeName=`Terrain3D`;static props={orderGroup:{default:`terrain`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},size:{default:[200,200]},maxHeight:{default:28},seed:{default:1},resolution:{default:128},theme:{default:`island`,options:mE},roughness:{default:.5},detail:{default:4},flatThreshold:{default:.95},islandEdge:{default:null},layers:{default:[]},textureBase:{default:hE},basins:{default:[]},channels:{default:[]},wetline:{default:null}};size=[200,200];maxHeight=28;seed=1;resolution=128;theme=`island`;roughness=.5;detail=4;flatThreshold=.95;islandEdge=null;layers=[];textureBase=hE;basins=[];channels=[];externalChannels=new Map;externalRev=0;shapeStamp=null;wetline=null;splatUniforms=null;wetTime=0;update(e){this.wetTime+=e;let t=this.splatUniforms;if(!t)return;let n=this.wetline;t.uWetlineY&&(t.uWetlineY.value=typeof n?.y==`number`?n.y:-1e9),t.uWetlineBand&&(t.uWetlineBand.value=typeof n?.band==`number`?n.band:1.1),t.uWetTime&&(t.uWetTime.value=this.wetTime)}static validateJson(e){let t=e;if(!mE.includes(t.theme))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' theme must be one of [${mE.join(`, `)}], got '${t.theme}'.`,{prop:`theme`,validOptions:mE});if(!((t.size[0]??0)>0)||!((t.size[1]??0)>0))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' size must be positive [width, depth] meters, got ${JSON.stringify(t.size)}.`,{prop:`size`});if(!(t.maxHeight>0))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' maxHeight must be > 0, got ${t.maxHeight}.`,{prop:`maxHeight`});if(!Number.isInteger(t.resolution)||t.resolution<2||t.resolution>OE)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' resolution must be an integer in [2, ${OE}] (grid segments per side), got ${t.resolution}.`,{prop:`resolution`});if(!(t.roughness>0)||!Number.isFinite(t.roughness))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' roughness must be a finite number > 0, got ${t.roughness}.`,{prop:`roughness`});if(!Number.isInteger(t.detail)||t.detail<0)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' detail must be an integer ≥ 0 (octave count), got ${t.detail}.`,{prop:`detail`});if(!(t.flatThreshold>=0)||!Number.isFinite(t.flatThreshold))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' flatThreshold must be a finite number ≥ 0, got ${t.flatThreshold}.`,{prop:`flatThreshold`});if(t.islandEdge!==null&&typeof t.islandEdge!=`boolean`)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' islandEdge must be true, false or null (null = theme default), got ${JSON.stringify(t.islandEdge)}.`,{prop:`islandEdge`});let n=t.wetline;if(n!==null){if(typeof n!=`object`||Array.isArray(n)||!Number.isFinite(n.y))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' wetline must be null or { y, band? } with a finite y, got ${JSON.stringify(t.wetline)}.`,{prop:`wetline`});if(n.band!==void 0&&!(n.band>0))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' wetline.band must be > 0 meters, got ${JSON.stringify(n.band)}.`,{prop:`wetline`})}if(!Array.isArray(t.basins))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' basins must be an array of { x, z, radius, depth }, got ${JSON.stringify(t.basins)}.`,{prop:`basins`});if(t.basins.forEach((t,n)=>{if(!t||typeof t!=`object`||!Number.isFinite(t.x)||!Number.isFinite(t.z)||!(t.radius>0)||!Number.isFinite(t.depth)||t.depth===0)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' basins[${n}] needs finite x, z, positive radius and nonzero depth (negative = mound), got ${JSON.stringify(t)}.`,{prop:`basins`})}),!Array.isArray(t.channels))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' channels must be an array of { path, width, depth, taper? }, got ${JSON.stringify(t.channels)}.`,{prop:`channels`});if(t.channels.forEach((t,n)=>{let r=t.path;if(!(t&&typeof t==`object`&&Array.isArray(r)&&r.length>=2&&r.every(e=>Array.isArray(e)&&Number.isFinite(e[0])&&Number.isFinite(e[1]))&&t.width>0&&t.depth>0&&(t.taper===void 0||t.taper>0)))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' channels[${n}] needs a path of 2+ [x, z] points plus positive width and depth, got ${JSON.stringify(t)}.`,{prop:`channels`})}),t.theme===`custom`){if(!Array.isArray(t.layers)||t.layers.length<1||t.layers.length>4)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' theme 'custom' needs 1–4 layers, got ${Array.isArray(t.layers)?t.layers.length:typeof t.layers}.`,{prop:`layers`});t.layers.forEach((t,n)=>{ME(e.name,t,n)})}else if(Array.isArray(t.layers)&&t.layers.length>0)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' layers is only read with theme 'custom' — preset theme '${t.theme}' defines its own. Drop layers or switch to theme: 'custom'.`,{prop:`layers`})}heightmap=null;heightmapKey=``;builtKey=``;_createObject3D(){let e=new J;return e.setAttribute(`position`,new q(new Float32Array,3)),new vc(e,new Ul({vertexColors:!0}))}heightAt(e,t){let n=0,r=0,i=0;for(let e=this;e;e=e.parent)e instanceof eg&&(n+=e.position[0]??0,r+=e.position[1]??0,i+=e.position[2]??0);return this._heightmap().heightAt(e-n,t-i)+r}_setExternalChannel(e,t){t===null||t.length===0?this.externalChannels.delete(e):this.externalChannels.set(e,t),this.externalRev++}allChannels(){return this.externalChannels.size===0?this.channels:[...this.channels,...[...this.externalChannels.values()].flat()]}_heightmap(){if(this.heightmap&&this.shapeUnchanged())return this.heightmap;let e=this.segments(),t=JSON.stringify([this.size,this.maxHeight,this.seed,e,this.roughness,this.detail,this.flatThreshold,this.effectiveIslandEdge(),this.basins,this.allChannels()]);return(!this.heightmap||t!==this.heightmapKey)&&(this.heightmap=tE({width:this.size[0]??1,depth:this.size[1]??1,segsX:e,segsZ:e,maxHeight:this.maxHeight,seed:this.seed,roughness:this.roughness,detail:this.detail,flatThreshold:this.flatThreshold,islandEdge:this.effectiveIslandEdge(),basins:this.basins,channels:this.allChannels()}),this.heightmapKey=t),this.rememberShape(),this.heightmap}shapeUnchanged(){let e=this.shapeStamp;return e!==null&&e.sizeX===(this.size[0]??0)&&e.sizeZ===(this.size[1]??0)&&e.maxHeight===this.maxHeight&&e.seed===this.seed&&e.segments===this.segments()&&e.roughness===this.roughness&&e.detail===this.detail&&e.flatThreshold===this.flatThreshold&&e.islandEdge===this.effectiveIslandEdge()&&e.basins===this.basins&&e.channels===this.channels&&e.externalRev===this.externalRev}rememberShape(){this.shapeStamp={sizeX:this.size[0]??0,sizeZ:this.size[1]??0,maxHeight:this.maxHeight,seed:this.seed,segments:this.segments(),roughness:this.roughness,detail:this.detail,flatThreshold:this.flatThreshold,islandEdge:this.effectiveIslandEdge(),basins:this.basins,channels:this.channels,externalRev:this.externalRev}}resolvedLayers(){return this.theme===`custom`?this.layers:bE(this.theme,this.textureBase)}_syncObject3D(e=1,t=null){super._syncObject3D(e,t),this.rebuildIfNeeded(t)}effectiveIslandEdge(){return this.islandEdge??this.theme===`island`}segments(){return Math.max(2,Math.min(Math.floor(this.resolution),OE))}rebuildIfNeeded(e){let t=JSON.stringify([this.size,this.maxHeight,this.seed,this.segments(),this.theme,this.roughness,this.detail,this.flatThreshold,this.islandEdge,this.layers,this.textureBase,this.basins,this.allChannels()]);if(t===this.builtKey)return;this.builtKey=t;let n=this._ensureObject3D();n.geometry.dispose(),n.geometry=this.buildGeometry(),n.material.dispose(),n.material=this.buildMaterial(e),n.receiveShadow=!0,n.castShadow=!0}buildGeometry(){let e=this._heightmap(),t=new jl(e.width,e.depth,e.segsX,e.segsZ);t.rotateX(-Math.PI/2);let n=t.getAttribute(`position`);for(let t=0;t<n.count;t++)n.setY(t,e.heights[t]);n.needsUpdate=!0,t.computeVertexNormals();let r=this.resolvedLayers(),i=e.maxHeight-e.minHeight||1,a=new Float32Array(n.count*3),o=this.theme===`custom`?null:DE(this.theme),s=o?EE(this.theme,this.seed):null;for(let t=0;t<n.count;t++){let c=n.getX(t),l=n.getZ(t),u=rE(Math.min(1,Math.max(0,(n.getY(t)-e.minHeight)/i)),e.slopeAt(c,l),r);if(s&&o){let e=(u[o.from]??0)*s(c,l);u[o.from]=(u[o.from]??0)-e,u[o.to]=(u[o.to]??0)+e}a[t*3]=u[0],a[t*3+1]=u[1],a[t*3+2]=u[2]}return t.setAttribute(`color`,new q(a,3)),t}buildMaterial(e){let t=this.resolvedLayers(),n=new Ul({vertexColors:!0}),r=(t,n)=>t?Gw(e,t,{wrap:`repeat`,anisotropy:8,colorSpace:n?`srgb`:`linear`}):null,i=t.map(e=>r(e.texture,!0)),a=t.map(e=>r(e.normalMap,!1)),o=a.some(e=>e!==null);if(o)for(let e=0;e<a.length;e++)a[e]||(a[e]=jE());let s={textures:i,normalMaps:a,repeats:t.map(e=>e.repeat??2),roughness:t.map(e=>e.roughness??1),metalness:t.map(e=>e.metalness??0),uvNoiseIntensity:t.map(e=>e.uvNoiseIntensity??.15),envCut:.45,layerCount:Math.min(4,t.length),hasNormalMaps:o};return n.onBeforeCompile=e=>{pE(e,s),this.splatUniforms=e.uniforms},n.customProgramCacheKey=()=>`incanto-terrain-splat:${+!!o}`,n}free(){let e=this._ensureObject3D();e.geometry.dispose(),e.material.dispose(),this.heightmap=null,super.free()}},AE=null;function jE(){return AE||(AE=new Mc(new Uint8Array([128,128,255,255]),1,1),AE.needsUpdate=!0),AE}function ME(e,t,n){let r=`layers[${n}]`;if(typeof t!=`object`||!t||Array.isArray(t))throw new F(`BAD_FORMAT`,`Terrain3D '${e}' ${r} must be an object ({texture, heightRange?, slopeRange?, …}).`,{prop:`layers`});let i=t;if(typeof i.texture!=`string`||i.texture.length===0)throw new F(`BAD_FORMAT`,`Terrain3D '${e}' ${r} needs "texture": a texture URL string.`,{prop:`layers`});for(let t of[`heightRange`,`slopeRange`]){let n=i[t];if(n!==void 0&&(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`||!Number.isFinite(e))))throw new F(`BAD_FORMAT`,`Terrain3D '${e}' ${r}.${t} must be [min, max] numbers, got ${JSON.stringify(n)}.`,{prop:`layers`})}}var NE=16,PE=new U,FE=new H;function IE(e,t){let n=e.translation(),r=e.rotation();FE.set(r.x,r.y,r.z,r.w);let i=(e,r,i)=>{PE.set(e,r,i).applyQuaternion(FE),t.push(PE.x+n.x,PE.y+n.y,PE.z+n.z)};return(e,t,n,r,a,o)=>{i(e,t,n),i(r,a,o)}}function LE(e,t,n,r,i=Math.PI*2,a=0){let o=e=>{let i=Math.cos(e)*t,a=Math.sin(e)*t;return n===`xy`?[i,a,r]:n===`xz`?[i,r,a]:[r,i,a]},s=Math.max(3,Math.round(NE*i/(Math.PI*2)));for(let t=0;t<s;t++){let[n,r,c]=o(a+i*t/s),[l,u,d]=o(a+i*(t+1)/s);e(n,r,c,l,u,d)}}function RE(e,t,n){let r=e=>[t[e*3],t[e*3+1],t[e*3+2]];if(n){for(let t=0;t<n.length;t+=3){let i=r(n[t]),a=r(n[t+1]),o=r(n[t+2]);e(...i,...a),e(...a,...o),e(...o,...i)}return}for(let n=0;n+5<t.length;n+=9){let t=r(n/3),i=r(n/3+1),a=r(n/3+2);e(...t,...i),e(...i,...a),e(...a,...t)}}function zE(e,t){let{nrows:n,ncols:r,heights:i,scale:a}=t,o=n+1,s=r+1,c=(e,t)=>[(e/n-.5)*a.x,i[t*o+e]*a.y,(t/r-.5)*a.z];for(let t=0;t<s;t++)for(let n=0;n<o;n++)n+1<o&&e(...c(n,t),...c(n+1,t)),t+1<s&&e(...c(n,t),...c(n,t+1))}function BE(e,t){let n=IE(e,t),r=e.shape;switch(e.shape.type){case 0:{let e=r.radius;LE(n,e,`xy`,0),LE(n,e,`xz`,0),LE(n,e,`yz`,0);return}case 1:{let e=r.halfExtents;for(let[t,r]of[[-1,-1],[-1,1],[1,-1],[1,1]])n(-e.x,t*e.y,r*e.z,e.x,t*e.y,r*e.z);for(let[t,r]of[[-1,-1],[-1,1],[1,-1],[1,1]])n(t*e.x,-e.y,r*e.z,t*e.x,e.y,r*e.z);for(let[t,r]of[[-1,-1],[-1,1],[1,-1],[1,1]])n(t*e.x,r*e.y,-e.z,t*e.x,r*e.y,e.z);return}case 2:{let{radius:e,halfHeight:t}=r;for(let r of[-1,1]){LE(n,e,`xz`,r*t);for(let i of[`xy`,`yz`])LE((e,i,a,o,s,c)=>n(e,i+r*t,a,o,s+r*t,c),e,i,0,Math.PI,r>0?0:Math.PI)}for(let[r,i]of[[1,0],[-1,0],[0,1],[0,-1]])n(r*e,-t,i*e,r*e,t,i*e);return}case 3:{let e=r;n(e.a.x,e.a.y,e.a.z,e.b.x,e.b.y,e.b.z);return}case 6:case 9:case 16:{let e=r;RE(n,e.vertices,e.indices);return}case 7:zE(n,r);return;case 10:case 14:{let{radius:e,halfHeight:t}=r;LE(n,e,`xz`,-t),LE(n,e,`xz`,t);for(let[r,i]of[[1,0],[-1,0],[0,1],[0,-1]])n(r*e,-t,i*e,r*e,t,i*e);return}case 11:case 15:{let{radius:e,halfHeight:t}=r;LE(n,e,`xz`,-t);for(let r=0;r<4;r++){let i=r/4*Math.PI*2;n(Math.cos(i)*e,-t,Math.sin(i)*e,0,t,0)}return}default:if(e.shape.type===12||e.shape.type===13){let e=r.halfExtents;e&&n(-e.x,-e.y,-e.z,e.x,e.y,e.z)}return}}var VE=Math.PI/180;async function HE(e,t){let n=await Um(()=>import(`./rapier-DE6a0vmv.js`),[],import.meta.url);return await n.init({}),new UE(n,e,t)}var UE=class{R;engine;debugDraw=!1;debugScope=null;dimension=`3d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.simulate=n?.simulate??!0,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,-9.81,0];this.world=new e.World({x:i[0]??0,y:i[1]??0,z:i[2]??0}),this.kcc=this.world.createCharacterController(.01),this.events=new e.EventQueue(!0),this.unregisterDebug=Ov(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.syncBodies()}simulate;step(e){if(this.lastDt=e,!this.simulate){this.syncBodies(),this.poseFromTree();return}if(this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,-9.81,0];this.world.gravity={x:e[0]??0,y:e[1]??0,z:e[2]??0}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()){let[t,r,i]=lD(e),a=[n.x-t,n.y-r,n.z-i];e._interpPrev=e._interpCurr??a,e._interpCurr=a;let o=e.position;o[0]=a[0],o[1]=a[1],o[2]=a[2]}if(e instanceof ig){if(!e.fixedRotation){let n=t.body.rotation();GE.setFromQuaternion(WE.set(n.x,n.y,n.z,n.w),`XYZ`);let r=e.rotation;r[0]=GE.x/VE,r[1]=GE.y/VE,r[2]=GE.z/VE}let n=t.body.linvel(),r=e.linearVelocity;r[0]=n.x,r[1]=n.y,r[2]=n.z,t.lastV[0]=n.x,t.lastV[1]=n.y,t.lastV[2]=n.z}let r=sD(e);t.last[0]=r[0],t.last[1]=r[1],t.last[2]=r[2]}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;try{r.emit(a,i),i.emit(a,r)}catch(e){vt(this.engine,`error`,`incanto: error in a '${a}' handler (${r.name} ↔ ${i.name}):`,e)}})}poseFromTree(){for(let[e,t]of this.entries){let[n,r,i]=sD(e);t.body.setTranslation({x:n,y:r,z:i},!1),WE.setFromEuler(GE.set((e.rotation[0]??0)*VE,(e.rotation[1]??0)*VE,(e.rotation[2]??0)*VE,`XYZ`)),t.body.setRotation({x:WE.x,y:WE.y,z:WE.z,w:WE.w},!1)}this.world.propagateModifiedBodyPositionsToColliders()}moveAndSlide(e){let t=this.ensureEntry(e);if(!t)return;let n=e.velocity[1]??0;e.stickToGround&&n<=0?this.kcc.enableSnapToGround(.1):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*VE);let r=0,i=0,a=0;if(t.ground&&t.ground._physics===this&&t.groundAt){let[e,n,o]=sD(t.ground);r=e-t.groundAt[0],i=n-t.groundAt[1],a=o-t.groundAt[2]}else t.ground=null;let o={x:(e.velocity[0]??0)*this.lastDt+r,y:n*this.lastDt+i,z:(e.velocity[2]??0)*this.lastDt+a};this.kcc.computeColliderMovement(t.collider,o,this.R.QueryFilterFlags.EXCLUDE_SENSORS);let s=this.kcc.computedMovement(),c=t.body.translation(),l=c.x+s.x,u=c.y+s.y,d=c.z+s.z;if(t.body.setNextKinematicTranslation({x:l,y:u,z:d}),e._grounded=this.kcc.computedGrounded(),e._grounded){let n=oD(e),r=this.castRay([l,u-n+.05,d],[0,-1,0],.4,e);if(r?.node&&!(r.node instanceof ag)){t.ground=r.node;let e=sD(r.node);t.groundAt=[e[0],e[1],e[2]]}else t.ground=null}else t.ground=null}debugLines(){if(!this.debugDraw)return null;let e=this.debugScope;if(!e)return this.world.debugRender().vertices;let t=this.scopedBodies(e),n=[];for(let e of t)for(let t=0;t<e.numColliders();t++){let r=e.collider(t);r&&BE(r,n)}return new Float32Array(n)}scopedBodies(e){let t=[],n=e=>{let r=this.entries.get(e);r&&t.push(r.body);let i=this.scatterBodies.get(e);i&&t.push(i);for(let t of e.children)n(t)};n(e);for(let n=e.parent;n&&t.length===0;n=n.parent){let e=this.entries.get(n);e&&t.push(e.body)}return t}dispose(){this.disconnect(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;scatterBodies=new Map;bodySet=new Set;syncScatters(e){for(let[,e]of this.scatterBodies)this.world.removeRigidBody(e);this.scatterBodies.clear();let t=new Set;iD(e,t);for(let e of t){let t=e.collider;if(!t)continue;let[n,r,i]=sD(e),a=this.world.createRigidBody(this.R.RigidBodyDesc.fixed().setTranslation(0,0,0)),[o,s,c]=e.size,l=null;for(let u of e.transforms){let d=u[4]??1,f=n+(u[0]??0),p=r+(u[1]??0),m=i+(u[2]??0),h=null;if(t.shape===`sphere`)h=this.R.ColliderDesc.ball(Math.max((t.radius??Math.max(o,c)/2)*d,.01));else if(t.shape===`box`){let e=t.size??[o,s,c];h=this.R.ColliderDesc.cuboid(Math.max((e[0]??1)*d/2,.01),Math.max((e[1]??1)*d/2,.01),Math.max((e[2]??1)*d/2,.01))}else{l??=YE(e.mesh,e.size);let t=new Float32Array(l.length);for(let e=0;e<t.length;e++)t[e]=l[e]*d;h=this.R.ColliderDesc.convexHull(t)}if(!h)continue;h.setTranslation(f,p,m);let g=(u[3]??0)*Math.PI/180;g!==0&&h.setRotation({x:0,y:Math.sin(g/2),z:0,w:Math.cos(g/2)}),this.world.createCollider(h,a)}this.scatterBodies.set(e,a)}}syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=e.root===this.lastRoot,r=t!==this.lastStructure||!n;if(r){let r=n?e.tree._structureSince(this.lastStructure):null;if(this.lastStructure=t,this.lastRoot=e.root,r){let t=!1,n=!1;for(let{node:e,added:i}of r)e instanceof tg&&(i?this.bodySet.add(e):this.bodySet.delete(e)),e instanceof XT&&(t=!0),e instanceof WT&&(n=!0);t&&(this.jointSet.clear(),KE(e.root,this.jointSet)),n&&this.syncScatters(e.root)}else this.bodySet.clear(),qE(e.root,this.bodySet),this.jointSet.clear(),KE(e.root,this.jointSet),this.syncScatters(e.root)}let i=this.bodySet;for(let e of i){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),vt(this.engine,`warn`,`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.ensureEntry(e)}if(this.syncJoints(r),r)for(let[e,t]of this.entries)i.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let r=uD(n,e);if(!r)return null;let i;i=e instanceof ig?n.RigidBodyDesc.dynamic():e instanceof ag||e instanceof rg?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed();let[a,o,s]=sD(e);i.setTranslation(a,o,s),WE.setFromEuler(GE.set((e.rotation[0]??0)*VE,(e.rotation[1]??0)*VE,(e.rotation[2]??0)*VE,`XYZ`)),i.setRotation({x:WE.x,y:WE.y,z:WE.z,w:WE.w}),e instanceof ig&&(i.setGravityScale(e.gravityScale),i.setLinvel(e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0),e.fixedRotation&&i.lockRotations());let c=this.world.createRigidBody(i);r.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),r.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof rg&&r.setSensor(!0),e instanceof ig&&r.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let l=this.world.createCollider(r,c);return t={body:c,collider:l,last:[a,o,s],lastV:[0,0,0]},this.entries.set(e,t),this.byColliderHandle.set(l.handle,e),e._colliderChanged=!1,e._physics=this,e instanceof ig&&(e._physics3d=this),t}let r=sD(e);if((r[0]!==t.last[0]||r[1]!==t.last[1]||r[2]!==t.last[2])&&(t.body.setTranslation({x:r[0],y:r[1],z:r[2]},!0),t.last[0]=r[0],t.last[1]=r[1],t.last[2]=r[2],e._interpPrev=e._interpCurr=null),e instanceof ig){let n=[e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0];(n[0]!==t.lastV[0]||n[1]!==t.lastV[1]||n[2]!==t.lastV[2])&&(t.body.setLinvel({x:n[0],y:n[1],z:n[2]},!0),t.lastV=n),e.gravityScale!==t.body.gravityScale()&&t.body.setGravityScale(e.gravityScale,!0)}return t}applyImpulse(e,t){this.entries.get(e)?.body.applyImpulse({x:t[0],y:t[1],z:t[2]},!0)}massOf(e){return this.entries.get(e)?.body.mass()??1}velocityOf(e){let t=this.entries.get(e)?.body.linvel();return t?[t.x,t.y,t.z]:[0,0,0]}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:e.anchor[0]??0,y:e.anchor[1]??0,z:e.anchor[2]??0},s={x:e.targetAnchor[0]??0,y:e.targetAnchor[1]??0,z:e.targetAnchor[2]??0},c=e.length;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y,t.z-e.z)}let l={x:0,y:0,z:0,w:1},u;u=e.type===`fixed`?t.JointData.fixed(o,l,s,l):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.spherical(o,s),this.joints.set(e,this.world.createImpulseJoint(u,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=new this.R.Ray({x:e[0],y:e[1],z:e[2]},{x:t[0],y:t[1],z:t[2]}),o=r?this.entries.get(r)?.collider:void 0,s=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,c=this.world.castRayAndGetNormal(a,n,!0,s,void 0,o,void 0,e=>!e.isSensor());return c?{distance:c.timeOfImpact,normal:[c.normal.x,c.normal.y,c.normal.z],node:this.byColliderHandle.get(c.collider.handle)??null}:null}castSphere(e,t,n,r,i,a){let o=this.R,s=i?this.entries.get(i):void 0,c=a?.staticOnly?o.QueryFilterFlags.EXCLUDE_DYNAMIC|o.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castShape({x:e[0],y:e[1],z:e[2]},{x:0,y:0,z:0,w:1},{x:t[0],y:t[1],z:t[2]},new o.Ball(n),0,r,!0,c,void 0,s?.collider,s?.body,e=>!e.isSensor());return l?{distance:l.time_of_impact,node:this.byColliderHandle.get(l.collider.handle)??null}:null}},WE=new H,GE=new So;function KE(e,t){e instanceof XT&&t.add(e);for(let n of e.children)KE(n,t)}function qE(e,t){e instanceof tg&&t.add(e);for(let n of e.children)qE(n,t)}function JE(e,t,n,r){let i=(n[0]??1)*r,a=(n[1]??1)*r,o=(n[2]??1)*r;switch(t){case`box`:return e.ColliderDesc.cuboid(i/2,a/2,o/2);case`sphere`:return e.ColliderDesc.ball(i);case`capsule`:return e.ColliderDesc.capsule(a/2,i);case`cylinder`:return e.ColliderDesc.cylinder(a/2,i);case`plane`:return e.ColliderDesc.cuboid(i/2,.01,o/2);default:return e.ColliderDesc.convexHull(YE(t,[i,a,o]))}}function YE(e,t){let n=UT(e,t),r=n.getAttribute(`position`),i=new Float32Array(r.count*3);for(let e=0;e<r.count;e++)i[e*3]=r.getX(e),i[e*3+1]=r.getY(e),i[e*3+2]=r.getZ(e);return n.dispose(),i}function XE(e){return typeof e._mountedObject3D==`function`}var ZE=new G,QE=new G,$E=new U;function eD(e,t){let n=t._mountedObject3D();if(!n)return null;let r=e._ensureObject3D();r.updateWorldMatrix(!0,!0),ZE.copy(r.matrixWorld).invert();let i=[],a=[];return n.traverse(e=>{let t=e;if(!t.isMesh)return;let n=t.geometry?.getAttribute(`position`);if(!n)return;QE.multiplyMatrices(ZE,t.matrixWorld);let r=i.length/3;for(let e=0;e<n.count;e++)$E.set(n.getX(e),n.getY(e),n.getZ(e)).applyMatrix4(QE),i.push($E.x,$E.y,$E.z);let o=t.geometry.getIndex();if(o)for(let e=0;e<o.count;e++)a.push(r+o.getX(e));else for(let e=0;e<n.count;e++)a.push(r+e)}),a.length<3?null:{vertices:new Float32Array(i),indices:new Uint32Array(a),triangles:a.length/3}}var tD=2e4;function nD(e){return!(e instanceof ig||e instanceof ag)}function rD(e,t,n){if(XE(e))n.push(e);else{let n=e;typeof n.mesh==`string`&&Array.isArray(n.size)&&t.push({name:e.name,mesh:n.mesh,size:n.size})}for(let r of e.children)rD(r,t,n)}function iD(e,t){e instanceof WT&&e.collider&&t.add(e);for(let n of e.children)iD(n,t)}var aD=[0,0,0];function oD(e){let t=e.collider;return t?t.shape===`capsule`&&typeof t.height==`number`?t.height/2+(t.radius??0):t.shape===`box`&&Array.isArray(t.size)?(t.size[1]??2)/2:t.shape===`sphere`&&typeof t.radius==`number`?t.radius:1:1}function sD(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return aD[0]=t,aD[1]=n,aD[2]=r,aD}var cD=[0,0,0];function lD(e){let t=0,n=0,r=0;for(let i=e.parent;i;i=i.parent)i instanceof eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return cD[0]=t,cD[1]=n,cD[2]=r,cD}function uD(e,t){let n=t.collider;if(Qh(n,t.name),n.shape===`heightfield`)return dD(e,t);let r=fD(e,n,t.name,t);if(!r)return null;let i=n.offset;return Array.isArray(i)&&r.setTranslation(i[0]??0,i[1]??0,i[2]??0),r}function dD(e,t){let n=t.children.find(e=>e instanceof kE);if(!n)throw new F(`BAD_FORMAT`,`Collider on '${t.name}': heightfield needs a Terrain3D CHILD of this body — add { "type": "Terrain3D" } under the StaticBody3D; the collider reads its height grid.`,{prop:`collider`});let r=n._heightmap(),i=r.segsZ,a=r.segsX,o=new Float32Array((i+1)*(a+1));for(let e=0;e<=a;e++)for(let t=0;t<=i;t++)o[e*(i+1)+t]=r.heights[t*(a+1)+e];let s=e.ColliderDesc.heightfield(i,a,o,{x:r.width,y:1,z:r.depth}),c=Array.isArray(t.collider.offset)?t.collider.offset:[];return s.setTranslation((n.position[0]??0)+(c[0]??0),(n.position[1]??0)+(c[1]??0),(n.position[2]??0)+(c[2]??0)),s}function fD(e,t,n,r){let i=t.shape;if(i===`box`){let r=t.size;if(!Array.isArray(r)||r.length!==3||r.some(e=>typeof e!=`number`))throw new F(`BAD_FORMAT`,`Collider on '${n}': box needs "size": [x, y, z].`);return e.ColliderDesc.cuboid(r[0]/2,r[1]/2,r[2]/2)}if(i===`sphere`){if(typeof t.radius!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${n}': sphere needs "radius".`);return e.ColliderDesc.ball(t.radius)}if(i===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2,t.radius)}if(i===`auto`){let t=[],i=[];r&&rD(r,t,i);let a=t[0],o=i[0];if(!a&&!o)throw new F(`BAD_FORMAT`,`Collider on '${n}': shape 'auto' needs a MeshInstance3D or ModelInstance3D on the body (or as a child) to take its shape from.`);let s=t.length+i.length;if(s>1&&console.warn(`[incanto] Collider on '${n}': shape 'auto' fits ONE mesh and took '${(a??o)?.name}'; ${s-1} other mesh(es) here are not solid. Give each part its own body.`),a){let t=JE(e,a.mesh,a.size,1);if(t)return t}else if(o&&r){let t=eD(r,o);return t?nD(r)?(t.triangles>tD&&console.warn(`[incanto] Collider on '${n}': shape 'auto' built a ${t.triangles}-triangle mesh from '${o.name}'. Consider a low-poly collision model or an explicit box.`),e.ColliderDesc.trimesh(t.vertices,t.indices)):e.ColliderDesc.convexHull(t.vertices):null}}if(i===`trimesh`){let r=t.vertices,i=t.indices;if(!Array.isArray(r)||!Array.isArray(i))throw new F(`BAD_FORMAT`,`Collider on '${n}': trimesh needs "vertices" (flat xyz) and "indices" (triangles).`);return e.ColliderDesc.trimesh(new Float32Array(r),new Uint32Array(i))}throw new F(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'auto', 'box', 'sphere', 'capsule', 'trimesh', or 'heightfield', got ${JSON.stringify(i)}.`)}var pD=new jl(1,1),mD=null;function hD(){if(mD)return mD;if(typeof document>`u`)return null;let e=document.createElement(`canvas`);e.width=64,e.height=64;let t=e.getContext(`2d`);if(!t)return null;let n=t.createRadialGradient(32,32,0,32,32,31);return n.addColorStop(0,`rgba(0,0,0,0.55)`),n.addColorStop(.55,`rgba(0,0,0,0.34)`),n.addColorStop(1,`rgba(0,0,0,0)`),t.fillStyle=n,t.fillRect(0,0,64,64),mD=new xl(e),mD}var gD=new U(0,0,1),_D=new U,vD=new U,yD=new H,bD=new H,xD=new U,SD=.5,CD=class extends eg{static typeName=`Sprite3D`;static props={texture:{default:``},size:{default:[1,1]},billboard:{default:`y`,options:[`y`,`full`,`none`]},anchor:{default:[.5,0]},tint:{default:`#ffffff`},opacity:{default:1},flipX:{default:!1},pixelArt:{default:!0},alphaTest:{default:.5},castShadow:{default:!1},shadowMode:{default:`silhouette`,options:[`silhouette`,`blob`]}};texture=``;size=[1,1];billboard=`y`;anchor=[.5,0];tint=`#ffffff`;opacity=1;flipX=!1;pixelArt=!0;alphaTest=.5;castShadow=!1;shadowMode=`silhouette`;quadMesh=null;textureRef=``;loadedTexture=null;shadowMesh=null;blobMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new vc(pD,new oc({transparent:!1,depthWrite:!0,side:2})),this._ensureObject3D().add(this.quadMesh)),this.quadMesh}resolveTexture(e){return this.texture?(this.textureRef!==this.texture&&(this.textureRef=this.texture,this.loadedTexture=Gw(e,this.texture,{filter:this.pixelArt?`nearest`:`linear`})),this.loadedTexture):null}_syncObject3D(e=1,t=null){super._syncObject3D(e,t);let n=this._quad(),r=n.material,i=this.size[0]??1,a=this.size[1]??1;n.scale.set(this.flipX?-i:i,a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??0;n.position.set((.5-o)*i,(.5-s)*a,0);let c=this.resolveTexture(t);r.map!==c&&(r.map=c,r.needsUpdate=!0),n.visible=c!==null,r.color.set(this.tint),r.opacity=this.opacity,r.transparent=this.opacity<1,r.alphaTest=this.alphaTest,n.renderOrder=this.renderOrder;let l=this.castShadow&&c!==null;if(n.castShadow=!1,l&&this.shadowMode===`silhouette`){let e=this._shadowCaster();e.visible=!0,e.castShadow=!0,e.scale.set(this.flipX?-i:i,a,1),e.position.set((.5-o)*i,(.5-s)*a,0);let t=e.material;t.map!==c&&(t.map=c,t.needsUpdate=!0);let n=e.customDepthMaterial;n.map!==c&&(n.map=c,n.needsUpdate=!0),t.alphaTest=this.alphaTest,n.alphaTest=this.alphaTest}else this.shadowMesh&&(this.shadowMesh.visible=!1,this.shadowMesh.castShadow=!1);if(l&&this.shadowMode===`blob`){let e=this._blob();e.visible=!0,e.scale.set(i*.52,i*.52,1)}else this.blobMesh&&(this.blobMesh.visible=!1)}_shadowCaster(){return this.shadowMesh||(this.shadowMesh=new vc(pD,new oc({colorWrite:!1,depthWrite:!1,side:2})),this.shadowMesh.customDepthMaterial=new Gl({depthPacking:Zi,side:2}),this._ensureObject3D().add(this.shadowMesh)),this.shadowMesh}_blob(){return this.blobMesh||(this.blobMesh=new vc(pD,new oc({map:hD(),color:0,transparent:!0,depthWrite:!1})),this.blobMesh.rotation.x=-Math.PI/2,this.blobMesh.position.y=.02,this.blobMesh.renderOrder=-1,this._ensureObject3D().add(this.blobMesh)),this.blobMesh}_onRender3D(e){this.billboard===`y`?(e.camera.getWorldDirection(vD),vD.y=0,vD.lengthSq()>=1e-6&&this._faceDir(this._quad(),vD.negate())):this.billboard===`full`&&this._faceToward(this._quad(),e.camera.position);let t=this.shadowMesh;t?.castShadow&&e.sunDir&&(this._faceDir(t,e.sunDir),t.parent?.getWorldQuaternion(bD),xD.copy(e.sunDir).applyQuaternion(bD.invert()),t.position.addScaledVector(xD,SD))}_faceToward(e,t){e.getWorldPosition(_D),vD.copy(t).sub(_D),this.billboard===`y`&&(vD.y=0),!(vD.lengthSq()<1e-12)&&(vD.normalize(),yD.setFromUnitVectors(gD,vD),e.parent?.getWorldQuaternion(bD),e.quaternion.copy(bD.invert()).multiply(yD))}_faceDir(e,t){vD.copy(t),this.billboard===`y`&&(vD.y=0),!(vD.lengthSq()<1e-12)&&(vD.normalize(),yD.setFromUnitVectors(gD,vD),e.parent?.getWorldQuaternion(bD),e.quaternion.copy(bD.invert()).multiply(yD))}free(){this.loadedTexture?.dispose(),this.loadedTexture=null,this.shadowMesh&&(this.shadowMesh.material.dispose(),this.shadowMesh.customDepthMaterial?.dispose()),this.blobMesh&&this.blobMesh.material.dispose(),super.free()}},wD=class extends CD{static typeName=`AnimatedSprite3D`;static signals=[`animationFinished`];static props={sheet:{default:``},frameWidth:{default:0},frameHeight:{default:0},animations:{default:{}},autoplay:{default:``}};sheet=``;frameWidth=0;frameHeight=0;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;currentDef=null;sheetTexture=null;loadedSheetRef=``;play(e){let{name:t,def:n}=fr(this.animations,e,this.name);this.currentAnimation=t,this.currentDef=n,this.frameList=mr(n.frames,t),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){pr(this.animations,this.name),this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.currentDef;if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}resolveTexture(e){if(!this.sheet||this.frameWidth<=0||this.frameHeight<=0)return null;this.loadedSheetRef!==this.sheet&&(this.sheetTexture?.dispose(),this.loadedSheetRef=this.sheet,this.sheetTexture=Kw(e,this.sheet,{filter:this.pixelArt?`nearest`:`linear`}));let t=this.sheetTexture;if(!t)return null;let n=t.image;if(!n?.width||!n.height)return t;let r=Math.max(1,Math.floor(n.width/this.frameWidth)),i=this.currentFrame%r,a=Math.floor(this.currentFrame/r);return t.repeat.set(this.frameWidth/n.width,this.frameHeight/n.height),t.offset.set(i*this.frameWidth/n.width,1-(a+1)*this.frameHeight/n.height),t}free(){this.sheetTexture?.dispose(),this.sheetTexture=null,super.free()}},TD=new H,ED=new H,DD=new U,OD=new U(0,0,1),kD=[`screen`,`y`,`none`],AD=class extends eg{static typeName=`Billboard3D`;static props={mode:{default:`screen`,options:kD}};mode=`screen`;_lastDesired=null;static validateJson(e){let t=e;if(!kD.includes(t.mode))throw new F(`BAD_FORMAT`,`Billboard3D '${e.name}' mode must be one of [${kD.join(`, `)}], got '${t.mode}'.`,{prop:`mode`,validOptions:kD})}_onRender3D(e){if(this.mode===`none`)return;let t=this._ensureObject3D();if(this.mode===`screen`)e.camera.getWorldQuaternion(ED);else if(e.camera.getWorldDirection(DD),DD.y=0,DD.lengthSq()>=1e-6)ED.setFromUnitVectors(OD,DD.negate().normalize());else if(this._lastDesired)ED.copy(this._lastDesired);else return;this._lastDesired||=new H,this._lastDesired.copy(ED),t.parent?.getWorldQuaternion(TD),t.parent?t.quaternion.copy(TD.invert()).multiply(ED):t.quaternion.copy(ED)}},jD=class extends eg{static typeName=`BoneAttachment3D`;static props={target:{default:``,nodePath:!0},bone:{default:``}};target=``;bone=``;boneObj=null;lookedUpFor=``;get attachedBone(){return this.boneObj}_onRender3D(e){if(this.target===``||this.bone===``)return;let t=`${this.target} ${this.bone}`;if(this.lookedUpFor!==t||this.boneObj===null||!this.boneObj.parent){this.lookedUpFor=t,this.boneObj=null;let e=this.getNodeOrNull(this.target);e&&typeof e.findBone==`function`&&(this.boneObj=e.findBone(this.bone))}let n=this.boneObj;if(!n)return;let r=this._ensureObject3D(),i=r.parent;i&&(n.updateWorldMatrix(!0,!1),i.updateWorldMatrix(!0,!1),r.matrixAutoUpdate=!1,n.matrixWorld.decompose(PD,FD,ID),ND.compose(PD,FD,LD),r.updateMatrix(),MD.copy(r.matrix),r.matrix.copy(i.matrixWorld).invert().multiply(ND).multiply(MD))}free(){this.boneObj=null,super.free()}},MD=new G,ND=new G,PD=new U,FD=new H,ID=new U,LD=new U(1,1,1),RD=class extends eg{static typeName=`BoneLookAt3D`;static props={target:{default:``,nodePath:!0},bone:{default:`Head`},lookAt:{default:``,nodePath:!0},maxAngleDeg:{default:75},weight:{default:.85},forwardAxis:{default:`+z`,options:[`+x`,`-x`,`+y`,`-y`,`+z`,`-z`]}};target=``;bone=`Head`;lookAt=``;maxAngleDeg=75;weight=.85;forwardAxis=`+z`;boneObj=null;lookedUpFor=``;engage=0;get attachedBone(){return this.boneObj}_onRender3D(e){if(this.target===``||this.bone===``)return;let t=`${this.target} ${this.bone}`;if(this.lookedUpFor!==t||this.boneObj===null||!this.boneObj.parent){this.lookedUpFor=t,this.boneObj=null;let e=this.getNodeOrNull(this.target);e&&typeof e.findBone==`function`&&(this.boneObj=e.findBone(this.bone))}let n=this.boneObj;if(!n?.parent)return;let r=this.lookAt===``?null:this.getNodeOrNull(this.lookAt),i=!1;if(r&&Array.isArray(r.position)&&(n.updateWorldMatrix(!0,!1),n.getWorldPosition(WD),GD.set(r.position[0]??0,r.position[1]??0,r.position[2]??0),KD.copy(GD).sub(WD),KD.lengthSq()>1e-6&&(KD.normalize(),qD.copy(BD[this.forwardAxis]??HD),JD.copy(qD).applyQuaternion(n.getWorldQuaternion($D)),JD.angleTo(KD)<this.maxAngleDeg*Math.PI/180))){i=!0,YD.lookAt(WD,GD,VD),XD.setFromRotationMatrix(YD),ZD.setFromUnitVectors(qD,UD),XD.multiply(ZD),n.parent.getWorldQuaternion(QD).invert(),XD.premultiply(QD);let e=this.weight*this.engage;n.quaternion.slerp(XD,e)}this.engage+=(+!!i-this.engage)*zD}},zD=.18,BD={"+x":new U(1,0,0),"-x":new U(-1,0,0),"+y":new U(0,1,0),"-y":new U(0,-1,0),"+z":new U(0,0,1),"-z":new U(0,0,-1)},VD=new U(0,1,0),HD=new U(0,0,1),UD=new U(0,0,-1),WD=new U,GD=new U,KD=new U,qD=new U,JD=new U,YD=new G,XD=new H,ZD=new H,QD=new H,$D=new H,eO=class extends eg{static typeName=`Camera3D`;static props={fov:{default:60},near:{default:.1},far:{default:1e3},current:{default:!1}};fov=60;near=.1;far=1e3;current=!1;_createObject3D(){return new Iu(this.fov,1,this.near,this.far)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();(e.fov!==this.fov||e.near!==this.near||e.far!==this.far)&&(e.fov=this.fov,e.near=this.near,e.far=this.far,e.updateProjectionMatrix())}},tO=8,nO=.15,rO=1.2,iO=.08,aO=-20,oO=.002,sO=180/Math.PI,cO=.3,lO=.4,uO=.3,dO=.25,fO=new So,pO=new H,mO=new G,hO=new U,gO=new U,_O=new U(0,1,0),vO=class extends eg{static typeName=`CharacterController3D`;static signals=[`movementStateChanged`];static props={view:{default:`free`,options:[`free`,`firstPerson`,`quarter`,`side`]},camDistance:{default:4},eyeHeight:{default:.64},maxSpeed:{default:2.5},sprintMultiplier:{default:2},jumpVelocity:{default:4},sprintJumpMultiplier:{default:1.2},coyoteSeconds:{default:0},jumpBufferSeconds:{default:0},jumpCutMultiplier:{default:1},maxJumps:{default:1},airControl:{default:.2},fallGravity:{default:2.5},floatHeight:{default:.01},mouseLook:{default:!0},zoomMin:{default:0},zoomMax:{default:0},pitchMin:{default:-1.3},pitchMax:{default:1.5},cameraCollision:{default:!0},turnSpeed:{default:100},camLerp:{default:25},moveAction:{default:`move`},jumpAction:{default:`jump`},sprintAction:{default:`sprint`},skinPath:{default:`../Skin`,nodePath:!0},skinYawOffset:{default:0},animations:{default:{}}};view=`free`;camDistance=4;eyeHeight=.64;maxSpeed=2.5;sprintMultiplier=2;jumpVelocity=4;sprintJumpMultiplier=1.2;coyoteSeconds=0;jumpBufferSeconds=0;jumpCutMultiplier=1;maxJumps=1;airControl=.2;fallGravity=2.5;floatHeight=.01;mouseLook=!0;zoomMin=0;zoomMax=0;pitchMin=-1.3;pitchMax=1.5;cameraCollision=!0;turnSpeed=100;camLerp=25;moveAction=`move`;jumpAction=`jump`;sprintAction=`sprint`;skinPath=`../Skin`;skinYawOffset=0;animations={};yaw=0;pitch=0;state=`idle`;grounded=!1;coyoteLeft=0;bufferLeft=0;jumpsUsed=0;rising=!1;jumping=!1;get body(){let e=this.parent;if(!(e instanceof ig))throw new F(`TREE_VIOLATION`,`CharacterController3D '${this.name}' must be a child of a RigidBody3D (parent is '${e?.name??`none`}').`);return e}onEnterTree(){if(this.body,this.skinPath!==``){let e=this.getNodeOrNull(this.skinPath);e&&(e.rotation=[e.rotation[0]??0,180+this.skinYawOffset,e.rotation[2]??0])}}fixedUpdate(e){let t=this.body,n=t._physics3d,r=this.tree?.engine?.input;if(!n||!r)return;let i=t.collider.radius??.32,a=(t.collider.height??1)/2,o=bO(t),s=n.velocityOf(t),c=n.massOf(t),l=i+this.floatHeight,u=i+2,d=o[1]-a,f=null;for(let[e,r]of[[0,0],[i,0],[-i,0],[0,i],[0,-i]]){let i=n.castRay([o[0]+e,d,o[2]+r],[0,-1,0],u,t);if(i){let t=i.distance;if(f=f===null?t:Math.min(f,t),e===0&&r===0)break}}this.grounded=f!==null&&f<l*2;let p=f!==null&&f<l*1.3&&(s[1]??0)<=.5,m=0,h=0,g=!1;try{let e=r.getVector(this.moveAction);g=e.x!==0||e.y!==0;let t=this.view===`free`||this.view===`firstPerson`?this.yaw:0,n=this.view===`side`?[e.x,0,0]:$w(e.x,-e.y,t),i=Math.hypot(n[0],n[2])||1;m=n[0]/i,h=n[2]/i}catch{}let _=xO(r,this.sprintAction),v=eT(g,_),y=1+(this.sprintMultiplier-1)*v,b=g?this.maxSpeed*y:0,x=this.grounded?1:this.airControl,S=(m*b-s[0])/tO*x,C=(h*b-s[2])/tO*x;if(t.applyImpulse([S*c,0,C*c]),!g&&this.grounded&&t.applyImpulse([-s[0]*nO*c,0,-s[2]*nO*c]),f!==null&&f<l*2&&!this.jumping){let e=rO*(l-f)-s[1]*iO;t.applyImpulse([0,e*c,0])}p?(this.coyoteLeft=this.coyoteSeconds,this.jumpsUsed=0,this.rising=!1,this.jumping=!1):(this.coyoteLeft=Math.max(0,this.coyoteLeft-e),!this.grounded&&this.coyoteLeft<=0&&this.jumpsUsed===0&&(this.jumpsUsed=1));let w=SO(r,this.jumpAction);if(w?this.bufferLeft=Math.max(this.jumpBufferSeconds,0):this.bufferLeft=Math.max(0,this.bufferLeft-e),(this.bufferLeft>0||w)&&(p||this.coyoteLeft>0||this.jumpsUsed<this.maxJumps)){let e=this.jumpVelocity*(1+(this.sprintJumpMultiplier-1)*v);t.linearVelocity=[s[0],e,s[2]],this.grounded=!1,this.jumpsUsed+=1,this.bufferLeft=0,this.coyoteLeft=0,this.rising=!0,this.jumping=!0,s[1]=e}if(this.rising){if((s[1]??0)<=0)this.rising=!1;else if(this.jumpCutMultiplier<1&&!xO(r,this.jumpAction)){let e=(s[1]??0)*this.jumpCutMultiplier;t.linearVelocity=[s[0],e,s[2]],s[1]=e,this.rising=!1}}(s[1]??0)<aO?t.gravityScale=0:(s[1]??0)<0&&!p?t.gravityScale=this.fallGravity:t.gravityScale=1,this.view===`side`&&Math.abs(o[2])>.01&&(t.position=[t.position[0]??0,t.position[1]??0,0]);let T=tT(!(this.jumping||!this.grounded),g?v:0);if(T!==this.state){this.state=T;let e=this.animations[T];if(e&&this.skinPath!==``){let t=this.getNodeOrNull(this.skinPath);t&&`animation`in t&&(t.animation=e)}this.emit(`movementStateChanged`,T)}if(g&&this.skinPath!==``){let t=this.getNodeOrNull(this.skinPath);if(t){let n=Math.atan2(m,h)*sO+this.skinYawOffset,r=t.rotation[1]??0,i=(n-r+540)%360-180,a=this.turnSpeed*e*sO;Math.abs(i)>a&&(i=Math.sign(i)*a),t.rotation=[t.rotation[0]??0,r+i,t.rotation[2]??0]}}}update(e){let t=this.tree?.engine?.input;if(!t)return;if(this.mouseLook){let e=t.pointerDelta(),n=this.tree?.engine?.settings,r=n?.get(`sensitivity`)??1,i=n?.get(`invertY`)??!1,a=oO*(typeof r==`number`&&r>0?r:1);this.yaw-=e.x*a,this.pitch=yO(this.pitch+(i===!0?-e.y:e.y)*a,-this.pitchMax,-this.pitchMin);let o=t.wheelDelta();o!==0&&this.zoomMax>this.zoomMin&&(this.camDistance=yO(this.camDistance+o*oO,this.zoomMin,this.zoomMax))}let n=this.findCamera();if(!n)return;let r=this.parent instanceof ig?this.parent:null;if(!r)return;let i=bO(r),a=this.view===`free`?11:1e3,o=1-Math.exp(-a*e),s=this.pivot??[i[0],i[1],i[2]];this.pivot=s,s[0]+=(i[0]-s[0])*o,s[1]+=(i[1]-s[1])*o,s[2]+=(i[2]-s[2])*o;let c=Xw(this.view,s,this.eyeHeight,this.yaw,this.pitch,this.camDistance),l=[s[0],s[1]+this.eyeHeight,s[2]],u=[c.position[0],c.position[1],c.position[2]];if(this.cameraCollision&&this.view!==`firstPerson`){let e=r._physics3d;e&&(u=Zw(l,u,(t,n,i)=>e.castSphere(t,n,dO,i,r,{staticOnly:!0})?.distance??null,cO,lO),u=Qw(u,(t,n)=>e.castRay(t,[0,-1,0],n,r,{staticOnly:!0})?.distance??null,uO))}let d=this.view===`firstPerson`?1e3:this.camLerp,f=1-Math.exp(-d*e),p=n.position;n.position=[(p[0]??0)+(u[0]-(p[0]??0))*f,(p[1]??0)+(u[1]-(p[1]??0))*f,(p[2]??0)+(u[2]-(p[2]??0))*f],this.view===`free`?(hO.set(n.position[0]??0,n.position[1]??0,n.position[2]??0),gO.set(l[0],l[1],l[2]),mO.lookAt(hO,gO,_O),pO.setFromRotationMatrix(mO),fO.setFromQuaternion(pO,`XYZ`)):(fO.set(c.rotation[0],c.rotation[1],c.rotation[2],`YXZ`),pO.setFromEuler(fO),fO.setFromQuaternion(pO,`XYZ`)),n.rotation=[fO.x*sO,fO.y*sO,fO.z*sO]}pivot=null;cameraCache=null;findCamera(){if(this.cameraCache?.tree===this.tree&&this.cameraCache.current)return this.cameraCache;this.cameraCache=null;let e=this.tree?.root;if(!e)return null;let t=e=>{if(!this.cameraCache){if(e instanceof eO&&e.current){this.cameraCache=e;return}for(let n of e.children)t(n)}};return t(e),this.cameraCache}};function yO(e,t,n){return Math.min(n,Math.max(t,e))}function bO(e){let t=0,n=0,r=0;for(let i=e;i&&i instanceof eg;i=i.parent)t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0;return[t,n,r]}function xO(e,t){try{return e.isPressed(t)}catch{return!1}}function SO(e,t){try{return e.justPressed(t)}catch{return!1}}var CO=.15,wO=.7,TO=.5,EO=.7,DO=.5;function OO(e,t,n=3){let r=0,i=1,a=1,o=.65;for(let s=0;s<n;s++){let n=e*a,s=t*a,c=Math.sin(n*.1+s*.2)*.5+.5,l=Math.cos(n*.3+s*.1)*.5+.5,u=Math.sin((n+s)*.15)*.5+.5,d=Math.cos(n*n*.01+s*.2)*.5+.5,f=c*l*.7+u*d*.3;r+=f*i,i*=o,a*=2}return r/((1-o**n)/(1-o))}function kO(e,t){let n=OO(e*CO,t*CO,4),r=OO(e*CO*.2,t*CO*.2,2);return n>TO-wO*.5-r*DO}var AO=.9;function jO(e,t,n){let r=(Math.imul(e,2246822507)^Math.imul(t,3266489909)^Math.imul(n+1,668265263))>>>0;return r=Math.imul(r^r>>>15,739982445)>>>0,r=Math.imul(r^r>>>12,695872825)>>>0,r^=r>>>15,(r>>>0)/4294967296}function MO(e,t,n=AO){let r=Math.floor(e/n),i=Math.floor(t/n),a=1/0,o=r,s=i;for(let c=-1;c<=1;c++)for(let l=-1;l<=1;l++){let u=r+l,d=i+c,f=(u+jO(u,d,0))*n,p=(d+jO(u,d,1))*n,m=(e-f)*(e-f)+(t-p)*(t-p);m<a&&(a=m,o=u,s=d)}return{id:Math.imul(o,2654435761)^Math.imul(s,2246822519)|0,hue:jO(o,s,2)*2-1,leanDir:jO(o,s,3)*Math.PI*2,lean:jO(o,s,4)}}function NO(e,t,n,r){let i=e*r,a=t*r,o=Math.floor(i),s=Math.floor(a),c=i-o,l=a-s,u=c*c*(3-2*c),d=l*l*(3-2*l),f=jO(o,s,n),p=jO(o+1,s,n),m=jO(o,s+1,n),h=jO(o+1,s+1,n),g=f+(p-f)*u;return g+(m+(h-m)*u-g)*d}var PO=[.55,1.7],FO=.17,IO=.23,LO=.28;function RO(e,t,n){let r=NO(e,t,n^6877377|0,FO),i=r*r*(3-2*r);return PO[0]+(PO[1]-PO[0])*i}function zO(e,t,n){return NO(e,t,n^3001105|0,IO)}function BO(e,t,n){let r=NO(e,t,n^7840757|0,LO)*.72+NO(e,t,n^1688295|0,LO*3.1)*.28,i=Math.min(1,Math.max(0,(r-.18)/.64));return i*i*(3-2*i)}function VO(e){let{seed:t,areaX:n,areaZ:r,count:i,density:a}=e,o=new I(t),s=n/2,c=r/2,l=[],u=Math.floor(i*EO);for(let e=0;e<u&&l.length<i;e++){let e=o.range(-s,s),t=o.range(-c,c),n=o.next()<.3,r=kO(e,t);if(!n&&!r&&o.next()>.15)continue;let i=o.next()*Math.PI*2,a=.5+o.next()*.7,u=r?a*(1+o.next()*.2):a*(.9+o.next()*.2);l.push({x:e,z:t,rotY:i,scale:u})}let d=Math.min(3,Math.max(1,a*10)),f=Math.ceil(Math.sqrt(i*d)),p=n/f,m=r/f,h=Math.floor((i-l.length)*.8),g=0;for(let e=0;e<f&&l.length<i;e++)for(let t=0;t<f&&l.length<i;t++){let i=t/f*n-s+p/2,a=e/f*r-c+m/2,u=i+(o.next()-.5)*p*1.5,d=a+(o.next()-.5)*m*1.5;if(u<-s||u>s||d<-c||d>c)continue;let _=kO(u,d);if(g<h){if(!_&&o.next()>.05)continue}else if(_){if(o.next()>.2)continue}else if(o.next()>.4)continue;if(o.next()<.2)continue;let v=o.next()*Math.PI*2,y=_?.5:.3;l.push({x:u,z:d,rotY:v,scale:.5+o.next()*y}),g++}for(;l.length<i;)l.push({x:o.range(-s,s),z:o.range(-c,c),rotY:o.next()*Math.PI*2,scale:.4+o.next()*.6});return l.sort((e,t)=>t.z-e.z),l}var HO=[`daisy`,`cosmos`,`bellflower`],UO={daisy:{petals:8,blooms:3,leaves:3,petalLength:.1,petalWidth:.052,cupDeg:16,nodDeg:14,centerRadius:.024,centerColor:`#e0a72e`},cosmos:{petals:8,blooms:2,leaves:2,petalLength:.12,petalWidth:.064,cupDeg:26,nodDeg:18,centerRadius:.023,centerColor:`#d2941f`},bellflower:{petals:5,blooms:3,leaves:2,petalLength:.088,petalWidth:.058,cupDeg:46,nodDeg:52,centerRadius:.015,centerColor:`#cfe06a`}},WO=[1,.78,.62],GO=[0,.07,.11],KO=[.6,2.7,4.9],qO=.07,JO=.011,YO=.17,XO=.05,ZO=[.12,.2,.28],QO=new K(`#3e6a26`),$O=new K(`#548331`);function ek(e){let t=UO[e],n=new tk(!0),r=new tk(!1),i=new K(t.centerColor);for(let e=0;e<t.blooms;e++){let a=WO[e],o=KO[e],s=GO[e]*Math.cos(o),c=GO[e]*Math.sin(o),l=qO*Math.cos(o),u=qO*Math.sin(o),d=new U(s,0,c),f=new U(s+l,a,c+u),p=new U(s+l*.25,a*.55,c+u*.25);n.addStem(d,p,f,JO,QO);let m=t.nodDeg*Math.PI/180,h=new U(Math.sin(m)*Math.cos(o),Math.cos(m),Math.sin(m)*Math.sin(o)),g=new U(-Math.sin(o),0,Math.cos(o)),_=new U().crossVectors(h,g).normalize(),v=f.clone().addScaledVector(h,.012),y=t.cupDeg*Math.PI/180,b=e*.45;for(let e=0;e<t.petals;e++){let n=e/t.petals*Math.PI*2+b,i=g.clone().multiplyScalar(Math.cos(n)).addScaledVector(_,Math.sin(n)).normalize();r.addPetal(v,i,h,t,y)}n.addDisc(v.clone().addScaledVector(h,.004),g,_,t.centerRadius,i)}for(let e=0;e<t.leaves;e++){let t=ZO[e%ZO.length],r=1.1+e*2.3;n.addLeaf(new U(0,t,0),r,$O)}return{structure:n.build(),petals:r.build()}}var tk=class{positions=[];colors;indices=[];constructor(e){this.colors=e?[]:null}vertex(e,t){let n=this.positions.length/3;return this.positions.push(e.x,e.y,e.z),this.colors&&t&&this.colors.push(t.r,t.g,t.b),n}addStem(e,t,n,r,i){for(let a of[0,Math.PI/2]){let o=new U(Math.cos(a),0,Math.sin(a)),s=[];for(let a=0;a<=5;a++){let c=a/5,l=1-c,u=new U(l*l*e.x+2*l*c*t.x+c*c*n.x,l*l*e.y+2*l*c*t.y+c*c*n.y,l*l*e.z+2*l*c*t.z+c*c*n.z),d=r/2*(1-.4*c);s.push(this.vertex(u.clone().addScaledVector(o,-d),i),this.vertex(u.clone().addScaledVector(o,d),i))}for(let e=0;e<5;e++){let t=s[e*2],n=s[e*2+1],r=s[e*2+2],i=s[e*2+3];this.indices.push(t,n,r,r,n,i)}}}addPetal(e,t,n,r,i){let a=new U().crossVectors(n,t).normalize(),o=r.centerRadius*.85,s=Math.sin(i)*r.petalLength*.45,c=Math.sin(i)*r.petalLength*.95,l=Math.cos(i),u=e.clone().addScaledVector(t,o),d=o+r.petalLength*l*.55,f=o+r.petalLength*l,p=e.clone().addScaledVector(t,d).addScaledVector(a,r.petalWidth/2).addScaledVector(n,s),m=e.clone().addScaledVector(t,d).addScaledVector(a,-r.petalWidth/2).addScaledVector(n,s),h=e.clone().addScaledVector(t,f).addScaledVector(n,c),g=this.vertex(u,null),_=this.vertex(p,null),v=this.vertex(m,null),y=this.vertex(h,null);this.indices.push(g,_,y,g,y,v)}addDisc(e,t,n,r,i){let a=this.vertex(e,i),o=[];for(let a=0;a<6;a++){let s=a/6*Math.PI*2;o.push(this.vertex(e.clone().addScaledVector(t,Math.cos(s)*r).addScaledVector(n,Math.sin(s)*r),i))}for(let e=0;e<6;e++)this.indices.push(a,o[e],o[(e+1)%6])}addLeaf(e,t,n){let r=new U(Math.cos(t),0,Math.sin(t)),i=new U(-Math.sin(t),0,Math.cos(t)),a=Math.sin(.6),o=Math.cos(.6),s=e.clone().addScaledVector(r,YO*o*.5).add(new U(0,YO*a*.5,0)),c=e.clone().addScaledVector(r,YO*o).add(new U(0,YO*a*.8,0)),l=this.vertex(e,n),u=this.vertex(s.clone().addScaledVector(i,XO/2),n),d=this.vertex(s.clone().addScaledVector(i,-.05/2),n),f=this.vertex(c,n);this.indices.push(l,u,f,l,f,d)}build(){let e=new J;return e.setAttribute(`position`,new q(new Float32Array(this.positions),3)),this.colors&&e.setAttribute(`color`,new q(new Float32Array(this.colors),3)),e.setIndex(this.indices),e.computeVertexNormals(),e}},nk=2.6;function rk(e){let{seed:t,areaX:n,areaZ:r,count:i,clustering:a}=e,o=new I(t),s=n/2,c=r/2,l=1-.74*Math.min(Math.max(a,0),1),u=[];for(let e=0;e<i*16&&u.length<i;e++){let e=o.range(-s,s),t=o.range(-c,c),n=MO(e,t,nk);n.lean>l&&o.next()>.06||u.push({x:e,z:t,rotY:o.next()*Math.PI*2,scale:.75+o.next()*.5,variety01:(n.hue+1)/2,color01:n.leanDir/(Math.PI*2)})}return u}var ik=1.05,ak=1;function ok(e,t=ak){e.computeBoundingSphere();let n=e.boundingSphere;n&&n.radius>=0&&(n.radius=n.radius*ik+t),e.frustumCulled=!0}function sk(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return[t,n,r]}function ck(e,t){if(t!==``){let n=e.getNodeOrNull(t);return n instanceof kE?n:null}return lk(e.getRoot())}function lk(e){if(e instanceof kE)return e;for(let t of e.children){let e=lk(t);if(e)return e}return null}function uk(e){return typeof e?._waterYAt==`function`}function dk(e){let t=e;for(;t.parent;)t=t.parent;let n=[],r=e=>{e.visible!==!1&&uk(e)&&n.push(e);for(let t of e.children)r(t)};return r(t),n}function fk(e,t,n,r,i=.06){for(let a=0;a<e.length;a++){let o=e[a]?._waterYAt(t,n);if(o!=null&&o-r>i)return!0}return!1}var pk={lush:2.2,sparse:.35,none:0},mk=[`lush`,`sparse`,`none`];function hk(e){if(typeof e==`number`)return e;let t=pk[e];if(t===void 0)throw new F(`BAD_FORMAT`,`Flowers3D density must be one of [${mk.join(`, `)}] or a number (plants/m²), got '${e}'.`,{prop:`density`,validOptions:mk});return t}var gk=1e4,_k=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],vk=/^#[0-9a-fA-F]{6}$/,yk=class extends eg{static typeName=`Flowers3D`;static props={density:{default:`sparse`,options:mk},area:{default:[20,20]},seed:{default:1},varieties:{default:[]},palette:{default:[]},height:{default:.45},clustering:{default:.6},sway:{default:.5},drape:{default:null},avoidWater:{default:!0},terrain:{default:``,nodePath:!0}};density=`sparse`;area=[20,20];seed=1;varieties=[];palette=[];height=.45;clustering=.6;sway=.5;drape=null;avoidWater=!0;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(typeof t.density==`string`)hk(t.density);else if(!(Number.isFinite(t.density)&&t.density>=0))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' density must be one of [${mk.join(`, `)}] or a number >= 0 (plants/m²), got ${t.density}.`,{prop:`density`,validOptions:mk});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});let n=Math.floor((t.area[0]??0)*(t.area[1]??0)*hk(t.density));if(n>gk)throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' blows the plant budget: area ${t.area[0]}×${t.area[1]} m × density ${hk(t.density)} = ${n} plants > ${gk}. Lower the density or split the field into multiple nodes.`,{prop:`density`});if(!Array.isArray(t.varieties)||new Set(t.varieties).size!==t.varieties.length||!t.varieties.every(e=>HO.includes(e)))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' varieties must be a unique subset of [${HO.join(`, `)}] ([] = all three), got ${JSON.stringify(t.varieties)}.`,{prop:`varieties`,validOptions:[...HO]});if(!Array.isArray(t.palette)||!t.palette.every(e=>typeof e==`string`&&vk.test(e)))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' palette must be an array of '#rrggbb' head colors ([] = white/yellow/violet), got ${JSON.stringify(t.palette)}.`,{prop:`palette`});if(!(t.height>0))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' height must be > 0 meters, got ${t.height}.`,{prop:`height`});if(!(t.clustering>=0)||!(t.clustering<=1))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' clustering must be in [0, 1] (0 uniform … 1 tight patches), got ${t.clustering}.`,{prop:`clustering`});if(!(t.sway>=0))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' sway must be >= 0, got ${t.sway}.`,{prop:`sway`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;field=null;varietyMeshes=[];fieldKey=``;timeUniform={value:0};swayUniform={value:.5};_createObject3D(){return new Bo}_varietyMeshes(){return this.rebuildIfNeeded(),this.varietyMeshes}update(e){this.time+=e,this.timeUniform.value=this.time}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded(),this.swayUniform.value=this.sway}rebuildIfNeeded(){this.field||(this.field=new Bo,this._ensureObject3D().add(this.field));let e=JSON.stringify([this.density,this.area,this.seed,this.varieties,this.palette,this.height,this.clustering,this.drape,this.terrain]);e!==this.fieldKey&&(this.fieldKey=e,this.disposeMeshes(),this.resolveDrape(),this.buildField())}resolveDrape(){if(this.drapeTerrain=null,this.drape===!1)return;let e=ck(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=sk(this);else if(this.terrain!==``)throw new F(`NODE_NOT_FOUND`,`Flowers3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildField(){let e=hk(this.density),t=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*e),gk);if(t<=0)return;let n=rk({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:t,clustering:this.clustering});if(this.avoidWater){let e=dk(this);if(e.length>0){let[t,r,i]=sk(this);n=n.filter(n=>!fk(e,n.x+t,n.z+i,this.bedY(n.x,n.z)+r))}}let r=this.varieties.length>0?this.varieties:HO,i=r.map(()=>[]);for(let e of n)i[Math.min(Math.floor(e.variety01*r.length),r.length-1)].push(e);let a=this.palette.length>0?this.palette:_k,o=new I(this.seed+15797765);for(let e=0;e<r.length;e++){let t=i[e];if(t.length===0)continue;let{structure:n,petals:s}=ek(r[e]),c=new Ul({vertexColors:!0,roughness:1,side:2}),l=new Ul({roughness:.85,side:2});bk(c,this.timeUniform,this.swayUniform),bk(l,this.timeUniform,this.swayUniform);let u=new Wc(n,c,t.length),d=new Wc(s,l,t.length);u.receiveShadow=!0,d.receiveShadow=!0;for(let e=0;e<t.length;e++){let n=t[e];Ck.set(n.x,this.bedY(n.x,n.z),n.z),wk.setFromAxisAngle(xk,n.rotY),Tk.setScalar(this.height*n.scale),Sk.compose(Ck,wk,Tk),u.setMatrixAt(e,Sk),d.setMatrixAt(e,Sk);let r=Math.min(Math.floor(n.color01*a.length),a.length-1);Ek.set(a[r]).offsetHSL(o.range(-.02,.02),0,o.range(-.05,.05)),d.setColorAt(e,Ek),Ek.setRGB(1,1,1).offsetHSL(o.range(-.02,.02),0,o.range(-.06,.04)),u.setColorAt(e,Ek)}u.instanceMatrix.needsUpdate=!0,d.instanceMatrix.needsUpdate=!0,u.instanceColor&&(u.instanceColor.needsUpdate=!0),d.instanceColor&&(d.instanceColor.needsUpdate=!0),ok(u),ok(d),this.varietyMeshes.push({variety:r[e],structure:u,petals:d}),this.field.add(u),this.field.add(d)}}disposeMeshes(){for(let{structure:e,petals:t}of this.varietyMeshes)for(let n of[e,t])n.removeFromParent(),n.geometry.dispose(),n.material.dispose(),n.dispose();this.varietyMeshes=[]}free(){this.disposeMeshes(),this.field=null,super.free()}};function bk(e,t,n){e.userData.sway=!0,e.userData.timeUniform=t,e.onBeforeCompile=e=>{e.uniforms.uFlowerTime=t,e.uniforms.uFlowerSway=n,e.vertexShader=`uniform float uFlowerTime;\nuniform float uFlowerSway;\n${e.vertexShader}`.replace(`#include <project_vertex>`,`
|
|
6992
|
+
`;function mE(e,t){for(let n=0;n<4;n++){let r=n+1;e.uniforms[`splatTexture${r}`]={value:t.textures[n]??t.textures[0]??null},e.uniforms[`splatNormalMap${r}`]={value:t.normalMaps[n]??null},e.uniforms[`splatTextureRepeat${r}`]={value:t.repeats[n]??1},e.uniforms[`splatRoughness${r}`]={value:t.roughness[n]??1},e.uniforms[`splatMetalness${r}`]={value:t.metalness[n]??0},e.uniforms[`uvNoiseIntensity${r}`]={value:t.uvNoiseIntensity[n]??.15}}e.uniforms.splatTextureCount={value:Math.min(4,t.layerCount)},e.uniforms.uWetlineY={value:-1e9},e.uniforms.uWetlineBand={value:1.1},e.uniforms.uWetTime={value:0},e.uniforms.splatEnvCut={value:t.envCut},e.vertexShader=aE(e.vertexShader,`#include <common>`,oE),e.vertexShader=aE(e.vertexShader,`#include <begin_vertex>`,sE);let n=e.fragmentShader;n=aE(n,`#include <common>`,cE),n=aE(n,`#include <color_fragment>`,lE),n=aE(n,`#include <roughnessmap_fragment>`,uE),n=aE(n,`#include <metalnessmap_fragment>`,fE),n=aE(n,`#include <normal_fragment_maps>`,pE),n=aE(n,`#include <lights_fragment_maps>`,dE),t.hasNormalMaps&&(n=`#define USE_TERRAIN_NORMALMAP\n${n}`),e.fragmentShader=n}var hE=[`island`,`alpine`,`plains`,`desert`,`grassland`,`forest`,`savanna`,`snow`,`wetland`,`volcanic`,`custom`],gE=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,_E=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground`,vE=1/3,yE=Math.PI/4;function bE(e,t,n){return{texture:`${e}/${t}.png`,normalMap:`${e}/${t}_normal.png`,...n}}function xE(e,t){let n=t.replace(/\/$/,``);switch(e){case`island`:return[bE(n,`sand`,{heightRange:[0,.12],slopeRange:[0,Math.PI/2],heightBlendRange:.05,roughness:.9}),bE(n,`grass`,{heightRange:[.1,.7],slopeRange:[0,yE],heightBlendRange:.1,slopeBlendRange:.1,roughness:.8}),bE(n,`stone`,{heightRange:[0,1],slopeRange:[yE,Math.PI],heightBlendRange:.5,slopeBlendRange:.5,roughness:.85}),bE(n,`snow`,{heightRange:[.8,1],slopeRange:[0,Math.PI/3],heightBlendRange:.1,roughness:.6})];case`alpine`:return[bE(n,`grass`,{heightRange:[0,.45],slopeRange:[0,Math.PI/5],heightBlendRange:.1,roughness:.8}),bE(n,`stone`,{heightRange:[.3,1],slopeRange:[0,Math.PI],heightBlendRange:.25,slopeBlendRange:.5,roughness:.85}),bE(n,`gravel`,{heightRange:[0,1],slopeRange:[Math.PI/5,Math.PI],heightBlendRange:.5,slopeBlendRange:.15,roughness:.9}),bE(n,`snow`,{heightRange:[.55,1],slopeRange:[0,Math.PI/3],heightBlendRange:.12,roughness:.55})];case`plains`:return[bE(n,`grass`,{heightRange:[0,1],slopeRange:[0,yE],heightBlendRange:.1,slopeBlendRange:.1,roughness:.8}),bE(n,`dirt`,{heightRange:[.35,.65],slopeRange:[0,Math.PI/5],heightBlendRange:.2,roughness:.9}),bE(n,`gravel`,{heightRange:[0,1],slopeRange:[yE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.9})];case`desert`:return[bE(n,`sand`,{heightRange:[0,1],slopeRange:[0,yE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),bE(n,`gravel`,{heightRange:[0,.15],slopeRange:[0,Math.PI/3],heightBlendRange:.08,roughness:.9}),bE(n,`stone`,{heightRange:[0,1],slopeRange:[yE,Math.PI],heightBlendRange:.5,slopeBlendRange:.4,roughness:.85})];case`grassland`:return n===`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`?[{texture:`${_E}/grass.jpg`,heightRange:[0,1],slopeRange:[0,yE],heightBlendRange:.1,slopeBlendRange:.15,roughness:1,repeat:vE,uvNoiseIntensity:0},{texture:`${_E}/dirt_color.jpg`,heightRange:[0,1],slopeRange:[yE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:1,repeat:vE,uvNoiseIntensity:0}]:[bE(n,`grass`,{heightRange:[0,1],slopeRange:[0,yE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.8}),bE(n,`dirt`,{heightRange:[0,1],slopeRange:[yE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.9})];case`forest`:return n===`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`?[{texture:`${_E}/dirt_color.jpg`,heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:1,repeat:vE,uvNoiseIntensity:0},{texture:`${_E}/grass.jpg`,heightRange:[-2,-1],roughness:1,repeat:vE,uvNoiseIntensity:0}]:[bE(n,`dirt`,{heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:.9}),bE(n,`grass`,{heightRange:[-2,-1],roughness:.8})];case`savanna`:return[bE(n,`grass`,{heightRange:[0,1],slopeRange:[0,yE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),bE(n,`sand`,{heightRange:[0,.22],slopeRange:[0,Math.PI/4],heightBlendRange:.12,roughness:.95}),bE(n,`dirt`,{heightRange:[0,1],slopeRange:[yE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.95})];case`snow`:return[bE(n,`snow`,{heightRange:[0,1],slopeRange:[0,yE],heightBlendRange:.1,slopeBlendRange:.18,roughness:.55}),bE(n,`stone`,{heightRange:[0,1],slopeRange:[yE,Math.PI],heightBlendRange:.5,slopeBlendRange:.35,roughness:.85})];case`wetland`:return[bE(n,`grass`,{heightRange:[0,1],slopeRange:[0,yE],heightBlendRange:.1,slopeBlendRange:.15,roughness:.95}),bE(n,`dirt`,{heightRange:[0,1],slopeRange:[yE,Math.PI],heightBlendRange:.5,slopeBlendRange:.3,roughness:.95})];case`volcanic`:return[bE(n,`stone`,{heightRange:[0,1],slopeRange:[0,Math.PI],heightBlendRange:.1,roughness:.95}),bE(n,`gravel`,{heightRange:[0,.28],slopeRange:[0,Math.PI/3],heightBlendRange:.14,slopeBlendRange:.2,roughness:.95})];case`custom`:return[]}}var SE={scale:100,threshold:.7,blend:.1},CE={scale:55,threshold:.58,blend:.12},wE={scale:85,threshold:.62,blend:.12},TE={scale:48,threshold:.5,blend:.14};function EE(e,t){let n=jn(e+27927);return(e,r)=>{let i=(.5+.5*n(e/t.scale,r/t.scale)-(t.threshold-t.blend))/(2*t.blend),a=Math.min(1,Math.max(0,i));return a*a*(3-2*a)}}function DE(e,t){return e===`grassland`?EE(t,SE):e===`forest`?EE(t,CE):e===`savanna`?EE(t,wE):e===`wetland`?EE(t,TE):null}function OE(e){return e===`savanna`?{from:0,to:2}:e===`grassland`||e===`forest`||e===`wetland`?{from:0,to:1}:null}var kE=256,AE=class extends eg{orderGroup=`terrain`;static typeName=`Terrain3D`;static props={orderGroup:{default:`terrain`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},size:{default:[200,200]},maxHeight:{default:28},seed:{default:1},resolution:{default:128},theme:{default:`island`,options:hE},roughness:{default:.5},detail:{default:4},flatThreshold:{default:.95},islandEdge:{default:null},layers:{default:[]},textureBase:{default:gE},basins:{default:[]},channels:{default:[]},wetline:{default:null}};size=[200,200];maxHeight=28;seed=1;resolution=128;theme=`island`;roughness=.5;detail=4;flatThreshold=.95;islandEdge=null;layers=[];textureBase=gE;basins=[];channels=[];externalChannels=new Map;externalRev=0;shapeStamp=null;wetline=null;splatUniforms=null;wetTime=0;update(e){this.wetTime+=e;let t=this.splatUniforms;if(!t)return;let n=this.wetline;t.uWetlineY&&(t.uWetlineY.value=typeof n?.y==`number`?n.y:-1e9),t.uWetlineBand&&(t.uWetlineBand.value=typeof n?.band==`number`?n.band:1.1),t.uWetTime&&(t.uWetTime.value=this.wetTime)}static validateJson(e){let t=e;if(!hE.includes(t.theme))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' theme must be one of [${hE.join(`, `)}], got '${t.theme}'.`,{prop:`theme`,validOptions:hE});if(!((t.size[0]??0)>0)||!((t.size[1]??0)>0))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' size must be positive [width, depth] meters, got ${JSON.stringify(t.size)}.`,{prop:`size`});if(!(t.maxHeight>0))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' maxHeight must be > 0, got ${t.maxHeight}.`,{prop:`maxHeight`});if(!Number.isInteger(t.resolution)||t.resolution<2||t.resolution>kE)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' resolution must be an integer in [2, ${kE}] (grid segments per side), got ${t.resolution}.`,{prop:`resolution`});if(!(t.roughness>0)||!Number.isFinite(t.roughness))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' roughness must be a finite number > 0, got ${t.roughness}.`,{prop:`roughness`});if(!Number.isInteger(t.detail)||t.detail<0)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' detail must be an integer ≥ 0 (octave count), got ${t.detail}.`,{prop:`detail`});if(!(t.flatThreshold>=0)||!Number.isFinite(t.flatThreshold))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' flatThreshold must be a finite number ≥ 0, got ${t.flatThreshold}.`,{prop:`flatThreshold`});if(t.islandEdge!==null&&typeof t.islandEdge!=`boolean`)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' islandEdge must be true, false or null (null = theme default), got ${JSON.stringify(t.islandEdge)}.`,{prop:`islandEdge`});let n=t.wetline;if(n!==null){if(typeof n!=`object`||Array.isArray(n)||!Number.isFinite(n.y))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' wetline must be null or { y, band? } with a finite y, got ${JSON.stringify(t.wetline)}.`,{prop:`wetline`});if(n.band!==void 0&&!(n.band>0))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' wetline.band must be > 0 meters, got ${JSON.stringify(n.band)}.`,{prop:`wetline`})}if(!Array.isArray(t.basins))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' basins must be an array of { x, z, radius, depth }, got ${JSON.stringify(t.basins)}.`,{prop:`basins`});if(t.basins.forEach((t,n)=>{if(!t||typeof t!=`object`||!Number.isFinite(t.x)||!Number.isFinite(t.z)||!(t.radius>0)||!Number.isFinite(t.depth)||t.depth===0)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' basins[${n}] needs finite x, z, positive radius and nonzero depth (negative = mound), got ${JSON.stringify(t)}.`,{prop:`basins`})}),!Array.isArray(t.channels))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' channels must be an array of { path, width, depth, taper? }, got ${JSON.stringify(t.channels)}.`,{prop:`channels`});if(t.channels.forEach((t,n)=>{let r=t.path;if(!(t&&typeof t==`object`&&Array.isArray(r)&&r.length>=2&&r.every(e=>Array.isArray(e)&&Number.isFinite(e[0])&&Number.isFinite(e[1]))&&t.width>0&&t.depth>0&&(t.taper===void 0||t.taper>0)))throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' channels[${n}] needs a path of 2+ [x, z] points plus positive width and depth, got ${JSON.stringify(t)}.`,{prop:`channels`})}),t.theme===`custom`){if(!Array.isArray(t.layers)||t.layers.length<1||t.layers.length>4)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' theme 'custom' needs 1–4 layers, got ${Array.isArray(t.layers)?t.layers.length:typeof t.layers}.`,{prop:`layers`});t.layers.forEach((t,n)=>{NE(e.name,t,n)})}else if(Array.isArray(t.layers)&&t.layers.length>0)throw new F(`BAD_FORMAT`,`Terrain3D '${e.name}' layers is only read with theme 'custom' — preset theme '${t.theme}' defines its own. Drop layers or switch to theme: 'custom'.`,{prop:`layers`})}heightmap=null;heightmapKey=``;builtKey=``;_createObject3D(){let e=new J;return e.setAttribute(`position`,new q(new Float32Array,3)),new vc(e,new Ul({vertexColors:!0}))}heightAt(e,t){let n=0,r=0,i=0;for(let e=this;e;e=e.parent)e instanceof eg&&(n+=e.position[0]??0,r+=e.position[1]??0,i+=e.position[2]??0);return this._heightmap().heightAt(e-n,t-i)+r}_setExternalChannel(e,t){t===null||t.length===0?this.externalChannels.delete(e):this.externalChannels.set(e,t),this.externalRev++}allChannels(){return this.externalChannels.size===0?this.channels:[...this.channels,...[...this.externalChannels.values()].flat()]}_heightmap(){if(this.heightmap&&this.shapeUnchanged())return this.heightmap;let e=this.segments(),t=JSON.stringify([this.size,this.maxHeight,this.seed,e,this.roughness,this.detail,this.flatThreshold,this.effectiveIslandEdge(),this.basins,this.allChannels()]);return(!this.heightmap||t!==this.heightmapKey)&&(this.heightmap=nE({width:this.size[0]??1,depth:this.size[1]??1,segsX:e,segsZ:e,maxHeight:this.maxHeight,seed:this.seed,roughness:this.roughness,detail:this.detail,flatThreshold:this.flatThreshold,islandEdge:this.effectiveIslandEdge(),basins:this.basins,channels:this.allChannels()}),this.heightmapKey=t),this.rememberShape(),this.heightmap}shapeUnchanged(){let e=this.shapeStamp;return e!==null&&e.sizeX===(this.size[0]??0)&&e.sizeZ===(this.size[1]??0)&&e.maxHeight===this.maxHeight&&e.seed===this.seed&&e.segments===this.segments()&&e.roughness===this.roughness&&e.detail===this.detail&&e.flatThreshold===this.flatThreshold&&e.islandEdge===this.effectiveIslandEdge()&&e.basins===this.basins&&e.channels===this.channels&&e.externalRev===this.externalRev}rememberShape(){this.shapeStamp={sizeX:this.size[0]??0,sizeZ:this.size[1]??0,maxHeight:this.maxHeight,seed:this.seed,segments:this.segments(),roughness:this.roughness,detail:this.detail,flatThreshold:this.flatThreshold,islandEdge:this.effectiveIslandEdge(),basins:this.basins,channels:this.channels,externalRev:this.externalRev}}resolvedLayers(){return this.theme===`custom`?this.layers:xE(this.theme,this.textureBase)}_syncObject3D(e=1,t=null){super._syncObject3D(e,t),this.rebuildIfNeeded(t)}effectiveIslandEdge(){return this.islandEdge??this.theme===`island`}segments(){return Math.max(2,Math.min(Math.floor(this.resolution),kE))}rebuildIfNeeded(e){let t=JSON.stringify([this.size,this.maxHeight,this.seed,this.segments(),this.theme,this.roughness,this.detail,this.flatThreshold,this.islandEdge,this.layers,this.textureBase,this.basins,this.allChannels()]);if(t===this.builtKey)return;this.builtKey=t;let n=this._ensureObject3D();n.geometry.dispose(),n.geometry=this.buildGeometry(),n.material.dispose(),n.material=this.buildMaterial(e),n.receiveShadow=!0,n.castShadow=!0}buildGeometry(){let e=this._heightmap(),t=new jl(e.width,e.depth,e.segsX,e.segsZ);t.rotateX(-Math.PI/2);let n=t.getAttribute(`position`);for(let t=0;t<n.count;t++)n.setY(t,e.heights[t]);n.needsUpdate=!0,t.computeVertexNormals();let r=this.resolvedLayers(),i=e.maxHeight-e.minHeight||1,a=new Float32Array(n.count*3),o=this.theme===`custom`?null:OE(this.theme),s=o?DE(this.theme,this.seed):null;for(let t=0;t<n.count;t++){let c=n.getX(t),l=n.getZ(t),u=iE(Math.min(1,Math.max(0,(n.getY(t)-e.minHeight)/i)),e.slopeAt(c,l),r);if(s&&o){let e=(u[o.from]??0)*s(c,l);u[o.from]=(u[o.from]??0)-e,u[o.to]=(u[o.to]??0)+e}a[t*3]=u[0],a[t*3+1]=u[1],a[t*3+2]=u[2]}return t.setAttribute(`color`,new q(a,3)),t}buildMaterial(e){let t=this.resolvedLayers(),n=new Ul({vertexColors:!0}),r=(t,n)=>t?Kw(e,t,{wrap:`repeat`,anisotropy:8,colorSpace:n?`srgb`:`linear`}):null,i=t.map(e=>r(e.texture,!0)),a=t.map(e=>r(e.normalMap,!1)),o=a.some(e=>e!==null);if(o)for(let e=0;e<a.length;e++)a[e]||(a[e]=ME());let s={textures:i,normalMaps:a,repeats:t.map(e=>e.repeat??2),roughness:t.map(e=>e.roughness??1),metalness:t.map(e=>e.metalness??0),uvNoiseIntensity:t.map(e=>e.uvNoiseIntensity??.15),envCut:.45,layerCount:Math.min(4,t.length),hasNormalMaps:o};return n.onBeforeCompile=e=>{mE(e,s),this.splatUniforms=e.uniforms},n.customProgramCacheKey=()=>`incanto-terrain-splat:${+!!o}`,n}free(){let e=this._ensureObject3D();e.geometry.dispose(),e.material.dispose(),this.heightmap=null,super.free()}},jE=null;function ME(){return jE||(jE=new Mc(new Uint8Array([128,128,255,255]),1,1),jE.needsUpdate=!0),jE}function NE(e,t,n){let r=`layers[${n}]`;if(typeof t!=`object`||!t||Array.isArray(t))throw new F(`BAD_FORMAT`,`Terrain3D '${e}' ${r} must be an object ({texture, heightRange?, slopeRange?, …}).`,{prop:`layers`});let i=t;if(typeof i.texture!=`string`||i.texture.length===0)throw new F(`BAD_FORMAT`,`Terrain3D '${e}' ${r} needs "texture": a texture URL string.`,{prop:`layers`});for(let t of[`heightRange`,`slopeRange`]){let n=i[t];if(n!==void 0&&(!Array.isArray(n)||n.length!==2||n.some(e=>typeof e!=`number`||!Number.isFinite(e))))throw new F(`BAD_FORMAT`,`Terrain3D '${e}' ${r}.${t} must be [min, max] numbers, got ${JSON.stringify(n)}.`,{prop:`layers`})}}var PE=16,FE=new U,IE=new H;function LE(e,t){let n=e.translation(),r=e.rotation();IE.set(r.x,r.y,r.z,r.w);let i=(e,r,i)=>{FE.set(e,r,i).applyQuaternion(IE),t.push(FE.x+n.x,FE.y+n.y,FE.z+n.z)};return(e,t,n,r,a,o)=>{i(e,t,n),i(r,a,o)}}function RE(e,t,n,r,i=Math.PI*2,a=0){let o=e=>{let i=Math.cos(e)*t,a=Math.sin(e)*t;return n===`xy`?[i,a,r]:n===`xz`?[i,r,a]:[r,i,a]},s=Math.max(3,Math.round(PE*i/(Math.PI*2)));for(let t=0;t<s;t++){let[n,r,c]=o(a+i*t/s),[l,u,d]=o(a+i*(t+1)/s);e(n,r,c,l,u,d)}}function zE(e,t,n){let r=e=>[t[e*3],t[e*3+1],t[e*3+2]];if(n){for(let t=0;t<n.length;t+=3){let i=r(n[t]),a=r(n[t+1]),o=r(n[t+2]);e(...i,...a),e(...a,...o),e(...o,...i)}return}for(let n=0;n+5<t.length;n+=9){let t=r(n/3),i=r(n/3+1),a=r(n/3+2);e(...t,...i),e(...i,...a),e(...a,...t)}}function BE(e,t){let{nrows:n,ncols:r,heights:i,scale:a}=t,o=n+1,s=r+1,c=(e,t)=>[(e/n-.5)*a.x,i[t*o+e]*a.y,(t/r-.5)*a.z];for(let t=0;t<s;t++)for(let n=0;n<o;n++)n+1<o&&e(...c(n,t),...c(n+1,t)),t+1<s&&e(...c(n,t),...c(n,t+1))}function VE(e,t){let n=LE(e,t),r=e.shape;switch(e.shape.type){case 0:{let e=r.radius;RE(n,e,`xy`,0),RE(n,e,`xz`,0),RE(n,e,`yz`,0);return}case 1:{let e=r.halfExtents;for(let[t,r]of[[-1,-1],[-1,1],[1,-1],[1,1]])n(-e.x,t*e.y,r*e.z,e.x,t*e.y,r*e.z);for(let[t,r]of[[-1,-1],[-1,1],[1,-1],[1,1]])n(t*e.x,-e.y,r*e.z,t*e.x,e.y,r*e.z);for(let[t,r]of[[-1,-1],[-1,1],[1,-1],[1,1]])n(t*e.x,r*e.y,-e.z,t*e.x,r*e.y,e.z);return}case 2:{let{radius:e,halfHeight:t}=r;for(let r of[-1,1]){RE(n,e,`xz`,r*t);for(let i of[`xy`,`yz`])RE((e,i,a,o,s,c)=>n(e,i+r*t,a,o,s+r*t,c),e,i,0,Math.PI,r>0?0:Math.PI)}for(let[r,i]of[[1,0],[-1,0],[0,1],[0,-1]])n(r*e,-t,i*e,r*e,t,i*e);return}case 3:{let e=r;n(e.a.x,e.a.y,e.a.z,e.b.x,e.b.y,e.b.z);return}case 6:case 9:case 16:{let e=r;zE(n,e.vertices,e.indices);return}case 7:BE(n,r);return;case 10:case 14:{let{radius:e,halfHeight:t}=r;RE(n,e,`xz`,-t),RE(n,e,`xz`,t);for(let[r,i]of[[1,0],[-1,0],[0,1],[0,-1]])n(r*e,-t,i*e,r*e,t,i*e);return}case 11:case 15:{let{radius:e,halfHeight:t}=r;RE(n,e,`xz`,-t);for(let r=0;r<4;r++){let i=r/4*Math.PI*2;n(Math.cos(i)*e,-t,Math.sin(i)*e,0,t,0)}return}default:if(e.shape.type===12||e.shape.type===13){let e=r.halfExtents;e&&n(-e.x,-e.y,-e.z,e.x,e.y,e.z)}return}}var HE=Math.PI/180;async function UE(e,t){let n=await Um(()=>import(`./rapier-DE6a0vmv.js`),[],import.meta.url);return await n.init({}),new WE(n,e,t)}var WE=class{R;engine;debugDraw=!1;debugScope=null;dimension=`3d`;unregisterDebug;warnedNoCollider=new WeakSet;entries=new Map;byColliderHandle=new Map;world;events;kcc;disconnect;lastDt=1/60;optsGravity;lastScene=null;constructor(e,t,n){this.R=e,this.engine=t,this.optsGravity=n?.gravity,this.simulate=n?.simulate??!0,this.lastScene=t.scene;let r=t.scene?.physics?.gravity,i=n?.gravity??r??[0,-9.81,0];this.world=new e.World({x:i[0]??0,y:i[1]??0,z:i[2]??0}),this.kcc=this.world.createCharacterController(.01),this.events=new e.EventQueue(!0),this.unregisterDebug=kv(this),this.disconnect=t.fixedUpdated.connect(e=>this.step(e)),this.syncBodies()}simulate;step(e){if(this.lastDt=e,!this.simulate){this.syncBodies(),this.poseFromTree();return}if(this.engine.scene!==this.lastScene&&(this.lastScene=this.engine.scene,!this.optsGravity)){let e=this.engine.scene?.physics?.gravity??[0,-9.81,0];this.world.gravity={x:e[0]??0,y:e[1]??0,z:e[2]??0}}this.syncBodies(),this.world.timestep=e,this.world.step(this.events);for(let[e,t]of this.entries){let n=t.body.translation();if(!t.body.isFixed()&&!(e instanceof rg)){let[t,r,i]=uD(e),a=[n.x-t,n.y-r,n.z-i];e._interpPrev=e._interpCurr??a,e._interpCurr=a;let o=e.position;o[0]=a[0],o[1]=a[1],o[2]=a[2]}if(e instanceof ig){if(!e.fixedRotation){let n=t.body.rotation();KE.setFromQuaternion(GE.set(n.x,n.y,n.z,n.w),`XYZ`);let r=e.rotation;r[0]=KE.x/HE,r[1]=KE.y/HE,r[2]=KE.z/HE}let n=t.body.linvel(),r=e.linearVelocity;r[0]=n.x,r[1]=n.y,r[2]=n.z,t.lastV[0]=n.x,t.lastV[1]=n.y,t.lastV[2]=n.z}let r=t.body.translation();t.last[0]=r.x,t.last[1]=r.y,t.last[2]=r.z}this.events.drainCollisionEvents((e,t,n)=>{let r=this.byColliderHandle.get(e),i=this.byColliderHandle.get(t);if(!r||!i)return;let a=n?`triggerEnter`:`triggerExit`;try{r.emit(a,i),i.emit(a,r)}catch(e){vt(this.engine,`error`,`incanto: error in a '${a}' handler (${r.name} ↔ ${i.name}):`,e)}})}poseFromTree(){for(let[e,t]of this.entries){let[n,r,i]=cD(e);t.body.setTranslation({x:n,y:r,z:i},!1),GE.setFromEuler(KE.set((e.rotation[0]??0)*HE,(e.rotation[1]??0)*HE,(e.rotation[2]??0)*HE,`XYZ`)),t.body.setRotation({x:GE.x,y:GE.y,z:GE.z,w:GE.w},!1)}this.world.propagateModifiedBodyPositionsToColliders()}moveAndSlide(e){let t=this.ensureEntry(e);if(!t)return;let n=e.velocity[1]??0;e.stickToGround&&n<=0?this.kcc.enableSnapToGround(.1):this.kcc.disableSnapToGround(),this.kcc.setMaxSlopeClimbAngle(e.slopeLimitDeg*HE);let r=0,i=0,a=0;if(t.ground&&t.ground._physics===this&&t.groundAt){let[e,n,o]=cD(t.ground);r=e-t.groundAt[0],i=n-t.groundAt[1],a=o-t.groundAt[2]}else t.ground=null;let o={x:(e.velocity[0]??0)*this.lastDt+r,y:n*this.lastDt+i,z:(e.velocity[2]??0)*this.lastDt+a};this.kcc.computeColliderMovement(t.collider,o,this.R.QueryFilterFlags.EXCLUDE_SENSORS);let s=this.kcc.computedMovement(),c=t.body.translation(),l=c.x+s.x,u=c.y+s.y,d=c.z+s.z;if(t.body.setNextKinematicTranslation({x:l,y:u,z:d}),e._grounded=this.kcc.computedGrounded(),e._grounded){let n=sD(e),r=this.castRay([l,u-n+.05,d],[0,-1,0],.4,e);if(r?.node&&!(r.node instanceof ag)){t.ground=r.node;let e=cD(r.node);t.groundAt=[e[0],e[1],e[2]]}else t.ground=null}else t.ground=null}debugLines(){if(!this.debugDraw)return null;let e=this.debugScope;if(!e)return this.world.debugRender().vertices;let t=this.scopedBodies(e),n=[];for(let e of t)for(let t=0;t<e.numColliders();t++){let r=e.collider(t);r&&VE(r,n)}return new Float32Array(n)}scopedBodies(e){let t=[],n=e=>{let r=this.entries.get(e);r&&t.push(r.body);let i=this.scatterBodies.get(e);i&&t.push(i);for(let t of e.children)n(t)};n(e);for(let n=e.parent;n&&t.length===0;n=n.parent){let e=this.entries.get(n);e&&t.push(e.body)}return t}dispose(){this.disconnect(),this.unregisterDebug(),this.world.free()}lastStructure=-1;lastRoot=null;jointSet=new Set;joints=new Map;scatterBodies=new Map;bodySet=new Set;syncScatters(e){for(let[,e]of this.scatterBodies)this.world.removeRigidBody(e);this.scatterBodies.clear();let t=new Set;aD(e,t);for(let e of t){let t=e.collider;if(!t)continue;let[n,r,i]=cD(e),a=this.world.createRigidBody(this.R.RigidBodyDesc.fixed().setTranslation(0,0,0)),[o,s,c]=e.size,l=null;for(let u of e.transforms){let d=u[4]??1,f=n+(u[0]??0),p=r+(u[1]??0),m=i+(u[2]??0),h=null;if(t.shape===`sphere`)h=this.R.ColliderDesc.ball(Math.max((t.radius??Math.max(o,c)/2)*d,.01));else if(t.shape===`box`){let e=t.size??[o,s,c];h=this.R.ColliderDesc.cuboid(Math.max((e[0]??1)*d/2,.01),Math.max((e[1]??1)*d/2,.01),Math.max((e[2]??1)*d/2,.01))}else{l??=XE(e.mesh,e.size);let t=new Float32Array(l.length);for(let e=0;e<t.length;e++)t[e]=l[e]*d;h=this.R.ColliderDesc.convexHull(t)}if(!h)continue;h.setTranslation(f,p,m);let g=(u[3]??0)*Math.PI/180;g!==0&&h.setRotation({x:0,y:Math.sin(g/2),z:0,w:Math.cos(g/2)}),this.world.createCollider(h,a)}this.scatterBodies.set(e,a)}}syncBodies(){let e=this.engine.scene;if(!e)return;let t=e.tree._structureVersion,n=e.root===this.lastRoot,r=t!==this.lastStructure||!n;if(r){let r=n?e.tree._structureSince(this.lastStructure):null;if(this.lastStructure=t,this.lastRoot=e.root,r){let t=!1,n=!1;for(let{node:e,added:i}of r)e instanceof tg&&(i?this.bodySet.add(e):this.bodySet.delete(e)),e instanceof ZT&&(t=!0),e instanceof GT&&(n=!0);t&&(this.jointSet.clear(),qE(e.root,this.jointSet)),n&&this.syncScatters(e.root)}else this.bodySet.clear(),JE(e.root,this.bodySet),this.jointSet.clear(),qE(e.root,this.jointSet),this.syncScatters(e.root)}let i=this.bodySet;for(let e of i){if(e.collider.shape===void 0){let t=this.entries.get(e);t&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.warnedNoCollider.has(e)||(this.warnedNoCollider.add(e),vt(this.engine,`warn`,`[incanto] '${e.name}' has no collider — physics skips it.`));continue}let t=this.entries.get(e);t&&e._colliderChanged&&(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null),this.ensureEntry(e)}if(this.syncJoints(r),r)for(let[e,t]of this.entries)i.has(e)||(this.byColliderHandle.delete(t.collider.handle),this.world.removeRigidBody(t.body),this.entries.delete(e),e._physics=null,e._interpPrev=e._interpCurr=null)}ensureEntry(e){let t=this.entries.get(e),n=this.R;if(!t){let r=dD(n,e);if(!r)return null;let i;i=e instanceof ig?n.RigidBodyDesc.dynamic():e instanceof ag||e instanceof rg?n.RigidBodyDesc.kinematicPositionBased():n.RigidBodyDesc.fixed();let[a,o,s]=cD(e);i.setTranslation(a,o,s),GE.setFromEuler(KE.set((e.rotation[0]??0)*HE,(e.rotation[1]??0)*HE,(e.rotation[2]??0)*HE,`XYZ`)),i.setRotation({x:GE.x,y:GE.y,z:GE.z,w:GE.w}),e instanceof ig&&(i.setGravityScale(e.gravityScale),i.setLinvel(e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0),e.fixedRotation&&i.lockRotations());let c=this.world.createRigidBody(i);r.setActiveEvents(n.ActiveEvents.COLLISION_EVENTS),r.setActiveCollisionTypes(n.ActiveCollisionTypes.ALL),e instanceof rg&&r.setSensor(!0),e instanceof ig&&r.setMass(e.mass).setFriction(e.friction).setRestitution(e.restitution);let l=this.world.createCollider(r,c);return t={body:c,collider:l,last:[a,o,s],lastV:[0,0,0]},this.entries.set(e,t),this.byColliderHandle.set(l.handle,e),e._colliderChanged=!1,e._physics=this,e instanceof ig&&(e._physics3d=this),t}let r=cD(e);if((r[0]!==t.last[0]||r[1]!==t.last[1]||r[2]!==t.last[2])&&(t.body.setTranslation({x:r[0],y:r[1],z:r[2]},!0),t.last[0]=r[0],t.last[1]=r[1],t.last[2]=r[2],e._interpPrev=e._interpCurr=null),e instanceof ig){let n=[e.linearVelocity[0]??0,e.linearVelocity[1]??0,e.linearVelocity[2]??0];(n[0]!==t.lastV[0]||n[1]!==t.lastV[1]||n[2]!==t.lastV[2])&&(t.body.setLinvel({x:n[0],y:n[1],z:n[2]},!0),t.lastV=n),e.gravityScale!==t.body.gravityScale()&&t.body.setGravityScale(e.gravityScale,!0)}return t}applyImpulse(e,t){this.entries.get(e)?.body.applyImpulse({x:t[0],y:t[1],z:t[2]},!0)}massOf(e){return this.entries.get(e)?.body.mass()??1}velocityOf(e){let t=this.entries.get(e)?.body.linvel();return t?[t.x,t.y,t.z]:[0,0,0]}syncJoints(e){let t=this.R;if(e)for(let[e,t]of this.joints)this.jointSet.has(e)||(this.world.removeImpulseJoint(t,!0),this.joints.delete(e));for(let e of this.jointSet){if(this.joints.has(e))continue;let{a:n,b:r}=e._resolveBodies(),i=this.entries.get(n),a=this.entries.get(r);if(!i||!a)continue;let o={x:e.anchor[0]??0,y:e.anchor[1]??0,z:e.anchor[2]??0},s={x:e.targetAnchor[0]??0,y:e.targetAnchor[1]??0,z:e.targetAnchor[2]??0},c=e.length;if(e.length===0&&(e.type===`rope`||e.type===`spring`)){let e=i.body.translation(),t=a.body.translation();c=Math.hypot(t.x-e.x,t.y-e.y,t.z-e.z)}let l={x:0,y:0,z:0,w:1},u;u=e.type===`fixed`?t.JointData.fixed(o,l,s,l):e.type===`rope`?t.JointData.rope(c,o,s):e.type===`spring`?t.JointData.spring(c,e.stiffness,e.damping,o,s):t.JointData.spherical(o,s),this.joints.set(e,this.world.createImpulseJoint(u,i.body,a.body,!0))}}castRay(e,t,n,r,i){let a=new this.R.Ray({x:e[0],y:e[1],z:e[2]},{x:t[0],y:t[1],z:t[2]}),o=r?this.entries.get(r)?.collider:void 0,s=i?.staticOnly?this.R.QueryFilterFlags.EXCLUDE_DYNAMIC|this.R.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,c=this.world.castRayAndGetNormal(a,n,!0,s,void 0,o,void 0,e=>!e.isSensor());return c?{distance:c.timeOfImpact,normal:[c.normal.x,c.normal.y,c.normal.z],node:this.byColliderHandle.get(c.collider.handle)??null}:null}castSphere(e,t,n,r,i,a){let o=this.R,s=i?this.entries.get(i):void 0,c=a?.staticOnly?o.QueryFilterFlags.EXCLUDE_DYNAMIC|o.QueryFilterFlags.EXCLUDE_KINEMATIC:void 0,l=this.world.castShape({x:e[0],y:e[1],z:e[2]},{x:0,y:0,z:0,w:1},{x:t[0],y:t[1],z:t[2]},new o.Ball(n),0,r,!0,c,void 0,s?.collider,s?.body,e=>!e.isSensor());return l?{distance:l.time_of_impact,node:this.byColliderHandle.get(l.collider.handle)??null}:null}},GE=new H,KE=new So;function qE(e,t){e instanceof ZT&&t.add(e);for(let n of e.children)qE(n,t)}function JE(e,t){e instanceof tg&&t.add(e);for(let n of e.children)JE(n,t)}function YE(e,t,n,r){let i=(n[0]??1)*r,a=(n[1]??1)*r,o=(n[2]??1)*r;switch(t){case`box`:return e.ColliderDesc.cuboid(i/2,a/2,o/2);case`sphere`:return e.ColliderDesc.ball(i);case`capsule`:return e.ColliderDesc.capsule(a/2,i);case`cylinder`:return e.ColliderDesc.cylinder(a/2,i);case`plane`:return e.ColliderDesc.cuboid(i/2,.01,o/2);default:return e.ColliderDesc.convexHull(XE(t,[i,a,o]))}}function XE(e,t){let n=WT(e,t),r=n.getAttribute(`position`),i=new Float32Array(r.count*3);for(let e=0;e<r.count;e++)i[e*3]=r.getX(e),i[e*3+1]=r.getY(e),i[e*3+2]=r.getZ(e);return n.dispose(),i}function ZE(e){return typeof e._mountedObject3D==`function`}var QE=new G,$E=new G,eD=new U;function tD(e,t){let n=t._mountedObject3D();if(!n)return null;let r=e._ensureObject3D();r.updateWorldMatrix(!0,!0),QE.copy(r.matrixWorld).invert();let i=[],a=[];return n.traverse(e=>{let t=e;if(!t.isMesh)return;let n=t.geometry?.getAttribute(`position`);if(!n)return;$E.multiplyMatrices(QE,t.matrixWorld);let r=i.length/3;for(let e=0;e<n.count;e++)eD.set(n.getX(e),n.getY(e),n.getZ(e)).applyMatrix4($E),i.push(eD.x,eD.y,eD.z);let o=t.geometry.getIndex();if(o)for(let e=0;e<o.count;e++)a.push(r+o.getX(e));else for(let e=0;e<n.count;e++)a.push(r+e)}),a.length<3?null:{vertices:new Float32Array(i),indices:new Uint32Array(a),triangles:a.length/3}}var nD=2e4;function rD(e){return!(e instanceof ig||e instanceof ag)}function iD(e,t,n){if(ZE(e))n.push(e);else{let n=e;typeof n.mesh==`string`&&Array.isArray(n.size)&&t.push({name:e.name,mesh:n.mesh,size:n.size})}for(let r of e.children)iD(r,t,n)}function aD(e,t){e instanceof GT&&e.collider&&t.add(e);for(let n of e.children)aD(n,t)}var oD=[0,0,0];function sD(e){let t=e.collider;return t?t.shape===`capsule`&&typeof t.height==`number`?t.height/2+(t.radius??0):t.shape===`box`&&Array.isArray(t.size)?(t.size[1]??2)/2:t.shape===`sphere`&&typeof t.radius==`number`?t.radius:1:1}function cD(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return oD[0]=t,oD[1]=n,oD[2]=r,oD}var lD=[0,0,0];function uD(e){let t=0,n=0,r=0;for(let i=e.parent;i;i=i.parent)i instanceof eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return lD[0]=t,lD[1]=n,lD[2]=r,lD}function dD(e,t){let n=t.collider;if(Qh(n,t.name),n.shape===`heightfield`)return fD(e,t);let r=pD(e,n,t.name,t);if(!r)return null;let i=n.offset;return Array.isArray(i)&&r.setTranslation(i[0]??0,i[1]??0,i[2]??0),r}function fD(e,t){let n=t.children.find(e=>e instanceof AE);if(!n)throw new F(`BAD_FORMAT`,`Collider on '${t.name}': heightfield needs a Terrain3D CHILD of this body — add { "type": "Terrain3D" } under the StaticBody3D; the collider reads its height grid.`,{prop:`collider`});let r=n._heightmap(),i=r.segsZ,a=r.segsX,o=new Float32Array((i+1)*(a+1));for(let e=0;e<=a;e++)for(let t=0;t<=i;t++)o[e*(i+1)+t]=r.heights[t*(a+1)+e];let s=e.ColliderDesc.heightfield(i,a,o,{x:r.width,y:1,z:r.depth}),c=Array.isArray(t.collider.offset)?t.collider.offset:[];return s.setTranslation((n.position[0]??0)+(c[0]??0),(n.position[1]??0)+(c[1]??0),(n.position[2]??0)+(c[2]??0)),s}function pD(e,t,n,r){let i=t.shape;if(i===`box`){let r=t.size;if(!Array.isArray(r)||r.length!==3||r.some(e=>typeof e!=`number`))throw new F(`BAD_FORMAT`,`Collider on '${n}': box needs "size": [x, y, z].`);return e.ColliderDesc.cuboid(r[0]/2,r[1]/2,r[2]/2)}if(i===`sphere`){if(typeof t.radius!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${n}': sphere needs "radius".`);return e.ColliderDesc.ball(t.radius)}if(i===`capsule`){if(typeof t.radius!=`number`||typeof t.height!=`number`)throw new F(`BAD_FORMAT`,`Collider on '${n}': capsule needs "radius" and "height".`);return e.ColliderDesc.capsule(t.height/2,t.radius)}if(i===`auto`){let t=[],i=[];r&&iD(r,t,i);let a=t[0],o=i[0];if(!a&&!o)throw new F(`BAD_FORMAT`,`Collider on '${n}': shape 'auto' needs a MeshInstance3D or ModelInstance3D on the body (or as a child) to take its shape from.`);let s=t.length+i.length;if(s>1&&console.warn(`[incanto] Collider on '${n}': shape 'auto' fits ONE mesh and took '${(a??o)?.name}'; ${s-1} other mesh(es) here are not solid. Give each part its own body.`),a){let t=YE(e,a.mesh,a.size,1);if(t)return t}else if(o&&r){let t=tD(r,o);return t?rD(r)?(t.triangles>nD&&console.warn(`[incanto] Collider on '${n}': shape 'auto' built a ${t.triangles}-triangle mesh from '${o.name}'. Consider a low-poly collision model or an explicit box.`),e.ColliderDesc.trimesh(t.vertices,t.indices)):e.ColliderDesc.convexHull(t.vertices):null}}if(i===`trimesh`){let r=t.vertices,i=t.indices;if(!Array.isArray(r)||!Array.isArray(i))throw new F(`BAD_FORMAT`,`Collider on '${n}': trimesh needs "vertices" (flat xyz) and "indices" (triangles).`);return e.ColliderDesc.trimesh(new Float32Array(r),new Uint32Array(i))}throw new F(`BAD_FORMAT`,`Collider on '${n}': "shape" must be 'auto', 'box', 'sphere', 'capsule', 'trimesh', or 'heightfield', got ${JSON.stringify(i)}.`)}var mD=new jl(1,1),hD=null;function gD(){if(hD)return hD;if(typeof document>`u`)return null;let e=document.createElement(`canvas`);e.width=64,e.height=64;let t=e.getContext(`2d`);if(!t)return null;let n=t.createRadialGradient(32,32,0,32,32,31);return n.addColorStop(0,`rgba(0,0,0,0.55)`),n.addColorStop(.55,`rgba(0,0,0,0.34)`),n.addColorStop(1,`rgba(0,0,0,0)`),t.fillStyle=n,t.fillRect(0,0,64,64),hD=new xl(e),hD}var _D=new U(0,0,1),vD=new U,yD=new U,bD=new H,xD=new H,SD=new U,CD=.5,wD=class extends eg{static typeName=`Sprite3D`;static props={texture:{default:``},size:{default:[1,1]},billboard:{default:`y`,options:[`y`,`full`,`none`]},anchor:{default:[.5,0]},tint:{default:`#ffffff`},opacity:{default:1},flipX:{default:!1},pixelArt:{default:!0},alphaTest:{default:.5},castShadow:{default:!1},shadowMode:{default:`silhouette`,options:[`silhouette`,`blob`]}};texture=``;size=[1,1];billboard=`y`;anchor=[.5,0];tint=`#ffffff`;opacity=1;flipX=!1;pixelArt=!0;alphaTest=.5;castShadow=!1;shadowMode=`silhouette`;quadMesh=null;textureRef=``;loadedTexture=null;shadowMesh=null;blobMesh=null;_quad(){return this.quadMesh||(this.quadMesh=new vc(mD,new oc({transparent:!1,depthWrite:!0,side:2})),this._ensureObject3D().add(this.quadMesh)),this.quadMesh}resolveTexture(e){return this.texture?(this.textureRef!==this.texture&&(this.textureRef=this.texture,this.loadedTexture=Kw(e,this.texture,{filter:this.pixelArt?`nearest`:`linear`})),this.loadedTexture):null}_syncObject3D(e=1,t=null){super._syncObject3D(e,t);let n=this._quad(),r=n.material,i=this.size[0]??1,a=this.size[1]??1;n.scale.set(this.flipX?-i:i,a,1);let o=this.anchor[0]??.5,s=this.anchor[1]??0;n.position.set((.5-o)*i,(.5-s)*a,0);let c=this.resolveTexture(t);r.map!==c&&(r.map=c,r.needsUpdate=!0),n.visible=c!==null,r.color.set(this.tint),r.opacity=this.opacity,r.transparent=this.opacity<1,r.alphaTest=this.alphaTest,n.renderOrder=this.renderOrder;let l=this.castShadow&&c!==null;if(n.castShadow=!1,l&&this.shadowMode===`silhouette`){let e=this._shadowCaster();e.visible=!0,e.castShadow=!0,e.scale.set(this.flipX?-i:i,a,1),e.position.set((.5-o)*i,(.5-s)*a,0);let t=e.material;t.map!==c&&(t.map=c,t.needsUpdate=!0);let n=e.customDepthMaterial;n.map!==c&&(n.map=c,n.needsUpdate=!0),t.alphaTest=this.alphaTest,n.alphaTest=this.alphaTest}else this.shadowMesh&&(this.shadowMesh.visible=!1,this.shadowMesh.castShadow=!1);if(l&&this.shadowMode===`blob`){let e=this._blob();e.visible=!0,e.scale.set(i*.52,i*.52,1)}else this.blobMesh&&(this.blobMesh.visible=!1)}_shadowCaster(){return this.shadowMesh||(this.shadowMesh=new vc(mD,new oc({colorWrite:!1,depthWrite:!1,side:2})),this.shadowMesh.customDepthMaterial=new Gl({depthPacking:Zi,side:2}),this._ensureObject3D().add(this.shadowMesh)),this.shadowMesh}_blob(){return this.blobMesh||(this.blobMesh=new vc(mD,new oc({map:gD(),color:0,transparent:!0,depthWrite:!1})),this.blobMesh.rotation.x=-Math.PI/2,this.blobMesh.position.y=.02,this.blobMesh.renderOrder=-1,this._ensureObject3D().add(this.blobMesh)),this.blobMesh}_onRender3D(e){this.billboard===`y`?(e.camera.getWorldDirection(yD),yD.y=0,yD.lengthSq()>=1e-6&&this._faceDir(this._quad(),yD.negate())):this.billboard===`full`&&this._faceToward(this._quad(),e.camera.position);let t=this.shadowMesh;t?.castShadow&&e.sunDir&&(this._faceDir(t,e.sunDir),t.parent?.getWorldQuaternion(xD),SD.copy(e.sunDir).applyQuaternion(xD.invert()),t.position.addScaledVector(SD,CD))}_faceToward(e,t){e.getWorldPosition(vD),yD.copy(t).sub(vD),this.billboard===`y`&&(yD.y=0),!(yD.lengthSq()<1e-12)&&(yD.normalize(),bD.setFromUnitVectors(_D,yD),e.parent?.getWorldQuaternion(xD),e.quaternion.copy(xD.invert()).multiply(bD))}_faceDir(e,t){yD.copy(t),this.billboard===`y`&&(yD.y=0),!(yD.lengthSq()<1e-12)&&(yD.normalize(),bD.setFromUnitVectors(_D,yD),e.parent?.getWorldQuaternion(xD),e.quaternion.copy(xD.invert()).multiply(bD))}free(){this.loadedTexture?.dispose(),this.loadedTexture=null,this.shadowMesh&&(this.shadowMesh.material.dispose(),this.shadowMesh.customDepthMaterial?.dispose()),this.blobMesh&&this.blobMesh.material.dispose(),super.free()}},TD=class extends wD{static typeName=`AnimatedSprite3D`;static signals=[`animationFinished`];static props={sheet:{default:``},frameWidth:{default:0},frameHeight:{default:0},animations:{default:{}},autoplay:{default:``}};sheet=``;frameWidth=0;frameHeight=0;animations={};autoplay=``;playing=!1;currentFrame=0;currentAnimation=``;frameList=[];frameIndex=0;frameTime=0;currentDef=null;sheetTexture=null;loadedSheetRef=``;play(e){let{name:t,def:n}=fr(this.animations,e,this.name);this.currentAnimation=t,this.currentDef=n,this.frameList=mr(n.frames,t),this.frameIndex=0,this.currentFrame=this.frameList[0]??0,this.frameTime=0,this.playing=!0}stop(){this.playing=!1}onReady(){pr(this.animations,this.name),this.autoplay&&this.play(this.autoplay)}update(e){if(!this.playing||this.currentAnimation===``)return;let t=this.currentDef;if(!t||!Number.isFinite(t.fps)||t.fps<=0)return;let n=1/t.fps;for(this.frameTime+=e;this.frameTime>=n;)if(this.frameTime-=n,this.frameIndex+=1,this.frameIndex>=this.frameList.length)if(t.loop)this.frameIndex=0;else{this.frameIndex=this.frameList.length-1,this.playing=!1,this.emit(`animationFinished`,this.currentAnimation);break}this.currentFrame=this.frameList[this.frameIndex]??0}resolveTexture(e){if(!this.sheet||this.frameWidth<=0||this.frameHeight<=0)return null;this.loadedSheetRef!==this.sheet&&(this.sheetTexture?.dispose(),this.loadedSheetRef=this.sheet,this.sheetTexture=qw(e,this.sheet,{filter:this.pixelArt?`nearest`:`linear`}));let t=this.sheetTexture;if(!t)return null;let n=t.image;if(!n?.width||!n.height)return t;let r=Math.max(1,Math.floor(n.width/this.frameWidth)),i=this.currentFrame%r,a=Math.floor(this.currentFrame/r);return t.repeat.set(this.frameWidth/n.width,this.frameHeight/n.height),t.offset.set(i*this.frameWidth/n.width,1-(a+1)*this.frameHeight/n.height),t}free(){this.sheetTexture?.dispose(),this.sheetTexture=null,super.free()}},ED=new H,DD=new H,OD=new U,kD=new U(0,0,1),AD=[`screen`,`y`,`none`],jD=class extends eg{static typeName=`Billboard3D`;static props={mode:{default:`screen`,options:AD}};mode=`screen`;_lastDesired=null;static validateJson(e){let t=e;if(!AD.includes(t.mode))throw new F(`BAD_FORMAT`,`Billboard3D '${e.name}' mode must be one of [${AD.join(`, `)}], got '${t.mode}'.`,{prop:`mode`,validOptions:AD})}_onRender3D(e){if(this.mode===`none`)return;let t=this._ensureObject3D();if(this.mode===`screen`)e.camera.getWorldQuaternion(DD);else if(e.camera.getWorldDirection(OD),OD.y=0,OD.lengthSq()>=1e-6)DD.setFromUnitVectors(kD,OD.negate().normalize());else if(this._lastDesired)DD.copy(this._lastDesired);else return;this._lastDesired||=new H,this._lastDesired.copy(DD),t.parent?.getWorldQuaternion(ED),t.parent?t.quaternion.copy(ED.invert()).multiply(DD):t.quaternion.copy(DD)}},MD=class extends eg{static typeName=`BoneAttachment3D`;static props={target:{default:``,nodePath:!0},bone:{default:``}};target=``;bone=``;boneObj=null;lookedUpFor=``;get attachedBone(){return this.boneObj}_onRender3D(e){if(this.target===``||this.bone===``)return;let t=`${this.target} ${this.bone}`;if(this.lookedUpFor!==t||this.boneObj===null||!this.boneObj.parent){this.lookedUpFor=t,this.boneObj=null;let e=this.getNodeOrNull(this.target);e&&typeof e.findBone==`function`&&(this.boneObj=e.findBone(this.bone))}let n=this.boneObj;if(!n)return;let r=this._ensureObject3D(),i=r.parent;i&&(n.updateWorldMatrix(!0,!1),i.updateWorldMatrix(!0,!1),r.matrixAutoUpdate=!1,n.matrixWorld.decompose(FD,ID,LD),PD.compose(FD,ID,RD),r.updateMatrix(),ND.copy(r.matrix),r.matrix.copy(i.matrixWorld).invert().multiply(PD).multiply(ND))}free(){this.boneObj=null,super.free()}},ND=new G,PD=new G,FD=new U,ID=new H,LD=new U,RD=new U(1,1,1),zD=class extends eg{static typeName=`BoneLookAt3D`;static props={target:{default:``,nodePath:!0},bone:{default:`Head`},lookAt:{default:``,nodePath:!0},maxAngleDeg:{default:75},weight:{default:.85},forwardAxis:{default:`+z`,options:[`+x`,`-x`,`+y`,`-y`,`+z`,`-z`]}};target=``;bone=`Head`;lookAt=``;maxAngleDeg=75;weight=.85;forwardAxis=`+z`;boneObj=null;lookedUpFor=``;engage=0;get attachedBone(){return this.boneObj}_onRender3D(e){if(this.target===``||this.bone===``)return;let t=`${this.target} ${this.bone}`;if(this.lookedUpFor!==t||this.boneObj===null||!this.boneObj.parent){this.lookedUpFor=t,this.boneObj=null;let e=this.getNodeOrNull(this.target);e&&typeof e.findBone==`function`&&(this.boneObj=e.findBone(this.bone))}let n=this.boneObj;if(!n?.parent)return;let r=this.lookAt===``?null:this.getNodeOrNull(this.lookAt),i=!1;if(r&&Array.isArray(r.position)&&(n.updateWorldMatrix(!0,!1),n.getWorldPosition(GD),KD.set(r.position[0]??0,r.position[1]??0,r.position[2]??0),qD.copy(KD).sub(GD),qD.lengthSq()>1e-6&&(qD.normalize(),JD.copy(VD[this.forwardAxis]??UD),YD.copy(JD).applyQuaternion(n.getWorldQuaternion(eO)),YD.angleTo(qD)<this.maxAngleDeg*Math.PI/180))){i=!0,XD.lookAt(GD,KD,HD),ZD.setFromRotationMatrix(XD),QD.setFromUnitVectors(JD,WD),ZD.multiply(QD),n.parent.getWorldQuaternion($D).invert(),ZD.premultiply($D);let e=this.weight*this.engage;n.quaternion.slerp(ZD,e)}this.engage+=(+!!i-this.engage)*BD}},BD=.18,VD={"+x":new U(1,0,0),"-x":new U(-1,0,0),"+y":new U(0,1,0),"-y":new U(0,-1,0),"+z":new U(0,0,1),"-z":new U(0,0,-1)},HD=new U(0,1,0),UD=new U(0,0,1),WD=new U(0,0,-1),GD=new U,KD=new U,qD=new U,JD=new U,YD=new U,XD=new G,ZD=new H,QD=new H,$D=new H,eO=new H,tO=class extends eg{static typeName=`Camera3D`;static props={fov:{default:60},near:{default:.1},far:{default:1e3},current:{default:!1}};fov=60;near=.1;far=1e3;current=!1;_createObject3D(){return new Iu(this.fov,1,this.near,this.far)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();(e.fov!==this.fov||e.near!==this.near||e.far!==this.far)&&(e.fov=this.fov,e.near=this.near,e.far=this.far,e.updateProjectionMatrix())}},nO=8,rO=.15,iO=1.2,aO=.08,oO=-20,sO=.002,cO=180/Math.PI,lO=.3,uO=.4,dO=.3,fO=.25,pO=new So,mO=new H,hO=new G,gO=new U,_O=new U,vO=new U(0,1,0),yO=class extends eg{static typeName=`CharacterController3D`;static signals=[`movementStateChanged`];static props={view:{default:`free`,options:[`free`,`firstPerson`,`quarter`,`side`]},camDistance:{default:4},eyeHeight:{default:.64},maxSpeed:{default:2.5},sprintMultiplier:{default:2},jumpVelocity:{default:4},sprintJumpMultiplier:{default:1.2},coyoteSeconds:{default:0},jumpBufferSeconds:{default:0},jumpCutMultiplier:{default:1},maxJumps:{default:1},airControl:{default:.2},fallGravity:{default:2.5},floatHeight:{default:.01},mouseLook:{default:!0},zoomMin:{default:0},zoomMax:{default:0},pitchMin:{default:-1.3},pitchMax:{default:1.5},cameraCollision:{default:!0},turnSpeed:{default:100},camLerp:{default:25},moveAction:{default:`move`},jumpAction:{default:`jump`},sprintAction:{default:`sprint`},skinPath:{default:`../Skin`,nodePath:!0},skinYawOffset:{default:0},animations:{default:{}}};view=`free`;camDistance=4;eyeHeight=.64;maxSpeed=2.5;sprintMultiplier=2;jumpVelocity=4;sprintJumpMultiplier=1.2;coyoteSeconds=0;jumpBufferSeconds=0;jumpCutMultiplier=1;maxJumps=1;airControl=.2;fallGravity=2.5;floatHeight=.01;mouseLook=!0;zoomMin=0;zoomMax=0;pitchMin=-1.3;pitchMax=1.5;cameraCollision=!0;turnSpeed=100;camLerp=25;moveAction=`move`;jumpAction=`jump`;sprintAction=`sprint`;skinPath=`../Skin`;skinYawOffset=0;animations={};yaw=0;pitch=0;state=`idle`;grounded=!1;coyoteLeft=0;bufferLeft=0;jumpsUsed=0;rising=!1;jumping=!1;get body(){let e=this.parent;if(!(e instanceof ig))throw new F(`TREE_VIOLATION`,`CharacterController3D '${this.name}' must be a child of a RigidBody3D (parent is '${e?.name??`none`}').`);return e}onEnterTree(){if(this.body,this.skinPath!==``){let e=this.getNodeOrNull(this.skinPath);e&&(e.rotation=[e.rotation[0]??0,180+this.skinYawOffset,e.rotation[2]??0])}}fixedUpdate(e){let t=this.body,n=t._physics3d,r=this.tree?.engine?.input;if(!n||!r)return;let i=t.collider.radius??.32,a=(t.collider.height??1)/2,o=xO(t),s=n.velocityOf(t),c=n.massOf(t),l=i+this.floatHeight,u=i+2,d=o[1]-a,f=null;for(let[e,r]of[[0,0],[i,0],[-i,0],[0,i],[0,-i]]){let i=n.castRay([o[0]+e,d,o[2]+r],[0,-1,0],u,t);if(i){let t=i.distance;if(f=f===null?t:Math.min(f,t),e===0&&r===0)break}}this.grounded=f!==null&&f<l*2;let p=f!==null&&f<l*1.3&&(s[1]??0)<=.5,m=0,h=0,g=!1;try{let e=r.getVector(this.moveAction);g=e.x!==0||e.y!==0;let t=this.view===`free`||this.view===`firstPerson`?this.yaw:0,n=this.view===`side`?[e.x,0,0]:eT(e.x,-e.y,t),i=Math.hypot(n[0],n[2])||1;m=n[0]/i,h=n[2]/i}catch{}let _=SO(r,this.sprintAction),v=tT(g,_),y=1+(this.sprintMultiplier-1)*v,b=g?this.maxSpeed*y:0,x=this.grounded?1:this.airControl,S=(m*b-s[0])/nO*x,C=(h*b-s[2])/nO*x;if(t.applyImpulse([S*c,0,C*c]),!g&&this.grounded&&t.applyImpulse([-s[0]*rO*c,0,-s[2]*rO*c]),f!==null&&f<l*2&&!this.jumping){let e=iO*(l-f)-s[1]*aO;t.applyImpulse([0,e*c,0])}p?(this.coyoteLeft=this.coyoteSeconds,this.jumpsUsed=0,this.rising=!1,this.jumping=!1):(this.coyoteLeft=Math.max(0,this.coyoteLeft-e),!this.grounded&&this.coyoteLeft<=0&&this.jumpsUsed===0&&(this.jumpsUsed=1));let w=CO(r,this.jumpAction);if(w?this.bufferLeft=Math.max(this.jumpBufferSeconds,0):this.bufferLeft=Math.max(0,this.bufferLeft-e),(this.bufferLeft>0||w)&&(p||this.coyoteLeft>0||this.jumpsUsed<this.maxJumps)){let e=this.jumpVelocity*(1+(this.sprintJumpMultiplier-1)*v);t.linearVelocity=[s[0],e,s[2]],this.grounded=!1,this.jumpsUsed+=1,this.bufferLeft=0,this.coyoteLeft=0,this.rising=!0,this.jumping=!0,s[1]=e}if(this.rising){if((s[1]??0)<=0)this.rising=!1;else if(this.jumpCutMultiplier<1&&!SO(r,this.jumpAction)){let e=(s[1]??0)*this.jumpCutMultiplier;t.linearVelocity=[s[0],e,s[2]],s[1]=e,this.rising=!1}}(s[1]??0)<oO?t.gravityScale=0:(s[1]??0)<0&&!p?t.gravityScale=this.fallGravity:t.gravityScale=1,this.view===`side`&&Math.abs(o[2])>.01&&(t.position=[t.position[0]??0,t.position[1]??0,0]);let T=nT(!(this.jumping||!this.grounded),g?v:0);if(T!==this.state){this.state=T;let e=this.animations[T];if(e&&this.skinPath!==``){let t=this.getNodeOrNull(this.skinPath);t&&`animation`in t&&(t.animation=e)}this.emit(`movementStateChanged`,T)}if(g&&this.skinPath!==``){let t=this.getNodeOrNull(this.skinPath);if(t){let n=Math.atan2(m,h)*cO+this.skinYawOffset,r=t.rotation[1]??0,i=(n-r+540)%360-180,a=this.turnSpeed*e*cO;Math.abs(i)>a&&(i=Math.sign(i)*a),t.rotation=[t.rotation[0]??0,r+i,t.rotation[2]??0]}}}update(e){let t=this.tree?.engine?.input;if(!t)return;if(this.mouseLook){let e=t.pointerDelta(),n=this.tree?.engine?.settings,r=n?.get(`sensitivity`)??1,i=n?.get(`invertY`)??!1,a=sO*(typeof r==`number`&&r>0?r:1);this.yaw-=e.x*a,this.pitch=bO(this.pitch+(i===!0?-e.y:e.y)*a,-this.pitchMax,-this.pitchMin);let o=t.wheelDelta();o!==0&&this.zoomMax>this.zoomMin&&(this.camDistance=bO(this.camDistance+o*sO,this.zoomMin,this.zoomMax))}let n=this.findCamera();if(!n)return;let r=this.parent instanceof ig?this.parent:null;if(!r)return;let i=xO(r),a=this.view===`free`?11:1e3,o=1-Math.exp(-a*e),s=this.pivot??[i[0],i[1],i[2]];this.pivot=s,s[0]+=(i[0]-s[0])*o,s[1]+=(i[1]-s[1])*o,s[2]+=(i[2]-s[2])*o;let c=Zw(this.view,s,this.eyeHeight,this.yaw,this.pitch,this.camDistance),l=[s[0],s[1]+this.eyeHeight,s[2]],u=[c.position[0],c.position[1],c.position[2]];if(this.cameraCollision&&this.view!==`firstPerson`){let e=r._physics3d;e&&(u=Qw(l,u,(t,n,i)=>e.castSphere(t,n,fO,i,r,{staticOnly:!0})?.distance??null,lO,uO),u=$w(u,(t,n)=>e.castRay(t,[0,-1,0],n,r,{staticOnly:!0})?.distance??null,dO))}let d=this.view===`firstPerson`?1e3:this.camLerp,f=1-Math.exp(-d*e),p=n.position;n.position=[(p[0]??0)+(u[0]-(p[0]??0))*f,(p[1]??0)+(u[1]-(p[1]??0))*f,(p[2]??0)+(u[2]-(p[2]??0))*f],this.view===`free`?(gO.set(n.position[0]??0,n.position[1]??0,n.position[2]??0),_O.set(l[0],l[1],l[2]),hO.lookAt(gO,_O,vO),mO.setFromRotationMatrix(hO),pO.setFromQuaternion(mO,`XYZ`)):(pO.set(c.rotation[0],c.rotation[1],c.rotation[2],`YXZ`),mO.setFromEuler(pO),pO.setFromQuaternion(mO,`XYZ`)),n.rotation=[pO.x*cO,pO.y*cO,pO.z*cO]}pivot=null;cameraCache=null;findCamera(){if(this.cameraCache?.tree===this.tree&&this.cameraCache.current)return this.cameraCache;this.cameraCache=null;let e=this.tree?.root;if(!e)return null;let t=e=>{if(!this.cameraCache){if(e instanceof tO&&e.current){this.cameraCache=e;return}for(let n of e.children)t(n)}};return t(e),this.cameraCache}};function bO(e,t,n){return Math.min(n,Math.max(t,e))}function xO(e){let t=0,n=0,r=0;for(let i=e;i&&i instanceof eg;i=i.parent)t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0;return[t,n,r]}function SO(e,t){try{return e.isPressed(t)}catch{return!1}}function CO(e,t){try{return e.justPressed(t)}catch{return!1}}var wO=.15,TO=.7,EO=.5,DO=.7,OO=.5;function kO(e,t,n=3){let r=0,i=1,a=1,o=.65;for(let s=0;s<n;s++){let n=e*a,s=t*a,c=Math.sin(n*.1+s*.2)*.5+.5,l=Math.cos(n*.3+s*.1)*.5+.5,u=Math.sin((n+s)*.15)*.5+.5,d=Math.cos(n*n*.01+s*.2)*.5+.5,f=c*l*.7+u*d*.3;r+=f*i,i*=o,a*=2}return r/((1-o**n)/(1-o))}function AO(e,t){let n=kO(e*wO,t*wO,4),r=kO(e*wO*.2,t*wO*.2,2);return n>EO-TO*.5-r*OO}var jO=.9;function MO(e,t,n){let r=(Math.imul(e,2246822507)^Math.imul(t,3266489909)^Math.imul(n+1,668265263))>>>0;return r=Math.imul(r^r>>>15,739982445)>>>0,r=Math.imul(r^r>>>12,695872825)>>>0,r^=r>>>15,(r>>>0)/4294967296}function NO(e,t,n=jO){let r=Math.floor(e/n),i=Math.floor(t/n),a=1/0,o=r,s=i;for(let c=-1;c<=1;c++)for(let l=-1;l<=1;l++){let u=r+l,d=i+c,f=(u+MO(u,d,0))*n,p=(d+MO(u,d,1))*n,m=(e-f)*(e-f)+(t-p)*(t-p);m<a&&(a=m,o=u,s=d)}return{id:Math.imul(o,2654435761)^Math.imul(s,2246822519)|0,hue:MO(o,s,2)*2-1,leanDir:MO(o,s,3)*Math.PI*2,lean:MO(o,s,4)}}function PO(e,t,n,r){let i=e*r,a=t*r,o=Math.floor(i),s=Math.floor(a),c=i-o,l=a-s,u=c*c*(3-2*c),d=l*l*(3-2*l),f=MO(o,s,n),p=MO(o+1,s,n),m=MO(o,s+1,n),h=MO(o+1,s+1,n),g=f+(p-f)*u;return g+(m+(h-m)*u-g)*d}var FO=[.55,1.7],IO=.17,LO=.23,RO=.28;function zO(e,t,n){let r=PO(e,t,n^6877377|0,IO),i=r*r*(3-2*r);return FO[0]+(FO[1]-FO[0])*i}function BO(e,t,n){return PO(e,t,n^3001105|0,LO)}function VO(e,t,n){let r=PO(e,t,n^7840757|0,RO)*.72+PO(e,t,n^1688295|0,RO*3.1)*.28,i=Math.min(1,Math.max(0,(r-.18)/.64));return i*i*(3-2*i)}function HO(e){let{seed:t,areaX:n,areaZ:r,count:i,density:a}=e,o=new I(t),s=n/2,c=r/2,l=[],u=Math.floor(i*DO);for(let e=0;e<u&&l.length<i;e++){let e=o.range(-s,s),t=o.range(-c,c),n=o.next()<.3,r=AO(e,t);if(!n&&!r&&o.next()>.15)continue;let i=o.next()*Math.PI*2,a=.5+o.next()*.7,u=r?a*(1+o.next()*.2):a*(.9+o.next()*.2);l.push({x:e,z:t,rotY:i,scale:u})}let d=Math.min(3,Math.max(1,a*10)),f=Math.ceil(Math.sqrt(i*d)),p=n/f,m=r/f,h=Math.floor((i-l.length)*.8),g=0;for(let e=0;e<f&&l.length<i;e++)for(let t=0;t<f&&l.length<i;t++){let i=t/f*n-s+p/2,a=e/f*r-c+m/2,u=i+(o.next()-.5)*p*1.5,d=a+(o.next()-.5)*m*1.5;if(u<-s||u>s||d<-c||d>c)continue;let _=AO(u,d);if(g<h){if(!_&&o.next()>.05)continue}else if(_){if(o.next()>.2)continue}else if(o.next()>.4)continue;if(o.next()<.2)continue;let v=o.next()*Math.PI*2,y=_?.5:.3;l.push({x:u,z:d,rotY:v,scale:.5+o.next()*y}),g++}for(;l.length<i;)l.push({x:o.range(-s,s),z:o.range(-c,c),rotY:o.next()*Math.PI*2,scale:.4+o.next()*.6});return l.sort((e,t)=>t.z-e.z),l}var UO=[`daisy`,`cosmos`,`bellflower`],WO={daisy:{petals:8,blooms:3,leaves:3,petalLength:.1,petalWidth:.052,cupDeg:16,nodDeg:14,centerRadius:.024,centerColor:`#e0a72e`},cosmos:{petals:8,blooms:2,leaves:2,petalLength:.12,petalWidth:.064,cupDeg:26,nodDeg:18,centerRadius:.023,centerColor:`#d2941f`},bellflower:{petals:5,blooms:3,leaves:2,petalLength:.088,petalWidth:.058,cupDeg:46,nodDeg:52,centerRadius:.015,centerColor:`#cfe06a`}},GO=[1,.78,.62],KO=[0,.07,.11],qO=[.6,2.7,4.9],JO=.07,YO=.011,XO=.17,ZO=.05,QO=[.12,.2,.28],$O=new K(`#3e6a26`),ek=new K(`#548331`);function tk(e){let t=WO[e],n=new nk(!0),r=new nk(!1),i=new K(t.centerColor);for(let e=0;e<t.blooms;e++){let a=GO[e],o=qO[e],s=KO[e]*Math.cos(o),c=KO[e]*Math.sin(o),l=JO*Math.cos(o),u=JO*Math.sin(o),d=new U(s,0,c),f=new U(s+l,a,c+u),p=new U(s+l*.25,a*.55,c+u*.25);n.addStem(d,p,f,YO,$O);let m=t.nodDeg*Math.PI/180,h=new U(Math.sin(m)*Math.cos(o),Math.cos(m),Math.sin(m)*Math.sin(o)),g=new U(-Math.sin(o),0,Math.cos(o)),_=new U().crossVectors(h,g).normalize(),v=f.clone().addScaledVector(h,.012),y=t.cupDeg*Math.PI/180,b=e*.45;for(let e=0;e<t.petals;e++){let n=e/t.petals*Math.PI*2+b,i=g.clone().multiplyScalar(Math.cos(n)).addScaledVector(_,Math.sin(n)).normalize();r.addPetal(v,i,h,t,y)}n.addDisc(v.clone().addScaledVector(h,.004),g,_,t.centerRadius,i)}for(let e=0;e<t.leaves;e++){let t=QO[e%QO.length],r=1.1+e*2.3;n.addLeaf(new U(0,t,0),r,ek)}return{structure:n.build(),petals:r.build()}}var nk=class{positions=[];colors;indices=[];constructor(e){this.colors=e?[]:null}vertex(e,t){let n=this.positions.length/3;return this.positions.push(e.x,e.y,e.z),this.colors&&t&&this.colors.push(t.r,t.g,t.b),n}addStem(e,t,n,r,i){for(let a of[0,Math.PI/2]){let o=new U(Math.cos(a),0,Math.sin(a)),s=[];for(let a=0;a<=5;a++){let c=a/5,l=1-c,u=new U(l*l*e.x+2*l*c*t.x+c*c*n.x,l*l*e.y+2*l*c*t.y+c*c*n.y,l*l*e.z+2*l*c*t.z+c*c*n.z),d=r/2*(1-.4*c);s.push(this.vertex(u.clone().addScaledVector(o,-d),i),this.vertex(u.clone().addScaledVector(o,d),i))}for(let e=0;e<5;e++){let t=s[e*2],n=s[e*2+1],r=s[e*2+2],i=s[e*2+3];this.indices.push(t,n,r,r,n,i)}}}addPetal(e,t,n,r,i){let a=new U().crossVectors(n,t).normalize(),o=r.centerRadius*.85,s=Math.sin(i)*r.petalLength*.45,c=Math.sin(i)*r.petalLength*.95,l=Math.cos(i),u=e.clone().addScaledVector(t,o),d=o+r.petalLength*l*.55,f=o+r.petalLength*l,p=e.clone().addScaledVector(t,d).addScaledVector(a,r.petalWidth/2).addScaledVector(n,s),m=e.clone().addScaledVector(t,d).addScaledVector(a,-r.petalWidth/2).addScaledVector(n,s),h=e.clone().addScaledVector(t,f).addScaledVector(n,c),g=this.vertex(u,null),_=this.vertex(p,null),v=this.vertex(m,null),y=this.vertex(h,null);this.indices.push(g,_,y,g,y,v)}addDisc(e,t,n,r,i){let a=this.vertex(e,i),o=[];for(let a=0;a<6;a++){let s=a/6*Math.PI*2;o.push(this.vertex(e.clone().addScaledVector(t,Math.cos(s)*r).addScaledVector(n,Math.sin(s)*r),i))}for(let e=0;e<6;e++)this.indices.push(a,o[e],o[(e+1)%6])}addLeaf(e,t,n){let r=new U(Math.cos(t),0,Math.sin(t)),i=new U(-Math.sin(t),0,Math.cos(t)),a=Math.sin(.6),o=Math.cos(.6),s=e.clone().addScaledVector(r,XO*o*.5).add(new U(0,XO*a*.5,0)),c=e.clone().addScaledVector(r,XO*o).add(new U(0,XO*a*.8,0)),l=this.vertex(e,n),u=this.vertex(s.clone().addScaledVector(i,ZO/2),n),d=this.vertex(s.clone().addScaledVector(i,-.05/2),n),f=this.vertex(c,n);this.indices.push(l,u,f,l,f,d)}build(){let e=new J;return e.setAttribute(`position`,new q(new Float32Array(this.positions),3)),this.colors&&e.setAttribute(`color`,new q(new Float32Array(this.colors),3)),e.setIndex(this.indices),e.computeVertexNormals(),e}},rk=2.6;function ik(e){let{seed:t,areaX:n,areaZ:r,count:i,clustering:a}=e,o=new I(t),s=n/2,c=r/2,l=1-.74*Math.min(Math.max(a,0),1),u=[];for(let e=0;e<i*16&&u.length<i;e++){let e=o.range(-s,s),t=o.range(-c,c),n=NO(e,t,rk);n.lean>l&&o.next()>.06||u.push({x:e,z:t,rotY:o.next()*Math.PI*2,scale:.75+o.next()*.5,variety01:(n.hue+1)/2,color01:n.leanDir/(Math.PI*2)})}return u}var ak=1.05,ok=1;function sk(e,t=ok){e.computeBoundingSphere();let n=e.boundingSphere;n&&n.radius>=0&&(n.radius=n.radius*ak+t),e.frustumCulled=!0}function ck(e){let t=0,n=0,r=0;for(let i=e;i;i=i.parent)i instanceof eg&&(t+=i.position[0]??0,n+=i.position[1]??0,r+=i.position[2]??0);return[t,n,r]}function lk(e,t){if(t!==``){let n=e.getNodeOrNull(t);return n instanceof AE?n:null}return uk(e.getRoot())}function uk(e){if(e instanceof AE)return e;for(let t of e.children){let e=uk(t);if(e)return e}return null}function dk(e){return typeof e?._waterYAt==`function`}function fk(e){let t=e;for(;t.parent;)t=t.parent;let n=[],r=e=>{e.visible!==!1&&dk(e)&&n.push(e);for(let t of e.children)r(t)};return r(t),n}function pk(e,t,n,r,i=.06){for(let a=0;a<e.length;a++){let o=e[a]?._waterYAt(t,n);if(o!=null&&o-r>i)return!0}return!1}var mk={lush:2.2,sparse:.35,none:0},hk=[`lush`,`sparse`,`none`];function gk(e){if(typeof e==`number`)return e;let t=mk[e];if(t===void 0)throw new F(`BAD_FORMAT`,`Flowers3D density must be one of [${hk.join(`, `)}] or a number (plants/m²), got '${e}'.`,{prop:`density`,validOptions:hk});return t}var _k=1e4,vk=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],yk=/^#[0-9a-fA-F]{6}$/,bk=class extends eg{static typeName=`Flowers3D`;static props={density:{default:`sparse`,options:hk},area:{default:[20,20]},seed:{default:1},varieties:{default:[]},palette:{default:[]},height:{default:.45},clustering:{default:.6},sway:{default:.5},drape:{default:null},avoidWater:{default:!0},terrain:{default:``,nodePath:!0}};density=`sparse`;area=[20,20];seed=1;varieties=[];palette=[];height=.45;clustering=.6;sway=.5;drape=null;avoidWater=!0;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(typeof t.density==`string`)gk(t.density);else if(!(Number.isFinite(t.density)&&t.density>=0))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' density must be one of [${hk.join(`, `)}] or a number >= 0 (plants/m²), got ${t.density}.`,{prop:`density`,validOptions:hk});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});let n=Math.floor((t.area[0]??0)*(t.area[1]??0)*gk(t.density));if(n>_k)throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' blows the plant budget: area ${t.area[0]}×${t.area[1]} m × density ${gk(t.density)} = ${n} plants > ${_k}. Lower the density or split the field into multiple nodes.`,{prop:`density`});if(!Array.isArray(t.varieties)||new Set(t.varieties).size!==t.varieties.length||!t.varieties.every(e=>UO.includes(e)))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' varieties must be a unique subset of [${UO.join(`, `)}] ([] = all three), got ${JSON.stringify(t.varieties)}.`,{prop:`varieties`,validOptions:[...UO]});if(!Array.isArray(t.palette)||!t.palette.every(e=>typeof e==`string`&&yk.test(e)))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' palette must be an array of '#rrggbb' head colors ([] = white/yellow/violet), got ${JSON.stringify(t.palette)}.`,{prop:`palette`});if(!(t.height>0))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' height must be > 0 meters, got ${t.height}.`,{prop:`height`});if(!(t.clustering>=0)||!(t.clustering<=1))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' clustering must be in [0, 1] (0 uniform … 1 tight patches), got ${t.clustering}.`,{prop:`clustering`});if(!(t.sway>=0))throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' sway must be >= 0, got ${t.sway}.`,{prop:`sway`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new F(`BAD_FORMAT`,`Flowers3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;field=null;varietyMeshes=[];fieldKey=``;timeUniform={value:0};swayUniform={value:.5};_createObject3D(){return new Bo}_varietyMeshes(){return this.rebuildIfNeeded(),this.varietyMeshes}update(e){this.time+=e,this.timeUniform.value=this.time}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded(),this.swayUniform.value=this.sway}rebuildIfNeeded(){this.field||(this.field=new Bo,this._ensureObject3D().add(this.field));let e=JSON.stringify([this.density,this.area,this.seed,this.varieties,this.palette,this.height,this.clustering,this.drape,this.terrain]);e!==this.fieldKey&&(this.fieldKey=e,this.disposeMeshes(),this.resolveDrape(),this.buildField())}resolveDrape(){if(this.drapeTerrain=null,this.drape===!1)return;let e=lk(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=ck(this);else if(this.terrain!==``)throw new F(`NODE_NOT_FOUND`,`Flowers3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildField(){let e=gk(this.density),t=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*e),_k);if(t<=0)return;let n=ik({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:t,clustering:this.clustering});if(this.avoidWater){let e=fk(this);if(e.length>0){let[t,r,i]=ck(this);n=n.filter(n=>!pk(e,n.x+t,n.z+i,this.bedY(n.x,n.z)+r))}}let r=this.varieties.length>0?this.varieties:UO,i=r.map(()=>[]);for(let e of n)i[Math.min(Math.floor(e.variety01*r.length),r.length-1)].push(e);let a=this.palette.length>0?this.palette:vk,o=new I(this.seed+15797765);for(let e=0;e<r.length;e++){let t=i[e];if(t.length===0)continue;let{structure:n,petals:s}=tk(r[e]),c=new Ul({vertexColors:!0,roughness:1,side:2}),l=new Ul({roughness:.85,side:2});xk(c,this.timeUniform,this.swayUniform),xk(l,this.timeUniform,this.swayUniform);let u=new Wc(n,c,t.length),d=new Wc(s,l,t.length);u.receiveShadow=!0,d.receiveShadow=!0;for(let e=0;e<t.length;e++){let n=t[e];wk.set(n.x,this.bedY(n.x,n.z),n.z),Tk.setFromAxisAngle(Sk,n.rotY),Ek.setScalar(this.height*n.scale),Ck.compose(wk,Tk,Ek),u.setMatrixAt(e,Ck),d.setMatrixAt(e,Ck);let r=Math.min(Math.floor(n.color01*a.length),a.length-1);Dk.set(a[r]).offsetHSL(o.range(-.02,.02),0,o.range(-.05,.05)),d.setColorAt(e,Dk),Dk.setRGB(1,1,1).offsetHSL(o.range(-.02,.02),0,o.range(-.06,.04)),u.setColorAt(e,Dk)}u.instanceMatrix.needsUpdate=!0,d.instanceMatrix.needsUpdate=!0,u.instanceColor&&(u.instanceColor.needsUpdate=!0),d.instanceColor&&(d.instanceColor.needsUpdate=!0),sk(u),sk(d),this.varietyMeshes.push({variety:r[e],structure:u,petals:d}),this.field.add(u),this.field.add(d)}}disposeMeshes(){for(let{structure:e,petals:t}of this.varietyMeshes)for(let n of[e,t])n.removeFromParent(),n.geometry.dispose(),n.material.dispose(),n.dispose();this.varietyMeshes=[]}free(){this.disposeMeshes(),this.field=null,super.free()}};function xk(e,t,n){e.userData.sway=!0,e.userData.timeUniform=t,e.onBeforeCompile=e=>{e.uniforms.uFlowerTime=t,e.uniforms.uFlowerSway=n,e.vertexShader=`uniform float uFlowerTime;\nuniform float uFlowerSway;\n${e.vertexShader}`.replace(`#include <project_vertex>`,`
|
|
6993
6993
|
vec4 mvPosition = vec4(transformed, 1.0);
|
|
6994
6994
|
#ifdef USE_INSTANCING
|
|
6995
6995
|
mvPosition = instanceMatrix * mvPosition;
|
|
@@ -7002,7 +7002,7 @@ normal = perturbSplatNormal(normal, vViewPosition, vUvSplat, blendedNormalSample
|
|
|
7002
7002
|
mvPosition.z += uFlowerSway * swayW * 0.020 * cos(uFlowerTime * 1.3 + swayPhase * 1.4);
|
|
7003
7003
|
mvPosition = modelViewMatrix * mvPosition;
|
|
7004
7004
|
gl_Position = projectionMatrix * mvPosition;
|
|
7005
|
-
`)},e.customProgramCacheKey=()=>`incanto-flowers-sway`}var
|
|
7005
|
+
`)},e.customProgramCacheKey=()=>`incanto-flowers-sway`}var Sk=new U(0,1,0),Ck=new G,wk=new U,Tk=new H,Ek=new U,Dk=new K;function Ok(e,t,n=4){let r=t.areaX/2,i=t.areaZ/2,a=e.filter(e=>Math.abs(e.x-t.x)<=r+e.radius&&Math.abs(e.z-t.z)<=i+e.radius);return a.sort((e,n)=>(e.x-t.x)**2+(e.z-t.z)**2-((n.x-t.x)**2+(n.z-t.z)**2)),a.slice(0,n)}var kk=[1,.78,.42];function Ak(e){let t=new Float32Array(21),n=new Float32Array(14);for(let r=0;r<3;r++){let i=r/3,a=kk[r]*e/2;for(let e=0;e<2;e++){let o=r*2+e;t[o*3]=e===0?-a:a,t[o*3+1]=i,t[o*3+2]=0,n[o*2]=e,n[o*2+1]=i}}t[18]=0,t[19]=1,t[20]=0,n[12]=.5,n[13]=1;let r=new J;return r.setAttribute(`position`,new q(t,3)),r.setAttribute(`uv`,new q(n,2)),r.setIndex([0,1,2,2,1,3,2,3,4,4,3,5,4,5,6]),r}function jk(e){let t=new Float32Array([0,1.025,0,-e,.985,0,0,.985,e,e,.985,0,0,.985,-e]),n=new J;return n.setAttribute(`position`,new q(t,3)),n.setIndex([0,1,2,0,2,3,0,3,4,0,4,1]),n.computeVertexNormals(),n}var Mk=`
|
|
7006
7006
|
uniform float time;
|
|
7007
7007
|
uniform float windStrength;
|
|
7008
7008
|
uniform float grassHeight;
|
|
@@ -7080,7 +7080,7 @@ void main() {
|
|
|
7080
7080
|
gl_Position = projectionMatrix * mvPosition;
|
|
7081
7081
|
#include <fog_vertex>
|
|
7082
7082
|
}
|
|
7083
|
-
`,
|
|
7083
|
+
`,Nk=`
|
|
7084
7084
|
uniform float time;
|
|
7085
7085
|
varying vec2 vUv;
|
|
7086
7086
|
varying float vHeight;
|
|
@@ -7238,7 +7238,7 @@ void main() {
|
|
|
7238
7238
|
// patches melt into the same fog as the terrain instead of staying vivid.
|
|
7239
7239
|
#include <fog_fragment>
|
|
7240
7240
|
}
|
|
7241
|
-
`,
|
|
7241
|
+
`,Pk=`
|
|
7242
7242
|
// incanto atmosphere: standard fog + shadow-receive chunks — both compile
|
|
7243
7243
|
// out unless the scene declares fog / a light casts (USE_FOG, USE_SHADOWMAP)
|
|
7244
7244
|
#include <common>
|
|
@@ -7342,7 +7342,7 @@ void main() {
|
|
|
7342
7342
|
#include <fog_vertex>
|
|
7343
7343
|
#include <shadowmap_vertex>
|
|
7344
7344
|
}
|
|
7345
|
-
`,
|
|
7345
|
+
`,Fk=`
|
|
7346
7346
|
// incanto atmosphere: fog + shadow-receive (grass RECEIVES, never casts —
|
|
7347
7347
|
// per-blade casting would double the vertex bill for invisible gain).
|
|
7348
7348
|
// receiveShadow is declared by lights_pars_begin in BUILT-IN materials; a
|
|
@@ -7414,7 +7414,7 @@ void main() {
|
|
|
7414
7414
|
#include <colorspace_fragment>
|
|
7415
7415
|
#include <fog_fragment>
|
|
7416
7416
|
}
|
|
7417
|
-
`,
|
|
7417
|
+
`,Ik=.4;function Lk(e){if(typeof e.radius==`number`)return e.radius;let t=e.size;if(Array.isArray(t)){let e=typeof t[0]==`number`?t[0]:0,n=typeof t[2]==`number`?t[2]:0;if(e>0||n>0)return Math.max(e,n)/2}return Ik}function Rk(e){let t=typeof e.radius==`number`?e.radius:0,n=typeof e.height==`number`?e.height:0;if(n>0)return n/2+t;if(t>0)return t;let r=e.size;return Array.isArray(r)&&typeof r[1]==`number`?r[1]/2:Ik}function zk(e,t){t.length=0,Bk(e,t)}function Bk(e,t){if(e instanceof ag||e instanceof ig){let[n,r,i]=ck(e);t.push({x:n,y:r,z:i,radius:Lk(e.collider),footY:r-Rk(e.collider)})}for(let n of e.children)Bk(n,t)}function Vk(e){let t=e.tree;if(!t){let t=[];return zk(e.getRoot(),t),t}let n=t._frameScratch;if(n&&n.frameId===t.frameId)return n.bodies;let r=n?.bodies??[],i=t.root;return i?zk(i,r):r.length=0,t._frameScratch={frameId:t.frameId,bodies:r},r}var Hk=6,Uk=512;function Wk(e,t=`grass`){if(t===`fern`)return Gk(e);let n=new I(e+28919),r=[];for(let e=0;e<180;e++){let e=.5+(n.next()+n.next()-1)*.17,t=(e>=.5?1:-1)*n.range(.04,.5)+n.range(-.1,.1),i=n.range(.45,1),a=Math.min(1,Math.max(0,e+t*(1.5-.9*i)));r.push({rootX:e,tipX:a,height:i,width:n.range(.0028,.0085),shade:n.range(.45,.98),bow:t*n.range(.25,.6)})}return r}function Gk(e){let t=new I(e+65121),n=[];for(let e=0;e<56;e++){let r=.5+(t.next()+t.next()-1)*.1,i=(e%2==0?1:-1)*t.range(.12,.55)+t.range(-.06,.06),a=t.range(.32,.85),o=Math.min(1,Math.max(0,r+i*(1.6-.7*a)));n.push({rootX:r,tipX:o,height:a,width:t.range(.014,.03),shade:t.range(.4,.85),bow:i*t.range(.5,.85)})}return n}function Kk(e,t=`grass`){let n=e.shade,r=Math.max(.3,e.shade*.62);if(t===`fern`){let e=[{offset:0,gray:r,alpha:0}],t=.14;for(let i=0;i<Hk;i++){let a=t+(1-t)*i/Hk,o=t+(1-t)*(i+1)/Hk,s=r+(n-r)*((a+o)/2);e.push({offset:a+(o-a)*.12,gray:s,alpha:1}),e.push({offset:a+(o-a)*.74,gray:s,alpha:1}),i<Hk-1&&e.push({offset:a+(o-a)*.92,gray:s,alpha:.2})}return e[e.length-1].offset<1&&e.push({offset:1,gray:n,alpha:1}),e}return[{offset:0,gray:r,alpha:0},{offset:.22,gray:r,alpha:1},{offset:1,gray:n,alpha:1}]}function qk(e,t=`grass`){if(typeof document>`u`)return null;let n=Uk,r=document.createElement(`canvas`);r.width=n,r.height=n;let i=r.getContext(`2d`);if(!i)return null;i.clearRect(0,0,n,n);for(let r of Wk(e,t)){let e=r.rootX*n,a=n,o=r.tipX*n,s=(1-r.height)*n,c=(e+o)/2+r.bow*n,l=(a+s)/2,u=Math.max(r.width*n,.75);i.beginPath(),i.moveTo(e-u,a),i.quadraticCurveTo(c-u*.55,l,o,s),i.quadraticCurveTo(c+u*.55,l,e+u,a),i.closePath();let d=i.createLinearGradient(e,a,o,s);for(let e of Kk(r,t)){let t=Math.round(e.gray*255);d.addColorStop(e.offset,`rgba(${t},${t},${t},${e.alpha})`)}i.fillStyle=d,i.fill()}let a=new xl(r);return a.colorSpace=Qi,a}var Jk=.08,Yk=.5,Xk=12,Zk=`
|
|
7418
7418
|
// GLSL Simplex Noise 3D — https://github.com/ashima/webgl-noise (MIT)
|
|
7419
7419
|
vec3 ezMod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
7420
7420
|
vec4 ezMod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
|
|
@@ -7466,9 +7466,9 @@ float ezSimplex3(vec3 v) {
|
|
|
7466
7466
|
m = m * m;
|
|
7467
7467
|
return 42.0 * dot(m * m, vec4(dot(g0, x0), dot(g1, x1), dot(g2, x2), dot(g3, x3)));
|
|
7468
7468
|
}
|
|
7469
|
-
`;function
|
|
7469
|
+
`;function Qk(e){return`#include <lights_fragment_maps>
|
|
7470
7470
|
iblIrradiance *= ${e.toFixed(3)};
|
|
7471
|
-
radiance *= ${e.toFixed(3)};`}function
|
|
7471
|
+
radiance *= ${e.toFixed(3)};`}function $k(e,t){e.userData.envCut=t,e.onBeforeCompile=e=>{e.fragmentShader=e.fragmentShader.replace(`#include <lights_fragment_maps>`,Qk(t))},e.customProgramCacheKey=()=>`incanto-env-cut-${t.toFixed(3)}`}function eA(e,t,n=1,r){e.userData.sway=!0,e.userData.timeUniform=t,e.userData.envCut=n,r&&(e.userData.leafFade=r);let i=r?`uniform float uLeafFadeStart;
|
|
7472
7472
|
uniform float uLeafFadeEnd;
|
|
7473
7473
|
attribute vec3 anchor;
|
|
7474
7474
|
`:``,a=r?`
|
|
@@ -7478,16 +7478,16 @@ attribute vec3 anchor;
|
|
|
7478
7478
|
#endif
|
|
7479
7479
|
vec4 ezAnchorWorld = modelMatrix * ezAnchor;
|
|
7480
7480
|
float ezFade = step(uLeafFadeStart + 1e-4, uLeafFadeEnd) * smoothstep(uLeafFadeStart, max(uLeafFadeEnd, uLeafFadeStart + 1e-4), distance(cameraPosition, ezAnchorWorld.xyz));
|
|
7481
|
-
mvPosition.xyz = mix(mvPosition.xyz, ezAnchor.xyz, ezFade);`:``;e.onBeforeCompile=e=>{e.uniforms.uTreeTime=t,r&&(e.uniforms.uLeafFadeStart=r.start,e.uniforms.uLeafFadeEnd=r.end),e.vertexShader=`uniform float uTreeTime;\n${i}${e.vertexShader}`.replace(`void main() {`,`${
|
|
7481
|
+
mvPosition.xyz = mix(mvPosition.xyz, ezAnchor.xyz, ezFade);`:``;e.onBeforeCompile=e=>{e.uniforms.uTreeTime=t,r&&(e.uniforms.uLeafFadeStart=r.start,e.uniforms.uLeafFadeEnd=r.end),e.vertexShader=`uniform float uTreeTime;\n${i}${e.vertexShader}`.replace(`void main() {`,`${Zk}\nvoid main() {`).replace(`#include <project_vertex>`,`
|
|
7482
7482
|
vec4 mvPosition = vec4(transformed, 1.0);
|
|
7483
7483
|
#ifdef USE_INSTANCING
|
|
7484
7484
|
mvPosition = instanceMatrix * mvPosition;
|
|
7485
7485
|
#endif
|
|
7486
|
-
float windOffset = 2.0 * 3.14 * ezSimplex3(mvPosition.xyz / ${
|
|
7487
|
-
mvPosition.xyz += uv.y * ${
|
|
7488
|
-
0.5 * sin(uTreeTime * ${
|
|
7489
|
-
0.3 * sin(2.0 * uTreeTime * ${
|
|
7490
|
-
0.2 * sin(5.0 * uTreeTime * ${
|
|
7486
|
+
float windOffset = 2.0 * 3.14 * ezSimplex3(mvPosition.xyz / ${Xk.toFixed(1)});
|
|
7487
|
+
mvPosition.xyz += uv.y * ${Jk.toFixed(3)} * vec3(1.0, 0.0, 1.0) * (
|
|
7488
|
+
0.5 * sin(uTreeTime * ${Yk.toFixed(2)} + windOffset) +
|
|
7489
|
+
0.3 * sin(2.0 * uTreeTime * ${Yk.toFixed(2)} + 1.3 * windOffset) +
|
|
7490
|
+
0.2 * sin(5.0 * uTreeTime * ${Yk.toFixed(2)} + 1.5 * windOffset)
|
|
7491
7491
|
);${a}
|
|
7492
7492
|
mvPosition = modelViewMatrix * mvPosition;
|
|
7493
7493
|
gl_Position = projectionMatrix * mvPosition;
|
|
@@ -7501,18 +7501,18 @@ attribute vec3 anchor;
|
|
|
7501
7501
|
if (diffuseColor.a < ezCutoff) discard;
|
|
7502
7502
|
#endif
|
|
7503
7503
|
#endif
|
|
7504
|
-
`).replace(`#include <lights_fragment_maps>`,
|
|
7504
|
+
`).replace(`#include <lights_fragment_maps>`,Qk(n))},e.customProgramCacheKey=r?()=>`incanto-eztree-leaf-wind-v5-fade-${n.toFixed(3)}`:()=>`incanto-eztree-leaf-wind-v4-${n.toFixed(3)}`}var tA=40,nA=1;function rA(e,t,n){e.userData.sway=!0,e.userData.timeUniform=t,e.userData.strengthUniform=n,e.onBeforeCompile=e=>{e.uniforms.uTuftTime=t,e.uniforms.uTuftWind=n,e.vertexShader=`uniform float uTuftTime;\nuniform float uTuftWind;\n${e.vertexShader}`.replace(`void main() {`,`${Zk}\nvoid main() {`).replace(`#include <project_vertex>`,`
|
|
7505
7505
|
vec4 mvPosition = vec4(transformed, 1.0);
|
|
7506
7506
|
#ifdef USE_INSTANCING
|
|
7507
7507
|
mvPosition = instanceMatrix * mvPosition;
|
|
7508
7508
|
#endif
|
|
7509
|
-
float tuftPhase = 6.2832 * ezSimplex3(vec3(mvPosition.xz / ${
|
|
7509
|
+
float tuftPhase = 6.2832 * ezSimplex3(vec3(mvPosition.xz / ${tA.toFixed(1)}, 0.0));
|
|
7510
7510
|
mvPosition.xz += uv.y * uTuftWind *
|
|
7511
|
-
sin(uTuftTime * ${
|
|
7512
|
-
cos(uTuftTime * ${(1.4*
|
|
7511
|
+
sin(uTuftTime * ${nA.toFixed(1)} + tuftPhase) *
|
|
7512
|
+
cos(uTuftTime * ${(1.4*nA).toFixed(1)} + tuftPhase) * vec2(1.0, 0.8);
|
|
7513
7513
|
mvPosition = modelViewMatrix * mvPosition;
|
|
7514
7514
|
gl_Position = projectionMatrix * mvPosition;
|
|
7515
|
-
`)},e.customProgramCacheKey=()=>`incanto-tuft-wind`}var rA=[`grass`,`flowers`,`reeds`],iA=[`blades`,`simple`,`mesh`,`tufts`],aA=[`grass`,`fern`],oA={grass:.08,flowers:.14,reeds:.05},sA=[.75,1.25],cA=.05,lA=.25,uA=2e5,dA=8,fA=.05,pA=.38,mA=[.75,1.3],hA=.1,gA=.42,_A=[.6,1.6],vA=.8,yA=.9,bA=.04,xA=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],SA=1/3,CA=1.5,wA=1.45,TA=.4,EA=.13,DA=[.85,1.2],OA=[.8,1.3],kA=`#b3a24e`,AA=.8,jA=.5,MA=class e extends eg{static typeName=`Foliage3D`;static props={kind:{default:`grass`,options:rA},style:{default:`mesh`,options:iA},tuftStyle:{default:`grass`,options:aA},area:{default:[20,20]},density:{default:12},maxInstances:{default:5e4},height:{default:.25},colorA:{default:`#4d7232`},colorB:{default:`#9aab55`},groundColor:{default:`#1f3015`},sunDirection:{default:[.5,.8,.3]},fadeStart:{default:60},fadeEnd:{default:90},sway:{default:.6},interaction:{default:!0},coverage:{default:.85},flowers:{default:0},seed:{default:1},drape:{default:null},avoidWater:{default:!0},terrain:{default:``,nodePath:!0},renderOrder:{default:2}};renderOrder=2;kind=`grass`;style=`mesh`;tuftStyle=`grass`;area=[20,20];density=12;maxInstances=5e4;height=.25;colorA=`#4d7232`;colorB=`#9aab55`;groundColor=`#1f3015`;sunDirection=[.5,.8,.3];fadeStart=60;fadeEnd=90;sway=.6;interaction=!0;coverage=.85;flowers=0;seed=1;drape=null;avoidWater=!0;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(!rA.includes(t.kind))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' kind must be one of [${rA.join(`, `)}], got '${t.kind}'.`,{prop:`kind`,validOptions:rA});if(!iA.includes(t.style))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' style must be one of [${iA.join(`, `)}], got '${t.style}'.`,{prop:`style`,validOptions:iA});if(!aA.includes(t.tuftStyle))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' tuftStyle must be one of [${aA.join(`, `)}], got '${t.tuftStyle}'.`,{prop:`tuftStyle`,validOptions:aA});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});if(!(t.density>0)||!(t.maxInstances>=1))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' needs density > 0 and maxInstances >= 1, got density ${t.density}, maxInstances ${t.maxInstances}.`,{prop:`density`});if(t.maxInstances>uA)throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' maxInstances is capped at ${uA} (got ${t.maxInstances}) — split giant fields into multiple nodes.`,{prop:`maxInstances`});if(!(t.fadeStart>=0)||!(t.fadeEnd>t.fadeStart))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' needs fadeStart >= 0 and fadeEnd > fadeStart (the LOD fade window), got fadeStart ${t.fadeStart}, fadeEnd ${t.fadeEnd}.`,{prop:`fadeStart`});let n=t.sunDirection;if(!Array.isArray(n)||n.length!==3||!n.every(e=>Number.isFinite(e))||Math.hypot(n[0]??0,n[1]??0,n[2]??0)===0)throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' sunDirection must be a non-zero [x, y, z] vector, got ${JSON.stringify(n)}.`,{prop:`sunDirection`});if(!(t.coverage>0)||!(t.coverage<=1))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' coverage must be in (0, 1] (carpet fill — 1 is solid, lower carves dirt patches), got ${t.coverage}.`,{prop:`coverage`});if(!(t.flowers>=0)||!(t.flowers<=.2))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' flowers must be in [0, 0.2] (fraction of instances rendered as flower heads — for a whole flower FIELD use kind: 'flowers'), got ${t.flowers}.`,{prop:`flowers`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;pivot=null;meshes=[];bladesMaterial=null;benderSlots=null;pickedBenders=[];fieldKey=``;tuftTime=null;tuftStrength=null;tuftTexture=null;_createObject3D(){return new Bo}get isBlades(){return this.kind===`grass`&&this.style===`blades`}get isMesh(){return this.kind===`grass`&&this.style===`mesh`}get isTufts(){return this.kind===`grass`&&this.style===`tufts`}get isShaderField(){return this.isMesh||this.isBlades}_field(){return this.rebuildIfNeeded(),this.meshes[0]}_fields(){return this.rebuildIfNeeded(),this.meshes}update(e){this.time+=e,this.pickedBenders=this.computeBenders(),this.writeAnimationUniforms()}writeAnimationUniforms(){if(this.isShaderField&&this.bladesMaterial){let e=this.bladesMaterial.uniforms;e.time&&(e.time.value=this.time),e.windStrength&&(e.windStrength.value=this.sway*(this.isMesh?pA:lA));let t=this.benderSlots;if(t)for(let e=0;e<4;e++){let n=this.pickedBenders[e];n?t[e]?.set(n.x,n.y,n.z,n.radius):t[e]?.set(0,0,0,0)}}else this.isTufts&&(this.tuftTime&&(this.tuftTime.value=this.time),this.tuftStrength&&(this.tuftStrength.value=this.sway*EA))}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded();let e=this.pivot;if(this.writeAnimationUniforms(),this.isShaderField){e.matrix.identity();let t=this.bladesMaterial.uniforms;(t.bottomColor?.value).set(this.colorA),(t.topColor?.value).set(this.colorB),this.isMesh&&((t.groundColor?.value).set(this.groundColor),(t.sunDirection?.value).set(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize(),t.fadeStart&&(t.fadeStart.value=this.fadeStart),t.fadeEnd&&(t.fadeEnd.value=this.fadeEnd))}else if(this.isTufts)e.matrix.identity();else if(this.sway>0){let t=Math.sin(this.time*1.7)*cA*this.sway,n=Math.sin(this.time*1.3+1.7)*cA*this.sway*.6;e.matrix.makeShear(0,0,t,n,0,0)}else e.matrix.identity();e.matrixWorldNeedsUpdate=!0}_applySunDirection(t){if(!this.isMesh||!this.bladesMaterial)return;let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this.bladesMaterial.uniforms.sunDirection?.value)?.set(t[0],t[1],t[2])}computeBenders(){if(!this.interaction||!this.isShaderField)return[];let[e,t,n]=sk(this);this.drape===!0&&!this.drapeTerrain&&this.resolveDrape();let r=this.drapeTerrain,i=[];for(let e of Bk(this)){let n=r?r.heightAt(e.x,e.z):t,a=e.footY-n;a<=jA&&a>=-2.5&&i.push({x:e.x,y:e.y,z:e.z,radius:e.radius+AA})}return Dk(i,{x:e,z:n,areaX:this.area[0]??0,areaZ:this.area[1]??0})}rebuildIfNeeded(){this.pivot||(this.pivot=new Bo,this.pivot.matrixAutoUpdate=!1,this._ensureObject3D().add(this.pivot));let e=JSON.stringify([this.kind,this.style,this.tuftStyle,this.area,this.density,this.maxInstances,this.height,this.colorA,this.colorB,this.coverage,this.flowers,this.seed,this.drape,this.terrain]);if(e===this.fieldKey&&this.meshes.length>0)return;this.fieldKey=e,this.disposeMeshes(),this.resolveDrape();let t=this.isMesh?dA:this.isTufts?SA:1,n=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*this.density*t),this.maxInstances);this.isMesh?this.buildMeshField(n):this.isTufts?this.buildTuftField(n):this.isBlades?this.buildBladesField(n):this.buildSimpleField(n);for(let e of this.meshes)ok(e),this.pivot.add(e)}resolveDrape(){if(this.drapeTerrain=null,this.drape===!1)return;let e=ck(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=sk(this);else if(this.terrain!==``)throw new F(`NODE_NOT_FOUND`,`Foliage3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}dryOnly(e){if(!this.avoidWater)return e;let t=dk(this);if(t.length===0)return e;let[n,,r]=sk(this);return e.filter(e=>!fk(t,e.x+n,e.z+r,this.bedY(e.x,e.z)+this.worldY()))}worldY(){return sk(this)[1]}buildMeshField(e){let t=VO({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*dA}),n=this.dryOnly(this.coverage>=1?t:t.filter(e=>BO(e.x,e.z,this.seed)<=this.coverage)),r=this.flowers>0?Math.floor(n.length*this.flowers):0,i=new Set;for(let e=0;e<r;e++)i.add(Math.floor((e+.5)*n.length/r));let a=n.filter((e,t)=>!i.has(t)),o=n.filter((e,t)=>i.has(t));this.benderSlots=Array.from({length:4},()=>new so(0,0,0,0));let s=Rl.merge([X.lights,X.fog]);Object.assign(s,{time:{value:0},windStrength:{value:this.sway*pA},topColor:{value:new K(this.colorB)},bottomColor:{value:new K(this.colorA)},groundColor:{value:new K(this.groundColor)},sunDirection:{value:new U(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize()},fadeStart:{value:this.fadeStart},fadeEnd:{value:this.fadeEnd},benders:{value:this.benderSlots}}),this.bladesMaterial=new Vl({vertexShader:Nk,fragmentShader:Pk,uniforms:s,fog:!0,lights:!0,side:2});let c=kk(fA),l=a.length,u=Math.max(l,1),d=new Wc(c,this.bladesMaterial,u);d.count=l,d.receiveShadow=!0;let f=new I(this.seed+5352221),p=new Float32Array(u*4),m=new Float32Array(u),h=new Float32Array(u);for(let e=0;e<l;e++){let t=a[e],n=MO(t.x,t.z),r=RO(t.x,t.z,this.seed),i=(r-.55)/1.15,o=f.range(mA[0],mA[1]),s=this.height*r*(.55+t.scale*.6);RA.set(t.x,this.bedY(t.x,t.z),t.z),zA.setFromAxisAngle(IA,t.rotY),BA.set(o,s,o),d.setMatrixAt(e,LA.compose(RA,zA,BA));let c=n.leanDir+f.range(-.6,.6),l=(hA+gA*(.5*n.lean+.5*f.next()))*(1+vA*i);p[e*4]=Math.cos(c)*l,p[e*4+1]=Math.sin(c)*l,p[e*4+2]=f.range(_A[0],_A[1])*(1+yA*i),p[e*4+3]=f.next(),m[e]=n.hue;let u=zO(t.x,t.z,this.seed)*.85+(f.next()-.5)*.3;h[e]=Math.min(1,Math.max(0,u))}c.setAttribute(`aBlade`,new Ic(p,4)),c.setAttribute(`aClumpHue`,new Ic(m,1)),c.setAttribute(`aDry`,new Ic(h,1)),d.instanceMatrix.needsUpdate=!0,this.meshes=[d],o.length>0&&this.meshes.push(this.buildFlowerMesh(o))}buildFlowerMesh(e){let t=new Wc(Ak(bA),new Ul({roughness:1,side:2}),Math.max(e.length,1));t.count=e.length,t.receiveShadow=!0;let n=new I(this.seed+15797765);for(let r=0;r<e.length;r++){let i=e[r],a=RO(i.x,i.z,this.seed),o=this.height*a*(.85+n.next()*.35);RA.set(i.x,this.bedY(i.x,i.z),i.z),zA.setFromAxisAngle(IA,i.rotY),BA.set(1,o,1),t.setMatrixAt(r,LA.compose(RA,zA,BA));let s=n.next(),c=xA[s<.45?0:s<.75?1:2];t.setColorAt(r,UA.set(c))}return t.instanceMatrix.needsUpdate=!0,t.instanceColor&&(t.instanceColor.needsUpdate=!0),t}buildTuftField(e){let t=VO({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*SA}),n=this.dryOnly(this.coverage>=1?t:t.filter(e=>BO(e.x,e.z,this.seed)<=this.coverage));this.tuftTime={value:this.time},this.tuftStrength={value:this.sway*EA};let r=new Ul({alphaTest:.5,side:2,roughness:1}),i=Kk(this.seed,this.tuftStyle);i&&(r.map=i,this.tuftTexture=i),nA(r,this.tuftTime,this.tuftStrength);let a=new Wc(PA(),r,Math.max(n.length,1));a.count=n.length,a.castShadow=!1,a.receiveShadow=!0;let o=new I(this.seed+7403357),s=VA.set(this.colorA),c=HA.set(this.colorB);for(let e=0;e<n.length;e++){let t=n[e],r=1+(RO(t.x,t.z,this.seed)-1)*TA,i=this.height*CA*r*o.range(DA[0],DA[1]),l=i*wA*o.range(OA[0],OA[1]);RA.set(t.x,this.bedY(t.x,t.z),t.z),zA.setFromAxisAngle(IA,t.rotY),BA.set(l,i,l),a.setMatrixAt(e,LA.compose(RA,zA,BA));let u=MO(t.x,t.z),d=Math.min(1,Math.max(0,.5+.35*u.hue+(o.next()-.5)*.3)),f=Math.min(1,Math.max(0,zO(t.x,t.z,this.seed)*.8-.1));UA.copy(s).lerp(c,d).lerp(WA.set(kA),f*.5).multiplyScalar(o.range(.62,1.18)),a.setColorAt(e,UA)}a.instanceMatrix.needsUpdate=!0,a.instanceColor&&(a.instanceColor.needsUpdate=!0),this.meshes=[a]}buildBladesField(e){let t=VO({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density});this.benderSlots=Array.from({length:4},()=>new so(0,0,0,0));let n=Rl.merge([X.fog]);Object.assign(n,{time:{value:0},windStrength:{value:this.sway*lA},topColor:{value:new K(this.colorB)},bottomColor:{value:new K(this.colorA)},grassHeight:{value:this.height},grassScale:{value:1},benders:{value:this.benderSlots}}),this.bladesMaterial=new Vl({vertexShader:jk,fragmentShader:Mk,uniforms:n,fog:!0,transparent:!0,side:2,depthWrite:!0,depthTest:!0,alphaTest:.1,blending:0});let r=NA(this.height),i=new Wc(r,this.bladesMaterial,Math.max(e,1)),a=new Wc(r,this.bladesMaterial,Math.max(e,1));i.count=e,a.count=e,i.renderOrder=this.renderOrder,a.renderOrder=this.renderOrder;for(let n=0;n<e;n++){let e=t[n];RA.set(e.x,this.bedY(e.x,e.z),e.z),BA.setScalar(e.scale),zA.setFromAxisAngle(IA,e.rotY),i.setMatrixAt(n,LA.compose(RA,zA,BA)),zA.setFromAxisAngle(IA,e.rotY+Math.PI/2),a.setMatrixAt(n,LA.compose(RA,zA,BA))}i.instanceMatrix.needsUpdate=!0,a.instanceMatrix.needsUpdate=!0,this.meshes=[i,a]}buildSimpleField(e){let t=new Ul({side:2,roughness:1}),n=new Wc(FA(oA[this.kind]??.08),t,Math.max(e,1));n.receiveShadow=!0;let r=new I(this.seed),i=(this.area[0]??0)/2,a=(this.area[1]??0)/2,o=VA.set(this.colorA),s=HA.set(this.colorB),c=this.avoidWater?dk(this):[],[l,u,d]=sk(this),f=0;for(let t=0;t<e;t++){let e=r.range(-i,i),t=r.range(-a,a),p=r.range(0,Math.PI*2),m=r.range(sA[0],sA[1]),h=r.next(),g=this.bedY(e,t);c.length>0&&fk(c,e+l,t+d,g+u)||(RA.set(e,g,t),zA.setFromAxisAngle(IA,p),BA.set(1,this.height*m,1),LA.compose(RA,zA,BA),n.setMatrixAt(f,LA),n.setColorAt(f,UA.copy(o).lerp(s,h)),f++)}n.count=f,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),this.meshes=[n]}disposeMeshes(){let e=new Set(this.meshes.map(e=>e.geometry)),t=new Set(this.meshes.map(e=>e.material));for(let e of this.meshes)e.removeFromParent(),e.dispose();for(let t of e)t.dispose();for(let e of t)e.dispose?.();this.bladesMaterial?.dispose(),this.bladesMaterial=null,this.benderSlots=null,this.tuftTexture?.dispose(),this.tuftTexture=null,this.tuftTime=null,this.tuftStrength=null,this.meshes=[]}free(){this.disposeMeshes(),this.pivot=null,super.free()}};function NA(e){let t=new jl(1,e,1,1);return t.translate(0,e/2,0),t}function PA(){let e=[],t=[],n=[],r=[];for(let i=0;i<3;i++){let a=i*Math.PI/3,o=Math.cos(a)/2,s=Math.sin(a)/2,c=-Math.sin(a),l=Math.cos(a),u=i*4;e.push(-o,0,-s,o,0,s,-o,1,-s,o,1,s);for(let e=0;e<4;e++)t.push(c,0,l);n.push(0,0,1,0,0,1,1,1),r.push(u,u+1,u+3,u,u+3,u+2)}let i=new J;return i.setAttribute(`position`,new q(new Float32Array(e),3)),i.setAttribute(`normal`,new q(new Float32Array(t),3)),i.setAttribute(`uv`,new q(new Float32Array(n),2)),i.setIndex(r),i}function FA(e){let t=e/2,n=new Float32Array([-t,0,0,t,0,0,-t,1,0,t,1,0,0,0,-t,0,0,t,0,1,-t,0,1,t]),r=new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0]),i=new J;return i.setAttribute(`position`,new q(n,3)),i.setAttribute(`normal`,new q(r,3)),i.setIndex([0,1,2,2,1,3,4,5,6,6,5,7]),i}var IA=new U(0,1,0),LA=new G,RA=new U,zA=new H,BA=new U,VA=new K,HA=new K,UA=new K,WA=new K,GA=class extends eg{static typeName=`DirectionalLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},castShadow:{default:!1},shadowArea:{default:75},shadowMapSize:{default:2048},shadowFollowsCamera:{default:!1}};color=`#ffffff`;intensity=1;castShadow=!1;shadowArea=75;shadowMapSize=2048;shadowFollowsCamera=!1;_createObject3D(){return new Uu}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();if(e.color.set(this.color),e.intensity=this.intensity,e.castShadow=this.castShadow,this.castShadow&&`shadow`in e){let t=e.shadow.camera;`left`in t&&(t.left=-this.shadowArea,t.right=this.shadowArea,t.top=this.shadowArea,t.bottom=-this.shadowArea,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.shadow.mapSize.set(this.shadowMapSize,this.shadowMapSize),e.shadow.bias=-2e-4,e.shadow.normalBias=.002}}},KA=class extends eg{static typeName=`OmniLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},range:{default:0}};color=`#ffffff`;intensity=1;range=0;_createObject3D(){return new Bu}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();e.color.set(this.color),e.intensity=this.intensity,e.distance=this.range}},qA=class extends eg{static typeName=`LoftMesh3D`;static props={sections:{default:[]},slices:{default:24},smooth:{default:4},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};sections=[];slices=24;smooth=4;material={};castShadow=!1;receiveShadow=!1;static validateJson(e){let t=e;JA(t.sections,e.name),HT(t.material,e.name,`LoftMesh3D`);for(let n of[`map`,`normalMap`,`repeat`])if(t.material[n]!==void 0)throw new F(`BAD_FORMAT`,`LoftMesh3D '${e.name}' material does not support '${n}' — a loft has no UVs; use color/metalness/roughness/clearcoat/envMapIntensity instead.`,{prop:`material`})}geometryKey=``;_createObject3D(){return new vc(new J,new Wl)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D(),t=JSON.stringify([this.sections,this.slices,this.smooth]);t!==this.geometryKey&&this.sections.length>=2&&(e.geometry.dispose(),e.geometry=ZA(this.sections,this.slices,this.smooth),this.geometryKey=t),VT(e.material,this.material),e.castShadow=this.castShadow,e.receiveShadow=this.receiveShadow}};function JA(e,t){let n=e=>{throw new F(`BAD_FORMAT`,`LoftMesh3D '${t}' ${e}`,{prop:`sections`})};(!Array.isArray(e)||e.length<2)&&n(`sections needs at least 2 stations, got ${JSON.stringify(e)}.`);for(let[t,r]of e.entries()){(typeof r!=`object`||!r)&&n(`sections[${t}] must be an object.`);for(let e of[`z`,`width`,`height`,`y`])(typeof r[e]!=`number`||!Number.isFinite(r[e]))&&n(`sections[${t}].${e} must be a finite number, got ${JSON.stringify(r[e])}.`);(r.width<=0||r.height<=0)&&n(`sections[${t}] width/height must be positive, got ${r.width}×${r.height}.`),r.corner!==void 0&&!(typeof r.corner==`number`&&r.corner>=0&&r.corner<=1)&&n(`sections[${t}].corner must be in 0..1, got ${JSON.stringify(r.corner)}.`),t>0&&r.z<=e[t-1].z&&n(`sections[].z must be strictly ascending (sections[${t}].z=${r.z}).`)}}function YA(e,t,n,r,i){let a=i*i,o=a*i;return .5*(2*t+(n-e)*i+(2*e-5*t+4*n-r)*a+(-e+3*t-3*n+r)*o)}function XA(e,t){let n=t=>{let n=e[Math.max(0,Math.min(e.length-1,t))];return{z:n.z,width:n.width,height:n.height,y:n.y,corner:n.corner??.7}},r=[];for(let i=0;i<e.length-1;i++){let a=n(i-1),o=n(i),s=n(i+1),c=n(i+2),l=i===e.length-2?t+1:t;for(let e=0;e<l;e++){let n=e/t;r.push({z:YA(a.z,o.z,s.z,c.z,n),width:Math.max(1e-4,YA(a.width,o.width,s.width,c.width,n)),height:Math.max(1e-4,YA(a.height,o.height,s.height,c.height,n)),y:YA(a.y,o.y,s.y,c.y,n),corner:Math.min(1,Math.max(0,YA(a.corner,o.corner,s.corner,c.corner,n)))})}}return r}function ZA(e,t,n){let r=Math.max(8,Math.min(64,Math.round(t))),i=XA(e,Math.max(1,Math.min(16,Math.round(n)))),a=i.length,o=new Float32Array((a*r+2)*3),s=i[0],c=i[a-1];o.set([0,s.y,s.z],0),o.set([0,c.y,c.z],3);for(let e=0;e<a;e++){let t=i[e],n=8-6*t.corner,a=Math.max(n,5);for(let i=0;i<r;i++){let s=i/r*Math.PI*2,c=Math.cos(s),l=Math.sin(s),u=l>=0?n:a,d=t.width/2*Math.sign(c)*Math.abs(c)**(2/u),f=t.height/2*Math.sign(l)*Math.abs(l)**(2/u),p=(2+e*r+i)*3;o[p]=d,o[p+1]=t.y+f,o[p+2]=t.z}}let l=[],u=(e,t)=>2+e*r+t%r;for(let e=0;e<a-1;e++)for(let t=0;t<r;t++){let n=u(e,t),r=u(e,t+1),i=u(e+1,t),a=u(e+1,t+1);l.push(n,r,i,r,a,i)}for(let e=0;e<r;e++)l.push(0,u(0,e+1),u(0,e)),l.push(1,u(a-1,e),u(a-1,e+1));let d=new J;return d.setAttribute(`position`,new q(o,3)),d.setIndex(l),d.computeVertexNormals(),d}function QA(e){let t=e.lastIndexOf(`.`);return t===-1?e:e.slice(0,t)}function $A(e,t,n){let r=e.tracks.filter(e=>{let r=t.has(QA(e.name));return n===`keep`?r:!r});return new uu(`${e.name}#${n}`,e.duration,r)}function ej(e){let t=new Set,n=e=>{t.add(e.name);for(let t of e.children)n(t)};return n(e),t}function tj(e){let t=null;return e.traverse(e=>{t||(/^mixamorig[:_]?hips$/i.test(e.name)||/^hips$/i.test(e.name))&&(t=e)}),t}function nj(e,t){e.updateMatrixWorld(!0);let n=t.matrixWorld.clone().premultiply(e.matrixWorld.clone().invert());return Math.abs(n.elements[13]??0)}var rj=e=>e.split(`.`)[0]??``,ij=e=>e.split(`.`).pop()??``;function aj(e,t,n){let r=new Set;if(n.traverse(e=>r.add(e.name)),e.tracks.filter(e=>ij(e.name)===`quaternion`&&r.has(rj(e.name))).length===0)return{clip:e,droppedTracks:0,hipsScale:1,passthrough:!0,reason:`no bone in this clip matches the model — played as authored`};let i=tj(t),a=tj(n),o=i?nj(t,i):0,s=a?nj(n,a):0,c=o>1e-6&&s>1e-6?s/o:1,l=a?.name??``,u=[],d=0;for(let t of e.tracks){let e=rj(t.name),n=ij(t.name);if(!r.has(e)){d+=1;continue}if(n===`quaternion`){u.push(t);continue}if(n===`position`&&e===l){let e=Array.from(t.values,e=>e*c);u.push(new lu(t.name,Array.from(t.times),e));continue}d+=1}return{clip:new uu(`${e.name} (retargeted)`,e.duration,u),droppedTracks:d,hipsScale:c,passthrough:!1}}var oj={Hips:`hips`,Spine:`spine`,Spine1:`chest`,Spine2:`upperChest`,Neck:`neck`,Head:`head`,LeftShoulder:`leftShoulder`,LeftArm:`leftUpperArm`,LeftForeArm:`leftLowerArm`,LeftHand:`leftHand`,RightShoulder:`rightShoulder`,RightArm:`rightUpperArm`,RightForeArm:`rightLowerArm`,RightHand:`rightHand`,LeftUpLeg:`leftUpperLeg`,LeftLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,LeftToeBase:`leftToes`,RightUpLeg:`rightUpperLeg`,RightLeg:`rightLowerLeg`,RightFoot:`rightFoot`,RightToeBase:`rightToes`,LeftHandThumb1:`leftThumbMetacarpal`,LeftHandThumb2:`leftThumbProximal`,LeftHandThumb3:`leftThumbDistal`,LeftHandIndex1:`leftIndexProximal`,LeftHandIndex2:`leftIndexIntermediate`,LeftHandIndex3:`leftIndexDistal`,LeftHandMiddle1:`leftMiddleProximal`,LeftHandMiddle2:`leftMiddleIntermediate`,LeftHandMiddle3:`leftMiddleDistal`,LeftHandRing1:`leftRingProximal`,LeftHandRing2:`leftRingIntermediate`,LeftHandRing3:`leftRingDistal`,LeftHandPinky1:`leftLittleProximal`,LeftHandPinky2:`leftLittleIntermediate`,LeftHandPinky3:`leftLittleDistal`,RightHandThumb1:`rightThumbMetacarpal`,RightHandThumb2:`rightThumbProximal`,RightHandThumb3:`rightThumbDistal`,RightHandIndex1:`rightIndexProximal`,RightHandIndex2:`rightIndexIntermediate`,RightHandIndex3:`rightIndexDistal`,RightHandMiddle1:`rightMiddleProximal`,RightHandMiddle2:`rightMiddleIntermediate`,RightHandMiddle3:`rightMiddleDistal`,RightHandRing1:`rightRingProximal`,RightHandRing2:`rightRingIntermediate`,RightHandRing3:`rightRingDistal`,RightHandPinky1:`rightLittleProximal`,RightHandPinky2:`rightLittleIntermediate`,RightHandPinky3:`rightLittleDistal`},sj={};for(let[e,t]of Object.entries(oj))sj[`mixamorig${e}`]=t,sj[`mixamorig:${e}`]=t;function cj(e,t,n){let r=[],i=new Set,a=new H,o=new H,s=new H,c=n.meta?.metaVersion===`0`,l=t.getObjectByName(`mixamorigHips`)??t.getObjectByName(`mixamorig:Hips`),u=n.humanoid?.getNormalizedBoneNode(`hips`),d=l&&u?Math.abs(u.getWorldPosition(new U).y)/Math.max(1e-6,Math.abs(l.getWorldPosition(new U).y)):1;for(let l of e.tracks){let e=l.name.lastIndexOf(`.`),u=l.name.slice(0,e),f=l.name.slice(e+1),p=sj[u],m=p?n.humanoid?.getNormalizedBoneNode(p)?.name:void 0,h=t.getObjectByName(u);if(!m||!h){i.add(u);continue}if(h.getWorldQuaternion(a).invert(),h.parent?h.parent.getWorldQuaternion(o):o.identity(),l instanceof su&&f===`quaternion`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=4)s.set(e[t]??0,e[t+1]??0,e[t+2]??0,e[t+3]??1),s.premultiply(o).multiply(a),e[t]=c?-s.x:s.x,e[t+1]=s.y,e[t+2]=c?-s.z:s.z,e[t+3]=s.w;r.push(new su(`${m}.quaternion`,[...l.times],[...e]))}else if(l instanceof lu&&f===`position`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=3)e[t]=(c?-(e[t]??0):e[t]??0)*d,e[t+1]=(e[t+1]??0)*d,e[t+2]=(c?-(e[t+2]??0):e[t+2]??0)*d;r.push(new lu(`${m}.position`,[...l.times],[...e]))}}return{clip:new uu(`${e.name} (VRM)`,e.duration,r),retargetedTracks:r.length,skippedBones:[...i]}}function lj(e,t){let n=e.getClip().duration;if(!Number.isFinite(t)||t===0||n<=0)return 0;let r=t%n;return r<0?r+n:r}var uj=.2,dj=.12,fj=class extends eg{static typeName=`ModelInstance3D`;static signals=[`animationFinished`];static props={...eg.props,model:{default:``},animation:{default:``},targetHeight:{default:0},castShadow:{default:!1},animationLoop:{default:!0},animationSpeed:{default:1},animationOffset:{default:0},animationUpper:{default:``},animationUpperLoop:{default:!1},upperBodyRoot:{default:`Spine`},receiveShadow:{default:!1},tint:{default:``},metalness:{default:-1},roughness:{default:-1}};model=``;animation=``;targetHeight=0;castShadow=!1;animationLoop=!0;animationSpeed=1;animationOffset=0;animationUpper=``;animationUpperLoop=!1;upperBodyRoot=`Spine`;receiveShadow=!1;tint=``;metalness=-1;roughness=-1;store=null;entry=null;mountedRef=``;fittedHeight=-1;fitPending=!1;fitGroup=null;_mountedObject3D(){return this.fitGroup}mixer=null;appliedOffset=0;get _mixer(){return this.mixer}get _playingClip(){return this.playing}get _currentActionTime(){return this.currentAction?.time??0}playing=``;currentAction=null;playingUpper=``;upperAction=null;baseMode=`full`;maskCache=new Map;actionKeys=new WeakMap;warnedClaim=!1;tintTargets=[];tintedClones=[];appliedMods=``;nodePoses=new Map;poseNode(e,t){this.nodePoses.set(e,t),this.applyPoses()}_createObject3D(){return new Bo}findBone(e){let t=this.fitGroup;if(!t||e===``)return null;let n=t.getObjectByName(e)??t.getObjectByName(`mixamorig${e}`)??t.getObjectByName(`mixamorig:${e}`);if(n)return n;let r=e.toLowerCase(),i=null;return t.traverse(e=>{!i&&e.name.toLowerCase().endsWith(r)&&(i=e)}),i}boneNames(){let e=[];return this.fitGroup?.traverse(t=>{t.isBone&&e.push(t.name)}),e}availableAnimations(){let e=this.entry?.animations.map(e=>e.name)??[],t=this.store?.animationRefs()??[];return[...e,...t]}_syncModel(e){this.store=e;let t=this._ensureObject3D();if(this.model===``){this.fitGroup&&this.unmount(t);return}let n=e.getModel(this.model);if(!(n.status!==`ready`||!n.scene)){if(this.mountedRef!==this.model){this.unmount(t);let e;if(n.isVrm){if(n.claimedBy&&n.claimedBy!==this){this.warnedClaim||(this.warnedClaim=!0,this.diagnose(`warn`,`incanto: VRM '${this.model}' is already displayed by another node — a VRM asset can back only one ModelInstance3D.`));return}n.claimedBy=this,e=n.scene}else e=zC(n.scene);let r=new Bo;r.add(e),t.add(r),this.fitGroup=r,this.entry=n,this.mountedRef=this.model,this.mixer=new pd(e),this.mixer.addEventListener(`finished`,e=>{let t=e.action,n=(t&&this.actionKeys.get(t))??this.animation;t&&t===this.upperAction&&(t.fadeOut(dj),this.upperAction=null,this.playingUpper=``,this.animationUpper=``),this.emit(`animationFinished`,n)}),this.playing=``,this.currentAction=null,this.fittedHeight=-1,e.traverse(e=>{e.userData.incantoModelShared=!0}),this.tintTargets=[],this.tintedClones=[],this.appliedMods=``,e.traverse(e=>{let t=e;t.isMesh&&t.material&&this.tintTargets.push({mesh:t,original:t.material})})}this.fitGroup&&this.fittedHeight!==this.targetHeight&&(this.fittedHeight=this.targetHeight,this.targetHeight<=0?(this.fitGroup.scale.setScalar(1),this.fitPending=!1):pj(this.fitGroup)?this.fitPending=!0:this.applyFit()),this.fitGroup&&this.fitGroup.traverse(e=>{let t=e;t.isMesh&&(t.castShadow=this.castShadow,t.receiveShadow=this.receiveShadow)}),this.applyMaterialMods(),this.applyPoses(),this.syncAnimation(e),this.syncUpperAnimation(e)}}applyFit(){let e=this.fitGroup;if(!e)return;this.fitPending=!1;let t=e.scale.x;e.scale.setScalar(1);let n=mj(e).getSize(new U).y,r=n>0?this.targetHeight/n:t;if(r<.05||r>20){e.scale.setScalar(1),this.diagnose(`warn`,`[incanto] ModelInstance3D '${this.name}': targetHeight fit measured an implausible scale (${r.toFixed(2)}x) — the model may have no geometry. Rendering at the model's authored scale instead.`);return}e.scale.setScalar(r)}applyMaterialMods(){let e=`${this.tint}|${this.metalness}|${this.roughness}`;if(e===this.appliedMods)return;for(let e of this.tintedClones)e.dispose();this.tintedClones=[];let t=this.tint?new K(this.tint):null,n=t!==null||this.metalness>=0||this.roughness>=0;for(let e of this.tintTargets){if(!n){e.mesh.material=e.original;continue}let r=e=>{let n=e.clone();if(t){let r=n,i=e.color;r.color&&=i?i.clone().multiply(t):t.clone()}let r=n;return this.metalness>=0&&typeof r.metalness==`number`&&(r.metalness=this.metalness),this.roughness>=0&&typeof r.roughness==`number`&&(r.roughness=this.roughness),n.userData.incantoTinted=!0,this.tintedClones.push(n),n};e.mesh.material=Array.isArray(e.original)?e.original.map(r):r(e.original)}this.appliedMods=e}applyPoses(){if(!this.fitGroup||this.nodePoses.size===0)return;let e=Math.PI/180;for(let[t,n]of this.nodePoses){let r=this.fitGroup.getObjectByName(t);r&&r.rotation.set(n[0]*e,n[1]*e,n[2]*e)}}resolveClip(e,t){if(!this.entry)return null;let n=this.entry.animations.find(t=>t.name===e);if(n)return n;if(!(e.startsWith(`$`)||/\.(glb|gltf)$/i.test(e)))return null;let r=t.getAnimation(e);if(r.status===`loading`)return`loading`;if(r.status!==`ready`||!r.scene)return null;let i=(r.clip?r.clips.find(e=>e.name===r.clip):void 0)??r.clips[0];if(!i)return null;let a=i.uuid;if(this.entry.isVrm&&this.entry.vrm){let t=this.entry.retargeted.get(a);if(t)return t;let n=cj(i,r.scene,this.entry.vrm);return n.skippedBones.length>0&&this.diagnose(`warn`,`incanto: retarget '${e}' skipped bones: ${n.skippedBones.join(`, `)}`),this.entry.retargeted.set(a,n.clip),n.clip}let o=this.entry.retargeted.get(a);if(o)return o;let s=aj(i,r.scene,this.fitGroup??this._ensureObject3D());return s.passthrough&&this.diagnose(`warn`,`incanto: animation '${e}' — ${s.reason}`),this.entry.retargeted.set(a,s.clip),s.clip}layerVariants(e){let t=this.findBone(this.upperBodyRoot);if(!t)return null;let n=`${e.uuid} ${t.name}`,r=this.maskCache.get(n);if(!r){let i=ej(t);r={upper:$A(e,i,`keep`),lower:$A(e,i,`drop`)},this.maskCache.set(n,r)}return r}upperLayerActive(){return this.animationUpper!==``||this.upperAction!==null}syncAnimation(e){if(!this.mixer||!this.entry)return;let t=this.upperLayerActive()?`lower`:`full`;if(this.playing===this.animation&&this.baseMode===t)return;if(this.animation===``){this.currentAction&&this.currentAction.fadeOut(uj),this.currentAction=null,this.playing=``,this.baseMode=t;return}let n=this.resolveClip(this.animation,e);if(n===`loading`)return;let r=n;if(r&&t===`lower`){let e=this.layerVariants(r);e&&(r=e.lower)}let i=this.playing===this.animation;if(this.playing=this.animation,this.baseMode=t,r){let e=this.mixer.clipAction(r);if(e.reset(),this.animationLoop?e.setLoop(zi,1/0):(e.setLoop(Ri,1),e.clampWhenFinished=!0),e.setEffectiveWeight(1),e.time=lj(e,this.animationOffset),this.appliedOffset=this.animationOffset,e.play(),this.actionKeys.set(e,this.animation),this.currentAction&&this.currentAction!==e){i&&r.duration>0&&(e.time=this.currentAction.time%r.duration);let t=r.duration>0&&this.currentAction.getClip().duration>0;e.crossFadeFrom(this.currentAction,uj,t)}this.currentAction=e}else this.diagnose(`warn`,`incanto: model '${this.model}' has no animation '${this.animation}' — embedded: ${this.entry.animations.map(e=>e.name).join(`, `)||`(none)`}; assets: ${e.animationRefs().join(`, `)||`(none)`}`)}syncUpperAnimation(e){if(!this.mixer||!this.entry||this.playingUpper===this.animationUpper)return;if(this.animationUpper===``){this.upperAction?.fadeOut(dj),this.upperAction=null,this.playingUpper=``;return}let t=this.resolveClip(this.animationUpper,e);if(t===`loading`)return;if(!t){this.diagnose(`warn`,`incanto: model '${this.model}' has no animation '${this.animationUpper}' for the upper layer.`),this.playingUpper=this.animationUpper;return}let n=this.layerVariants(t);if(!n){this.diagnose(`warn`,`incanto: upperBodyRoot '${this.upperBodyRoot}' not found in '${this.model}' — upper layer skipped.`),this.playingUpper=this.animationUpper;return}let r=this.mixer.clipAction(n.upper);r.reset(),this.animationUpperLoop?r.setLoop(zi,1/0):(r.setLoop(Ri,1),r.clampWhenFinished=!0),r.setEffectiveWeight(1),r.time=lj(r,this.animationOffset),r.fadeIn(dj),r.play(),this.actionKeys.set(r,this.animationUpper),this.upperAction&&this.upperAction!==r&&this.upperAction.fadeOut(dj),this.upperAction=r,this.playingUpper=this.animationUpper}update(e){this.mixer&&this.mixer.timeScale!==this.animationSpeed&&(this.mixer.timeScale=this.animationSpeed),this.currentAction&&this.animationOffset!==this.appliedOffset&&(this.appliedOffset=this.animationOffset,this.currentAction.time=lj(this.currentAction,this.animationOffset)),this.mixer?.update(e),this.entry?.isVrm&&this.entry.claimedBy===this&&this.entry.vrm?.update(e),this.fitPending&&this.applyFit()}onExitTree(){this.unmount(this._ensureObject3D())}unmount(e){this.entry?.claimedBy===this&&(this.entry.claimedBy=null),this.fitGroup&&e.remove(this.fitGroup);for(let e of this.tintedClones)e.dispose();this.tintedClones=[],this.tintTargets=[],this.appliedMods=``,this.fitGroup=null,this.mixer=null,this.currentAction=null,this.upperAction=null,this.playingUpper=``,this.baseMode=`full`,this.maskCache.clear(),this.entry=null,this.mountedRef=``,this.playing=``,this.fittedHeight=-1}};function pj(e){let t=!1;return e.traverse(e=>{e.isSkinnedMesh&&(t=!0)}),t}function mj(e){e.updateMatrixWorld(!0);let t=new us,n=new us,r=new U,i=e.matrixWorld.clone().invert();return e.traverse(e=>{let a=e;if(!a.isMesh||!a.geometry)return;let o=a.geometry.getAttribute(`position`);if(a.isSkinnedMesh&&typeof a.getVertexPosition==`function`&&o&&a.geometry.getAttribute(`skinIndex`)&&a.geometry.getAttribute(`skinWeight`)&&o){for(let e=0;e<o.count;e++)a.getVertexPosition?.(e,r),t.expandByPoint(r.applyMatrix4(a.matrixWorld).applyMatrix4(i));return}a.geometry.computeBoundingBox(),a.geometry.boundingBox&&t.union(n.copy(a.geometry.boundingBox).applyMatrix4(a.matrixWorld).applyMatrix4(i))}),t}var hj=.01,gj=class e extends eg{orderGroup=`effects`;static typeName=`Particles3D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...Nn]},emitting:{default:!0},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},depthTest:{default:!0},maxParticles:{default:256}};preset=`custom`;emitting=!0;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;depthTest=!0;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!Nn.includes(t.preset))throw new F(`BAD_FORMAT`,`Particles3D '${e.name}' preset must be 'custom' or one of [${Nn.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:Nn});if(t.blend!==`add`&&t.blend!==`normal`)throw new F(`BAD_FORMAT`,`Particles3D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){Pn(this,this.preset,nt(e.typeName));let t=this.tree?.engine?.rng??new I(4660);this.sim=new In({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[(this.speed[0]??0)*hj,(this.speed[1]??0)*hj],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[(this.gravity[0]??0)*hj,(this.gravity[1]??0)*hj,(this.gravity[2]??0)*hj],drag:this.drag,maxParticles:this.maxParticles,spreadZ:!0},t)}return this.sim}update(e){let t=this._ensureSim();t.setRate(this.emitting?this.rate:0),this.burst>0&&!this.bursted&&(this.bursted=!0,t.burst(this.burst)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}replay(){this.bursted=!1,this.finishedEmitted=!1}points=null;positions=null;colors=null;paletteCache=[];paletteCacheKey=``;_syncObject3D(){super._syncObject3D(),this.syncParticles()}refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new K,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}syncParticles(){let e=this._ensureSim();if(!this.points||(this.positions?.length??0)!==this.maxParticles*3){this.points?.removeFromParent(),this.positions=new Float32Array(this.maxParticles*3),this.colors=new Float32Array(this.maxParticles*4);let e=new J;e.setAttribute(`position`,new q(this.positions,3)),e.setAttribute(`color`,new q(this.colors,4));let t=new pl({size:(this.sizeStart+this.sizeEnd)/2*hj,map:xj(),vertexColors:!0,transparent:!0,depthWrite:!1,depthTest:this.depthTest,alphaTest:.02,sizeAttenuation:!0,blending:this.blend===`add`?2:1});this.points=new vl(e,t),this.points.frustumCulled=!1,this._ensureObject3D().add(this.points)}this.points.renderOrder=this.renderOrder;let t=this.points.material;t.depthTest=this.depthTest,t.blending=this.blend===`add`?2:1;let n=this.positions,r=this.colors,i=this.refreshPalette(),a=i?null:_j.set(this.colorStart),o=vj.set(this.colorEnd),s=this.shimmer,c=0;e.forEach(e=>{n[c*3]=e.x,n[c*3+1]=-e.y,n[c*3+2]=e.z;let t=i?i[Math.floor(e.seed*i.length)]:a,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);s>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*s+e.seed))),yj.copy(t).lerp(o,e.t),r[c*4]=yj.r,r[c*4+1]=yj.g,r[c*4+2]=yj.b,r[c*4+3]=l,c+=1});let l=this.points.geometry;l.setDrawRange(0,c),l.getAttribute(`position`).needsUpdate=!0,l.getAttribute(`color`).needsUpdate=!0}},_j=new K,vj=new K,yj=new K,bj=null;function xj(){if(bj)return bj;let e=63/2,t=new Uint8Array(4096*4);for(let n=0;n<64;n++)for(let r=0;r<64;r++){let i=(r-e)/e,a=(n-e)/e,o=Math.hypot(i,a),s=.35,c;if(o<=s)c=1;else{let e=Math.max(0,1-(o-s)/(1-s));c=e*e}let l=Math.round(c*255),u=(n*64+r)*4;t[u]=255,t[u+1]=255,t[u+2]=255,t[u+3]=l}let n=new Mc(t,64,64,Jr);return n.magFilter=Ar,n.minFilter=Ar,n.generateMipmaps=!1,n.needsUpdate=!0,bj=n,n}var Sj=2.2,Cj=2,wj=.52,Tj=.3,Ej=1.5,Dj=7,Oj=.004;function kj(e){if(e.path.length<2)return[];let t=Uj(e.path,Math.max(e.cell,e.depth));if(t.length<2)return[];let n=t[t.length-1].along||1,r=t.map(t=>Math.max(Wj(e.widths,t.along/n),.05)/2);Aj(t,r);let i=t.map(t=>e.groundAt(t.x,t.z)),a=e.depth*Sj,o=e.depth*Dj,s=Array(t.length);for(let e=0;e<t.length;e++){let n=i[e]-a;if(e===0){s[e]=n;continue}let r=t[e].along-t[e-1].along,c=s[e-1]-r*Oj;s[e]=Math.max(Math.min(n,c),i[e]-o)}let c=[];for(let n=1;n<t.length;n++){let a=t[n-1],o=t[n],l=Math.max((i[n-1]+i[n])/2-(s[n-1]+s[n])/2,0);if(l<=.001)continue;let u=Math.min(r[n-1],r[n]),d=Math.max(e.depth*Cj,e.cell*Ej),f=Math.max(u-d*wj,u*Tj,e.cell*.5);c.push({path:[[a.x,a.z],[o.x,o.z]],width:f*2,depth:l,taper:d})}return c}function Aj(e,t){let n=e.length,r=Array(n).fill(1/0),i=Array(n).fill(1/0);if(n<3)return{left:r,right:i};let a=t=>e[t].along,o=Array(n).fill(0);for(let t=1;t<n-1;t++){let n=e[t-1],r=e[t],i=e[t+1],a=r.x-n.x,s=r.z-n.z,c=i.x-r.x,l=i.z-r.z,u=Math.hypot(a,s),d=Math.hypot(c,l);if(u<1e-4||d<1e-4)continue;let f=(a*l-s*c)/(u*d);o[t]=Math.asin(Math.max(-1,Math.min(1,f)))/((u+d)/2)}let s=(e,t)=>{let r=Array(n);for(let i=0;i<n;i++){let o=0,s=0;for(let n=i;n>=0&&a(i)-a(n)<=3;n--){let r=e(n);o=t===`max`?Math.max(o,r):o+r,s++}for(let r=i+1;r<n&&a(r)-a(i)<=3;r++){let n=e(r);o=t===`max`?Math.max(o,n):o+n,s++}r[i]=t===`max`?o:o/Math.max(s,1)}return r},c=s(e=>Math.max(o[e],0),`max`),l=s(e=>Math.max(-o[e],0),`max`),u=s(e=>c[e],`mean`),d=s(e=>l[e],`mean`),f=e=>e>1e-5?Math.min(1/e*Gj,Kj):Kj;for(let e=0;e<n;e++)r[e]=f(Math.max(u[e],c[e]*.6)),i[e]=f(Math.max(d[e],l[e]*.6));for(let e=0;e<n;e++)t[e]=Math.min(t[e],Math.max(r[e],i[e]));return{left:r,right:i}}function jj(e,t=.6){let n=[];for(let r of e){let e=Math.max(r.wettedLeft??r.halfLeft,r.wettedRight??r.halfRight),i=Math.max(r.halfLeft,r.halfRight);e-i>t&&n.push({along:r.along,wettedHalfWidth:e,carriedHalfWidth:i})}return n}var Mj=24,Nj=3,Pj=4,Fj=.05,Ij=12,Lj=14,Rj=3,zj=5,Bj=.04,Vj=2;function Hj(e,t){return Math.max(e*Rj,e+t*zj)}function Uj(e,t){let n=e.map(e=>({x:e[0]??0,z:e[1]??0})).filter((e,t,n)=>t===0||Math.hypot(e.x-(n[t-1]?.x??0),e.z-(n[t-1]?.z??0))>1e-6);if(n.length<2||t<=0)return[];let r=[],i=0;for(let e=0;e<n.length-1;e++){let t=n[Math.max(0,e-1)],a=n[e],o=n[e+1],s=n[Math.min(n.length-1,e+2)];for(let e=0;e<Mj;e++){let n=e/Mj,c=iM(t.x,a.x,o.x,s.x,n),l=iM(t.z,a.z,o.z,s.z,n),u=r[r.length-1];u&&(i+=Math.hypot(c-u.x,l-u.z)),r.push({x:c,z:l,along:i})}}let a=n[n.length-1],o=r[r.length-1];o&&(i+=Math.hypot(a.x-o.x,a.z-o.z)),r.push({x:a.x,z:a.z,along:i});let s=i;if(s<1e-6)return[];let c=Math.max(1,Math.round(s/t)),l=s/c,u=[],d=0;for(let e=0;e<=c;e++){let t=Math.min(e*l,s);for(;d<r.length-2&&r[d+1].along<t;)d++;let n=r[d],i=r[Math.min(d+1,r.length-1)],a=i.along-n.along,o=a>1e-9?(t-n.along)/a:0;u.push({x:n.x+(i.x-n.x)*o,z:n.z+(i.z-n.z)*o,tx:1,tz:0,along:t})}for(let e=0;e<u.length;e++){let t=u[Math.max(0,e-1)],n=u[Math.min(u.length-1,e+1)],r=n.x-t.x,i=n.z-t.z,a=Math.hypot(r,i)||1,o=u[e];o.tx=r/a,o.tz=i/a}return u}function Wj(e,t){if(e.length===0)return 0;if(e.length===1)return e[0];let n=Math.min(Math.max(t,0),1)*(e.length-1),r=Math.min(Math.floor(n),e.length-2),i=n-r,a=e[r];return a+(e[r+1]-a)*i}var Gj=.85,Kj=1e4,qj=1.2,Jj=.35,Yj=.4;function Xj(e,t){let n=Math.min(...e);return Math.min(Math.max(Math.min(n*.45,t*.45),.3),2.5)}function Zj(e){let t=Uj(e.path,e.step);if(t.length===0)return[];let n=t[t.length-1].along||1,r=t.map(t=>Math.max(Wj(e.widths,t.along/n),.05)/2),i=Aj(t,r),a=t.map(t=>e.bedAt(t.x,t.z)),o=Array(a.length);for(let e=0;e<a.length;e++){let t=a[e];o[e]=e===0?t:Math.min(t,o[e-1])}let s=Math.max(.5,e.depth*1.5),c=o.map((e,t)=>{let n=0,r=0;for(let i=-3;i<=Nj;i++){let a=o[Math.min(Math.max(t+i,0),o.length-1)];Math.abs(a-e)>s||(n+=a,r++)}return r>0?n/r:e}),l=Array(c.length);for(let e=0;e<c.length;e++){let t=c[e];l[e]=e===0?t:Math.min(t,l[e-1])}let u=e.fit===!0,d=Array(t.length),f=Array(t.length);for(let n=0;n<t.length;n++){let i=t[n],a=l[n]+e.depth;if(!u){f[n]=[1/0,1/0],d[n]=a;continue}let o=Hj(r[n],e.depth),s=-i.tz,c=i.tx,p=-1/0,m=-1/0;for(let t=1;t<=Lj;t++){let n=t/Lj*o;p=Math.max(p,e.bedAt(i.x+s*n,i.z+c*n)),m=Math.max(m,e.bedAt(i.x-s*n,i.z-c*n))}f[n]=[p,m],d[n]=Math.min(a,p,m)}for(let e=0;e<d.length;e++){let t=d[e];u&&(t=Math.max(t,a[e]+Bj)),e>0&&(t=Math.min(t,d[e-1]));let n=f[e];t=Math.min(t,Math.max(Math.min(n[0],n[1]),a[e]+Bj)),d[e]=t}let p=t.map((t,n)=>{let i=r[n];if(!u)return[i,i];let a=Hj(i,e.depth),o=d[n],s=-t.tz,c=t.tx,l=n=>{for(let r=1;r<=Lj;r++){let i=r/Lj*a;if(e.bedAt(t.x+s*i*n,t.z+c*i*n)>=o)return i}return-i};return[l(1),l(-1)]}),m=p.map(e=>[Math.abs(e[0]),Math.abs(e[1])]);for(let e of[0,1]){for(let n=1;n<m.length;n++){let r=Math.max(t[n].along-t[n-1].along,1e-4),i=m[n-1][e],a=m[n][e];m[n][e]=Math.min(a,i+r*qj)}for(let n=m.length-2;n>=0;n--){let r=Math.max(t[n+1].along-t[n].along,1e-4),i=m[n+1][e],a=m[n][e];m[n][e]=Math.min(a,i+r*qj)}}let h=m.map((e,t)=>{let n=0,r=0,i=0;for(let e=-2;e<=Vj;e++){let a=m[Math.min(Math.max(t+e,0),m.length-1)];n+=Math.abs(a[0]),r+=Math.abs(a[1]),i++}let a=m[t];return[Math.min(n/i,Math.abs(a[0])),Math.min(r/i,Math.abs(a[1]))]}),g=t.map((e,t)=>[Math.min(h[t][0],i.left[t]),Math.min(h[t][1],i.right[t])]),_=g.reduce((e,t)=>Math.max(e,t[0],t[1]),0);for(let e=0;e<t.length;e++){let n=g[e];for(let r=e+1;r<t.length;r++){let i=g[r],a=Math.max(n[0],n[1],i[0],i[1]);if(t[r].along-t[e].along<a*3)continue;let o=Math.hypot(t[e].x-t[r].x,t[e].z-t[r].z);if(!(o>_*2+Jj))for(let e of[0,1]){if(o>=n[e]+i[e]+Jj)continue;let t=Math.max((o-Jj)/2,Yj);n[e]>t&&(n[e]=t),i[e]>t&&(i[e]=t)}}}for(let e of[0,1]){for(let n=1;n<g.length;n++){let r=Math.max(t[n].along-t[n-1].along,1e-4),i=g[n-1][e],a=g[n][e];g[n][e]=Math.min(a,i+r*qj)}for(let n=g.length-2;n>=0;n--){let r=Math.max(t[n+1].along-t[n].along,1e-4),i=g[n+1][e],a=g[n][e];g[n][e]=Math.min(a,i+r*qj)}}let v=r.reduce((e,t)=>e+t,0)/r.length||1;return t.map((n,i)=>{let a=d[i],o=Math.max(0,i-1),s=Math.min(t.length-1,i+1),c=t[s].along-t[o].along,l=(d[o]-d[s])/(c||1),u=Math.max(0,l),f=r[i],m=h[i],_=Math.min(Math.max(e.flowSpeed*Math.sqrt(v/f)*(1+Pj*u),Fj),Ij),y=p[i];return{...n,halfWidth:f,halfLeft:Math.max(g[i][0],.05),halfRight:Math.max(g[i][1],.05),wettedLeft:Math.max(m[0],.05),wettedRight:Math.max(m[1],.05),spillLeft:y[0]<0,spillRight:y[1]<0,surfaceY:a,slope:u,speed:_}})}function Qj(e,t){let n=Math.max(1,Math.round(t.acrossSegments)),r=n+1,i=e.length*r,a=new Float32Array(i*3),o=new Float32Array(i*3),s=new Float32Array(i*2),c=new Float32Array(i*2),l=new Float32Array(i*4),u=Math.max(0,e.length-1)*n,d=new Uint32Array(u*6);for(let i=0;i<e.length;i++){let u=e[i],d=Math.max(u.surfaceY-$j(t,u.x,u.z),Bj),f=-u.tz,p=u.tx,m=Math.hypot(u.slope,1),h=u.tx*u.slope/m,g=1/m,_=u.tz*u.slope/m;for(let e=0;e<=n;e++){let m=e/n*2-1,v=m*(m<0?u.halfRight:u.halfLeft)*t.bankOvershoot,y=u.x+f*v,b=u.z+p*v,x=i*r+e,S=$j(t,y,b),C=(m<0?u.spillRight:u.spillLeft)?d+(Bj-d)*Math.abs(m):d,w=Math.min(u.surfaceY,S+C);a[x*3]=y,a[x*3+1]=w,a[x*3+2]=b,o[x*3]=h,o[x*3+1]=g,o[x*3+2]=_,s[x*2]=u.along,s[x*2+1]=v,c[x*2]=u.tx,c[x*2+1]=u.tz,l[x*4]=u.speed,l[x*4+1]=Math.max(0,w-S),l[x*4+2]=u.slope,l[x*4+3]=m*t.bankOvershoot}}let f=0;for(let t=0;t+1<e.length;t++)for(let e=0;e<n;e++){let n=t*r+e,i=n+1,a=n+r,o=a+1;d[f++]=n,d[f++]=i,d[f++]=a,d[f++]=i,d[f++]=o,d[f++]=a}return{positions:a,normals:o,uvs:s,flow:c,river:l,indices:d}}function $j(e,t,n){let r=e.bedBlur??0;return r<=0?e.bedAt(t,n):(e.bedAt(t,n)+e.bedAt(t+r,n)+e.bedAt(t-r,n)+e.bedAt(t,n+r)+e.bedAt(t,n-r))/5}function eM(e,t,n){if(e.length===0)return null;let r=0,i=1/0,a=Math.max(1,Math.floor(Math.sqrt(e.length)/2));if(a>1){for(let o=0;o<e.length;o+=a){let a=e[o],s=(a.x-t)**2+(a.z-n)**2;s<i&&(i=s,r=o)}let o=Math.max(0,r-a),s=Math.min(e.length-1,r+a);i=1/0;for(let a=o;a<=s;a++){let o=e[a],s=(o.x-t)**2+(o.z-n)**2;s<i&&(i=s,r=a)}return tM(e,r,t,n)}for(let a=0;a<e.length;a++){let o=e[a],s=(o.x-t)**2+(o.z-n)**2;s<i&&(i=s,r=a)}if(e.length===1){let r=e[0];return nM(r,r,0,t,n,!1)}return tM(e,r,t,n)}function tM(e,t,n,r){let i=null,a=1/0;for(let o of[t-1,t]){if(o<0||o+1>=e.length)continue;let t=e[o],s=e[o+1],c=s.x-t.x,l=s.z-t.z,u=c*c+l*l,d=u>1e-9?((n-t.x)*c+(r-t.z)*l)/u:0,f=Math.min(Math.max(d,0),1),p=o===0&&d<0||o+2===e.length&&d>1,m=t.x+c*f,h=t.z+l*f,g=(m-n)**2+(h-r)**2;g<a&&(a=g,i=nM(t,s,f,n,r,p))}return i}function nM(e,t,n,r,i,a){let o=e.x+(t.x-e.x)*n,s=e.z+(t.z-e.z)*n,c=e.tx+(t.tx-e.tx)*n,l=e.tz+(t.tz-e.tz)*n,u=Math.hypot(c,l)||1;c/=u,l/=u;let d=(r-o)*-l+(i-s)*c,f=(e,t)=>e+(t-e)*n,p=d<0?f(e.halfRight,t.halfRight):f(e.halfLeft,t.halfLeft),m=d/(p||1);return{inside:!a&&Math.abs(m)<=1,across:m,along:e.along+(t.along-e.along)*n,surfaceY:e.surfaceY+(t.surfaceY-e.surfaceY)*n,dirX:c,dirZ:l,speed:e.speed+(t.speed-e.speed)*n,halfWidth:p}}function rM(e,t={}){let n=t.minGrade??.45,r=t.minDrop??1.2,i=[],a=-1;for(let t=0;t<=e.length;t++){let o=t<e.length&&e[t].slope>=n;if(o&&a<0&&(a=t),o||a<0)continue;let s=e[Math.max(0,a-1)],c=e[Math.min(e.length-1,t)],l=s.surfaceY-c.surfaceY;l>=r&&i.push({x:c.x,z:c.z,lipX:s.x,lipZ:s.z,lipHalfWidth:Math.min((s.halfLeft+s.halfRight)/2,s.halfWidth),lipDirX:s.tx,lipDirZ:s.tz,lipSpeed:s.speed,topY:s.surfaceY,baseY:c.surfaceY,drop:l,halfWidth:(c.halfLeft+c.halfRight)/2,dirX:c.tx,dirZ:c.tz,speed:c.speed}),a=-1}return i}function iM(e,t,n,r,i){let a=i*i,o=a*i;return .5*(2*t+(-e+n)*i+(2*e-5*t+4*n-r)*a+(-e+3*t-3*n+r)*o)}var aM=`
|
|
7515
|
+
`)},e.customProgramCacheKey=()=>`incanto-tuft-wind`}var iA=[`grass`,`flowers`,`reeds`],aA=[`blades`,`simple`,`mesh`,`tufts`],oA=[`grass`,`fern`],sA={grass:.08,flowers:.14,reeds:.05},cA=[.75,1.25],lA=.05,uA=.25,dA=2e5,fA=8,pA=.05,mA=.38,hA=[.75,1.3],gA=.1,_A=.42,vA=[.6,1.6],yA=.8,bA=.9,xA=.04,SA=[`#f5f1e2`,`#e9d052`,`#8d7bd9`],CA=1/3,wA=1.5,TA=1.45,EA=.4,DA=.13,OA=[.85,1.2],kA=[.8,1.3],AA=`#b3a24e`,jA=.8,MA=.5,NA=class e extends eg{static typeName=`Foliage3D`;static props={kind:{default:`grass`,options:iA},style:{default:`mesh`,options:aA},tuftStyle:{default:`grass`,options:oA},area:{default:[20,20]},density:{default:12},maxInstances:{default:5e4},height:{default:.25},colorA:{default:`#4d7232`},colorB:{default:`#9aab55`},groundColor:{default:`#1f3015`},sunDirection:{default:[.5,.8,.3]},fadeStart:{default:60},fadeEnd:{default:90},sway:{default:.6},interaction:{default:!0},coverage:{default:.85},flowers:{default:0},seed:{default:1},drape:{default:null},avoidWater:{default:!0},terrain:{default:``,nodePath:!0},renderOrder:{default:2}};renderOrder=2;kind=`grass`;style=`mesh`;tuftStyle=`grass`;area=[20,20];density=12;maxInstances=5e4;height=.25;colorA=`#4d7232`;colorB=`#9aab55`;groundColor=`#1f3015`;sunDirection=[.5,.8,.3];fadeStart=60;fadeEnd=90;sway=.6;interaction=!0;coverage=.85;flowers=0;seed=1;drape=null;avoidWater=!0;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(!iA.includes(t.kind))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' kind must be one of [${iA.join(`, `)}], got '${t.kind}'.`,{prop:`kind`,validOptions:iA});if(!aA.includes(t.style))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' style must be one of [${aA.join(`, `)}], got '${t.style}'.`,{prop:`style`,validOptions:aA});if(!oA.includes(t.tuftStyle))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' tuftStyle must be one of [${oA.join(`, `)}], got '${t.tuftStyle}'.`,{prop:`tuftStyle`,validOptions:oA});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});if(!(t.density>0)||!(t.maxInstances>=1))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' needs density > 0 and maxInstances >= 1, got density ${t.density}, maxInstances ${t.maxInstances}.`,{prop:`density`});if(t.maxInstances>dA)throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' maxInstances is capped at ${dA} (got ${t.maxInstances}) — split giant fields into multiple nodes.`,{prop:`maxInstances`});if(!(t.fadeStart>=0)||!(t.fadeEnd>t.fadeStart))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' needs fadeStart >= 0 and fadeEnd > fadeStart (the LOD fade window), got fadeStart ${t.fadeStart}, fadeEnd ${t.fadeEnd}.`,{prop:`fadeStart`});let n=t.sunDirection;if(!Array.isArray(n)||n.length!==3||!n.every(e=>Number.isFinite(e))||Math.hypot(n[0]??0,n[1]??0,n[2]??0)===0)throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' sunDirection must be a non-zero [x, y, z] vector, got ${JSON.stringify(n)}.`,{prop:`sunDirection`});if(!(t.coverage>0)||!(t.coverage<=1))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' coverage must be in (0, 1] (carpet fill — 1 is solid, lower carves dirt patches), got ${t.coverage}.`,{prop:`coverage`});if(!(t.flowers>=0)||!(t.flowers<=.2))throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' flowers must be in [0, 0.2] (fraction of instances rendered as flower heads — for a whole flower FIELD use kind: 'flowers'), got ${t.flowers}.`,{prop:`flowers`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new F(`BAD_FORMAT`,`Foliage3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`})}time=0;pivot=null;meshes=[];bladesMaterial=null;benderSlots=null;pickedBenders=[];fieldKey=``;tuftTime=null;tuftStrength=null;tuftTexture=null;_createObject3D(){return new Bo}get isBlades(){return this.kind===`grass`&&this.style===`blades`}get isMesh(){return this.kind===`grass`&&this.style===`mesh`}get isTufts(){return this.kind===`grass`&&this.style===`tufts`}get isShaderField(){return this.isMesh||this.isBlades}_field(){return this.rebuildIfNeeded(),this.meshes[0]}_fields(){return this.rebuildIfNeeded(),this.meshes}update(e){this.time+=e,this.pickedBenders=this.computeBenders(),this.writeAnimationUniforms()}writeAnimationUniforms(){if(this.isShaderField&&this.bladesMaterial){let e=this.bladesMaterial.uniforms;e.time&&(e.time.value=this.time),e.windStrength&&(e.windStrength.value=this.sway*(this.isMesh?mA:uA));let t=this.benderSlots;if(t)for(let e=0;e<4;e++){let n=this.pickedBenders[e];n?t[e]?.set(n.x,n.y,n.z,n.radius):t[e]?.set(0,0,0,0)}}else this.isTufts&&(this.tuftTime&&(this.tuftTime.value=this.time),this.tuftStrength&&(this.tuftStrength.value=this.sway*DA))}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded();let e=this.pivot;if(this.writeAnimationUniforms(),this.isShaderField){e.matrix.identity();let t=this.bladesMaterial.uniforms;(t.bottomColor?.value).set(this.colorA),(t.topColor?.value).set(this.colorB),this.isMesh&&((t.groundColor?.value).set(this.groundColor),(t.sunDirection?.value).set(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize(),t.fadeStart&&(t.fadeStart.value=this.fadeStart),t.fadeEnd&&(t.fadeEnd.value=this.fadeEnd))}else if(this.isTufts)e.matrix.identity();else if(this.sway>0){let t=Math.sin(this.time*1.7)*lA*this.sway,n=Math.sin(this.time*1.3+1.7)*lA*this.sway*.6;e.matrix.makeShear(0,0,t,n,0,0)}else e.matrix.identity();e.matrixWorldNeedsUpdate=!0}_applySunDirection(t){if(!this.isMesh||!this.bladesMaterial)return;let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this.bladesMaterial.uniforms.sunDirection?.value)?.set(t[0],t[1],t[2])}computeBenders(){if(!this.interaction||!this.isShaderField)return[];let[e,t,n]=ck(this);this.drape===!0&&!this.drapeTerrain&&this.resolveDrape();let r=this.drapeTerrain,i=[];for(let e of Vk(this)){let n=r?r.heightAt(e.x,e.z):t,a=e.footY-n;a<=MA&&a>=-2.5&&i.push({x:e.x,y:e.y,z:e.z,radius:e.radius+jA})}return Ok(i,{x:e,z:n,areaX:this.area[0]??0,areaZ:this.area[1]??0})}rebuildIfNeeded(){this.pivot||(this.pivot=new Bo,this.pivot.matrixAutoUpdate=!1,this._ensureObject3D().add(this.pivot));let e=JSON.stringify([this.kind,this.style,this.tuftStyle,this.area,this.density,this.maxInstances,this.height,this.colorA,this.colorB,this.coverage,this.flowers,this.seed,this.drape,this.terrain]);if(e===this.fieldKey&&this.meshes.length>0)return;this.fieldKey=e,this.disposeMeshes(),this.resolveDrape();let t=this.isMesh?fA:this.isTufts?CA:1,n=Math.min(Math.floor((this.area[0]??0)*(this.area[1]??0)*this.density*t),this.maxInstances);this.isMesh?this.buildMeshField(n):this.isTufts?this.buildTuftField(n):this.isBlades?this.buildBladesField(n):this.buildSimpleField(n);for(let e of this.meshes)sk(e),this.pivot.add(e)}resolveDrape(){if(this.drapeTerrain=null,this.drape===!1)return;let e=lk(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=ck(this);else if(this.terrain!==``)throw new F(`NODE_NOT_FOUND`,`Foliage3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}dryOnly(e){if(!this.avoidWater)return e;let t=fk(this);if(t.length===0)return e;let[n,,r]=ck(this);return e.filter(e=>!pk(t,e.x+n,e.z+r,this.bedY(e.x,e.z)+this.worldY()))}worldY(){return ck(this)[1]}buildMeshField(e){let t=HO({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*fA}),n=this.dryOnly(this.coverage>=1?t:t.filter(e=>VO(e.x,e.z,this.seed)<=this.coverage)),r=this.flowers>0?Math.floor(n.length*this.flowers):0,i=new Set;for(let e=0;e<r;e++)i.add(Math.floor((e+.5)*n.length/r));let a=n.filter((e,t)=>!i.has(t)),o=n.filter((e,t)=>i.has(t));this.benderSlots=Array.from({length:4},()=>new so(0,0,0,0));let s=Rl.merge([X.lights,X.fog]);Object.assign(s,{time:{value:0},windStrength:{value:this.sway*mA},topColor:{value:new K(this.colorB)},bottomColor:{value:new K(this.colorA)},groundColor:{value:new K(this.groundColor)},sunDirection:{value:new U(this.sunDirection[0]??0,this.sunDirection[1]??1,this.sunDirection[2]??0).normalize()},fadeStart:{value:this.fadeStart},fadeEnd:{value:this.fadeEnd},benders:{value:this.benderSlots}}),this.bladesMaterial=new Vl({vertexShader:Pk,fragmentShader:Fk,uniforms:s,fog:!0,lights:!0,side:2});let c=Ak(pA),l=a.length,u=Math.max(l,1),d=new Wc(c,this.bladesMaterial,u);d.count=l,d.receiveShadow=!0;let f=new I(this.seed+5352221),p=new Float32Array(u*4),m=new Float32Array(u),h=new Float32Array(u);for(let e=0;e<l;e++){let t=a[e],n=NO(t.x,t.z),r=zO(t.x,t.z,this.seed),i=(r-.55)/1.15,o=f.range(hA[0],hA[1]),s=this.height*r*(.55+t.scale*.6);zA.set(t.x,this.bedY(t.x,t.z),t.z),BA.setFromAxisAngle(LA,t.rotY),VA.set(o,s,o),d.setMatrixAt(e,RA.compose(zA,BA,VA));let c=n.leanDir+f.range(-.6,.6),l=(gA+_A*(.5*n.lean+.5*f.next()))*(1+yA*i);p[e*4]=Math.cos(c)*l,p[e*4+1]=Math.sin(c)*l,p[e*4+2]=f.range(vA[0],vA[1])*(1+bA*i),p[e*4+3]=f.next(),m[e]=n.hue;let u=BO(t.x,t.z,this.seed)*.85+(f.next()-.5)*.3;h[e]=Math.min(1,Math.max(0,u))}c.setAttribute(`aBlade`,new Ic(p,4)),c.setAttribute(`aClumpHue`,new Ic(m,1)),c.setAttribute(`aDry`,new Ic(h,1)),d.instanceMatrix.needsUpdate=!0,this.meshes=[d],o.length>0&&this.meshes.push(this.buildFlowerMesh(o))}buildFlowerMesh(e){let t=new Wc(jk(xA),new Ul({roughness:1,side:2}),Math.max(e.length,1));t.count=e.length,t.receiveShadow=!0;let n=new I(this.seed+15797765);for(let r=0;r<e.length;r++){let i=e[r],a=zO(i.x,i.z,this.seed),o=this.height*a*(.85+n.next()*.35);zA.set(i.x,this.bedY(i.x,i.z),i.z),BA.setFromAxisAngle(LA,i.rotY),VA.set(1,o,1),t.setMatrixAt(r,RA.compose(zA,BA,VA));let s=n.next(),c=SA[s<.45?0:s<.75?1:2];t.setColorAt(r,WA.set(c))}return t.instanceMatrix.needsUpdate=!0,t.instanceColor&&(t.instanceColor.needsUpdate=!0),t}buildTuftField(e){let t=HO({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density*CA}),n=this.dryOnly(this.coverage>=1?t:t.filter(e=>VO(e.x,e.z,this.seed)<=this.coverage));this.tuftTime={value:this.time},this.tuftStrength={value:this.sway*DA};let r=new Ul({alphaTest:.5,side:2,roughness:1}),i=qk(this.seed,this.tuftStyle);i&&(r.map=i,this.tuftTexture=i),rA(r,this.tuftTime,this.tuftStrength);let a=new Wc(FA(),r,Math.max(n.length,1));a.count=n.length,a.castShadow=!1,a.receiveShadow=!0;let o=new I(this.seed+7403357),s=HA.set(this.colorA),c=UA.set(this.colorB);for(let e=0;e<n.length;e++){let t=n[e],r=1+(zO(t.x,t.z,this.seed)-1)*EA,i=this.height*wA*r*o.range(OA[0],OA[1]),l=i*TA*o.range(kA[0],kA[1]);zA.set(t.x,this.bedY(t.x,t.z),t.z),BA.setFromAxisAngle(LA,t.rotY),VA.set(l,i,l),a.setMatrixAt(e,RA.compose(zA,BA,VA));let u=NO(t.x,t.z),d=Math.min(1,Math.max(0,.5+.35*u.hue+(o.next()-.5)*.3)),f=Math.min(1,Math.max(0,BO(t.x,t.z,this.seed)*.8-.1));WA.copy(s).lerp(c,d).lerp(GA.set(AA),f*.5).multiplyScalar(o.range(.62,1.18)),a.setColorAt(e,WA)}a.instanceMatrix.needsUpdate=!0,a.instanceColor&&(a.instanceColor.needsUpdate=!0),this.meshes=[a]}buildBladesField(e){let t=HO({seed:this.seed,areaX:this.area[0]??0,areaZ:this.area[1]??0,count:e,density:this.density});this.benderSlots=Array.from({length:4},()=>new so(0,0,0,0));let n=Rl.merge([X.fog]);Object.assign(n,{time:{value:0},windStrength:{value:this.sway*uA},topColor:{value:new K(this.colorB)},bottomColor:{value:new K(this.colorA)},grassHeight:{value:this.height},grassScale:{value:1},benders:{value:this.benderSlots}}),this.bladesMaterial=new Vl({vertexShader:Mk,fragmentShader:Nk,uniforms:n,fog:!0,transparent:!0,side:2,depthWrite:!0,depthTest:!0,alphaTest:.1,blending:0});let r=PA(this.height),i=new Wc(r,this.bladesMaterial,Math.max(e,1)),a=new Wc(r,this.bladesMaterial,Math.max(e,1));i.count=e,a.count=e,i.renderOrder=this.renderOrder,a.renderOrder=this.renderOrder;for(let n=0;n<e;n++){let e=t[n];zA.set(e.x,this.bedY(e.x,e.z),e.z),VA.setScalar(e.scale),BA.setFromAxisAngle(LA,e.rotY),i.setMatrixAt(n,RA.compose(zA,BA,VA)),BA.setFromAxisAngle(LA,e.rotY+Math.PI/2),a.setMatrixAt(n,RA.compose(zA,BA,VA))}i.instanceMatrix.needsUpdate=!0,a.instanceMatrix.needsUpdate=!0,this.meshes=[i,a]}buildSimpleField(e){let t=new Ul({side:2,roughness:1}),n=new Wc(IA(sA[this.kind]??.08),t,Math.max(e,1));n.receiveShadow=!0;let r=new I(this.seed),i=(this.area[0]??0)/2,a=(this.area[1]??0)/2,o=HA.set(this.colorA),s=UA.set(this.colorB),c=this.avoidWater?fk(this):[],[l,u,d]=ck(this),f=0;for(let t=0;t<e;t++){let e=r.range(-i,i),t=r.range(-a,a),p=r.range(0,Math.PI*2),m=r.range(cA[0],cA[1]),h=r.next(),g=this.bedY(e,t);c.length>0&&pk(c,e+l,t+d,g+u)||(zA.set(e,g,t),BA.setFromAxisAngle(LA,p),VA.set(1,this.height*m,1),RA.compose(zA,BA,VA),n.setMatrixAt(f,RA),n.setColorAt(f,WA.copy(o).lerp(s,h)),f++)}n.count=f,n.instanceMatrix.needsUpdate=!0,n.instanceColor&&(n.instanceColor.needsUpdate=!0),this.meshes=[n]}disposeMeshes(){let e=new Set(this.meshes.map(e=>e.geometry)),t=new Set(this.meshes.map(e=>e.material));for(let e of this.meshes)e.removeFromParent(),e.dispose();for(let t of e)t.dispose();for(let e of t)e.dispose?.();this.bladesMaterial?.dispose(),this.bladesMaterial=null,this.benderSlots=null,this.tuftTexture?.dispose(),this.tuftTexture=null,this.tuftTime=null,this.tuftStrength=null,this.meshes=[]}free(){this.disposeMeshes(),this.pivot=null,super.free()}};function PA(e){let t=new jl(1,e,1,1);return t.translate(0,e/2,0),t}function FA(){let e=[],t=[],n=[],r=[];for(let i=0;i<3;i++){let a=i*Math.PI/3,o=Math.cos(a)/2,s=Math.sin(a)/2,c=-Math.sin(a),l=Math.cos(a),u=i*4;e.push(-o,0,-s,o,0,s,-o,1,-s,o,1,s);for(let e=0;e<4;e++)t.push(c,0,l);n.push(0,0,1,0,0,1,1,1),r.push(u,u+1,u+3,u,u+3,u+2)}let i=new J;return i.setAttribute(`position`,new q(new Float32Array(e),3)),i.setAttribute(`normal`,new q(new Float32Array(t),3)),i.setAttribute(`uv`,new q(new Float32Array(n),2)),i.setIndex(r),i}function IA(e){let t=e/2,n=new Float32Array([-t,0,0,t,0,0,-t,1,0,t,1,0,0,0,-t,0,0,t,0,1,-t,0,1,t]),r=new Float32Array([0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,1,0,0,1,0,0,1,0,0]),i=new J;return i.setAttribute(`position`,new q(n,3)),i.setAttribute(`normal`,new q(r,3)),i.setIndex([0,1,2,2,1,3,4,5,6,6,5,7]),i}var LA=new U(0,1,0),RA=new G,zA=new U,BA=new H,VA=new U,HA=new K,UA=new K,WA=new K,GA=new K,KA=class extends eg{static typeName=`DirectionalLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},castShadow:{default:!1},shadowArea:{default:75},shadowMapSize:{default:2048},shadowFollowsCamera:{default:!1}};color=`#ffffff`;intensity=1;castShadow=!1;shadowArea=75;shadowMapSize=2048;shadowFollowsCamera=!1;_createObject3D(){return new Uu}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();if(e.color.set(this.color),e.intensity=this.intensity,e.castShadow=this.castShadow,this.castShadow&&`shadow`in e){let t=e.shadow.camera;`left`in t&&(t.left=-this.shadowArea,t.right=this.shadowArea,t.top=this.shadowArea,t.bottom=-this.shadowArea,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.shadow.mapSize.set(this.shadowMapSize,this.shadowMapSize),e.shadow.bias=-2e-4,e.shadow.normalBias=.002}}},qA=class extends eg{static typeName=`OmniLight3D`;static props={color:{default:`#ffffff`},intensity:{default:1},range:{default:0}};color=`#ffffff`;intensity=1;range=0;_createObject3D(){return new Bu}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();e.color.set(this.color),e.intensity=this.intensity,e.distance=this.range}},JA=class extends eg{static typeName=`LoftMesh3D`;static props={sections:{default:[]},slices:{default:24},smooth:{default:4},material:{default:{}},castShadow:{default:!1},receiveShadow:{default:!1}};sections=[];slices=24;smooth=4;material={};castShadow=!1;receiveShadow=!1;static validateJson(e){let t=e;YA(t.sections,e.name),UT(t.material,e.name,`LoftMesh3D`);for(let n of[`map`,`normalMap`,`repeat`])if(t.material[n]!==void 0)throw new F(`BAD_FORMAT`,`LoftMesh3D '${e.name}' material does not support '${n}' — a loft has no UVs; use color/metalness/roughness/clearcoat/envMapIntensity instead.`,{prop:`material`})}geometryKey=``;_createObject3D(){return new vc(new J,new Wl)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D(),t=JSON.stringify([this.sections,this.slices,this.smooth]);t!==this.geometryKey&&this.sections.length>=2&&(e.geometry.dispose(),e.geometry=QA(this.sections,this.slices,this.smooth),this.geometryKey=t),HT(e.material,this.material),e.castShadow=this.castShadow,e.receiveShadow=this.receiveShadow}};function YA(e,t){let n=e=>{throw new F(`BAD_FORMAT`,`LoftMesh3D '${t}' ${e}`,{prop:`sections`})};(!Array.isArray(e)||e.length<2)&&n(`sections needs at least 2 stations, got ${JSON.stringify(e)}.`);for(let[t,r]of e.entries()){(typeof r!=`object`||!r)&&n(`sections[${t}] must be an object.`);for(let e of[`z`,`width`,`height`,`y`])(typeof r[e]!=`number`||!Number.isFinite(r[e]))&&n(`sections[${t}].${e} must be a finite number, got ${JSON.stringify(r[e])}.`);(r.width<=0||r.height<=0)&&n(`sections[${t}] width/height must be positive, got ${r.width}×${r.height}.`),r.corner!==void 0&&!(typeof r.corner==`number`&&r.corner>=0&&r.corner<=1)&&n(`sections[${t}].corner must be in 0..1, got ${JSON.stringify(r.corner)}.`),t>0&&r.z<=e[t-1].z&&n(`sections[].z must be strictly ascending (sections[${t}].z=${r.z}).`)}}function XA(e,t,n,r,i){let a=i*i,o=a*i;return .5*(2*t+(n-e)*i+(2*e-5*t+4*n-r)*a+(-e+3*t-3*n+r)*o)}function ZA(e,t){let n=t=>{let n=e[Math.max(0,Math.min(e.length-1,t))];return{z:n.z,width:n.width,height:n.height,y:n.y,corner:n.corner??.7}},r=[];for(let i=0;i<e.length-1;i++){let a=n(i-1),o=n(i),s=n(i+1),c=n(i+2),l=i===e.length-2?t+1:t;for(let e=0;e<l;e++){let n=e/t;r.push({z:XA(a.z,o.z,s.z,c.z,n),width:Math.max(1e-4,XA(a.width,o.width,s.width,c.width,n)),height:Math.max(1e-4,XA(a.height,o.height,s.height,c.height,n)),y:XA(a.y,o.y,s.y,c.y,n),corner:Math.min(1,Math.max(0,XA(a.corner,o.corner,s.corner,c.corner,n)))})}}return r}function QA(e,t,n){let r=Math.max(8,Math.min(64,Math.round(t))),i=ZA(e,Math.max(1,Math.min(16,Math.round(n)))),a=i.length,o=new Float32Array((a*r+2)*3),s=i[0],c=i[a-1];o.set([0,s.y,s.z],0),o.set([0,c.y,c.z],3);for(let e=0;e<a;e++){let t=i[e],n=8-6*t.corner,a=Math.max(n,5);for(let i=0;i<r;i++){let s=i/r*Math.PI*2,c=Math.cos(s),l=Math.sin(s),u=l>=0?n:a,d=t.width/2*Math.sign(c)*Math.abs(c)**(2/u),f=t.height/2*Math.sign(l)*Math.abs(l)**(2/u),p=(2+e*r+i)*3;o[p]=d,o[p+1]=t.y+f,o[p+2]=t.z}}let l=[],u=(e,t)=>2+e*r+t%r;for(let e=0;e<a-1;e++)for(let t=0;t<r;t++){let n=u(e,t),r=u(e,t+1),i=u(e+1,t),a=u(e+1,t+1);l.push(n,r,i,r,a,i)}for(let e=0;e<r;e++)l.push(0,u(0,e+1),u(0,e)),l.push(1,u(a-1,e),u(a-1,e+1));let d=new J;return d.setAttribute(`position`,new q(o,3)),d.setIndex(l),d.computeVertexNormals(),d}function $A(e){let t=e.lastIndexOf(`.`);return t===-1?e:e.slice(0,t)}function ej(e,t,n){let r=e.tracks.filter(e=>{let r=t.has($A(e.name));return n===`keep`?r:!r});return new uu(`${e.name}#${n}`,e.duration,r)}function tj(e){let t=new Set,n=e=>{t.add(e.name);for(let t of e.children)n(t)};return n(e),t}function nj(e){let t=null;return e.traverse(e=>{t||(/^mixamorig[:_]?hips$/i.test(e.name)||/^hips$/i.test(e.name))&&(t=e)}),t}function rj(e,t){e.updateMatrixWorld(!0);let n=t.matrixWorld.clone().premultiply(e.matrixWorld.clone().invert());return Math.abs(n.elements[13]??0)}var ij=e=>e.split(`.`)[0]??``,aj=e=>e.split(`.`).pop()??``;function oj(e,t,n){let r=new Set;if(n.traverse(e=>r.add(e.name)),e.tracks.filter(e=>aj(e.name)===`quaternion`&&r.has(ij(e.name))).length===0)return{clip:e,droppedTracks:0,hipsScale:1,passthrough:!0,reason:`no bone in this clip matches the model — played as authored`};let i=nj(t),a=nj(n),o=i?rj(t,i):0,s=a?rj(n,a):0,c=o>1e-6&&s>1e-6?s/o:1,l=a?.name??``,u=[],d=0;for(let t of e.tracks){let e=ij(t.name),n=aj(t.name);if(!r.has(e)){d+=1;continue}if(n===`quaternion`){u.push(t);continue}if(n===`position`&&e===l){let e=Array.from(t.values,e=>e*c);u.push(new lu(t.name,Array.from(t.times),e));continue}d+=1}return{clip:new uu(`${e.name} (retargeted)`,e.duration,u),droppedTracks:d,hipsScale:c,passthrough:!1}}var sj={Hips:`hips`,Spine:`spine`,Spine1:`chest`,Spine2:`upperChest`,Neck:`neck`,Head:`head`,LeftShoulder:`leftShoulder`,LeftArm:`leftUpperArm`,LeftForeArm:`leftLowerArm`,LeftHand:`leftHand`,RightShoulder:`rightShoulder`,RightArm:`rightUpperArm`,RightForeArm:`rightLowerArm`,RightHand:`rightHand`,LeftUpLeg:`leftUpperLeg`,LeftLeg:`leftLowerLeg`,LeftFoot:`leftFoot`,LeftToeBase:`leftToes`,RightUpLeg:`rightUpperLeg`,RightLeg:`rightLowerLeg`,RightFoot:`rightFoot`,RightToeBase:`rightToes`,LeftHandThumb1:`leftThumbMetacarpal`,LeftHandThumb2:`leftThumbProximal`,LeftHandThumb3:`leftThumbDistal`,LeftHandIndex1:`leftIndexProximal`,LeftHandIndex2:`leftIndexIntermediate`,LeftHandIndex3:`leftIndexDistal`,LeftHandMiddle1:`leftMiddleProximal`,LeftHandMiddle2:`leftMiddleIntermediate`,LeftHandMiddle3:`leftMiddleDistal`,LeftHandRing1:`leftRingProximal`,LeftHandRing2:`leftRingIntermediate`,LeftHandRing3:`leftRingDistal`,LeftHandPinky1:`leftLittleProximal`,LeftHandPinky2:`leftLittleIntermediate`,LeftHandPinky3:`leftLittleDistal`,RightHandThumb1:`rightThumbMetacarpal`,RightHandThumb2:`rightThumbProximal`,RightHandThumb3:`rightThumbDistal`,RightHandIndex1:`rightIndexProximal`,RightHandIndex2:`rightIndexIntermediate`,RightHandIndex3:`rightIndexDistal`,RightHandMiddle1:`rightMiddleProximal`,RightHandMiddle2:`rightMiddleIntermediate`,RightHandMiddle3:`rightMiddleDistal`,RightHandRing1:`rightRingProximal`,RightHandRing2:`rightRingIntermediate`,RightHandRing3:`rightRingDistal`,RightHandPinky1:`rightLittleProximal`,RightHandPinky2:`rightLittleIntermediate`,RightHandPinky3:`rightLittleDistal`},cj={};for(let[e,t]of Object.entries(sj))cj[`mixamorig${e}`]=t,cj[`mixamorig:${e}`]=t;function lj(e,t,n){let r=[],i=new Set,a=new H,o=new H,s=new H,c=n.meta?.metaVersion===`0`,l=t.getObjectByName(`mixamorigHips`)??t.getObjectByName(`mixamorig:Hips`),u=n.humanoid?.getNormalizedBoneNode(`hips`),d=l&&u?Math.abs(u.getWorldPosition(new U).y)/Math.max(1e-6,Math.abs(l.getWorldPosition(new U).y)):1;for(let l of e.tracks){let e=l.name.lastIndexOf(`.`),u=l.name.slice(0,e),f=l.name.slice(e+1),p=cj[u],m=p?n.humanoid?.getNormalizedBoneNode(p)?.name:void 0,h=t.getObjectByName(u);if(!m||!h){i.add(u);continue}if(h.getWorldQuaternion(a).invert(),h.parent?h.parent.getWorldQuaternion(o):o.identity(),l instanceof su&&f===`quaternion`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=4)s.set(e[t]??0,e[t+1]??0,e[t+2]??0,e[t+3]??1),s.premultiply(o).multiply(a),e[t]=c?-s.x:s.x,e[t+1]=s.y,e[t+2]=c?-s.z:s.z,e[t+3]=s.w;r.push(new su(`${m}.quaternion`,[...l.times],[...e]))}else if(l instanceof lu&&f===`position`){let e=Float32Array.from(l.values);for(let t=0;t<e.length;t+=3)e[t]=(c?-(e[t]??0):e[t]??0)*d,e[t+1]=(e[t+1]??0)*d,e[t+2]=(c?-(e[t+2]??0):e[t+2]??0)*d;r.push(new lu(`${m}.position`,[...l.times],[...e]))}}return{clip:new uu(`${e.name} (VRM)`,e.duration,r),retargetedTracks:r.length,skippedBones:[...i]}}function uj(e,t){let n=e.getClip().duration;if(!Number.isFinite(t)||t===0||n<=0)return 0;let r=t%n;return r<0?r+n:r}var dj=.2,fj=.12,pj=class extends eg{static typeName=`ModelInstance3D`;static signals=[`animationFinished`];static props={...eg.props,model:{default:``},animation:{default:``},targetHeight:{default:0},castShadow:{default:!1},animationLoop:{default:!0},animationSpeed:{default:1},animationOffset:{default:0},animationUpper:{default:``},animationUpperLoop:{default:!1},upperBodyRoot:{default:`Spine`},receiveShadow:{default:!1},tint:{default:``},metalness:{default:-1},roughness:{default:-1}};model=``;animation=``;targetHeight=0;castShadow=!1;animationLoop=!0;animationSpeed=1;animationOffset=0;animationUpper=``;animationUpperLoop=!1;upperBodyRoot=`Spine`;receiveShadow=!1;tint=``;metalness=-1;roughness=-1;store=null;entry=null;mountedRef=``;fittedHeight=-1;fitPending=!1;fitGroup=null;_mountedObject3D(){return this.fitGroup}mixer=null;appliedOffset=0;get _mixer(){return this.mixer}get _playingClip(){return this.playing}get _currentActionTime(){return this.currentAction?.time??0}playing=``;currentAction=null;playingUpper=``;upperAction=null;baseMode=`full`;maskCache=new Map;actionKeys=new WeakMap;warnedClaim=!1;tintTargets=[];tintedClones=[];appliedMods=``;nodePoses=new Map;poseNode(e,t){this.nodePoses.set(e,t),this.applyPoses()}_createObject3D(){return new Bo}findBone(e){let t=this.fitGroup;if(!t||e===``)return null;let n=t.getObjectByName(e)??t.getObjectByName(`mixamorig${e}`)??t.getObjectByName(`mixamorig:${e}`);if(n)return n;let r=e.toLowerCase(),i=null;return t.traverse(e=>{!i&&e.name.toLowerCase().endsWith(r)&&(i=e)}),i}boneNames(){let e=[];return this.fitGroup?.traverse(t=>{t.isBone&&e.push(t.name)}),e}availableAnimations(){let e=this.entry?.animations.map(e=>e.name)??[],t=this.store?.animationRefs()??[];return[...e,...t]}_syncModel(e){this.store=e;let t=this._ensureObject3D();if(this.model===``){this.fitGroup&&this.unmount(t);return}let n=e.getModel(this.model);if(!(n.status!==`ready`||!n.scene)){if(this.mountedRef!==this.model){this.unmount(t);let e;if(n.isVrm){if(n.claimedBy&&n.claimedBy!==this){this.warnedClaim||(this.warnedClaim=!0,this.diagnose(`warn`,`incanto: VRM '${this.model}' is already displayed by another node — a VRM asset can back only one ModelInstance3D.`));return}n.claimedBy=this,e=n.scene}else e=BC(n.scene);let r=new Bo;r.add(e),t.add(r),this.fitGroup=r,this.entry=n,this.mountedRef=this.model,this.mixer=new pd(e),this.mixer.addEventListener(`finished`,e=>{let t=e.action,n=(t&&this.actionKeys.get(t))??this.animation;t&&t===this.upperAction&&(t.fadeOut(fj),this.upperAction=null,this.playingUpper=``,this.animationUpper=``),this.emit(`animationFinished`,n)}),this.playing=``,this.currentAction=null,this.fittedHeight=-1,e.traverse(e=>{e.userData.incantoModelShared=!0}),this.tintTargets=[],this.tintedClones=[],this.appliedMods=``,e.traverse(e=>{let t=e;t.isMesh&&t.material&&this.tintTargets.push({mesh:t,original:t.material})})}this.fitGroup&&this.fittedHeight!==this.targetHeight&&(this.fittedHeight=this.targetHeight,this.targetHeight<=0?(this.fitGroup.scale.setScalar(1),this.fitPending=!1):mj(this.fitGroup)?this.fitPending=!0:this.applyFit()),this.fitGroup&&this.fitGroup.traverse(e=>{let t=e;t.isMesh&&(t.castShadow=this.castShadow,t.receiveShadow=this.receiveShadow)}),this.applyMaterialMods(),this.applyPoses(),this.syncAnimation(e),this.syncUpperAnimation(e)}}applyFit(){let e=this.fitGroup;if(!e)return;this.fitPending=!1;let t=e.scale.x;e.scale.setScalar(1);let n=hj(e).getSize(new U).y,r=n>0?this.targetHeight/n:t;if(r<.05||r>20){e.scale.setScalar(1),this.diagnose(`warn`,`[incanto] ModelInstance3D '${this.name}': targetHeight fit measured an implausible scale (${r.toFixed(2)}x) — the model may have no geometry. Rendering at the model's authored scale instead.`);return}e.scale.setScalar(r)}applyMaterialMods(){let e=`${this.tint}|${this.metalness}|${this.roughness}`;if(e===this.appliedMods)return;for(let e of this.tintedClones)e.dispose();this.tintedClones=[];let t=this.tint?new K(this.tint):null,n=t!==null||this.metalness>=0||this.roughness>=0;for(let e of this.tintTargets){if(!n){e.mesh.material=e.original;continue}let r=e=>{let n=e.clone();if(t){let r=n,i=e.color;r.color&&=i?i.clone().multiply(t):t.clone()}let r=n;return this.metalness>=0&&typeof r.metalness==`number`&&(r.metalness=this.metalness),this.roughness>=0&&typeof r.roughness==`number`&&(r.roughness=this.roughness),n.userData.incantoTinted=!0,this.tintedClones.push(n),n};e.mesh.material=Array.isArray(e.original)?e.original.map(r):r(e.original)}this.appliedMods=e}applyPoses(){if(!this.fitGroup||this.nodePoses.size===0)return;let e=Math.PI/180;for(let[t,n]of this.nodePoses){let r=this.fitGroup.getObjectByName(t);r&&r.rotation.set(n[0]*e,n[1]*e,n[2]*e)}}resolveClip(e,t){if(!this.entry)return null;let n=this.entry.animations.find(t=>t.name===e);if(n)return n;if(!(e.startsWith(`$`)||/\.(glb|gltf)$/i.test(e)))return null;let r=t.getAnimation(e);if(r.status===`loading`)return`loading`;if(r.status!==`ready`||!r.scene)return null;let i=(r.clip?r.clips.find(e=>e.name===r.clip):void 0)??r.clips[0];if(!i)return null;let a=i.uuid;if(this.entry.isVrm&&this.entry.vrm){let t=this.entry.retargeted.get(a);if(t)return t;let n=lj(i,r.scene,this.entry.vrm);return n.skippedBones.length>0&&this.diagnose(`warn`,`incanto: retarget '${e}' skipped bones: ${n.skippedBones.join(`, `)}`),this.entry.retargeted.set(a,n.clip),n.clip}let o=this.entry.retargeted.get(a);if(o)return o;let s=oj(i,r.scene,this.fitGroup??this._ensureObject3D());return s.passthrough&&this.diagnose(`warn`,`incanto: animation '${e}' — ${s.reason}`),this.entry.retargeted.set(a,s.clip),s.clip}layerVariants(e){let t=this.findBone(this.upperBodyRoot);if(!t)return null;let n=`${e.uuid} ${t.name}`,r=this.maskCache.get(n);if(!r){let i=tj(t);r={upper:ej(e,i,`keep`),lower:ej(e,i,`drop`)},this.maskCache.set(n,r)}return r}upperLayerActive(){return this.animationUpper!==``||this.upperAction!==null}syncAnimation(e){if(!this.mixer||!this.entry)return;let t=this.upperLayerActive()?`lower`:`full`;if(this.playing===this.animation&&this.baseMode===t)return;if(this.animation===``){this.currentAction&&this.currentAction.fadeOut(dj),this.currentAction=null,this.playing=``,this.baseMode=t;return}let n=this.resolveClip(this.animation,e);if(n===`loading`)return;let r=n;if(r&&t===`lower`){let e=this.layerVariants(r);e&&(r=e.lower)}let i=this.playing===this.animation;if(this.playing=this.animation,this.baseMode=t,r){let e=this.mixer.clipAction(r);if(e.reset(),this.animationLoop?e.setLoop(zi,1/0):(e.setLoop(Ri,1),e.clampWhenFinished=!0),e.setEffectiveWeight(1),e.time=uj(e,this.animationOffset),this.appliedOffset=this.animationOffset,e.play(),this.actionKeys.set(e,this.animation),this.currentAction&&this.currentAction!==e){i&&r.duration>0&&(e.time=this.currentAction.time%r.duration);let t=r.duration>0&&this.currentAction.getClip().duration>0;e.crossFadeFrom(this.currentAction,dj,t)}this.currentAction=e}else this.diagnose(`warn`,`incanto: model '${this.model}' has no animation '${this.animation}' — embedded: ${this.entry.animations.map(e=>e.name).join(`, `)||`(none)`}; assets: ${e.animationRefs().join(`, `)||`(none)`}`)}syncUpperAnimation(e){if(!this.mixer||!this.entry||this.playingUpper===this.animationUpper)return;if(this.animationUpper===``){this.upperAction?.fadeOut(fj),this.upperAction=null,this.playingUpper=``;return}let t=this.resolveClip(this.animationUpper,e);if(t===`loading`)return;if(!t){this.diagnose(`warn`,`incanto: model '${this.model}' has no animation '${this.animationUpper}' for the upper layer.`),this.playingUpper=this.animationUpper;return}let n=this.layerVariants(t);if(!n){this.diagnose(`warn`,`incanto: upperBodyRoot '${this.upperBodyRoot}' not found in '${this.model}' — upper layer skipped.`),this.playingUpper=this.animationUpper;return}let r=this.mixer.clipAction(n.upper);r.reset(),this.animationUpperLoop?r.setLoop(zi,1/0):(r.setLoop(Ri,1),r.clampWhenFinished=!0),r.setEffectiveWeight(1),r.time=uj(r,this.animationOffset),r.fadeIn(fj),r.play(),this.actionKeys.set(r,this.animationUpper),this.upperAction&&this.upperAction!==r&&this.upperAction.fadeOut(fj),this.upperAction=r,this.playingUpper=this.animationUpper}update(e){this.mixer&&this.mixer.timeScale!==this.animationSpeed&&(this.mixer.timeScale=this.animationSpeed),this.currentAction&&this.animationOffset!==this.appliedOffset&&(this.appliedOffset=this.animationOffset,this.currentAction.time=uj(this.currentAction,this.animationOffset)),this.mixer?.update(e),this.entry?.isVrm&&this.entry.claimedBy===this&&this.entry.vrm?.update(e),this.fitPending&&this.applyFit()}onExitTree(){this.unmount(this._ensureObject3D())}unmount(e){this.entry?.claimedBy===this&&(this.entry.claimedBy=null),this.fitGroup&&e.remove(this.fitGroup);for(let e of this.tintedClones)e.dispose();this.tintedClones=[],this.tintTargets=[],this.appliedMods=``,this.fitGroup=null,this.mixer=null,this.currentAction=null,this.upperAction=null,this.playingUpper=``,this.baseMode=`full`,this.maskCache.clear(),this.entry=null,this.mountedRef=``,this.playing=``,this.fittedHeight=-1}};function mj(e){let t=!1;return e.traverse(e=>{e.isSkinnedMesh&&(t=!0)}),t}function hj(e){e.updateMatrixWorld(!0);let t=new us,n=new us,r=new U,i=e.matrixWorld.clone().invert();return e.traverse(e=>{let a=e;if(!a.isMesh||!a.geometry)return;let o=a.geometry.getAttribute(`position`);if(a.isSkinnedMesh&&typeof a.getVertexPosition==`function`&&o&&a.geometry.getAttribute(`skinIndex`)&&a.geometry.getAttribute(`skinWeight`)&&o){for(let e=0;e<o.count;e++)a.getVertexPosition?.(e,r),t.expandByPoint(r.applyMatrix4(a.matrixWorld).applyMatrix4(i));return}a.geometry.computeBoundingBox(),a.geometry.boundingBox&&t.union(n.copy(a.geometry.boundingBox).applyMatrix4(a.matrixWorld).applyMatrix4(i))}),t}var gj=.01,_j=class e extends eg{orderGroup=`effects`;static typeName=`Particles3D`;static signals=[`finished`];static props={orderGroup:{default:`effects`,options:[`background`,`terrain`,`default`,`characters`,`effects`,`overlay`]},preset:{default:`custom`,options:[`custom`,...Nn]},emitting:{default:!0},rate:{default:40},burst:{default:0},lifetime:{default:[.6,1.2]},speed:{default:[40,120]},directionDeg:{default:-90},spreadDeg:{default:30},gravity:{default:[0,0]},drag:{default:0},sizeStart:{default:8},sizeEnd:{default:2},colorStart:{default:`#ffffff`},colorEnd:{default:`#ffffff`},paletteColors:{default:[]},alphaStart:{default:1},alphaEnd:{default:0},shimmer:{default:0},blend:{default:`add`,options:[`add`,`normal`]},depthTest:{default:!0},maxParticles:{default:256}};preset=`custom`;emitting=!0;rate=40;burst=0;lifetime=[.6,1.2];speed=[40,120];directionDeg=-90;spreadDeg=30;gravity=[0,0];drag=0;sizeStart=8;sizeEnd=2;colorStart=`#ffffff`;colorEnd=`#ffffff`;paletteColors=[];alphaStart=1;alphaEnd=0;shimmer=0;blend=`add`;depthTest=!0;maxParticles=256;static validateJson(e){let t=e;if(t.preset!==`custom`&&!Nn.includes(t.preset))throw new F(`BAD_FORMAT`,`Particles3D '${e.name}' preset must be 'custom' or one of [${Nn.join(`, `)}], got '${t.preset}'.`,{prop:`preset`,validOptions:Nn});if(t.blend!==`add`&&t.blend!==`normal`)throw new F(`BAD_FORMAT`,`Particles3D '${e.name}' blend must be 'add' or 'normal', got '${t.blend}'.`,{prop:`blend`,validOptions:[`add`,`normal`]})}sim=null;bursted=!1;finishedEmitted=!1;_ensureSim(){if(!this.sim){Pn(this,this.preset,nt(e.typeName));let t=this.tree?.engine?.rng??new I(4660);this.sim=new In({rate:this.emitting?this.rate:0,lifetime:[this.lifetime[0]??1,this.lifetime[1]??1],speed:[(this.speed[0]??0)*gj,(this.speed[1]??0)*gj],directionDeg:this.directionDeg,spreadDeg:this.spreadDeg,gravity:[(this.gravity[0]??0)*gj,(this.gravity[1]??0)*gj,(this.gravity[2]??0)*gj],drag:this.drag,maxParticles:this.maxParticles,spreadZ:!0},t)}return this.sim}update(e){let t=this._ensureSim();t.setRate(this.emitting?this.rate:0),this.burst>0&&!this.bursted&&(this.bursted=!0,t.burst(this.burst)),t.update(e),(!this.emitting||this.rate===0)&&this.bursted&&t.done&&!this.finishedEmitted&&(this.finishedEmitted=!0,this.emit(`finished`))}replay(){this.bursted=!1,this.finishedEmitted=!1}points=null;positions=null;colors=null;paletteCache=[];paletteCacheKey=``;_syncObject3D(){super._syncObject3D(),this.syncParticles()}refreshPalette(){let e=this.paletteColors;if(e.length===0)return null;let t=e.join(`|`);if(t!==this.paletteCacheKey){this.paletteCacheKey=t;for(let t=0;t<e.length;t++){let n=this.paletteCache[t];n||(n=new K,this.paletteCache[t]=n),n.set(e[t])}this.paletteCache.length=e.length}return this.paletteCache}syncParticles(){let e=this._ensureSim();if(!this.points||(this.positions?.length??0)!==this.maxParticles*3){this.points?.removeFromParent(),this.positions=new Float32Array(this.maxParticles*3),this.colors=new Float32Array(this.maxParticles*4);let e=new J;e.setAttribute(`position`,new q(this.positions,3)),e.setAttribute(`color`,new q(this.colors,4));let t=new pl({size:(this.sizeStart+this.sizeEnd)/2*gj,map:Sj(),vertexColors:!0,transparent:!0,depthWrite:!1,depthTest:this.depthTest,alphaTest:.02,sizeAttenuation:!0,blending:this.blend===`add`?2:1});this.points=new vl(e,t),this.points.frustumCulled=!1,this._ensureObject3D().add(this.points)}this.points.renderOrder=this.renderOrder;let t=this.points.material;t.depthTest=this.depthTest,t.blending=this.blend===`add`?2:1;let n=this.positions,r=this.colors,i=this.refreshPalette(),a=i?null:vj.set(this.colorStart),o=yj.set(this.colorEnd),s=this.shimmer,c=0;e.forEach(e=>{n[c*3]=e.x,n[c*3+1]=-e.y,n[c*3+2]=e.z;let t=i?i[Math.floor(e.seed*i.length)]:a,l=Math.max(0,this.alphaStart+(this.alphaEnd-this.alphaStart)*e.t);s>0&&(l*=.5+.5*Math.sin(2*Math.PI*(e.age*s+e.seed))),bj.copy(t).lerp(o,e.t),r[c*4]=bj.r,r[c*4+1]=bj.g,r[c*4+2]=bj.b,r[c*4+3]=l,c+=1});let l=this.points.geometry;l.setDrawRange(0,c),l.getAttribute(`position`).needsUpdate=!0,l.getAttribute(`color`).needsUpdate=!0}},vj=new K,yj=new K,bj=new K,xj=null;function Sj(){if(xj)return xj;let e=63/2,t=new Uint8Array(4096*4);for(let n=0;n<64;n++)for(let r=0;r<64;r++){let i=(r-e)/e,a=(n-e)/e,o=Math.hypot(i,a),s=.35,c;if(o<=s)c=1;else{let e=Math.max(0,1-(o-s)/(1-s));c=e*e}let l=Math.round(c*255),u=(n*64+r)*4;t[u]=255,t[u+1]=255,t[u+2]=255,t[u+3]=l}let n=new Mc(t,64,64,Jr);return n.magFilter=Ar,n.minFilter=Ar,n.generateMipmaps=!1,n.needsUpdate=!0,xj=n,n}var Cj=2.2,wj=2,Tj=.52,Ej=.3,Dj=1.5,Oj=7,kj=.004;function Aj(e){if(e.path.length<2)return[];let t=Wj(e.path,Math.max(e.cell,e.depth));if(t.length<2)return[];let n=t[t.length-1].along||1,r=t.map(t=>Math.max(Gj(e.widths,t.along/n),.05)/2);jj(t,r);let i=t.map(t=>e.groundAt(t.x,t.z)),a=e.depth*Cj,o=e.depth*Oj,s=Array(t.length);for(let e=0;e<t.length;e++){let n=i[e]-a;if(e===0){s[e]=n;continue}let r=t[e].along-t[e-1].along,c=s[e-1]-r*kj;s[e]=Math.max(Math.min(n,c),i[e]-o)}let c=[];for(let n=1;n<t.length;n++){let a=t[n-1],o=t[n],l=Math.max((i[n-1]+i[n])/2-(s[n-1]+s[n])/2,0);if(l<=.001)continue;let u=Math.min(r[n-1],r[n]),d=Math.max(e.depth*wj,e.cell*Dj),f=Math.max(u-d*Tj,u*Ej,e.cell*.5);c.push({path:[[a.x,a.z],[o.x,o.z]],width:f*2,depth:l,taper:d})}return c}function jj(e,t){let n=e.length,r=Array(n).fill(1/0),i=Array(n).fill(1/0);if(n<3)return{left:r,right:i};let a=t=>e[t].along,o=Array(n).fill(0);for(let t=1;t<n-1;t++){let n=e[t-1],r=e[t],i=e[t+1],a=r.x-n.x,s=r.z-n.z,c=i.x-r.x,l=i.z-r.z,u=Math.hypot(a,s),d=Math.hypot(c,l);if(u<1e-4||d<1e-4)continue;let f=(a*l-s*c)/(u*d);o[t]=Math.asin(Math.max(-1,Math.min(1,f)))/((u+d)/2)}let s=(e,t)=>{let r=Array(n);for(let i=0;i<n;i++){let o=0,s=0;for(let n=i;n>=0&&a(i)-a(n)<=3;n--){let r=e(n);o=t===`max`?Math.max(o,r):o+r,s++}for(let r=i+1;r<n&&a(r)-a(i)<=3;r++){let n=e(r);o=t===`max`?Math.max(o,n):o+n,s++}r[i]=t===`max`?o:o/Math.max(s,1)}return r},c=s(e=>Math.max(o[e],0),`max`),l=s(e=>Math.max(-o[e],0),`max`),u=s(e=>c[e],`mean`),d=s(e=>l[e],`mean`),f=e=>e>1e-5?Math.min(1/e*Kj,qj):qj;for(let e=0;e<n;e++)r[e]=f(Math.max(u[e],c[e]*.6)),i[e]=f(Math.max(d[e],l[e]*.6));for(let e=0;e<n;e++)t[e]=Math.min(t[e],Math.max(r[e],i[e]));return{left:r,right:i}}function Mj(e,t=.6){let n=[];for(let r of e){let e=Math.max(r.wettedLeft??r.halfLeft,r.wettedRight??r.halfRight),i=Math.max(r.halfLeft,r.halfRight);e-i>t&&n.push({along:r.along,wettedHalfWidth:e,carriedHalfWidth:i})}return n}var Nj=24,Pj=3,Fj=4,Ij=.05,Lj=12,Rj=14,zj=3,Bj=5,Vj=.04,Hj=2;function Uj(e,t){return Math.max(e*zj,e+t*Bj)}function Wj(e,t){let n=e.map(e=>({x:e[0]??0,z:e[1]??0})).filter((e,t,n)=>t===0||Math.hypot(e.x-(n[t-1]?.x??0),e.z-(n[t-1]?.z??0))>1e-6);if(n.length<2||t<=0)return[];let r=[],i=0;for(let e=0;e<n.length-1;e++){let t=n[Math.max(0,e-1)],a=n[e],o=n[e+1],s=n[Math.min(n.length-1,e+2)];for(let e=0;e<Nj;e++){let n=e/Nj,c=aM(t.x,a.x,o.x,s.x,n),l=aM(t.z,a.z,o.z,s.z,n),u=r[r.length-1];u&&(i+=Math.hypot(c-u.x,l-u.z)),r.push({x:c,z:l,along:i})}}let a=n[n.length-1],o=r[r.length-1];o&&(i+=Math.hypot(a.x-o.x,a.z-o.z)),r.push({x:a.x,z:a.z,along:i});let s=i;if(s<1e-6)return[];let c=Math.max(1,Math.round(s/t)),l=s/c,u=[],d=0;for(let e=0;e<=c;e++){let t=Math.min(e*l,s);for(;d<r.length-2&&r[d+1].along<t;)d++;let n=r[d],i=r[Math.min(d+1,r.length-1)],a=i.along-n.along,o=a>1e-9?(t-n.along)/a:0;u.push({x:n.x+(i.x-n.x)*o,z:n.z+(i.z-n.z)*o,tx:1,tz:0,along:t})}for(let e=0;e<u.length;e++){let t=u[Math.max(0,e-1)],n=u[Math.min(u.length-1,e+1)],r=n.x-t.x,i=n.z-t.z,a=Math.hypot(r,i)||1,o=u[e];o.tx=r/a,o.tz=i/a}return u}function Gj(e,t){if(e.length===0)return 0;if(e.length===1)return e[0];let n=Math.min(Math.max(t,0),1)*(e.length-1),r=Math.min(Math.floor(n),e.length-2),i=n-r,a=e[r];return a+(e[r+1]-a)*i}var Kj=.85,qj=1e4,Jj=1.2,Yj=.35,Xj=.4;function Zj(e,t){let n=Math.min(...e);return Math.min(Math.max(Math.min(n*.45,t*.45),.3),2.5)}function Qj(e){let t=Wj(e.path,e.step);if(t.length===0)return[];let n=t[t.length-1].along||1,r=t.map(t=>Math.max(Gj(e.widths,t.along/n),.05)/2),i=jj(t,r),a=t.map(t=>e.bedAt(t.x,t.z)),o=Array(a.length);for(let e=0;e<a.length;e++){let t=a[e];o[e]=e===0?t:Math.min(t,o[e-1])}let s=Math.max(.5,e.depth*1.5),c=o.map((e,t)=>{let n=0,r=0;for(let i=-3;i<=Pj;i++){let a=o[Math.min(Math.max(t+i,0),o.length-1)];Math.abs(a-e)>s||(n+=a,r++)}return r>0?n/r:e}),l=Array(c.length);for(let e=0;e<c.length;e++){let t=c[e];l[e]=e===0?t:Math.min(t,l[e-1])}let u=e.fit===!0,d=Array(t.length),f=Array(t.length);for(let n=0;n<t.length;n++){let i=t[n],a=l[n]+e.depth;if(!u){f[n]=[1/0,1/0],d[n]=a;continue}let o=Uj(r[n],e.depth),s=-i.tz,c=i.tx,p=-1/0,m=-1/0;for(let t=1;t<=Rj;t++){let n=t/Rj*o;p=Math.max(p,e.bedAt(i.x+s*n,i.z+c*n)),m=Math.max(m,e.bedAt(i.x-s*n,i.z-c*n))}f[n]=[p,m],d[n]=Math.min(a,p,m)}for(let e=0;e<d.length;e++){let t=d[e];u&&(t=Math.max(t,a[e]+Vj)),e>0&&(t=Math.min(t,d[e-1]));let n=f[e];t=Math.min(t,Math.max(Math.min(n[0],n[1]),a[e]+Vj)),d[e]=t}let p=t.map((t,n)=>{let i=r[n];if(!u)return[i,i];let a=Uj(i,e.depth),o=d[n],s=-t.tz,c=t.tx,l=n=>{for(let r=1;r<=Rj;r++){let i=r/Rj*a;if(e.bedAt(t.x+s*i*n,t.z+c*i*n)>=o)return i}return-i};return[l(1),l(-1)]}),m=p.map(e=>[Math.abs(e[0]),Math.abs(e[1])]);for(let e of[0,1]){for(let n=1;n<m.length;n++){let r=Math.max(t[n].along-t[n-1].along,1e-4),i=m[n-1][e],a=m[n][e];m[n][e]=Math.min(a,i+r*Jj)}for(let n=m.length-2;n>=0;n--){let r=Math.max(t[n+1].along-t[n].along,1e-4),i=m[n+1][e],a=m[n][e];m[n][e]=Math.min(a,i+r*Jj)}}let h=m.map((e,t)=>{let n=0,r=0,i=0;for(let e=-2;e<=Hj;e++){let a=m[Math.min(Math.max(t+e,0),m.length-1)];n+=Math.abs(a[0]),r+=Math.abs(a[1]),i++}let a=m[t];return[Math.min(n/i,Math.abs(a[0])),Math.min(r/i,Math.abs(a[1]))]}),g=t.map((e,t)=>[Math.min(h[t][0],i.left[t]),Math.min(h[t][1],i.right[t])]),_=g.reduce((e,t)=>Math.max(e,t[0],t[1]),0);for(let e=0;e<t.length;e++){let n=g[e];for(let r=e+1;r<t.length;r++){let i=g[r],a=Math.max(n[0],n[1],i[0],i[1]);if(t[r].along-t[e].along<a*3)continue;let o=Math.hypot(t[e].x-t[r].x,t[e].z-t[r].z);if(!(o>_*2+Yj))for(let e of[0,1]){if(o>=n[e]+i[e]+Yj)continue;let t=Math.max((o-Yj)/2,Xj);n[e]>t&&(n[e]=t),i[e]>t&&(i[e]=t)}}}for(let e of[0,1]){for(let n=1;n<g.length;n++){let r=Math.max(t[n].along-t[n-1].along,1e-4),i=g[n-1][e],a=g[n][e];g[n][e]=Math.min(a,i+r*Jj)}for(let n=g.length-2;n>=0;n--){let r=Math.max(t[n+1].along-t[n].along,1e-4),i=g[n+1][e],a=g[n][e];g[n][e]=Math.min(a,i+r*Jj)}}let v=r.reduce((e,t)=>e+t,0)/r.length||1;return t.map((n,i)=>{let a=d[i],o=Math.max(0,i-1),s=Math.min(t.length-1,i+1),c=t[s].along-t[o].along,l=(d[o]-d[s])/(c||1),u=Math.max(0,l),f=r[i],m=h[i],_=Math.min(Math.max(e.flowSpeed*Math.sqrt(v/f)*(1+Fj*u),Ij),Lj),y=p[i];return{...n,halfWidth:f,halfLeft:Math.max(g[i][0],.05),halfRight:Math.max(g[i][1],.05),wettedLeft:Math.max(m[0],.05),wettedRight:Math.max(m[1],.05),spillLeft:y[0]<0,spillRight:y[1]<0,surfaceY:a,slope:u,speed:_}})}function $j(e,t){let n=Math.max(1,Math.round(t.acrossSegments)),r=n+1,i=e.length*r,a=new Float32Array(i*3),o=new Float32Array(i*3),s=new Float32Array(i*2),c=new Float32Array(i*2),l=new Float32Array(i*4),u=Math.max(0,e.length-1)*n,d=new Uint32Array(u*6);for(let i=0;i<e.length;i++){let u=e[i],d=Math.max(u.surfaceY-eM(t,u.x,u.z),Vj),f=-u.tz,p=u.tx,m=Math.hypot(u.slope,1),h=u.tx*u.slope/m,g=1/m,_=u.tz*u.slope/m;for(let e=0;e<=n;e++){let m=e/n*2-1,v=m*(m<0?u.halfRight:u.halfLeft)*t.bankOvershoot,y=u.x+f*v,b=u.z+p*v,x=i*r+e,S=eM(t,y,b),C=(m<0?u.spillRight:u.spillLeft)?d+(Vj-d)*Math.abs(m):d,w=Math.min(u.surfaceY,S+C);a[x*3]=y,a[x*3+1]=w,a[x*3+2]=b,o[x*3]=h,o[x*3+1]=g,o[x*3+2]=_,s[x*2]=u.along,s[x*2+1]=v,c[x*2]=u.tx,c[x*2+1]=u.tz,l[x*4]=u.speed,l[x*4+1]=Math.max(0,w-S),l[x*4+2]=u.slope,l[x*4+3]=m*t.bankOvershoot}}let f=0;for(let t=0;t+1<e.length;t++)for(let e=0;e<n;e++){let n=t*r+e,i=n+1,a=n+r,o=a+1;d[f++]=n,d[f++]=i,d[f++]=a,d[f++]=i,d[f++]=o,d[f++]=a}return{positions:a,normals:o,uvs:s,flow:c,river:l,indices:d}}function eM(e,t,n){let r=e.bedBlur??0;return r<=0?e.bedAt(t,n):(e.bedAt(t,n)+e.bedAt(t+r,n)+e.bedAt(t-r,n)+e.bedAt(t,n+r)+e.bedAt(t,n-r))/5}function tM(e,t,n){if(e.length===0)return null;let r=0,i=1/0,a=Math.max(1,Math.floor(Math.sqrt(e.length)/2));if(a>1){for(let o=0;o<e.length;o+=a){let a=e[o],s=(a.x-t)**2+(a.z-n)**2;s<i&&(i=s,r=o)}let o=Math.max(0,r-a),s=Math.min(e.length-1,r+a);i=1/0;for(let a=o;a<=s;a++){let o=e[a],s=(o.x-t)**2+(o.z-n)**2;s<i&&(i=s,r=a)}return nM(e,r,t,n)}for(let a=0;a<e.length;a++){let o=e[a],s=(o.x-t)**2+(o.z-n)**2;s<i&&(i=s,r=a)}if(e.length===1){let r=e[0];return rM(r,r,0,t,n,!1)}return nM(e,r,t,n)}function nM(e,t,n,r){let i=null,a=1/0;for(let o of[t-1,t]){if(o<0||o+1>=e.length)continue;let t=e[o],s=e[o+1],c=s.x-t.x,l=s.z-t.z,u=c*c+l*l,d=u>1e-9?((n-t.x)*c+(r-t.z)*l)/u:0,f=Math.min(Math.max(d,0),1),p=o===0&&d<0||o+2===e.length&&d>1,m=t.x+c*f,h=t.z+l*f,g=(m-n)**2+(h-r)**2;g<a&&(a=g,i=rM(t,s,f,n,r,p))}return i}function rM(e,t,n,r,i,a){let o=e.x+(t.x-e.x)*n,s=e.z+(t.z-e.z)*n,c=e.tx+(t.tx-e.tx)*n,l=e.tz+(t.tz-e.tz)*n,u=Math.hypot(c,l)||1;c/=u,l/=u;let d=(r-o)*-l+(i-s)*c,f=(e,t)=>e+(t-e)*n,p=d<0?f(e.halfRight,t.halfRight):f(e.halfLeft,t.halfLeft),m=d/(p||1);return{inside:!a&&Math.abs(m)<=1,across:m,along:e.along+(t.along-e.along)*n,surfaceY:e.surfaceY+(t.surfaceY-e.surfaceY)*n,dirX:c,dirZ:l,speed:e.speed+(t.speed-e.speed)*n,halfWidth:p}}function iM(e,t={}){let n=t.minGrade??.45,r=t.minDrop??1.2,i=[],a=-1;for(let t=0;t<=e.length;t++){let o=t<e.length&&e[t].slope>=n;if(o&&a<0&&(a=t),o||a<0)continue;let s=e[Math.max(0,a-1)],c=e[Math.min(e.length-1,t)],l=s.surfaceY-c.surfaceY;l>=r&&i.push({x:c.x,z:c.z,lipX:s.x,lipZ:s.z,lipHalfWidth:Math.min((s.halfLeft+s.halfRight)/2,s.halfWidth),lipDirX:s.tx,lipDirZ:s.tz,lipSpeed:s.speed,topY:s.surfaceY,baseY:c.surfaceY,drop:l,halfWidth:(c.halfLeft+c.halfRight)/2,dirX:c.tx,dirZ:c.tz,speed:c.speed}),a=-1}return i}function aM(e,t,n,r,i){let a=i*i,o=a*i;return .5*(2*t+(-e+n)*i+(2*e-5*t+4*n-r)*a+(-e+3*t-3*n+r)*o)}var oM=`
|
|
7516
7516
|
float riverHash(vec2 p) {
|
|
7517
7517
|
p = fract(p * vec2(127.31, 311.7));
|
|
7518
7518
|
p += dot(p, p + 34.23);
|
|
@@ -7529,7 +7529,7 @@ float riverNoise(vec2 p) {
|
|
|
7529
7529
|
float d = riverHash(i + vec2(1.0, 1.0));
|
|
7530
7530
|
return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);
|
|
7531
7531
|
}
|
|
7532
|
-
`,
|
|
7532
|
+
`,sM=`
|
|
7533
7533
|
precision highp float;
|
|
7534
7534
|
|
|
7535
7535
|
#include <fog_pars_vertex>
|
|
@@ -7590,7 +7590,7 @@ void main() {
|
|
|
7590
7590
|
|
|
7591
7591
|
#include <fog_vertex>
|
|
7592
7592
|
}
|
|
7593
|
-
`,
|
|
7593
|
+
`,cM=`
|
|
7594
7594
|
precision highp float;
|
|
7595
7595
|
|
|
7596
7596
|
#include <fog_pars_fragment>
|
|
@@ -7630,7 +7630,7 @@ varying vec2 vFlowUv;
|
|
|
7630
7630
|
varying vec2 vFlow;
|
|
7631
7631
|
varying vec4 vRiver;
|
|
7632
7632
|
|
|
7633
|
-
${
|
|
7633
|
+
${oM}
|
|
7634
7634
|
|
|
7635
7635
|
/**
|
|
7636
7636
|
* Ripple field in flow space: (height, d/d-downstream, d/d-across).
|
|
@@ -7910,7 +7910,7 @@ void main() {
|
|
|
7910
7910
|
#include <colorspace_fragment>
|
|
7911
7911
|
#include <fog_fragment>
|
|
7912
7912
|
}
|
|
7913
|
-
`,cM=1.25,lM=4,uM=12,dM=1.5,fM=.35,pM=1.2,mM=8,hM=.5,gM=.35,_M=42,vM=26,yM=6,bM=.05,xM=1.5,SM={shallow:`#74b2a2`,deep:`#123f4b`,sky:`#8ab6d8`,horizon:`#9fb6c2`,bank:`#465447`},CM=`#e9f2ef`,wM=new U,TM={rippleScale:.85,rippleStrength:.09,flowRate:.42,fresnelScale:.95,standingAmp:.11,glideAmp:.025},EM=class e extends eg{static typeName=`River3D`;static props={path:{default:[]},width:{default:6},widths:{default:[]},depth:{default:.8},flowSpeed:{default:1.6},colors:{default:{}},absorption:{default:.5},opacity:{default:.85},foam:{default:1},ripples:{default:1},sunDirection:{default:[.5,.8,.3]},sunColor:{default:`#fff6e0`},sunIntensity:{default:1},terrain:{default:``,nodePath:!0},carve:{default:!0},flowForce:{default:1},spray:{default:1}};path=[];width=6;widths=[];depth=.8;flowSpeed=1.6;colors={};absorption=.5;opacity=.85;foam=1;ripples=1;sunDirection=[.5,.8,.3];sunColor=`#fff6e0`;sunIntensity=1;terrain=``;carve=!0;flowForce=1;spray=1;renderOrder=1;time=0;rings=[];falls=[];sprayKey=``;courseKey=``;bedAt=null;fitted=!1;bounds=null;boundsKey=``;rocks=[];rockScanAt=-1;world=[0,0,0];_bodies=[];static validateJson(e){let t=e;if(!Array.isArray(t.path))throw new F(`BAD_FORMAT`,`River3D '${e.name}' path must be an array of [x, z] points, got ${JSON.stringify(t.path)}.`,{prop:`path`});if(t.path.length>0&&t.path.length<2)throw new F(`BAD_FORMAT`,`River3D '${e.name}' path needs at least 2 points (source → mouth), got ${t.path.length}.`,{prop:`path`});if(t.path.forEach((t,n)=>{if(!Array.isArray(t)||t.length<2||!Number.isFinite(t[0])||!Number.isFinite(t[1]))throw new F(`BAD_FORMAT`,`River3D '${e.name}' path[${n}] must be [x, z] with finite numbers, got ${JSON.stringify(t)}.`,{prop:`path`})}),!(typeof t.width==`number`&&t.width>0))throw new F(`BAD_FORMAT`,`River3D '${e.name}' width must be a positive number of meters, got ${JSON.stringify(t.width)}.`,{prop:`width`});if(!Array.isArray(t.widths)||t.widths.some(e=>!(typeof e==`number`&&e>0)))throw new F(`BAD_FORMAT`,`River3D '${e.name}' widths must be a list of positive meters (source→mouth), got ${JSON.stringify(t.widths)}.`,{prop:`widths`});if(!(t.depth>0))throw new F(`BAD_FORMAT`,`River3D '${e.name}' depth must be > 0 meters, got ${JSON.stringify(t.depth)}.`,{prop:`depth`});if(!(t.flowSpeed>=0))throw new F(`BAD_FORMAT`,`River3D '${e.name}' flowSpeed must be >= 0 m/s, got ${JSON.stringify(t.flowSpeed)}.`,{prop:`flowSpeed`});for(let n of[`absorption`,`foam`,`ripples`,`flowForce`,`spray`,`sunIntensity`]){let r=t[n];if(!(typeof r==`number`&&r>=0))throw new F(`BAD_FORMAT`,`River3D '${e.name}' ${n} must be a number >= 0, got ${JSON.stringify(r)}.`,{prop:n})}if(!(t.opacity>=0&&t.opacity<=1))throw new F(`BAD_FORMAT`,`River3D '${e.name}' opacity must be within [0, 1], got ${JSON.stringify(t.opacity)}.`,{prop:`opacity`});let n=t.colors;if(typeof n!=`object`||!n||Array.isArray(n))throw new F(`BAD_FORMAT`,`River3D '${e.name}' colors must be an object of { shallow, deep, sky, horizon, bank } hex strings.`,{prop:`colors`});for(let t of Object.keys(n)){if(!(t in SM))throw new F(`BAD_FORMAT`,`River3D '${e.name}' colors has unknown key '${t}' — expected shallow, deep, sky, horizon or bank.`,{prop:`colors`});if(typeof n[t]!=`string`)throw new F(`BAD_FORMAT`,`River3D '${e.name}' colors.${t} must be a hex string, got ${JSON.stringify(n[t])}.`,{prop:`colors`})}}_createObject3D(){return new vc(new J,this.buildMaterial())}onReady(){this.ensureCourse()}onExitTree(){ck(this,this.terrain)?._setExternalChannel(this,null)}update(e){this.time+=e,this.ensureCourse(),this.syncSpray(),this.flowForce>0&&this.rings.length>1&&this.sweepBodies(e)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();this.rebuildIfNeeded(e),this.syncUniforms(e)}_onRender3D(e){if(this.rings.length===0)return;(this.rockScanAt<0||this.time-this.rockScanAt>hM)&&(this.rockScanAt=this.time,this.scanRocks());let t=this._ensureObject3D().material.uniforms;this.syncRocks(t,e.camera.getWorldPosition(wM))}_waterYAt(e,t){if(this.rings.length===0)return null;let[n,r,i]=this.world,a=e-n,o=t-i,s=this.ringBounds();if(a<s.minX||a>s.maxX||o<s.minZ||o>s.maxZ)return null;let c=eM(this.rings,a,o);return c?.inside?c.surfaceY+r:null}ringBounds(){if(this.boundsKey===this.courseKey&&this.bounds)return this.bounds;let e=1/0,t=-1/0,n=1/0,r=-1/0,i=0;for(let a of this.rings)a.x<e&&(e=a.x),a.x>t&&(t=a.x),a.z<n&&(n=a.z),a.z>r&&(r=a.z),i=Math.max(i,a.halfLeft,a.halfRight);return this.bounds={minX:e-i,maxX:t+i,minZ:n-i,maxZ:r+i},this.boundsKey=this.courseKey,this.bounds}sampleAt(e,t){if(this.ensureCourse(),this.rings.length===0)return null;let[n,r,i]=this.world,a=eM(this.rings,e-n,t-i);return a?{...a,surfaceY:a.surfaceY+r}:null}fallsAt(){this.ensureCourse();let[e,t,n]=this.world;return this.falls.map(r=>({...r,worldX:r.x+e,worldY:r.baseY+t,worldZ:r.z+n}))}_rings(){return this.rings}_applySunDirection(t){let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this._ensureObject3D().material.uniforms?.uSunDirection?.value)?.set(t[0],t[1],t[2])}free(){let e=this._ensureObject3D();e.geometry?.dispose(),e.material?.dispose?.(),super.free()}widthProfile(){return this.widths.length>0?this.widths:[this.width]}applyCarve(e){if(!e)return;if(!this.carve||this.path.length<2){e._setExternalChannel(this,null);return}e._setExternalChannel(this,null);let[t,,n]=sk(this),[r,,i]=sk(e),a=e._heightmap();e._setExternalChannel(this,kj({path:this.path.map(e=>[(e[0]??0)+t-r,(e[1]??0)+n-i]),widths:this.widthProfile(),depth:this.depth,cell:(e.size[0]??1)/Math.max(1,a.segsX),groundAt:(e,t)=>a.heightAt(e,t)}))}resolveTerrain(){let e=ck(this,this.terrain);if(!e&&this.terrain!==``)throw new F(`NODE_NOT_FOUND`,`River3D '${this.name}' terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`});return e}ensureCourse(){let e=this.resolveTerrain(),t=sk(this),n=JSON.stringify([this.path,this.width,this.widths,this.depth,this.flowSpeed,this.carve,e?e.name:``,t]);if(n===this.courseKey)return!1;if(this.courseKey=n,this.world=t,this.bedAt=null,this.applyCarve(e),this.path.length<2)return this.rings=[],this.falls=[],!0;let[r,i,a]=t;this.bedAt=e?(t,n)=>e.heightAt(t+r,n+a)-i:()=>-this.depth,this.fitted=e!==null;let o=this.widthProfile();return this.rings=Zj({path:this.path,widths:o,depth:this.depth,flowSpeed:this.flowSpeed,step:Xj(o,this.depth),bedAt:this.bedAt,fit:this.fitted}),this.falls=rM(this.rings),this.warnUncoveredWater(),!0}warnUncoveredWater(){if(this.warnedCoverage)return;let e=jj(this.rings);if(e.length*3<this.rings.length)return;this.warnedCoverage=!0;let t=e.reduce((e,t)=>t.wettedHalfWidth-t.carriedHalfWidth>e.wettedHalfWidth-e.carriedHalfWidth?t:e);this.diagnose(`warn`,`[incanto] River3D '${this.name}': the course is too tight for the water it holds — ${e.length} of ${this.rings.length} stations leave bare channel beside the ribbon (worst at ${t.along.toFixed(0)} m: ground wet to ${t.wettedHalfWidth.toFixed(1)} m from the centre, a bend that can only carry ${t.carriedHalfWidth.toFixed(1)} m). Fix by EASING THE BENDS in \`path\` (fewer, straighter points), NARROWING \`widths\` there, or placing standing water (a Water3D) if that reach is really a pool.`)}warnedCoverage=!1;rebuildIfNeeded(e){if(!this.ensureCourse()&&e.geometry.getAttribute(`position`))return;if(this.rings.length===0||!this.bedAt){e.geometry.dispose();let t=new J;t.setAttribute(`position`,new q(new Float32Array,3)),e.geometry=t;return}let t=this.widthProfile(),n=Math.min(...t),r=Math.max(...t),i=Qj(this.rings,{acrossSegments:Math.min(uM,Math.max(lM,Math.round(r/dM))),bankOvershoot:this.fitted?1:cM,bedBlur:Math.min(n/2*fM,pM),bedAt:this.bedAt}),a=new J;a.setAttribute(`position`,new q(i.positions,3)),a.setAttribute(`normal`,new q(i.normals,3)),a.setAttribute(`aFlowUv`,new q(i.uvs,2)),a.setAttribute(`aFlow`,new q(i.flow,2)),a.setAttribute(`aRiver`,new q(i.river,4)),a.setIndex(new q(i.indices,1)),a.computeBoundingSphere(),e.geometry.dispose(),e.geometry=a}buildMaterial(){return new Vl({vertexShader:oM,fragmentShader:sM,fog:!0,uniforms:{fogColor:{value:new K(`#ffffff`)},fogNear:{value:1},fogFar:{value:1e3},fogDensity:{value:25e-5},uTime:{value:0},uShallowColor:{value:new K(SM.shallow)},uDeepColor:{value:new K(SM.deep)},uFoamColor:{value:new K(CM)},uSkyColor:{value:new K(SM.sky)},uHorizonColor:{value:new K(SM.horizon)},uBankColor:{value:new K(SM.bank)},uSunDirection:{value:new U(.5,.8,.3)},uSunColor:{value:new K(this.sunColor)},uSunIntensity:{value:this.sunIntensity},uMaxDepth:{value:this.depth},uAbsorption:{value:this.absorption},uOpacity:{value:this.opacity},uFoam:{value:this.foam},uRippleScale:{value:TM.rippleScale},uRippleStrength:{value:TM.rippleStrength*this.ripples},uFlowRate:{value:TM.flowRate},uSparkle:{value:this.ripples},uRockCount:{value:0},uRocks:{value:Array.from({length:mM},()=>new so)},uFresnelScale:{value:TM.fresnelScale},uStandingAmp:{value:TM.standingAmp},uGlideAmp:{value:TM.glideAmp}},transparent:!0,depthTest:!0,depthWrite:!1,side:2})}scanRocks(){let e=[],[t,n,r]=this.world,i=(i,a,o,s,c)=>{if(o<=.02)return;let l=eM(this.rings,i-t,a-r);if(!l?.inside)return;let u=l.surfaceY+n;if(s>u||c<u-this.depth)return;let d=(c-u)/Math.max(this.depth*gM,.02),f=Math.min(Math.max(d+1,0),1);e.push({x:i,z:a,radius:o,breaks:f})},a=this;for(;a.parent;)a=a.parent;let o=e=>{if(e instanceof ag||e instanceof ig){let t=e.collider,n=lh(t),[r,a,o]=sk(e);i(r,o,t?.shape===`box`?Math.max(t.size?.[0]??.4,t.size?.[2]??.4)/2:t?.radius??.35,a-n,a+n)}else if(e instanceof WT){let[t,n,r]=e.size,[a,o,s]=sk(e);for(let c of e.transforms){let e=c[4]??1,l=a+(c[0]??0),u=o+(c[1]??0),d=s+(c[2]??0),f=(n??1)*e/2;i(l,d,Math.max(t,r)*e/2,u-f,u+f)}}else if(e instanceof BT){let[t,n,r]=e.size,[a,o,s]=sk(e),c=(n??1)/2;i(a,s,Math.max(t,r)/2,o-c,o+c)}for(let t of e.children)o(t)};o(a),this.rocks=e}syncRocks(e,t){let n=e.uRocks?.value,r=e.uRockCount;if(!n||!r)return;if(this.rocks.length===0){r.value=0;return}let i=[...this.rocks].map(e=>({r:e,d:(e.x-t.x)**2+(e.z-t.z)**2})).sort((e,t)=>e.d-t.d).slice(0,mM),a=0;for(let{r:e,d:t}of i){let r=Math.max(e.radius*_M,vM),i=Math.min(Math.sqrt(t)/r,1),o=Math.min(Math.max((i-.6)/.4,0),1),s=1-o*o*(3-2*o);s<=.01||(n[a]?.set(e.x,e.z,e.radius,e.breaks*s),a++)}r.value=a}syncUniforms(e){let t=e.material.uniforms,n=(e,n)=>{let r=t[e];r&&(r.value=n)},r=(e,n)=>{(t[e]?.value)?.set(n)},i=this.colors;n(`uTime`,this.time),r(`uShallowColor`,i.shallow??SM.shallow),r(`uDeepColor`,i.deep??SM.deep),r(`uSkyColor`,i.sky??SM.sky),r(`uHorizonColor`,i.horizon??SM.horizon),r(`uBankColor`,i.bank??SM.bank),r(`uSunColor`,this.sunColor),(t.uSunDirection?.value)?.set(this.sunDirection[0]??.5,this.sunDirection[1]??.8,this.sunDirection[2]??.3),n(`uSunIntensity`,this.sunIntensity),n(`uMaxDepth`,this.depth),n(`uAbsorption`,this.absorption),n(`uOpacity`,this.opacity),n(`uFoam`,this.foam),n(`uRippleStrength`,TM.rippleStrength*this.ripples),n(`uSparkle`,this.ripples)}syncSpray(){let e=this.spray>0?`${this.spray}|${JSON.stringify(this.falls)}`:``;if(e!==this.sprayKey){this.sprayKey=e;for(let e of[...this.children])e.name.startsWith(`__spray`)&&e.free();this.spray<=0||this.falls.forEach((e,t)=>{let n=new gj(`__spray${t}`);n.position=[e.x+e.dirX*.6,e.baseY+.15,e.z+e.dirZ*.6];let r=Math.min(1.6,.4+e.drop*.12)*this.spray;n.rate=Math.round(Math.min(22,5+e.drop*1.6)*this.spray),n.maxParticles=160,n.lifetime=[1,2.1],n.speed=[45*r,130*r],n.directionDeg=-90,n.spreadDeg=52,n.gravity=[0,-240,0],n.drag=1.2,n.sizeStart=7*r,n.sizeEnd=30*r,n.colorStart=`#ffffff`,n.colorEnd=`#dfe9ec`,n.alphaStart=.085,n.alphaEnd=0,n.blend=`normal`,n.depthTest=!0,this.addChild(n)})}}sweepBodies(e){let t=this;for(;t.parent;)t=t.parent;let n=this._bodies;if(n.length=0,DM(t,n),n.length===0)return;let[r,i,a]=this.world;for(let t of n){let n=sk(t),o=eM(this.rings,n[0]-r,n[2]-a);if(!o?.inside)continue;let s=o.surfaceY+i,c=n[1]-lh(t.collider);if(c>s+bM||c<s-this.depth-xM)continue;let l=OM(t);if(!l)continue;let u=Math.min(1,this.flowForce*yM*e),d=(o.dirX*o.speed-(l[0]??0))*u,f=(o.dirZ*o.speed-(l[2]??0))*u;if(t instanceof ig){let e=t.mass||1;t.applyImpulse([d*e,0,f*e])}else l[0]=(l[0]??0)+d,l[2]=(l[2]??0)+f}}};function DM(e,t){(e instanceof ag||e instanceof ig)&&t.push(e);for(let n of e.children)DM(n,t)}function OM(e){return e.velocity??e.linearVelocity}var kM=128,AM=class extends eg{static typeName=`Trail3D`;static props={width:{default:.3},color:{default:`#ffffff`},opacity:{default:.8},seconds:{default:.6},emitting:{default:!0},additive:{default:!1},minDistance:{default:.05}};width=.3;color=`#ffffff`;opacity=.8;seconds=.6;emitting=!0;additive=!1;minDistance=.05;points=[];clock=0;mesh=null;lastColor=``;_createObject3D(){let e=new Bo,t=new J;t.setAttribute(`position`,new q(new Float32Array(kM*2*3),3));let n=new oc({color:this.color,transparent:!0,opacity:this.opacity,side:2,depthWrite:!1,blending:this.additive?2:1});return this.mesh=new vc(t,n),this.mesh.frustumCulled=!1,this.mesh.matrixAutoUpdate=!1,this.mesh.matrixWorld.identity(),this.mesh.updateMatrixWorld=()=>{},e.add(this.mesh),e}update(e){for(this.clock+=e;this.points.length>0&&this.clock-this.points[0].t>this.seconds;)this.points.shift()}_onRender3D(e){let t=this._ensureObject3D();if(this.emitting){t.getWorldPosition(jM);let e=this.points[this.points.length-1];(!e||(e.x-jM.x)**2+(e.y-jM.y)**2+(e.z-jM.z)**2>this.minDistance*this.minDistance)&&(this.points.push({x:jM.x,y:jM.y,z:jM.z,t:this.clock}),this.points.length>kM&&this.points.shift())}let n=this.mesh;if(!n)return;n.matrixWorld.identity();let r=n.material;this.color!==this.lastColor&&(this.lastColor=this.color,r.color=new K(this.color)),r.opacity=this.opacity;let i=this.points.length,a=n.geometry,o=a.getAttribute(`position`);if(i<2){a.setDrawRange(0,0);return}for(let t=0;t<i;t++){let n=this.points[t],r=this.points[Math.min(t+1,i-1)]??n;MM.set(r.x-n.x,r.y-n.y,r.z-n.z),MM.lengthSq()<1e-8&&MM.set(0,1,0),NM.set(e.camera.position.x-n.x,e.camera.position.y-n.y,e.camera.position.z-n.z),PM.crossVectors(MM,NM).normalize();let a=(this.clock-n.t)/this.seconds,s=this.width/2*Math.max(0,1-a);o.setXYZ(t*2,n.x+PM.x*s,n.y+PM.y*s,n.z+PM.z*s),o.setXYZ(t*2+1,n.x-PM.x*s,n.y-PM.y*s,n.z-PM.z*s)}if(o.needsUpdate=!0,!a.index||a.index.count<(kM-1)*6){let e=[];for(let t=0;t<kM-1;t++){let n=t*2;e.push(n,n+1,n+2,n+1,n+3,n+2)}a.setIndex(e)}a.setDrawRange(0,(i-1)*6)}get pointCount(){return this.points.length}},jM=new U,MM=new U,NM=new U,PM=new U;function FM(e){let{branch:t,leaves:n,type:r}=e,i=0,a=0,o=[{level:0,sections:t.sections[0],segments:t.segments[0]}];for(;o.length>0;){let e=o.shift();if(i+=e.sections*e.segments*2,e.level>=t.levels){a+=n.count===0?0:n.count+ +(r===`deciduous`);continue}r===`deciduous`&&o.push({level:e.level+1,sections:e.sections,segments:e.segments});let s=t.children[e.level]??0;for(let n=0;n<s;n++)o.push({level:e.level+1,sections:t.sections[e.level+1]??1,segments:t.segments[e.level+1]??3})}let s=n.billboard===`double`?2:1,c=a*s*2;return{branches:i,leaves:c,total:i+c}}var IM={ash:{type:`deciduous`,branch:{levels:3,angle:[0,48,75,60],children:[7,4,3,0],force:{direction:{x:0,y:1,z:0},strength:-.06},gnarliness:[.03,.25,.2,.09],length:[43.47,27.14,9.51,4.6],radius:[2,.63,.76,.7],sections:[12,8,6,4],segments:[12,6,4,3],start:[0,.23,.33,0],taper:[.7,.7,.7,.7],twist:[.09,-.07,0,0]},leaves:{style:`ash`,billboard:`double`,angle:55,count:16,start:0,size:2.67,sizeVariance:.72,alphaTest:.5}},aspen:{type:`deciduous`,branch:{levels:2,angle:[0,75,32,7],children:[10,3,3,0],force:{direction:{x:0,y:1,z:0},strength:.0148},gnarliness:[.05,.12,.12,.02],length:[50,6.07,11.19,1],radius:[.72,.41,.7,.7],sections:[12,10,8,6],segments:[8,6,4,3],start:[0,.59,.35,0],taper:[.37,.13,.7,.7],twist:[0,0,0,0]},leaves:{style:`aspen`,billboard:`double`,angle:30,count:11,start:.124,size:2.5,sizeVariance:.7,alphaTest:.5}},oak:{type:`deciduous`,branch:{levels:3,angle:[0,54,58,32],children:[6,4,3,0],force:{direction:{x:0,y:1,z:0},strength:-.01},gnarliness:[0,-.1,-.15,.09],length:[37.24,11.08,12.39,7.16],radius:[1.41,.9,.69,1.19],sections:[8,6,3,1],segments:[7,5,3,3],start:[0,.49,.06,.12],taper:[.73,.42,.69,.75],twist:[-.23,.42,0,0]},leaves:{style:`oak`,billboard:`double`,angle:42,count:18,start:.16,size:2.5,sizeVariance:.7,alphaTest:.5}},pine:{type:`evergreen`,branch:{levels:1,angle:[0,110,16,60],children:[82,3,5,0],force:{direction:{x:0,y:1,z:0},strength:-.003},gnarliness:[.05,.08,0,0],length:[50,23.87,14.08,1],radius:[1.05,.36,.7,.7],sections:[12,10,8,6],segments:[8,6,4,3],start:[0,.27,.14,.3],taper:[.7,.7,.7,.7],twist:[0,0,0,0]},leaves:{style:`pine`,billboard:`double`,angle:39,count:30,start:.09,size:1.435,sizeVariance:.201,alphaTest:.3}},bush:{type:`deciduous`,branch:{levels:3,angle:[0,21.5,62.6,60],children:[7,3,2,0],force:{direction:{x:0,y:1,z:0},strength:-.02},gnarliness:[.11,.09,.05,.09],length:[.1,15.3,5.59,4.6],radius:[.58,.95,.76,.7],sections:[6,6,4,3],segments:[4,4,4,3],start:[0,.53,.33,0],taper:[.7,.7,.7,.7],twist:[.3,-.07,0,0]},leaves:{style:`ash`,billboard:`double`,angle:55,count:8,start:0,size:2.45,sizeVariance:.717,alphaTest:.5}},"ash-forest":{type:`deciduous`,branch:{levels:2,angle:[0,48,75,60],children:[5,3,0,0],force:{direction:{x:0,y:1,z:0},strength:-.06},gnarliness:[.03,.25,.2,.09],length:[43.47,27.14,9.51,4.6],radius:[2,.63,.76,.7],sections:[6,5,4,4],segments:[6,4,3,3],start:[0,.3,.33,0],taper:[.7,.7,.7,.7],twist:[.09,-.07,0,0]},leaves:{style:`ash`,billboard:`double`,angle:55,count:15,start:0,size:3,sizeVariance:.6,alphaTest:.5}},"oak-forest":{type:`deciduous`,branch:{levels:2,angle:[0,54,58,32],children:[5,3,0,0],force:{direction:{x:0,y:1,z:0},strength:-.01},gnarliness:[0,-.1,-.15,.09],length:[37.24,11.08,12.39,7.16],radius:[1.41,.9,.69,1.19],sections:[6,4,3,1],segments:[6,4,3,3],start:[0,.49,.06,.12],taper:[.73,.42,.69,.75],twist:[-.23,.42,0,0]},leaves:{style:`oak`,billboard:`double`,angle:42,count:16,start:.1,size:2.9,sizeVariance:.7,alphaTest:.5}},"pine-forest":{type:`evergreen`,branch:{levels:1,angle:[0,110,16,60],children:[44,3,5,0],force:{direction:{x:0,y:1,z:0},strength:-.005},gnarliness:[.07,.09,0,0],length:[50,23.87,14.08,1],radius:[1.05,.36,.7,.7],sections:[6,5,8,6],segments:[6,3,4,3],start:[0,.27,.14,.3],taper:[.7,.7,.7,.7],twist:[0,0,0,0]},leaves:{style:`pine`,billboard:`double`,angle:39,count:9,start:.09,size:1.8,sizeVariance:.201,alphaTest:.3}},"bush-forest":{type:`deciduous`,branch:{levels:2,angle:[0,21.5,62.6,60],children:[6,3,0,0],force:{direction:{x:0,y:1,z:0},strength:-.02},gnarliness:[.11,.09,.05,.09],length:[.1,15.3,5.59,4.6],radius:[.58,.95,.76,.7],sections:[5,4,3,3],segments:[4,3,3,3],start:[0,.53,.33,0],taper:[.7,.7,.7,.7],twist:[.3,-.07,0,0]},leaves:{style:`ash`,billboard:`double`,angle:55,count:10,start:0,size:3.2,sizeVariance:.6,alphaTest:.5}}},LM=[`ash`,`aspen`,`oak`,`pine`,`bush`,`ash-forest`,`oak-forest`,`pine-forest`,`bush-forest`];function RM(e){let t=IM[e];if(!t)throw new F(`BAD_FORMAT`,`Unknown eztree preset '${e}' — must be one of [${LM.join(`, `)}].`,{prop:`preset`,validOptions:LM});return structuredClone(t)}var zM={ash:{texture:`oak`,tint:`#cecbbe`,repeat:[.5,1/5]},aspen:{texture:`birch`,tint:`#ffffff`,repeat:[1,1]},oak:{texture:`oak`,tint:`#fff3d1`,repeat:[1,1/10]},pine:{texture:`pine`,tint:`#ffffff`,repeat:[1,1]},bush:{texture:`oak`,tint:`#cecbbe`,repeat:[.5,1/5]}};function BM(e){if(!LM.includes(e))throw new F(`BAD_FORMAT`,`Unknown eztree preset '${e}' — must be one of [${LM.join(`, `)}].`,{prop:`preset`,validOptions:LM});return structuredClone(zM[e.replace(/-forest$/,``)])}var VM=.45,HM=.45,UM=.55,WM=.15,GM=.07,KM=.035;function qM(e,t){let n=Math.imul(e+1,374761393)+Math.imul(t+1,668265263)>>>0;return n=Math.imul(n^n>>>13,1274126177)>>>0,((n^n>>>16)>>>0)/4294967296}function JM(e,t,n){let r=e.length/3,i=new Float32Array(e.length),a=new Float32Array(e.length),o=1/0,s=1/0,c=1/0,l=-1/0,u=-1/0,d=-1/0;for(let t=0;t<r;t++){let n=e[t*3],r=e[t*3+1],i=e[t*3+2];n<o&&(o=n),n>l&&(l=n),r<s&&(s=r),r>u&&(u=r),i<c&&(c=i),i>d&&(d=i)}let f=(o+l)/2,p=(s+u)/2,m=(c+d)/2,h=Math.max((l-o)/2,.001),g=Math.max((u-s)/2,.001),_=Math.max((d-c)/2,.001),v=new Map;for(let n=0;n<r;n++){let r=t[n],i=v.get(r);i||(i={x:0,y:0,z:0,n:0},v.set(r,i)),i.x+=e[n*3],i.y+=e[n*3+1],i.z+=e[n*3+2],i.n++}for(let e of v.values())e.x/=e.n,e.y/=e.n,e.z/=e.n;for(let o=0;o<r;o++){let r=e[o*3],c=e[o*3+1],l=e[o*3+2],d=(r-f)/h,y=(c-p)/g,b=(l-m)/_,x,S,C,w;if(n===`evergreen`){let e=Math.hypot(r-f,l-m);if(e<1e-6)x=0,S=1,C=0;else{let t=1/Math.hypot(1,HM);x=(r-f)/e*t,S=HM*t,C=(l-m)/e*t}let t=(c-s)/Math.max(u-s,.001),n=Math.max(WM,1-t);w=Math.min(1,Math.hypot(d,b)/n)}else{let e=d/h,t=y/g,n=b/_,r=Math.hypot(e,t,n);r<1e-6?(x=0,S=1,C=0):(x=e/r,S=t/r,C=n/r),w=Math.min(1,Math.hypot(d,y,b))}let T=v.get(t[o]);if(T){let e=r-T.x,t=c-T.y,n=l-T.z,i=Math.hypot(e,t,n);if(i>1e-6){x=x*(1-UM)+e/i*UM,S=S*(1-UM)+t/i*UM,C=C*(1-UM)+n/i*UM;let r=Math.hypot(x,S,C);r>1e-6?(x/=r,S/=r,C/=r):(x=0,S=1,C=0)}}i[o*3]=x,i[o*3+1]=S,i[o*3+2]=C;let E=VM+(1-VM)*w,D=t[o],O=E*(1-GM*qM(D,1)),k=(qM(D,2)-.5)*2*KM;a[o*3]=O*(1+k),a[o*3+1]=O,a[o*3+2]=O*(1-k)}return{normals:i,colors:a}}var YM=class e{static MASK=4294967295;mW;mZ;constructor(t){this.mW=123456789+t&e.MASK,this.mZ=987654321-t&e.MASK}random(t=1,n=0){this.mZ=36969*(this.mZ&65535)+(this.mZ>>16)&e.MASK,this.mW=18e3*(this.mW&65535)+(this.mW>>16)&e.MASK;let r=((this.mZ<<16)+(this.mW&65535)>>>0)/4294967296;return(t-n)*r+n}};function XM(e,t,n){let r=new YM(t),i={branchVerts:[],branchNormals:[],branchUvs:[],branchIndices:[],leafVerts:[],leafIndices:[],leafUvs:[],leafAnchors:[],leafClusters:[],leafClusterNext:0},a=[{origin:new U,orientation:new So,length:e.branch.length[0],radius:e.branch.radius[0],level:0,sectionCount:e.branch.sections[0],segmentCount:e.branch.segments[0]}];for(;a.length>0;)ZM(e,r,i,a,a.shift());iN(i,n);let o=new J;o.setAttribute(`position`,new q(new Float32Array(i.branchVerts),3)),o.setAttribute(`normal`,new q(new Float32Array(i.branchNormals),3)),o.setAttribute(`uv`,new q(new Float32Array(i.branchUvs),2)),o.setIndex(new q(aN(i.branchIndices,i.branchVerts),1)),o.computeBoundingSphere();let s=null;if(i.leafVerts.length>0){s=new J,s.setAttribute(`position`,new q(new Float32Array(i.leafVerts),3)),s.setAttribute(`anchor`,new q(new Float32Array(i.leafAnchors),3)),s.setAttribute(`uv`,new q(new Float32Array(i.leafUvs),2)),s.setIndex(new q(aN(i.leafIndices,i.leafVerts),1));let t=JM(i.leafVerts,i.leafClusters,e.type);s.setAttribute(`normal`,new q(t.normals,3)),s.setAttribute(`color`,new q(t.colors,3)),s.computeBoundingSphere()}return{branches:o,leaves:s}}function ZM(e,t,n,r,i){let a=n.branchVerts.length/3,o=i.orientation.clone(),s=i.origin.clone(),c=i.length/i.sectionCount,l=[];for(let r=0;r<=i.sectionCount;r++){let a=i.radius;r===i.sectionCount&&i.level===e.branch.levels?a=.001:e.type===`deciduous`?a*=1-(e.branch.taper[i.level]??0)*(r/i.sectionCount):a*=1-r/i.sectionCount;let u=new U,d=new U,f=0;for(let e=0;e<i.segmentCount;e++){let t=2*Math.PI*e/i.segmentCount,c=new U(Math.cos(t),0,Math.sin(t)).multiplyScalar(a).applyEuler(o).add(s),l=new U(Math.cos(t),0,Math.sin(t)).applyEuler(o).normalize(),p=r%2==0?0:1;n.branchVerts.push(c.x,c.y,c.z),n.branchNormals.push(l.x,l.y,l.z),n.branchUvs.push(e/i.segmentCount,p),e===0&&(u=c,d=l,f=p)}n.branchVerts.push(u.x,u.y,u.z),n.branchNormals.push(d.x,d.y,d.z),n.branchUvs.push(1,f),l.push({origin:s.clone(),orientation:o.clone(),radius:a}),s.add(new U(0,c,0).applyEuler(o));let p=Math.max(1,1/Math.sqrt(a))*(e.branch.gnarliness[i.level]??0);o.x+=t.random(p,-p),o.z+=t.random(p,-p);let m=new H().setFromEuler(o),h=new H().setFromAxisAngle(new U(0,1,0),e.branch.twist[i.level]??0),g=e.branch.force,_=new H().setFromUnitVectors(new U(0,1,0),new U(g.direction.x,g.direction.y,g.direction.z));m.multiply(h),m.rotateTowards(_,g.strength/a),o.setFromQuaternion(m)}rN(n,a,i);let u=i.level===e.branch.levels?n.leafClusterNext++:0;if(e.type===`deciduous`){let a=l[l.length-1];i.level<e.branch.levels?r.push({origin:a.origin,orientation:a.orientation,length:e.branch.length[i.level+1]??0,radius:a.radius,level:i.level+1,sectionCount:i.sectionCount,segmentCount:i.segmentCount}):e.leaves.count>0&&nN(e,t,n,a.origin,a.orientation,u)}i.level===e.branch.levels?tN(e,t,n,l,u):i.level<e.branch.levels&&eN(e,t,r,e.branch.children[i.level]??0,i.level+1,l)}function QM(e,t){let n=Math.floor(t*(e.length-1)),r=e[n],i=n===e.length-1?r:e[n+1],a=(t-n/(e.length-1))/(1/(e.length-1)),o=new U().lerpVectors(r.origin,i.origin,a),s=new H().setFromEuler(r.orientation),c=new H().setFromEuler(i.orientation);return{origin:o,orientation:new So().setFromQuaternion(c.slerp(s,a)),radius:{a:r.radius,b:i.radius,alpha:a}}}function $M(e,t,n){let r=new H().setFromAxisAngle(new U(1,0,0),t/(180/Math.PI)),i=new H().setFromAxisAngle(new U(0,1,0),n),a=new H().setFromEuler(e);return new So().setFromQuaternion(a.multiply(i.multiply(r)))}function eN(e,t,n,r,i,a){let o=t.random();for(let s=0;s<r;s++){let c=t.random(1,e.branch.start[i]??0),l=QM(a,c),u=(e.branch.radius[i]??0)*((1-l.radius.alpha)*l.radius.a+l.radius.alpha*l.radius.b),d=2*Math.PI*(o+s/r),f=$M(l.orientation,e.branch.angle[i]??0,d),p=(e.branch.length[i]??0)*(e.type===`evergreen`?1-c:1);n.push({origin:l.origin,orientation:f,length:p,radius:u,level:i,sectionCount:e.branch.sections[i]??1,segmentCount:e.branch.segments[i]??3})}}function tN(e,t,n,r,i){let a=t.random();for(let o=0;o<e.leaves.count;o++){let s=QM(r,t.random(1,e.leaves.start)),c=2*Math.PI*(a+o/e.leaves.count),l=$M(s.orientation,e.leaves.angle,c);nN(e,t,n,s.origin,l,i)}}function nN(e,t,n,r,i,a){let o=n.leafVerts.length/3,s=e.leaves.size*(1+t.random(e.leaves.sizeVariance,-e.leaves.sizeVariance)),c=e=>{let t=s/2,c=[new U(-t,s,0),new U(-t,0,0),new U(t,0,0),new U(t,s,0)];for(let t of c)t.applyEuler(new So(0,e,0)).applyEuler(i).add(r),n.leafVerts.push(t.x,t.y,t.z),n.leafAnchors.push(r.x,r.y,r.z),n.leafClusters.push(a);n.leafUvs.push(0,1,0,0,1,0,1,1),n.leafIndices.push(o,o+1,o+2,o,o+2,o+3),o+=4};c(0),e.leaves.billboard===`double`&&c(Math.PI/2)}function rN(e,t,n){let r=n.segmentCount+1;for(let i=0;i<n.sectionCount;i++)for(let a=0;a<n.segmentCount;a++){let n=t+i*r+a,o=t+i*r+(a+1),s=n+r,c=o+r;e.branchIndices.push(n,s,o,o,s,c)}}function iN(e,t){let n=0;for(let t=1;t<e.branchVerts.length;t+=3){let r=e.branchVerts[t];r>n&&(n=r)}for(let t=1;t<e.leafVerts.length;t+=3){let r=e.leafVerts[t];r>n&&(n=r)}if(n<=0)return;let r=t/n;for(let t=0;t<e.branchVerts.length;t++)e.branchVerts[t]=e.branchVerts[t]*r;for(let t=0;t<e.leafVerts.length;t++)e.leafVerts[t]=e.leafVerts[t]*r;for(let t=0;t<e.leafAnchors.length;t++)e.leafAnchors[t]=e.leafAnchors[t]*r}function aN(e,t){return t.length/3>65535?new Uint32Array(e):new Uint16Array(e)}var oN=[`simple`,`medium`,`high`],sN=[`conifer`,`broadleaf`,`dead`,`bush`];function cN(e,t,n){return new F(`BAD_FORMAT`,`Tree3D ${e} must be one of [${n.join(`, `)}], got '${t}'.`,{prop:e,validOptions:n})}var lN={simple:0,medium:1,high:2},uN=[5,7,10],dN=[2,3,4],fN=[6,8,12],pN=[2,3,3],mN=[0,1,2],hN=[3,4,5],gN=3;function _N(e,t){if(!oN.includes(e))throw cN(`tier`,e,oN);if(!sN.includes(t))throw cN(`type`,t,sN);let n=e,r=t,i=lN[n];return{tier:n,type:r,trunkRadialSegments:uN[i],canopyLayers:r===`conifer`?dN[i]:0,canopySegments:fN[i],blobCount:r===`broadleaf`||r===`bush`?pN[i]:0,blobDetail:mN[i],branchCount:r===`dead`?hN[i]:r===`conifer`&&n===`high`?gN:0,hasCanopy:r!==`dead`,canopySway:n!==`simple`}}var vN=.02,yN={conifer:{trunkHeight:.4,trunkRadiusBottom:.05,trunkRadiusTop:.035},broadleaf:{trunkHeight:.42,trunkRadiusBottom:.05,trunkRadiusTop:.032},dead:{trunkHeight:.72,trunkRadiusBottom:.045,trunkRadiusTop:.018},bush:{trunkHeight:.14,trunkRadiusBottom:.045,trunkRadiusTop:.035}};function bN(e,t,n){let{trunkHeight:r,trunkRadiusBottom:i,trunkRadiusTop:a}=yN[e.type],o=[],s=new Dl(a,i,r,e.trunkRadialSegments).toNonIndexed();if(s.translate(0,r/2,0),o.push(s),e.type===`dead`)for(let n=0;n<e.branchCount;n++){let r=.22+t.next()*.14,a=new Dl(.006,.02,r,5).toNonIndexed();a.translate(0,r/2,0);let s=.7+t.next()*.6,c=n/e.branchCount*Math.PI*2+t.next()*.8,l=.34+(n+t.next())/e.branchCount*.34;a.applyMatrix4(new G().makeRotationY(c).multiply(new G().makeRotationX(s)).setPosition(Math.sin(c)*i*.6,l,Math.cos(c)*i*.6)),o.push(a)}let c=SN(o);return wN(c,new K(n),.7,1.05,t),c}function xN(e,t,n){if(!e.hasCanopy)return null;let r=[];if(e.type===`conifer`){let n=.74;for(let i=0;i<e.canopyLayers;i++){let a=i/e.canopyLayers,o=.3*(1-a*.62)*(.92+t.next()*.16),s=n/e.canopyLayers*1.7,c=new Ol(o,s,e.canopySegments).toNonIndexed();CN(c,t,vN),c.translate(0,.26+n*a+s/2,0),r.push(c)}for(let n=0;n<e.branchCount;n++){let i=new Ol(.06,.2,5).toNonIndexed(),a=n/Math.max(e.branchCount,1)*Math.PI*2+t.next(),o=1.1+t.next()*.4;i.applyMatrix4(new G().makeRotationY(a).multiply(new G().makeRotationX(o)).setPosition(Math.sin(a)*.22,.34+t.next()*.18,Math.cos(a)*.22)),r.push(i)}}else{let{trunkHeight:n}=yN[e.type];for(let i=0;i<e.blobCount;i++){let a=new Al((i===0?.3:.24-i*.02)*(.92+t.next()*.16),e.blobDetail).toNonIndexed();a.scale(1,.72,1),CN(a,t,vN);let o=i===0?0:.13,s=t.next()*Math.PI*2;a.translate(Math.cos(s)*o,n+.16+i*.1+t.next()*.05,Math.sin(s)*o),r.push(a)}}let i=SN(r);return wN(i,new K(n),.62,1.18,t),i}function SN(e){let t=0;for(let n of e)t+=n.getAttribute(`position`).count;let n=new Float32Array(t*3),r=new Float32Array(t*3),i=0;for(let t of e)n.set(t.getAttribute(`position`).array,i),r.set(t.getAttribute(`normal`).array,i),i+=t.getAttribute(`position`).count*3,t.dispose();let a=new J;return a.setAttribute(`position`,new q(n,3)),a.setAttribute(`normal`,new q(r,3)),a}function CN(e,t,n){let r=e.getAttribute(`position`);for(let e=0;e<r.count;e++)r.setXYZ(e,r.getX(e)+t.range(-n,n),r.getY(e)+t.range(-n,n),r.getZ(e)+t.range(-n,n))}function wN(e,t,n,r,i){let a=e.getAttribute(`position`),o=new Float32Array(a.count*3),s=1/0,c=-1/0;for(let e=0;e<a.count;e++){let t=a.getY(e);t<s&&(s=t),t>c&&(c=t)}let l=Math.max(c-s,1e-6),u=new K;for(let e=0;e<a.count;e++){let c=(a.getY(e)-s)/l,d=(n+(r-n)*c)*(.96+i.next()*.08);u.copy(t).multiplyScalar(d),o[e*3]=u.r,o[e*3+1]=u.g,o[e*3+2]=u.b}e.setAttribute(`color`,new q(o,3))}var TN=500,EN=15e5,DN=[.8,1.2],ON=.28,kN=.12,AN=.055,jN=.11,MN=3,NN=101,PN=[.78,.7,.45],FN=.45,IN=.55,LN=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation`,RN=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark`,zN={high:{conifer:[`pine`,`pine`,`pine`],broadleaf:[`oak`,`ash`,`oak`],dead:[`ash`,`ash`,`ash`],bush:[`bush`,`bush`,`bush`]},medium:{conifer:[`pine-forest`,`pine-forest`,`pine-forest`],broadleaf:[`oak-forest`,`ash-forest`,`oak-forest`],dead:[`ash-forest`,`ash-forest`,`ash-forest`],bush:[`bush-forest`,`bush-forest`,`bush-forest`]}},BN=class e extends eg{static typeName=`Tree3D`;static props={tier:{default:`medium`,options:oN},type:{default:`conifer`,options:sN},seed:{default:1},height:{default:6},count:{default:1},area:{default:[10,10]},trunkColor:{default:`#7a5a3a`},canopyColor:{default:`#4a7c3f`},leafTexture:{default:``},leafFadeStart:{default:0},leafFadeEnd:{default:0},leafShadows:{default:!0},drape:{default:null},terrain:{default:``,nodePath:!0}};tier=`medium`;type=`conifer`;seed=1;height=6;count=1;area=[10,10];trunkColor=`#7a5a3a`;canopyColor=`#4a7c3f`;leafTexture=``;leafFadeStart=0;leafFadeEnd=0;leafShadows=!0;drape=null;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(_N(t.tier,t.type),!(t.height>0))throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' height must be > 0 meters, got ${t.height}.`,{prop:`height`});if(!Number.isInteger(t.count)||t.count<1||t.count>TN)throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' count must be an integer in 1..${TN}, got ${t.count}.`,{prop:`count`});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});if(t.leafFadeEnd!==0&&!(t.leafFadeEnd>t.leafFadeStart&&t.leafFadeStart>=0))throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' needs leafFadeEnd > leafFadeStart >= 0 (the leaf LOD window) or 0/0 to disable, got start ${t.leafFadeStart}, end ${t.leafFadeEnd}.`,{prop:`leafFadeStart`});if(typeof t.leafShadows!=`boolean`)throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' leafShadows must be a boolean, got ${JSON.stringify(t.leafShadows)}.`,{prop:`leafShadows`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`});if(t.tier===`simple`)return;let n=UN(t.tier,t.type),r=n*t.count;if(r>EN)throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' blows the grove triangle budget: count ${t.count} × ${n} tris/tree (tier '${t.tier}', type '${t.type}') = ${r} > ${EN}. Lower count (max ${Math.floor(EN/n)} at this tier), drop tier to 'medium'/'simple', or split the grove into multiple nodes.`,{prop:`count`})}time=0;grove=null;variants=[];simpleTrunk=null;simpleCanopy=null;swayUniform=null;leafFadeUniform=null;loadedTextures=[];groveKey=``;_createObject3D(){return new Bo}_trunk(){return this.rebuildIfNeeded(),this.simpleTrunk??this.variants[0]?.branches}_canopy(){return this.rebuildIfNeeded(),this.simpleTrunk?this.simpleCanopy:this.variants[0]?.leaves??null}_variantMeshes(){return this.rebuildIfNeeded(),this.variants}update(e){this.time+=e,this.swayUniform&&(this.swayUniform.value=this.time),this.leafFadeUniform&&(this.leafFadeUniform.start.value=this.leafFadeStart,this.leafFadeUniform.end.value=this.leafFadeEnd)}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded()}rebuildIfNeeded(){this.grove||(this.grove=new Bo,this._ensureObject3D().add(this.grove));let e=JSON.stringify([this.tier,this.type,this.seed,this.height,this.count,this.area,this.trunkColor,this.canopyColor,this.leafTexture,this.leafShadows,this.leafFadeEnd>this.leafFadeStart,this.drape,this.terrain]);e===this.groveKey&&(this.simpleTrunk||this.variants.length>0)||(this.groveKey=e,this.disposeMeshes(),this.resolveDrape(),this.tier===`simple`?this.buildSimpleGrove():this.buildEzGrove())}resolveDrape(){if(this.drapeTerrain=null,this.drape===!1)return;let e=ck(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=sk(this);else if(this.terrain!==``)throw new F(`NODE_NOT_FOUND`,`Tree3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildSimpleGrove(){let e=_N(this.tier,this.type),t=new I(this.seed),n=bN(e,t,this.trunkColor),r=xN(e,t,this.canopyColor),i=new Wc(n,YN(),this.count);ZN(i);let a=null;r&&(a=new Wc(r,YN(),this.count),ZN(a)),this.scatter(t,(e,t,n)=>{i.setMatrixAt(e,t),i.setColorAt(e,n),a?.setMatrixAt(e,t),a?.setColorAt(e,n)}),XN(i),a&&XN(a),this.simpleTrunk=i,this.simpleCanopy=a,this.grove.add(i),a&&this.grove.add(a)}buildEzGrove(){let e=zN[this.tier][this.type],t=Math.min(MN,this.count),n=Array.from({length:t},(e,n)=>Math.floor(this.count/t)+ +(n<this.count%t));this.swayUniform={value:this.time},this.leafFadeUniform=this.leafFadeEnd>this.leafFadeStart?{start:{value:this.leafFadeStart},end:{value:this.leafFadeEnd}}:null;let r=KN(this.canopyColor),i=null;typeof document<`u`&&typeof createImageBitmap==`function`&&(i=new qu,i.setOptions({imageOrientation:`flipY`}));for(let a=0;a<t;a++){let t=n[a],o=e[a],s=RM(o);this.type===`dead`&&(s.leaves.count=0);let c=XM(s,this.seed+a*NN,1),l=this.buildBarkMaterial(o,i),u=new Wc(c.branches,l,t);ZN(u);let d=null;if(c.leaves){let e=new Ul({color:r.clone().multiply(new K(PN[0],PN[1],PN[2])),roughness:1,side:2,vertexColors:!0,alphaTest:s.leaves.alphaTest}),n=this.leafTexture||WN(s.leaves.style);i&&(e.map=HN(i,n,e=>{e.colorSpace=Qi,e.flipY=!1},e=>GN(e))),$k(e,this.swayUniform,FN,this.leafFadeUniform??void 0),d=new Wc(c.leaves,e,t),d.userData.incantoWaterPassSkip=!0,ZN(d),this.leafShadows||(d.castShadow=!1)}this.variants.push({branches:u,leaves:d}),this.grove.add(u),d&&this.grove.add(d)}let a=Array(t).fill(0),o=new I(this.seed);this.scatter(o,(e,n,r)=>{let i=e%t,o=this.variants[i],s=a[i];a[i]=s+1,o.branches.setMatrixAt(s,n),o.branches.setColorAt(s,r),o.leaves?.setMatrixAt(s,n),o.leaves?.setColorAt(s,r)});for(let e of this.variants)XN(e.branches),e.leaves&&XN(e.leaves)}buildBarkMaterial(t,n){if(this.type===`dead`||!n)return new Ul({color:new K(this.trunkColor),roughness:1});let r=BM(t),i=new Ul({color:this.trunkColor===e.props.trunkColor?.default?new K(r.tint):JN(this.trunkColor),roughness:1});return Qk(i,IN),i.map=this.loadBarkTexture(n,r,`color`,!0),i.normalMap=this.loadBarkTexture(n,r,`normal`,!1),i.roughnessMap=this.loadBarkTexture(n,r,`roughness`,!1),i}loadBarkTexture(e,t,n,r){return HN(e,`${RN}/${t.texture}_${n}_1k.jpg`,e=>{e.wrapS=wr,e.wrapT=wr,e.repeat.set(t.repeat[0],t.repeat[1]),e.anisotropy=4,e.flipY=!1,r&&(e.colorSpace=Qi)})}scatter(e,t){let n=(this.area[0]??0)/2,r=(this.area[1]??0)/2;for(let i=0;i<this.count;i++){let a=this.count===1?0:e.range(-n,n),o=this.count===1?0:e.range(-r,r);eP.set(a,this.drape?this.bedY(a,o):0,o),tP.setFromAxisAngle(QN,e.range(0,Math.PI*2));let s=this.height*e.range(DN[0],DN[1]),c=s*e.range(.9,1.1);nP.set(c,s,c),$N.compose(eP,tP,nP),rP.setHSL(ON,kN,.92).offsetHSL(e.range(-.055,AN),0,e.range(-.11,jN)),t(i,$N,rP)}}disposeMeshes(){let e=[this.simpleTrunk,this.simpleCanopy];for(let t of this.variants)e.push(t.branches,t.leaves);let t=new Set;for(let n of e)n&&(n.removeFromParent(),n.geometry.dispose(),t.add(n.material),n.dispose());for(let e of t)e.dispose();for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[],this.simpleTrunk=null,this.simpleCanopy=null,this.variants=[],this.swayUniform=null,this.leafFadeUniform=null}free(){this.disposeMeshes(),this.grove=null,super.free()}},VN=new Map;function HN(e,t,n,r){let i=VN.get(t);if(i)return i;let a=new oo;return n(a),e.load(t,e=>{a.image=e,r?r(a):a.needsUpdate=!0}),VN.set(t,a),a}function UN(e,t){let n=0;for(let r of new Set(zN[e][t]??[])){let e=RM(r);t===`dead`&&(e.leaves.count=0),n=Math.max(n,FM(e).total)}return n}function WN(e){return`${LN}/${e}_color.png`}function GN(e){let t=e.image;if(!t||typeof document>`u`)return;let n=document.createElement(`canvas`);n.width=t.naturalWidth||t.width,n.height=t.naturalHeight||t.height;let r=n.getContext(`2d`,{willReadFrequently:!0});if(!r)return;r.drawImage(t,0,0);let i;try{i=r.getImageData(0,0,n.width,n.height)}catch{return}let a=i.data,o=0,s=0,c=0,l=0;for(let e=0;e<a.length;e+=4)a[e+3]>240&&(o+=a[e],s+=a[e+1],c+=a[e+2],l++);if(l!==0){o=Math.round(o/l),s=Math.round(s/l),c=Math.round(c/l);for(let e=0;e<a.length;e+=4)a[e+3]<=240&&(a[e]=o,a[e+1]=s,a[e+2]=c);r.putImageData(i,0,0),e.image=n,e.needsUpdate=!0}}function KN(e){let t=new K(e),n=Math.max(t.r,t.g,t.b);return n>0?t.multiplyScalar(1/n):t.setRGB(1,1,1),t.lerp(qN,.18)}var qN=new K(1,1,1);function JN(e){let t=new K(e),n=Math.max(t.r,t.g,t.b);return n>0?t.multiplyScalar(1/n):t.setRGB(1,1,1),t}function YN(){return new Ul({vertexColors:!0,roughness:1,flatShading:!0})}function XN(e){e.instanceMatrix.needsUpdate=!0,e.instanceColor&&(e.instanceColor.needsUpdate=!0),ok(e)}function ZN(e){e.castShadow=!0,e.receiveShadow=!0}var QN=new U(0,1,0),$N=new G,eP=new U,tP=new H,nP=new U,rP=new K,iP=[[[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4]],[[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[0,.8,0],[.6,.3,0]],[[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0]],[[.6,.55,.5],[.55,.5,.45],[.5,.45,.4],[.55,.5,.45],[.65,.6,.55],[.5,.45,.4]],[[.45,.45,.4],[.4,.4,.35],[.35,.35,.3],[.4,.4,.35],[.5,.5,.45],[.35,.35,.3]],[[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2]],[[.8,.5,.2],[.75,.45,.15],[.7,.4,.1],[.75,.45,.15],[.85,.55,.25],[.7,.4,.1]],[[0,.7,.1],[0,.65,.1],[0,.6,.1],[0,.65,.1],[0,.75,.1],[0,.6,.1]],[[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3]],[[0,0,.7],[0,0,.7],[0,0,.7],[0,0,.7],[0,.2,.9],[0,0,.6]],[[.9,.3,0],[.9,.3,0],[.9,.3,0],[.9,.3,0],[1,.4,0],[.7,.2,0]],[[.9,.8,.2],[.85,.75,.18],[.85,.75,.18],[.85,.75,.18],[.95,.85,.25],[.85,.75,.18]],[[.6,.6,.6],[.55,.55,.55],[.5,.5,.5],[.55,.55,.55],[.65,.65,.65],[.5,.5,.5]],[[.7,.7,.4],[.65,.65,.35],[.6,.6,.3],[.65,.65,.35],[.75,.75,.45],[.6,.6,.3]],[[.7,.5,.5],[.65,.45,.45],[.6,.4,.4],[.65,.45,.45],[.75,.55,.55],[.6,.4,.4]],[[.35,.3,.25],[.3,.25,.2],[.25,.2,.15],[.3,.25,.2],[.4,.35,.3],[.25,.2,.15]],[[.5,.3,0],[.5,.3,0],[.5,.3,0],[.5,.3,0],[.7,.4,.1],[.7,.4,.1]],[[0,.5,0],[0,.45,0],[0,.45,0],[0,.45,0],[0,.6,0],[0,.4,0]],[[.2,.8,.8],[.15,.7,.7],[.1,.6,.6],[.15,.7,.7],[.3,.9,.9],[.1,.6,.6]],[[1,.5,.8],[.9,.4,.7],[.8,.3,.6],[.9,.4,.7],[1,.6,.9],[.8,.3,.6]],[[1,.9,.3],[.95,.85,.25],[.9,.8,.2],[.95,.85,.25],[1,1,.4],[.9,.8,.2]],[[1,0,0],[.9,0,0],[.8,0,0],[.9,0,0],[1,.2,.2],[.8,0,0]],[[.6,.4,.2],[.5,.3,.15],[.4,.25,.1],[.5,.3,.15],[.7,.45,.25],[.4,.25,.1]],[[.6,.2,.8],[.5,.15,.7],[.4,.1,.6],[.5,.15,.7],[.7,.25,.9],[.4,.1,.6]],[[1,.8,0],[.95,.75,0],[.95,.75,0],[.95,.75,0],[1,.9,0],[.9,.7,0]],[[.6,.65,.7],[.55,.6,.65],[.5,.55,.6],[.55,.6,.65],[.65,.7,.75],[.5,.55,.6]]],aP=2e5,oP=class extends eg{static typeName=`VoxelGrid3D`;static signals=[`blocksChanged`];static props={voxels:{default:[]}};voxels=[];appliedVoxels=null;map=new Map;mesh=null;dirty=!1;blockCount(){return this.map.size}tileAt(e,t,n){return this.map.get(`${e},${t},${n}`)}setBlocks(e){this.map.clear();for(let t of e)this.map.set(`${t.x},${t.y},${t.z}`,t.tile);this.dirty=!0,this.emit(`blocksChanged`)}addBlock(e){this.map.set(`${e.x},${e.y},${e.z}`,e.tile),this.dirty=!0,this.emit(`blocksChanged`)}removeBlockAt(e,t,n){let r=this.map.delete(`${e},${t},${n}`);return r&&(this.dirty=!0,this.emit(`blocksChanged`)),r}blocks(){let e=[];for(let[t,n]of this.map){let[r,i,a]=t.split(`,`).map(Number);e.push({x:r,y:i,z:a,tile:n})}return e}_createObject3D(){let e=new Tl(1,1,1),t=new Vl({vertexShader:cP,fragmentShader:lP});this.mesh=new Wc(e,t,aP),this.mesh.count=0,this.mesh.frustumCulled=!1;for(let e of sP)this.mesh.geometry.setAttribute(e,new Ic(new Float32Array(aP*3),3));return this.dirty=!0,this.mesh}update(){if(this.voxels.length>0&&this.voxels!==this.appliedVoxels&&(this.appliedVoxels=this.voxels,this.setBlocks(this.voxels.map(e=>({x:e[0]??0,y:e[1]??0,z:e[2]??0,tile:e[3]??0})))),!this.dirty||!this.mesh)return;this.dirty=!1;let e=new G,t=0;for(let[n,r]of this.map){if(t>=aP)break;let[i,a,o]=n.split(`,`).map(Number);e.setPosition(i,a,o),this.mesh.setMatrixAt(t,e);let s=iP[r]??iP[0];for(let e=0;e<6;e++){let n=this.mesh.geometry.getAttribute(sP[e]),r=s[e];n.setXYZ(t,r[0],r[1],r[2]),n.needsUpdate=!0}t++}this.mesh.count=t,this.mesh.instanceMatrix.needsUpdate=!0}},sP=[`colorFront`,`colorRight`,`colorBack`,`colorLeft`,`colorTop`,`colorBottom`],cP=`
|
|
7913
|
+
`,lM=1.25,uM=4,dM=12,fM=1.5,pM=.35,mM=1.2,hM=8,gM=.5,_M=.35,vM=42,yM=26,bM=6,xM=.05,SM=1.5,CM={shallow:`#74b2a2`,deep:`#123f4b`,sky:`#8ab6d8`,horizon:`#9fb6c2`,bank:`#465447`},wM=`#e9f2ef`,TM=new U,EM={rippleScale:.85,rippleStrength:.09,flowRate:.42,fresnelScale:.95,standingAmp:.11,glideAmp:.025},DM=class e extends eg{static typeName=`River3D`;static props={path:{default:[]},width:{default:6},widths:{default:[]},depth:{default:.8},flowSpeed:{default:1.6},colors:{default:{}},absorption:{default:.5},opacity:{default:.85},foam:{default:1},ripples:{default:1},sunDirection:{default:[.5,.8,.3]},sunColor:{default:`#fff6e0`},sunIntensity:{default:1},terrain:{default:``,nodePath:!0},carve:{default:!0},flowForce:{default:1},spray:{default:1}};path=[];width=6;widths=[];depth=.8;flowSpeed=1.6;colors={};absorption=.5;opacity=.85;foam=1;ripples=1;sunDirection=[.5,.8,.3];sunColor=`#fff6e0`;sunIntensity=1;terrain=``;carve=!0;flowForce=1;spray=1;renderOrder=1;time=0;rings=[];falls=[];sprayKey=``;courseKey=``;bedAt=null;fitted=!1;bounds=null;boundsKey=``;rocks=[];rockScanAt=-1;world=[0,0,0];_bodies=[];static validateJson(e){let t=e;if(!Array.isArray(t.path))throw new F(`BAD_FORMAT`,`River3D '${e.name}' path must be an array of [x, z] points, got ${JSON.stringify(t.path)}.`,{prop:`path`});if(t.path.length>0&&t.path.length<2)throw new F(`BAD_FORMAT`,`River3D '${e.name}' path needs at least 2 points (source → mouth), got ${t.path.length}.`,{prop:`path`});if(t.path.forEach((t,n)=>{if(!Array.isArray(t)||t.length<2||!Number.isFinite(t[0])||!Number.isFinite(t[1]))throw new F(`BAD_FORMAT`,`River3D '${e.name}' path[${n}] must be [x, z] with finite numbers, got ${JSON.stringify(t)}.`,{prop:`path`})}),!(typeof t.width==`number`&&t.width>0))throw new F(`BAD_FORMAT`,`River3D '${e.name}' width must be a positive number of meters, got ${JSON.stringify(t.width)}.`,{prop:`width`});if(!Array.isArray(t.widths)||t.widths.some(e=>!(typeof e==`number`&&e>0)))throw new F(`BAD_FORMAT`,`River3D '${e.name}' widths must be a list of positive meters (source→mouth), got ${JSON.stringify(t.widths)}.`,{prop:`widths`});if(!(t.depth>0))throw new F(`BAD_FORMAT`,`River3D '${e.name}' depth must be > 0 meters, got ${JSON.stringify(t.depth)}.`,{prop:`depth`});if(!(t.flowSpeed>=0))throw new F(`BAD_FORMAT`,`River3D '${e.name}' flowSpeed must be >= 0 m/s, got ${JSON.stringify(t.flowSpeed)}.`,{prop:`flowSpeed`});for(let n of[`absorption`,`foam`,`ripples`,`flowForce`,`spray`,`sunIntensity`]){let r=t[n];if(!(typeof r==`number`&&r>=0))throw new F(`BAD_FORMAT`,`River3D '${e.name}' ${n} must be a number >= 0, got ${JSON.stringify(r)}.`,{prop:n})}if(!(t.opacity>=0&&t.opacity<=1))throw new F(`BAD_FORMAT`,`River3D '${e.name}' opacity must be within [0, 1], got ${JSON.stringify(t.opacity)}.`,{prop:`opacity`});let n=t.colors;if(typeof n!=`object`||!n||Array.isArray(n))throw new F(`BAD_FORMAT`,`River3D '${e.name}' colors must be an object of { shallow, deep, sky, horizon, bank } hex strings.`,{prop:`colors`});for(let t of Object.keys(n)){if(!(t in CM))throw new F(`BAD_FORMAT`,`River3D '${e.name}' colors has unknown key '${t}' — expected shallow, deep, sky, horizon or bank.`,{prop:`colors`});if(typeof n[t]!=`string`)throw new F(`BAD_FORMAT`,`River3D '${e.name}' colors.${t} must be a hex string, got ${JSON.stringify(n[t])}.`,{prop:`colors`})}}_createObject3D(){return new vc(new J,this.buildMaterial())}onReady(){this.ensureCourse()}onExitTree(){lk(this,this.terrain)?._setExternalChannel(this,null)}update(e){this.time+=e,this.ensureCourse(),this.syncSpray(),this.flowForce>0&&this.rings.length>1&&this.sweepBodies(e)}_syncObject3D(){super._syncObject3D();let e=this._ensureObject3D();this.rebuildIfNeeded(e),this.syncUniforms(e)}_onRender3D(e){if(this.rings.length===0)return;(this.rockScanAt<0||this.time-this.rockScanAt>gM)&&(this.rockScanAt=this.time,this.scanRocks());let t=this._ensureObject3D().material.uniforms;this.syncRocks(t,e.camera.getWorldPosition(TM))}_waterYAt(e,t){if(this.rings.length===0)return null;let[n,r,i]=this.world,a=e-n,o=t-i,s=this.ringBounds();if(a<s.minX||a>s.maxX||o<s.minZ||o>s.maxZ)return null;let c=tM(this.rings,a,o);return c?.inside?c.surfaceY+r:null}ringBounds(){if(this.boundsKey===this.courseKey&&this.bounds)return this.bounds;let e=1/0,t=-1/0,n=1/0,r=-1/0,i=0;for(let a of this.rings)a.x<e&&(e=a.x),a.x>t&&(t=a.x),a.z<n&&(n=a.z),a.z>r&&(r=a.z),i=Math.max(i,a.halfLeft,a.halfRight);return this.bounds={minX:e-i,maxX:t+i,minZ:n-i,maxZ:r+i},this.boundsKey=this.courseKey,this.bounds}sampleAt(e,t){if(this.ensureCourse(),this.rings.length===0)return null;let[n,r,i]=this.world,a=tM(this.rings,e-n,t-i);return a?{...a,surfaceY:a.surfaceY+r}:null}fallsAt(){this.ensureCourse();let[e,t,n]=this.world;return this.falls.map(r=>({...r,worldX:r.x+e,worldY:r.baseY+t,worldZ:r.z+n}))}_rings(){return this.rings}_applySunDirection(t){let n=e.props.sunDirection?.default;this.sunDirection.every((e,t)=>e===n[t])&&(this._ensureObject3D().material.uniforms?.uSunDirection?.value)?.set(t[0],t[1],t[2])}free(){let e=this._ensureObject3D();e.geometry?.dispose(),e.material?.dispose?.(),super.free()}widthProfile(){return this.widths.length>0?this.widths:[this.width]}applyCarve(e){if(!e)return;if(!this.carve||this.path.length<2){e._setExternalChannel(this,null);return}e._setExternalChannel(this,null);let[t,,n]=ck(this),[r,,i]=ck(e),a=e._heightmap();e._setExternalChannel(this,Aj({path:this.path.map(e=>[(e[0]??0)+t-r,(e[1]??0)+n-i]),widths:this.widthProfile(),depth:this.depth,cell:(e.size[0]??1)/Math.max(1,a.segsX),groundAt:(e,t)=>a.heightAt(e,t)}))}resolveTerrain(){let e=lk(this,this.terrain);if(!e&&this.terrain!==``)throw new F(`NODE_NOT_FOUND`,`River3D '${this.name}' terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`});return e}ensureCourse(){let e=this.resolveTerrain(),t=ck(this),n=JSON.stringify([this.path,this.width,this.widths,this.depth,this.flowSpeed,this.carve,e?e.name:``,t]);if(n===this.courseKey)return!1;if(this.courseKey=n,this.world=t,this.bedAt=null,this.applyCarve(e),this.path.length<2)return this.rings=[],this.falls=[],!0;let[r,i,a]=t;this.bedAt=e?(t,n)=>e.heightAt(t+r,n+a)-i:()=>-this.depth,this.fitted=e!==null;let o=this.widthProfile();return this.rings=Qj({path:this.path,widths:o,depth:this.depth,flowSpeed:this.flowSpeed,step:Zj(o,this.depth),bedAt:this.bedAt,fit:this.fitted}),this.falls=iM(this.rings),this.warnUncoveredWater(),!0}warnUncoveredWater(){if(this.warnedCoverage)return;let e=Mj(this.rings);if(e.length*3<this.rings.length)return;this.warnedCoverage=!0;let t=e.reduce((e,t)=>t.wettedHalfWidth-t.carriedHalfWidth>e.wettedHalfWidth-e.carriedHalfWidth?t:e);this.diagnose(`warn`,`[incanto] River3D '${this.name}': the course is too tight for the water it holds — ${e.length} of ${this.rings.length} stations leave bare channel beside the ribbon (worst at ${t.along.toFixed(0)} m: ground wet to ${t.wettedHalfWidth.toFixed(1)} m from the centre, a bend that can only carry ${t.carriedHalfWidth.toFixed(1)} m). Fix by EASING THE BENDS in \`path\` (fewer, straighter points), NARROWING \`widths\` there, or placing standing water (a Water3D) if that reach is really a pool.`)}warnedCoverage=!1;rebuildIfNeeded(e){if(!this.ensureCourse()&&e.geometry.getAttribute(`position`))return;if(this.rings.length===0||!this.bedAt){e.geometry.dispose();let t=new J;t.setAttribute(`position`,new q(new Float32Array,3)),e.geometry=t;return}let t=this.widthProfile(),n=Math.min(...t),r=Math.max(...t),i=$j(this.rings,{acrossSegments:Math.min(dM,Math.max(uM,Math.round(r/fM))),bankOvershoot:this.fitted?1:lM,bedBlur:Math.min(n/2*pM,mM),bedAt:this.bedAt}),a=new J;a.setAttribute(`position`,new q(i.positions,3)),a.setAttribute(`normal`,new q(i.normals,3)),a.setAttribute(`aFlowUv`,new q(i.uvs,2)),a.setAttribute(`aFlow`,new q(i.flow,2)),a.setAttribute(`aRiver`,new q(i.river,4)),a.setIndex(new q(i.indices,1)),a.computeBoundingSphere(),e.geometry.dispose(),e.geometry=a}buildMaterial(){return new Vl({vertexShader:sM,fragmentShader:cM,fog:!0,uniforms:{fogColor:{value:new K(`#ffffff`)},fogNear:{value:1},fogFar:{value:1e3},fogDensity:{value:25e-5},uTime:{value:0},uShallowColor:{value:new K(CM.shallow)},uDeepColor:{value:new K(CM.deep)},uFoamColor:{value:new K(wM)},uSkyColor:{value:new K(CM.sky)},uHorizonColor:{value:new K(CM.horizon)},uBankColor:{value:new K(CM.bank)},uSunDirection:{value:new U(.5,.8,.3)},uSunColor:{value:new K(this.sunColor)},uSunIntensity:{value:this.sunIntensity},uMaxDepth:{value:this.depth},uAbsorption:{value:this.absorption},uOpacity:{value:this.opacity},uFoam:{value:this.foam},uRippleScale:{value:EM.rippleScale},uRippleStrength:{value:EM.rippleStrength*this.ripples},uFlowRate:{value:EM.flowRate},uSparkle:{value:this.ripples},uRockCount:{value:0},uRocks:{value:Array.from({length:hM},()=>new so)},uFresnelScale:{value:EM.fresnelScale},uStandingAmp:{value:EM.standingAmp},uGlideAmp:{value:EM.glideAmp}},transparent:!0,depthTest:!0,depthWrite:!1,side:2})}scanRocks(){let e=[],[t,n,r]=this.world,i=(i,a,o,s,c)=>{if(o<=.02)return;let l=tM(this.rings,i-t,a-r);if(!l?.inside)return;let u=l.surfaceY+n;if(s>u||c<u-this.depth)return;let d=(c-u)/Math.max(this.depth*_M,.02),f=Math.min(Math.max(d+1,0),1);e.push({x:i,z:a,radius:o,breaks:f})},a=this;for(;a.parent;)a=a.parent;let o=e=>{if(e instanceof ag||e instanceof ig){let t=e.collider,n=lh(t),[r,a,o]=ck(e);i(r,o,t?.shape===`box`?Math.max(t.size?.[0]??.4,t.size?.[2]??.4)/2:t?.radius??.35,a-n,a+n)}else if(e instanceof GT){let[t,n,r]=e.size,[a,o,s]=ck(e);for(let c of e.transforms){let e=c[4]??1,l=a+(c[0]??0),u=o+(c[1]??0),d=s+(c[2]??0),f=(n??1)*e/2;i(l,d,Math.max(t,r)*e/2,u-f,u+f)}}else if(e instanceof VT){let[t,n,r]=e.size,[a,o,s]=ck(e),c=(n??1)/2;i(a,s,Math.max(t,r)/2,o-c,o+c)}for(let t of e.children)o(t)};o(a),this.rocks=e}syncRocks(e,t){let n=e.uRocks?.value,r=e.uRockCount;if(!n||!r)return;if(this.rocks.length===0){r.value=0;return}let i=[...this.rocks].map(e=>({r:e,d:(e.x-t.x)**2+(e.z-t.z)**2})).sort((e,t)=>e.d-t.d).slice(0,hM),a=0;for(let{r:e,d:t}of i){let r=Math.max(e.radius*vM,yM),i=Math.min(Math.sqrt(t)/r,1),o=Math.min(Math.max((i-.6)/.4,0),1),s=1-o*o*(3-2*o);s<=.01||(n[a]?.set(e.x,e.z,e.radius,e.breaks*s),a++)}r.value=a}syncUniforms(e){let t=e.material.uniforms,n=(e,n)=>{let r=t[e];r&&(r.value=n)},r=(e,n)=>{(t[e]?.value)?.set(n)},i=this.colors;n(`uTime`,this.time),r(`uShallowColor`,i.shallow??CM.shallow),r(`uDeepColor`,i.deep??CM.deep),r(`uSkyColor`,i.sky??CM.sky),r(`uHorizonColor`,i.horizon??CM.horizon),r(`uBankColor`,i.bank??CM.bank),r(`uSunColor`,this.sunColor),(t.uSunDirection?.value)?.set(this.sunDirection[0]??.5,this.sunDirection[1]??.8,this.sunDirection[2]??.3),n(`uSunIntensity`,this.sunIntensity),n(`uMaxDepth`,this.depth),n(`uAbsorption`,this.absorption),n(`uOpacity`,this.opacity),n(`uFoam`,this.foam),n(`uRippleStrength`,EM.rippleStrength*this.ripples),n(`uSparkle`,this.ripples)}syncSpray(){let e=this.spray>0?`${this.spray}|${JSON.stringify(this.falls)}`:``;if(e!==this.sprayKey){this.sprayKey=e;for(let e of[...this.children])e.name.startsWith(`__spray`)&&e.free();this.spray<=0||this.falls.forEach((e,t)=>{let n=new _j(`__spray${t}`);n.position=[e.x+e.dirX*.6,e.baseY+.15,e.z+e.dirZ*.6];let r=Math.min(1.6,.4+e.drop*.12)*this.spray;n.rate=Math.round(Math.min(22,5+e.drop*1.6)*this.spray),n.maxParticles=160,n.lifetime=[1,2.1],n.speed=[45*r,130*r],n.directionDeg=-90,n.spreadDeg=52,n.gravity=[0,-240,0],n.drag=1.2,n.sizeStart=7*r,n.sizeEnd=30*r,n.colorStart=`#ffffff`,n.colorEnd=`#dfe9ec`,n.alphaStart=.085,n.alphaEnd=0,n.blend=`normal`,n.depthTest=!0,this.addChild(n)})}}sweepBodies(e){let t=this;for(;t.parent;)t=t.parent;let n=this._bodies;if(n.length=0,OM(t,n),n.length===0)return;let[r,i,a]=this.world;for(let t of n){let n=ck(t),o=tM(this.rings,n[0]-r,n[2]-a);if(!o?.inside)continue;let s=o.surfaceY+i,c=n[1]-lh(t.collider);if(c>s+xM||c<s-this.depth-SM)continue;let l=kM(t);if(!l)continue;let u=Math.min(1,this.flowForce*bM*e),d=(o.dirX*o.speed-(l[0]??0))*u,f=(o.dirZ*o.speed-(l[2]??0))*u;if(t instanceof ig){let e=t.mass||1;t.applyImpulse([d*e,0,f*e])}else l[0]=(l[0]??0)+d,l[2]=(l[2]??0)+f}}};function OM(e,t){(e instanceof ag||e instanceof ig)&&t.push(e);for(let n of e.children)OM(n,t)}function kM(e){return e.velocity??e.linearVelocity}var AM=128,jM=class extends eg{static typeName=`Trail3D`;static props={width:{default:.3},color:{default:`#ffffff`},opacity:{default:.8},seconds:{default:.6},emitting:{default:!0},additive:{default:!1},minDistance:{default:.05}};width=.3;color=`#ffffff`;opacity=.8;seconds=.6;emitting=!0;additive=!1;minDistance=.05;points=[];clock=0;mesh=null;lastColor=``;_createObject3D(){let e=new Bo,t=new J;t.setAttribute(`position`,new q(new Float32Array(AM*2*3),3));let n=new oc({color:this.color,transparent:!0,opacity:this.opacity,side:2,depthWrite:!1,blending:this.additive?2:1});return this.mesh=new vc(t,n),this.mesh.frustumCulled=!1,this.mesh.matrixAutoUpdate=!1,this.mesh.matrixWorld.identity(),this.mesh.updateMatrixWorld=()=>{},e.add(this.mesh),e}update(e){for(this.clock+=e;this.points.length>0&&this.clock-this.points[0].t>this.seconds;)this.points.shift()}_onRender3D(e){let t=this._ensureObject3D();if(this.emitting){t.getWorldPosition(MM);let e=this.points[this.points.length-1];(!e||(e.x-MM.x)**2+(e.y-MM.y)**2+(e.z-MM.z)**2>this.minDistance*this.minDistance)&&(this.points.push({x:MM.x,y:MM.y,z:MM.z,t:this.clock}),this.points.length>AM&&this.points.shift())}let n=this.mesh;if(!n)return;n.matrixWorld.identity();let r=n.material;this.color!==this.lastColor&&(this.lastColor=this.color,r.color=new K(this.color)),r.opacity=this.opacity;let i=this.points.length,a=n.geometry,o=a.getAttribute(`position`);if(i<2){a.setDrawRange(0,0);return}for(let t=0;t<i;t++){let n=this.points[t],r=this.points[Math.min(t+1,i-1)]??n;NM.set(r.x-n.x,r.y-n.y,r.z-n.z),NM.lengthSq()<1e-8&&NM.set(0,1,0),PM.set(e.camera.position.x-n.x,e.camera.position.y-n.y,e.camera.position.z-n.z),FM.crossVectors(NM,PM).normalize();let a=(this.clock-n.t)/this.seconds,s=this.width/2*Math.max(0,1-a);o.setXYZ(t*2,n.x+FM.x*s,n.y+FM.y*s,n.z+FM.z*s),o.setXYZ(t*2+1,n.x-FM.x*s,n.y-FM.y*s,n.z-FM.z*s)}if(o.needsUpdate=!0,!a.index||a.index.count<(AM-1)*6){let e=[];for(let t=0;t<AM-1;t++){let n=t*2;e.push(n,n+1,n+2,n+1,n+3,n+2)}a.setIndex(e)}a.setDrawRange(0,(i-1)*6)}get pointCount(){return this.points.length}},MM=new U,NM=new U,PM=new U,FM=new U;function IM(e){let{branch:t,leaves:n,type:r}=e,i=0,a=0,o=[{level:0,sections:t.sections[0],segments:t.segments[0]}];for(;o.length>0;){let e=o.shift();if(i+=e.sections*e.segments*2,e.level>=t.levels){a+=n.count===0?0:n.count+ +(r===`deciduous`);continue}r===`deciduous`&&o.push({level:e.level+1,sections:e.sections,segments:e.segments});let s=t.children[e.level]??0;for(let n=0;n<s;n++)o.push({level:e.level+1,sections:t.sections[e.level+1]??1,segments:t.segments[e.level+1]??3})}let s=n.billboard===`double`?2:1,c=a*s*2;return{branches:i,leaves:c,total:i+c}}var LM={ash:{type:`deciduous`,branch:{levels:3,angle:[0,48,75,60],children:[7,4,3,0],force:{direction:{x:0,y:1,z:0},strength:-.06},gnarliness:[.03,.25,.2,.09],length:[43.47,27.14,9.51,4.6],radius:[2,.63,.76,.7],sections:[12,8,6,4],segments:[12,6,4,3],start:[0,.23,.33,0],taper:[.7,.7,.7,.7],twist:[.09,-.07,0,0]},leaves:{style:`ash`,billboard:`double`,angle:55,count:16,start:0,size:2.67,sizeVariance:.72,alphaTest:.5}},aspen:{type:`deciduous`,branch:{levels:2,angle:[0,75,32,7],children:[10,3,3,0],force:{direction:{x:0,y:1,z:0},strength:.0148},gnarliness:[.05,.12,.12,.02],length:[50,6.07,11.19,1],radius:[.72,.41,.7,.7],sections:[12,10,8,6],segments:[8,6,4,3],start:[0,.59,.35,0],taper:[.37,.13,.7,.7],twist:[0,0,0,0]},leaves:{style:`aspen`,billboard:`double`,angle:30,count:11,start:.124,size:2.5,sizeVariance:.7,alphaTest:.5}},oak:{type:`deciduous`,branch:{levels:3,angle:[0,54,58,32],children:[6,4,3,0],force:{direction:{x:0,y:1,z:0},strength:-.01},gnarliness:[0,-.1,-.15,.09],length:[37.24,11.08,12.39,7.16],radius:[1.41,.9,.69,1.19],sections:[8,6,3,1],segments:[7,5,3,3],start:[0,.49,.06,.12],taper:[.73,.42,.69,.75],twist:[-.23,.42,0,0]},leaves:{style:`oak`,billboard:`double`,angle:42,count:18,start:.16,size:2.5,sizeVariance:.7,alphaTest:.5}},pine:{type:`evergreen`,branch:{levels:1,angle:[0,110,16,60],children:[82,3,5,0],force:{direction:{x:0,y:1,z:0},strength:-.003},gnarliness:[.05,.08,0,0],length:[50,23.87,14.08,1],radius:[1.05,.36,.7,.7],sections:[12,10,8,6],segments:[8,6,4,3],start:[0,.27,.14,.3],taper:[.7,.7,.7,.7],twist:[0,0,0,0]},leaves:{style:`pine`,billboard:`double`,angle:39,count:30,start:.09,size:1.435,sizeVariance:.201,alphaTest:.3}},bush:{type:`deciduous`,branch:{levels:3,angle:[0,21.5,62.6,60],children:[7,3,2,0],force:{direction:{x:0,y:1,z:0},strength:-.02},gnarliness:[.11,.09,.05,.09],length:[.1,15.3,5.59,4.6],radius:[.58,.95,.76,.7],sections:[6,6,4,3],segments:[4,4,4,3],start:[0,.53,.33,0],taper:[.7,.7,.7,.7],twist:[.3,-.07,0,0]},leaves:{style:`ash`,billboard:`double`,angle:55,count:8,start:0,size:2.45,sizeVariance:.717,alphaTest:.5}},"ash-forest":{type:`deciduous`,branch:{levels:2,angle:[0,48,75,60],children:[5,3,0,0],force:{direction:{x:0,y:1,z:0},strength:-.06},gnarliness:[.03,.25,.2,.09],length:[43.47,27.14,9.51,4.6],radius:[2,.63,.76,.7],sections:[6,5,4,4],segments:[6,4,3,3],start:[0,.3,.33,0],taper:[.7,.7,.7,.7],twist:[.09,-.07,0,0]},leaves:{style:`ash`,billboard:`double`,angle:55,count:15,start:0,size:3,sizeVariance:.6,alphaTest:.5}},"oak-forest":{type:`deciduous`,branch:{levels:2,angle:[0,54,58,32],children:[5,3,0,0],force:{direction:{x:0,y:1,z:0},strength:-.01},gnarliness:[0,-.1,-.15,.09],length:[37.24,11.08,12.39,7.16],radius:[1.41,.9,.69,1.19],sections:[6,4,3,1],segments:[6,4,3,3],start:[0,.49,.06,.12],taper:[.73,.42,.69,.75],twist:[-.23,.42,0,0]},leaves:{style:`oak`,billboard:`double`,angle:42,count:16,start:.1,size:2.9,sizeVariance:.7,alphaTest:.5}},"pine-forest":{type:`evergreen`,branch:{levels:1,angle:[0,110,16,60],children:[44,3,5,0],force:{direction:{x:0,y:1,z:0},strength:-.005},gnarliness:[.07,.09,0,0],length:[50,23.87,14.08,1],radius:[1.05,.36,.7,.7],sections:[6,5,8,6],segments:[6,3,4,3],start:[0,.27,.14,.3],taper:[.7,.7,.7,.7],twist:[0,0,0,0]},leaves:{style:`pine`,billboard:`double`,angle:39,count:9,start:.09,size:1.8,sizeVariance:.201,alphaTest:.3}},"bush-forest":{type:`deciduous`,branch:{levels:2,angle:[0,21.5,62.6,60],children:[6,3,0,0],force:{direction:{x:0,y:1,z:0},strength:-.02},gnarliness:[.11,.09,.05,.09],length:[.1,15.3,5.59,4.6],radius:[.58,.95,.76,.7],sections:[5,4,3,3],segments:[4,3,3,3],start:[0,.53,.33,0],taper:[.7,.7,.7,.7],twist:[.3,-.07,0,0]},leaves:{style:`ash`,billboard:`double`,angle:55,count:10,start:0,size:3.2,sizeVariance:.6,alphaTest:.5}}},RM=[`ash`,`aspen`,`oak`,`pine`,`bush`,`ash-forest`,`oak-forest`,`pine-forest`,`bush-forest`];function zM(e){let t=LM[e];if(!t)throw new F(`BAD_FORMAT`,`Unknown eztree preset '${e}' — must be one of [${RM.join(`, `)}].`,{prop:`preset`,validOptions:RM});return structuredClone(t)}var BM={ash:{texture:`oak`,tint:`#cecbbe`,repeat:[.5,1/5]},aspen:{texture:`birch`,tint:`#ffffff`,repeat:[1,1]},oak:{texture:`oak`,tint:`#fff3d1`,repeat:[1,1/10]},pine:{texture:`pine`,tint:`#ffffff`,repeat:[1,1]},bush:{texture:`oak`,tint:`#cecbbe`,repeat:[.5,1/5]}};function VM(e){if(!RM.includes(e))throw new F(`BAD_FORMAT`,`Unknown eztree preset '${e}' — must be one of [${RM.join(`, `)}].`,{prop:`preset`,validOptions:RM});return structuredClone(BM[e.replace(/-forest$/,``)])}var HM=.45,UM=.45,WM=.55,GM=.15,KM=.07,qM=.035;function JM(e,t){let n=Math.imul(e+1,374761393)+Math.imul(t+1,668265263)>>>0;return n=Math.imul(n^n>>>13,1274126177)>>>0,((n^n>>>16)>>>0)/4294967296}function YM(e,t,n){let r=e.length/3,i=new Float32Array(e.length),a=new Float32Array(e.length),o=1/0,s=1/0,c=1/0,l=-1/0,u=-1/0,d=-1/0;for(let t=0;t<r;t++){let n=e[t*3],r=e[t*3+1],i=e[t*3+2];n<o&&(o=n),n>l&&(l=n),r<s&&(s=r),r>u&&(u=r),i<c&&(c=i),i>d&&(d=i)}let f=(o+l)/2,p=(s+u)/2,m=(c+d)/2,h=Math.max((l-o)/2,.001),g=Math.max((u-s)/2,.001),_=Math.max((d-c)/2,.001),v=new Map;for(let n=0;n<r;n++){let r=t[n],i=v.get(r);i||(i={x:0,y:0,z:0,n:0},v.set(r,i)),i.x+=e[n*3],i.y+=e[n*3+1],i.z+=e[n*3+2],i.n++}for(let e of v.values())e.x/=e.n,e.y/=e.n,e.z/=e.n;for(let o=0;o<r;o++){let r=e[o*3],c=e[o*3+1],l=e[o*3+2],d=(r-f)/h,y=(c-p)/g,b=(l-m)/_,x,S,C,w;if(n===`evergreen`){let e=Math.hypot(r-f,l-m);if(e<1e-6)x=0,S=1,C=0;else{let t=1/Math.hypot(1,UM);x=(r-f)/e*t,S=UM*t,C=(l-m)/e*t}let t=(c-s)/Math.max(u-s,.001),n=Math.max(GM,1-t);w=Math.min(1,Math.hypot(d,b)/n)}else{let e=d/h,t=y/g,n=b/_,r=Math.hypot(e,t,n);r<1e-6?(x=0,S=1,C=0):(x=e/r,S=t/r,C=n/r),w=Math.min(1,Math.hypot(d,y,b))}let T=v.get(t[o]);if(T){let e=r-T.x,t=c-T.y,n=l-T.z,i=Math.hypot(e,t,n);if(i>1e-6){x=x*(1-WM)+e/i*WM,S=S*(1-WM)+t/i*WM,C=C*(1-WM)+n/i*WM;let r=Math.hypot(x,S,C);r>1e-6?(x/=r,S/=r,C/=r):(x=0,S=1,C=0)}}i[o*3]=x,i[o*3+1]=S,i[o*3+2]=C;let E=HM+(1-HM)*w,D=t[o],O=E*(1-KM*JM(D,1)),k=(JM(D,2)-.5)*2*qM;a[o*3]=O*(1+k),a[o*3+1]=O,a[o*3+2]=O*(1-k)}return{normals:i,colors:a}}var XM=class e{static MASK=4294967295;mW;mZ;constructor(t){this.mW=123456789+t&e.MASK,this.mZ=987654321-t&e.MASK}random(t=1,n=0){this.mZ=36969*(this.mZ&65535)+(this.mZ>>16)&e.MASK,this.mW=18e3*(this.mW&65535)+(this.mW>>16)&e.MASK;let r=((this.mZ<<16)+(this.mW&65535)>>>0)/4294967296;return(t-n)*r+n}};function ZM(e,t,n){let r=new XM(t),i={branchVerts:[],branchNormals:[],branchUvs:[],branchIndices:[],leafVerts:[],leafIndices:[],leafUvs:[],leafAnchors:[],leafClusters:[],leafClusterNext:0},a=[{origin:new U,orientation:new So,length:e.branch.length[0],radius:e.branch.radius[0],level:0,sectionCount:e.branch.sections[0],segmentCount:e.branch.segments[0]}];for(;a.length>0;)QM(e,r,i,a,a.shift());aN(i,n);let o=new J;o.setAttribute(`position`,new q(new Float32Array(i.branchVerts),3)),o.setAttribute(`normal`,new q(new Float32Array(i.branchNormals),3)),o.setAttribute(`uv`,new q(new Float32Array(i.branchUvs),2)),o.setIndex(new q(oN(i.branchIndices,i.branchVerts),1)),o.computeBoundingSphere();let s=null;if(i.leafVerts.length>0){s=new J,s.setAttribute(`position`,new q(new Float32Array(i.leafVerts),3)),s.setAttribute(`anchor`,new q(new Float32Array(i.leafAnchors),3)),s.setAttribute(`uv`,new q(new Float32Array(i.leafUvs),2)),s.setIndex(new q(oN(i.leafIndices,i.leafVerts),1));let t=YM(i.leafVerts,i.leafClusters,e.type);s.setAttribute(`normal`,new q(t.normals,3)),s.setAttribute(`color`,new q(t.colors,3)),s.computeBoundingSphere()}return{branches:o,leaves:s}}function QM(e,t,n,r,i){let a=n.branchVerts.length/3,o=i.orientation.clone(),s=i.origin.clone(),c=i.length/i.sectionCount,l=[];for(let r=0;r<=i.sectionCount;r++){let a=i.radius;r===i.sectionCount&&i.level===e.branch.levels?a=.001:e.type===`deciduous`?a*=1-(e.branch.taper[i.level]??0)*(r/i.sectionCount):a*=1-r/i.sectionCount;let u=new U,d=new U,f=0;for(let e=0;e<i.segmentCount;e++){let t=2*Math.PI*e/i.segmentCount,c=new U(Math.cos(t),0,Math.sin(t)).multiplyScalar(a).applyEuler(o).add(s),l=new U(Math.cos(t),0,Math.sin(t)).applyEuler(o).normalize(),p=r%2==0?0:1;n.branchVerts.push(c.x,c.y,c.z),n.branchNormals.push(l.x,l.y,l.z),n.branchUvs.push(e/i.segmentCount,p),e===0&&(u=c,d=l,f=p)}n.branchVerts.push(u.x,u.y,u.z),n.branchNormals.push(d.x,d.y,d.z),n.branchUvs.push(1,f),l.push({origin:s.clone(),orientation:o.clone(),radius:a}),s.add(new U(0,c,0).applyEuler(o));let p=Math.max(1,1/Math.sqrt(a))*(e.branch.gnarliness[i.level]??0);o.x+=t.random(p,-p),o.z+=t.random(p,-p);let m=new H().setFromEuler(o),h=new H().setFromAxisAngle(new U(0,1,0),e.branch.twist[i.level]??0),g=e.branch.force,_=new H().setFromUnitVectors(new U(0,1,0),new U(g.direction.x,g.direction.y,g.direction.z));m.multiply(h),m.rotateTowards(_,g.strength/a),o.setFromQuaternion(m)}iN(n,a,i);let u=i.level===e.branch.levels?n.leafClusterNext++:0;if(e.type===`deciduous`){let a=l[l.length-1];i.level<e.branch.levels?r.push({origin:a.origin,orientation:a.orientation,length:e.branch.length[i.level+1]??0,radius:a.radius,level:i.level+1,sectionCount:i.sectionCount,segmentCount:i.segmentCount}):e.leaves.count>0&&rN(e,t,n,a.origin,a.orientation,u)}i.level===e.branch.levels?nN(e,t,n,l,u):i.level<e.branch.levels&&tN(e,t,r,e.branch.children[i.level]??0,i.level+1,l)}function $M(e,t){let n=Math.floor(t*(e.length-1)),r=e[n],i=n===e.length-1?r:e[n+1],a=(t-n/(e.length-1))/(1/(e.length-1)),o=new U().lerpVectors(r.origin,i.origin,a),s=new H().setFromEuler(r.orientation),c=new H().setFromEuler(i.orientation);return{origin:o,orientation:new So().setFromQuaternion(c.slerp(s,a)),radius:{a:r.radius,b:i.radius,alpha:a}}}function eN(e,t,n){let r=new H().setFromAxisAngle(new U(1,0,0),t/(180/Math.PI)),i=new H().setFromAxisAngle(new U(0,1,0),n),a=new H().setFromEuler(e);return new So().setFromQuaternion(a.multiply(i.multiply(r)))}function tN(e,t,n,r,i,a){let o=t.random();for(let s=0;s<r;s++){let c=t.random(1,e.branch.start[i]??0),l=$M(a,c),u=(e.branch.radius[i]??0)*((1-l.radius.alpha)*l.radius.a+l.radius.alpha*l.radius.b),d=2*Math.PI*(o+s/r),f=eN(l.orientation,e.branch.angle[i]??0,d),p=(e.branch.length[i]??0)*(e.type===`evergreen`?1-c:1);n.push({origin:l.origin,orientation:f,length:p,radius:u,level:i,sectionCount:e.branch.sections[i]??1,segmentCount:e.branch.segments[i]??3})}}function nN(e,t,n,r,i){let a=t.random();for(let o=0;o<e.leaves.count;o++){let s=$M(r,t.random(1,e.leaves.start)),c=2*Math.PI*(a+o/e.leaves.count),l=eN(s.orientation,e.leaves.angle,c);rN(e,t,n,s.origin,l,i)}}function rN(e,t,n,r,i,a){let o=n.leafVerts.length/3,s=e.leaves.size*(1+t.random(e.leaves.sizeVariance,-e.leaves.sizeVariance)),c=e=>{let t=s/2,c=[new U(-t,s,0),new U(-t,0,0),new U(t,0,0),new U(t,s,0)];for(let t of c)t.applyEuler(new So(0,e,0)).applyEuler(i).add(r),n.leafVerts.push(t.x,t.y,t.z),n.leafAnchors.push(r.x,r.y,r.z),n.leafClusters.push(a);n.leafUvs.push(0,1,0,0,1,0,1,1),n.leafIndices.push(o,o+1,o+2,o,o+2,o+3),o+=4};c(0),e.leaves.billboard===`double`&&c(Math.PI/2)}function iN(e,t,n){let r=n.segmentCount+1;for(let i=0;i<n.sectionCount;i++)for(let a=0;a<n.segmentCount;a++){let n=t+i*r+a,o=t+i*r+(a+1),s=n+r,c=o+r;e.branchIndices.push(n,s,o,o,s,c)}}function aN(e,t){let n=0;for(let t=1;t<e.branchVerts.length;t+=3){let r=e.branchVerts[t];r>n&&(n=r)}for(let t=1;t<e.leafVerts.length;t+=3){let r=e.leafVerts[t];r>n&&(n=r)}if(n<=0)return;let r=t/n;for(let t=0;t<e.branchVerts.length;t++)e.branchVerts[t]=e.branchVerts[t]*r;for(let t=0;t<e.leafVerts.length;t++)e.leafVerts[t]=e.leafVerts[t]*r;for(let t=0;t<e.leafAnchors.length;t++)e.leafAnchors[t]=e.leafAnchors[t]*r}function oN(e,t){return t.length/3>65535?new Uint32Array(e):new Uint16Array(e)}var sN=[`simple`,`medium`,`high`],cN=[`conifer`,`broadleaf`,`dead`,`bush`];function lN(e,t,n){return new F(`BAD_FORMAT`,`Tree3D ${e} must be one of [${n.join(`, `)}], got '${t}'.`,{prop:e,validOptions:n})}var uN={simple:0,medium:1,high:2},dN=[5,7,10],fN=[2,3,4],pN=[6,8,12],mN=[2,3,3],hN=[0,1,2],gN=[3,4,5],_N=3;function vN(e,t){if(!sN.includes(e))throw lN(`tier`,e,sN);if(!cN.includes(t))throw lN(`type`,t,cN);let n=e,r=t,i=uN[n];return{tier:n,type:r,trunkRadialSegments:dN[i],canopyLayers:r===`conifer`?fN[i]:0,canopySegments:pN[i],blobCount:r===`broadleaf`||r===`bush`?mN[i]:0,blobDetail:hN[i],branchCount:r===`dead`?gN[i]:r===`conifer`&&n===`high`?_N:0,hasCanopy:r!==`dead`,canopySway:n!==`simple`}}var yN=.02,bN={conifer:{trunkHeight:.4,trunkRadiusBottom:.05,trunkRadiusTop:.035},broadleaf:{trunkHeight:.42,trunkRadiusBottom:.05,trunkRadiusTop:.032},dead:{trunkHeight:.72,trunkRadiusBottom:.045,trunkRadiusTop:.018},bush:{trunkHeight:.14,trunkRadiusBottom:.045,trunkRadiusTop:.035}};function xN(e,t,n){let{trunkHeight:r,trunkRadiusBottom:i,trunkRadiusTop:a}=bN[e.type],o=[],s=new Dl(a,i,r,e.trunkRadialSegments).toNonIndexed();if(s.translate(0,r/2,0),o.push(s),e.type===`dead`)for(let n=0;n<e.branchCount;n++){let r=.22+t.next()*.14,a=new Dl(.006,.02,r,5).toNonIndexed();a.translate(0,r/2,0);let s=.7+t.next()*.6,c=n/e.branchCount*Math.PI*2+t.next()*.8,l=.34+(n+t.next())/e.branchCount*.34;a.applyMatrix4(new G().makeRotationY(c).multiply(new G().makeRotationX(s)).setPosition(Math.sin(c)*i*.6,l,Math.cos(c)*i*.6)),o.push(a)}let c=CN(o);return TN(c,new K(n),.7,1.05,t),c}function SN(e,t,n){if(!e.hasCanopy)return null;let r=[];if(e.type===`conifer`){let n=.74;for(let i=0;i<e.canopyLayers;i++){let a=i/e.canopyLayers,o=.3*(1-a*.62)*(.92+t.next()*.16),s=n/e.canopyLayers*1.7,c=new Ol(o,s,e.canopySegments).toNonIndexed();wN(c,t,yN),c.translate(0,.26+n*a+s/2,0),r.push(c)}for(let n=0;n<e.branchCount;n++){let i=new Ol(.06,.2,5).toNonIndexed(),a=n/Math.max(e.branchCount,1)*Math.PI*2+t.next(),o=1.1+t.next()*.4;i.applyMatrix4(new G().makeRotationY(a).multiply(new G().makeRotationX(o)).setPosition(Math.sin(a)*.22,.34+t.next()*.18,Math.cos(a)*.22)),r.push(i)}}else{let{trunkHeight:n}=bN[e.type];for(let i=0;i<e.blobCount;i++){let a=new Al((i===0?.3:.24-i*.02)*(.92+t.next()*.16),e.blobDetail).toNonIndexed();a.scale(1,.72,1),wN(a,t,yN);let o=i===0?0:.13,s=t.next()*Math.PI*2;a.translate(Math.cos(s)*o,n+.16+i*.1+t.next()*.05,Math.sin(s)*o),r.push(a)}}let i=CN(r);return TN(i,new K(n),.62,1.18,t),i}function CN(e){let t=0;for(let n of e)t+=n.getAttribute(`position`).count;let n=new Float32Array(t*3),r=new Float32Array(t*3),i=0;for(let t of e)n.set(t.getAttribute(`position`).array,i),r.set(t.getAttribute(`normal`).array,i),i+=t.getAttribute(`position`).count*3,t.dispose();let a=new J;return a.setAttribute(`position`,new q(n,3)),a.setAttribute(`normal`,new q(r,3)),a}function wN(e,t,n){let r=e.getAttribute(`position`);for(let e=0;e<r.count;e++)r.setXYZ(e,r.getX(e)+t.range(-n,n),r.getY(e)+t.range(-n,n),r.getZ(e)+t.range(-n,n))}function TN(e,t,n,r,i){let a=e.getAttribute(`position`),o=new Float32Array(a.count*3),s=1/0,c=-1/0;for(let e=0;e<a.count;e++){let t=a.getY(e);t<s&&(s=t),t>c&&(c=t)}let l=Math.max(c-s,1e-6),u=new K;for(let e=0;e<a.count;e++){let c=(a.getY(e)-s)/l,d=(n+(r-n)*c)*(.96+i.next()*.08);u.copy(t).multiplyScalar(d),o[e*3]=u.r,o[e*3+1]=u.g,o[e*3+2]=u.b}e.setAttribute(`color`,new q(o,3))}var EN=500,DN=15e5,ON=[.8,1.2],kN=.28,AN=.12,jN=.055,MN=.11,NN=3,PN=101,FN=[.78,.7,.45],IN=.45,LN=.55,RN=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation`,zN=`https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark`,BN={high:{conifer:[`pine`,`pine`,`pine`],broadleaf:[`oak`,`ash`,`oak`],dead:[`ash`,`ash`,`ash`],bush:[`bush`,`bush`,`bush`]},medium:{conifer:[`pine-forest`,`pine-forest`,`pine-forest`],broadleaf:[`oak-forest`,`ash-forest`,`oak-forest`],dead:[`ash-forest`,`ash-forest`,`ash-forest`],bush:[`bush-forest`,`bush-forest`,`bush-forest`]}},VN=class e extends eg{static typeName=`Tree3D`;static props={tier:{default:`medium`,options:sN},type:{default:`conifer`,options:cN},seed:{default:1},height:{default:6},count:{default:1},area:{default:[10,10]},trunkColor:{default:`#7a5a3a`},canopyColor:{default:`#4a7c3f`},leafTexture:{default:``},leafFadeStart:{default:0},leafFadeEnd:{default:0},leafShadows:{default:!0},drape:{default:null},terrain:{default:``,nodePath:!0}};tier=`medium`;type=`conifer`;seed=1;height=6;count=1;area=[10,10];trunkColor=`#7a5a3a`;canopyColor=`#4a7c3f`;leafTexture=``;leafFadeStart=0;leafFadeEnd=0;leafShadows=!0;drape=null;terrain=``;drapeTerrain=null;drapeWorld=[0,0,0];static validateJson(e){let t=e;if(vN(t.tier,t.type),!(t.height>0))throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' height must be > 0 meters, got ${t.height}.`,{prop:`height`});if(!Number.isInteger(t.count)||t.count<1||t.count>EN)throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' count must be an integer in 1..${EN}, got ${t.count}.`,{prop:`count`});if(!((t.area[0]??0)>0)||!((t.area[1]??0)>0))throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' area must be positive [x, z] meters, got ${JSON.stringify(t.area)}.`,{prop:`area`});if(t.leafFadeEnd!==0&&!(t.leafFadeEnd>t.leafFadeStart&&t.leafFadeStart>=0))throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' needs leafFadeEnd > leafFadeStart >= 0 (the leaf LOD window) or 0/0 to disable, got start ${t.leafFadeStart}, end ${t.leafFadeEnd}.`,{prop:`leafFadeStart`});if(typeof t.leafShadows!=`boolean`)throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' leafShadows must be a boolean, got ${JSON.stringify(t.leafShadows)}.`,{prop:`leafShadows`});if(t.drape!==null&&typeof t.drape!=`boolean`)throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' drape must be true, false or null (null = auto: drape whenever the scene has a Terrain3D), got ${JSON.stringify(t.drape)}.`,{prop:`drape`});if(typeof t.terrain!=`string`)throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' terrain must be a node-path string (empty = auto-find), got ${JSON.stringify(t.terrain)}.`,{prop:`terrain`});if(t.tier===`simple`)return;let n=WN(t.tier,t.type),r=n*t.count;if(r>DN)throw new F(`BAD_FORMAT`,`Tree3D '${e.name}' blows the grove triangle budget: count ${t.count} × ${n} tris/tree (tier '${t.tier}', type '${t.type}') = ${r} > ${DN}. Lower count (max ${Math.floor(DN/n)} at this tier), drop tier to 'medium'/'simple', or split the grove into multiple nodes.`,{prop:`count`})}time=0;grove=null;variants=[];simpleTrunk=null;simpleCanopy=null;swayUniform=null;leafFadeUniform=null;loadedTextures=[];groveKey=``;_createObject3D(){return new Bo}_trunk(){return this.rebuildIfNeeded(),this.simpleTrunk??this.variants[0]?.branches}_canopy(){return this.rebuildIfNeeded(),this.simpleTrunk?this.simpleCanopy:this.variants[0]?.leaves??null}_variantMeshes(){return this.rebuildIfNeeded(),this.variants}update(e){this.time+=e,this.swayUniform&&(this.swayUniform.value=this.time),this.leafFadeUniform&&(this.leafFadeUniform.start.value=this.leafFadeStart,this.leafFadeUniform.end.value=this.leafFadeEnd)}_syncObject3D(){super._syncObject3D(),this.rebuildIfNeeded()}rebuildIfNeeded(){this.grove||(this.grove=new Bo,this._ensureObject3D().add(this.grove));let e=JSON.stringify([this.tier,this.type,this.seed,this.height,this.count,this.area,this.trunkColor,this.canopyColor,this.leafTexture,this.leafShadows,this.leafFadeEnd>this.leafFadeStart,this.drape,this.terrain]);e===this.groveKey&&(this.simpleTrunk||this.variants.length>0)||(this.groveKey=e,this.disposeMeshes(),this.resolveDrape(),this.tier===`simple`?this.buildSimpleGrove():this.buildEzGrove())}resolveDrape(){if(this.drapeTerrain=null,this.drape===!1)return;let e=lk(this,this.terrain);if(e)this.drapeTerrain=e,this.drapeWorld=ck(this);else if(this.terrain!==``)throw new F(`NODE_NOT_FOUND`,`Tree3D '${this.name}' drape terrain '${this.terrain}' is not a Terrain3D in the tree.`,{prop:`terrain`})}bedY(e,t){let n=this.drapeTerrain;return n?n.heightAt(this.drapeWorld[0]+e,this.drapeWorld[2]+t)-this.drapeWorld[1]:0}buildSimpleGrove(){let e=vN(this.tier,this.type),t=new I(this.seed),n=xN(e,t,this.trunkColor),r=SN(e,t,this.canopyColor),i=new Wc(n,XN(),this.count);QN(i);let a=null;r&&(a=new Wc(r,XN(),this.count),QN(a)),this.scatter(t,(e,t,n)=>{i.setMatrixAt(e,t),i.setColorAt(e,n),a?.setMatrixAt(e,t),a?.setColorAt(e,n)}),ZN(i),a&&ZN(a),this.simpleTrunk=i,this.simpleCanopy=a,this.grove.add(i),a&&this.grove.add(a)}buildEzGrove(){let e=BN[this.tier][this.type],t=Math.min(NN,this.count),n=Array.from({length:t},(e,n)=>Math.floor(this.count/t)+ +(n<this.count%t));this.swayUniform={value:this.time},this.leafFadeUniform=this.leafFadeEnd>this.leafFadeStart?{start:{value:this.leafFadeStart},end:{value:this.leafFadeEnd}}:null;let r=qN(this.canopyColor),i=null;typeof document<`u`&&typeof createImageBitmap==`function`&&(i=new qu,i.setOptions({imageOrientation:`flipY`}));for(let a=0;a<t;a++){let t=n[a],o=e[a],s=zM(o);this.type===`dead`&&(s.leaves.count=0);let c=ZM(s,this.seed+a*PN,1),l=this.buildBarkMaterial(o,i),u=new Wc(c.branches,l,t);QN(u);let d=null;if(c.leaves){let e=new Ul({color:r.clone().multiply(new K(FN[0],FN[1],FN[2])),roughness:1,side:2,vertexColors:!0,alphaTest:s.leaves.alphaTest}),n=this.leafTexture||GN(s.leaves.style);i&&(e.map=UN(i,n,e=>{e.colorSpace=Qi,e.flipY=!1},e=>KN(e))),eA(e,this.swayUniform,IN,this.leafFadeUniform??void 0),d=new Wc(c.leaves,e,t),d.userData.incantoWaterPassSkip=!0,QN(d),this.leafShadows||(d.castShadow=!1)}this.variants.push({branches:u,leaves:d}),this.grove.add(u),d&&this.grove.add(d)}let a=Array(t).fill(0),o=new I(this.seed);this.scatter(o,(e,n,r)=>{let i=e%t,o=this.variants[i],s=a[i];a[i]=s+1,o.branches.setMatrixAt(s,n),o.branches.setColorAt(s,r),o.leaves?.setMatrixAt(s,n),o.leaves?.setColorAt(s,r)});for(let e of this.variants)ZN(e.branches),e.leaves&&ZN(e.leaves)}buildBarkMaterial(t,n){if(this.type===`dead`||!n)return new Ul({color:new K(this.trunkColor),roughness:1});let r=VM(t),i=new Ul({color:this.trunkColor===e.props.trunkColor?.default?new K(r.tint):YN(this.trunkColor),roughness:1});return $k(i,LN),i.map=this.loadBarkTexture(n,r,`color`,!0),i.normalMap=this.loadBarkTexture(n,r,`normal`,!1),i.roughnessMap=this.loadBarkTexture(n,r,`roughness`,!1),i}loadBarkTexture(e,t,n,r){return UN(e,`${zN}/${t.texture}_${n}_1k.jpg`,e=>{e.wrapS=wr,e.wrapT=wr,e.repeat.set(t.repeat[0],t.repeat[1]),e.anisotropy=4,e.flipY=!1,r&&(e.colorSpace=Qi)})}scatter(e,t){let n=(this.area[0]??0)/2,r=(this.area[1]??0)/2;for(let i=0;i<this.count;i++){let a=this.count===1?0:e.range(-n,n),o=this.count===1?0:e.range(-r,r);tP.set(a,this.drape?this.bedY(a,o):0,o),nP.setFromAxisAngle($N,e.range(0,Math.PI*2));let s=this.height*e.range(ON[0],ON[1]),c=s*e.range(.9,1.1);rP.set(c,s,c),eP.compose(tP,nP,rP),iP.setHSL(kN,AN,.92).offsetHSL(e.range(-.055,jN),0,e.range(-.11,MN)),t(i,eP,iP)}}disposeMeshes(){let e=[this.simpleTrunk,this.simpleCanopy];for(let t of this.variants)e.push(t.branches,t.leaves);let t=new Set;for(let n of e)n&&(n.removeFromParent(),n.geometry.dispose(),t.add(n.material),n.dispose());for(let e of t)e.dispose();for(let e of this.loadedTextures)e.dispose();this.loadedTextures=[],this.simpleTrunk=null,this.simpleCanopy=null,this.variants=[],this.swayUniform=null,this.leafFadeUniform=null}free(){this.disposeMeshes(),this.grove=null,super.free()}},HN=new Map;function UN(e,t,n,r){let i=HN.get(t);if(i)return i;let a=new oo;return n(a),e.load(t,e=>{a.image=e,r?r(a):a.needsUpdate=!0}),HN.set(t,a),a}function WN(e,t){let n=0;for(let r of new Set(BN[e][t]??[])){let e=zM(r);t===`dead`&&(e.leaves.count=0),n=Math.max(n,IM(e).total)}return n}function GN(e){return`${RN}/${e}_color.png`}function KN(e){let t=e.image;if(!t||typeof document>`u`)return;let n=document.createElement(`canvas`);n.width=t.naturalWidth||t.width,n.height=t.naturalHeight||t.height;let r=n.getContext(`2d`,{willReadFrequently:!0});if(!r)return;r.drawImage(t,0,0);let i;try{i=r.getImageData(0,0,n.width,n.height)}catch{return}let a=i.data,o=0,s=0,c=0,l=0;for(let e=0;e<a.length;e+=4)a[e+3]>240&&(o+=a[e],s+=a[e+1],c+=a[e+2],l++);if(l!==0){o=Math.round(o/l),s=Math.round(s/l),c=Math.round(c/l);for(let e=0;e<a.length;e+=4)a[e+3]<=240&&(a[e]=o,a[e+1]=s,a[e+2]=c);r.putImageData(i,0,0),e.image=n,e.needsUpdate=!0}}function qN(e){let t=new K(e),n=Math.max(t.r,t.g,t.b);return n>0?t.multiplyScalar(1/n):t.setRGB(1,1,1),t.lerp(JN,.18)}var JN=new K(1,1,1);function YN(e){let t=new K(e),n=Math.max(t.r,t.g,t.b);return n>0?t.multiplyScalar(1/n):t.setRGB(1,1,1),t}function XN(){return new Ul({vertexColors:!0,roughness:1,flatShading:!0})}function ZN(e){e.instanceMatrix.needsUpdate=!0,e.instanceColor&&(e.instanceColor.needsUpdate=!0),sk(e)}function QN(e){e.castShadow=!0,e.receiveShadow=!0}var $N=new U(0,1,0),eP=new G,tP=new U,nP=new H,rP=new U,iP=new K,aP=[[[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4],[.4,.4,.4]],[[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[0,.8,0],[.6,.3,0]],[[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0],[.6,.3,0]],[[.6,.55,.5],[.55,.5,.45],[.5,.45,.4],[.55,.5,.45],[.65,.6,.55],[.5,.45,.4]],[[.45,.45,.4],[.4,.4,.35],[.35,.35,.3],[.4,.4,.35],[.5,.5,.45],[.35,.35,.3]],[[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2],[.2,.2,.2]],[[.8,.5,.2],[.75,.45,.15],[.7,.4,.1],[.75,.45,.15],[.85,.55,.25],[.7,.4,.1]],[[0,.7,.1],[0,.65,.1],[0,.6,.1],[0,.65,.1],[0,.75,.1],[0,.6,.1]],[[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3],[.3,.3,.3]],[[0,0,.7],[0,0,.7],[0,0,.7],[0,0,.7],[0,.2,.9],[0,0,.6]],[[.9,.3,0],[.9,.3,0],[.9,.3,0],[.9,.3,0],[1,.4,0],[.7,.2,0]],[[.9,.8,.2],[.85,.75,.18],[.85,.75,.18],[.85,.75,.18],[.95,.85,.25],[.85,.75,.18]],[[.6,.6,.6],[.55,.55,.55],[.5,.5,.5],[.55,.55,.55],[.65,.65,.65],[.5,.5,.5]],[[.7,.7,.4],[.65,.65,.35],[.6,.6,.3],[.65,.65,.35],[.75,.75,.45],[.6,.6,.3]],[[.7,.5,.5],[.65,.45,.45],[.6,.4,.4],[.65,.45,.45],[.75,.55,.55],[.6,.4,.4]],[[.35,.3,.25],[.3,.25,.2],[.25,.2,.15],[.3,.25,.2],[.4,.35,.3],[.25,.2,.15]],[[.5,.3,0],[.5,.3,0],[.5,.3,0],[.5,.3,0],[.7,.4,.1],[.7,.4,.1]],[[0,.5,0],[0,.45,0],[0,.45,0],[0,.45,0],[0,.6,0],[0,.4,0]],[[.2,.8,.8],[.15,.7,.7],[.1,.6,.6],[.15,.7,.7],[.3,.9,.9],[.1,.6,.6]],[[1,.5,.8],[.9,.4,.7],[.8,.3,.6],[.9,.4,.7],[1,.6,.9],[.8,.3,.6]],[[1,.9,.3],[.95,.85,.25],[.9,.8,.2],[.95,.85,.25],[1,1,.4],[.9,.8,.2]],[[1,0,0],[.9,0,0],[.8,0,0],[.9,0,0],[1,.2,.2],[.8,0,0]],[[.6,.4,.2],[.5,.3,.15],[.4,.25,.1],[.5,.3,.15],[.7,.45,.25],[.4,.25,.1]],[[.6,.2,.8],[.5,.15,.7],[.4,.1,.6],[.5,.15,.7],[.7,.25,.9],[.4,.1,.6]],[[1,.8,0],[.95,.75,0],[.95,.75,0],[.95,.75,0],[1,.9,0],[.9,.7,0]],[[.6,.65,.7],[.55,.6,.65],[.5,.55,.6],[.55,.6,.65],[.65,.7,.75],[.5,.55,.6]]],oP=2e5,sP=class extends eg{static typeName=`VoxelGrid3D`;static signals=[`blocksChanged`];static props={voxels:{default:[]}};voxels=[];appliedVoxels=null;map=new Map;mesh=null;dirty=!1;blockCount(){return this.map.size}tileAt(e,t,n){return this.map.get(`${e},${t},${n}`)}setBlocks(e){this.map.clear();for(let t of e)this.map.set(`${t.x},${t.y},${t.z}`,t.tile);this.dirty=!0,this.emit(`blocksChanged`)}addBlock(e){this.map.set(`${e.x},${e.y},${e.z}`,e.tile),this.dirty=!0,this.emit(`blocksChanged`)}removeBlockAt(e,t,n){let r=this.map.delete(`${e},${t},${n}`);return r&&(this.dirty=!0,this.emit(`blocksChanged`)),r}blocks(){let e=[];for(let[t,n]of this.map){let[r,i,a]=t.split(`,`).map(Number);e.push({x:r,y:i,z:a,tile:n})}return e}_createObject3D(){let e=new Tl(1,1,1),t=new Vl({vertexShader:lP,fragmentShader:uP});this.mesh=new Wc(e,t,oP),this.mesh.count=0,this.mesh.frustumCulled=!1;for(let e of cP)this.mesh.geometry.setAttribute(e,new Ic(new Float32Array(oP*3),3));return this.dirty=!0,this.mesh}update(){if(this.voxels.length>0&&this.voxels!==this.appliedVoxels&&(this.appliedVoxels=this.voxels,this.setBlocks(this.voxels.map(e=>({x:e[0]??0,y:e[1]??0,z:e[2]??0,tile:e[3]??0})))),!this.dirty||!this.mesh)return;this.dirty=!1;let e=new G,t=0;for(let[n,r]of this.map){if(t>=oP)break;let[i,a,o]=n.split(`,`).map(Number);e.setPosition(i,a,o),this.mesh.setMatrixAt(t,e);let s=aP[r]??aP[0];for(let e=0;e<6;e++){let n=this.mesh.geometry.getAttribute(cP[e]),r=s[e];n.setXYZ(t,r[0],r[1],r[2]),n.needsUpdate=!0}t++}this.mesh.count=t,this.mesh.instanceMatrix.needsUpdate=!0}},cP=[`colorFront`,`colorRight`,`colorBack`,`colorLeft`,`colorTop`,`colorBottom`],lP=`
|
|
7914
7914
|
attribute vec3 colorFront;
|
|
7915
7915
|
attribute vec3 colorRight;
|
|
7916
7916
|
attribute vec3 colorBack;
|
|
@@ -7931,7 +7931,7 @@ void main() {
|
|
|
7931
7931
|
if (abs(n.x) > 0.5) vUv2 = p.zy; else if (abs(n.y) > 0.5) vUv2 = p.xz; else vUv2 = p.xy;
|
|
7932
7932
|
gl_Position = projectionMatrix * modelViewMatrix * instanceMatrix * vec4(position, 1.0);
|
|
7933
7933
|
}
|
|
7934
|
-
`,
|
|
7934
|
+
`,uP=`
|
|
7935
7935
|
varying vec3 vColor;
|
|
7936
7936
|
varying vec3 vNormal;
|
|
7937
7937
|
varying vec2 vUv2;
|
|
@@ -7942,13 +7942,13 @@ void main() {
|
|
|
7942
7942
|
if (vUv2.x < edge || vUv2.x > 1.0 - edge || vUv2.y < edge || vUv2.y > 1.0 - edge) color *= 0.75;
|
|
7943
7943
|
gl_FragColor = vec4(color, 1.0);
|
|
7944
7944
|
}
|
|
7945
|
-
`;function
|
|
7945
|
+
`;function dP(){Ln(),L(eg),L(_j),L(VT),L(JA),L(wD),L(TD),L(jD),L(yO),L(sP),L(ZT),L(jM),L(MD),L(zD),L(GT),L(DM),L(AE),L(Wg),L(og),L(NA),L(bk),L(VN),L(pj),L(tO),L(KA),L(qA),L(ng),L(ig),L(rg),L(ag)}var fP={slowMs:20,fastMs:13,minScale:.6,step:.15,window:45},pP=class{opts;samples=[];scale=1;pinned;constructor(e={}){this.opts={...fP,...e},this.pinned={slowMs:e.slowMs!==void 0,fastMs:e.fastMs!==void 0}}setTarget(e){let t=1e3/(e>0?e:60);this.pinned.slowMs||(this.opts.slowMs=t*1.2),this.pinned.fastMs||(this.opts.fastMs=t*.8)}current(){return this.scale}push(e){if(!(e>0)||!Number.isFinite(e)||(this.samples.push(e),this.samples.length<this.opts.window))return null;let t=[...this.samples].sort((e,t)=>e-t),n=t[Math.floor(t.length/2)];this.samples=[];let r=this.scale;return n>this.opts.slowMs?this.scale=Math.max(this.opts.minScale,this.scale-this.opts.step):n<this.opts.fastMs&&this.scale<1&&(this.scale=Math.min(1,this.scale+this.opts.step)),this.scale===r?null:this.scale}reset(){this.samples=[]}},mP=`
|
|
7946
7946
|
varying vec2 vUv;
|
|
7947
7947
|
void main() {
|
|
7948
7948
|
vUv = uv;
|
|
7949
7949
|
gl_Position = vec4(position.xy, 0.0, 1.0);
|
|
7950
7950
|
}
|
|
7951
|
-
`,
|
|
7951
|
+
`,hP=`
|
|
7952
7952
|
precision highp float;
|
|
7953
7953
|
varying vec2 vUv;
|
|
7954
7954
|
uniform sampler2D tScene;
|
|
@@ -7962,7 +7962,7 @@ void main() {
|
|
|
7962
7962
|
float k = max(l - uThreshold, 0.0);
|
|
7963
7963
|
gl_FragColor = vec4(c * (k / max(l, 1e-4)), 1.0);
|
|
7964
7964
|
}
|
|
7965
|
-
`,
|
|
7965
|
+
`,gP=`
|
|
7966
7966
|
precision highp float;
|
|
7967
7967
|
varying vec2 vUv;
|
|
7968
7968
|
uniform sampler2D tTex;
|
|
@@ -7976,7 +7976,7 @@ void main() {
|
|
|
7976
7976
|
sum += texture2D(tTex, vUv - uDir * 3.2308) * 0.0702703;
|
|
7977
7977
|
gl_FragColor = sum;
|
|
7978
7978
|
}
|
|
7979
|
-
`,
|
|
7979
|
+
`,_P=`
|
|
7980
7980
|
precision highp float;
|
|
7981
7981
|
varying vec2 vUv;
|
|
7982
7982
|
uniform sampler2D tScene;
|
|
@@ -8006,13 +8006,13 @@ void main() {
|
|
|
8006
8006
|
gl_FragColor.rgb = max(graded, 0.0);
|
|
8007
8007
|
#include <colorspace_fragment>
|
|
8008
8008
|
}
|
|
8009
|
-
`;function
|
|
8009
|
+
`;function vP(e,t){let n=new Vl({vertexShader:mP,fragmentShader:e,depthTest:!1,depthWrite:!1,uniforms:t}),r=new vc(new jl(2,2),n);return r.frustumCulled=!1,r}function yP(){let e=vP(hP,{tScene:{value:null},uThreshold:{value:1}});return{mesh:e,uniforms:e.material.uniforms}}function bP(){let e=vP(gP,{tTex:{value:null},uDir:{value:new V}});return{mesh:e,uniforms:e.material.uniforms}}function xP(){let e=vP(_P,{tScene:{value:null},tBloom:{value:null},uStrength:{value:.85},uVignette:{value:0},uSaturation:{value:1},uContrast:{value:1}});return{mesh:e,uniforms:e.material.uniforms}}var SP=`
|
|
8010
8010
|
varying vec2 vUv;
|
|
8011
8011
|
void main() {
|
|
8012
8012
|
vUv = uv;
|
|
8013
8013
|
gl_Position = vec4(position.xy, 0.0, 1.0);
|
|
8014
8014
|
}
|
|
8015
|
-
`,
|
|
8015
|
+
`,CP=`
|
|
8016
8016
|
precision highp float;
|
|
8017
8017
|
varying vec2 vUv;
|
|
8018
8018
|
uniform sampler2D tDepth;
|
|
@@ -8174,7 +8174,7 @@ void main() {
|
|
|
8174
8174
|
// a separate full-res pass (this raymarch runs at HALF res for performance)
|
|
8175
8175
|
gl_FragColor = vec4(accum, alpha);
|
|
8176
8176
|
}
|
|
8177
|
-
`,
|
|
8177
|
+
`,wP=`
|
|
8178
8178
|
precision highp float;
|
|
8179
8179
|
varying vec2 vUv;
|
|
8180
8180
|
uniform sampler2D tTex;
|
|
@@ -8192,7 +8192,7 @@ void main() {
|
|
|
8192
8192
|
c += texture2D(tTex, vUv - uDir * 4.0) * 0.015;
|
|
8193
8193
|
gl_FragColor = c;
|
|
8194
8194
|
}
|
|
8195
|
-
`,
|
|
8195
|
+
`,TP=`
|
|
8196
8196
|
precision highp float;
|
|
8197
8197
|
varying vec2 vUv;
|
|
8198
8198
|
uniform sampler2D tScene;
|
|
@@ -8202,11 +8202,11 @@ void main() {
|
|
|
8202
8202
|
vec4 cloud = texture2D(tClouds, vUv); // already separable-blurred + premultiplied
|
|
8203
8203
|
gl_FragColor = vec4(scene.rgb * (1.0 - cloud.a) + cloud.rgb, 1.0);
|
|
8204
8204
|
}
|
|
8205
|
-
`;function
|
|
8205
|
+
`;function EP(){let e=new Vl({vertexShader:SP,fragmentShader:wP,depthTest:!1,depthWrite:!1,uniforms:{tTex:{value:null},uDir:{value:new V}}}),t=new vc(new jl(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}function DP(){let e=new Vl({vertexShader:SP,fragmentShader:CP,depthTest:!1,depthWrite:!1,uniforms:{tDepth:{value:null},uInvViewProj:{value:new G},uCameraPos:{value:new U},uTime:{value:0},uSunDir:{value:new U(0,1,0)},uSunColor:{value:new K(`#fff3da`)},uCloudColor:{value:new K(`#ffffff`)},uShadeColor:{value:new K(`#9fb0c8`)},uHorizonColor:{value:new K(`#cdd9e6`)},uBase:{value:120},uTop:{value:320},uCoverage:{value:.5},uDensity:{value:1},uScale:{value:240},uWind:{value:new V(1,.3)},uFarFade:{value:6e3}}}),t=new vc(new jl(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}function OP(){let e=new Vl({vertexShader:SP,fragmentShader:TP,depthTest:!1,depthWrite:!1,uniforms:{tScene:{value:null},tClouds:{value:null}}}),t=new vc(new jl(2,2),e);return t.frustumCulled=!1,{mesh:t,uniforms:e.uniforms}}var kP=class extends Su{constructor(e){super(e),this.type=Br}parse(e){let t=function(e,t){switch(e){case 1:throw Error(`THREE.HDRLoader: Read Error: `+(t||``));case 2:throw Error(`THREE.HDRLoader: Write Error: `+(t||``));case 3:throw Error(`THREE.HDRLoader: Bad File Format: `+(t||``));default:case 4:throw Error(`THREE.HDRLoader: Memory Error: `+(t||``))}},n=function(e,t,n){t||=1024;let r=e.pos,i=-1,a=0,o=``,s=String.fromCharCode.apply(null,new Uint16Array(e.subarray(r,r+128)));for(;0>(i=s.indexOf(`
|
|
8206
8206
|
`))&&a<t&&r<e.byteLength;)o+=s,a+=s.length,r+=128,s=String.fromCharCode.apply(null,new Uint16Array(e.subarray(r,r+128)));return-1<i?(!1!==n&&(e.pos+=a+i+1),o+s.slice(0,i)):!1},r=function(e){let r=/^#\?(\S+)/,i=/^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,a=/^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,o=/^\s*FORMAT=(\S+)\s*$/,s=/^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,c={valid:0,string:``,comments:``,programtype:`RGBE`,format:``,gamma:1,exposure:1,width:0,height:0},l,u;for((e.pos>=e.byteLength||!(l=n(e)))&&t(1,`no header found`),(u=l.match(r))||t(3,`bad initial token`),c.valid|=1,c.programtype=u[1],c.string+=l+`
|
|
8207
8207
|
`;l=n(e),!1!==l;){if(c.string+=l+`
|
|
8208
8208
|
`,l.charAt(0)===`#`){c.comments+=l+`
|
|
8209
|
-
`;continue}if((u=l.match(i))&&(c.gamma=parseFloat(u[1])),(u=l.match(a))&&(c.exposure=parseFloat(u[1])),(u=l.match(o))&&(c.valid|=2,c.format=u[1]),(u=l.match(s))&&(c.valid|=4,c.height=parseInt(u[1],10),c.width=parseInt(u[2],10)),c.valid&2&&c.valid&4)break}return c.valid&2||t(3,`missing format specifier`),c.valid&4||t(3,`missing image size specifier`),c},i=function(e,n,r){let i=n;if(i<8||i>32767||e[0]!==2||e[1]!==2||e[2]&128)return new Uint8Array(e);i!==(e[2]<<8|e[3])&&t(3,`wrong scanline width`);let a=new Uint8Array(4*n*r);a.length||t(4,`unable to allocate buffer space`);let o=0,s=0,c=4*i,l=new Uint8Array(4),u=new Uint8Array(c),d=r;for(;d>0&&s<e.byteLength;){s+4>e.byteLength&&t(1),l[0]=e[s++],l[1]=e[s++],l[2]=e[s++],l[3]=e[s++],(l[0]!=2||l[1]!=2||(l[2]<<8|l[3])!=i)&&t(3,`bad rgbe scanline format`);let n=0,r;for(;n<c&&s<e.byteLength;){r=e[s++];let i=r>128;if(i&&(r-=128),(r===0||n+r>c)&&t(3,`bad scanline data`),i){let t=e[s++];for(let e=0;e<r;e++)u[n++]=t}else u.set(e.subarray(s,s+r),n),n+=r,s+=r}let f=i;for(let e=0;e<f;e++){let t=0;a[o]=u[e+t],t+=i,a[o+1]=u[e+t],t+=i,a[o+2]=u[e+t],t+=i,a[o+3]=u[e+t],o+=4}d--}return a},a=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=e[t+0]*i,n[r+1]=e[t+1]*i,n[r+2]=e[t+2]*i,n[r+3]=1},o=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=ks.toHalfFloat(Math.min(e[t+0]*i,65504)),n[r+1]=ks.toHalfFloat(Math.min(e[t+1]*i,65504)),n[r+2]=ks.toHalfFloat(Math.min(e[t+2]*i,65504)),n[r+3]=ks.toHalfFloat(1)},s=new Uint8Array(e);s.pos=0;let c=r(s),l=c.width,u=c.height,d=i(s.subarray(s.pos),l,u),f,p,m;switch(this.type){case zr:m=d.length/4;let e=new Float32Array(m*4);for(let t=0;t<m;t++)a(d,t*4,e,t*4);f=e,p=zr;break;case Br:m=d.length/4;let t=new Uint16Array(m*4);for(let e=0;e<m;e++)o(d,e*4,t,e*4);f=t,p=Br;break;default:throw Error(`THREE.HDRLoader: Unsupported type: `+this.type)}return{width:l,height:u,data:f,header:c.string,gamma:c.gamma,exposure:c.exposure,type:p}}setDataType(e){return this.type=e,this}load(e,t,n,r){function i(e,n){switch(e.type){case zr:case Br:e.colorSpace=$i,e.minFilter=Ar,e.magFilter=Ar,e.generateMipmaps=!1,e.flipY=!0;break}t&&t(e,n)}return super.load(e,i,n,r)}},
|
|
8209
|
+
`;continue}if((u=l.match(i))&&(c.gamma=parseFloat(u[1])),(u=l.match(a))&&(c.exposure=parseFloat(u[1])),(u=l.match(o))&&(c.valid|=2,c.format=u[1]),(u=l.match(s))&&(c.valid|=4,c.height=parseInt(u[1],10),c.width=parseInt(u[2],10)),c.valid&2&&c.valid&4)break}return c.valid&2||t(3,`missing format specifier`),c.valid&4||t(3,`missing image size specifier`),c},i=function(e,n,r){let i=n;if(i<8||i>32767||e[0]!==2||e[1]!==2||e[2]&128)return new Uint8Array(e);i!==(e[2]<<8|e[3])&&t(3,`wrong scanline width`);let a=new Uint8Array(4*n*r);a.length||t(4,`unable to allocate buffer space`);let o=0,s=0,c=4*i,l=new Uint8Array(4),u=new Uint8Array(c),d=r;for(;d>0&&s<e.byteLength;){s+4>e.byteLength&&t(1),l[0]=e[s++],l[1]=e[s++],l[2]=e[s++],l[3]=e[s++],(l[0]!=2||l[1]!=2||(l[2]<<8|l[3])!=i)&&t(3,`bad rgbe scanline format`);let n=0,r;for(;n<c&&s<e.byteLength;){r=e[s++];let i=r>128;if(i&&(r-=128),(r===0||n+r>c)&&t(3,`bad scanline data`),i){let t=e[s++];for(let e=0;e<r;e++)u[n++]=t}else u.set(e.subarray(s,s+r),n),n+=r,s+=r}let f=i;for(let e=0;e<f;e++){let t=0;a[o]=u[e+t],t+=i,a[o+1]=u[e+t],t+=i,a[o+2]=u[e+t],t+=i,a[o+3]=u[e+t],o+=4}d--}return a},a=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=e[t+0]*i,n[r+1]=e[t+1]*i,n[r+2]=e[t+2]*i,n[r+3]=1},o=function(e,t,n,r){let i=2**(e[t+3]-128)/255;n[r+0]=ks.toHalfFloat(Math.min(e[t+0]*i,65504)),n[r+1]=ks.toHalfFloat(Math.min(e[t+1]*i,65504)),n[r+2]=ks.toHalfFloat(Math.min(e[t+2]*i,65504)),n[r+3]=ks.toHalfFloat(1)},s=new Uint8Array(e);s.pos=0;let c=r(s),l=c.width,u=c.height,d=i(s.subarray(s.pos),l,u),f,p,m;switch(this.type){case zr:m=d.length/4;let e=new Float32Array(m*4);for(let t=0;t<m;t++)a(d,t*4,e,t*4);f=e,p=zr;break;case Br:m=d.length/4;let t=new Uint16Array(m*4);for(let e=0;e<m;e++)o(d,e*4,t,e*4);f=t,p=Br;break;default:throw Error(`THREE.HDRLoader: Unsupported type: `+this.type)}return{width:l,height:u,data:f,header:c.string,gamma:c.gamma,exposure:c.exposure,type:p}}setDataType(e){return this.type=e,this}load(e,t,n,r){function i(e,n){switch(e.type){case zr:case Br:e.colorSpace=$i,e.minFilter=Ar,e.magFilter=Ar,e.generateMipmaps=!1,e.flipY=!0;break}t&&t(e,n)}return super.load(e,i,n,r)}},AP=class extends kP{constructor(e){console.warn(`RGBELoader has been deprecated. Please use HDRLoader instead.`),super(e)}},jP=class e extends vc{constructor(){let t=e.SkyShader,n=new Vl({name:t.name,uniforms:Rl.clone(t.uniforms),vertexShader:t.vertexShader,fragmentShader:t.fragmentShader,side:1,depthWrite:!1});super(new Tl(1,1,1),n),this.isSky=!0}};jP.SkyShader={name:`SkyShader`,uniforms:{turbidity:{value:2},rayleigh:{value:1},mieCoefficient:{value:.005},mieDirectionalG:{value:.8},sunPosition:{value:new U},up:{value:new U(0,1,0)},cloudScale:{value:2e-4},cloudSpeed:{value:1e-4},cloudCoverage:{value:.4},cloudDensity:{value:.4},cloudElevation:{value:.5},showSunDisc:{value:1},time:{value:0}},vertexShader:`
|
|
8210
8210
|
uniform vec3 sunPosition;
|
|
8211
8211
|
uniform float rayleigh;
|
|
8212
8212
|
uniform float turbidity;
|
|
@@ -8426,7 +8426,7 @@ void main() {
|
|
|
8426
8426
|
#include <tonemapping_fragment>
|
|
8427
8427
|
#include <colorspace_fragment>
|
|
8428
8428
|
|
|
8429
|
-
}`};var jP=`https://agent8-games.verse8.io/assets/3D/default/textures/hdri`,MP={apartment:`lebombo_1k.hdr`,city:`potsdamer_platz_1k.hdr`,dawn:`kiara_1_dawn_1k.hdr`,forest:`forest_slope_1k.hdr`,lobby:`st_fagans_interior_1k.hdr`,night:`dikhololo_night_1k.hdr`,park:`rooitou_park_1k.hdr`,studio:`studio_small_03_1k.hdr`,sunset:`venice_sunset_1k.hdr`,warehouse:`empty_warehouse_01_1k.hdr`};function NP(e){if(typeof e.hdri==`string`&&e.hdri!==``)return e.hdri;if(typeof e.preset==`string`){let t=MP[e.preset];if(!t)throw Error(`Unknown environment preset '${e.preset}'. Available: ${Object.keys(MP).join(`, `)}.`);return`${jP}/${t}`}return null}var PP=75,FP=class{scene;ambient=new Wu(`#ffffff`,0);envKey=null;config=hT(void 0);hdriUrl=null;hdriTexture=null;_sky=null;skyKey=``;skyEnvKey=``;skyEnvTarget=null;fog=new Jo(`#ffffff`,1,1e3);underwaterFog=null;underwaterBg=new K;constructor(e){this.scene=e,this.scene.add(this.ambient)}get sunDirection(){return this.config.sky?_T(this.config.sky):null}get clouds(){return this.config.clouds}get bloom(){return this.config.bloom}get post(){return this.config.post}get sceneFog(){return this.scene.fog instanceof Jo?this.scene.fog:null}apply(e,t){let n=e===void 0?``:JSON.stringify(e);n!==this.envKey&&(this.envKey=n,this.config=hT(e));let r=this.config,i=e?.ambient;if(this.ambient.color.set(i?.color??`#ffffff`),this.ambient.intensity=i?.intensity??0,t&&(t.toneMappingExposure=r.exposure,t.shadowMap.enabled=r.shadows!==!1,r.shadows!==!1&&r.shadows!==null&&r.shadows.static?t.shadowMap.autoUpdate&&(t.shadowMap.autoUpdate=!1,t.shadowMap.needsUpdate=!0):t.shadowMap.autoUpdate||(t.shadowMap.autoUpdate=!0)),this.applyHdri(e),this.applySky(r.sky,t),this._sky&&(this._sky.visible=!0),this.applyFog(r),this.scene.environment=this.hdriTexture??this.skyEnvTarget?.texture??null,this.scene.environmentIntensity=(this.scene.environment===this.skyEnvTarget?.texture&&this.skyEnvTarget?.55:1)*IP(e?.iblIntensity),e?.skybox===!0&&this.hdriTexture)this.scene.background=this.hdriTexture;else{let t=e?.background;this.scene.background=typeof t==`string`?new K(t):null}}applySunLight(e,t=null){if(!e)return;let n=this.sunDirection;if(t){let r=e.position.length()||100,i,a,o;if(n)[i,a,o]=n;else{i=e.position.x-e.target.position.x,a=e.position.y-e.target.position.y,o=e.position.z-e.target.position.z;let t=Math.hypot(i,a,o)||1;i/=t,a/=t,o/=t}e.target.position.set(t.x,t.y,t.z),e.target.updateMatrixWorld(),e.position.set(t.x+i*r,t.y+a*r,t.z+o*r)}else if(n){let t=e.position.length()||100;e.position.set(n[0],n[1],n[2]).multiplyScalar(t)}let r=this.config.shadows;if(r&&typeof r==`object`){if(!e.castShadow){let t=e.shadow.camera;`left`in t&&t.left===-5&&(t.left=-75,t.right=PP,t.top=PP,t.bottom=-75,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.castShadow=!0}e.shadow.mapSize.x!==r.mapSize&&(e.shadow.mapSize.set(r.mapSize,r.mapSize),e.shadow.map?.dispose(),e.shadow.map=null),e.shadow.radius=r.radius}}applyUnderwater(e){e&&(this.underwaterFog||=new Jo(`#000000`,.5,e.visibility),this.underwaterFog.color.set(e.color),this.underwaterFog.near=.5,this.underwaterFog.far=e.visibility,this.scene.fog=this.underwaterFog,this.scene.background=this.underwaterBg.set(e.color),this._sky&&(this._sky.visible=!1))}applyHdri(e){let t=NP(e??{});t!==this.hdriUrl&&(this.hdriUrl=t,this.hdriTexture?.dispose(),this.hdriTexture=null,t&&new kP().load(t,e=>{if(this.hdriUrl!==t){e.dispose();return}e.mapping=303,this.hdriTexture=e}))}applySky(e,t){let n=e?JSON.stringify(e):``;if(n!==this.skyKey&&(this.skyKey=n,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null),e)){this._sky=new AP,this._sky.scale.setScalar(45e4);let t=this._sky.material.uniforms;(t.sunPosition?.value).set(...e.sunPosition),t.turbidity&&(t.turbidity.value=e.turbidity),t.rayleigh&&(t.rayleigh.value=e.rayleigh),this.scene.add(this._sky)}if(e&&t&&this._sky&&this.skyEnvKey!==n){this.skyEnvKey=n,this.skyEnvTarget?.dispose();let e=new Wd(t),r=new Yo;r.add(this._sky),this.skyEnvTarget=e.fromScene(r),e.dispose(),this.scene.add(this._sky)}!e&&this.skyEnvTarget&&(this.skyEnvTarget.dispose(),this.skyEnvTarget=null,this.skyEnvKey=``)}applyFog(e){if(!e.fog){this.scene.fog=null;return}let t=e.fog.color||(e.sky?vT(e.sky):`#cfd8e0`);this.fog.color.set(t),this.fog.near=e.fog.near,this.fog.far=e.fog.far,this.scene.fog=this.fog}dispose(){this.hdriTexture?.dispose(),this.hdriTexture=null,this.skyEnvTarget?.dispose(),this.skyEnvTarget=null,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null)}};function IP(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<0)throw new F(`BAD_FORMAT`,`environment.iblIntensity must be a finite number >= 0 (multiplies the image-based ambience: sky-derived base 0.55, HDRI base 1; default 1), got ${JSON.stringify(e)}.`,{prop:`iblIntensity`});return e}var LP=new us,RP=new us,zP=new G,BP=new G,VP=new U,HP=Array.from({length:8},()=>new U),UP=.4,WP=new Float32Array(72),GP=[[0,0,0],[1,0,0],[1,0,1],[0,0,1],[0,1,0],[1,1,0],[1,1,1],[0,1,1]],KP=[[0,1],[1,2],[2,3],[3,0],[4,5],[5,6],[6,7],[7,4],[0,4],[1,5],[2,6],[3,7]];function qP(e,t){t.makeEmpty(),zP.copy(e.matrixWorld).invert(),e.traverse(e=>{let n=e,r;n.isInstancedMesh?(n.boundingBox||n.computeBoundingBox?.(),r=n.boundingBox):n.geometry&&(n.geometry.boundingBox||n.geometry.computeBoundingBox(),r=n.geometry.boundingBox),r&&(RP.copy(r).applyMatrix4(BP.multiplyMatrices(zP,e.matrixWorld)),t.union(RP))})}function JP(e){if(!(e instanceof eg))return null;let t=e._ensureObject3D();t.updateWorldMatrix(!0,!0),qP(t,LP);let n=!0;LP.isEmpty()?(n=!1,VP.setFromMatrixPosition(t.matrixWorld),LP.min.set(VP.x-UP,VP.y-UP,VP.z-UP),LP.max.set(VP.x+UP,VP.y+UP,VP.z+UP)):LP.expandByScalar(.02);let{min:r,max:i}=LP;for(let e=0;e<8;e++){let[a,o,s]=GP[e],c=HP[e].set(a?i.x:r.x,o?i.y:r.y,s?i.z:r.z);n&&c.applyMatrix4(t.matrixWorld)}let a=0;for(let[e,t]of KP){let n=HP[e],r=HP[t];WP[a++]=n.x,WP[a++]=n.y,WP[a++]=n.z,WP[a++]=r.x,WP[a++]=r.y,WP[a++]=r.z}return WP}function YP(e){return e.spatial===!0&&typeof e._setSpatialPose==`function`}function XP(){let e=new Set,t=[],n=[],r=[];return{visited:e,cameras:t,renderHooks:n,emitters:r,state:{visited:e,cameras:t,renderHooks:n,emitters:r,assets:void 0,sunDirection:null,sunLight:null,alpha:1,ignoreStatic:!1,quality:null}}}function ZP(e,t,n,r,i){let a=i??XP();a.visited.clear(),a.cameras.length=0,a.renderHooks.length=0,a.emitters.length=0;let o=a.state;o.assets=n,o.sunDirection=r?.sunDirection??null,o.ignoreStatic=r?.ignoreStatic===!0,o.sunLight=null,o.alpha=r?.alpha??1,o.quality=r?.quality??null,rF(e,t,o),oF(t,a.visited);let s=null;for(let e=0;e<a.cameras.length;e++){let t=a.cameras[e];if(t.current){s=t;break}}s||=a.cameras[0]??null;let c=s?s._ensureObject3D():null;return nF(a.emitters,c),{activeCamera:c,renderHooks:a.renderHooks,sunLight:o.sunLight}}var QP=new U,$P=new U,eF=new U,tF=new U;function nF(e,t){if(e.length===0||!t)return;t.updateWorldMatrix(!0,!1),t.getWorldPosition($P),t.getWorldDirection(eF),tF.set(0,1,0).applyQuaternion(t.quaternion);let n={position:[$P.x,$P.y,$P.z],forward:[eF.x,eF.y,eF.z],up:[tF.x,tF.y,tF.z]};for(let{node:t,parent:r}of e)r.updateWorldMatrix(!0,!1),r.getWorldPosition(QP),t._setSpatialPose({position:[QP.x,QP.y,QP.z],listener:n})}function rF(e,t,n){let r=t;if(e instanceof eg){let i=e._ensureObject3D();if(e.static&&!n.ignoreStatic&&i.userData.incantoStaticSynced===!0){i.userData.incantoStatic=!0,n.visited.add(i);return}if(i.parent!==t&&t.add(i),n.quality){let t=e._applyQualityCaps;typeof t==`function`&&t.call(e,n.quality)}if(e._syncObject3D(n.alpha,n.assets??null),n.assets&&e instanceof fj&&e._syncModel(n.assets),typeof e._onRender3D==`function`&&n.renderHooks.push(e),n.sunDirection){let t=e._applySunDirection;typeof t==`function`&&t.call(e,n.sunDirection)}e instanceof GA&&(!n.sunLight||e.intensity>n.sunLight.intensity)&&(n.sunLight=e),n.visited.add(i),e instanceof eO&&n.cameras.push(e),r=i}else YP(e)&&n.emitters.push({node:e,parent:r});for(let t of e.children)rF(t,r,n);if(e instanceof eg){let t=e._ensureObject3D();e.static&&!n.ignoreStatic?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0,aF(e)):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}var iF=new WeakSet;function aF(e){if(iF.has(e))return;iF.add(e);let t=[],n=e=>{(typeof e._onRender3D==`function`||e instanceof eO)&&t.push(`${e.name} (${e.constructor.typeName??`?`})`);for(let t of e.children)n(t)};n(e),t.length>0&&console.warn(`[incanto] static subtree '${e.name}' freezes animated/per-frame nodes: ${t.join(`, `)} — they will stop updating. Unmark static or move them out.`)}function oF(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&oF(i,t)}}var sF=120,cF=class{viewOverride=null;overrideCam=new Iu(60,1,.05,5e3);lastCamera=null;lastSize={w:1,h:1};webgl;threeScene=new Yo;environment=new FP(this.threeScene);engine;disconnect;canvas;assets;ownsAssets;loadedAssetScenes=new WeakSet;compiledScene=null;warmCamera=null;deferCompile=!1;syncScratch=XP();ignoreStatic=!1;renderCtx=null;causticsTarget=null;causticsScene=null;causticsUniforms=null;cloudsTarget=null;cloudsHalfTarget=null;cloudsBlurTarget=null;cloudsScene=null;cloudsUniforms=null;cloudsBlurScene=null;cloudsBlurUniforms=null;cloudsCompositeScene=null;cloudsCompositeUniforms=null;bloomTarget=null;bloomBrightTarget=null;bloomBlurTarget=null;bloomBrightScene=null;bloomBrightUniforms=null;bloomBlurScene=null;bloomBlurUniforms=null;bloomCompositeScene=null;bloomCompositeUniforms=null;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.ownsAssets=!e.assets,this.assets=e.assets??new Jw(this.engine);let t=Rn(e.engine.scene?.environment,{antialias:e.qualityDefaults?.antialias??!0,pixelRatio:e.qualityDefaults?.pixelRatio??Math.min(globalThis.devicePixelRatio??1,2),preserveDrawingBuffer:!1},globalThis.devicePixelRatio??1,{pixelRatio:e.pixelRatio,preserveDrawingBuffer:e.preserveDrawingBuffer});this.webgl=new Rm({canvas:e.canvas,antialias:t.antialias,preserveDrawingBuffer:t.preserveDrawingBuffer}),this.webgl.info.autoReset=!1,this.engine.picker=(e,t)=>this.pick(e,t),this.basePixelRatio=t.pixelRatio,this.webgl.setPixelRatio(t.pixelRatio),this.adaptive=e.adaptiveResolution===!1?null:new fP,this.webgl.shadowMap.enabled=!0,this.webgl.shadowMap.type=1,this.webgl.toneMapping=4,this.webgl.toneMappingExposure=1,this.debugLines=new dl(new J,new $c({color:`#00ff6e`,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.threeScene.add(this.debugLines),this.selectionLines=new dl(new J,new $c({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.threeScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>this.render())}basePixelRatio;adaptive;renderScale=1;adaptiveScale=1;lastFrameAt=0;debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?JP(t):null;if(this.selectionLines.visible=n!==null,n){this.selectionLines.geometry.setAttribute(`position`,new q(n,3));let e=this.selectionLines.geometry.getAttribute(`position`);e.needsUpdate=!0}}syncDebugLines(){let e=null;for(let t of kv(`3d`,this.engine))if(e=t.debugLines(),e)break;this.debugLines.visible=e!==null,e&&this.debugLines.geometry.setAttribute(`position`,new q(e,3))}governResolution(){let e=this.adaptive;if(!e)return;let t=globalThis.performance?.now?.()??0,n=this.lastFrameAt;if(this.lastFrameAt=t,n===0)return;let r=t-n;if(r>500){e.reset();return}let i=e.push(r);i!==null&&(this.adaptiveScale=i,this.applyPixelRatio())}setRenderScale(e){let t=Math.min(2,Math.max(.25,e>0?e:1));t!==this.renderScale&&(this.renderScale=t,this.applyPixelRatio())}setFrameTarget(e){this.adaptive?.setTarget(e)}applyPixelRatio(){this.webgl.setPixelRatio(this.basePixelRatio*this.renderScale*this.adaptiveScale);let e=this.lastSize;e.w>0&&e.h>0&&this.webgl.setSize(e.w,e.h,!1)}deferFirstCompile(){this.deferCompile=!0}async warmUp(e){this.deferCompile=!1;let t=this.warmCamera;if(!t)return;let n=[];this.threeScene.traverse(e=>{(e.isMesh||e.isPoints)&&n.push(e)});let r=n.filter(e=>e.visible);if(r.length===0){this.webgl.compile(this.threeScene,t),e?.(1);return}for(let e of r)e.visible=!1;let i=Math.min(lF,r.length),a=Math.ceil(r.length/i);try{for(let n=0;n<i;n++){for(let e=n*a;e<Math.min((n+1)*a,r.length);e++)r[e].visible=!0;this.webgl.compile(this.threeScene,t),e?.((n+1)/i),typeof requestAnimationFrame==`function`&&await new Promise(e=>{requestAnimationFrame(()=>setTimeout(e,0))})}}finally{for(let e of r)e.visible=!0}}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.governResolution(),this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e)),this.environment.apply(e.environment,this.webgl);let{activeCamera:t,renderHooks:n,sunLight:r}=ZP(e.root,this.threeScene,this.assets,{sunDirection:this.environment.sunDirection,alpha:this.engine.interpolationAlpha,ignoreStatic:this.ignoreStatic,quality:Bt(this.engine.settings.get(`quality`))},this.syncScratch),i=t;if(this.viewOverride){let[e,t,n]=this.viewOverride.position,[r,a,o]=this.viewOverride.target;this.overrideCam.position.set(e,t,n),this.overrideCam.lookAt(dF.set(r,a,o)),i=this.overrideCam}if(!i)return;this.lastCamera=i,i.updateWorldMatrix(!0,!1);let a=i.getWorldPosition(_F),o=r?r._ensureObject3D():null,s=!!o&&r.shadowFollowsCamera===!0;this.environment.applySunLight(o,s?a:null),this.compiledScene!==e&&!this.deferCompile&&(this.compiledScene=e,this.webgl.compile(this.threeScene,i)),this.warmCamera=i;let c=this.canvas.clientWidth||this.canvas.width,l=this.canvas.clientHeight||this.canvas.height,u=this.webgl.getSize(uF);(u.x!==c||u.y!==l)&&this.webgl.setSize(c,l,!1),this.lastSize={w:c,h:l};let d=l===0?1:c/l;i.aspect!==d&&(i.aspect=d,i.updateProjectionMatrix()),this.renderCtx||={gl:this.webgl,scene:this.threeScene,camera:i};let f=this.renderCtx;f.camera=i,o?(o.updateWorldMatrix(!0,!1),o.target.updateWorldMatrix(!0,!1),f.sunDir=pF.setFromMatrixPosition(o.matrixWorld).sub(mF.setFromMatrixPosition(o.target.matrixWorld)).normalize()):f.sunDir=null;for(let e=0;e<n.length;e++)n[e]?._onRender3D(f);let p=null;for(let e=0;e<n.length;e++){let t=n[e].underwaterAt?.(a.x,a.y,a.z);if(t){p=t;break}}this.environment.applyUnderwater(p);let m=this.environment.clouds,h=this.environment.bloom,g=this.environment.post;p?.caustics.enabled?this.renderWithCaustics(i,p):m&&!p?this.renderWithClouds(i,m,o):(h||g)&&!p?this.renderWithBloom(i,h,g):this.webgl.render(this.threeScene,i),this.drainFrameCapture()}captureFrame(){return new Promise((e,t)=>{this.pendingCaptures.push({resolve:e,reject:t}),setTimeout(()=>{if(this.pendingCaptures.length>0)try{this.render()}catch(e){let t=e instanceof Error?e:Error(String(e));for(let e of this.pendingCaptures.splice(0))e.reject(t)}},sF)})}pendingCaptures=[];drainFrameCapture(){if(this.pendingCaptures.length===0)return;let e=this.pendingCaptures;this.pendingCaptures=[];try{let t=this.webgl.getContext(),n=this.webgl.domElement.width,r=this.webgl.domElement.height,i=new Uint8Array(n*r*4);this.webgl.setRenderTarget(null),t.readPixels(0,0,n,r,t.RGBA,t.UNSIGNED_BYTE,i),bF(i,n,r);for(let t of e)t.resolve({pixels:i,width:n,height:r})}catch(t){let n=t instanceof Error?t:Error(String(t));for(let t of e)t.reject(n)}}renderWithBloom(e,t,n=null){let r=this.webgl.getDrawingBufferSize(uF),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/2)),s=Math.max(1,Math.ceil(a/2));if(this.bloomTarget&&(this.bloomTarget.width!==i||this.bloomTarget.height!==a)&&(this.bloomTarget.dispose(),this.bloomTarget=null,this.bloomBrightTarget?.dispose(),this.bloomBrightTarget=null,this.bloomBlurTarget?.dispose(),this.bloomBlurTarget=null),this.bloomTarget||(this.bloomTarget=new lo(i,a,{type:Br,samples:4}),this.bloomBrightTarget=new lo(o,s,{type:Br}),this.bloomBlurTarget=new lo(o,s,{type:Br})),!this.bloomBrightScene){let e=vP();this.bloomBrightScene=new Yo,this.bloomBrightScene.add(e.mesh),this.bloomBrightUniforms=e.uniforms;let t=yP();this.bloomBlurScene=new Yo,this.bloomBlurScene.add(t.mesh),this.bloomBlurUniforms=t.uniforms;let n=bP();this.bloomCompositeScene=new Yo,this.bloomCompositeScene.add(n.mesh),this.bloomCompositeUniforms=n.uniforms}let c=this.bloomBrightTarget,l=this.bloomBlurTarget;if(this.webgl.setRenderTarget(this.bloomTarget),this.webgl.render(this.threeScene,e),t){let n=this.bloomBrightUniforms;n.tScene.value=this.bloomTarget.texture,n.uThreshold.value=t.threshold,this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBrightScene,e);let r=this.bloomBlurUniforms;r.tTex.value=c.texture,r.uDir.value.set(1/o,0),this.webgl.setRenderTarget(l),this.webgl.render(this.bloomBlurScene,e),r.tTex.value=l.texture,r.uDir.value.set(0,1/s),this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBlurScene,e)}let u=this.bloomCompositeUniforms;u.tScene.value=this.bloomTarget.texture,u.tBloom.value=t?c.texture:this.bloomTarget.texture,u.uStrength.value=t?t.strength:0,u.uVignette.value=n?.vignette??0,u.uSaturation.value=n?.saturation??1,u.uContrast.value=n?.contrast??1,this.webgl.setRenderTarget(null),this.webgl.render(this.bloomCompositeScene,e)}renderWithClouds(e,t,n){let r=this.webgl.getDrawingBufferSize(uF),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/3)),s=Math.max(1,Math.ceil(a/3));if(this.cloudsTarget&&(this.cloudsTarget.width!==i||this.cloudsTarget.height!==a)&&(this.cloudsTarget.depthTexture?.dispose(),this.cloudsTarget.dispose(),this.cloudsTarget=null,this.cloudsHalfTarget?.dispose(),this.cloudsHalfTarget=null,this.cloudsBlurTarget?.dispose(),this.cloudsBlurTarget=null),!this.cloudsTarget){let e=new Sl(i,a);e.type=zr,this.cloudsTarget=new lo(i,a,{depthTexture:e,depthBuffer:!0})}if(this.cloudsHalfTarget||(this.cloudsHalfTarget=new lo(o,s,{depthBuffer:!1}),this.cloudsBlurTarget=new lo(o,s,{depthBuffer:!1})),!this.cloudsScene){let{mesh:e,uniforms:t}=EP();this.cloudsScene=new Yo,this.cloudsScene.add(e),this.cloudsUniforms=t}if(!this.cloudsBlurScene){let{mesh:e,uniforms:t}=TP();this.cloudsBlurScene=new Yo,this.cloudsBlurScene.add(e),this.cloudsBlurUniforms=t}if(!this.cloudsCompositeScene){let{mesh:e,uniforms:t}=DP();this.cloudsCompositeScene=new Yo,this.cloudsCompositeScene.add(e),this.cloudsCompositeUniforms=t}this.webgl.setRenderTarget(this.cloudsTarget),this.webgl.render(this.threeScene,e);let c=this.cloudsUniforms;c.tDepth.value=this.cloudsTarget.depthTexture,c.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(c.uCameraPos.value),c.uTime.value=(globalThis.performance?.now()??0)*.001*t.speed;let l=this.environment.sunDirection??[.4,.8,.3];c.uSunDir.value.set(l[0],l[1],l[2]).normalize(),n&&c.uSunColor.value.copy(n.color),c.uCloudColor.value.set(t.color),c.uShadeColor.value.set(t.shadeColor);let u=this.environment.sceneFog;u?(c.uHorizonColor.value.copy(u.color),c.uFarFade.value=u.far):(c.uHorizonColor.value.set(`#cdd9e6`),c.uFarFade.value=6e3),c.uBase.value=t.base,c.uTop.value=t.top,c.uCoverage.value=t.coverage,c.uDensity.value=t.density,c.uScale.value=t.scale,c.uWind.value.set(1,.35),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(this.cloudsScene,e);let d=this.cloudsBlurUniforms,f=this.cloudsBlurScene;d.tTex.value=this.cloudsHalfTarget.texture,d.uDir.value.set(1/o,0),this.webgl.setRenderTarget(this.cloudsBlurTarget),this.webgl.render(f,e),d.tTex.value=this.cloudsBlurTarget.texture,d.uDir.value.set(0,1/s),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(f,e),this.webgl.setRenderTarget(null);let p=this.cloudsCompositeUniforms;p.tScene.value=this.cloudsTarget.texture,p.tClouds.value=this.cloudsHalfTarget.texture,this.webgl.render(this.cloudsCompositeScene,e)}renderWithCaustics(e,t){let n=this.webgl.getDrawingBufferSize(uF),r=Math.max(1,n.x),i=Math.max(1,n.y);if(this.causticsTarget&&(this.causticsTarget.width!==r||this.causticsTarget.height!==i)&&(this.causticsTarget.depthTexture?.dispose(),this.causticsTarget.dispose(),this.causticsTarget=null),!this.causticsTarget){let e=new Sl(r,i);e.type=zr,this.causticsTarget=new lo(r,i,{depthTexture:e,depthBuffer:!0})}if(!this.causticsScene){let{mesh:e,uniforms:t}=Th();this.causticsScene=new Yo,this.causticsScene.add(e),this.causticsUniforms=t}this.webgl.setRenderTarget(this.causticsTarget),this.webgl.render(this.threeScene,e),this.webgl.setRenderTarget(null);let a=this.causticsUniforms;a.tColor.value=this.causticsTarget.texture,a.tDepth.value=this.causticsTarget.depthTexture,a.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(a.uCameraPos.value),a.uWaterLevel.value=t.surfaceY,a.uTime.value=(globalThis.performance?.now()??0)*.001*t.caustics.speed,a.uCausticColor.value.set(t.caustics.color),a.uCausticIntensity.value=t.caustics.intensity,a.uCausticScale.value=t.caustics.scale,a.uMaxDist.value=t.visibility;let o=this.environment.sunDirection;o&&a.uSunDirection.value.set(o[0],o[1],o[2]),a.uRayStrength.value=t.rays.enabled?t.rays.strength:0,this.webgl.render(this.causticsScene,e)}screenFromWorld(e,t,n){let r=this.lastCamera;return r?(fF.set(e,t,n).project(r),{x:(fF.x+1)/2*this.lastSize.w,y:(1-fF.y)/2*this.lastSize.h,behind:fF.z>1}):{x:0,y:0,behind:!0}}pick(e,t){let n=this.lastCamera;if(!n)return null;yF.set(e/this.lastSize.w*2-1,-(t/this.lastSize.h*2-1)),vF.setFromCamera(yF,n);let r=vF.intersectObjects(this.threeScene.children,!0);for(let e of r){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(n)return n}return null}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}lastCameraPosition(){let e=this.lastCamera;return e?(e.getWorldPosition(gF),{x:gF.x,y:gF.y,z:gF.z}):null}cameraBasis(){let e=this.lastCamera,t=e?e.getWorldQuaternion(hF):hF.identity();return{right:new U(1,0,0).applyQuaternion(t),up:new U(0,1,0).applyQuaternion(t),forward:new U(0,0,-1).applyQuaternion(t)}}refreshShadows(){this.webgl.shadowMap.needsUpdate=!0}dispose(){this.engine.picker&&(this.engine.picker=null),this.disconnect(),this.threeScene.traverse(e=>{let t=e;if(!(!t.isMesh||t.userData?.incantoModelShared))if(t.geometry?.dispose(),Array.isArray(t.material))for(let e of t.material)e.dispose();else t.material?.dispose()}),this.causticsTarget?.depthTexture?.dispose(),this.causticsTarget?.dispose();let e=this.causticsScene?.children[0];e?.geometry?.dispose(),e?.material?.dispose(),this.cloudsTarget?.depthTexture?.dispose(),this.cloudsTarget?.dispose(),this.cloudsHalfTarget?.dispose(),this.cloudsBlurTarget?.dispose(),this.bloomTarget?.dispose(),this.bloomBrightTarget?.dispose(),this.bloomBlurTarget?.dispose();for(let e of[this.cloudsScene,this.cloudsBlurScene,this.cloudsCompositeScene,this.bloomBrightScene,this.bloomBlurScene,this.bloomCompositeScene]){let t=e?.children[0];t?.geometry?.dispose(),t?.material?.dispose()}this.ownsAssets&&this.assets.dispose(),this.environment.dispose(),this.webgl.dispose()}},lF=12,uF=new V,dF=new U,fF=new U,pF=new U,mF=new U,hF=new H,gF=new U,_F=new U,vF=new gd,yF=new V;function bF(e,t,n){let r=t*4,i=new Uint8Array(r);for(let t=0;t<Math.floor(n/2);t++){let a=t*r,o=(n-1-t)*r;i.set(e.subarray(a,a+r)),e.copyWithin(a,o,o+r),e.set(i,o)}}async function xF(e){let t=async(t,n)=>{e.onProgress&&(e.onProgress(t,n),typeof requestAnimationFrame==`function`&&await new Promise(e=>{requestAnimationFrame(()=>setTimeout(e,0))}))};uP(),(e.gameplay??!0)&&yv();for(let[t,n]of Object.entries(e.behaviors??{}))pt(t,n,{replace:!0});let n=new Wt({seed:e.seed,fixedHz:e.fixedHz,...e._scheduler?{scheduler:e._scheduler}:{}}),r=SF(e.scene),i=Xn(SF(r),{resolveScene:e.resolveScene,engine:n});n.setScene(i),await t(.06,`scene`);let a=null;(e.physics===!0||(e.physics??`auto`)===`auto`&&CF(i.root))&&(a=await HE(n)),await t(.1,`physics`);let o=[],s=e.keyboard??(typeof window<`u`?window:!1);if(s&&n.input.attachKeyboard(s),e.pointer){let t=typeof e.pointer==`object`?e.pointer.lockOnClick??!0:!0;n.input.attachPointer(e.canvas,{lockOnClick:t})}o.push(wF(n,i.root,e.canvas));let c=e.touch??`auto`;if(c!==!1){let t=e.touchContainer??e.canvas.parentElement??null;if(t){let r={force:c===!0,...e._touchDoc?{doc:e._touchDoc}:{}},i=_r(n,t,r),a=n.sceneChanged.connect(()=>{i?.dispose(),i=_r(n,t,r)});o.push(()=>{a(),i?.dispose()})}}let l=Vt(n.settings.autoQuality()),u=e._rendererFactory?e._rendererFactory(n,e.canvas):new cF({canvas:e.canvas,engine:n,qualityDefaults:{antialias:l.antialias,pixelRatio:l.pixelRatio},...e.pixelRatio===void 0?{}:{pixelRatio:e.pixelRatio},...e.adaptiveResolution===void 0?{}:{adaptiveResolution:e.adaptiveResolution},...e.preserveDrawingBuffer===void 0?{}:{preserveDrawingBuffer:e.preserveDrawingBuffer}});await t(.14,`renderer`);let d=e.debug??!1,f=e.editor??d,p=f===!0?{}:f||null,m={label:`✎ edit this scene`,run:async()=>{if(!p)return;let t=th(u),n=p.open??$m,i=async t=>{await xF({...e,scene:t})};await eh(async()=>{g();try{await n({scene:r,...t?{camera:t}:{},play:i,exit:()=>i(r),...p.save?{save:p.save}:{},...p.library?{library:p.library===!0?qm():p.library}:{}})}catch(e){console.error(`[incanto] could not open the editor:`,e),await i(r)}},`opening the editor…`)}};if(d){let t=e.touchContainer??e.canvas.parentElement??(typeof document<`u`?document.body:null);if(t){let{attachDebugOverlay:r}=await Um(async()=>{let{attachDebugOverlay:e}=await import(`./debug-RC6qts6S.js`);return{attachDebugOverlay:e}},[],import.meta.url),i=r(n,{container:t,statsSource:()=>u.stats?.()??{},...u.captureFrame?{frameSource:()=>h()}:{},...p?{actions:[m]}:{},...e._debugDoc?{doc:e._debugDoc}:{}});i&&o.push(()=>i.dispose())}}n.start(),await t(.16,`shaders`);try{u.deferFirstCompile?.();let t=globalThis.performance?.now?.()??0;n.tick(t),n.tick(t+16),await u.warmUp?.(t=>{e.onProgress?.(.16+t*.82,`shaders`)})}catch{}o.push(n.settings.bindAudio(n.audio)),o.push(n.settings.bindLocale(n.locale)),o.push(n.settings.bindQuality(e=>{AT(n,e)})),o.push(n.settings.bindFrameCap(e=>{n.maxFps=e,u.setFrameTarget?.(e||60)})),o.push(n.settings.bindRenderScale(e=>{u.setRenderScale?.(e)}));let h=()=>{let e=u.captureFrame;if(!e)throw new F(`TREE_VIOLATION`,`this renderer cannot capture frames`);return e.call(u)};o.push(nh(n)),await t(1,`ready`);function g(){rh([a?[`physics`,()=>a?.dispose()]:null,[`app cleanups`,()=>{for(let e of o)e()}],[`engine`,()=>n.dispose()],[`renderer`,()=>u.dispose()]])}return{engine:n,scene:i,sourceJson:r,renderer:u,physics:a,assetErrors(){return u.assets?.errors()??[]},async frame(e){let t=u.captureFrame;if(!t)throw new F(`TREE_VIOLATION`,`this renderer cannot capture frames`);let n=await t.call(u);return RT(n.pixels,n.width,n.height,e)},pick(e,t){return n.picker?.(e,t)??null},stats(){return{triangles:0,drawCalls:0,geometries:0,textures:0,...n.stats(),...u.stats?.()}},openEditor:p?m.run:null,dispose:g}}function SF(e){try{return structuredClone(e)}catch{throw new F(`BAD_FORMAT`,`createGame "scene" must be plain scene JSON (the imported *.scene.json object) — got something unclonable (a loaded Scene, class instances, or functions).`)}}function CF(e){if(e instanceof tg)return!0;for(let t of e.children)if(CF(t))return!0;return!1}function wF(e,t,n){let r=[],i=n;if(i.addEventListener&&r.push({target:i,type:`pointerdown`}),typeof window<`u`&&r.push({target:window,type:`keydown`}),r.length===0)return()=>{};function a(){for(let e of r)e.target.removeEventListener?.(e.type,o)}function o(){e.sfx.unlock(),e.music.unlock();let n=!1,r=e=>{e instanceof $t&&(e.retryPending(),e.pendingGesture&&(n=!0));for(let t of e.children)r(t)};r(t),n||a()}for(let e of r)e.target.addEventListener?.(e.type,o,{passive:!0});return a}var TF=e({DEFAULT_TERRAIN_TEXTURE_BASE:()=>hE,WATER_CUTOUT_MAX:()=>4,WATER_MAX_RIPPLES:()=>8,createGame3D:()=>xF,enablePhysics3D:()=>HE}),EF=new WeakMap,DF=class e{account;roomId;roomState=new M;allUserStates=new M;userJoined=new M;userLeft=new M;globalState=new M;globalMyState=new M;asset=new M;latestUserStates={};latestRoomState={};latestGlobalState={};latestGlobalMyState={};latestAsset={};server;engine;throttleMs;subs=[];messageSignals=new Map;collectionSignals=new Map;latestCollections=new Map;globalMessageSignals=new Map;globalCollectionSignals=new Map;latestGlobalCollections=new Map;scenes=new Map;lastSent=new Map;sendAccumulator=0;detachReplication=null;lastOwner=null;boundScene=null;static get(e){return EF.get(e)??null}static async create(t,n={}){await EF.get(t)?.dispose();let r=n.transport??await MF(n.config);await r.connect();let i=n.room??t.scene?.multiplayer?.room??`auto`,a=new e(t,r,await r.remoteFunction(`joinRoom`,[i===`auto`?void 0:i],{needResponse:!0}),n.throttleMs??50);return EF.set(t,a),a}constructor(e,t,n,r){this.engine=e,this.server=t,this.roomId=n,this.account=t.account,this.throttleMs=Math.max(30,r),this.boundScene=e.scene,this.subs.push(t.subscribeRoomState(n,e=>{this.latestRoomState=e,this.roomState.emit(e)}),t.subscribeRoomAllUserStates(n,e=>{this.latestUserStates=e,this.allUserStates.emit(e)}),t.onRoomUserJoin(n,e=>this.userJoined.emit(e)),t.onRoomUserLeave(n,e=>this.userLeft.emit(e))),t.subscribeGlobalState&&this.subs.push(t.subscribeGlobalState(e=>{this.latestGlobalState=e,this.globalState.emit(e)})),t.subscribeGlobalMyState&&this.subs.push(t.subscribeGlobalMyState(e=>{this.latestGlobalMyState=e,this.globalMyState.emit(e)})),t.subscribeAsset&&this.subs.push(t.subscribeAsset(this.account,e=>{this.latestAsset=e,this.asset.emit(e)})),this.detachReplication=e.fixedUpdated.connect(e=>this.replicate(e))}message(e){let t=this.messageSignals.get(e);return t||(t=new M,this.messageSignals.set(e,t),this.subs.push(this.server.onRoomMessage(this.roomId,e,e=>t?.emit(e)))),t}collection(e){let t=this.collectionSignals.get(e);return t||(t=new M,this.collectionSignals.set(e,t),this.subs.push(this.server.subscribeRoomCollection(this.roomId,e,n=>{this.latestCollections.set(e,n),t?.emit(n)}))),t}latestCollection(e){return this.collection(e),this.latestCollections.get(e)??{}}globalMessage(e){let t=this.globalMessageSignals.get(e);if(!t){t=new M,this.globalMessageSignals.set(e,t);let n=this.server.onGlobalMessage?.(e,e=>t?.emit(e));n&&this.subs.push(n)}return t}globalCollection(e){let t=this.globalCollectionSignals.get(e);if(!t){t=new M,this.globalCollectionSignals.set(e,t);let n=this.server.subscribeGlobalCollection?.(e,n=>{this.latestGlobalCollections.set(e,n),t?.emit(n)});n&&this.subs.push(n)}return t}latestGlobalCollection(e){return this.globalCollection(e),this.latestGlobalCollections.get(e)??{}}setMyState(e){return this.server.remoteFunction(`setMyState`,[this.roomId,e],{throttle:this.throttleMs,throttleKey:`incanto:myState`})}patchRoomState(e){return this.server.remoteFunction(`patchRoomState`,[this.roomId,e])}addEntity(e,t){return this.server.remoteFunction(`addEntity`,[this.roomId,e,t])}updateEntity(e,t,n){return this.server.remoteFunction(`updateEntity`,[this.roomId,e,t,n])}removeEntity(e,t){return this.server.remoteFunction(`removeEntity`,[this.roomId,e,t])}sendEvent(e,t){return this.server.remoteFunction(`sendEvent`,[this.roomId,e,t])}call(e,...t){return this.server.remoteFunction(e,[this.roomId,...t],{needResponse:!0})}registerScene(e,t){this.scenes.set(e,t)}resolveScene(e){let t=this.scenes.get(e);if(!t)throw new F(`UNRESOLVED_INSTANCE`,`No scene registered for '${e}'. Registered: [${[...this.scenes.keys()].join(`, `)}]. Call manager.registerScene('${e}', sceneJson).`);return t}async dispose(){this.detachReplication?.();for(let e of this.subs)e();await this.server.remoteFunction(`leaveRoom`,[this.roomId]),EF.delete(this.engine)}replicate(e){let t=this.engine.scene;if(!t||t!==this.boundScene)return;this.sendAccumulator+=e*1e3;let n=OF(t.root,!0);if(!n)return;n!==this.lastOwner&&(this.lastOwner=n,this.lastSent.clear());let r=n.network,i=Math.max(30,typeof r.throttleMs==`number`?r.throttleMs:this.throttleMs),a=Array.isArray(r.sync)?r.sync:[],o={};for(let e of a){let t=AF(n,e);t!==void 0&&(Xe(this.lastSent.get(e)??null,t)||(o[e]=Ze(t)))}if(!(this.sendAccumulator<i)&&Object.keys(o).length!==0){for(let[e,t]of Object.entries(o))this.lastSent.set(e,Ze(t));this.sendAccumulator=0,this.setMyState({sync:o})}}};function OF(e,t=!1){let n=[];if(kF(e,n),t&&n.length>1)throw new F(`BAD_FORMAT`,`Multiple network owner nodes found (${n.map(e=>e.getPath()).join(`, `)}). Exactly ONE node per player may declare network.mode 'owner' — replicate spawned entities through collections instead.`);return n[0]??null}function kF(e,t){e.network?.mode===`owner`&&t.push(e);for(let n of e.children)kF(n,t)}function AF(e,t){let n=t.lastIndexOf(`.`),r=n===-1?e:e.getNodeOrNull(t.slice(0,n))??void 0,i=n===-1?t:t.slice(n+1);if(r)return r[i]}function jF(e,t,n){for(let[r,i]of Object.entries(t)){let t=r.lastIndexOf(`.`),a=t===-1?e:e.getNodeOrNull(r.slice(0,t)),o=t===-1?r:r.slice(t+1);a&&n(a,o,i)}}async function MF(e){let{createAgent8Server:t}=await Um(async()=>{let{createAgent8Server:e}=await import(`./agent8-DCW4TgDt.js`);return{createAgent8Server:e}},[],import.meta.url);return t(e)}var NF=class extends Jt{static typeName=`NetworkSpawner`;static signals=[`spawned`,`despawned`];static props={source:{default:`users`},scene:{default:``},interpolate:{default:!0}};source=`users`;scene=``;interpolate=!0;spawned=new Map;positionTargets=new Map;failedKeys=new Set;update(e){let t=this.tree?.engine;if(!t)return;let n=DF.get(t);if(!n||this.scene===``)return;let r=this.currentEntries(n);for(let[e,t]of Object.entries(r)){let r=this.spawned.get(e);if(!r){if(this.failedKeys.has(e))continue;try{r=Zn(n.resolveScene(this.scene).root)}catch(t){throw this.failedKeys.add(e),t}r.name=PF(e),this.addChild(r),this.spawned.set(e,r),this.emit(`spawned`,r,e)}let i=t.sync;i&&jF(r,i,(e,t,n)=>this.setProp(e,t,n))}for(let[e,t]of[...this.spawned.entries()])e in r||(this.spawned.delete(e),this.positionTargets.delete(t),this.emit(`despawned`,t,e),t.free());this.interpolate&&this.stepInterpolation(e)}currentEntries(e){if(this.source===`users`){let t={};for(let[n,r]of Object.entries(e.latestUserStates))n!==e.account&&(t[n]=r);return t}return this.source.startsWith(`collection:`)?e.latestCollection(this.source.slice(11)):{}}setProp(e,t,n){if(this.interpolate&&t===`position`&&Array.isArray(n)){this.positionTargets.set(e,n);return}e[t]=n}stepInterpolation(e){let t=Math.min(1,e*8);for(let[e,n]of this.positionTargets){let r=e.position;Array.isArray(r)&&(e.position=r.map((e,r)=>e+((n[r]??e)-e)*t))}}};function PF(e){return e.replace(/[/%]/g,`_`)||`remote`}function FF(){Ln(),L(NF)}function IF(){try{return typeof localStorage>`u`?null:localStorage}catch{return null}}var LF=IF()?.getItem(`incanto-editor-lang`)??`en`,RF=new Set;function zF(){return LF}function BF(e){LF=e,IF()?.setItem(`incanto-editor-lang`,e);for(let e of RF)e()}function VF(e){RF.add(e)}function HF(e){return e[LF]}var UF={node:{paths:[`M5 5h14v14H5z`]},move:{paths:[`M12 3v18M3 12h18`,`M8 7l4-4 4 4M8 17l4 4 4-4M7 8l-4 4 4 4M17 8l4 4-4 4`]},image:{paths:[`M4 5h16v14H4z`,`M4 15l5-5 4 4 3-3 4 4`],circles:[[9,9,1.6]]},film:{paths:[`M4 4h16v16H4z`,`M4 9h16M4 15h16`,`M9 4v16M15 4v16`]},video:{paths:[`M3 7h12v10H3z`,`M15 10l6-3v10l-6-3`]},text:{paths:[`M5 7V5h14v2`,`M12 5v14`,`M9 19h6`]},layers:{paths:[`M12 3 3 8l9 5 9-5-9-5z`,`M3 12l9 5 9-5`,`M3 16l9 5 9-5`]},square:{paths:[`M5 5h14v14H5z`,`M5 12h14`]},ball:{paths:[`M12 8v0`],circles:[[12,12,8],[12,12,1.4]]},person:{paths:[`M5 21v-1a7 7 0 0 1 14 0v1`],circles:[[12,7,4]]},area:{paths:[`M5 5h14v14H5z`],dashed:!0},gamepad:{paths:[`M7 9h-0M6 12h4M8 10v4`,`M4 8h16a2 2 0 0 1 2 2v5a2 2 0 0 1-2 2H4a2 2 0 0 1-2-2v-5a2 2 0 0 1 2-2z`],circles:[[16,11,1],[18.5,13.5,1]]},clock:{paths:[`M12 7v5l3 2`],circles:[[12,12,9]]},cube:{paths:[`M21 16V8l-9-5-9 5v8l9 5 9-5z`,`M3.3 7.5 12 12.5l8.7-5`,`M12 22V12.5`]},sun:{paths:[`M12 2v3M12 19v3M2 12h3M19 12h3M4.9 4.9l2.1 2.1M17 17l2.1 2.1M19.1 4.9 17 7M7 17l-2.1 2.1`],circles:[[12,12,4]]},bulb:{paths:[`M9 18h6M10 21h4`,`M8 13a6 6 0 1 1 8 0c-1 1-1.5 2-1.5 3h-5c0-1-.5-2-1.5-3z`]},globe:{paths:[`M2 12h20`,`M12 2a15 15 0 0 1 0 20a15 15 0 0 1 0-20z`],circles:[[12,12,10]]},link:{paths:[`M10 14a5 5 0 0 0 7 0l3-3a5 5 0 0 0-7-7l-1 1`,`M14 10a5 5 0 0 0-7 0l-3 3a5 5 0 0 0 7 7l1-1`]},speaker:{paths:[`M11 5 6 9H3v6h3l5 4V5z`,`M15.5 8.5a5 5 0 0 1 0 7M18.5 5.5a9 9 0 0 1 0 13`]},swatch:{paths:[`M4 4h16v16H4z`,`M4 4l16 16`]},sparkles:{paths:[`M12 4v5M12 15v5M5 12h5M14 12h5`],circles:[[6,5,1],[18,19,1]]},waves:{paths:[`M2 8c3-3 5 3 8 0s5 3 8 0`,`M2 14c3-3 5 3 8 0s5 3 8 0`,`M2 20c3-3 5 3 8 0s5 3 8 0`]},plant:{paths:[`M12 21v-8`,`M12 13c0-4-3-6-7-6 0 4 3 6 7 6z`,`M12 11c0-4 3-6 7-6 0 4-3 6-7 6z`]},flower:{paths:[`M12 21v-7`],circles:[[12,9,2],[12,4.5,2.2],[16.3,7.5,2.2],[14.7,12.6,2.2],[9.3,12.6,2.2],[7.7,7.5,2.2]]},voxels:{paths:[`M4 14h8v8H4z`,`M12 14h8v8h-8z`,`M8 6h8v8H8z`]}},WF={Node:`node`,Timer:`clock`,AudioPlayer:`speaker`,ColorRect2D:`swatch`,Particles2D:`sparkles`,Particles3D:`sparkles`,Water3D:`waves`,Foliage3D:`plant`,Flowers3D:`flower`,VoxelGrid3D:`voxels`,ModelInstance3D:`person`,CharacterController3D:`gamepad`,Node2D:`move`,Sprite2D:`image`,AnimatedSprite2D:`film`,Camera2D:`video`,Label:`text`,UILayer:`layers`,StaticBody2D:`square`,RigidBody2D:`ball`,CharacterBody2D:`person`,Area2D:`area`,CharacterController2D:`gamepad`,Node3D:`move`,Billboard3D:`layers`,MeshInstance3D:`cube`,LoftMesh3D:`cube`,Camera3D:`video`,DirectionalLight3D:`sun`,OmniLight3D:`bulb`,StaticBody3D:`square`,RigidBody3D:`ball`,CharacterBody3D:`person`,Area3D:`area`,NetworkSpawner:`globe`};function GF(e){let t=UF[WF[e??``]??(e?`node`:`link`)],n=document.createElementNS(`http://www.w3.org/2000/svg`,`svg`);n.setAttribute(`viewBox`,`0 0 24 24`),n.setAttribute(`width`,`13`),n.setAttribute(`height`,`13`),n.setAttribute(`fill`,`none`),n.setAttribute(`stroke`,`currentColor`),n.setAttribute(`stroke-width`,`2`),n.setAttribute(`stroke-linecap`,`round`),n.setAttribute(`stroke-linejoin`,`round`),t.dashed&&n.setAttribute(`stroke-dasharray`,`3 2.4`);for(let e of t.paths){let t=document.createElementNS(`http://www.w3.org/2000/svg`,`path`);t.setAttribute(`d`,e),n.appendChild(t)}for(let[e,r,i]of t.circles??[]){let t=document.createElementNS(`http://www.w3.org/2000/svg`,`circle`);t.setAttribute(`cx`,String(e)),t.setAttribute(`cy`,String(r)),t.setAttribute(`r`,String(i)),n.appendChild(t)}return n}function KF(){let e=document.createElementNS(`http://www.w3.org/2000/svg`,`svg`);e.setAttribute(`viewBox`,`0 0 24 24`),e.setAttribute(`width`,`12`),e.setAttribute(`height`,`12`),e.setAttribute(`fill`,`none`),e.setAttribute(`stroke`,`currentColor`),e.setAttribute(`stroke-width`,`2.4`),e.setAttribute(`aria-hidden`,`true`);let t=document.createElementNS(`http://www.w3.org/2000/svg`,`path`);return t.setAttribute(`d`,`m6 9 6 6 6-6`),e.appendChild(t),e}var qF=[{type:`texture`,label:`image (texture)`,metaHints:[`filter`]},{type:`spritesheet`,label:`spritesheet`,metaHints:[`filter`,`frameWidth`,`frameHeight`]},{type:`model`,label:`3D model (GLB/VRM)`,metaHints:[]},{type:`animation`,label:`animation (GLB clips)`,metaHints:[`clip`]}],JF=new Set,YF=null,XF=null;function ZF(e,t,n){let r=document.createElement(`input`);r.className=`rename-input`,r.value=e;let i=()=>{let i=r.value.trim().replace(/\//g,``);i&&i!==e?t(i):n()};r.addEventListener(`keydown`,e=>{e.stopPropagation(),e.key===`/`&&e.preventDefault(),e.key===`Enter`&&i(),e.key===`Escape`&&n()});for(let e of[`click`,`pointerdown`,`dblclick`,`mousedown`])r.addEventListener(e,e=>e.stopPropagation());return r.addEventListener(`blur`,i),queueMicrotask(()=>{r.focus(),r.select()}),r}function QF(e,t){let n={path:``,name:``,folders:new Map,assets:[]},r=e=>{let t=n;if(e===``)return t;for(let n of e.split(`/`)){let e=t.folders.get(n);e||(e={path:t.path?`${t.path}/${n}`:n,name:n,folders:new Map,assets:[]},t.folders.set(n,e)),t=e}return t};for(let t of e){let e=t.lastIndexOf(`/`);r(e===-1?``:t.slice(0,e)).assets.push(t)}for(let e of t)r(e);return n}function $F(e){let t=e.assets.length;for(let n of e.folders.values())t+=$F(n);return t}function eI(e,t){e.textContent=``;let n=t.working.assets??{},r=Object.keys(n);if(r.length===0&&t.pendingGroups.size===0&&!t.addingAsset&&!t.addingGroup){let t=document.createElement(`div`);t.className=`muted-note explorer-empty`,t.textContent=`no assets yet — + adds textures, models, animations`,e.appendChild(t);return}let i=(e,n)=>{e.addEventListener(`dragover`,t=>{t.preventDefault(),t.stopPropagation(),e.classList.add(`drop-target`)}),e.addEventListener(`dragleave`,()=>e.classList.remove(`drop-target`)),e.addEventListener(`drop`,r=>{r.preventDefault(),r.stopPropagation(),e.classList.remove(`drop-target`);let i=r.dataTransfer?.getData(`text/incanto-asset`);i&&t.moveAsset(i,n);let a=r.dataTransfer?.getData(`text/incanto-group`);a&&t.moveGroup(a,n)})};i(e,``);let a=(e,r)=>{let i=n[e],a=e.includes(`/`)?e.slice(e.lastIndexOf(`/`)+1):e,o=document.createElement(`div`);o.className=`tree-row asset-row${t.selectedAsset===e?` selected`:``}`,o.draggable=!0,o.addEventListener(`dragstart`,t=>{t.dataTransfer?.setData(`text/incanto-asset`,e)});let s=document.createElement(`span`);if(s.className=`tree-icon`,s.appendChild(gI(i.type??``)),s.addEventListener(`click`,e=>{e.stopPropagation(),_I(s,i.type??``)}),YF===e){let n=e.includes(`/`)?e.slice(0,e.lastIndexOf(`/`)+1):``;o.appendChild(ZF(a,r=>{YF=null,t.renameAssetKey(e,n+r)},()=>{YF=null,t.selectAsset(t.selectedAsset)})),o.draggable=!1,o.insertBefore(s,o.firstChild),r.appendChild(o);return}let c=document.createElement(`span`);c.className=`tree-name asset-key`,c.textContent=`$${a}`,c.title=`$${e}`,c.addEventListener(`dblclick`,n=>{n.stopPropagation(),YF=e,t.selectAsset(e)}),o.append(s,c),o.addEventListener(`click`,()=>t.selectAsset(e)),r.appendChild(o)},o=(e,n)=>{let r=JF.has(e.path),s=document.createElement(`div`);s.className=`asset-folder${r?` collapsed`:``}${t.selectedGroup===e.path?` selected`:``}`,s.draggable=!0,s.addEventListener(`dragstart`,t=>{t.stopPropagation(),t.dataTransfer?.setData(`text/incanto-group`,e.path)});let c=document.createElement(`span`);c.className=`chev`,c.appendChild(KF());let l=document.createElementNS(`http://www.w3.org/2000/svg`,`svg`);l.setAttribute(`viewBox`,`0 0 24 24`),l.setAttribute(`width`,`12`),l.setAttribute(`height`,`12`),l.setAttribute(`fill`,`none`),l.setAttribute(`stroke`,`currentColor`),l.setAttribute(`stroke-width`,`1.8`),l.setAttribute(`aria-hidden`,`true`);let u=document.createElementNS(`http://www.w3.org/2000/svg`,`path`);if(u.setAttribute(`d`,`M3 6a2 2 0 0 1 2-2h4l2 2h8a2 2 0 0 1 2 2v10a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2z`),l.appendChild(u),XF===e.path){let i=e.path.includes(`/`)?e.path.slice(0,e.path.lastIndexOf(`/`)+1):``;if(s.append(c,l,ZF(e.name,n=>{XF=null,t.renameGroup(e.path,i+n)},()=>{XF=null,t.selectGroup(t.selectedGroup)})),s.draggable=!1,n.appendChild(s),!r){let t=document.createElement(`div`);t.className=`tree-children`;for(let n of e.folders.values())o(n,t);for(let n of e.assets)a(n,t);t.children.length>0&&n.appendChild(t)}return}let d=document.createElement(`span`);d.textContent=e.name,d.addEventListener(`dblclick`,n=>{n.stopPropagation(),XF=e.path,t.selectGroup(e.path)});let f=document.createElement(`span`);if(f.className=`count`,f.textContent=`(${$F(e)})`,s.append(c,l,d,f),s.addEventListener(`click`,()=>{JF.has(e.path)?JF.delete(e.path):JF.add(e.path),t.selectGroup(e.path)}),i(s,e.path),n.appendChild(s),!r){let t=document.createElement(`div`);t.className=`tree-children`;for(let n of e.folders.values())o(n,t);for(let n of e.assets)a(n,t);t.children.length>0&&n.appendChild(t)}},s=QF(r,t.pendingGroups);for(let t of s.assets)a(t,e);for(let t of s.folders.values())o(t,e)}function tI(e,t,n,r){if(t.selection!==null)return!1;if(t.addingGroup){e.appendChild(xI(t.newGroupParent?`NEW GROUP IN ${t.newGroupParent}/`:`NEW GROUP`));let n=document.createElement(`input`);n.placeholder=t.newGroupParent?`heroes`:`characters (or a/b to nest)`,n.className=`mono`,e.appendChild(dI(`name`,n));let r=document.createElement(`button`);r.type=`button`,r.className=`primary`,r.textContent=`add`;let i=()=>{let e=n.value.trim().replace(/^\/+|\/+$/g,``);e&&(t.cancelAddForms(),t.addGroup(t.newGroupParent?`${t.newGroupParent}/${e}`:e))};r.addEventListener(`click`,i),n.addEventListener(`keydown`,e=>{e.key===`Enter`&&i()});let a=document.createElement(`div`);return a.className=`pop-actions`,a.appendChild(r),e.appendChild(a),setTimeout(()=>n.focus(),0),!0}if(t.addingAsset)return aI(e,t,r);if(t.selectedGroup!==null){let r=t.selectedGroup,i=t.groupCount(r);e.appendChild(xI(`GROUP (${i} asset${i===1?``:`s`})`));let a=r.includes(`/`)?r.slice(0,r.lastIndexOf(`/`)+1):``,o=r.includes(`/`)?r.slice(r.lastIndexOf(`/`)+1):r;e.appendChild(fI(`name`,o,e=>{let n=e.trim().replace(/\/+/g,``);n&&n!==o&&t.renameGroup(r,a+n)}));let s=document.createElement(`button`);return s.type=`button`,s.className=`ghost danger`,s.textContent=`delete group`,s.addEventListener(`click`,()=>{if(i===0){t.deleteGroup(r);return}n(`'${r}/' contains ${i} asset${i===1?``:`s`} — deleting the group deletes them too.`,`delete group & assets`,()=>t.deleteGroup(r))}),e.appendChild(s),!0}let i=t.selectedAsset;if(i===null)return!1;let a=t.working.assets??{};if(!(i in a))return!1;e.appendChild(xI(`ASSET — ${String(a[i].type??`?`)}`)),e.appendChild(vI(i)),e.appendChild(yI(t,i)),e.appendChild(nI(t,a,i,r));let o=document.createElement(`button`);return o.type=`button`,o.className=`ghost danger`,o.textContent=`delete asset`,o.addEventListener(`click`,()=>{t.selectAsset(null),t.mutate(()=>{delete a[i],Object.keys(a).length===0&&delete t.working.assets})}),e.appendChild(o),!0}function nI(e,t,n,r){let i=t[n],a=document.createElement(`div`);a.className=`asset-editor`;let o=n.includes(`/`)?n.slice(n.lastIndexOf(`/`)+1):n,s=n.includes(`/`)?n.slice(0,n.lastIndexOf(`/`)+1):``,c=fI(`name`,o,t=>{let r=t.trim().replace(/^\$/,``).replace(/\//g,``);r&&r!==o&&e.renameAssetKey(n,s+r)});bI(c.querySelector(`input`)),a.appendChild(c);let l=fI(`url`,String(i.url??``),t=>{e.mutate(()=>{i.url=t.trim()})}),u=l.querySelector(`input`);if(r&&u){let t=sI(String(i.type??``));l.classList.add(`has-lib`),l.appendChild(uI(()=>t,`asset url`,r,t=>{u.value=t,e.mutate(()=>{i.url=t})},()=>lI(t,e,String(i.type??``)),()=>String(i.type??``)||void 0))}a.appendChild(l);let d=document.createElement(`div`);d.className=`muted-note`,d.textContent=`meta (key · value)`,a.appendChild(d);for(let[t,n]of Object.entries(i))t===`type`||t===`url`||a.appendChild(rI(e,i,t,n));return a.appendChild(iI(e,i)),a}function rI(e,t,n,r){let i=document.createElement(`div`);i.className=`meta-row`;let a=document.createElement(`input`);a.value=n,a.className=`mono`;let o=document.createElement(`input`);o.value=typeof r==`string`?r:JSON.stringify(r),o.className=`mono`;let s=()=>{let r=a.value.trim();e.mutate(()=>{delete t[n],r&&(t[r]=pI(o.value))})};a.addEventListener(`change`,s),o.addEventListener(`change`,s);let c=document.createElement(`button`);return c.type=`button`,c.className=`linklike danger-link`,c.textContent=`✕`,c.addEventListener(`click`,()=>{e.mutate(()=>{delete t[n]})}),i.append(a,o,c),i}function iI(e,t){let n=document.createElement(`div`);n.className=`meta-row`;let r=document.createElement(`input`);r.placeholder=`filter…`,r.className=`mono`;let i=document.createElement(`input`);i.placeholder=`nearest`,i.className=`mono`;let a=()=>{let n=r.value.trim();!n||i.value.trim()===``||e.mutate(()=>{t[n]=pI(i.value)})};return r.addEventListener(`change`,a),i.addEventListener(`change`,a),n.append(r,i,document.createElement(`span`)),n}function aI(e,t,n){return e.appendChild(xI(`NEW ASSET`)),e.appendChild(oI(t,n)),!0}function oI(e,t){let n=document.createElement(`div`);n.className=`asset-editor`;let r=document.createElement(`select`);for(let e of qF){let t=document.createElement(`option`);t.value=e.type,t.textContent=e.label,r.appendChild(t)}n.appendChild(dI(`type`,r));let i=document.createElement(`input`);i.placeholder=`(optional) characters`,i.className=`mono`,i.value=e.newAssetGroup;let a=`asset-groups-list`;i.setAttribute(`list`,a);let o=document.createElement(`datalist`);o.id=a;let s=new Set;for(let t of Object.keys(e.working.assets??{})){let e=t.lastIndexOf(`/`);e!==-1&&s.add(t.slice(0,e))}for(let t of e.pendingGroups)s.add(t);for(let e of s){let t=document.createElement(`option`);t.value=e,o.appendChild(t)}n.appendChild(dI(`group`,i)),n.appendChild(o);let c=document.createElement(`input`);c.placeholder=`coin`,c.className=`mono`,bI(c),n.appendChild(dI(`key`,c));let l=document.createElement(`input`);l.placeholder=`/textures/coin.png · https://… · data:…`,l.className=`mono`;let u=dI(`url`,l);t&&(u.classList.add(`has-lib`),u.appendChild(uI(()=>sI(r.value),`new asset`,t,e=>{l.value=e,c.value.trim()||(c.value=cI(e))},()=>lI(sI(r.value),e,r.value),()=>r.value||void 0))),n.appendChild(u);let d=document.createElement(`textarea`);d.rows=2,d.placeholder=`or paste a JSON object: { "type": "model", "url": "/m.glb" }`,n.appendChild(d);let f=document.createElement(`button`);f.type=`button`,f.className=`primary`,f.textContent=`add`,f.addEventListener(`click`,()=>{let t=c.value.trim().replace(/^\$/,``);if(!t)return;let n=i.value.trim().replace(/\/+$/,``),a=n?`${n}/${t}`:t,o=null,s=d.value.trim();if(s)try{o=JSON.parse(s)}catch{d.classList.add(`invalid`);return}else l.value.trim()&&(o={type:r.value,url:l.value.trim()});o&&(e.cancelAddForms(),e.selectedAsset=a,e.mutate(()=>{e.working.assets||(e.working.assets={});let t=e.working.assets;t[a]=o}))});let p=document.createElement(`div`);return p.className=`pop-actions`,p.appendChild(f),n.appendChild(p),n}function sI(e){return e===`model`||e===`animation`?`model`:e===`audio`?`audio`:e===`texture`||e===`spritesheet`?`image`:`any`}function cI(e){return((e.split(/[?#]/)[0]??``).split(`/`).pop()??``).replace(/\.[^.]+$/,``).replace(/[^a-zA-Z0-9_-]+/g,`_`).replace(/_{2,}/g,`_`).replace(/^_+|_+$/g,``).toLowerCase()||`asset`}function lI(e,t,n){if(n===`animation`)return[`3d`,`animations`];let r=(t.working.dimension??`2d`)===`3d`;if(e===`image`)return r?[`3d`,`textures`]:[`2d`,`sprite_characters`];if(e===`model`)return[`3d`,`characters`]}function uI(e,t,n,r,i,a){let o=document.createElement(`button`);return o.type=`button`,o.className=`asset-lib`,o.textContent=`📚 library`,o.title=`Browse the agent8 asset library`,o.addEventListener(`click`,o=>{o.preventDefault();let s=i?.(),c=a?.();n({kind:e(),target:t,...s?{shelf:s}:{},...c?{assetType:c}:{}}).then(e=>{e&&r(e)})}),o}function dI(e,t){let n=document.createElement(`label`);n.className=`field`;let r=document.createElement(`span`);return r.textContent=e,n.append(r,t),n}function fI(e,t,n){let r=document.createElement(`input`);return r.value=t,r.className=`mono`,r.addEventListener(`change`,()=>n(r.value)),dI(e,r)}function pI(e){let t=e.trim();if(t===`true`)return!0;if(t===`false`)return!1;if(t!==``&&Number.isFinite(Number(t)))return Number(t);if(t.startsWith(`{`)||t.startsWith(`[`))try{return JSON.parse(t)}catch{return e}return e}var mI={texture:`M3 5h18v14H3z M3 15l5-5 4 4 3-3 6 6 M8.5 9.5h.01`,spritesheet:`M3 4h18v16H3z M9 4v16 M15 4v16 M3 12h18`,model:`M12 2l9 5v10l-9 5-9-5V7z M12 12l9-5 M12 12L3 7 M12 12v10`,animation:`M12 2a10 10 0 1 0 10 10 M22 12l-3-3m3 3l3-3 M12 7v5l3 3`},hI={texture:{en:`image (texture) — Sprite2D.texture references it as "$key".`,ko:`이미지(텍스처) — Sprite2D.texture에서 "$키"로 참조합니다.`},spritesheet:{en:`spritesheet — AnimatedSprite2D slices it into named frame animations.`,ko:`스프라이트시트 — AnimatedSprite2D가 이름 붙은 프레임 애니메이션으로 자릅니다.`},model:{en:`3D model (GLB/glTF/VRM) — ModelInstance3D.model references it as "$key".`,ko:`3D 모델(GLB/glTF/VRM) — ModelInstance3D.model에서 "$키"로 참조합니다.`},animation:{en:`animation clips (GLB, in memory — drawn nowhere) — any model can play them; mixamo retargets onto VRM.`,ko:`애니메이션 클립(GLB, 메모리 전용 — 그려지지 않음) — 어떤 모델이든 재생 가능, mixamo는 VRM에 자동 리타게팅.`}};function gI(e){let t=document.createElementNS(`http://www.w3.org/2000/svg`,`svg`);t.setAttribute(`viewBox`,`0 0 24 24`),t.setAttribute(`width`,`13`),t.setAttribute(`height`,`13`),t.setAttribute(`fill`,`none`),t.setAttribute(`stroke`,`currentColor`),t.setAttribute(`stroke-width`,`1.8`),t.setAttribute(`aria-hidden`,`true`);let n=document.createElementNS(`http://www.w3.org/2000/svg`,`path`);return n.setAttribute(`d`,mI[e]??`M4 4h16v16H4z`),t.appendChild(n),t.classList.add(`asset-icon-${e}`),t}function _I(e,t){document.querySelector(`.balloon`)?.remove();let n=hI[t];if(!n)return;let r=document.createElement(`div`);r.className=`balloon floating`;let i=document.createElement(`div`);i.className=`balloon-title`,i.textContent=t;let a=document.createElement(`span`);a.textContent=HF(n),r.append(i,a),document.body.appendChild(r);let o=e.getBoundingClientRect();r.style.left=`${o.right+8}px`,r.style.top=`${Math.max(8,o.top-8)}px`;let s=()=>{r.remove(),document.removeEventListener(`pointerdown`,s,!0)};setTimeout(()=>document.addEventListener(`pointerdown`,s,!0),0)}function vI(e){let t=document.createElement(`div`);t.className=`field uid-line`;let n=document.createElement(`span`);n.textContent=`key`;let r=document.createElement(`div`);r.className=`uid-value`;let i=document.createElement(`code`);i.textContent=`$${e}`;let a=document.createElement(`button`);return a.type=`button`,a.className=`uid-copy`,a.title=`Copy key`,a.innerHTML=`<svg aria-hidden="true" width="11" height="11" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><rect x="9" y="9" width="13" height="13" rx="2"/><path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1"/></svg>`,a.addEventListener(`click`,()=>{navigator.clipboard?.writeText(`$${e}`),a.classList.add(`copied`),setTimeout(()=>a.classList.remove(`copied`),600)}),r.append(i,a),t.append(n,r),t}function yI(e,t){let n=t.includes(`/`)?t.slice(0,t.lastIndexOf(`/`)):``,r=document.createElement(`select`),i=new Set([``]);for(let t of Object.keys(e.working.assets??{})){let e=t.split(`/`);for(let t=1;t<e.length;t++)i.add(e.slice(0,t).join(`/`))}for(let t of e.pendingGroups)i.add(t);for(let e of[...i].sort()){let t=document.createElement(`option`);t.value=e,t.textContent=e===``?`(root)`:`${e}/`,e===n&&(t.selected=!0),r.appendChild(t)}r.addEventListener(`change`,()=>{e.moveAsset(t,r.value)});let a=document.createElement(`label`);a.className=`field`;let o=document.createElement(`span`);return o.textContent=`group`,a.append(o,r),a}function bI(e){e&&(e.addEventListener(`keydown`,e=>{e.key===`/`&&e.preventDefault()}),e.addEventListener(`input`,()=>{e.value.includes(`/`)&&(e.value=e.value.replace(/\//g,``))}))}function xI(e){let t=document.createElement(`div`);t.className=`section-title`,t.textContent=e;let n=document.createElement(`span`);return n.className=`rule`,t.appendChild(n),t}var SI=window.parent!==window,CI=new URLSearchParams(window.location.search).get(`parentOrigin`),wI=!1;function TI(e){if(SI){if(!CI){wI||(wI=!0,console.warn(`incanto-editor: embedded without ?parentOrigin=<origin> — postMessage disabled`));return}window.parent.postMessage(e,CI)}}var EI={ready(e,t,n){TI({type:`incanto-editor:ready`,input:e,output:t,version:n})},open(e,t){TI({type:`incanto-editor:open`,input:e,output:t})},change(e){TI({type:`incanto-editor:change`,dirty:e})},save(e,t,n){TI({type:`incanto-editor:save`,input:e,output:t,data:n})},error(e){TI({type:`incanto-editor:error`,message:e})}},DI=[[`Core`,e=>!e.endsWith(`2D`)&&!e.endsWith(`3D`)&&e!==`Label`&&e!==`UILayer`&&e!==`NetworkSpawner`],[`2D`,e=>e.endsWith(`2D`)&&!/Body|Area|Controller/.test(e)||e===`Label`||e===`UILayer`],[`2D Physics`,e=>e.endsWith(`2D`)&&/Body|Area|Controller/.test(e)],[`3D`,e=>e.endsWith(`3D`)&&!/Body|Area|Controller/.test(e)],[`3D Physics`,e=>e.endsWith(`3D`)&&/Body|Area|Controller/.test(e)],[`Network`,e=>e===`NetworkSpawner`]],OI=[...DI,[`Other`,e=>DI.every(([,t])=>!t(e))]],kI={title:{en:`How Incanto scenes work`,ko:`Incanto 씬은 어떻게 동작하나`},sections:[{heading:{en:`Everything is a node in a tree`,ko:`모든 것은 트리 위의 노드`},text:{en:`A scene is ONE tree of typed nodes (Godot-style). Each node has a name (unique among its siblings), a type that defines its props and behavior, optional children, and an optional scene-wide-unique uid. The whole structure lives in a *.scene.json file — there is no hidden state: what you see in this editor IS the file.`,ko:`씬은 타입을 가진 노드들의 단일 트리입니다(Godot 방식). 각 노드는 이름(형제 간 유일), props와 동작을 결정하는 타입, 선택적 자식들, 그리고 선택적인 씬 전역 유일 uid를 가집니다. 전체 구조가 *.scene.json 파일 하나에 들어있고 숨겨진 상태는 없습니다 — 이 에디터에서 보는 것이 곧 파일 그 자체입니다.`}},{heading:{en:`Props are delta-only`,ko:`Props는 변경분만 기록`},text:{en:`Every prop has a default defined by the engine. The JSON only stores values that DIFFER from the default — so files stay small and diffs stay meaningful. This editor follows the same rule: set a value back to its default and it disappears from the file.`,ko:`모든 prop에는 엔진이 정의한 기본값이 있습니다. JSON에는 기본값과 다른 값만 기록되어 파일이 작고 diff가 의미를 가집니다. 이 에디터도 같은 규칙을 따릅니다 — 값을 기본값으로 되돌리면 파일에서 사라집니다.`}},{heading:{en:`Addressing: paths, names, uid, groups`,ko:`노드 찾기: 경로·이름·uid·그룹`},text:{en:`Code reaches nodes four ways: a path like "Player/Skin" (relative) or "%Unique" (marked-unique name), getNodesByName("Enemy") which returns a LIST (names repeat across the tree), getNodeByUid("n_x1y2") which returns exactly one node and survives moves/renames, and groups — free tags for queries like "every coin".`,ko:`코드는 네 가지 방법으로 노드에 접근합니다: "Player/Skin" 같은 경로(상대) 또는 "%Unique"(유일 표시 이름), 트리 전체에서 같은 이름을 모두 찾는 getNodesByName("Enemy") — 이름은 중복될 수 있어 리스트가 돌아옵니다 —, 정확히 한 노드를 돌려주고 이동/개명에도 살아남는 getNodeByUid("n_x1y2"), 그리고 "모든 코인"처럼 묶어 조회하는 자유 태그 groups.`}},{heading:{en:`Signals connect, behaviors act`,ko:`시그널로 잇고 비헤이비어로 움직인다`},text:{en:`Nodes emit signals (an Area2D fires triggerEnter, a Timer fires timeout). The scene's "connections" wire a signal to a handler — declaratively, in JSON. Game logic itself is a Behavior: a TypeScript class in YOUR game, attached by name via "script". The inspector's CONNECTIONS section shows and edits these links on the selected node — what it emits, what reaches it, and any end that no longer resolves. The handler code itself lives in your game.`,ko:`노드는 시그널을 발산합니다(Area2D의 triggerEnter, Timer의 timeout). 씬의 "connections"가 시그널을 핸들러에 선언적으로(JSON으로) 연결합니다. 게임 로직 자체는 Behavior — 게임 쪽 TypeScript 클래스이며 "script"에 이름으로 연결됩니다. 인스펙터의 CONNECTIONS 섹션이 선택한 노드의 연결을 보여주고 편집합니다 — 나가는 것, 들어오는 것, 그리고 더 이상 찾을 수 없는 끝. 핸들러 코드 자체는 게임에 있습니다.`}},{heading:{en:`Assets are declared, then referenced`,ko:`에셋은 선언하고 $키로 참조`},text:{en:`The scene header declares assets (textures, spritesheets, 3D models, animation clips) under a key; nodes reference them as "$key". Animations are data too: an {type:"animation"} asset loads GLB clips into memory and any ModelInstance3D can play them — Mixamo clips retarget onto VRM avatars automatically.`,ko:`씬 헤더에서 에셋(텍스처·스프라이트시트·3D 모델·애니메이션 클립)을 키로 선언하고, 노드는 "$key"로 참조합니다. 애니메이션도 데이터입니다 — {type:"animation"} 에셋이 GLB 클립을 메모리에 올리고 어떤 ModelInstance3D든 재생할 수 있으며, Mixamo 클립은 VRM 아바타에 자동 리타게팅됩니다.`}}]},Q=(e,t,...n)=>({type:e,summary:t,body:n}),AI=[{id:`core`,label:{en:`Core`,ko:`Core`},intro:{en:`Dimension-free building blocks: plain containers and the game clock. They render nothing themselves.`,ko:`차원과 무관한 기본 블록 — 순수 컨테이너와 게임 시계입니다. 스스로는 아무것도 그리지 않습니다.`},nodes:[Q(`Node`,{en:`A plain container with no transform.`,ko:`변환 없이 자식을 묶는 순수 컨테이너.`},{en:`Use it to group related nodes (all coins, all UI) without affecting their positions. Lifecycle, signals, groups, script — everything works; it just has no visual or spatial meaning of its own.`,ko:`위치에 영향을 주지 않으면서 관련 노드(코인 전부, UI 전부)를 묶을 때 씁니다. 라이프사이클·시그널·그룹·스크립트가 모두 동작하며, 시각적·공간적 의미만 없습니다.`}),Q(`Timer`,{en:"A serializable countdown that emits `timeout`.",ko:"`timeout` 시그널을 쏘는 직렬화 가능한 카운트다운."},{en:`Set waitTime (seconds), optionally autostart or oneShot, and connect its timeout signal to any handler. Because it is a node, the whole timing setup lives in the scene file — agents can read and tune it.`,ko:`waitTime(초)을 정하고 autostart·oneShot을 선택한 뒤 timeout 시그널을 핸들러에 연결하세요. 노드이기 때문에 타이밍 설정 전체가 씬 파일에 남아 에이전트가 읽고 조정할 수 있습니다.`}),Q(`HudLayer`,{en:`Screen-space HUD overlay above the canvas — parent for UiText/UiBar/UiBanner.`,ko:`캔버스 위 화면 고정 HUD 오버레이 — UiText/UiBar/UiBanner의 부모.`},{en:`A DOM overlay (position:fixed) that never blocks pointer input. Put UI widgets as children; each picks one of 9 anchors (topLeft…bottomRight). Works identically over 2D and 3D renderers; in headless/tests it is a silent no-op. zIndex lifts it above the canvas.`,ko:`포인터 입력을 가로막지 않는 DOM 오버레이(position:fixed)입니다. UI 위젯을 자식으로 두면 각자 9개 앵커(topLeft…bottomRight) 중 하나에 붙습니다. 2D·3D 렌더러 어디서나 동일하게 동작하고, 헤드리스/테스트에서는 조용히 no-op입니다. zIndex로 캔버스 위에 올립니다.`}),Q(`UiText`,{en:`A HUD text line — score, timers, hints.`,ko:`HUD 텍스트 한 줄 — 점수, 타이머, 힌트.`},{en:`Child of HudLayer. Set text/size/color in JSON; update from behaviors: (getNode('%Score') as UiText).text = String(score). shadow adds a soft outline for readability over any scene.`,ko:`HudLayer의 자식. text/size/color를 JSON으로 정하고, 비헤이비어에서 (getNode('%Score') as UiText).text = String(score) 로 갱신하세요. shadow는 어떤 화면 위에서도 읽히도록 부드러운 그림자를 더합니다.`}),Q(`UiBar`,{en:`A labeled progress bar — health, stamina, reload, boss HP.`,ko:`라벨 달린 진행 바 — 체력, 스태미나, 재장전, 보스 HP.`},{en:`Child of HudLayer. Drive value/max from behaviors; the fill animates and turns lowColor under lowThreshold (default 30%). width/height/color/background style it; label prefixes a small caption.`,ko:`HudLayer의 자식. 비헤이비어에서 value/max를 갱신하면 채움이 애니메이션되고 lowThreshold(기본 30%) 아래로 떨어지면 lowColor로 바뀝니다. width/height/color/background로 스타일, label로 작은 캡션을 붙입니다.`}),Q(`UiBanner`,{en:`Center-screen announcements with fade and a queue — "WAVE 2", "YOU DIED".`,ko:`페이드·큐가 있는 중앙 공지 — "WAVE 2", "YOU DIED".`},{en:`Child of HudLayer. Call show('WAVE 2', { color, seconds }) from behaviors; messages queue and fade in/out. seconds 0 = sticky until the next show(). clear() drops everything. Emits bannerShown(text).`,ko:`HudLayer의 자식. 비헤이비어에서 show('WAVE 2', { color, seconds })를 호출하면 메시지가 큐에 쌓여 페이드 인/아웃됩니다. seconds 0이면 다음 show()까지 고정, clear()로 전부 제거. bannerShown(text) 시그널을 냅니다.`}),Q(`UiButton`,{en:`A clickable HUD button — menus, START screens, dialog choices.`,ko:`클릭 가능한 HUD 버튼 — 메뉴, 시작 화면, 대화 선택지.`},{en:`Child of HudLayer. Set text/size/color/background; disabled greys it out. Emits the 'pressed' signal (behaviors: node.on('pressed', ...)); press() triggers it programmatically (gamepad menus, tests).`,ko:`HudLayer의 자식. text/size/color/background를 설정하고 disabled로 비활성화합니다. 'pressed' 시그널을 내며(비헤이비어에서 node.on('pressed', ...)), press()로 코드에서도 누를 수 있습니다(게임패드 메뉴, 테스트).`}),Q(`UiPanel`,{en:`A box that holds other widgets — the thing a menu, options screen or inventory actually is.`,ko:`다른 위젯을 담는 상자 — 메뉴·설정 화면·인벤토리가 실제로 이것입니다.`},{en:`Child of HudLayer. Widgets under it mount INSIDE it, so tree structure becomes screen structure; panels nest. layout column|row|grid with columns (an inventory is a grid panel, one child per slot), plus gap/padding/background/radius/width/height/border. width or height 0 = size to the contents.`,ko:`HudLayer의 자식. 그 아래 위젯들이 이 안에 마운트되어 트리 구조가 화면 구조가 됩니다(중첩 가능). layout은 column|row|grid이고 columns와 함께 씁니다(인벤토리 = grid 패널, 슬롯당 자식 하나). gap/padding/background/radius/width/height/border 지원. width·height가 0이면 내용에 맞춰집니다.`}),Q(`UiImage`,{en:`A picture in the HUD — item icons, portraits, a logo.`,ko:`HUD 안의 그림 — 아이템 아이콘, 초상화, 로고.`},{en:`src takes a url or a $assetKey (declare the icon once like any other asset). fit contain|cover|fill; tint multiplies through the picture, which is how an unaffordable item greys out in one prop; opacity for disabled states.`,ko:`src는 url 또는 $assetKey(아이콘도 다른 에셋처럼 한 번만 선언). fit은 contain|cover|fill, tint는 그림에 곱해져서 살 수 없는 아이템을 프롭 하나로 회색 처리합니다. opacity로 비활성 표현.`}),Q(`UiSlider`,{en:`A value the player sets — volume, sensitivity, difficulty.`,ko:`플레이어가 조절하는 값 — 볼륨, 감도, 난이도.`},{en:`Emits changed(value). label/value/min/max/step/width/color. Setting .value from a behavior updates the control WITHOUT re-emitting, so restoring a saved setting does not fire the handler that saved it.`,ko:`changed(value) 시그널. label/value/min/max/step/width/color. 비헤이비어에서 .value를 설정하면 컨트롤만 갱신되고 changed는 다시 발생하지 않습니다 — 저장된 설정을 복원할 때 저장 핸들러가 다시 도는 것을 막습니다.`}),Q(`UiToggle`,{en:`An on/off switch — mute, invert-Y, fullscreen.`,ko:`켜기/끄기 스위치 — 음소거, Y축 반전, 전체화면.`},{en:`Emits changed(boolean). label/value. Same no-re-emit rule as UiSlider when set from code.`,ko:`changed(boolean) 시그널. label/value. 코드에서 설정할 때 재발생하지 않는 규칙은 UiSlider와 같습니다.`}),Q(`UiLanguageSelect`,{en:`The language picker, already wired.`,ko:`이미 연결된 언어 선택기.`},{en:`Options are the locales the scene declares in "strings", each labeled with its own endonym. Picking one switches the game live and persists it. English is the base: any key a locale omits falls back to it, on purpose.`,ko:`옵션은 씬의 "strings"가 선언한 로케일이며, 각 언어의 자기 이름으로 표시됩니다. 선택하면 즉시 바뀌고 저장됩니다. 영어가 기준이라 로케일이 빠뜨린 키는 의도적으로 영어로 표시됩니다.`}),Q(`UiQualitySelect`,{en:`Graphics quality — Low, Medium, High. Already wired.`,ko:`그래픽 품질 — Low, Medium, High. 이미 연결되어 있습니다.`},{en:`Low turns off shadows, bloom, post and clouds; Medium keeps shadows but makes them static and drops post; High is everything. Applies live and persists. Antialiasing follows the tier on the NEXT launch — it is a WebGL context attribute and cannot change while a context exists. Picking records a human choice, so device detection never overrides it later.`,ko:`Low는 그림자·블룸·포스트·구름을 끄고, Medium은 그림자를 정적으로 유지하며 포스트를 끄고, High는 전부 켭니다. 즉시 적용되고 저장됩니다. 안티에일리어싱만 다음 실행부터 반영됩니다(WebGL 컨텍스트 속성이라 생성 후에는 못 바꿉니다). 사람이 고른 값으로 기록되어 이후 자동 감지가 덮어쓰지 않습니다.`}),Q(`UiFrameCapSelect`,{en:`Frame rate cap — 30, 60, 120 or Unlimited.`,ko:`프레임 제한 — 30, 60, 120 또는 무제한.`},{en:`Gates the whole frame, not just the render, so it saves CPU as well as GPU — a cooler phone and a longer battery. Unlimited (0) is the default. Restrict the list with options, e.g. "60,120,0".`,ko:`렌더뿐 아니라 프레임 전체를 제한하므로 GPU와 CPU를 함께 아낍니다 — 발열과 배터리에 유리합니다. 기본값은 무제한(0). options로 목록을 줄일 수 있습니다(예: "60,120,0").`}),Q(`UiRenderScaleSelect`,{en:`Resolution scale — 50%, 75%, 100%.`,ko:`해상도 배율 — 50%, 75%, 100%.`},{en:`The cheapest frames on a weak GPU: at 75% the fragment shaders run over 56% of the pixels for a slightly softer image and nothing else, where dropping a quality tier costs the shadows outright. Multiplies with the engine's automatic resolution governor rather than fighting it.`,ko:`저사양 GPU에서 가장 값싼 프레임: 75%면 픽셀의 약 56%만 셰이딩하므로 이미지가 약간 부드러워질 뿐이지만, 품질 단계를 낮추면 그림자가 통째로 사라집니다. 엔진의 자동 해상도 조절과 충돌하지 않고 곱해집니다.`}),Q(`UiSelect`,{en:`One of several — quality, resolution, language.`,ko:`여러 개 중 하나 — 품질, 해상도, 언어.`},{en:`options is a comma-separated list ("low,medium,high"); value is the current one. Emits changed(value).`,ko:`options는 쉼표로 구분된 목록("low,medium,high"), value가 현재 선택입니다. changed(value) 시그널.`}),Q(`UiDialogue`,{en:`A typewriter dialogue box with a queue and choice buttons — the RPG conversation layer.`,ko:`타자기 효과·큐·선택지 버튼을 갖춘 대화창 — RPG 대화 레이어.`},{en:`Child of HudLayer (anchor bottom by default). say(speaker, text, choices?) queues lines; clicking (or advance()) reveals then advances; choice lines wait for choose(i). Signals: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0 = instant. Check .active to pause player input during conversations.`,ko:`HudLayer의 자식(기본 anchor bottom). say(화자, 텍스트, 선택지?)로 줄을 큐에 넣고, 클릭(또는 advance())이 전체 공개→다음 줄로 진행하며, 선택지 줄은 choose(i)를 기다립니다. 시그널: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0이면 즉시 표시. 대화 중 플레이어 입력을 멈추려면 .active를 확인하세요.`}),Q(`AudioPlayer`,{en:`Plays a sound: zero-asset procedural SFX, BGM loops, or one-shot effects.`,ko:`소리 재생 — 무에셋 절차적 효과음, 배경음 루프, 단발 효과음.`},{en:`Set preset (coin/jump/hurt/explosion/…) for an instant zero-asset SFX (pitch/seed vary it), or leave it "custom" and set src (URL or "$assetKey"). volume 0..1; bus routes through engine.audio (sfx|music) for global volume/mute; loop for music; autoplay starts on ready (browsers may hold it until the first user gesture). Call play()/stop() from game code. Dimension-free — 2D and 3D alike.`,ko:`preset(coin/jump/hurt/explosion/…)을 설정하면 즉시 무에셋 효과음이 납니다(pitch·seed로 변형). 아니면 "custom"으로 두고 src(URL 또는 "$에셋키")를 쓰세요. volume은 0..1, bus는 engine.audio(sfx|music)를 통해 전역 볼륨/음소거에 연결, 음악은 loop, autoplay는 준비되면 재생합니다(브라우저가 첫 입력까지 보류 가능). 게임 코드에서 play()/stop()을 부르세요. 2D·3D 어디서나 동작합니다.`})]},{id:`2d`,label:{en:`2D`,ko:`2D`},intro:{en:`The 2D world is y-down pixels: 1 unit = 1 px, (0,0) top-left, rotation in clockwise degrees. Rendering needs a current Camera2D.`,ko:`2D 세계는 y-아래 픽셀 좌표입니다: 1유닛=1px, (0,0)은 좌상단, 회전은 시계방향 도(degree). 렌더링에는 current 카메라(Camera2D)가 필요합니다.`},nodes:[Q(`Node2D`,{en:`The 2D transform container (position/rotation/scale).`,ko:`2D 변환 컨테이너(position/rotation/scale).`},{en:`Children inherit its transform — move the parent, everything follows. renderOrder orders drawing; visible hides the subtree.`,ko:`자식은 변환을 상속합니다 — 부모를 움직이면 전부 따라옵니다. renderOrder로 그리기 순서를, visible로 서브트리 표시를 제어합니다.`}),Q(`Sprite2D`,{en:`A textured quad.`,ko:`텍스처 사각형(스프라이트).`},{en:`texture is "$assetKey" from the scene assets. anchor [0.5,0.5] centers; flipX/flipY mirror; tint multiplies color; opacity fades. Size comes from the texture × scale.`,ko:`texture는 씬 에셋의 "$키"입니다. anchor [0.5,0.5]면 중앙 기준, flipX/flipY로 반전, tint로 색 곱, opacity로 투명도. 크기는 텍스처 × scale로 정해집니다.`}),Q(`ColorRect2D`,{en:`A flat colored rectangle — no texture needed.`,ko:`단색 사각형 — 텍스처 불필요.`},{en:`size [w,h] px, color, opacity, anchor. Backgrounds, platforms, walls, UI panels, generated-level tiles (maze2d/dungeon2d emit these) — blocky art without any asset.`,ko:`size [w,h] px, color, opacity, anchor. 배경·플랫폼·벽·UI 패널·생성 레벨 타일(maze2d/dungeon2d가 이걸 만듭니다) — 에셋 없이 만드는 블록 그래픽입니다.`}),Q(`TileMap2D`,{en:`A whole tile level as ONE node — grid render + merged static colliders.`,ko:`타일 레벨 전체를 노드 하나로 — 그리드 렌더 + 병합된 정적 콜라이더.`},{en:`Author cells as rows of characters: "." / space = empty, digits 0-9 = atlas tile index, other chars map through legend ({"G": 12}). texture is a "$atlas" asset read left-to-right top-to-bottom in tileSize squares (columns: 0 derives from the texture width). Tile indices listed in solid become static colliders, greedy-merged into a few rectangles. Cell (0,0) hangs its top-left on the node origin.`,ko:`cells를 문자 행으로 작성합니다: "."/공백 = 빈 칸, 숫자 0-9 = 아틀라스 타일 번호, 그 외 문자는 legend({"G": 12})로 매핑. texture는 tileSize 정사각형을 좌→우, 상→하로 읽는 "$아틀라스" 에셋입니다(columns: 0이면 텍스처 폭에서 유도). solid에 나열된 타일 번호는 정적 콜라이더가 되며 소수의 직사각형으로 탐욕 병합됩니다. (0,0) 칸의 좌상단이 노드 원점에 걸립니다.`}),Q(`AnimatedSprite2D`,{en:`Spritesheet animation player.`,ko:`스프라이트시트 애니메이션 플레이어.`},{en:`Point sheet at a "$sheet" asset, define animations as named frame ranges with fps/loop in JSON, set autoplay. Emits animationFinished(name) for one-shot chains.`,ko:`sheet에 "$시트" 에셋을 연결하고, JSON에 fps/loop를 가진 이름별 프레임 구간으로 animations를 정의한 뒤 autoplay를 지정하세요. 단발 애니메이션 연결을 위해 animationFinished(name)를 발산합니다.`}),Q(`Camera2D`,{en:`The 2D view: follow, zoom, limits.`,ko:`2D 시점 — 추적·줌·경계.`},{en:`position is the view CENTER. follow tracks a node path with smoothing (0..1, higher = snappier). limits [minX,minY,maxX,maxY] clamps the view inside a world region. current: true makes it THE camera.`,ko:`position은 화면의 중심입니다. follow가 노드 경로를 smoothing(0..1, 높을수록 빠릿)으로 추적합니다. limits [minX,minY,maxX,maxY]가 시점을 월드 영역 안에 가둡니다. current: true인 카메라가 실제 시점이 됩니다.`}),Q(`Particles2D`,{en:`A 2D particle emitter (fire, sparks, smoke…).`,ko:`2D 파티클 이미터(불·스파크·연기…).`},{en:`Start from a preset (fire/smoke/sparks/…) then override any prop: rate, lifetime/speed ranges, direction + spread, gravity, size/color/alpha start→end, additive blend. burst > 0 with emitting: false makes a one-shot that emits finished. Animates LIVE in this editor.`,ko:`preset(fire/smoke/sparks/…)에서 시작해 어떤 prop이든 덮어쓰세요: rate, lifetime/speed 구간, direction+spread, gravity, size/color/alpha 시작→끝, additive blend. emitting: false에 burst > 0이면 단발 발사 후 finished를 발산합니다. 이 에디터에서 라이브로 움직입니다.`}),Q(`Label`,{en:`Text rendered to a quad.`,ko:`텍스트를 그리는 노드.`},{en:`text/fontSize/color/font/align — rendered via CanvasTexture, so any system font string works. Inside a UILayer it pins to the screen (HUD).`,ko:`text/fontSize/color/font/align — CanvasTexture로 그려져 시스템 폰트 문자열을 그대로 쓸 수 있습니다. UILayer 아래에 두면 화면에 고정됩니다(HUD).`}),Q(`UILayer`,{en:`A screen-space subtree (HUD).`,ko:`화면 고정 서브트리(HUD).`},{en:`Everything under it ignores the camera: positions are screen pixels from the top-left. Score counters, prompts, menus go here.`,ko:`이 아래의 모든 것은 카메라를 무시합니다 — 좌상단 기준 화면 픽셀 좌표입니다. 점수, 안내 문구, 메뉴를 여기에 둡니다.`})]},{id:`2d-physics`,label:{en:`2D Physics`,ko:`2D 물리`},intro:{en:`Rapier-backed. Colliders are PROPS ({shape, …}) — the green dashed wireframes in this editor. Physics runs when the game calls enablePhysics2D (and in play mode). Gravity lives on the scene row.`,ko:`Rapier 기반입니다. 콜라이더는 prop({shape, …})이며 에디터의 초록 점선이 그것입니다. 물리는 게임이 enablePhysics2D를 부를 때(그리고 플레이 모드에서) 돌고, 중력은 씬 행에 있습니다.`},nodes:[Q(`StaticBody2D`,{en:`Immovable collision: ground, walls, platforms.`,ko:`움직이지 않는 충돌체 — 바닥·벽·플랫폼.`},{en:`Other bodies collide with it; it never moves. Cheapest body type — use it for all level geometry.`,ko:`다른 바디가 부딪히지만 자신은 절대 움직이지 않습니다. 가장 저렴한 바디 — 레벨 지형 전부에 쓰세요.`}),Q(`RigidBody2D`,{en:`Fully simulated: falls, bounces, pushes.`,ko:`완전 시뮬레이션 — 떨어지고 튕기고 밀립니다.`},{en:`Gravity and collisions drive it. Set linearVelocity to launch. For player characters prefer CharacterBody2D (direct control).`,ko:`중력과 충돌이 움직임을 결정합니다. linearVelocity로 발사하세요. 플레이어 캐릭터에는 직접 제어가 가능한 CharacterBody2D를 권합니다.`}),Q(`CharacterBody2D`,{en:`Kinematic character: you set velocity, it slides.`,ko:`키네마틱 캐릭터 — 속도를 주면 미끄러지듯 이동.`},{en:`moveAndSlide() resolves collisions without physics pushing back; isOnFloor() gates jumps. Sensors (Area2D) do not block it but still fire triggers.`,ko:`moveAndSlide()가 밀려나지 않으면서 충돌을 처리하고 isOnFloor()로 점프를 판정합니다. 센서(Area2D)는 길을 막지 않으면서 트리거를 발사합니다.`}),Q(`Area2D`,{en:`A sensor: overlap triggers, no collision response.`,ko:`센서 — 겹침 감지만, 충돌 반응 없음.`},{en:`Fires triggerEnter(other)/triggerExit(other). Coins, checkpoints, damage zones. Filter with other.isInGroup("player").`,ko:`triggerEnter(other)/triggerExit(other)를 발산합니다. 코인·체크포인트·데미지 존에 쓰고, other.isInGroup("player")로 거릅니다.`}),Q(`CharacterController2D`,{en:`Zero-code platformer/top-down movement.`,ko:`코드 없는 플랫포머/탑다운 이동.`},{en:`Put it UNDER a CharacterBody2D. mode "platformer" (gravity + jump via jumpAction) or "topDown" (free 2-axis). Reads the scene input map actions (moveAction/jumpAction). maxSpeed/jumpHeight are intent-level numbers.`,ko:`CharacterBody2D의 자식으로 두세요. mode는 "platformer"(중력+jumpAction 점프) 또는 "topDown"(자유 2축)이며 씬 입력 맵의 액션(moveAction/jumpAction)을 읽습니다. maxSpeed/jumpHeight는 의도 그대로의 숫자입니다.`}),Q(`Joint2D`,{en:`A physics joint linking its parent body to a target body — weld, hinge, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 힌지, 로프, 스프링.`},{en:`Child of body A (a physics body); "target" is a node path to body B. type: fixed (rigid weld) / revolute (pin at the anchors) / rope (caps anchor distance at length px; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL px offsets.`,ko:`바디 A(물리 바디)의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / revolute(앵커 핀 힌지) / rope(앵커 간 거리를 length px로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 px 오프셋.`})]},{id:`3d`,label:{en:`3D`,ko:`3D`},intro:{en:`Meters, y-up, rotations in degrees. Standard materials need LIGHT — add a DirectionalLight3D or scene ambient, or you get silhouettes.`,ko:`미터 단위, y-위, 회전은 도(degree)입니다. 표준 머티리얼은 빛이 필요합니다 — DirectionalLight3D나 씬 ambient가 없으면 실루엣만 보입니다.`},nodes:[Q(`Node3D`,{en:`The 3D transform container.`,ko:`3D 변환 컨테이너.`},{en:`position [x,y,z] in meters, rotation [x,y,z] in degrees, scale per axis. Children inherit.`,ko:`position [x,y,z] 미터, rotation [x,y,z] 도, scale은 축별. 자식이 상속합니다.`}),Q(`MeshInstance3D`,{en:`A primitive mesh + material.`,ko:`프리미티브 메시 + 머티리얼.`},{en:`mesh: box/sphere/plane/cylinder…, size per primitive, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat} (this editor gives it swatches, sliders, texture-URL fields, and a repeat [u,v] tiling vector). map/normalMap are texture URLs; repeat only takes effect with a map. castShadow/receiveShadow per node.`,ko:`mesh: box/sphere/plane/cylinder…, 프리미티브별 size, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat}(에디터가 스와치·슬라이더·텍스처 URL 입력·repeat [u,v] 타일링 벡터 제공). map/normalMap은 텍스처 URL, repeat는 map이 있을 때만 적용. 그림자는 castShadow/receiveShadow.`}),Q(`LoftMesh3D`,{en:`A smooth swept hull (loft).`,ko:`부드러운 스윕 선체(로프트).`},{en:`sections: ≥2 cross-section stations {z, width, height, y, corner 0..1} interpolated into ONE smooth curved surface — vehicle bodies, glass canopies, boat hulls. slices/smooth control tessellation. Same material as MeshInstance3D minus textures (no UVs); pair clearcoat paint or high-envMapIntensity glass with the smooth normals for the automotive look.`,ko:`sections: 단면 스테이션 {z, width, height, y, corner 0..1} 2개 이상을 보간해 하나의 매끈한 곡면을 만듭니다 — 차체, 유리 캐노피, 선체. slices/smooth로 테셀레이션 조절. material은 MeshInstance3D와 동일하되 텍스처 제외(UV 없음). clearcoat 도장이나 높은 envMapIntensity 유리를 곡면 법선과 조합하면 자동차 룩이 납니다.`}),Q(`ModelInstance3D`,{en:`A GLB/glTF/VRM model file.`,ko:`GLB/glTF/VRM 모델 파일.`},{en:'model: "$assetKey" or URL. targetHeight scales the model to stand N units tall (run `npx incanto-model file.glb` to read its real size first). animation plays an embedded clip name OR an "$animation" asset — Mixamo clips retarget onto VRM humanoids automatically. One node per VRM asset (the avatar runtime mounts live). To make it SOLID, park it under a body with collider {shape:"auto"}: the collider is built from the model\'s own triangles — a triangle mesh on a static body (keeps its holes, so you walk through an archway) and a convex hull on a moving one.',ko:'model은 "$에셋키" 또는 URL입니다. targetHeight가 모델을 N유닛 높이로 맞춥니다(먼저 `npx incanto-model 파일.glb`로 실제 크기를 확인하세요). animation은 내장 클립 이름 또는 "$애니메이션" 에셋을 재생하며, Mixamo 클립은 VRM 휴머노이드에 자동 리타게팅됩니다. VRM 에셋은 노드 하나만 쓸 수 있습니다(아바타 런타임이 라이브로 마운트됨). 단단하게 만들려면 collider {shape:"auto"}인 바디 아래에 두세요 — 모델 자신의 삼각형에서 콜라이더가 만들어집니다(정적 바디는 트라이메시라 아치 구멍도 그대로, 움직이는 바디는 볼록 껍질).'}),Q(`Sprite3D`,{en:`A 2D image as a camera-facing billboard (the 2.5D look).`,ko:`카메라를 향하는 2D 빌보드 스프라이트(2.5D 룩).`},{en:`A textured quad that turns to face the camera inside the 3D world (Octopath / Don't Starve / MapleStory-in-3D). texture is an image URL; size is [w,h] in METERS. billboard: "y" stays upright with a screen-aligned yaw — off-center sprites never roll (characters/props), "full" faces it completely (items/FX), "none" is fixed to the node rotation. anchor [0.5,0] plants the feet on the ground. pixelArt nearest-filters for crisp pixels; alphaTest is a hard cutout that depth-sorts against 3D geometry (a tree occludes it); flipX mirrors left/right; tint/opacity recolor.`,ko:`3D 월드 안에서 카메라를 향해 도는 텍스처 쿼드(Octopath/Don't Starve, 3D 속 메이플스토리 룩). texture는 이미지 URL, size는 [너비,높이] 미터. billboard: "y"는 세로로 선 채 카메라 방향과 정렬된 yaw — 화면 가장자리에서도 기울지 않음(캐릭터/사물), "full"은 완전히 향함(아이템/FX), "none"은 노드 회전에 고정. anchor [0.5,0]은 발을 바닥에 둡니다. pixelArt는 nearest 필터로 픽셀을 또렷하게, alphaTest는 3D 지형과 깊이정렬되는 하드 컷아웃(나무가 가림), flipX는 좌우 반전, tint/opacity로 색·투명도.`}),Q(`AnimatedSprite3D`,{en:`A billboard sprite that plays spritesheet animations.`,ko:`스프라이트시트 애니를 재생하는 빌보드 스프라이트.`},{en:`Everything Sprite3D does, plus frame animation. sheet is a spritesheet image URL whose cells are frameWidth×frameHeight; animations maps a name to {frames, fps, loop} where frames is an inclusive [start,end] range or an explicit list; autoplay starts one on load. Game code calls play("walk") / stop(); a non-looping clip clamps on its last frame and emits animationFinished(name) — chain attack→idle from it.`,ko:`Sprite3D의 모든 기능 + 프레임 애니. sheet는 frameWidth×frameHeight 칸을 가진 스프라이트시트 URL, animations는 이름→{frames, fps, loop}(frames는 포함 [시작,끝] 범위 또는 명시 목록), autoplay는 로드 시 하나를 시작. 게임 코드에서 play("walk")/stop() 호출, 비반복 클립은 마지막 프레임에 머물며 animationFinished(name)를 emit(attack→idle 연결).`}),Q(`Billboard3D`,{en:`A group that turns toward the camera — children follow.`,ko:`카메라를 향해 도는 그룹 — 자식들이 함께 회전.`},{en:`A transform container that orients itself toward the camera every frame; children inherit the rotation, so hang world-space UI under it — HP bars, markers, floating icons (text is a canvas-rendered texture on a child Sprite3D). mode: "screen" (default) copies the camera orientation so a child rectangle stays an upright rectangle anywhere on screen (a yaw-only look-at visibly tilts off-center shapes under a pitched camera); "y" stays upright with a screen-aligned yaw (no off-center roll); "none" turns billboarding off. While billboarding, the node's own rotation prop (and the rotate gizmo) is overwritten every frame — switch to "none" to pose children, then switch back. Unlike Sprite3D (a textured quad that spins only its own image), Billboard3D rotates the whole group.`,ko:`매 프레임 카메라를 향해 자신을 회전시키는 변환 컨테이너로, 자식이 회전을 상속합니다 — HP바·마커·아이콘 같은 월드 UI를 자식으로 붙이세요(텍스트는 캔버스로 그린 텍스처를 자식 Sprite3D에). mode: "screen"(기본)은 카메라 자세를 그대로 복사해 자식 직사각형이 화면 어디서든 똑바른 직사각형으로 보입니다(yaw만 도는 look-at은 기울어진 카메라에서 중앙 밖 도형이 눈에 띄게 비스듬해짐); "y"는 세로로 선 채 카메라로 yaw만; "none"은 빌보드 끔. 빌보드 중에는 노드 자신의 rotation(회전 기즈모 포함)이 매 프레임 덮어써집니다 — 자식을 배치할 땐 "none"으로 바꿨다가 되돌리세요. 자기 그림만 도는 Sprite3D(텍스처 쿼드)와 달리 그룹 전체가 회전합니다.`}),Q(`Camera3D`,{en:`The 3D view.`,ko:`3D 시점.`},{en:`Perspective camera; fov in degrees; current: true selects it. Use the editor's "game cam" (0) to preview exactly what it renders.`,ko:`원근 카메라이며 fov는 도 단위, current: true가 실제 시점이 됩니다. 에디터의 "game cam"(0)으로 정확한 렌더 결과를 미리 보세요.`}),Q(`DirectionalLight3D`,{en:`Sun-like light from a direction.`,ko:`태양광 — 방향에서 평행하게.`},{en:`Position sets the direction toward the origin. intensity/color; pair with scene ambient for soft fill.`,ko:`위치가 원점을 향한 방향을 정합니다. intensity/color를 조절하고 부드러운 채움광은 씬 ambient와 함께 쓰세요.`}),Q(`OmniLight3D`,{en:`A point light radiating everywhere.`,ko:`점광 — 사방으로 퍼지는 빛.`},{en:`Lamps, torches, glows. range limits reach; intensity/color shape the falloff.`,ko:`램프·횃불·발광체. range로 도달 거리를, intensity/color로 감쇠를 만듭니다.`}),Q(`Particles3D`,{en:`A 3D particle emitter (fire, magic, weather…).`,ko:`3D 파티클 이미터(불·마법·날씨…).`},{en:`The same preset + override model as Particles2D, in meters with [x,y,z] gravity. Camera-facing billboard quads, instanced — hundreds are cheap. Animates LIVE in this editor.`,ko:`Particles2D와 같은 preset+덮어쓰기 모델을 미터 단위와 [x,y,z] 중력으로. 카메라를 향하는 빌보드 쿼드를 인스턴싱해 수백 개도 가볍습니다. 이 에디터에서 라이브로 움직입니다.`}),Q(`Terrain3D`,{en:`Procedural heightfield terrain with biome texture splatting.`,ko:`바이옴 텍스처 스플래팅이 적용된 절차적 하이트필드 지형.`},{en:`Seeded simplex hills displaced once on the CPU; theme (island/alpine/plains/desert/custom) picks the 4 blended biome textures by height and slope. heightAt(x,z) answers the surface height anywhere. For physics, parent it under a StaticBody3D with collider {shape:'heightfield'}.`,ko:`시드 기반 심플렉스 언덕을 CPU에서 한 번 변위합니다. theme(island/alpine/plains/desert/custom)이 높이·경사로 블렌딩되는 바이옴 텍스처 4장을 고릅니다. heightAt(x,z)로 어디서든 지표 높이를 얻고, 물리는 StaticBody3D 아래에 두고 collider {shape:'heightfield'}를 쓰세요.`}),Q(`Water3D`,{en:`A shader-water surface with splash signals.`,ko:`스플래시 신호를 내는 셰이더 물 표면.`},{en:`size [w,d] meters on XZ. quality 'fancy' (default) = FBM wave shader with a trough/surface/peak ramp (colors), CubeCamera reflections (reflection/reflectionInterval) and opt-in shoreline foam; 'simple' = the cheap sine material (color). Bodies crossing the surface emit entered/exited(body) and raise ripples (interaction). Volumetric gameplay still wants an Area3D. Waves animate LIVE in this editor.`,ko:`XZ 평면에 size [w,d] 미터. quality 'fancy'(기본)는 FBM 파도 셰이더 — trough/surface/peak 램프(colors), CubeCamera 반사(reflection/reflectionInterval), 옵트인 해안 거품(foam). 'simple'은 저사양용 사인파 머티리얼(color). 바디가 수면을 지나면 entered/exited(body) 신호와 물결이 일어납니다(interaction). 부피 기반 게임플레이엔 여전히 Area3D를 쓰세요. 이 에디터에서 파도가 라이브로 움직입니다.`}),Q(`River3D`,{en:`Running water derived from a path and the ground under it.`,ko:`경로와 그 아래 지형에서 유도되는 흐르는 물.`},{en:`Author a centerline path [[x,z],…] plus width/widths (a profile source→mouth) and depth; the node samples the Terrain3D underneath and derives the rest. It CARVES ITS OWN BED by default (carve): a trench per reach that heightAt, the collider, the splat and draped vegetation all see, with a floor that only ever falls, so a path over a rise digs through instead of burying the water. Its surface is then FITTED to that ground — never higher than the lowest rim holding it, ending where the ground comes up to meet it (asymmetric on a sloping reach), lying down as a film where a bank has fallen away, so a river can never hang in the air. Plus a current that speeds up where the channel pinches or tips (flowSpeed is the mean) and whitewater from grade, bank shear and thinning column. Boulders in the channel are answered without wiring: the node finds MeshInstance3D/InstancedMesh3D footprints standing in the water column and the current piles a white cushion on the upstream face, tears a wake downstream and bends its sheen around them. A trench thinner than a terrain cell cannot survive the grid: a 2.4 m creek on a 260 m map wants Terrain3D resolution 256. flowForce drags bodies downstream (drag, never thrust) and sampleAt(x,z) answers where a world point sits in the channel. No extra render passes — a map can carry a dozen.`,ko:`중심선 path [[x,z],…]와 width/widths(상류→하류 프로파일), depth만 주면 나머지는 아래 Terrain3D를 샘플링해 유도합니다. 기본적으로 강이 자기 바닥을 직접 팝니다(carve) — 구간마다 하나씩 도랑을 내고, heightAt·콜라이더·스플랫·식생 드레이프가 모두 그 지형을 봅니다. 파낸 바닥은 계속 내려가기만 하므로 경로가 언덕을 넘어도 물이 묻히지 않고 뚫고 흐릅니다. 그리고 수면은 그 지형에 맞춰집니다 — 자기를 담는 가장 낮은 둑보다 높아질 수 없고, 지면이 올라오는 지점에서 끝나며(비스듬한 구간에서는 좌우 폭이 다릅니다), 둑이 아예 없는 쪽에서는 경사면에 얇은 막처럼 누워버립니다. 그래서 강이 공중에 뜨는 일이 없습니다. 여기에 폭이 좁아지거나 경사가 급해지면 빨라지는 유속(flowSpeed는 평균)과 경사·둑 전단·얕아지는 수심에서 나오는 흰 물살이 더해집니다. 수로에 놓인 바위도 배선 없이 반응합니다 — MeshInstance3D/InstancedMesh3D 중 실제로 물기둥과 겹치는 것을 찾아, 상류면에 흰 물이 쌓이고 하류로 후류가 찢어지며 수면 광택이 바위를 돌아 휩니다. 지형 셀보다 얇은 도랑은 그리드에서 살아남지 못합니다 — 260 m 맵의 2.4 m 개울이라면 Terrain3D resolution 256이 필요합니다. flowForce가 바디를 하류로 끌고(밀지 않고 끌어당김), sampleAt(x,z)로 월드 좌표가 수로 어디에 있는지 알 수 있습니다. 추가 렌더 패스가 없어 한 맵에 여러 개를 둘 수 있습니다.`}),Q(`WaterCutout3D`,{en:`Marks its parent as something that holds the water back — a dry hull, a diving bell, a well.`,ko:`부모 오브젝트가 물을 막는다고 표시 — 마른 선실, 잠수종, 우물.`},{en:`Water is ONE surface and knows nothing about interiors, so an open hull floating on it fills with sea every time a crest clears its floor — freeboard alone can never promise otherwise. This node names the geometry that keeps the water out: it MUST be a CHILD of that thing (a hull, a bell, a dock's well, a cave mouth), and the water re-draws the part of it inside the box into its depth pre-pass, then hides behind it exactly as it hides behind any solid object. Nothing is ever cut OUT of the water, so a hole in open sea is impossible: overshoot the box and more of that hull holds water back, undershoot and water stands in the bow. size is the box extent in meters; enabled toggles it live (a scuttled hull starts letting the sea in). Four per water surface; needs quality fancy.`,ko:`물은 하나의 표면이라 '안쪽'이라는 개념이 없습니다. 그래서 뚜껑 없는 배를 띄우면 파도 마루가 바닥을 넘을 때마다 배 안에 바다가 차 보이고, 건현(freeboard)만으로는 절대 막을 수 없습니다. 이 노드는 '물을 막는 지오메트리'를 지정합니다. 반드시 그 물체(선체·잠수종·부두 우물·동굴 입구)의 자식이어야 하며, 물이 상자 안쪽의 그 지오메트리를 자기 깊이 프리패스에 다시 그린 뒤 평범한 불투명 물체 뒤에 숨듯 그 뒤로 숨습니다. 물에서 무언가를 '도려내지' 않으므로 열린 바다에 구멍이 나는 일은 원리적으로 불가능합니다 — 상자가 크면 그 배가 물을 더 많이 막을 뿐이고, 작으면 뱃머리에 물이 남습니다. size는 미터 단위 상자 크기, enabled는 런타임 토글(침수 시작 연출). 수면 하나당 4개, quality fancy 필요.`}),Q(`Foliage3D`,{en:`An instanced grass/flower carpet that sways.`,ko:`바람에 흔들리는 인스턴스 풀밭/꽃밭. `},{en:`kind grass/flowers/reeds scattered over area [w,d] at density (capped by maxInstances — instanced, tens of thousands of blades cheap). Grass defaults to style 'mesh': every instance is a REAL tapered blade curved by a bezier vertex shader — Voronoi-clump hue/lean, groundColor soil roots (match the terrain), sunDirection tip sheen, 2-octave rolling wind, fadeStart/fadeEnd camera LOD, and (interaction) blade-bending around moving bodies. style 'blades' keeps the 8-SDF-blades-per-quad ported shader, 'simple' the legacy quads. colorA/colorB tint bottom→top, sway sets the wind, seed makes the scatter reproducible. avoidWater (on by default) keeps blades OUT of standing and running water — a creek cutting its bed through the field gets banks, not blades waving in the current; turn it off for reeds and paddy fields.`,ko:`kind grass/flowers/reeds를 area [w,d]에 density로 흩뿌립니다(maxInstances 상한 — 인스턴싱이라 수만 가닥도 가벼움). grass는 기본 style 'mesh': 인스턴스 하나하나가 베지어 버텍스 셰이더로 휘어지는 진짜 잎 메시 — 보로노이 클럼프 색/기울기, groundColor 흙빛 뿌리(지형 색에 맞추세요), sunDirection 잎끝 광택, 2옥타브 굽이치는 바람, fadeStart/fadeEnd 카메라 LOD, (interaction) 움직이는 바디 주변 풀 눕힘까지. style 'blades'는 쿼드당 8가닥 SDF 셰이더, 'simple'은 기존 쿼드 룩. colorA/colorB가 아래→위 색, sway가 바람 세기, seed가 배치를 재현 가능하게 합니다. avoidWater(기본 켜짐)는 고인 물·흐르는 물 안에 잎을 심지 않습니다 — 개울이 들판을 가르고 지나가면 물살 속에 풀이 서 있는 대신 둑이 생깁니다. 갈대·논은 꺼서 쓰세요.`}),Q(`Flowers3D`,{en:`Instanced flower PLANTS — stems, leaves, multi-petal heads.`,ko:`인스턴스 꽃밭 — 줄기·잎·여러 장 꽃잎의 진짜 꽃 식물.`},{en:`Real procedural flower plants (curved stem, 2-3 leaves, a 5-8 petal head around a contrasting center disc, 1-3 blooms per plant) scattered over area [w,d]. density is the vibe dial: 'lush' / 'sparse' (default) / 'none', or a number in plants/m². varieties picks a subset of daisy/cosmos/bellflower ([] = all three); palette sets the head colors ([] = white/yellow/violet). clustering 0-1 gathers plants into Voronoi patches that bloom one species + color together; sway bobs the heads in a gentle wind; seed makes the field reproducible. ≤3 varieties → ≤6 draw calls. avoidWater (on by default) keeps plants out of standing and running water — a meadow a stream runs through has a bank of flowers, not flowers in the current.`,ko:`진짜 프로시저럴 꽃 식물(휘어진 줄기, 잎 2-3장, 대비되는 중심 원반을 두른 꽃잎 5-8장 머리, 포기당 꽃 1-3송이)을 area [w,d]에 흩뿌립니다. density가 바이브 다이얼: 'lush'(풍성하게) / 'sparse'(듬성듬성, 기본) / 'none'(없게) 또는 m²당 개수. varieties는 daisy/cosmos/bellflower 부분집합([] = 셋 다), palette는 꽃 색([] = 흰/노랑/보라). clustering 0-1이 보로노이 패치로 모아 한 패치가 같은 종·같은 색으로 피고, sway가 바람에 머리를 끄덕이며, seed로 배치가 재현됩니다. 품종 ≤3 → 드로우 콜 ≤6. avoidWater(기본 켜짐)는 고인 물·흐르는 물 안에 꽃을 심지 않습니다 — 시내가 지나는 들판에는 물살 속 꽃이 아니라 꽃이 핀 둑이 생깁니다.`}),Q(`Tree3D`,{en:`Procedural tree groves — real branching trunks, textured leaves, one node per forest.`,ko:`프로시저럴 나무 숲 — 진짜 가지가 뻗은 줄기와 텍스처 잎, 숲 하나가 노드 하나.`},{en:`type conifer/broadleaf/dead picks the recipe family; tier is the cost dial: simple = primitive low-poly, medium = light forest presets (≤3k tris/tree), high = full ez-tree presets (8–20k, hero trees). count > 1 scatters a forest patch over area [w,d] — up to 3 seed variants, each branches + leaves InstancedMesh (≤6 draw calls); count × tris/tree is budget-checked at load. seed makes every branch and leaf reproducible; height jitters ±20% per instance; leaves sway in a simplex wind.`,ko:`type conifer/broadleaf/dead가 수종을, tier가 비용을 정합니다: simple = 기존 로우폴리, medium = 가벼운 forest 프리셋(나무당 ≤3k tris), high = 풀 ez-tree 프리셋(8–20k, 주인공 나무). count > 1이면 area [w,d]에 숲 패치를 흩뿌립니다 — 시드 변형 최대 3종, 변형마다 가지+잎 InstancedMesh(드로우 콜 ≤6), count × tris는 로드 시 예산 검사. seed로 가지와 잎이 전부 재현되고 height는 인스턴스마다 ±20% 지터링, 잎은 심플렉스 바람에 흔들립니다.`}),Q(`VoxelGrid3D`,{en:`A Minecraft-style block grid in ONE node.`,ko:`마인크래프트식 블록 그리드 — 노드 하나로.`},{en:`voxels is a list of [x,y,z,palette] integer cells (terrain/island generators emit these). Greedy-meshed and instanced — large worlds stay one draw batch. Game code edits blocks via setBlock/getBlock; emits blocksChanged.`,ko:`voxels는 [x,y,z,팔레트] 정수 셀 목록입니다(terrain/island 생성기가 만들어 냅니다). 그리디 메싱+인스턴싱으로 큰 월드도 드로우 배치 하나를 유지합니다. 게임 코드는 setBlock/getBlock으로 수정하고 blocksChanged가 발산됩니다.`})]},{id:`3d-physics`,label:{en:`3D Physics`,ko:`3D 물리`},intro:{en:`Same model as 2D, in meters with y-up gravity ([0,-9.81,0] default). Colliders: box {size}, sphere {radius}, capsule {radius,height}.`,ko:`2D와 같은 모델을 미터·y-위 중력([0,-9.81,0] 기본)으로. 콜라이더는 box {size}, sphere {radius}, capsule {radius,height}.`},nodes:[Q(`StaticBody3D`,{en:`Immovable 3D collision.`,ko:`움직이지 않는 3D 충돌체.`},{en:`Floors, walls, level geometry. collider {shape:"auto"} takes the shape from the MeshInstance3D or ModelInstance3D the body carries as a child, so the blocker can never be bigger or smaller than what the player sees — the fix for hand-typed extents that leave you stopping in mid-air. A GLB becomes a triangle mesh here, holes and all.`,ko:`바닥·벽·레벨 지형. collider {shape:"auto"}는 바디가 자식으로 들고 있는 MeshInstance3D 또는 ModelInstance3D의 생김새를 그대로 씁니다 — 보이는 것보다 크거나 작은 콜라이더가 생길 수 없습니다. 손으로 적은 크기 때문에 허공에서 막히는 문제의 해법입니다. GLB는 여기서 구멍까지 살아있는 트라이메시가 됩니다.`}),Q(`RigidBody3D`,{en:`Simulated 3D body.`,ko:`시뮬레이션되는 3D 바디.`},{en:`Crates, balls, debris — gravity and impacts drive it.`,ko:`상자·공·파편 — 중력과 충격이 움직입니다.`}),Q(`CharacterBody3D`,{en:`Kinematic 3D character.`,ko:`키네마틱 3D 캐릭터.`},{en:`moveAndSlide with up = +y; isOnFloor for jumps.`,ko:`+y를 위로 moveAndSlide, 점프 판정은 isOnFloor.`}),Q(`Area3D`,{en:`3D overlap sensor.`,ko:`3D 겹침 센서.`},{en:`triggerEnter/Exit — pickups, zones, goals.`,ko:`triggerEnter/Exit — 아이템·존·골인 지점.`}),Q(`CharacterController3D`,{en:`Zero-code 3D movement + camera rig.`,ko:`코드 없는 3D 이동 + 카메라 리그.`},{en:`Put it UNDER a CharacterBody3D. view: thirdPerson (orbit + zoom), firstPerson (eyeHeight, mouseLook), sideView or flightView. Reads moveAction/jumpAction/sprintAction from the scene input map; skinPath turns the visual child to face travel. Intent-level numbers: maxSpeed, jumpVelocity, camDistance.`,ko:`CharacterBody3D의 자식으로 두세요. view는 thirdPerson(궤도+줌), firstPerson(eyeHeight, mouseLook), sideView, flightView 중 하나입니다. 씬 입력 맵의 moveAction/jumpAction/sprintAction을 읽고 skinPath의 비주얼 자식을 진행 방향으로 돌립니다. maxSpeed·jumpVelocity·camDistance 같은 의도 수준의 숫자만 만집니다.`}),Q(`BoneLookAt3D`,{en:`Look-at IK for one bone — the head turns toward a target on top of the animation.`,ko:`본 하나의 룩앳 IK — 애니메이션 위에서 머리가 대상을 향해 돌아갑니다.`},{en:`"target" = ModelInstance3D path, "bone" = bone name (default Head), "lookAt" = the node to watch (e.g. "%Player"). Blends in/out smoothly and DISENGAGES beyond maxAngleDeg (no owl necks); weight sets how far it commits. forwardAxis names the bone's facing axis (mixamo heads: +z). Purely visual — headless no-op.`,ko:`"target"에 ModelInstance3D 경로, "bone"에 본 이름(기본 Head), "lookAt"에 바라볼 노드(예: "%Player")를 줍니다. 부드럽게 페이드 인/아웃하고 maxAngleDeg 밖에서는 해제됩니다(목이 돌아가지 않음). weight로 몰입도를 조절하고 forwardAxis는 본의 정면 축입니다(mixamo 머리: +z). 순수 시각 기능 — 헤드리스에서는 no-op.`}),Q(`InstancedMesh3D`,{en:`Hundreds of copies of one mesh in ONE draw call — rocks, posts, crates.`,ko:`메시 하나의 수백 개 복사본을 드로우콜 1개로 — 바위, 말뚝, 상자.`},{en:`Same mesh/size/material surface as MeshInstance3D; "transforms" places the copies — each row [x, y, z, yawDeg?, scale?]. Replace the whole array to update (mutations are not watched). The scattering workhorse for open worlds. collider: {} makes the whole field solid — every row gets its own collider SHAPED LIKE THE MESH (a faceted gem stone collides as that stone's hull, not as a ball tucked inside it), all hanging off one fixed body. A boulder field the player walks straight through is the tell that a world is scenery rather than a place.`,ko:`MeshInstance3D와 같은 mesh/size/material 표면에 "transforms"로 복사본을 배치합니다 — 각 행은 [x, y, z, yawDeg?, scale?]. 갱신은 배열 전체 교체로 하세요(내부 변경은 감지되지 않음). 오픈월드 스캐터링의 주력입니다. collider: {}를 주면 필드 전체가 단단해집니다 — 행마다 메시 생김새 그대로의 콜라이더가 생기고(각진 gem 바위는 안에 박힌 구가 아니라 그 바위 자신의 볼록 껍질로 부딪힙니다), 전부 하나의 고정 바디에 붙습니다. 플레이어가 통과해버리는 바위밭은 그 세계가 배경 그림이라는 신호입니다.`}),Q(`BoneAttachment3D`,{en:`Rides a skeleton bone of an animated model — swords in hands, hats on heads.`,ko:`애니메이션 모델의 스켈레톤 본을 따라다님 — 손에 쥔 검, 머리 위 모자.`},{en:`"target" is a node path to the ModelInstance3D, "bone" the bone name ("RightHand" also matches the Mixamo spellings). Children inherit the live animated transform; this node's own position/rotation become a bone-space offset. Purely visual — headless it stays where its props put it, so keep gameplay checks range-based.`,ko:`"target"에 ModelInstance3D 노드 경로, "bone"에 본 이름을 줍니다("RightHand"는 Mixamo 표기도 자동 매칭). 자식들이 살아있는 애니메이션 트랜스폼을 물려받고, 이 노드의 position/rotation은 본 기준 오프셋이 됩니다. 순수 시각 기능 — 헤드리스에서는 prop 위치에 머무니 게임 판정은 거리 기반으로 유지하세요.`}),Q(`Trail3D`,{en:`A fading world-space ribbon behind the parent — wingtip trails, sword arcs, tyre streaks.`,ko:`부모 뒤로 남는 페이드아웃 월드 리본 — 날개끝 궤적, 검격 궤적, 타이어 자국.`},{en:"Child of the moving node. Records the world position over `seconds` and renders a camera-facing strip that tapers and fades to the tail. width (m), color, opacity, additive for glowing energy trails, minDistance filters jitter. emitting: false stops laying new ribbon while the old tail fades out.",ko:`움직이는 노드의 자식으로 두세요. seconds 동안의 월드 위치를 기록해 꼬리로 갈수록 가늘어지고 투명해지는 카메라 지향 스트립을 그립니다. width(m), color, opacity, 빛나는 에너지 궤적에는 additive, minDistance로 떨림을 걸러냅니다. emitting: false면 새 리본만 멈추고 기존 꼬리는 자연스럽게 사라집니다.`}),Q(`Joint3D`,{en:`A physics joint linking its parent body to a target body — weld, ball joint, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 볼 조인트, 로프, 스프링.`},{en:`Child of body A; "target" is a node path to body B. type: fixed (rigid weld) / spherical (ball joint at the anchors) / rope (caps anchor distance at length m; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL meter offsets.`,ko:`바디 A의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / spherical(앵커 볼 조인트) / rope(앵커 간 거리를 length m로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 미터 오프셋.`})]},{id:`network`,label:{en:`Network`,ko:`네트워크`},intro:{en:`Multiplayer is transport-agnostic: the engine speaks one NetworkTransport interface (built-in offline Loopback + an @agent8/gameserver adapter). The scene declares replication; one owner node per player broadcasts its sync keys.`,ko:`멀티플레이어는 트랜스포트 불가지론입니다 — 엔진은 NetworkTransport 인터페이스 하나만 사용합니다(내장 오프라인 Loopback + @agent8/gameserver 어댑터). 복제는 씬이 선언하며, 플레이어당 하나의 owner 노드가 sync 키를 송출합니다.`},nodes:[Q(`NetworkSpawner`,{en:`Spawns a registered scene per remote player/entity.`,ko:`원격 플레이어/엔티티마다 등록된 씬을 생성.`},{en:`source "users" mirrors every OTHER account in the room (self skipped); "collection:<id>" mirrors a room collection. Replicated sync patches apply to each instance; position interpolates. Emits spawned/despawned.`,ko:`source "users"는 방의 다른 모든 계정을 미러링하고(자신 제외) "collection:<id>"는 방 컬렉션을 미러링합니다. 복제 sync 패치가 인스턴스에 적용되고 position은 보간됩니다. spawned/despawned를 발산합니다.`})]}],jI=`overview`,MI=null;function NI(){document.querySelector(`#docs`)?.removeAttribute(`hidden`),II()}function PI(){document.querySelector(`#docs`)?.setAttribute(`hidden`,``)}function FI(){let e=document.querySelector(`#docs`);e&&(e.addEventListener(`pointerdown`,t=>{t.target===e&&PI()}),document.querySelector(`#docs-close`)?.addEventListener(`click`,PI))}function II(){let e=document.querySelector(`#docs-tabs`),t=document.querySelector(`#docs-body`);if(!e||!t)return;e.textContent=``;let n=(t,n)=>{let r=document.createElement(`button`);r.type=`button`,r.className=`docs-tab${jI===t?` active`:``}`,r.textContent=n,r.addEventListener(`click`,()=>{jI=t,MI=null,II()}),e.appendChild(r)};n(`overview`,HF({en:`Overview`,ko:`개요`}));for(let e of AI)n(e.id,HF(e.label));if(t.textContent=``,jI===`overview`){LI(t);return}let r=AI.find(e=>e.id===jI);r&&RI(t,r)}function LI(e){let t=document.createElement(`h2`);t.textContent=HF(kI.title),e.appendChild(t);for(let t of kI.sections){let n=document.createElement(`h3`);n.textContent=HF(t.heading);let r=document.createElement(`p`);r.textContent=HF(t.text),e.append(n,r)}}function RI(e,t){let n=document.createElement(`p`);n.className=`docs-intro`,n.textContent=HF(t.intro),e.appendChild(n);for(let n of t.nodes){let t=document.createElement(`div`);t.className=`docs-node${MI===n.type?` open`:``}`;let r=document.createElement(`button`);r.type=`button`,r.className=`docs-node-head`;let i=document.createElement(`span`);i.className=`tree-icon`,i.appendChild(GF(n.type));let a=document.createElement(`strong`);a.textContent=n.type;let o=document.createElement(`span`);if(o.className=`docs-summary`,o.textContent=HF(n.summary),r.append(i,a,o),r.addEventListener(`click`,()=>{MI=MI===n.type?null:n.type,II()}),t.appendChild(r),MI===n.type){let e=document.createElement(`div`);e.className=`docs-detail`;for(let t of n.body){let n=document.createElement(`p`);n.textContent=HF(t),e.appendChild(n)}e.appendChild(zI(n.type)),t.appendChild(e)}e.appendChild(t)}}function zI(e){let t=document.createElement(`table`);t.className=`docs-props`;let n=document.createElement(`tr`);for(let e of[HF({en:`prop`,ko:`prop`}),HF({en:`default`,ko:`기본값`})]){let t=document.createElement(`th`);t.textContent=e,n.appendChild(t)}t.appendChild(n);try{let n=nt(e);for(let[e,r]of Object.entries(n)){let n=document.createElement(`tr`),i=document.createElement(`td`);i.className=`mono`,i.textContent=e;let a=document.createElement(`td`);a.className=`mono`,a.textContent=JSON.stringify(r.default),n.append(i,a),t.appendChild(n)}}catch{}return t}function $(e){return Math.round(e*100)/100}function BI(e,t,n,r,i){return{name:e,type:`StaticBody3D`,props:{collider:{shape:`box`,size:t},position:n,...i?{rotation:i}:{}},children:[{name:`Skin`,type:`MeshInstance3D`,props:{mesh:`box`,size:t,...r}}]}}function VI(e,t,n,r,i,a){let o=$(r.range(i[0],i[1])),s=$(r.range(.5,.7));return{name:`Rock${e}`,type:`MeshInstance3D`,props:{mesh:`sphere`,size:[1,1,1],position:[t,$(o*s*.6),n],rotation:[0,r.int(0,359),0],scale:[o,$(o*s),$(o*r.range(.8,1.1))],material:{color:a??HI(r),roughness:1},castShadow:!0}}}function HI(e){let t=Math.round(e.range(110,160)).toString(16).padStart(2,`0`);return`#${t}${t}${t}`}function UI(e){return[{name:`Sun`,type:`DirectionalLight3D`,props:{position:[$(e*.8),$(e*1.5),$(e*.6)],intensity:1,castShadow:!0,shadowArea:$(e*1.2)}},{name:`FillLight`,type:`DirectionalLight3D`,props:{position:[$(-e*.8),$(e*.8),$(-e*.6)],intensity:.4,color:`#b9d4ff`}}]}function WI(e,t){return e===void 0?t:typeof e==`number`?[e,e]:e}function GI(e,t,n){return Math.min(Math.max(e,t),n)}var KI=[`boxes`,`ruins`,`garden`],qI=.5,JI=.1,YI=2,XI={boxes:{floor:`#3f3f3f`,wall:`#55504a`,obstacles:[`#b0413e`,`#5b8266`,`#3e6990`,`#a26b38`,`#6d5a96`,`#878787`]},ruins:{floor:`#7d766b`,wall:`#8a8378`,obstacles:[`#8a8378`,`#979085`,`#a39a8d`,`#7b746a`]},garden:{floor:`#4d7c3a`,wall:`#2f6b2f`,obstacles:[`#2f6b2f`,`#3a7a38`,`#356e33`]}};function ZI(e){let{seed:t,width:n=30,depth:r=30,wallHeight:i=3,obstacles:a=8,theme:o=`boxes`}=e;if(!KI.includes(o))throw new F(`BAD_FORMAT`,`generateArena theme must be one of [${KI.join(`, `)}], got '${o}'.`,{prop:`theme`,validOptions:[...KI]});let s=XI[o],c=new I(t),l=[BI(`Floor`,[n,JI,r],[0,-.1/2,0],{material:{color:s.floor,roughness:1},receiveShadow:!0})],u=i/2,d=[n+qI*2,i,qI],f=[qI,i,r],p={material:{color:s.wall,roughness:.9},receiveShadow:!0};l.push(BI(`Wall1`,d,[0,u,-(r+qI)/2],p),BI(`Wall2`,d,[0,u,(r+qI)/2],p),BI(`Wall3`,f,[-(n+qI)/2,u,0],p),BI(`Wall4`,f,[(n+qI)/2,u,0],p)),o===`ruins`?l.push(...$I(c,s,n,r,i,a)):l.push(...QI(c,s,n,r,i,a,o)),o===`garden`&&l.push(...eL(c,n,r));let m=Math.max(n,r);return l.push({name:`Sun`,type:`DirectionalLight3D`,props:{position:[$(m*.8),$(m*1.5),$(m*.6)],intensity:1,castShadow:!0,shadowArea:$(m*1.2)}},{name:`FillLight`,type:`DirectionalLight3D`,props:{position:[$(-m*.8),$(m*.8),$(-m*.6)],intensity:.4,color:`#b9d4ff`}},{name:`Lamp`,type:`OmniLight3D`,props:{position:[0,$(i+2),0],intensity:.5,color:`#fff3d6`,range:$(m)}}),{name:`Arena`,type:`Node3D`,children:l}}function QI(e,t,n,r,i,a,o){let s=[],c=o===`garden`?Math.min(n,r)*.16:0;for(let o=1;o<=a;o++){let a=[$(e.range(.8,2.6)),$(e.range(.8,Math.max(1.2,i*.8))),$(e.range(.8,2.6))],l=$(e.range(-(n/2-YI),n/2-YI)),u=$(e.range(-(r/2-YI),r/2-YI));if(c>0&&Math.hypot(l,u)<c+1.5){let t=Math.max(Math.hypot(l,u),.001);l=$(l/t*(c+1.5+e.range(0,2))),u=$(u/t*(c+1.5+e.range(0,2)))}let d=e.int(0,359);s.push(BI(`Obstacle${o}`,a,[l,$(a[1]/2),u],{material:{color:e.pick(t.obstacles),roughness:.8},castShadow:!0},[0,d,0]))}return s}function $I(e,t,n,r,i,a){let o=[];if(a<=0)return o;let s=Math.max(1,Math.round(Math.sqrt(a/2))),c=Math.ceil(a/s),l=n-YI*2,u=r-YI*2,d=0;for(let n=0;n<s&&d<a;n++){let r=$(s===1?0:-u/2+n/(s-1)*u);for(let n=0;n<c&&d<a;n++){d++;let a=$((c===1?0:-l/2+n/(c-1)*l)+e.range(-.4,.4)),s=$(e.next()>.35?e.range(i*.7,i*1.2):e.range(.4,.9)),u=$(e.range(.8,1.2));o.push(BI(`Obstacle${d}`,[u,s,u],[a,$(s/2),$(r+e.range(-.4,.4))],{material:{color:e.pick(t.obstacles),roughness:.95},castShadow:!0},[0,e.int(-8,8),0]))}}return o}function eL(e,t,n){let r=[],i=Math.min(t,n)*.16,a=r=>{let a=Math.min(t,n)/2-r/2-1,o=$(e.range(-a,a)),s=$(e.range(-a,a)),c=Math.max(Math.hypot(o,s),.001);return c<i+r/2&&(o=$(o/c*(i+r/2+.5)),s=$(s/c*(i+r/2+.5))),[o,s]};for(let i=1;i<=3;i++){let o=$(Math.min(t,n)*e.range(.18,.26)),[s,c]=a(o);r.push({name:`Grass${i}`,type:`Foliage3D`,props:{kind:`grass`,area:[o,o],density:10,seed:e.int(1,1e9),position:[s,0,c]}})}for(let i=1;i<=2;i++){let o=$(Math.min(t,n)*e.range(.12,.18)),[s,c]=a(o);r.push({name:`FlowerBed${i}`,type:`Flowers3D`,props:{density:`lush`,clustering:.3,area:[o,o],seed:e.int(1,1e9),position:[s,0,c]}})}return r.push({name:`Pool`,type:`Water3D`,props:{size:[$(i*2),$(i*2)],position:[0,.3,0],waveHeight:.04}}),r}var tL=32,nL=[4,8],rL=`#332f3a`,iL=`#6b6357`;function aL(e){let{seed:t,rooms:n=5}=e,[r,i]=WI(e.size,[960,720]),a=Math.max(8,Math.floor(r/tL)),o=Math.max(8,Math.floor(i/tL)),s=new I(t),c=[];for(let e=0;e<n*12&&c.length<n;e++){let e=s.int(nL[0],nL[1]),t=s.int(nL[0],nL[1]),n={x:s.int(1,Math.max(1,a-e-1)),y:s.int(1,Math.max(1,o-t-1)),w:e,h:t};c.some(e=>oL(e,n,1))||c.push(n)}let l=new Set,u=e=>{for(let t=e.y;t<e.y+e.h;t++)for(let n=e.x;n<e.x+e.w;n++)l.add(`${n},${t}`)};for(let e of c)u(e);let d=[];for(let e=1;e<c.length;e++){let[t,n]=sL(c[e-1]),[r,i]=sL(c[e]),a={x:Math.min(t,r),y:n,w:Math.abs(t-r)+1,h:1},o={x:r,y:Math.min(n,i),w:1,h:Math.abs(n-i)+1};for(let[t,n]of[[`H`,a],[`V`,o]])u(n),(n.w>1||n.h>1)&&d.push({name:`Corridor${e}${t}`,rect:n})}let f=new Set;for(let e of l){let[t,n]=e.split(`,`).map(Number);for(let e=-1;e<=1;e++)for(let r=-1;r<=1;r++){let i=`${t+r},${n+e}`;l.has(i)||f.add(i)}}let p=-(a*tL)/2,m=-(o*tL)/2,h=(e,t,n)=>({name:e,type:`ColorRect2D`,props:{position:[p+(t.x+t.w/2)*tL,m+(t.y+t.h/2)*tL],size:[t.w*tL,t.h*tL],color:n}}),g=c.map((e,t)=>h(`Room${t+1}`,e,rL));for(let e of d)g.push(h(e.name,e.rect,rL));let _=0;for(let e=-1;e<=o;e++){let t=-1;for(;t<=a;){if(!f.has(`${t},${e}`)){t++;continue}let n=1;for(;t+n<=a&&f.has(`${t+n},${e}`);)n++;_++;let r=[n*tL,tL];g.push({name:`Wall${_}`,type:`StaticBody2D`,props:{position:[p+(t+n/2)*tL,m+(e+.5)*tL],collider:{shape:`rect`,size:r}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:r,color:iL}}]}),t+=n}}return{name:`Dungeon`,type:`Node2D`,children:g}}function oL(e,t,n){return e.x-n<t.x+t.w&&e.x+e.w+n>t.x&&e.y-n<t.y+t.h&&e.y+e.h+n>t.y}function sL(e){return[Math.floor(e.x+e.w/2),Math.floor(e.y+e.h/2)]}var cL=[[0,-1],[1,0],[0,1],[-1,0]];function lL(e,t,n){let r=2*t+1,i=2*n+1,a=Array.from({length:i},()=>Array(r).fill(!1)),o=(e,t)=>{a[t][e]=!0};o(1,1);let s=new Set([`0,0`]),c=[[0,0]];for(;c.length>0;){let[r,i]=c[c.length-1],a=[];for(let[e,o]of cL){let c=r+e,l=i+o;c>=0&&c<t&&l>=0&&l<n&&!s.has(`${c},${l}`)&&a.push([c,l])}if(a.length===0){c.pop();continue}let[l,u]=e.pick(a);s.add(`${l},${u}`),o(2*l+1,2*u+1),o(r+l+1,i+u+1),c.push([l,u])}return o(0,1),o(2*t,2*n-1),{cols:t,rows:n,cells:a}}var uL=[`stone`,`hedge`,`canyon`],dL=.1,fL=`https://agent8-games.verse8.io/assets/3D/default/textures/wall`,pL=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,mL={stone:{wall:{color:`#e8e2d8`,map:`${fL}/blocks.png`,normalMap:`${fL}/blocks_normal.png`,tile:2,roughness:.95},floor:{color:`#99938a`,map:`${pL}/stone.png`,normalMap:`${pL}/stone_normal.png`,tile:3,roughness:1},cap:`#6b5848`,pillar:`#cfc8bb`,path:`#665f55`,sun:{color:`#c9d6ea`,intensity:.75,height:.5},fill:`#9fb4cc`,mood:{sky:{elevationDeg:10,azimuthDeg:150,turbidity:16,rayleigh:3.2},fog:{near:.5,far:3.5,color:`#86909c`},exposure:.82,ambient:{color:`#c9d4e2`,intensity:.12}}},hedge:{wall:{color:`#55a83e`,map:`${pL}/grass.png`,normalMap:`${pL}/grass_normal.png`,tile:1.4,roughness:1},floor:{color:`#86b06d`,map:`${pL}/grass.png`,normalMap:`${pL}/grass_normal.png`,tile:3,roughness:1},pillar:`#3d7531`,path:`#7d6845`,sun:{color:`#e9eee6`,intensity:.7,height:1},fill:`#b9c8b4`,mood:{sky:{elevationDeg:35,azimuthDeg:150,turbidity:18,rayleigh:4.2},fog:{near:.8,far:5,color:`#aab8a6`},exposure:.88,ambient:{color:`#dde5d8`,intensity:.15}}},canyon:{wall:{color:`#f0b070`,map:`${pL}/stone.png`,normalMap:`${pL}/stone_normal.png`,tile:2.4,roughness:1},floor:{color:`#e3c193`,map:`${pL}/sand.png`,normalMap:`${pL}/sand_normal.png`,tile:3.5,roughness:1},pillar:`#d8a868`,path:`#a98a58`,sun:{color:`#ffb572`,intensity:1.15,height:.35},fill:`#caa37e`,mood:{sky:{elevationDeg:9,azimuthDeg:230,turbidity:9,rayleigh:3.5},fog:{near:.7,far:4.5,color:`#c79c6e`},exposure:.92,ambient:{color:`#ffdcb6`,intensity:.13}}}};function hL(e,t,n){return{color:e.color,roughness:e.roughness,map:e.map,...e.normalMap?{normalMap:e.normalMap}:{},repeat:[$(t/e.tile),$(n/e.tile)]}}var gL=10;function _L(e){let{seed:t,width:n=8,depth:r=8,cellSize:i=2,wallHeight:a=2.5,theme:o=`stone`}=e;if(!uL.includes(o))throw new F(`BAD_FORMAT`,`generateMaze theme must be one of [${uL.join(`, `)}], got '${o}'.`,{prop:`theme`,validOptions:[...uL]});let s=mL[o],c=new I(t),l=lL(c,n,r),u=2*n+1,d=2*r+1,f=$(u*i),p=$(d*i),m=(e,t)=>[$((e+.5)*i-f/2),$((t+.5)*i-p/2)],h=[BI(`Floor`,[f,dL,p],[0,-.1/2,0],{material:hL(s.floor,f,p),receiveShadow:!0})],g=[],_=0;for(let e=0;e<d;e++){let t=0;for(;t<u;){if(l.cells[e]?.[t]){t++;continue}let n=1;for(;t+n<u&&!l.cells[e]?.[t+n];)n++;g.push({gx:t,gz:e,run:n}),_++;let r=$(n*i);h.push(BI(`Wall${_}`,[r,a,i],[$((t+n/2)*i-f/2),$(a/2),$((e+.5)*i-p/2)],{material:hL(s.wall,r,a),castShadow:!0,receiveShadow:!0})),t+=n}}return s.cap&&h.push(...vL(g,i,a,f,p,s.cap)),h.push(...yL(c,l,i,a,m,s)),o===`hedge`?(h.push(...CL(c,g,i,a,m)),h.push(...wL(c,l,i,m,n,r))):o===`canyon`&&h.push(...TL(c,g,i,a,m)),h.push(...xL(l,i,a,m,s)),h.push(...UI(Math.max(f,p)).map((e,t)=>{if(t!==0)return{...e,props:{...e.props,color:s.fill}};let n=e.props?.position;return{...e,props:{...e.props,color:s.sun.color,intensity:s.sun.intensity,position:[n[0]??0,$((n[1]??0)*s.sun.height),n[2]??0]}}})),{name:`Maze`,type:`Node3D`,children:h}}function vL(e,t,n,r,i,a){return e.map((e,o)=>({name:`Cap${o+1}`,type:`MeshInstance3D`,props:{mesh:`box`,size:[$(e.run*t+.16),.12,$(t+.16)],position:[$((e.gx+e.run/2)*t-r/2),$(n+.06),$((e.gz+.5)*t-i/2)],material:{color:a,roughness:1},castShadow:!0,receiveShadow:!0}}))}function yL(e,t,n,r,i,a){let o=[],s=(e,n)=>t.cells[n]?.[e]===!1;for(let e=2;e<t.cells.length-1;e+=2)for(let n=2;n<(t.cells[e]?.length??0)-1;n+=2)s(n,e)&&Number(s(n-1,e))+Number(s(n+1,e))+Number(s(n,e-1))+Number(s(n,e+1))>=3&&o.push([n,e]);let c=Math.min(gL,o.length),l=[],u=new Set,d=$(n*1.2),f=$(r*1.12);for(let t=1;t<=c;t++){let n=e.int(0,o.length-1);for(;u.has(n);)n=(n+1)%o.length;u.add(n);let[r,s]=o[n],[c,p]=i(r,s);l.push(bL(`Pillar${t}`,c,p,d,f,a))}return l}function bL(e,t,n,r,i,a){return{name:e,type:`MeshInstance3D`,props:{mesh:`box`,size:[r,i,r],position:[t,$(i/2),n],material:{...hL(a.wall,r,i),color:a.pillar},castShadow:!0,receiveShadow:!0}}}function xL(e,t,n,r,i){let a=2*e.cols,o=2*e.rows-1,s=$(t*1.1),c=$(n*1.25),l=[[0,0],[0,2],[a,o-1],[a,o+1]].map(([e,t],n)=>{let[a,o]=r(e,t);return bL(`Gate${n+1}`,a,o,s,c,i)});for(let[e,n,s]of[[`EntrancePath`,0,1],[`ExitPath`,a,o]]){let[a,o]=r(n,s);l.push({name:e,type:`MeshInstance3D`,props:{mesh:`box`,size:[$(t*.96),.04,$(t*.96)],position:[a,.02,o],material:{...hL(i.floor,t,t),color:i.path},receiveShadow:!0}})}return l}var SL=10;function CL(e,t,n,r,i){return[...t].filter(e=>e.run>=2).sort((e,t)=>t.run-e.run||e.gz-t.gz||e.gx-t.gx).slice(0,SL).map((t,a)=>{let[,o]=i(t.gx,t.gz),[s]=i(t.gx,t.gz),[c]=i(t.gx+t.run-1,t.gz);return{name:`HedgeTop${a+1}`,type:`Foliage3D`,props:{kind:`grass`,style:`tufts`,area:[$(t.run*n*.92),$(n*.7)],density:14,height:.35,sway:.4,colorA:`#2f5e26`,colorB:`#5d8a3c`,seed:e.int(1,1e9),position:[$((s+c)/2),r,o]}}})}function wL(e,t,n,r,i,a){let o=[];for(let e=0;e<t.cells.length;e++)for(let n=0;n<(t.cells[e]?.length??0);n++)t.cells[e]?.[n]&&o.push([n,e]);let s=Math.min(o.length,Math.max(3,Math.floor(i*a/12))),c=[],l=new Set;for(let t=1;t<=s&&l.size<o.length;t++){let i=e.int(0,o.length-1);for(;l.has(i);)i=(i+1)%o.length;l.add(i);let[a,s]=o[i],[u,d]=r(a,s),f=$(n*.8);c.push({name:`Grass${t}`,type:`Foliage3D`,props:{kind:`grass`,area:[f,f],density:8,seed:e.int(1,1e9),position:[u,0,d]}})}return c}function TL(e,t,n,r,i){let a=[];if(t.length===0)return a;let o=Math.min(8,t.length);for(let s=1;s<=o;s++){let o=e.pick(t),[c,l]=i(o.gx+e.int(0,o.run-1),o.gz),u=VI(s,c,l,e,[.3,$(n*.35)],`#8f7355`),d=u.props?.position;d[1]=$(d[1]+r),a.push(u)}return a}var EL=`#23222b`,DL=`#5f6672`;function OL(e){let{seed:t,cols:n=10,rows:r=8,cellPx:i=64}=e,a=lL(new I(t),n,r),o=2*n+1,s=2*r+1,c=$(o*i),l=$(s*i),u=[{name:`Floor`,type:`ColorRect2D`,props:{size:[c,l],color:EL}}],d=0;for(let e=0;e<s;e++){let t=0;for(;t<o;){if(a.cells[e]?.[t]){t++;continue}let n=1;for(;t+n<o&&!a.cells[e]?.[t+n];)n++;d++;let r=[$(n*i),i];u.push({name:`Wall${d}`,type:`StaticBody2D`,props:{position:[$((t+n/2)*i-c/2),$((e+.5)*i-l/2)],collider:{shape:`rect`,size:r}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:r,color:DL}}]}),t+=n}}return{name:`Maze2D`,type:`Node2D`,children:u}}var kL=16,AL=[`#5b8266`,`#3e6990`,`#a26b38`,`#6d5a96`,`#b0413e`];function jL(e){let{seed:t,count:n=10,width:r=[80,160],gapX:i=[40,120],stepY:a=[-80,40],start:o=[0,300]}=e,s=new I(t),c=[],l=$(s.range(r[0],r[1])),u=o[0],d=o[1];for(let e=1;e<=n&&(c.push(ML(e,u,d,l,s.pick(AL))),e!==n);e++){let e=$(s.range(r[0],r[1])),t=$(s.range(i[0],i[1]));u=$(u+l/2+t+e/2),d=$(d+s.range(a[0],a[1])),l=e}return{name:`Platforms`,type:`Node2D`,children:c}}function ML(e,t,n,r,i){return{name:`Platform${e}`,type:`StaticBody2D`,props:{position:[t,n],collider:{shape:`rect`,size:[r,kL]}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:[r,kL],color:i}}]}}var NL=[3,5],PL=3,FL={color:`#ffffff`,roughness:1,emissive:`#ffffff`,emissiveIntensity:.25};function IL(e){let{seed:t,count:n=8,altitude:r=18}=e,[i,a]=WI(e.area,[60,60]),o=new I(t),s=[];for(let e=1;e<=n;e++){let t=o.int(NL[0],NL[1]),n=[];for(let e=1;e<=t;e++){let r=$(o.range(1,2.2));n.push({name:`Puff${e}`,type:`MeshInstance3D`,props:{mesh:`sphere`,size:[1,1,1],position:[$((e-(t+1)/2)*o.range(1,1.6)),$(o.range(-.3,.3)),$(o.range(-.6,.6))],scale:[$(r*o.range(1.1,1.6)),$(r*.55),r],material:FL}})}s.push({name:`Cloud${e}`,type:`Node3D`,props:{position:[$(o.range(-i/2,i/2)),$(r+o.range(-3,PL)),$(o.range(-a/2,a/2))]},children:n})}return{name:`Clouds`,type:`Node3D`,children:s}}var LL=[`island`,`alpine`,`plains`,`desert`,`meadow`,`forest`,`savanna`,`snow`,`wetland`,`volcanic`],RL=128,zL=20,BL=.8,VL=.12,HL={island:{splat:`island`,maxHeight:4.5,sun:`#fff4d6`,fill:`#b9d4ff`,sky:{elevationDeg:38,azimuthDeg:145,turbidity:2.6,rayleigh:1.1},fog:{near:1,far:4},iblIntensity:.72},alpine:{splat:`alpine`,maxHeight:8,roughness:.65,detail:5,sun:`#f4f7ff`,fill:`#c9d8f2`,sky:{elevationDeg:45,azimuthDeg:35,turbidity:1.4,rayleigh:1.3},fog:{near:1.8,far:6.5},sunIntensity:1.1,exposure:.92,iblIntensity:.72},plains:{splat:`plains`,maxHeight:4,sun:`#fff2cf`,fill:`#bcd3ef`,sky:{elevationDeg:36,azimuthDeg:140,turbidity:2.4,rayleigh:1},fog:{near:.9,far:4},iblIntensity:.58},desert:{splat:`desert`,maxHeight:5,sun:`#ffe3b3`,fill:`#e8c9a6`,sky:{elevationDeg:42,azimuthDeg:160,turbidity:7,rayleigh:.6},fog:{near:.8,far:3.2,color:`#e8d3ae`},sunIntensity:1.35,iblIntensity:.75},meadow:{splat:`grassland`,maxHeight:1.2,sun:`#fff8e2`,fill:`#bfe0c9`,sky:{elevationDeg:55,azimuthDeg:125,turbidity:2.4,rayleigh:.95},fog:{near:1,far:4.4},sunIntensity:2.6,exposure:1.12,iblIntensity:.62},forest:{splat:`forest`,maxHeight:2.5,sun:`#ffdca8`,fill:`#a9c8b4`,sky:{elevationDeg:29,azimuthDeg:120,turbidity:5.5,rayleigh:1},fog:{near:.22,far:1.8,color:`#9fb494`},sunIntensity:2.6,ambient:.26,iblIntensity:.55},savanna:{splat:`savanna`,maxHeight:3,sun:`#ffdca0`,fill:`#e6d2a4`,sky:{elevationDeg:34,azimuthDeg:150,turbidity:5,rayleigh:.7},fog:{near:1,far:4.2,color:`#e3cf9f`},sunIntensity:2,exposure:1.05,iblIntensity:.6},snow:{splat:`snow`,maxHeight:2.2,sun:`#dfe9ff`,fill:`#c2d2f0`,sky:{elevationDeg:22,azimuthDeg:35,turbidity:1.6,rayleigh:1.6},fog:{near:1.2,far:5,color:`#dbe6f5`},sunIntensity:1,exposure:.9,iblIntensity:.72},wetland:{splat:`wetland`,maxHeight:1.4,sun:`#d6ddc8`,fill:`#9fb29a`,sky:{elevationDeg:24,azimuthDeg:115,turbidity:9,rayleigh:1.1},fog:{near:.5,far:2,color:`#92a288`},sunIntensity:1.5,exposure:.94,ambient:.24,iblIntensity:.66},volcanic:{splat:`volcanic`,maxHeight:4,roughness:.7,sun:`#ff8a4a`,fill:`#7a4a3a`,sky:{elevationDeg:14,azimuthDeg:135,turbidity:10,rayleigh:.3},fog:{near:.18,far:1.4,color:`#2a211c`},sunIntensity:1.7,exposure:.86,ambient:.22,iblIntensity:.5}};function UL(e){let{seed:t,theme:n=`island`,size:r=200,water:i=!1}=e,a=HL[n];if(!a)throw new F(`BAD_FORMAT`,`generateTerrain theme must be one of [${LL.join(`, `)}], got '${n}'.`,{prop:`theme`,validOptions:[...LL]});let o=Math.max(2,Math.round(e.resolution??RL)),s=e.maxHeight||a.maxHeight,c=new I(t),l=n===`island`,u=e=>tE({width:r,depth:r,segsX:o,segsZ:o,maxHeight:e,seed:t,...a.roughness===void 0?{}:{roughness:a.roughness},...a.detail===void 0?{}:{detail:a.detail},islandEdge:l}),d=u(s);if(l)for(let e=0;e<3;e++){let e=GL(d)-zL,t=d.maxHeight-d.minHeight,n=d.minHeight+VL*t;if(e+BL<=n)break;let r=zL-BL,i=GL(d)-d.minHeight-VL*t;s=$(s*Math.min(r/i*.95,.9)),d=u(s)}let f=[{name:`Ground`,type:`StaticBody3D`,props:{collider:{shape:`heightfield`}},children:[{name:`Surface`,type:`Terrain3D`,props:{size:[r,r],maxHeight:s,seed:t,theme:a.splat,...a.roughness===void 0?{}:{roughness:a.roughness},...a.detail===void 0?{}:{detail:a.detail},...o===RL?{}:{resolution:o}}}]}],p=n===`wetland`;if(l)f.push({name:`Sea`,type:`Water3D`,props:{size:[r*8,r*8],position:[0,WL(d),0],opacity:1}});else if(p){let e=d.maxHeight-d.minHeight||1,t=$(d.minHeight+.22*e);f.push({name:`Swamp`,type:`Water3D`,props:{size:[r,r],position:[0,t,0],waveHeight:.02,quality:`simple`,color:`#3a4a30`,opacity:.95}})}else if(i){let e=$(d.minHeight+.1*(d.maxHeight-d.minHeight));f.push({name:`Lake`,type:`Water3D`,props:{size:[r,r],position:[0,e,0],waveHeight:.04}})}return f.push(...sR(n,c,d,r)),l&&f.push(IL({seed:c.int(1,1e9),count:6,area:r,altitude:Math.round(d.maxHeight+12)})),f.push(...UI(r).map((e,t)=>cR(e,t===0?a.sun:a.fill,t===0?a.sunIntensity??1.7:void 0))),{name:`Terrain`,type:`Node3D`,children:f}}function WL(e){let t=GL(e)-zL,n=e.minHeight+VL*(e.maxHeight-e.minHeight);return $(Math.max(Math.min(t+BL,n),t+.55))}function GL(e){let t=-1/0,n=e.width/2,r=e.depth/2,i=e.segsX;for(let a=0;a<=i;a++){let o=-n+a/i*e.width,s=-r+a/i*e.depth;t=Math.max(t,e.baseHeight(o,-r),e.baseHeight(o,r),e.baseHeight(-n,s),e.baseHeight(n,s))}return t}function KL(e,t,n){let r=Math.min(t.width/2-n.margin,n.within??1/0),i=t.maxHeight-t.minHeight||1,a=[];for(let o=0;o<n.count*30&&a.length<n.count;o++){let o=$(e.range(-r,r)),s=$(e.range(-r,r));if(n.clearing&&Math.hypot(o,s)<n.clearing||n.within&&Math.hypot(o,s)>n.within)continue;let c=t.heightAt(o,s),l=(c-t.minHeight)/i;l<n.band[0]||l>n.band[1]||t.slopeAt(o,s)>n.maxSlope||a.push({x:o,z:s,y:c})}return a}var qL=[{canopy:`#2f5d44`,trunk:`#6e4a32`},{canopy:`#356a4c`,trunk:`#71503a`},{canopy:`#2c5740`,trunk:`#5f4530`},{canopy:`#3a6b4a`,trunk:`#6a4c34`}],JL=[{canopy:`#4a7c3f`,trunk:`#7a5a3a`},{canopy:`#56883c`,trunk:`#806044`},{canopy:`#7a9d3e`,trunk:`#9a9488`},{canopy:`#86a346`,trunk:`#a39c8e`},{canopy:`#b8862f`,trunk:`#7e5e38`},{canopy:`#a8702c`,trunk:`#74552f`}],YL={canopy:`#9aa052`,trunk:`#8a6a44`},XL={canopy:`#39513f`,trunk:`#5a5650`};function ZL(e,t){return e===`conifer`?t.pick(qL):e===`broadleaf`?t.pick(JL):null}function QL(e,t,n,r,i){let a=i?.height??[4.5,7],o=i?.sink??(i?.count===void 0?.05:.3),s={};i?.tier!==void 0&&(s.tier=i.tier),i?.count!==void 0&&i.area!==void 0&&(s.count=i.count,s.area=[i.area,i.area]);let c=ZL(r,n),l=i?.palette??c;return l&&(s.canopyColor=l.canopy,s.trunkColor=l.trunk),{name:e,type:`Tree3D`,props:{type:r,seed:n.int(1,1e9),height:$(n.range(a[0],a[1])),position:[t.x,$(t.y-o),t.z],...s}}}function $L(e,t,n,r,i,a=0,o){return{name:e,type:`Foliage3D`,props:{kind:`grass`,style:`tufts`,area:[r,r],density:i,height:o?.height??.3,...o?.colors?{colorA:o.colors[0],colorB:o.colors[1]}:{},seed:n.int(1,1e9),position:[t.x,$(t.y+.02),t.z],...a>0?{flowers:a}:{}}}}function eR(e,t,n,r,i){return{name:e,type:`Foliage3D`,props:{kind:`reeds`,style:`simple`,area:[r,r],density:i,height:.9,colorA:`#2f4a26`,colorB:`#5a6f33`,seed:n.int(1,1e9),position:[t.x,$(t.y+.02),t.z]}}}function tR(e,t,n,r,i){return{name:e,type:`Flowers3D`,props:{density:i,area:[r,r],seed:n.int(1,1e9),position:[t.x,$(t.y+.02),t.z]}}}function nR(e,t,n,r){return e.map((e,i)=>{let a=VI(i+1,e.x,e.z,t,n,r?.(t)),o=a.props?.position;return o[1]=$(o[1]+e.y),a})}function rR(e){let t=Math.round(e.range(104,128)),n=Math.round(t-e.range(10,18)),r=Math.round(t-e.range(20,30)),i=e=>e.toString(16).padStart(2,`0`);return`#${i(n)}${i(t)}${i(r)}`}function iR(e){let t=Math.round(e.range(196,224)),n=Math.min(255,t+Math.round(e.range(4,12))),r=e=>e.toString(16).padStart(2,`0`);return`#${r(t)}${r(t)}${r(n)}`}function aR(e){let t=Math.round(e.range(34,56)),n=Math.min(255,t+Math.round(e.range(2,8))),r=e=>e.toString(16).padStart(2,`0`);return`#${r(n)}${r(t)}${r(t)}`}var oR=[`#6f5b41`,`#7a644a`,`#665439`];function sR(e,t,n,r){let i=[];switch(e){case`island`:{let e=KL(t,n,{count:7,band:[.18,.6],maxSlope:.5,margin:26});i.push(...e.map((e,n)=>QL(`Tree${n+1}`,e,t,`conifer`)));break}case`alpine`:{let e=KL(t,n,{count:10,band:[.2,.5],maxSlope:.55,margin:6});i.push(...e.map((e,n)=>QL(`Tree${n+1}`,e,t,`conifer`)));let r=KL(t,n,{count:8,band:[.55,1],maxSlope:.9,margin:6});i.push(...nR(r,t,[.6,1.8]));break}case`plains`:{let e=KL(t,n,{count:8,band:[0,1],maxSlope:.4,margin:6});i.push(...e.map((e,n)=>QL(`Tree${n+1}`,e,t,`broadleaf`)));let r=KL(t,n,{count:6,band:[0,1],maxSlope:.5,margin:6});i.push(...nR(r,t,[.4,1.2]));break}case`desert`:{let e=KL(t,n,{count:6,band:[0,1],maxSlope:.45,margin:6});i.push(...e.map((e,n)=>QL(`Tree${n+1}`,e,t,`dead`)));let r=KL(t,n,{count:8,band:[0,1],maxSlope:.6,margin:6});i.push(...nR(r,t,[.5,1.6]));break}case`meadow`:{let e=$(r*.09),a=KL(t,n,{count:7,band:[0,1],maxSlope:.05,margin:e/2+8});i.push(...a.map((n,r)=>$L(`Carpet${r+1}`,n,t,e,30)));let o=$(r*.07),s=KL(t,n,{count:3,band:[0,1],maxSlope:.05,margin:o/2+8});i.push(...s.map((e,n)=>tR(`Flowers${n+1}`,e,t,o,`sparse`)));let c=KL(t,n,{count:4,band:[0,1],maxSlope:.1,margin:12});i.push(...c.map((e,n)=>QL(`Grove${n+1}`,e,t,`broadleaf`,{count:3,area:6})));let l=KL(t,n,{count:6,band:[0,1],maxSlope:.2,margin:8});i.push(...nR(l,t,[.3,.9]));break}case`forest`:{let e=$(r*.12),a=r/2-8,o=jn(t.int(1,1e9)),s=(e,t,n)=>{let r=o(e/70,t/70);return r>.12?`conifer`:r<-.12?`broadleaf`:n%2==0?`conifer`:`broadleaf`},c=KL(t,n,{count:40,band:[0,1],maxSlope:.18,margin:8,clearing:e+6}),l=c.map((e,t)=>s(e.x,e.z,t));i.push(...c.map((e,n)=>QL(`Grove${n+1}`,e,t,l[n],{count:12,area:13,height:[5.5,8]}))),c.forEach((e,n)=>{n%3==0&&i.push(QL(`Sapling${n+1}`,e,t,l[n],{count:4,area:19,height:[2.5,3.4],sink:.12}))});let u=KL(t,n,{count:6,band:[0,1],maxSlope:.2,margin:12,clearing:e+4});i.push(...u.map((e,n)=>QL(`Elder${n+1}`,e,t,s(e.x,e.z,n),{tier:`high`,height:[8.4,9.8]})));let d=KL(t,n,{count:3,band:[0,1],maxSlope:.18,margin:10,clearing:e+6});i.push(...d.map((e,n)=>QL(`Accent${n+1}`,e,t,`broadleaf`,{tier:`high`,count:3,area:7,height:[5.6,6.8]})));let f=KL(t,n,{count:10,band:[0,1],maxSlope:.14,margin:9,clearing:e+2});i.push(...f.map((e,n)=>QL(`Bush${n+1}`,e,t,`bush`,{count:4,area:10,height:[2.1,3.1],sink:.12})));let p=0;c.forEach((e,r)=>{if(r%3==2)return;let o=t.range(0,Math.PI*2),s=t.range(2,4.5),c=t.int(1,1e9),l=$(GI(e.x+Math.cos(o)*s,-a,a)),u=$(GI(e.z+Math.sin(o)*s,-a,a));n.slopeAt(l,u)>.09||(p++,i.push({name:`Fern${p}`,type:`Foliage3D`,props:{kind:`grass`,style:`tufts`,tuftStyle:`fern`,area:[8,8],density:9,height:.4,colorA:`#4a6b34`,colorB:`#82a258`,seed:c,position:[l,$(n.heightAt(l,u)+.02),u]}}))});let m=$(r*.08),h=KL(t,n,{count:5,band:[0,1],maxSlope:.06,margin:m/2+8});i.push(...h.map((e,n)=>$L(`Grass${n+1}`,e,t,m,20,0,{height:.24,colors:[`#4f7034`,`#85a154`]})));let g=u.length>0?t.int(3,5):0;for(let e=0;e<g;e++){let r=u[e%u.length],o=t.range(0,Math.PI*2),s=t.range(2.5,4.5),c=$(GI(r.x+Math.cos(o)*s,-a,a)),l=$(GI(r.z+Math.sin(o)*s,-a,a));i.push({name:`Log${e+1}`,type:`Tree3D`,props:{type:`dead`,seed:t.int(1,1e9),height:$(t.range(4.2,5.6)),trunkColor:`#4a4236`,position:[c,$(n.heightAt(c,l)+.12),l],rotation:[0,t.int(0,359),$(t.range(81,97))]}})}KL(t,n,{count:5,band:[0,1],maxSlope:.25,margin:9,clearing:e}).forEach((e,n)=>{let r=$(t.range(.16,.28)),a=$(t.range(.3,.55));i.push({name:`Stump${n+1}`,type:`MeshInstance3D`,props:{mesh:`cylinder`,size:[r,a,r],position:[e.x,$(e.y+a/2-.06),e.z],rotation:[0,t.int(0,359),0],material:{color:t.pick(oR),roughness:1},castShadow:!0}})});let _=KL(t,n,{count:8,band:[0,1],maxSlope:.2,margin:8});i.push(...nR(_,t,[.3,1],rR));let v=$(e*.75),y=KL(t,n,{count:3,band:[0,1],maxSlope:.06,margin:8,within:e-$(v/Math.SQRT2)});i.push(...y.map((e,n)=>$L(`Clearing${n+1}`,e,t,v,30,0,{colors:[`#5d8438`,`#a8bc60`]})));let b=$(e*.45),x=KL(t,n,{count:2,band:[0,1],maxSlope:.06,margin:8,within:e-$(b/Math.SQRT2)});i.push(...x.map((e,n)=>tR(`Flowers${n+1}`,e,t,b,`sparse`)));break}case`savanna`:{let e=KL(t,n,{count:7,band:[0,.85],maxSlope:.35,margin:8});i.push(...e.map((e,n)=>QL(`Tree${n+1}`,e,t,`broadleaf`,{height:[3.5,5],palette:YL})));let a=$(r*.09),o=KL(t,n,{count:6,band:[0,1],maxSlope:.05,margin:a/2+8});i.push(...o.map((e,n)=>$L(`Carpet${n+1}`,e,t,a,26,0,{height:.34,colors:[`#9a8f43`,`#c9bd6a`]})));let s=KL(t,n,{count:7,band:[0,1],maxSlope:.5,margin:8});i.push(...nR(s,t,[.4,1.4]));let c=KL(t,n,{count:4,band:[0,1],maxSlope:.2,margin:9});i.push(...c.map((e,n)=>QL(`Scrub${n+1}`,e,t,`bush`,{count:3,area:8,height:[1.4,2.2]})));break}case`snow`:{let e=KL(t,n,{count:8,band:[0,.9],maxSlope:.4,margin:8});i.push(...e.map((e,n)=>QL(`Tree${n+1}`,e,t,`conifer`,{height:[4,6.5],palette:XL})));let r=KL(t,n,{count:10,band:[0,1],maxSlope:.7,margin:8});i.push(...nR(r,t,[.5,1.8],iR));break}case`wetland`:{let e=$(r*.08),a=KL(t,n,{count:6,band:[0,.5],maxSlope:.06,margin:e/2+8});i.push(...a.map((n,r)=>eR(`Reeds${r+1}`,n,t,e,4)));let o=$(r*.08),s=KL(t,n,{count:4,band:[.2,1],maxSlope:.05,margin:o/2+8});i.push(...s.map((e,n)=>$L(`Moss${n+1}`,e,t,o,22,0,{height:.22,colors:[`#3a5a2c`,`#6f8a48`]})));let c=KL(t,n,{count:6,band:[.25,1],maxSlope:.35,margin:9});i.push(...c.map((e,n)=>QL(`Snag${n+1}`,e,t,`dead`,{height:[4,6]})));let l=KL(t,n,{count:6,band:[.2,1],maxSlope:.2,margin:9});i.push(...l.map((e,n)=>QL(`Bush${n+1}`,e,t,`bush`,{count:3,area:7,height:[1.6,2.6]})));let u=KL(t,n,{count:5,band:[.2,1],maxSlope:.3,margin:8});i.push(...nR(u,t,[.3,1],rR));break}case`volcanic`:{let e=KL(t,n,{count:7,band:[0,1],maxSlope:.45,margin:8});i.push(...e.map((e,n)=>QL(`Tree${n+1}`,e,t,`dead`,{height:[4,6.5]})));let r=KL(t,n,{count:12,band:[0,1],maxSlope:.7,margin:8});i.push(...nR(r,t,[.4,1.8],aR)),KL(t,n,{count:3,band:[0,.6],maxSlope:.18,margin:12}).forEach((e,n)=>{t.int(1,1e9),i.push({name:`Smoke${n+1}`,type:`Particles3D`,props:{preset:`smoke`,position:[e.x,$(e.y+.2),e.z],rate:8,maxParticles:64,colorStart:`#5a5048`,colorEnd:`#2a2422`,sizeStart:18,sizeEnd:44}}),i.push({name:`Embers${n+1}`,type:`Particles3D`,props:{position:[e.x,$(e.y+.1),e.z],rate:10,maxParticles:48,lifetime:[.8,1.8],speed:[12,34],directionDeg:-90,spreadDeg:40,gravity:[0,-18],sizeStart:4,sizeEnd:1,colorStart:`#ffce6a`,colorEnd:`#d83a14`,blend:`add`}})});break}}return i}function cR(e,t,n){return{...e,props:{...e.props,color:t,...n===void 0?{}:{intensity:n}}}}var lR={arena:{description:`FPS stage: floor, 4 perimeter walls, obstacles, lights — themes: boxes (crates), ruins (broken stone rows), garden (hedges, grass, pool)`,dimension:`3d`,params:{theme:{type:`string`,default:`boxes`,options:[...KI]},width:{type:`number`,default:30,min:4},depth:{type:`number`,default:30,min:4},wallHeight:{type:`number`,default:3,min:.5},obstacles:{type:`number`,default:8,min:0}}},terrain:{description:`Heightfield world: StaticBody3D{heightfield} + Terrain3D + theme dressing (trees, rocks, grass, sea/clouds on island, broad swamp water on wetland, smoke/ember emitters on volcanic; maxHeight 0 = theme default; water adds a lake to non-island themes)`,dimension:`3d`,params:{theme:{type:`string`,default:`island`,options:[...LL]},size:{type:`number`,default:200,min:40,max:400},maxHeight:{type:`number`,default:0,min:0},water:{type:`boolean`,default:!1}}},maze:{description:`Recursive-backtracker 3D maze, west→east — themes: stone, hedge (green + grass), canyon (sandstone + rim rocks)`,dimension:`3d`,params:{theme:{type:`string`,default:`stone`,options:[...uL]},width:{type:`number`,default:8,min:2,max:40},depth:{type:`number`,default:8,min:2,max:40},cellSize:{type:`number`,default:2,min:.5},wallHeight:{type:`number`,default:2.5,min:.5}}},maze2d:{description:`The same maze algorithm as 2D ColorRect2D + StaticBody2D tiles`,dimension:`2d`,params:{cols:{type:`number`,default:10,min:2,max:40},rows:{type:`number`,default:8,min:2,max:40},cellPx:{type:`number`,default:64,min:8}}},dungeon2d:{description:`Roguelike rooms + L-corridors: floor rects, wall bodies (32px tiles)`,dimension:`2d`,params:{rooms:{type:`number`,default:5,min:1,max:20},size:{type:`number`,default:960,min:256}}},platforms2d:{description:`Left-to-right 2D platform course (tune ranges via the library)`,dimension:`2d`,params:{count:{type:`number`,default:10,min:1}}}},uR={arena:ZI,terrain:UL,maze:_L,maze2d:OL,dungeon2d:aL,platforms2d:jL};function dR(e,t){let n=uR[e];if(!n){let t=Object.keys(uR);throw new F(`BAD_FORMAT`,`Unknown generator '${e}'. Valid: [${t.join(`, `)}] — the old meadow/forest/island/rocks/clouds generators became themes (e.g. terrain theme: 'meadow', arena theme: 'garden'); scatter is library-only (needs item templates).`,{validOptions:t})}return n(t)}function fR(e){return Object.entries(lR).filter(([,t])=>t.dimension===e).map(([e,t])=>({name:e,meta:t}))}function pR(e,t){if(e.type===`boolean`)return t===!0||t===`true`;if(e.type===`number`){let n=typeof t==`boolean`?NaN:Number(t);return(t===``||!Number.isFinite(n))&&(n=e.default),e.min!==void 0&&(n=Math.max(e.min,n)),e.max!==void 0&&(n=Math.min(e.max,n)),n}let n=String(t);return e.options&&!e.options.includes(n)?e.default:n}function mR(){return Math.floor(Math.random()*1e6)}var hR=[],gR=new Map,_R=null;function vR(e){let t=document.querySelector(`#generate`);t&&(xR(e),t.removeAttribute(`hidden`))}function yR(){document.querySelector(`#generate`)?.setAttribute(`hidden`,``)}function bR(e){let t=document.querySelector(`#generate`);t&&(t.addEventListener(`pointerdown`,e=>{e.target===t&&yR()}),document.querySelector(`#generate-close`)?.addEventListener(`click`,yR),document.querySelector(`#generate-cancel`)?.addEventListener(`click`,yR),document.querySelector(`#generate-insert`)?.addEventListener(`click`,()=>SR(e)))}function xR(e){let t=document.querySelector(`#generate-body`),n=document.querySelector(`#generate-status`);if(!t)return;n&&(n.textContent=``),t.textContent=``;let r=e.working.dimension??`2d`;hR=fR(r);let i=document.createElement(`p`);i.className=`gen-hint`,i.textContent=HF({en:`Deterministic ${r.toUpperCase()} environment generators — the subtree inserts under the selected node (the root when nothing is selected). The same seed always generates the same level.`,ko:`결정적 ${r.toUpperCase()} 환경 생성기 — 생성된 서브트리는 선택한 노드 아래에(선택이 없으면 루트에) 들어갑니다. 같은 시드는 항상 같은 레벨을 만듭니다.`}),t.appendChild(i);let a=CR(HF({en:`generator`,ko:`생성기`})),o=document.createElement(`select`);o.id=`generate-name`;for(let{name:e}of hR){let t=document.createElement(`option`);t.value=e,t.textContent=e,o.appendChild(t)}a.appendChild(o),t.appendChild(a);let s=document.createElement(`p`);s.className=`gen-desc`,t.appendChild(s);let c=document.createElement(`div`);c.id=`generate-params`,t.appendChild(c);let l=CR(`seed`);_R=document.createElement(`input`),_R.type=`number`,_R.step=`1`,_R.value=String(mR());let u=document.createElement(`button`);u.type=`button`,u.className=`ghost`,u.textContent=`↻`,u.title=HF({en:`New random seed`,ko:`새 랜덤 시드`}),u.addEventListener(`click`,()=>{_R&&(_R.value=String(mR()))});let d=document.createElement(`div`);d.className=`gen-seed-row`,d.append(_R,u),l.appendChild(d),t.appendChild(l);let f=()=>{let e=hR.find(e=>e.name===o.value)??hR[0];if(e){s.textContent=e.meta.description,c.textContent=``,gR=new Map;for(let[t,n]of Object.entries(e.meta.params)){let e=CR(t),r;if(n.type===`boolean`)r=document.createElement(`input`),r.type=`checkbox`,r.checked=n.default===!0;else if(n.type===`string`&&n.options){r=document.createElement(`select`);for(let e of n.options){let t=document.createElement(`option`);t.value=e,t.textContent=e,r.appendChild(t)}r.value=String(n.default)}else r=document.createElement(`input`),r.type=n.type===`number`?`number`:`text`,n.type===`number`&&(r.step=`any`,n.min!==void 0&&(r.min=String(n.min)),n.max!==void 0&&(r.max=String(n.max))),r.value=String(n.default),(n.min!==void 0||n.max!==void 0)&&(r.title=`${n.min??``}–${n.max??``}`);gR.set(t,r),e.appendChild(r),c.appendChild(e)}}};o.addEventListener(`change`,f),f()}function SR(e){let t=document.querySelector(`#generate-status`),n=document.querySelector(`#generate-name`),r=hR.find(e=>e.name===n?.value);if(!r||!_R)return;let i={seed:pR({type:`number`,default:mR(),min:0},_R.value)};for(let[e,t]of gR){let n=r.meta.params[e];n&&(i[e]=pR(n,t.type===`checkbox`?t.checked:t.value))}let a;try{a=dR(r.name,i)}catch(e){t&&(t.textContent=e instanceof Error?e.message:String(e));return}let o=e.insertNode(a,e.selection??[]);if(o===null){t&&(t.textContent=HF({en:`Insert failed — see the error banner.`,ko:`삽입 실패 — 에러 배너를 확인하세요.`}));return}e.select(o),_R&&(_R.value=String(mR())),yR()}function CR(e){let t=document.createElement(`label`);t.className=`field`;let n=document.createElement(`span`);return n.textContent=e,t.appendChild(n),t}var wR={connections:{title:{en:`connections — wire a signal to a handler`,ko:`connections — 시그널을 핸들러에 연결`},body:{en:'A connection says "when THIS node emits THIS signal, call THIS method on THAT node" — declaratively, in the scene JSON, with no TypeScript. emits = leaving this node; receives = arriving at it. Paths resolve from the scene ROOT (`Player/Sword`, `.` for the root itself). A red target does not resolve and the game will refuse to load the scene. Handlers on a scripted node are free text: they live in your behavior, which the editor never loads.',ko:'연결은 "이 노드가 이 시그널을 보내면, 저 노드의 이 메서드를 호출한다"를 씬 JSON에 선언합니다 — TypeScript 없이. emits는 이 노드에서 나가는 것, receives는 들어오는 것입니다. 경로는 씬 루트 기준입니다(`Player/Sword`, 루트 자신은 `.`). 빨간 대상은 찾을 수 없다는 뜻이고, 게임은 그 씬을 열지 못합니다. 스크립트가 있는 노드의 핸들러는 자유 입력입니다 — 에디터가 읽지 않는 게임 코드에 있기 때문입니다.'}},groups:{title:{en:`groups — tag nodes for queries`,ko:`groups — 조회용 태그`},body:{en:`Free-form tags. Game code finds nodes with tree-wide queries like getNodesInGroup("coins"), and triggers can filter by group (e.g. only react to "player"). Type a name and press Enter.`,ko:`자유 형식 태그입니다. 게임 코드가 getNodesInGroup("coins")처럼 트리 전체에서 노드를 찾고, 트리거는 그룹으로 거릅니다(예: "player"에만 반응). 이름을 입력하고 Enter를 누르세요.`},example:`triggerEnter → if (other.isInGroup("player")) collect()`},script:{title:{en:`script — attach YOUR game logic`,ko:`script — 게임 로직 연결`},body:{en:`A Behavior is a TypeScript class living in YOUR game code, linked by name. The editor stores the link; the class itself must be registered in the game before loadScene. Props here are passed to the behavior instance.`,ko:`Behavior는 게임 코드에 있는 TypeScript 클래스이며 이름으로 연결됩니다. 에디터는 연결만 저장하고, 클래스 자체는 loadScene 전에 게임에서 등록되어야 합니다. 여기의 props가 비헤이비어 인스턴스로 전달됩니다.`},example:`registerBehavior('CoinCounter', CoinCounter) // in your main.ts`,copy:{label:`copy behavior boilerplate`,text:`import { Behavior, registerBehavior } from 'incanto';
|
|
8429
|
+
}`};var MP=`https://agent8-games.verse8.io/assets/3D/default/textures/hdri`,NP={apartment:`lebombo_1k.hdr`,city:`potsdamer_platz_1k.hdr`,dawn:`kiara_1_dawn_1k.hdr`,forest:`forest_slope_1k.hdr`,lobby:`st_fagans_interior_1k.hdr`,night:`dikhololo_night_1k.hdr`,park:`rooitou_park_1k.hdr`,studio:`studio_small_03_1k.hdr`,sunset:`venice_sunset_1k.hdr`,warehouse:`empty_warehouse_01_1k.hdr`};function PP(e){if(typeof e.hdri==`string`&&e.hdri!==``)return e.hdri;if(typeof e.preset==`string`){let t=NP[e.preset];if(!t)throw Error(`Unknown environment preset '${e.preset}'. Available: ${Object.keys(NP).join(`, `)}.`);return`${MP}/${t}`}return null}var FP=75,IP=class{scene;ambient=new Wu(`#ffffff`,0);envKey=null;config=gT(void 0);hdriUrl=null;hdriTexture=null;_sky=null;skyKey=``;skyEnvKey=``;skyEnvTarget=null;fog=new Jo(`#ffffff`,1,1e3);underwaterFog=null;underwaterBg=new K;constructor(e){this.scene=e,this.scene.add(this.ambient)}get sunDirection(){return this.config.sky?vT(this.config.sky):null}get clouds(){return this.config.clouds}get bloom(){return this.config.bloom}get post(){return this.config.post}get sceneFog(){return this.scene.fog instanceof Jo?this.scene.fog:null}apply(e,t){let n=e===void 0?``:JSON.stringify(e);n!==this.envKey&&(this.envKey=n,this.config=gT(e));let r=this.config,i=e?.ambient;if(this.ambient.color.set(i?.color??`#ffffff`),this.ambient.intensity=i?.intensity??0,t&&(t.toneMappingExposure=r.exposure,t.shadowMap.enabled=r.shadows!==!1,r.shadows!==!1&&r.shadows!==null&&r.shadows.static?t.shadowMap.autoUpdate&&(t.shadowMap.autoUpdate=!1,t.shadowMap.needsUpdate=!0):t.shadowMap.autoUpdate||(t.shadowMap.autoUpdate=!0)),this.applyHdri(e),this.applySky(r.sky,t),this._sky&&(this._sky.visible=!0),this.applyFog(r),this.scene.environment=this.hdriTexture??this.skyEnvTarget?.texture??null,this.scene.environmentIntensity=(this.scene.environment===this.skyEnvTarget?.texture&&this.skyEnvTarget?.55:1)*LP(e?.iblIntensity),e?.skybox===!0&&this.hdriTexture)this.scene.background=this.hdriTexture;else{let t=e?.background;this.scene.background=typeof t==`string`?new K(t):null}}applySunLight(e,t=null){if(!e)return;let n=this.sunDirection;if(t){let r=e.position.length()||100,i,a,o;if(n)[i,a,o]=n;else{i=e.position.x-e.target.position.x,a=e.position.y-e.target.position.y,o=e.position.z-e.target.position.z;let t=Math.hypot(i,a,o)||1;i/=t,a/=t,o/=t}e.target.position.set(t.x,t.y,t.z),e.target.updateMatrixWorld(),e.position.set(t.x+i*r,t.y+a*r,t.z+o*r)}else if(n){let t=e.position.length()||100;e.position.set(n[0],n[1],n[2]).multiplyScalar(t)}let r=this.config.shadows;if(r&&typeof r==`object`){if(!e.castShadow){let t=e.shadow.camera;`left`in t&&t.left===-5&&(t.left=-75,t.right=FP,t.top=FP,t.bottom=-75,t.near=.5,t.far=500,t.updateProjectionMatrix()),e.castShadow=!0}e.shadow.mapSize.x!==r.mapSize&&(e.shadow.mapSize.set(r.mapSize,r.mapSize),e.shadow.map?.dispose(),e.shadow.map=null),e.shadow.radius=r.radius}}applyUnderwater(e){e&&(this.underwaterFog||=new Jo(`#000000`,.5,e.visibility),this.underwaterFog.color.set(e.color),this.underwaterFog.near=.5,this.underwaterFog.far=e.visibility,this.scene.fog=this.underwaterFog,this.scene.background=this.underwaterBg.set(e.color),this._sky&&(this._sky.visible=!1))}applyHdri(e){let t=PP(e??{});t!==this.hdriUrl&&(this.hdriUrl=t,this.hdriTexture?.dispose(),this.hdriTexture=null,t&&new AP().load(t,e=>{if(this.hdriUrl!==t){e.dispose();return}e.mapping=303,this.hdriTexture=e}))}applySky(e,t){let n=e?JSON.stringify(e):``;if(n!==this.skyKey&&(this.skyKey=n,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null),e)){this._sky=new jP,this._sky.scale.setScalar(45e4);let t=this._sky.material.uniforms;(t.sunPosition?.value).set(...e.sunPosition),t.turbidity&&(t.turbidity.value=e.turbidity),t.rayleigh&&(t.rayleigh.value=e.rayleigh),this.scene.add(this._sky)}if(e&&t&&this._sky&&this.skyEnvKey!==n){this.skyEnvKey=n,this.skyEnvTarget?.dispose();let e=new Wd(t),r=new Yo;r.add(this._sky),this.skyEnvTarget=e.fromScene(r),e.dispose(),this.scene.add(this._sky)}!e&&this.skyEnvTarget&&(this.skyEnvTarget.dispose(),this.skyEnvTarget=null,this.skyEnvKey=``)}applyFog(e){if(!e.fog){this.scene.fog=null;return}let t=e.fog.color||(e.sky?yT(e.sky):`#cfd8e0`);this.fog.color.set(t),this.fog.near=e.fog.near,this.fog.far=e.fog.far,this.scene.fog=this.fog}dispose(){this.hdriTexture?.dispose(),this.hdriTexture=null,this.skyEnvTarget?.dispose(),this.skyEnvTarget=null,this._sky&&=(this.scene.remove(this._sky),this._sky.material.dispose(),this._sky.geometry.dispose(),null)}};function LP(e){if(e===void 0)return 1;if(typeof e!=`number`||!Number.isFinite(e)||e<0)throw new F(`BAD_FORMAT`,`environment.iblIntensity must be a finite number >= 0 (multiplies the image-based ambience: sky-derived base 0.55, HDRI base 1; default 1), got ${JSON.stringify(e)}.`,{prop:`iblIntensity`});return e}var RP=new us,zP=new us,BP=new G,VP=new G,HP=new U,UP=Array.from({length:8},()=>new U),WP=.4,GP=new Float32Array(72),KP=[[0,0,0],[1,0,0],[1,0,1],[0,0,1],[0,1,0],[1,1,0],[1,1,1],[0,1,1]],qP=[[0,1],[1,2],[2,3],[3,0],[4,5],[5,6],[6,7],[7,4],[0,4],[1,5],[2,6],[3,7]];function JP(e,t){t.makeEmpty(),BP.copy(e.matrixWorld).invert(),e.traverse(e=>{let n=e,r;n.isInstancedMesh?(n.boundingBox||n.computeBoundingBox?.(),r=n.boundingBox):n.geometry&&(n.geometry.boundingBox||n.geometry.computeBoundingBox(),r=n.geometry.boundingBox),r&&(zP.copy(r).applyMatrix4(VP.multiplyMatrices(BP,e.matrixWorld)),t.union(zP))})}function YP(e){if(!(e instanceof eg))return null;let t=e._ensureObject3D();t.updateWorldMatrix(!0,!0),JP(t,RP);let n=!0;RP.isEmpty()?(n=!1,HP.setFromMatrixPosition(t.matrixWorld),RP.min.set(HP.x-WP,HP.y-WP,HP.z-WP),RP.max.set(HP.x+WP,HP.y+WP,HP.z+WP)):RP.expandByScalar(.02);let{min:r,max:i}=RP;for(let e=0;e<8;e++){let[a,o,s]=KP[e],c=UP[e].set(a?i.x:r.x,o?i.y:r.y,s?i.z:r.z);n&&c.applyMatrix4(t.matrixWorld)}let a=0;for(let[e,t]of qP){let n=UP[e],r=UP[t];GP[a++]=n.x,GP[a++]=n.y,GP[a++]=n.z,GP[a++]=r.x,GP[a++]=r.y,GP[a++]=r.z}return GP}function XP(e){return e.spatial===!0&&typeof e._setSpatialPose==`function`}function ZP(){let e=new Set,t=[],n=[],r=[];return{visited:e,cameras:t,renderHooks:n,emitters:r,state:{visited:e,cameras:t,renderHooks:n,emitters:r,assets:void 0,sunDirection:null,sunLight:null,alpha:1,ignoreStatic:!1,quality:null}}}function QP(e,t,n,r,i){let a=i??ZP();a.visited.clear(),a.cameras.length=0,a.renderHooks.length=0,a.emitters.length=0;let o=a.state;o.assets=n,o.sunDirection=r?.sunDirection??null,o.ignoreStatic=r?.ignoreStatic===!0,o.sunLight=null,o.alpha=r?.alpha??1,o.quality=r?.quality??null,iF(e,t,o),sF(t,a.visited);let s=null;for(let e=0;e<a.cameras.length;e++){let t=a.cameras[e];if(t.current){s=t;break}}s||=a.cameras[0]??null;let c=s?s._ensureObject3D():null;return rF(a.emitters,c),{activeCamera:c,renderHooks:a.renderHooks,sunLight:o.sunLight}}var $P=new U,eF=new U,tF=new U,nF=new U;function rF(e,t){if(e.length===0||!t)return;t.updateWorldMatrix(!0,!1),t.getWorldPosition(eF),t.getWorldDirection(tF),nF.set(0,1,0).applyQuaternion(t.quaternion);let n={position:[eF.x,eF.y,eF.z],forward:[tF.x,tF.y,tF.z],up:[nF.x,nF.y,nF.z]};for(let{node:t,parent:r}of e)r.updateWorldMatrix(!0,!1),r.getWorldPosition($P),t._setSpatialPose({position:[$P.x,$P.y,$P.z],listener:n})}function iF(e,t,n){let r=t;if(e instanceof eg){let i=e._ensureObject3D();if(e.static&&!n.ignoreStatic&&i.userData.incantoStaticSynced===!0){i.userData.incantoStatic=!0,n.visited.add(i);return}if(i.parent!==t&&t.add(i),n.quality){let t=e._applyQualityCaps;typeof t==`function`&&t.call(e,n.quality)}if(e._syncObject3D(n.alpha,n.assets??null),n.assets&&e instanceof pj&&e._syncModel(n.assets),typeof e._onRender3D==`function`&&n.renderHooks.push(e),n.sunDirection){let t=e._applySunDirection;typeof t==`function`&&t.call(e,n.sunDirection)}e instanceof KA&&(!n.sunLight||e.intensity>n.sunLight.intensity)&&(n.sunLight=e),n.visited.add(i),e instanceof tO&&n.cameras.push(e),r=i}else XP(e)&&n.emitters.push({node:e,parent:r});for(let t of e.children)iF(t,r,n);if(e instanceof eg){let t=e._ensureObject3D();e.static&&!n.ignoreStatic?(t.userData.incantoStaticSynced=!0,t.userData.incantoStatic=!0,oF(e)):t.userData.incantoStaticSynced===!0&&(t.userData.incantoStaticSynced=!1,t.userData.incantoStatic=!1)}}var aF=new WeakSet;function oF(e){if(aF.has(e))return;aF.add(e);let t=[],n=e=>{(typeof e._onRender3D==`function`||e instanceof tO)&&t.push(`${e.name} (${e.constructor.typeName??`?`})`);for(let t of e.children)n(t)};n(e),t.length>0&&console.warn(`[incanto] static subtree '${e.name}' freezes animated/per-frame nodes: ${t.join(`, `)} — they will stop updating. Unmark static or move them out.`)}function sF(e,t){let n=e.children;for(let r=n.length-1;r>=0;r--){let i=n[r];i.userData.incantoNode&&!t.has(i)?e.remove(i):i.userData.incantoStatic!==!0&&sF(i,t)}}var cF=120,lF=class{viewOverride=null;overrideCam=new Iu(60,1,.05,5e3);lastCamera=null;lastSize={w:1,h:1};webgl;threeScene=new Yo;environment=new IP(this.threeScene);engine;disconnect;canvas;assets;ownsAssets;loadedAssetScenes=new WeakSet;compiledScene=null;warmCamera=null;deferCompile=!1;syncScratch=ZP();ignoreStatic=!1;renderCtx=null;causticsTarget=null;causticsScene=null;causticsUniforms=null;cloudsTarget=null;cloudsHalfTarget=null;cloudsBlurTarget=null;cloudsScene=null;cloudsUniforms=null;cloudsBlurScene=null;cloudsBlurUniforms=null;cloudsCompositeScene=null;cloudsCompositeUniforms=null;bloomTarget=null;bloomBrightTarget=null;bloomBlurTarget=null;bloomBrightScene=null;bloomBrightUniforms=null;bloomBlurScene=null;bloomBlurUniforms=null;bloomCompositeScene=null;bloomCompositeUniforms=null;constructor(e){this.canvas=e.canvas,this.engine=e.engine,this.ownsAssets=!e.assets,this.assets=e.assets??new Yw(this.engine);let t=Rn(e.engine.scene?.environment,{antialias:e.qualityDefaults?.antialias??!0,pixelRatio:e.qualityDefaults?.pixelRatio??Math.min(globalThis.devicePixelRatio??1,2),preserveDrawingBuffer:!1},globalThis.devicePixelRatio??1,{pixelRatio:e.pixelRatio,preserveDrawingBuffer:e.preserveDrawingBuffer});this.webgl=new Rm({canvas:e.canvas,antialias:t.antialias,preserveDrawingBuffer:t.preserveDrawingBuffer}),this.webgl.info.autoReset=!1,this.engine.picker=(e,t)=>this.pick(e,t),this.basePixelRatio=t.pixelRatio,this.webgl.setPixelRatio(t.pixelRatio),this.adaptive=e.adaptiveResolution===!1?null:new pP,this.webgl.shadowMap.enabled=!0,this.webgl.shadowMap.type=1,this.webgl.toneMapping=4,this.webgl.toneMappingExposure=1,this.debugLines=new dl(new J,new $c({color:`#00ff6e`,depthTest:!1})),this.debugLines.frustumCulled=!1,this.debugLines.renderOrder=9999,this.debugLines.visible=!1,this.threeScene.add(this.debugLines),this.selectionLines=new dl(new J,new $c({color:`#ffb020`,transparent:!0,depthTest:!1})),this.selectionLines.frustumCulled=!1,this.selectionLines.renderOrder=1e4,this.selectionLines.visible=!1,this.threeScene.add(this.selectionLines),this.disconnect=this.engine.updated.connect(()=>this.render())}basePixelRatio;adaptive;renderScale=1;adaptiveScale=1;lastFrameAt=0;debugLines;selectionLines;syncSelectionOutline(){let e=this.engine.debugSelection;e&&e.tree!==this.engine.scene?.tree&&(this.engine.debugSelection=null);let t=this.engine.debugSelection,n=t?YP(t):null;if(this.selectionLines.visible=n!==null,n){this.selectionLines.geometry.setAttribute(`position`,new q(n,3));let e=this.selectionLines.geometry.getAttribute(`position`);e.needsUpdate=!0}}syncDebugLines(){let e=null;for(let t of Av(`3d`,this.engine))if(e=t.debugLines(),e)break;this.debugLines.visible=e!==null,e&&this.debugLines.geometry.setAttribute(`position`,new q(e,3))}governResolution(){let e=this.adaptive;if(!e)return;let t=globalThis.performance?.now?.()??0,n=this.lastFrameAt;if(this.lastFrameAt=t,n===0)return;let r=t-n;if(r>500){e.reset();return}let i=e.push(r);i!==null&&(this.adaptiveScale=i,this.applyPixelRatio())}setRenderScale(e){let t=Math.min(2,Math.max(.25,e>0?e:1));t!==this.renderScale&&(this.renderScale=t,this.applyPixelRatio())}setFrameTarget(e){this.adaptive?.setTarget(e)}applyPixelRatio(){this.webgl.setPixelRatio(this.basePixelRatio*this.renderScale*this.adaptiveScale);let e=this.lastSize;e.w>0&&e.h>0&&this.webgl.setSize(e.w,e.h,!1)}deferFirstCompile(){this.deferCompile=!0}async warmUp(e){this.deferCompile=!1;let t=this.warmCamera;if(!t)return;let n=[];this.threeScene.traverse(e=>{(e.isMesh||e.isPoints)&&n.push(e)});let r=n.filter(e=>e.visible);if(r.length===0){this.webgl.compile(this.threeScene,t),e?.(1);return}for(let e of r)e.visible=!1;let i=Math.min(uF,r.length),a=Math.ceil(r.length/i);try{for(let n=0;n<i;n++){for(let e=n*a;e<Math.min((n+1)*a,r.length);e++)r[e].visible=!0;this.webgl.compile(this.threeScene,t),e?.((n+1)/i),typeof requestAnimationFrame==`function`&&await new Promise(e=>{requestAnimationFrame(()=>setTimeout(e,0))})}}finally{for(let e of r)e.visible=!0}}render(){let e=this.engine.scene;if(!e)return;this.webgl.info.reset(),this.governResolution(),this.syncDebugLines(),this.syncSelectionOutline(),e.assets&&!this.loadedAssetScenes.has(e)&&(this.assets.load(e.assets),this.loadedAssetScenes.add(e)),this.environment.apply(e.environment,this.webgl);let{activeCamera:t,renderHooks:n,sunLight:r}=QP(e.root,this.threeScene,this.assets,{sunDirection:this.environment.sunDirection,alpha:this.engine.interpolationAlpha,ignoreStatic:this.ignoreStatic,quality:Bt(this.engine.settings.get(`quality`))},this.syncScratch),i=t;if(this.viewOverride){let[e,t,n]=this.viewOverride.position,[r,a,o]=this.viewOverride.target;this.overrideCam.position.set(e,t,n),this.overrideCam.lookAt(fF.set(r,a,o)),i=this.overrideCam}if(!i)return;this.lastCamera=i,i.updateWorldMatrix(!0,!1);let a=i.getWorldPosition(vF),o=r?r._ensureObject3D():null,s=!!o&&r.shadowFollowsCamera===!0;this.environment.applySunLight(o,s?a:null),this.compiledScene!==e&&!this.deferCompile&&(this.compiledScene=e,this.webgl.compile(this.threeScene,i)),this.warmCamera=i;let c=this.canvas.clientWidth||this.canvas.width,l=this.canvas.clientHeight||this.canvas.height,u=this.webgl.getSize(dF);(u.x!==c||u.y!==l)&&this.webgl.setSize(c,l,!1),this.lastSize={w:c,h:l};let d=l===0?1:c/l;i.aspect!==d&&(i.aspect=d,i.updateProjectionMatrix()),this.renderCtx||={gl:this.webgl,scene:this.threeScene,camera:i};let f=this.renderCtx;f.camera=i,o?(o.updateWorldMatrix(!0,!1),o.target.updateWorldMatrix(!0,!1),f.sunDir=mF.setFromMatrixPosition(o.matrixWorld).sub(hF.setFromMatrixPosition(o.target.matrixWorld)).normalize()):f.sunDir=null;for(let e=0;e<n.length;e++)n[e]?._onRender3D(f);let p=null;for(let e=0;e<n.length;e++){let t=n[e].underwaterAt?.(a.x,a.y,a.z);if(t){p=t;break}}this.environment.applyUnderwater(p);let m=this.environment.clouds,h=this.environment.bloom,g=this.environment.post;p?.caustics.enabled?this.renderWithCaustics(i,p):m&&!p?this.renderWithClouds(i,m,o):(h||g)&&!p?this.renderWithBloom(i,h,g):this.webgl.render(this.threeScene,i),this.drainFrameCapture()}captureFrame(){return new Promise((e,t)=>{this.pendingCaptures.push({resolve:e,reject:t}),setTimeout(()=>{if(this.pendingCaptures.length>0)try{this.render()}catch(e){let t=e instanceof Error?e:Error(String(e));for(let e of this.pendingCaptures.splice(0))e.reject(t)}},cF)})}pendingCaptures=[];drainFrameCapture(){if(this.pendingCaptures.length===0)return;let e=this.pendingCaptures;this.pendingCaptures=[];try{let t=this.webgl.getContext(),n=this.webgl.domElement.width,r=this.webgl.domElement.height,i=new Uint8Array(n*r*4);this.webgl.setRenderTarget(null),t.readPixels(0,0,n,r,t.RGBA,t.UNSIGNED_BYTE,i),xF(i,n,r);for(let t of e)t.resolve({pixels:i,width:n,height:r})}catch(t){let n=t instanceof Error?t:Error(String(t));for(let t of e)t.reject(n)}}renderWithBloom(e,t,n=null){let r=this.webgl.getDrawingBufferSize(dF),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/2)),s=Math.max(1,Math.ceil(a/2));if(this.bloomTarget&&(this.bloomTarget.width!==i||this.bloomTarget.height!==a)&&(this.bloomTarget.dispose(),this.bloomTarget=null,this.bloomBrightTarget?.dispose(),this.bloomBrightTarget=null,this.bloomBlurTarget?.dispose(),this.bloomBlurTarget=null),this.bloomTarget||(this.bloomTarget=new lo(i,a,{type:Br,samples:4}),this.bloomBrightTarget=new lo(o,s,{type:Br}),this.bloomBlurTarget=new lo(o,s,{type:Br})),!this.bloomBrightScene){let e=yP();this.bloomBrightScene=new Yo,this.bloomBrightScene.add(e.mesh),this.bloomBrightUniforms=e.uniforms;let t=bP();this.bloomBlurScene=new Yo,this.bloomBlurScene.add(t.mesh),this.bloomBlurUniforms=t.uniforms;let n=xP();this.bloomCompositeScene=new Yo,this.bloomCompositeScene.add(n.mesh),this.bloomCompositeUniforms=n.uniforms}let c=this.bloomBrightTarget,l=this.bloomBlurTarget;if(this.webgl.setRenderTarget(this.bloomTarget),this.webgl.render(this.threeScene,e),t){let n=this.bloomBrightUniforms;n.tScene.value=this.bloomTarget.texture,n.uThreshold.value=t.threshold,this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBrightScene,e);let r=this.bloomBlurUniforms;r.tTex.value=c.texture,r.uDir.value.set(1/o,0),this.webgl.setRenderTarget(l),this.webgl.render(this.bloomBlurScene,e),r.tTex.value=l.texture,r.uDir.value.set(0,1/s),this.webgl.setRenderTarget(c),this.webgl.render(this.bloomBlurScene,e)}let u=this.bloomCompositeUniforms;u.tScene.value=this.bloomTarget.texture,u.tBloom.value=t?c.texture:this.bloomTarget.texture,u.uStrength.value=t?t.strength:0,u.uVignette.value=n?.vignette??0,u.uSaturation.value=n?.saturation??1,u.uContrast.value=n?.contrast??1,this.webgl.setRenderTarget(null),this.webgl.render(this.bloomCompositeScene,e)}renderWithClouds(e,t,n){let r=this.webgl.getDrawingBufferSize(dF),i=Math.max(1,r.x),a=Math.max(1,r.y),o=Math.max(1,Math.ceil(i/3)),s=Math.max(1,Math.ceil(a/3));if(this.cloudsTarget&&(this.cloudsTarget.width!==i||this.cloudsTarget.height!==a)&&(this.cloudsTarget.depthTexture?.dispose(),this.cloudsTarget.dispose(),this.cloudsTarget=null,this.cloudsHalfTarget?.dispose(),this.cloudsHalfTarget=null,this.cloudsBlurTarget?.dispose(),this.cloudsBlurTarget=null),!this.cloudsTarget){let e=new Sl(i,a);e.type=zr,this.cloudsTarget=new lo(i,a,{depthTexture:e,depthBuffer:!0})}if(this.cloudsHalfTarget||(this.cloudsHalfTarget=new lo(o,s,{depthBuffer:!1}),this.cloudsBlurTarget=new lo(o,s,{depthBuffer:!1})),!this.cloudsScene){let{mesh:e,uniforms:t}=DP();this.cloudsScene=new Yo,this.cloudsScene.add(e),this.cloudsUniforms=t}if(!this.cloudsBlurScene){let{mesh:e,uniforms:t}=EP();this.cloudsBlurScene=new Yo,this.cloudsBlurScene.add(e),this.cloudsBlurUniforms=t}if(!this.cloudsCompositeScene){let{mesh:e,uniforms:t}=OP();this.cloudsCompositeScene=new Yo,this.cloudsCompositeScene.add(e),this.cloudsCompositeUniforms=t}this.webgl.setRenderTarget(this.cloudsTarget),this.webgl.render(this.threeScene,e);let c=this.cloudsUniforms;c.tDepth.value=this.cloudsTarget.depthTexture,c.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(c.uCameraPos.value),c.uTime.value=(globalThis.performance?.now()??0)*.001*t.speed;let l=this.environment.sunDirection??[.4,.8,.3];c.uSunDir.value.set(l[0],l[1],l[2]).normalize(),n&&c.uSunColor.value.copy(n.color),c.uCloudColor.value.set(t.color),c.uShadeColor.value.set(t.shadeColor);let u=this.environment.sceneFog;u?(c.uHorizonColor.value.copy(u.color),c.uFarFade.value=u.far):(c.uHorizonColor.value.set(`#cdd9e6`),c.uFarFade.value=6e3),c.uBase.value=t.base,c.uTop.value=t.top,c.uCoverage.value=t.coverage,c.uDensity.value=t.density,c.uScale.value=t.scale,c.uWind.value.set(1,.35),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(this.cloudsScene,e);let d=this.cloudsBlurUniforms,f=this.cloudsBlurScene;d.tTex.value=this.cloudsHalfTarget.texture,d.uDir.value.set(1/o,0),this.webgl.setRenderTarget(this.cloudsBlurTarget),this.webgl.render(f,e),d.tTex.value=this.cloudsBlurTarget.texture,d.uDir.value.set(0,1/s),this.webgl.setRenderTarget(this.cloudsHalfTarget),this.webgl.render(f,e),this.webgl.setRenderTarget(null);let p=this.cloudsCompositeUniforms;p.tScene.value=this.cloudsTarget.texture,p.tClouds.value=this.cloudsHalfTarget.texture,this.webgl.render(this.cloudsCompositeScene,e)}renderWithCaustics(e,t){let n=this.webgl.getDrawingBufferSize(dF),r=Math.max(1,n.x),i=Math.max(1,n.y);if(this.causticsTarget&&(this.causticsTarget.width!==r||this.causticsTarget.height!==i)&&(this.causticsTarget.depthTexture?.dispose(),this.causticsTarget.dispose(),this.causticsTarget=null),!this.causticsTarget){let e=new Sl(r,i);e.type=zr,this.causticsTarget=new lo(r,i,{depthTexture:e,depthBuffer:!0})}if(!this.causticsScene){let{mesh:e,uniforms:t}=Th();this.causticsScene=new Yo,this.causticsScene.add(e),this.causticsUniforms=t}this.webgl.setRenderTarget(this.causticsTarget),this.webgl.render(this.threeScene,e),this.webgl.setRenderTarget(null);let a=this.causticsUniforms;a.tColor.value=this.causticsTarget.texture,a.tDepth.value=this.causticsTarget.depthTexture,a.uInvViewProj.value.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse).invert(),e.getWorldPosition(a.uCameraPos.value),a.uWaterLevel.value=t.surfaceY,a.uTime.value=(globalThis.performance?.now()??0)*.001*t.caustics.speed,a.uCausticColor.value.set(t.caustics.color),a.uCausticIntensity.value=t.caustics.intensity,a.uCausticScale.value=t.caustics.scale,a.uMaxDist.value=t.visibility;let o=this.environment.sunDirection;o&&a.uSunDirection.value.set(o[0],o[1],o[2]),a.uRayStrength.value=t.rays.enabled?t.rays.strength:0,this.webgl.render(this.causticsScene,e)}screenFromWorld(e,t,n){let r=this.lastCamera;return r?(pF.set(e,t,n).project(r),{x:(pF.x+1)/2*this.lastSize.w,y:(1-pF.y)/2*this.lastSize.h,behind:pF.z>1}):{x:0,y:0,behind:!0}}pick(e,t){let n=this.lastCamera;if(!n)return null;bF.set(e/this.lastSize.w*2-1,-(t/this.lastSize.h*2-1)),yF.setFromCamera(bF,n);let r=yF.intersectObjects(this.threeScene.children,!0);for(let e of r){let t=e.object;for(;t&&!t.userData.incantoNode;)t=t.parent;let n=t?.userData.incantoNode;if(n)return n}return null}stats(){let e=this.webgl.info;return{triangles:e.render.triangles,drawCalls:e.render.calls,geometries:e.memory.geometries,textures:e.memory.textures}}lastCameraPosition(){let e=this.lastCamera;return e?(e.getWorldPosition(_F),{x:_F.x,y:_F.y,z:_F.z}):null}cameraBasis(){let e=this.lastCamera,t=e?e.getWorldQuaternion(gF):gF.identity();return{right:new U(1,0,0).applyQuaternion(t),up:new U(0,1,0).applyQuaternion(t),forward:new U(0,0,-1).applyQuaternion(t)}}refreshShadows(){this.webgl.shadowMap.needsUpdate=!0}dispose(){this.engine.picker&&(this.engine.picker=null),this.disconnect(),this.threeScene.traverse(e=>{let t=e;if(!(!t.isMesh||t.userData?.incantoModelShared))if(t.geometry?.dispose(),Array.isArray(t.material))for(let e of t.material)e.dispose();else t.material?.dispose()}),this.causticsTarget?.depthTexture?.dispose(),this.causticsTarget?.dispose();let e=this.causticsScene?.children[0];e?.geometry?.dispose(),e?.material?.dispose(),this.cloudsTarget?.depthTexture?.dispose(),this.cloudsTarget?.dispose(),this.cloudsHalfTarget?.dispose(),this.cloudsBlurTarget?.dispose(),this.bloomTarget?.dispose(),this.bloomBrightTarget?.dispose(),this.bloomBlurTarget?.dispose();for(let e of[this.cloudsScene,this.cloudsBlurScene,this.cloudsCompositeScene,this.bloomBrightScene,this.bloomBlurScene,this.bloomCompositeScene]){let t=e?.children[0];t?.geometry?.dispose(),t?.material?.dispose()}this.ownsAssets&&this.assets.dispose(),this.environment.dispose(),this.webgl.dispose()}},uF=12,dF=new V,fF=new U,pF=new U,mF=new U,hF=new U,gF=new H,_F=new U,vF=new U,yF=new gd,bF=new V;function xF(e,t,n){let r=t*4,i=new Uint8Array(r);for(let t=0;t<Math.floor(n/2);t++){let a=t*r,o=(n-1-t)*r;i.set(e.subarray(a,a+r)),e.copyWithin(a,o,o+r),e.set(i,o)}}async function SF(e){let t=async(t,n)=>{e.onProgress&&(e.onProgress(t,n),typeof requestAnimationFrame==`function`&&await new Promise(e=>{requestAnimationFrame(()=>setTimeout(e,0))}))};dP(),(e.gameplay??!0)&&bv();for(let[t,n]of Object.entries(e.behaviors??{}))pt(t,n,{replace:!0});let n=new Wt({seed:e.seed,fixedHz:e.fixedHz,...e._scheduler?{scheduler:e._scheduler}:{}}),r=CF(e.scene),i=Xn(CF(r),{resolveScene:e.resolveScene,engine:n});n.setScene(i),await t(.06,`scene`);let a=null;(e.physics===!0||(e.physics??`auto`)===`auto`&&wF(i.root))&&(a=await UE(n)),await t(.1,`physics`);let o=[],s=e.keyboard??(typeof window<`u`?window:!1);if(s&&n.input.attachKeyboard(s),e.pointer){let t=typeof e.pointer==`object`?e.pointer.lockOnClick??!0:!0;n.input.attachPointer(e.canvas,{lockOnClick:t})}o.push(TF(n,i.root,e.canvas));let c=e.touch??`auto`;if(c!==!1){let t=e.touchContainer??e.canvas.parentElement??null;if(t){let r={force:c===!0,...e._touchDoc?{doc:e._touchDoc}:{}},i=_r(n,t,r),a=n.sceneChanged.connect(()=>{i?.dispose(),i=_r(n,t,r)});o.push(()=>{a(),i?.dispose()})}}let l=Vt(n.settings.autoQuality()),u=e._rendererFactory?e._rendererFactory(n,e.canvas):new lF({canvas:e.canvas,engine:n,qualityDefaults:{antialias:l.antialias,pixelRatio:l.pixelRatio},...e.pixelRatio===void 0?{}:{pixelRatio:e.pixelRatio},...e.adaptiveResolution===void 0?{}:{adaptiveResolution:e.adaptiveResolution},...e.preserveDrawingBuffer===void 0?{}:{preserveDrawingBuffer:e.preserveDrawingBuffer}});await t(.14,`renderer`);let d=e.debug??!1,f=e.editor??d,p=f===!0?{}:f||null,m={label:`✎ edit this scene`,run:async()=>{if(!p)return;let t=th(u),n=p.open??$m,i=async t=>{await SF({...e,scene:t})};await eh(async()=>{g();try{await n({scene:r,...t?{camera:t}:{},play:i,exit:()=>i(r),...p.save?{save:p.save}:{},...p.library?{library:p.library===!0?qm():p.library}:{}})}catch(e){console.error(`[incanto] could not open the editor:`,e),await i(r)}},`opening the editor…`)}};if(d){let t=e.touchContainer??e.canvas.parentElement??(typeof document<`u`?document.body:null);if(t){let{attachDebugOverlay:r}=await Um(async()=>{let{attachDebugOverlay:e}=await import(`./debug-Bu3eeAlO.js`);return{attachDebugOverlay:e}},[],import.meta.url),i=r(n,{container:t,statsSource:()=>u.stats?.()??{},...u.captureFrame?{frameSource:()=>h()}:{},...p?{actions:[m]}:{},...e._debugDoc?{doc:e._debugDoc}:{}});i&&o.push(()=>i.dispose())}}n.start(),await t(.16,`shaders`);try{u.deferFirstCompile?.();let t=globalThis.performance?.now?.()??0;n.tick(t),n.tick(t+16),await u.warmUp?.(t=>{e.onProgress?.(.16+t*.82,`shaders`)})}catch{}o.push(n.settings.bindAudio(n.audio)),o.push(n.settings.bindLocale(n.locale)),o.push(n.settings.bindQuality(e=>{jT(n,e)})),o.push(n.settings.bindFrameCap(e=>{n.maxFps=e,u.setFrameTarget?.(e||60)})),o.push(n.settings.bindRenderScale(e=>{u.setRenderScale?.(e)}));let h=()=>{let e=u.captureFrame;if(!e)throw new F(`TREE_VIOLATION`,`this renderer cannot capture frames`);return e.call(u)};o.push(nh(n)),await t(1,`ready`);function g(){rh([a?[`physics`,()=>a?.dispose()]:null,[`app cleanups`,()=>{for(let e of o)e()}],[`engine`,()=>n.dispose()],[`renderer`,()=>u.dispose()]])}return{engine:n,scene:i,sourceJson:r,renderer:u,physics:a,assetErrors(){return u.assets?.errors()??[]},async frame(e){let t=u.captureFrame;if(!t)throw new F(`TREE_VIOLATION`,`this renderer cannot capture frames`);let n=await t.call(u);return zT(n.pixels,n.width,n.height,e)},pick(e,t){return n.picker?.(e,t)??null},stats(){return{triangles:0,drawCalls:0,geometries:0,textures:0,...n.stats(),...u.stats?.()}},openEditor:p?m.run:null,dispose:g}}function CF(e){try{return structuredClone(e)}catch{throw new F(`BAD_FORMAT`,`createGame "scene" must be plain scene JSON (the imported *.scene.json object) — got something unclonable (a loaded Scene, class instances, or functions).`)}}function wF(e){if(e instanceof tg)return!0;for(let t of e.children)if(wF(t))return!0;return!1}function TF(e,t,n){let r=[],i=n;if(i.addEventListener&&r.push({target:i,type:`pointerdown`}),typeof window<`u`&&r.push({target:window,type:`keydown`}),r.length===0)return()=>{};function a(){for(let e of r)e.target.removeEventListener?.(e.type,o)}function o(){e.sfx.unlock(),e.music.unlock();let n=!1,r=e=>{e instanceof $t&&(e.retryPending(),e.pendingGesture&&(n=!0));for(let t of e.children)r(t)};r(t),n||a()}for(let e of r)e.target.addEventListener?.(e.type,o,{passive:!0});return a}var EF=e({DEFAULT_TERRAIN_TEXTURE_BASE:()=>gE,WATER_CUTOUT_MAX:()=>4,WATER_MAX_RIPPLES:()=>8,createGame3D:()=>SF,enablePhysics3D:()=>UE}),DF=new WeakMap,OF=class e{account;roomId;roomState=new M;allUserStates=new M;userJoined=new M;userLeft=new M;globalState=new M;globalMyState=new M;asset=new M;latestUserStates={};latestRoomState={};latestGlobalState={};latestGlobalMyState={};latestAsset={};server;engine;throttleMs;subs=[];messageSignals=new Map;collectionSignals=new Map;latestCollections=new Map;globalMessageSignals=new Map;globalCollectionSignals=new Map;latestGlobalCollections=new Map;scenes=new Map;lastSent=new Map;sendAccumulator=0;detachReplication=null;lastOwner=null;boundScene=null;static get(e){return DF.get(e)??null}static async create(t,n={}){await DF.get(t)?.dispose();let r=n.transport??await NF(n.config);await r.connect();let i=n.room??t.scene?.multiplayer?.room??`auto`,a=new e(t,r,await r.remoteFunction(`joinRoom`,[i===`auto`?void 0:i],{needResponse:!0}),n.throttleMs??50);return DF.set(t,a),a}constructor(e,t,n,r){this.engine=e,this.server=t,this.roomId=n,this.account=t.account,this.throttleMs=Math.max(30,r),this.boundScene=e.scene,this.subs.push(t.subscribeRoomState(n,e=>{this.latestRoomState=e,this.roomState.emit(e)}),t.subscribeRoomAllUserStates(n,e=>{this.latestUserStates=e,this.allUserStates.emit(e)}),t.onRoomUserJoin(n,e=>this.userJoined.emit(e)),t.onRoomUserLeave(n,e=>this.userLeft.emit(e))),t.subscribeGlobalState&&this.subs.push(t.subscribeGlobalState(e=>{this.latestGlobalState=e,this.globalState.emit(e)})),t.subscribeGlobalMyState&&this.subs.push(t.subscribeGlobalMyState(e=>{this.latestGlobalMyState=e,this.globalMyState.emit(e)})),t.subscribeAsset&&this.subs.push(t.subscribeAsset(this.account,e=>{this.latestAsset=e,this.asset.emit(e)})),this.detachReplication=e.fixedUpdated.connect(e=>this.replicate(e))}message(e){let t=this.messageSignals.get(e);return t||(t=new M,this.messageSignals.set(e,t),this.subs.push(this.server.onRoomMessage(this.roomId,e,e=>t?.emit(e)))),t}collection(e){let t=this.collectionSignals.get(e);return t||(t=new M,this.collectionSignals.set(e,t),this.subs.push(this.server.subscribeRoomCollection(this.roomId,e,n=>{this.latestCollections.set(e,n),t?.emit(n)}))),t}latestCollection(e){return this.collection(e),this.latestCollections.get(e)??{}}globalMessage(e){let t=this.globalMessageSignals.get(e);if(!t){t=new M,this.globalMessageSignals.set(e,t);let n=this.server.onGlobalMessage?.(e,e=>t?.emit(e));n&&this.subs.push(n)}return t}globalCollection(e){let t=this.globalCollectionSignals.get(e);if(!t){t=new M,this.globalCollectionSignals.set(e,t);let n=this.server.subscribeGlobalCollection?.(e,n=>{this.latestGlobalCollections.set(e,n),t?.emit(n)});n&&this.subs.push(n)}return t}latestGlobalCollection(e){return this.globalCollection(e),this.latestGlobalCollections.get(e)??{}}setMyState(e){return this.server.remoteFunction(`setMyState`,[this.roomId,e],{throttle:this.throttleMs,throttleKey:`incanto:myState`})}patchRoomState(e){return this.server.remoteFunction(`patchRoomState`,[this.roomId,e])}addEntity(e,t){return this.server.remoteFunction(`addEntity`,[this.roomId,e,t])}updateEntity(e,t,n){return this.server.remoteFunction(`updateEntity`,[this.roomId,e,t,n])}removeEntity(e,t){return this.server.remoteFunction(`removeEntity`,[this.roomId,e,t])}sendEvent(e,t){return this.server.remoteFunction(`sendEvent`,[this.roomId,e,t])}call(e,...t){return this.server.remoteFunction(e,[this.roomId,...t],{needResponse:!0})}registerScene(e,t){this.scenes.set(e,t)}resolveScene(e){let t=this.scenes.get(e);if(!t)throw new F(`UNRESOLVED_INSTANCE`,`No scene registered for '${e}'. Registered: [${[...this.scenes.keys()].join(`, `)}]. Call manager.registerScene('${e}', sceneJson).`);return t}async dispose(){this.detachReplication?.();for(let e of this.subs)e();await this.server.remoteFunction(`leaveRoom`,[this.roomId]),DF.delete(this.engine)}replicate(e){let t=this.engine.scene;if(!t||t!==this.boundScene)return;this.sendAccumulator+=e*1e3;let n=kF(t.root,!0);if(!n)return;n!==this.lastOwner&&(this.lastOwner=n,this.lastSent.clear());let r=n.network,i=Math.max(30,typeof r.throttleMs==`number`?r.throttleMs:this.throttleMs),a=Array.isArray(r.sync)?r.sync:[],o={};for(let e of a){let t=jF(n,e);t!==void 0&&(Xe(this.lastSent.get(e)??null,t)||(o[e]=Ze(t)))}if(!(this.sendAccumulator<i)&&Object.keys(o).length!==0){for(let[e,t]of Object.entries(o))this.lastSent.set(e,Ze(t));this.sendAccumulator=0,this.setMyState({sync:o})}}};function kF(e,t=!1){let n=[];if(AF(e,n),t&&n.length>1)throw new F(`BAD_FORMAT`,`Multiple network owner nodes found (${n.map(e=>e.getPath()).join(`, `)}). Exactly ONE node per player may declare network.mode 'owner' — replicate spawned entities through collections instead.`);return n[0]??null}function AF(e,t){e.network?.mode===`owner`&&t.push(e);for(let n of e.children)AF(n,t)}function jF(e,t){let n=t.lastIndexOf(`.`),r=n===-1?e:e.getNodeOrNull(t.slice(0,n))??void 0,i=n===-1?t:t.slice(n+1);if(r)return r[i]}function MF(e,t,n){for(let[r,i]of Object.entries(t)){let t=r.lastIndexOf(`.`),a=t===-1?e:e.getNodeOrNull(r.slice(0,t)),o=t===-1?r:r.slice(t+1);a&&n(a,o,i)}}async function NF(e){let{createAgent8Server:t}=await Um(async()=>{let{createAgent8Server:e}=await import(`./agent8-t3kl5q9K.js`);return{createAgent8Server:e}},[],import.meta.url);return t(e)}var PF=class extends Jt{static typeName=`NetworkSpawner`;static signals=[`spawned`,`despawned`];static props={source:{default:`users`},scene:{default:``},interpolate:{default:!0}};source=`users`;scene=``;interpolate=!0;spawned=new Map;positionTargets=new Map;failedKeys=new Set;update(e){let t=this.tree?.engine;if(!t)return;let n=OF.get(t);if(!n||this.scene===``)return;let r=this.currentEntries(n);for(let[e,t]of Object.entries(r)){let r=this.spawned.get(e);if(!r){if(this.failedKeys.has(e))continue;try{r=Zn(n.resolveScene(this.scene).root)}catch(t){throw this.failedKeys.add(e),t}r.name=FF(e),this.addChild(r),this.spawned.set(e,r),this.emit(`spawned`,r,e)}let i=t.sync;i&&MF(r,i,(e,t,n)=>this.setProp(e,t,n))}for(let[e,t]of[...this.spawned.entries()])e in r||(this.spawned.delete(e),this.positionTargets.delete(t),this.emit(`despawned`,t,e),t.free());this.interpolate&&this.stepInterpolation(e)}currentEntries(e){if(this.source===`users`){let t={};for(let[n,r]of Object.entries(e.latestUserStates))n!==e.account&&(t[n]=r);return t}return this.source.startsWith(`collection:`)?e.latestCollection(this.source.slice(11)):{}}setProp(e,t,n){if(this.interpolate&&t===`position`&&Array.isArray(n)){this.positionTargets.set(e,n);return}e[t]=n}stepInterpolation(e){let t=Math.min(1,e*8);for(let[e,n]of this.positionTargets){let r=e.position;Array.isArray(r)&&(e.position=r.map((e,r)=>e+((n[r]??e)-e)*t))}}};function FF(e){return e.replace(/[/%]/g,`_`)||`remote`}function IF(){Ln(),L(PF)}function LF(){try{return typeof localStorage>`u`?null:localStorage}catch{return null}}var RF=LF()?.getItem(`incanto-editor-lang`)??`en`,zF=new Set;function BF(){return RF}function VF(e){RF=e,LF()?.setItem(`incanto-editor-lang`,e);for(let e of zF)e()}function HF(e){zF.add(e)}function UF(e){return e[RF]}var WF={node:{paths:[`M5 5h14v14H5z`]},move:{paths:[`M12 3v18M3 12h18`,`M8 7l4-4 4 4M8 17l4 4 4-4M7 8l-4 4 4 4M17 8l4 4-4 4`]},image:{paths:[`M4 5h16v14H4z`,`M4 15l5-5 4 4 3-3 4 4`],circles:[[9,9,1.6]]},film:{paths:[`M4 4h16v16H4z`,`M4 9h16M4 15h16`,`M9 4v16M15 4v16`]},video:{paths:[`M3 7h12v10H3z`,`M15 10l6-3v10l-6-3`]},text:{paths:[`M5 7V5h14v2`,`M12 5v14`,`M9 19h6`]},layers:{paths:[`M12 3 3 8l9 5 9-5-9-5z`,`M3 12l9 5 9-5`,`M3 16l9 5 9-5`]},square:{paths:[`M5 5h14v14H5z`,`M5 12h14`]},ball:{paths:[`M12 8v0`],circles:[[12,12,8],[12,12,1.4]]},person:{paths:[`M5 21v-1a7 7 0 0 1 14 0v1`],circles:[[12,7,4]]},area:{paths:[`M5 5h14v14H5z`],dashed:!0},gamepad:{paths:[`M7 9h-0M6 12h4M8 10v4`,`M4 8h16a2 2 0 0 1 2 2v5a2 2 0 0 1-2 2H4a2 2 0 0 1-2-2v-5a2 2 0 0 1 2-2z`],circles:[[16,11,1],[18.5,13.5,1]]},clock:{paths:[`M12 7v5l3 2`],circles:[[12,12,9]]},cube:{paths:[`M21 16V8l-9-5-9 5v8l9 5 9-5z`,`M3.3 7.5 12 12.5l8.7-5`,`M12 22V12.5`]},sun:{paths:[`M12 2v3M12 19v3M2 12h3M19 12h3M4.9 4.9l2.1 2.1M17 17l2.1 2.1M19.1 4.9 17 7M7 17l-2.1 2.1`],circles:[[12,12,4]]},bulb:{paths:[`M9 18h6M10 21h4`,`M8 13a6 6 0 1 1 8 0c-1 1-1.5 2-1.5 3h-5c0-1-.5-2-1.5-3z`]},globe:{paths:[`M2 12h20`,`M12 2a15 15 0 0 1 0 20a15 15 0 0 1 0-20z`],circles:[[12,12,10]]},link:{paths:[`M10 14a5 5 0 0 0 7 0l3-3a5 5 0 0 0-7-7l-1 1`,`M14 10a5 5 0 0 0-7 0l-3 3a5 5 0 0 0 7 7l1-1`]},speaker:{paths:[`M11 5 6 9H3v6h3l5 4V5z`,`M15.5 8.5a5 5 0 0 1 0 7M18.5 5.5a9 9 0 0 1 0 13`]},swatch:{paths:[`M4 4h16v16H4z`,`M4 4l16 16`]},sparkles:{paths:[`M12 4v5M12 15v5M5 12h5M14 12h5`],circles:[[6,5,1],[18,19,1]]},waves:{paths:[`M2 8c3-3 5 3 8 0s5 3 8 0`,`M2 14c3-3 5 3 8 0s5 3 8 0`,`M2 20c3-3 5 3 8 0s5 3 8 0`]},plant:{paths:[`M12 21v-8`,`M12 13c0-4-3-6-7-6 0 4 3 6 7 6z`,`M12 11c0-4 3-6 7-6 0 4-3 6-7 6z`]},flower:{paths:[`M12 21v-7`],circles:[[12,9,2],[12,4.5,2.2],[16.3,7.5,2.2],[14.7,12.6,2.2],[9.3,12.6,2.2],[7.7,7.5,2.2]]},voxels:{paths:[`M4 14h8v8H4z`,`M12 14h8v8h-8z`,`M8 6h8v8H8z`]}},GF={Node:`node`,Timer:`clock`,AudioPlayer:`speaker`,ColorRect2D:`swatch`,Particles2D:`sparkles`,Particles3D:`sparkles`,Water3D:`waves`,Foliage3D:`plant`,Flowers3D:`flower`,VoxelGrid3D:`voxels`,ModelInstance3D:`person`,CharacterController3D:`gamepad`,Node2D:`move`,Sprite2D:`image`,AnimatedSprite2D:`film`,Camera2D:`video`,Label:`text`,UILayer:`layers`,StaticBody2D:`square`,RigidBody2D:`ball`,CharacterBody2D:`person`,Area2D:`area`,CharacterController2D:`gamepad`,Node3D:`move`,Billboard3D:`layers`,MeshInstance3D:`cube`,LoftMesh3D:`cube`,Camera3D:`video`,DirectionalLight3D:`sun`,OmniLight3D:`bulb`,StaticBody3D:`square`,RigidBody3D:`ball`,CharacterBody3D:`person`,Area3D:`area`,NetworkSpawner:`globe`};function KF(e){let t=WF[GF[e??``]??(e?`node`:`link`)],n=document.createElementNS(`http://www.w3.org/2000/svg`,`svg`);n.setAttribute(`viewBox`,`0 0 24 24`),n.setAttribute(`width`,`13`),n.setAttribute(`height`,`13`),n.setAttribute(`fill`,`none`),n.setAttribute(`stroke`,`currentColor`),n.setAttribute(`stroke-width`,`2`),n.setAttribute(`stroke-linecap`,`round`),n.setAttribute(`stroke-linejoin`,`round`),t.dashed&&n.setAttribute(`stroke-dasharray`,`3 2.4`);for(let e of t.paths){let t=document.createElementNS(`http://www.w3.org/2000/svg`,`path`);t.setAttribute(`d`,e),n.appendChild(t)}for(let[e,r,i]of t.circles??[]){let t=document.createElementNS(`http://www.w3.org/2000/svg`,`circle`);t.setAttribute(`cx`,String(e)),t.setAttribute(`cy`,String(r)),t.setAttribute(`r`,String(i)),n.appendChild(t)}return n}function qF(){let e=document.createElementNS(`http://www.w3.org/2000/svg`,`svg`);e.setAttribute(`viewBox`,`0 0 24 24`),e.setAttribute(`width`,`12`),e.setAttribute(`height`,`12`),e.setAttribute(`fill`,`none`),e.setAttribute(`stroke`,`currentColor`),e.setAttribute(`stroke-width`,`2.4`),e.setAttribute(`aria-hidden`,`true`);let t=document.createElementNS(`http://www.w3.org/2000/svg`,`path`);return t.setAttribute(`d`,`m6 9 6 6 6-6`),e.appendChild(t),e}var JF=[{type:`texture`,label:`image (texture)`,metaHints:[`filter`]},{type:`spritesheet`,label:`spritesheet`,metaHints:[`filter`,`frameWidth`,`frameHeight`]},{type:`model`,label:`3D model (GLB/VRM)`,metaHints:[]},{type:`animation`,label:`animation (GLB clips)`,metaHints:[`clip`]}],YF=new Set,XF=null,ZF=null;function QF(e,t,n){let r=document.createElement(`input`);r.className=`rename-input`,r.value=e;let i=()=>{let i=r.value.trim().replace(/\//g,``);i&&i!==e?t(i):n()};r.addEventListener(`keydown`,e=>{e.stopPropagation(),e.key===`/`&&e.preventDefault(),e.key===`Enter`&&i(),e.key===`Escape`&&n()});for(let e of[`click`,`pointerdown`,`dblclick`,`mousedown`])r.addEventListener(e,e=>e.stopPropagation());return r.addEventListener(`blur`,i),queueMicrotask(()=>{r.focus(),r.select()}),r}function $F(e,t){let n={path:``,name:``,folders:new Map,assets:[]},r=e=>{let t=n;if(e===``)return t;for(let n of e.split(`/`)){let e=t.folders.get(n);e||(e={path:t.path?`${t.path}/${n}`:n,name:n,folders:new Map,assets:[]},t.folders.set(n,e)),t=e}return t};for(let t of e){let e=t.lastIndexOf(`/`);r(e===-1?``:t.slice(0,e)).assets.push(t)}for(let e of t)r(e);return n}function eI(e){let t=e.assets.length;for(let n of e.folders.values())t+=eI(n);return t}function tI(e,t){e.textContent=``;let n=t.working.assets??{},r=Object.keys(n);if(r.length===0&&t.pendingGroups.size===0&&!t.addingAsset&&!t.addingGroup){let t=document.createElement(`div`);t.className=`muted-note explorer-empty`,t.textContent=`no assets yet — + adds textures, models, animations`,e.appendChild(t);return}let i=(e,n)=>{e.addEventListener(`dragover`,t=>{t.preventDefault(),t.stopPropagation(),e.classList.add(`drop-target`)}),e.addEventListener(`dragleave`,()=>e.classList.remove(`drop-target`)),e.addEventListener(`drop`,r=>{r.preventDefault(),r.stopPropagation(),e.classList.remove(`drop-target`);let i=r.dataTransfer?.getData(`text/incanto-asset`);i&&t.moveAsset(i,n);let a=r.dataTransfer?.getData(`text/incanto-group`);a&&t.moveGroup(a,n)})};i(e,``);let a=(e,r)=>{let i=n[e],a=e.includes(`/`)?e.slice(e.lastIndexOf(`/`)+1):e,o=document.createElement(`div`);o.className=`tree-row asset-row${t.selectedAsset===e?` selected`:``}`,o.draggable=!0,o.addEventListener(`dragstart`,t=>{t.dataTransfer?.setData(`text/incanto-asset`,e)});let s=document.createElement(`span`);if(s.className=`tree-icon`,s.appendChild(_I(i.type??``)),s.addEventListener(`click`,e=>{e.stopPropagation(),vI(s,i.type??``)}),XF===e){let n=e.includes(`/`)?e.slice(0,e.lastIndexOf(`/`)+1):``;o.appendChild(QF(a,r=>{XF=null,t.renameAssetKey(e,n+r)},()=>{XF=null,t.selectAsset(t.selectedAsset)})),o.draggable=!1,o.insertBefore(s,o.firstChild),r.appendChild(o);return}let c=document.createElement(`span`);c.className=`tree-name asset-key`,c.textContent=`$${a}`,c.title=`$${e}`,c.addEventListener(`dblclick`,n=>{n.stopPropagation(),XF=e,t.selectAsset(e)}),o.append(s,c),o.addEventListener(`click`,()=>t.selectAsset(e)),r.appendChild(o)},o=(e,n)=>{let r=YF.has(e.path),s=document.createElement(`div`);s.className=`asset-folder${r?` collapsed`:``}${t.selectedGroup===e.path?` selected`:``}`,s.draggable=!0,s.addEventListener(`dragstart`,t=>{t.stopPropagation(),t.dataTransfer?.setData(`text/incanto-group`,e.path)});let c=document.createElement(`span`);c.className=`chev`,c.appendChild(qF());let l=document.createElementNS(`http://www.w3.org/2000/svg`,`svg`);l.setAttribute(`viewBox`,`0 0 24 24`),l.setAttribute(`width`,`12`),l.setAttribute(`height`,`12`),l.setAttribute(`fill`,`none`),l.setAttribute(`stroke`,`currentColor`),l.setAttribute(`stroke-width`,`1.8`),l.setAttribute(`aria-hidden`,`true`);let u=document.createElementNS(`http://www.w3.org/2000/svg`,`path`);if(u.setAttribute(`d`,`M3 6a2 2 0 0 1 2-2h4l2 2h8a2 2 0 0 1 2 2v10a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2z`),l.appendChild(u),ZF===e.path){let i=e.path.includes(`/`)?e.path.slice(0,e.path.lastIndexOf(`/`)+1):``;if(s.append(c,l,QF(e.name,n=>{ZF=null,t.renameGroup(e.path,i+n)},()=>{ZF=null,t.selectGroup(t.selectedGroup)})),s.draggable=!1,n.appendChild(s),!r){let t=document.createElement(`div`);t.className=`tree-children`;for(let n of e.folders.values())o(n,t);for(let n of e.assets)a(n,t);t.children.length>0&&n.appendChild(t)}return}let d=document.createElement(`span`);d.textContent=e.name,d.addEventListener(`dblclick`,n=>{n.stopPropagation(),ZF=e.path,t.selectGroup(e.path)});let f=document.createElement(`span`);if(f.className=`count`,f.textContent=`(${eI(e)})`,s.append(c,l,d,f),s.addEventListener(`click`,()=>{YF.has(e.path)?YF.delete(e.path):YF.add(e.path),t.selectGroup(e.path)}),i(s,e.path),n.appendChild(s),!r){let t=document.createElement(`div`);t.className=`tree-children`;for(let n of e.folders.values())o(n,t);for(let n of e.assets)a(n,t);t.children.length>0&&n.appendChild(t)}},s=$F(r,t.pendingGroups);for(let t of s.assets)a(t,e);for(let t of s.folders.values())o(t,e)}function nI(e,t,n,r){if(t.selection!==null)return!1;if(t.addingGroup){e.appendChild(SI(t.newGroupParent?`NEW GROUP IN ${t.newGroupParent}/`:`NEW GROUP`));let n=document.createElement(`input`);n.placeholder=t.newGroupParent?`heroes`:`characters (or a/b to nest)`,n.className=`mono`,e.appendChild(fI(`name`,n));let r=document.createElement(`button`);r.type=`button`,r.className=`primary`,r.textContent=`add`;let i=()=>{let e=n.value.trim().replace(/^\/+|\/+$/g,``);e&&(t.cancelAddForms(),t.addGroup(t.newGroupParent?`${t.newGroupParent}/${e}`:e))};r.addEventListener(`click`,i),n.addEventListener(`keydown`,e=>{e.key===`Enter`&&i()});let a=document.createElement(`div`);return a.className=`pop-actions`,a.appendChild(r),e.appendChild(a),setTimeout(()=>n.focus(),0),!0}if(t.addingAsset)return oI(e,t,r);if(t.selectedGroup!==null){let r=t.selectedGroup,i=t.groupCount(r);e.appendChild(SI(`GROUP (${i} asset${i===1?``:`s`})`));let a=r.includes(`/`)?r.slice(0,r.lastIndexOf(`/`)+1):``,o=r.includes(`/`)?r.slice(r.lastIndexOf(`/`)+1):r;e.appendChild(pI(`name`,o,e=>{let n=e.trim().replace(/\/+/g,``);n&&n!==o&&t.renameGroup(r,a+n)}));let s=document.createElement(`button`);return s.type=`button`,s.className=`ghost danger`,s.textContent=`delete group`,s.addEventListener(`click`,()=>{if(i===0){t.deleteGroup(r);return}n(`'${r}/' contains ${i} asset${i===1?``:`s`} — deleting the group deletes them too.`,`delete group & assets`,()=>t.deleteGroup(r))}),e.appendChild(s),!0}let i=t.selectedAsset;if(i===null)return!1;let a=t.working.assets??{};if(!(i in a))return!1;e.appendChild(SI(`ASSET — ${String(a[i].type??`?`)}`)),e.appendChild(yI(i)),e.appendChild(bI(t,i)),e.appendChild(rI(t,a,i,r));let o=document.createElement(`button`);return o.type=`button`,o.className=`ghost danger`,o.textContent=`delete asset`,o.addEventListener(`click`,()=>{t.selectAsset(null),t.mutate(()=>{delete a[i],Object.keys(a).length===0&&delete t.working.assets})}),e.appendChild(o),!0}function rI(e,t,n,r){let i=t[n],a=document.createElement(`div`);a.className=`asset-editor`;let o=n.includes(`/`)?n.slice(n.lastIndexOf(`/`)+1):n,s=n.includes(`/`)?n.slice(0,n.lastIndexOf(`/`)+1):``,c=pI(`name`,o,t=>{let r=t.trim().replace(/^\$/,``).replace(/\//g,``);r&&r!==o&&e.renameAssetKey(n,s+r)});xI(c.querySelector(`input`)),a.appendChild(c);let l=pI(`url`,String(i.url??``),t=>{e.mutate(()=>{i.url=t.trim()})}),u=l.querySelector(`input`);if(r&&u){let t=cI(String(i.type??``));l.classList.add(`has-lib`),l.appendChild(dI(()=>t,`asset url`,r,t=>{u.value=t,e.mutate(()=>{i.url=t})},()=>uI(t,e,String(i.type??``)),()=>String(i.type??``)||void 0))}a.appendChild(l);let d=document.createElement(`div`);d.className=`muted-note`,d.textContent=`meta (key · value)`,a.appendChild(d);for(let[t,n]of Object.entries(i))t===`type`||t===`url`||a.appendChild(iI(e,i,t,n));return a.appendChild(aI(e,i)),a}function iI(e,t,n,r){let i=document.createElement(`div`);i.className=`meta-row`;let a=document.createElement(`input`);a.value=n,a.className=`mono`;let o=document.createElement(`input`);o.value=typeof r==`string`?r:JSON.stringify(r),o.className=`mono`;let s=()=>{let r=a.value.trim();e.mutate(()=>{delete t[n],r&&(t[r]=mI(o.value))})};a.addEventListener(`change`,s),o.addEventListener(`change`,s);let c=document.createElement(`button`);return c.type=`button`,c.className=`linklike danger-link`,c.textContent=`✕`,c.addEventListener(`click`,()=>{e.mutate(()=>{delete t[n]})}),i.append(a,o,c),i}function aI(e,t){let n=document.createElement(`div`);n.className=`meta-row`;let r=document.createElement(`input`);r.placeholder=`filter…`,r.className=`mono`;let i=document.createElement(`input`);i.placeholder=`nearest`,i.className=`mono`;let a=()=>{let n=r.value.trim();!n||i.value.trim()===``||e.mutate(()=>{t[n]=mI(i.value)})};return r.addEventListener(`change`,a),i.addEventListener(`change`,a),n.append(r,i,document.createElement(`span`)),n}function oI(e,t,n){return e.appendChild(SI(`NEW ASSET`)),e.appendChild(sI(t,n)),!0}function sI(e,t){let n=document.createElement(`div`);n.className=`asset-editor`;let r=document.createElement(`select`);for(let e of JF){let t=document.createElement(`option`);t.value=e.type,t.textContent=e.label,r.appendChild(t)}n.appendChild(fI(`type`,r));let i=document.createElement(`input`);i.placeholder=`(optional) characters`,i.className=`mono`,i.value=e.newAssetGroup;let a=`asset-groups-list`;i.setAttribute(`list`,a);let o=document.createElement(`datalist`);o.id=a;let s=new Set;for(let t of Object.keys(e.working.assets??{})){let e=t.lastIndexOf(`/`);e!==-1&&s.add(t.slice(0,e))}for(let t of e.pendingGroups)s.add(t);for(let e of s){let t=document.createElement(`option`);t.value=e,o.appendChild(t)}n.appendChild(fI(`group`,i)),n.appendChild(o);let c=document.createElement(`input`);c.placeholder=`coin`,c.className=`mono`,xI(c),n.appendChild(fI(`key`,c));let l=document.createElement(`input`);l.placeholder=`/textures/coin.png · https://… · data:…`,l.className=`mono`;let u=fI(`url`,l);t&&(u.classList.add(`has-lib`),u.appendChild(dI(()=>cI(r.value),`new asset`,t,e=>{l.value=e,c.value.trim()||(c.value=lI(e))},()=>uI(cI(r.value),e,r.value),()=>r.value||void 0))),n.appendChild(u);let d=document.createElement(`textarea`);d.rows=2,d.placeholder=`or paste a JSON object: { "type": "model", "url": "/m.glb" }`,n.appendChild(d);let f=document.createElement(`button`);f.type=`button`,f.className=`primary`,f.textContent=`add`,f.addEventListener(`click`,()=>{let t=c.value.trim().replace(/^\$/,``);if(!t)return;let n=i.value.trim().replace(/\/+$/,``),a=n?`${n}/${t}`:t,o=null,s=d.value.trim();if(s)try{o=JSON.parse(s)}catch{d.classList.add(`invalid`);return}else l.value.trim()&&(o={type:r.value,url:l.value.trim()});o&&(e.cancelAddForms(),e.selectedAsset=a,e.mutate(()=>{e.working.assets||(e.working.assets={});let t=e.working.assets;t[a]=o}))});let p=document.createElement(`div`);return p.className=`pop-actions`,p.appendChild(f),n.appendChild(p),n}function cI(e){return e===`model`||e===`animation`?`model`:e===`audio`?`audio`:e===`texture`||e===`spritesheet`?`image`:`any`}function lI(e){return((e.split(/[?#]/)[0]??``).split(`/`).pop()??``).replace(/\.[^.]+$/,``).replace(/[^a-zA-Z0-9_-]+/g,`_`).replace(/_{2,}/g,`_`).replace(/^_+|_+$/g,``).toLowerCase()||`asset`}function uI(e,t,n){if(n===`animation`)return[`3d`,`animations`];let r=(t.working.dimension??`2d`)===`3d`;if(e===`image`)return r?[`3d`,`textures`]:[`2d`,`sprite_characters`];if(e===`model`)return[`3d`,`characters`]}function dI(e,t,n,r,i,a){let o=document.createElement(`button`);return o.type=`button`,o.className=`asset-lib`,o.textContent=`📚 library`,o.title=`Browse the agent8 asset library`,o.addEventListener(`click`,o=>{o.preventDefault();let s=i?.(),c=a?.();n({kind:e(),target:t,...s?{shelf:s}:{},...c?{assetType:c}:{}}).then(e=>{e&&r(e)})}),o}function fI(e,t){let n=document.createElement(`label`);n.className=`field`;let r=document.createElement(`span`);return r.textContent=e,n.append(r,t),n}function pI(e,t,n){let r=document.createElement(`input`);return r.value=t,r.className=`mono`,r.addEventListener(`change`,()=>n(r.value)),fI(e,r)}function mI(e){let t=e.trim();if(t===`true`)return!0;if(t===`false`)return!1;if(t!==``&&Number.isFinite(Number(t)))return Number(t);if(t.startsWith(`{`)||t.startsWith(`[`))try{return JSON.parse(t)}catch{return e}return e}var hI={texture:`M3 5h18v14H3z M3 15l5-5 4 4 3-3 6 6 M8.5 9.5h.01`,spritesheet:`M3 4h18v16H3z M9 4v16 M15 4v16 M3 12h18`,model:`M12 2l9 5v10l-9 5-9-5V7z M12 12l9-5 M12 12L3 7 M12 12v10`,animation:`M12 2a10 10 0 1 0 10 10 M22 12l-3-3m3 3l3-3 M12 7v5l3 3`},gI={texture:{en:`image (texture) — Sprite2D.texture references it as "$key".`,ko:`이미지(텍스처) — Sprite2D.texture에서 "$키"로 참조합니다.`},spritesheet:{en:`spritesheet — AnimatedSprite2D slices it into named frame animations.`,ko:`스프라이트시트 — AnimatedSprite2D가 이름 붙은 프레임 애니메이션으로 자릅니다.`},model:{en:`3D model (GLB/glTF/VRM) — ModelInstance3D.model references it as "$key".`,ko:`3D 모델(GLB/glTF/VRM) — ModelInstance3D.model에서 "$키"로 참조합니다.`},animation:{en:`animation clips (GLB, in memory — drawn nowhere) — any model can play them; mixamo retargets onto VRM.`,ko:`애니메이션 클립(GLB, 메모리 전용 — 그려지지 않음) — 어떤 모델이든 재생 가능, mixamo는 VRM에 자동 리타게팅.`}};function _I(e){let t=document.createElementNS(`http://www.w3.org/2000/svg`,`svg`);t.setAttribute(`viewBox`,`0 0 24 24`),t.setAttribute(`width`,`13`),t.setAttribute(`height`,`13`),t.setAttribute(`fill`,`none`),t.setAttribute(`stroke`,`currentColor`),t.setAttribute(`stroke-width`,`1.8`),t.setAttribute(`aria-hidden`,`true`);let n=document.createElementNS(`http://www.w3.org/2000/svg`,`path`);return n.setAttribute(`d`,hI[e]??`M4 4h16v16H4z`),t.appendChild(n),t.classList.add(`asset-icon-${e}`),t}function vI(e,t){document.querySelector(`.balloon`)?.remove();let n=gI[t];if(!n)return;let r=document.createElement(`div`);r.className=`balloon floating`;let i=document.createElement(`div`);i.className=`balloon-title`,i.textContent=t;let a=document.createElement(`span`);a.textContent=UF(n),r.append(i,a),document.body.appendChild(r);let o=e.getBoundingClientRect();r.style.left=`${o.right+8}px`,r.style.top=`${Math.max(8,o.top-8)}px`;let s=()=>{r.remove(),document.removeEventListener(`pointerdown`,s,!0)};setTimeout(()=>document.addEventListener(`pointerdown`,s,!0),0)}function yI(e){let t=document.createElement(`div`);t.className=`field uid-line`;let n=document.createElement(`span`);n.textContent=`key`;let r=document.createElement(`div`);r.className=`uid-value`;let i=document.createElement(`code`);i.textContent=`$${e}`;let a=document.createElement(`button`);return a.type=`button`,a.className=`uid-copy`,a.title=`Copy key`,a.innerHTML=`<svg aria-hidden="true" width="11" height="11" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><rect x="9" y="9" width="13" height="13" rx="2"/><path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1"/></svg>`,a.addEventListener(`click`,()=>{navigator.clipboard?.writeText(`$${e}`),a.classList.add(`copied`),setTimeout(()=>a.classList.remove(`copied`),600)}),r.append(i,a),t.append(n,r),t}function bI(e,t){let n=t.includes(`/`)?t.slice(0,t.lastIndexOf(`/`)):``,r=document.createElement(`select`),i=new Set([``]);for(let t of Object.keys(e.working.assets??{})){let e=t.split(`/`);for(let t=1;t<e.length;t++)i.add(e.slice(0,t).join(`/`))}for(let t of e.pendingGroups)i.add(t);for(let e of[...i].sort()){let t=document.createElement(`option`);t.value=e,t.textContent=e===``?`(root)`:`${e}/`,e===n&&(t.selected=!0),r.appendChild(t)}r.addEventListener(`change`,()=>{e.moveAsset(t,r.value)});let a=document.createElement(`label`);a.className=`field`;let o=document.createElement(`span`);return o.textContent=`group`,a.append(o,r),a}function xI(e){e&&(e.addEventListener(`keydown`,e=>{e.key===`/`&&e.preventDefault()}),e.addEventListener(`input`,()=>{e.value.includes(`/`)&&(e.value=e.value.replace(/\//g,``))}))}function SI(e){let t=document.createElement(`div`);t.className=`section-title`,t.textContent=e;let n=document.createElement(`span`);return n.className=`rule`,t.appendChild(n),t}var CI=window.parent!==window,wI=new URLSearchParams(window.location.search).get(`parentOrigin`),TI=!1;function EI(e){if(CI){if(!wI){TI||(TI=!0,console.warn(`incanto-editor: embedded without ?parentOrigin=<origin> — postMessage disabled`));return}window.parent.postMessage(e,wI)}}var DI={ready(e,t,n){EI({type:`incanto-editor:ready`,input:e,output:t,version:n})},open(e,t){EI({type:`incanto-editor:open`,input:e,output:t})},change(e){EI({type:`incanto-editor:change`,dirty:e})},save(e,t,n){EI({type:`incanto-editor:save`,input:e,output:t,data:n})},error(e){EI({type:`incanto-editor:error`,message:e})}},OI=[[`Core`,e=>!e.endsWith(`2D`)&&!e.endsWith(`3D`)&&e!==`Label`&&e!==`UILayer`&&e!==`NetworkSpawner`],[`2D`,e=>e.endsWith(`2D`)&&!/Body|Area|Controller/.test(e)||e===`Label`||e===`UILayer`],[`2D Physics`,e=>e.endsWith(`2D`)&&/Body|Area|Controller/.test(e)],[`3D`,e=>e.endsWith(`3D`)&&!/Body|Area|Controller/.test(e)],[`3D Physics`,e=>e.endsWith(`3D`)&&/Body|Area|Controller/.test(e)],[`Network`,e=>e===`NetworkSpawner`]],kI=[...OI,[`Other`,e=>OI.every(([,t])=>!t(e))]],AI={title:{en:`How Incanto scenes work`,ko:`Incanto 씬은 어떻게 동작하나`},sections:[{heading:{en:`Everything is a node in a tree`,ko:`모든 것은 트리 위의 노드`},text:{en:`A scene is ONE tree of typed nodes (Godot-style). Each node has a name (unique among its siblings), a type that defines its props and behavior, optional children, and an optional scene-wide-unique uid. The whole structure lives in a *.scene.json file — there is no hidden state: what you see in this editor IS the file.`,ko:`씬은 타입을 가진 노드들의 단일 트리입니다(Godot 방식). 각 노드는 이름(형제 간 유일), props와 동작을 결정하는 타입, 선택적 자식들, 그리고 선택적인 씬 전역 유일 uid를 가집니다. 전체 구조가 *.scene.json 파일 하나에 들어있고 숨겨진 상태는 없습니다 — 이 에디터에서 보는 것이 곧 파일 그 자체입니다.`}},{heading:{en:`Props are delta-only`,ko:`Props는 변경분만 기록`},text:{en:`Every prop has a default defined by the engine. The JSON only stores values that DIFFER from the default — so files stay small and diffs stay meaningful. This editor follows the same rule: set a value back to its default and it disappears from the file.`,ko:`모든 prop에는 엔진이 정의한 기본값이 있습니다. JSON에는 기본값과 다른 값만 기록되어 파일이 작고 diff가 의미를 가집니다. 이 에디터도 같은 규칙을 따릅니다 — 값을 기본값으로 되돌리면 파일에서 사라집니다.`}},{heading:{en:`Addressing: paths, names, uid, groups`,ko:`노드 찾기: 경로·이름·uid·그룹`},text:{en:`Code reaches nodes four ways: a path like "Player/Skin" (relative) or "%Unique" (marked-unique name), getNodesByName("Enemy") which returns a LIST (names repeat across the tree), getNodeByUid("n_x1y2") which returns exactly one node and survives moves/renames, and groups — free tags for queries like "every coin".`,ko:`코드는 네 가지 방법으로 노드에 접근합니다: "Player/Skin" 같은 경로(상대) 또는 "%Unique"(유일 표시 이름), 트리 전체에서 같은 이름을 모두 찾는 getNodesByName("Enemy") — 이름은 중복될 수 있어 리스트가 돌아옵니다 —, 정확히 한 노드를 돌려주고 이동/개명에도 살아남는 getNodeByUid("n_x1y2"), 그리고 "모든 코인"처럼 묶어 조회하는 자유 태그 groups.`}},{heading:{en:`Signals connect, behaviors act`,ko:`시그널로 잇고 비헤이비어로 움직인다`},text:{en:`Nodes emit signals (an Area2D fires triggerEnter, a Timer fires timeout). The scene's "connections" wire a signal to a handler — declaratively, in JSON. Game logic itself is a Behavior: a TypeScript class in YOUR game, attached by name via "script". The inspector's CONNECTIONS section shows and edits these links on the selected node — what it emits, what reaches it, and any end that no longer resolves. The handler code itself lives in your game.`,ko:`노드는 시그널을 발산합니다(Area2D의 triggerEnter, Timer의 timeout). 씬의 "connections"가 시그널을 핸들러에 선언적으로(JSON으로) 연결합니다. 게임 로직 자체는 Behavior — 게임 쪽 TypeScript 클래스이며 "script"에 이름으로 연결됩니다. 인스펙터의 CONNECTIONS 섹션이 선택한 노드의 연결을 보여주고 편집합니다 — 나가는 것, 들어오는 것, 그리고 더 이상 찾을 수 없는 끝. 핸들러 코드 자체는 게임에 있습니다.`}},{heading:{en:`Assets are declared, then referenced`,ko:`에셋은 선언하고 $키로 참조`},text:{en:`The scene header declares assets (textures, spritesheets, 3D models, animation clips) under a key; nodes reference them as "$key". Animations are data too: an {type:"animation"} asset loads GLB clips into memory and any ModelInstance3D can play them — Mixamo clips retarget onto VRM avatars automatically.`,ko:`씬 헤더에서 에셋(텍스처·스프라이트시트·3D 모델·애니메이션 클립)을 키로 선언하고, 노드는 "$key"로 참조합니다. 애니메이션도 데이터입니다 — {type:"animation"} 에셋이 GLB 클립을 메모리에 올리고 어떤 ModelInstance3D든 재생할 수 있으며, Mixamo 클립은 VRM 아바타에 자동 리타게팅됩니다.`}}]},Q=(e,t,...n)=>({type:e,summary:t,body:n}),jI=[{id:`core`,label:{en:`Core`,ko:`Core`},intro:{en:`Dimension-free building blocks: plain containers and the game clock. They render nothing themselves.`,ko:`차원과 무관한 기본 블록 — 순수 컨테이너와 게임 시계입니다. 스스로는 아무것도 그리지 않습니다.`},nodes:[Q(`Node`,{en:`A plain container with no transform.`,ko:`변환 없이 자식을 묶는 순수 컨테이너.`},{en:`Use it to group related nodes (all coins, all UI) without affecting their positions. Lifecycle, signals, groups, script — everything works; it just has no visual or spatial meaning of its own.`,ko:`위치에 영향을 주지 않으면서 관련 노드(코인 전부, UI 전부)를 묶을 때 씁니다. 라이프사이클·시그널·그룹·스크립트가 모두 동작하며, 시각적·공간적 의미만 없습니다.`}),Q(`Timer`,{en:"A serializable countdown that emits `timeout`.",ko:"`timeout` 시그널을 쏘는 직렬화 가능한 카운트다운."},{en:`Set waitTime (seconds), optionally autostart or oneShot, and connect its timeout signal to any handler. Because it is a node, the whole timing setup lives in the scene file — agents can read and tune it.`,ko:`waitTime(초)을 정하고 autostart·oneShot을 선택한 뒤 timeout 시그널을 핸들러에 연결하세요. 노드이기 때문에 타이밍 설정 전체가 씬 파일에 남아 에이전트가 읽고 조정할 수 있습니다.`}),Q(`HudLayer`,{en:`Screen-space HUD overlay above the canvas — parent for UiText/UiBar/UiBanner.`,ko:`캔버스 위 화면 고정 HUD 오버레이 — UiText/UiBar/UiBanner의 부모.`},{en:`A DOM overlay (position:fixed) that never blocks pointer input. Put UI widgets as children; each picks one of 9 anchors (topLeft…bottomRight). Works identically over 2D and 3D renderers; in headless/tests it is a silent no-op. zIndex lifts it above the canvas.`,ko:`포인터 입력을 가로막지 않는 DOM 오버레이(position:fixed)입니다. UI 위젯을 자식으로 두면 각자 9개 앵커(topLeft…bottomRight) 중 하나에 붙습니다. 2D·3D 렌더러 어디서나 동일하게 동작하고, 헤드리스/테스트에서는 조용히 no-op입니다. zIndex로 캔버스 위에 올립니다.`}),Q(`UiText`,{en:`A HUD text line — score, timers, hints.`,ko:`HUD 텍스트 한 줄 — 점수, 타이머, 힌트.`},{en:`Child of HudLayer. Set text/size/color in JSON; update from behaviors: (getNode('%Score') as UiText).text = String(score). shadow adds a soft outline for readability over any scene.`,ko:`HudLayer의 자식. text/size/color를 JSON으로 정하고, 비헤이비어에서 (getNode('%Score') as UiText).text = String(score) 로 갱신하세요. shadow는 어떤 화면 위에서도 읽히도록 부드러운 그림자를 더합니다.`}),Q(`UiBar`,{en:`A labeled progress bar — health, stamina, reload, boss HP.`,ko:`라벨 달린 진행 바 — 체력, 스태미나, 재장전, 보스 HP.`},{en:`Child of HudLayer. Drive value/max from behaviors; the fill animates and turns lowColor under lowThreshold (default 30%). width/height/color/background style it; label prefixes a small caption.`,ko:`HudLayer의 자식. 비헤이비어에서 value/max를 갱신하면 채움이 애니메이션되고 lowThreshold(기본 30%) 아래로 떨어지면 lowColor로 바뀝니다. width/height/color/background로 스타일, label로 작은 캡션을 붙입니다.`}),Q(`UiBanner`,{en:`Center-screen announcements with fade and a queue — "WAVE 2", "YOU DIED".`,ko:`페이드·큐가 있는 중앙 공지 — "WAVE 2", "YOU DIED".`},{en:`Child of HudLayer. Call show('WAVE 2', { color, seconds }) from behaviors; messages queue and fade in/out. seconds 0 = sticky until the next show(). clear() drops everything. Emits bannerShown(text).`,ko:`HudLayer의 자식. 비헤이비어에서 show('WAVE 2', { color, seconds })를 호출하면 메시지가 큐에 쌓여 페이드 인/아웃됩니다. seconds 0이면 다음 show()까지 고정, clear()로 전부 제거. bannerShown(text) 시그널을 냅니다.`}),Q(`UiButton`,{en:`A clickable HUD button — menus, START screens, dialog choices.`,ko:`클릭 가능한 HUD 버튼 — 메뉴, 시작 화면, 대화 선택지.`},{en:`Child of HudLayer. Set text/size/color/background; disabled greys it out. Emits the 'pressed' signal (behaviors: node.on('pressed', ...)); press() triggers it programmatically (gamepad menus, tests).`,ko:`HudLayer의 자식. text/size/color/background를 설정하고 disabled로 비활성화합니다. 'pressed' 시그널을 내며(비헤이비어에서 node.on('pressed', ...)), press()로 코드에서도 누를 수 있습니다(게임패드 메뉴, 테스트).`}),Q(`UiPanel`,{en:`A box that holds other widgets — the thing a menu, options screen or inventory actually is.`,ko:`다른 위젯을 담는 상자 — 메뉴·설정 화면·인벤토리가 실제로 이것입니다.`},{en:`Child of HudLayer. Widgets under it mount INSIDE it, so tree structure becomes screen structure; panels nest. layout column|row|grid with columns (an inventory is a grid panel, one child per slot), plus gap/padding/background/radius/width/height/border. width or height 0 = size to the contents.`,ko:`HudLayer의 자식. 그 아래 위젯들이 이 안에 마운트되어 트리 구조가 화면 구조가 됩니다(중첩 가능). layout은 column|row|grid이고 columns와 함께 씁니다(인벤토리 = grid 패널, 슬롯당 자식 하나). gap/padding/background/radius/width/height/border 지원. width·height가 0이면 내용에 맞춰집니다.`}),Q(`UiImage`,{en:`A picture in the HUD — item icons, portraits, a logo.`,ko:`HUD 안의 그림 — 아이템 아이콘, 초상화, 로고.`},{en:`src takes a url or a $assetKey (declare the icon once like any other asset). fit contain|cover|fill; tint multiplies through the picture, which is how an unaffordable item greys out in one prop; opacity for disabled states.`,ko:`src는 url 또는 $assetKey(아이콘도 다른 에셋처럼 한 번만 선언). fit은 contain|cover|fill, tint는 그림에 곱해져서 살 수 없는 아이템을 프롭 하나로 회색 처리합니다. opacity로 비활성 표현.`}),Q(`UiSlider`,{en:`A value the player sets — volume, sensitivity, difficulty.`,ko:`플레이어가 조절하는 값 — 볼륨, 감도, 난이도.`},{en:`Emits changed(value). label/value/min/max/step/width/color. Setting .value from a behavior updates the control WITHOUT re-emitting, so restoring a saved setting does not fire the handler that saved it.`,ko:`changed(value) 시그널. label/value/min/max/step/width/color. 비헤이비어에서 .value를 설정하면 컨트롤만 갱신되고 changed는 다시 발생하지 않습니다 — 저장된 설정을 복원할 때 저장 핸들러가 다시 도는 것을 막습니다.`}),Q(`UiToggle`,{en:`An on/off switch — mute, invert-Y, fullscreen.`,ko:`켜기/끄기 스위치 — 음소거, Y축 반전, 전체화면.`},{en:`Emits changed(boolean). label/value. Same no-re-emit rule as UiSlider when set from code.`,ko:`changed(boolean) 시그널. label/value. 코드에서 설정할 때 재발생하지 않는 규칙은 UiSlider와 같습니다.`}),Q(`UiLanguageSelect`,{en:`The language picker, already wired.`,ko:`이미 연결된 언어 선택기.`},{en:`Options are the locales the scene declares in "strings", each labeled with its own endonym. Picking one switches the game live and persists it. English is the base: any key a locale omits falls back to it, on purpose.`,ko:`옵션은 씬의 "strings"가 선언한 로케일이며, 각 언어의 자기 이름으로 표시됩니다. 선택하면 즉시 바뀌고 저장됩니다. 영어가 기준이라 로케일이 빠뜨린 키는 의도적으로 영어로 표시됩니다.`}),Q(`UiQualitySelect`,{en:`Graphics quality — Low, Medium, High. Already wired.`,ko:`그래픽 품질 — Low, Medium, High. 이미 연결되어 있습니다.`},{en:`Low turns off shadows, bloom, post and clouds; Medium keeps shadows but makes them static and drops post; High is everything. Applies live and persists. Antialiasing follows the tier on the NEXT launch — it is a WebGL context attribute and cannot change while a context exists. Picking records a human choice, so device detection never overrides it later.`,ko:`Low는 그림자·블룸·포스트·구름을 끄고, Medium은 그림자를 정적으로 유지하며 포스트를 끄고, High는 전부 켭니다. 즉시 적용되고 저장됩니다. 안티에일리어싱만 다음 실행부터 반영됩니다(WebGL 컨텍스트 속성이라 생성 후에는 못 바꿉니다). 사람이 고른 값으로 기록되어 이후 자동 감지가 덮어쓰지 않습니다.`}),Q(`UiFrameCapSelect`,{en:`Frame rate cap — 30, 60, 120 or Unlimited.`,ko:`프레임 제한 — 30, 60, 120 또는 무제한.`},{en:`Gates the whole frame, not just the render, so it saves CPU as well as GPU — a cooler phone and a longer battery. Unlimited (0) is the default. Restrict the list with options, e.g. "60,120,0".`,ko:`렌더뿐 아니라 프레임 전체를 제한하므로 GPU와 CPU를 함께 아낍니다 — 발열과 배터리에 유리합니다. 기본값은 무제한(0). options로 목록을 줄일 수 있습니다(예: "60,120,0").`}),Q(`UiRenderScaleSelect`,{en:`Resolution scale — 50%, 75%, 100%.`,ko:`해상도 배율 — 50%, 75%, 100%.`},{en:`The cheapest frames on a weak GPU: at 75% the fragment shaders run over 56% of the pixels for a slightly softer image and nothing else, where dropping a quality tier costs the shadows outright. Multiplies with the engine's automatic resolution governor rather than fighting it.`,ko:`저사양 GPU에서 가장 값싼 프레임: 75%면 픽셀의 약 56%만 셰이딩하므로 이미지가 약간 부드러워질 뿐이지만, 품질 단계를 낮추면 그림자가 통째로 사라집니다. 엔진의 자동 해상도 조절과 충돌하지 않고 곱해집니다.`}),Q(`UiSelect`,{en:`One of several — quality, resolution, language.`,ko:`여러 개 중 하나 — 품질, 해상도, 언어.`},{en:`options is a comma-separated list ("low,medium,high"); value is the current one. Emits changed(value).`,ko:`options는 쉼표로 구분된 목록("low,medium,high"), value가 현재 선택입니다. changed(value) 시그널.`}),Q(`UiDialogue`,{en:`A typewriter dialogue box with a queue and choice buttons — the RPG conversation layer.`,ko:`타자기 효과·큐·선택지 버튼을 갖춘 대화창 — RPG 대화 레이어.`},{en:`Child of HudLayer (anchor bottom by default). say(speaker, text, choices?) queues lines; clicking (or advance()) reveals then advances; choice lines wait for choose(i). Signals: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0 = instant. Check .active to pause player input during conversations.`,ko:`HudLayer의 자식(기본 anchor bottom). say(화자, 텍스트, 선택지?)로 줄을 큐에 넣고, 클릭(또는 advance())이 전체 공개→다음 줄로 진행하며, 선택지 줄은 choose(i)를 기다립니다. 시그널: lineShown(text), choiceMade(index), dialogueFinished. charsPerSecond 0이면 즉시 표시. 대화 중 플레이어 입력을 멈추려면 .active를 확인하세요.`}),Q(`AudioPlayer`,{en:`Plays a sound: zero-asset procedural SFX, BGM loops, or one-shot effects.`,ko:`소리 재생 — 무에셋 절차적 효과음, 배경음 루프, 단발 효과음.`},{en:`Set preset (coin/jump/hurt/explosion/…) for an instant zero-asset SFX (pitch/seed vary it), or leave it "custom" and set src (URL or "$assetKey"). volume 0..1; bus routes through engine.audio (sfx|music) for global volume/mute; loop for music; autoplay starts on ready (browsers may hold it until the first user gesture). Call play()/stop() from game code. Dimension-free — 2D and 3D alike.`,ko:`preset(coin/jump/hurt/explosion/…)을 설정하면 즉시 무에셋 효과음이 납니다(pitch·seed로 변형). 아니면 "custom"으로 두고 src(URL 또는 "$에셋키")를 쓰세요. volume은 0..1, bus는 engine.audio(sfx|music)를 통해 전역 볼륨/음소거에 연결, 음악은 loop, autoplay는 준비되면 재생합니다(브라우저가 첫 입력까지 보류 가능). 게임 코드에서 play()/stop()을 부르세요. 2D·3D 어디서나 동작합니다.`})]},{id:`2d`,label:{en:`2D`,ko:`2D`},intro:{en:`The 2D world is y-down pixels: 1 unit = 1 px, (0,0) top-left, rotation in clockwise degrees. Rendering needs a current Camera2D.`,ko:`2D 세계는 y-아래 픽셀 좌표입니다: 1유닛=1px, (0,0)은 좌상단, 회전은 시계방향 도(degree). 렌더링에는 current 카메라(Camera2D)가 필요합니다.`},nodes:[Q(`Node2D`,{en:`The 2D transform container (position/rotation/scale).`,ko:`2D 변환 컨테이너(position/rotation/scale).`},{en:`Children inherit its transform — move the parent, everything follows. renderOrder orders drawing; visible hides the subtree.`,ko:`자식은 변환을 상속합니다 — 부모를 움직이면 전부 따라옵니다. renderOrder로 그리기 순서를, visible로 서브트리 표시를 제어합니다.`}),Q(`Sprite2D`,{en:`A textured quad.`,ko:`텍스처 사각형(스프라이트).`},{en:`texture is "$assetKey" from the scene assets. anchor [0.5,0.5] centers; flipX/flipY mirror; tint multiplies color; opacity fades. Size comes from the texture × scale.`,ko:`texture는 씬 에셋의 "$키"입니다. anchor [0.5,0.5]면 중앙 기준, flipX/flipY로 반전, tint로 색 곱, opacity로 투명도. 크기는 텍스처 × scale로 정해집니다.`}),Q(`ColorRect2D`,{en:`A flat colored rectangle — no texture needed.`,ko:`단색 사각형 — 텍스처 불필요.`},{en:`size [w,h] px, color, opacity, anchor. Backgrounds, platforms, walls, UI panels, generated-level tiles (maze2d/dungeon2d emit these) — blocky art without any asset.`,ko:`size [w,h] px, color, opacity, anchor. 배경·플랫폼·벽·UI 패널·생성 레벨 타일(maze2d/dungeon2d가 이걸 만듭니다) — 에셋 없이 만드는 블록 그래픽입니다.`}),Q(`TileMap2D`,{en:`A whole tile level as ONE node — grid render + merged static colliders.`,ko:`타일 레벨 전체를 노드 하나로 — 그리드 렌더 + 병합된 정적 콜라이더.`},{en:`Author cells as rows of characters: "." / space = empty, digits 0-9 = atlas tile index, other chars map through legend ({"G": 12}). texture is a "$atlas" asset read left-to-right top-to-bottom in tileSize squares (columns: 0 derives from the texture width). Tile indices listed in solid become static colliders, greedy-merged into a few rectangles. Cell (0,0) hangs its top-left on the node origin.`,ko:`cells를 문자 행으로 작성합니다: "."/공백 = 빈 칸, 숫자 0-9 = 아틀라스 타일 번호, 그 외 문자는 legend({"G": 12})로 매핑. texture는 tileSize 정사각형을 좌→우, 상→하로 읽는 "$아틀라스" 에셋입니다(columns: 0이면 텍스처 폭에서 유도). solid에 나열된 타일 번호는 정적 콜라이더가 되며 소수의 직사각형으로 탐욕 병합됩니다. (0,0) 칸의 좌상단이 노드 원점에 걸립니다.`}),Q(`AnimatedSprite2D`,{en:`Spritesheet animation player.`,ko:`스프라이트시트 애니메이션 플레이어.`},{en:`Point sheet at a "$sheet" asset, define animations as named frame ranges with fps/loop in JSON, set autoplay. Emits animationFinished(name) for one-shot chains.`,ko:`sheet에 "$시트" 에셋을 연결하고, JSON에 fps/loop를 가진 이름별 프레임 구간으로 animations를 정의한 뒤 autoplay를 지정하세요. 단발 애니메이션 연결을 위해 animationFinished(name)를 발산합니다.`}),Q(`Camera2D`,{en:`The 2D view: follow, zoom, limits.`,ko:`2D 시점 — 추적·줌·경계.`},{en:`position is the view CENTER. follow tracks a node path with smoothing (0..1, higher = snappier). limits [minX,minY,maxX,maxY] clamps the view inside a world region. current: true makes it THE camera.`,ko:`position은 화면의 중심입니다. follow가 노드 경로를 smoothing(0..1, 높을수록 빠릿)으로 추적합니다. limits [minX,minY,maxX,maxY]가 시점을 월드 영역 안에 가둡니다. current: true인 카메라가 실제 시점이 됩니다.`}),Q(`Particles2D`,{en:`A 2D particle emitter (fire, sparks, smoke…).`,ko:`2D 파티클 이미터(불·스파크·연기…).`},{en:`Start from a preset (fire/smoke/sparks/…) then override any prop: rate, lifetime/speed ranges, direction + spread, gravity, size/color/alpha start→end, additive blend. burst > 0 with emitting: false makes a one-shot that emits finished. Animates LIVE in this editor.`,ko:`preset(fire/smoke/sparks/…)에서 시작해 어떤 prop이든 덮어쓰세요: rate, lifetime/speed 구간, direction+spread, gravity, size/color/alpha 시작→끝, additive blend. emitting: false에 burst > 0이면 단발 발사 후 finished를 발산합니다. 이 에디터에서 라이브로 움직입니다.`}),Q(`Label`,{en:`Text rendered to a quad.`,ko:`텍스트를 그리는 노드.`},{en:`text/fontSize/color/font/align — rendered via CanvasTexture, so any system font string works. Inside a UILayer it pins to the screen (HUD).`,ko:`text/fontSize/color/font/align — CanvasTexture로 그려져 시스템 폰트 문자열을 그대로 쓸 수 있습니다. UILayer 아래에 두면 화면에 고정됩니다(HUD).`}),Q(`UILayer`,{en:`A screen-space subtree (HUD).`,ko:`화면 고정 서브트리(HUD).`},{en:`Everything under it ignores the camera: positions are screen pixels from the top-left. Score counters, prompts, menus go here.`,ko:`이 아래의 모든 것은 카메라를 무시합니다 — 좌상단 기준 화면 픽셀 좌표입니다. 점수, 안내 문구, 메뉴를 여기에 둡니다.`})]},{id:`2d-physics`,label:{en:`2D Physics`,ko:`2D 물리`},intro:{en:`Rapier-backed. Colliders are PROPS ({shape, …}) — the green dashed wireframes in this editor. Physics runs when the game calls enablePhysics2D (and in play mode). Gravity lives on the scene row.`,ko:`Rapier 기반입니다. 콜라이더는 prop({shape, …})이며 에디터의 초록 점선이 그것입니다. 물리는 게임이 enablePhysics2D를 부를 때(그리고 플레이 모드에서) 돌고, 중력은 씬 행에 있습니다.`},nodes:[Q(`StaticBody2D`,{en:`Immovable collision: ground, walls, platforms.`,ko:`움직이지 않는 충돌체 — 바닥·벽·플랫폼.`},{en:`Other bodies collide with it; it never moves. Cheapest body type — use it for all level geometry.`,ko:`다른 바디가 부딪히지만 자신은 절대 움직이지 않습니다. 가장 저렴한 바디 — 레벨 지형 전부에 쓰세요.`}),Q(`RigidBody2D`,{en:`Fully simulated: falls, bounces, pushes.`,ko:`완전 시뮬레이션 — 떨어지고 튕기고 밀립니다.`},{en:`Gravity and collisions drive it. Set linearVelocity to launch. For player characters prefer CharacterBody2D (direct control).`,ko:`중력과 충돌이 움직임을 결정합니다. linearVelocity로 발사하세요. 플레이어 캐릭터에는 직접 제어가 가능한 CharacterBody2D를 권합니다.`}),Q(`CharacterBody2D`,{en:`Kinematic character: you set velocity, it slides.`,ko:`키네마틱 캐릭터 — 속도를 주면 미끄러지듯 이동.`},{en:`moveAndSlide() resolves collisions without physics pushing back; isOnFloor() gates jumps. Sensors (Area2D) do not block it but still fire triggers.`,ko:`moveAndSlide()가 밀려나지 않으면서 충돌을 처리하고 isOnFloor()로 점프를 판정합니다. 센서(Area2D)는 길을 막지 않으면서 트리거를 발사합니다.`}),Q(`Area2D`,{en:`A sensor: overlap triggers, no collision response.`,ko:`센서 — 겹침 감지만, 충돌 반응 없음.`},{en:`Fires triggerEnter(other)/triggerExit(other). Coins, checkpoints, damage zones. Filter with other.isInGroup("player").`,ko:`triggerEnter(other)/triggerExit(other)를 발산합니다. 코인·체크포인트·데미지 존에 쓰고, other.isInGroup("player")로 거릅니다.`}),Q(`CharacterController2D`,{en:`Zero-code platformer/top-down movement.`,ko:`코드 없는 플랫포머/탑다운 이동.`},{en:`Put it UNDER a CharacterBody2D. mode "platformer" (gravity + jump via jumpAction) or "topDown" (free 2-axis). Reads the scene input map actions (moveAction/jumpAction). maxSpeed/jumpHeight are intent-level numbers.`,ko:`CharacterBody2D의 자식으로 두세요. mode는 "platformer"(중력+jumpAction 점프) 또는 "topDown"(자유 2축)이며 씬 입력 맵의 액션(moveAction/jumpAction)을 읽습니다. maxSpeed/jumpHeight는 의도 그대로의 숫자입니다.`}),Q(`Joint2D`,{en:`A physics joint linking its parent body to a target body — weld, hinge, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 힌지, 로프, 스프링.`},{en:`Child of body A (a physics body); "target" is a node path to body B. type: fixed (rigid weld) / revolute (pin at the anchors) / rope (caps anchor distance at length px; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL px offsets.`,ko:`바디 A(물리 바디)의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / revolute(앵커 핀 힌지) / rope(앵커 간 거리를 length px로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 px 오프셋.`})]},{id:`3d`,label:{en:`3D`,ko:`3D`},intro:{en:`Meters, y-up, rotations in degrees. Standard materials need LIGHT — add a DirectionalLight3D or scene ambient, or you get silhouettes.`,ko:`미터 단위, y-위, 회전은 도(degree)입니다. 표준 머티리얼은 빛이 필요합니다 — DirectionalLight3D나 씬 ambient가 없으면 실루엣만 보입니다.`},nodes:[Q(`Node3D`,{en:`The 3D transform container.`,ko:`3D 변환 컨테이너.`},{en:`position [x,y,z] in meters, rotation [x,y,z] in degrees, scale per axis. Children inherit.`,ko:`position [x,y,z] 미터, rotation [x,y,z] 도, scale은 축별. 자식이 상속합니다.`}),Q(`MeshInstance3D`,{en:`A primitive mesh + material.`,ko:`프리미티브 메시 + 머티리얼.`},{en:`mesh: box/sphere/plane/cylinder…, size per primitive, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat} (this editor gives it swatches, sliders, texture-URL fields, and a repeat [u,v] tiling vector). map/normalMap are texture URLs; repeat only takes effect with a map. castShadow/receiveShadow per node.`,ko:`mesh: box/sphere/plane/cylinder…, 프리미티브별 size, material {color, roughness, metalness, emissive, emissiveIntensity, wireframe, map, normalMap, repeat}(에디터가 스와치·슬라이더·텍스처 URL 입력·repeat [u,v] 타일링 벡터 제공). map/normalMap은 텍스처 URL, repeat는 map이 있을 때만 적용. 그림자는 castShadow/receiveShadow.`}),Q(`LoftMesh3D`,{en:`A smooth swept hull (loft).`,ko:`부드러운 스윕 선체(로프트).`},{en:`sections: ≥2 cross-section stations {z, width, height, y, corner 0..1} interpolated into ONE smooth curved surface — vehicle bodies, glass canopies, boat hulls. slices/smooth control tessellation. Same material as MeshInstance3D minus textures (no UVs); pair clearcoat paint or high-envMapIntensity glass with the smooth normals for the automotive look.`,ko:`sections: 단면 스테이션 {z, width, height, y, corner 0..1} 2개 이상을 보간해 하나의 매끈한 곡면을 만듭니다 — 차체, 유리 캐노피, 선체. slices/smooth로 테셀레이션 조절. material은 MeshInstance3D와 동일하되 텍스처 제외(UV 없음). clearcoat 도장이나 높은 envMapIntensity 유리를 곡면 법선과 조합하면 자동차 룩이 납니다.`}),Q(`ModelInstance3D`,{en:`A GLB/glTF/VRM model file.`,ko:`GLB/glTF/VRM 모델 파일.`},{en:'model: "$assetKey" or URL. targetHeight scales the model to stand N units tall (run `npx incanto-model file.glb` to read its real size first). animation plays an embedded clip name OR an "$animation" asset — Mixamo clips retarget onto VRM humanoids automatically. One node per VRM asset (the avatar runtime mounts live). To make it SOLID, park it under a body with collider {shape:"auto"}: the collider is built from the model\'s own triangles — a triangle mesh on a static body (keeps its holes, so you walk through an archway) and a convex hull on a moving one.',ko:'model은 "$에셋키" 또는 URL입니다. targetHeight가 모델을 N유닛 높이로 맞춥니다(먼저 `npx incanto-model 파일.glb`로 실제 크기를 확인하세요). animation은 내장 클립 이름 또는 "$애니메이션" 에셋을 재생하며, Mixamo 클립은 VRM 휴머노이드에 자동 리타게팅됩니다. VRM 에셋은 노드 하나만 쓸 수 있습니다(아바타 런타임이 라이브로 마운트됨). 단단하게 만들려면 collider {shape:"auto"}인 바디 아래에 두세요 — 모델 자신의 삼각형에서 콜라이더가 만들어집니다(정적 바디는 트라이메시라 아치 구멍도 그대로, 움직이는 바디는 볼록 껍질).'}),Q(`Sprite3D`,{en:`A 2D image as a camera-facing billboard (the 2.5D look).`,ko:`카메라를 향하는 2D 빌보드 스프라이트(2.5D 룩).`},{en:`A textured quad that turns to face the camera inside the 3D world (Octopath / Don't Starve / MapleStory-in-3D). texture is an image URL; size is [w,h] in METERS. billboard: "y" stays upright with a screen-aligned yaw — off-center sprites never roll (characters/props), "full" faces it completely (items/FX), "none" is fixed to the node rotation. anchor [0.5,0] plants the feet on the ground. pixelArt nearest-filters for crisp pixels; alphaTest is a hard cutout that depth-sorts against 3D geometry (a tree occludes it); flipX mirrors left/right; tint/opacity recolor.`,ko:`3D 월드 안에서 카메라를 향해 도는 텍스처 쿼드(Octopath/Don't Starve, 3D 속 메이플스토리 룩). texture는 이미지 URL, size는 [너비,높이] 미터. billboard: "y"는 세로로 선 채 카메라 방향과 정렬된 yaw — 화면 가장자리에서도 기울지 않음(캐릭터/사물), "full"은 완전히 향함(아이템/FX), "none"은 노드 회전에 고정. anchor [0.5,0]은 발을 바닥에 둡니다. pixelArt는 nearest 필터로 픽셀을 또렷하게, alphaTest는 3D 지형과 깊이정렬되는 하드 컷아웃(나무가 가림), flipX는 좌우 반전, tint/opacity로 색·투명도.`}),Q(`AnimatedSprite3D`,{en:`A billboard sprite that plays spritesheet animations.`,ko:`스프라이트시트 애니를 재생하는 빌보드 스프라이트.`},{en:`Everything Sprite3D does, plus frame animation. sheet is a spritesheet image URL whose cells are frameWidth×frameHeight; animations maps a name to {frames, fps, loop} where frames is an inclusive [start,end] range or an explicit list; autoplay starts one on load. Game code calls play("walk") / stop(); a non-looping clip clamps on its last frame and emits animationFinished(name) — chain attack→idle from it.`,ko:`Sprite3D의 모든 기능 + 프레임 애니. sheet는 frameWidth×frameHeight 칸을 가진 스프라이트시트 URL, animations는 이름→{frames, fps, loop}(frames는 포함 [시작,끝] 범위 또는 명시 목록), autoplay는 로드 시 하나를 시작. 게임 코드에서 play("walk")/stop() 호출, 비반복 클립은 마지막 프레임에 머물며 animationFinished(name)를 emit(attack→idle 연결).`}),Q(`Billboard3D`,{en:`A group that turns toward the camera — children follow.`,ko:`카메라를 향해 도는 그룹 — 자식들이 함께 회전.`},{en:`A transform container that orients itself toward the camera every frame; children inherit the rotation, so hang world-space UI under it — HP bars, markers, floating icons (text is a canvas-rendered texture on a child Sprite3D). mode: "screen" (default) copies the camera orientation so a child rectangle stays an upright rectangle anywhere on screen (a yaw-only look-at visibly tilts off-center shapes under a pitched camera); "y" stays upright with a screen-aligned yaw (no off-center roll); "none" turns billboarding off. While billboarding, the node's own rotation prop (and the rotate gizmo) is overwritten every frame — switch to "none" to pose children, then switch back. Unlike Sprite3D (a textured quad that spins only its own image), Billboard3D rotates the whole group.`,ko:`매 프레임 카메라를 향해 자신을 회전시키는 변환 컨테이너로, 자식이 회전을 상속합니다 — HP바·마커·아이콘 같은 월드 UI를 자식으로 붙이세요(텍스트는 캔버스로 그린 텍스처를 자식 Sprite3D에). mode: "screen"(기본)은 카메라 자세를 그대로 복사해 자식 직사각형이 화면 어디서든 똑바른 직사각형으로 보입니다(yaw만 도는 look-at은 기울어진 카메라에서 중앙 밖 도형이 눈에 띄게 비스듬해짐); "y"는 세로로 선 채 카메라로 yaw만; "none"은 빌보드 끔. 빌보드 중에는 노드 자신의 rotation(회전 기즈모 포함)이 매 프레임 덮어써집니다 — 자식을 배치할 땐 "none"으로 바꿨다가 되돌리세요. 자기 그림만 도는 Sprite3D(텍스처 쿼드)와 달리 그룹 전체가 회전합니다.`}),Q(`Camera3D`,{en:`The 3D view.`,ko:`3D 시점.`},{en:`Perspective camera; fov in degrees; current: true selects it. Use the editor's "game cam" (0) to preview exactly what it renders.`,ko:`원근 카메라이며 fov는 도 단위, current: true가 실제 시점이 됩니다. 에디터의 "game cam"(0)으로 정확한 렌더 결과를 미리 보세요.`}),Q(`DirectionalLight3D`,{en:`Sun-like light from a direction.`,ko:`태양광 — 방향에서 평행하게.`},{en:`Position sets the direction toward the origin. intensity/color; pair with scene ambient for soft fill.`,ko:`위치가 원점을 향한 방향을 정합니다. intensity/color를 조절하고 부드러운 채움광은 씬 ambient와 함께 쓰세요.`}),Q(`OmniLight3D`,{en:`A point light radiating everywhere.`,ko:`점광 — 사방으로 퍼지는 빛.`},{en:`Lamps, torches, glows. range limits reach; intensity/color shape the falloff.`,ko:`램프·횃불·발광체. range로 도달 거리를, intensity/color로 감쇠를 만듭니다.`}),Q(`Particles3D`,{en:`A 3D particle emitter (fire, magic, weather…).`,ko:`3D 파티클 이미터(불·마법·날씨…).`},{en:`The same preset + override model as Particles2D, in meters with [x,y,z] gravity. Camera-facing billboard quads, instanced — hundreds are cheap. Animates LIVE in this editor.`,ko:`Particles2D와 같은 preset+덮어쓰기 모델을 미터 단위와 [x,y,z] 중력으로. 카메라를 향하는 빌보드 쿼드를 인스턴싱해 수백 개도 가볍습니다. 이 에디터에서 라이브로 움직입니다.`}),Q(`Terrain3D`,{en:`Procedural heightfield terrain with biome texture splatting.`,ko:`바이옴 텍스처 스플래팅이 적용된 절차적 하이트필드 지형.`},{en:`Seeded simplex hills displaced once on the CPU; theme (island/alpine/plains/desert/custom) picks the 4 blended biome textures by height and slope. heightAt(x,z) answers the surface height anywhere. For physics, parent it under a StaticBody3D with collider {shape:'heightfield'}.`,ko:`시드 기반 심플렉스 언덕을 CPU에서 한 번 변위합니다. theme(island/alpine/plains/desert/custom)이 높이·경사로 블렌딩되는 바이옴 텍스처 4장을 고릅니다. heightAt(x,z)로 어디서든 지표 높이를 얻고, 물리는 StaticBody3D 아래에 두고 collider {shape:'heightfield'}를 쓰세요.`}),Q(`Water3D`,{en:`A shader-water surface with splash signals.`,ko:`스플래시 신호를 내는 셰이더 물 표면.`},{en:`size [w,d] meters on XZ. quality 'fancy' (default) = FBM wave shader with a trough/surface/peak ramp (colors), CubeCamera reflections (reflection/reflectionInterval) and opt-in shoreline foam; 'simple' = the cheap sine material (color). Bodies crossing the surface emit entered/exited(body) and raise ripples (interaction). Volumetric gameplay still wants an Area3D. Waves animate LIVE in this editor.`,ko:`XZ 평면에 size [w,d] 미터. quality 'fancy'(기본)는 FBM 파도 셰이더 — trough/surface/peak 램프(colors), CubeCamera 반사(reflection/reflectionInterval), 옵트인 해안 거품(foam). 'simple'은 저사양용 사인파 머티리얼(color). 바디가 수면을 지나면 entered/exited(body) 신호와 물결이 일어납니다(interaction). 부피 기반 게임플레이엔 여전히 Area3D를 쓰세요. 이 에디터에서 파도가 라이브로 움직입니다.`}),Q(`River3D`,{en:`Running water derived from a path and the ground under it.`,ko:`경로와 그 아래 지형에서 유도되는 흐르는 물.`},{en:`Author a centerline path [[x,z],…] plus width/widths (a profile source→mouth) and depth; the node samples the Terrain3D underneath and derives the rest. It CARVES ITS OWN BED by default (carve): a trench per reach that heightAt, the collider, the splat and draped vegetation all see, with a floor that only ever falls, so a path over a rise digs through instead of burying the water. Its surface is then FITTED to that ground — never higher than the lowest rim holding it, ending where the ground comes up to meet it (asymmetric on a sloping reach), lying down as a film where a bank has fallen away, so a river can never hang in the air. Plus a current that speeds up where the channel pinches or tips (flowSpeed is the mean) and whitewater from grade, bank shear and thinning column. Boulders in the channel are answered without wiring: the node finds MeshInstance3D/InstancedMesh3D footprints standing in the water column and the current piles a white cushion on the upstream face, tears a wake downstream and bends its sheen around them. A trench thinner than a terrain cell cannot survive the grid: a 2.4 m creek on a 260 m map wants Terrain3D resolution 256. flowForce drags bodies downstream (drag, never thrust) and sampleAt(x,z) answers where a world point sits in the channel. No extra render passes — a map can carry a dozen.`,ko:`중심선 path [[x,z],…]와 width/widths(상류→하류 프로파일), depth만 주면 나머지는 아래 Terrain3D를 샘플링해 유도합니다. 기본적으로 강이 자기 바닥을 직접 팝니다(carve) — 구간마다 하나씩 도랑을 내고, heightAt·콜라이더·스플랫·식생 드레이프가 모두 그 지형을 봅니다. 파낸 바닥은 계속 내려가기만 하므로 경로가 언덕을 넘어도 물이 묻히지 않고 뚫고 흐릅니다. 그리고 수면은 그 지형에 맞춰집니다 — 자기를 담는 가장 낮은 둑보다 높아질 수 없고, 지면이 올라오는 지점에서 끝나며(비스듬한 구간에서는 좌우 폭이 다릅니다), 둑이 아예 없는 쪽에서는 경사면에 얇은 막처럼 누워버립니다. 그래서 강이 공중에 뜨는 일이 없습니다. 여기에 폭이 좁아지거나 경사가 급해지면 빨라지는 유속(flowSpeed는 평균)과 경사·둑 전단·얕아지는 수심에서 나오는 흰 물살이 더해집니다. 수로에 놓인 바위도 배선 없이 반응합니다 — MeshInstance3D/InstancedMesh3D 중 실제로 물기둥과 겹치는 것을 찾아, 상류면에 흰 물이 쌓이고 하류로 후류가 찢어지며 수면 광택이 바위를 돌아 휩니다. 지형 셀보다 얇은 도랑은 그리드에서 살아남지 못합니다 — 260 m 맵의 2.4 m 개울이라면 Terrain3D resolution 256이 필요합니다. flowForce가 바디를 하류로 끌고(밀지 않고 끌어당김), sampleAt(x,z)로 월드 좌표가 수로 어디에 있는지 알 수 있습니다. 추가 렌더 패스가 없어 한 맵에 여러 개를 둘 수 있습니다.`}),Q(`WaterCutout3D`,{en:`Marks its parent as something that holds the water back — a dry hull, a diving bell, a well.`,ko:`부모 오브젝트가 물을 막는다고 표시 — 마른 선실, 잠수종, 우물.`},{en:`Water is ONE surface and knows nothing about interiors, so an open hull floating on it fills with sea every time a crest clears its floor — freeboard alone can never promise otherwise. This node names the geometry that keeps the water out: it MUST be a CHILD of that thing (a hull, a bell, a dock's well, a cave mouth), and the water re-draws the part of it inside the box into its depth pre-pass, then hides behind it exactly as it hides behind any solid object. Nothing is ever cut OUT of the water, so a hole in open sea is impossible: overshoot the box and more of that hull holds water back, undershoot and water stands in the bow. size is the box extent in meters; enabled toggles it live (a scuttled hull starts letting the sea in). Four per water surface; needs quality fancy.`,ko:`물은 하나의 표면이라 '안쪽'이라는 개념이 없습니다. 그래서 뚜껑 없는 배를 띄우면 파도 마루가 바닥을 넘을 때마다 배 안에 바다가 차 보이고, 건현(freeboard)만으로는 절대 막을 수 없습니다. 이 노드는 '물을 막는 지오메트리'를 지정합니다. 반드시 그 물체(선체·잠수종·부두 우물·동굴 입구)의 자식이어야 하며, 물이 상자 안쪽의 그 지오메트리를 자기 깊이 프리패스에 다시 그린 뒤 평범한 불투명 물체 뒤에 숨듯 그 뒤로 숨습니다. 물에서 무언가를 '도려내지' 않으므로 열린 바다에 구멍이 나는 일은 원리적으로 불가능합니다 — 상자가 크면 그 배가 물을 더 많이 막을 뿐이고, 작으면 뱃머리에 물이 남습니다. size는 미터 단위 상자 크기, enabled는 런타임 토글(침수 시작 연출). 수면 하나당 4개, quality fancy 필요.`}),Q(`Foliage3D`,{en:`An instanced grass/flower carpet that sways.`,ko:`바람에 흔들리는 인스턴스 풀밭/꽃밭. `},{en:`kind grass/flowers/reeds scattered over area [w,d] at density (capped by maxInstances — instanced, tens of thousands of blades cheap). Grass defaults to style 'mesh': every instance is a REAL tapered blade curved by a bezier vertex shader — Voronoi-clump hue/lean, groundColor soil roots (match the terrain), sunDirection tip sheen, 2-octave rolling wind, fadeStart/fadeEnd camera LOD, and (interaction) blade-bending around moving bodies. style 'blades' keeps the 8-SDF-blades-per-quad ported shader, 'simple' the legacy quads. colorA/colorB tint bottom→top, sway sets the wind, seed makes the scatter reproducible. avoidWater (on by default) keeps blades OUT of standing and running water — a creek cutting its bed through the field gets banks, not blades waving in the current; turn it off for reeds and paddy fields.`,ko:`kind grass/flowers/reeds를 area [w,d]에 density로 흩뿌립니다(maxInstances 상한 — 인스턴싱이라 수만 가닥도 가벼움). grass는 기본 style 'mesh': 인스턴스 하나하나가 베지어 버텍스 셰이더로 휘어지는 진짜 잎 메시 — 보로노이 클럼프 색/기울기, groundColor 흙빛 뿌리(지형 색에 맞추세요), sunDirection 잎끝 광택, 2옥타브 굽이치는 바람, fadeStart/fadeEnd 카메라 LOD, (interaction) 움직이는 바디 주변 풀 눕힘까지. style 'blades'는 쿼드당 8가닥 SDF 셰이더, 'simple'은 기존 쿼드 룩. colorA/colorB가 아래→위 색, sway가 바람 세기, seed가 배치를 재현 가능하게 합니다. avoidWater(기본 켜짐)는 고인 물·흐르는 물 안에 잎을 심지 않습니다 — 개울이 들판을 가르고 지나가면 물살 속에 풀이 서 있는 대신 둑이 생깁니다. 갈대·논은 꺼서 쓰세요.`}),Q(`Flowers3D`,{en:`Instanced flower PLANTS — stems, leaves, multi-petal heads.`,ko:`인스턴스 꽃밭 — 줄기·잎·여러 장 꽃잎의 진짜 꽃 식물.`},{en:`Real procedural flower plants (curved stem, 2-3 leaves, a 5-8 petal head around a contrasting center disc, 1-3 blooms per plant) scattered over area [w,d]. density is the vibe dial: 'lush' / 'sparse' (default) / 'none', or a number in plants/m². varieties picks a subset of daisy/cosmos/bellflower ([] = all three); palette sets the head colors ([] = white/yellow/violet). clustering 0-1 gathers plants into Voronoi patches that bloom one species + color together; sway bobs the heads in a gentle wind; seed makes the field reproducible. ≤3 varieties → ≤6 draw calls. avoidWater (on by default) keeps plants out of standing and running water — a meadow a stream runs through has a bank of flowers, not flowers in the current.`,ko:`진짜 프로시저럴 꽃 식물(휘어진 줄기, 잎 2-3장, 대비되는 중심 원반을 두른 꽃잎 5-8장 머리, 포기당 꽃 1-3송이)을 area [w,d]에 흩뿌립니다. density가 바이브 다이얼: 'lush'(풍성하게) / 'sparse'(듬성듬성, 기본) / 'none'(없게) 또는 m²당 개수. varieties는 daisy/cosmos/bellflower 부분집합([] = 셋 다), palette는 꽃 색([] = 흰/노랑/보라). clustering 0-1이 보로노이 패치로 모아 한 패치가 같은 종·같은 색으로 피고, sway가 바람에 머리를 끄덕이며, seed로 배치가 재현됩니다. 품종 ≤3 → 드로우 콜 ≤6. avoidWater(기본 켜짐)는 고인 물·흐르는 물 안에 꽃을 심지 않습니다 — 시내가 지나는 들판에는 물살 속 꽃이 아니라 꽃이 핀 둑이 생깁니다.`}),Q(`Tree3D`,{en:`Procedural tree groves — real branching trunks, textured leaves, one node per forest.`,ko:`프로시저럴 나무 숲 — 진짜 가지가 뻗은 줄기와 텍스처 잎, 숲 하나가 노드 하나.`},{en:`type conifer/broadleaf/dead picks the recipe family; tier is the cost dial: simple = primitive low-poly, medium = light forest presets (≤3k tris/tree), high = full ez-tree presets (8–20k, hero trees). count > 1 scatters a forest patch over area [w,d] — up to 3 seed variants, each branches + leaves InstancedMesh (≤6 draw calls); count × tris/tree is budget-checked at load. seed makes every branch and leaf reproducible; height jitters ±20% per instance; leaves sway in a simplex wind.`,ko:`type conifer/broadleaf/dead가 수종을, tier가 비용을 정합니다: simple = 기존 로우폴리, medium = 가벼운 forest 프리셋(나무당 ≤3k tris), high = 풀 ez-tree 프리셋(8–20k, 주인공 나무). count > 1이면 area [w,d]에 숲 패치를 흩뿌립니다 — 시드 변형 최대 3종, 변형마다 가지+잎 InstancedMesh(드로우 콜 ≤6), count × tris는 로드 시 예산 검사. seed로 가지와 잎이 전부 재현되고 height는 인스턴스마다 ±20% 지터링, 잎은 심플렉스 바람에 흔들립니다.`}),Q(`VoxelGrid3D`,{en:`A Minecraft-style block grid in ONE node.`,ko:`마인크래프트식 블록 그리드 — 노드 하나로.`},{en:`voxels is a list of [x,y,z,palette] integer cells (terrain/island generators emit these). Greedy-meshed and instanced — large worlds stay one draw batch. Game code edits blocks via setBlock/getBlock; emits blocksChanged.`,ko:`voxels는 [x,y,z,팔레트] 정수 셀 목록입니다(terrain/island 생성기가 만들어 냅니다). 그리디 메싱+인스턴싱으로 큰 월드도 드로우 배치 하나를 유지합니다. 게임 코드는 setBlock/getBlock으로 수정하고 blocksChanged가 발산됩니다.`})]},{id:`3d-physics`,label:{en:`3D Physics`,ko:`3D 물리`},intro:{en:`Same model as 2D, in meters with y-up gravity ([0,-9.81,0] default). Colliders: box {size}, sphere {radius}, capsule {radius,height}.`,ko:`2D와 같은 모델을 미터·y-위 중력([0,-9.81,0] 기본)으로. 콜라이더는 box {size}, sphere {radius}, capsule {radius,height}.`},nodes:[Q(`StaticBody3D`,{en:`Immovable 3D collision.`,ko:`움직이지 않는 3D 충돌체.`},{en:`Floors, walls, level geometry. collider {shape:"auto"} takes the shape from the MeshInstance3D or ModelInstance3D the body carries as a child, so the blocker can never be bigger or smaller than what the player sees — the fix for hand-typed extents that leave you stopping in mid-air. A GLB becomes a triangle mesh here, holes and all.`,ko:`바닥·벽·레벨 지형. collider {shape:"auto"}는 바디가 자식으로 들고 있는 MeshInstance3D 또는 ModelInstance3D의 생김새를 그대로 씁니다 — 보이는 것보다 크거나 작은 콜라이더가 생길 수 없습니다. 손으로 적은 크기 때문에 허공에서 막히는 문제의 해법입니다. GLB는 여기서 구멍까지 살아있는 트라이메시가 됩니다.`}),Q(`RigidBody3D`,{en:`Simulated 3D body.`,ko:`시뮬레이션되는 3D 바디.`},{en:`Crates, balls, debris — gravity and impacts drive it.`,ko:`상자·공·파편 — 중력과 충격이 움직입니다.`}),Q(`CharacterBody3D`,{en:`Kinematic 3D character.`,ko:`키네마틱 3D 캐릭터.`},{en:`moveAndSlide with up = +y; isOnFloor for jumps.`,ko:`+y를 위로 moveAndSlide, 점프 판정은 isOnFloor.`}),Q(`Area3D`,{en:`3D overlap sensor.`,ko:`3D 겹침 센서.`},{en:`triggerEnter/Exit — pickups, zones, goals.`,ko:`triggerEnter/Exit — 아이템·존·골인 지점.`}),Q(`CharacterController3D`,{en:`Zero-code 3D movement + camera rig.`,ko:`코드 없는 3D 이동 + 카메라 리그.`},{en:`Put it UNDER a CharacterBody3D. view: thirdPerson (orbit + zoom), firstPerson (eyeHeight, mouseLook), sideView or flightView. Reads moveAction/jumpAction/sprintAction from the scene input map; skinPath turns the visual child to face travel. Intent-level numbers: maxSpeed, jumpVelocity, camDistance.`,ko:`CharacterBody3D의 자식으로 두세요. view는 thirdPerson(궤도+줌), firstPerson(eyeHeight, mouseLook), sideView, flightView 중 하나입니다. 씬 입력 맵의 moveAction/jumpAction/sprintAction을 읽고 skinPath의 비주얼 자식을 진행 방향으로 돌립니다. maxSpeed·jumpVelocity·camDistance 같은 의도 수준의 숫자만 만집니다.`}),Q(`BoneLookAt3D`,{en:`Look-at IK for one bone — the head turns toward a target on top of the animation.`,ko:`본 하나의 룩앳 IK — 애니메이션 위에서 머리가 대상을 향해 돌아갑니다.`},{en:`"target" = ModelInstance3D path, "bone" = bone name (default Head), "lookAt" = the node to watch (e.g. "%Player"). Blends in/out smoothly and DISENGAGES beyond maxAngleDeg (no owl necks); weight sets how far it commits. forwardAxis names the bone's facing axis (mixamo heads: +z). Purely visual — headless no-op.`,ko:`"target"에 ModelInstance3D 경로, "bone"에 본 이름(기본 Head), "lookAt"에 바라볼 노드(예: "%Player")를 줍니다. 부드럽게 페이드 인/아웃하고 maxAngleDeg 밖에서는 해제됩니다(목이 돌아가지 않음). weight로 몰입도를 조절하고 forwardAxis는 본의 정면 축입니다(mixamo 머리: +z). 순수 시각 기능 — 헤드리스에서는 no-op.`}),Q(`InstancedMesh3D`,{en:`Hundreds of copies of one mesh in ONE draw call — rocks, posts, crates.`,ko:`메시 하나의 수백 개 복사본을 드로우콜 1개로 — 바위, 말뚝, 상자.`},{en:`Same mesh/size/material surface as MeshInstance3D; "transforms" places the copies — each row [x, y, z, yawDeg?, scale?]. Replace the whole array to update (mutations are not watched). The scattering workhorse for open worlds. collider: {} makes the whole field solid — every row gets its own collider SHAPED LIKE THE MESH (a faceted gem stone collides as that stone's hull, not as a ball tucked inside it), all hanging off one fixed body. A boulder field the player walks straight through is the tell that a world is scenery rather than a place.`,ko:`MeshInstance3D와 같은 mesh/size/material 표면에 "transforms"로 복사본을 배치합니다 — 각 행은 [x, y, z, yawDeg?, scale?]. 갱신은 배열 전체 교체로 하세요(내부 변경은 감지되지 않음). 오픈월드 스캐터링의 주력입니다. collider: {}를 주면 필드 전체가 단단해집니다 — 행마다 메시 생김새 그대로의 콜라이더가 생기고(각진 gem 바위는 안에 박힌 구가 아니라 그 바위 자신의 볼록 껍질로 부딪힙니다), 전부 하나의 고정 바디에 붙습니다. 플레이어가 통과해버리는 바위밭은 그 세계가 배경 그림이라는 신호입니다.`}),Q(`BoneAttachment3D`,{en:`Rides a skeleton bone of an animated model — swords in hands, hats on heads.`,ko:`애니메이션 모델의 스켈레톤 본을 따라다님 — 손에 쥔 검, 머리 위 모자.`},{en:`"target" is a node path to the ModelInstance3D, "bone" the bone name ("RightHand" also matches the Mixamo spellings). Children inherit the live animated transform; this node's own position/rotation become a bone-space offset. Purely visual — headless it stays where its props put it, so keep gameplay checks range-based.`,ko:`"target"에 ModelInstance3D 노드 경로, "bone"에 본 이름을 줍니다("RightHand"는 Mixamo 표기도 자동 매칭). 자식들이 살아있는 애니메이션 트랜스폼을 물려받고, 이 노드의 position/rotation은 본 기준 오프셋이 됩니다. 순수 시각 기능 — 헤드리스에서는 prop 위치에 머무니 게임 판정은 거리 기반으로 유지하세요.`}),Q(`Trail3D`,{en:`A fading world-space ribbon behind the parent — wingtip trails, sword arcs, tyre streaks.`,ko:`부모 뒤로 남는 페이드아웃 월드 리본 — 날개끝 궤적, 검격 궤적, 타이어 자국.`},{en:"Child of the moving node. Records the world position over `seconds` and renders a camera-facing strip that tapers and fades to the tail. width (m), color, opacity, additive for glowing energy trails, minDistance filters jitter. emitting: false stops laying new ribbon while the old tail fades out.",ko:`움직이는 노드의 자식으로 두세요. seconds 동안의 월드 위치를 기록해 꼬리로 갈수록 가늘어지고 투명해지는 카메라 지향 스트립을 그립니다. width(m), color, opacity, 빛나는 에너지 궤적에는 additive, minDistance로 떨림을 걸러냅니다. emitting: false면 새 리본만 멈추고 기존 꼬리는 자연스럽게 사라집니다.`}),Q(`Joint3D`,{en:`A physics joint linking its parent body to a target body — weld, ball joint, rope, spring.`,ko:`부모 바디와 대상 바디를 잇는 물리 조인트 — 용접, 볼 조인트, 로프, 스프링.`},{en:`Child of body A; "target" is a node path to body B. type: fixed (rigid weld) / spherical (ball joint at the anchors) / rope (caps anchor distance at length m; 0 = measured at creation) / spring (pulls toward length with stiffness/damping). anchor/targetAnchor are LOCAL meter offsets.`,ko:`바디 A의 자식으로 두고 "target"에 바디 B의 노드 경로를 줍니다. type: fixed(강체 용접) / spherical(앵커 볼 조인트) / rope(앵커 간 거리를 length m로 제한, 0이면 생성 시 실측) / spring(stiffness/damping으로 length를 향해 당김). anchor/targetAnchor는 로컬 미터 오프셋.`})]},{id:`network`,label:{en:`Network`,ko:`네트워크`},intro:{en:`Multiplayer is transport-agnostic: the engine speaks one NetworkTransport interface (built-in offline Loopback + an @agent8/gameserver adapter). The scene declares replication; one owner node per player broadcasts its sync keys.`,ko:`멀티플레이어는 트랜스포트 불가지론입니다 — 엔진은 NetworkTransport 인터페이스 하나만 사용합니다(내장 오프라인 Loopback + @agent8/gameserver 어댑터). 복제는 씬이 선언하며, 플레이어당 하나의 owner 노드가 sync 키를 송출합니다.`},nodes:[Q(`NetworkSpawner`,{en:`Spawns a registered scene per remote player/entity.`,ko:`원격 플레이어/엔티티마다 등록된 씬을 생성.`},{en:`source "users" mirrors every OTHER account in the room (self skipped); "collection:<id>" mirrors a room collection. Replicated sync patches apply to each instance; position interpolates. Emits spawned/despawned.`,ko:`source "users"는 방의 다른 모든 계정을 미러링하고(자신 제외) "collection:<id>"는 방 컬렉션을 미러링합니다. 복제 sync 패치가 인스턴스에 적용되고 position은 보간됩니다. spawned/despawned를 발산합니다.`})]}],MI=`overview`,NI=null;function PI(){document.querySelector(`#docs`)?.removeAttribute(`hidden`),LI()}function FI(){document.querySelector(`#docs`)?.setAttribute(`hidden`,``)}function II(){let e=document.querySelector(`#docs`);e&&(e.addEventListener(`pointerdown`,t=>{t.target===e&&FI()}),document.querySelector(`#docs-close`)?.addEventListener(`click`,FI))}function LI(){let e=document.querySelector(`#docs-tabs`),t=document.querySelector(`#docs-body`);if(!e||!t)return;e.textContent=``;let n=(t,n)=>{let r=document.createElement(`button`);r.type=`button`,r.className=`docs-tab${MI===t?` active`:``}`,r.textContent=n,r.addEventListener(`click`,()=>{MI=t,NI=null,LI()}),e.appendChild(r)};n(`overview`,UF({en:`Overview`,ko:`개요`}));for(let e of jI)n(e.id,UF(e.label));if(t.textContent=``,MI===`overview`){RI(t);return}let r=jI.find(e=>e.id===MI);r&&zI(t,r)}function RI(e){let t=document.createElement(`h2`);t.textContent=UF(AI.title),e.appendChild(t);for(let t of AI.sections){let n=document.createElement(`h3`);n.textContent=UF(t.heading);let r=document.createElement(`p`);r.textContent=UF(t.text),e.append(n,r)}}function zI(e,t){let n=document.createElement(`p`);n.className=`docs-intro`,n.textContent=UF(t.intro),e.appendChild(n);for(let n of t.nodes){let t=document.createElement(`div`);t.className=`docs-node${NI===n.type?` open`:``}`;let r=document.createElement(`button`);r.type=`button`,r.className=`docs-node-head`;let i=document.createElement(`span`);i.className=`tree-icon`,i.appendChild(KF(n.type));let a=document.createElement(`strong`);a.textContent=n.type;let o=document.createElement(`span`);if(o.className=`docs-summary`,o.textContent=UF(n.summary),r.append(i,a,o),r.addEventListener(`click`,()=>{NI=NI===n.type?null:n.type,LI()}),t.appendChild(r),NI===n.type){let e=document.createElement(`div`);e.className=`docs-detail`;for(let t of n.body){let n=document.createElement(`p`);n.textContent=UF(t),e.appendChild(n)}e.appendChild(BI(n.type)),t.appendChild(e)}e.appendChild(t)}}function BI(e){let t=document.createElement(`table`);t.className=`docs-props`;let n=document.createElement(`tr`);for(let e of[UF({en:`prop`,ko:`prop`}),UF({en:`default`,ko:`기본값`})]){let t=document.createElement(`th`);t.textContent=e,n.appendChild(t)}t.appendChild(n);try{let n=nt(e);for(let[e,r]of Object.entries(n)){let n=document.createElement(`tr`),i=document.createElement(`td`);i.className=`mono`,i.textContent=e;let a=document.createElement(`td`);a.className=`mono`,a.textContent=JSON.stringify(r.default),n.append(i,a),t.appendChild(n)}}catch{}return t}function $(e){return Math.round(e*100)/100}function VI(e,t,n,r,i){return{name:e,type:`StaticBody3D`,props:{collider:{shape:`box`,size:t},position:n,...i?{rotation:i}:{}},children:[{name:`Skin`,type:`MeshInstance3D`,props:{mesh:`box`,size:t,...r}}]}}function HI(e,t,n,r,i,a){let o=$(r.range(i[0],i[1])),s=$(r.range(.5,.7));return{name:`Rock${e}`,type:`MeshInstance3D`,props:{mesh:`sphere`,size:[1,1,1],position:[t,$(o*s*.6),n],rotation:[0,r.int(0,359),0],scale:[o,$(o*s),$(o*r.range(.8,1.1))],material:{color:a??UI(r),roughness:1},castShadow:!0}}}function UI(e){let t=Math.round(e.range(110,160)).toString(16).padStart(2,`0`);return`#${t}${t}${t}`}function WI(e){return[{name:`Sun`,type:`DirectionalLight3D`,props:{position:[$(e*.8),$(e*1.5),$(e*.6)],intensity:1,castShadow:!0,shadowArea:$(e*1.2)}},{name:`FillLight`,type:`DirectionalLight3D`,props:{position:[$(-e*.8),$(e*.8),$(-e*.6)],intensity:.4,color:`#b9d4ff`}}]}function GI(e,t){return e===void 0?t:typeof e==`number`?[e,e]:e}function KI(e,t,n){return Math.min(Math.max(e,t),n)}var qI=[`boxes`,`ruins`,`garden`],JI=.5,YI=.1,XI=2,ZI={boxes:{floor:`#3f3f3f`,wall:`#55504a`,obstacles:[`#b0413e`,`#5b8266`,`#3e6990`,`#a26b38`,`#6d5a96`,`#878787`]},ruins:{floor:`#7d766b`,wall:`#8a8378`,obstacles:[`#8a8378`,`#979085`,`#a39a8d`,`#7b746a`]},garden:{floor:`#4d7c3a`,wall:`#2f6b2f`,obstacles:[`#2f6b2f`,`#3a7a38`,`#356e33`]}};function QI(e){let{seed:t,width:n=30,depth:r=30,wallHeight:i=3,obstacles:a=8,theme:o=`boxes`}=e;if(!qI.includes(o))throw new F(`BAD_FORMAT`,`generateArena theme must be one of [${qI.join(`, `)}], got '${o}'.`,{prop:`theme`,validOptions:[...qI]});let s=ZI[o],c=new I(t),l=[VI(`Floor`,[n,YI,r],[0,-.1/2,0],{material:{color:s.floor,roughness:1},receiveShadow:!0})],u=i/2,d=[n+JI*2,i,JI],f=[JI,i,r],p={material:{color:s.wall,roughness:.9},receiveShadow:!0};l.push(VI(`Wall1`,d,[0,u,-(r+JI)/2],p),VI(`Wall2`,d,[0,u,(r+JI)/2],p),VI(`Wall3`,f,[-(n+JI)/2,u,0],p),VI(`Wall4`,f,[(n+JI)/2,u,0],p)),o===`ruins`?l.push(...eL(c,s,n,r,i,a)):l.push(...$I(c,s,n,r,i,a,o)),o===`garden`&&l.push(...tL(c,n,r));let m=Math.max(n,r);return l.push({name:`Sun`,type:`DirectionalLight3D`,props:{position:[$(m*.8),$(m*1.5),$(m*.6)],intensity:1,castShadow:!0,shadowArea:$(m*1.2)}},{name:`FillLight`,type:`DirectionalLight3D`,props:{position:[$(-m*.8),$(m*.8),$(-m*.6)],intensity:.4,color:`#b9d4ff`}},{name:`Lamp`,type:`OmniLight3D`,props:{position:[0,$(i+2),0],intensity:.5,color:`#fff3d6`,range:$(m)}}),{name:`Arena`,type:`Node3D`,children:l}}function $I(e,t,n,r,i,a,o){let s=[],c=o===`garden`?Math.min(n,r)*.16:0;for(let o=1;o<=a;o++){let a=[$(e.range(.8,2.6)),$(e.range(.8,Math.max(1.2,i*.8))),$(e.range(.8,2.6))],l=$(e.range(-(n/2-XI),n/2-XI)),u=$(e.range(-(r/2-XI),r/2-XI));if(c>0&&Math.hypot(l,u)<c+1.5){let t=Math.max(Math.hypot(l,u),.001);l=$(l/t*(c+1.5+e.range(0,2))),u=$(u/t*(c+1.5+e.range(0,2)))}let d=e.int(0,359);s.push(VI(`Obstacle${o}`,a,[l,$(a[1]/2),u],{material:{color:e.pick(t.obstacles),roughness:.8},castShadow:!0},[0,d,0]))}return s}function eL(e,t,n,r,i,a){let o=[];if(a<=0)return o;let s=Math.max(1,Math.round(Math.sqrt(a/2))),c=Math.ceil(a/s),l=n-XI*2,u=r-XI*2,d=0;for(let n=0;n<s&&d<a;n++){let r=$(s===1?0:-u/2+n/(s-1)*u);for(let n=0;n<c&&d<a;n++){d++;let a=$((c===1?0:-l/2+n/(c-1)*l)+e.range(-.4,.4)),s=$(e.next()>.35?e.range(i*.7,i*1.2):e.range(.4,.9)),u=$(e.range(.8,1.2));o.push(VI(`Obstacle${d}`,[u,s,u],[a,$(s/2),$(r+e.range(-.4,.4))],{material:{color:e.pick(t.obstacles),roughness:.95},castShadow:!0},[0,e.int(-8,8),0]))}}return o}function tL(e,t,n){let r=[],i=Math.min(t,n)*.16,a=r=>{let a=Math.min(t,n)/2-r/2-1,o=$(e.range(-a,a)),s=$(e.range(-a,a)),c=Math.max(Math.hypot(o,s),.001);return c<i+r/2&&(o=$(o/c*(i+r/2+.5)),s=$(s/c*(i+r/2+.5))),[o,s]};for(let i=1;i<=3;i++){let o=$(Math.min(t,n)*e.range(.18,.26)),[s,c]=a(o);r.push({name:`Grass${i}`,type:`Foliage3D`,props:{kind:`grass`,area:[o,o],density:10,seed:e.int(1,1e9),position:[s,0,c]}})}for(let i=1;i<=2;i++){let o=$(Math.min(t,n)*e.range(.12,.18)),[s,c]=a(o);r.push({name:`FlowerBed${i}`,type:`Flowers3D`,props:{density:`lush`,clustering:.3,area:[o,o],seed:e.int(1,1e9),position:[s,0,c]}})}return r.push({name:`Pool`,type:`Water3D`,props:{size:[$(i*2),$(i*2)],position:[0,.3,0],waveHeight:.04}}),r}var nL=32,rL=[4,8],iL=`#332f3a`,aL=`#6b6357`;function oL(e){let{seed:t,rooms:n=5}=e,[r,i]=GI(e.size,[960,720]),a=Math.max(8,Math.floor(r/nL)),o=Math.max(8,Math.floor(i/nL)),s=new I(t),c=[];for(let e=0;e<n*12&&c.length<n;e++){let e=s.int(rL[0],rL[1]),t=s.int(rL[0],rL[1]),n={x:s.int(1,Math.max(1,a-e-1)),y:s.int(1,Math.max(1,o-t-1)),w:e,h:t};c.some(e=>sL(e,n,1))||c.push(n)}let l=new Set,u=e=>{for(let t=e.y;t<e.y+e.h;t++)for(let n=e.x;n<e.x+e.w;n++)l.add(`${n},${t}`)};for(let e of c)u(e);let d=[];for(let e=1;e<c.length;e++){let[t,n]=cL(c[e-1]),[r,i]=cL(c[e]),a={x:Math.min(t,r),y:n,w:Math.abs(t-r)+1,h:1},o={x:r,y:Math.min(n,i),w:1,h:Math.abs(n-i)+1};for(let[t,n]of[[`H`,a],[`V`,o]])u(n),(n.w>1||n.h>1)&&d.push({name:`Corridor${e}${t}`,rect:n})}let f=new Set;for(let e of l){let[t,n]=e.split(`,`).map(Number);for(let e=-1;e<=1;e++)for(let r=-1;r<=1;r++){let i=`${t+r},${n+e}`;l.has(i)||f.add(i)}}let p=-(a*nL)/2,m=-(o*nL)/2,h=(e,t,n)=>({name:e,type:`ColorRect2D`,props:{position:[p+(t.x+t.w/2)*nL,m+(t.y+t.h/2)*nL],size:[t.w*nL,t.h*nL],color:n}}),g=c.map((e,t)=>h(`Room${t+1}`,e,iL));for(let e of d)g.push(h(e.name,e.rect,iL));let _=0;for(let e=-1;e<=o;e++){let t=-1;for(;t<=a;){if(!f.has(`${t},${e}`)){t++;continue}let n=1;for(;t+n<=a&&f.has(`${t+n},${e}`);)n++;_++;let r=[n*nL,nL];g.push({name:`Wall${_}`,type:`StaticBody2D`,props:{position:[p+(t+n/2)*nL,m+(e+.5)*nL],collider:{shape:`rect`,size:r}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:r,color:aL}}]}),t+=n}}return{name:`Dungeon`,type:`Node2D`,children:g}}function sL(e,t,n){return e.x-n<t.x+t.w&&e.x+e.w+n>t.x&&e.y-n<t.y+t.h&&e.y+e.h+n>t.y}function cL(e){return[Math.floor(e.x+e.w/2),Math.floor(e.y+e.h/2)]}var lL=[[0,-1],[1,0],[0,1],[-1,0]];function uL(e,t,n){let r=2*t+1,i=2*n+1,a=Array.from({length:i},()=>Array(r).fill(!1)),o=(e,t)=>{a[t][e]=!0};o(1,1);let s=new Set([`0,0`]),c=[[0,0]];for(;c.length>0;){let[r,i]=c[c.length-1],a=[];for(let[e,o]of lL){let c=r+e,l=i+o;c>=0&&c<t&&l>=0&&l<n&&!s.has(`${c},${l}`)&&a.push([c,l])}if(a.length===0){c.pop();continue}let[l,u]=e.pick(a);s.add(`${l},${u}`),o(2*l+1,2*u+1),o(r+l+1,i+u+1),c.push([l,u])}return o(0,1),o(2*t,2*n-1),{cols:t,rows:n,cells:a}}var dL=[`stone`,`hedge`,`canyon`],fL=.1,pL=`https://agent8-games.verse8.io/assets/3D/default/textures/wall`,mL=`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,hL={stone:{wall:{color:`#e8e2d8`,map:`${pL}/blocks.png`,normalMap:`${pL}/blocks_normal.png`,tile:2,roughness:.95},floor:{color:`#99938a`,map:`${mL}/stone.png`,normalMap:`${mL}/stone_normal.png`,tile:3,roughness:1},cap:`#6b5848`,pillar:`#cfc8bb`,path:`#665f55`,sun:{color:`#c9d6ea`,intensity:.75,height:.5},fill:`#9fb4cc`,mood:{sky:{elevationDeg:10,azimuthDeg:150,turbidity:16,rayleigh:3.2},fog:{near:.5,far:3.5,color:`#86909c`},exposure:.82,ambient:{color:`#c9d4e2`,intensity:.12}}},hedge:{wall:{color:`#55a83e`,map:`${mL}/grass.png`,normalMap:`${mL}/grass_normal.png`,tile:1.4,roughness:1},floor:{color:`#86b06d`,map:`${mL}/grass.png`,normalMap:`${mL}/grass_normal.png`,tile:3,roughness:1},pillar:`#3d7531`,path:`#7d6845`,sun:{color:`#e9eee6`,intensity:.7,height:1},fill:`#b9c8b4`,mood:{sky:{elevationDeg:35,azimuthDeg:150,turbidity:18,rayleigh:4.2},fog:{near:.8,far:5,color:`#aab8a6`},exposure:.88,ambient:{color:`#dde5d8`,intensity:.15}}},canyon:{wall:{color:`#f0b070`,map:`${mL}/stone.png`,normalMap:`${mL}/stone_normal.png`,tile:2.4,roughness:1},floor:{color:`#e3c193`,map:`${mL}/sand.png`,normalMap:`${mL}/sand_normal.png`,tile:3.5,roughness:1},pillar:`#d8a868`,path:`#a98a58`,sun:{color:`#ffb572`,intensity:1.15,height:.35},fill:`#caa37e`,mood:{sky:{elevationDeg:9,azimuthDeg:230,turbidity:9,rayleigh:3.5},fog:{near:.7,far:4.5,color:`#c79c6e`},exposure:.92,ambient:{color:`#ffdcb6`,intensity:.13}}}};function gL(e,t,n){return{color:e.color,roughness:e.roughness,map:e.map,...e.normalMap?{normalMap:e.normalMap}:{},repeat:[$(t/e.tile),$(n/e.tile)]}}var _L=10;function vL(e){let{seed:t,width:n=8,depth:r=8,cellSize:i=2,wallHeight:a=2.5,theme:o=`stone`}=e;if(!dL.includes(o))throw new F(`BAD_FORMAT`,`generateMaze theme must be one of [${dL.join(`, `)}], got '${o}'.`,{prop:`theme`,validOptions:[...dL]});let s=hL[o],c=new I(t),l=uL(c,n,r),u=2*n+1,d=2*r+1,f=$(u*i),p=$(d*i),m=(e,t)=>[$((e+.5)*i-f/2),$((t+.5)*i-p/2)],h=[VI(`Floor`,[f,fL,p],[0,-.1/2,0],{material:gL(s.floor,f,p),receiveShadow:!0})],g=[],_=0;for(let e=0;e<d;e++){let t=0;for(;t<u;){if(l.cells[e]?.[t]){t++;continue}let n=1;for(;t+n<u&&!l.cells[e]?.[t+n];)n++;g.push({gx:t,gz:e,run:n}),_++;let r=$(n*i);h.push(VI(`Wall${_}`,[r,a,i],[$((t+n/2)*i-f/2),$(a/2),$((e+.5)*i-p/2)],{material:gL(s.wall,r,a),castShadow:!0,receiveShadow:!0})),t+=n}}return s.cap&&h.push(...yL(g,i,a,f,p,s.cap)),h.push(...bL(c,l,i,a,m,s)),o===`hedge`?(h.push(...wL(c,g,i,a,m)),h.push(...TL(c,l,i,m,n,r))):o===`canyon`&&h.push(...EL(c,g,i,a,m)),h.push(...SL(l,i,a,m,s)),h.push(...WI(Math.max(f,p)).map((e,t)=>{if(t!==0)return{...e,props:{...e.props,color:s.fill}};let n=e.props?.position;return{...e,props:{...e.props,color:s.sun.color,intensity:s.sun.intensity,position:[n[0]??0,$((n[1]??0)*s.sun.height),n[2]??0]}}})),{name:`Maze`,type:`Node3D`,children:h}}function yL(e,t,n,r,i,a){return e.map((e,o)=>({name:`Cap${o+1}`,type:`MeshInstance3D`,props:{mesh:`box`,size:[$(e.run*t+.16),.12,$(t+.16)],position:[$((e.gx+e.run/2)*t-r/2),$(n+.06),$((e.gz+.5)*t-i/2)],material:{color:a,roughness:1},castShadow:!0,receiveShadow:!0}}))}function bL(e,t,n,r,i,a){let o=[],s=(e,n)=>t.cells[n]?.[e]===!1;for(let e=2;e<t.cells.length-1;e+=2)for(let n=2;n<(t.cells[e]?.length??0)-1;n+=2)s(n,e)&&Number(s(n-1,e))+Number(s(n+1,e))+Number(s(n,e-1))+Number(s(n,e+1))>=3&&o.push([n,e]);let c=Math.min(_L,o.length),l=[],u=new Set,d=$(n*1.2),f=$(r*1.12);for(let t=1;t<=c;t++){let n=e.int(0,o.length-1);for(;u.has(n);)n=(n+1)%o.length;u.add(n);let[r,s]=o[n],[c,p]=i(r,s);l.push(xL(`Pillar${t}`,c,p,d,f,a))}return l}function xL(e,t,n,r,i,a){return{name:e,type:`MeshInstance3D`,props:{mesh:`box`,size:[r,i,r],position:[t,$(i/2),n],material:{...gL(a.wall,r,i),color:a.pillar},castShadow:!0,receiveShadow:!0}}}function SL(e,t,n,r,i){let a=2*e.cols,o=2*e.rows-1,s=$(t*1.1),c=$(n*1.25),l=[[0,0],[0,2],[a,o-1],[a,o+1]].map(([e,t],n)=>{let[a,o]=r(e,t);return xL(`Gate${n+1}`,a,o,s,c,i)});for(let[e,n,s]of[[`EntrancePath`,0,1],[`ExitPath`,a,o]]){let[a,o]=r(n,s);l.push({name:e,type:`MeshInstance3D`,props:{mesh:`box`,size:[$(t*.96),.04,$(t*.96)],position:[a,.02,o],material:{...gL(i.floor,t,t),color:i.path},receiveShadow:!0}})}return l}var CL=10;function wL(e,t,n,r,i){return[...t].filter(e=>e.run>=2).sort((e,t)=>t.run-e.run||e.gz-t.gz||e.gx-t.gx).slice(0,CL).map((t,a)=>{let[,o]=i(t.gx,t.gz),[s]=i(t.gx,t.gz),[c]=i(t.gx+t.run-1,t.gz);return{name:`HedgeTop${a+1}`,type:`Foliage3D`,props:{kind:`grass`,style:`tufts`,area:[$(t.run*n*.92),$(n*.7)],density:14,height:.35,sway:.4,colorA:`#2f5e26`,colorB:`#5d8a3c`,seed:e.int(1,1e9),position:[$((s+c)/2),r,o]}}})}function TL(e,t,n,r,i,a){let o=[];for(let e=0;e<t.cells.length;e++)for(let n=0;n<(t.cells[e]?.length??0);n++)t.cells[e]?.[n]&&o.push([n,e]);let s=Math.min(o.length,Math.max(3,Math.floor(i*a/12))),c=[],l=new Set;for(let t=1;t<=s&&l.size<o.length;t++){let i=e.int(0,o.length-1);for(;l.has(i);)i=(i+1)%o.length;l.add(i);let[a,s]=o[i],[u,d]=r(a,s),f=$(n*.8);c.push({name:`Grass${t}`,type:`Foliage3D`,props:{kind:`grass`,area:[f,f],density:8,seed:e.int(1,1e9),position:[u,0,d]}})}return c}function EL(e,t,n,r,i){let a=[];if(t.length===0)return a;let o=Math.min(8,t.length);for(let s=1;s<=o;s++){let o=e.pick(t),[c,l]=i(o.gx+e.int(0,o.run-1),o.gz),u=HI(s,c,l,e,[.3,$(n*.35)],`#8f7355`),d=u.props?.position;d[1]=$(d[1]+r),a.push(u)}return a}var DL=`#23222b`,OL=`#5f6672`;function kL(e){let{seed:t,cols:n=10,rows:r=8,cellPx:i=64}=e,a=uL(new I(t),n,r),o=2*n+1,s=2*r+1,c=$(o*i),l=$(s*i),u=[{name:`Floor`,type:`ColorRect2D`,props:{size:[c,l],color:DL}}],d=0;for(let e=0;e<s;e++){let t=0;for(;t<o;){if(a.cells[e]?.[t]){t++;continue}let n=1;for(;t+n<o&&!a.cells[e]?.[t+n];)n++;d++;let r=[$(n*i),i];u.push({name:`Wall${d}`,type:`StaticBody2D`,props:{position:[$((t+n/2)*i-c/2),$((e+.5)*i-l/2)],collider:{shape:`rect`,size:r}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:r,color:OL}}]}),t+=n}}return{name:`Maze2D`,type:`Node2D`,children:u}}var AL=16,jL=[`#5b8266`,`#3e6990`,`#a26b38`,`#6d5a96`,`#b0413e`];function ML(e){let{seed:t,count:n=10,width:r=[80,160],gapX:i=[40,120],stepY:a=[-80,40],start:o=[0,300]}=e,s=new I(t),c=[],l=$(s.range(r[0],r[1])),u=o[0],d=o[1];for(let e=1;e<=n&&(c.push(NL(e,u,d,l,s.pick(jL))),e!==n);e++){let e=$(s.range(r[0],r[1])),t=$(s.range(i[0],i[1]));u=$(u+l/2+t+e/2),d=$(d+s.range(a[0],a[1])),l=e}return{name:`Platforms`,type:`Node2D`,children:c}}function NL(e,t,n,r,i){return{name:`Platform${e}`,type:`StaticBody2D`,props:{position:[t,n],collider:{shape:`rect`,size:[r,AL]}},children:[{name:`Skin`,type:`ColorRect2D`,props:{size:[r,AL],color:i}}]}}var PL=[3,5],FL=3,IL={color:`#ffffff`,roughness:1,emissive:`#ffffff`,emissiveIntensity:.25};function LL(e){let{seed:t,count:n=8,altitude:r=18}=e,[i,a]=GI(e.area,[60,60]),o=new I(t),s=[];for(let e=1;e<=n;e++){let t=o.int(PL[0],PL[1]),n=[];for(let e=1;e<=t;e++){let r=$(o.range(1,2.2));n.push({name:`Puff${e}`,type:`MeshInstance3D`,props:{mesh:`sphere`,size:[1,1,1],position:[$((e-(t+1)/2)*o.range(1,1.6)),$(o.range(-.3,.3)),$(o.range(-.6,.6))],scale:[$(r*o.range(1.1,1.6)),$(r*.55),r],material:IL}})}s.push({name:`Cloud${e}`,type:`Node3D`,props:{position:[$(o.range(-i/2,i/2)),$(r+o.range(-3,FL)),$(o.range(-a/2,a/2))]},children:n})}return{name:`Clouds`,type:`Node3D`,children:s}}var RL=[`island`,`alpine`,`plains`,`desert`,`meadow`,`forest`,`savanna`,`snow`,`wetland`,`volcanic`],zL=128,BL=20,VL=.8,HL=.12,UL={island:{splat:`island`,maxHeight:4.5,sun:`#fff4d6`,fill:`#b9d4ff`,sky:{elevationDeg:38,azimuthDeg:145,turbidity:2.6,rayleigh:1.1},fog:{near:1,far:4},iblIntensity:.72},alpine:{splat:`alpine`,maxHeight:8,roughness:.65,detail:5,sun:`#f4f7ff`,fill:`#c9d8f2`,sky:{elevationDeg:45,azimuthDeg:35,turbidity:1.4,rayleigh:1.3},fog:{near:1.8,far:6.5},sunIntensity:1.1,exposure:.92,iblIntensity:.72},plains:{splat:`plains`,maxHeight:4,sun:`#fff2cf`,fill:`#bcd3ef`,sky:{elevationDeg:36,azimuthDeg:140,turbidity:2.4,rayleigh:1},fog:{near:.9,far:4},iblIntensity:.58},desert:{splat:`desert`,maxHeight:5,sun:`#ffe3b3`,fill:`#e8c9a6`,sky:{elevationDeg:42,azimuthDeg:160,turbidity:7,rayleigh:.6},fog:{near:.8,far:3.2,color:`#e8d3ae`},sunIntensity:1.35,iblIntensity:.75},meadow:{splat:`grassland`,maxHeight:1.2,sun:`#fff8e2`,fill:`#bfe0c9`,sky:{elevationDeg:55,azimuthDeg:125,turbidity:2.4,rayleigh:.95},fog:{near:1,far:4.4},sunIntensity:2.6,exposure:1.12,iblIntensity:.62},forest:{splat:`forest`,maxHeight:2.5,sun:`#ffdca8`,fill:`#a9c8b4`,sky:{elevationDeg:29,azimuthDeg:120,turbidity:5.5,rayleigh:1},fog:{near:.22,far:1.8,color:`#9fb494`},sunIntensity:2.6,ambient:.26,iblIntensity:.55},savanna:{splat:`savanna`,maxHeight:3,sun:`#ffdca0`,fill:`#e6d2a4`,sky:{elevationDeg:34,azimuthDeg:150,turbidity:5,rayleigh:.7},fog:{near:1,far:4.2,color:`#e3cf9f`},sunIntensity:2,exposure:1.05,iblIntensity:.6},snow:{splat:`snow`,maxHeight:2.2,sun:`#dfe9ff`,fill:`#c2d2f0`,sky:{elevationDeg:22,azimuthDeg:35,turbidity:1.6,rayleigh:1.6},fog:{near:1.2,far:5,color:`#dbe6f5`},sunIntensity:1,exposure:.9,iblIntensity:.72},wetland:{splat:`wetland`,maxHeight:1.4,sun:`#d6ddc8`,fill:`#9fb29a`,sky:{elevationDeg:24,azimuthDeg:115,turbidity:9,rayleigh:1.1},fog:{near:.5,far:2,color:`#92a288`},sunIntensity:1.5,exposure:.94,ambient:.24,iblIntensity:.66},volcanic:{splat:`volcanic`,maxHeight:4,roughness:.7,sun:`#ff8a4a`,fill:`#7a4a3a`,sky:{elevationDeg:14,azimuthDeg:135,turbidity:10,rayleigh:.3},fog:{near:.18,far:1.4,color:`#2a211c`},sunIntensity:1.7,exposure:.86,ambient:.22,iblIntensity:.5}};function WL(e){let{seed:t,theme:n=`island`,size:r=200,water:i=!1}=e,a=UL[n];if(!a)throw new F(`BAD_FORMAT`,`generateTerrain theme must be one of [${RL.join(`, `)}], got '${n}'.`,{prop:`theme`,validOptions:[...RL]});let o=Math.max(2,Math.round(e.resolution??zL)),s=e.maxHeight||a.maxHeight,c=new I(t),l=n===`island`,u=e=>nE({width:r,depth:r,segsX:o,segsZ:o,maxHeight:e,seed:t,...a.roughness===void 0?{}:{roughness:a.roughness},...a.detail===void 0?{}:{detail:a.detail},islandEdge:l}),d=u(s);if(l)for(let e=0;e<3;e++){let e=KL(d)-BL,t=d.maxHeight-d.minHeight,n=d.minHeight+HL*t;if(e+VL<=n)break;let r=BL-VL,i=KL(d)-d.minHeight-HL*t;s=$(s*Math.min(r/i*.95,.9)),d=u(s)}let f=[{name:`Ground`,type:`StaticBody3D`,props:{collider:{shape:`heightfield`}},children:[{name:`Surface`,type:`Terrain3D`,props:{size:[r,r],maxHeight:s,seed:t,theme:a.splat,...a.roughness===void 0?{}:{roughness:a.roughness},...a.detail===void 0?{}:{detail:a.detail},...o===zL?{}:{resolution:o}}}]}],p=n===`wetland`;if(l)f.push({name:`Sea`,type:`Water3D`,props:{size:[r*8,r*8],position:[0,GL(d),0],opacity:1}});else if(p){let e=d.maxHeight-d.minHeight||1,t=$(d.minHeight+.22*e);f.push({name:`Swamp`,type:`Water3D`,props:{size:[r,r],position:[0,t,0],waveHeight:.02,quality:`simple`,color:`#3a4a30`,opacity:.95}})}else if(i){let e=$(d.minHeight+.1*(d.maxHeight-d.minHeight));f.push({name:`Lake`,type:`Water3D`,props:{size:[r,r],position:[0,e,0],waveHeight:.04}})}return f.push(...cR(n,c,d,r)),l&&f.push(LL({seed:c.int(1,1e9),count:6,area:r,altitude:Math.round(d.maxHeight+12)})),f.push(...WI(r).map((e,t)=>lR(e,t===0?a.sun:a.fill,t===0?a.sunIntensity??1.7:void 0))),{name:`Terrain`,type:`Node3D`,children:f}}function GL(e){let t=KL(e)-BL,n=e.minHeight+HL*(e.maxHeight-e.minHeight);return $(Math.max(Math.min(t+VL,n),t+.55))}function KL(e){let t=-1/0,n=e.width/2,r=e.depth/2,i=e.segsX;for(let a=0;a<=i;a++){let o=-n+a/i*e.width,s=-r+a/i*e.depth;t=Math.max(t,e.baseHeight(o,-r),e.baseHeight(o,r),e.baseHeight(-n,s),e.baseHeight(n,s))}return t}function qL(e,t,n){let r=Math.min(t.width/2-n.margin,n.within??1/0),i=t.maxHeight-t.minHeight||1,a=[];for(let o=0;o<n.count*30&&a.length<n.count;o++){let o=$(e.range(-r,r)),s=$(e.range(-r,r));if(n.clearing&&Math.hypot(o,s)<n.clearing||n.within&&Math.hypot(o,s)>n.within)continue;let c=t.heightAt(o,s),l=(c-t.minHeight)/i;l<n.band[0]||l>n.band[1]||t.slopeAt(o,s)>n.maxSlope||a.push({x:o,z:s,y:c})}return a}var JL=[{canopy:`#2f5d44`,trunk:`#6e4a32`},{canopy:`#356a4c`,trunk:`#71503a`},{canopy:`#2c5740`,trunk:`#5f4530`},{canopy:`#3a6b4a`,trunk:`#6a4c34`}],YL=[{canopy:`#4a7c3f`,trunk:`#7a5a3a`},{canopy:`#56883c`,trunk:`#806044`},{canopy:`#7a9d3e`,trunk:`#9a9488`},{canopy:`#86a346`,trunk:`#a39c8e`},{canopy:`#b8862f`,trunk:`#7e5e38`},{canopy:`#a8702c`,trunk:`#74552f`}],XL={canopy:`#9aa052`,trunk:`#8a6a44`},ZL={canopy:`#39513f`,trunk:`#5a5650`};function QL(e,t){return e===`conifer`?t.pick(JL):e===`broadleaf`?t.pick(YL):null}function $L(e,t,n,r,i){let a=i?.height??[4.5,7],o=i?.sink??(i?.count===void 0?.05:.3),s={};i?.tier!==void 0&&(s.tier=i.tier),i?.count!==void 0&&i.area!==void 0&&(s.count=i.count,s.area=[i.area,i.area]);let c=QL(r,n),l=i?.palette??c;return l&&(s.canopyColor=l.canopy,s.trunkColor=l.trunk),{name:e,type:`Tree3D`,props:{type:r,seed:n.int(1,1e9),height:$(n.range(a[0],a[1])),position:[t.x,$(t.y-o),t.z],...s}}}function eR(e,t,n,r,i,a=0,o){return{name:e,type:`Foliage3D`,props:{kind:`grass`,style:`tufts`,area:[r,r],density:i,height:o?.height??.3,...o?.colors?{colorA:o.colors[0],colorB:o.colors[1]}:{},seed:n.int(1,1e9),position:[t.x,$(t.y+.02),t.z],...a>0?{flowers:a}:{}}}}function tR(e,t,n,r,i){return{name:e,type:`Foliage3D`,props:{kind:`reeds`,style:`simple`,area:[r,r],density:i,height:.9,colorA:`#2f4a26`,colorB:`#5a6f33`,seed:n.int(1,1e9),position:[t.x,$(t.y+.02),t.z]}}}function nR(e,t,n,r,i){return{name:e,type:`Flowers3D`,props:{density:i,area:[r,r],seed:n.int(1,1e9),position:[t.x,$(t.y+.02),t.z]}}}function rR(e,t,n,r){return e.map((e,i)=>{let a=HI(i+1,e.x,e.z,t,n,r?.(t)),o=a.props?.position;return o[1]=$(o[1]+e.y),a})}function iR(e){let t=Math.round(e.range(104,128)),n=Math.round(t-e.range(10,18)),r=Math.round(t-e.range(20,30)),i=e=>e.toString(16).padStart(2,`0`);return`#${i(n)}${i(t)}${i(r)}`}function aR(e){let t=Math.round(e.range(196,224)),n=Math.min(255,t+Math.round(e.range(4,12))),r=e=>e.toString(16).padStart(2,`0`);return`#${r(t)}${r(t)}${r(n)}`}function oR(e){let t=Math.round(e.range(34,56)),n=Math.min(255,t+Math.round(e.range(2,8))),r=e=>e.toString(16).padStart(2,`0`);return`#${r(n)}${r(t)}${r(t)}`}var sR=[`#6f5b41`,`#7a644a`,`#665439`];function cR(e,t,n,r){let i=[];switch(e){case`island`:{let e=qL(t,n,{count:7,band:[.18,.6],maxSlope:.5,margin:26});i.push(...e.map((e,n)=>$L(`Tree${n+1}`,e,t,`conifer`)));break}case`alpine`:{let e=qL(t,n,{count:10,band:[.2,.5],maxSlope:.55,margin:6});i.push(...e.map((e,n)=>$L(`Tree${n+1}`,e,t,`conifer`)));let r=qL(t,n,{count:8,band:[.55,1],maxSlope:.9,margin:6});i.push(...rR(r,t,[.6,1.8]));break}case`plains`:{let e=qL(t,n,{count:8,band:[0,1],maxSlope:.4,margin:6});i.push(...e.map((e,n)=>$L(`Tree${n+1}`,e,t,`broadleaf`)));let r=qL(t,n,{count:6,band:[0,1],maxSlope:.5,margin:6});i.push(...rR(r,t,[.4,1.2]));break}case`desert`:{let e=qL(t,n,{count:6,band:[0,1],maxSlope:.45,margin:6});i.push(...e.map((e,n)=>$L(`Tree${n+1}`,e,t,`dead`)));let r=qL(t,n,{count:8,band:[0,1],maxSlope:.6,margin:6});i.push(...rR(r,t,[.5,1.6]));break}case`meadow`:{let e=$(r*.09),a=qL(t,n,{count:7,band:[0,1],maxSlope:.05,margin:e/2+8});i.push(...a.map((n,r)=>eR(`Carpet${r+1}`,n,t,e,30)));let o=$(r*.07),s=qL(t,n,{count:3,band:[0,1],maxSlope:.05,margin:o/2+8});i.push(...s.map((e,n)=>nR(`Flowers${n+1}`,e,t,o,`sparse`)));let c=qL(t,n,{count:4,band:[0,1],maxSlope:.1,margin:12});i.push(...c.map((e,n)=>$L(`Grove${n+1}`,e,t,`broadleaf`,{count:3,area:6})));let l=qL(t,n,{count:6,band:[0,1],maxSlope:.2,margin:8});i.push(...rR(l,t,[.3,.9]));break}case`forest`:{let e=$(r*.12),a=r/2-8,o=jn(t.int(1,1e9)),s=(e,t,n)=>{let r=o(e/70,t/70);return r>.12?`conifer`:r<-.12?`broadleaf`:n%2==0?`conifer`:`broadleaf`},c=qL(t,n,{count:40,band:[0,1],maxSlope:.18,margin:8,clearing:e+6}),l=c.map((e,t)=>s(e.x,e.z,t));i.push(...c.map((e,n)=>$L(`Grove${n+1}`,e,t,l[n],{count:12,area:13,height:[5.5,8]}))),c.forEach((e,n)=>{n%3==0&&i.push($L(`Sapling${n+1}`,e,t,l[n],{count:4,area:19,height:[2.5,3.4],sink:.12}))});let u=qL(t,n,{count:6,band:[0,1],maxSlope:.2,margin:12,clearing:e+4});i.push(...u.map((e,n)=>$L(`Elder${n+1}`,e,t,s(e.x,e.z,n),{tier:`high`,height:[8.4,9.8]})));let d=qL(t,n,{count:3,band:[0,1],maxSlope:.18,margin:10,clearing:e+6});i.push(...d.map((e,n)=>$L(`Accent${n+1}`,e,t,`broadleaf`,{tier:`high`,count:3,area:7,height:[5.6,6.8]})));let f=qL(t,n,{count:10,band:[0,1],maxSlope:.14,margin:9,clearing:e+2});i.push(...f.map((e,n)=>$L(`Bush${n+1}`,e,t,`bush`,{count:4,area:10,height:[2.1,3.1],sink:.12})));let p=0;c.forEach((e,r)=>{if(r%3==2)return;let o=t.range(0,Math.PI*2),s=t.range(2,4.5),c=t.int(1,1e9),l=$(KI(e.x+Math.cos(o)*s,-a,a)),u=$(KI(e.z+Math.sin(o)*s,-a,a));n.slopeAt(l,u)>.09||(p++,i.push({name:`Fern${p}`,type:`Foliage3D`,props:{kind:`grass`,style:`tufts`,tuftStyle:`fern`,area:[8,8],density:9,height:.4,colorA:`#4a6b34`,colorB:`#82a258`,seed:c,position:[l,$(n.heightAt(l,u)+.02),u]}}))});let m=$(r*.08),h=qL(t,n,{count:5,band:[0,1],maxSlope:.06,margin:m/2+8});i.push(...h.map((e,n)=>eR(`Grass${n+1}`,e,t,m,20,0,{height:.24,colors:[`#4f7034`,`#85a154`]})));let g=u.length>0?t.int(3,5):0;for(let e=0;e<g;e++){let r=u[e%u.length],o=t.range(0,Math.PI*2),s=t.range(2.5,4.5),c=$(KI(r.x+Math.cos(o)*s,-a,a)),l=$(KI(r.z+Math.sin(o)*s,-a,a));i.push({name:`Log${e+1}`,type:`Tree3D`,props:{type:`dead`,seed:t.int(1,1e9),height:$(t.range(4.2,5.6)),trunkColor:`#4a4236`,position:[c,$(n.heightAt(c,l)+.12),l],rotation:[0,t.int(0,359),$(t.range(81,97))]}})}qL(t,n,{count:5,band:[0,1],maxSlope:.25,margin:9,clearing:e}).forEach((e,n)=>{let r=$(t.range(.16,.28)),a=$(t.range(.3,.55));i.push({name:`Stump${n+1}`,type:`MeshInstance3D`,props:{mesh:`cylinder`,size:[r,a,r],position:[e.x,$(e.y+a/2-.06),e.z],rotation:[0,t.int(0,359),0],material:{color:t.pick(sR),roughness:1},castShadow:!0}})});let _=qL(t,n,{count:8,band:[0,1],maxSlope:.2,margin:8});i.push(...rR(_,t,[.3,1],iR));let v=$(e*.75),y=qL(t,n,{count:3,band:[0,1],maxSlope:.06,margin:8,within:e-$(v/Math.SQRT2)});i.push(...y.map((e,n)=>eR(`Clearing${n+1}`,e,t,v,30,0,{colors:[`#5d8438`,`#a8bc60`]})));let b=$(e*.45),x=qL(t,n,{count:2,band:[0,1],maxSlope:.06,margin:8,within:e-$(b/Math.SQRT2)});i.push(...x.map((e,n)=>nR(`Flowers${n+1}`,e,t,b,`sparse`)));break}case`savanna`:{let e=qL(t,n,{count:7,band:[0,.85],maxSlope:.35,margin:8});i.push(...e.map((e,n)=>$L(`Tree${n+1}`,e,t,`broadleaf`,{height:[3.5,5],palette:XL})));let a=$(r*.09),o=qL(t,n,{count:6,band:[0,1],maxSlope:.05,margin:a/2+8});i.push(...o.map((e,n)=>eR(`Carpet${n+1}`,e,t,a,26,0,{height:.34,colors:[`#9a8f43`,`#c9bd6a`]})));let s=qL(t,n,{count:7,band:[0,1],maxSlope:.5,margin:8});i.push(...rR(s,t,[.4,1.4]));let c=qL(t,n,{count:4,band:[0,1],maxSlope:.2,margin:9});i.push(...c.map((e,n)=>$L(`Scrub${n+1}`,e,t,`bush`,{count:3,area:8,height:[1.4,2.2]})));break}case`snow`:{let e=qL(t,n,{count:8,band:[0,.9],maxSlope:.4,margin:8});i.push(...e.map((e,n)=>$L(`Tree${n+1}`,e,t,`conifer`,{height:[4,6.5],palette:ZL})));let r=qL(t,n,{count:10,band:[0,1],maxSlope:.7,margin:8});i.push(...rR(r,t,[.5,1.8],aR));break}case`wetland`:{let e=$(r*.08),a=qL(t,n,{count:6,band:[0,.5],maxSlope:.06,margin:e/2+8});i.push(...a.map((n,r)=>tR(`Reeds${r+1}`,n,t,e,4)));let o=$(r*.08),s=qL(t,n,{count:4,band:[.2,1],maxSlope:.05,margin:o/2+8});i.push(...s.map((e,n)=>eR(`Moss${n+1}`,e,t,o,22,0,{height:.22,colors:[`#3a5a2c`,`#6f8a48`]})));let c=qL(t,n,{count:6,band:[.25,1],maxSlope:.35,margin:9});i.push(...c.map((e,n)=>$L(`Snag${n+1}`,e,t,`dead`,{height:[4,6]})));let l=qL(t,n,{count:6,band:[.2,1],maxSlope:.2,margin:9});i.push(...l.map((e,n)=>$L(`Bush${n+1}`,e,t,`bush`,{count:3,area:7,height:[1.6,2.6]})));let u=qL(t,n,{count:5,band:[.2,1],maxSlope:.3,margin:8});i.push(...rR(u,t,[.3,1],iR));break}case`volcanic`:{let e=qL(t,n,{count:7,band:[0,1],maxSlope:.45,margin:8});i.push(...e.map((e,n)=>$L(`Tree${n+1}`,e,t,`dead`,{height:[4,6.5]})));let r=qL(t,n,{count:12,band:[0,1],maxSlope:.7,margin:8});i.push(...rR(r,t,[.4,1.8],oR)),qL(t,n,{count:3,band:[0,.6],maxSlope:.18,margin:12}).forEach((e,n)=>{t.int(1,1e9),i.push({name:`Smoke${n+1}`,type:`Particles3D`,props:{preset:`smoke`,position:[e.x,$(e.y+.2),e.z],rate:8,maxParticles:64,colorStart:`#5a5048`,colorEnd:`#2a2422`,sizeStart:18,sizeEnd:44}}),i.push({name:`Embers${n+1}`,type:`Particles3D`,props:{position:[e.x,$(e.y+.1),e.z],rate:10,maxParticles:48,lifetime:[.8,1.8],speed:[12,34],directionDeg:-90,spreadDeg:40,gravity:[0,-18],sizeStart:4,sizeEnd:1,colorStart:`#ffce6a`,colorEnd:`#d83a14`,blend:`add`}})});break}}return i}function lR(e,t,n){return{...e,props:{...e.props,color:t,...n===void 0?{}:{intensity:n}}}}var uR={arena:{description:`FPS stage: floor, 4 perimeter walls, obstacles, lights — themes: boxes (crates), ruins (broken stone rows), garden (hedges, grass, pool)`,dimension:`3d`,params:{theme:{type:`string`,default:`boxes`,options:[...qI]},width:{type:`number`,default:30,min:4},depth:{type:`number`,default:30,min:4},wallHeight:{type:`number`,default:3,min:.5},obstacles:{type:`number`,default:8,min:0}}},terrain:{description:`Heightfield world: StaticBody3D{heightfield} + Terrain3D + theme dressing (trees, rocks, grass, sea/clouds on island, broad swamp water on wetland, smoke/ember emitters on volcanic; maxHeight 0 = theme default; water adds a lake to non-island themes)`,dimension:`3d`,params:{theme:{type:`string`,default:`island`,options:[...RL]},size:{type:`number`,default:200,min:40,max:400},maxHeight:{type:`number`,default:0,min:0},water:{type:`boolean`,default:!1}}},maze:{description:`Recursive-backtracker 3D maze, west→east — themes: stone, hedge (green + grass), canyon (sandstone + rim rocks)`,dimension:`3d`,params:{theme:{type:`string`,default:`stone`,options:[...dL]},width:{type:`number`,default:8,min:2,max:40},depth:{type:`number`,default:8,min:2,max:40},cellSize:{type:`number`,default:2,min:.5},wallHeight:{type:`number`,default:2.5,min:.5}}},maze2d:{description:`The same maze algorithm as 2D ColorRect2D + StaticBody2D tiles`,dimension:`2d`,params:{cols:{type:`number`,default:10,min:2,max:40},rows:{type:`number`,default:8,min:2,max:40},cellPx:{type:`number`,default:64,min:8}}},dungeon2d:{description:`Roguelike rooms + L-corridors: floor rects, wall bodies (32px tiles)`,dimension:`2d`,params:{rooms:{type:`number`,default:5,min:1,max:20},size:{type:`number`,default:960,min:256}}},platforms2d:{description:`Left-to-right 2D platform course (tune ranges via the library)`,dimension:`2d`,params:{count:{type:`number`,default:10,min:1}}}},dR={arena:QI,terrain:WL,maze:vL,maze2d:kL,dungeon2d:oL,platforms2d:ML};function fR(e,t){let n=dR[e];if(!n){let t=Object.keys(dR);throw new F(`BAD_FORMAT`,`Unknown generator '${e}'. Valid: [${t.join(`, `)}] — the old meadow/forest/island/rocks/clouds generators became themes (e.g. terrain theme: 'meadow', arena theme: 'garden'); scatter is library-only (needs item templates).`,{validOptions:t})}return n(t)}function pR(e){return Object.entries(uR).filter(([,t])=>t.dimension===e).map(([e,t])=>({name:e,meta:t}))}function mR(e,t){if(e.type===`boolean`)return t===!0||t===`true`;if(e.type===`number`){let n=typeof t==`boolean`?NaN:Number(t);return(t===``||!Number.isFinite(n))&&(n=e.default),e.min!==void 0&&(n=Math.max(e.min,n)),e.max!==void 0&&(n=Math.min(e.max,n)),n}let n=String(t);return e.options&&!e.options.includes(n)?e.default:n}function hR(){return Math.floor(Math.random()*1e6)}var gR=[],_R=new Map,vR=null;function yR(e){let t=document.querySelector(`#generate`);t&&(SR(e),t.removeAttribute(`hidden`))}function bR(){document.querySelector(`#generate`)?.setAttribute(`hidden`,``)}function xR(e){let t=document.querySelector(`#generate`);t&&(t.addEventListener(`pointerdown`,e=>{e.target===t&&bR()}),document.querySelector(`#generate-close`)?.addEventListener(`click`,bR),document.querySelector(`#generate-cancel`)?.addEventListener(`click`,bR),document.querySelector(`#generate-insert`)?.addEventListener(`click`,()=>CR(e)))}function SR(e){let t=document.querySelector(`#generate-body`),n=document.querySelector(`#generate-status`);if(!t)return;n&&(n.textContent=``),t.textContent=``;let r=e.working.dimension??`2d`;gR=pR(r);let i=document.createElement(`p`);i.className=`gen-hint`,i.textContent=UF({en:`Deterministic ${r.toUpperCase()} environment generators — the subtree inserts under the selected node (the root when nothing is selected). The same seed always generates the same level.`,ko:`결정적 ${r.toUpperCase()} 환경 생성기 — 생성된 서브트리는 선택한 노드 아래에(선택이 없으면 루트에) 들어갑니다. 같은 시드는 항상 같은 레벨을 만듭니다.`}),t.appendChild(i);let a=wR(UF({en:`generator`,ko:`생성기`})),o=document.createElement(`select`);o.id=`generate-name`;for(let{name:e}of gR){let t=document.createElement(`option`);t.value=e,t.textContent=e,o.appendChild(t)}a.appendChild(o),t.appendChild(a);let s=document.createElement(`p`);s.className=`gen-desc`,t.appendChild(s);let c=document.createElement(`div`);c.id=`generate-params`,t.appendChild(c);let l=wR(`seed`);vR=document.createElement(`input`),vR.type=`number`,vR.step=`1`,vR.value=String(hR());let u=document.createElement(`button`);u.type=`button`,u.className=`ghost`,u.textContent=`↻`,u.title=UF({en:`New random seed`,ko:`새 랜덤 시드`}),u.addEventListener(`click`,()=>{vR&&(vR.value=String(hR()))});let d=document.createElement(`div`);d.className=`gen-seed-row`,d.append(vR,u),l.appendChild(d),t.appendChild(l);let f=()=>{let e=gR.find(e=>e.name===o.value)??gR[0];if(e){s.textContent=e.meta.description,c.textContent=``,_R=new Map;for(let[t,n]of Object.entries(e.meta.params)){let e=wR(t),r;if(n.type===`boolean`)r=document.createElement(`input`),r.type=`checkbox`,r.checked=n.default===!0;else if(n.type===`string`&&n.options){r=document.createElement(`select`);for(let e of n.options){let t=document.createElement(`option`);t.value=e,t.textContent=e,r.appendChild(t)}r.value=String(n.default)}else r=document.createElement(`input`),r.type=n.type===`number`?`number`:`text`,n.type===`number`&&(r.step=`any`,n.min!==void 0&&(r.min=String(n.min)),n.max!==void 0&&(r.max=String(n.max))),r.value=String(n.default),(n.min!==void 0||n.max!==void 0)&&(r.title=`${n.min??``}–${n.max??``}`);_R.set(t,r),e.appendChild(r),c.appendChild(e)}}};o.addEventListener(`change`,f),f()}function CR(e){let t=document.querySelector(`#generate-status`),n=document.querySelector(`#generate-name`),r=gR.find(e=>e.name===n?.value);if(!r||!vR)return;let i={seed:mR({type:`number`,default:hR(),min:0},vR.value)};for(let[e,t]of _R){let n=r.meta.params[e];n&&(i[e]=mR(n,t.type===`checkbox`?t.checked:t.value))}let a;try{a=fR(r.name,i)}catch(e){t&&(t.textContent=e instanceof Error?e.message:String(e));return}let o=e.insertNode(a,e.selection??[]);if(o===null){t&&(t.textContent=UF({en:`Insert failed — see the error banner.`,ko:`삽입 실패 — 에러 배너를 확인하세요.`}));return}e.select(o),vR&&(vR.value=String(hR())),bR()}function wR(e){let t=document.createElement(`label`);t.className=`field`;let n=document.createElement(`span`);return n.textContent=e,t.appendChild(n),t}var TR={connections:{title:{en:`connections — wire a signal to a handler`,ko:`connections — 시그널을 핸들러에 연결`},body:{en:'A connection says "when THIS node emits THIS signal, call THIS method on THAT node" — declaratively, in the scene JSON, with no TypeScript. emits = leaving this node; receives = arriving at it. Paths resolve from the scene ROOT (`Player/Sword`, `.` for the root itself). A red target does not resolve and the game will refuse to load the scene. Handlers on a scripted node are free text: they live in your behavior, which the editor never loads.',ko:'연결은 "이 노드가 이 시그널을 보내면, 저 노드의 이 메서드를 호출한다"를 씬 JSON에 선언합니다 — TypeScript 없이. emits는 이 노드에서 나가는 것, receives는 들어오는 것입니다. 경로는 씬 루트 기준입니다(`Player/Sword`, 루트 자신은 `.`). 빨간 대상은 찾을 수 없다는 뜻이고, 게임은 그 씬을 열지 못합니다. 스크립트가 있는 노드의 핸들러는 자유 입력입니다 — 에디터가 읽지 않는 게임 코드에 있기 때문입니다.'}},groups:{title:{en:`groups — tag nodes for queries`,ko:`groups — 조회용 태그`},body:{en:`Free-form tags. Game code finds nodes with tree-wide queries like getNodesInGroup("coins"), and triggers can filter by group (e.g. only react to "player"). Type a name and press Enter.`,ko:`자유 형식 태그입니다. 게임 코드가 getNodesInGroup("coins")처럼 트리 전체에서 노드를 찾고, 트리거는 그룹으로 거릅니다(예: "player"에만 반응). 이름을 입력하고 Enter를 누르세요.`},example:`triggerEnter → if (other.isInGroup("player")) collect()`},script:{title:{en:`script — attach YOUR game logic`,ko:`script — 게임 로직 연결`},body:{en:`A Behavior is a TypeScript class living in YOUR game code, linked by name. The editor stores the link; the class itself must be registered in the game before loadScene. Props here are passed to the behavior instance.`,ko:`Behavior는 게임 코드에 있는 TypeScript 클래스이며 이름으로 연결됩니다. 에디터는 연결만 저장하고, 클래스 자체는 loadScene 전에 게임에서 등록되어야 합니다. 여기의 props가 비헤이비어 인스턴스로 전달됩니다.`},example:`registerBehavior('CoinCounter', CoinCounter) // in your main.ts`,copy:{label:`copy behavior boilerplate`,text:`import { Behavior, registerBehavior } from 'incanto';
|
|
8430
8430
|
|
|
8431
8431
|
export class MyBehavior extends Behavior {
|
|
8432
8432
|
static props = { speed: { default: 100 } };
|
|
@@ -8436,8 +8436,8 @@ export class MyBehavior extends Behavior {
|
|
|
8436
8436
|
update(dt: number): void {}
|
|
8437
8437
|
}
|
|
8438
8438
|
registerBehavior('MyBehavior', MyBehavior); // before loadScene()
|
|
8439
|
-
`}},network:{title:{en:`network — replicate to other players`,ko:`network — 다른 플레이어에게 복제`},body:{en:`mode "owner" means THIS player owns the node and broadcasts the listed sync keys to everyone in the room (one owner node per player — usually your player character). Other players see it via a NetworkSpawner. Keys are relative to this node: "position", or "Skin.animation" for a child prop.`,ko:`mode "owner"는 이 플레이어가 노드를 소유하고 sync 키 목록을 방의 모두에게 송출한다는 뜻입니다(플레이어당 owner 노드 하나 — 보통 내 캐릭터). 다른 플레이어는 NetworkSpawner로 봅니다. 키는 이 노드 기준 상대 표기입니다: "position", 자식 prop은 "Skin.animation".`},example:`{ "mode": "owner", "sync": ["position"], "throttleMs": 50 }`},collider:{title:{en:`collider — the physics shape`,ko:`collider — 물리 모양`},body:{en:`Shapes: rect (size [w,h]), circle (radius), capsule (radius + height — good for characters). offset shifts the shape from the node position. The green dashed outline in the viewport shows exactly where it is.`,ko:`모양: rect(size [w,h]), circle(radius), capsule(radius+height — 캐릭터에 적합). offset이 노드 위치에서 모양을 이동시킵니다. 뷰포트의 초록 점선이 정확한 위치를 보여줍니다.`},example:`{ "shape": "capsule", "radius": 12, "height": 16 }`},physics:{title:{en:`physics — scene gravity`,ko:`physics — 씬 중력`},body:{en:`World gravity in px/s² (y-down: positive y pulls DOWN). [0, 1400] feels platformer-y; [0, 0] for top-down. Takes effect when the game calls enablePhysics2D — and in the editor’s play mode.`,ko:`월드 중력, px/s² 단위(y-아래: 양수 y가 아래로 당김). [0, 1400]이면 플랫포머 느낌, 탑다운은 [0, 0]. 게임이 enablePhysics2D를 부를 때 — 그리고 에디터 플레이 모드에서 — 적용됩니다.`},example:`"physics": { "gravity": [0, 1400] }`}},TR=null;function ER(e){document.addEventListener(`click`,t=>{let n=t.target,r=n.closest(`[data-help]`);if(!r){e.contains(n)||(e.hidden=!0);return}let i=wR[r.dataset.help??``];if(!i)return;if(!e.hidden&&TR===r){e.hidden=!0;return}TR=r,e.textContent=``;let a=document.createElement(`h4`);a.textContent=HF(i.title);let o=document.createElement(`div`);if(o.textContent=HF(i.body),e.append(a,o),i.example){let t=document.createElement(`pre`);t.textContent=i.example,e.appendChild(t)}if(i.copy){let t=document.createElement(`div`);t.className=`pop-actions`;let n=document.createElement(`button`);n.type=`button`,n.className=`linklike`,n.textContent=`⧉ ${i.copy.label}`,n.addEventListener(`click`,()=>{navigator.clipboard.writeText(i.copy?.text??``),n.textContent=`✓ copied`}),t.appendChild(n),e.appendChild(t)}e.hidden=!1;let s=e.getBoundingClientRect(),{left:c,top:l}=DR(r.getBoundingClientRect(),{width:s.width,height:s.height},{width:innerWidth,height:innerHeight});e.style.left=`${c}px`,e.style.top=`${l}px`})}function DR(e,t,n,r=8){let i=t.width||300,a=e.left-i+20,o=Math.max(r,Math.min(n.width-i-r,a)),s=e.bottom+r,c=e.top-t.height-r,l;return l=s+t.height+r<=n.height?s:c>=r?c:r,{left:o,top:l}}function OR(e){let t=document.createElement(`button`);return t.type=`button`,t.className=`help-btn`,t.dataset.help=e,t.textContent=`?`,t.title=`What is this?`,t}var kR=JSON.parse('[{"name":"2dbasic","file":"characters/2dbasic.png","url":"incanto/assets/characters/2dbasic.png","kind":"character","bytes":30499,"description":"2dbasic sprite sheet image.anything,base character. (frame size 192x192)","animation":"characters/2dbasic.json","frameWidth":111,"frameHeight":83},{"name":"attacked","file":"audio/attacked.mp3","url":"incanto/assets/audio/attacked.mp3","kind":"audio","bytes":8757,"description":"Short hurt / took-damage SFX for the player or an enemy."},{"name":"bark_birch_color","file":"vegetation/bark/birch_color_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_color_1k.jpg","kind":"foliage","bytes":194186,"description":"Birch bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_birch_normal","file":"vegetation/bark/birch_normal_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_normal_1k.jpg","kind":"foliage","bytes":378046,"description":"Birch bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_birch_roughness","file":"vegetation/bark/birch_roughness_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_roughness_1k.jpg","kind":"foliage","bytes":127387,"description":"Birch bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_oak_color","file":"vegetation/bark/oak_color_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_color_1k.jpg","kind":"foliage","bytes":297877,"description":"Oak bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_oak_normal","file":"vegetation/bark/oak_normal_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_normal_1k.jpg","kind":"foliage","bytes":67610,"description":"Oak bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_oak_roughness","file":"vegetation/bark/oak_roughness_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_roughness_1k.jpg","kind":"foliage","bytes":16648,"description":"Oak bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_pine_color","file":"vegetation/bark/pine_color_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_color_1k.jpg","kind":"foliage","bytes":196361,"description":"Pine bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_pine_normal","file":"vegetation/bark/pine_normal_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_normal_1k.jpg","kind":"foliage","bytes":58237,"description":"Pine bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_pine_roughness","file":"vegetation/bark/pine_roughness_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_roughness_1k.jpg","kind":"foliage","bytes":36136,"description":"Pine bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"box","file":"items/box.png","url":"incanto/assets/items/box.png","kind":"item","bytes":10861,"description":"Item box sprite for Dungeons and Dungeoners. Container sprite that holds random items or rewards when opened by player."},{"name":"buff_potion","file":"items/buff_potion.png","url":"incanto/assets/items/buff_potion.png","kind":"item","bytes":3809,"description":"Buff potion item sprite for Dungeons and Dungeoners. Consumable item that grants temporary stat boosts or positive effects to player character."},{"name":"coin","file":"items/coin.png","url":"incanto/assets/items/coin.png","kind":"item","bytes":1689,"description":"Gold coin collectible sprite for Dungeons and Dungeoners. Currency item with metallic sheen, used as in-game money or collectible reward."},{"name":"explosion","file":"audio/explosion.mp3","url":"incanto/assets/audio/explosion.mp3","kind":"audio","bytes":40124,"description":"Impactful explosion / large destructive hit SFX. Pair with the Particles2D \\"explosion\\" preset."},{"name":"floor00","file":"tiles/floor00.jpg","url":"incanto/assets/tiles/floor00.jpg","kind":"tile","bytes":28736,"description":"Basic floor tile texture for Dungeons and Dungeoners project, suitable for dungeon ground surfaces."},{"name":"gem","file":"items/gem.png","url":"incanto/assets/items/gem.png","kind":"item","bytes":8762,"description":"Gem collectible sprite for Dungeons and Dungeoners. Valuable gemstone item used as currency, crafting material, or quest objective."},{"name":"ghost","file":"characters/ghost.png","url":"incanto/assets/characters/ghost.png","kind":"character","bytes":22933,"description":"Ghost character with translucent appearance sprite sheet image (frame size 112x128)","animation":"characters/ghost.json","frameWidth":112,"frameHeight":128},{"name":"goblin","file":"characters/goblin.png","url":"incanto/assets/characters/goblin.png","kind":"character","bytes":57994,"description":"Medieval goblin with torch sprite sheet image (frame size 192x192)","animation":"characters/goblin.json","frameWidth":192,"frameHeight":192},{"name":"gold","file":"items/gold.png","url":"incanto/assets/items/gold.png","kind":"item","bytes":22313,"description":"Gold item sprite for Dungeons and Dungeoners. Gold pile or gold bar sprite representing valuable currency or treasure reward."},{"name":"gold-loot","file":"audio/gold_loot.mp3","url":"incanto/assets/audio/gold_loot.mp3","kind":"audio","bytes":7506,"description":"Metallic coin / gold pickup jingle — collecting currency."},{"name":"ground_dirt","file":"vegetation/ground/dirt_color.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/dirt_color.jpg","kind":"foliage","bytes":231383,"description":"Dense dirt/gravel ground texture (1024px) from the ez-tree demo app (MIT) — the reference meadow ground. Terrain3D grassland themes tile it for slope + noise-patch dirt by default; also bundled in `incanto/assets` (see `file`) for offline use."},{"name":"ground_dirt_normal","file":"vegetation/ground/dirt_normal.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/dirt_normal.jpg","kind":"foliage","bytes":123478,"description":"Dirt ground normal map (1024px) from the ez-tree demo app (MIT). Terrain3D grassland themes apply it across the whole ground band (demo parity); also bundled in `incanto/assets` (see `file`) for offline use."},{"name":"ground_grass","file":"vegetation/ground/grass.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/grass.jpg","kind":"foliage","bytes":322486,"description":"Mossy meadow grass ground texture (1024px) from the ez-tree demo app (MIT). Terrain3D grassland themes (meadow/forest generators) tile it as the grass splat layer by default; also bundled in `incanto/assets` (see `file`) for offline use."},{"name":"heal","file":"audio/heal.mp3","url":"incanto/assets/audio/heal.mp3","kind":"audio","bytes":29764,"description":"Soothing health-restore / heal spell SFX."},{"name":"hit-metal-bang","file":"audio/hit_metal_bang.mp3","url":"incanto/assets/audio/hit_metal_bang.mp3","kind":"audio","bytes":17972,"description":"Metallic impact — hitting armor, metal, or a blocked attack."},{"name":"hp_potion","file":"items/hp_potion.png","url":"incanto/assets/items/hp_potion.png","kind":"item","bytes":3513,"description":"Health potion item sprite for Dungeons and Dungeoners. Consumable healing item that restores player health points when used."},{"name":"ice-spear","file":"audio/ice_spear.mp3","url":"incanto/assets/audio/ice_spear.mp3","kind":"audio","bytes":21315,"description":"Sharp piercing ice projectile fire SFX."},{"name":"leaves_ash","file":"vegetation/ash_color.png","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ash_color.png","kind":"foliage","bytes":181423,"description":"Ash leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for broadleaf/dead ash variants by default; copy it next to your game and set leafTexture to serve offline."},{"name":"leaves_aspen","file":"vegetation/aspen_color.png","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/aspen_color.png","kind":"foliage","bytes":142116,"description":"Aspen leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for high-tier broadleaf aspen variants; copy + leafTexture for offline serving."},{"name":"leaves_oak","file":"vegetation/oak_color.png","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/oak_color.png","kind":"foliage","bytes":238115,"description":"Oak leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for broadleaf oak variants by default; copy + leafTexture for offline serving."},{"name":"leaves_pine","file":"vegetation/pine_color.png","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/pine_color.png","kind":"foliage","bytes":303684,"description":"Pine needle-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for conifer variants by default; copy + leafTexture for offline serving."},{"name":"locked_item_box","file":"items/locked_item_box.png","url":"incanto/assets/items/locked_item_box.png","kind":"item","bytes":11074,"description":"Locked item box sprite for Dungeons and Dungeoners. Container sprite requiring key or lockpick to open, containing valuable rewards."},{"name":"map","file":"items/map.png","url":"incanto/assets/items/map.png","kind":"item","bytes":3754,"description":"Map item sprite for Dungeons and Dungeoners. Navigation item revealing dungeon layout or providing exploration assistance."},{"name":"medieval-knight","file":"characters/medieval-knight.png","url":"incanto/assets/characters/medieval-knight.png","kind":"character","bytes":84367,"description":"(frame size 192x192) Using a medieval-themed SD(Super Deformed) knight sprite sheet image, you can apply idle, move, and attack animations, among others.","animation":"characters/medieval-knight.json","frameWidth":192,"frameHeight":192},{"name":"minecraft-tiles","file":"tiles/minecraft-tiles.png","url":"incanto/assets/tiles/minecraft-tiles.png","kind":"tile","bytes":10511,"description":"Minecraft-themed tiles sprite sheet image (frame size 16x16)"},{"name":"monster-died","file":"audio/monster_died.mp3","url":"incanto/assets/audio/monster_died.mp3","kind":"audio","bytes":16836,"description":"Enemy defeat / death SFX."},{"name":"resurrection_potion","file":"items/resurrection_potion.png","url":"incanto/assets/items/resurrection_potion.png","kind":"item","bytes":3471,"description":"Resurrection potion item sprite for Dungeons and Dungeoners. Rare consumable that revives fallen party members or prevents death."},{"name":"slash","file":"audio/slash.mp3","url":"incanto/assets/audio/slash.mp3","kind":"audio","bytes":10425,"description":"Quick sword swing / melee slash SFX."},{"name":"smite","file":"audio/smite.mp3","url":"incanto/assets/audio/smite.mp3","kind":"audio","bytes":12956,"description":"Powerful holy downward-strike SFX."},{"name":"spells-cast","file":"audio/spells_cast.mp3","url":"incanto/assets/audio/spells_cast.mp3","kind":"audio","bytes":22151,"description":"Generic magical spell-cast / chant SFX."},{"name":"super_box","file":"items/super_box.png","url":"incanto/assets/items/super_box.png","kind":"item","bytes":12184,"description":"Super item box sprite for Dungeons and Dungeoners. Premium container sprite containing rare or powerful items and equipment."},{"name":"swoosh","file":"effects/swoosh.png","url":"incanto/assets/effects/swoosh.png","kind":"effect","bytes":2599,"description":"Swoosh effect sprite for Dungeons and Dungeoners. Motion blur or attack trail effect used for melee attacks, sword slashes, or fast movement animations."},{"name":"trap","file":"items/trap.png","url":"incanto/assets/items/trap.png","kind":"item","bytes":3969,"description":"Trap object sprite for Dungeons and Dungeoners. Hazard sprite that damages players when triggered in dungeon exploration."},{"name":"ui-click","file":"audio/ui_click.wav","url":"incanto/assets/audio/ui_click.wav","kind":"audio","bytes":17332,"description":"Short tactile UI click for menus and buttons."},{"name":"walk","file":"audio/walk.mp3","url":"incanto/assets/audio/walk.mp3","kind":"audio","bytes":5642,"description":"Single footstep SFX for character movement (loop or one-shot)."},{"name":"wall00","file":"tiles/wall00.jpg","url":"incanto/assets/tiles/wall00.jpg","kind":"tile","bytes":44344,"description":"Basic wall tile texture for Dungeons and Dungeoners project, suitable for dungeon vertical boundaries."}]');function AR(e){let t=e.connections;return Array.isArray(t)?t:[]}function jR(e,t){if(!e||t===``)return null;if(t===`.`)return[];if(t.startsWith(`%`)){let n=t.slice(1);if(n===``||n.includes(`/`))return null;let r=[],i=(e,t)=>{e.name===n&&r.push(t),(e.children??[]).forEach((e,n)=>{i(e,[...t,n])})};return i(e,[]),r.length===1?r[0]:null}let n=t.startsWith(`/`),r=(n?t.slice(1):t).split(`/`);if(r.some(e=>e===``))return null;let i=r;if(n){if(r[0]!==e.name&&r[0]!==`root`)return null;i=r.slice(1)}let a=[],o=e;for(let t of i){if(t===`..`){if(a.length===0)return null;a.pop(),o=MR(e,a);continue}let n=(o.children??[]).findIndex(e=>e.name===t);if(n===-1)return null;a.push(n),o=o.children?.[n]}return a}function MR(e,t){let n=e;for(let e of t)n=n?.children?.[e];return n??null}function NR(e,t){if(!e)return``;if(t.length===0)return`.`;let n=[],r=e;for(let e of t){let t=r.children?.[e];if(!t)return``;n.push(String(t.name??``)),r=t}return n.join(`/`)}function PR(e,t){let n=e.root,r=e=>{if(typeof e!=`string`)return!1;let r=jR(n,e);return r!==null&&r.length===t.length&&r.every((e,n)=>e===t[n])},i=[],a=[];return AR(e).forEach((e,t)=>{r(e.from)&&i.push({index:t,conn:e}),r(e.to)&&a.push({index:t,conn:e})}),{outgoing:i,incoming:a}}function FR(e){if(!e)return[];let t=[];if(typeof e.type==`string`&&e.type!==``)try{t.push(...it(e.type))}catch{}let n=e.script;return typeof n?.name==`string`&&t.push(...gt(n.name)),[...new Set(t)]}function IR(e){if(!e||e.script?.name)return[];let t=typeof e.type==`string`?e.type:``;if(!t)return[];let n=null;try{n=et(t)}catch{return[]}let r=new Set;for(let e=n.prototype;e&&e!==Object.prototype;){for(let t of Object.getOwnPropertyNames(e))t===`constructor`||t.startsWith(`_`)||typeof Object.getOwnPropertyDescriptor(e,t)?.value==`function`&&r.add(t);e=Object.getPrototypeOf(e)}for(let e of LR)r.delete(e);return[...r].sort()}var LR=new Set([`addChild`,`removeChild`,`addToGroup`,`removeFromGroup`,`isInGroup`,`getNode`,`getNodeOrNull`,`getPath`,`getRoot`,`find`,`findAll`,`on`,`off`,`once`,`emit`,`declareSignal`,`update`,`fixedUpdate`,`toJSON`,`diagnose`]);function RR(e){if(!e)return[];let t=[{path:`.`,label:`${e.name} (root)`}],n=(r,i)=>{(r.children??[]).forEach((r,a)=>{let o=[...i,a];t.push({path:NR(e,o),label:NR(e,o)}),n(r,o)})};return n(e,[]),t}function zR(e,t){Array.isArray(e.connections)||(e.connections=[]);let n=e.connections;return n.push(t),n.length-1}function BR(e,t,n){let r=AR(e)[t];r&&Object.assign(r,n)}function VR(e,t){let n=AR(e);t<0||t>=n.length||(n.splice(t,1),n.length===0&&delete e.connections)}function HR(e,t){let n=e.working.root;if(!n)return null;let r=e.nodeAt(t);if(!r)return null;let i=document.createElement(`div`);i.className=`connections`;let{outgoing:a,incoming:o}=PR(e.working,t),s=NR(n,t);i.appendChild(UR(HF({en:`emits (${a.length})`,ko:`보냄 (${a.length})`})));for(let t of a)i.appendChild(WR(e,t,`out`));if(i.appendChild(GR(e,r,s)),o.length>0){i.appendChild(UR(HF({en:`receives (${o.length})`,ko:`받음 (${o.length})`})));for(let t of o)i.appendChild(WR(e,t,`in`))}return i}function UR(e){let t=document.createElement(`div`);return t.className=`conn-group`,t.textContent=e,t}function WR(e,{index:t,conn:n},r){let i=e.working.root,a=document.createElement(`div`);a.className=`conn-row`;let o=e.nodeAt(jR(i,String(n.from??``))??[-1]),s=r===`out`?`to`:`from`,c=String(n[s]??``),l=jR(i,c)===null,u=KR(FR(o),String(n.signal??``),n=>{e.mutate(()=>BR(e.working,t,{signal:n}))});u.title=HF({en:`signal`,ko:`시그널`});let d=document.createElement(`span`);d.className=`conn-arrow`,d.textContent=r===`out`?`→`:`←`;let f=KR(RR(i).map(e=>e.path),c,n=>{e.mutate(()=>BR(e.working,t,{[s]:n}))});f.title=HF({en:s,ko:s===`to`?`대상`:`출처`}),l&&f.classList.add(`dangling`);let p=IR(e.nodeAt(jR(i,String(n.to??``))??[-1])),m=n=>{e.mutate(()=>BR(e.working,t,{handler:n.trim()}))},h;if(p.length>0){let e=KR(p,String(n.handler??``),m);e.title=HF({en:`handler method`,ko:`핸들러 메서드`}),h=e}else{let e=document.createElement(`input`);e.type=`text`,e.className=`conn-handler`,e.value=String(n.handler??``),e.placeholder=`onSomething`,e.title=HF({en:`handler method on the target (defined in your behavior)`,ko:`대상의 핸들러 메서드 (비헤이비어에 정의)`}),e.addEventListener(`change`,()=>m(e.value)),h=e}let g=document.createElement(`button`);if(g.type=`button`,g.className=`conn-remove`,g.textContent=`✕`,g.title=HF({en:`remove this connection`,ko:`이 연결 삭제`}),g.addEventListener(`click`,()=>{e.mutate(()=>VR(e.working,t))}),a.append(u,d,f,h,g),l){let e=document.createElement(`div`);e.className=`conn-warn`,e.textContent=HF({en:`'${c}' does not resolve — the game will refuse to load this scene.`,ko:`'${c}' 을(를) 찾을 수 없습니다 — 게임이 이 씬을 열지 못합니다.`});let t=document.createElement(`div`);return t.append(a,e),t}return a}function GR(e,t,n){let r=FR(t),i=document.createElement(`div`);i.className=`conn-add`;let a=document.createElement(`button`);return a.type=`button`,a.textContent=HF({en:`+ connect`,ko:`+ 연결`}),a.disabled=r.length===0,r.length===0&&(a.title=HF({en:`this node declares no signals`,ko:`이 노드는 시그널을 선언하지 않습니다`})),a.addEventListener(`click`,()=>{let i=r[0]??``,a={from:n,signal:i,to:n,handler:IR(t)[0]??`on${i.charAt(0).toUpperCase()}${i.slice(1)}`};e.mutate(()=>{zR(e.working,a)})}),i.appendChild(a),i}function KR(e,t,n){let r=document.createElement(`select`);r.className=`conn-select`;for(let n of e.includes(t)?e:[t,...e]){let e=document.createElement(`option`);e.value=n,e.textContent=n===``?`—`:n,n===t&&(e.selected=!0),r.appendChild(e)}return r.addEventListener(`change`,()=>n(r.value)),r}function qR(e,t,n,r){return{cx:Math.floor((n-e.x)/t),cy:Math.floor((r-e.y)/t)}}function JR(e,t,n,r){if(t<0||n<0||r.length!==1)return null;let i=e.map(e=>typeof e==`string`?e:e.map(e=>e>=0&&e<=9?String(e):`.`).join(``)),a=Math.max(t+1,...i.map(e=>e.length)),o=Math.max(n+1,i.length),s=[];for(let e=0;e<o;e++){let o=i[e]??``;o=o.padEnd(a,`.`),e===n&&(o=o.slice(0,t)+r+o.slice(t+1)),s.push(o)}return s}function YR(e,t){let n=new Set([`.`,`0`,`1`]);for(let t of e)if(typeof t==`string`)for(let e of t)e!==` `&&n.add(e);for(let e of Object.keys(t))n.add(e);return[...n]}var XR=kR;function ZR(e){return(e.kind===`foliage`||e.kind===`tile`)&&!e.animation}function QR(e,t,n){if(e.textContent=``,t.selection===null){ez(e,t,n);return}let r=t.nodeAt(t.selection);r&&lz(e,t,r,n)}var $R=[`connections`,`input`,`multiplayer`];function ez(e,t,n){e.appendChild(Fz(`scene`)),e.appendChild(Vz(`name`,String(t.working.name??``),e=>{t.mutate(()=>{t.working.name=e})}));let r=document.createElement(`select`);for(let e of[`2d`,`3d`]){let n=document.createElement(`option`);n.value=e,n.textContent=e,(t.working.dimension??`2d`)===e&&(n.selected=!0),r.appendChild(n)}r.addEventListener(`change`,()=>{t.mutate(()=>{t.working.dimension=r.value})}),e.appendChild(Lz(`dimension`,r)),e.appendChild(Fz(`physics`,`physics`));let i=(t.working.physics??{}).gravity??(t.working.dimension===`3d`?[0,-9.81,0]:[0,980]),a=t.working.dimension===`3d`?[0,-9.81,0]:[0,980];e.appendChild(Uz(`gravity`,i,e=>{t.mutate(()=>{if(JSON.stringify(e)===JSON.stringify(a)){let e={...t.working.physics};delete e.gravity,Object.keys(e).length===0?delete t.working.physics:t.working.physics=e}else t.working.physics={...t.working.physics,gravity:e}})})),e.appendChild(Fz(`environment`)),tz(e,t),e.appendChild(Fz(`constants`)),kz(e,t,n),e.appendChild(Fz(`draw order bands`)),Oz(e,t),e.appendChild(Fz(`advanced`));for(let n of $R)e.appendChild(Gz(n,t.working[n],e=>{t.mutate(()=>{e===void 0?delete t.working[n]:t.working[n]=e})}))}function tz(e,t){let n=t.working.environment??{},r=e=>{t.mutate(()=>{let n={...t.working.environment??{},...e};for(let e of Object.keys(n))n[e]===void 0&&delete n[e];Object.keys(n).length===0?delete t.working.environment:t.working.environment=n})};e.appendChild(nz(`background`,n.background??``,e=>{r({background:e===``?void 0:e})})),e.appendChild(nz(`ambient color`,n.ambient?.color??``,e=>{let t={...n.ambient,color:e===``?void 0:e};t.color===void 0&&delete t.color,r({ambient:Object.keys(t).length?t:void 0})})),e.appendChild(Hz(`ambient power`,n.ambient?.intensity??0,e=>{r({ambient:{...n.ambient,intensity:e}})}));let i=n.rendering??{},a=e=>{let t={...i,...e};for(let e of Object.keys(t))t[e]===void 0&&delete t[e];r({rendering:Object.keys(t).length?t:void 0})},o=document.createElement(`input`);o.type=`checkbox`,o.checked=i.antialias!==!1,o.addEventListener(`change`,()=>{a({antialias:o.checked?void 0:!1})}),e.appendChild(Lz(`antialias`,o));let s=document.createElement(`select`);for(let[e,t]of[[``,`1 — soft hiDPI upscale (default)`],[`device`,`device — crisp retina`],[`2`,`2`]]){let n=document.createElement(`option`);n.value=e,n.textContent=t,String(i.pixelRatio??``)===e&&(n.selected=!0),s.appendChild(n)}s.addEventListener(`change`,()=>{a({pixelRatio:s.value===``?void 0:s.value===`device`?`device`:Number(s.value)})}),e.appendChild(Lz(`pixel ratio`,s))}function nz(e,t,n){let r=document.createElement(`div`);r.className=`color-row`;let i=document.createElement(`input`);i.type=`color`,i.value=/^#[0-9a-fA-F]{6}$/.test(t)?t:`#000000`;let a=document.createElement(`input`);return a.type=`text`,a.className=`mono`,a.placeholder=`unset`,a.value=t,i.addEventListener(`input`,()=>{a.value=i.value}),i.addEventListener(`change`,()=>n(i.value)),a.addEventListener(`change`,()=>n(a.value.trim())),r.append(i,a),Lz(e,r)}function rz(e,t){let n=document.createElement(`div`);n.className=`subcard`;let r=document.createElement(`div`);r.className=`subcard-head`,r.textContent=`underwater`,n.appendChild(r);let i=t.props?.underwater,a=i!==!1,o=i&&typeof i==`object`&&!Array.isArray(i)?i:{},s=n=>{e.mutate(()=>{t.props||={},n===!0?delete t.props.underwater:t.props.underwater=n,Object.keys(t.props).length===0&&delete t.props})},c=(e,t)=>{let n={...o};t===void 0||t===``?delete n[e]:n[e]=t,s(Object.keys(n).length===0?!0:n)},l=document.createElement(`input`);if(l.type=`checkbox`,l.checked=a,l.addEventListener(`change`,()=>s(l.checked)),n.appendChild(Lz(`enabled`,l)),a){n.appendChild(nz(`murk color`,String(o.color??``),e=>c(`color`,e))),n.appendChild(Hz(`visibility (m)`,Number(o.visibility??22),e=>c(`visibility`,e===22?void 0:e),()=>c(`visibility`,void 0)));let e=document.createElement(`input`);e.type=`checkbox`,e.checked=(o.caustics??!0)!==!1,e.addEventListener(`change`,()=>c(`caustics`,e.checked?void 0:!1)),n.appendChild(Lz(`caustics`,e))}return n}function iz(e,t,n){let r=document.createElement(`div`);r.className=`subcard`;let i=document.createElement(`div`);i.className=`subcard-head`,i.textContent=`material`,r.appendChild(i);let a=t.props?.material??{},o=(n,r)=>{let i={...t.props?.material??{}};r===void 0||r===``?delete i[n]:i[n]=r;let a=Object.keys(i).length===0?void 0:i;e.mutate(()=>{t.props||={},a===void 0?(delete t.props.material,Object.keys(t.props).length===0&&delete t.props):t.props.material=a},e.selection?{path:e.selection,key:`material`,value:a}:void 0)};r.appendChild(nz(`color`,String(a.color??``),e=>o(`color`,e))),r.appendChild(cz(`roughness`,Number(a.roughness??1),e=>o(`roughness`,e))),r.appendChild(cz(`metalness`,Number(a.metalness??0),e=>o(`metalness`,e))),r.appendChild(nz(`emissive`,String(a.emissive??``),e=>o(`emissive`,e))),r.appendChild(cz(`emissive power`,Number(a.emissiveIntensity??1),e=>o(`emissiveIntensity`,e===1?void 0:e),2)),r.appendChild(cz(`opacity`,Number(a.opacity??1),e=>o(`opacity`,e===1?void 0:e))),r.appendChild(cz(`clearcoat`,Number(a.clearcoat??0),e=>o(`clearcoat`,e===0?void 0:e))),r.appendChild(cz(`clearcoat rough`,Number(a.clearcoatRoughness??0),e=>o(`clearcoatRoughness`,e===0?void 0:e))),r.appendChild(cz(`reflection`,Number(a.envMapIntensity??1),e=>o(`envMapIntensity`,e===1?void 0:e),3));let s=document.createElement(`input`);s.type=`checkbox`,s.checked=a.wireframe===!0,s.addEventListener(`change`,()=>o(`wireframe`,s.checked||void 0)),r.appendChild(Lz(`wireframe`,s));let c=document.createElement(`input`);c.type=`checkbox`,c.checked=a.flatShading===!0,c.addEventListener(`change`,()=>o(`flatShading`,c.checked||void 0)),r.appendChild(Lz(`flatShading`,c));let l=document.createElement(`input`);l.type=`checkbox`,l.checked=a.depthTest===!1,l.addEventListener(`change`,()=>{o(`depthTest`,l.checked?!1:void 0),o(`depthWrite`,l.checked?!1:void 0)}),r.appendChild(Lz(`draw on top (decal)`,l)),r.appendChild(yz(`map (texture)`,String(a.map??``),bz(e=>ZR(e)&&!e.name.includes(`normal`)&&!e.name.includes(`roughness`)),e=>o(`map`,e.trim()),{placeholder:`built-in or custom URL`,library:{kind:`image`,target:`map`,shelf:[`3d`,`textures`]},ctx:n})),r.appendChild(yz(`normal map`,String(a.normalMap??``),bz(e=>ZR(e)&&e.name.includes(`normal`)),e=>o(`normalMap`,e.trim()),{placeholder:`built-in or custom URL`,library:{kind:`image`,target:`normal map`,shelf:[`3d`,`textures`]},ctx:n}));let u=!!(a.map||a.normalMap),d=Array.isArray(a.repeat)?a.repeat:[1,1],f=Uz(`repeat [u,v]`,[d[0]??1,d[1]??1],e=>{let[t,n]=e;!Number.isFinite(t)||!Number.isFinite(n)||t===1&&n===1||!t&&!n?o(`repeat`,void 0):o(`repeat`,[t,n])});return f.title=u?`Texture tiling across the mesh UVs.`:`Only takes effect with a map/normal map set (engine validates).`,r.appendChild(f),r}var az=new Set([`animationLoop`,`animationSpeed`,`animationOffset`,`animationUpper`,`animationUpperLoop`,`upperBodyRoot`]);function oz(e,t,n,r){let i=document.createElement(`div`);i.className=`subcard anim-card`;let a=document.createElement(`div`);a.className=`subcard-head`;let o=document.createElement(`strong`);o.textContent=`animation`,a.appendChild(o),i.appendChild(a);let s=String(t.props?.animation??``);if(i.appendChild(yz(`clip`,s,n.animationsForSelection().map(e=>({label:e,value:e,hint:e.startsWith(`$`)?`scene asset`:`clip in this model`})),n=>hz(e,t,`animation`,n.trim(),``),{placeholder:`clip name or $assetKey — empty = still`,library:{kind:`model`,target:`animation`,shelf:[`3d`,`animations`],asAsset:!0,assetType:`animation`},ctx:n})),!s){let a=document.createElement(`div`);return a.className=`muted-note`,a.textContent=`Pick a clip and it plays as soon as the scene loads — no script needed.`,i.appendChild(a),i.appendChild(sz(e,t,n,r)),i}i.appendChild(jz(e,t,`animationLoop`,r.animationLoop?.default??!0,void 0,`loop`));let c=cz(`speed`,Number(t.props?.animationSpeed??1),n=>hz(e,t,`animationSpeed`,n,1),3,-3);c.title=`1 = as authored · 0 freezes the pose · negative plays backwards (a closing door is an opening one reversed).`,i.appendChild(c);let l=jz(e,t,`animationOffset`,r.animationOffset?.default??0,void 0,`offset (s)`);return l.title=`Seconds into the clip to start at. Give copies different offsets so a row of torches stops flickering in lockstep.`,i.appendChild(l),i.appendChild(sz(e,t,n,r)),i}function sz(e,t,n,r){let i=document.createElement(`details`);i.className=`anim-upper`,t.props?.animationUpper&&(i.open=!0);let a=document.createElement(`summary`);return a.textContent=`upper-body layer`,a.title=`Play a second clip on the upper body only — attack while running, wave while walking.`,i.appendChild(a),i.appendChild(yz(`clip`,String(t.props?.animationUpper??``),n.animationsForSelection().map(e=>({label:e,value:e})),n=>hz(e,t,`animationUpper`,n.trim(),``),{placeholder:`empty = off`,ctx:n})),i.appendChild(jz(e,t,`animationUpperLoop`,r.animationUpperLoop?.default??!1,void 0,`loop`)),i.appendChild(jz(e,t,`upperBodyRoot`,r.upperBodyRoot?.default??`Spine`,void 0,`root bone`)),i}function cz(e,t,n,r=1,i=0){let a=document.createElement(`div`);a.className=`slider-row`;let o=document.createElement(`input`);o.type=`range`,o.min=String(i),o.max=String(r),o.step=`0.05`,o.value=String(Number.isFinite(t)?t:0);let s=document.createElement(`input`);return s.type=`number`,s.step=`0.05`,s.min=String(i),s.max=String(r),s.value=o.value,o.addEventListener(`input`,()=>{s.value=o.value}),o.addEventListener(`change`,()=>n(Number(o.value))),s.addEventListener(`change`,()=>{o.value=s.value,n(Number(s.value))}),a.append(o,s),Lz(e,a)}function lz(e,t,n,r){if(e.appendChild(Fz(n.type??`instance`)),e.appendChild(uz(n)),e.appendChild(Vz(`name`,n.name??``,e=>{e.trim()===``||t.selection===null||t.renameNode(t.selection,e.trim())})),n.type===`TileMap2D`&&r?.paint&&e.appendChild(Wz(n,r.paint)),n.type){let i;try{i=nt(n.type)}catch{i={}}for(let[a,o]of Object.entries(i))if(a===`collider`)e.appendChild(mz(t,n,o.default));else if(a===`material`)e.appendChild(iz(t,n,r));else if(n.type===`ModelInstance3D`&&a===`model`&&r)e.appendChild(yz(`model`,String(n.props?.model??``),r.modelRefs().map(e=>({label:e,value:e,hint:`scene asset`})),e=>hz(t,n,`model`,e.trim(),``),{placeholder:`$assetKey`,library:{kind:`model`,target:`model`,shelf:[`3d`,`characters`],asAsset:!0},ctx:r}));else if(n.type===`BoneAttachment3D`&&a===`bone`&&r?.bonesForSelection)e.appendChild(_z(`bone`,String(n.props?.bone??``),r.bonesForSelection(String(n.props?.target??``)),e=>hz(t,n,`bone`,e,``)));else if(n.type===`ModelInstance3D`&&a===`animation`&&r)e.appendChild(oz(t,n,r,i));else if(!(n.type===`ModelInstance3D`&&az.has(a)))if((n.type===`Sprite3D`||n.type===`AnimatedSprite3D`)&&(a===`texture`||a===`sheet`))e.appendChild(yz(a===`sheet`?`sheet (image URL)`:`texture (image URL)`,String(n.props?.[a]??``),bz(e=>e.kind===`character`||e.kind===`item`),e=>hz(t,n,a,e.trim(),``),{placeholder:`image URL — empty hides the sprite`,library:{kind:`image`,target:a,shelf:[`2d`,`sprite_characters`]},ctx:r}));else if(n.type===`TileMap2D`&&a===`texture`)e.appendChild(yz(`texture (atlas $ref)`,String(n.props?.texture??``),(r?.assetRefs?.([`texture`,`spritesheet`])??[]).map(e=>({label:e,value:e,hint:`scene asset`})),e=>hz(t,n,`texture`,e.trim(),``),{placeholder:`$assetKey`,library:{kind:`image`,target:`tile atlas`,shelf:[`2d`,`sprite_characters`],asAsset:!0,assetType:`texture`},ctx:r}));else if(n.type===`Tree3D`&&a===`leafTexture`)e.appendChild(yz(`leaf texture`,String(n.props?.leafTexture??``),bz(e=>e.name.startsWith(`leaves_`)),e=>hz(t,n,`leafTexture`,e.trim(),``),{placeholder:`default (per-type) or URL`,library:{kind:`image`,target:`leaf texture`,shelf:[`3d`,`textures`]},ctx:r}));else if(n.type===`Terrain3D`&&a===`textureBase`)e.appendChild(yz(`texture base`,String(n.props?.textureBase??o.default??``),Sz,e=>hz(t,n,`textureBase`,e.trim(),o.default),{placeholder:`splat texture base URL`}));else if(n.type===`AnimatedSprite2D`&&a===`sheet`||n.type===`Sprite2D`&&a===`texture`){let i=a===`sheet`;e.appendChild(Cz(t,n,a,r,i))}else n.type===`AudioPlayer`&&a===`src`?e.appendChild(yz(`src (audio file)`,String(n.props?.src??``),xz(),e=>hz(t,n,`src`,e.trim(),``),{placeholder:`built-in or custom URL — or use preset`,note:"For zero-asset SFX, set the `preset` prop instead of src.",library:{kind:`audio`,target:`audio src`},ctx:r})):n.type===`Flowers3D`&&a===`varieties`?e.appendChild(wz(t,n)):n.type===`Water3D`&&a===`underwater`?e.appendChild(rz(t,n)):e.appendChild(jz(t,n,a,o.default,o.options))}if(e.appendChild(Fz(`structure`)),e.appendChild(dz(t,n)),e.appendChild(fz(t,n)),e.appendChild(pz(t,n)),t.selection){let n=HR(t,t.selection);n&&(e.appendChild(Fz(`connections`,`connections`)),e.appendChild(n))}}function uz(e){let t=document.createElement(`div`);t.className=`field uid-line`;let n=document.createElement(`span`);n.textContent=`uid`;let r=document.createElement(`div`);r.className=`uid-value`;let i=document.createElement(`code`);i.textContent=String(e.uid??``);let a=document.createElement(`button`);return a.type=`button`,a.className=`uid-copy`,a.title=`Copy uid`,a.innerHTML=`<svg aria-hidden="true" width="11" height="11" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><rect x="9" y="9" width="13" height="13" rx="2"/><path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1"/></svg>`,a.addEventListener(`click`,()=>{navigator.clipboard?.writeText(String(e.uid??``)),a.classList.add(`copied`),a.innerHTML=`✓`,setTimeout(()=>{a.classList.remove(`copied`),a.innerHTML=`<svg aria-hidden="true" width="11" height="11" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><rect x="9" y="9" width="13" height="13" rx="2"/><path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1"/></svg>`},800)}),r.append(i,a),t.append(n,r),t}function dz(e,t){let n=document.createElement(`label`);n.className=`field wide`;let r=document.createElement(`span`);r.append(`groups `,OR(`groups`));let i=document.createElement(`div`);i.className=`chips`;for(let n of t.groups??[])i.appendChild(Iz(n,()=>{e.mutate(()=>{t.groups=(t.groups??[]).filter(e=>e!==n),t.groups.length===0&&delete t.groups})}));let a=document.createElement(`input`);return a.placeholder=(t.groups?.length??0)===0?`add a tag… (e.g. coins)`:``,a.addEventListener(`keydown`,n=>{if(n.key!==`Enter`)return;let r=a.value.trim();r&&e.mutate(()=>{t.groups=[...t.groups??[],r]})}),i.appendChild(a),i.addEventListener(`click`,()=>a.focus()),n.append(r,i),n}function fz(e,t){let n=document.createElement(`div`);n.className=`subcard`;let r=document.createElement(`div`);r.className=`subcard-head`,r.append(`script `,OR(`script`));let i=document.createElement(`span`);i.className=`spacer`,r.appendChild(i);let a=t.script;if(a){let n=document.createElement(`button`);n.type=`button`,n.className=`linklike`,n.textContent=`detach`,n.addEventListener(`click`,()=>{e.mutate(()=>{delete t.script})}),r.appendChild(n)}if(n.appendChild(r),!a){let r=document.createElement(`div`);r.className=`muted-note`,r.textContent=`No behavior attached. Behaviors are TypeScript classes in your game.`;let i=document.createElement(`button`);return i.type=`button`,i.className=`ghost`,i.textContent=`+ attach behavior`,i.addEventListener(`click`,()=>{e.mutate(()=>{t.script={name:`MyBehavior`}})}),n.append(r,i),n}n.appendChild(Vz(`name`,a.name??``,n=>{e.mutate(()=>{t.script.name=n.trim()})})),n.appendChild(Gz(`props`,a.props,n=>{e.mutate(()=>{n===void 0?delete t.script.props:t.script.props=n})}));let o=document.createElement(`div`);return o.className=`muted-note`,o.textContent=`? has copy-paste boilerplate for the game side.`,n.appendChild(o),n}function pz(e,t){let n=document.createElement(`div`);n.className=`subcard`;let r=document.createElement(`div`);r.className=`subcard-head`,r.append(`network `,OR(`network`)),n.appendChild(r);let i=t.network,a=document.createElement(`select`);for(let[e,t]of[[``,`not replicated`],[`owner`,`owner — this player broadcasts it`]]){let n=document.createElement(`option`);n.value=e,n.textContent=t,(i?.mode??``)===e&&(n.selected=!0),a.appendChild(n)}if(a.addEventListener(`change`,()=>{e.mutate(()=>{a.value===``?delete t.network:t.network={mode:a.value,sync:i?.sync??[`position`]}})}),n.appendChild(Lz(`mode`,a)),i?.mode===`owner`){let r=document.createElement(`div`);r.className=`chips`;for(let n of i.sync??[])r.appendChild(Iz(n,()=>{e.mutate(()=>{t.network.sync=(i.sync??[]).filter(e=>e!==n)})}));let a=document.createElement(`input`);a.placeholder=`position · Skin.animation…`,a.addEventListener(`keydown`,n=>{if(n.key!==`Enter`)return;let r=a.value.trim();r&&e.mutate(()=>{t.network.sync=[...i.sync??[],r]})}),r.appendChild(a);let o=document.createElement(`label`);o.className=`field wide`;let s=document.createElement(`span`);s.textContent=`sync keys`,o.append(s,r),n.appendChild(o),n.appendChild(Hz(`throttle ms`,i.throttleMs??50,n=>{e.mutate(()=>{t.network.throttleMs=n})}))}return n}function mz(e,t,n){let r=document.createElement(`div`);r.className=`subcard`;let i=document.createElement(`div`);i.className=`subcard-head`,i.append(`collider `,OR(`collider`)),r.appendChild(i);let a=t.props?.collider??{},o=n=>{e.mutate(()=>{t.props||={};let e=t.props;Object.keys(n).length===0?(delete e.collider,Object.keys(e).length===0&&delete t.props):e.collider=n})},s=(t.type??``).endsWith(`3D`),c=s?[[``,`none`],[`box`,`box — crates, floors`],[`sphere`,`sphere — balls, pickups`],[`capsule`,`capsule — characters`]]:[[``,`none`],[`rect`,`rect — boxes, platforms`],[`circle`,`circle — coins, balls`],[`capsule`,`capsule — characters`]],l=document.createElement(`select`);for(let[e,t]of c){let n=document.createElement(`option`);n.value=e,n.textContent=t,(a.shape??``)===e&&(n.selected=!0),l.appendChild(n)}return l.addEventListener(`change`,()=>{l.value===``?o({}):l.value===`rect`?o({shape:`rect`,size:a.size??[32,32]}):l.value===`box`?o({shape:`box`,size:a.size??[1,1,1]}):l.value===`circle`?o({shape:`circle`,radius:a.radius??16}):l.value===`sphere`?o({shape:`sphere`,radius:a.radius??.5}):o(s?{shape:`capsule`,radius:a.radius??.4,height:a.height??1}:{shape:`capsule`,radius:a.radius??12,height:a.height??16})}),r.appendChild(Lz(`shape`,l)),a.shape===`rect`||a.shape===`box`?r.appendChild(Uz(`size`,a.size??(s?[1,1,1]:[32,32]),e=>o({...a,size:e}))):a.shape===`circle`||a.shape===`sphere`?r.appendChild(Hz(`radius`,a.radius??(s?.5:16),e=>o({...a,radius:e}))):a.shape===`capsule`&&(r.appendChild(Hz(`radius`,a.radius??12,e=>o({...a,radius:e}))),r.appendChild(Hz(`height`,a.height??16,e=>o({...a,height:e})))),a.shape&&r.appendChild(Uz(`offset`,a.offset??(s?[0,0,0]:[0,0]),e=>o({...a,offset:e}))),r}function hz(e,t,n,r,i){e.mutate(()=>{t.props||={},JSON.stringify(r)===JSON.stringify(i)?(delete t.props[n],Object.keys(t.props).length===0&&delete t.props):t.props[n]=r})}var gz=0;function _z(e,t,n,r){let i=document.createElement(`input`);i.type=`text`,i.value=t;let a=`suggest-${gz++}`;i.setAttribute(`list`,a);let o=document.createElement(`datalist`);o.id=a;for(let e of n){let t=document.createElement(`option`);t.value=e,o.appendChild(t)}i.addEventListener(`change`,()=>r(i.value.trim()));let s=Lz(e,i);return s.appendChild(o),s}var vz=0;function yz(e,t,n,r,i={}){let a=document.createElement(`label`);a.className=`field wide asset-field`;let o=document.createElement(`span`);o.textContent=e,a.appendChild(o);let s=document.createElement(`input`);s.type=`text`,s.value=t,i.placeholder&&(s.placeholder=i.placeholder),s.addEventListener(`change`,()=>r(s.value.trim()));let c=document.createElement(`button`);c.type=`button`,c.className=`asset-toggle`,c.title=`Browse built-in assets`,c.textContent=`▾`;let l=document.createElement(`div`);if(l.className=`asset-control`,l.append(s),i.library&&i.ctx?.openLibrary){let t=document.createElement(`button`);t.type=`button`,t.className=`asset-lib`,t.textContent=`📚 library`,t.title=`Browse the agent8 asset library for a ${i.library.kind}`,t.addEventListener(`click`,t=>{t.preventDefault();let n=i.ctx?.openLibrary;n&&n({kind:i.library?.kind??`any`,target:i.library?.target??e,...i.library?.shelf?{shelf:i.library.shelf}:{},...i.library?.asAsset?{asAsset:!0}:{},...i.library?.assetType?{assetType:i.library.assetType}:{},...i.library?.onProps?{onProps:i.library.onProps}:{}}).then(e=>{e!==null&&(s.value=e,r(e))})}),l.append(t)}l.append(c),a.appendChild(l);let u=document.createElement(`div`);u.className=`asset-panel`,u.hidden=!0;let d=document.createElement(`input`);d.type=`text`,d.className=`asset-search`,d.placeholder=`search ${n.length} built-in${n.length===1?``:`s`}…`;let f=document.createElement(`div`);f.className=`asset-options`,u.append(d,f),a.appendChild(u);let p=e=>{f.textContent=``;let t=e.trim().toLowerCase(),i=n.filter(e=>t===``||e.label.toLowerCase().includes(t)||(e.hint?.toLowerCase().includes(t)??!1)||e.value.toLowerCase().includes(t));if(i.length===0){let e=document.createElement(`div`);e.className=`asset-empty`,e.textContent=`no match — type a custom URL above`,f.appendChild(e);return}for(let e of i){let t=document.createElement(`button`);t.type=`button`,t.className=`asset-option`,t.title=[e.label,e.full??e.hint,e.value===e.label?null:e.value].filter(Boolean).join(`
|
|
8440
|
-
`);let n=document.createElement(`strong`);if(n.textContent=e.label,t.appendChild(n),e.hint){let n=document.createElement(`small`);n.textContent=e.hint,t.appendChild(n)}t.addEventListener(`click`,()=>{s.value=e.value,u.hidden=!0,r(e.value)}),f.appendChild(t)}};if(c.addEventListener(`click`,()=>{u.hidden=!u.hidden,u.hidden||(p(d.value),d.focus())}),d.addEventListener(`input`,()=>p(d.value)),d.addEventListener(`keydown`,e=>{e.key===`Escape`&&(u.hidden=!0)}),i.note){let e=document.createElement(`div`);e.className=`muted-note asset-note`,e.textContent=i.note,a.appendChild(e)}return s.id=`asset-input-${vz++}`,a.htmlFor=s.id,a}function bz(e){return XR.filter(e).map(e=>({label:e.name,value:e.url,hint:`${e.kind} · ${e.description}`,full:`${e.kind} · ${e.description}`}))}function xz(){return XR.filter(e=>e.kind===`audio`).map(e=>({label:e.name,value:e.url,hint:`audio · ${e.description}`,full:`audio · ${e.description}`}))}var Sz=[{label:`agent8 default terrain`,value:`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,hint:`sand/grass/stone/snow splat set (Terrain3D default)`}];function Cz(e,t,n,r,i){let a=String(t.props?.[n]??``),o=i?[`spritesheet`]:[`texture`,`spritesheet`],s=(r?.assetRefs?.(o)??[]).map(e=>({label:e,value:e,hint:`scene asset`})),c=XR.filter(e=>i?!!e.animation:e.kind===`character`||e.kind===`item`||e.kind===`tile`);for(let e of c)s.push({label:`built-in: ${e.name}`,value:`$${e.name}`,hint:`${e.kind} · creates a scene asset (${e.animation?`spritesheet`:`texture`})`});return yz(i?`sheet`:`texture`,a,s,i=>{let a=i.startsWith(`$`)&&c.find(e=>`$${e.name}`===i);if(a&&r?.addAsset){let i={type:a.animation?`spritesheet`:`texture`,url:a.url};if(a.animation){let e=a.frameWidth,t=a.frameHeight;e&&(i.frameWidth=e),t&&(i.frameHeight=t)}hz(e,t,n,`$${r.addAsset(a.name,i).replace(/^\$/,``)}`,``);return}hz(e,t,n,i.trim(),``)},{placeholder:`$assetKey`,note:"Picks a $asset ref. Built-ins create the scene asset; packaged sprites need `incanto-assets copy` (or a bundler import) to serve at runtime.",library:{kind:`image`,target:i?`sheet`:`texture`,shelf:[`2d`,`sprite_characters`],asAsset:!0,assetType:i?`spritesheet`:`texture`,onProps:n=>{for(let[r,i]of Object.entries(n))hz(e,t,r,i,void 0)}},ctx:r})}function wz(e,t){let n=document.createElement(`label`);n.className=`field wide`;let r=document.createElement(`span`);r.textContent=`varieties`,n.appendChild(r);let i=new Set(Array.isArray(t.props?.varieties)?t.props.varieties:[]),a=document.createElement(`div`);a.className=`chips varieties`;let o=()=>{let n=HO.filter(e=>i.has(e));hz(e,t,`varieties`,n.length===0||n.length===HO.length?[]:n,[])};for(let e of HO){let t=document.createElement(`label`);t.className=`variety-opt`;let n=document.createElement(`input`);n.type=`checkbox`,n.checked=i.size===0||i.has(e),n.addEventListener(`change`,()=>{if(i.size===0)for(let e of HO)i.add(e);n.checked?i.add(e):i.delete(e),o()});let r=document.createElement(`span`);r.textContent=e,t.append(n,r),a.appendChild(t)}n.appendChild(a);let s=document.createElement(`div`);return s.className=`muted-note`,s.textContent=`All (or none) = the default mix of all three.`,n.appendChild(s),n}var Tz=[[`number`,()=>0],[`text`,()=>``],[`boolean`,()=>!1],[`color`,()=>`#ffffff`],[`vec2`,()=>[0,0]],[`vec3`,()=>[0,0,0]]];function Ez(e,t){let n=0,r=e=>{if(Bn(e)){e[`@const`]===t&&(n+=1);return}if(Array.isArray(e))for(let t of e)r(t);else if(e&&typeof e==`object`)for(let t of Object.values(e))r(t)};for(let[t,n]of Object.entries(e))t!==`constants`&&r(n);return n}function Dz(e,t,n){let r=e=>{if(Bn(e))return e[`@const`]===t?JSON.parse(JSON.stringify(n??null)):e;if(Array.isArray(e))return e.map(r);if(e&&typeof e==`object`){let t=e;for(let e of Object.keys(t))t[e]=r(t[e]);return t}return e};for(let t of Object.keys(e))t!==`constants`&&(e[t]=r(e[t]))}function Oz(e,t){let n=t.working.orderGroups??{},r=Object.keys(n),i=e=>{t.mutate(()=>{Object.keys(e).length===0?delete t.working.orderGroups:t.working.orderGroups=e})},a=document.createElement(`div`);if(a.className=`hint`,a.textContent=`Built in: ${Object.entries(wt).map(([e,t])=>`${e} ${t}`).join(` · `)}`,e.appendChild(a),r.length===0){let t=document.createElement(`div`);t.className=`hint`,t.textContent=`No extra bands. Add one to sort between (or beyond) the built-ins — a band is the base offset, not just a name.`,e.appendChild(t)}for(let t of r){let r=document.createElement(`div`);r.className=`const-row`,r.appendChild(Hz(t,n[t]??0,e=>i({...n,[t]:e})));let a=document.createElement(`button`);a.type=`button`,a.className=`const-del`,a.textContent=`✕`,a.title=`delete band "${t}"`,a.addEventListener(`click`,()=>{let e={...n};delete e[t],i(e)}),r.appendChild(a),e.appendChild(r)}let o=document.createElement(`div`);o.className=`const-add`;let s=document.createElement(`input`);s.type=`text`,s.placeholder=`new band name`;let c=document.createElement(`input`);c.type=`number`,c.placeholder=`base`,c.className=`band-base`;let l=document.createElement(`button`);l.type=`button`,l.textContent=`add`,l.addEventListener(`click`,()=>{let e=s.value.trim(),t=Number(c.value);!e||n[e]!==void 0||!Number.isFinite(t)||(i({...n,[e]:t}),s.value=``,c.value=``)}),o.append(s,c,l),e.appendChild(o)}function kz(e,t,n){let r=t.working.constants??{},i=Object.keys(r),a=(e,n)=>{t.mutate(()=>{let r={...t.working.constants??{}};r[e]=n,t.working.constants=r})},o=(e,n)=>{t.mutate(()=>{n&&Dz(t.working,e,r[e]);let i={...t.working.constants??{}};delete i[e],Object.keys(i).length===0?delete t.working.constants:t.working.constants=i})},s=e=>{let r=Ez(t.working,e);if(r>0&&n?.confirm){n.confirm(`"${e}" is used by ${r} prop${r===1?``:`s`}. Unlink them (inline its current value) and delete?`,`unlink & delete`,()=>o(e,!0));return}o(e,r>0)};if(i.length===0){let t=document.createElement(`div`);t.className=`hint`,t.textContent=`No constants yet. Add one, then bind props to it with the 🔗 picker.`,e.appendChild(t)}for(let t of i){let n=document.createElement(`div`);n.className=`const-row`,n.appendChild(Az(t,r[t],e=>a(t,e)));let i=document.createElement(`button`);i.type=`button`,i.className=`const-del`,i.textContent=`✕`,i.title=`delete constant "${t}"`,i.addEventListener(`click`,()=>s(t)),n.appendChild(i),e.appendChild(n)}let c=document.createElement(`div`);c.className=`const-add`;let l=document.createElement(`input`);l.type=`text`,l.placeholder=`new constant name`;let u=document.createElement(`select`);for(let[e]of Tz){let t=document.createElement(`option`);t.value=e,t.textContent=e,u.appendChild(t)}let d=document.createElement(`button`);d.type=`button`,d.textContent=`+ add`,d.addEventListener(`click`,()=>{let e=l.value.trim();e&&(t.working.constants??{})[e]===void 0&&(a(e,(Tz.find(([e])=>e===u.value)?.[1]??(()=>0))()),l.value=``)}),c.append(l,u,d),e.appendChild(c)}function Az(e,t,n){let r=Ye(t);if(r===`number`)return Hz(e,t,e=>n(e),()=>n(0));if(r===`boolean`){let r=document.createElement(`input`);return r.type=`checkbox`,r.checked=t===!0,r.addEventListener(`change`,()=>n(r.checked)),Lz(e,r)}return r===`array`&&Array.isArray(t)&&t.every(e=>typeof e==`number`)?Uz(e,t,e=>n(e)):r===`string`?Vz(e,String(t),e=>n(e)):Gz(e,t,e=>n(e??null),JSON.stringify(t))}function jz(e,t,n,r,i,a){let o=t.props?.[n]??r,s=Ye(r),c=s===`number`||s===`boolean`||s===`string`||s===`array`,l=i=>{let a=Bn(i);e.mutate(()=>{t.props||={};let e=t.props;JSON.stringify(i)===JSON.stringify(r)?(delete e[n],Object.keys(e).length===0&&delete t.props):e[n]=i},e.selection&&c&&!a?{path:e.selection,key:n,value:i}:void 0)},u=Mz(e,s,r);if(Bn(o))return Nz(n,o[`@const`],u,l,r);let d=e=>u.length>0?Pz(e,u,l):e;if(s===`number`)return d(Hz(a??n,o,e=>l(e),()=>l(r)));if(s===`boolean`){let e=document.createElement(`input`);return e.type=`checkbox`,e.checked=o===!0,e.addEventListener(`change`,()=>l(e.checked)),d(Lz(a??n,e))}if(s===`string`){if(i&&i.length>0){let t=n===`orderGroup`?Bz(e):[];return d(Rz(a??n,String(o??``),t.length>0?[...i,...t]:i,e=>l(e),n===`orderGroup`?t=>zz(t,e):void 0))}return d(Vz(a??n,String(o??``),e=>l(e)))}return s===`array`&&Array.isArray(r)&&r.length>0&&r.every(e=>typeof e==`number`)?d(Uz(n,o??r,e=>l(e))):Gz(n,o===r?void 0:o,e=>{l(e===void 0?r:e)},JSON.stringify(r))}function Mz(e,t,n){let r=e.working.constants??{};return Object.keys(r).filter(e=>{let i=r[e];return Ye(i)===t?t===`array`&&Array.isArray(n)&&Array.isArray(i)?i.length===n.length:!0:!1})}function Nz(e,t,n,r,i){let a=document.createElement(`select`),o=n.includes(t)?n:[t,...n];for(let e of o){let n=document.createElement(`option`);n.value=e,n.textContent=e,e===t&&(n.selected=!0),a.appendChild(n)}let s=document.createElement(`option`);s.value=``,s.textContent=`↺ custom value`,a.appendChild(s),a.addEventListener(`change`,()=>{r(a.value?{"@const":a.value}:i)});let c=Lz(`🔗 ${e}`,a);return c.classList.add(`const-bound`),c}function Pz(e,t,n){let r=document.createElement(`select`);r.className=`const-picker`,r.title=`Bind to a named constant`;let i=document.createElement(`option`);i.value=``,i.textContent=`🔗`,r.appendChild(i);for(let e of t){let t=document.createElement(`option`);t.value=e,t.textContent=e,r.appendChild(t)}return r.value=``,r.addEventListener(`change`,()=>{r.value&&n({"@const":r.value})}),e.classList.add(`has-const-picker`),e.appendChild(r),e}function Fz(e,t){let n=document.createElement(`div`);n.className=`section-title`,n.textContent=e,t&&n.appendChild(OR(t));let r=document.createElement(`span`);return r.className=`rule`,n.appendChild(r),n}function Iz(e,t){let n=document.createElement(`span`);n.className=`chip`,n.textContent=e;let r=document.createElement(`button`);return r.type=`button`,r.textContent=`✕`,r.addEventListener(`click`,e=>{e.stopPropagation(),t()}),n.appendChild(r),n}function Lz(e,t){let n=document.createElement(`label`);n.className=`field`;let r=document.createElement(`span`);return r.textContent=e,n.append(r,t),n}function Rz(e,t,n,r,i){let a=document.createElement(`select`);for(let e of n.includes(t)?n:[t,...n]){let n=document.createElement(`option`);n.value=e;let r=i?.(e);n.textContent=r?`${e} (${r})`:e,e===t&&(n.selected=!0),a.appendChild(n)}return a.addEventListener(`change`,()=>r(a.value)),Lz(e,a)}function zz(e,t){let n={...wt,...t.working.orderGroups??{}}[e];return n===void 0?`unknown — sorts as default`:String(n)}function Bz(e){return Object.keys(e.working.orderGroups??{})}function Vz(e,t,n){let r=document.createElement(`input`);return r.type=`text`,r.value=t,r.addEventListener(`change`,()=>n(r.value)),Lz(e,r)}function Hz(e,t,n,r){let i=document.createElement(`input`);return i.type=`number`,i.step=`any`,i.value=String(t),i.addEventListener(`change`,()=>{if(i.value.trim()===``){r?.();return}let e=Number(i.value);Number.isFinite(e)&&n(e)}),Lz(e,i)}function Uz(e,t,n){let r=document.createElement(`div`);r.className=`vector-row`;let i=[...t];return i.forEach((e,t)=>{let a=document.createElement(`input`);a.type=`number`,a.step=`any`,a.value=String(e??0),a.addEventListener(`change`,()=>{let e=Number(a.value);Number.isFinite(e)&&(i[t]=e,n([...i]))}),r.appendChild(a)}),Lz(e,r)}function Wz(e,t){let n=document.createElement(`div`);n.className=`field wide tile-paint`;let r=document.createElement(`button`);r.type=`button`,r.className=t.active()?`paint-toggle on`:`paint-toggle`,r.textContent=t.active()?`🖌 painting — click the canvas`:`🖌 paint tiles`,r.addEventListener(`click`,()=>t.toggle()),n.appendChild(r);let i=document.createElement(`div`);i.className=`paint-palette`;let a=e.props?.cells??[],o=e.props?.legend??{};for(let e of YR(a,o)){let n=document.createElement(`button`);n.type=`button`,n.className=t.brush()===e?`paint-chip on`:`paint-chip`,n.textContent=e===`.`?`␡`:e,n.title=e===`.`?`eraser (empty cell)`:`tile '${e}'`,n.addEventListener(`click`,()=>t.setBrush(e)),i.appendChild(n)}let s=document.createElement(`input`);s.type=`text`,s.maxLength=1,s.className=`paint-brush-input`,s.value=t.brush(),s.title=`brush char (digit or a legend char)`,s.addEventListener(`change`,()=>{s.value.length===1&&t.setBrush(s.value)}),i.appendChild(s),n.appendChild(i);let c=document.createElement(`div`);return c.className=`paint-hint`,c.textContent=`grid grows right/down; digits map to atlas tiles, others need legend`,n.appendChild(c),n}function Gz(e,t,n,r=``){let i=document.createElement(`textarea`);i.rows=3,i.placeholder=r,i.value=t===void 0?``:JSON.stringify(t,null,2),i.addEventListener(`change`,()=>{let e=i.value.trim();if(e===``){i.classList.remove(`invalid`),n(void 0);return}try{let t=JSON.parse(e);i.classList.remove(`invalid`),n(t)}catch{i.classList.add(`invalid`)}});let a=Lz(e,i);return a.className=`field wide`,a}var Kz=2.4,qz=1.35,Jz=[0,.5,0],Yz=60*Math.PI/180,Xz=1;function Zz(e){return Math.abs(e.height-Xz)<Xz*.25}function Qz(e,t,n=1.25){let r=e.scene?.root.getNodesByName(t)[0];if(!r)return null;let i=r._ensureObject3D();i.updateWorldMatrix(!0,!0);let a=new us().setFromObject(i,!0);if(a.isEmpty())return null;let o=a.getSize(new U),s=a.getCenter(new U),c=Math.max(o.x,o.y,o.z);return!Number.isFinite(c)||c<=0?null:{target:[s.x,s.y,s.z],distance:c/2/Math.tan(Yz/2)*n,height:o.y}}var $z=`https://agent8-games.verse8.io/assets/3d/characters/realistic style/base-model.glb`;function eB(e){let t={model:{type:`model`,url:e.model}};return e.clip&&(t.clip={type:`animation`,url:e.clip}),{format:1,type:`scene`,dimension:`3d`,name:`Preview`,environment:{sky:{type:`atmosphere`,elevationDeg:35,azimuthDeg:140,turbidity:3},ambient:{intensity:.55},exposure:1.05},assets:t,root:{name:`Preview`,type:`Node3D`,children:[{name:`Cam`,type:`Camera3D`,props:{current:!0,position:[0,qz,Kz]}},{name:`Sun`,type:`DirectionalLight3D`,props:{position:[3,6,4],intensity:2.2}},{name:`Model`,type:`ModelInstance3D`,props:{model:`$model`,targetHeight:1,...e.clip?{animation:`$clip`}:{}}}]}}}var tB=(e,t)=>e!==null&&e.model===t.model&&e.clip===t.clip,nB=class{canvas=null;engine=null;renderer=null;raf=0;angle=.9;dragging=!1;aimed=!1;lastX=0;subject=null;framing=null;locked=!1;measureUntil=0;mount(e){let t=document.createElement(`div`);t.className=`lib-preview3d`;let n=this.ensure();return t.appendChild(n),tB(this.subject,e)||(this.subject=e,this.aimed=e.clip!==void 0,this.framing=null,this.locked=!1,this.measureUntil=performance.now()+4e3,this.load(e)),this.start(),t}detach(){this.stop(),this.canvas?.remove()}dispose(){this.stop(),this.renderer?.dispose(),this.engine?.dispose(),this.renderer=null,this.engine=null,this.canvas?.remove(),this.canvas=null,this.subject=null,this.aimed=!1}ensure(){if(this.canvas)return this.canvas;let e=document.createElement(`canvas`);e.className=`lib-preview-canvas`,this.canvas=e,this.engine=new Wt({scheduler:()=>()=>{}}),this.renderer=new cF({canvas:e,engine:this.engine}),e.addEventListener(`pointerdown`,t=>{this.dragging=!0,this.aimed=!0,this.lastX=t.clientX,e.setPointerCapture(t.pointerId)}),e.addEventListener(`pointermove`,e=>{this.dragging&&(this.angle-=(e.clientX-this.lastX)*.01,this.lastX=e.clientX)});let t=()=>{this.dragging=!1};return e.addEventListener(`pointerup`,t),e.addEventListener(`pointercancel`,t),e}load(e){if(this.engine)try{this.engine.setScene(Xn(eB(e)))}catch(t){console.warn(`[incanto] library preview could not load`,e,t)}}start(){if(this.raf)return;let e=0,t=n=>{this.raf=requestAnimationFrame(t);let r=e?Math.min(.05,(n-e)/1e3):0;e=n,!this.dragging&&!this.aimed&&(this.angle+=r*.5);let i=this.renderer;if(!i)return;if(this.engine&&!this.locked){let e=Qz(this.engine,`Model`);e&&(this.framing=e,Zz(e)&&(this.locked=!0)),this.framing&&n>this.measureUntil&&(this.locked=!0)}let a=this.framing,o=a?a.distance:Kz,s=a?a.target[1]+o*.25:qz;i.viewOverride={position:[(a?.target[0]??0)+Math.sin(this.angle)*o,s,(a?.target[2]??0)+Math.cos(this.angle)*o],target:a?a.target:Jz},this.engine?.tick(n)};this.raf=requestAnimationFrame(t)}stop(){this.raf&&cancelAnimationFrame(this.raf),this.raf=0}},rB=192,iB=.9,aB=1.05,oB=.88,sB=[0,.5,0],cB=3,lB=30,uB=3e4,dB=12,fB=20,pB=60,mB=e=>`${e.model}|${e.clip??``}`,hB=class{jobs=new Map;queue=[];running=!1;canvas=null;engine=null;renderer=null;held=new Set;clipsHeld=0;disposed=!1;pace=0;get(e){let t=mB(e),n=this.jobs.get(t);if(n)return n;let r=new Promise(n=>{this.queue.push({subject:e,key:t,settle:n})});return this.jobs.set(t,r),this.pump(),r}cancelPending(){for(let e of this.queue.splice(0))this.jobs.delete(e.key),e.settle(null)}dispose(){this.disposed=!0,this.cancelPending(),this.renderer?.dispose(),this.engine?.dispose(),this.renderer=null,this.engine=null,this.canvas=null,this.jobs.clear()}setPace(e){this.pace=Math.max(0,e)}async pump(){if(!this.running){for(this.running=!0;this.queue.length>0&&!this.disposed;){let e=this.queue.shift(),t=await this.draw(e.subject).catch(()=>null);e.settle(t),this.pace>0&&this.queue.length>0&&await new Promise(e=>setTimeout(e,this.pace))}this.running=!1}}async draw(e){if(this.disposed)return null;let{engine:t,renderer:n,canvas:r}=this.ensure();(!this.held.has(e.model)&&this.held.size>=dB||this.clipsHeld>=pB)&&(n.assets.dispose(),this.held.clear(),this.clipsHeld=0),this.held.add(e.model),e.clip&&(this.clipsHeld+=1);try{t.setScene(Xn(eB(e)))}catch{return null}let i=!1,a=()=>{let e=Qz(t,`Model`,1.15);e&&(i=Zz(e));let r=e?e.distance:aB;n.viewOverride={position:[(e?.target[0]??0)+Math.sin(iB)*r,e?e.target[1]+r*.25:oB,(e?.target[2]??0)+Math.cos(iB)*r],target:e?e.target:sB}};a();let o=Date.now()+uB;for(;!this.disposed;){t.tick(await gB());let r=n.assets.getModel(e.model),i=e.clip?n.assets.getAnimation(e.clip):null;if(r.status===`error`||i?.status===`error`)return null;if(r.status===`ready`&&(!i||i.status===`ready`))break;if(Date.now()>o)return null}let s=e.clip?lB:cB;for(let e=0;e<s&&!this.disposed;e++)t.tick(await gB());if(this.disposed)return null;a();for(let e=0;e<fB&&!i&&!this.disposed;e++)t.tick(await gB()),a();return this.disposed||(t.tick(await gB()),this.disposed)?null:r.toDataURL(`image/webp`,.85)}ensure(){if(this.canvas&&this.engine&&this.renderer)return{canvas:this.canvas,engine:this.engine,renderer:this.renderer};let e=document.createElement(`canvas`);e.width=rB,e.height=rB;let t=new Wt({scheduler:()=>()=>{}}),n=new cF({canvas:e,engine:t,pixelRatio:1,adaptiveResolution:!1,preserveDrawingBuffer:!0});return this.canvas=e,this.engine=t,this.renderer=n,this.held.clear(),this.clipsHeld=0,{canvas:e,engine:t,renderer:n}}},gB=()=>new Promise(e=>requestAnimationFrame(e)),_B=`incanto-editor-v8-token`,vB=24;async function yB(e,t,n){if(!ee(e.url)||n!==`spritesheet`&&n!==`texture`)return null;try{let n=Fy(await(await fetch(e.url)).json(),{url:te(e.url),assetKey:t});return{asset:n.asset,props:Object.fromEntries(Object.entries(n.props).filter(([e])=>e!==`sheet`))}}catch(t){return console.warn(`[incanto] not a usable sprite config:`,e.url,t),null}}async function bB(e,t){let n=async t=>{let n=await fetch(t,{method:`POST`,signal:e}),r=await n.json().catch(()=>({}));return{status:n.status,body:r}},r=await n(`/api/library/device/authorize`),i=r.body.device_code,a=r.body.user_code,o=r.body.verification_uri_complete??r.body.verification_uri;if(typeof i!=`string`||!o)throw Error(String(r.body.error??`Verse8 did not return a sign-in code`));window.open(o,`_blank`,`noopener,noreferrer`),t(`approve the code ${String(a??``)} in the tab that just opened — waiting…`);let s=Date.now()+Number(r.body.expires_in??300)*1e3,c=Number(r.body.interval??5)||5;for(;Date.now()<s;){if(await new Promise(e=>setTimeout(e,c*1e3)),e.aborted)throw Error(`cancelled`);let t=await n(`/api/library/device/token?device_code=${encodeURIComponent(i)}`),r=t.body.access_token;if(typeof r==`string`&&r)return r;let a=String(t.body.error??``);if(a!==`authorization_pending`){if(a===`slow_down`){c+=5;continue}throw Error(a===`expired_token`?`that code expired — sign in again`:a||`sign-in failed (HTTP ${t.status})`)}}throw Error(`sign-in timed out — try again`)}function xB(){try{return localStorage.getItem(_B)??``}catch{return``}}var SB=$z;function CB(e){try{e?localStorage.setItem(_B,e):localStorage.removeItem(_B)}catch{}}function wB(e,t){return new Promise(n=>{let r=[...t.shelf??[]],i=``,a=1,o=!1,s=[],c=[],l=null,u=!1,f=!1,m=document.createElement(`div`);m.className=`lib-backdrop`;let h=document.createElement(`div`);h.className=`lib-dialog`,m.appendChild(h);let g=document.createElement(`header`);g.className=`lib-head`;let b=document.createElement(`strong`);b.textContent=`agent8 library`;let x=document.createElement(`span`);x.className=`lib-sub`,x.textContent=t.target?`→ ${t.target}`:``;let O=document.createElement(`span`);O.className=`lib-sub mono`,fetch(`/api/library/token`).then(e=>e.json()).then(e=>{e?.configured&&(O.textContent=`${e.masked??``}${e.source?` · ${e.source}`:``}`)}).catch(()=>{});let k=document.createElement(`input`);k.type=`search`,k.className=`lib-search`,k.placeholder=`search descriptions…`;let ne=document.createElement(`button`);ne.type=`button`,ne.className=`ghost`,ne.id=`lib-close`,ne.textContent=`✕`,ne.title=`Close (Esc)`,g.append(b,x,O,k,ne),h.appendChild(g);let re=document.createElement(`div`);re.className=`lib-body`,h.appendChild(re);let ie=document.createElement(`nav`);ie.className=`lib-shelves`;let ae=document.createElement(`div`);ae.className=`lib-grid-pane`;let j=document.createElement(`div`);j.className=`lib-grid`;let oe=document.createElement(`div`);oe.className=`lib-status`;let se=document.createElement(`button`);se.type=`button`,se.className=`ghost lib-more`,se.textContent=`load more`,se.hidden=!0;let ce=document.createElement(`div`);ce.className=`lib-sentinel`,ce.setAttribute(`aria-hidden`,`true`),ae.append(oe,j,se);let le=document.createElement(`aside`);le.className=`lib-detail`,re.append(ie,ae,le);let ue=new nB,M=e=>{f||(f=!0,ue.dispose(),be.dispose(),Ce?.disconnect(),document.removeEventListener(`keydown`,de,!0),m.remove(),n(e))},de=e=>{e.key===`Escape`&&(e.stopPropagation(),M(null))};document.addEventListener(`keydown`,de,!0),m.addEventListener(`pointerdown`,e=>{e.target===m&&M(null)}),ne.addEventListener(`click`,()=>M(null));let fe=e=>{r=e,a=1,c=[],I(!1)},pe=()=>{ie.textContent=``;let e=[[`Everything`,[]]];for(let t=0;t<r.length;t++)e.push([r[t],r.slice(0,t+1)]);for(let[t,n]of e){let e=document.createElement(`button`);e.type=`button`,e.className=`lib-shelf crumb`,e.style.paddingLeft=`${10+(n.length?n.length-1:0)*12}px`,e.textContent=t,e.classList.toggle(`active`,n.length===r.length),e.addEventListener(`click`,()=>{n.length!==r.length&&fe(n)}),ie.appendChild(e)}let t=d(c,r).filter(e=>{if(e.source!==`refine`)return!0;let t=me.get([...r,e.tag].join(`/`));return t===void 0&&he([...r,e.tag]),typeof t==`number`&&t>0});if(t.length>0){let e=document.createElement(`div`);e.className=`lib-shelf-head`,e.textContent=`in here`,ie.appendChild(e)}for(let e of t){let t=document.createElement(`button`);t.type=`button`,t.className=`lib-shelf`,t.style.paddingLeft=`${16+r.length*12}px`;let n=document.createElement(`span`);n.textContent=e.tag;let i=document.createElement(`small`);i.className=`lib-shelf-count`;let a=[...r,e.tag],o=a.join(`/`);i.dataset.shelf=o;let s=me.get(o);i.textContent=s===void 0||Number.isNaN(s)?``:String(s),s===void 0&&he(a),t.append(n,i),t.addEventListener(`click`,()=>fe(a)),ie.appendChild(t)}},me=new Map,he=async t=>{let n=t.join(`/`);if(!(!e.library||me.has(n))){me.set(n,NaN);try{let r=await e.library({tags:t,page:1,limit:1},xB()||void 0),i=r.total??r.items.length;if(me.set(n,i),f)return;pe()}catch{me.delete(n)}}},ge=e=>S(e)?{model:_e,clip:e.url}:{model:e.url},_e=SB,ve=()=>{let e=document.createElement(`div`);e.className=`lib-charpick`;let t=document.createElement(`label`);t.className=`lib-charpick-label`,t.textContent=`playing on`;let n=document.createElement(`input`);n.type=`text`,n.value=_e,n.spellcheck=!1,n.placeholder=`a character GLB url`,n.title=_e;let r=document.createElement(`button`);r.type=`button`,r.className=`ghost`,r.textContent=`apply`;let i=document.createElement(`button`);i.type=`button`,i.className=`ghost`,i.textContent=`base`,i.title=`back to the base character`;let a=e=>{let t=e.trim();if(!(!t||t===_e)){_e=t,SB=t,be.cancelPending();for(let e of s)S(e)&&xe.delete(e.url);ye(),we()}};return r.addEventListener(`click`,()=>a(n.value)),n.addEventListener(`keydown`,e=>{e.key===`Enter`&&(e.preventDefault(),a(n.value))}),i.addEventListener(`click`,()=>{n.value=$z,a($z)}),e.append(t,n,r,i),e},ye=()=>{if(le.textContent=``,ue.detach(),!l){be.setPace(0);let e=document.createElement(`div`);e.className=`lib-empty`,e.textContent=`pick an asset to preview it`,le.appendChild(e);return}let e=l,n=document.createElement(`div`);n.className=`lib-stage`;let r=v(e.url);if(r===`image`||ee(e.url)){let t=document.createElement(`img`);t.src=ee(e.url)?te(e.url):e.url,t.alt=w(e),t.loading=`lazy`,n.appendChild(t)}else if(r===`audio`){let t=document.createElement(`audio`);t.controls=!0,t.src=e.url,n.appendChild(t)}else if(r===`model`)n.appendChild(ue.mount(ge(e))),be.setPace(S(e)?300:0);else{let t=document.createElement(`div`);t.className=`lib-empty`,t.textContent=`no preview for ${_(e.url)||`this file`}`,n.appendChild(t)}if(le.appendChild(n),S(e)&&le.appendChild(ve()),ee(e.url)){let e=document.createElement(`p`);e.className=`lib-desc lib-note`,e.textContent=`Sprite config — picking it declares the sheet AND wires its named animations onto the node.`,le.appendChild(e)}let i=document.createElement(`h3`);if(i.className=`lib-name`,i.textContent=w(e),le.appendChild(i),e.description){let t=document.createElement(`p`);t.className=`lib-desc`,t.textContent=e.description,le.appendChild(t)}let a=E(e);if(a.length){let e=document.createElement(`div`);e.className=`lib-tags`;for(let t of a){let n=document.createElement(`span`);n.className=`lib-tag`,n.textContent=t,e.appendChild(n)}le.appendChild(e)}let o=D(e);if(o.length){let e=document.createElement(`dl`);e.className=`lib-facts`;for(let[t,n]of o){let r=document.createElement(`dt`);r.textContent=t;let i=document.createElement(`dd`);i.textContent=n,e.append(r,i)}le.appendChild(e)}let s=document.createElement(`div`);s.className=`lib-url`;let c=document.createElement(`code`);c.textContent=e.url;let u=document.createElement(`button`);u.type=`button`,u.className=`ghost`,u.textContent=`copy`,u.addEventListener(`click`,()=>{navigator.clipboard?.writeText(e.url),u.textContent=`copied`,setTimeout(()=>{u.textContent=`copy`},1200)}),s.append(c,u),le.appendChild(s);let d=document.createElement(`div`);d.className=`lib-actions`;let f=C(e,t.kind,t.assetType);if(f){let e=document.createElement(`p`);e.className=`lib-blocked`,e.textContent=`Can't use this here — ${f}.`,d.appendChild(e),le.appendChild(d);return}let p=document.createElement(`button`);p.type=`button`,p.className=`primary`,p.id=`lib-use`,p.textContent=t.onAsset?`use as scene asset`:`use this`,p.addEventListener(`click`,()=>{if(!t.onAsset){M(e.url);return}(async()=>{let n=T(e),r=await yB(e,n,t.assetType),i=r?.asset??A(e,t.kind,t.assetType),a=t.onAsset?.(e,i,n)??e.url;r&&t.onProps?.(r.props),M(a)})()}),d.appendChild(p),le.appendChild(d)},be=new hB,xe=new Map,N=(e,t)=>{e.textContent=``;let n=document.createElement(`img`);n.src=t,n.alt=``,e.appendChild(n)},Se=e=>{let t=e.dataset.model;if(!t||xe.has(t))return;let n=s.find(e=>e.url===t);xe.set(t,null),be.get(n?ge(n):{model:t}).then(e=>{if(!e){xe.delete(t);return}if(xe.set(t,e),!f)for(let n of j.querySelectorAll(`[data-model="${CSS.escape(t)}"]`))N(n,e)})},Ce=typeof IntersectionObserver>`u`?null:new IntersectionObserver(e=>{for(let t of e)t.isIntersecting&&(Ce?.unobserve(t.target),Se(t.target))},{root:j,rootMargin:`200px`}),we=()=>{j.textContent=``;let e=[];if(s.length===0&&!u){let e=document.createElement(`div`);e.className=`lib-empty`,e.textContent=`nothing on this shelf`,j.appendChild(e)}for(let n of s){let r=document.createElement(`button`);r.type=`button`,r.className=`lib-card`,r.classList.toggle(`active`,n===l),r.classList.toggle(`off-kind`,C(n,t.kind,t.assetType)!==null);let i=document.createElement(`div`);i.className=`lib-thumb`;let a=v(n.url),o=ee(n.url);if(a===`image`||o){let e=document.createElement(`img`);e.src=o?te(n.url):n.url,e.alt=``,e.loading=`lazy`,i.appendChild(e)}else if(a===`model`){let t=xe.get(n.url);if(t)N(i,t);else{let t=GF(`ModelInstance3D`);t.classList.add(`lib-glyph`),i.appendChild(t),i.dataset.model=n.url,xe.has(n.url)||e.push(i)}}else{let e=GF(a===`audio`?`AudioPlayer`:`ModelInstance3D`);e.classList.add(`lib-glyph`),i.appendChild(e)}if(ee(n.url)){let e=document.createElement(`em`);e.className=`lib-badge`,e.textContent=`animated`,e.title=`A sprite config: frame grid + named animations. Picking it wires them up.`,i.appendChild(e)}let s=document.createElement(`span`);s.className=`lib-card-name`,s.textContent=w(n),r.append(i,s),r.title=C(n,t.kind,t.assetType)??n.description??n.url,r.addEventListener(`click`,()=>{l=n,we(),ye()}),j.appendChild(r)}if(o&&!u&&(j.appendChild(ce),requestAnimationFrame(De)),Ce)for(let t of e)Ce.observe(t);else for(let t of e.slice(0,vB))Se(t);se.hidden=!o||u},P=null,Te=!1,F=e=>{j.textContent=``,se.hidden=!0,P?.abort();let t=document.createElement(`div`);t.className=`lib-token`;let n=document.createElement(`p`);n.className=`lib-token-line`,n.textContent=Te?`You are signed in, but the catalog refused that account: ${e}`:e;let r=document.createElement(`p`);r.className=`lib-token-line lib-token-how`,r.textContent=Te?`The sign-in worked — the token reached the catalog and came back rejected, so this is an account question rather than a login one. Signing in again with a different Verse8 account is the thing to try.`:`The catalog is per-account. Signing in opens the Verse8 approval page in a new tab; the token it returns is kept in this browser and sent only to your own editor server. Starting the server with INCANTO_V8_TOKEN skips this.`;let i=document.createElement(`p`);i.className=`lib-token-line lib-token-how`;let o=document.createElement(`button`);o.type=`button`,o.className=`primary`,o.textContent=Te?`sign in again`:`sign in with Verse8`;let s=document.createElement(`div`);s.className=`lib-token-row`,s.append(o),t.append(n,r,s,i),j.appendChild(t),o.addEventListener(`click`,()=>{let e=new AbortController;P?.abort(),P=e,o.disabled=!0,i.textContent=`asking Verse8 for a code…`,bB(e.signal,e=>{i.textContent=e}).then(t=>{e.signal.aborted||(CB(t),Te=!0,i.textContent=`signed in — loading the catalog…`,a=1,I(!1))}).catch(t=>{e.signal.aborted||(o.disabled=!1,i.textContent=t instanceof Error?t.message:String(t))})})},I=async n=>{if(!(!e.library||u)){u=!0,oe.textContent=n?`loading more…`:`loading ${p(r)}…`,n||(s=[],l=null,be.cancelPending(),we(),ye()),pe();try{let l=await e.library({tags:r,keyword:i.trim()||void 0,page:a,limit:vB},xB()||void 0);if(f)return;u=!1,s=n?[...s,...l.items]:l.items,c=s,o=l.hasNext;let d=l.total===void 0?``:` of ${l.total}`,m=s.filter(e=>y(e.url,t.kind)).length,h=m===s.length?``:` · ${m} fit this field`;oe.textContent=`${p(r)} · ${s.length}${d} loaded${h}`,pe(),we()}catch(e){if(f)return;let t=e.needsToken===!0;if(oe.textContent=p(r),t)F(e instanceof Error?e.message:String(e));else{j.textContent=``;let t=document.createElement(`div`);t.className=`lib-error`,t.textContent=e instanceof Error?e.message:String(e),j.appendChild(t)}}finally{u=!1,se.hidden=!o}}},Ee=()=>{u||!o||(a+=1,I(!0))},De=()=>{if(f||u||!o)return;let e=j.getBoundingClientRect();ce.getBoundingClientRect().top<=e.bottom+300&&Ee()};se.addEventListener(`click`,Ee),j.addEventListener(`scroll`,()=>De(),{passive:!0});let Oe=0;k.addEventListener(`input`,()=>{i=k.value,clearTimeout(Oe),Oe=window.setTimeout(()=>{a=1,I(!1)},350)}),pe(),ye(),document.body.appendChild(m),k.focus(),I(!1)})}var TB=`.scene.json`;function EB(e){let t=e.split(`/`).pop()??e;return t.endsWith(TB)?t.slice(0,-11):t}function DB(e){let t=e.lastIndexOf(`/`);return t===-1?``:e.slice(0,t)}function OB(e,t){return{path:e,name:t,dirs:new Map,files:[]}}function kB(e){let t=OB(``,``);for(let n of e){let e=n.rel.split(`/`);if(!e.pop())continue;let r=t;for(let t of e){let e=r.path?`${r.path}/${t}`:t,n=r.dirs.get(t);n||(n=OB(e,t),r.dirs.set(t,n)),r=n}r.files.push(n)}return t}function AB(e){let t=e.files.length;for(let n of e.dirs.values())t+=AB(n);return t}function jB(e){let t=e.files.filter(e=>e.scene).length;for(let n of e.dirs.values())t+=jB(n);return t}function MB(e){let t=e,n=e.name;for(;t.files.length===0&&t.dirs.size===1;){let e=[...t.dirs.values()][0];if(!e)break;t=e,n=`${n} / ${e.name}`}return{dir:t,label:n}}function NB(e){let t=DB(e??``).split(`/`).filter(Boolean),n=[],r=``;for(let e of t)r=r?`${r}/${e}`:e,n.push(r);return n}function PB(e,t={}){let n=(t.query??``).trim().toLowerCase(),r=n?e.filter(e=>e.rel.toLowerCase().includes(n)):e,i=t.expanded??new Set,a=[],o=(e,r)=>{let s=[...e.dirs.values()].sort((e,t)=>e.name.localeCompare(t.name));for(let e of s){let{dir:t,label:s}=MB(e),c=AB(t);if(c===0)continue;let l=n!==``||i.has(t.path);a.push({kind:`folder`,path:t.path,label:s,depth:r,count:c,scenes:jB(t),open:l}),l&&o(t,r+1)}let c=[...e.files].sort((e,t)=>EB(e.rel).localeCompare(EB(t.rel)));for(let e of c)a.push({kind:`scene`,entry:e,label:EB(e.rel),folder:DB(e.rel),depth:r,current:e.rel===t.current})};return o(kB(r),0),a}function FB(e,t){let n=new Set(NB(t));if(e.length<=24)for(let t of e)for(let e of NB(t.rel))n.add(e);return n}function IB(e){return typeof e!=`number`||!Number.isFinite(e)||e<0?``:e<1e3?`${e} B`:e<1e3*1e3?`${(e/1e3).toFixed(1)} kB`:`${(e/1e3/1e3).toFixed(1)} MB`}function LB(e,t){if(typeof e!=`number`||!Number.isFinite(e)||e<=0)return``;let n=Math.round((t-e)/1e3);if(n<90)return`just now`;let r=Math.round(n/60);if(r<60)return`${r}m ago`;let i=Math.round(r/60);return i<24?`${i}h ago`:i<48?`yesterday`:new Date(e).toISOString().slice(0,10)}function RB(e,t=`new-level`){let n=e?e.kind===`folder`?e.path:e.folder:``;return n?`${n}/${t}${TB}`:`${t}${TB}`}function zB(e,t){let n=document.createElement(`span`);return n.className=e,n.textContent=t,n}function BB(e,t,n=()=>Date.now()){let r=[],i=new Set,a=[],o=0,s=!0,c=()=>{let c=t.current();if(a=PB(r,{expanded:i,query:e.search.value,current:c}),o>=a.length&&(o=a.length-1),o<0&&(o=0),s){let e=a.findIndex(e=>e.kind===`scene`&&e.current);e>=0&&(o=e),s=!1}if(e.list.textContent=``,a.length===0){let t=document.createElement(`div`);t.className=`scene-empty`,t.textContent=r.length?`no scene matches “${e.search.value.trim()}”`:`no .json files in this project yet — create a scene below`,e.list.appendChild(t)}let u=n();a.forEach((n,r)=>{let i=document.createElement(`div`);i.className=n.kind===`folder`?`scene-row scene-folder`:`scene-row`,i.style.paddingLeft=`${6+n.depth*14}px`,r===o&&i.classList.add(`active`);let a=zB(`scene-caret`,``);n.kind===`folder`?(a.classList.add(`chevron`),n.open||a.classList.add(`collapsed`),a.appendChild(KF())):a.textContent=`◇`,i.append(a,zB(`scene-name`,n.label),zB(`scene-meta`,n.kind===`folder`?n.scenes>0?`${n.scenes} scene${n.scenes===1?``:`s`}`:`${n.count} file${n.count===1?``:`s`}`:[n.entry.scene?[n.entry.scene.dimension,`${n.entry.scene.nodes} node${n.entry.scene.nodes===1?``:`s`}`].filter(Boolean).join(` · `):`not a scene`,LB(n.entry.modified,u),IB(n.entry.size)].filter(Boolean).join(` · `))),n.kind===`scene`&&(n.current&&i.classList.add(`current`),n.entry.notScene?(i.classList.add(`not-scene`),i.title=`${n.entry.rel}\n\nnot a scene: ${n.entry.notScene}`):i.title=n.entry.rel),i.addEventListener(`click`,()=>{o=r,n.kind===`folder`?l(n.path):t.open(n.entry)}),e.list.appendChild(i)});let d=r.length,f=a.filter(e=>e.kind===`scene`).length;e.count.textContent=d===0?``:f===d?`${d}`:`${f} / ${d}`,e.path.placeholder=RB(a[o]),e.list.querySelector(`.active`)?.scrollIntoView({block:`nearest`})},l=e=>{i.has(e)?i.delete(e):i.add(e),c()},u=e=>{a.length!==0&&(o=Math.min(a.length-1,Math.max(0,o+e)),c())};return e.search.addEventListener(`input`,()=>{o=0,c()}),e.search.addEventListener(`keydown`,e=>{let n=a[o];switch(e.key){case`ArrowDown`:e.preventDefault(),u(1);return;case`ArrowUp`:e.preventDefault(),u(-1);return;case`ArrowRight`:n?.kind===`folder`&&!n.open&&(e.preventDefault(),l(n.path));return;case`ArrowLeft`:n?.kind===`folder`&&n.open&&(e.preventDefault(),l(n.path));return;case`Enter`:e.preventDefault(),n?.kind===`folder`?l(n.path):n&&t.open(n.entry);return;default:}}),{async refresh(){try{r=await t.entries()}catch(t){r=[],e.list.textContent=``;let n=document.createElement(`div`);n.className=`scene-empty`,n.textContent=`could not list scenes: ${t instanceof Error?t.message:String(t)}`,e.list.appendChild(n),e.count.textContent=``;return}if(i.size===0)i=FB(r,t.current());else for(let e of NB(t.current()))i.add(e);s=!0,c(),e.search.focus(),e.search.select()}}}var VB=`
|
|
8439
|
+
`}},network:{title:{en:`network — replicate to other players`,ko:`network — 다른 플레이어에게 복제`},body:{en:`mode "owner" means THIS player owns the node and broadcasts the listed sync keys to everyone in the room (one owner node per player — usually your player character). Other players see it via a NetworkSpawner. Keys are relative to this node: "position", or "Skin.animation" for a child prop.`,ko:`mode "owner"는 이 플레이어가 노드를 소유하고 sync 키 목록을 방의 모두에게 송출한다는 뜻입니다(플레이어당 owner 노드 하나 — 보통 내 캐릭터). 다른 플레이어는 NetworkSpawner로 봅니다. 키는 이 노드 기준 상대 표기입니다: "position", 자식 prop은 "Skin.animation".`},example:`{ "mode": "owner", "sync": ["position"], "throttleMs": 50 }`},collider:{title:{en:`collider — the physics shape`,ko:`collider — 물리 모양`},body:{en:`Shapes: rect (size [w,h]), circle (radius), capsule (radius + height — good for characters). offset shifts the shape from the node position. The green dashed outline in the viewport shows exactly where it is.`,ko:`모양: rect(size [w,h]), circle(radius), capsule(radius+height — 캐릭터에 적합). offset이 노드 위치에서 모양을 이동시킵니다. 뷰포트의 초록 점선이 정확한 위치를 보여줍니다.`},example:`{ "shape": "capsule", "radius": 12, "height": 16 }`},physics:{title:{en:`physics — scene gravity`,ko:`physics — 씬 중력`},body:{en:`World gravity in px/s² (y-down: positive y pulls DOWN). [0, 1400] feels platformer-y; [0, 0] for top-down. Takes effect when the game calls enablePhysics2D — and in the editor’s play mode.`,ko:`월드 중력, px/s² 단위(y-아래: 양수 y가 아래로 당김). [0, 1400]이면 플랫포머 느낌, 탑다운은 [0, 0]. 게임이 enablePhysics2D를 부를 때 — 그리고 에디터 플레이 모드에서 — 적용됩니다.`},example:`"physics": { "gravity": [0, 1400] }`}},ER=null;function DR(e){document.addEventListener(`click`,t=>{let n=t.target,r=n.closest(`[data-help]`);if(!r){e.contains(n)||(e.hidden=!0);return}let i=TR[r.dataset.help??``];if(!i)return;if(!e.hidden&&ER===r){e.hidden=!0;return}ER=r,e.textContent=``;let a=document.createElement(`h4`);a.textContent=UF(i.title);let o=document.createElement(`div`);if(o.textContent=UF(i.body),e.append(a,o),i.example){let t=document.createElement(`pre`);t.textContent=i.example,e.appendChild(t)}if(i.copy){let t=document.createElement(`div`);t.className=`pop-actions`;let n=document.createElement(`button`);n.type=`button`,n.className=`linklike`,n.textContent=`⧉ ${i.copy.label}`,n.addEventListener(`click`,()=>{navigator.clipboard.writeText(i.copy?.text??``),n.textContent=`✓ copied`}),t.appendChild(n),e.appendChild(t)}e.hidden=!1;let s=e.getBoundingClientRect(),{left:c,top:l}=OR(r.getBoundingClientRect(),{width:s.width,height:s.height},{width:innerWidth,height:innerHeight});e.style.left=`${c}px`,e.style.top=`${l}px`})}function OR(e,t,n,r=8){let i=t.width||300,a=e.left-i+20,o=Math.max(r,Math.min(n.width-i-r,a)),s=e.bottom+r,c=e.top-t.height-r,l;return l=s+t.height+r<=n.height?s:c>=r?c:r,{left:o,top:l}}function kR(e){let t=document.createElement(`button`);return t.type=`button`,t.className=`help-btn`,t.dataset.help=e,t.textContent=`?`,t.title=`What is this?`,t}var AR=JSON.parse('[{"name":"2dbasic","file":"characters/2dbasic.png","url":"incanto/assets/characters/2dbasic.png","kind":"character","bytes":30499,"description":"2dbasic sprite sheet image.anything,base character. (frame size 192x192)","animation":"characters/2dbasic.json","frameWidth":111,"frameHeight":83},{"name":"attacked","file":"audio/attacked.mp3","url":"incanto/assets/audio/attacked.mp3","kind":"audio","bytes":8757,"description":"Short hurt / took-damage SFX for the player or an enemy."},{"name":"bark_birch_color","file":"vegetation/bark/birch_color_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_color_1k.jpg","kind":"foliage","bytes":194186,"description":"Birch bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_birch_normal","file":"vegetation/bark/birch_normal_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_normal_1k.jpg","kind":"foliage","bytes":378046,"description":"Birch bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_birch_roughness","file":"vegetation/bark/birch_roughness_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/birch_roughness_1k.jpg","kind":"foliage","bytes":127387,"description":"Birch bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_oak_color","file":"vegetation/bark/oak_color_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_color_1k.jpg","kind":"foliage","bytes":297877,"description":"Oak bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_oak_normal","file":"vegetation/bark/oak_normal_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_normal_1k.jpg","kind":"foliage","bytes":67610,"description":"Oak bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_oak_roughness","file":"vegetation/bark/oak_roughness_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/oak_roughness_1k.jpg","kind":"foliage","bytes":16648,"description":"Oak bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_pine_color","file":"vegetation/bark/pine_color_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_color_1k.jpg","kind":"foliage","bytes":196361,"description":"Pine bark base color texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_pine_normal","file":"vegetation/bark/pine_normal_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_normal_1k.jpg","kind":"foliage","bytes":58237,"description":"Pine bark tangent-space normal texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"bark_pine_roughness","file":"vegetation/bark/pine_roughness_1k.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/bark/pine_roughness_1k.jpg","kind":"foliage","bytes":36136,"description":"Pine bark roughness texture (1k), ambientcg Bark (CC0) packaged by ez-tree (MIT). Tree3D trunks/branches sample it by default from the agent8 CDN (the only sanctioned external host); the bundled `incanto/assets` copy (see this entry’s `file`) serves it offline."},{"name":"box","file":"items/box.png","url":"incanto/assets/items/box.png","kind":"item","bytes":10861,"description":"Item box sprite for Dungeons and Dungeoners. Container sprite that holds random items or rewards when opened by player."},{"name":"buff_potion","file":"items/buff_potion.png","url":"incanto/assets/items/buff_potion.png","kind":"item","bytes":3809,"description":"Buff potion item sprite for Dungeons and Dungeoners. Consumable item that grants temporary stat boosts or positive effects to player character."},{"name":"coin","file":"items/coin.png","url":"incanto/assets/items/coin.png","kind":"item","bytes":1689,"description":"Gold coin collectible sprite for Dungeons and Dungeoners. Currency item with metallic sheen, used as in-game money or collectible reward."},{"name":"explosion","file":"audio/explosion.mp3","url":"incanto/assets/audio/explosion.mp3","kind":"audio","bytes":40124,"description":"Impactful explosion / large destructive hit SFX. Pair with the Particles2D \\"explosion\\" preset."},{"name":"floor00","file":"tiles/floor00.jpg","url":"incanto/assets/tiles/floor00.jpg","kind":"tile","bytes":28736,"description":"Basic floor tile texture for Dungeons and Dungeoners project, suitable for dungeon ground surfaces."},{"name":"gem","file":"items/gem.png","url":"incanto/assets/items/gem.png","kind":"item","bytes":8762,"description":"Gem collectible sprite for Dungeons and Dungeoners. Valuable gemstone item used as currency, crafting material, or quest objective."},{"name":"ghost","file":"characters/ghost.png","url":"incanto/assets/characters/ghost.png","kind":"character","bytes":22933,"description":"Ghost character with translucent appearance sprite sheet image (frame size 112x128)","animation":"characters/ghost.json","frameWidth":112,"frameHeight":128},{"name":"goblin","file":"characters/goblin.png","url":"incanto/assets/characters/goblin.png","kind":"character","bytes":57994,"description":"Medieval goblin with torch sprite sheet image (frame size 192x192)","animation":"characters/goblin.json","frameWidth":192,"frameHeight":192},{"name":"gold","file":"items/gold.png","url":"incanto/assets/items/gold.png","kind":"item","bytes":22313,"description":"Gold item sprite for Dungeons and Dungeoners. Gold pile or gold bar sprite representing valuable currency or treasure reward."},{"name":"gold-loot","file":"audio/gold_loot.mp3","url":"incanto/assets/audio/gold_loot.mp3","kind":"audio","bytes":7506,"description":"Metallic coin / gold pickup jingle — collecting currency."},{"name":"ground_dirt","file":"vegetation/ground/dirt_color.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/dirt_color.jpg","kind":"foliage","bytes":231383,"description":"Dense dirt/gravel ground texture (1024px) from the ez-tree demo app (MIT) — the reference meadow ground. Terrain3D grassland themes tile it for slope + noise-patch dirt by default; also bundled in `incanto/assets` (see `file`) for offline use."},{"name":"ground_dirt_normal","file":"vegetation/ground/dirt_normal.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/dirt_normal.jpg","kind":"foliage","bytes":123478,"description":"Dirt ground normal map (1024px) from the ez-tree demo app (MIT). Terrain3D grassland themes apply it across the whole ground band (demo parity); also bundled in `incanto/assets` (see `file`) for offline use."},{"name":"ground_grass","file":"vegetation/ground/grass.jpg","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ground/grass.jpg","kind":"foliage","bytes":322486,"description":"Mossy meadow grass ground texture (1024px) from the ez-tree demo app (MIT). Terrain3D grassland themes (meadow/forest generators) tile it as the grass splat layer by default; also bundled in `incanto/assets` (see `file`) for offline use."},{"name":"heal","file":"audio/heal.mp3","url":"incanto/assets/audio/heal.mp3","kind":"audio","bytes":29764,"description":"Soothing health-restore / heal spell SFX."},{"name":"hit-metal-bang","file":"audio/hit_metal_bang.mp3","url":"incanto/assets/audio/hit_metal_bang.mp3","kind":"audio","bytes":17972,"description":"Metallic impact — hitting armor, metal, or a blocked attack."},{"name":"hp_potion","file":"items/hp_potion.png","url":"incanto/assets/items/hp_potion.png","kind":"item","bytes":3513,"description":"Health potion item sprite for Dungeons and Dungeoners. Consumable healing item that restores player health points when used."},{"name":"ice-spear","file":"audio/ice_spear.mp3","url":"incanto/assets/audio/ice_spear.mp3","kind":"audio","bytes":21315,"description":"Sharp piercing ice projectile fire SFX."},{"name":"leaves_ash","file":"vegetation/ash_color.png","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/ash_color.png","kind":"foliage","bytes":181423,"description":"Ash leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for broadleaf/dead ash variants by default; copy it next to your game and set leafTexture to serve offline."},{"name":"leaves_aspen","file":"vegetation/aspen_color.png","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/aspen_color.png","kind":"foliage","bytes":142116,"description":"Aspen leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for high-tier broadleaf aspen variants; copy + leafTexture for offline serving."},{"name":"leaves_oak","file":"vegetation/oak_color.png","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/oak_color.png","kind":"foliage","bytes":238115,"description":"Oak leaf-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for broadleaf oak variants by default; copy + leafTexture for offline serving."},{"name":"leaves_pine","file":"vegetation/pine_color.png","url":"https://agent8-games.verse8.io/assets/3D/default/textures/vegetation/pine_color.png","kind":"foliage","bytes":303684,"description":"Pine needle-cluster alpha-cutout texture (1024px) from ez-tree by Dan Greenheck (MIT). Tree3D samples it for conifer variants by default; copy + leafTexture for offline serving."},{"name":"locked_item_box","file":"items/locked_item_box.png","url":"incanto/assets/items/locked_item_box.png","kind":"item","bytes":11074,"description":"Locked item box sprite for Dungeons and Dungeoners. Container sprite requiring key or lockpick to open, containing valuable rewards."},{"name":"map","file":"items/map.png","url":"incanto/assets/items/map.png","kind":"item","bytes":3754,"description":"Map item sprite for Dungeons and Dungeoners. Navigation item revealing dungeon layout or providing exploration assistance."},{"name":"medieval-knight","file":"characters/medieval-knight.png","url":"incanto/assets/characters/medieval-knight.png","kind":"character","bytes":84367,"description":"(frame size 192x192) Using a medieval-themed SD(Super Deformed) knight sprite sheet image, you can apply idle, move, and attack animations, among others.","animation":"characters/medieval-knight.json","frameWidth":192,"frameHeight":192},{"name":"minecraft-tiles","file":"tiles/minecraft-tiles.png","url":"incanto/assets/tiles/minecraft-tiles.png","kind":"tile","bytes":10511,"description":"Minecraft-themed tiles sprite sheet image (frame size 16x16)"},{"name":"monster-died","file":"audio/monster_died.mp3","url":"incanto/assets/audio/monster_died.mp3","kind":"audio","bytes":16836,"description":"Enemy defeat / death SFX."},{"name":"resurrection_potion","file":"items/resurrection_potion.png","url":"incanto/assets/items/resurrection_potion.png","kind":"item","bytes":3471,"description":"Resurrection potion item sprite for Dungeons and Dungeoners. Rare consumable that revives fallen party members or prevents death."},{"name":"slash","file":"audio/slash.mp3","url":"incanto/assets/audio/slash.mp3","kind":"audio","bytes":10425,"description":"Quick sword swing / melee slash SFX."},{"name":"smite","file":"audio/smite.mp3","url":"incanto/assets/audio/smite.mp3","kind":"audio","bytes":12956,"description":"Powerful holy downward-strike SFX."},{"name":"spells-cast","file":"audio/spells_cast.mp3","url":"incanto/assets/audio/spells_cast.mp3","kind":"audio","bytes":22151,"description":"Generic magical spell-cast / chant SFX."},{"name":"super_box","file":"items/super_box.png","url":"incanto/assets/items/super_box.png","kind":"item","bytes":12184,"description":"Super item box sprite for Dungeons and Dungeoners. Premium container sprite containing rare or powerful items and equipment."},{"name":"swoosh","file":"effects/swoosh.png","url":"incanto/assets/effects/swoosh.png","kind":"effect","bytes":2599,"description":"Swoosh effect sprite for Dungeons and Dungeoners. Motion blur or attack trail effect used for melee attacks, sword slashes, or fast movement animations."},{"name":"trap","file":"items/trap.png","url":"incanto/assets/items/trap.png","kind":"item","bytes":3969,"description":"Trap object sprite for Dungeons and Dungeoners. Hazard sprite that damages players when triggered in dungeon exploration."},{"name":"ui-click","file":"audio/ui_click.wav","url":"incanto/assets/audio/ui_click.wav","kind":"audio","bytes":17332,"description":"Short tactile UI click for menus and buttons."},{"name":"walk","file":"audio/walk.mp3","url":"incanto/assets/audio/walk.mp3","kind":"audio","bytes":5642,"description":"Single footstep SFX for character movement (loop or one-shot)."},{"name":"wall00","file":"tiles/wall00.jpg","url":"incanto/assets/tiles/wall00.jpg","kind":"tile","bytes":44344,"description":"Basic wall tile texture for Dungeons and Dungeoners project, suitable for dungeon vertical boundaries."}]');function jR(e){let t=e.connections;return Array.isArray(t)?t:[]}function MR(e,t){if(!e||t===``)return null;if(t===`.`)return[];if(t.startsWith(`%`)){let n=t.slice(1);if(n===``||n.includes(`/`))return null;let r=[],i=(e,t)=>{e.name===n&&r.push(t),(e.children??[]).forEach((e,n)=>{i(e,[...t,n])})};return i(e,[]),r.length===1?r[0]:null}let n=t.startsWith(`/`),r=(n?t.slice(1):t).split(`/`);if(r.some(e=>e===``))return null;let i=r;if(n){if(r[0]!==e.name&&r[0]!==`root`)return null;i=r.slice(1)}let a=[],o=e;for(let t of i){if(t===`..`){if(a.length===0)return null;a.pop(),o=NR(e,a);continue}let n=(o.children??[]).findIndex(e=>e.name===t);if(n===-1)return null;a.push(n),o=o.children?.[n]}return a}function NR(e,t){let n=e;for(let e of t)n=n?.children?.[e];return n??null}function PR(e,t){if(!e)return``;if(t.length===0)return`.`;let n=[],r=e;for(let e of t){let t=r.children?.[e];if(!t)return``;n.push(String(t.name??``)),r=t}return n.join(`/`)}function FR(e,t){let n=e.root,r=e=>{if(typeof e!=`string`)return!1;let r=MR(n,e);return r!==null&&r.length===t.length&&r.every((e,n)=>e===t[n])},i=[],a=[];return jR(e).forEach((e,t)=>{r(e.from)&&i.push({index:t,conn:e}),r(e.to)&&a.push({index:t,conn:e})}),{outgoing:i,incoming:a}}function IR(e){if(!e)return[];let t=[];if(typeof e.type==`string`&&e.type!==``)try{t.push(...it(e.type))}catch{}let n=e.script;return typeof n?.name==`string`&&t.push(...gt(n.name)),[...new Set(t)]}function LR(e){if(!e||e.script?.name)return[];let t=typeof e.type==`string`?e.type:``;if(!t)return[];let n=null;try{n=et(t)}catch{return[]}let r=new Set;for(let e=n.prototype;e&&e!==Object.prototype;){for(let t of Object.getOwnPropertyNames(e))t===`constructor`||t.startsWith(`_`)||typeof Object.getOwnPropertyDescriptor(e,t)?.value==`function`&&r.add(t);e=Object.getPrototypeOf(e)}for(let e of RR)r.delete(e);return[...r].sort()}var RR=new Set([`addChild`,`removeChild`,`addToGroup`,`removeFromGroup`,`isInGroup`,`getNode`,`getNodeOrNull`,`getPath`,`getRoot`,`find`,`findAll`,`on`,`off`,`once`,`emit`,`declareSignal`,`update`,`fixedUpdate`,`toJSON`,`diagnose`]);function zR(e){if(!e)return[];let t=[{path:`.`,label:`${e.name} (root)`}],n=(r,i)=>{(r.children??[]).forEach((r,a)=>{let o=[...i,a];t.push({path:PR(e,o),label:PR(e,o)}),n(r,o)})};return n(e,[]),t}function BR(e,t){Array.isArray(e.connections)||(e.connections=[]);let n=e.connections;return n.push(t),n.length-1}function VR(e,t,n){let r=jR(e)[t];r&&Object.assign(r,n)}function HR(e,t){let n=jR(e);t<0||t>=n.length||(n.splice(t,1),n.length===0&&delete e.connections)}function UR(e,t){let n=e.working.root;if(!n)return null;let r=e.nodeAt(t);if(!r)return null;let i=document.createElement(`div`);i.className=`connections`;let{outgoing:a,incoming:o}=FR(e.working,t),s=PR(n,t);i.appendChild(WR(UF({en:`emits (${a.length})`,ko:`보냄 (${a.length})`})));for(let t of a)i.appendChild(GR(e,t,`out`));if(i.appendChild(KR(e,r,s)),o.length>0){i.appendChild(WR(UF({en:`receives (${o.length})`,ko:`받음 (${o.length})`})));for(let t of o)i.appendChild(GR(e,t,`in`))}return i}function WR(e){let t=document.createElement(`div`);return t.className=`conn-group`,t.textContent=e,t}function GR(e,{index:t,conn:n},r){let i=e.working.root,a=document.createElement(`div`);a.className=`conn-row`;let o=e.nodeAt(MR(i,String(n.from??``))??[-1]),s=r===`out`?`to`:`from`,c=String(n[s]??``),l=MR(i,c)===null,u=qR(IR(o),String(n.signal??``),n=>{e.mutate(()=>VR(e.working,t,{signal:n}))});u.title=UF({en:`signal`,ko:`시그널`});let d=document.createElement(`span`);d.className=`conn-arrow`,d.textContent=r===`out`?`→`:`←`;let f=qR(zR(i).map(e=>e.path),c,n=>{e.mutate(()=>VR(e.working,t,{[s]:n}))});f.title=UF({en:s,ko:s===`to`?`대상`:`출처`}),l&&f.classList.add(`dangling`);let p=LR(e.nodeAt(MR(i,String(n.to??``))??[-1])),m=n=>{e.mutate(()=>VR(e.working,t,{handler:n.trim()}))},h;if(p.length>0){let e=qR(p,String(n.handler??``),m);e.title=UF({en:`handler method`,ko:`핸들러 메서드`}),h=e}else{let e=document.createElement(`input`);e.type=`text`,e.className=`conn-handler`,e.value=String(n.handler??``),e.placeholder=`onSomething`,e.title=UF({en:`handler method on the target (defined in your behavior)`,ko:`대상의 핸들러 메서드 (비헤이비어에 정의)`}),e.addEventListener(`change`,()=>m(e.value)),h=e}let g=document.createElement(`button`);if(g.type=`button`,g.className=`conn-remove`,g.textContent=`✕`,g.title=UF({en:`remove this connection`,ko:`이 연결 삭제`}),g.addEventListener(`click`,()=>{e.mutate(()=>HR(e.working,t))}),a.append(u,d,f,h,g),l){let e=document.createElement(`div`);e.className=`conn-warn`,e.textContent=UF({en:`'${c}' does not resolve — the game will refuse to load this scene.`,ko:`'${c}' 을(를) 찾을 수 없습니다 — 게임이 이 씬을 열지 못합니다.`});let t=document.createElement(`div`);return t.append(a,e),t}return a}function KR(e,t,n){let r=IR(t),i=document.createElement(`div`);i.className=`conn-add`;let a=document.createElement(`button`);return a.type=`button`,a.textContent=UF({en:`+ connect`,ko:`+ 연결`}),a.disabled=r.length===0,r.length===0&&(a.title=UF({en:`this node declares no signals`,ko:`이 노드는 시그널을 선언하지 않습니다`})),a.addEventListener(`click`,()=>{let i=r[0]??``,a={from:n,signal:i,to:n,handler:LR(t)[0]??`on${i.charAt(0).toUpperCase()}${i.slice(1)}`};e.mutate(()=>{BR(e.working,a)})}),i.appendChild(a),i}function qR(e,t,n){let r=document.createElement(`select`);r.className=`conn-select`;for(let n of e.includes(t)?e:[t,...e]){let e=document.createElement(`option`);e.value=n,e.textContent=n===``?`—`:n,n===t&&(e.selected=!0),r.appendChild(e)}return r.addEventListener(`change`,()=>n(r.value)),r}function JR(e,t,n,r){return{cx:Math.floor((n-e.x)/t),cy:Math.floor((r-e.y)/t)}}function YR(e,t,n,r){if(t<0||n<0||r.length!==1)return null;let i=e.map(e=>typeof e==`string`?e:e.map(e=>e>=0&&e<=9?String(e):`.`).join(``)),a=Math.max(t+1,...i.map(e=>e.length)),o=Math.max(n+1,i.length),s=[];for(let e=0;e<o;e++){let o=i[e]??``;o=o.padEnd(a,`.`),e===n&&(o=o.slice(0,t)+r+o.slice(t+1)),s.push(o)}return s}function XR(e,t){let n=new Set([`.`,`0`,`1`]);for(let t of e)if(typeof t==`string`)for(let e of t)e!==` `&&n.add(e);for(let e of Object.keys(t))n.add(e);return[...n]}var ZR=AR;function QR(e){return(e.kind===`foliage`||e.kind===`tile`)&&!e.animation}function $R(e,t,n){if(e.textContent=``,t.selection===null){tz(e,t,n);return}let r=t.nodeAt(t.selection);r&&uz(e,t,r,n)}var ez=[`connections`,`input`,`multiplayer`];function tz(e,t,n){e.appendChild(Iz(`scene`)),e.appendChild(Hz(`name`,String(t.working.name??``),e=>{t.mutate(()=>{t.working.name=e})}));let r=document.createElement(`select`);for(let e of[`2d`,`3d`]){let n=document.createElement(`option`);n.value=e,n.textContent=e,(t.working.dimension??`2d`)===e&&(n.selected=!0),r.appendChild(n)}r.addEventListener(`change`,()=>{t.mutate(()=>{t.working.dimension=r.value})}),e.appendChild(Rz(`dimension`,r)),e.appendChild(Iz(`physics`,`physics`));let i=(t.working.physics??{}).gravity??(t.working.dimension===`3d`?[0,-9.81,0]:[0,980]),a=t.working.dimension===`3d`?[0,-9.81,0]:[0,980];e.appendChild(Wz(`gravity`,i,e=>{t.mutate(()=>{if(JSON.stringify(e)===JSON.stringify(a)){let e={...t.working.physics};delete e.gravity,Object.keys(e).length===0?delete t.working.physics:t.working.physics=e}else t.working.physics={...t.working.physics,gravity:e}})})),e.appendChild(Iz(`environment`)),nz(e,t),e.appendChild(Iz(`constants`)),Az(e,t,n),e.appendChild(Iz(`draw order bands`)),kz(e,t),e.appendChild(Iz(`advanced`));for(let n of ez)e.appendChild(Kz(n,t.working[n],e=>{t.mutate(()=>{e===void 0?delete t.working[n]:t.working[n]=e})}))}function nz(e,t){let n=t.working.environment??{},r=e=>{t.mutate(()=>{let n={...t.working.environment??{},...e};for(let e of Object.keys(n))n[e]===void 0&&delete n[e];Object.keys(n).length===0?delete t.working.environment:t.working.environment=n})};e.appendChild(rz(`background`,n.background??``,e=>{r({background:e===``?void 0:e})})),e.appendChild(rz(`ambient color`,n.ambient?.color??``,e=>{let t={...n.ambient,color:e===``?void 0:e};t.color===void 0&&delete t.color,r({ambient:Object.keys(t).length?t:void 0})})),e.appendChild(Uz(`ambient power`,n.ambient?.intensity??0,e=>{r({ambient:{...n.ambient,intensity:e}})}));let i=n.rendering??{},a=e=>{let t={...i,...e};for(let e of Object.keys(t))t[e]===void 0&&delete t[e];r({rendering:Object.keys(t).length?t:void 0})},o=document.createElement(`input`);o.type=`checkbox`,o.checked=i.antialias!==!1,o.addEventListener(`change`,()=>{a({antialias:o.checked?void 0:!1})}),e.appendChild(Rz(`antialias`,o));let s=document.createElement(`select`);for(let[e,t]of[[``,`1 — soft hiDPI upscale (default)`],[`device`,`device — crisp retina`],[`2`,`2`]]){let n=document.createElement(`option`);n.value=e,n.textContent=t,String(i.pixelRatio??``)===e&&(n.selected=!0),s.appendChild(n)}s.addEventListener(`change`,()=>{a({pixelRatio:s.value===``?void 0:s.value===`device`?`device`:Number(s.value)})}),e.appendChild(Rz(`pixel ratio`,s))}function rz(e,t,n){let r=document.createElement(`div`);r.className=`color-row`;let i=document.createElement(`input`);i.type=`color`,i.value=/^#[0-9a-fA-F]{6}$/.test(t)?t:`#000000`;let a=document.createElement(`input`);return a.type=`text`,a.className=`mono`,a.placeholder=`unset`,a.value=t,i.addEventListener(`input`,()=>{a.value=i.value}),i.addEventListener(`change`,()=>n(i.value)),a.addEventListener(`change`,()=>n(a.value.trim())),r.append(i,a),Rz(e,r)}function iz(e,t){let n=document.createElement(`div`);n.className=`subcard`;let r=document.createElement(`div`);r.className=`subcard-head`,r.textContent=`underwater`,n.appendChild(r);let i=t.props?.underwater,a=i!==!1,o=i&&typeof i==`object`&&!Array.isArray(i)?i:{},s=n=>{e.mutate(()=>{t.props||={},n===!0?delete t.props.underwater:t.props.underwater=n,Object.keys(t.props).length===0&&delete t.props})},c=(e,t)=>{let n={...o};t===void 0||t===``?delete n[e]:n[e]=t,s(Object.keys(n).length===0?!0:n)},l=document.createElement(`input`);if(l.type=`checkbox`,l.checked=a,l.addEventListener(`change`,()=>s(l.checked)),n.appendChild(Rz(`enabled`,l)),a){n.appendChild(rz(`murk color`,String(o.color??``),e=>c(`color`,e))),n.appendChild(Uz(`visibility (m)`,Number(o.visibility??22),e=>c(`visibility`,e===22?void 0:e),()=>c(`visibility`,void 0)));let e=document.createElement(`input`);e.type=`checkbox`,e.checked=(o.caustics??!0)!==!1,e.addEventListener(`change`,()=>c(`caustics`,e.checked?void 0:!1)),n.appendChild(Rz(`caustics`,e))}return n}function az(e,t,n){let r=document.createElement(`div`);r.className=`subcard`;let i=document.createElement(`div`);i.className=`subcard-head`,i.textContent=`material`,r.appendChild(i);let a=t.props?.material??{},o=(n,r)=>{let i={...t.props?.material??{}};r===void 0||r===``?delete i[n]:i[n]=r;let a=Object.keys(i).length===0?void 0:i;e.mutate(()=>{t.props||={},a===void 0?(delete t.props.material,Object.keys(t.props).length===0&&delete t.props):t.props.material=a},e.selection?{path:e.selection,key:`material`,value:a}:void 0)};r.appendChild(rz(`color`,String(a.color??``),e=>o(`color`,e))),r.appendChild(lz(`roughness`,Number(a.roughness??1),e=>o(`roughness`,e))),r.appendChild(lz(`metalness`,Number(a.metalness??0),e=>o(`metalness`,e))),r.appendChild(rz(`emissive`,String(a.emissive??``),e=>o(`emissive`,e))),r.appendChild(lz(`emissive power`,Number(a.emissiveIntensity??1),e=>o(`emissiveIntensity`,e===1?void 0:e),2)),r.appendChild(lz(`opacity`,Number(a.opacity??1),e=>o(`opacity`,e===1?void 0:e))),r.appendChild(lz(`clearcoat`,Number(a.clearcoat??0),e=>o(`clearcoat`,e===0?void 0:e))),r.appendChild(lz(`clearcoat rough`,Number(a.clearcoatRoughness??0),e=>o(`clearcoatRoughness`,e===0?void 0:e))),r.appendChild(lz(`reflection`,Number(a.envMapIntensity??1),e=>o(`envMapIntensity`,e===1?void 0:e),3));let s=document.createElement(`input`);s.type=`checkbox`,s.checked=a.wireframe===!0,s.addEventListener(`change`,()=>o(`wireframe`,s.checked||void 0)),r.appendChild(Rz(`wireframe`,s));let c=document.createElement(`input`);c.type=`checkbox`,c.checked=a.flatShading===!0,c.addEventListener(`change`,()=>o(`flatShading`,c.checked||void 0)),r.appendChild(Rz(`flatShading`,c));let l=document.createElement(`input`);l.type=`checkbox`,l.checked=a.depthTest===!1,l.addEventListener(`change`,()=>{o(`depthTest`,l.checked?!1:void 0),o(`depthWrite`,l.checked?!1:void 0)}),r.appendChild(Rz(`draw on top (decal)`,l)),r.appendChild(bz(`map (texture)`,String(a.map??``),xz(e=>QR(e)&&!e.name.includes(`normal`)&&!e.name.includes(`roughness`)),e=>o(`map`,e.trim()),{placeholder:`built-in or custom URL`,library:{kind:`image`,target:`map`,shelf:[`3d`,`textures`]},ctx:n})),r.appendChild(bz(`normal map`,String(a.normalMap??``),xz(e=>QR(e)&&e.name.includes(`normal`)),e=>o(`normalMap`,e.trim()),{placeholder:`built-in or custom URL`,library:{kind:`image`,target:`normal map`,shelf:[`3d`,`textures`]},ctx:n}));let u=!!(a.map||a.normalMap),d=Array.isArray(a.repeat)?a.repeat:[1,1],f=Wz(`repeat [u,v]`,[d[0]??1,d[1]??1],e=>{let[t,n]=e;!Number.isFinite(t)||!Number.isFinite(n)||t===1&&n===1||!t&&!n?o(`repeat`,void 0):o(`repeat`,[t,n])});return f.title=u?`Texture tiling across the mesh UVs.`:`Only takes effect with a map/normal map set (engine validates).`,r.appendChild(f),r}var oz=new Set([`animationLoop`,`animationSpeed`,`animationOffset`,`animationUpper`,`animationUpperLoop`,`upperBodyRoot`]);function sz(e,t,n,r){let i=document.createElement(`div`);i.className=`subcard anim-card`;let a=document.createElement(`div`);a.className=`subcard-head`;let o=document.createElement(`strong`);o.textContent=`animation`,a.appendChild(o),i.appendChild(a);let s=String(t.props?.animation??``);if(i.appendChild(bz(`clip`,s,n.animationsForSelection().map(e=>({label:e,value:e,hint:e.startsWith(`$`)?`scene asset`:`clip in this model`})),n=>gz(e,t,`animation`,n.trim(),``),{placeholder:`clip name or $assetKey — empty = still`,library:{kind:`model`,target:`animation`,shelf:[`3d`,`animations`],asAsset:!0,assetType:`animation`},ctx:n})),!s){let a=document.createElement(`div`);return a.className=`muted-note`,a.textContent=`Pick a clip and it plays as soon as the scene loads — no script needed.`,i.appendChild(a),i.appendChild(cz(e,t,n,r)),i}i.appendChild(Mz(e,t,`animationLoop`,r.animationLoop?.default??!0,void 0,`loop`));let c=lz(`speed`,Number(t.props?.animationSpeed??1),n=>gz(e,t,`animationSpeed`,n,1),3,-3);c.title=`1 = as authored · 0 freezes the pose · negative plays backwards (a closing door is an opening one reversed).`,i.appendChild(c);let l=Mz(e,t,`animationOffset`,r.animationOffset?.default??0,void 0,`offset (s)`);return l.title=`Seconds into the clip to start at. Give copies different offsets so a row of torches stops flickering in lockstep.`,i.appendChild(l),i.appendChild(cz(e,t,n,r)),i}function cz(e,t,n,r){let i=document.createElement(`details`);i.className=`anim-upper`,t.props?.animationUpper&&(i.open=!0);let a=document.createElement(`summary`);return a.textContent=`upper-body layer`,a.title=`Play a second clip on the upper body only — attack while running, wave while walking.`,i.appendChild(a),i.appendChild(bz(`clip`,String(t.props?.animationUpper??``),n.animationsForSelection().map(e=>({label:e,value:e})),n=>gz(e,t,`animationUpper`,n.trim(),``),{placeholder:`empty = off`,ctx:n})),i.appendChild(Mz(e,t,`animationUpperLoop`,r.animationUpperLoop?.default??!1,void 0,`loop`)),i.appendChild(Mz(e,t,`upperBodyRoot`,r.upperBodyRoot?.default??`Spine`,void 0,`root bone`)),i}function lz(e,t,n,r=1,i=0){let a=document.createElement(`div`);a.className=`slider-row`;let o=document.createElement(`input`);o.type=`range`,o.min=String(i),o.max=String(r),o.step=`0.05`,o.value=String(Number.isFinite(t)?t:0);let s=document.createElement(`input`);return s.type=`number`,s.step=`0.05`,s.min=String(i),s.max=String(r),s.value=o.value,o.addEventListener(`input`,()=>{s.value=o.value}),o.addEventListener(`change`,()=>n(Number(o.value))),s.addEventListener(`change`,()=>{o.value=s.value,n(Number(s.value))}),a.append(o,s),Rz(e,a)}function uz(e,t,n,r){if(e.appendChild(Iz(n.type??`instance`)),e.appendChild(dz(n)),e.appendChild(Hz(`name`,n.name??``,e=>{e.trim()===``||t.selection===null||t.renameNode(t.selection,e.trim())})),n.type===`TileMap2D`&&r?.paint&&e.appendChild(Gz(n,r.paint)),n.type){let i;try{i=nt(n.type)}catch{i={}}for(let[a,o]of Object.entries(i))if(a===`collider`)e.appendChild(hz(t,n,o.default));else if(a===`material`)e.appendChild(az(t,n,r));else if(n.type===`ModelInstance3D`&&a===`model`&&r)e.appendChild(bz(`model`,String(n.props?.model??``),r.modelRefs().map(e=>({label:e,value:e,hint:`scene asset`})),e=>gz(t,n,`model`,e.trim(),``),{placeholder:`$assetKey`,library:{kind:`model`,target:`model`,shelf:[`3d`,`characters`],asAsset:!0},ctx:r}));else if(n.type===`BoneAttachment3D`&&a===`bone`&&r?.bonesForSelection)e.appendChild(vz(`bone`,String(n.props?.bone??``),r.bonesForSelection(String(n.props?.target??``)),e=>gz(t,n,`bone`,e,``)));else if(n.type===`ModelInstance3D`&&a===`animation`&&r)e.appendChild(sz(t,n,r,i));else if(!(n.type===`ModelInstance3D`&&oz.has(a)))if((n.type===`Sprite3D`||n.type===`AnimatedSprite3D`)&&(a===`texture`||a===`sheet`))e.appendChild(bz(a===`sheet`?`sheet (image URL)`:`texture (image URL)`,String(n.props?.[a]??``),xz(e=>e.kind===`character`||e.kind===`item`),e=>gz(t,n,a,e.trim(),``),{placeholder:`image URL — empty hides the sprite`,library:{kind:`image`,target:a,shelf:[`2d`,`sprite_characters`]},ctx:r}));else if(n.type===`TileMap2D`&&a===`texture`)e.appendChild(bz(`texture (atlas $ref)`,String(n.props?.texture??``),(r?.assetRefs?.([`texture`,`spritesheet`])??[]).map(e=>({label:e,value:e,hint:`scene asset`})),e=>gz(t,n,`texture`,e.trim(),``),{placeholder:`$assetKey`,library:{kind:`image`,target:`tile atlas`,shelf:[`2d`,`sprite_characters`],asAsset:!0,assetType:`texture`},ctx:r}));else if(n.type===`Tree3D`&&a===`leafTexture`)e.appendChild(bz(`leaf texture`,String(n.props?.leafTexture??``),xz(e=>e.name.startsWith(`leaves_`)),e=>gz(t,n,`leafTexture`,e.trim(),``),{placeholder:`default (per-type) or URL`,library:{kind:`image`,target:`leaf texture`,shelf:[`3d`,`textures`]},ctx:r}));else if(n.type===`Terrain3D`&&a===`textureBase`)e.appendChild(bz(`texture base`,String(n.props?.textureBase??o.default??``),Cz,e=>gz(t,n,`textureBase`,e.trim(),o.default),{placeholder:`splat texture base URL`}));else if(n.type===`AnimatedSprite2D`&&a===`sheet`||n.type===`Sprite2D`&&a===`texture`){let i=a===`sheet`;e.appendChild(wz(t,n,a,r,i))}else n.type===`AudioPlayer`&&a===`src`?e.appendChild(bz(`src (audio file)`,String(n.props?.src??``),Sz(),e=>gz(t,n,`src`,e.trim(),``),{placeholder:`built-in or custom URL — or use preset`,note:"For zero-asset SFX, set the `preset` prop instead of src.",library:{kind:`audio`,target:`audio src`},ctx:r})):n.type===`Flowers3D`&&a===`varieties`?e.appendChild(Tz(t,n)):n.type===`Water3D`&&a===`underwater`?e.appendChild(iz(t,n)):e.appendChild(Mz(t,n,a,o.default,o.options))}if(e.appendChild(Iz(`structure`)),e.appendChild(fz(t,n)),e.appendChild(pz(t,n)),e.appendChild(mz(t,n)),t.selection){let n=UR(t,t.selection);n&&(e.appendChild(Iz(`connections`,`connections`)),e.appendChild(n))}}function dz(e){let t=document.createElement(`div`);t.className=`field uid-line`;let n=document.createElement(`span`);n.textContent=`uid`;let r=document.createElement(`div`);r.className=`uid-value`;let i=document.createElement(`code`);i.textContent=String(e.uid??``);let a=document.createElement(`button`);return a.type=`button`,a.className=`uid-copy`,a.title=`Copy uid`,a.innerHTML=`<svg aria-hidden="true" width="11" height="11" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><rect x="9" y="9" width="13" height="13" rx="2"/><path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1"/></svg>`,a.addEventListener(`click`,()=>{navigator.clipboard?.writeText(String(e.uid??``)),a.classList.add(`copied`),a.innerHTML=`✓`,setTimeout(()=>{a.classList.remove(`copied`),a.innerHTML=`<svg aria-hidden="true" width="11" height="11" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2"><rect x="9" y="9" width="13" height="13" rx="2"/><path d="M5 15H4a2 2 0 0 1-2-2V4a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v1"/></svg>`},800)}),r.append(i,a),t.append(n,r),t}function fz(e,t){let n=document.createElement(`label`);n.className=`field wide`;let r=document.createElement(`span`);r.append(`groups `,kR(`groups`));let i=document.createElement(`div`);i.className=`chips`;for(let n of t.groups??[])i.appendChild(Lz(n,()=>{e.mutate(()=>{t.groups=(t.groups??[]).filter(e=>e!==n),t.groups.length===0&&delete t.groups})}));let a=document.createElement(`input`);return a.placeholder=(t.groups?.length??0)===0?`add a tag… (e.g. coins)`:``,a.addEventListener(`keydown`,n=>{if(n.key!==`Enter`)return;let r=a.value.trim();r&&e.mutate(()=>{t.groups=[...t.groups??[],r]})}),i.appendChild(a),i.addEventListener(`click`,()=>a.focus()),n.append(r,i),n}function pz(e,t){let n=document.createElement(`div`);n.className=`subcard`;let r=document.createElement(`div`);r.className=`subcard-head`,r.append(`script `,kR(`script`));let i=document.createElement(`span`);i.className=`spacer`,r.appendChild(i);let a=t.script;if(a){let n=document.createElement(`button`);n.type=`button`,n.className=`linklike`,n.textContent=`detach`,n.addEventListener(`click`,()=>{e.mutate(()=>{delete t.script})}),r.appendChild(n)}if(n.appendChild(r),!a){let r=document.createElement(`div`);r.className=`muted-note`,r.textContent=`No behavior attached. Behaviors are TypeScript classes in your game.`;let i=document.createElement(`button`);return i.type=`button`,i.className=`ghost`,i.textContent=`+ attach behavior`,i.addEventListener(`click`,()=>{e.mutate(()=>{t.script={name:`MyBehavior`}})}),n.append(r,i),n}n.appendChild(Hz(`name`,a.name??``,n=>{e.mutate(()=>{t.script.name=n.trim()})})),n.appendChild(Kz(`props`,a.props,n=>{e.mutate(()=>{n===void 0?delete t.script.props:t.script.props=n})}));let o=document.createElement(`div`);return o.className=`muted-note`,o.textContent=`? has copy-paste boilerplate for the game side.`,n.appendChild(o),n}function mz(e,t){let n=document.createElement(`div`);n.className=`subcard`;let r=document.createElement(`div`);r.className=`subcard-head`,r.append(`network `,kR(`network`)),n.appendChild(r);let i=t.network,a=document.createElement(`select`);for(let[e,t]of[[``,`not replicated`],[`owner`,`owner — this player broadcasts it`]]){let n=document.createElement(`option`);n.value=e,n.textContent=t,(i?.mode??``)===e&&(n.selected=!0),a.appendChild(n)}if(a.addEventListener(`change`,()=>{e.mutate(()=>{a.value===``?delete t.network:t.network={mode:a.value,sync:i?.sync??[`position`]}})}),n.appendChild(Rz(`mode`,a)),i?.mode===`owner`){let r=document.createElement(`div`);r.className=`chips`;for(let n of i.sync??[])r.appendChild(Lz(n,()=>{e.mutate(()=>{t.network.sync=(i.sync??[]).filter(e=>e!==n)})}));let a=document.createElement(`input`);a.placeholder=`position · Skin.animation…`,a.addEventListener(`keydown`,n=>{if(n.key!==`Enter`)return;let r=a.value.trim();r&&e.mutate(()=>{t.network.sync=[...i.sync??[],r]})}),r.appendChild(a);let o=document.createElement(`label`);o.className=`field wide`;let s=document.createElement(`span`);s.textContent=`sync keys`,o.append(s,r),n.appendChild(o),n.appendChild(Uz(`throttle ms`,i.throttleMs??50,n=>{e.mutate(()=>{t.network.throttleMs=n})}))}return n}function hz(e,t,n){let r=document.createElement(`div`);r.className=`subcard`;let i=document.createElement(`div`);i.className=`subcard-head`,i.append(`collider `,kR(`collider`)),r.appendChild(i);let a=t.props?.collider??{},o=n=>{e.mutate(()=>{t.props||={};let e=t.props;Object.keys(n).length===0?(delete e.collider,Object.keys(e).length===0&&delete t.props):e.collider=n})},s=(t.type??``).endsWith(`3D`),c=s?[[``,`none`],[`box`,`box — crates, floors`],[`sphere`,`sphere — balls, pickups`],[`capsule`,`capsule — characters`]]:[[``,`none`],[`rect`,`rect — boxes, platforms`],[`circle`,`circle — coins, balls`],[`capsule`,`capsule — characters`]],l=document.createElement(`select`);for(let[e,t]of c){let n=document.createElement(`option`);n.value=e,n.textContent=t,(a.shape??``)===e&&(n.selected=!0),l.appendChild(n)}return l.addEventListener(`change`,()=>{l.value===``?o({}):l.value===`rect`?o({shape:`rect`,size:a.size??[32,32]}):l.value===`box`?o({shape:`box`,size:a.size??[1,1,1]}):l.value===`circle`?o({shape:`circle`,radius:a.radius??16}):l.value===`sphere`?o({shape:`sphere`,radius:a.radius??.5}):o(s?{shape:`capsule`,radius:a.radius??.4,height:a.height??1}:{shape:`capsule`,radius:a.radius??12,height:a.height??16})}),r.appendChild(Rz(`shape`,l)),a.shape===`rect`||a.shape===`box`?r.appendChild(Wz(`size`,a.size??(s?[1,1,1]:[32,32]),e=>o({...a,size:e}))):a.shape===`circle`||a.shape===`sphere`?r.appendChild(Uz(`radius`,a.radius??(s?.5:16),e=>o({...a,radius:e}))):a.shape===`capsule`&&(r.appendChild(Uz(`radius`,a.radius??12,e=>o({...a,radius:e}))),r.appendChild(Uz(`height`,a.height??16,e=>o({...a,height:e})))),a.shape&&r.appendChild(Wz(`offset`,a.offset??(s?[0,0,0]:[0,0]),e=>o({...a,offset:e}))),r}function gz(e,t,n,r,i){e.mutate(()=>{t.props||={},JSON.stringify(r)===JSON.stringify(i)?(delete t.props[n],Object.keys(t.props).length===0&&delete t.props):t.props[n]=r})}var _z=0;function vz(e,t,n,r){let i=document.createElement(`input`);i.type=`text`,i.value=t;let a=`suggest-${_z++}`;i.setAttribute(`list`,a);let o=document.createElement(`datalist`);o.id=a;for(let e of n){let t=document.createElement(`option`);t.value=e,o.appendChild(t)}i.addEventListener(`change`,()=>r(i.value.trim()));let s=Rz(e,i);return s.appendChild(o),s}var yz=0;function bz(e,t,n,r,i={}){let a=document.createElement(`label`);a.className=`field wide asset-field`;let o=document.createElement(`span`);o.textContent=e,a.appendChild(o);let s=document.createElement(`input`);s.type=`text`,s.value=t,i.placeholder&&(s.placeholder=i.placeholder),s.addEventListener(`change`,()=>r(s.value.trim()));let c=document.createElement(`button`);c.type=`button`,c.className=`asset-toggle`,c.title=`Browse built-in assets`,c.textContent=`▾`;let l=document.createElement(`div`);if(l.className=`asset-control`,l.append(s),i.library&&i.ctx?.openLibrary){let t=document.createElement(`button`);t.type=`button`,t.className=`asset-lib`,t.textContent=`📚 library`,t.title=`Browse the agent8 asset library for a ${i.library.kind}`,t.addEventListener(`click`,t=>{t.preventDefault();let n=i.ctx?.openLibrary;n&&n({kind:i.library?.kind??`any`,target:i.library?.target??e,...i.library?.shelf?{shelf:i.library.shelf}:{},...i.library?.asAsset?{asAsset:!0}:{},...i.library?.assetType?{assetType:i.library.assetType}:{},...i.library?.onProps?{onProps:i.library.onProps}:{}}).then(e=>{e!==null&&(s.value=e,r(e))})}),l.append(t)}l.append(c),a.appendChild(l);let u=document.createElement(`div`);u.className=`asset-panel`,u.hidden=!0;let d=document.createElement(`input`);d.type=`text`,d.className=`asset-search`,d.placeholder=`search ${n.length} built-in${n.length===1?``:`s`}…`;let f=document.createElement(`div`);f.className=`asset-options`,u.append(d,f),a.appendChild(u);let p=e=>{f.textContent=``;let t=e.trim().toLowerCase(),i=n.filter(e=>t===``||e.label.toLowerCase().includes(t)||(e.hint?.toLowerCase().includes(t)??!1)||e.value.toLowerCase().includes(t));if(i.length===0){let e=document.createElement(`div`);e.className=`asset-empty`,e.textContent=`no match — type a custom URL above`,f.appendChild(e);return}for(let e of i){let t=document.createElement(`button`);t.type=`button`,t.className=`asset-option`,t.title=[e.label,e.full??e.hint,e.value===e.label?null:e.value].filter(Boolean).join(`
|
|
8440
|
+
`);let n=document.createElement(`strong`);if(n.textContent=e.label,t.appendChild(n),e.hint){let n=document.createElement(`small`);n.textContent=e.hint,t.appendChild(n)}t.addEventListener(`click`,()=>{s.value=e.value,u.hidden=!0,r(e.value)}),f.appendChild(t)}};if(c.addEventListener(`click`,()=>{u.hidden=!u.hidden,u.hidden||(p(d.value),d.focus())}),d.addEventListener(`input`,()=>p(d.value)),d.addEventListener(`keydown`,e=>{e.key===`Escape`&&(u.hidden=!0)}),i.note){let e=document.createElement(`div`);e.className=`muted-note asset-note`,e.textContent=i.note,a.appendChild(e)}return s.id=`asset-input-${yz++}`,a.htmlFor=s.id,a}function xz(e){return ZR.filter(e).map(e=>({label:e.name,value:e.url,hint:`${e.kind} · ${e.description}`,full:`${e.kind} · ${e.description}`}))}function Sz(){return ZR.filter(e=>e.kind===`audio`).map(e=>({label:e.name,value:e.url,hint:`audio · ${e.description}`,full:`audio · ${e.description}`}))}var Cz=[{label:`agent8 default terrain`,value:`https://agent8-games.verse8.io/assets/3D/default/textures/terrain`,hint:`sand/grass/stone/snow splat set (Terrain3D default)`}];function wz(e,t,n,r,i){let a=String(t.props?.[n]??``),o=i?[`spritesheet`]:[`texture`,`spritesheet`],s=(r?.assetRefs?.(o)??[]).map(e=>({label:e,value:e,hint:`scene asset`})),c=ZR.filter(e=>i?!!e.animation:e.kind===`character`||e.kind===`item`||e.kind===`tile`);for(let e of c)s.push({label:`built-in: ${e.name}`,value:`$${e.name}`,hint:`${e.kind} · creates a scene asset (${e.animation?`spritesheet`:`texture`})`});return bz(i?`sheet`:`texture`,a,s,i=>{let a=i.startsWith(`$`)&&c.find(e=>`$${e.name}`===i);if(a&&r?.addAsset){let i={type:a.animation?`spritesheet`:`texture`,url:a.url};if(a.animation){let e=a.frameWidth,t=a.frameHeight;e&&(i.frameWidth=e),t&&(i.frameHeight=t)}gz(e,t,n,`$${r.addAsset(a.name,i).replace(/^\$/,``)}`,``);return}gz(e,t,n,i.trim(),``)},{placeholder:`$assetKey`,note:"Picks a $asset ref. Built-ins create the scene asset; packaged sprites need `incanto-assets copy` (or a bundler import) to serve at runtime.",library:{kind:`image`,target:i?`sheet`:`texture`,shelf:[`2d`,`sprite_characters`],asAsset:!0,assetType:i?`spritesheet`:`texture`,onProps:n=>{for(let[r,i]of Object.entries(n))gz(e,t,r,i,void 0)}},ctx:r})}function Tz(e,t){let n=document.createElement(`label`);n.className=`field wide`;let r=document.createElement(`span`);r.textContent=`varieties`,n.appendChild(r);let i=new Set(Array.isArray(t.props?.varieties)?t.props.varieties:[]),a=document.createElement(`div`);a.className=`chips varieties`;let o=()=>{let n=UO.filter(e=>i.has(e));gz(e,t,`varieties`,n.length===0||n.length===UO.length?[]:n,[])};for(let e of UO){let t=document.createElement(`label`);t.className=`variety-opt`;let n=document.createElement(`input`);n.type=`checkbox`,n.checked=i.size===0||i.has(e),n.addEventListener(`change`,()=>{if(i.size===0)for(let e of UO)i.add(e);n.checked?i.add(e):i.delete(e),o()});let r=document.createElement(`span`);r.textContent=e,t.append(n,r),a.appendChild(t)}n.appendChild(a);let s=document.createElement(`div`);return s.className=`muted-note`,s.textContent=`All (or none) = the default mix of all three.`,n.appendChild(s),n}var Ez=[[`number`,()=>0],[`text`,()=>``],[`boolean`,()=>!1],[`color`,()=>`#ffffff`],[`vec2`,()=>[0,0]],[`vec3`,()=>[0,0,0]]];function Dz(e,t){let n=0,r=e=>{if(Bn(e)){e[`@const`]===t&&(n+=1);return}if(Array.isArray(e))for(let t of e)r(t);else if(e&&typeof e==`object`)for(let t of Object.values(e))r(t)};for(let[t,n]of Object.entries(e))t!==`constants`&&r(n);return n}function Oz(e,t,n){let r=e=>{if(Bn(e))return e[`@const`]===t?JSON.parse(JSON.stringify(n??null)):e;if(Array.isArray(e))return e.map(r);if(e&&typeof e==`object`){let t=e;for(let e of Object.keys(t))t[e]=r(t[e]);return t}return e};for(let t of Object.keys(e))t!==`constants`&&(e[t]=r(e[t]))}function kz(e,t){let n=t.working.orderGroups??{},r=Object.keys(n),i=e=>{t.mutate(()=>{Object.keys(e).length===0?delete t.working.orderGroups:t.working.orderGroups=e})},a=document.createElement(`div`);if(a.className=`hint`,a.textContent=`Built in: ${Object.entries(wt).map(([e,t])=>`${e} ${t}`).join(` · `)}`,e.appendChild(a),r.length===0){let t=document.createElement(`div`);t.className=`hint`,t.textContent=`No extra bands. Add one to sort between (or beyond) the built-ins — a band is the base offset, not just a name.`,e.appendChild(t)}for(let t of r){let r=document.createElement(`div`);r.className=`const-row`,r.appendChild(Uz(t,n[t]??0,e=>i({...n,[t]:e})));let a=document.createElement(`button`);a.type=`button`,a.className=`const-del`,a.textContent=`✕`,a.title=`delete band "${t}"`,a.addEventListener(`click`,()=>{let e={...n};delete e[t],i(e)}),r.appendChild(a),e.appendChild(r)}let o=document.createElement(`div`);o.className=`const-add`;let s=document.createElement(`input`);s.type=`text`,s.placeholder=`new band name`;let c=document.createElement(`input`);c.type=`number`,c.placeholder=`base`,c.className=`band-base`;let l=document.createElement(`button`);l.type=`button`,l.textContent=`add`,l.addEventListener(`click`,()=>{let e=s.value.trim(),t=Number(c.value);!e||n[e]!==void 0||!Number.isFinite(t)||(i({...n,[e]:t}),s.value=``,c.value=``)}),o.append(s,c,l),e.appendChild(o)}function Az(e,t,n){let r=t.working.constants??{},i=Object.keys(r),a=(e,n)=>{t.mutate(()=>{let r={...t.working.constants??{}};r[e]=n,t.working.constants=r})},o=(e,n)=>{t.mutate(()=>{n&&Oz(t.working,e,r[e]);let i={...t.working.constants??{}};delete i[e],Object.keys(i).length===0?delete t.working.constants:t.working.constants=i})},s=e=>{let r=Dz(t.working,e);if(r>0&&n?.confirm){n.confirm(`"${e}" is used by ${r} prop${r===1?``:`s`}. Unlink them (inline its current value) and delete?`,`unlink & delete`,()=>o(e,!0));return}o(e,r>0)};if(i.length===0){let t=document.createElement(`div`);t.className=`hint`,t.textContent=`No constants yet. Add one, then bind props to it with the 🔗 picker.`,e.appendChild(t)}for(let t of i){let n=document.createElement(`div`);n.className=`const-row`,n.appendChild(jz(t,r[t],e=>a(t,e)));let i=document.createElement(`button`);i.type=`button`,i.className=`const-del`,i.textContent=`✕`,i.title=`delete constant "${t}"`,i.addEventListener(`click`,()=>s(t)),n.appendChild(i),e.appendChild(n)}let c=document.createElement(`div`);c.className=`const-add`;let l=document.createElement(`input`);l.type=`text`,l.placeholder=`new constant name`;let u=document.createElement(`select`);for(let[e]of Ez){let t=document.createElement(`option`);t.value=e,t.textContent=e,u.appendChild(t)}let d=document.createElement(`button`);d.type=`button`,d.textContent=`+ add`,d.addEventListener(`click`,()=>{let e=l.value.trim();e&&(t.working.constants??{})[e]===void 0&&(a(e,(Ez.find(([e])=>e===u.value)?.[1]??(()=>0))()),l.value=``)}),c.append(l,u,d),e.appendChild(c)}function jz(e,t,n){let r=Ye(t);if(r===`number`)return Uz(e,t,e=>n(e),()=>n(0));if(r===`boolean`){let r=document.createElement(`input`);return r.type=`checkbox`,r.checked=t===!0,r.addEventListener(`change`,()=>n(r.checked)),Rz(e,r)}return r===`array`&&Array.isArray(t)&&t.every(e=>typeof e==`number`)?Wz(e,t,e=>n(e)):r===`string`?Hz(e,String(t),e=>n(e)):Kz(e,t,e=>n(e??null),JSON.stringify(t))}function Mz(e,t,n,r,i,a){let o=t.props?.[n]??r,s=Ye(r),c=s===`number`||s===`boolean`||s===`string`||s===`array`,l=i=>{let a=Bn(i);e.mutate(()=>{t.props||={};let e=t.props;JSON.stringify(i)===JSON.stringify(r)?(delete e[n],Object.keys(e).length===0&&delete t.props):e[n]=i},e.selection&&c&&!a?{path:e.selection,key:n,value:i}:void 0)},u=Nz(e,s,r);if(Bn(o))return Pz(n,o[`@const`],u,l,r);let d=e=>u.length>0?Fz(e,u,l):e;if(s===`number`)return d(Uz(a??n,o,e=>l(e),()=>l(r)));if(s===`boolean`){let e=document.createElement(`input`);return e.type=`checkbox`,e.checked=o===!0,e.addEventListener(`change`,()=>l(e.checked)),d(Rz(a??n,e))}if(s===`string`){if(i&&i.length>0){let t=n===`orderGroup`?Vz(e):[];return d(zz(a??n,String(o??``),t.length>0?[...i,...t]:i,e=>l(e),n===`orderGroup`?t=>Bz(t,e):void 0))}return d(Hz(a??n,String(o??``),e=>l(e)))}return s===`array`&&Array.isArray(r)&&r.length>0&&r.every(e=>typeof e==`number`)?d(Wz(n,o??r,e=>l(e))):Kz(n,o===r?void 0:o,e=>{l(e===void 0?r:e)},JSON.stringify(r))}function Nz(e,t,n){let r=e.working.constants??{};return Object.keys(r).filter(e=>{let i=r[e];return Ye(i)===t?t===`array`&&Array.isArray(n)&&Array.isArray(i)?i.length===n.length:!0:!1})}function Pz(e,t,n,r,i){let a=document.createElement(`select`),o=n.includes(t)?n:[t,...n];for(let e of o){let n=document.createElement(`option`);n.value=e,n.textContent=e,e===t&&(n.selected=!0),a.appendChild(n)}let s=document.createElement(`option`);s.value=``,s.textContent=`↺ custom value`,a.appendChild(s),a.addEventListener(`change`,()=>{r(a.value?{"@const":a.value}:i)});let c=Rz(`🔗 ${e}`,a);return c.classList.add(`const-bound`),c}function Fz(e,t,n){let r=document.createElement(`select`);r.className=`const-picker`,r.title=`Bind to a named constant`;let i=document.createElement(`option`);i.value=``,i.textContent=`🔗`,r.appendChild(i);for(let e of t){let t=document.createElement(`option`);t.value=e,t.textContent=e,r.appendChild(t)}return r.value=``,r.addEventListener(`change`,()=>{r.value&&n({"@const":r.value})}),e.classList.add(`has-const-picker`),e.appendChild(r),e}function Iz(e,t){let n=document.createElement(`div`);n.className=`section-title`,n.textContent=e,t&&n.appendChild(kR(t));let r=document.createElement(`span`);return r.className=`rule`,n.appendChild(r),n}function Lz(e,t){let n=document.createElement(`span`);n.className=`chip`,n.textContent=e;let r=document.createElement(`button`);return r.type=`button`,r.textContent=`✕`,r.addEventListener(`click`,e=>{e.stopPropagation(),t()}),n.appendChild(r),n}function Rz(e,t){let n=document.createElement(`label`);n.className=`field`;let r=document.createElement(`span`);return r.textContent=e,n.append(r,t),n}function zz(e,t,n,r,i){let a=document.createElement(`select`);for(let e of n.includes(t)?n:[t,...n]){let n=document.createElement(`option`);n.value=e;let r=i?.(e);n.textContent=r?`${e} (${r})`:e,e===t&&(n.selected=!0),a.appendChild(n)}return a.addEventListener(`change`,()=>r(a.value)),Rz(e,a)}function Bz(e,t){let n={...wt,...t.working.orderGroups??{}}[e];return n===void 0?`unknown — sorts as default`:String(n)}function Vz(e){return Object.keys(e.working.orderGroups??{})}function Hz(e,t,n){let r=document.createElement(`input`);return r.type=`text`,r.value=t,r.addEventListener(`change`,()=>n(r.value)),Rz(e,r)}function Uz(e,t,n,r){let i=document.createElement(`input`);return i.type=`number`,i.step=`any`,i.value=String(t),i.addEventListener(`change`,()=>{if(i.value.trim()===``){r?.();return}let e=Number(i.value);Number.isFinite(e)&&n(e)}),Rz(e,i)}function Wz(e,t,n){let r=document.createElement(`div`);r.className=`vector-row`;let i=[...t];return i.forEach((e,t)=>{let a=document.createElement(`input`);a.type=`number`,a.step=`any`,a.value=String(e??0),a.addEventListener(`change`,()=>{let e=Number(a.value);Number.isFinite(e)&&(i[t]=e,n([...i]))}),r.appendChild(a)}),Rz(e,r)}function Gz(e,t){let n=document.createElement(`div`);n.className=`field wide tile-paint`;let r=document.createElement(`button`);r.type=`button`,r.className=t.active()?`paint-toggle on`:`paint-toggle`,r.textContent=t.active()?`🖌 painting — click the canvas`:`🖌 paint tiles`,r.addEventListener(`click`,()=>t.toggle()),n.appendChild(r);let i=document.createElement(`div`);i.className=`paint-palette`;let a=e.props?.cells??[],o=e.props?.legend??{};for(let e of XR(a,o)){let n=document.createElement(`button`);n.type=`button`,n.className=t.brush()===e?`paint-chip on`:`paint-chip`,n.textContent=e===`.`?`␡`:e,n.title=e===`.`?`eraser (empty cell)`:`tile '${e}'`,n.addEventListener(`click`,()=>t.setBrush(e)),i.appendChild(n)}let s=document.createElement(`input`);s.type=`text`,s.maxLength=1,s.className=`paint-brush-input`,s.value=t.brush(),s.title=`brush char (digit or a legend char)`,s.addEventListener(`change`,()=>{s.value.length===1&&t.setBrush(s.value)}),i.appendChild(s),n.appendChild(i);let c=document.createElement(`div`);return c.className=`paint-hint`,c.textContent=`grid grows right/down; digits map to atlas tiles, others need legend`,n.appendChild(c),n}function Kz(e,t,n,r=``){let i=document.createElement(`textarea`);i.rows=3,i.placeholder=r,i.value=t===void 0?``:JSON.stringify(t,null,2),i.addEventListener(`change`,()=>{let e=i.value.trim();if(e===``){i.classList.remove(`invalid`),n(void 0);return}try{let t=JSON.parse(e);i.classList.remove(`invalid`),n(t)}catch{i.classList.add(`invalid`)}});let a=Rz(e,i);return a.className=`field wide`,a}var qz=2.4,Jz=1.35,Yz=[0,.5,0],Xz=60*Math.PI/180,Zz=1;function Qz(e){return Math.abs(e.height-Zz)<Zz*.25}function $z(e,t,n=1.25){let r=e.scene?.root.getNodesByName(t)[0];if(!r)return null;let i=r._ensureObject3D();i.updateWorldMatrix(!0,!0);let a=new us().setFromObject(i,!0);if(a.isEmpty())return null;let o=a.getSize(new U),s=a.getCenter(new U),c=Math.max(o.x,o.y,o.z);return!Number.isFinite(c)||c<=0?null:{target:[s.x,s.y,s.z],distance:c/2/Math.tan(Xz/2)*n,height:o.y}}var eB=`https://agent8-games.verse8.io/assets/3d/characters/realistic style/base-model.glb`;function tB(e){let t={model:{type:`model`,url:e.model}};return e.clip&&(t.clip={type:`animation`,url:e.clip}),{format:1,type:`scene`,dimension:`3d`,name:`Preview`,environment:{sky:{type:`atmosphere`,elevationDeg:35,azimuthDeg:140,turbidity:3},ambient:{intensity:.55},exposure:1.05},assets:t,root:{name:`Preview`,type:`Node3D`,children:[{name:`Cam`,type:`Camera3D`,props:{current:!0,position:[0,Jz,qz]}},{name:`Sun`,type:`DirectionalLight3D`,props:{position:[3,6,4],intensity:2.2}},{name:`Model`,type:`ModelInstance3D`,props:{model:`$model`,targetHeight:1,...e.clip?{animation:`$clip`}:{}}}]}}}var nB=(e,t)=>e!==null&&e.model===t.model&&e.clip===t.clip,rB=class{canvas=null;engine=null;renderer=null;raf=0;angle=.9;dragging=!1;aimed=!1;lastX=0;subject=null;framing=null;locked=!1;measureUntil=0;mount(e){let t=document.createElement(`div`);t.className=`lib-preview3d`;let n=this.ensure();return t.appendChild(n),nB(this.subject,e)||(this.subject=e,this.aimed=e.clip!==void 0,this.framing=null,this.locked=!1,this.measureUntil=performance.now()+4e3,this.load(e)),this.start(),t}detach(){this.stop(),this.canvas?.remove()}dispose(){this.stop(),this.renderer?.dispose(),this.engine?.dispose(),this.renderer=null,this.engine=null,this.canvas?.remove(),this.canvas=null,this.subject=null,this.aimed=!1}ensure(){if(this.canvas)return this.canvas;let e=document.createElement(`canvas`);e.className=`lib-preview-canvas`,this.canvas=e,this.engine=new Wt({scheduler:()=>()=>{}}),this.renderer=new lF({canvas:e,engine:this.engine}),e.addEventListener(`pointerdown`,t=>{this.dragging=!0,this.aimed=!0,this.lastX=t.clientX,e.setPointerCapture(t.pointerId)}),e.addEventListener(`pointermove`,e=>{this.dragging&&(this.angle-=(e.clientX-this.lastX)*.01,this.lastX=e.clientX)});let t=()=>{this.dragging=!1};return e.addEventListener(`pointerup`,t),e.addEventListener(`pointercancel`,t),e}load(e){if(this.engine)try{this.engine.setScene(Xn(tB(e)))}catch(t){console.warn(`[incanto] library preview could not load`,e,t)}}start(){if(this.raf)return;let e=0,t=n=>{this.raf=requestAnimationFrame(t);let r=e?Math.min(.05,(n-e)/1e3):0;e=n,!this.dragging&&!this.aimed&&(this.angle+=r*.5);let i=this.renderer;if(!i)return;if(this.engine&&!this.locked){let e=$z(this.engine,`Model`);e&&(this.framing=e,Qz(e)&&(this.locked=!0)),this.framing&&n>this.measureUntil&&(this.locked=!0)}let a=this.framing,o=a?a.distance:qz,s=a?a.target[1]+o*.25:Jz;i.viewOverride={position:[(a?.target[0]??0)+Math.sin(this.angle)*o,s,(a?.target[2]??0)+Math.cos(this.angle)*o],target:a?a.target:Yz},this.engine?.tick(n)};this.raf=requestAnimationFrame(t)}stop(){this.raf&&cancelAnimationFrame(this.raf),this.raf=0}},iB=192,aB=.9,oB=1.05,sB=.88,cB=[0,.5,0],lB=3,uB=30,dB=3e4,fB=12,pB=20,mB=60,hB=e=>`${e.model}|${e.clip??``}`,gB=class{jobs=new Map;queue=[];running=!1;canvas=null;engine=null;renderer=null;held=new Set;clipsHeld=0;disposed=!1;pace=0;get(e){let t=hB(e),n=this.jobs.get(t);if(n)return n;let r=new Promise(n=>{this.queue.push({subject:e,key:t,settle:n})});return this.jobs.set(t,r),this.pump(),r}cancelPending(){for(let e of this.queue.splice(0))this.jobs.delete(e.key),e.settle(null)}dispose(){this.disposed=!0,this.cancelPending(),this.renderer?.dispose(),this.engine?.dispose(),this.renderer=null,this.engine=null,this.canvas=null,this.jobs.clear()}setPace(e){this.pace=Math.max(0,e)}async pump(){if(!this.running){for(this.running=!0;this.queue.length>0&&!this.disposed;){let e=this.queue.shift(),t=await this.draw(e.subject).catch(()=>null);e.settle(t),this.pace>0&&this.queue.length>0&&await new Promise(e=>setTimeout(e,this.pace))}this.running=!1}}async draw(e){if(this.disposed)return null;let{engine:t,renderer:n,canvas:r}=this.ensure();(!this.held.has(e.model)&&this.held.size>=fB||this.clipsHeld>=mB)&&(n.assets.dispose(),this.held.clear(),this.clipsHeld=0),this.held.add(e.model),e.clip&&(this.clipsHeld+=1);try{t.setScene(Xn(tB(e)))}catch{return null}let i=!1,a=()=>{let e=$z(t,`Model`,1.15);e&&(i=Qz(e));let r=e?e.distance:oB;n.viewOverride={position:[(e?.target[0]??0)+Math.sin(aB)*r,e?e.target[1]+r*.25:sB,(e?.target[2]??0)+Math.cos(aB)*r],target:e?e.target:cB}};a();let o=Date.now()+dB;for(;!this.disposed;){t.tick(await _B());let r=n.assets.getModel(e.model),i=e.clip?n.assets.getAnimation(e.clip):null;if(r.status===`error`||i?.status===`error`)return null;if(r.status===`ready`&&(!i||i.status===`ready`))break;if(Date.now()>o)return null}let s=e.clip?uB:lB;for(let e=0;e<s&&!this.disposed;e++)t.tick(await _B());if(this.disposed)return null;a();for(let e=0;e<pB&&!i&&!this.disposed;e++)t.tick(await _B()),a();return this.disposed||(t.tick(await _B()),this.disposed)?null:r.toDataURL(`image/webp`,.85)}ensure(){if(this.canvas&&this.engine&&this.renderer)return{canvas:this.canvas,engine:this.engine,renderer:this.renderer};let e=document.createElement(`canvas`);e.width=iB,e.height=iB;let t=new Wt({scheduler:()=>()=>{}}),n=new lF({canvas:e,engine:t,pixelRatio:1,adaptiveResolution:!1,preserveDrawingBuffer:!0});return this.canvas=e,this.engine=t,this.renderer=n,this.held.clear(),this.clipsHeld=0,{canvas:e,engine:t,renderer:n}}},_B=()=>new Promise(e=>requestAnimationFrame(e)),vB=`incanto-editor-v8-token`,yB=24;async function bB(e,t,n){if(!ee(e.url)||n!==`spritesheet`&&n!==`texture`)return null;try{let n=Iy(await(await fetch(e.url)).json(),{url:te(e.url),assetKey:t});return{asset:n.asset,props:Object.fromEntries(Object.entries(n.props).filter(([e])=>e!==`sheet`))}}catch(t){return console.warn(`[incanto] not a usable sprite config:`,e.url,t),null}}async function xB(e,t){let n=async t=>{let n=await fetch(t,{method:`POST`,signal:e}),r=await n.json().catch(()=>({}));return{status:n.status,body:r}},r=await n(`/api/library/device/authorize`),i=r.body.device_code,a=r.body.user_code,o=r.body.verification_uri_complete??r.body.verification_uri;if(typeof i!=`string`||!o)throw Error(String(r.body.error??`Verse8 did not return a sign-in code`));window.open(o,`_blank`,`noopener,noreferrer`),t(`approve the code ${String(a??``)} in the tab that just opened — waiting…`);let s=Date.now()+Number(r.body.expires_in??300)*1e3,c=Number(r.body.interval??5)||5;for(;Date.now()<s;){if(await new Promise(e=>setTimeout(e,c*1e3)),e.aborted)throw Error(`cancelled`);let t=await n(`/api/library/device/token?device_code=${encodeURIComponent(i)}`),r=t.body.access_token;if(typeof r==`string`&&r)return r;let a=String(t.body.error??``);if(a!==`authorization_pending`){if(a===`slow_down`){c+=5;continue}throw Error(a===`expired_token`?`that code expired — sign in again`:a||`sign-in failed (HTTP ${t.status})`)}}throw Error(`sign-in timed out — try again`)}function SB(){try{return localStorage.getItem(vB)??``}catch{return``}}var CB=eB;function wB(e){try{e?localStorage.setItem(vB,e):localStorage.removeItem(vB)}catch{}}function TB(e,t){return new Promise(n=>{let r=[...t.shelf??[]],i=``,a=1,o=!1,s=[],c=[],l=null,u=!1,f=!1,m=document.createElement(`div`);m.className=`lib-backdrop`;let h=document.createElement(`div`);h.className=`lib-dialog`,m.appendChild(h);let g=document.createElement(`header`);g.className=`lib-head`;let b=document.createElement(`strong`);b.textContent=`agent8 library`;let x=document.createElement(`span`);x.className=`lib-sub`,x.textContent=t.target?`→ ${t.target}`:``;let O=document.createElement(`span`);O.className=`lib-sub mono`,fetch(`/api/library/token`).then(e=>e.json()).then(e=>{e?.configured&&(O.textContent=`${e.masked??``}${e.source?` · ${e.source}`:``}`)}).catch(()=>{});let k=document.createElement(`input`);k.type=`search`,k.className=`lib-search`,k.placeholder=`search descriptions…`;let ne=document.createElement(`button`);ne.type=`button`,ne.className=`ghost`,ne.id=`lib-close`,ne.textContent=`✕`,ne.title=`Close (Esc)`,g.append(b,x,O,k,ne),h.appendChild(g);let re=document.createElement(`div`);re.className=`lib-body`,h.appendChild(re);let ie=document.createElement(`nav`);ie.className=`lib-shelves`;let ae=document.createElement(`div`);ae.className=`lib-grid-pane`;let j=document.createElement(`div`);j.className=`lib-grid`;let oe=document.createElement(`div`);oe.className=`lib-status`;let se=document.createElement(`button`);se.type=`button`,se.className=`ghost lib-more`,se.textContent=`load more`,se.hidden=!0;let ce=document.createElement(`div`);ce.className=`lib-sentinel`,ce.setAttribute(`aria-hidden`,`true`),ae.append(oe,j,se);let le=document.createElement(`aside`);le.className=`lib-detail`,re.append(ie,ae,le);let ue=new rB,M=e=>{f||(f=!0,ue.dispose(),be.dispose(),Ce?.disconnect(),document.removeEventListener(`keydown`,de,!0),m.remove(),n(e))},de=e=>{e.key===`Escape`&&(e.stopPropagation(),M(null))};document.addEventListener(`keydown`,de,!0),m.addEventListener(`pointerdown`,e=>{e.target===m&&M(null)}),ne.addEventListener(`click`,()=>M(null));let fe=e=>{r=e,a=1,c=[],I(!1)},pe=()=>{ie.textContent=``;let e=[[`Everything`,[]]];for(let t=0;t<r.length;t++)e.push([r[t],r.slice(0,t+1)]);for(let[t,n]of e){let e=document.createElement(`button`);e.type=`button`,e.className=`lib-shelf crumb`,e.style.paddingLeft=`${10+(n.length?n.length-1:0)*12}px`,e.textContent=t,e.classList.toggle(`active`,n.length===r.length),e.addEventListener(`click`,()=>{n.length!==r.length&&fe(n)}),ie.appendChild(e)}let t=d(c,r).filter(e=>{if(e.source!==`refine`)return!0;let t=me.get([...r,e.tag].join(`/`));return t===void 0&&he([...r,e.tag]),typeof t==`number`&&t>0});if(t.length>0){let e=document.createElement(`div`);e.className=`lib-shelf-head`,e.textContent=`in here`,ie.appendChild(e)}for(let e of t){let t=document.createElement(`button`);t.type=`button`,t.className=`lib-shelf`,t.style.paddingLeft=`${16+r.length*12}px`;let n=document.createElement(`span`);n.textContent=e.tag;let i=document.createElement(`small`);i.className=`lib-shelf-count`;let a=[...r,e.tag],o=a.join(`/`);i.dataset.shelf=o;let s=me.get(o);i.textContent=s===void 0||Number.isNaN(s)?``:String(s),s===void 0&&he(a),t.append(n,i),t.addEventListener(`click`,()=>fe(a)),ie.appendChild(t)}},me=new Map,he=async t=>{let n=t.join(`/`);if(!(!e.library||me.has(n))){me.set(n,NaN);try{let r=await e.library({tags:t,page:1,limit:1},SB()||void 0),i=r.total??r.items.length;if(me.set(n,i),f)return;pe()}catch{me.delete(n)}}},ge=e=>S(e)?{model:_e,clip:e.url}:{model:e.url},_e=CB,ve=()=>{let e=document.createElement(`div`);e.className=`lib-charpick`;let t=document.createElement(`label`);t.className=`lib-charpick-label`,t.textContent=`playing on`;let n=document.createElement(`input`);n.type=`text`,n.value=_e,n.spellcheck=!1,n.placeholder=`a character GLB url`,n.title=_e;let r=document.createElement(`button`);r.type=`button`,r.className=`ghost`,r.textContent=`apply`;let i=document.createElement(`button`);i.type=`button`,i.className=`ghost`,i.textContent=`base`,i.title=`back to the base character`;let a=e=>{let t=e.trim();if(!(!t||t===_e)){_e=t,CB=t,be.cancelPending();for(let e of s)S(e)&&xe.delete(e.url);ye(),we()}};return r.addEventListener(`click`,()=>a(n.value)),n.addEventListener(`keydown`,e=>{e.key===`Enter`&&(e.preventDefault(),a(n.value))}),i.addEventListener(`click`,()=>{n.value=eB,a(eB)}),e.append(t,n,r,i),e},ye=()=>{if(le.textContent=``,ue.detach(),!l){be.setPace(0);let e=document.createElement(`div`);e.className=`lib-empty`,e.textContent=`pick an asset to preview it`,le.appendChild(e);return}let e=l,n=document.createElement(`div`);n.className=`lib-stage`;let r=v(e.url);if(r===`image`||ee(e.url)){let t=document.createElement(`img`);t.src=ee(e.url)?te(e.url):e.url,t.alt=w(e),t.loading=`lazy`,n.appendChild(t)}else if(r===`audio`){let t=document.createElement(`audio`);t.controls=!0,t.src=e.url,n.appendChild(t)}else if(r===`model`)n.appendChild(ue.mount(ge(e))),be.setPace(S(e)?300:0);else{let t=document.createElement(`div`);t.className=`lib-empty`,t.textContent=`no preview for ${_(e.url)||`this file`}`,n.appendChild(t)}if(le.appendChild(n),S(e)&&le.appendChild(ve()),ee(e.url)){let e=document.createElement(`p`);e.className=`lib-desc lib-note`,e.textContent=`Sprite config — picking it declares the sheet AND wires its named animations onto the node.`,le.appendChild(e)}let i=document.createElement(`h3`);if(i.className=`lib-name`,i.textContent=w(e),le.appendChild(i),e.description){let t=document.createElement(`p`);t.className=`lib-desc`,t.textContent=e.description,le.appendChild(t)}let a=E(e);if(a.length){let e=document.createElement(`div`);e.className=`lib-tags`;for(let t of a){let n=document.createElement(`span`);n.className=`lib-tag`,n.textContent=t,e.appendChild(n)}le.appendChild(e)}let o=D(e);if(o.length){let e=document.createElement(`dl`);e.className=`lib-facts`;for(let[t,n]of o){let r=document.createElement(`dt`);r.textContent=t;let i=document.createElement(`dd`);i.textContent=n,e.append(r,i)}le.appendChild(e)}let s=document.createElement(`div`);s.className=`lib-url`;let c=document.createElement(`code`);c.textContent=e.url;let u=document.createElement(`button`);u.type=`button`,u.className=`ghost`,u.textContent=`copy`,u.addEventListener(`click`,()=>{navigator.clipboard?.writeText(e.url),u.textContent=`copied`,setTimeout(()=>{u.textContent=`copy`},1200)}),s.append(c,u),le.appendChild(s);let d=document.createElement(`div`);d.className=`lib-actions`;let f=C(e,t.kind,t.assetType);if(f){let e=document.createElement(`p`);e.className=`lib-blocked`,e.textContent=`Can't use this here — ${f}.`,d.appendChild(e),le.appendChild(d);return}let p=document.createElement(`button`);p.type=`button`,p.className=`primary`,p.id=`lib-use`,p.textContent=t.onAsset?`use as scene asset`:`use this`,p.addEventListener(`click`,()=>{if(!t.onAsset){M(e.url);return}(async()=>{let n=T(e),r=await bB(e,n,t.assetType),i=r?.asset??A(e,t.kind,t.assetType),a=t.onAsset?.(e,i,n)??e.url;r&&t.onProps?.(r.props),M(a)})()}),d.appendChild(p),le.appendChild(d)},be=new gB,xe=new Map,N=(e,t)=>{e.textContent=``;let n=document.createElement(`img`);n.src=t,n.alt=``,e.appendChild(n)},Se=e=>{let t=e.dataset.model;if(!t||xe.has(t))return;let n=s.find(e=>e.url===t);xe.set(t,null),be.get(n?ge(n):{model:t}).then(e=>{if(!e){xe.delete(t);return}if(xe.set(t,e),!f)for(let n of j.querySelectorAll(`[data-model="${CSS.escape(t)}"]`))N(n,e)})},Ce=typeof IntersectionObserver>`u`?null:new IntersectionObserver(e=>{for(let t of e)t.isIntersecting&&(Ce?.unobserve(t.target),Se(t.target))},{root:j,rootMargin:`200px`}),we=()=>{j.textContent=``;let e=[];if(s.length===0&&!u){let e=document.createElement(`div`);e.className=`lib-empty`,e.textContent=`nothing on this shelf`,j.appendChild(e)}for(let n of s){let r=document.createElement(`button`);r.type=`button`,r.className=`lib-card`,r.classList.toggle(`active`,n===l),r.classList.toggle(`off-kind`,C(n,t.kind,t.assetType)!==null);let i=document.createElement(`div`);i.className=`lib-thumb`;let a=v(n.url),o=ee(n.url);if(a===`image`||o){let e=document.createElement(`img`);e.src=o?te(n.url):n.url,e.alt=``,e.loading=`lazy`,i.appendChild(e)}else if(a===`model`){let t=xe.get(n.url);if(t)N(i,t);else{let t=KF(`ModelInstance3D`);t.classList.add(`lib-glyph`),i.appendChild(t),i.dataset.model=n.url,xe.has(n.url)||e.push(i)}}else{let e=KF(a===`audio`?`AudioPlayer`:`ModelInstance3D`);e.classList.add(`lib-glyph`),i.appendChild(e)}if(ee(n.url)){let e=document.createElement(`em`);e.className=`lib-badge`,e.textContent=`animated`,e.title=`A sprite config: frame grid + named animations. Picking it wires them up.`,i.appendChild(e)}let s=document.createElement(`span`);s.className=`lib-card-name`,s.textContent=w(n),r.append(i,s),r.title=C(n,t.kind,t.assetType)??n.description??n.url,r.addEventListener(`click`,()=>{l=n,we(),ye()}),j.appendChild(r)}if(o&&!u&&(j.appendChild(ce),requestAnimationFrame(De)),Ce)for(let t of e)Ce.observe(t);else for(let t of e.slice(0,yB))Se(t);se.hidden=!o||u},P=null,Te=!1,F=e=>{j.textContent=``,se.hidden=!0,P?.abort();let t=document.createElement(`div`);t.className=`lib-token`;let n=document.createElement(`p`);n.className=`lib-token-line`,n.textContent=Te?`You are signed in, but the catalog refused that account: ${e}`:e;let r=document.createElement(`p`);r.className=`lib-token-line lib-token-how`,r.textContent=Te?`The sign-in worked — the token reached the catalog and came back rejected, so this is an account question rather than a login one. Signing in again with a different Verse8 account is the thing to try.`:`The catalog is per-account. Signing in opens the Verse8 approval page in a new tab; the token it returns is kept in this browser and sent only to your own editor server. Starting the server with INCANTO_V8_TOKEN skips this.`;let i=document.createElement(`p`);i.className=`lib-token-line lib-token-how`;let o=document.createElement(`button`);o.type=`button`,o.className=`primary`,o.textContent=Te?`sign in again`:`sign in with Verse8`;let s=document.createElement(`div`);s.className=`lib-token-row`,s.append(o),t.append(n,r,s,i),j.appendChild(t),o.addEventListener(`click`,()=>{let e=new AbortController;P?.abort(),P=e,o.disabled=!0,i.textContent=`asking Verse8 for a code…`,xB(e.signal,e=>{i.textContent=e}).then(t=>{e.signal.aborted||(wB(t),Te=!0,i.textContent=`signed in — loading the catalog…`,a=1,I(!1))}).catch(t=>{e.signal.aborted||(o.disabled=!1,i.textContent=t instanceof Error?t.message:String(t))})})},I=async n=>{if(!(!e.library||u)){u=!0,oe.textContent=n?`loading more…`:`loading ${p(r)}…`,n||(s=[],l=null,be.cancelPending(),we(),ye()),pe();try{let l=await e.library({tags:r,keyword:i.trim()||void 0,page:a,limit:yB},SB()||void 0);if(f)return;u=!1,s=n?[...s,...l.items]:l.items,c=s,o=l.hasNext;let d=l.total===void 0?``:` of ${l.total}`,m=s.filter(e=>y(e.url,t.kind)).length,h=m===s.length?``:` · ${m} fit this field`;oe.textContent=`${p(r)} · ${s.length}${d} loaded${h}`,pe(),we()}catch(e){if(f)return;let t=e.needsToken===!0;if(oe.textContent=p(r),t)F(e instanceof Error?e.message:String(e));else{j.textContent=``;let t=document.createElement(`div`);t.className=`lib-error`,t.textContent=e instanceof Error?e.message:String(e),j.appendChild(t)}}finally{u=!1,se.hidden=!o}}},Ee=()=>{u||!o||(a+=1,I(!0))},De=()=>{if(f||u||!o)return;let e=j.getBoundingClientRect();ce.getBoundingClientRect().top<=e.bottom+300&&Ee()};se.addEventListener(`click`,Ee),j.addEventListener(`scroll`,()=>De(),{passive:!0});let Oe=0;k.addEventListener(`input`,()=>{i=k.value,clearTimeout(Oe),Oe=window.setTimeout(()=>{a=1,I(!1)},350)}),pe(),ye(),document.body.appendChild(m),k.focus(),I(!1)})}var EB=`.scene.json`;function DB(e){let t=e.split(`/`).pop()??e;return t.endsWith(EB)?t.slice(0,-11):t}function OB(e){let t=e.lastIndexOf(`/`);return t===-1?``:e.slice(0,t)}function kB(e,t){return{path:e,name:t,dirs:new Map,files:[]}}function AB(e){let t=kB(``,``);for(let n of e){let e=n.rel.split(`/`);if(!e.pop())continue;let r=t;for(let t of e){let e=r.path?`${r.path}/${t}`:t,n=r.dirs.get(t);n||(n=kB(e,t),r.dirs.set(t,n)),r=n}r.files.push(n)}return t}function jB(e){let t=e.files.length;for(let n of e.dirs.values())t+=jB(n);return t}function MB(e){let t=e.files.filter(e=>e.scene).length;for(let n of e.dirs.values())t+=MB(n);return t}function NB(e){let t=e,n=e.name;for(;t.files.length===0&&t.dirs.size===1;){let e=[...t.dirs.values()][0];if(!e)break;t=e,n=`${n} / ${e.name}`}return{dir:t,label:n}}function PB(e){let t=OB(e??``).split(`/`).filter(Boolean),n=[],r=``;for(let e of t)r=r?`${r}/${e}`:e,n.push(r);return n}function FB(e,t={}){let n=(t.query??``).trim().toLowerCase(),r=n?e.filter(e=>e.rel.toLowerCase().includes(n)):e,i=t.expanded??new Set,a=[],o=(e,r)=>{let s=[...e.dirs.values()].sort((e,t)=>e.name.localeCompare(t.name));for(let e of s){let{dir:t,label:s}=NB(e),c=jB(t);if(c===0)continue;let l=n!==``||i.has(t.path);a.push({kind:`folder`,path:t.path,label:s,depth:r,count:c,scenes:MB(t),open:l}),l&&o(t,r+1)}let c=[...e.files].sort((e,t)=>DB(e.rel).localeCompare(DB(t.rel)));for(let e of c)a.push({kind:`scene`,entry:e,label:DB(e.rel),folder:OB(e.rel),depth:r,current:e.rel===t.current})};return o(AB(r),0),a}function IB(e,t){let n=new Set(PB(t));if(e.length<=24)for(let t of e)for(let e of PB(t.rel))n.add(e);return n}function LB(e){return typeof e!=`number`||!Number.isFinite(e)||e<0?``:e<1e3?`${e} B`:e<1e3*1e3?`${(e/1e3).toFixed(1)} kB`:`${(e/1e3/1e3).toFixed(1)} MB`}function RB(e,t){if(typeof e!=`number`||!Number.isFinite(e)||e<=0)return``;let n=Math.round((t-e)/1e3);if(n<90)return`just now`;let r=Math.round(n/60);if(r<60)return`${r}m ago`;let i=Math.round(r/60);return i<24?`${i}h ago`:i<48?`yesterday`:new Date(e).toISOString().slice(0,10)}function zB(e,t=`new-level`){let n=e?e.kind===`folder`?e.path:e.folder:``;return n?`${n}/${t}${EB}`:`${t}${EB}`}function BB(e,t){let n=document.createElement(`span`);return n.className=e,n.textContent=t,n}function VB(e,t,n=()=>Date.now()){let r=[],i=new Set,a=[],o=0,s=!0,c=()=>{let c=t.current();if(a=FB(r,{expanded:i,query:e.search.value,current:c}),o>=a.length&&(o=a.length-1),o<0&&(o=0),s){let e=a.findIndex(e=>e.kind===`scene`&&e.current);e>=0&&(o=e),s=!1}if(e.list.textContent=``,a.length===0){let t=document.createElement(`div`);t.className=`scene-empty`,t.textContent=r.length?`no scene matches “${e.search.value.trim()}”`:`no .json files in this project yet — create a scene below`,e.list.appendChild(t)}let u=n();a.forEach((n,r)=>{let i=document.createElement(`div`);i.className=n.kind===`folder`?`scene-row scene-folder`:`scene-row`,i.style.paddingLeft=`${6+n.depth*14}px`,r===o&&i.classList.add(`active`);let a=BB(`scene-caret`,``);n.kind===`folder`?(a.classList.add(`chevron`),n.open||a.classList.add(`collapsed`),a.appendChild(qF())):a.textContent=`◇`,i.append(a,BB(`scene-name`,n.label),BB(`scene-meta`,n.kind===`folder`?n.scenes>0?`${n.scenes} scene${n.scenes===1?``:`s`}`:`${n.count} file${n.count===1?``:`s`}`:[n.entry.scene?[n.entry.scene.dimension,`${n.entry.scene.nodes} node${n.entry.scene.nodes===1?``:`s`}`].filter(Boolean).join(` · `):`not a scene`,RB(n.entry.modified,u),LB(n.entry.size)].filter(Boolean).join(` · `))),n.kind===`scene`&&(n.current&&i.classList.add(`current`),n.entry.notScene?(i.classList.add(`not-scene`),i.title=`${n.entry.rel}\n\nnot a scene: ${n.entry.notScene}`):i.title=n.entry.rel),i.addEventListener(`click`,()=>{o=r,n.kind===`folder`?l(n.path):t.open(n.entry)}),e.list.appendChild(i)});let d=r.length,f=a.filter(e=>e.kind===`scene`).length;e.count.textContent=d===0?``:f===d?`${d}`:`${f} / ${d}`,e.path.placeholder=zB(a[o]),e.list.querySelector(`.active`)?.scrollIntoView({block:`nearest`})},l=e=>{i.has(e)?i.delete(e):i.add(e),c()},u=e=>{a.length!==0&&(o=Math.min(a.length-1,Math.max(0,o+e)),c())};return e.search.addEventListener(`input`,()=>{o=0,c()}),e.search.addEventListener(`keydown`,e=>{let n=a[o];switch(e.key){case`ArrowDown`:e.preventDefault(),u(1);return;case`ArrowUp`:e.preventDefault(),u(-1);return;case`ArrowRight`:n?.kind===`folder`&&!n.open&&(e.preventDefault(),l(n.path));return;case`ArrowLeft`:n?.kind===`folder`&&n.open&&(e.preventDefault(),l(n.path));return;case`Enter`:e.preventDefault(),n?.kind===`folder`?l(n.path):n&&t.open(n.entry);return;default:}}),{async refresh(){try{r=await t.entries()}catch(t){r=[],e.list.textContent=``;let n=document.createElement(`div`);n.className=`scene-empty`,n.textContent=`could not list scenes: ${t instanceof Error?t.message:String(t)}`,e.list.appendChild(n),e.count.textContent=``;return}if(i.size===0)i=IB(r,t.current());else for(let e of PB(t.current()))i.add(e);s=!0,c(),e.search.focus(),e.search.select()}}}var HB=`
|
|
8441
8441
|
<header id="topbar">
|
|
8442
8442
|
<div class="brand">
|
|
8443
8443
|
<span class="brand-mark">in</span>
|
|
@@ -8601,7 +8601,7 @@ registerBehavior('MyBehavior', MyBehavior); // before loadScene()
|
|
|
8601
8601
|
</div>
|
|
8602
8602
|
</div>
|
|
8603
8603
|
<div id="popover" hidden></div>
|
|
8604
|
-
`;function HB(e,t){let n=[String(e.name??``)],r=e;for(let e of t){let t=r.children?.[e];if(!t)return n;n.push(String(t.name??``)),r=t}return n}function UB(e,t,n,r){if(e===``||e===`.`)return null;let i=n[n.length-1];if(i===void 0||i===r)return null;if(e.startsWith(`%`))return e.slice(1)===i?`%${r}`:null;let a=e.startsWith(`/`),o=(a?e.slice(1):e).split(`/`);if(o.some(e=>e===``))return null;let s,c=0;if(a)s=0;else{let e=0;for(;o[e]===`..`;)e++;if(c=e,s=t.length-e,s<0)return null}let l=[...t.slice(0,s),...o.slice(c)],u=a&&o[0]===`root`&&t[0]!==`root`;u&&(l[0]=t[0]??``);let d=n.length-1;for(let e=0;e<=d;e++)if(l[e]!==n[e])return null;let f=d-s+c;if(f<c||f>=o.length||u&&f===0)return null;let p=[...o];return p[f]=r,(a?`/`:``)+p.join(`/`)}function WB(e){let t=[],n=e=>{for(let[n,r]of Object.entries(e))r?.nodePath&&t.push(n)},r=typeof e.type==`string`?e.type:``;if(r)try{n(nt(r))}catch{}let i=e.script;return typeof i?.name==`string`&&n(ht(i.name)),t}function GB(e,t,n){let r=e.root;if(!r||t.length===0)return r&&t.length===0?KB(e,r,n):[];let i=HB(r,t),a=qB(r,t);if(!a)return[];let o=JB(e,r,i,n);return a.name=n,o}function KB(e,t,n){let r=JB(e,t,[String(t.name??``)],n);return t.name=n,r}function qB(e,t){let n=e;for(let e of t)if(n=n?.children?.[e],!n)return null;return n??null}function JB(e,t,n,r){let i=[],a=String(t.name??``),o=e.connections;Array.isArray(o)&&o.forEach((e,t)=>{let o=e;for(let e of[`from`,`to`]){let s=o[e];if(typeof s!=`string`)continue;let c=UB(s,[a],n,r);c!==null&&(o[e]=c,i.push({where:`connections[${t}].${e}`,from:s,to:c}))}});let s=(a,o)=>{let c=a.props;if(c)for(let s of WB(a)){let a=c[s],l=`${o.join(`/`)}.${s}`;if(typeof a==`string`){let e=UB(a,o,n,r);e!==null&&(c[s]=e,i.push({where:l,from:a,to:e}))}else Array.isArray(a)?a.forEach((e,t)=>{if(typeof e!=`string`)return;let s=UB(e,o,n,r);s!==null&&(a[t]=s,i.push({where:`${l}[${t}]`,from:e,to:s}))}):Bn(a)&&YB(e,t,a,n,r,l,i)}let l=a.children??[];for(let e of l)s(e,[...o,String(e.name??``)])};return s(t,[a]),i}function YB(e,t,n,r,i,a,o){let s=n[`@const`];if(typeof s!=`string`)return;let c=e.constants,l=c?.[s];if(typeof l!=`string`||!l.startsWith(`%`)&&!l.startsWith(`/`))return;let u=UB(l,[String(t.name??``)],r,i);u!==null&&(c[s]=u,o.push({where:`constants.${s} (${a})`,from:l,to:u}))}var XB=class{working;selection=[];extra=[];validator=null;selectedAsset=null;selectedGroup=null;pendingGroups=new Set;pendingLivePatch=null;addingAsset=!1;addingGroup=!1;newAssetGroup=``;newGroupParent=``;startAddingAsset(){this.addingAsset=!0,this.addingGroup=!1,this.newAssetGroup=this.selectedGroup??``,this.clearFocus()}startAddingGroup(){this.addingGroup=!0,this.addingAsset=!1,this.newGroupParent=this.selectedGroup??``,this.clearFocus()}cancelAddForms(){this.addingAsset=!1,this.addingGroup=!1}onError=null;original;undoStack=[];listeners=new Set;constructor(e){this.working=e,this.working.root&&ZB(this.working.root),this.original=JSON.stringify(this.working)}get dirty(){return JSON.stringify(this.working)!==this.original}get canUndo(){return this.undoStack.length>0}nodeAt(e){if(e===null)return null;let t=this.working.root;for(let n of e)t=t?.children?.[n];return t??null}parentOf(e){return e.length===0?null:this.nodeAt(e.slice(0,-1))}mutate(e,t,n){(!n?.coalesce||this.undoStack.length===0)&&(this.undoStack.push(JSON.stringify(this.working)),this.undoStack.length>100&&this.undoStack.shift()),e(),this.pendingLivePatch=t??null,this.emit()}undo(){let e=this.undoStack.pop();e!==void 0&&(this.working=JSON.parse(e),this.selection=[],this.emit())}transact(e){let t=JSON.stringify(this.working),n=e(),r=e=>(this.working=JSON.parse(t),e&&this.onError?.(e),null);if(n===null)return r();let i=this.validator?.(this.working)??null;return i&&i!==this.priorError(t)?r(i):(this.undoStack.push(t),this.undoStack.length>100&&this.undoStack.shift(),this.emit(),n)}renameNode(e,t){let n=this.nodeAt(e);if(!n)return null;let r=this.parentOf(e),i=r?oV(r,t,n):t;return i===n.name?[]:this.transact(()=>GB(this.working,e,i))}priorError(e){if(!this.validator)return null;try{return this.validator(JSON.parse(e))}catch{return null}}moveNode(e,t,n){return this.moveNodes([e],t,n)?.[0]??null}moveNodes(e,t,n){let r=nV(e).filter(e=>e.length>0);if(r.length===0)return null;for(let e of r)if(e.length<=t.length&&e.every((e,n)=>e===t[n]))return null;let i=this.working.root,a=r.map(e=>this.nodeAt(e)).filter(e=>e!==null);if(a.length!==r.length)return null;let o=this.nodeAt(t);return!o||a.includes(o)?null:this.transact(()=>{for(let e of a)iV(i,e);let e,t;if(n===`into`)e=o,e.children||=[],t=e.children.length;else{let r=rV(i,o);if(!r)return null;e=r.parent,t=r.index+ +(n===`after`)}let r=[];a.forEach((n,r)=>{n.name=oV(e,n.name??`Node`),e.children?.splice(t+r,0,n)});for(let e of a){let t=aV(i,e);if(!t)return null;r.push(t)}return r})}duplicateNode(e){if(e.length===0)return null;let t=this.nodeAt(e),n=this.parentOf(e);return!t||!n?.children?null:this.transact(()=>{let r=JSON.parse(JSON.stringify(t));r.name=oV(n,t.name??`Node`),QB(r);let i=e[e.length-1]+1;return n.children?.splice(i,0,r),[...e.slice(0,-1),i]})}removeNodes(e){let t=nV(e).filter(e=>e.length>0);if(t.length===0)return!1;let n=this.working.root,r=t.map(e=>this.nodeAt(e)).filter(e=>e!==null);return this.transact(()=>{for(let e of r)iV(n,e);return!0})===!0}deleteRoot(){this.undoStack.push(JSON.stringify(this.working)),delete this.working.root,this.selection=null,this.extra=[],this.emit()}insertNode(e,t){if(!this.working.root){let t=JSON.parse(JSON.stringify(e));return QB(t),this.transact(()=>(this.working.root=t,[]))}let n=this.nodeAt(t);return n?this.transact(()=>{let r=JSON.parse(JSON.stringify(e));return r.name=oV(n,r.name??`Node`),QB(r),n.children||=[],n.children.push(r),[...t,n.children.length-1]}):null}findRemovalReferences(e){let t=nV(e).filter(e=>e.length>0),n=this.working.root,r=t.map(e=>this.nodeAt(e)).filter(e=>e!==null),i=new Set,a=[];for(let e of t){let t=[],r=n;for(let n of e){let e=r.children?.[n];if(!e)break;t.push(String(e.name)),r=e}a.push(t.join(`/`))}let o=e=>{typeof e.uid==`string`&&i.add(e.uid);for(let t of e.children??[])o(t)};for(let e of r)o(e);let s=[];if((this.working.connections??[]).forEach((e,t)=>{for(let n of[`from`,`to`]){let r=String(e[n]??``);if(a.some(e=>r===e||r.startsWith(`${e}/`))){s.push({kind:`connection`,where:`connections[${t}] ${String(e.signal)}: ${String(e.from)} → ${String(e.to)}`,connectionIndex:t});return}}}),i.size>0){let e=(t,n,a)=>{if(typeof t==`string`){!a&&i.has(t)&&s.push({kind:`uid`,where:n,value:t});return}if(Array.isArray(t)){t.forEach((t,r)=>{e(t,`${n}[${r}]`,a)});return}if(typeof t==`object`&&t){let i=t,o=a||r.includes(i),s=typeof i.name==`string`&&(i.type||i.children||i.instance)?n?`${n} › ${i.name}`:String(i.name):n;for(let[n,r]of Object.entries(t))n!==`uid`&&e(r,n===`children`||n===`root`?s:`${s?`${s}.`:``}${n}`,o)}};e(this.working,``,!1)}return s}removeNodesUnlinking(e){let t=this.findRemovalReferences(e),n=nV(e).filter(e=>e.length>0),r=this.working.root,i=n.map(e=>this.nodeAt(e)).filter(e=>e!==null),a=new Set(t.filter(e=>e.kind===`uid`).map(e=>e.value)),o=new Set(t.filter(e=>e.kind===`connection`).map(e=>e.connectionIndex));return this.transact(()=>{o.size>0&&(this.working.connections=(this.working.connections??[]).filter((e,t)=>!o.has(t))),a.size>0&&$B(this.working,a,i);for(let e of i)iV(r,e);return!0})===!0}reset(e){this.working=e,this.working.root&&ZB(this.working.root),this.original=JSON.stringify(this.working),this.undoStack=[],this.selection=[],this.emit()}markSaved(){this.original=JSON.stringify(this.working),this.emit()}emitChange(){this.emit()}clearFocus(){this.selection=null,this.extra=[],this.selectedAsset=null,this.selectedGroup=null,this.emit()}selectAsset(e){this.selectedAsset=e,e!==null&&(this.cancelAddForms(),this.selectedGroup=null,this.selection=null,this.extra=[]),this.emit()}selectGroup(e){this.selectedGroup=e,e!==null&&(this.cancelAddForms(),this.selectedAsset=null,this.selection=null,this.extra=[]),this.emit()}assetMap(){return this.working.assets??{}}groupCount(e){return Object.keys(this.assetMap()).filter(t=>t.startsWith(`${e}/`)).length}addGroup(e){this.pendingGroups.add(e),this.selectGroup(e)}renameGroup(e,t){if(!t||t===e)return!1;let n=this.assetMap(),r=Object.keys(n).filter(t=>t.startsWith(`${e}/`));return this.pendingGroups.delete(e)&&this.pendingGroups.add(t),this.selectedGroup=t,this.mutate(()=>{for(let i of r){let r=`${t}/${i.slice(e.length+1)}`;n[r]=n[i],delete n[i],eV(this.working,`$${i}`,`$${r}`)}}),r.length===0&&this.emit(),!0}moveGroup(e,t){if(t===e||t.startsWith(`${e}/`))return!1;let n=e.includes(`/`)?e.slice(e.lastIndexOf(`/`)+1):e,r=t?`${t}/${n}`:n;return r===e?!1:this.renameGroup(e,r)}renameAssetKey(e,t){let n=this.assetMap();return!(e in n)||!t||t===e||t in n?!1:(this.selectedAsset=t,this.mutate(()=>{n[t]=n[e],delete n[e],eV(this.working,`$${e}`,`$${t}`)}),!0)}deleteGroup(e){let t=this.assetMap(),n=Object.keys(t).filter(t=>t.startsWith(`${e}/`));n.length>0&&this.mutate(()=>{for(let e of n)delete t[e];Object.keys(t).length===0&&delete this.working.assets}),this.pendingGroups.delete(e),this.selectedGroup===e&&(this.selectedGroup=null),this.emit()}moveAsset(e,t){let n=this.assetMap();if(!(e in n))return!1;let r=e.includes(`/`)?e.slice(e.lastIndexOf(`/`)+1):e,i=t?`${t}/${r}`:r;if(i===e)return!1;for(;i in n;)i=`${i}2`;return this.renameAssetKey(e,i)}select(e,t){if(this.cancelAddForms(),this.selectedAsset=null,this.selectedGroup=null,t?.toggle&&e!==null){let t=e.join(`.`);this.selection!==null&&this.selection.join(`.`)===t?this.selection=this.extra.shift()??this.selection:this.extra.some(e=>e.join(`.`)===t)?this.extra=this.extra.filter(e=>e.join(`.`)!==t):this.selection===null?this.selection=e:this.extra.push(e)}else this.selection=e,this.extra=[];this.emit()}allSelections(){return[...this.selection===null?[]:[this.selection,...this.extra]].sort(tV)}isSelected(e){let t=e.join(`.`);return this.selection!==null&&this.selection.join(`.`)===t||this.extra.some(e=>e.join(`.`)===t)}onChange(e){this.listeners.add(e)}emit(){for(let e of this.listeners)e()}};function ZB(e){(typeof e.uid!=`string`||e.uid===``)&&(e.uid=Sr());for(let t of e.children??[])ZB(t)}function QB(e){e.uid=Sr();for(let t of e.children??[])QB(t)}function $B(e,t,n){if(Array.isArray(e)){for(let r=e.length-1;r>=0;r--)typeof e[r]==`string`&&t.has(e[r])?e.splice(r,1):$B(e[r],t,n);return}if(typeof e==`object`&&e){if(n.includes(e))return;for(let[r,i]of Object.entries(e))r!==`uid`&&(typeof i==`string`&&t.has(i)?delete e[r]:$B(i,t,n))}}function eV(e,t,n){if(Array.isArray(e)){e.forEach((r,i)=>{r===t?e[i]=n:eV(r,t,n)});return}if(typeof e==`object`&&e)for(let[r,i]of Object.entries(e))i===t?e[r]=n:eV(i,t,n)}function tV(e,t){for(let n=0;n<Math.min(e.length,t.length);n++)if(e[n]!==t[n])return e[n]-t[n];return e.length-t.length}function nV(e){let t=[...e].sort(tV),n=[];for(let e of t)n.some(t=>t.length<=e.length&&t.every((t,n)=>t===e[n]))||n.push(e);return n}function rV(e,t){let n=e.children?.indexOf(t)??-1;if(n>=0)return{parent:e,index:n};for(let n of e.children??[]){let e=rV(n,t);if(e)return e}return null}function iV(e,t){let n=rV(e,t);n?.parent.children?.splice(n.index,1)}function aV(e,t){if(e===t)return[];for(let[n,r]of(e.children??[]).entries()){let e=aV(r,t);if(e)return[n,...e]}return null}function oV(e,t,n){let r=new Set((e.children??[]).filter(e=>e!==n).map(e=>e.name));if(!r.has(t))return t;let i=2;for(;r.has(`${t}${i}`);)i+=1;return`${t}${i}`}var sV=`
|
|
8604
|
+
`;function UB(e,t){let n=[String(e.name??``)],r=e;for(let e of t){let t=r.children?.[e];if(!t)return n;n.push(String(t.name??``)),r=t}return n}function WB(e,t,n,r){if(e===``||e===`.`)return null;let i=n[n.length-1];if(i===void 0||i===r)return null;if(e.startsWith(`%`))return e.slice(1)===i?`%${r}`:null;let a=e.startsWith(`/`),o=(a?e.slice(1):e).split(`/`);if(o.some(e=>e===``))return null;let s,c=0;if(a)s=0;else{let e=0;for(;o[e]===`..`;)e++;if(c=e,s=t.length-e,s<0)return null}let l=[...t.slice(0,s),...o.slice(c)],u=a&&o[0]===`root`&&t[0]!==`root`;u&&(l[0]=t[0]??``);let d=n.length-1;for(let e=0;e<=d;e++)if(l[e]!==n[e])return null;let f=d-s+c;if(f<c||f>=o.length||u&&f===0)return null;let p=[...o];return p[f]=r,(a?`/`:``)+p.join(`/`)}function GB(e){let t=[],n=e=>{for(let[n,r]of Object.entries(e))r?.nodePath&&t.push(n)},r=typeof e.type==`string`?e.type:``;if(r)try{n(nt(r))}catch{}let i=e.script;return typeof i?.name==`string`&&n(ht(i.name)),t}function KB(e,t,n){let r=e.root;if(!r||t.length===0)return r&&t.length===0?qB(e,r,n):[];let i=UB(r,t),a=JB(r,t);if(!a)return[];let o=YB(e,r,i,n);return a.name=n,o}function qB(e,t,n){let r=YB(e,t,[String(t.name??``)],n);return t.name=n,r}function JB(e,t){let n=e;for(let e of t)if(n=n?.children?.[e],!n)return null;return n??null}function YB(e,t,n,r){let i=[],a=String(t.name??``),o=e.connections;Array.isArray(o)&&o.forEach((e,t)=>{let o=e;for(let e of[`from`,`to`]){let s=o[e];if(typeof s!=`string`)continue;let c=WB(s,[a],n,r);c!==null&&(o[e]=c,i.push({where:`connections[${t}].${e}`,from:s,to:c}))}});let s=(a,o)=>{let c=a.props;if(c)for(let s of GB(a)){let a=c[s],l=`${o.join(`/`)}.${s}`;if(typeof a==`string`){let e=WB(a,o,n,r);e!==null&&(c[s]=e,i.push({where:l,from:a,to:e}))}else Array.isArray(a)?a.forEach((e,t)=>{if(typeof e!=`string`)return;let s=WB(e,o,n,r);s!==null&&(a[t]=s,i.push({where:`${l}[${t}]`,from:e,to:s}))}):Bn(a)&&XB(e,t,a,n,r,l,i)}let l=a.children??[];for(let e of l)s(e,[...o,String(e.name??``)])};return s(t,[a]),i}function XB(e,t,n,r,i,a,o){let s=n[`@const`];if(typeof s!=`string`)return;let c=e.constants,l=c?.[s];if(typeof l!=`string`||!l.startsWith(`%`)&&!l.startsWith(`/`))return;let u=WB(l,[String(t.name??``)],r,i);u!==null&&(c[s]=u,o.push({where:`constants.${s} (${a})`,from:l,to:u}))}var ZB=class{working;selection=[];extra=[];validator=null;selectedAsset=null;selectedGroup=null;pendingGroups=new Set;pendingLivePatch=null;addingAsset=!1;addingGroup=!1;newAssetGroup=``;newGroupParent=``;startAddingAsset(){this.addingAsset=!0,this.addingGroup=!1,this.newAssetGroup=this.selectedGroup??``,this.clearFocus()}startAddingGroup(){this.addingGroup=!0,this.addingAsset=!1,this.newGroupParent=this.selectedGroup??``,this.clearFocus()}cancelAddForms(){this.addingAsset=!1,this.addingGroup=!1}onError=null;original;undoStack=[];listeners=new Set;constructor(e){this.working=e,this.working.root&&QB(this.working.root),this.original=JSON.stringify(this.working)}get dirty(){return JSON.stringify(this.working)!==this.original}get canUndo(){return this.undoStack.length>0}nodeAt(e){if(e===null)return null;let t=this.working.root;for(let n of e)t=t?.children?.[n];return t??null}parentOf(e){return e.length===0?null:this.nodeAt(e.slice(0,-1))}mutate(e,t,n){(!n?.coalesce||this.undoStack.length===0)&&(this.undoStack.push(JSON.stringify(this.working)),this.undoStack.length>100&&this.undoStack.shift()),e(),this.pendingLivePatch=t??null,this.emit()}undo(){let e=this.undoStack.pop();e!==void 0&&(this.working=JSON.parse(e),this.selection=[],this.emit())}transact(e){let t=JSON.stringify(this.working),n=e(),r=e=>(this.working=JSON.parse(t),e&&this.onError?.(e),null);if(n===null)return r();let i=this.validator?.(this.working)??null;return i&&i!==this.priorError(t)?r(i):(this.undoStack.push(t),this.undoStack.length>100&&this.undoStack.shift(),this.emit(),n)}renameNode(e,t){let n=this.nodeAt(e);if(!n)return null;let r=this.parentOf(e),i=r?sV(r,t,n):t;return i===n.name?[]:this.transact(()=>KB(this.working,e,i))}priorError(e){if(!this.validator)return null;try{return this.validator(JSON.parse(e))}catch{return null}}moveNode(e,t,n){return this.moveNodes([e],t,n)?.[0]??null}moveNodes(e,t,n){let r=rV(e).filter(e=>e.length>0);if(r.length===0)return null;for(let e of r)if(e.length<=t.length&&e.every((e,n)=>e===t[n]))return null;let i=this.working.root,a=r.map(e=>this.nodeAt(e)).filter(e=>e!==null);if(a.length!==r.length)return null;let o=this.nodeAt(t);return!o||a.includes(o)?null:this.transact(()=>{for(let e of a)aV(i,e);let e,t;if(n===`into`)e=o,e.children||=[],t=e.children.length;else{let r=iV(i,o);if(!r)return null;e=r.parent,t=r.index+ +(n===`after`)}let r=[];a.forEach((n,r)=>{n.name=sV(e,n.name??`Node`),e.children?.splice(t+r,0,n)});for(let e of a){let t=oV(i,e);if(!t)return null;r.push(t)}return r})}duplicateNode(e){if(e.length===0)return null;let t=this.nodeAt(e),n=this.parentOf(e);return!t||!n?.children?null:this.transact(()=>{let r=JSON.parse(JSON.stringify(t));r.name=sV(n,t.name??`Node`),$B(r);let i=e[e.length-1]+1;return n.children?.splice(i,0,r),[...e.slice(0,-1),i]})}removeNodes(e){let t=rV(e).filter(e=>e.length>0);if(t.length===0)return!1;let n=this.working.root,r=t.map(e=>this.nodeAt(e)).filter(e=>e!==null);return this.transact(()=>{for(let e of r)aV(n,e);return!0})===!0}deleteRoot(){this.undoStack.push(JSON.stringify(this.working)),delete this.working.root,this.selection=null,this.extra=[],this.emit()}insertNode(e,t){if(!this.working.root){let t=JSON.parse(JSON.stringify(e));return $B(t),this.transact(()=>(this.working.root=t,[]))}let n=this.nodeAt(t);return n?this.transact(()=>{let r=JSON.parse(JSON.stringify(e));return r.name=sV(n,r.name??`Node`),$B(r),n.children||=[],n.children.push(r),[...t,n.children.length-1]}):null}findRemovalReferences(e){let t=rV(e).filter(e=>e.length>0),n=this.working.root,r=t.map(e=>this.nodeAt(e)).filter(e=>e!==null),i=new Set,a=[];for(let e of t){let t=[],r=n;for(let n of e){let e=r.children?.[n];if(!e)break;t.push(String(e.name)),r=e}a.push(t.join(`/`))}let o=e=>{typeof e.uid==`string`&&i.add(e.uid);for(let t of e.children??[])o(t)};for(let e of r)o(e);let s=[];if((this.working.connections??[]).forEach((e,t)=>{for(let n of[`from`,`to`]){let r=String(e[n]??``);if(a.some(e=>r===e||r.startsWith(`${e}/`))){s.push({kind:`connection`,where:`connections[${t}] ${String(e.signal)}: ${String(e.from)} → ${String(e.to)}`,connectionIndex:t});return}}}),i.size>0){let e=(t,n,a)=>{if(typeof t==`string`){!a&&i.has(t)&&s.push({kind:`uid`,where:n,value:t});return}if(Array.isArray(t)){t.forEach((t,r)=>{e(t,`${n}[${r}]`,a)});return}if(typeof t==`object`&&t){let i=t,o=a||r.includes(i),s=typeof i.name==`string`&&(i.type||i.children||i.instance)?n?`${n} › ${i.name}`:String(i.name):n;for(let[n,r]of Object.entries(t))n!==`uid`&&e(r,n===`children`||n===`root`?s:`${s?`${s}.`:``}${n}`,o)}};e(this.working,``,!1)}return s}removeNodesUnlinking(e){let t=this.findRemovalReferences(e),n=rV(e).filter(e=>e.length>0),r=this.working.root,i=n.map(e=>this.nodeAt(e)).filter(e=>e!==null),a=new Set(t.filter(e=>e.kind===`uid`).map(e=>e.value)),o=new Set(t.filter(e=>e.kind===`connection`).map(e=>e.connectionIndex));return this.transact(()=>{o.size>0&&(this.working.connections=(this.working.connections??[]).filter((e,t)=>!o.has(t))),a.size>0&&eV(this.working,a,i);for(let e of i)aV(r,e);return!0})===!0}reset(e){this.working=e,this.working.root&&QB(this.working.root),this.original=JSON.stringify(this.working),this.undoStack=[],this.selection=[],this.emit()}markSaved(){this.original=JSON.stringify(this.working),this.emit()}emitChange(){this.emit()}clearFocus(){this.selection=null,this.extra=[],this.selectedAsset=null,this.selectedGroup=null,this.emit()}selectAsset(e){this.selectedAsset=e,e!==null&&(this.cancelAddForms(),this.selectedGroup=null,this.selection=null,this.extra=[]),this.emit()}selectGroup(e){this.selectedGroup=e,e!==null&&(this.cancelAddForms(),this.selectedAsset=null,this.selection=null,this.extra=[]),this.emit()}assetMap(){return this.working.assets??{}}groupCount(e){return Object.keys(this.assetMap()).filter(t=>t.startsWith(`${e}/`)).length}addGroup(e){this.pendingGroups.add(e),this.selectGroup(e)}renameGroup(e,t){if(!t||t===e)return!1;let n=this.assetMap(),r=Object.keys(n).filter(t=>t.startsWith(`${e}/`));return this.pendingGroups.delete(e)&&this.pendingGroups.add(t),this.selectedGroup=t,this.mutate(()=>{for(let i of r){let r=`${t}/${i.slice(e.length+1)}`;n[r]=n[i],delete n[i],tV(this.working,`$${i}`,`$${r}`)}}),r.length===0&&this.emit(),!0}moveGroup(e,t){if(t===e||t.startsWith(`${e}/`))return!1;let n=e.includes(`/`)?e.slice(e.lastIndexOf(`/`)+1):e,r=t?`${t}/${n}`:n;return r===e?!1:this.renameGroup(e,r)}renameAssetKey(e,t){let n=this.assetMap();return!(e in n)||!t||t===e||t in n?!1:(this.selectedAsset=t,this.mutate(()=>{n[t]=n[e],delete n[e],tV(this.working,`$${e}`,`$${t}`)}),!0)}deleteGroup(e){let t=this.assetMap(),n=Object.keys(t).filter(t=>t.startsWith(`${e}/`));n.length>0&&this.mutate(()=>{for(let e of n)delete t[e];Object.keys(t).length===0&&delete this.working.assets}),this.pendingGroups.delete(e),this.selectedGroup===e&&(this.selectedGroup=null),this.emit()}moveAsset(e,t){let n=this.assetMap();if(!(e in n))return!1;let r=e.includes(`/`)?e.slice(e.lastIndexOf(`/`)+1):e,i=t?`${t}/${r}`:r;if(i===e)return!1;for(;i in n;)i=`${i}2`;return this.renameAssetKey(e,i)}select(e,t){if(this.cancelAddForms(),this.selectedAsset=null,this.selectedGroup=null,t?.toggle&&e!==null){let t=e.join(`.`);this.selection!==null&&this.selection.join(`.`)===t?this.selection=this.extra.shift()??this.selection:this.extra.some(e=>e.join(`.`)===t)?this.extra=this.extra.filter(e=>e.join(`.`)!==t):this.selection===null?this.selection=e:this.extra.push(e)}else this.selection=e,this.extra=[];this.emit()}allSelections(){return[...this.selection===null?[]:[this.selection,...this.extra]].sort(nV)}isSelected(e){let t=e.join(`.`);return this.selection!==null&&this.selection.join(`.`)===t||this.extra.some(e=>e.join(`.`)===t)}onChange(e){this.listeners.add(e)}emit(){for(let e of this.listeners)e()}};function QB(e){(typeof e.uid!=`string`||e.uid===``)&&(e.uid=Sr());for(let t of e.children??[])QB(t)}function $B(e){e.uid=Sr();for(let t of e.children??[])$B(t)}function eV(e,t,n){if(Array.isArray(e)){for(let r=e.length-1;r>=0;r--)typeof e[r]==`string`&&t.has(e[r])?e.splice(r,1):eV(e[r],t,n);return}if(typeof e==`object`&&e){if(n.includes(e))return;for(let[r,i]of Object.entries(e))r!==`uid`&&(typeof i==`string`&&t.has(i)?delete e[r]:eV(i,t,n))}}function tV(e,t,n){if(Array.isArray(e)){e.forEach((r,i)=>{r===t?e[i]=n:tV(r,t,n)});return}if(typeof e==`object`&&e)for(let[r,i]of Object.entries(e))i===t?e[r]=n:tV(i,t,n)}function nV(e,t){for(let n=0;n<Math.min(e.length,t.length);n++)if(e[n]!==t[n])return e[n]-t[n];return e.length-t.length}function rV(e){let t=[...e].sort(nV),n=[];for(let e of t)n.some(t=>t.length<=e.length&&t.every((t,n)=>t===e[n]))||n.push(e);return n}function iV(e,t){let n=e.children?.indexOf(t)??-1;if(n>=0)return{parent:e,index:n};for(let n of e.children??[]){let e=iV(n,t);if(e)return e}return null}function aV(e,t){let n=iV(e,t);n?.parent.children?.splice(n.index,1)}function oV(e,t){if(e===t)return[];for(let[n,r]of(e.children??[]).entries()){let e=oV(r,t);if(e)return[n,...e]}return null}function sV(e,t,n){let r=new Set((e.children??[]).filter(e=>e!==n).map(e=>e.name));if(!r.has(t))return t;let i=2;for(;r.has(`${t}${i}`);)i+=1;return`${t}${i}`}var cV=`
|
|
8605
8605
|
/* ─── incanto editor · design system ──────────────────────────────────────── */
|
|
8606
8606
|
:root {
|
|
8607
8607
|
--bg-0: #0b0d14;
|
|
@@ -10948,4 +10948,4 @@ body.playing #gameview-btn {
|
|
|
10948
10948
|
opacity: 0.4;
|
|
10949
10949
|
cursor: default;
|
|
10950
10950
|
}
|
|
10951
|
-
`,cV=new Map(AI.flatMap(e=>e.nodes.map(e=>[e.type,e.summary]))),lV=new Set,uV=null,dV=null,fV=null;function pV(e){dV=e}function mV(e){uV=e}function hV(e){fV=e}var gV=null,_V=null,vV=null;function yV(e){return e?e.includes(`Body`)||e.includes(`Area`)||e.includes(`Controller`)?`cat-body`:e===`NetworkSpawner`?`cat-net`:e.endsWith(`3D`)?`cat-3d`:e.endsWith(`2D`)||e===`Label`||e===`UILayer`?`cat-2d`:`cat-core`:`cat-core`}function bV(e,t){e.textContent=``;let n=document.createElement(`div`);n.className=`tree-row scene-row${t.selection===null&&t.selectedAsset===null&&t.selectedGroup===null&&!t.addingAsset&&!t.addingGroup?` selected`:``}`,n.textContent=`⚙ ${String(t.working.name??`scene`)}`,n.addEventListener(`click`,()=>t.select(null)),e.appendChild(n);let r=t.working.root;if(!r){let t=document.createElement(`div`);t.className=`muted-note explorer-empty`,t.textContent=`no root node — pick a type below and + to start the scene`,e.appendChild(t);return}wV(r,t.selection),e.appendChild(TV(r,[],t,``)),SV(e,t.selection)}var xV=null;function SV(e,t){let n=JSON.stringify(t);n!==xV&&(xV=n,e.querySelector(`.tree-row.selected`)?.scrollIntoView?.({block:`nearest`,inline:`nearest`}))}function CV(){xV=null}function wV(e,t){if(!t)return;let n=e,r=``;for(let e of t){r=r?`${r}/${n.name}`:String(n.name),lV.delete(r);let t=n.children?.[e];if(!t)return;n=t}}function TV(e,t,n,r){let i=r?`${r}/${e.name}`:String(e.name),a=(e.children?.length??0)>0,o=lV.has(i),s=document.createElement(`div`);s.className=`tree-branch`;let c=document.createElement(`div`);c.className=`tree-row${n.isSelected(t)?` selected`:``}`,c.draggable=t.length>0&&vV!==i;let l=document.createElement(`span`);l.className=`chevron${a?``:` leaf`}${o?` collapsed`:``}`,a?l.appendChild(KF()):l.textContent=`·`,a&&l.addEventListener(`click`,e=>{e.stopPropagation(),o?lV.delete(i):lV.add(i),n.select(n.selection)});let u=document.createElement(`span`);if(u.className=`tree-icon ${yV(e.type)}`,u.appendChild(GF(e.type)),u.title=e.type??`instance`,u.addEventListener(`click`,t=>{t.stopPropagation(),EV(u,e.type??`instance`)}),c.append(l,u),vV===i){let r=document.createElement(`input`);r.className=`rename-input`,r.value=e.name??``;let i=()=>{vV=null;let i=r.value.trim();if(i&&i!==e.name){let e=n.renameNode(t,i)??[];e.length>0&&fV?.(e)}else n.select(n.selection)};r.addEventListener(`keydown`,e=>{e.stopPropagation(),e.key===`Enter`&&i(),e.key===`Escape`&&(vV=null,n.select(n.selection))});for(let e of[`click`,`pointerdown`,`dblclick`,`mousedown`])r.addEventListener(e,e=>e.stopPropagation());r.addEventListener(`blur`,i),c.appendChild(r),queueMicrotask(()=>{r.focus(),r.select()})}else{let r=document.createElement(`span`);r.className=`tree-name`,r.textContent=e.name??`(unnamed)`,r.addEventListener(`dblclick`,e=>{e.stopPropagation(),vV=i,n.select(t)}),c.appendChild(r)}if(c.addEventListener(`click`,e=>{a&&!e.metaKey&&!e.ctrlKey&&(o?lV.delete(i):lV.add(i)),n.select(t,{toggle:e.metaKey||e.ctrlKey})}),c.addEventListener(`contextmenu`,e=>{e.preventDefault(),n.isSelected(t)||n.select(t),DV(e.clientX,e.clientY,n,t,i)}),IV(c,t,n),s.appendChild(c),a&&!o){let r=document.createElement(`div`);r.className=`tree-children`,(e.children??[]).forEach((e,a)=>{r.appendChild(TV(e,[...t,a],n,i))}),s.appendChild(r)}return s}function EV(e,t){MV();let n=document.createElement(`div`);n.className=`balloon floating`;let r=document.createElement(`span`);r.className=`balloon-title`,r.textContent=t,n.appendChild(r);let i=cV.get(t);if(i){let e=document.createElement(`span`);e.textContent=HF(i),n.appendChild(e)}document.body.appendChild(n);let a=e.getBoundingClientRect();n.style.left=`${Math.min(innerWidth-240,a.right+8)}px`,n.style.top=`${Math.max(8,a.top-6)}px`,NV(n)}function DV(e,t,n,r,i){MV();let a=n.allSelections(),o=a.length===1&&r.length>0,s=document.createElement(`div`);s.className=`context-menu floating`;let c=(e,t,n)=>{let r=document.createElement(`button`);r.type=`button`,r.className=`menu-item${n?.danger?` danger`:``}`,r.disabled=t===null;let i=document.createElement(`span`);if(i.textContent=e,r.appendChild(i),n?.kbd){let e=document.createElement(`kbd`);e.textContent=n.kbd,r.appendChild(e)}t&&r.addEventListener(`click`,()=>{MV(),t()}),s.appendChild(r)};c(`duplicate${a.length>1?` ×${a.length}`:``}`,()=>{for(let e of[...a].reverse())n.duplicateNode(e)}),c(`frame in view`,dV&&r.length>0?()=>{n.select(r),dV?.()}:null,{kbd:`F`}),c(`rename`,o?()=>{vV=i,n.select(r)}:null,{kbd:`dbl-click`}),s.appendChild(OV()),c(`cut`,r.length>0?()=>kV(n,!0):null),c(`copy`,r.length>0?()=>kV(n,!1):null),c(`paste as child${_V?` (${_V.nodes.length})`:``}`,_V?()=>AV(n,r):null),s.appendChild(OV()),c(`delete`,r.length>0?()=>(uV??(e=>n.removeNodes(e)))(a):null,{danger:!0}),document.body.appendChild(s),s.style.left=`${Math.min(innerWidth-200-8,e)}px`,s.style.top=`${Math.min(innerHeight-s.offsetHeight-8,t)}px`,NV(s)}function OV(){let e=document.createElement(`div`);return e.className=`menu-divider`,e}function kV(e,t){let n=e.allSelections().filter(e=>e.length>0).map(t=>e.nodeAt(t)).filter(e=>e!==null);_V={nodes:n.map(e=>JSON.parse(JSON.stringify(e))),cut:t?n:null}}function AV(e,t){if(_V){for(let n of _V.nodes)e.insertNode(n,t);if(_V.cut){let t=e.working.root,n=_V.cut.map(e=>jV(t,e)).filter(e=>e!==null);n.length>0&&e.removeNodes(n),_V={nodes:_V.nodes,cut:null}}}}function jV(e,t){if(e===t)return[];for(let[n,r]of(e.children??[]).entries()){let e=jV(r,t);if(e)return[n,...e]}return null}function MV(){for(let e of document.querySelectorAll(`.floating`))e.remove()}function NV(e){let t=r=>{e.contains(r.target)||(e.remove(),document.removeEventListener(`pointerdown`,t,!0),document.removeEventListener(`keydown`,n,!0))},n=r=>{r.key===`Escape`&&(e.remove(),document.removeEventListener(`pointerdown`,t,!0),document.removeEventListener(`keydown`,n,!0))};setTimeout(()=>{document.addEventListener(`pointerdown`,t,!0),document.addEventListener(`keydown`,n,!0)},0)}function PV(e,t){let n=t.getBoundingClientRect(),r=(e.clientY-n.top)/n.height;return r<.25?`before`:r>.75?`after`:`into`}function FV(e){e.classList.remove(`drop-into`,`drop-before`,`drop-after`)}function IV(e,t,n){e.addEventListener(`dragstart`,r=>{gV=n.isSelected(t)?n.allSelections():[t],r.dataTransfer?.setData(`text/plain`,``),r.dataTransfer&&(r.dataTransfer.effectAllowed=`move`),e.classList.add(`dragging`)}),e.addEventListener(`dragend`,()=>{gV=null,e.classList.remove(`dragging`)}),e.addEventListener(`dragover`,n=>{if(!gV||gV.some(e=>e.length<=t.length&&e.every((e,n)=>e===t[n])))return;n.preventDefault(),n.dataTransfer&&(n.dataTransfer.dropEffect=`move`),FV(e);let r=t.length===0?`into`:PV(n,e);e.classList.add(`drop-${r}`)}),e.addEventListener(`dragleave`,()=>FV(e)),e.addEventListener(`drop`,r=>{if(FV(e),!gV)return;r.preventDefault();let i=t.length===0?`into`:PV(r,e),a=n.moveNodes(gV,t,i);gV=null,a?.[0]&&n.select(a[0])})}var LV={x:`#fb7185`,y:`#86efac`,z:`#7aa2ff`};function RV(e,t,n){let r=t-e.origin.x,i=n-e.origin.y;if(Math.abs(r)<=e.centerSize&&Math.abs(i)<=e.centerSize)return{kind:`center`};for(let t of e.axes){let e=t.sx*t.sx+t.sy*t.sy;if(e<1)continue;let n=Math.max(0,Math.min(1,(r*t.sx+i*t.sy)/e)),a=r-t.sx*n,o=i-t.sy*n;if(n>.25&&Math.hypot(a,o)<=8)return{kind:`axis`,axis:t.axis}}return null}function zV(e,t,n){let r=e.sx*e.sx+e.sy*e.sy;return r<1?0:(t*e.sx+n*e.sy)/r*e.worldPerUnit}function BV(e,t,n,r=!1){let{origin:i,axes:a,centerSize:o}=t;for(let t of a){let a=n?.kind===`axis`&&n.axis===t.axis;e.strokeStyle=t.color,e.fillStyle=t.color,e.globalAlpha=a?1:.9,e.lineWidth=a?3:2,e.beginPath(),e.moveTo(i.x,i.y),e.lineTo(i.x+t.sx,i.y+t.sy),e.stroke();let o=Math.hypot(t.sx,t.sy)||1,s=t.sx/o,c=t.sy/o,l=i.x+t.sx,u=i.y+t.sy;e.beginPath(),r?e.rect(l-5,u-5,10,10):(e.moveTo(l+s*9,u+c*9),e.lineTo(l-c*4.5,u+s*4.5),e.lineTo(l+c*4.5,u-s*4.5),e.closePath()),e.fill(),e.font=`700 9px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(t.axis.toUpperCase(),l+s*18,u+c*18)}let s=n?.kind===`center`;e.globalAlpha=s?1:.95,e.fillStyle=s?`#ffffff`:`#e2e6f0`,e.strokeStyle=`#0b0d14`,e.lineWidth=1.5,e.beginPath(),e.rect(i.x-o,i.y-o,o*2,o*2),e.fill(),e.stroke(),e.globalAlpha=1}function VV(e,t,n){return Math.atan2(n-e.y,t-e.x)*180/Math.PI}function HV(e,t){let n=t-e;for(;n>180;)n-=360;for(;n<=-180;)n+=360;return n}function UV(e,t,n,r){let i=null,a=r;for(let r of e)for(let e of r.points){let o=Math.hypot(t-e.x,n-e.y);o<a&&(a=o,i=r.axis)}return i}function WV(e,t,n){for(let r of t){if(r.points.length<2)continue;let t=n===r.axis;e.strokeStyle=LV[r.axis],e.globalAlpha=t?1:.75,e.lineWidth=t?3:2,e.beginPath();let i=r.points[0];e.moveTo(i.x,i.y);for(let t of r.points.slice(1))e.lineTo(t.x,t.y);e.closePath(),e.stroke()}e.globalAlpha=1}function GV(e,t,n,r){e.font=`600 11px ui-monospace, Menlo, monospace`;let i=e.measureText(r).width+14;e.fillStyle=`rgba(16, 19, 29, 0.92)`,e.strokeStyle=`rgba(110, 231, 220, 0.5)`,e.lineWidth=1,e.beginPath(),e.roundRect(t+14,n-26,i,20,5),e.fill(),e.stroke(),e.fillStyle=`#6ee7dc`,e.textAlign=`left`,e.textBaseline=`middle`,e.fillText(r,t+21,n-16)}var KV=class{engine;editCanvas;overlay;playCanvas;cb;editUiHost=null;playUiHost=null;renderer2d=null;renderer3d=null;rendererDim=null;orbit={yaw:.6,pitch:.35,dist:10,target:[0,1,0]};pathOf=new Map;reindexNeeded=!1;nodeAtPath=new Map;selectedPath=null;paintHandler=null;extraPaths=[];hoveredNode=null;hoveredGizmo=null;lastGood=null;lastAppliedKey=null;playEngine=null;playRenderer=null;playPhysics=null;setPaintHandler(e){this.paintHandler=e}get playing(){return this.playEngine!==null}constructor(e,t,n,r){this.editCanvas=e,this.overlay=t,this.playCanvas=n,this.cb=r;let i=this;this.engine=new Wt({scheduler:e=>{let t=0,n=performance.now(),r=requestAnimationFrame(function a(o){t+=.001;let s=Math.min(.1,(o-n)/1e3);n=o;try{e(t),i.tickAmbientPreviews(s)}catch(e){console.error(`incanto-editor viewport:`,e)}r=requestAnimationFrame(a)});return()=>cancelAnimationFrame(r)}}),this.editUiHost=this.makeUiHost(e.parentElement,4),this.playUiHost=this.makeUiHost(n.parentElement,5),this.engine.uiHost=this.editUiHost,this.engine.start(),this.engine.updated.connect(()=>this.drawOverlay());let a=e=>{e.key===`Shift`&&(this.shiftHeld=!0)},o=e=>{e.key===`Shift`&&(this.shiftHeld=!1)};window.addEventListener(`keydown`,a),window.addEventListener(`keyup`,o),this.cleanups.push(()=>{window.removeEventListener(`keydown`,a),window.removeEventListener(`keyup`,o)}),this.bindPointer()}cleanups=[];makeUiHost(e,t){if(!e)return null;let n=document.createElement(`div`);return n.style.cssText=`position:absolute;inset:0;pointer-events:none;z-index:${t};`,e.appendChild(n),this.cleanups.push(()=>n.remove()),n}dispose(){this.stop(),this.editPhysics?.dispose(),this.editPhysics=null,this.engine.stop(),this.engine.dispose(),this.renderer2d?.dispose(),this.renderer3d?.dispose(),this.renderer2d=null,this.renderer3d=null;for(let e of this.cleanups.splice(0))e()}setEditCamera(e,t){let n=(e[0]??0)-(t[0]??0),r=(e[1]??0)-(t[1]??0),i=(e[2]??0)-(t[2]??0),a=Math.hypot(n,r,i);a>.01&&(this.orbit.target=[t[0]??0,t[1]??0,t[2]??0],this.orbit.dist=Math.min(800,Math.max(.3,a)),this.orbit.yaw=Math.atan2(n,i),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,r/a))),this.syncOrbit())}editCamera(){let{pos:e}=this.orbitVectors();return{position:[e.x,e.y,e.z],target:[...this.orbit.target]}}apply(e){e.root||(e={...e,root:{name:`__empty`,type:(e.dimension??`2d`)===`3d`?`Node3D`:`Node2D`}});let t=JSON.stringify(e);if(t===this.lastAppliedKey&&this.rendererDim===(e.dimension??`2d`))return null;let n;try{let t=structuredClone(e);lH(t),n=Xn(t,{stubAllBehaviors:!0})}catch(e){return e instanceof Error?e.message:String(e)}this.lastGood=e,this.lastAppliedKey=t;let r=e.dimension??`2d`;if(this.rendererDim!==r){if(this.renderer2d?.dispose(),this.renderer3d?.dispose(),this.renderer2d=null,this.renderer3d=null,r===`2d`)this.renderer2d=new Sy({canvas:this.editCanvas,engine:this.engine}),this.renderer2d.ignoreStatic=!0,this.renderer2d.viewOverride=this.defaultView(e);else{this.renderer3d=new cF({canvas:this.editCanvas,engine:this.engine}),this.renderer3d.ignoreStatic=!0;let t=aH(e.root);if(t){let[e,n,r]=t;this.orbit.dist=Math.max(2,Math.hypot(e,n,r)),this.orbit.yaw=Math.atan2(e,r),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,n/this.orbit.dist))),this.orbit.target=[0,Math.min(2,Math.abs(n)/2),0]}this.syncOrbit()}this.rendererDim=r}return this.engine.setScene(n),this.indexTree(n.root),this.hoveredNode=null,null}setSelection(e,t=[]){this.selectedPath=e,this.extraPaths=t}validate(e){if(!e.root)return null;try{let t=structuredClone(e);return lH(t),Xn(t,{stubAllBehaviors:!0}),null}catch(e){return e instanceof Error?e.message:String(e)}}defaultView(e){let t=oH(e.root);if(t)return{cx:t[0],cy:t[1],zoom:1};let n=this.editCanvas.clientWidth||960,r=this.editCanvas.clientHeight||540;return{cx:n/2,cy:r/2,zoom:1}}indexTree(e){this.pathOf=new Map,this.nodeAtPath=new Map;let t=(e,n)=>{this.pathOf.set(e,n),this.nodeAtPath.set(n.join(`.`),e),e.children.forEach((e,r)=>{t(e,[...n,r])})};t(e,[])}liveSelected(){return this.selectedPath===null?null:this.nodeAtPath.get(this.selectedPath.join(`.`))??null}patchProp(e,t,n,r){if(this.playing)return!1;let i=this.nodeAtPath.get(t.join(`.`));if(!i)return!1;try{i[n]=r===void 0?void 0:structuredClone(r)}catch{return!1}return this.reindexNeeded=!0,this.lastAppliedKey=JSON.stringify(e),!0}gizmoActive=null;gizmoMode=`move`;activeRing=null;readout=null;cancelActiveDrag=()=>{};shiftHeld=!1;get showColliders(){return this.collidersOn}set showColliders(e){this.collidersOn=e,this.editPhysics&&(this.editPhysics.debugDraw=e),e&&this.ensureOutlinePhysics()}collidersOn=!0;editPhysics=null;outlinePending=null;async ensureOutlinePhysics(){if(this.editPhysics||this.outlinePending)return this.outlinePending??void 0;let e=this.rendererDim;if(e)return this.outlinePending=(async()=>{try{if(e===`2d`){let{enablePhysics2D:e}=await Um(async()=>{let{enablePhysics2D:e}=await Promise.resolve().then(()=>Iy);return{enablePhysics2D:e}},void 0,import.meta.url),t=await e(this.engine,{simulate:!1});t.debugDraw=this.collidersOn,this.editPhysics=t}else{let{enablePhysics3D:e}=await Um(async()=>{let{enablePhysics3D:e}=await Promise.resolve().then(()=>TF);return{enablePhysics3D:e}},void 0,import.meta.url),t=await e(this.engine,{simulate:!1});t.debugDraw=this.collidersOn,this.editPhysics=t}}catch(e){console.warn(`[incanto] collider outlines unavailable:`,e)}finally{this.outlinePending=null}})(),this.outlinePending}get mode(){return this.gizmoMode}setMode(e){this.gizmoMode=e,this.cb.onModeChanged(e)}gizmoLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=e.position;if(!Array.isArray(t))return null;let n=iH(e),r=this.renderer2d.screenFromWorld(n.x,n.y),i=this.renderer2d.view().zoom;return{origin:r,centerSize:7,axes:[{axis:`x`,sx:64,sy:0,worldPerUnit:64/i,color:LV.x},{axis:`y`,sx:0,sy:64,worldPerUnit:64/i,color:LV.y}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D,n=e.position;if(!t||!Array.isArray(n))return null;t.getWorldPosition(QV);let r=this.renderer3d.screenFromWorld(QV.x,QV.y,QV.z);if(r.behind)return null;let i=[],a=this.orbit.dist,o=Math.max(.2,a*.18);for(let[e,t]of[[`x`,[1,0,0]],[`y`,[0,1,0]],[`z`,[0,0,1]]]){let n=this.renderer3d.screenFromWorld(QV.x+t[0]*o,QV.y+t[1]*o,QV.z+t[2]*o);n.behind||i.push({axis:e,sx:n.x-r.x,sy:n.y-r.y,worldPerUnit:o,color:LV[e]})}return{origin:{x:r.x,y:r.y},centerSize:7,axes:i}}return null}ringLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=iH(e),n=this.renderer2d.screenFromWorld(t.x,t.y),r=[];for(let e=0;e<48;e++){let t=e/48*Math.PI*2;r.push({x:n.x+56*Math.cos(t),y:n.y+56*Math.sin(t)})}return{origin:n,rings:[{axis:`z`,points:r}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D;if(!t)return null;t.getWorldPosition(QV);let n={x:QV.x,y:QV.y,z:QV.z},r=this.renderer3d.screenFromWorld(n.x,n.y,n.z);if(r.behind)return null;let i=Math.max(.2,this.orbit.dist*.16),a=[];for(let e of[`x`,`y`,`z`]){let t=[];for(let r=0;r<48;r++){let a=r/48*Math.PI*2,o=Math.cos(a)*i,s=Math.sin(a)*i,c=e===`x`?this.renderer3d.screenFromWorld(n.x,n.y+o,n.z+s):e===`y`?this.renderer3d.screenFromWorld(n.x+o,n.y,n.z+s):this.renderer3d.screenFromWorld(n.x+o,n.y+s,n.z);c.behind||t.push({x:c.x,y:c.y})}a.push({axis:e,points:t})}return{origin:{x:r.x,y:r.y},rings:a}}return null}orbitVectors(){let{yaw:e,pitch:t,dist:n,target:r}=this.orbit,i=Math.cos(t),a=new U(r[0]+n*i*Math.sin(e),r[1]+n*Math.sin(t),r[2]+n*i*Math.cos(e)),o=new U(r[0],r[1],r[2]).sub(a).normalize(),s=new U().crossVectors(o,JV).normalize();return{pos:a,right:s,up:new U().crossVectors(s,o).normalize(),forward:o}}syncOrbit(){if(!this.renderer3d)return;let{pos:e}=this.orbitVectors();this.renderer3d.viewOverride={position:[e.x,e.y,e.z],target:[...this.orbit.target]}}gameView(){if(this.rendererDim===`3d`&&this.renderer3d){let e=null;for(let[t]of this.pathOf)if(t instanceof eO&&(t.current||!e)&&(e=t,t.current))break;let t=e?e._ensureObject3D():null;if(t){t.getWorldPosition(YV),XV.set(0,0,-1).applyQuaternion(t.getWorldQuaternion(ZV));let e=Math.min(40,Math.max(3,this.orbit.dist));this.orbit.target=[YV.x+XV.x*e,YV.y+XV.y*e,YV.z+XV.z*e],this.orbit.dist=e,this.orbit.yaw=Math.atan2(-XV.x,-XV.z),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,-XV.y)))}this.renderer3d.viewOverride=null;return}this.renderer2d&&(this.renderer2d.viewOverride=null)}snapView(e,t){e===`y`?(this.orbit.pitch=t*1.45,this.orbit.yaw=0):(this.orbit.pitch=0,this.orbit.yaw=e===`z`?t===1?0:Math.PI:Math.PI/2*t),this.syncOrbit()}gizmoCenter(){return{x:this.overlay.clientWidth-58,y:58,r:36}}gizmoHandles(){let{right:e,up:t,forward:n}=this.orbitVectors(),r=this.gizmoCenter(),i=[];for(let[a,o]of[[`x`,new U(1,0,0)],[`y`,new U(0,1,0)],[`z`,new U(0,0,1)]])for(let s of[1,-1]){let c=o.clone().multiplyScalar(s);i.push({axis:a,sign:s,x:r.x+c.dot(e)*26,y:r.y-c.dot(t)*26,z:-c.dot(n)})}return i.sort((e,t)=>e.z-t.z)}gizmoHit(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=14;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r??{axis:`z`,sign:1}}gizmoHandleAt(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=12;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r}tickAmbientPreviews(e){if(!this.playing)for(let[t]of this.pathOf)(t instanceof fj||t instanceof ey||t instanceof gj||t instanceof Wg||t instanceof MA)&&t.update(e)}modelAnimationsAt(e){let t=this.nodeAtPath.get(e.join(`.`));return t instanceof fj?t.availableAnimations():[]}boneNamesAt(e,t){let n=this.nodeAtPath.get(e.join(`.`));if(!n||t===``)return[];let r=n.getNodeOrNull(t);return r instanceof fj?r.boneNames():[]}drawOverlay(){if(this.reindexNeeded){this.reindexNeeded=!1;let e=this.engine.scene?.tree.root;e&&this.indexTree(e)}let e=this.overlay.getContext(`2d`);if(!e)return;let t=this.overlay.clientWidth,n=this.overlay.clientHeight,r=Math.min(devicePixelRatio||1,2);if((this.overlay.width!==t*r||this.overlay.height!==n*r)&&(this.overlay.width=t*r,this.overlay.height=n*r),e.setTransform(r,0,0,r,0,0),e.clearRect(0,0,t,n),this.playing)return;if(this.rendererDim===`3d`){this.drawGizmo(e),this.drawModeGizmo(e),this.readout&&GV(e,this.readout.x,this.readout.y,this.readout.text);return}if(!this.renderer2d)return;if(this.drawAxes2D(e),this.hoveredNode&&this.hoveredNode!==this.liveSelected()){let t=this.renderer2d.boundsOf(this.hoveredNode);t&&(e.strokeStyle=`rgba(110, 231, 220, 0.45)`,e.lineWidth=1.5,e.setLineDash([]),e.strokeRect(t.x,t.y,t.w,t.h))}for(let t of this.extraPaths){let n=this.nodeAtPath.get(t.join(`.`)),r=n?this.renderer2d.boundsOf(n):null;r&&(e.strokeStyle=`rgba(110, 231, 220, 0.7)`,e.lineWidth=1.5,e.setLineDash([4,3]),e.strokeRect(r.x-2,r.y-2,r.w+4,r.h+4),e.setLineDash([]))}let i=this.liveSelected();if(i){let t=this.renderer2d.boundsOf(i)??this.pointBounds(i);if(t){e.strokeStyle=`#6ee7dc`,e.lineWidth=2,e.setLineDash([6,4]),e.lineDashOffset=-(performance.now()/50%10),e.strokeRect(t.x-2,t.y-2,t.w+4,t.h+4),e.setLineDash([]),e.fillStyle=`#6ee7dc`;for(let[n,r]of[[t.x-2,t.y-2],[t.x+t.w+2,t.y-2],[t.x-2,t.y+t.h+2],[t.x+t.w+2,t.y+t.h+2]])e.fillRect(n-3,r-3,6,6)}}this.drawModeGizmo(e),this.readout&&GV(e,this.readout.x,this.readout.y,this.readout.text)}drawModeGizmo(e){if(this.gizmoMode===`rotate`){let t=this.ringLayout();t&&WV(e,t.rings,this.activeRing);return}let t=this.gizmoLayout();t&&BV(e,t,this.gizmoActive,this.gizmoMode===`scale`)}pointBounds(e){if(!this.renderer2d)return null;let t=e.position;if(!Array.isArray(t))return null;let n=iH(e),r=this.renderer2d.screenFromWorld(n.x,n.y);return{x:r.x-12,y:r.y-12,w:24,h:24}}drawGizmo(e){let t=this.gizmoCenter();e.beginPath(),e.arc(t.x,t.y,t.r,0,Math.PI*2),e.fillStyle=`rgba(16, 19, 29, 0.72)`,e.fill(),e.strokeStyle=`rgba(52, 60, 84, 0.9)`,e.lineWidth=1,e.stroke();let n={x:`#fb7185`,y:`#86efac`,z:`#7aa2ff`},r={x1:`right`,"x-1":`left`,y1:`top`,"y-1":`bottom`,z1:`front`,"z-1":`back`};for(let r of this.gizmoHandles()){let i=this.hoveredGizmo?.axis===r.axis&&this.hoveredGizmo?.sign===r.sign,a=n[r.axis],o=(r.z+1)/2;e.globalAlpha=i?1:.45+o*.55,e.strokeStyle=a,e.lineWidth=1.5,e.beginPath(),e.moveTo(t.x,t.y),e.lineTo(r.x,r.y),e.stroke(),e.beginPath(),e.arc(r.x,r.y,(r.sign===1?7:5)+(i?2:0),0,Math.PI*2),r.sign===1?(e.fillStyle=a,e.fill(),e.fillStyle=`#0b0d14`,e.font=`700 8px ui-monospace, monospace`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(r.axis.toUpperCase(),r.x,r.y+.5)):(e.fillStyle=`rgba(16, 19, 29, 0.9)`,e.fill(),e.stroke())}if(e.globalAlpha=1,this.hoveredGizmo){let n=r[`${this.hoveredGizmo.axis}${this.hoveredGizmo.sign}`];e.fillStyle=`#9aa3bd`,e.font=`600 10px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`bottom`,e.fillText(`${n} view`,t.x,t.y-t.r-6)}}drawAxes2D(e){let t=this.gizmoCenter();e.save(),e.shadowColor=`rgba(0, 0, 0, 0.25)`,e.shadowBlur=10,e.shadowOffsetY=2,e.beginPath(),e.arc(t.x,t.y,31,0,Math.PI*2),e.fillStyle=`rgba(13, 16, 24, 0.42)`,e.fill(),e.shadowColor=`transparent`,e.strokeStyle=`rgba(255, 255, 255, 0.16)`,e.lineWidth=1,e.stroke();let n=t.x-9,r=t.y-9;e.lineCap=`round`;let i=(t,i,a,o)=>{let s=n+t*21,c=r+i*21,l=e.createLinearGradient(n,r,s,c);l.addColorStop(0,`${a}55`),l.addColorStop(1,a),e.strokeStyle=l,e.lineWidth=2,e.beginPath(),e.moveTo(n,r),e.lineTo(s,c),e.stroke(),e.beginPath(),e.arc(s,c,6.5,0,Math.PI*2),e.fillStyle=a,e.fill(),e.font=`800 8px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillStyle=`#0b0d14`,e.fillText(o,s,c+.5)};i(1,0,`#fb7185`,`X`),i(0,1,`#86efac`,`Y`),e.beginPath(),e.arc(n,r,2.5,0,Math.PI*2),e.fillStyle=`#e2e6f0`,e.fill(),e.restore()}bindPointer(){let e=this.overlay,t=null,n=null,r=!1,i=null,a=null,o=null,s=null,c=null,l=t=>{let n=this.ringLayout();if(!n)return!1;let r=UV(n.rings,t.offsetX,t.offsetY,9);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=i.rotation,o=1;if(this.rendererDim===`3d`&&this.renderer3d){let{forward:e}=this.renderer3d.cameraBasis();o=(r===`x`?e.x:r===`y`?e.y:e.z)>0?1:-1}return c={axis:r,node:i,origin:n.origin,startAngle:VV(n.origin,t.offsetX,t.offsetY),startRotation:Array.isArray(a)?[...a]:a??0,sign:o},this.activeRing=r,!0},u=e=>{if(!c)return;let{axis:t,node:n,origin:r,startAngle:i,startRotation:a,sign:o}=c,s=HV(i,VV(r,e.offsetX,e.offsetY))*o,l=e.shiftKey||this.shiftHeld?15:null,u=e=>{let t=e+s;return l?Math.round(t/l)*l:Math.round(t*10)/10},d;if(Array.isArray(a)){let e={x:0,y:1,z:2}[t],r=[...a];r[e]=u(a[e]??0),d=r[e],n.rotation=r}else{let e=u(a);d=e,n.rotation=e}this.readout={x:e.offsetX,y:e.offsetY,text:`${d}°${l?` ⌁15°`:``}`}},d=e=>{if(!c)return;let{node:t,startRotation:n}=c;if(!e)t.rotation=n;else{let e=this.pathOf.get(t),n=t.rotation;e!==void 0&&n!==void 0&&(Array.isArray(n)?this.cb.onNodeRotated3D(e,[n[0]??0,n[1]??0,n[2]??0]):this.cb.onNodeRotated2D(e,n))}c=null,this.activeRing=null,this.readout=null};this.cancelActiveDrag=()=>{d(!1),s&&(s.node.position=s.startPos,s.node.scale=s.startScale,s=null,this.gizmoActive=null,this.readout=null)};let f=t=>{if(this.gizmoMode===`rotate`)return l(t);let n=this.gizmoLayout();if(!n)return!1;let r=RV(n,t.offsetX,t.offsetY);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=[...i.position??[]],o=[...i.scale??[]];return s={hit:r,mode:this.gizmoMode===`scale`||t.button===2?`scale`:`move`,startX:t.offsetX,startY:t.offsetY,layout:n,node:i,startPos:a,startScale:o},this.gizmoActive=r,!0},p=e=>{if(!s)return;let{hit:t,mode:n,layout:r,node:i,startPos:a,startScale:o}=s,c=e.offsetX-s.startX,l=e.offsetY-s.startY,u=this.rendererDim===`3d`,d={x:0,y:1,z:2},f=e.shiftKey||this.shiftHeld,p=f?u?.5:10:null,m=f?.25:null,h=e=>p?Math.round(e/p)*p:e,g=e=>m?Math.max(m,Math.round(e/m)*m):e;if(n===`scale`){let n=Math.max(.05,1+(c-l)*.005),r=[...o];if(t.kind===`axis`)r[d[t.axis]]=qV(g((o[d[t.axis]]??1)*n));else for(let e=0;e<r.length;e++)r[e]=qV(g((o[e]??1)*n));i.scale=r,this.readout={x:e.offsetX,y:e.offsetY,text:`×${r.map(e=>qV(e)).join(`, `)}`};return}let _=[...a];if(t.kind===`axis`){let e=r.axes.find(e=>e.axis===t.axis);if(!e)return;let n=zV(e,c,l);if(u)_[d[t.axis]]=qV(h((a[d[t.axis]]??0)+n));else{let e=nH(i,t.axis===`x`?n:0,t.axis===`y`?n:0),r=t.axis===`x`?e.x:e.y;_[d[t.axis]]=Math.round(h((a[d[t.axis]]??0)+r))}}else if(u&&this.renderer3d){let{right:e,up:t}=this.renderer3d.cameraBasis(),n=this.orbit.dist*.0016;_[0]=qV(h((a[0]??0)+(e.x*c-t.x*l)*n)),_[1]=qV(h((a[1]??0)+(e.y*c-t.y*l)*n)),_[2]=qV(h((a[2]??0)+(e.z*c-t.z*l)*n))}else if(this.renderer2d){let e=this.renderer2d.view(),t=nH(i,c/e.zoom,l/e.zoom);_[0]=Math.round(h((a[0]??0)+t.x)),_[1]=Math.round(h((a[1]??0)+t.y))}i.position=_,this.readout={x:e.offsetX,y:e.offsetY,text:`[${_.map(e=>qV(e)).join(`, `)}]`}},m=()=>{if(!s)return;let{node:e,mode:t}=s,n=this.pathOf.get(e);if(n)if(t===`scale`){let t=e.scale??[];this.rendererDim===`3d`?this.cb.onNodeScaled3D(n,[t[0]??1,t[1]??1,t[2]??1]):this.cb.onNodeScaled(n,[t[0]??1,t[1]??1])}else{let t=e.position??[];this.rendererDim===`3d`?this.cb.onNodeMoved3D(n,[t[0]??0,t[1]??0,t[2]??0]):this.cb.onNodeMoved(n,[t[0]??0,t[1]??0])}s=null,this.gizmoActive=null};e.addEventListener(`pointerdown`,s=>{if(this.playing||f(s))return;if(this.rendererDim===`3d`){let t=this.gizmoHit(s.offsetX,s.offsetY);if(t){this.snapView(t.axis,t.sign);return}e.setPointerCapture(s.pointerId),s.button===1||s.button===2||s.shiftKey?a={x:s.offsetX,y:s.offsetY,target:[...this.orbit.target]}:(i={x:s.offsetX,y:s.offsetY,yaw:this.orbit.yaw,pitch:this.orbit.pitch},o={x:s.offsetX,y:s.offsetY,toggle:s.ctrlKey||s.metaKey});return}if(!this.renderer2d)return;if(e.setPointerCapture(s.pointerId),s.button===1||s.button===2||s.shiftKey){let e=this.renderer2d.view();n={startX:s.offsetX,startY:s.offsetY,cx:e.cx,cy:e.cy};return}if(this.paintHandler&&s.button===0){let e=this.renderer2d.worldFromScreen(s.offsetX,s.offsetY);this.paintHandler(e.x,e.y,!0),r=!0;return}let c=this.renderer2d.pick(s.offsetX,s.offsetY),l=c?this.pathOf.get(c)??null:null;if(this.cb.onPick(l,{toggle:s.ctrlKey||s.metaKey}),this.selectedPath=l,c&&l&&Array.isArray(c.position)){let e=c.position;t={node:c,startWorld:this.renderer2d.worldFromScreen(s.offsetX,s.offsetY),startPos:[e[0]??0,e[1]??0]}}}),e.addEventListener(`pointermove`,o=>{if(!this.playing){if(c){u(o);return}if(s){p(o);return}if(this.rendererDim===`3d`){if(!i&&!a?(this.hoveredGizmo=this.gizmoHandleAt(o.offsetX,o.offsetY),e.style.cursor=this.hoveredGizmo?`pointer`:`grab`):e.style.cursor=`grabbing`,i)this.orbit.yaw=i.yaw-(o.offsetX-i.x)*.006,this.orbit.pitch=Math.max(-1.5,Math.min(1.5,i.pitch+(o.offsetY-i.y)*.006)),this.syncOrbit();else if(a){let{right:e,up:t}=this.orbitVectors(),n=this.orbit.dist*.0016,r=(o.offsetX-a.x)*n,i=(o.offsetY-a.y)*n;this.orbit.target=[a.target[0]-e.x*r+t.x*i,a.target[1]-e.y*r+t.y*i,a.target[2]-e.z*r+t.z*i],this.syncOrbit()}return}if(this.renderer2d){if(e.style.cursor=`crosshair`,r&&this.paintHandler){let e=this.renderer2d.worldFromScreen(o.offsetX,o.offsetY);this.paintHandler(e.x,e.y,!1);return}if(n){let e=this.renderer2d.view();this.renderer2d.viewOverride={cx:n.cx-(o.offsetX-n.startX)/e.zoom,cy:n.cy-(o.offsetY-n.startY)/e.zoom,zoom:e.zoom};return}if(t){let e=this.renderer2d.worldFromScreen(o.offsetX,o.offsetY),n=nH(t.node,e.x-t.startWorld.x,e.y-t.startWorld.y),r=Math.round(t.startPos[0]+n.x),i=Math.round(t.startPos[1]+n.y);t.node.position=[r,i];return}this.hoveredNode=this.renderer2d.pick(o.offsetX,o.offsetY)}}});let h=e=>{if(r=!1,d(!0),m(),this.readout=null,o&&e&&this.renderer3d&&Math.hypot(e.offsetX-o.x,e.offsetY-o.y)<4){let e=this.renderer3d.pick(o.x,o.y),t=e?this.pathOf.get(e)??null:null;t&&(this.cb.onPick(t,{toggle:o.toggle}),this.selectedPath=t)}if(o=null,i=null,a=null,t){let e=this.pathOf.get(t.node),n=t.node.position;e&&(n[0]!==t.startPos[0]||n[1]!==t.startPos[1])&&this.cb.onNodeMoved(e,[n[0]??0,n[1]??0]),t=null}n=null};e.addEventListener(`pointerup`,h),e.addEventListener(`pointercancel`,h),e.addEventListener(`contextmenu`,e=>e.preventDefault()),e.addEventListener(`dblclick`,e=>{if(this.playing)return;let t=this.rendererDim===`3d`?this.renderer3d?.pick(e.offsetX,e.offsetY)??null:this.renderer2d?.pick(e.offsetX,e.offsetY)??null,n=t?this.pathOf.get(t)??null:null;n&&(this.cb.onPick(n,{toggle:e.ctrlKey||e.metaKey}),this.selectedPath=n)}),e.addEventListener(`wheel`,e=>{if(this.playing)return;e.preventDefault();let t=e.deltaY<0?1.1:1/1.1;if(this.rendererDim===`3d`){this.orbit.dist=Math.max(.3,Math.min(800,this.orbit.dist/t)),this.syncOrbit();return}if(!this.renderer2d)return;let n=this.liveSelected();if(e.altKey&&n&&Array.isArray(n.scale)){let e=n.scale,r=[Math.round((e[0]??1)*t*100)/100,Math.round((e[1]??1)*t*100)/100];n.scale=r;let i=this.pathOf.get(n);i&&this.cb.onNodeScaled(i,r);return}let r=this.renderer2d.view(),i=this.renderer2d.worldFromScreen(e.offsetX,e.offsetY),a=Math.min(8,Math.max(.1,r.zoom*t));this.renderer2d.viewOverride={cx:i.x-(e.offsetX-r.w/2)/a,cy:i.y-(e.offsetY-r.h/2)/a,zoom:a}},{passive:!1})}zoomToFit(){let e=this.liveSelected();if(this.rendererDim===`3d`){let t=new us;for(let[n]of this.pathOf){if(e&&n!==e&&!rH(n,e))continue;let r=n._object3D;r&&(t.expandByObject(r),t.expandByPoint(r.getWorldPosition(QV)))}if(t.isEmpty()&&e){let t=e._object3D,n=t?t.getWorldPosition(QV):null;this.orbit.target=n?[n.x,n.y,n.z]:[0,1,0],this.orbit.dist=6}else if(t.isEmpty())this.orbit.target=[0,1,0],this.orbit.dist=10;else{let e=t.getCenter(new U),n=t.getSize(new U);this.orbit.target=[e.x,e.y,e.z],this.orbit.dist=Math.max(2.5,n.length()*.85)}this.syncOrbit();return}if(!this.renderer2d)return;let t=this.editCanvas.clientWidth||960,n=this.editCanvas.clientHeight||540,r=1/0,i=1/0,a=-1/0,o=-1/0;for(let[t]of this.pathOf){if(e&&t!==e&&!rH(t,e))continue;let n=t.position;if(!Array.isArray(n))continue;let s=iH(t);r=Math.min(r,s.x),i=Math.min(i,s.y),a=Math.max(a,s.x),o=Math.max(o,s.y)}if(!Number.isFinite(r))return;let s=(r+a)/2,c=(i+o)/2,l=e?600:200,u=Math.max(a-r+l,l),d=Math.max(o-i+l,l),f=Math.min(2,Math.min(t/u,n/d));this.renderer2d.viewOverride={cx:s,cy:c,zoom:f}}async play(e){if(this.playing)return null;let t=structuredClone(e);lH(t);let n;try{n=Xn(t,{stubAllBehaviors:!0,declareConnectionSignals:!0})}catch(e){return e instanceof Error?e.message:String(e)}let r=new Wt;r.uiHost=this.playUiHost,this.editUiHost&&(this.editUiHost.style.display=`none`),r.setScene(n),r.input.attachKeyboard(window),this.playCanvas.hidden=!1;let i=e.dimension??`2d`;try{if(i===`2d`){this.playRenderer=new Sy({canvas:this.playCanvas,engine:r});let{enablePhysics2D:e}=await Um(async()=>{let{enablePhysics2D:e}=await Promise.resolve().then(()=>Iy);return{enablePhysics2D:e}},void 0,import.meta.url),t=await e(r);t.debugDraw=this.showColliders,this.playPhysics=t}else{this.playRenderer=new cF({canvas:this.playCanvas,engine:r,assets:this.renderer3d?.assets});let{enablePhysics3D:e}=await Um(async()=>{let{enablePhysics3D:e}=await Promise.resolve().then(()=>TF);return{enablePhysics3D:e}},void 0,import.meta.url),t=await e(r);t.debugDraw=this.showColliders,this.playPhysics=t}}catch(e){return this.stop(),e instanceof Error?e.message:String(e)}return r.start(),this.playEngine=r,this.cb.onPlayStateChanged(!0),null}stop(){this.playEngine?.input.dispose(),this.playEngine?.stop(),this.playEngine?.dispose(),this.playEngine=null,this.playPhysics?.dispose(),this.playPhysics=null,this.editUiHost&&(this.editUiHost.style.display=``),this.playRenderer?.dispose(),this.playRenderer=null,this.playCanvas.hidden=!0,this.cb.onPlayStateChanged(!1),this.lastAppliedKey=null,this.lastGood&&this.apply(this.lastGood)}};function qV(e){return Math.round(e*100)/100}var JV=new U(0,1,0),YV=new U,XV=new U,ZV=new H,QV=new U,$V=new G,eH=new U,tH=new U;function nH(e,t,n){let r=e._object2D?.parent;return r?($V.copy(r.matrixWorld).invert(),eH.set(t,-n,0).applyMatrix4($V),tH.set(0,0,0).applyMatrix4($V),{x:eH.x-tH.x,y:-(eH.y-tH.y)}):{x:t,y:n}}function rH(e,t){for(let n=e.parent;n;n=n.parent)if(n===t)return!0;return!1}function iH(e){let t=e._object2D;if(t)return t.getWorldPosition(QV),{x:QV.x,y:-QV.y};let n=0,r=0,i=e;for(;i;)Array.isArray(i.position)&&(n+=i.position[0]??0,r+=i.position[1]??0),i=i.parent;return{x:n,y:r}}function aH(e){if(!e)return null;if(e.type===`Camera3D`){let t=e.props?.position??[0,2,8];return[t[0]??0,t[1]??2,t[2]??8]}for(let t of e.children??[]){let e=aH(t);if(e)return e}return null}function oH(e){if(!e)return null;if(e.type===`Camera2D`){let t=e.props?.position??[0,0];return[t[0]??0,t[1]??0]}for(let t of e.children??[]){let e=oH(t);if(e)return e}return null}var sH=null;function cH(){if(sH)return sH;let e=document.createElement(`canvas`);e.width=16,e.height=16;let t=e.getContext(`2d`);for(let e=0;e<2;e++)for(let n=0;n<2;n++)t.fillStyle=(n+e)%2==0?`#c252c2`:`#2b2b3b`,t.fillRect(n*8,e*8,8,8);return sH=e.toDataURL(),sH}function lH(e){let t=e.assets;if(t)for(let e of Object.values(t))typeof e?.url==`string`&&!e.url.includes(`/`)&&!e.url.includes(`.`)&&(e.url=cH())}var uH=e({formatSceneJson:()=>r,httpEditorApi:()=>ue,mountEditor:()=>dH});Ln(),uy(),uP(),FF(),yv();async function dH(e={}){let t=e.api??ue,n=[],r=document.createElement(`style`);r.dataset.incantoEditor=`true`,r.textContent=sV,document.head.appendChild(r),n.push(()=>r.remove());let i=document.createElement(`div`);i.className=`incanto-editor-root`,i.innerHTML=VB,(e.host??document.body).appendChild(i),n.push(()=>i.remove());let a=e=>{let t=i.querySelector(e);if(!t)throw Error(`missing ${e}`);return t},o=await t.meta();a(`#engine-version`).textContent=`incanto@${o.version}`,ER(a(`#popover`)),FI(),a(`#docs-btn`).addEventListener(`click`,()=>NI());let s=a(`#lang-btn`),c=[{code:`en`,label:`English`},{code:`ko`,label:`한국어`}],l=()=>{a(`#lang-current`).textContent=zF()===`ko`?`한국어`:`EN`};l(),s.addEventListener(`click`,()=>{document.querySelector(`.lang-menu`)?.remove();let e=document.createElement(`div`);e.className=`context-menu floating lang-menu`;for(let{code:t,label:n}of c){let r=document.createElement(`button`);r.type=`button`,r.className=`menu-item`;let i=document.createElement(`span`);i.textContent=n;let a=document.createElement(`span`);a.textContent=zF()===t?`✓`:``,a.className=`lang-check`,r.append(i,a),r.addEventListener(`click`,()=>{e.remove(),BF(t)}),e.appendChild(r)}document.body.appendChild(e);let t=s.getBoundingClientRect();e.style.left=`${t.left}px`,e.style.top=`${t.bottom+6}px`;let n=t=>{e.contains(t.target)||t.target===s||(e.remove(),document.removeEventListener(`pointerdown`,n,!0))};setTimeout(()=>document.addEventListener(`pointerdown`,n,!0),0)}),VF(()=>{l(),II(),u.select(u.selection)});let u=new XB({format:1,type:`scene`,name:``,root:null}),d=a(`#tree`),f=a(`#inspector`),p=a(`#save-btn`),m=a(`#undo-btn`),h=a(`#play-btn`),g=a(`#error-banner`),_=a(`#play-notice`),v=a(`#add-type`),y=a(`#picker`),b=a(`#picker-list`),x=a(`#scenes-btn`),S=o.input,C=o.output,w,T=!1,E=a(`#error-text`),D=e=>{g.hidden=!1,E.textContent=e,EI.error(e)},O=()=>{g.hidden=!0,E.textContent=``};a(`#error-close`).addEventListener(`click`,O);let k=a(`#edit-notice`),A=null,ee=e=>{k.hidden=!1,k.textContent=e,A&&clearTimeout(A),A=setTimeout(()=>{k.hidden=!0,k.textContent=``},6e3)},te={on:!1,brush:`0`},ne=e=>{let t=0,n=0,r=u.working.root,i=e=>{let r=e?.props?.position;Array.isArray(r)&&(t+=Number(r[0]??0),n+=Number(r[1]??0))};i(r);for(let t of e)r=r?.children?.[t],i(r);return{x:t,y:n}},re=!1,ie=(e,t,n=!0)=>{n&&(re=!1);let r=u.selection,i=u.nodeAt(r);if(!r||i?.type!==`TileMap2D`)return;let{cx:a,cy:o}=qR(ne(r),Number(i.props?.tileSize??32),e,t),s=i.props?.cells??[],c=JR(s,a,o,te.brush);!c||JSON.stringify(c)===JSON.stringify(s)||(u.mutate(()=>{i.props||={},i.props.cells=c},{path:r,key:`cells`,value:c},{coalesce:re}),re=!0)},ae=()=>{let e=u.nodeAt(u.selection);te.on&&e?.type!==`TileMap2D`&&(te.on=!1),j.setPaintHandler(te.on?ie:null)},j=new KV(a(`#viewport`),a(`#overlay`),a(`#play-canvas`),{onPick:(e,t)=>u.select(e??null,t),onNodeMoved:(e,t)=>me(e,`position`,t,[0,0]),onNodeScaled:(e,t)=>me(e,`scale`,t,[1,1]),onNodeMoved3D:(e,t)=>me(e,`position`,t,[0,0,0]),onNodeScaled3D:(e,t)=>me(e,`scale`,t,[1,1,1]),onNodeRotated2D:(e,t)=>pe(e,`rotation`,t,0),onNodeRotated3D:(e,t)=>me(e,`rotation`,t,[0,0,0]),onModeChanged:e=>{for(let t of[`move`,`rotate`,`scale`])a(`#tool-${t}`).classList.toggle(`active`,t===e)},onPlayStateChanged:e=>{document.body.classList.toggle(`playing`,e),n.push(()=>document.body.classList.remove(`playing`)),h.classList.toggle(`stop`,e),h.innerHTML=e?`<svg width="11" height="11" viewBox="0 0 24 24" fill="currentColor"><rect x="6" y="6" width="12" height="12"/></svg> stop`:`<svg width="11" height="11" viewBox="0 0 24 24" fill="currentColor"><path d="M8 5v14l11-7z"/></svg> play`,_.hidden=!e,e&&(_.textContent=`▶ simulating — physics + input live; game scripts run only in your real game. Esc or stop to return.`)},onError:D}),oe=tt().sort(),se=``,ce=e=>{if(e===se)return;se=e,v.textContent=``;let t=e===`3d`?[`3D`,`3D Physics`,`Core`,`Network`,`2D`,`2D Physics`]:[`2D`,`2D Physics`,`Core`,`Network`,`3D`,`3D Physics`];for(let[e]of OI)t.includes(e)||t.push(e);for(let e of t){let t=OI.find(([t])=>t===e)?.[1];if(!t)continue;let n=document.createElement(`optgroup`);n.label=e;for(let e of oe.filter(t)){let t=document.createElement(`option`);t.value=e,t.textContent=e,n.appendChild(t)}n.children.length>0&&v.appendChild(n)}v.value=e===`3d`?`MeshInstance3D`:`Sprite2D`};ce(`2d`);let le=()=>{let e=u.selection??[];if(j.validate(u.working)!==null){for(let e of v.querySelectorAll(`option`))e.disabled=!1;return}for(let t of v.querySelectorAll(`option`)){let n=structuredClone(u.working),r=n.root;if(!n.root)n.root={name:`__probe`,type:t.value};else{for(let t of e)r=r?.children?.[t];if(!r)continue;r.children||=[],r.children.push({name:`__probe`,type:t.value})}t.disabled=j.validate(n)!==null}};v.addEventListener(`mousedown`,le),v.addEventListener(`focus`,le);let M=t.library?e=>wB(t,{kind:e.kind,...e.target?{target:e.target}:{},...e.shelf?{shelf:e.shelf}:{},...e.assetType?{assetType:e.assetType}:{},...e.onProps?{onProps:e.onProps}:{},...e.asAsset?{onAsset:(e,t,n)=>hH(u,n,t)}:{}}):void 0,de=!1,fe=()=>{if(!T)return;bV(d,u),eI(a(`#asset-tree`),u),f.textContent=``,tI(f,u,we,M)||QR(f,u,{modelRefs:()=>pH(u,`model`),animationsForSelection:()=>u.selection?j.modelAnimationsAt(u.selection):[],bonesForSelection:e=>u.selection?j.boneNamesAt(u.selection,e):[],assetRefs:e=>mH(u,e),addAsset:(e,t)=>hH(u,e,t),...M?{openLibrary:M}:{},confirm:we,paint:{active:()=>te.on,brush:()=>te.brush,toggle:()=>{te.on=!te.on,ae(),fe()},setBrush:e=>{te.brush=e,fe()}}}),ce(u.working.dimension??`2d`),a(`#hints`).hidden=(u.working.dimension??`2d`)===`3d`,a(`#hints-3d`).hidden=(u.working.dimension??`2d`)!==`3d`,j.setSelection(u.selection,u.extra),ae();let e=u.pendingLivePatch;if(u.pendingLivePatch=null,!j.playing)if(e&&j.patchProp(u.working,e.path,e.key,e.value))g.hidden=!0;else{let e=j.apply(u.working);g.hidden=e===null,e!==null&&D(e)}p.disabled=!u.dirty||!u.working.root,p.title=u.working.root?``:`Add a root node before saving`,m.disabled=!u.canUndo,u.dirty!==de&&(de=u.dirty,EI.change(u.dirty))};u.onChange(fe),u.validator=e=>j.validate(e),u.onError=D;let pe=(e,t,n,r)=>{let i=u.nodeAt(e);i&&u.mutate(()=>{i.props||={},n===r?(delete i.props[t],Object.keys(i.props).length===0&&delete i.props):i.props[t]=n},{path:e,key:t,value:n})},me=(e,t,n,r)=>{let i=u.nodeAt(e);i&&u.mutate(()=>{i.props||={},JSON.stringify(n)===JSON.stringify(r)?(delete i.props[t],Object.keys(i.props).length===0&&delete i.props):i.props[t]=n},{path:e,key:t,value:n})},he=async(e,n,r)=>{j.playing&&j.stop();let i=await t.loadScene(e);w=e,S=n,C=r,T=!0;let s=e??n;a(`#file-chip`).hidden=!s,a(`#file-path`).textContent=s??``,a(`#file-chip`).title=`input: ${n}\noutput: ${r}`,y.hidden=!0,O(),CV(),u.reset(i),o.mode===`project`&&n&&EI.open(n,r)},ge=BB({list:b,search:a(`#picker-search`),count:a(`#picker-count`),path:a(`#picker-path`)},{entries:async()=>t.scenes?await t.scenes():[],current:()=>w,open:e=>_e(e.rel,e.abs)}),_e=(e,t)=>{let n=()=>{he(e,t,t).catch(e=>D(e instanceof Error?e.message:String(e)))};if(!u.dirty||!u.canUndo){n();return}we(`'${w??`This scene`}' has unsaved changes. Opening '${e}' discards them.`,`discard & open`,n)},ve=async()=>{y.hidden=!1,await ge.refresh()},ye=()=>{y.hidden=!0};if(a(`#picker-close`).addEventListener(`click`,ye),y.addEventListener(`pointerdown`,e=>{e.target===y&&ye()}),a(`#picker-create`).addEventListener(`click`,()=>{(async()=>{let e=a(`#picker-path`),n=(e.value.trim()||e.placeholder).trim();if(n)try{if(!t.createScene)return;let e=await t.createScene(n.endsWith(`.scene.json`)?n:`${n}.scene.json`);await he(e.rel,e.abs,e.abs)}catch(e){D(e instanceof Error?e.message:String(e))}})()}),o.mode===`project`&&t.scenes&&(x.hidden=!1,x.addEventListener(`click`,()=>void ve())),o.mode===`project`&&o.input===null)await he(void 0,``,``);else if(o.mode===`project`&&t.scenes){let e=await t.scenes(),n=e.length===1?e[0]:void 0;n?await he(n.rel,n.abs,n.abs):await ve()}else await he(void 0,o.input,o.output);a(`#add-btn`).addEventListener(`click`,()=>{let e=u.selection??[],t=v.value,n=u.insertNode({name:t,type:t},e);n&&u.select(n)});let be=a(`#generate`);bR(u),a(`#generate-btn`).addEventListener(`click`,()=>vR(u));let xe=a(`#confirm`),N=e=>{if(u.selection===null&&e.length===0){D(`The scene itself cannot be deleted — it IS the file.`);return}if(e.length===0){let e=u.working.root;if(!e)return;let t=fH(e);we(`This deletes the ROOT '${String(e.name??``)}'${t>0?` AND its ${t} descendant node${t===1?``:`s`}`:``} — the scene goes empty, and the next node you add becomes the new root.`,`delete root`,()=>u.deleteRoot());return}let t=e[0]?.slice(0,-1)??[],n=u.findRemovalReferences(e);if(n.length===0){let n=e.reduce((e,t)=>{let n=u.nodeAt(t);return e+(n?fH(n):0)},0);if(n>0){we(`This deletes ${e.length>1?`${e.length} nodes`:`'${String(u.nodeAt(e[0]??[])?.name??``)}'`} AND ${n} descendant node${n===1?``:`s`}.`,`delete ${e.length+n} nodes`,()=>{u.removeNodes(e)&&u.select(t)});return}u.removeNodes(e)&&u.select(t);return}a(`#confirm-text`).textContent=`${n.length} reference${n.length>1?`s`:``} still point at the node(s) you are deleting. Unlink them and delete, or cancel.`;let r=a(`#confirm-list`);r.textContent=``;for(let e of n){let t=document.createElement(`div`);t.textContent=`${e.kind===`uid`?`◆ uid`:`⇄ connection`} ${e.where}`,r.appendChild(t)}a(`#confirm-title`).textContent=`still referenced`,a(`#confirm-delete`).textContent=`unlink & delete`,xe.hidden=!1,Se={selections:e,parentOfFirst:t}},Se=null,Ce=null;function we(e,t,n){a(`#confirm-title`).textContent=`are you sure?`,a(`#confirm-text`).textContent=e,a(`#confirm-list`).textContent=``,a(`#confirm-delete`).textContent=t,Ce=n,xe.hidden=!1}function P(){xe.hidden=!0,Se=null,Ce=null}a(`#confirm-close`).addEventListener(`click`,P),a(`#confirm-cancel`).addEventListener(`click`,P),xe.addEventListener(`pointerdown`,e=>{e.target===xe&&P()}),a(`#confirm-delete`).addEventListener(`click`,()=>{if(Ce){Ce(),P();return}Se&&u.removeNodesUnlinking(Se.selections)&&u.select(Se.parentOfFirst),P()}),mV(N),hV(e=>{ee(`${HF({en:`Rename: repaired ${e.length} reference${e.length===1?``:`s`}`,ko:`이름 변경: 참조 ${e.length}건 수정`})} — ${e.map(e=>e.where).join(`, `)}`)}),a(`#asset-add-btn`).addEventListener(`click`,e=>{e.stopPropagation(),u.startAddingAsset()}),a(`#group-add-btn`).addEventListener(`click`,e=>{e.stopPropagation(),u.startAddingGroup()});for(let e of document.querySelectorAll(`.section-toggle`)){let t=e.dataset.section??``,n=document.querySelector(`[data-body="${t}"]`),r=`incanto-editor-section-${t}`,i=t=>{e.classList.toggle(`collapsed`,t),n&&(n.hidden=t),localStorage.setItem(r,t?`1`:``)};i(localStorage.getItem(r)===`1`),e.addEventListener(`click`,()=>i(!e.classList.contains(`collapsed`)))}a(`#delete-btn`).addEventListener(`click`,()=>{N(u.allSelections().filter(e=>e.length>0))});let Te=()=>{g.hidden=!0,j.play(u.working).then(e=>{e&&D(e)})};if(h.addEventListener(`click`,()=>{if(j.playing){j.stop(),fe();return}if(!e.onPlay){Te();return}i.querySelector(`.play-menu`)?.remove();let t=document.createElement(`div`);t.className=`context-menu floating play-menu`;let r=[[`preview`,`▶ preview here`,e.playHints?.preview??`simulate in the editor · scripts stripped`],[`debug`,`⤢ run as the game`,e.playHints?.debug??`this page becomes the game, with the debug overlay`]];for(let[n,i,a]of r){let r=document.createElement(`button`);r.type=`button`,r.className=`menu-item play-menu-item`;let o=document.createElement(`span`);o.textContent=i;let s=document.createElement(`span`);s.className=`play-menu-hint`,s.textContent=a,r.append(o,s),r.addEventListener(`click`,()=>{t.remove(),n===`preview`?Te():e.onPlay?.(n,u.working)}),t.appendChild(r)}i.appendChild(t);let a=h.getBoundingClientRect(),o=t.getBoundingClientRect().width;t.style.left=`${Math.min(Math.max(8,a.right-o),window.innerWidth-o-8)}px`,t.style.top=`${a.bottom+6}px`;let s=e=>{e.type===`keydown`&&e.key!==`Escape`||e.type!==`keydown`&&(t.contains(e.target)||e.target===h)||(t.remove(),document.removeEventListener(`pointerdown`,s,!0),document.removeEventListener(`keydown`,s,!0))};setTimeout(()=>{document.addEventListener(`pointerdown`,s,!0),document.addEventListener(`keydown`,s,!0)},0),n.push(()=>{document.removeEventListener(`pointerdown`,s,!0),document.removeEventListener(`keydown`,s,!0)})}),e.onExit){let t=document.createElement(`button`);t.type=`button`,t.className=`ghost`,t.id=`exit-btn`,t.title=`Back to the game`,t.textContent=`✕ exit`,h.parentElement?.insertBefore(t,h),t.addEventListener(`click`,()=>void e.onExit?.())}for(let e of[`move`,`rotate`,`scale`])a(`#tool-${e}`).addEventListener(`click`,()=>j.setMode(e));j.setMode(`move`);let F=a(`#tool-colliders`),I=`incanto-editor-show-colliders`,Ee=e=>{j.showColliders=e,F.classList.toggle(`active`,e),localStorage.setItem(I,e?``:`0`)};Ee(localStorage.getItem(I)!==`0`),F.addEventListener(`click`,()=>Ee(!j.showColliders));let De=a(`#hints-dock`),Oe=`incanto-editor-hints-open`;De.classList.toggle(`open`,localStorage.getItem(Oe)===`1`),a(`#hints-toggle`).addEventListener(`click`,()=>{let e=De.classList.toggle(`open`);localStorage.setItem(Oe,e?`1`:``)}),a(`#fit-btn`).addEventListener(`click`,()=>j.zoomToFit()),pV(()=>j.zoomToFit()),a(`#gameview-btn`).addEventListener(`click`,()=>j.gameView()),t.saveScene||(p.hidden=!0),p.addEventListener(`click`,()=>{(async()=>{try{await t.saveScene?.(u.working,w),u.markSaved(),EI.save(S,C,u.working)}catch(e){D(e instanceof Error?e.message:String(e))}})()}),m.addEventListener(`click`,()=>u.undo());let ke=e=>{if(e.key===`Escape`&&j.cancelActiveDrag(),e.key===`Escape`&&!g.hidden&&a(`#docs`).hidden&&xe.hidden&&be.hidden&&y.hidden&&!j.playing){O();return}if(e.key===`Escape`&&!a(`#docs`).hidden){PI();return}if(e.key===`Escape`&&!xe.hidden){P();return}if(e.key===`Escape`&&!be.hidden){yR();return}if(e.key===`Escape`&&!y.hidden){ye();return}if(e.key===`Escape`&&j.playing){j.stop(),fe();return}if(j.playing)return;let t=e.target.matches(`input, textarea, select`);(e.metaKey||e.ctrlKey)&&e.key===`z`?(e.preventDefault(),u.undo()):(e.metaKey||e.ctrlKey)&&e.key===`s`?(e.preventDefault(),p.disabled||p.click()):!t&&e.code===`KeyF`?j.zoomToFit():!t&&(e.code===`Digit0`||e.code===`Numpad0`)?j.gameView():!t&&e.code===`KeyW`?j.setMode(`move`):!t&&e.code===`KeyE`?j.setMode(`rotate`):!t&&e.code===`KeyR`&&j.setMode(`scale`)};return window.addEventListener(`keydown`,ke),n.push(()=>window.removeEventListener(`keydown`,ke)),fe(),e.camera&&j.setEditCamera(e.camera.position,e.camera.target),EI.ready(S,C,o.version),{working:()=>u.working,camera:()=>j.editCamera(),showError:D,dispose(){j.dispose();for(let e of document.querySelectorAll(`.context-menu, .balloon`))e.remove();for(let e of n.splice(0).reverse())e()}}}function fH(e){let t=0;for(let n of e.children??[])t+=1+fH(n);return t}function pH(e,t){let n=e.working.assets;return n?Object.entries(n).filter(([,e])=>e?.type===t).map(([e])=>`$${e}`):[]}function mH(e,t){let n=e.working.assets;return n?Object.entries(n).filter(([,e])=>!t||e?.type!==void 0&&t.includes(e.type)).map(([e])=>`$${e}`):[]}function hH(e,t,n){let r=e.working.assets??{};for(let[e,t]of Object.entries(r))if(t?.url===n.url)return`$${e}`;let i=t;for(let e=2;i in r;e++)i=`${t}-${e}`;return e.mutate(()=>{e.working.assets||(e.working.assets={}),e.working.assets[i]=n}),`$${i}`}var gH=null,_H=null;function vH(){return _H||(_H=document.createElement(`canvas`),_H.style.cssText=`position:fixed; inset:0; width:100%; height:100%; display:block;`,document.body.appendChild(_H)),_H.style.visibility=``,_H}async function yH(e,t){return gH=await dH({api:ue,...e?{camera:e}:{},onPlay:(e,t)=>{e===`debug`&&bH(t)},playHints:{debug:`this page becomes the game — needs a scene with no project behaviors`},...t?{onExit:()=>(gH?.dispose(),gH=null,vH(),t())}:{}}),gH}async function bH(e){let t=e.dimension??`2d`;gH?.dispose(),gH=null;let n=async e=>{_H&&(_H.style.visibility=`hidden`),await yH(e.camera,e.exit)};try{if(t===`3d`){let{createGame3D:t}=await Um(async()=>{let{createGame3D:e}=await Promise.resolve().then(()=>TF);return{createGame3D:e}},void 0,import.meta.url);await t({canvas:vH(),scene:e,debug:!0,editor:{open:n}})}else{let{createGame2D:t}=await Um(async()=>{let{createGame2D:e}=await Promise.resolve().then(()=>Iy);return{createGame2D:e}},void 0,import.meta.url);await t({canvas:vH(),scene:e,debug:!0,editor:{open:n}})}}catch(e){_H&&(_H.style.visibility=`hidden`),(await yH()).showError(`${e instanceof Error?e.message:String(e)}\n\nRunning as the game needs your project's behaviors, which live in your app, not in this page. Start your own dev server with debug enabled and use the ☰ debug menu's "✎ edit this scene" — the switch works both ways from there, with every behavior loaded.`)}}yH().catch(e=>{let t=document.createElement(`div`);t.id=`error-banner`,t.style.cssText=`position:fixed;inset:0 0 auto 0;z-index:99;padding:10px 14px;background:#5b1a24;color:#ffd9df;font:13px ui-monospace,monospace`,t.textContent=e instanceof Error?e.message:String(e),document.body.appendChild(t)});export{Ze as i,Um as n,at as r,kv as t};
|
|
10951
|
+
`,lV=new Map(jI.flatMap(e=>e.nodes.map(e=>[e.type,e.summary]))),uV=new Set,dV=null,fV=null,pV=null;function mV(e){fV=e}function hV(e){dV=e}function gV(e){pV=e}var _V=null,vV=null,yV=null;function bV(e){return e?e.includes(`Body`)||e.includes(`Area`)||e.includes(`Controller`)?`cat-body`:e===`NetworkSpawner`?`cat-net`:e.endsWith(`3D`)?`cat-3d`:e.endsWith(`2D`)||e===`Label`||e===`UILayer`?`cat-2d`:`cat-core`:`cat-core`}function xV(e,t){e.textContent=``;let n=document.createElement(`div`);n.className=`tree-row scene-row${t.selection===null&&t.selectedAsset===null&&t.selectedGroup===null&&!t.addingAsset&&!t.addingGroup?` selected`:``}`,n.textContent=`⚙ ${String(t.working.name??`scene`)}`,n.addEventListener(`click`,()=>t.select(null)),e.appendChild(n);let r=t.working.root;if(!r){let t=document.createElement(`div`);t.className=`muted-note explorer-empty`,t.textContent=`no root node — pick a type below and + to start the scene`,e.appendChild(t);return}TV(r,t.selection),e.appendChild(EV(r,[],t,``)),CV(e,t.selection)}var SV=null;function CV(e,t){let n=JSON.stringify(t);n!==SV&&(SV=n,e.querySelector(`.tree-row.selected`)?.scrollIntoView?.({block:`nearest`,inline:`nearest`}))}function wV(){SV=null}function TV(e,t){if(!t)return;let n=e,r=``;for(let e of t){r=r?`${r}/${n.name}`:String(n.name),uV.delete(r);let t=n.children?.[e];if(!t)return;n=t}}function EV(e,t,n,r){let i=r?`${r}/${e.name}`:String(e.name),a=(e.children?.length??0)>0,o=uV.has(i),s=document.createElement(`div`);s.className=`tree-branch`;let c=document.createElement(`div`);c.className=`tree-row${n.isSelected(t)?` selected`:``}`,c.draggable=t.length>0&&yV!==i;let l=document.createElement(`span`);l.className=`chevron${a?``:` leaf`}${o?` collapsed`:``}`,a?l.appendChild(qF()):l.textContent=`·`,a&&l.addEventListener(`click`,e=>{e.stopPropagation(),o?uV.delete(i):uV.add(i),n.select(n.selection)});let u=document.createElement(`span`);if(u.className=`tree-icon ${bV(e.type)}`,u.appendChild(KF(e.type)),u.title=e.type??`instance`,u.addEventListener(`click`,t=>{t.stopPropagation(),DV(u,e.type??`instance`)}),c.append(l,u),yV===i){let r=document.createElement(`input`);r.className=`rename-input`,r.value=e.name??``;let i=()=>{yV=null;let i=r.value.trim();if(i&&i!==e.name){let e=n.renameNode(t,i)??[];e.length>0&&pV?.(e)}else n.select(n.selection)};r.addEventListener(`keydown`,e=>{e.stopPropagation(),e.key===`Enter`&&i(),e.key===`Escape`&&(yV=null,n.select(n.selection))});for(let e of[`click`,`pointerdown`,`dblclick`,`mousedown`])r.addEventListener(e,e=>e.stopPropagation());r.addEventListener(`blur`,i),c.appendChild(r),queueMicrotask(()=>{r.focus(),r.select()})}else{let r=document.createElement(`span`);r.className=`tree-name`,r.textContent=e.name??`(unnamed)`,r.addEventListener(`dblclick`,e=>{e.stopPropagation(),yV=i,n.select(t)}),c.appendChild(r)}if(c.addEventListener(`click`,e=>{a&&!e.metaKey&&!e.ctrlKey&&(o?uV.delete(i):uV.add(i)),n.select(t,{toggle:e.metaKey||e.ctrlKey})}),c.addEventListener(`contextmenu`,e=>{e.preventDefault(),n.isSelected(t)||n.select(t),OV(e.clientX,e.clientY,n,t,i)}),LV(c,t,n),s.appendChild(c),a&&!o){let r=document.createElement(`div`);r.className=`tree-children`,(e.children??[]).forEach((e,a)=>{r.appendChild(EV(e,[...t,a],n,i))}),s.appendChild(r)}return s}function DV(e,t){NV();let n=document.createElement(`div`);n.className=`balloon floating`;let r=document.createElement(`span`);r.className=`balloon-title`,r.textContent=t,n.appendChild(r);let i=lV.get(t);if(i){let e=document.createElement(`span`);e.textContent=UF(i),n.appendChild(e)}document.body.appendChild(n);let a=e.getBoundingClientRect();n.style.left=`${Math.min(innerWidth-240,a.right+8)}px`,n.style.top=`${Math.max(8,a.top-6)}px`,PV(n)}function OV(e,t,n,r,i){NV();let a=n.allSelections(),o=a.length===1&&r.length>0,s=document.createElement(`div`);s.className=`context-menu floating`;let c=(e,t,n)=>{let r=document.createElement(`button`);r.type=`button`,r.className=`menu-item${n?.danger?` danger`:``}`,r.disabled=t===null;let i=document.createElement(`span`);if(i.textContent=e,r.appendChild(i),n?.kbd){let e=document.createElement(`kbd`);e.textContent=n.kbd,r.appendChild(e)}t&&r.addEventListener(`click`,()=>{NV(),t()}),s.appendChild(r)};c(`duplicate${a.length>1?` ×${a.length}`:``}`,()=>{for(let e of[...a].reverse())n.duplicateNode(e)}),c(`frame in view`,fV&&r.length>0?()=>{n.select(r),fV?.()}:null,{kbd:`F`}),c(`rename`,o?()=>{yV=i,n.select(r)}:null,{kbd:`dbl-click`}),s.appendChild(kV()),c(`cut`,r.length>0?()=>AV(n,!0):null),c(`copy`,r.length>0?()=>AV(n,!1):null),c(`paste as child${vV?` (${vV.nodes.length})`:``}`,vV?()=>jV(n,r):null),s.appendChild(kV()),c(`delete`,r.length>0?()=>(dV??(e=>n.removeNodes(e)))(a):null,{danger:!0}),document.body.appendChild(s),s.style.left=`${Math.min(innerWidth-200-8,e)}px`,s.style.top=`${Math.min(innerHeight-s.offsetHeight-8,t)}px`,PV(s)}function kV(){let e=document.createElement(`div`);return e.className=`menu-divider`,e}function AV(e,t){let n=e.allSelections().filter(e=>e.length>0).map(t=>e.nodeAt(t)).filter(e=>e!==null);vV={nodes:n.map(e=>JSON.parse(JSON.stringify(e))),cut:t?n:null}}function jV(e,t){if(vV){for(let n of vV.nodes)e.insertNode(n,t);if(vV.cut){let t=e.working.root,n=vV.cut.map(e=>MV(t,e)).filter(e=>e!==null);n.length>0&&e.removeNodes(n),vV={nodes:vV.nodes,cut:null}}}}function MV(e,t){if(e===t)return[];for(let[n,r]of(e.children??[]).entries()){let e=MV(r,t);if(e)return[n,...e]}return null}function NV(){for(let e of document.querySelectorAll(`.floating`))e.remove()}function PV(e){let t=r=>{e.contains(r.target)||(e.remove(),document.removeEventListener(`pointerdown`,t,!0),document.removeEventListener(`keydown`,n,!0))},n=r=>{r.key===`Escape`&&(e.remove(),document.removeEventListener(`pointerdown`,t,!0),document.removeEventListener(`keydown`,n,!0))};setTimeout(()=>{document.addEventListener(`pointerdown`,t,!0),document.addEventListener(`keydown`,n,!0)},0)}function FV(e,t){let n=t.getBoundingClientRect(),r=(e.clientY-n.top)/n.height;return r<.25?`before`:r>.75?`after`:`into`}function IV(e){e.classList.remove(`drop-into`,`drop-before`,`drop-after`)}function LV(e,t,n){e.addEventListener(`dragstart`,r=>{_V=n.isSelected(t)?n.allSelections():[t],r.dataTransfer?.setData(`text/plain`,``),r.dataTransfer&&(r.dataTransfer.effectAllowed=`move`),e.classList.add(`dragging`)}),e.addEventListener(`dragend`,()=>{_V=null,e.classList.remove(`dragging`)}),e.addEventListener(`dragover`,n=>{if(!_V||_V.some(e=>e.length<=t.length&&e.every((e,n)=>e===t[n])))return;n.preventDefault(),n.dataTransfer&&(n.dataTransfer.dropEffect=`move`),IV(e);let r=t.length===0?`into`:FV(n,e);e.classList.add(`drop-${r}`)}),e.addEventListener(`dragleave`,()=>IV(e)),e.addEventListener(`drop`,r=>{if(IV(e),!_V)return;r.preventDefault();let i=t.length===0?`into`:FV(r,e),a=n.moveNodes(_V,t,i);_V=null,a?.[0]&&n.select(a[0])})}var RV={x:`#fb7185`,y:`#86efac`,z:`#7aa2ff`};function zV(e,t,n){let r=t-e.origin.x,i=n-e.origin.y;if(Math.abs(r)<=e.centerSize&&Math.abs(i)<=e.centerSize)return{kind:`center`};for(let t of e.axes){let e=t.sx*t.sx+t.sy*t.sy;if(e<1)continue;let n=Math.max(0,Math.min(1,(r*t.sx+i*t.sy)/e)),a=r-t.sx*n,o=i-t.sy*n;if(n>.25&&Math.hypot(a,o)<=8)return{kind:`axis`,axis:t.axis}}return null}function BV(e,t,n){let r=e.sx*e.sx+e.sy*e.sy;return r<1?0:(t*e.sx+n*e.sy)/r*e.worldPerUnit}function VV(e,t,n,r=!1){let{origin:i,axes:a,centerSize:o}=t;for(let t of a){let a=n?.kind===`axis`&&n.axis===t.axis;e.strokeStyle=t.color,e.fillStyle=t.color,e.globalAlpha=a?1:.9,e.lineWidth=a?3:2,e.beginPath(),e.moveTo(i.x,i.y),e.lineTo(i.x+t.sx,i.y+t.sy),e.stroke();let o=Math.hypot(t.sx,t.sy)||1,s=t.sx/o,c=t.sy/o,l=i.x+t.sx,u=i.y+t.sy;e.beginPath(),r?e.rect(l-5,u-5,10,10):(e.moveTo(l+s*9,u+c*9),e.lineTo(l-c*4.5,u+s*4.5),e.lineTo(l+c*4.5,u-s*4.5),e.closePath()),e.fill(),e.font=`700 9px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(t.axis.toUpperCase(),l+s*18,u+c*18)}let s=n?.kind===`center`;e.globalAlpha=s?1:.95,e.fillStyle=s?`#ffffff`:`#e2e6f0`,e.strokeStyle=`#0b0d14`,e.lineWidth=1.5,e.beginPath(),e.rect(i.x-o,i.y-o,o*2,o*2),e.fill(),e.stroke(),e.globalAlpha=1}function HV(e,t,n){return Math.atan2(n-e.y,t-e.x)*180/Math.PI}function UV(e,t){let n=t-e;for(;n>180;)n-=360;for(;n<=-180;)n+=360;return n}function WV(e,t,n,r){let i=null,a=r;for(let r of e)for(let e of r.points){let o=Math.hypot(t-e.x,n-e.y);o<a&&(a=o,i=r.axis)}return i}function GV(e,t,n){for(let r of t){if(r.points.length<2)continue;let t=n===r.axis;e.strokeStyle=RV[r.axis],e.globalAlpha=t?1:.75,e.lineWidth=t?3:2,e.beginPath();let i=r.points[0];e.moveTo(i.x,i.y);for(let t of r.points.slice(1))e.lineTo(t.x,t.y);e.closePath(),e.stroke()}e.globalAlpha=1}function KV(e,t,n,r){e.font=`600 11px ui-monospace, Menlo, monospace`;let i=e.measureText(r).width+14;e.fillStyle=`rgba(16, 19, 29, 0.92)`,e.strokeStyle=`rgba(110, 231, 220, 0.5)`,e.lineWidth=1,e.beginPath(),e.roundRect(t+14,n-26,i,20,5),e.fill(),e.stroke(),e.fillStyle=`#6ee7dc`,e.textAlign=`left`,e.textBaseline=`middle`,e.fillText(r,t+21,n-16)}var qV=class{engine;editCanvas;overlay;playCanvas;cb;editUiHost=null;playUiHost=null;renderer2d=null;renderer3d=null;rendererDim=null;orbit={yaw:.6,pitch:.35,dist:10,target:[0,1,0]};pathOf=new Map;reindexNeeded=!1;nodeAtPath=new Map;selectedPath=null;paintHandler=null;extraPaths=[];hoveredNode=null;hoveredGizmo=null;lastGood=null;lastAppliedKey=null;playEngine=null;playRenderer=null;playPhysics=null;setPaintHandler(e){this.paintHandler=e}get playing(){return this.playEngine!==null}constructor(e,t,n,r){this.editCanvas=e,this.overlay=t,this.playCanvas=n,this.cb=r;let i=this;this.engine=new Wt({scheduler:e=>{let t=0,n=performance.now(),r=requestAnimationFrame(function a(o){t+=.001;let s=Math.min(.1,(o-n)/1e3);n=o;try{e(t),i.tickAmbientPreviews(s)}catch(e){console.error(`incanto-editor viewport:`,e)}r=requestAnimationFrame(a)});return()=>cancelAnimationFrame(r)}}),this.editUiHost=this.makeUiHost(e.parentElement,4),this.playUiHost=this.makeUiHost(n.parentElement,5),this.engine.uiHost=this.editUiHost,this.engine.start(),this.engine.updated.connect(()=>this.drawOverlay());let a=e=>{e.key===`Shift`&&(this.shiftHeld=!0)},o=e=>{e.key===`Shift`&&(this.shiftHeld=!1)};window.addEventListener(`keydown`,a),window.addEventListener(`keyup`,o),this.cleanups.push(()=>{window.removeEventListener(`keydown`,a),window.removeEventListener(`keyup`,o)}),this.bindPointer()}cleanups=[];makeUiHost(e,t){if(!e)return null;let n=document.createElement(`div`);return n.style.cssText=`position:absolute;inset:0;pointer-events:none;z-index:${t};`,e.appendChild(n),this.cleanups.push(()=>n.remove()),n}dispose(){this.stop(),this.editPhysics?.dispose(),this.editPhysics=null,this.engine.stop(),this.engine.dispose(),this.renderer2d?.dispose(),this.renderer3d?.dispose(),this.renderer2d=null,this.renderer3d=null;for(let e of this.cleanups.splice(0))e()}setEditCamera(e,t){let n=(e[0]??0)-(t[0]??0),r=(e[1]??0)-(t[1]??0),i=(e[2]??0)-(t[2]??0),a=Math.hypot(n,r,i);a>.01&&(this.orbit.target=[t[0]??0,t[1]??0,t[2]??0],this.orbit.dist=Math.min(800,Math.max(.3,a)),this.orbit.yaw=Math.atan2(n,i),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,r/a))),this.syncOrbit())}editCamera(){let{pos:e}=this.orbitVectors();return{position:[e.x,e.y,e.z],target:[...this.orbit.target]}}apply(e){e.root||(e={...e,root:{name:`__empty`,type:(e.dimension??`2d`)===`3d`?`Node3D`:`Node2D`}});let t=JSON.stringify(e);if(t===this.lastAppliedKey&&this.rendererDim===(e.dimension??`2d`))return null;let n;try{let t=structuredClone(e);uH(t),n=Xn(t,{stubAllBehaviors:!0})}catch(e){return e instanceof Error?e.message:String(e)}this.lastGood=e,this.lastAppliedKey=t;let r=e.dimension??`2d`;if(this.rendererDim!==r){if(this.renderer2d?.dispose(),this.renderer3d?.dispose(),this.renderer2d=null,this.renderer3d=null,r===`2d`)this.renderer2d=new Cy({canvas:this.editCanvas,engine:this.engine}),this.renderer2d.ignoreStatic=!0,this.renderer2d.viewOverride=this.defaultView(e);else{this.renderer3d=new lF({canvas:this.editCanvas,engine:this.engine}),this.renderer3d.ignoreStatic=!0;let t=oH(e.root);if(t){let[e,n,r]=t;this.orbit.dist=Math.max(2,Math.hypot(e,n,r)),this.orbit.yaw=Math.atan2(e,r),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,n/this.orbit.dist))),this.orbit.target=[0,Math.min(2,Math.abs(n)/2),0]}this.syncOrbit()}this.rendererDim=r}return this.engine.setScene(n),this.indexTree(n.root),this.hoveredNode=null,null}setSelection(e,t=[]){this.selectedPath=e,this.extraPaths=t}validate(e){if(!e.root)return null;try{let t=structuredClone(e);return uH(t),Xn(t,{stubAllBehaviors:!0}),null}catch(e){return e instanceof Error?e.message:String(e)}}defaultView(e){let t=sH(e.root);if(t)return{cx:t[0],cy:t[1],zoom:1};let n=this.editCanvas.clientWidth||960,r=this.editCanvas.clientHeight||540;return{cx:n/2,cy:r/2,zoom:1}}indexTree(e){this.pathOf=new Map,this.nodeAtPath=new Map;let t=(e,n)=>{this.pathOf.set(e,n),this.nodeAtPath.set(n.join(`.`),e),e.children.forEach((e,r)=>{t(e,[...n,r])})};t(e,[])}liveSelected(){return this.selectedPath===null?null:this.nodeAtPath.get(this.selectedPath.join(`.`))??null}patchProp(e,t,n,r){if(this.playing)return!1;let i=this.nodeAtPath.get(t.join(`.`));if(!i)return!1;try{i[n]=r===void 0?void 0:structuredClone(r)}catch{return!1}return this.reindexNeeded=!0,this.lastAppliedKey=JSON.stringify(e),!0}gizmoActive=null;gizmoMode=`move`;activeRing=null;readout=null;cancelActiveDrag=()=>{};shiftHeld=!1;get showColliders(){return this.collidersOn}set showColliders(e){this.collidersOn=e,this.editPhysics&&(this.editPhysics.debugDraw=e),e&&this.ensureOutlinePhysics()}collidersOn=!0;editPhysics=null;outlinePending=null;async ensureOutlinePhysics(){if(this.editPhysics||this.outlinePending)return this.outlinePending??void 0;let e=this.rendererDim;if(e)return this.outlinePending=(async()=>{try{if(e===`2d`){let{enablePhysics2D:e}=await Um(async()=>{let{enablePhysics2D:e}=await Promise.resolve().then(()=>Ly);return{enablePhysics2D:e}},void 0,import.meta.url),t=await e(this.engine,{simulate:!1});t.debugDraw=this.collidersOn,this.editPhysics=t}else{let{enablePhysics3D:e}=await Um(async()=>{let{enablePhysics3D:e}=await Promise.resolve().then(()=>EF);return{enablePhysics3D:e}},void 0,import.meta.url),t=await e(this.engine,{simulate:!1});t.debugDraw=this.collidersOn,this.editPhysics=t}}catch(e){console.warn(`[incanto] collider outlines unavailable:`,e)}finally{this.outlinePending=null}})(),this.outlinePending}get mode(){return this.gizmoMode}setMode(e){this.gizmoMode=e,this.cb.onModeChanged(e)}gizmoLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=e.position;if(!Array.isArray(t))return null;let n=aH(e),r=this.renderer2d.screenFromWorld(n.x,n.y),i=this.renderer2d.view().zoom;return{origin:r,centerSize:7,axes:[{axis:`x`,sx:64,sy:0,worldPerUnit:64/i,color:RV.x},{axis:`y`,sx:0,sy:64,worldPerUnit:64/i,color:RV.y}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D,n=e.position;if(!t||!Array.isArray(n))return null;t.getWorldPosition($V);let r=this.renderer3d.screenFromWorld($V.x,$V.y,$V.z);if(r.behind)return null;let i=[],a=this.orbit.dist,o=Math.max(.2,a*.18);for(let[e,t]of[[`x`,[1,0,0]],[`y`,[0,1,0]],[`z`,[0,0,1]]]){let n=this.renderer3d.screenFromWorld($V.x+t[0]*o,$V.y+t[1]*o,$V.z+t[2]*o);n.behind||i.push({axis:e,sx:n.x-r.x,sy:n.y-r.y,worldPerUnit:o,color:RV[e]})}return{origin:{x:r.x,y:r.y},centerSize:7,axes:i}}return null}ringLayout(){let e=this.liveSelected();if(!e)return null;if(this.rendererDim===`2d`&&this.renderer2d){let t=aH(e),n=this.renderer2d.screenFromWorld(t.x,t.y),r=[];for(let e=0;e<48;e++){let t=e/48*Math.PI*2;r.push({x:n.x+56*Math.cos(t),y:n.y+56*Math.sin(t)})}return{origin:n,rings:[{axis:`z`,points:r}]}}if(this.rendererDim===`3d`&&this.renderer3d){let t=e._object3D;if(!t)return null;t.getWorldPosition($V);let n={x:$V.x,y:$V.y,z:$V.z},r=this.renderer3d.screenFromWorld(n.x,n.y,n.z);if(r.behind)return null;let i=Math.max(.2,this.orbit.dist*.16),a=[];for(let e of[`x`,`y`,`z`]){let t=[];for(let r=0;r<48;r++){let a=r/48*Math.PI*2,o=Math.cos(a)*i,s=Math.sin(a)*i,c=e===`x`?this.renderer3d.screenFromWorld(n.x,n.y+o,n.z+s):e===`y`?this.renderer3d.screenFromWorld(n.x+o,n.y,n.z+s):this.renderer3d.screenFromWorld(n.x+o,n.y+s,n.z);c.behind||t.push({x:c.x,y:c.y})}a.push({axis:e,points:t})}return{origin:{x:r.x,y:r.y},rings:a}}return null}orbitVectors(){let{yaw:e,pitch:t,dist:n,target:r}=this.orbit,i=Math.cos(t),a=new U(r[0]+n*i*Math.sin(e),r[1]+n*Math.sin(t),r[2]+n*i*Math.cos(e)),o=new U(r[0],r[1],r[2]).sub(a).normalize(),s=new U().crossVectors(o,YV).normalize();return{pos:a,right:s,up:new U().crossVectors(s,o).normalize(),forward:o}}syncOrbit(){if(!this.renderer3d)return;let{pos:e}=this.orbitVectors();this.renderer3d.viewOverride={position:[e.x,e.y,e.z],target:[...this.orbit.target]}}gameView(){if(this.rendererDim===`3d`&&this.renderer3d){let e=null;for(let[t]of this.pathOf)if(t instanceof tO&&(t.current||!e)&&(e=t,t.current))break;let t=e?e._ensureObject3D():null;if(t){t.getWorldPosition(XV),ZV.set(0,0,-1).applyQuaternion(t.getWorldQuaternion(QV));let e=Math.min(40,Math.max(3,this.orbit.dist));this.orbit.target=[XV.x+ZV.x*e,XV.y+ZV.y*e,XV.z+ZV.z*e],this.orbit.dist=e,this.orbit.yaw=Math.atan2(-ZV.x,-ZV.z),this.orbit.pitch=Math.asin(Math.max(-.99,Math.min(.99,-ZV.y)))}this.renderer3d.viewOverride=null;return}this.renderer2d&&(this.renderer2d.viewOverride=null)}snapView(e,t){e===`y`?(this.orbit.pitch=t*1.45,this.orbit.yaw=0):(this.orbit.pitch=0,this.orbit.yaw=e===`z`?t===1?0:Math.PI:Math.PI/2*t),this.syncOrbit()}gizmoCenter(){return{x:this.overlay.clientWidth-58,y:58,r:36}}gizmoHandles(){let{right:e,up:t,forward:n}=this.orbitVectors(),r=this.gizmoCenter(),i=[];for(let[a,o]of[[`x`,new U(1,0,0)],[`y`,new U(0,1,0)],[`z`,new U(0,0,1)]])for(let s of[1,-1]){let c=o.clone().multiplyScalar(s);i.push({axis:a,sign:s,x:r.x+c.dot(e)*26,y:r.y-c.dot(t)*26,z:-c.dot(n)})}return i.sort((e,t)=>e.z-t.z)}gizmoHit(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=14;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r??{axis:`z`,sign:1}}gizmoHandleAt(e,t){let n=this.gizmoCenter();if(Math.hypot(e-n.x,t-n.y)>n.r+8)return null;let r=null,i=12;for(let n of this.gizmoHandles()){let a=Math.hypot(e-n.x,t-n.y);a<i&&(i=a,r={axis:n.axis,sign:n.sign})}return r}tickAmbientPreviews(e){if(!this.playing)for(let[t]of this.pathOf)(t instanceof pj||t instanceof ty||t instanceof _j||t instanceof Wg||t instanceof NA)&&t.update(e)}modelAnimationsAt(e){let t=this.nodeAtPath.get(e.join(`.`));return t instanceof pj?t.availableAnimations():[]}boneNamesAt(e,t){let n=this.nodeAtPath.get(e.join(`.`));if(!n||t===``)return[];let r=n.getNodeOrNull(t);return r instanceof pj?r.boneNames():[]}drawOverlay(){if(this.reindexNeeded){this.reindexNeeded=!1;let e=this.engine.scene?.tree.root;e&&this.indexTree(e)}let e=this.overlay.getContext(`2d`);if(!e)return;let t=this.overlay.clientWidth,n=this.overlay.clientHeight,r=Math.min(devicePixelRatio||1,2);if((this.overlay.width!==t*r||this.overlay.height!==n*r)&&(this.overlay.width=t*r,this.overlay.height=n*r),e.setTransform(r,0,0,r,0,0),e.clearRect(0,0,t,n),this.playing)return;if(this.rendererDim===`3d`){this.drawGizmo(e),this.drawModeGizmo(e),this.readout&&KV(e,this.readout.x,this.readout.y,this.readout.text);return}if(!this.renderer2d)return;if(this.drawAxes2D(e),this.hoveredNode&&this.hoveredNode!==this.liveSelected()){let t=this.renderer2d.boundsOf(this.hoveredNode);t&&(e.strokeStyle=`rgba(110, 231, 220, 0.45)`,e.lineWidth=1.5,e.setLineDash([]),e.strokeRect(t.x,t.y,t.w,t.h))}for(let t of this.extraPaths){let n=this.nodeAtPath.get(t.join(`.`)),r=n?this.renderer2d.boundsOf(n):null;r&&(e.strokeStyle=`rgba(110, 231, 220, 0.7)`,e.lineWidth=1.5,e.setLineDash([4,3]),e.strokeRect(r.x-2,r.y-2,r.w+4,r.h+4),e.setLineDash([]))}let i=this.liveSelected();if(i){let t=this.renderer2d.boundsOf(i)??this.pointBounds(i);if(t){e.strokeStyle=`#6ee7dc`,e.lineWidth=2,e.setLineDash([6,4]),e.lineDashOffset=-(performance.now()/50%10),e.strokeRect(t.x-2,t.y-2,t.w+4,t.h+4),e.setLineDash([]),e.fillStyle=`#6ee7dc`;for(let[n,r]of[[t.x-2,t.y-2],[t.x+t.w+2,t.y-2],[t.x-2,t.y+t.h+2],[t.x+t.w+2,t.y+t.h+2]])e.fillRect(n-3,r-3,6,6)}}this.drawModeGizmo(e),this.readout&&KV(e,this.readout.x,this.readout.y,this.readout.text)}drawModeGizmo(e){if(this.gizmoMode===`rotate`){let t=this.ringLayout();t&&GV(e,t.rings,this.activeRing);return}let t=this.gizmoLayout();t&&VV(e,t,this.gizmoActive,this.gizmoMode===`scale`)}pointBounds(e){if(!this.renderer2d)return null;let t=e.position;if(!Array.isArray(t))return null;let n=aH(e),r=this.renderer2d.screenFromWorld(n.x,n.y);return{x:r.x-12,y:r.y-12,w:24,h:24}}drawGizmo(e){let t=this.gizmoCenter();e.beginPath(),e.arc(t.x,t.y,t.r,0,Math.PI*2),e.fillStyle=`rgba(16, 19, 29, 0.72)`,e.fill(),e.strokeStyle=`rgba(52, 60, 84, 0.9)`,e.lineWidth=1,e.stroke();let n={x:`#fb7185`,y:`#86efac`,z:`#7aa2ff`},r={x1:`right`,"x-1":`left`,y1:`top`,"y-1":`bottom`,z1:`front`,"z-1":`back`};for(let r of this.gizmoHandles()){let i=this.hoveredGizmo?.axis===r.axis&&this.hoveredGizmo?.sign===r.sign,a=n[r.axis],o=(r.z+1)/2;e.globalAlpha=i?1:.45+o*.55,e.strokeStyle=a,e.lineWidth=1.5,e.beginPath(),e.moveTo(t.x,t.y),e.lineTo(r.x,r.y),e.stroke(),e.beginPath(),e.arc(r.x,r.y,(r.sign===1?7:5)+(i?2:0),0,Math.PI*2),r.sign===1?(e.fillStyle=a,e.fill(),e.fillStyle=`#0b0d14`,e.font=`700 8px ui-monospace, monospace`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillText(r.axis.toUpperCase(),r.x,r.y+.5)):(e.fillStyle=`rgba(16, 19, 29, 0.9)`,e.fill(),e.stroke())}if(e.globalAlpha=1,this.hoveredGizmo){let n=r[`${this.hoveredGizmo.axis}${this.hoveredGizmo.sign}`];e.fillStyle=`#9aa3bd`,e.font=`600 10px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`bottom`,e.fillText(`${n} view`,t.x,t.y-t.r-6)}}drawAxes2D(e){let t=this.gizmoCenter();e.save(),e.shadowColor=`rgba(0, 0, 0, 0.25)`,e.shadowBlur=10,e.shadowOffsetY=2,e.beginPath(),e.arc(t.x,t.y,31,0,Math.PI*2),e.fillStyle=`rgba(13, 16, 24, 0.42)`,e.fill(),e.shadowColor=`transparent`,e.strokeStyle=`rgba(255, 255, 255, 0.16)`,e.lineWidth=1,e.stroke();let n=t.x-9,r=t.y-9;e.lineCap=`round`;let i=(t,i,a,o)=>{let s=n+t*21,c=r+i*21,l=e.createLinearGradient(n,r,s,c);l.addColorStop(0,`${a}55`),l.addColorStop(1,a),e.strokeStyle=l,e.lineWidth=2,e.beginPath(),e.moveTo(n,r),e.lineTo(s,c),e.stroke(),e.beginPath(),e.arc(s,c,6.5,0,Math.PI*2),e.fillStyle=a,e.fill(),e.font=`800 8px Inter, system-ui, sans-serif`,e.textAlign=`center`,e.textBaseline=`middle`,e.fillStyle=`#0b0d14`,e.fillText(o,s,c+.5)};i(1,0,`#fb7185`,`X`),i(0,1,`#86efac`,`Y`),e.beginPath(),e.arc(n,r,2.5,0,Math.PI*2),e.fillStyle=`#e2e6f0`,e.fill(),e.restore()}bindPointer(){let e=this.overlay,t=null,n=null,r=!1,i=null,a=null,o=null,s=null,c=null,l=t=>{let n=this.ringLayout();if(!n)return!1;let r=WV(n.rings,t.offsetX,t.offsetY,9);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=i.rotation,o=1;if(this.rendererDim===`3d`&&this.renderer3d){let{forward:e}=this.renderer3d.cameraBasis();o=(r===`x`?e.x:r===`y`?e.y:e.z)>0?1:-1}return c={axis:r,node:i,origin:n.origin,startAngle:HV(n.origin,t.offsetX,t.offsetY),startRotation:Array.isArray(a)?[...a]:a??0,sign:o},this.activeRing=r,!0},u=e=>{if(!c)return;let{axis:t,node:n,origin:r,startAngle:i,startRotation:a,sign:o}=c,s=UV(i,HV(r,e.offsetX,e.offsetY))*o,l=e.shiftKey||this.shiftHeld?15:null,u=e=>{let t=e+s;return l?Math.round(t/l)*l:Math.round(t*10)/10},d;if(Array.isArray(a)){let e={x:0,y:1,z:2}[t],r=[...a];r[e]=u(a[e]??0),d=r[e],n.rotation=r}else{let e=u(a);d=e,n.rotation=e}this.readout={x:e.offsetX,y:e.offsetY,text:`${d}°${l?` ⌁15°`:``}`}},d=e=>{if(!c)return;let{node:t,startRotation:n}=c;if(!e)t.rotation=n;else{let e=this.pathOf.get(t),n=t.rotation;e!==void 0&&n!==void 0&&(Array.isArray(n)?this.cb.onNodeRotated3D(e,[n[0]??0,n[1]??0,n[2]??0]):this.cb.onNodeRotated2D(e,n))}c=null,this.activeRing=null,this.readout=null};this.cancelActiveDrag=()=>{d(!1),s&&(s.node.position=s.startPos,s.node.scale=s.startScale,s=null,this.gizmoActive=null,this.readout=null)};let f=t=>{if(this.gizmoMode===`rotate`)return l(t);let n=this.gizmoLayout();if(!n)return!1;let r=zV(n,t.offsetX,t.offsetY);if(!r)return!1;let i=this.liveSelected();if(!i)return!1;e.setPointerCapture(t.pointerId);let a=[...i.position??[]],o=[...i.scale??[]];return s={hit:r,mode:this.gizmoMode===`scale`||t.button===2?`scale`:`move`,startX:t.offsetX,startY:t.offsetY,layout:n,node:i,startPos:a,startScale:o},this.gizmoActive=r,!0},p=e=>{if(!s)return;let{hit:t,mode:n,layout:r,node:i,startPos:a,startScale:o}=s,c=e.offsetX-s.startX,l=e.offsetY-s.startY,u=this.rendererDim===`3d`,d={x:0,y:1,z:2},f=e.shiftKey||this.shiftHeld,p=f?u?.5:10:null,m=f?.25:null,h=e=>p?Math.round(e/p)*p:e,g=e=>m?Math.max(m,Math.round(e/m)*m):e;if(n===`scale`){let n=Math.max(.05,1+(c-l)*.005),r=[...o];if(t.kind===`axis`)r[d[t.axis]]=JV(g((o[d[t.axis]]??1)*n));else for(let e=0;e<r.length;e++)r[e]=JV(g((o[e]??1)*n));i.scale=r,this.readout={x:e.offsetX,y:e.offsetY,text:`×${r.map(e=>JV(e)).join(`, `)}`};return}let _=[...a];if(t.kind===`axis`){let e=r.axes.find(e=>e.axis===t.axis);if(!e)return;let n=BV(e,c,l);if(u)_[d[t.axis]]=JV(h((a[d[t.axis]]??0)+n));else{let e=rH(i,t.axis===`x`?n:0,t.axis===`y`?n:0),r=t.axis===`x`?e.x:e.y;_[d[t.axis]]=Math.round(h((a[d[t.axis]]??0)+r))}}else if(u&&this.renderer3d){let{right:e,up:t}=this.renderer3d.cameraBasis(),n=this.orbit.dist*.0016;_[0]=JV(h((a[0]??0)+(e.x*c-t.x*l)*n)),_[1]=JV(h((a[1]??0)+(e.y*c-t.y*l)*n)),_[2]=JV(h((a[2]??0)+(e.z*c-t.z*l)*n))}else if(this.renderer2d){let e=this.renderer2d.view(),t=rH(i,c/e.zoom,l/e.zoom);_[0]=Math.round(h((a[0]??0)+t.x)),_[1]=Math.round(h((a[1]??0)+t.y))}i.position=_,this.readout={x:e.offsetX,y:e.offsetY,text:`[${_.map(e=>JV(e)).join(`, `)}]`}},m=()=>{if(!s)return;let{node:e,mode:t}=s,n=this.pathOf.get(e);if(n)if(t===`scale`){let t=e.scale??[];this.rendererDim===`3d`?this.cb.onNodeScaled3D(n,[t[0]??1,t[1]??1,t[2]??1]):this.cb.onNodeScaled(n,[t[0]??1,t[1]??1])}else{let t=e.position??[];this.rendererDim===`3d`?this.cb.onNodeMoved3D(n,[t[0]??0,t[1]??0,t[2]??0]):this.cb.onNodeMoved(n,[t[0]??0,t[1]??0])}s=null,this.gizmoActive=null};e.addEventListener(`pointerdown`,s=>{if(this.playing||f(s))return;if(this.rendererDim===`3d`){let t=this.gizmoHit(s.offsetX,s.offsetY);if(t){this.snapView(t.axis,t.sign);return}e.setPointerCapture(s.pointerId),s.button===1||s.button===2||s.shiftKey?a={x:s.offsetX,y:s.offsetY,target:[...this.orbit.target]}:(i={x:s.offsetX,y:s.offsetY,yaw:this.orbit.yaw,pitch:this.orbit.pitch},o={x:s.offsetX,y:s.offsetY,toggle:s.ctrlKey||s.metaKey});return}if(!this.renderer2d)return;if(e.setPointerCapture(s.pointerId),s.button===1||s.button===2||s.shiftKey){let e=this.renderer2d.view();n={startX:s.offsetX,startY:s.offsetY,cx:e.cx,cy:e.cy};return}if(this.paintHandler&&s.button===0){let e=this.renderer2d.worldFromScreen(s.offsetX,s.offsetY);this.paintHandler(e.x,e.y,!0),r=!0;return}let c=this.renderer2d.pick(s.offsetX,s.offsetY),l=c?this.pathOf.get(c)??null:null;if(this.cb.onPick(l,{toggle:s.ctrlKey||s.metaKey}),this.selectedPath=l,c&&l&&Array.isArray(c.position)){let e=c.position;t={node:c,startWorld:this.renderer2d.worldFromScreen(s.offsetX,s.offsetY),startPos:[e[0]??0,e[1]??0]}}}),e.addEventListener(`pointermove`,o=>{if(!this.playing){if(c){u(o);return}if(s){p(o);return}if(this.rendererDim===`3d`){if(!i&&!a?(this.hoveredGizmo=this.gizmoHandleAt(o.offsetX,o.offsetY),e.style.cursor=this.hoveredGizmo?`pointer`:`grab`):e.style.cursor=`grabbing`,i)this.orbit.yaw=i.yaw-(o.offsetX-i.x)*.006,this.orbit.pitch=Math.max(-1.5,Math.min(1.5,i.pitch+(o.offsetY-i.y)*.006)),this.syncOrbit();else if(a){let{right:e,up:t}=this.orbitVectors(),n=this.orbit.dist*.0016,r=(o.offsetX-a.x)*n,i=(o.offsetY-a.y)*n;this.orbit.target=[a.target[0]-e.x*r+t.x*i,a.target[1]-e.y*r+t.y*i,a.target[2]-e.z*r+t.z*i],this.syncOrbit()}return}if(this.renderer2d){if(e.style.cursor=`crosshair`,r&&this.paintHandler){let e=this.renderer2d.worldFromScreen(o.offsetX,o.offsetY);this.paintHandler(e.x,e.y,!1);return}if(n){let e=this.renderer2d.view();this.renderer2d.viewOverride={cx:n.cx-(o.offsetX-n.startX)/e.zoom,cy:n.cy-(o.offsetY-n.startY)/e.zoom,zoom:e.zoom};return}if(t){let e=this.renderer2d.worldFromScreen(o.offsetX,o.offsetY),n=rH(t.node,e.x-t.startWorld.x,e.y-t.startWorld.y),r=Math.round(t.startPos[0]+n.x),i=Math.round(t.startPos[1]+n.y);t.node.position=[r,i];return}this.hoveredNode=this.renderer2d.pick(o.offsetX,o.offsetY)}}});let h=e=>{if(r=!1,d(!0),m(),this.readout=null,o&&e&&this.renderer3d&&Math.hypot(e.offsetX-o.x,e.offsetY-o.y)<4){let e=this.renderer3d.pick(o.x,o.y),t=e?this.pathOf.get(e)??null:null;t&&(this.cb.onPick(t,{toggle:o.toggle}),this.selectedPath=t)}if(o=null,i=null,a=null,t){let e=this.pathOf.get(t.node),n=t.node.position;e&&(n[0]!==t.startPos[0]||n[1]!==t.startPos[1])&&this.cb.onNodeMoved(e,[n[0]??0,n[1]??0]),t=null}n=null};e.addEventListener(`pointerup`,h),e.addEventListener(`pointercancel`,h),e.addEventListener(`contextmenu`,e=>e.preventDefault()),e.addEventListener(`dblclick`,e=>{if(this.playing)return;let t=this.rendererDim===`3d`?this.renderer3d?.pick(e.offsetX,e.offsetY)??null:this.renderer2d?.pick(e.offsetX,e.offsetY)??null,n=t?this.pathOf.get(t)??null:null;n&&(this.cb.onPick(n,{toggle:e.ctrlKey||e.metaKey}),this.selectedPath=n)}),e.addEventListener(`wheel`,e=>{if(this.playing)return;e.preventDefault();let t=e.deltaY<0?1.1:1/1.1;if(this.rendererDim===`3d`){this.orbit.dist=Math.max(.3,Math.min(800,this.orbit.dist/t)),this.syncOrbit();return}if(!this.renderer2d)return;let n=this.liveSelected();if(e.altKey&&n&&Array.isArray(n.scale)){let e=n.scale,r=[Math.round((e[0]??1)*t*100)/100,Math.round((e[1]??1)*t*100)/100];n.scale=r;let i=this.pathOf.get(n);i&&this.cb.onNodeScaled(i,r);return}let r=this.renderer2d.view(),i=this.renderer2d.worldFromScreen(e.offsetX,e.offsetY),a=Math.min(8,Math.max(.1,r.zoom*t));this.renderer2d.viewOverride={cx:i.x-(e.offsetX-r.w/2)/a,cy:i.y-(e.offsetY-r.h/2)/a,zoom:a}},{passive:!1})}zoomToFit(){let e=this.liveSelected();if(this.rendererDim===`3d`){let t=new us;for(let[n]of this.pathOf){if(e&&n!==e&&!iH(n,e))continue;let r=n._object3D;r&&(t.expandByObject(r),t.expandByPoint(r.getWorldPosition($V)))}if(t.isEmpty()&&e){let t=e._object3D,n=t?t.getWorldPosition($V):null;this.orbit.target=n?[n.x,n.y,n.z]:[0,1,0],this.orbit.dist=6}else if(t.isEmpty())this.orbit.target=[0,1,0],this.orbit.dist=10;else{let e=t.getCenter(new U),n=t.getSize(new U);this.orbit.target=[e.x,e.y,e.z],this.orbit.dist=Math.max(2.5,n.length()*.85)}this.syncOrbit();return}if(!this.renderer2d)return;let t=this.editCanvas.clientWidth||960,n=this.editCanvas.clientHeight||540,r=1/0,i=1/0,a=-1/0,o=-1/0;for(let[t]of this.pathOf){if(e&&t!==e&&!iH(t,e))continue;let n=t.position;if(!Array.isArray(n))continue;let s=aH(t);r=Math.min(r,s.x),i=Math.min(i,s.y),a=Math.max(a,s.x),o=Math.max(o,s.y)}if(!Number.isFinite(r))return;let s=(r+a)/2,c=(i+o)/2,l=e?600:200,u=Math.max(a-r+l,l),d=Math.max(o-i+l,l),f=Math.min(2,Math.min(t/u,n/d));this.renderer2d.viewOverride={cx:s,cy:c,zoom:f}}async play(e){if(this.playing)return null;let t=structuredClone(e);uH(t);let n;try{n=Xn(t,{stubAllBehaviors:!0,declareConnectionSignals:!0})}catch(e){return e instanceof Error?e.message:String(e)}let r=new Wt;r.uiHost=this.playUiHost,this.editUiHost&&(this.editUiHost.style.display=`none`),r.setScene(n),r.input.attachKeyboard(window),this.playCanvas.hidden=!1;let i=e.dimension??`2d`;try{if(i===`2d`){this.playRenderer=new Cy({canvas:this.playCanvas,engine:r});let{enablePhysics2D:e}=await Um(async()=>{let{enablePhysics2D:e}=await Promise.resolve().then(()=>Ly);return{enablePhysics2D:e}},void 0,import.meta.url),t=await e(r);t.debugDraw=this.showColliders,this.playPhysics=t}else{this.playRenderer=new lF({canvas:this.playCanvas,engine:r,assets:this.renderer3d?.assets});let{enablePhysics3D:e}=await Um(async()=>{let{enablePhysics3D:e}=await Promise.resolve().then(()=>EF);return{enablePhysics3D:e}},void 0,import.meta.url),t=await e(r);t.debugDraw=this.showColliders,this.playPhysics=t}}catch(e){return this.stop(),e instanceof Error?e.message:String(e)}return r.start(),this.playEngine=r,this.cb.onPlayStateChanged(!0),null}stop(){this.playEngine?.input.dispose(),this.playEngine?.stop(),this.playEngine?.dispose(),this.playEngine=null,this.playPhysics?.dispose(),this.playPhysics=null,this.editUiHost&&(this.editUiHost.style.display=``),this.playRenderer?.dispose(),this.playRenderer=null,this.playCanvas.hidden=!0,this.cb.onPlayStateChanged(!1),this.lastAppliedKey=null,this.lastGood&&this.apply(this.lastGood)}};function JV(e){return Math.round(e*100)/100}var YV=new U(0,1,0),XV=new U,ZV=new U,QV=new H,$V=new U,eH=new G,tH=new U,nH=new U;function rH(e,t,n){let r=e._object2D?.parent;return r?(eH.copy(r.matrixWorld).invert(),tH.set(t,-n,0).applyMatrix4(eH),nH.set(0,0,0).applyMatrix4(eH),{x:tH.x-nH.x,y:-(tH.y-nH.y)}):{x:t,y:n}}function iH(e,t){for(let n=e.parent;n;n=n.parent)if(n===t)return!0;return!1}function aH(e){let t=e._object2D;if(t)return t.getWorldPosition($V),{x:$V.x,y:-$V.y};let n=0,r=0,i=e;for(;i;)Array.isArray(i.position)&&(n+=i.position[0]??0,r+=i.position[1]??0),i=i.parent;return{x:n,y:r}}function oH(e){if(!e)return null;if(e.type===`Camera3D`){let t=e.props?.position??[0,2,8];return[t[0]??0,t[1]??2,t[2]??8]}for(let t of e.children??[]){let e=oH(t);if(e)return e}return null}function sH(e){if(!e)return null;if(e.type===`Camera2D`){let t=e.props?.position??[0,0];return[t[0]??0,t[1]??0]}for(let t of e.children??[]){let e=sH(t);if(e)return e}return null}var cH=null;function lH(){if(cH)return cH;let e=document.createElement(`canvas`);e.width=16,e.height=16;let t=e.getContext(`2d`);for(let e=0;e<2;e++)for(let n=0;n<2;n++)t.fillStyle=(n+e)%2==0?`#c252c2`:`#2b2b3b`,t.fillRect(n*8,e*8,8,8);return cH=e.toDataURL(),cH}function uH(e){let t=e.assets;if(t)for(let e of Object.values(t))typeof e?.url==`string`&&!e.url.includes(`/`)&&!e.url.includes(`.`)&&(e.url=lH())}var dH=e({formatSceneJson:()=>r,httpEditorApi:()=>ue,mountEditor:()=>fH});Ln(),dy(),dP(),IF(),bv();async function fH(e={}){let t=e.api??ue,n=[],r=document.createElement(`style`);r.dataset.incantoEditor=`true`,r.textContent=cV,document.head.appendChild(r),n.push(()=>r.remove());let i=document.createElement(`div`);i.className=`incanto-editor-root`,i.innerHTML=HB,(e.host??document.body).appendChild(i),n.push(()=>i.remove());let a=e=>{let t=i.querySelector(e);if(!t)throw Error(`missing ${e}`);return t},o=await t.meta();a(`#engine-version`).textContent=`incanto@${o.version}`,DR(a(`#popover`)),II(),a(`#docs-btn`).addEventListener(`click`,()=>PI());let s=a(`#lang-btn`),c=[{code:`en`,label:`English`},{code:`ko`,label:`한국어`}],l=()=>{a(`#lang-current`).textContent=BF()===`ko`?`한국어`:`EN`};l(),s.addEventListener(`click`,()=>{document.querySelector(`.lang-menu`)?.remove();let e=document.createElement(`div`);e.className=`context-menu floating lang-menu`;for(let{code:t,label:n}of c){let r=document.createElement(`button`);r.type=`button`,r.className=`menu-item`;let i=document.createElement(`span`);i.textContent=n;let a=document.createElement(`span`);a.textContent=BF()===t?`✓`:``,a.className=`lang-check`,r.append(i,a),r.addEventListener(`click`,()=>{e.remove(),VF(t)}),e.appendChild(r)}document.body.appendChild(e);let t=s.getBoundingClientRect();e.style.left=`${t.left}px`,e.style.top=`${t.bottom+6}px`;let n=t=>{e.contains(t.target)||t.target===s||(e.remove(),document.removeEventListener(`pointerdown`,n,!0))};setTimeout(()=>document.addEventListener(`pointerdown`,n,!0),0)}),HF(()=>{l(),LI(),u.select(u.selection)});let u=new ZB({format:1,type:`scene`,name:``,root:null}),d=a(`#tree`),f=a(`#inspector`),p=a(`#save-btn`),m=a(`#undo-btn`),h=a(`#play-btn`),g=a(`#error-banner`),_=a(`#play-notice`),v=a(`#add-type`),y=a(`#picker`),b=a(`#picker-list`),x=a(`#scenes-btn`),S=o.input,C=o.output,w,T=!1,E=a(`#error-text`),D=e=>{g.hidden=!1,E.textContent=e,DI.error(e)},O=()=>{g.hidden=!0,E.textContent=``};a(`#error-close`).addEventListener(`click`,O);let k=a(`#edit-notice`),A=null,ee=e=>{k.hidden=!1,k.textContent=e,A&&clearTimeout(A),A=setTimeout(()=>{k.hidden=!0,k.textContent=``},6e3)},te={on:!1,brush:`0`},ne=e=>{let t=0,n=0,r=u.working.root,i=e=>{let r=e?.props?.position;Array.isArray(r)&&(t+=Number(r[0]??0),n+=Number(r[1]??0))};i(r);for(let t of e)r=r?.children?.[t],i(r);return{x:t,y:n}},re=!1,ie=(e,t,n=!0)=>{n&&(re=!1);let r=u.selection,i=u.nodeAt(r);if(!r||i?.type!==`TileMap2D`)return;let{cx:a,cy:o}=JR(ne(r),Number(i.props?.tileSize??32),e,t),s=i.props?.cells??[],c=YR(s,a,o,te.brush);!c||JSON.stringify(c)===JSON.stringify(s)||(u.mutate(()=>{i.props||={},i.props.cells=c},{path:r,key:`cells`,value:c},{coalesce:re}),re=!0)},ae=()=>{let e=u.nodeAt(u.selection);te.on&&e?.type!==`TileMap2D`&&(te.on=!1),j.setPaintHandler(te.on?ie:null)},j=new qV(a(`#viewport`),a(`#overlay`),a(`#play-canvas`),{onPick:(e,t)=>u.select(e??null,t),onNodeMoved:(e,t)=>me(e,`position`,t,[0,0]),onNodeScaled:(e,t)=>me(e,`scale`,t,[1,1]),onNodeMoved3D:(e,t)=>me(e,`position`,t,[0,0,0]),onNodeScaled3D:(e,t)=>me(e,`scale`,t,[1,1,1]),onNodeRotated2D:(e,t)=>pe(e,`rotation`,t,0),onNodeRotated3D:(e,t)=>me(e,`rotation`,t,[0,0,0]),onModeChanged:e=>{for(let t of[`move`,`rotate`,`scale`])a(`#tool-${t}`).classList.toggle(`active`,t===e)},onPlayStateChanged:e=>{document.body.classList.toggle(`playing`,e),n.push(()=>document.body.classList.remove(`playing`)),h.classList.toggle(`stop`,e),h.innerHTML=e?`<svg width="11" height="11" viewBox="0 0 24 24" fill="currentColor"><rect x="6" y="6" width="12" height="12"/></svg> stop`:`<svg width="11" height="11" viewBox="0 0 24 24" fill="currentColor"><path d="M8 5v14l11-7z"/></svg> play`,_.hidden=!e,e&&(_.textContent=`▶ simulating — physics + input live; game scripts run only in your real game. Esc or stop to return.`)},onError:D}),oe=tt().sort(),se=``,ce=e=>{if(e===se)return;se=e,v.textContent=``;let t=e===`3d`?[`3D`,`3D Physics`,`Core`,`Network`,`2D`,`2D Physics`]:[`2D`,`2D Physics`,`Core`,`Network`,`3D`,`3D Physics`];for(let[e]of kI)t.includes(e)||t.push(e);for(let e of t){let t=kI.find(([t])=>t===e)?.[1];if(!t)continue;let n=document.createElement(`optgroup`);n.label=e;for(let e of oe.filter(t)){let t=document.createElement(`option`);t.value=e,t.textContent=e,n.appendChild(t)}n.children.length>0&&v.appendChild(n)}v.value=e===`3d`?`MeshInstance3D`:`Sprite2D`};ce(`2d`);let le=()=>{let e=u.selection??[];if(j.validate(u.working)!==null){for(let e of v.querySelectorAll(`option`))e.disabled=!1;return}for(let t of v.querySelectorAll(`option`)){let n=structuredClone(u.working),r=n.root;if(!n.root)n.root={name:`__probe`,type:t.value};else{for(let t of e)r=r?.children?.[t];if(!r)continue;r.children||=[],r.children.push({name:`__probe`,type:t.value})}t.disabled=j.validate(n)!==null}};v.addEventListener(`mousedown`,le),v.addEventListener(`focus`,le);let M=t.library?e=>TB(t,{kind:e.kind,...e.target?{target:e.target}:{},...e.shelf?{shelf:e.shelf}:{},...e.assetType?{assetType:e.assetType}:{},...e.onProps?{onProps:e.onProps}:{},...e.asAsset?{onAsset:(e,t,n)=>gH(u,n,t)}:{}}):void 0,de=!1,fe=()=>{if(!T)return;xV(d,u),tI(a(`#asset-tree`),u),f.textContent=``,nI(f,u,we,M)||$R(f,u,{modelRefs:()=>mH(u,`model`),animationsForSelection:()=>u.selection?j.modelAnimationsAt(u.selection):[],bonesForSelection:e=>u.selection?j.boneNamesAt(u.selection,e):[],assetRefs:e=>hH(u,e),addAsset:(e,t)=>gH(u,e,t),...M?{openLibrary:M}:{},confirm:we,paint:{active:()=>te.on,brush:()=>te.brush,toggle:()=>{te.on=!te.on,ae(),fe()},setBrush:e=>{te.brush=e,fe()}}}),ce(u.working.dimension??`2d`),a(`#hints`).hidden=(u.working.dimension??`2d`)===`3d`,a(`#hints-3d`).hidden=(u.working.dimension??`2d`)!==`3d`,j.setSelection(u.selection,u.extra),ae();let e=u.pendingLivePatch;if(u.pendingLivePatch=null,!j.playing)if(e&&j.patchProp(u.working,e.path,e.key,e.value))g.hidden=!0;else{let e=j.apply(u.working);g.hidden=e===null,e!==null&&D(e)}p.disabled=!u.dirty||!u.working.root,p.title=u.working.root?``:`Add a root node before saving`,m.disabled=!u.canUndo,u.dirty!==de&&(de=u.dirty,DI.change(u.dirty))};u.onChange(fe),u.validator=e=>j.validate(e),u.onError=D;let pe=(e,t,n,r)=>{let i=u.nodeAt(e);i&&u.mutate(()=>{i.props||={},n===r?(delete i.props[t],Object.keys(i.props).length===0&&delete i.props):i.props[t]=n},{path:e,key:t,value:n})},me=(e,t,n,r)=>{let i=u.nodeAt(e);i&&u.mutate(()=>{i.props||={},JSON.stringify(n)===JSON.stringify(r)?(delete i.props[t],Object.keys(i.props).length===0&&delete i.props):i.props[t]=n},{path:e,key:t,value:n})},he=async(e,n,r)=>{j.playing&&j.stop();let i=await t.loadScene(e);w=e,S=n,C=r,T=!0;let s=e??n;a(`#file-chip`).hidden=!s,a(`#file-path`).textContent=s??``,a(`#file-chip`).title=`input: ${n}\noutput: ${r}`,y.hidden=!0,O(),wV(),u.reset(i),o.mode===`project`&&n&&DI.open(n,r)},ge=VB({list:b,search:a(`#picker-search`),count:a(`#picker-count`),path:a(`#picker-path`)},{entries:async()=>t.scenes?await t.scenes():[],current:()=>w,open:e=>_e(e.rel,e.abs)}),_e=(e,t)=>{let n=()=>{he(e,t,t).catch(e=>D(e instanceof Error?e.message:String(e)))};if(!u.dirty||!u.canUndo){n();return}we(`'${w??`This scene`}' has unsaved changes. Opening '${e}' discards them.`,`discard & open`,n)},ve=async()=>{y.hidden=!1,await ge.refresh()},ye=()=>{y.hidden=!0};if(a(`#picker-close`).addEventListener(`click`,ye),y.addEventListener(`pointerdown`,e=>{e.target===y&&ye()}),a(`#picker-create`).addEventListener(`click`,()=>{(async()=>{let e=a(`#picker-path`),n=(e.value.trim()||e.placeholder).trim();if(n)try{if(!t.createScene)return;let e=await t.createScene(n.endsWith(`.scene.json`)?n:`${n}.scene.json`);await he(e.rel,e.abs,e.abs)}catch(e){D(e instanceof Error?e.message:String(e))}})()}),o.mode===`project`&&t.scenes&&(x.hidden=!1,x.addEventListener(`click`,()=>void ve())),o.mode===`project`&&o.input===null)await he(void 0,``,``);else if(o.mode===`project`&&t.scenes){let e=await t.scenes(),n=e.length===1?e[0]:void 0;n?await he(n.rel,n.abs,n.abs):await ve()}else await he(void 0,o.input,o.output);a(`#add-btn`).addEventListener(`click`,()=>{let e=u.selection??[],t=v.value,n=u.insertNode({name:t,type:t},e);n&&u.select(n)});let be=a(`#generate`);xR(u),a(`#generate-btn`).addEventListener(`click`,()=>yR(u));let xe=a(`#confirm`),N=e=>{if(u.selection===null&&e.length===0){D(`The scene itself cannot be deleted — it IS the file.`);return}if(e.length===0){let e=u.working.root;if(!e)return;let t=pH(e);we(`This deletes the ROOT '${String(e.name??``)}'${t>0?` AND its ${t} descendant node${t===1?``:`s`}`:``} — the scene goes empty, and the next node you add becomes the new root.`,`delete root`,()=>u.deleteRoot());return}let t=e[0]?.slice(0,-1)??[],n=u.findRemovalReferences(e);if(n.length===0){let n=e.reduce((e,t)=>{let n=u.nodeAt(t);return e+(n?pH(n):0)},0);if(n>0){we(`This deletes ${e.length>1?`${e.length} nodes`:`'${String(u.nodeAt(e[0]??[])?.name??``)}'`} AND ${n} descendant node${n===1?``:`s`}.`,`delete ${e.length+n} nodes`,()=>{u.removeNodes(e)&&u.select(t)});return}u.removeNodes(e)&&u.select(t);return}a(`#confirm-text`).textContent=`${n.length} reference${n.length>1?`s`:``} still point at the node(s) you are deleting. Unlink them and delete, or cancel.`;let r=a(`#confirm-list`);r.textContent=``;for(let e of n){let t=document.createElement(`div`);t.textContent=`${e.kind===`uid`?`◆ uid`:`⇄ connection`} ${e.where}`,r.appendChild(t)}a(`#confirm-title`).textContent=`still referenced`,a(`#confirm-delete`).textContent=`unlink & delete`,xe.hidden=!1,Se={selections:e,parentOfFirst:t}},Se=null,Ce=null;function we(e,t,n){a(`#confirm-title`).textContent=`are you sure?`,a(`#confirm-text`).textContent=e,a(`#confirm-list`).textContent=``,a(`#confirm-delete`).textContent=t,Ce=n,xe.hidden=!1}function P(){xe.hidden=!0,Se=null,Ce=null}a(`#confirm-close`).addEventListener(`click`,P),a(`#confirm-cancel`).addEventListener(`click`,P),xe.addEventListener(`pointerdown`,e=>{e.target===xe&&P()}),a(`#confirm-delete`).addEventListener(`click`,()=>{if(Ce){Ce(),P();return}Se&&u.removeNodesUnlinking(Se.selections)&&u.select(Se.parentOfFirst),P()}),hV(N),gV(e=>{ee(`${UF({en:`Rename: repaired ${e.length} reference${e.length===1?``:`s`}`,ko:`이름 변경: 참조 ${e.length}건 수정`})} — ${e.map(e=>e.where).join(`, `)}`)}),a(`#asset-add-btn`).addEventListener(`click`,e=>{e.stopPropagation(),u.startAddingAsset()}),a(`#group-add-btn`).addEventListener(`click`,e=>{e.stopPropagation(),u.startAddingGroup()});for(let e of document.querySelectorAll(`.section-toggle`)){let t=e.dataset.section??``,n=document.querySelector(`[data-body="${t}"]`),r=`incanto-editor-section-${t}`,i=t=>{e.classList.toggle(`collapsed`,t),n&&(n.hidden=t),localStorage.setItem(r,t?`1`:``)};i(localStorage.getItem(r)===`1`),e.addEventListener(`click`,()=>i(!e.classList.contains(`collapsed`)))}a(`#delete-btn`).addEventListener(`click`,()=>{N(u.allSelections().filter(e=>e.length>0))});let Te=()=>{g.hidden=!0,j.play(u.working).then(e=>{e&&D(e)})};if(h.addEventListener(`click`,()=>{if(j.playing){j.stop(),fe();return}if(!e.onPlay){Te();return}i.querySelector(`.play-menu`)?.remove();let t=document.createElement(`div`);t.className=`context-menu floating play-menu`;let r=[[`preview`,`▶ preview here`,e.playHints?.preview??`simulate in the editor · scripts stripped`],[`debug`,`⤢ run as the game`,e.playHints?.debug??`this page becomes the game, with the debug overlay`]];for(let[n,i,a]of r){let r=document.createElement(`button`);r.type=`button`,r.className=`menu-item play-menu-item`;let o=document.createElement(`span`);o.textContent=i;let s=document.createElement(`span`);s.className=`play-menu-hint`,s.textContent=a,r.append(o,s),r.addEventListener(`click`,()=>{t.remove(),n===`preview`?Te():e.onPlay?.(n,u.working)}),t.appendChild(r)}i.appendChild(t);let a=h.getBoundingClientRect(),o=t.getBoundingClientRect().width;t.style.left=`${Math.min(Math.max(8,a.right-o),window.innerWidth-o-8)}px`,t.style.top=`${a.bottom+6}px`;let s=e=>{e.type===`keydown`&&e.key!==`Escape`||e.type!==`keydown`&&(t.contains(e.target)||e.target===h)||(t.remove(),document.removeEventListener(`pointerdown`,s,!0),document.removeEventListener(`keydown`,s,!0))};setTimeout(()=>{document.addEventListener(`pointerdown`,s,!0),document.addEventListener(`keydown`,s,!0)},0),n.push(()=>{document.removeEventListener(`pointerdown`,s,!0),document.removeEventListener(`keydown`,s,!0)})}),e.onExit){let t=document.createElement(`button`);t.type=`button`,t.className=`ghost`,t.id=`exit-btn`,t.title=`Back to the game`,t.textContent=`✕ exit`,h.parentElement?.insertBefore(t,h),t.addEventListener(`click`,()=>void e.onExit?.())}for(let e of[`move`,`rotate`,`scale`])a(`#tool-${e}`).addEventListener(`click`,()=>j.setMode(e));j.setMode(`move`);let F=a(`#tool-colliders`),I=`incanto-editor-show-colliders`,Ee=e=>{j.showColliders=e,F.classList.toggle(`active`,e),localStorage.setItem(I,e?``:`0`)};Ee(localStorage.getItem(I)!==`0`),F.addEventListener(`click`,()=>Ee(!j.showColliders));let De=a(`#hints-dock`),Oe=`incanto-editor-hints-open`;De.classList.toggle(`open`,localStorage.getItem(Oe)===`1`),a(`#hints-toggle`).addEventListener(`click`,()=>{let e=De.classList.toggle(`open`);localStorage.setItem(Oe,e?`1`:``)}),a(`#fit-btn`).addEventListener(`click`,()=>j.zoomToFit()),mV(()=>j.zoomToFit()),a(`#gameview-btn`).addEventListener(`click`,()=>j.gameView()),t.saveScene||(p.hidden=!0),p.addEventListener(`click`,()=>{(async()=>{try{await t.saveScene?.(u.working,w),u.markSaved(),DI.save(S,C,u.working)}catch(e){D(e instanceof Error?e.message:String(e))}})()}),m.addEventListener(`click`,()=>u.undo());let ke=e=>{if(e.key===`Escape`&&j.cancelActiveDrag(),e.key===`Escape`&&!g.hidden&&a(`#docs`).hidden&&xe.hidden&&be.hidden&&y.hidden&&!j.playing){O();return}if(e.key===`Escape`&&!a(`#docs`).hidden){FI();return}if(e.key===`Escape`&&!xe.hidden){P();return}if(e.key===`Escape`&&!be.hidden){bR();return}if(e.key===`Escape`&&!y.hidden){ye();return}if(e.key===`Escape`&&j.playing){j.stop(),fe();return}if(j.playing)return;let t=e.target.matches(`input, textarea, select`);(e.metaKey||e.ctrlKey)&&e.key===`z`?(e.preventDefault(),u.undo()):(e.metaKey||e.ctrlKey)&&e.key===`s`?(e.preventDefault(),p.disabled||p.click()):!t&&e.code===`KeyF`?j.zoomToFit():!t&&(e.code===`Digit0`||e.code===`Numpad0`)?j.gameView():!t&&e.code===`KeyW`?j.setMode(`move`):!t&&e.code===`KeyE`?j.setMode(`rotate`):!t&&e.code===`KeyR`&&j.setMode(`scale`)};return window.addEventListener(`keydown`,ke),n.push(()=>window.removeEventListener(`keydown`,ke)),fe(),e.camera&&j.setEditCamera(e.camera.position,e.camera.target),DI.ready(S,C,o.version),{working:()=>u.working,camera:()=>j.editCamera(),showError:D,dispose(){j.dispose();for(let e of document.querySelectorAll(`.context-menu, .balloon`))e.remove();for(let e of n.splice(0).reverse())e()}}}function pH(e){let t=0;for(let n of e.children??[])t+=1+pH(n);return t}function mH(e,t){let n=e.working.assets;return n?Object.entries(n).filter(([,e])=>e?.type===t).map(([e])=>`$${e}`):[]}function hH(e,t){let n=e.working.assets;return n?Object.entries(n).filter(([,e])=>!t||e?.type!==void 0&&t.includes(e.type)).map(([e])=>`$${e}`):[]}function gH(e,t,n){let r=e.working.assets??{};for(let[e,t]of Object.entries(r))if(t?.url===n.url)return`$${e}`;let i=t;for(let e=2;i in r;e++)i=`${t}-${e}`;return e.mutate(()=>{e.working.assets||(e.working.assets={}),e.working.assets[i]=n}),`$${i}`}var _H=null,vH=null;function yH(){return vH||(vH=document.createElement(`canvas`),vH.style.cssText=`position:fixed; inset:0; width:100%; height:100%; display:block;`,document.body.appendChild(vH)),vH.style.visibility=``,vH}async function bH(e,t){return _H=await fH({api:ue,...e?{camera:e}:{},onPlay:(e,t)=>{e===`debug`&&xH(t)},playHints:{debug:`this page becomes the game — needs a scene with no project behaviors`},...t?{onExit:()=>(_H?.dispose(),_H=null,yH(),t())}:{}}),_H}async function xH(e){let t=e.dimension??`2d`;_H?.dispose(),_H=null;let n=async e=>{vH&&(vH.style.visibility=`hidden`),await bH(e.camera,e.exit)};try{if(t===`3d`){let{createGame3D:t}=await Um(async()=>{let{createGame3D:e}=await Promise.resolve().then(()=>EF);return{createGame3D:e}},void 0,import.meta.url);await t({canvas:yH(),scene:e,debug:!0,editor:{open:n}})}else{let{createGame2D:t}=await Um(async()=>{let{createGame2D:e}=await Promise.resolve().then(()=>Ly);return{createGame2D:e}},void 0,import.meta.url);await t({canvas:yH(),scene:e,debug:!0,editor:{open:n}})}}catch(e){vH&&(vH.style.visibility=`hidden`),(await bH()).showError(`${e instanceof Error?e.message:String(e)}\n\nRunning as the game needs your project's behaviors, which live in your app, not in this page. Start your own dev server with debug enabled and use the ☰ debug menu's "✎ edit this scene" — the switch works both ways from there, with every behavior loaded.`)}}bH().catch(e=>{let t=document.createElement(`div`);t.id=`error-banner`,t.style.cssText=`position:fixed;inset:0 0 auto 0;z-index:99;padding:10px 14px;background:#5b1a24;color:#ffd9df;font:13px ui-monospace,monospace`,t.textContent=e instanceof Error?e.message:String(e),document.body.appendChild(t)});export{Ze as i,Um as n,at as r,Av as t};
|