incanto 0.42.0 → 0.43.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (32) hide show
  1. package/bin/incanto-feel.mjs +20 -1
  2. package/dist/2d.js +1 -1
  3. package/dist/3d.js +4 -4
  4. package/dist/{create-game-DItIRyXH.js → create-game-B3vBWgVD.js} +5 -4
  5. package/dist/{create-game-9KPppR0L.js → create-game-DFRbG0Bj.js} +3 -2
  6. package/dist/{environment-presets-Vl5xBsXp.js → environment-presets-Ds5kXLoF.js} +1 -1
  7. package/dist/{gameplay-DRi9524r.js → gameplay-BQOeAid6.js} +37 -0
  8. package/dist/gameplay.d.ts +17 -0
  9. package/dist/gameplay.js +1 -1
  10. package/dist/index.js +1 -1
  11. package/dist/{physics-3d-C2G604O1.js → physics-3d-CLPFv99o.js} +2 -2
  12. package/dist/react.js +1 -1
  13. package/dist/{src-cU57Uwdw.js → src-CwYxzZKl.js} +1 -1
  14. package/dist/{teardown-CCtAMDLB.js → teardown-yePMOE1K.js} +32 -1
  15. package/dist/{test-DuOD1DO8.js → test-BMgiiD5i.js} +117 -5
  16. package/dist/test.d.ts +35 -1
  17. package/dist/test.js +2 -2
  18. package/dist/vite.js +2 -2
  19. package/editor/assets/{agent8-Csw0T7jh.js → agent8-Cl3qFuBB.js} +1 -1
  20. package/editor/assets/{debug-C3qeBD4X.js → debug-u3yLCciO.js} +1 -1
  21. package/editor/assets/{index-B1rUkWxB.js → index-Dk2ZlO68.js} +60 -60
  22. package/editor/index.html +1 -1
  23. package/package.json +1 -1
  24. package/skills/incanto-3d-character.md +19 -0
  25. package/skills/incanto-gameplay-behaviors.md +27 -0
  26. package/skills/incanto-node-reference.md +2 -0
  27. package/templates-app/beacon-isle-3d/package.json +1 -1
  28. package/templates-app/beacon-isle-3d/src/game.scene.json +47 -0
  29. package/templates-app/tps-3d/package.json +1 -1
  30. package/templates-app/tps-3d/src/game.scene.json +53 -0
  31. package/templates-app/village-quest-3d/package.json +1 -1
  32. package/templates-app/village-quest-3d/src/grove.scene.json +43 -0
@@ -52,7 +52,9 @@ if (args.help || !args.scene) {
52
52
  process.exit(args.help && args.scene !== undefined ? 0 : 1);
53
53
  }
54
54
 
55
- const { feelReport, feelText } = await import(pathToFileURL(join(PKG, 'dist', 'test.js')).href);
55
+ const { facingReport, facingText, feelReport, feelText } = await import(
56
+ pathToFileURL(join(PKG, 'dist', 'test.js')).href
57
+ );
56
58
  const incanto = await import(pathToFileURL(join(PKG, 'dist', 'index.js')).href);
57
59
 
58
60
  const behaviors = {};
@@ -90,4 +92,21 @@ try {
90
92
  }
91
93
 
92
94
  process.stdout.write(args.json ? `${JSON.stringify(report, null, 2)}\n` : `${feelText(report)}\n`);
95
+
96
+ // "It runs backwards" is this repo's most repeated 3D bug and the check is one
97
+ // dot product — which nobody runs by hand. It rides along here because this is
98
+ // already the command that drives the character.
99
+ if (!args.json) {
100
+ try {
101
+ const facing = await facingReport(sceneJson, {
102
+ behaviors,
103
+ stubMissingBehaviors: !args.behaviors,
104
+ resolveScene: (p) => JSON.parse(readFileSync(resolve(sceneDir, p), 'utf-8')),
105
+ });
106
+ if (facing.skin) process.stdout.write(`${facingText(facing)}\n`);
107
+ } catch {
108
+ // a scene this probe cannot drive is not a failing scene
109
+ }
110
+ }
111
+
93
112
  process.exit(report.player ? 0 : 1);
package/dist/2d.js CHANGED
@@ -1,5 +1,5 @@
1
1
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
2
- import { a as AssetStore2D, i as syncTree2D, r as Renderer2D, t as createGame2D } from "./create-game-9KPppR0L.js";
2
+ import { a as AssetStore2D, i as syncTree2D, r as Renderer2D, t as createGame2D } from "./create-game-DFRbG0Bj.js";
3
3
  import { _ as RigidBody2D, a as parseCells, c as ColorRect2D, d as AnimatedSprite2D, f as Sprite2D, g as PhysicsBody2D, h as CharacterBody2D, i as mergeSolidRects, l as CharacterController2D, m as Area2D, n as UILayer, o as Particles2D, p as Joint2D, r as TileMap2D, s as Label, t as registerNodes2D, u as Camera2D, v as StaticBody2D, y as Node2D } from "./register-R2JTnIMw.js";
4
4
  import { n as enablePhysics2D, t as Physics2D } from "./physics-2d-BmgXBNDB.js";
5
5
  //#region src/2d/library-sprite.ts
package/dist/3d.js CHANGED
@@ -1,8 +1,8 @@
1
- import { A as Water3D, F as PhysicsBody3D, I as RigidBody3D, L as StaticBody3D, M as WaterCutout3D, N as Area3D, P as CharacterBody3D, R as Node3D, V as WATER_MAX_RIPPLES, j as WATER_CUTOUT_MAX } from "./gameplay-DRi9524r.js";
2
- import { A as Terrain3D, B as keyboardIntensity, C as resolveFlowerDensity, D as BoneLookAt3D, E as Camera3D, F as InstancedMesh3D, G as acquireTexture, H as rigPose, I as MeshInstance3D, M as TERRAIN_THEMES, N as terrainThemeLayers, O as BoneAttachment3D, P as Joint3D, R as QUARTER_PITCH, S as Flowers3D, T as CharacterController3D, U as TextureCache3D, V as movementState, W as acquireOwnTexture, _ as LoftMesh3D, a as Tree3D, b as Foliage3D, c as buildRiverRings, d as riverCarveChannels, f as riverStepFor, g as ModelInstance3D, h as Particles3D, i as VoxelGrid3D, j as DEFAULT_TERRAIN_TEXTURE_BASE, k as Billboard3D, l as findRiverCoverageGaps, m as traceDownhillPath, n as registerNodes3D, o as Trail3D, p as smoothCourse, r as VOXEL_PALETTE, s as River3D, u as projectToRiver, v as DirectionalLight3D, w as FLOWER_VARIETIES, x as DENSITY_PRESETS, y as OmniLight3D, z as cameraRelative } from "./environment-presets-Vl5xBsXp.js";
3
- import { a as Environment3D, c as setEnvironment3D, d as sunDirectionFromElevationAzimuth, f as sunDirectionFromSky, i as syncTree, l as horizonColorFromSky, o as frameStats, p as AssetStore3D, r as Renderer3D, s as frameText, t as createGame3D, u as parseEnvironment3D } from "./create-game-DItIRyXH.js";
1
+ import { A as Water3D, F as PhysicsBody3D, I as RigidBody3D, L as StaticBody3D, M as WaterCutout3D, N as Area3D, P as CharacterBody3D, R as Node3D, V as WATER_MAX_RIPPLES, j as WATER_CUTOUT_MAX } from "./gameplay-BQOeAid6.js";
2
+ import { A as Terrain3D, B as keyboardIntensity, C as resolveFlowerDensity, D as BoneLookAt3D, E as Camera3D, F as InstancedMesh3D, G as acquireTexture, H as rigPose, I as MeshInstance3D, M as TERRAIN_THEMES, N as terrainThemeLayers, O as BoneAttachment3D, P as Joint3D, R as QUARTER_PITCH, S as Flowers3D, T as CharacterController3D, U as TextureCache3D, V as movementState, W as acquireOwnTexture, _ as LoftMesh3D, a as Tree3D, b as Foliage3D, c as buildRiverRings, d as riverCarveChannels, f as riverStepFor, g as ModelInstance3D, h as Particles3D, i as VoxelGrid3D, j as DEFAULT_TERRAIN_TEXTURE_BASE, k as Billboard3D, l as findRiverCoverageGaps, m as traceDownhillPath, n as registerNodes3D, o as Trail3D, p as smoothCourse, r as VOXEL_PALETTE, s as River3D, u as projectToRiver, v as DirectionalLight3D, w as FLOWER_VARIETIES, x as DENSITY_PRESETS, y as OmniLight3D, z as cameraRelative } from "./environment-presets-Ds5kXLoF.js";
3
+ import { a as Environment3D, c as setEnvironment3D, d as sunDirectionFromElevationAzimuth, f as sunDirectionFromSky, i as syncTree, l as horizonColorFromSky, o as frameStats, p as AssetStore3D, r as Renderer3D, s as frameText, t as createGame3D, u as parseEnvironment3D } from "./create-game-B3vBWgVD.js";
4
4
  import { n as splatWeights, t as buildHeightmap } from "./heightmap-CRK0M4jT.js";
5
- import { n as enablePhysics3D, t as Physics3D } from "./physics-3d-C2G604O1.js";
5
+ import { n as enablePhysics3D, t as Physics3D } from "./physics-3d-CLPFv99o.js";
6
6
  //#region src/3d/terrain-nav.ts
7
7
  function buildTerrainNav(terrain, opts) {
8
8
  const cellSize = opts?.cellSize ?? 2;
@@ -3,11 +3,11 @@ import { n as loadScene, v as diagnose, w as registerBehavior } from "./loader-r
3
3
  import { _ as qualityCaps, h as Engine, m as AudioPlayer, y as qualityRendering } from "./register-BSXV8T9F.js";
4
4
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
5
5
  import { i as resolveRendering, n as attachTouchControls } from "./touch-BoNg_MnF.js";
6
- import { a as poseFromRenderer, i as openBundledEditor, n as crossFade, r as devServerLibrary, t as teardown } from "./teardown-CCtAMDLB.js";
7
- import { B as createCausticsQuad, F as PhysicsBody3D, R as Node3D, n as registerGameplayBehaviors } from "./gameplay-DRi9524r.js";
6
+ import { a as openBundledEditor, i as devServerLibrary, n as pauseWhenHidden, o as poseFromRenderer, r as crossFade, t as teardown } from "./teardown-yePMOE1K.js";
7
+ import { B as createCausticsQuad, F as PhysicsBody3D, R as Node3D, n as registerGameplayBehaviors } from "./gameplay-BQOeAid6.js";
8
8
  import { t as debugSources } from "./debug-draw-BM3DsvtT.js";
9
- import { E as Camera3D, U as TextureCache3D, g as ModelInstance3D, n as registerNodes3D, t as resolveEnvironmentHdri, v as DirectionalLight3D } from "./environment-presets-Vl5xBsXp.js";
10
- import { n as enablePhysics3D } from "./physics-3d-C2G604O1.js";
9
+ import { E as Camera3D, U as TextureCache3D, g as ModelInstance3D, n as registerNodes3D, t as resolveEnvironmentHdri, v as DirectionalLight3D } from "./environment-presets-Ds5kXLoF.js";
10
+ import { n as enablePhysics3D } from "./physics-3d-CLPFv99o.js";
11
11
  import { ACESFilmicToneMapping, AmbientLight, Box3, BufferAttribute, BufferGeometry, Color, DepthTexture, EquirectangularReflectionMapping, FloatType, Fog, HalfFloatType, LineBasicMaterial, LineSegments, Matrix4, Mesh, PCFShadowMap, PMREMGenerator, PerspectiveCamera, PlaneGeometry, Quaternion, Raycaster, Scene, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget, WebGLRenderer } from "three";
12
12
  import { VRMLoaderPlugin, VRMUtils } from "@pixiv/three-vrm";
13
13
  import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
@@ -2525,6 +2525,7 @@ async function createGame3D(opts) {
2525
2525
  hot.on("incanto:frame-request", onFrameRequest);
2526
2526
  cleanups.push(() => hot.off?.("incanto:frame-request", onFrameRequest));
2527
2527
  }
2528
+ cleanups.push(pauseWhenHidden(engine));
2528
2529
  await report(1, "ready");
2529
2530
  function disposeGame() {
2530
2531
  teardown([
@@ -3,8 +3,8 @@ import { n as loadScene, o as computeViewport, s as resolveViewport, v as diagno
3
3
  import { h as Engine, m as AudioPlayer } from "./register-BSXV8T9F.js";
4
4
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
5
5
  import { i as resolveRendering, n as attachTouchControls } from "./touch-BoNg_MnF.js";
6
- import { i as openBundledEditor, n as crossFade, r as devServerLibrary, t as teardown } from "./teardown-CCtAMDLB.js";
7
- import { n as registerGameplayBehaviors } from "./gameplay-DRi9524r.js";
6
+ import { a as openBundledEditor, i as devServerLibrary, n as pauseWhenHidden, r as crossFade, t as teardown } from "./teardown-yePMOE1K.js";
7
+ import { n as registerGameplayBehaviors } from "./gameplay-BQOeAid6.js";
8
8
  import { g as PhysicsBody2D, n as UILayer, t as registerNodes2D, u as Camera2D, y as Node2D } from "./register-R2JTnIMw.js";
9
9
  import { t as debugSources } from "./debug-draw-BM3DsvtT.js";
10
10
  import { n as enablePhysics2D } from "./physics-2d-BmgXBNDB.js";
@@ -545,6 +545,7 @@ async function createGame2D(opts) {
545
545
  if (keyboard) engine.input.attachKeyboard(keyboard);
546
546
  cleanups.push(wireAudioUnlock(engine, scene.root, opts.canvas));
547
547
  cleanups.push(engine.settings.bindAudio(engine.audio));
548
+ cleanups.push(pauseWhenHidden(engine));
548
549
  cleanups.push(engine.settings.bindLocale(engine.locale));
549
550
  const touchMode = opts.touch ?? "auto";
550
551
  if (touchMode !== false) {
@@ -4,7 +4,7 @@ import { t as Rng } from "./rng-DP-SR7eg.js";
4
4
  import { i as getNodeSchema, l as registerNode } from "./registry-IyWCGe4q.js";
5
5
  import { t as createNoise2D } from "./noise-CGUMx44x.js";
6
6
  import { i as applyParticlePreset, r as PARTICLE_PRESET_NAMES, t as ParticleSim } from "./particle-sim-Bw7hB93B.js";
7
- import { A as Water3D, F as PhysicsBody3D, H as colliderFootDrop, I as RigidBody3D, L as StaticBody3D, M as WaterCutout3D, N as Area3D, P as CharacterBody3D, R as Node3D } from "./gameplay-DRi9524r.js";
7
+ import { A as Water3D, F as PhysicsBody3D, H as colliderFootDrop, I as RigidBody3D, L as StaticBody3D, M as WaterCutout3D, N as Area3D, P as CharacterBody3D, R as Node3D } from "./gameplay-BQOeAid6.js";
8
8
  import { n as splatWeights, t as buildHeightmap } from "./heightmap-CRK0M4jT.js";
9
9
  import { AdditiveBlending, AnimationClip, AnimationMixer, Box3, BoxGeometry, BufferAttribute, BufferGeometry, CanvasTexture, CapsuleGeometry, ClampToEdgeWrapping, Color, ConeGeometry, CylinderGeometry, DataTexture, DirectionalLight, DoubleSide, DynamicDrawUsage, Euler, Group, IcosahedronGeometry, ImageBitmapLoader, InstancedBufferAttribute, InstancedMesh, LinearFilter, LinearMipmapLinearFilter, LoopOnce, LoopRepeat, Matrix4, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshPhysicalMaterial, MeshStandardMaterial, NearestFilter, NoBlending, NoColorSpace, NormalBlending, PerspectiveCamera, PlaneGeometry, PointLight, Points, PointsMaterial, Quaternion, QuaternionKeyframeTrack, RGBADepthPacking, RGBAFormat, RepeatWrapping, SRGBColorSpace, ShaderChunk, ShaderMaterial, SphereGeometry, Texture, TextureLoader, UniformsLib, UniformsUtils, Vector3, Vector4, VectorKeyframeTrack } from "three";
10
10
  import { clone } from "three/addons/utils/SkeletonUtils.js";
@@ -4973,10 +4973,15 @@ var GameFlow = class extends Behavior {
4973
4973
  static signals = ["flowChanged"];
4974
4974
  static props = {
4975
4975
  restartAction: { default: "restart" },
4976
+ pauseAction: { default: "pause" },
4976
4977
  freezeOnEnd: { default: true },
4977
4978
  bannerPath: {
4978
4979
  default: "%Banner",
4979
4980
  nodePath: true
4981
+ },
4982
+ pausePanelPath: {
4983
+ default: "%PauseMenu",
4984
+ nodePath: true
4980
4985
  }
4981
4986
  };
4982
4987
  /** Input action that restarts from gameover/won (declare it in `input{}`). */
@@ -4985,8 +4990,31 @@ var GameFlow = class extends Behavior {
4985
4990
  freezeOnEnd = true;
4986
4991
  /** Where the flow looks for a UiBanner ('' = never). */
4987
4992
  bannerPath = "%Banner";
4993
+ /**
4994
+ * Input action that toggles pause (declare it in `input{}`; undeclared is
4995
+ * fine and means pause is API-only).
4996
+ */
4997
+ pauseAction = "pause";
4998
+ /**
4999
+ * A node shown while paused and hidden otherwise — a `UiPanel` of buttons in
5000
+ * practice. '' turns the whole thing off.
5001
+ *
5002
+ * This lives here rather than in each game because it is identical in all of
5003
+ * them, and a pause menu that costs a script is a pause menu no generated
5004
+ * game will have. `UiPanel` appeared in zero template scenes before this.
5005
+ */
5006
+ pausePanelPath = "%PauseMenu";
4988
5007
  state = "playing";
4989
5008
  frozeScale = false;
5009
+ onReady() {
5010
+ this.syncPausePanel();
5011
+ }
5012
+ /** The panel follows the state; nothing else may own its visibility. */
5013
+ syncPausePanel() {
5014
+ if (this.pausePanelPath === "") return;
5015
+ const panel = this.node.getNodeOrNull(this.pausePanelPath);
5016
+ if (panel && "visible" in panel) panel.visible = this.state === "paused";
5017
+ }
4990
5018
  gameOver(text = "GAME OVER", color = "#ef4444") {
4991
5019
  this.transition("gameover", text, color);
4992
5020
  }
@@ -4997,12 +5025,14 @@ var GameFlow = class extends Behavior {
4997
5025
  if (this.state !== "playing") return;
4998
5026
  this.state = "paused";
4999
5027
  this.freeze();
5028
+ this.syncPausePanel();
5000
5029
  this.node.emit("flowChanged", this.state);
5001
5030
  }
5002
5031
  resume() {
5003
5032
  if (this.state !== "paused") return;
5004
5033
  this.state = "playing";
5005
5034
  this.thaw();
5035
+ this.syncPausePanel();
5006
5036
  this.node.emit("flowChanged", this.state);
5007
5037
  }
5008
5038
  restart() {
@@ -5035,6 +5065,13 @@ var GameFlow = class extends Behavior {
5035
5065
  this.engine.timeScale = 1;
5036
5066
  }
5037
5067
  update() {
5068
+ if (this.state === "playing" || this.state === "paused") {
5069
+ try {
5070
+ if (this.engine.input.justPressed(this.pauseAction)) if (this.state === "playing") this.pause();
5071
+ else this.resume();
5072
+ } catch {}
5073
+ return;
5074
+ }
5038
5075
  if (this.state !== "gameover" && this.state !== "won") return;
5039
5076
  try {
5040
5077
  if (this.engine.input.justPressed(this.restartAction)) this.restart();
@@ -622,8 +622,25 @@ declare class GameFlow extends Behavior {
622
622
  freezeOnEnd: boolean;
623
623
  /** Where the flow looks for a UiBanner ('' = never). */
624
624
  bannerPath: string;
625
+ /**
626
+ * Input action that toggles pause (declare it in `input{}`; undeclared is
627
+ * fine and means pause is API-only).
628
+ */
629
+ pauseAction: string;
630
+ /**
631
+ * A node shown while paused and hidden otherwise — a `UiPanel` of buttons in
632
+ * practice. '' turns the whole thing off.
633
+ *
634
+ * This lives here rather than in each game because it is identical in all of
635
+ * them, and a pause menu that costs a script is a pause menu no generated
636
+ * game will have. `UiPanel` appeared in zero template scenes before this.
637
+ */
638
+ pausePanelPath: string;
625
639
  state: GameFlowState;
626
640
  private frozeScale;
641
+ override onReady(): void;
642
+ /** The panel follows the state; nothing else may own its visibility. */
643
+ private syncPausePanel;
627
644
  gameOver(text?: string, color?: string): void;
628
645
  win(text?: string, color?: string): void;
629
646
  pause(): void;
package/dist/gameplay.js CHANGED
@@ -1,2 +1,2 @@
1
- import { C as FollowCamera, D as Health, E as DamageOnContact, O as Collector, S as restartScene, T as phaseOf, _ as hitStop, a as Wander, b as GameFlow, c as Projectile, d as PathFollow, f as Oscillate, g as Cooldown, h as CameraShake, i as WaveSpawner, k as Chase, l as Pickup, m as Lifetime, n as registerGameplayBehaviors, o as Spawner, p as MoveTo, r as ZombieAI, s as ScoreKeeper, t as GAMEPLAY_BEHAVIORS, u as Patrol, v as screenFlash, w as DayNight, x as goToScene, y as Interactable } from "./gameplay-DRi9524r.js";
1
+ import { C as FollowCamera, D as Health, E as DamageOnContact, O as Collector, S as restartScene, T as phaseOf, _ as hitStop, a as Wander, b as GameFlow, c as Projectile, d as PathFollow, f as Oscillate, g as Cooldown, h as CameraShake, i as WaveSpawner, k as Chase, l as Pickup, m as Lifetime, n as registerGameplayBehaviors, o as Spawner, p as MoveTo, r as ZombieAI, s as ScoreKeeper, t as GAMEPLAY_BEHAVIORS, u as Patrol, v as screenFlash, w as DayNight, x as goToScene, y as Interactable } from "./gameplay-BQOeAid6.js";
2
2
  export { CameraShake, Chase, Collector, Cooldown, DamageOnContact, DayNight, FollowCamera, GAMEPLAY_BEHAVIORS, GameFlow, Health, Interactable, Lifetime, MoveTo, Oscillate, PathFollow, Patrol, Pickup, Projectile, ScoreKeeper, Spawner, Wander, WaveSpawner, ZombieAI, goToScene, hitStop, phaseOf, registerGameplayBehaviors, restartScene, screenFlash };
package/dist/index.js CHANGED
@@ -7,7 +7,7 @@ import { n as jsonEquals, r as jsonKind, t as jsonClone } from "./json-BLk7H2Qa.
7
7
  import { a as getNodeSignals, c as mergeStaticSignals, i as getNodeSchema, l as registerNode, n as clearRegistry, o as getNodeType, r as createNode, u as registeredTypes } from "./registry-IyWCGe4q.js";
8
8
  import { t as createNoise2D } from "./noise-CGUMx44x.js";
9
9
  import { i as applyParticlePreset, n as PARTICLE_PRESETS, r as PARTICLE_PRESET_NAMES, t as ParticleSim } from "./particle-sim-Bw7hB93B.js";
10
- import { a as findPath, i as preloadUrls, n as newUid, o as gridFromRows, r as assetUrls, t as VERSION } from "./src-cU57Uwdw.js";
10
+ import { a as findPath, i as preloadUrls, n as newUid, o as gridFromRows, r as assetUrls, t as VERSION } from "./src-CwYxzZKl.js";
11
11
  import { i as resolveRendering, n as attachTouchControls, r as joystickVector, t as TouchControls } from "./touch-BoNg_MnF.js";
12
12
  import { t as duplicateNode } from "./duplicate-CRtihGmC.js";
13
13
  export { AudioBuses, AudioPlayer, BASE_LOCALE, Behavior, CONST_REF_KEY, Engine, HudLayer, IncantoError, InputMap, Localization, LogManager, MusicManager, Node, ORDER_GROUP_BASE, PARTICLE_PRESETS, PARTICLE_PRESET_NAMES, ParticleSim, ROLLOFF_MODELS, Rng, SCENE_FORMAT, SFX_PRESETS, SFX_PRESET_NAMES, SaveSlots, Scene, SceneTree, Settings, SfxEngine, Signal, T_PREFIX, Timer, TouchControls, UiBanner, UiBar, UiButton, UiDialogue, UiImage, UiPanel, UiSelect, UiSlider, UiText, UiToggle, VERSION, WebAudioMusicBackend, applyParticlePreset, assetUrls, attachTouchControls, auditScene, behaviorSchema, behaviorSignals, behaviorsWithoutSave, captureBehaviors, clearBehaviors, clearRegistry, computeViewport, createNode, createNoise2D, createSaveStore, crossfadeGains, duplicateNode, effectiveOrder, fadeGain, findPath, getBehavior, getNodeSchema, getNodeSignals, getNodeType, gridFromRows, isAudioContextAvailable, isConstRef, joystickVector, jsonClone, jsonEquals, jsonKind, loadScene, mergeStaticSignals, newUid, parseNodePath, preloadUrls, qualityEnvironment, readDeviceHints, registerBehavior, registerCoreNodes, registerNode, registeredBehaviors, registeredTypes, replay, resolveConstants, resolveOrderGroups, resolveRendering, resolveViewport, restoreBehaviors, serializeNode, spatialGain, spatialPan, startRecording, suggestLocale, suggestQuality, synthSfx, translationKey };
@@ -1,9 +1,9 @@
1
1
  import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
2
2
  import { v as diagnose } from "./loader-r49nDwB4.js";
3
3
  import { t as IncantoError } from "./errors-BpWbnbb_.js";
4
- import { F as PhysicsBody3D, I as RigidBody3D, N as Area3D, P as CharacterBody3D, R as Node3D, z as validateCollider3D } from "./gameplay-DRi9524r.js";
4
+ import { F as PhysicsBody3D, I as RigidBody3D, N as Area3D, P as CharacterBody3D, R as Node3D, z as validateCollider3D } from "./gameplay-BQOeAid6.js";
5
5
  import { n as registerDebugSource } from "./debug-draw-BM3DsvtT.js";
6
- import { A as Terrain3D, F as InstancedMesh3D, L as buildMeshGeometry, P as Joint3D } from "./environment-presets-Vl5xBsXp.js";
6
+ import { A as Terrain3D, F as InstancedMesh3D, L as buildMeshGeometry, P as Joint3D } from "./environment-presets-Ds5kXLoF.js";
7
7
  import { Euler, Matrix4, Quaternion, Vector3 } from "three";
8
8
  //#region src/3d/physics/collider-lines.ts
9
9
  /**
package/dist/react.js CHANGED
@@ -156,7 +156,7 @@ function IncantoCanvas(props) {
156
156
  pointer: latest.pointer,
157
157
  ...keyboard !== void 0 ? { keyboard } : {}
158
158
  };
159
- const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-DItIRyXH.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-9KPppR0L.js").then((n) => n.n)).createGame2D(o)))(opts);
159
+ const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-B3vBWgVD.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-DFRbG0Bj.js").then((n) => n.n)).createGame2D(o)))(opts);
160
160
  if (disposed) {
161
161
  next.dispose();
162
162
  return;
@@ -161,6 +161,6 @@ function newUid() {
161
161
  //#endregion
162
162
  //#region src/index.ts
163
163
  /** Engine version. Kept in sync with package.json by the release pipeline. */
164
- const VERSION = "0.42.0";
164
+ const VERSION = "0.43.0";
165
165
  //#endregion
166
166
  export { findPath as a, preloadUrls as i, newUid as n, gridFromRows as o, assetUrls as r, VERSION as t };
@@ -238,6 +238,37 @@ function poseFromRenderer(renderer, fallbackDistance = 8) {
238
238
  };
239
239
  }
240
240
  //#endregion
241
+ //#region src/core/pause-when-hidden.ts
242
+ function pauseWhenHidden(engine, doc = typeof document === "undefined" ? null : document) {
243
+ if (!doc) return () => {};
244
+ /** The scale to come back to — null when we did not pause anything. */
245
+ let heldScale = null;
246
+ let mutedByUs = false;
247
+ const onChange = () => {
248
+ if (doc.hidden) {
249
+ if (heldScale === null && engine.timeScale > 0) {
250
+ heldScale = engine.timeScale;
251
+ engine.timeScale = 0;
252
+ }
253
+ if (!engine.audio.muted) {
254
+ engine.audio.muted = true;
255
+ mutedByUs = true;
256
+ }
257
+ return;
258
+ }
259
+ if (heldScale !== null) {
260
+ if (engine.timeScale === 0) engine.timeScale = heldScale;
261
+ heldScale = null;
262
+ }
263
+ if (mutedByUs) {
264
+ engine.audio.muted = false;
265
+ mutedByUs = false;
266
+ }
267
+ };
268
+ doc.addEventListener("visibilitychange", onChange);
269
+ return () => doc.removeEventListener("visibilitychange", onChange);
270
+ }
271
+ //#endregion
241
272
  //#region src/core/teardown.ts
242
273
  function teardown(steps, onError = defaultReport) {
243
274
  const failures = [];
@@ -262,4 +293,4 @@ function defaultReport(what, error) {
262
293
  console.error(`[incanto] teardown: ${what} failed (continuing)`, error);
263
294
  }
264
295
  //#endregion
265
- export { poseFromRenderer as a, openBundledEditor as i, crossFade as n, devServerLibrary as r, teardown as t };
296
+ export { openBundledEditor as a, devServerLibrary as i, pauseWhenHidden as n, poseFromRenderer as o, crossFade as r, teardown as t };
@@ -4,9 +4,9 @@ import { t as IncantoError } from "./errors-BpWbnbb_.js";
4
4
  import { n as startRecording } from "./replay-DilbZgQI.js";
5
5
  import { n as jsonEquals, t as jsonClone } from "./json-BLk7H2Qa.js";
6
6
  import { i as getNodeSchema, s as mergeStaticProps } from "./registry-IyWCGe4q.js";
7
- import { n as registerGameplayBehaviors } from "./gameplay-DRi9524r.js";
7
+ import { n as registerGameplayBehaviors } from "./gameplay-BQOeAid6.js";
8
8
  import { t as registerNodes2D } from "./register-R2JTnIMw.js";
9
- import { n as registerNodes3D, t as resolveEnvironmentHdri } from "./environment-presets-Vl5xBsXp.js";
9
+ import { n as registerNodes3D, t as resolveEnvironmentHdri } from "./environment-presets-Ds5kXLoF.js";
10
10
  import { t as registerNodesNet } from "./register-D651it1J.js";
11
11
  import { Box3, Euler, Matrix4, PerspectiveCamera, Quaternion, Vector3 } from "three";
12
12
  //#region src/test/framing.ts
@@ -651,6 +651,118 @@ function failingReplays(report) {
651
651
  }));
652
652
  }
653
653
  //#endregion
654
+ //#region src/test/facing.ts
655
+ const DEG2RAD = Math.PI / 180;
656
+ /** The forward vector of a yaw (degrees) for a given art convention. */
657
+ function forwardOf(yawDeg, axis) {
658
+ const yaw = yawDeg * DEG2RAD;
659
+ const base = [Math.sin(yaw), Math.cos(yaw)];
660
+ switch (axis) {
661
+ case "-z": return [-base[0], -base[1]];
662
+ case "+x": return [base[1], -base[0]];
663
+ case "-x": return [-base[1], base[0]];
664
+ default: return base;
665
+ }
666
+ }
667
+ /**
668
+ * The skin, and the yaw the art is DECLARED to be rotated by.
669
+ *
670
+ * `skinYawOffset` is how a model that does not face +Z says so, and it is the
671
+ * supported fix rather than a bug. Subtracting it is what stops this check
672
+ * crying wolf on every correctly-configured non-+Z model.
673
+ */
674
+ function findSkin(player, explicit) {
675
+ if (explicit) return {
676
+ skin: player.getNodeOrNull(explicit) ?? null,
677
+ declaredOffset: 0
678
+ };
679
+ for (const child of player.children) {
680
+ const ctl = child;
681
+ if (typeof ctl.skinPath === "string" && ctl.skinPath !== "") {
682
+ const skin = child.getNodeOrNull(ctl.skinPath);
683
+ if (skin) return {
684
+ skin,
685
+ declaredOffset: ctl.skinYawOffset ?? 0
686
+ };
687
+ }
688
+ }
689
+ return {
690
+ skin: player.getNodeOrNull("%Skin") ?? null,
691
+ declaredOffset: 0
692
+ };
693
+ }
694
+ /**
695
+ * Drive the player forward and compare where the skin points with where it went.
696
+ *
697
+ * The travel direction is measured, not assumed: whatever the input map means by
698
+ * "up", the character ends up going somewhere, and that somewhere is the truth
699
+ * the art has to agree with.
700
+ */
701
+ async function facingReport(json, opts = {}) {
702
+ const session = await createPlaySession(json, {
703
+ seed: opts.seed ?? 1,
704
+ ...opts.behaviors ? { behaviors: opts.behaviors } : {},
705
+ stubMissingBehaviors: opts.stubMissingBehaviors ?? true,
706
+ ...opts.resolveScene ? { resolveScene: opts.resolveScene } : {}
707
+ });
708
+ const player = findPlayer(session.scene.root);
709
+ if (!player) {
710
+ session.dispose();
711
+ return {
712
+ player: null,
713
+ skin: null,
714
+ dot: null,
715
+ backwards: false,
716
+ travelled: 0
717
+ };
718
+ }
719
+ const declared = session.engine.input.declaredActions();
720
+ const move = opts.moveAction ?? declared.find((a) => a.type === "vector2")?.name ?? null;
721
+ const posOf = () => {
722
+ const p = player.position;
723
+ return [p[0] ?? 0, p[2] ?? 0];
724
+ };
725
+ session.step(500);
726
+ const from = posOf();
727
+ if (move) session.engine.input.setActionVector(move, 1, 0);
728
+ session.step(700);
729
+ const to = posOf();
730
+ if (move) session.engine.input.setActionVector(move, 0, 0);
731
+ const dx = to[0] - from[0];
732
+ const dz = to[1] - from[1];
733
+ const travelled = Math.hypot(dx, dz);
734
+ const { skin, declaredOffset } = findSkin(player, opts.skinPath);
735
+ const skinPath = skin ? skin.getPath() : null;
736
+ if (!skin || travelled < .05) {
737
+ session.dispose();
738
+ return {
739
+ player: player.getPath(),
740
+ skin: skinPath,
741
+ dot: null,
742
+ backwards: false,
743
+ travelled
744
+ };
745
+ }
746
+ const [fx, fz] = forwardOf((skin.rotation?.[1] ?? 0) - declaredOffset, opts.forwardAxis ?? "+z");
747
+ const dot = (fx * dx + fz * dz) / travelled;
748
+ session.dispose();
749
+ return {
750
+ player: player.getPath(),
751
+ skin: skinPath,
752
+ dot: Math.round(dot * 1e3) / 1e3,
753
+ backwards: dot < -.5,
754
+ travelled: Math.round(travelled * 1e3) / 1e3
755
+ };
756
+ }
757
+ /** One line for a report, or the failure spelled out. */
758
+ function facingText(report) {
759
+ if (!report.player) return "facing: no player to drive";
760
+ if (report.skin === null) return `facing: ${report.player} has no skin to check`;
761
+ if (report.dot === null) return `facing: ${report.player} did not move — nothing to compare`;
762
+ if (report.backwards) return `facing: ${report.skin} RUNS BACKWARDS (dot ${report.dot.toFixed(2)}) — the skin points away from the direction of travel. The rule is +Z forward, yaw = atan2(dx, dz), with NO +180; for art that faces another way set skinYawOffset rather than adding to the yaw.`;
763
+ return `facing: ${report.skin} faces its travel (dot ${report.dot.toFixed(2)})`;
764
+ }
765
+ //#endregion
654
766
  //#region src/test/feel.ts
655
767
  const STEP_MS = 1e3 / 60;
656
768
  /** Drop height for the buffer probe — long enough to outlast a coyote window. */
@@ -1258,7 +1370,7 @@ async function runScript(json, opts) {
1258
1370
  const { enablePhysics2D } = await import("./physics-2d-BmgXBNDB.js").then((n) => n.r);
1259
1371
  await enablePhysics2D(engine);
1260
1372
  } else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
1261
- const { enablePhysics3D } = await import("./physics-3d-C2G604O1.js").then((n) => n.r);
1373
+ const { enablePhysics3D } = await import("./physics-3d-CLPFv99o.js").then((n) => n.r);
1262
1374
  await enablePhysics3D(engine);
1263
1375
  }
1264
1376
  const failures = [];
@@ -1374,7 +1486,7 @@ async function createPlaySession(json, opts = {}) {
1374
1486
  const { enablePhysics2D } = await import("./physics-2d-BmgXBNDB.js").then((n) => n.r);
1375
1487
  await enablePhysics2D(engine);
1376
1488
  } else if (physics === "3d" || physics === "auto" && scene.dimension === "3d") {
1377
- const { enablePhysics3D } = await import("./physics-3d-C2G604O1.js").then((n) => n.r);
1489
+ const { enablePhysics3D } = await import("./physics-3d-CLPFv99o.js").then((n) => n.r);
1378
1490
  await enablePhysics3D(engine);
1379
1491
  }
1380
1492
  const stepMs = 1e3 / (opts.fixedHz ?? 60);
@@ -1412,4 +1524,4 @@ async function createPlaySession(json, opts = {}) {
1412
1524
  };
1413
1525
  }
1414
1526
  //#endregion
1415
- export { registerAllNodes as a, feelReport as c, findPlayer as d, playtest as f, framingText as h, findFloatingProps as i, feelText as l, describeFraming as m, createPlaySession as n, runScript as o, playtestText as p, describeCapture as r, validateScene as s, captureScene as t, failingReplays as u };
1527
+ export { framingText as _, registerAllNodes as a, feelReport as c, facingText as d, failingReplays as f, describeFraming as g, playtestText as h, findFloatingProps as i, feelText as l, playtest as m, createPlaySession as n, runScript as o, findPlayer as p, describeCapture as r, validateScene as s, captureScene as t, facingReport as u };
package/dist/test.d.ts CHANGED
@@ -3,6 +3,40 @@ import { c as JsonValue, i as SceneJson } from "./schema-CFeioQRE.js";
3
3
  import { t as LoadSceneOptions } from "./loader-CeyU_bm1.js";
4
4
  import { l as auditScene, o as IncantoError, r as ReplayJson } from "./replay-CAphXMyM.js";
5
5
 
6
+ //#region src/test/facing.d.ts
7
+ interface FacingOptions {
8
+ behaviors?: Record<string, BehaviorCtor>;
9
+ stubMissingBehaviors?: boolean;
10
+ resolveScene?: LoadSceneOptions["resolveScene"];
11
+ seed?: number;
12
+ moveAction?: string;
13
+ /** Which local axis the ART faces. Default `+z`, the engine's convention. */
14
+ forwardAxis?: "+z" | "-z" | "+x" | "-x";
15
+ /** Where the visual skin is, relative to the player. Default: found by name. */
16
+ skinPath?: string;
17
+ }
18
+ interface FacingReport {
19
+ player: string | null;
20
+ /** The node whose rotation was measured, or null when the player has no skin. */
21
+ skin: string | null;
22
+ /** Skin forward · travel direction. +1 faces forward, −1 runs backwards. */
23
+ dot: number | null;
24
+ /** True only when the two genuinely oppose — the reportable failure. */
25
+ backwards: boolean;
26
+ /** How far it actually moved, so a report on a stuck character is not trusted. */
27
+ travelled: number;
28
+ }
29
+ /**
30
+ * Drive the player forward and compare where the skin points with where it went.
31
+ *
32
+ * The travel direction is measured, not assumed: whatever the input map means by
33
+ * "up", the character ends up going somewhere, and that somewhere is the truth
34
+ * the art has to agree with.
35
+ */
36
+ declare function facingReport(json: unknown, opts?: FacingOptions): Promise<FacingReport>;
37
+ /** One line for a report, or the failure spelled out. */
38
+ declare function facingText(report: FacingReport): string;
39
+ //#endregion
6
40
  //#region src/test/framing.d.ts
7
41
  /** Where a node's origin sits relative to the current camera. */
8
42
  type Where = "onScreen" | "offscreen" | "behind";
@@ -337,4 +371,4 @@ interface PlaySession {
337
371
  */
338
372
  declare function createPlaySession(json: unknown, opts?: PlaySessionOptions): Promise<PlaySession>;
339
373
  //#endregion
340
- export { type FeelOptions, type FeelReport, type FramingEntry, type FramingOptions, type FramingReport, GroundingIssue, GroundingOptions, NodeCapture, type Outcome, PlaySession, PlaySessionOptions, type PlaytestOptions, type PlaytestReport, type PlaytestRun, RunContext, RunFailure, RunResult, RunScriptOptions, SceneCapture, ScriptStep, ValidateSceneOptions, ValidationResult, type Where, auditScene, captureScene, createPlaySession, describeCapture, describeFraming, failingReplays, feelReport, feelText, findFloatingProps, findPlayer, framingText, playtest, playtestText, registerAllNodes, runScript, validateScene };
374
+ export { type FacingOptions, type FacingReport, type FeelOptions, type FeelReport, type FramingEntry, type FramingOptions, type FramingReport, GroundingIssue, GroundingOptions, NodeCapture, type Outcome, PlaySession, PlaySessionOptions, type PlaytestOptions, type PlaytestReport, type PlaytestRun, RunContext, RunFailure, RunResult, RunScriptOptions, SceneCapture, ScriptStep, ValidateSceneOptions, ValidationResult, type Where, auditScene, captureScene, createPlaySession, describeCapture, describeFraming, facingReport, facingText, failingReplays, feelReport, feelText, findFloatingProps, findPlayer, framingText, playtest, playtestText, registerAllNodes, runScript, validateScene };
package/dist/test.js CHANGED
@@ -1,3 +1,3 @@
1
1
  import { r as auditScene } from "./replay-DilbZgQI.js";
2
- import { a as registerAllNodes, c as feelReport, d as findPlayer, f as playtest, h as framingText, i as findFloatingProps, l as feelText, m as describeFraming, n as createPlaySession, o as runScript, p as playtestText, r as describeCapture, s as validateScene, t as captureScene, u as failingReplays } from "./test-DuOD1DO8.js";
3
- export { auditScene, captureScene, createPlaySession, describeCapture, describeFraming, failingReplays, feelReport, feelText, findFloatingProps, findPlayer, framingText, playtest, playtestText, registerAllNodes, runScript, validateScene };
2
+ import { _ as framingText, a as registerAllNodes, c as feelReport, d as facingText, f as failingReplays, g as describeFraming, h as playtestText, i as findFloatingProps, l as feelText, m as playtest, n as createPlaySession, o as runScript, p as findPlayer, r as describeCapture, s as validateScene, t as captureScene, u as facingReport } from "./test-BMgiiD5i.js";
3
+ export { auditScene, captureScene, createPlaySession, describeCapture, describeFraming, facingReport, facingText, failingReplays, feelReport, feelText, findFloatingProps, findPlayer, framingText, playtest, playtestText, registerAllNodes, runScript, validateScene };
package/dist/vite.js CHANGED
@@ -1,5 +1,5 @@
1
- import { t as VERSION } from "./src-cU57Uwdw.js";
2
- import { s as validateScene } from "./test-DuOD1DO8.js";
1
+ import { t as VERSION } from "./src-CwYxzZKl.js";
2
+ import { s as validateScene } from "./test-BMgiiD5i.js";
3
3
  import { existsSync, mkdirSync, readFileSync, readdirSync, statSync, writeFileSync } from "node:fs";
4
4
  import { basename, dirname, join, normalize, relative, resolve, sep } from "node:path";
5
5
  //#region src/vite/frame-endpoint.ts
@@ -1 +1 @@
1
- import{n as e}from"./index-B1rUkWxB.js";async function t(t){return new n((await e(()=>import(`./GameServer-C56iOUgF.js`),[],import.meta.url)).GameServer,t)}var n=class{raw;active=new Map;reconnecting=!1;disposed=!1;constructor(e,t){this.raw=new e({...t})}get account(){return this.raw.account}get connected(){return this.raw.connected}connect(){return this.raw.connected?Promise.resolve(!0):(this.disposed=!1,this.rawConnect())}rawConnect(){return this.raw.connect({onDisconnect:()=>void this.reconnect()})}disconnect(){this.disposed=!0;for(let e of this.active.values())e.off();return this.active.clear(),this.raw.disconnect()}remoteFunction(e,t,n){return this.raw.remoteFunction(e,t,n)}track(e){let t=Symbol(`sub`),n={make:e,off:e()};return this.active.set(t,n),()=>{n.off(),this.active.delete(t)}}async reconnect(){if(!this.disposed&&!this.reconnecting){this.reconnecting=!0;try{await this.rawConnect();for(let e of this.active.values())e.off(),e.off=e.make()}finally{this.reconnecting=!1}}}subscribeRoomState(e,t){return this.track(()=>this.raw.subscribeRoomState(e,t))}subscribeRoomMyState(e,t){return this.track(()=>this.raw.subscribeRoomMyState(e,t))}subscribeRoomAllUserStates(e,t){return this.track(()=>this.raw.subscribeRoomAllUserStates(e,e=>{let n={};for(let t of e??[]){if(!t||typeof t.account!=`string`||t.__leaved)continue;let{account:e,__updated:r,__leaved:i,...a}=t;n[e]=a}t(n)}))}subscribeRoomCollection(e,t,n){return this.track(()=>this.raw.subscribeRoomCollection(e,t,({items:e})=>{let t={};for(let n of e??[])n&&typeof n.__id==`string`&&(t[n.__id]=n);n(t)}))}onRoomMessage(e,t,n){return this.track(()=>this.raw.onRoomMessage(e,t,n))}onRoomUserJoin(e,t){return this.track(()=>this.raw.onRoomUserJoin(e,t))}onRoomUserLeave(e,t){return this.track(()=>this.raw.onRoomUserLeave(e,t))}subscribeGlobalState(e){return this.track(()=>this.raw.subscribeGlobalState(e))}subscribeGlobalMyState(e){return this.track(()=>this.raw.subscribeGlobalMyState(e))}subscribeGlobalUserState(e,t){return this.track(()=>this.raw.subscribeGlobalUserState(e,t))}subscribeGlobalCollection(e,t){return this.track(()=>this.raw.subscribeGlobalCollection(e,({items:e})=>{let n={};for(let t of e??[])t&&typeof t.__id==`string`&&(n[t.__id]=t);t(n)}))}subscribeAsset(e,t){return this.track(()=>this.raw.subscribeAsset(e,t))}onGlobalMessage(e,t){return this.track(()=>this.raw.onGlobalMessage(e,t))}};export{t as createAgent8Server};
1
+ import{n as e}from"./index-Dk2ZlO68.js";async function t(t){return new n((await e(()=>import(`./GameServer-C56iOUgF.js`),[],import.meta.url)).GameServer,t)}var n=class{raw;active=new Map;reconnecting=!1;disposed=!1;constructor(e,t){this.raw=new e({...t})}get account(){return this.raw.account}get connected(){return this.raw.connected}connect(){return this.raw.connected?Promise.resolve(!0):(this.disposed=!1,this.rawConnect())}rawConnect(){return this.raw.connect({onDisconnect:()=>void this.reconnect()})}disconnect(){this.disposed=!0;for(let e of this.active.values())e.off();return this.active.clear(),this.raw.disconnect()}remoteFunction(e,t,n){return this.raw.remoteFunction(e,t,n)}track(e){let t=Symbol(`sub`),n={make:e,off:e()};return this.active.set(t,n),()=>{n.off(),this.active.delete(t)}}async reconnect(){if(!this.disposed&&!this.reconnecting){this.reconnecting=!0;try{await this.rawConnect();for(let e of this.active.values())e.off(),e.off=e.make()}finally{this.reconnecting=!1}}}subscribeRoomState(e,t){return this.track(()=>this.raw.subscribeRoomState(e,t))}subscribeRoomMyState(e,t){return this.track(()=>this.raw.subscribeRoomMyState(e,t))}subscribeRoomAllUserStates(e,t){return this.track(()=>this.raw.subscribeRoomAllUserStates(e,e=>{let n={};for(let t of e??[]){if(!t||typeof t.account!=`string`||t.__leaved)continue;let{account:e,__updated:r,__leaved:i,...a}=t;n[e]=a}t(n)}))}subscribeRoomCollection(e,t,n){return this.track(()=>this.raw.subscribeRoomCollection(e,t,({items:e})=>{let t={};for(let n of e??[])n&&typeof n.__id==`string`&&(t[n.__id]=n);n(t)}))}onRoomMessage(e,t,n){return this.track(()=>this.raw.onRoomMessage(e,t,n))}onRoomUserJoin(e,t){return this.track(()=>this.raw.onRoomUserJoin(e,t))}onRoomUserLeave(e,t){return this.track(()=>this.raw.onRoomUserLeave(e,t))}subscribeGlobalState(e){return this.track(()=>this.raw.subscribeGlobalState(e))}subscribeGlobalMyState(e){return this.track(()=>this.raw.subscribeGlobalMyState(e))}subscribeGlobalUserState(e,t){return this.track(()=>this.raw.subscribeGlobalUserState(e,t))}subscribeGlobalCollection(e,t){return this.track(()=>this.raw.subscribeGlobalCollection(e,({items:e})=>{let n={};for(let t of e??[])t&&typeof t.__id==`string`&&(n[t.__id]=t);t(n)}))}subscribeAsset(e,t){return this.track(()=>this.raw.subscribeAsset(e,t))}onGlobalMessage(e,t){return this.track(()=>this.raw.onGlobalMessage(e,t))}};export{t as createAgent8Server};
@@ -1,3 +1,3 @@
1
- import{i as e,r as t,t as n}from"./index-B1rUkWxB.js";function r(e,t,n,r,i,a,o=180,s=120){let c=Math.max(o,n),l=Math.max(s,r);return{x:Math.min(Math.max(0,e),Math.max(0,i-c)),y:Math.min(Math.max(0,t),Math.max(0,a-l)),w:c,h:l}}function i(e,t){for(let[n,r]of Object.entries(t))e.style[n]=r}var a=`rgba(18, 20, 26, 0.92)`,o=`1px solid rgba(255,255,255,0.14)`,s=`12px ui-monospace, SFMono-Regular, Menlo, monospace`,c=class{host;el;body;onClose=()=>{};x;y;w;h;constructor(e,t,n,r){this.host=t,this.x=r.x,this.y=r.y,this.w=r.w,this.h=r.h,this.el=e.createElement(`div`),i(this.el,{position:`absolute`,background:a,border:o,borderRadius:`8px`,color:`rgba(255,255,255,0.88)`,font:s,display:`flex`,flexDirection:`column`,overflow:`hidden`,zIndex:`40`,pointerEvents:`auto`,boxShadow:`0 8px 28px rgba(0,0,0,0.45)`});let c=e.createElement(`div`);c.textContent=n,i(c,{padding:`6px 28px 6px 10px`,background:`rgba(255,255,255,0.07)`,cursor:`move`,userSelect:`none`,touchAction:`none`,fontWeight:`700`}),this.el.appendChild(c);let l=e.createElement(`div`);l.textContent=`×`,l.title=`close`,i(l,{position:`absolute`,top:`2px`,right:`8px`,cursor:`pointer`,fontSize:`16px`,lineHeight:`20px`,opacity:`0.7`}),l.addEventListener(`click`,()=>this.onClose()),this.el.appendChild(l),this.body=e.createElement(`div`),i(this.body,{flex:`1`,overflow:`auto`,padding:`8px 10px`}),this.el.appendChild(this.body);let u=e.createElement(`div`);u.textContent=`◢`,i(u,{position:`absolute`,right:`2px`,bottom:`0`,cursor:`nwse-resize`,opacity:`0.5`,userSelect:`none`,touchAction:`none`}),this.el.appendChild(u),this.wireDrag(c,(e,t)=>{this.x+=e,this.y+=t,this.layout()}),this.wireDrag(u,(e,t)=>{this.w+=e,this.h+=t,this.layout()}),this.layout(),t.appendChild(this.el)}remove(){this.el.remove()}layout(){let e=this.host.getBoundingClientRect(),t=r(this.x,this.y,this.w,this.h,e.width,e.height);this.x=t.x,this.y=t.y,this.w=t.w,this.h=t.h,i(this.el,{left:`${t.x}px`,top:`${t.y}px`,width:`${t.w}px`,height:`${t.h}px`})}wireDrag(e,t){let n=null,r=0,i=0;e.addEventListener(`pointerdown`,t=>{n=t.pointerId,r=t.clientX,i=t.clientY,e.setPointerCapture?.(t.pointerId)}),e.addEventListener(`pointermove`,e=>{e.pointerId===n&&(t(e.clientX-r,e.clientY-i),r=e.clientX,i=e.clientY)});let a=e=>{e.pointerId===n&&(n=null)};e.addEventListener(`pointerup`,a),e.addEventListener(`pointercancel`,a)}},l=96,u=200,d=8192;function f(e){return Array.isArray(e)?`Array(${e.length})`:`Object(${Object.keys(e).length} keys)`}function p(e,t){if(Array.isArray(e)&&e.some(e=>typeof e==`object`&&!!e)){let t=e.slice(0,u).map(e=>JSON.stringify(e)),n=e.length-u;return t.join(`
1
+ import{i as e,r as t,t as n}from"./index-Dk2ZlO68.js";function r(e,t,n,r,i,a,o=180,s=120){let c=Math.max(o,n),l=Math.max(s,r);return{x:Math.min(Math.max(0,e),Math.max(0,i-c)),y:Math.min(Math.max(0,t),Math.max(0,a-l)),w:c,h:l}}function i(e,t){for(let[n,r]of Object.entries(t))e.style[n]=r}var a=`rgba(18, 20, 26, 0.92)`,o=`1px solid rgba(255,255,255,0.14)`,s=`12px ui-monospace, SFMono-Regular, Menlo, monospace`,c=class{host;el;body;onClose=()=>{};x;y;w;h;constructor(e,t,n,r){this.host=t,this.x=r.x,this.y=r.y,this.w=r.w,this.h=r.h,this.el=e.createElement(`div`),i(this.el,{position:`absolute`,background:a,border:o,borderRadius:`8px`,color:`rgba(255,255,255,0.88)`,font:s,display:`flex`,flexDirection:`column`,overflow:`hidden`,zIndex:`40`,pointerEvents:`auto`,boxShadow:`0 8px 28px rgba(0,0,0,0.45)`});let c=e.createElement(`div`);c.textContent=n,i(c,{padding:`6px 28px 6px 10px`,background:`rgba(255,255,255,0.07)`,cursor:`move`,userSelect:`none`,touchAction:`none`,fontWeight:`700`}),this.el.appendChild(c);let l=e.createElement(`div`);l.textContent=`×`,l.title=`close`,i(l,{position:`absolute`,top:`2px`,right:`8px`,cursor:`pointer`,fontSize:`16px`,lineHeight:`20px`,opacity:`0.7`}),l.addEventListener(`click`,()=>this.onClose()),this.el.appendChild(l),this.body=e.createElement(`div`),i(this.body,{flex:`1`,overflow:`auto`,padding:`8px 10px`}),this.el.appendChild(this.body);let u=e.createElement(`div`);u.textContent=`◢`,i(u,{position:`absolute`,right:`2px`,bottom:`0`,cursor:`nwse-resize`,opacity:`0.5`,userSelect:`none`,touchAction:`none`}),this.el.appendChild(u),this.wireDrag(c,(e,t)=>{this.x+=e,this.y+=t,this.layout()}),this.wireDrag(u,(e,t)=>{this.w+=e,this.h+=t,this.layout()}),this.layout(),t.appendChild(this.el)}remove(){this.el.remove()}layout(){let e=this.host.getBoundingClientRect(),t=r(this.x,this.y,this.w,this.h,e.width,e.height);this.x=t.x,this.y=t.y,this.w=t.w,this.h=t.h,i(this.el,{left:`${t.x}px`,top:`${t.y}px`,width:`${t.w}px`,height:`${t.h}px`})}wireDrag(e,t){let n=null,r=0,i=0;e.addEventListener(`pointerdown`,t=>{n=t.pointerId,r=t.clientX,i=t.clientY,e.setPointerCapture?.(t.pointerId)}),e.addEventListener(`pointermove`,e=>{e.pointerId===n&&(t(e.clientX-r,e.clientY-i),r=e.clientX,i=e.clientY)});let a=e=>{e.pointerId===n&&(n=null)};e.addEventListener(`pointerup`,a),e.addEventListener(`pointercancel`,a)}},l=96,u=200,d=8192;function f(e){return Array.isArray(e)?`Array(${e.length})`:`Object(${Object.keys(e).length} keys)`}function p(e,t){if(Array.isArray(e)&&e.some(e=>typeof e==`object`&&!!e)){let t=e.slice(0,u).map(e=>JSON.stringify(e)),n=e.length-u;return t.join(`
2
2
  `)+(n>0?`\n… ${n} more`:``)}return t.length>d?`${t.slice(0,d)} … (${t.length-d} more chars)`:t}function m(e){return typeof e==`object`&&!!e&&!Array.isArray(e)}var h=2;function g(e,t={}){let n=t.doc??(typeof document<`u`?document:null);if(!n)return null;let r=t.container??(typeof document<`u`?document.body:null);return!r||typeof r.appendChild!=`function`?null:new y(e,r,n,t.statsSource,t.actions)}var _=300,v=[`log`,`info`,`warn`,`error`,`debug`],y=class{engine;container;doc;statsSource;actions;panels=new Map;cleanups=[];menuButton;dropdown=null;selected=null;collapsedFlags=new Map;statsChip=null;logRows=[];levelEnabled={debug:!0,info:!0,warn:!0,error:!0};consoleCapture=!1;consolePatched=[];frame=0;editing=0;detailOpen=new WeakMap;resumeScale=1;timeEls=null;hovering=!1;constructor(e,t,n,r,a=[]){this.engine=e,this.container=t,this.doc=n,this.statsSource=r,this.actions=a,this.menuButton=n.createElement(`div`),this.menuButton.textContent=`☰ debug`,i(this.menuButton,{position:`absolute`,top:`8px`,left:`8px`,padding:`4px 10px`,background:`rgba(18,20,26,0.85)`,border:`1px solid rgba(255,255,255,0.18)`,borderRadius:`6px`,color:`rgba(255,255,255,0.85)`,font:`12px ui-monospace, Menlo, monospace`,cursor:`pointer`,userSelect:`none`,zIndex:`50`,pointerEvents:`auto`}),this.menuButton.addEventListener(`click`,()=>this.toggleDropdown()),t.style.position||(t.style.position=`relative`),t.appendChild(this.menuButton),this.cleanups.push(e.log.added.connect(e=>{this.pushLog({level:e.level,source:`engine`,text:e.parts.map(S).join(` `)})})),this.cleanups.push(e.sceneChanged.connect(()=>{this.selected=null,this.applyColliderScope(),this.renderExplorer(),this.renderInspector()})),this.cleanups.push(e.updated.connect(()=>{this.frame+=1,this.frame%30==0&&(this.renderExplorer(),this.renderStats(),this.editing===0&&!this.hovering&&this.renderInspector(),this.syncTime())}))}isOpen(e){return e===`colliders`?this.colliderMode!==`off`:e===`stats`?this.statsChip!==null:this.panels.has(e)}colliderMode=`off`;setColliders(e){this.colliderMode=e,this.applyColliderScope()}applyColliderScope(){let e=this.colliderMode;for(let t of n(`2d`).concat(n(`3d`)))t.debugDraw=e!==`off`,t.debugScope=e===`selected`?this.selected:null}open(e){if(e===`stats`){this.openStatsChip();return}if(this.panels.has(e)){e===`explorer`&&this.renderExplorer(),e===`inspector`&&this.renderInspector(),e===`logs`&&this.renderLogs(),e===`time`&&this.renderTime();return}let t=new c(this.doc,this.container,{explorer:`Explorer`,inspector:`Inspector`,logs:`Logs`,time:`Time`}[e],{explorer:{x:12,y:44,w:240,h:320},inspector:{x:264,y:44,w:280,h:320},logs:{x:12,y:380,w:532,h:200},time:{x:556,y:44,w:260,h:150}}[e]);t.onClose=()=>this.close(e),e===`inspector`&&(t.body.addEventListener(`pointerenter`,()=>{this.hovering=!0}),t.body.addEventListener(`pointerleave`,()=>{this.hovering=!1})),this.panels.set(e,t),e===`explorer`&&this.renderExplorer(),e===`inspector`&&this.renderInspector(),e===`logs`&&this.renderLogs(),e===`time`&&this.renderTime()}close(e){if(e===`inspector`&&(this.hovering=!1),e===`stats`){this.statsChip?.remove(),this.statsChip=null;return}let t=this.panels.get(e);t&&(t.remove(),this.panels.delete(e))}toggle(e){if(e===`colliders`){this.setColliders({off:`all`,all:`selected`,selected:`off`}[this.colliderMode]);return}this.isOpen(e)?this.close(e):this.open(e)}setLevelEnabled(e,t){this.levelEnabled[e]=t,this.renderLogs()}setConsoleCapture(e){if(e!==this.consoleCapture)if(this.consoleCapture=e,e){this.renderLogs();let e=console;for(let t of v){let n=e[t];e[t]=(...e)=>{n.apply(console,e);let r=t===`log`?`info`:t;this.pushLog({level:r,source:`console`,text:e.map(S).join(` `)})},this.consolePatched.push(()=>{e[t]=n})}}else{for(let e of this.consolePatched)e();this.consolePatched=[],this.renderLogs()}}dispose(){this.engine.debugSelection=null,this.setColliders(`off`),this.setConsoleCapture(!1);for(let e of this.cleanups)e();for(let e of[...this.panels.keys()])this.close(e);this.close(`stats`),this.dropdown?.remove(),this.dropdown=null,this.menuButton.remove()}menuLabel(e,t){let n=e===`colliders`&&this.colliderMode!==`off`?` · ${this.colliderMode}`:``;return`${this.isOpen(e)?`✓ `:``}${t}${n}`}toggleDropdown(){if(this.dropdown){this.dropdown.remove(),this.dropdown=null;return}let e=this.doc.createElement(`div`);i(e,{position:`absolute`,top:`34px`,left:`8px`,background:`rgba(18,20,26,0.95)`,border:`1px solid rgba(255,255,255,0.18)`,borderRadius:`6px`,font:`12px ui-monospace, Menlo, monospace`,color:`rgba(255,255,255,0.85)`,zIndex:`60`,pointerEvents:`auto`,overflow:`hidden`});for(let[t,n]of[[`explorer`,`Explorer`],[`inspector`,`Inspector`],[`logs`,`Logs`],[`time`,`Time`],[`stats`,`Stats`],[`colliders`,`Colliders`]]){let r=this.doc.createElement(`div`);r.textContent=this.menuLabel(t,n),i(r,{padding:`6px 14px`,cursor:`pointer`,userSelect:`none`}),r.addEventListener(`click`,()=>{if(this.toggle(t),t===`colliders`){r.textContent=this.menuLabel(t,n);return}this.dropdown?.remove(),this.dropdown=null}),e.appendChild(r)}for(let t of this.actions){let n=this.doc.createElement(`div`);n.textContent=t.label,i(n,{padding:`6px 14px`,cursor:`pointer`,userSelect:`none`,borderTop:`1px solid rgba(255,255,255,0.14)`,color:`rgba(158,232,220,0.95)`}),n.addEventListener(`click`,()=>{this.dropdown?.remove(),this.dropdown=null,t.run()}),e.appendChild(n)}this.container.appendChild(e),this.dropdown=e}openStatsChip(){if(this.statsChip)return;let e=this.doc.createElement(`div`);i(e,{position:`absolute`,top:`8px`,right:`8px`,padding:`4px 10px`,background:`rgba(18,20,26,0.85)`,border:`1px solid rgba(255,255,255,0.18)`,borderRadius:`6px`,color:`rgba(255,255,255,0.85)`,font:`12px ui-monospace, Menlo, monospace`,textAlign:`right`,whiteSpace:`pre`,userSelect:`none`,pointerEvents:`none`,zIndex:`70`}),this.container.appendChild(e),this.statsChip=e,this.renderStats()}renderStats(){let e=this.statsChip;if(!e)return;let t=this.engine.stats(),n=this.statsSource?.()??{},r=[`nodes ${t.nodes}`,...n.triangles===void 0?[]:[`tris ${x(n.triangles)}`],...n.drawCalls===void 0?[]:[`calls ${n.drawCalls}`]].join(` · `);e.textContent=`${Math.round(t.fps)} fps · ${t.frameMs.toFixed(1)} ms\n${r}`}renderExplorer(){let e=this.panels.get(`explorer`);if(!e)return;let t=e.body.scrollTop;b(e.body);let n=this.engine.scene?.root;if(!n){e.body.scrollTop=t;return}let r=(e,t)=>{let n=e.constructor,a=e.children.length>0,o=this.collapsedFlags.get(e)===!0,s=this.doc.createElement(`div`);i(s,{display:`flex`,alignItems:`center`,cursor:`pointer`,padding:`1px 2px`,borderRadius:`3px`,background:e===this.selected?`rgba(110,160,255,0.25)`:`transparent`});let c=this.doc.createElement(`span`);c.textContent=a?o?`▸`:`▾`:`·`,i(c,{width:`14px`,flex:`none`,textAlign:`center`,opacity:a?`0.85`:`0.25`,userSelect:`none`}),a&&c.addEventListener(`click`,t=>{t.stopPropagation?.(),this.collapsedFlags.set(e,!o),this.renderExplorer()}),s.appendChild(c);let l=this.doc.createElement(`span`);l.textContent=e.name,i(l,{whiteSpace:`nowrap`}),s.appendChild(l);let u=this.doc.createElement(`span`);if(u.textContent=` ${n.typeName}`,i(u,{opacity:`0.45`,whiteSpace:`nowrap`,fontSize:`10px`}),s.appendChild(u),a&&o){let t=this.doc.createElement(`span`);t.textContent=` (${e.children.length})`,i(t,{opacity:`0.35`,fontSize:`10px`}),s.appendChild(t)}if(s.addEventListener(`click`,()=>{this.selected=e,this.engine.debugSelection=e,this.applyColliderScope(),this.open(`inspector`),this.renderExplorer(),this.renderInspector()}),t.appendChild(s),a&&!o){let n=this.doc.createElement(`div`);i(n,{marginLeft:`8px`,paddingLeft:`8px`,borderLeft:`1px solid rgba(255,255,255,0.14)`});for(let t of e.children)r(t,n);t.appendChild(n)}};r(n,e.body),e.body.scrollTop=t}renderInspector(){let e=this.panels.get(`inspector`);if(!e)return;let n=e.body.scrollTop;b(e.body);let r=this.selected;if(r&&r.tree===null&&(this.selected=null,this.engine.debugSelection=null,this.applyColliderScope(),r=null),!r){let t=this.doc.createElement(`div`);t.textContent=`select a node in the Explorer`,i(t,{opacity:`0.6`}),e.body.appendChild(t);return}let a=r.constructor,o=this.doc.createElement(`div`);if(o.textContent=`${r.getPath()} · ${a.typeName}${r.uid?` · ${r.uid}`:``}`,i(o,{fontWeight:`700`,marginBottom:`6px`,whiteSpace:`pre-wrap`}),e.body.appendChild(o),r.groups.size>0){let t=this.doc.createElement(`div`);t.textContent=`groups: ${[...r.groups].join(`, `)}`,i(t,{opacity:`0.7`,marginBottom:`6px`}),e.body.appendChild(t)}let s=t(a),c=r;for(let t of Object.keys(s)){let n=s[t];this.renderValueRow(e.body,r,t,{read:()=>c[t],write:e=>{c[t]=e},options:n?.options,variants:n?.variants})}e.body.scrollTop=n}renderValueRow(t,n,r,a){let o=a.read(),s=a.options,c={get[r](){return a.read()},set[r](e){a.write(e)}},u=this.doc.createElement(`div`);i(u,{display:`flex`,gap:`6px`,alignItems:`center`,margin:`2px 0`});let d=this.doc.createElement(`div`);d.textContent=r,i(d,{minWidth:`84px`,opacity:`0.75`}),u.appendChild(d);let h=(e,t)=>{let a=this.doc.createElement(`input`);return a.type=`number`,a.value=String(e),i(a,w(`70px`)),this.trackEditing(a),a.addEventListener(`change`,()=>{let e=Number(a.value);Number.isFinite(e)?t(e):a.value=String(n[r])}),a};if(typeof o==`number`)u.appendChild(h(o,e=>{c[r]=e}));else if(typeof o==`boolean`){let e=this.doc.createElement(`input`);e.type=`checkbox`,e.checked=o,this.trackEditing(e),e.addEventListener(`change`,()=>{c[r]=e.checked}),u.appendChild(e)}else if(typeof o==`string`&&s&&s.length>0){let e=this.doc.createElement(`select`);for(let t of s.includes(o)?s:[o,...s]){let n=this.doc.createElement(`option`);n.value=t,n.textContent=t,t===o&&(n.selected=!0),e.appendChild(n)}e.value=o,this.trackEditing(e),e.addEventListener(`change`,()=>{c[r]=e.value}),i(e,w(`110px`)),u.appendChild(e)}else if(typeof o==`string`){let e=this.doc.createElement(`input`);e.type=`text`,e.value=o,this.trackEditing(e),i(e,w(`140px`)),e.addEventListener(`change`,()=>{c[r]=e.value}),u.appendChild(e)}else if(Array.isArray(o)&&o.length<=8&&o.every(e=>typeof e==`number`))for(let e=0;e<o.length;e++)u.appendChild(h(o[e],t=>{let n=[...c[r]];n[e]=t,c[r]=n}));else if(m(o)){let s=this.doc.createElement(`div`);i(s,{marginLeft:`10px`,paddingLeft:`8px`,borderLeft:`1px solid rgba(255,255,255,0.14)`});let c=a.variants?.tag,l=Object.keys(o);c&&!l.includes(c)&&l.unshift(c);let d=a.path??r;for(let t of l){let r=t===c;this.renderValueRow(s,n,t,{path:`${d}.${t}`,read:()=>a.read()[t]??(r?``:null),write:n=>{if(r&&a.variants){let t=a.variants.byTag[String(n)];if(t!==void 0){a.write(e(t));return}}a.write({...a.read(),[t]:n})},options:r&&a.variants?Object.keys(a.variants.byTag):void 0})}t.appendChild(u),t.appendChild(s);return}else{let s=JSON.stringify(e(o));if(s.length<=l){let e=this.doc.createElement(`div`);e.textContent=s,i(e,{opacity:`0.65`,whiteSpace:`pre-wrap`,wordBreak:`break-all`}),u.appendChild(e)}else{let e=a.path??r,c=this.detailOpen.get(n)?.has(e)??!1,l=this.doc.createElement(`div`);if(l.textContent=`${c?`▾`:`▸`} ${f(o)}`,i(l,{opacity:`0.75`,cursor:`pointer`,userSelect:`none`}),l.addEventListener(`click`,()=>{let t=this.detailOpen.get(n);t||(t=new Set,this.detailOpen.set(n,t)),c?t.delete(e):t.add(e),this.renderInspector()}),u.appendChild(l),t.appendChild(u),c){let e=this.doc.createElement(`div`);e.textContent=p(o,s),i(e,{opacity:`0.6`,whiteSpace:`pre-wrap`,wordBreak:`break-all`,marginLeft:`10px`,paddingLeft:`8px`,borderLeft:`1px solid rgba(255,255,255,0.14)`}),t.appendChild(e)}return}}t.appendChild(u)}trackEditing(e){e.addEventListener(`focus`,()=>{this.editing+=1}),e.addEventListener(`blur`,()=>{this.editing=Math.max(0,this.editing-1)})}pushLog(e){this.logRows.push(e),this.logRows.length>_&&this.logRows.splice(0,this.logRows.length-_),this.renderLogs()}setTimeScale(e){Number.isFinite(e)&&(this.engine.timeScale=Math.max(0,e),this.syncTime())}setPaused(e){e?(this.engine.timeScale>0&&(this.resumeScale=this.engine.timeScale),this.engine.timeScale=0):this.engine.timeScale=this.resumeScale>0?this.resumeScale:1,this.syncTime()}get paused(){return this.engine.timeScale===0}nextFrame(){this.paused||this.setPaused(!0),this.engine.step(),this.syncTime()}syncTime(){let e=this.timeEls;if(!e)return;let t=this.engine.timeScale,n=String(Math.round(t*1e3)/1e3);this.editing===0&&(e.slider.value=String(Math.min(t,h)),e.box.value=n),e.readout.textContent=`timeScale ${n}${this.paused?` · paused`:``}`,e.pause.textContent=this.paused?`▶ Resume`:`⏸ Pause`}renderTime(){let e=this.panels.get(`time`);if(!e)return;b(e.body),this.timeEls=null;let t=this.doc.createElement(`div`);i(t,{marginBottom:`6px`,opacity:`0.85`}),e.body.appendChild(t);let n=this.doc.createElement(`input`);n.type=`range`,n.min=`0`,n.max=String(h),n.step=`0.05`,n.value=String(Math.min(this.engine.timeScale,h)),i(n,{width:`100%`,marginBottom:`6px`}),this.trackEditing(n),n.addEventListener(`input`,()=>this.setTimeScale(Number(n.value))),e.body.appendChild(n);let r=this.doc.createElement(`div`);i(r,{display:`flex`,gap:`6px`,alignItems:`center`,marginBottom:`8px`});let a=this.doc.createElement(`input`);a.type=`number`,a.min=`0`,a.step=`0.05`,a.value=String(this.engine.timeScale),i(a,w(`72px`)),this.trackEditing(a),a.addEventListener(`change`,()=>{let e=Number(a.value);Number.isFinite(e)&&this.setTimeScale(e),this.syncTimeAfterEdit()}),r.appendChild(a);for(let e of[.25,.5,1,2]){let t=this.doc.createElement(`div`);t.textContent=`${e}×`,i(t,{cursor:`pointer`,opacity:`0.7`,padding:`2px 4px`}),t.addEventListener(`click`,()=>this.setTimeScale(e)),r.appendChild(t)}e.body.appendChild(r);let o=this.doc.createElement(`div`);i(o,{display:`flex`,gap:`8px`});let s=this.doc.createElement(`div`);i(s,C()),s.addEventListener(`click`,()=>this.setPaused(!this.paused)),o.appendChild(s);let c=this.doc.createElement(`div`);c.textContent=`⏭ Next frame`,c.title=`Pauses, then advances one fixed step`,i(c,C()),c.addEventListener(`click`,()=>this.nextFrame()),o.appendChild(c),e.body.appendChild(o),this.timeEls={slider:n,box:a,readout:t,pause:s},this.syncTime()}syncTimeAfterEdit(){let e=this.timeEls;if(!e)return;let t=this.engine.timeScale;e.slider.value=String(Math.min(t,h)),e.box.value=String(Math.round(t*1e3)/1e3)}renderLogs(){let e=this.panels.get(`logs`);if(!e)return;b(e.body);let t=this.doc.createElement(`div`);i(t,{display:`flex`,gap:`8px`,marginBottom:`4px`,flexWrap:`wrap`});for(let e of[`debug`,`info`,`warn`,`error`]){let n=this.doc.createElement(`div`);n.textContent=`${this.levelEnabled[e]?`✓`:`·`}${e}`,i(n,{cursor:`pointer`,opacity:this.levelEnabled[e]?`1`:`0.45`}),n.addEventListener(`click`,()=>this.setLevelEnabled(e,!this.levelEnabled[e])),t.appendChild(n)}let n=this.doc.createElement(`div`);n.textContent=`${this.consoleCapture?`✓`:`·`}console`,i(n,{cursor:`pointer`,marginLeft:`auto`}),n.addEventListener(`click`,()=>this.setConsoleCapture(!this.consoleCapture)),t.appendChild(n),e.body.appendChild(t);let r={debug:`rgba(255,255,255,0.5)`,info:`rgba(255,255,255,0.85)`,warn:`#ffc861`,error:`#ff6b6b`};for(let t of this.logRows){if(!this.levelEnabled[t.level])continue;let n=this.doc.createElement(`div`);n.textContent=`[${t.source===`console`?`console`:t.level}] ${t.text}`,i(n,{color:r[t.level],whiteSpace:`pre-wrap`}),e.body.appendChild(n)}}};function b(e){for(let t of[...e.children])t.remove()}function x(e){return e>=1e6?`${(e/1e6).toFixed(1)}M`:e>=1e3?`${(e/1e3).toFixed(1)}k`:String(e)}function S(e){if(typeof e==`string`)return e;if(e instanceof Error){let t=e.stack?.split(`
3
3
  `)[1]?.trim();return`${e.name}: ${e.message}${t?` (${t})`:``}`}try{let t=JSON.stringify(e);return t===`{}`||t===void 0?String(e):t}catch{return String(e)}}function C(){return{background:`rgba(255,255,255,0.08)`,border:`1px solid rgba(255,255,255,0.2)`,borderRadius:`4px`,padding:`4px 8px`,cursor:`pointer`,userSelect:`none`}}function w(e){return{width:e,background:`rgba(255,255,255,0.08)`,border:`1px solid rgba(255,255,255,0.2)`,borderRadius:`4px`,color:`inherit`,font:`inherit`,padding:`2px 4px`}}export{g as attachDebugOverlay};