incanto 0.45.1 → 0.46.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/editor/index.html CHANGED
@@ -5,7 +5,7 @@
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  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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  <title>Incanto Scene Editor</title>
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  <link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 16 16'><rect width='16' height='16' rx='3' fill='%236ee7dc'/><text x='8' y='12' text-anchor='middle' font-size='11' font-family='monospace' fill='%230e1018'>i</text></svg>" />
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- <script type="module" crossorigin src="./assets/index-3u3GVteP.js"></script>
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+ <script type="module" crossorigin src="./assets/index-Y-93awAL.js"></script>
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  <link rel="modulepreload" crossorigin href="./assets/GameServer-C56iOUgF.js">
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  </head>
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  <body>
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "incanto",
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- "version": "0.45.1",
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+ "version": "0.46.0",
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  "description": "Vibe-coding-first web game engine SDK — JSON-driven scenes on three.js",
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  "keywords": [
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  "game-engine",
@@ -253,9 +253,14 @@ so the page cannot call it directly — `incanto-editor` proxies it at
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  ```bash
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  bunx incanto-editor --token <v8 access token>
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  INCANTO_V8_TOKEN=<token> bunx incanto-editor # same thing
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+ # either way the panel header shows WHICH token is in use, wallet-style
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+ # (`v8_abc…wxyz · INCANTO_V8_TOKEN`) — enough to recognise, never enough to use
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  ```
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- With no token the 📚 panel asks for one and keeps it in the browser
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+ With no token the 📚 panel offers **sign in with Verse8** the same device flow
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+ agent8's own local-dev login uses. It opens the Verse8 approval page in a new
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+ tab, shows you the code to approve, and stores the token it comes back with in
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+ this browser
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  (`localStorage`), which is the right answer for a shared machine — the token is
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  sent only to your own editor server, never written to disk by it, and forwarded
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  upstream as a bearer. `INCANTO_LIBRARY_URL` points the proxy somewhere else
@@ -14,7 +14,7 @@
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  "@dimforge/rapier2d-compat": "0.19.3",
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  "@dimforge/rapier3d-compat": "0.19.3",
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  "@pixiv/three-vrm": "^3.5.3",
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- "incanto": "^0.45.1",
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+ "incanto": "^0.46.0",
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  "three": "^0.184.0"
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  },
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  "devDependencies": {
@@ -13,7 +13,7 @@
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  "@dimforge/rapier2d-compat": "0.19.3",
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  "@dimforge/rapier3d-compat": "0.19.3",
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  "@pixiv/three-vrm": "^3.5.3",
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- "incanto": "^0.45.1",
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+ "incanto": "^0.46.0",
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  "three": "^0.184.0"
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  },
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  "devDependencies": {
@@ -13,7 +13,7 @@
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  "@dimforge/rapier2d-compat": "0.19.3",
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  "@dimforge/rapier3d-compat": "0.19.3",
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  "@pixiv/three-vrm": "^3.5.3",
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- "incanto": "^0.45.1",
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+ "incanto": "^0.46.0",
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  "three": "^0.184.0"
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  },
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  "devDependencies": {