incanto 0.26.0 → 0.28.0

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@@ -1,8 +1,8 @@
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  import { t as __exportAll } from "./rolldown-runtime-D7D4PA-g.js";
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  import { t as IncantoError } from "./errors-BpWbnbb_.js";
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- import { F as PhysicsBody3D, I as RigidBody3D, N as Area3D, P as CharacterBody3D, R as Node3D, z as validateCollider3D } from "./gameplay-Ddk13pQ6.js";
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+ import { F as PhysicsBody3D, I as RigidBody3D, N as Area3D, P as CharacterBody3D, R as Node3D, z as validateCollider3D } from "./gameplay-DEG-TP7D.js";
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  import { n as registerDebugSource } from "./debug-draw-CZmOYjL2.js";
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- import { T as Terrain3D, k as Joint3D } from "./register-CeWtdiCw.js";
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+ import { A as Joint3D, E as Terrain3D } from "./register-6R75AC7-.js";
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  import { Euler, Quaternion } from "three";
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  //#region src/3d/physics/physics-3d.ts
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  var physics_3d_exports = /* @__PURE__ */ __exportAll({
package/dist/react.js CHANGED
@@ -156,7 +156,7 @@ function IncantoCanvas(props) {
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  pointer: latest.pointer,
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  ...keyboard !== void 0 ? { keyboard } : {}
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  };
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- const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-B_qBR65J.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-C0bPoURs.js").then((n) => n.n)).createGame2D(o)))(opts);
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+ const next = await (_gameFactory ?? (mode === "3d" ? async (o) => (await import("./create-game-BRgWpNsa.js").then((n) => n.n)).createGame3D(o) : async (o) => (await import("./create-game-71TJjW1T.js").then((n) => n.n)).createGame2D(o)))(opts);
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  if (disposed) {
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  next.dispose();
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  return;